2025-06-05 03:08:38 +08:00

15474 lines
1.3 MiB
Raw Blame History

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{
"date": "1748246205643",
"DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
"DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_8_0": "...",
"DEVICE_CONTACT_slash_Step_0_gml_33_0": "EXCELLENT^4.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_35_0": "NOW^4.\\M1 ^7 %",
"DEVICE_CONTACT_slash_Step_0_gml_36_0": "WE MAY^5\n BEGIN^4.\\M1 ^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_107_0": "FIRST^4.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_111_0": "YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_125_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_148_0": " %",
"DEVICE_CONTACT_slash_Step_0_gml_149_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0 %",
"DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_205_0": "THIS^3 IS YOUR BODY^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_206_0": " %",
"DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?",
"DEVICE_CONTACT_slash_Step_0_gml_240_0": "EXCELLENT^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_241_0": "YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_242_0": "NOW^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_243_0": "LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_258_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?",
"DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
"DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
"DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
"DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
"DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
"DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
"DEVICE_CONTACT_slash_Step_0_gml_323_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?",
"DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
"DEVICE_CONTACT_slash_Step_0_gml_381_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?",
"DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
"DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
"DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
"DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
"DEVICE_CONTACT_slash_Step_0_gml_438_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.",
"DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
"DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
"DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
"DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
"DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
"DEVICE_CONTACT_slash_Step_0_gml_497_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)",
"DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
"DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
"DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
"DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
"DEVICE_CONTACT_slash_Step_0_gml_555_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?",
"DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
"DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
"DEVICE_CONTACT_slash_Step_0_gml_611_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.",
"DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
"DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
"DEVICE_CONTACT_slash_Step_0_gml_664_0": "UNDERSTOOD^3.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_697_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
"DEVICE_CONTACT_slash_Step_0_gml_729_0": "WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_736_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_734_0": "\"~1.\"^6 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_735_0": "AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_730_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_755_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
"DEVICE_CONTACT_slash_Step_0_gml_785_0": "\"~1.\"^6 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_786_0": "EXCELLENT^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_787_0": "TRULY^3 \nEXCELLENT^3.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_790_0": "HOW INTERESTING.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_794_0": "YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_795_0": "VERY, VERY^4\nWONDERFUL^3. \\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_800_0": "OF COURSE^5\nOF COURSE.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_801_0": "OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_816_0": "\"~1.\"^5 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_817_0": "THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_818_0": "YOUR ANSWERS^3 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_819_0": "YOUR WONDERFUL^5\nCREATION^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.%",
"DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.%%",
"DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is ",
"DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %",
"DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %",
"DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ",
"DEVICE_CONTACT_slash_Step_0_gml_928_0": "FIRST^3.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_929_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6 ",
"DEVICE_FAILURE_slash_Step_0_gml_10_0": "IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.",
"DEVICE_FAILURE_slash_Step_0_gml_28_0": "WILL YOU TRY AGAIN?",
"DEVICE_FAILURE_slash_Step_0_gml_32_0": "WILL YOU PERSIST?",
"DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.",
"DEVICE_FAILURE_slash_Step_0_gml_103_0": "THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.",
"DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
"DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
"DEVICE_MENU_slash_Step_0_gml_86_0": "PREPARATIONS ARE COMPLETE.",
"DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
"DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
"DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
"DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
"DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
"DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
"DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
"DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
"DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
"DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
"DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
"DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
"DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
"DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
"DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
"DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
"DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
"DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
"DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
"DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
"DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
"DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
"DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
"DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
"DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
"DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?",
"DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
"DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
"DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
"DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
"DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
"DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
"DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
"DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
"DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
"DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?",
"DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
"DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
"DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?",
"DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!",
"DEVICE_MENU_slash_Draw_0_gml_133_1": "No!",
"DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?",
"DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
"DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
"DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
"DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
"DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
"DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
"DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
"DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
"DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
"obj_battlecontroller_slash_Step_0_gml_42_0": "* You won!\n* Got ~1 EXP and ~2 D$.",
"obj_boxpuzzle_event_slash_Step_0_gml_437_0": " See, I used the box to break in the door.\n Easy.",
"obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.",
"obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.",
"obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?",
"obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!",
"obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!",
"obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!",
"obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!",
"obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?",
"obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...",
"obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???",
"obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?",
"obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?",
"obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...",
"obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.",
"obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?",
"obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!",
"obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!",
"obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?",
"obj_checker_animtest_slash_Step_0_gml_657_0": "* Ummm, Susie...?",
"obj_checker_animtest_slash_Step_0_gml_658_0": "* Not to downplay your contributions, but...",
"obj_checker_animtest_slash_Step_0_gml_659_0": "* You... didn't actually help at all.",
"obj_checker_animtest_slash_Step_0_gml_660_0": "* You only made everything WORSE by attacking it.",
"obj_checker_animtest_slash_Step_0_gml_661_0": "* If you had just acted nice to it in the first place...",
"obj_checker_animtest_slash_Step_0_gml_662_0": "* We could have avoided that entire battle.",
"obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?",
"obj_checker_animtest_slash_Step_0_gml_665_0": "* That thing was BLOODTHIRSTY!!!",
"obj_checker_animtest_slash_Step_0_gml_666_0": "* The only thing keeping it at bay was MY AX!",
"obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...",
"obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.",
"obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!",
"obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...",
"obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.",
"obj_checker_animtest_slash_Step_0_gml_711_0": "* ...",
"obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... Whether you like it or not...",
"obj_checker_animtest_slash_Step_0_gml_713_0": "* You're a hero.",
"obj_checker_animtest_slash_Step_0_gml_714_0": "* One with the power to bring peace to the future.",
"obj_checker_animtest_slash_Step_0_gml_715_0": "* Could you please start... acting like one?",
"obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...",
"obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?",
"obj_checker_animtest_slash_Step_0_gml_734_0": "* ...",
"obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.",
"obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.",
"obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!",
"obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?",
"obj_checker_animtest_slash_Step_0_gml_821_0": "* You're going to be on MY team?",
"obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.",
"obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -",
"obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!",
"obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!",
"obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!",
"obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!",
"obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!",
"obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?",
"obj_checker_animtest_slash_Step_0_gml_838_0": "* Anyway, uhh, see you guys never.",
"obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!",
"obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...",
"obj_checker_animtest_slash_Step_0_gml_894_0": "* Perhaps I shouldn't have been so hard on her.",
"obj_checker_animtest_slash_Step_0_gml_895_0": "* ...",
"obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...",
"obj_checker_animtest_slash_Step_0_gml_897_0": "* Then...",
"obj_checker_animtest_slash_Step_0_gml_898_0": "* Well, let's just be kind to her, OK, Kris?",
"obj_checker_animtest_slash_Step_0_gml_899_0": "* I'm sure Susie'll come around soon!",
"obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.",
"obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.",
"obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.",
"obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!",
"obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!",
"obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!",
"obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!",
"obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!",
"obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!",
"obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!",
"obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.",
"obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!",
"obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)",
"obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!",
"obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)",
"obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.",
"obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.",
"obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.",
"obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...",
"obj_checkers_enemy_slash_Step_0_gml_448_0": "* It should turn back into a little guy...!",
"obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie! Help us bow at it!",
"obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...",
"obj_checkers_enemy_slash_Step_0_gml_337_0": "* When I smash this guy into the GROUND!",
"obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...",
"obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!",
"obj_checkers_enemy_slash_Step_0_gml_350_0": "* How can we push off that CROWN...?",
"obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.",
"obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!",
"obj_checkers_enemy_slash_Step_0_gml_360_0": "* Whatever can we do, Kris...?",
"obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.",
"obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!",
"obj_checkers_enemy_slash_Step_0_gml_370_0": "* It'll be hard, but we can do it!!",
"obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!",
"obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.",
"obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!",
"obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!",
"obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...",
"obj_checkers_enemy_slash_Step_0_gml_333_0": "* It should turn back into a little guy...!",
"obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie! Help us bow at it!",
"obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...",
"obj_checkers_enemy_slash_Step_0_gml_452_0": "* When I smash this guy to the GROUND!",
"obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...",
"obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?",
"obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.",
"obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.",
"obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!",
"obj_checkers_enemy_slash_Step_0_gml_516_0": "* You want to apologize to it for earlier, right?",
"obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.",
"obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.",
"obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...",
"obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.",
"obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...",
"obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.",
"obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.",
"obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!",
"obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!",
"obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!",
"obj_classscene_slash_Step_0_gml_18_0": "* So, does everyone have a...",
"obj_classscene_slash_Step_0_gml_64_0": "* Oh... K-Kris...!\n* We thought you weren't coming today!",
"obj_classscene_slash_Step_0_gml_65_0": "* We're doing group projects this month...",
"obj_classscene_slash_Step_0_gml_66_0": "* Uhhhh... so, walk around and find a partner, ok?",
"obj_classscene_slash_Step_0_gml_111_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!",
"obj_classscene_slash_Step_0_gml_112_0": "* What? B-but Kris doesn't have a...",
"obj_classscene_slash_Step_0_gml_113_0": "* Noelle, what were you saying?",
"obj_classscene_slash_Step_0_gml_114_0": "* She was just saying we're FINE being alone!",
"obj_classscene_slash_Step_0_gml_115_0": "* A-actually, I just wanted to know if...",
"obj_classscene_slash_Step_0_gml_116_0": "* Noelle, can you PLEASE SPEAK UP?",
"obj_classscene_slash_Step_0_gml_194_0": "* H...\n* Hi, SUSIE.",
"obj_classscene_slash_Step_0_gml_207_0": "* ...",
"obj_classscene_slash_Step_0_gml_208_0": "* ... am I late?",
"obj_classscene_slash_Step_0_gml_209_0": "* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...",
"obj_classscene_slash_Step_0_gml_210_0": "* Ch-choosing partners for the next group project, and...",
"obj_classscene_slash_Step_0_gml_211_0": "* Ummm, Susie, you're with Kris!",
"obj_classscene_slash_Step_0_gml_213_0": "* ...",
"obj_classscene_slash_Step_0_gml_214_0": "* ... great.",
"obj_classscene_slash_Step_0_gml_234_0": "* ...",
"obj_classscene_slash_Step_0_gml_235_0": "* N-now that everyone's here, I'll write the assignment!",
"obj_classscene_slash_Step_0_gml_267_0": "* ...",
"obj_classscene_slash_Step_0_gml_298_0": "* Uh...\n* H-has anyone seen the chalk?",
"obj_classscene_slash_Step_0_gml_299_0": "* This is the third time it's gone missing, and...",
"obj_classscene_slash_Step_0_gml_300_0": "* Y-you all know I can't start class without some!",
"obj_classscene_slash_Step_0_gml_302_0": "* Ummm, there might be a box in the supply closet...",
"obj_classscene_slash_Step_0_gml_303_0": "* Do you want me to - %",
"obj_classscene_slash_Step_0_gml_343_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...",
"obj_classscene_slash_Step_0_gml_305_0": "* Can you go get that for me...?",
"obj_classscene_slash_Step_0_gml_345_0": "* ...",
"obj_classscene_slash_Step_0_gml_346_0": "* ... whatever.",
"obj_classscene_slash_Step_0_gml_323_0": "* H-how about this?\n* If no one speaks up...",
"obj_classscene_slash_Step_0_gml_324_0": "* E-everyone gets in trouble!",
"obj_classscene_slash_Step_0_gml_340_0": "* A... Anyone?\n* P... please?",
"obj_classscene_slash_Step_0_gml_341_0": "* Hey, there might be a box in the supply closet...",
"obj_classscene_slash_Step_0_gml_342_0": "* Miss Alphys, why don't Susie and I...",
"obj_classscene_slash_Step_0_gml_304_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...",
"obj_classscene_slash_Step_0_gml_344_0": "* Why don't you go get it for me...?",
"obj_classscene_slash_Step_0_gml_306_0": "* ...",
"obj_classscene_slash_Step_0_gml_307_0": "* ... whatever.",
"obj_classscene_slash_Step_0_gml_398_0": "* And K... Kris...\n* Can you go with her and make sure she...",
"obj_classscene_slash_Step_0_gml_399_0": "* Um, actually gets it?\n* And, um, stays out of trouble...?",
"obj_classscene_slash_Step_0_gml_400_0": "* Thanks Kris!\n* See you later!",
"obj_clubsenemy_slash_Step_0_gml_139_0": "* Clover flashes a trio of terrible smiles.",
"obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover is bickering with herselves.",
"obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover is whispering about cute boys.",
"obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover is arguing about whose toothbrush is whose.",
"obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover hums like an out-of-tune choir.",
"obj_clubsenemy_slash_Step_0_gml_144_0": "* Smells like clover and dew.",
"obj_clubsenemy_slash_Step_0_gml_145_0": "* Clover seems TIRED of discussing so much.",
"obj_clubsenemy_slash_Step_0_gml_146_0": "* Clover starts to look wilted.",
"obj_clubsenemy_slash_Step_0_gml_147_0": "* Clover seems to be getting along with herselves.",
"obj_clubsenemy_slash_Step_0_gml_148_0": "* Clover's harmony was shattered by violence.",
"obj_clubsenemy_slash_Step_0_gml_168_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.",
"obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
"obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
"obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
"obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!",
"obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!",
"obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
"obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!",
"obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!",
"obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)",
"obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?",
"obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!",
"obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)",
"obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!",
"obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!",
"obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...",
"obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.",
"obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!",
"obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!",
"obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!",
"obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.",
"obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?",
"obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.",
"obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!",
"obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!",
"obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.",
"obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!",
"obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!",
"obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!",
"obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.",
"obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)",
"obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.",
"obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!",
"obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.",
"obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!",
"obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!",
"obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.",
"obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!",
"obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!",
"obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.",
"obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!",
"obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...",
"obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!",
"obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!",
"obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!",
"obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)",
"obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!",
"obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!",
"obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)",
"obj_clubsenemy_old_slash_Step_0_gml_204_0": " Clover flashes a trio of terrible smiles.",
"obj_clubsenemy_old_slash_Step_0_gml_205_0": " Clover is bickering with herselves.",
"obj_clubsenemy_old_slash_Step_0_gml_206_0": " Clover is whispering about cute boys.",
"obj_clubsenemy_old_slash_Step_0_gml_207_0": " Clover is arguing about whose toothbrush is whose.",
"obj_clubsenemy_old_slash_Step_0_gml_208_0": " Clover hums like an out-of-tune choir.",
"obj_clubsenemy_old_slash_Step_0_gml_209_0": " Smells like clover and dew.",
"obj_clubsenemy_old_slash_Step_0_gml_210_0": " Clover seems TIRED of arguing so much.",
"obj_clubsenemy_old_slash_Step_0_gml_211_0": " Clover starts to look wilted.",
"obj_clubsenemy_old_slash_Step_0_gml_212_0": " Clover seems to be getting along with herselves.",
"obj_clubsenemy_old_slash_Step_0_gml_213_0": " Clover's harmony was shattered by violence.",
"obj_clubsenemy_old_slash_Step_0_gml_247_0": " CLOVER - AT 8 DF 2\n Two heads are better than one!\n Three... maybe not.",
"obj_clubsenemy_old_slash_Step_0_gml_261_0": " You brought up the topic of POLITICS.\n CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_269_0": " You brought up the topic of RELIGION.\n CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_277_0": " You brought up the topic of SPORTS.\n CLOVER seems relieved.",
"obj_clubsenemy_old_slash_Step_0_gml_293_0": " You brought up the topic of KINDNESS.\n CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_301_0": " You brought up the topic of CUTEBOYS.\n CLOVER seems excited.",
"obj_clubsenemy_old_slash_Step_0_gml_309_0": " You brought up the topic of GUNCONTROL.\n CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_324_0": " You brought up the topic of TREES.\n CLOVER seems relieved.",
"obj_clubsenemy_old_slash_Step_0_gml_332_0": " You brought up the topic of GHOSTS.\n CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_340_0": " You brought up the topic of GAMES.\n CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_354_0": " You and Ralsei warned Clover about Susie.\n The enemy went on guard...",
"obj_clubsenemy_old_slash_Step_0_gml_356_0": " You and Ralsei warned the enemies about Susie.\n Everyone went on guard.",
"obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
"obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
"obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
"obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
"obj_credits_slash_Step_0_gml_22_0": "Chapter 2",
"obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
"obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup",
"obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)",
"obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy",
"obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil",
"obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
"obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
"obj_credits_slash_Step_0_gml_153_0": "Fangamer",
"obj_credits_slash_Step_0_gml_191_0": "To be continued",
"obj_credits_slash_Step_0_gml_192_0": "in Chapter 3",
"obj_darkcontroller_slash_Step_0_gml_135_0": "* ...",
"obj_darkcontroller_slash_Step_0_gml_141_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)",
"obj_darkcontroller_slash_Step_0_gml_143_0": "* ..............",
"obj_darkcontroller_slash_Step_0_gml_144_0": "* Umm...\n* Th-that's OK, Kris!\n* I can always...",
"obj_darkcontroller_slash_Step_0_gml_145_0": "* I'll just make a better one next time!",
"obj_darkcontroller_slash_Step_0_gml_153_0": "* (You drop the manual on the floor with a resounding thud.)",
"obj_darkcontroller_slash_Step_0_gml_155_0": "* Hey, Kris.\n* What are you doing...?",
"obj_darkcontroller_slash_Step_0_gml_156_0": "* Oh no!\n* Is that the manual?",
"obj_darkcontroller_slash_Step_0_gml_157_0": "* Looks like you accidentallly dropped it...",
"obj_darkcontroller_slash_Step_0_gml_158_0": "* Here you go, Kris!\n* You don't wanna lose that!",
"obj_darkcontroller_slash_Step_0_gml_160_0": "* (You got the Manual.)\n* (Again.)",
"obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
"obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ",
"obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ",
"obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ",
"obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ",
"obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ",
"obj_darkcontroller_slash_Draw_0_gml_226_0": "",
"obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
"obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
"obj_darkcontroller_slash_Draw_0_gml_239_0": "ニンゲン(LV1)\nニンゲンのタマシイ\nを宿した体。",
"obj_darkcontroller_slash_Draw_0_gml_240_0": "リーダー(LV1)\nいろんな「こうどう」\nで仲間をリード。",
"obj_darkcontroller_slash_Draw_0_gml_241_0": "ベッドボス(LV1)\nなぜかベッドを\n調べまくる。",
"obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ",
"obj_darkcontroller_slash_Draw_0_gml_252_0": "ザツさ: ",
"obj_darkcontroller_slash_Draw_0_gml_255_0": "バッドガール(LV1)\nひたすらたたかう。",
"obj_darkcontroller_slash_Draw_0_gml_256_0": "ダークナイト(LV1)\nダークエネルギーで\n敵をこうげき。",
"obj_darkcontroller_slash_Draw_0_gml_272_0": "孤独な王子(LV1)\n闇の世界の住人。\n家来も臣民もいない。",
"obj_darkcontroller_slash_Draw_0_gml_275_0": "チクチク王子(LV1)\nチクチクマフラー\nで敵をこうげき。",
"obj_darkcontroller_slash_Draw_0_gml_279_0": "モフモフ王子(LV1)\n腕力はないが\nいやしの力を持つ。",
"obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
"obj_darkcontroller_slash_Draw_0_gml_453_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_465_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_477_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_586_0": "Attack: ",
"obj_darkcontroller_slash_Draw_0_gml_587_0": "Defense: ",
"obj_darkcontroller_slash_Draw_0_gml_588_0": "Magic: ",
"obj_darkcontroller_slash_Draw_0_gml_766_0": "(No ability.)",
"obj_darkcontroller_slash_Draw_0_gml_803_0": "(No ability.)",
"obj_darkcontroller_slash_Draw_0_gml_837_0": "USE",
"obj_darkcontroller_slash_Draw_0_gml_839_0": "TOSS",
"obj_darkcontroller_slash_Draw_0_gml_841_0": "KEY",
"obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...",
"obj_darkdoor_slash_Step_0_gml_22_0": "* We were just starting to have fun.",
"obj_darkdoor_slash_Step_0_gml_72_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...",
"obj_darkdoor_slash_Step_0_gml_74_0": "* Is it REALLY dark in there?",
"obj_darkdoor_slash_Step_0_gml_90_0": "* What's the holdup, Kris?\n* Are you gonna go in or what?",
"obj_darkdoor_slash_Step_0_gml_117_0": "* Fine!\n* If you're gonna be a WIMP, then I'll...",
"obj_darkdoor_slash_Step_0_gml_132_0": "* We'll both go in at the same time!!",
"obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...",
"obj_darkdoor_slash_Step_0_gml_195_0": "* Everyone else must have gone home by now.",
"obj_darkdoor_slash_Step_0_gml_215_0": "* Guess Alphys'll know better than to ask US next time, huh?",
"obj_darkdoor_slash_Step_0_gml_252_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_268_0": "* Well, guess we should go.",
"obj_darkdoor_slash_Step_0_gml_269_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_270_0": "* See ya later, I guess.",
"obj_darkdoor_slash_Step_0_gml_298_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_299_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_363_0": "* Let's go back there tomorrow, alright?",
"obj_darkphone_event_slash_Step_0_gml_42_0": "* It's nothing but garbage noise.",
"obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip",
"obj_dummyenemy_slash_Step_0_gml_87_0": "* See that \\cRHEART\\cW, Kris?",
"obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!",
"obj_dummyenemy_slash_Step_0_gml_89_0": "* Within, it holds your WILL... your COMPASSION...",
"obj_dummyenemy_slash_Step_0_gml_90_0": "* ... and the FATE of the world.",
"obj_dummyenemy_slash_Step_0_gml_91_0": "* If it gets hit, you and your friends will lose HP.",
"obj_dummyenemy_slash_Step_0_gml_92_0": "* If everyone's HP reaches 0, we'll lose the battle.",
"obj_dummyenemy_slash_Step_0_gml_93_0": "* So, please take care to avoid the enemy's attack.",
"obj_dummyenemy_slash_Step_0_gml_94_0": "* Ready?\n* Let's try dodging!",
"obj_dummyenemy_slash_Step_0_gml_115_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
"obj_dummyenemy_slash_Step_0_gml_116_0": "* You should learn to ATTACK first, though.",
"obj_dummyenemy_slash_Step_0_gml_120_0": "* Gee, Kris!\n* You sure are good at defending!",
"obj_dummyenemy_slash_Step_0_gml_121_0": "* I'm not attacking, you, though, so...\n* No need to defend!",
"obj_dummyenemy_slash_Step_0_gml_127_0": "* Ummm...\n* Kris?",
"obj_dummyenemy_slash_Step_0_gml_128_0": "* There are no bullets, and you can't use TP...",
"obj_dummyenemy_slash_Step_0_gml_129_0": "* So, umm, maybe you could stop defending?",
"obj_dummyenemy_slash_Step_0_gml_136_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_142_0": "* Great job, Kris!\n* Now that you've gathered TP -",
"obj_dummyenemy_slash_Step_0_gml_143_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_146_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Step_0_gml_150_0": "* If you had, um, hit the enemy, it'd be TIRED now.",
"obj_dummyenemy_slash_Step_0_gml_151_0": "* In that case, we use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_167_0": "* Oh, Kris, you found an \\cYITEM\\cW?",
"obj_dummyenemy_slash_Step_0_gml_168_0": "* I figured \\cYITEMs\\cW are self-explanatory, so...",
"obj_dummyenemy_slash_Step_0_gml_169_0": "* Let's skip over them for now, OK?",
"obj_dummyenemy_slash_Step_0_gml_174_0": "* You really want to learn about \\cYITEMS\\cW, Kris...?",
"obj_dummyenemy_slash_Step_0_gml_175_0": "* OK, I'll teach you!",
"obj_dummyenemy_slash_Step_0_gml_176_0": "* Errm...",
"obj_dummyenemy_slash_Step_0_gml_177_0": "* You use them, and something happens.",
"obj_dummyenemy_slash_Step_0_gml_178_0": "* ... is that sufficient?",
"obj_dummyenemy_slash_Step_0_gml_184_0": "* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?",
"obj_dummyenemy_slash_Step_0_gml_185_0": "* I'm glad you're enjoying yourself, Kris...!",
"obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris, we can find lots more ITEMs on our journey!",
"obj_dummyenemy_slash_Step_0_gml_192_0": "* Which, will continue... after this tutorial.",
"obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris, please ask me to do a spell.",
"obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris, do you... know what a \\cYSPELL\\cW is?",
"obj_dummyenemy_slash_Step_0_gml_217_0": "* Can humans not even ASK people to use them...?",
"obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris, what if you just give me a hand sign?",
"obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...",
"obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?",
"obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing! Through this, even the most violent enemies...",
"obj_dummyenemy_slash_Step_0_gml_230_0": "* Can be defeated through various \\I3 s of kindness!",
"obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?",
"obj_dummyenemy_slash_Step_0_gml_237_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?",
"obj_dummyenemy_slash_Step_0_gml_238_0": "* Because of that, its name turned \\cYYELLOW\\cW!",
"obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW (\\I4 ) command, you can win!",
"obj_dummyenemy_slash_Step_0_gml_252_0": "* Great, Kris! A healing spell works too!",
"obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!",
"obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing! Through this, even the most violent enemies...",
"obj_dummyenemy_slash_Step_0_gml_255_0": "* Can be defeated through various \\I3 s of kindness!",
"obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris, though it's just a dummy, why not give it a HUG?",
"obj_dummyenemy_slash_Step_0_gml_260_0": "* Great, Kris! We would have won the battle by now!",
"obj_dummyenemy_slash_Step_0_gml_262_0": "* Great, Kris! If it was TIRED we would have won!",
"obj_dummyenemy_slash_Step_0_gml_268_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?",
"obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!",
"obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW (\\I4 ) command, you can win!",
"obj_dummyenemy_slash_Step_0_gml_282_0": "* Ah, Kris, don't worry about that command yet!",
"obj_dummyenemy_slash_Step_0_gml_283_0": "* You're really merciful, aren't you, Kris?",
"obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris, you are aware it's just a dummy, right...?",
"obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris, since you SPARED an enemy after ACTING,",
"obj_dummyenemy_slash_Step_0_gml_290_0": "* You would have won in a real battle, but, um...",
"obj_dummyenemy_slash_Step_0_gml_291_0": "* Don't you want to learn other things, first?",
"obj_dummyenemy_slash_Step_0_gml_296_0": "* I see... Then, perhaps we can just end here.",
"obj_dummyenemy_slash_Step_0_gml_297_0": "* You know how to win peacefully, so...",
"obj_dummyenemy_slash_Step_0_gml_298_0": "* That's good enough for me!",
"obj_dummyenemy_slash_Step_0_gml_307_0": "* Great job, Kris!\n* That'd be the end in a real battle!",
"obj_dummyenemy_slash_Step_0_gml_308_0": "* I'm really happy I had the chance to teach you, Kris!",
"obj_dummyenemy_slash_Step_0_gml_327_0": "* W-wow, Kris!\n* That was an amazing attack!",
"obj_dummyenemy_slash_Step_0_gml_328_0": "* Have you done this before or something...?",
"obj_dummyenemy_slash_Step_0_gml_332_0": "* Good job, Kris!\n* By the way, you'll do more damage...",
"obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* You did it!!!",
"obj_dummyenemy_slash_Step_0_gml_339_0": "* (I was really just about at my limit...)",
"obj_dummyenemy_slash_Step_0_gml_341_0": "* OK, next let's try DEFENDING. (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...",
"obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
"obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)",
"obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris, if you didn't notice, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!",
"obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Step_0_gml_364_0": "* Ummm... Kris?\n* You don't need to hit it anymore.",
"obj_dummyenemy_slash_Step_0_gml_365_0": "* I already know you're great at attacking!",
"obj_dummyenemy_slash_Step_0_gml_372_0": "* U-umm, Kris... H-How do I put this...?",
"obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris, seeing you, um, attack an effigy of myself...",
"obj_dummyenemy_slash_Step_0_gml_374_0": "* ... Kris, are you trying to say something?",
"obj_dummyenemy_slash_Step_0_gml_380_0": "* Ah, Kris... I... um, I think I understand.",
"obj_dummyenemy_slash_Step_0_gml_381_0": "* W-well, if... during our adventure,",
"obj_dummyenemy_slash_Step_0_gml_382_0": "* ... if you want to hit me, that's OK, too!",
"obj_dummyenemy_slash_Step_0_gml_398_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
"obj_dummyenemy_slash_Step_0_gml_403_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!",
"obj_dummyenemy_slash_Step_0_gml_407_0": "* Ummm, Kris?\n* Can you see the white rectangle?",
"obj_dummyenemy_slash_Step_0_gml_408_0": "* You know rectangles?\n* They're like messed-up squares?",
"obj_dummyenemy_slash_Step_0_gml_412_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_417_0": "* Umm, perhaps we should try something else?",
"obj_dummyenemy_slash_Step_0_gml_421_0": "* Umm, perhaps we should try something else?",
"obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris, if you didn't notice, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!",
"obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Step_0_gml_441_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris, I think I've, um, perhaps...",
"obj_dummyenemy_slash_Step_0_gml_443_0": "* Reached the limits of what I can teach you today.",
"obj_dummyenemy_slash_Step_0_gml_444_0": "* Let's go find Susie.",
"obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris, I don't mean to interrupt, but...",
"obj_dummyenemy_slash_Step_0_gml_448_0": "* You're going to break the dummy at this rate.",
"obj_dummyenemy_slash_Step_0_gml_449_0": "* I suppose we'll have to stop here for now.",
"obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
"obj_dummyenemy_slash_Step_0_gml_548_0": "* What?",
"obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n (\\I0 )",
"obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n (\\I2 )",
"obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n (\\I3 )",
"obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n (\\I4 )",
"obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!",
"obj_dummyenemy_slash_Step_0_gml_602_0": "* Ouch, it's OK, Kris! You're still learning!",
"obj_dummyenemy_slash_Step_0_gml_604_0": "* Anyhow, after the enemy attacks, it's our turn, Kris!",
"obj_dummyenemy_slash_Step_0_gml_605_0": "* First, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).",
"obj_dummyenemy_slash_Step_0_gml_606_0": "* Though \\cYFIGHTing\\cW is unnecessary in this world...",
"obj_dummyenemy_slash_Step_0_gml_607_0": "* There's no harm in a thorough lesson!",
"obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n (\\I0 )",
"obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
"obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
"obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...",
"obj_dummyenemy_slash_Step_0_gml_648_0": "* I've been alone, so I didn't have anyone to model it after...",
"obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris, since it's me, please be kind to it, OK?",
"obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.",
"obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!",
"obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!",
"obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris, you don't need to hug it anymore.",
"obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?",
"obj_dummyenemy_slash_Step_0_gml_723_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_724_0": "* You know what, that's fine! We don't need to fight!",
"obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...",
"obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
"obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!",
"obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!",
"obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!",
"obj_dummyenemy_slash_Step_0_gml_747_0": "* Each enemy has different ACTs that satisfy them.",
"obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.",
"obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4 ) it!",
"obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!",
"obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.",
"obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?",
"obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?",
"obj_dummyenemy_slash_Step_0_gml_851_0": "* Ummm, I don't think, um...",
"obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.",
"obj_dummyenemy_slash_Step_0_gml_853_0": "* ... but...",
"obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?",
"obj_dummyenemy_slash_Step_0_gml_859_0": "* Are you trying, to, um...",
"obj_dummyenemy_slash_Step_0_gml_860_0": "* Ask me to give you a tutorial on hugging...?",
"obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...",
"obj_dummyenemy_slash_Step_0_gml_869_0": "* (Besides the dummy, to test it out,)",
"obj_dummyenemy_slash_Step_0_gml_870_0": "* So I don't know anything about it, sorry...",
"obj_dummyenemy_slash_Step_0_gml_871_0": "* I suppose you're the one teaching me, haha!",
"obj_dummyenemy_slash_Step_0_gml_876_0": "* ...",
"obj_fountainkris_slash_Step_0_gml_49_0": "Is this... the fountain...?",
"obj_fountainkris_slash_Step_0_gml_75_0": "Dunno how, but...",
"obj_fountainkris_slash_Step_0_gml_76_0": "It feels like we\nstumbled into",
"obj_fountainkris_slash_Step_0_gml_77_0": "something really\nimportant, didn't we...?",
"obj_fountainkris_slash_Step_0_gml_78_0": "...",
"obj_fountainkris_slash_Step_0_gml_104_0": "Well, there's no time to\nthink about that now.",
"obj_fountainkris_slash_Step_0_gml_105_0": "Right now...",
"obj_fountainkris_slash_Step_0_gml_106_0": "It's time to go home,",
"obj_fountainkris_slash_Step_0_gml_107_0": "right, Kris?",
"obj_fountainkris_slash_Step_0_gml_150_0": "(As you stood in front\nof the fountain,)",
"obj_fountainkris_slash_Step_0_gml_151_0": "(You felt something strange.)",
"obj_fountainkris_slash_Step_0_gml_152_0": "(It was as if)",
"obj_fountainkris_slash_Step_0_gml_153_0": "(Your very SOUL was glowing...)",
"obj_heartenemy_slash_Step_0_gml_223_0": " Where'd you get it?\n Heh heh heh heh.",
"obj_heartenemy_slash_Step_0_gml_225_0": " (Umm, Kris, maybe Susie shouldn't ACT anymore...)",
"obj_heartenemy_slash_Step_0_gml_228_0": " H-hey, what gives!?",
"obj_heartenemy_slash_Step_0_gml_230_0": " (Wow, that was close, Kris...)",
"obj_heartenemy_slash_Step_0_gml_231_0": " (Maybe Susie shouldn't ACT anymore...)",
"obj_initializer_slash_Create_0_gml_48_0": "Kris",
"obj_initializer_slash_Create_0_gml_49_0": "Susie",
"obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
"obj_initializer_slash_Create_0_gml_114_0": "Known Quantity",
"obj_initializer_slash_Create_0_gml_158_0": " ",
"obj_initializer_slash_Create_0_gml_169_0": " ",
"obj_initializer_slash_Create_0_gml_176_0": " i3",
"obj_initializer_slash_Create_0_gml_179_0": " i4 \\f1 ",
"obj_initializer_slash_Create_0_gml_182_0": " i5.",
"obj_initializer_slash_Create_0_gml_183_0": " i6!",
"obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?",
"obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
"obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
"obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
"obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
"obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
"obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
"obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
"obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
"obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
"obj_krisroom_slash_Create_0_gml_23_0": "* KRIS!",
"obj_krisroom_slash_Create_0_gml_24_0": "* Kris, if you do not wake up, we will be late for school!",
"obj_krisroom_slash_Step_0_gml_94_0": "* I will wait outside for you, alright?",
"obj_lancerbakesale_event_slash_Step_0_gml_80_0": " Alright, which one do you want?",
"obj_lancerbakesale_event_slash_Step_0_gml_82_0": " Hahahah!! Hmmm...",
"obj_lancerbakesale_event_slash_Step_0_gml_103_0": " Wait, you're buying it for me?",
"obj_lancerbakesale_event_slash_Step_0_gml_105_0": " You said you didn't eat anything earlier, right...?",
"obj_lancerbakesale_event_slash_Step_0_gml_106_0": " It'd be annoying if you starved to death, y'know.",
"obj_lancerbakesale_event_slash_Step_0_gml_108_0": " Wow...!",
"obj_lancerbakesale_event_slash_Step_0_gml_109_0": " You're the best teammate ever, Purple Girl...!",
"obj_lancerbakesale_event_slash_Step_0_gml_237_0": " Hey! You can't not buy from us!",
"obj_lancerbakesale_event_slash_Step_0_gml_239_0": " Hey DUMBASS!\n It's for a GOOD CAUSE!",
"obj_lancerbakesale_event_slash_Step_0_gml_241_0": " (Kris let's just buy one.)",
"obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.",
"obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?",
"obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!",
"obj_lancerscare2_slash_Step_0_gml_311_0": "* ...",
"obj_lancerscare2_slash_Step_0_gml_343_0": " Well, that was weird.",
"obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!",
"obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.",
"obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.",
"obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.",
"obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.",
"obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.",
"obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE",
"obj_legend_slash_Draw_0_gml_98_0": " 「幾千年もの長きにわたり」^6―%",
"obj_legend_slash_Draw_0_gml_99_0": " 「光と闇は 調和を保ち\n 世界は 平和に包まれてきた」",
"obj_legend_slash_Draw_0_gml_113_0": "「しかし この調和が\n 乱されれば」―",
"obj_legend_slash_Draw_0_gml_151_0": " 「恐ろしい災厄が 見舞うだろう」",
"obj_legend_slash_Draw_0_gml_170_0": "「天は 恐怖の闇色に染まり」―",
"obj_legend_slash_Draw_0_gml_205_0": "「地は 恐れおののき\n ひび割れる」",
"obj_legend_slash_Draw_0_gml_212_0": "「母なる大地の鼓動は高まり」―",
"obj_legend_slash_Draw_0_gml_219_0": "「ついには 息絶えるだろう」",
"obj_legend_slash_Draw_0_gml_233_0": " 「そうして すべてが終焉を\n 迎えたかに見えたとき」―",
"obj_legend_slash_Draw_0_gml_253_0": "「希望の光をたたえし 3人の\n勇者が 地の果てより現れる」",
"obj_legend_slash_Draw_0_gml_301_0": "「ニンゲン。",
"obj_legend_slash_Draw_0_gml_309_0": "モンスター。",
"obj_legend_slash_Draw_0_gml_317_0": "闇の国の王子」",
"obj_legend_slash_Draw_0_gml_356_0": " 「彼らだけが 闇の泉を\n 封じることができる」",
"obj_legend_slash_Draw_0_gml_387_0": "「『天使の楽園』を 破壊できる」",
"obj_legend_slash_Draw_0_gml_394_0": "「彼らの働きにより\n再び 調和が もたらされ」―",
"obj_legend_slash_Draw_0_gml_401_0": "「世界は 破滅の危機より\n 救われるだろう」",
"obj_legend_slash_Draw_0_gml_426_0": " 「闇の泉」は―",
"obj_legend_slash_Draw_0_gml_451_0": "この地を形づくる力の源泉。",
"obj_legend_slash_Draw_0_gml_459_0": "現在は 王国の中心にあり\n天高く 闇を噴き上げている。",
"obj_legend_slash_Draw_0_gml_466_0": " しかし 最近になって\n もうひとつ 別の泉が出現―",
"obj_legend_slash_Draw_0_gml_473_0": " これにより 光と闇の均衡は\n しだいに崩れはじめている…",
"obj_monster1_slash_Step_0_gml_25_0": "Line1",
"obj_monster1_slash_Step_0_gml_26_0": "Line2",
"obj_monster1_slash_Step_0_gml_53_0": "* Line3",
"obj_monster1_slash_Step_0_gml_54_0": "* Line4",
"obj_monster1_slash_Step_0_gml_55_0": "* Line5",
"obj_monster1_slash_Step_0_gml_56_0": "* Line6",
"obj_monster1_slash_Step_0_gml_57_0": "* Line7",
"obj_monster1_slash_Step_0_gml_75_0": "* Line8",
"obj_monster1_slash_Step_0_gml_82_0": "Line9",
"obj_monster1_slash_Step_0_gml_91_0": " スージィと クリスは\n  デュアルバスターを 発動した!",
"obj_npc_facing_slash_Other_10_gml_12_0": "* Is that a cut on your face, or part of your eye?",
"obj_npc_facing_slash_Other_10_gml_31_0": "* Don't worry, Kris!",
"obj_npc_facing_slash_Other_10_gml_32_0": "* I've always thought Susie can't be so bad, you know?",
"obj_npc_facing_slash_Other_10_gml_33_0": "* I'm sure everything will turn out fine!",
"obj_npc_facing_slash_Other_10_gml_39_0": "* And, if you have time, could you say hi to her for me...?",
"obj_npc_facing_slash_Other_10_gml_50_0": "* Ah, Kris.\n* Late again, I see.",
"obj_npc_facing_slash_Other_10_gml_51_0": "* Hmm? You need a partner?",
"obj_npc_facing_slash_Other_10_gml_52_0": "* Sorry, I'm already partners with the 2nd smartest student.",
"obj_npc_facing_slash_Other_10_gml_53_0": "* Though... wait!\n* Kris, now that I think about it...",
"obj_npc_facing_slash_Other_10_gml_54_0": "* Your unique skillset might help a LOT on this assignment!",
"obj_npc_facing_slash_Other_10_gml_55_0": "* Pfft, NOT!\n* I actually want to get an \"A!\"",
"obj_npc_facing_slash_Other_10_gml_59_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"",
"obj_npc_facing_slash_Other_10_gml_60_0": "* If you can't get anyone, maybe your mom will be your partner again!",
"obj_npc_facing_slash_Other_10_gml_67_0": "* Kris, didn't I SAY being late was a bad idea?",
"obj_npc_facing_slash_Other_10_gml_68_0": "* Hmm, it's almost as if you should have, as they say...",
"obj_npc_facing_slash_Other_10_gml_69_0": "* Listened?",
"obj_npc_facing_slash_Other_10_gml_73_0": "* Alas, Kris.\n* I already tried to help you...",
"obj_npc_facing_slash_Other_10_gml_83_0": "* Partn'er?\n* I hardly know 'er!!",
"obj_npc_facing_slash_Other_10_gml_84_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???",
"obj_npc_facing_slash_Other_10_gml_85_0": "* ... No?",
"obj_npc_facing_slash_Other_10_gml_86_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!",
"obj_npc_facing_slash_Other_10_gml_90_0": "* That's right, KRIS!\n* I got the GOOD partner!",
"obj_npc_facing_slash_Other_10_gml_91_0": "* And WE'RE going to be laughing all the way to the BANK!",
"obj_npc_facing_slash_Other_10_gml_92_0": "* Because I need money, and I'm also VERY funny.",
"obj_npc_facing_slash_Other_10_gml_98_0": "* Kris, don't listen to 'em.\n* It's not that bad.",
"obj_npc_facing_slash_Other_10_gml_99_0": "* You'll PROBABLY survive Susie beating you up.",
"obj_npc_facing_slash_Other_10_gml_100_0": "* You're just gonna fail when she doesn't do ANY of your project!!",
"obj_npc_facing_slash_Other_10_gml_101_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!",
"obj_npc_facing_slash_Other_10_gml_102_0": "* ... uhhh, that's not very reassuring, huh.",
"obj_npc_facing_slash_Other_10_gml_106_0": "* Hey Kris, if you die, can I have your brother's CDs?",
"obj_npc_facing_slash_Other_10_gml_116_0": "* Yo, Kris!\n* Show up earlier next time!",
"obj_npc_facing_slash_Other_10_gml_117_0": "* I ended up having to partner with Snowy, haha...",
"obj_npc_facing_slash_Other_10_gml_118_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...",
"obj_npc_facing_slash_Other_10_gml_122_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...",
"obj_npc_facing_slash_Other_10_gml_128_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...",
"obj_npc_facing_slash_Other_10_gml_130_0": "* And then kick the butts of all those little pieces!",
"obj_npc_facing_slash_Other_10_gml_134_0": "* Kris, just keep running and don't look back!",
"obj_npc_facing_slash_Other_10_gml_147_0": "* (Click, click, tap, tap...)",
"obj_npc_facing_slash_Other_10_gml_148_0": "* ... taken.",
"obj_npc_facing_slash_Other_10_gml_152_0": "* (Click, click, tap, tap...)",
"obj_npc_facing_slash_Other_10_gml_153_0": "* ... don't die.",
"obj_npc_facing_slash_Other_10_gml_161_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!",
"obj_npc_facing_slash_Other_10_gml_162_0": "* We're the ultimate academic duo, Ever since our first gym class!",
"obj_npc_facing_slash_Other_10_gml_163_0": "* It was hula hoop day, and they ran out of hoops, for us...",
"obj_npc_facing_slash_Other_10_gml_164_0": "* So she used me instead!\n* That's our origin story!",
"obj_npc_facing_slash_Other_10_gml_168_0": "* We SEEM different, but me and Catti have a TON, In common!",
"obj_npc_facing_slash_Other_10_gml_169_0": "* We both like breathing, and unhinging our jaws!",
"obj_npc_facing_slash_Other_10_gml_176_0": "* Kris, if I had arms...",
"obj_npc_facing_slash_Other_10_gml_177_0": "* I would take off this cool hat in rememberance of you.",
"obj_npc_facing_slash_Other_10_gml_189_0": "* What?\n* Wh-what am I watching on my phone?",
"obj_npc_facing_slash_Other_10_gml_190_0": "* It's schoolwork, of course.",
"obj_npc_facing_slash_Other_10_gml_191_0": "* A... animated schoolwork... and...",
"obj_npc_facing_slash_Other_10_gml_192_0": "* H-hey, Kris, have you chosen a partner yet?",
"obj_npc_facing_slash_Other_10_gml_196_0": "* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)",
"obj_npc_facing_slash_Other_10_gml_202_0": "* Kris? What's the hold-up?\n* Go out there!",
"obj_npc_facing_slash_Other_10_gml_438_0": "* I don't see you changing your sign.",
"obj_npc_facing_slash_Other_10_gml_440_0": "* got it. come back in a bit.",
"obj_npc_facing_slash_Other_10_gml_442_0": " That's just... a bunch of torn up pieces of felt.",
"obj_npc_facing_slash_Other_10_gml_444_0": " Can you PLEASE stop acting so jealous for ONE second?",
"obj_npc_facing_slash_Other_10_gml_470_0": "* (Kris, we're done with this guy...)",
"obj_npc_facing_slash_Other_10_gml_472_0": " Don't talk to me while I'm scheming.",
"obj_npc_facing_slash_Other_10_gml_474_0": "* (Kris, we're done with this guy...)",
"obj_npc_facing_slash_Other_10_gml_476_0": " Heh, why bother when you guys will solve it for us?",
"obj_npc_facing_slash_Other_10_gml_478_0": " (Oh, I thought it was because I'm afraid of spikes.)",
"obj_npc_facing_slash_Other_10_gml_480_0": " SHHHH!",
"obj_npc_facing_slash_Other_10_gml_489_0": " Seeing you two scheme together...",
"obj_npc_facing_slash_Other_10_gml_490_0": " It's a bit like a group project in school, isn't it?",
"obj_npc_facing_slash_Other_10_gml_492_0": " Can you stop ruining everything?",
"obj_npc_facing_slash_Other_10_gml_500_0": "* Ralsei Will Soon Setup.EXE My Room For Me Upstairs",
"obj_npc_facing_slash_Other_10_gml_501_0": "* Do Not Worry",
"obj_npc_facing_slash_Other_10_gml_502_0": "* I Have A Long Spreadsheet Of Demands Ready Ha Ha",
"obj_npc_facing_slash_Other_10_gml_230_0": "* Kris!\n* You survived Susie!\n* I was getting worried!",
"obj_npc_facing_slash_Other_10_gml_232_0": "* OK, Kris, now for something more important.",
"obj_npc_facing_slash_Other_10_gml_233_0": "* Now you can finally pay off your family debt.",
"obj_npc_facing_slash_Other_10_gml_234_0": "* How to Draw Dragons is 2583 days overdue.",
"obj_npc_facing_slash_Other_10_gml_235_0": "* However, Kris.\n* I am a benevolent volunteer assistant.",
"obj_npc_facing_slash_Other_10_gml_236_0": "* If you turn it in this week, I'll reduce your fine to...",
"obj_npc_facing_slash_Other_10_gml_237_0": "* A mere $64.23!\n* Consider it, Kris!",
"obj_npc_facing_slash_Other_10_gml_241_0": "* Ah, did you forget what it looks like?",
"obj_npc_facing_slash_Other_10_gml_242_0": "* The front is, perhaps... a mauve dragon wearing lipstick.",
"obj_npc_facing_slash_Other_10_gml_243_0": "* And as for her clothes, I believe they are, well...",
"obj_npc_facing_slash_Other_10_gml_244_0": "* You know, Kris, I think you'll know it when you see it!",
"obj_npc_facing_slash_Other_10_gml_249_0": "* What? Hospital window? What are you talking about?",
"obj_npc_facing_slash_Other_10_gml_250_0": "* I'm sorry, Kris.\n* I don't have time to do such things.",
"obj_npc_facing_slash_Other_10_gml_251_0": "* Because I'm... Hmm... What do they say?",
"obj_npc_facing_slash_Other_10_gml_252_0": "* CONTRIBUTING TO SOCIETY?",
"obj_npc_facing_slash_Other_10_gml_253_0": "* You should try it someday, Kris!",
"obj_npc_facing_slash_Other_10_gml_254_0": "* It's actually quite gratifying!",
"obj_npc_facing_slash_Other_10_gml_269_0": "* Kris! What'sup!",
"obj_npc_facing_slash_Other_10_gml_270_0": "* Catti's working, so I'm starting, on our Project!",
"obj_npc_facing_slash_Other_10_gml_271_0": "* I've already, copied a bunch of pictures.",
"obj_npc_facing_slash_Other_10_gml_273_0": "* (It's the same picture of a soccer ball 73 times.)",
"obj_npc_facing_slash_Other_10_gml_277_0": "* You could say I'm having a Ball!\n* Hah haha!",
"obj_npc_facing_slash_Other_10_gml_283_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!",
"obj_npc_facing_slash_Other_10_gml_284_0": "* (She's reading a comic full of hot demon guys.)",
"obj_npc_facing_slash_Other_10_gml_297_0": "* Say, Kris...\n* I was thinking.",
"obj_npc_facing_slash_Other_10_gml_298_0": "* Perhaps when Asriel comes home...",
"obj_npc_facing_slash_Other_10_gml_299_0": "* We could all go to the diner, just like old times...",
"obj_npc_facing_slash_Other_10_gml_300_0": "* My treat.",
"obj_npc_facing_slash_Other_10_gml_301_0": "* Doesn't that sound yummy?",
"obj_npc_facing_slash_Other_10_gml_305_0": "* Then we could all have a nice drive around town.",
"obj_npc_facing_slash_Other_10_gml_306_0": "* I might need to clean out my truck, but...",
"obj_npc_facing_slash_Other_10_gml_315_0": "* Yes, these flowers are still kicking.",
"obj_npc_facing_slash_Other_10_gml_316_0": "* Quite hard to take care of them in this climate...",
"obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)",
"obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!",
"obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)",
"obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)",
"obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...",
"obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)",
"obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)",
"obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm, this KEY has a terrible energy coming from it...",
"obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...",
"obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...",
"obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* As heroes, we have the power to make a peaceful future.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* So, from now on, let's try to avoid FIGHTing, OK?",
"obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...",
"obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?",
"obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* If you weaken an enemy, I can use my PACIFY spell.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* Which, can put exhausted people to sleep!",
"obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!",
"obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (We might have to WARN enemies about her, Kris...)",
"obj_npc_room_slash_Other_10_gml_13_0": "* The gash weaves down as if you cry.",
"obj_npc_room_slash_Other_10_gml_20_0": "* It's a red wagon with a rusty birdcage in it.",
"obj_npc_room_slash_Other_10_gml_21_0": "* Looks like it's seen quite a few crashes.",
"obj_npc_room_slash_Other_10_gml_32_0": "* (It's Chairiel, the beloved living room chair.)",
"obj_npc_room_slash_Other_10_gml_52_0": "* (It's just a dummy.)",
"obj_npc_room_slash_Other_10_gml_186_0": " Are you puzzled by COMBAT?\n Wanna know how TP works?",
"obj_npc_room_slash_Other_10_gml_187_0": " If you still haven't assembled all the details...",
"obj_npc_room_slash_Other_10_gml_188_0": " My cohorts to the WEST will gladly help you put the pieces together.",
"obj_npc_room_slash_Other_10_gml_193_0": " Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.",
"obj_npc_room_slash_Other_10_gml_194_0": " The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.",
"obj_npc_room_slash_Other_10_gml_195_0": " If nothing else, why not try using an \\cYITEM\\cW?",
"obj_npc_room_slash_Other_10_gml_196_0": " Even if it seems useless, the effects may surprise you.",
"obj_npc_room_slash_Other_10_gml_200_0": "That's okay!",
"obj_npc_room_slash_Other_10_gml_201_0": "Free poison! Drink here!",
"obj_npc_room_slash_Other_10_gml_202_0": " Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?",
"obj_npc_room_slash_Other_10_gml_205_0": " What?",
"obj_npc_room_slash_Other_10_gml_206_0": " Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?",
"obj_npc_room_slash_Other_10_gml_214_0": " \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...",
"obj_npc_room_slash_Other_10_gml_215_0": " It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!",
"obj_npc_room_slash_Other_10_gml_216_0": " So don't be afraid to \\cYDEFEND\\cW!\n \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!",
"obj_npc_room_slash_Other_10_gml_217_0": " By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!",
"obj_npc_room_slash_Other_10_gml_221_0": " Getting close to \\cYBULLETS\\cW is really exciting, isn't it?",
"obj_npc_room_slash_Other_10_gml_222_0": " You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.",
"obj_npc_room_slash_Other_10_gml_223_0": " Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.",
"obj_npc_room_slash_Other_10_gml_224_0": " It's quite \\cRdangerous\\cW though.\n So no worries if you don't want to try.",
"obj_npc_room_slash_Other_10_gml_233_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?",
"obj_npc_room_slash_Other_10_gml_236_0": " (It's a candy tree.)\n (All the ripe candy has been picked.)",
"obj_npc_room_slash_Other_10_gml_238_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...",
"obj_npc_room_slash_Other_10_gml_240_0": "* WOW!!! I can't believe I'm drinking ADDISON TEA!!",
"obj_npc_room_slash_Other_10_gml_242_0": " Well, that's accepting of you...",
"obj_npc_room_slash_Other_10_gml_243_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)",
"obj_npc_room_slash_Other_10_gml_248_0": "* (She was in charge of catering the party.)",
"obj_npc_room_slash_Other_10_gml_250_0": "* Damn, nice outfit, Ralsei?\\f0",
"obj_npc_room_slash_Other_10_gml_252_0": "* (That's a risk that one always runs when ordering a cake.)",
"obj_npc_room_slash_Other_10_gml_254_0": " Then why is it next to it in the store!?",
"obj_npc_room_slash_Other_10_gml_428_0": "* He'd order you a hot chocolate...",
"obj_npc_room_slash_Other_10_gml_429_0": "* And you two'd sit down at that table in the corner...",
"obj_npc_room_slash_Other_10_gml_975_0": "* (I'm Goulden Sam.)",
"obj_npc_room_slash_Other_10_gml_249_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)",
"obj_npc_room_slash_Other_10_gml_281_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.",
"obj_npc_room_slash_Other_10_gml_282_0": "* Read them!",
"obj_npc_room_slash_Other_10_gml_286_0": "* I love reading books.\n* Especially...",
"obj_npc_room_slash_Other_10_gml_287_0": "* The books.",
"obj_npc_room_slash_Other_10_gml_310_0": "* Hey short-stuff.\n* Why would YOU possibly need to talk to the mayor?",
"obj_npc_room_slash_Other_10_gml_311_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?",
"obj_npc_room_slash_Other_10_gml_312_0": "* Hey, short-stuff...",
"obj_npc_room_slash_Other_10_gml_313_0": "* That's what the cops are for.",
"obj_npc_room_slash_Other_10_gml_317_0": "* What? Don't talk to you like you're a \"kid?\" Fine...",
"obj_npc_room_slash_Other_10_gml_318_0": "* If you need someone to change your diaper, go ask the Cop's.",
"obj_npc_room_slash_Other_10_gml_323_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.",
"obj_npc_room_slash_Other_10_gml_324_0": "* If you need to see her, please try causing some terrible crisis.",
"obj_npc_room_slash_Other_10_gml_328_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?",
"obj_npc_room_slash_Other_10_gml_329_0": "* If you don't like her, please blame your mother for getting her hired...",
"obj_npc_room_slash_Other_10_gml_335_0": "* The mayor's charisma is about zero.\n* No, it's negative.",
"obj_npc_room_slash_Other_10_gml_336_0": "* But she works hard and has a good track record, so she runs unopposed.",
"obj_npc_room_slash_Other_10_gml_337_0": "* Thaaaaaat's politics.\n* Rarely.",
"obj_npc_room_slash_Other_10_gml_341_0": "* Not only does she act icy, she always keeps her office's AC on full blast.",
"obj_npc_room_slash_Other_10_gml_342_0": "* That chill I feel... is...\n* Is this what politics feels like?",
"obj_npc_room_slash_Other_10_gml_431_0": "* ...",
"obj_npc_room_slash_Other_10_gml_389_0": "* You're alive.",
"obj_npc_room_slash_Other_10_gml_391_0": "* Nice.",
"obj_npc_room_slash_Other_10_gml_390_0": "* ...",
"obj_npc_room_slash_Other_10_gml_394_0": "* I'm working.",
"obj_npc_room_slash_Other_10_gml_826_0": "* ...",
"obj_npc_room_slash_Other_10_gml_399_0": "* This uniform's...",
"obj_npc_room_slash_Other_10_gml_400_0": "* Mandatory.",
"obj_npc_room_slash_Other_10_gml_406_0": "* Uh, we'll take the special, and do you have any edible glitter...?",
"obj_npc_room_slash_Other_10_gml_407_0": "* The youngest one won't eat anything if it doesn't look like treasure...",
"obj_npc_room_slash_Other_10_gml_409_0": "* In a pinch, sprinkles will work, too...",
"obj_npc_room_slash_Other_10_gml_415_0": "* Don't be a stranger now, alright, hun?",
"obj_npc_room_slash_Other_10_gml_421_0": "* Hey there!\n* Haven't seen you in a while, hun.",
"obj_npc_room_slash_Other_10_gml_423_0": "* I remember, back on Sundays, after service...",
"obj_npc_room_slash_Other_10_gml_424_0": "* You and your family would come in and order the special.",
"obj_npc_room_slash_Other_10_gml_425_0": "* 'Course, things happened, and then...",
"obj_npc_room_slash_Other_10_gml_426_0": "* Y'all...\n* Stopped comin' together.",
"obj_npc_room_slash_Other_10_gml_427_0": "* But every Sunday, you and your brother'd still come in.",
"obj_npc_room_slash_Other_10_gml_430_0": "* ... drawin' shapes in the window with your breath.",
"obj_npc_room_slash_Other_10_gml_398_0": "* ...",
"obj_npc_room_slash_Other_10_gml_432_0": "* You must really miss him, huh?",
"obj_npc_room_slash_Other_10_gml_433_0": "* ... Here, how about this?",
"obj_npc_room_slash_Other_10_gml_434_0": "* (Kris got the Hot Chocolate.)",
"obj_npc_room_slash_Other_10_gml_435_0": "* On the house, hun.",
"obj_npc_room_slash_Other_10_gml_442_0": "* ... You know, I'd give you a hot chocolate on the house...",
"obj_npc_room_slash_Other_10_gml_443_0": "* ... But it looks like you've got enough things already.",
"obj_npc_room_slash_Other_10_gml_444_0": "* Take it easy, okay, hun?",
"obj_npc_room_slash_Other_10_gml_468_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...",
"obj_npc_room_slash_Other_10_gml_469_0": "* Two bunny parfaits, and... a piece of firewood...?",
"obj_npc_room_slash_Other_10_gml_472_0": "* And, how would you like that firewood done?",
"obj_npc_room_slash_Other_10_gml_482_0": "* Dude, remember when we used to skip the first hour of class to come here?",
"obj_npc_room_slash_Other_10_gml_483_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...",
"obj_npc_room_slash_Other_10_gml_484_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!",
"obj_npc_room_slash_Other_10_gml_487_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...",
"obj_npc_room_slash_Other_10_gml_496_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...",
"obj_npc_room_slash_Other_10_gml_497_0": "* My secret is, I put all my leftover pancakes in this giant hat.",
"obj_npc_room_slash_Other_10_gml_501_0": "* Whew!\n* I sure love PANCAKE!",
"obj_npc_room_slash_Other_10_gml_507_0": "* Ice Wolf does not like ice in drink.",
"obj_npc_room_slash_Other_10_gml_508_0": "* Ice Wolf likes ice...",
"obj_npc_room_slash_Other_10_gml_509_0": "* ... to BE drink!",
"obj_npc_room_slash_Other_10_gml_513_0": "* Ice Wolf also like ice-themed mascots.",
"obj_npc_room_slash_Other_10_gml_620_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!",
"obj_npc_room_slash_Other_10_gml_621_0": "* I-I guess I should just run away...",
"obj_npc_room_slash_Other_10_gml_625_0": "* Police Chief Undyne is supposed to be directing traffic...",
"obj_npc_room_slash_Other_10_gml_626_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"",
"obj_npc_room_slash_Other_10_gml_627_0": "* She's the best, huh!?\n* I feel really directed!!!",
"obj_npc_room_slash_Other_10_gml_691_0": "* Yo, Kris!\n* You survived Susie, haha!",
"obj_npc_room_slash_Other_10_gml_692_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.",
"obj_npc_room_slash_Other_10_gml_693_0": "* Like, one time me, Snowy, and Jockington were playing handball,",
"obj_npc_room_slash_Other_10_gml_694_0": "* And she just kept creepily watching us from the corner.",
"obj_npc_room_slash_Other_10_gml_695_0": "* Then, when the ball rolled over to her she just, uh, froze solid...",
"obj_npc_room_slash_Other_10_gml_696_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!",
"obj_npc_room_slash_Other_10_gml_697_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...",
"obj_npc_room_slash_Other_10_gml_698_0": "* Anyway, Susie sucks, Kris, haha. ",
"obj_npc_room_slash_Other_10_gml_702_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?",
"obj_npc_room_slash_Other_10_gml_703_0": "* You can calm down now, dude! Susie's not here, haha!",
"obj_npc_room_slash_Other_10_gml_704_0": "* ... Huh?\n* You look even more annoyed...",
"obj_npc_room_slash_Other_10_gml_710_0": "* HOOH!!\n* You're lucky, Kris!! ",
"obj_npc_room_slash_Other_10_gml_711_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!",
"obj_npc_room_slash_Other_10_gml_712_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!",
"obj_npc_room_slash_Other_10_gml_713_0": "* ... That's actually not even remotely funny.",
"obj_npc_room_slash_Other_10_gml_731_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!",
"obj_npc_room_slash_Other_10_gml_732_0": "* My girls'd love to see him! He's a sweet little man!",
"obj_npc_room_slash_Other_10_gml_733_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!",
"obj_npc_room_slash_Other_10_gml_734_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!",
"obj_npc_room_slash_Other_10_gml_738_0": "* Can't blame yah brother for leavin' town.",
"obj_npc_room_slash_Other_10_gml_739_0": "* He's out there, gettin' a big brain in the big school.",
"obj_npc_room_slash_Other_10_gml_740_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.",
"obj_npc_room_slash_Other_10_gml_741_0": "* Eatin' oranges and gettin' our stomachs pumped.",
"obj_npc_room_slash_Other_10_gml_796_0": "* Oh, it's you.\n* Are you here to play the piano again?",
"obj_npc_room_slash_Other_10_gml_797_0": "* The patients can't hear it well from here, but I personally enjoy it.",
"obj_npc_room_slash_Other_10_gml_801_0": "* Sometimes the police chief comes in to play the piano.",
"obj_npc_room_slash_Other_10_gml_802_0": "* Her playing is nice, but when she starts singing...",
"obj_npc_room_slash_Other_10_gml_803_0": "* We have to ask her to leave.",
"obj_npc_room_slash_Other_10_gml_809_0": "* Hmmm... you usually play the piano a bit more... beautifully.",
"obj_npc_room_slash_Other_10_gml_810_0": "* Is everything OK?\n* You DO seem a little sick...",
"obj_npc_room_slash_Other_10_gml_821_0": "* Nothin' better than hangin' at the lake with my best bro...",
"obj_npc_room_slash_Other_10_gml_822_0": "* Watchin' the waves go by...",
"obj_npc_room_slash_Other_10_gml_388_0": "* ...",
"obj_npc_room_slash_Other_10_gml_827_0": "* ... true.",
"obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.",
"obj_npc_room_animated_slash_Other_10_gml_15_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?",
"obj_npc_room_animated_slash_Other_10_gml_16_0": "* We've got Normal,",
"obj_npc_room_animated_slash_Other_10_gml_17_0": "* Cheese,",
"obj_npc_room_animated_slash_Other_10_gml_18_0": "* Ice,",
"obj_npc_room_animated_slash_Other_10_gml_19_0": "* Gravy,",
"obj_npc_room_animated_slash_Other_10_gml_20_0": "* Double Ice,",
"obj_npc_room_animated_slash_Other_10_gml_21_0": "* Peeperoniss,",
"obj_npc_room_animated_slash_Other_10_gml_22_0": "* And more!\n* Stop on down at ICE-E's PEZZA!",
"obj_npc_room_animated_slash_Other_10_gml_26_0": "* Psst, can I tell you a mascot secret? I only started working here because...",
"obj_npc_room_animated_slash_Other_10_gml_27_0": "* The logo made me think it was an ice-cream shop...",
"obj_npc_room_animated_slash_Other_10_gml_28_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!",
"obj_npc_room_animated_slash_Other_10_gml_35_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!",
"obj_npc_room_animated_slash_Other_10_gml_40_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...",
"obj_npc_room_animated_slash_Other_10_gml_41_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.",
"obj_npc_room_animated_slash_Other_10_gml_42_0": "* ...",
"obj_npc_room_animated_slash_Other_10_gml_43_0": "* ... H... Hey!\n* Hey, wait a second!",
"obj_npc_room_animated_slash_Other_10_gml_44_0": "* I recognize you!",
"obj_npc_room_animated_slash_Other_10_gml_51_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...",
"obj_npc_room_animated_slash_Other_10_gml_52_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.",
"obj_npc_room_animated_slash_Other_10_gml_53_0": "* If I got nervous, I'd just melt all the ice.",
"obj_npc_room_animated_slash_Other_10_gml_56_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...",
"obj_npc_room_animated_slash_Other_10_gml_62_0": "* (It's a boombox.)\n* (It's playing clubs music.)",
"obj_npc_sign_slash_Other_10_gml_10_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.",
"obj_npc_sign_slash_Other_10_gml_68_0": " (Hathy, in case you wanted to make us a birthday gift...)",
"obj_npc_sign_slash_Other_10_gml_69_0": " (My favorite things are trees, boys, and sports!)\n (SIGNED, CLOVER)",
"obj_npc_sign_slash_Other_10_gml_32_0": "* (It's your dad's truck.)",
"obj_npc_sign_slash_Other_10_gml_33_0": "* (The floor of the front seat is littered with old papers and country CDs...)",
"obj_npc_sign_slash_Other_10_gml_55_0": "* (It's your mom's van.)",
"obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.",
"obj_npc_susiedark_slash_Other_10_gml_14_0": "* Got any idea what the heck this place is?",
"obj_npc_susiedark_slash_Other_10_gml_15_0": "* ... me neither.",
"obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?",
"obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?",
"obj_npc_susiedark_slash_Other_10_gml_21_0": "* Wait, where are the rides, then...?",
"obj_npc_susiedark_slash_Other_10_gml_22_0": "* Maybe they abandoned it 'cause there weren't any.",
"obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?",
"obj_overworldc_slash_Step_0_gml_34_0": "* You put the ~1 on the ground and gave it a little pat.",
"obj_overworldc_slash_Step_0_gml_36_0": "* You threw the ~1 on the ground like the piece of trash it is.",
"obj_overworldc_slash_Step_0_gml_38_0": "* The ~1 was thrown away.",
"obj_overworldc_slash_Step_0_gml_42_0": "* What Egg?",
"obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
"obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
"obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
"obj_overworldc_slash_Draw_0_gml_52_0": "USE",
"obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
"obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
"obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
"obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA",
"obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB",
"obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC",
"obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD",
"obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly",
"obj_placeholderenemy_slash_Step_0_gml_63_0": " Placeholder Message A.",
"obj_placeholderenemy_slash_Step_0_gml_64_0": " Placeholder Message B.",
"obj_placeholderenemy_slash_Step_0_gml_65_0": " Placeholder Message C.",
"obj_placeholderenemy_slash_Step_0_gml_66_0": " Placeholder Message D.",
"obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!",
"obj_placeholderenemy_slash_Step_0_gml_135_0": " エネミー - ATK 1 DEF 1\n 私は 敵です。",
"obj_placeholderenemy_slash_Step_0_gml_146_0": " You warned the enemy.\n It guarded from Susie's attack.",
"obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
"obj_placeholderenemy_slash_Step_0_gml_156_0": " Its body was filled with a kind feeling.",
"obj_placeholderenemy_slash_Step_0_gml_164_0": " Its body will result in a kind feeling at the end of the combat.",
"obj_placeholderenemy_slash_Step_0_gml_172_0": " Its body will result in a speech after attack.",
"obj_placeholderenemy_slash_Step_0_gml_180_0": " Its body became tired.",
"obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
"obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
"obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.",
"obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
"obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
"obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
"obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
"obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
"obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
"obj_ponman_enemy_slash_Step_0_gml_72_0": "* The enemies became SLEEPY from Ralsei's lullaby!",
"obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.",
"obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...",
"obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!",
"obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...",
"obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!",
"obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!",
"obj_pushableblock_slash_Other_10_gml_61_0": " (You haven't decided if you want to do the puzzle yet.)",
"obj_pushableblock_slash_Other_10_gml_66_0": " (もう 動かない)",
"obj_pushableblock_slash_Other_10_gml_74_0": " What!?\n The puzzle!?",
"obj_pushableblock_slash_Other_10_gml_75_0": " I thought you were on MY side, Kris.",
"obj_pushableblock_slash_Other_10_gml_76_0": " ... wait a sec.\n Those boxes...!\n I get it!",
"obj_pushableblock_slash_Other_10_gml_77_0": " Wait a second, Kris!",
"obj_ralseienemy_slash_Step_0_gml_36_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?",
"obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!",
"obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...",
"obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.",
"obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.",
"obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!",
"obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!",
"obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
"obj_ralseienemy_slash_Step_0_gml_66_0": "* It's not part of this lesson, though.",
"obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!",
"obj_ralseienemy_slash_Step_0_gml_71_0": "* I'm not attacking, you, though, so...\n* No need to defend!",
"obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?",
"obj_ralseienemy_slash_Step_0_gml_78_0": "* There are no bullets, and you can't use TP...",
"obj_ralseienemy_slash_Step_0_gml_79_0": "* So, umm, maybe you could stop defending?",
"obj_ralseienemy_slash_Step_0_gml_86_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...",
"obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!",
"obj_ralseienemy_slash_Step_0_gml_108_0": "* Have you done this before or something...?",
"obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...",
"obj_ralseienemy_slash_Step_0_gml_113_0": "* Pressing Z when the cursor is RIGHT IN the box on the left!",
"obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!",
"obj_ralseienemy_slash_Step_0_gml_119_0": "* (I was really just about at my limit...)",
"obj_ralseienemy_slash_Step_0_gml_121_0": "* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!",
"obj_ralseienemy_slash_Step_0_gml_122_0": "* Selecting the ACT ICON will let you do all sorts of things.",
"obj_ralseienemy_slash_Step_0_gml_123_0": "* We'll even be able to get through battles without ATTACKing!",
"obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.",
"obj_ralseienemy_slash_Step_0_gml_131_0": "* I already know you're great at attacking!",
"obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...",
"obj_ralseienemy_slash_Step_0_gml_138_0": "* Did you know you can win without having to?",
"obj_ralseienemy_slash_Step_0_gml_144_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris, could you, um, stop...?",
"obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
"obj_ralseienemy_slash_Step_0_gml_155_0": "* Press Z again when the cursor goes in the box!",
"obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!",
"obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!",
"obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!",
"obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.",
"obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?",
"obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?",
"obj_ralseienemy_slash_Step_0_gml_168_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?",
"obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_187_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_188_0": "* Hey, Kris, I think I've, um...",
"obj_ralseienemy_slash_Step_0_gml_189_0": "* Reached the limits of what I can teach you today.",
"obj_ralseienemy_slash_Step_0_gml_190_0": "* Let's go find Susie.",
"obj_ralseienemy_slash_Step_0_gml_195_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...",
"obj_ralseienemy_slash_Step_0_gml_197_0": "* Really hard for me to teach when you're hitting me.",
"obj_ralseienemy_slash_Step_0_gml_198_0": "* Let's take a break and go find Susie, OK?",
"obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?",
"obj_ralseienemy_slash_Step_0_gml_213_0": "* Y-you must have missed...\n* H... Haha...",
"obj_ralseienemy_slash_Step_0_gml_218_0": "* W-wait, aren't you supposed to be ACTing!?",
"obj_ralseienemy_slash_Step_0_gml_222_0": "* A-anyway, now that you know how to attack...",
"obj_ralseienemy_slash_Step_0_gml_223_0": "* Let's try learning how to ACT, OK?",
"obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?",
"obj_ralseienemy_slash_Step_0_gml_232_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_233_0": "* Though, I mean, if you wanted to hit me, that's ok, too...",
"obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
"obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!",
"obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?",
"obj_ralseienemy_slash_Step_0_gml_344_0": "* Here, let's try just one!",
"obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!",
"obj_ralseienemy_slash_Step_0_gml_378_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_399_0": "* L-look, Kris!\n* You dodged one!",
"obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.",
"obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.",
"obj_ralseienemy_slash_Step_0_gml_412_0": "* The first ICON, THE SWORD, is the ATTACK COMMAND.",
"obj_ralseienemy_slash_Step_0_gml_413_0": "* Using it lets you, um...\n* Hurt people...",
"obj_ralseienemy_slash_Step_0_gml_414_0": "* ... w-well, I guess we have to defend ourselves sometimes, right?",
"obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...",
"obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.",
"obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?",
"obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?",
"obj_ralseienemy_slash_Step_0_gml_509_0": "* Ummm, I don't think, um...",
"obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.",
"obj_ralseienemy_slash_Step_0_gml_511_0": "* (But I don't really want to tell you to stop...)",
"obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?",
"obj_ralseienemy_slash_Step_0_gml_517_0": "* Umm, if that's what you r-really want...",
"obj_ralseienemy_slash_Step_0_gml_518_0": "* Then that's a victory in my book!\n* You win!",
"obj_ralseienemy_slash_Step_0_gml_575_0": "H-hey, wait\na second...",
"obj_ralseienemy_slash_Step_0_gml_576_0": "My bike's\nrunning\nout of\ngas...!",
"obj_ralseienemy_slash_Step_0_gml_577_0": "Alright,\nyou punk-\na-roos!",
"obj_ralseienemy_slash_Step_0_gml_578_0": "You got\ngot lucky\nthis time!",
"obj_ralseienemy_slash_Step_0_gml_579_0": "But next\ntime,\nyou're\ngonna\nsuffer!!!",
"obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!",
"obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!",
"obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?",
"obj_readable_room1_slash_Other_10_gml_13_0": "* Suddenly, your body seizes up.\n* What are you looking at?",
"obj_readable_room1_slash_Other_10_gml_21_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...",
"obj_readable_room1_slash_Other_10_gml_22_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.",
"obj_readable_room1_slash_Other_10_gml_36_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.",
"obj_readable_room1_slash_Other_10_gml_54_0": "* The drawer is mostly empty, except for...",
"obj_readable_room1_slash_Other_10_gml_55_0": "* A school cross country shirt with a tear in it.",
"obj_readable_room1_slash_Other_10_gml_56_0": "* A very old school ID with an embarrassing haircut.",
"obj_readable_room1_slash_Other_10_gml_59_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.",
"obj_readable_room1_slash_Other_10_gml_60_0": "* All the coupons expired before the book's print date.",
"obj_readable_room1_slash_Other_10_gml_64_0": "* There's nothing useful in the drawer.",
"obj_readable_room1_slash_Other_10_gml_80_0": "* It's a beautiful day outside.",
"obj_readable_room1_slash_Other_10_gml_91_0": "* Clothes drawer.",
"obj_readable_room1_slash_Other_10_gml_96_0": "* Your bed.",
"obj_readable_room1_slash_Other_10_gml_112_0": "* It's stained.",
"obj_readable_room1_slash_Other_10_gml_120_0": "* The door is locked.",
"obj_readable_room1_slash_Other_10_gml_127_0": "* It's only you.",
"obj_readable_room1_slash_Other_10_gml_141_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.",
"obj_readable_room1_slash_Other_10_gml_169_0": "* A cactus.\n* There's not much to say about it.",
"obj_readable_room1_slash_Other_10_gml_177_0": "* There are many books.",
"obj_readable_room1_slash_Other_10_gml_178_0": "* Tales of Snails - A Story Book.",
"obj_readable_room1_slash_Other_10_gml_179_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.",
"obj_readable_room1_slash_Other_10_gml_180_0": "* Can Snails Help Your Garden? Um, Not Really.",
"obj_readable_room1_slash_Other_10_gml_181_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.",
"obj_readable_room1_slash_Other_10_gml_184_0": "* There's no time to read anything right now.",
"obj_readable_room1_slash_Other_10_gml_211_0": "* There is some white fur stuck in the drain.",
"obj_readable_room1_slash_Other_10_gml_217_0": "* There's some cinnamony batter caked on the stovetop.",
"obj_readable_room1_slash_Other_10_gml_220_0": " (バタースコッチ シナモンパイだ)\n (まだ さめきっていない)",
"obj_readable_room1_slash_Other_10_gml_226_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)",
"obj_readable_room1_slash_Other_10_gml_231_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.",
"obj_readable_room1_slash_Other_10_gml_234_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.",
"obj_readable_room1_slash_Other_10_gml_240_0": "* It's a landline phone.\n* But you already have a cell phone.",
"obj_readable_room1_slash_Other_10_gml_245_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.",
"obj_readable_room1_slash_Other_10_gml_251_0": "* It's a book of hymns.",
"obj_readable_room1_slash_Other_10_gml_263_0": "* On the shower ledge, there's a small container of apple-scented shampoo.",
"obj_readable_room1_slash_Other_10_gml_264_0": "* ... and a gallon-sized container of pet shampoo.",
"obj_readable_room1_slash_Other_10_gml_273_0": "* You looked inside the sink cupboard.\n* There's...",
"obj_readable_room1_slash_Other_10_gml_274_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.",
"obj_readable_room1_slash_Other_10_gml_275_0": "* It seems to be almost entirely full.",
"obj_readable_room1_slash_Other_10_gml_335_0": "* The locker is locked.",
"obj_readable_room1_slash_Other_10_gml_336_0": "* The locker's lock is locked.",
"obj_readable_room1_slash_Other_10_gml_337_0": "* The lock's locker is locked.",
"obj_readable_room1_slash_Other_10_gml_338_0": "* The locker's lock's locker is locked.",
"obj_readable_room1_slash_Other_10_gml_339_0": "* The locker is locked.",
"obj_readable_room1_slash_Other_10_gml_344_0": "* (The locker is covered in Jockington memorabilia.)",
"obj_readable_room1_slash_Other_10_gml_349_0": "* (Are you ready for the Sadie Hawkman's dance?)",
"obj_readable_room1_slash_Other_10_gml_350_0": "* (At this dance, all the chaperones wear giant hawk heads...)",
"obj_readable_room1_slash_Other_10_gml_351_0": "* (... and screech at any students that make contact while dancing.)",
"obj_readable_room1_slash_Other_10_gml_356_0": "* (You look through the frosted window.)",
"obj_readable_room1_slash_Other_10_gml_357_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)",
"obj_readable_room1_slash_Other_10_gml_362_0": "* (You ran the water fountain.)\n* (It's lukewarm.)",
"obj_readable_room1_slash_Other_10_gml_363_0": "* (You ran the water fountain.)\n* (It's tepid.)",
"obj_readable_room1_slash_Other_10_gml_364_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)",
"obj_readable_room1_slash_Other_10_gml_368_0": "* (You drank from the water fountain.)",
"obj_readable_room1_slash_Other_10_gml_370_0": "* Heheh, people put their mouth on that, ya know.",
"obj_readable_room1_slash_Other_10_gml_375_0": "* That wasn't ENCOURAGEMENT, dumbass!",
"obj_readable_room1_slash_Other_10_gml_382_0": "* Do you like, breathing? Moving fast, with or without, legs?",
"obj_readable_room1_slash_Other_10_gml_383_0": "* But usually, with legs?",
"obj_readable_room1_slash_Other_10_gml_384_0": "* Join the Cross Country Team with Jockington, and Noelle!",
"obj_readable_room1_slash_Other_10_gml_390_0": "* (Locker. It's locked.)",
"obj_readable_room1_slash_Other_10_gml_396_0": "* (This used to be your brother's locker.)",
"obj_readable_room1_slash_Other_10_gml_400_0": "* (It's your locker.)\n* (It's empty.)",
"obj_readable_room1_slash_Other_10_gml_409_0": "* (You checked the time.)",
"obj_readable_room1_slash_Other_10_gml_410_0": "* (... It seems to be time for class.)",
"obj_readable_room1_slash_Other_10_gml_414_0": "* (You checked the time.)",
"obj_readable_room1_slash_Other_10_gml_415_0": "* (... It seems to not be time for class.)",
"obj_readable_room1_slash_Other_10_gml_423_0": "* Um, Kris, the hope is that you...",
"obj_readable_room1_slash_Other_10_gml_424_0": "* ... choose someone in the class?",
"obj_readable_room1_slash_Other_10_gml_431_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)",
"obj_readable_room1_slash_Other_10_gml_432_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)",
"obj_readable_room1_slash_Other_10_gml_436_0": "* (The computer is turned off.)",
"obj_readable_room1_slash_Other_10_gml_437_0": "* (Everything felt peaceful for a moment.)",
"obj_readable_room1_slash_Other_10_gml_453_0": "* (It's a bunch of roses.)",
"obj_readable_room1_slash_Other_10_gml_459_0": "* (Looks like motivational quotes from various literature.)",
"obj_readable_room1_slash_Other_10_gml_460_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"",
"obj_readable_room1_slash_Other_10_gml_461_0": "* (... that one seems to be from a video game.)",
"obj_readable_room1_slash_Other_10_gml_473_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)",
"obj_readable_room1_slash_Other_10_gml_474_0": "* (Seems like it hasn't been erased in a very long time.)",
"obj_readable_room1_slash_Other_10_gml_480_0": "* (It's a computer.)",
"obj_readable_room1_slash_Other_10_gml_481_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)",
"obj_readable_room1_slash_Other_10_gml_510_0": "* (Some kind of teacher food.)",
"obj_readable_room1_slash_Other_10_gml_521_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)",
"obj_readable_room1_slash_Other_10_gml_522_0": "* (Hyperdodecahedron...)",
"obj_readable_room1_slash_Other_10_gml_526_0": "* (Kids' books.)\n* (Some of them used to be yours.)",
"obj_readable_room1_slash_Other_10_gml_530_0": "* (It's a primitive drawing of your mom.)",
"obj_readable_room1_slash_Other_10_gml_537_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)",
"obj_readable_room1_slash_Other_10_gml_543_0": "* (The Throne of the Gods.)",
"obj_readable_room1_slash_Other_10_gml_366_0": " (カギが かかっている)",
"obj_readable_room1_slash_Other_10_gml_371_0": " (カギが かかっている)",
"obj_readable_room1_slash_Other_10_gml_372_0": " (ボロボロになった ぬいぐるみだ)",
"obj_readable_room1_slash_Other_10_gml_373_0": " (あかりの スイッチだ)",
"obj_readable_room1_slash_Other_10_gml_374_0": " (チェッカーのボードだ)\n (うえに チェスの ポーンが\n  ちらばっている)",
"obj_readable_room1_slash_Other_10_gml_378_0": " (みどりのカメを かいた\n  つたない えだ。\n  かみは きばんでいる)",
"obj_readable_room1_slash_Other_10_gml_379_0": " (「アルビン」と\n  なまえが かいてある)",
"obj_readable_room1_slash_Other_10_gml_586_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)",
"obj_readable_room1_slash_Other_10_gml_587_0": "* (The beads march grimly along their set path.)",
"obj_readable_room1_slash_Other_10_gml_614_0": " ランサーさんは どうやって\n  この上に登ったんだろう…?",
"obj_readable_room1_slash_Other_10_gml_615_0": " 自転車で がけを\n  駆け上がったのかな…?",
"obj_readable_room1_slash_Other_10_gml_662_0": "* (It's a bed for three people, or one three-headed person.)",
"obj_readable_room1_slash_Other_10_gml_667_0": "* (It's a giant baseball.)\n* (For parties.)",
"obj_readable_room1_slash_Other_10_gml_670_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)",
"obj_readable_room1_slash_Other_10_gml_671_0": "* (It would be easier to draw that way.)",
"obj_readable_room1_slash_Other_10_gml_676_0": "* (It's a tree.)\n* (For parties.)",
"obj_readable_room1_slash_Other_10_gml_698_0": " (穴だ。掘って遊んだのだろう)",
"obj_readable_room1_slash_Other_10_gml_707_0": "* (It's some kind of digging implement.)",
"obj_readable_room1_slash_Other_10_gml_714_0": " (穴の中から 20ルヒー出てきた)",
"obj_readable_room1_slash_Other_10_gml_715_0": " (残念ながら\n  ここでは使えない通貨だ…)",
"obj_readable_room1_slash_Other_10_gml_719_0": " (穴を掘って遊んだあとだ)",
"obj_readable_room1_slash_Other_10_gml_723_0": " (地面に サルサが埋まっている)",
"obj_readable_room1_slash_Other_10_gml_734_0": " (てんしの にんぎょうだ)\n (かおが ないから\n  なんだか ブキミだ)",
"obj_readable_room1_slash_Other_10_gml_736_0": " その てんしは… ノエルと\n  ディセが こども会で\n  つくってくれてね。",
"obj_readable_room1_slash_Other_10_gml_737_0": " いまじゃ おじさんの\n  おまもりみたいに\n  なってるんだ。",
"obj_readable_room1_slash_Other_10_gml_738_0": " そうそう あのとき たしか\n  クリスと アズ坊も\n  てんしを つくってたね…",
"obj_readable_room1_slash_Other_10_gml_739_0": " でも でかい つばさ\n  ばかりつくって ほんたいが\n  かんせいしなかった! ",
"obj_readable_room1_slash_Other_10_gml_742_0": " (てんしの にんぎょうだ)\n (かおが ないから\n  なんだか ブキミだ)",
"obj_readable_room1_slash_Other_10_gml_754_0": " なんだい きみは ながしを\n  つかうために わざわざ\n  たずねてきたのかい?",
"obj_readable_room1_slash_Other_10_gml_755_0": " はずかしがらずに\n  おじさんと\n  はなしをしよう!",
"obj_readable_room1_slash_Other_10_gml_759_0": " (シンクだ)",
"obj_readable_room1_slash_Other_10_gml_761_0": " クリス やっぱり\n  おじさんより ながしの\n  ほうが きになるかい?",
"obj_readable_room1_slash_Other_10_gml_771_0": " (かんじゃの しめい:)\n (ルドルフ・“ルーディ”・\n  ホリデー)",
"obj_readable_room1_slash_Other_10_gml_773_0": " どうした クリス。\n  おじさんの なまえ\n  わすれちゃったのかい?",
"obj_readable_room1_slash_Other_10_gml_784_0": " (ガラスのケースの なかに\n  バラの はなたばが かざってある)",
"obj_readable_room1_slash_Other_10_gml_786_0": " まったく きみのパパが\n  はなを もってきてくれる\n  のは うれしいけどねえ…",
"obj_readable_room1_slash_Other_10_gml_787_0": " よりによって バラかい!?\n  「びじょと やじゅう」じゃ\n  あるまいし!",
"obj_readable_room1_slash_Other_10_gml_788_0": " ありえないよ。\n  だって… どっちも\n  「やじゅう」だからねえ!",
"obj_readable_room1_slash_Other_10_gml_791_0": " (バラの はなたばだ)\n (みずみずしく さいている)",
"obj_readable_room1_slash_Other_10_gml_793_0": " クリス きみのパパのことは\n  おじさんも\n  だいすきだけどねえ…",
"obj_readable_room1_slash_Other_10_gml_794_0": " アズゴアのヤツ おじさんと\n  パーティに いきたいなら\n  そう いえばいいのに!",
"obj_readable_room1_slash_Other_10_gml_801_0": " (ママが かいた おみまいカードだ)\n (なかに なまえが かいてある)",
"obj_readable_room1_slash_Other_10_gml_803_0": " クリス じぶんが かいた\n  なまえが そんなに\n  きになるかい?",
"obj_readable_room1_slash_Other_10_gml_804_0": " まるで はじめて\n  みるみたいに\n  まじまじと みつめて…",
"obj_readable_room1_slash_Other_10_gml_805_0": " じぶんの たっぴつぶりに\n  ホレボレしちゃったかい?\n  そんなに うまかったかな?",
"obj_readable_room1_slash_Other_10_gml_875_0": "* \"Lord of the Hammer\"",
"obj_readable_room1_slash_Other_10_gml_876_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)",
"obj_readable_room1_slash_Other_10_gml_881_0": "* (It's an unlabelled book. You look inside...)",
"obj_readable_room1_slash_Other_10_gml_882_0": "* oh.... i accidentally returned my personal journal instead of my book...",
"obj_readable_room1_slash_Other_10_gml_883_0": "* oh no.... they're putting it into their catalogue...",
"obj_readable_room1_slash_Other_10_gml_884_0": "* oh no... i have to take it out every time i want to write a new entry...",
"obj_readable_room1_slash_Other_10_gml_892_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"",
"obj_readable_room1_slash_Other_10_gml_893_0": "* (By Hots Fireguy)",
"obj_readable_room1_slash_Other_10_gml_897_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)",
"obj_readable_room1_slash_Other_10_gml_898_0": "* (This must be what they meant by flavor text.)",
"obj_readable_room1_slash_Other_10_gml_911_0": "* (You looked through the window to the computer lab...)",
"obj_readable_room1_slash_Other_10_gml_912_0": "* (There seems to be a dog inside working at a computer...)",
"obj_readable_room1_slash_Other_10_gml_913_0": "* (Seems like it's making a game...)",
"obj_readable_room1_slash_Other_10_gml_914_0": "* (Seems like you shouldn't interrupt it...)",
"obj_readable_room1_slash_Other_10_gml_915_0": "* (Seems like when the game's finished, you can go in...)",
"obj_readable_room1_slash_Other_10_gml_916_0": "* (You just have to trust the dog...)",
"obj_readable_room1_slash_Other_10_gml_920_0": "* (You looked through the window to the computer lab...)",
"obj_readable_room1_slash_Other_10_gml_921_0": "* (Now the dog is just playing the maracas...)",
"obj_readable_room1_slash_Other_10_gml_922_0": "* (It's not doing any work...)",
"obj_readable_room1_slash_Other_10_gml_923_0": "* (This might take a while...)",
"obj_readable_room1_slash_Other_10_gml_905_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)",
"obj_readable_room1_slash_Other_10_gml_906_0": "* (In fact, maybe don't do it at all.)",
"obj_readable_room1_slash_Other_10_gml_931_0": "* (There's a crude drawing of an ice-cube wearing a headband.)",
"obj_readable_room1_slash_Other_10_gml_932_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")",
"obj_readable_room1_slash_Other_10_gml_933_0": "* (A feeling of immense relief washes over you.)",
"obj_readable_room1_slash_Other_10_gml_948_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER",
"obj_readable_room1_slash_Other_10_gml_951_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER",
"obj_readable_room1_slash_Other_10_gml_955_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK",
"obj_readable_room1_slash_Other_10_gml_961_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER",
"obj_readable_room1_slash_Other_10_gml_983_0": "* (It's a painting of the town.)",
"obj_readable_room1_slash_Other_10_gml_988_0": "* (It's a small pine tree.)",
"obj_readable_room1_slash_Other_10_gml_991_0": "* (It's a chair.)\n* (Maybe it's into politics.)",
"obj_readable_room1_slash_Other_10_gml_1003_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)",
"obj_readable_room1_slash_Other_10_gml_1010_0": "* (It's a cash register.)\n* (There's not much change inside.)",
"obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a flower.)",
"obj_readable_room1_slash_Other_10_gml_1012_0": "* (It's some kind of catalogue... There's a car magazine underneath.)",
"obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's an expertly trimmed arrangement.)",
"obj_readable_room1_slash_Other_10_gml_1018_0": "* (There are various flowers inside.)",
"obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a door.)\n* (It's locked.)",
"obj_readable_room1_slash_Other_10_gml_1031_0": "* (Various bags of soil.)",
"obj_readable_room1_slash_Other_10_gml_1032_0": "* (It's a dirty watering can.)",
"obj_readable_room1_slash_Other_10_gml_1034_0": "* (There is some dirty fur stuck in the drain.)",
"obj_readable_room1_slash_Other_10_gml_1037_0": "* (It's a small TV.)\n* (On top are some superhero comics.)",
"obj_readable_room1_slash_Other_10_gml_1044_0": "* (It's a note.)\n* (It says...)",
"obj_readable_room1_slash_Other_10_gml_1045_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.",
"obj_readable_room1_slash_Other_10_gml_1046_0": "* You have one month.\n \n - C",
"obj_readable_room1_slash_Other_10_gml_1052_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
"obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris, do you want to sleep over?",
"obj_readable_room1_slash_Other_10_gml_1055_0": "* You could use that air mattress, and I could...",
"obj_readable_room1_slash_Other_10_gml_1056_0": "* Er, use those bags of soil...\n* Perhaps not.",
"obj_readable_room1_slash_Other_10_gml_1060_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
"obj_readable_room1_slash_Other_10_gml_1077_0": "* (It's a saucer of milk.)",
"obj_readable_room1_slash_Other_10_gml_1091_0": "* (It's a dirty trash can.)",
"obj_readable_room1_slash_Other_10_gml_1094_0": "* (It's a trash can full of well-kept flowers.)",
"obj_readable_room1_slash_Other_10_gml_1111_0": "* (Police tape is blocking the way.)",
"obj_readable_room1_slash_Other_10_gml_1112_0": "* (The tape simply reads \"NGAHHHHH!!!\")",
"obj_readable_room1_slash_Other_10_gml_1119_0": "* (You knocked on the door to the Police Station.)",
"obj_readable_room1_slash_Other_10_gml_1120_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_1121_0": "* (Someone's coming up to the window.)",
"obj_readable_room1_slash_Other_10_gml_1126_0": "* (Seems like the police aren't really feelin' it right now...)",
"obj_readable_room1_slash_Other_10_gml_1136_0": "* (Here at ICE-E'S PEZZA, You're Family.)",
"obj_fusionmenu_slash_Draw_0_gml_71_0": "Quit",
"obj_readable_room1_slash_Other_10_gml_1137_0": "* (... Is Going to Love it!)",
"obj_readable_room1_slash_Other_10_gml_1141_0": "* (The entrance is locked.)\n* (No one's inside.)",
"obj_readable_room1_slash_Other_10_gml_1142_0": "* (Seems like all of the employees are outside in costume.)",
"obj_readable_room1_slash_Other_10_gml_1146_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)",
"obj_readable_room1_slash_Other_10_gml_1154_0": "* (Knock knock knock...)",
"obj_readable_room1_slash_Other_10_gml_148_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_1156_0": "* (No response...)\n* (... but the distant trousle of bones.)",
"obj_readable_room1_slash_Other_10_gml_1170_0": "* Ooo, are you the human that lives at the top of town?",
"obj_readable_room1_slash_Other_10_gml_1171_0": "* Wow, my mommy told me about you...",
"obj_readable_room1_slash_Other_10_gml_1172_0": "* Does it hurt to be made of blood???",
"obj_readable_room1_slash_Other_10_gml_1187_0": "* Huh... that sounds like the knock of a beginner.",
"obj_readable_room1_slash_Other_10_gml_1188_0": "* Come back when you've gotten better at knocking!",
"obj_readable_room1_slash_Other_10_gml_1204_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!",
"obj_readable_room1_slash_Other_10_gml_1205_0": "* Don't!\n* Do!\n* It!",
"obj_readable_room1_slash_Other_10_gml_1206_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!",
"obj_readable_room1_slash_Other_10_gml_1236_0": "* (It's an ornate gate.)\n* (It appears to be locked.)",
"obj_readable_room1_slash_Other_10_gml_1245_0": "* Aww, Kris, like, if you wanna come in...",
"obj_readable_room1_slash_Other_10_gml_1246_0": "* Our cat-flap, is like, always open to you...",
"obj_readable_room1_slash_Other_10_gml_1258_0": "* (Various cat-themed junk is piled up inside the house.)",
"obj_readable_room1_slash_Other_10_gml_1259_0": "* (It seems to be a bit of a cat-sty...)",
"obj_readable_room1_slash_Other_10_gml_1263_0": "* (It's a broken grill.)",
"obj_readable_room1_slash_Other_10_gml_1264_0": "* (... It smells like burnt cat food.)",
"obj_readable_room1_slash_Other_10_gml_1268_0": "* (There's some kind of scratching noise coming from inside...)",
"obj_readable_room1_slash_Other_10_gml_1276_0": "* (Knock knock knock...)",
"obj_readable_room1_slash_Other_10_gml_1277_0": "* Ah, I'm afraid no one's home right now, darling.",
"obj_readable_room1_slash_Other_10_gml_1278_0": "* Now, why don't you prance on home?",
"obj_readable_room1_slash_Other_10_gml_1282_0": "* I'm telling you, they're not home right now.",
"obj_readable_room1_slash_Other_10_gml_1283_0": "* ... Ah, you just wanted to talk to me...?",
"obj_readable_room1_slash_Other_10_gml_1284_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_1285_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.",
"obj_readable_room1_slash_Other_10_gml_1302_0": "* (It's locked.)",
"obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!",
"obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor",
"obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!",
"obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!",
"obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!",
"obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...",
"obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...",
"obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.",
"obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
"obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
"obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
"obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
"obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
"obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
"obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
"obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
"obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!",
"obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.",
"obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.",
"obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...",
"obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?",
"obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"",
"obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"",
"obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.",
"obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!",
"obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?",
"obj_rudinnranger_slash_Step_0_gml_193_0": "* What good can I say about someone trying to kill us?",
"obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...",
"obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?",
"obj_rudinnranger_slash_Step_0_gml_198_0": "* ...",
"obj_rudinnranger_slash_Step_0_gml_199_0": "* \"You are unbanned from free ham sandwich day\"",
"obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.",
"obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!",
"obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?",
"obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.",
"obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
"obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)",
"obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)",
"obj_rudy_slash_Step_0_gml_15_0": "* Ahahaha... DAD!\n* I can't just SAY that to her!",
"obj_rudy_slash_Step_0_gml_16_0": "* Oh my god... I'd DIE.\n* I'd LITERALLY die.",
"obj_rudy_slash_Step_0_gml_18_0": "* Noelle. Sweetheart.\n* First time I laid eyes on your mother...",
"obj_rudy_slash_Step_0_gml_19_0": "* I walked right up and told her she was a HOT piece of work.",
"obj_rudy_slash_Step_0_gml_21_0": "* R...Really?",
"obj_rudy_slash_Step_0_gml_23_0": "* Yeah, she slapped me so hard I blacked out!",
"obj_rudy_slash_Step_0_gml_53_0": "* Hahaha...!\n* Dad, that doesn't help at all!",
"obj_rudy_slash_Step_0_gml_55_0": "* Anyhow, how's Dragon Blazers III?\n* Beat it yet?",
"obj_rudy_slash_Step_0_gml_57_0": "* Nah, I'm still at the Ice Palace.\n* I've been kind of...",
"obj_rudy_slash_Step_0_gml_58_0": "* ... kind of waiting to finish it with you, Dad.",
"obj_rudy_slash_Step_0_gml_60_0": "* ...\n* Noelle...",
"obj_rudy_slash_Step_0_gml_61_0": "* Maybe...\n* Maybe you shouldn't wait.",
"obj_rudy_slash_Step_0_gml_63_0": "* D... Dad?",
"obj_rudy_slash_Step_0_gml_65_0": "* You should bring it HERE!\n* I'm bored as hell!",
"obj_rudy_slash_Step_0_gml_67_0": "* Har har har!\n* FINE, you win!\n* I'll bring it next time!",
"obj_rudy_slash_Step_0_gml_68_0": "* Oh, it's getting late...",
"obj_rudy_slash_Step_0_gml_69_0": "* Guess I better go.\n* I've got HOMEWORK.",
"obj_rudy_slash_Step_0_gml_71_0": "* Oh.\n* That's the group project voice.",
"obj_rudy_slash_Step_0_gml_72_0": "* Bird guy again?\n* What's his name? Nerdly?",
"obj_rudy_slash_Step_0_gml_74_0": "* It's, um, Berdly...\n* He's not that bad, dad.",
"obj_rudy_slash_Step_0_gml_76_0": "* I'll kick his ass.",
"obj_rudy_slash_Step_0_gml_78_0": "* Hahaha...\n* Dad, you're not even supposed to get up.",
"obj_rudy_slash_Step_0_gml_80_0": "* Bring him by the window! I'll throw something at him!",
"obj_rudy_slash_Step_0_gml_82_0": "* GOODBYE, dad.",
"obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?",
"obj_savemenu_slash_Draw_0_gml_47_0": "Save",
"obj_savemenu_slash_Draw_0_gml_48_0": "Return",
"obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
"obj_shop1_slash_Create_0_gml_74_0": "アイテム\n星形の\nキャンディ\n40HP回復",
"obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP",
"obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
"obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange",
"obj_shop1_slash_Draw_0_gml_98_0": "* Take your time...\n* Ain't like it's\nbetter spent.",
"obj_shop1_slash_Draw_0_gml_99_0": "* Hee hee...\n* Welcome, travellers.",
"obj_shop1_slash_Draw_0_gml_106_0": "Buy",
"obj_shop1_slash_Draw_0_gml_107_0": "Sell",
"obj_shop1_slash_Draw_0_gml_108_0": "Talk",
"obj_shop1_slash_Draw_0_gml_109_0": "Exit",
"obj_shop1_slash_Draw_0_gml_139_0": "Exit",
"obj_shop1_slash_Draw_0_gml_148_0": "What do\nyou like\nto buy?",
"obj_shop1_slash_Draw_0_gml_350_0": "Thanks for\nthat.",
"obj_shop1_slash_Draw_0_gml_150_0": "What,\nnot good\nenough?",
"obj_shop1_slash_Draw_0_gml_151_0": "Not\nenough\nmoney.",
"obj_shop1_slash_Draw_0_gml_152_0": "You're\ncarrying\ntoo much.",
"obj_shop1_slash_Draw_0_gml_153_0": "/*",
"obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
"obj_shop1_slash_Draw_0_gml_367_0": "Yes",
"obj_shop1_slash_Draw_0_gml_368_0": "No",
"obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
"obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
"obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
"obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
"obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
"obj_shop1_slash_Draw_0_gml_240_0": "Exit",
"obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
"obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
"obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
"obj_shop1_slash_Draw_0_gml_285_0": "What kind\nof junk\nyou got?",
"obj_shop1_slash_Draw_0_gml_286_0": "That's it\nfor that.",
"obj_shop1_slash_Draw_0_gml_287_0": "You don't\nhave\nanything!",
"obj_shop1_slash_Draw_0_gml_347_0": "Alright,\ngive me\nan ITEM.",
"obj_shop1_slash_Draw_0_gml_348_0": "What WEAPON\nwill you\ngive me?",
"obj_shop1_slash_Draw_0_gml_349_0": "What ARMOR\nwill you\ngive me?",
"obj_shop1_slash_Draw_0_gml_149_0": "Thanks for\nthat.",
"obj_shop1_slash_Draw_0_gml_351_0": "No?",
"obj_shop1_slash_Draw_0_gml_352_0": "Y'think I\nWANT that?",
"obj_shop1_slash_Draw_0_gml_353_0": "That's\nnothing.",
"obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
"obj_shop1_slash_Draw_0_gml_169_0": "Yes",
"obj_shop1_slash_Draw_0_gml_170_0": "No",
"obj_shop1_slash_Draw_0_gml_395_0": "* See you again...\n* Or not.\n* Ha ha ha ha...",
"obj_shop1_slash_Draw_0_gml_399_0": " あたしかい?\n 名前は ヌイ ってのさ。\n 逆さに読んだら「イヌ」さね。",
"obj_shop1_slash_Draw_0_gml_400_0": " まあ まがりなりにも この店の\n  あるじだから イヌよりゃ マシな\n  ご身分だろうけどねえ…\n  ハッハッハ…",
"obj_shop1_slash_Draw_0_gml_401_0": " 長年 いろんなガラクタを\n  集めてきたよ。",
"obj_shop1_slash_Draw_0_gml_402_0": " べつに どれもたいして\n  思い入れのある品じゃない。\n たんなる暇つぶしさ。",
"obj_shop1_slash_Draw_0_gml_403_0": " ここじゃ 暇つぶしのひとつや\n  ふたつ ないとやってられないのさ…\n でなきゃ 他の連中みたいに\n  おかしくなっちまう。",
"obj_shop1_slash_Draw_0_gml_411_0": " 遠い昔 あたしらダークナーは\n  ライトナーたちと\n  仲よく暮らしてたのさ。",
"obj_shop1_slash_Draw_0_gml_412_0": " あたしらにとっちゃ\n  神さまに等しい存在でね。\n 守護神というか 創造神というか。\n あたしらに「目的」を与えてくれた\n  のが ライトナーだったのさ…",
"obj_shop1_slash_Draw_0_gml_413_0": " ところが ある日突然 あたしらは\n  この 暗いオリに 閉じ込められた。\n そして ライトナーたちは\n  二度と もどってこなかったのさ。",
"obj_shop1_slash_Draw_0_gml_414_0": " 屈辱を受けた王様は 武器を取り\n  あたしらを見捨てたライトナーたちに\n  復しゅうするつもりでいる。",
"obj_shop1_slash_Draw_0_gml_415_0": " と言っても 王様の兵隊の中にだって\n  いつかライトナーたちが もどって\n  きてくれたらと 淡い希望を\n  捨てずにいる者も いるがね…",
"obj_shop1_slash_Draw_0_gml_421_0": " この国は かつて 東にある\n  \\cYカルタス城\\cWを居城とする\n  「四王」が 治めていたのさ。",
"obj_shop1_slash_Draw_0_gml_422_0": " ところが 最近になって\n  \\cR怪しい「騎士」\\cWが現れて…\n  四王のうち3人が とらわれの身と\n  なってしまった。",
"obj_shop1_slash_Draw_0_gml_423_0": " 以来 残った1人の王と\n  その 変わり者の息子が\n  権勢を ほしいままにしてるのさ。",
"obj_shop1_slash_Draw_0_gml_424_0": " まったく こんなカオスは\n  「あのとき」以来だよ…",
"obj_shop1_slash_Draw_0_gml_425_0": " ハッハッハ…\n ま 「あのとき」の話は\n  あんたにする必要はないね。",
"obj_shop1_slash_Draw_0_gml_429_0": " あれは…ゆかいな男だったよ。\n  そのむかしは 道化師でね。\n  あたしは その頃 魔術師をしていて\n  2人で 宮仕えしてたのさ。",
"obj_shop1_slash_Draw_0_gml_430_0": " 友だちなのか って?\n  どうだかねえ…\n  そうとも言えるような…\n  言えないような…",
"obj_shop1_slash_Draw_0_gml_431_0": " でも 2人でよく ゲームをしたよ。\n  そのゲームで あたしに かなうのは\n  あの男だけだったのさ。",
"obj_shop1_slash_Draw_0_gml_432_0": " ところがあるとき あの男は\n  怪しい人物と出会ってね…\n  そのときからだよ あれが\n  だんだん おかしくなったのは。",
"obj_shop1_slash_Draw_0_gml_433_0": " 妙なことを 口走るようになってね。\n  それは まったく意味を\n  なさないようで…",
"obj_shop1_slash_Draw_0_gml_434_0": " でも まったく意味をなさない\n  わけでもない…\n  とにかく 妙なことさ。",
"obj_shop1_slash_Draw_0_gml_435_0": " それから まもなくして やつは\n  「この世界はゲームだ」と言うように\n  なった。あたしらは みんな\n  その参加者なんだとさ。",
"obj_shop1_slash_Draw_0_gml_436_0": " あたしは宮廷魔術師で やつのたった\n  1人の相方だった。王様の命に従い\n  やつをオリに入れるしかなかった…",
"obj_shop1_slash_Draw_0_gml_437_0": " いや あれの言葉を借りれば\n  「あたしら全員」をオリに入れた…\n  ということになるのかねえ…",
"obj_shop1_slash_Draw_0_gml_438_0": " 以来 あれが口にした\n  不思議な言葉は あたしの腹“綿”に\n  しみついたまんまさ…",
"obj_shop1_slash_Draw_0_gml_439_0": " あたしにとっちゃ この世界…\n  暗く 暗く さらに暗くなる\n  一方さ。",
"obj_shop1_slash_Draw_0_gml_440_0": " こうして むかしを振りかえってると\n  あたしゃ思うよ… 自分は また\n  あれと ゲームがしたいのかも\n  しれない ってねえ…",
"obj_shop1_slash_Draw_0_gml_441_0": " あのとき もし\n  あれを ろう屋に入れろと\n  命じられていなかったら…",
"obj_shop1_slash_Draw_0_gml_442_0": " あたしも ちゃんと\n  人生の目的ってもんを\n  持ててたんだろうかねえ…?",
"obj_shop1_slash_Draw_0_gml_448_0": " アッハッハ…\n あんたらが 例の「勇者」だって?\n  この国の 「泉」を封じる?",
"obj_shop1_slash_Draw_0_gml_449_0": " ま せいぜい がんばることだね。\n あたしにゃ どうでもいいことさね。",
"obj_shop1_slash_Draw_0_gml_450_0": " あたしみたいなダークナーには\n  光だろうと 闇だろうと\n  明るい未来を もたらすもんなんぞ\n  ありゃしないのさ。",
"obj_shop1_slash_Draw_0_gml_459_0": " どうしたんだい?\n  まだ オリのとびらを\n  開けられないのかい…?",
"obj_shop1_slash_Draw_0_gml_460_0": " ハッハッハ!\n  ま あんたがとびらを開けようが\n  開けまいが あたしにゃ どうでも\n  いいことさね。",
"obj_shop1_slash_Draw_0_gml_461_0": " ひとつだけ ヒントをやるよ。\n  「\\cY星々の光らぬところを歩め\\cW」。",
"obj_shop1_slash_Draw_0_gml_472_0": " ああ…? なんの話だい…?\n  様子のおかしい囚人だって…?",
"obj_shop1_slash_Draw_0_gml_473_0": " …そいつは まさか\n  「あの男」のことじゃなかろうね…?",
"obj_shop1_slash_Draw_0_gml_474_0": " …そうかい。\n あたしが あんなに大変な思いをして\n  ろう屋に入れたものを あんたは\n  外へ出してやりたいと言うのかい?",
"obj_shop1_slash_Draw_0_gml_475_0": "* ...",
"obj_shop1_slash_Draw_0_gml_476_0": " フン… そう言われると\n  あれを このまま放っておくのも\n  よくないのかもしれないねえ…",
"obj_shop1_slash_Draw_0_gml_477_0": " たしかに… この機会に\n  あんたら勇者さんに倒してもらうのが\n  いいような気がしてきたよ。",
"obj_shop1_slash_Draw_0_gml_478_0": " ま 結果がどうなろうと\n  最後は どうでもいいことさ。",
"obj_shop1_slash_Draw_0_gml_479_0": " たまには カオスを楽しむのも\n  悪くなかろうよ。",
"obj_shop1_slash_Draw_0_gml_480_0": " ほら こいつを持っていきな。",
"obj_shop1_slash_Draw_0_gml_482_0": " (\\cYこわれたカギ A\\cWが\n  \\cYだいじなもの\\cWに加わった)",
"obj_shop1_slash_Draw_0_gml_483_0": " そんなに オリを開けたけりゃ\n  残りのかけら\\cY2つ\\cWを見つけて\n  誰かに \\cY修理\\cWしてもらうんだね。",
"obj_shop1_slash_Draw_0_gml_484_0": " ついでに ヒントもやるよ…\n  「\\cY星々の光らぬところを歩め\\cW」。",
"obj_shop1_slash_Draw_0_gml_485_0": " うまくいったら また この店へ\n  報告しにきとくれ。\n  幸運を祈ってるよ!",
"obj_shop1_slash_Draw_0_gml_486_0": " ま 「運」というより\n  むしろ「呪い」だけどね…!",
"obj_shop1_slash_Draw_0_gml_493_0": " オリのとびら…\n  開けちまったのかい…?",
"obj_shop1_slash_Draw_0_gml_494_0": " ハッハッハ。そうかい…\n  いっそ あたしも\n  立ち会いたかったね!\n  で? どうなった?",
"obj_shop1_slash_Draw_0_gml_495_0": " ま いちいち聞く必要もないさね。\n  あんたが もどってこなけりゃ\n  そういうことだからねえ!",
"obj_shop1_slash_Draw_0_gml_500_0": " あの男を倒したって…?\n  そりゃ ホントかい!?",
"obj_shop1_slash_Draw_0_gml_501_0": " へえ そうかい…\n  ひょっとしたら あんたら3人は\n  ホントに「勇者」なのかも\n  しれないねえ…",
"obj_shop1_slash_Draw_0_gml_502_0": " だけど これから先 あんたらを\n  待ち受けてるもんに比べたら\n  ジェビルのやつは ほんの序の口さ。",
"obj_shop1_slash_Draw_0_gml_503_0": " 近いうちに…",
"obj_shop1_slash_Draw_0_gml_504_0": " あんたにも わかってくるよ…\n  なにをしたって ムダだってね。",
"obj_shop1_slash_Draw_0_gml_505_0": " ハッハッハ…",
"obj_shop1_slash_Draw_0_gml_506_0": " そうなったら またいつでもおいで。\n お茶でもいれるよ…",
"obj_shop1_slash_Draw_0_gml_507_0": " そんで かんぱいしようじゃないか…\n  世界の終わりにさ!",
"obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
"obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP",
"obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool",
"obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up",
"obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
"obj_shop2_slash_Draw_0_gml_70_0": "* Anything else?",
"obj_shop2_slash_Draw_0_gml_73_0": "* Welcome to my\nshop, you\nungrateful worms.",
"obj_shop2_slash_Draw_0_gml_74_0": "* Welcome, welcome,\nmy Heroick Comrades!",
"obj_shop2_slash_Draw_0_gml_82_0": "Buy",
"obj_shop2_slash_Draw_0_gml_83_0": "Sell",
"obj_shop2_slash_Draw_0_gml_84_0": "Talk",
"obj_shop2_slash_Draw_0_gml_85_0": "Exit",
"obj_shop2_slash_Draw_0_gml_115_0": "Exit",
"obj_shop2_slash_Draw_0_gml_124_0": "What\nshalt\nthou buy?",
"obj_shop2_slash_Draw_0_gml_125_0": "Thanks,\nworm.",
"obj_shop2_slash_Draw_0_gml_126_0": "Thanks,\nhero!",
"obj_shop2_slash_Draw_0_gml_127_0": "Perhaps\nanother\nware?",
"obj_shop2_slash_Draw_0_gml_128_0": "Your\nfunds are\nlacking.",
"obj_shop2_slash_Draw_0_gml_129_0": "Thou doth\ncarry\ntoo much!",
"obj_shop2_slash_Draw_0_gml_130_0": "/*",
"obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
"obj_shop2_slash_Draw_0_gml_146_0": "Yes",
"obj_shop2_slash_Draw_0_gml_147_0": "No",
"obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
"obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
"obj_shop2_slash_Draw_0_gml_196_0": "The King",
"obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
"obj_shop2_slash_Draw_0_gml_198_0": "Exit",
"obj_shop2_slash_Draw_0_gml_202_0": "Ah, what is\nthine\nIntereste?",
"obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
"obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
"obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
"obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
"obj_shop2_slash_Draw_0_gml_243_0": "Showeth\nme your\ntreasure!",
"obj_shop2_slash_Draw_0_gml_244_0": "That seems\nto be all,\nno?",
"obj_shop2_slash_Draw_0_gml_245_0": "You have\nnone!",
"obj_shop2_slash_Draw_0_gml_305_0": "What ITEM\nshalt thou\nproffer?",
"obj_shop2_slash_Draw_0_gml_306_0": "What WEAPON\nshalt thou\nproffer?",
"obj_shop2_slash_Draw_0_gml_307_0": "What ARMOR\nshalt thou\nproffer?",
"obj_shop2_slash_Draw_0_gml_308_0": "I shall\nmake use\nof this!",
"obj_shop2_slash_Draw_0_gml_309_0": "What?",
"obj_shop2_slash_Draw_0_gml_310_0": "Er, NO\nthank you.",
"obj_shop2_slash_Draw_0_gml_311_0": "What?",
"obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
"obj_shop2_slash_Draw_0_gml_325_0": "Yes",
"obj_shop2_slash_Draw_0_gml_326_0": "No",
"obj_shop2_slash_Draw_0_gml_353_0": "* See thou in the Dungeon, Worms!",
"obj_shop2_slash_Draw_0_gml_354_0": "* Come by any time, my good Worms!",
"obj_shop2_slash_Draw_0_gml_358_0": "* I amst the Duke of Puzzles, Rouxls Kaard.",
"obj_shop2_slash_Draw_0_gml_359_0": "* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...",
"obj_shop2_slash_Draw_0_gml_360_0": "* ... and long walks in the dungeon.",
"obj_shop2_slash_Draw_0_gml_361_0": "* Artest thou one of my admirers, worm?",
"obj_shop2_slash_Draw_0_gml_364_0": "* By the way, no hard feelingst about earlier, right?",
"obj_shop2_slash_Draw_0_gml_371_0": "* Hahaha!! So I might amasseth funds, Worms! An army of funds...",
"obj_shop2_slash_Draw_0_gml_372_0": "* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -",
"obj_shop2_slash_Draw_0_gml_373_0": "* Vengeance!! Ahahaha!!!",
"obj_shop2_slash_Draw_0_gml_374_0": "* Oh, how I amuse myself!!!",
"obj_shop2_slash_Draw_0_gml_378_0": "* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!",
"obj_shop2_slash_Draw_0_gml_379_0": "* Earlier art but a Test of your Heroick Resolve!",
"obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!",
"obj_shop2_slash_Draw_0_gml_386_0": "* Our Lorde King art a cruel and terrifying Monarcke!",
"obj_shop2_slash_Draw_0_gml_387_0": "* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,",
"obj_shop2_slash_Draw_0_gml_388_0": "* After pretty mucheth everyone else was firedst or placed inside a cage.",
"obj_shop2_slash_Draw_0_gml_389_0": "* Truly, a benevolent ruler!",
"obj_shop2_slash_Draw_0_gml_392_0": "* Yes, the King! A terrible Man! An awful Monarcke!",
"obj_shop2_slash_Draw_0_gml_393_0": "* Never likedeth that Guye, really!",
"obj_shop2_slash_Draw_0_gml_394_0": "* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...",
"obj_shop2_slash_Draw_0_gml_395_0": "* I could assist to overthroweth him from the Inside!",
"obj_shop2_slash_Draw_0_gml_396_0": "* ... What!? Cannot thou conceiveth of my plan?!?",
"obj_shop2_slash_Draw_0_gml_402_0": "* His Son, on the other hand, is more troublesome than a fistful of fleas!",
"obj_shop2_slash_Draw_0_gml_403_0": "* He alwayst asks me the Worste Queries,",
"obj_shop2_slash_Draw_0_gml_404_0": "* And calleth me his \"Lesser Dad.\"",
"obj_shop2_slash_Draw_0_gml_405_0": "* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!",
"obj_shop2_slash_Draw_0_gml_406_0": "* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!",
"obj_shop2_slash_Draw_0_gml_407_0": "* ...",
"obj_shop2_slash_Draw_0_gml_408_0": "* How is he, anyhow?",
"obj_shop2_slash_Draw_0_gml_413_0": "* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!",
"obj_shop2_slash_Draw_0_gml_414_0": "* A strange and irritating darling!",
"obj_shop2_slash_Draw_0_gml_415_0": "* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!",
"obj_shop2_slash_Draw_0_gml_416_0": "* Is this what it means to be High Ranking!?",
"obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
"obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)",
"obj_suitspuzzle_event_slash_Step_0_gml_16_0": " Then add a mustache over there...",
"obj_suitspuzzle_event_slash_Step_0_gml_18_0": " Hee hee, like this?",
"obj_suitspuzzle_event_slash_Step_0_gml_20_0": " Haha! Yeah! Like that!",
"obj_suitspuzzle_event_slash_Step_0_gml_41_0": " How's the scheming coming along, you two?",
"obj_suitspuzzle_event_slash_Step_0_gml_43_0": " Hey, don't LOOK! We aren't done yet!",
"obj_suitspuzzle_event_slash_Step_0_gml_45_0": " You're going to spoil it for yourselves!",
"obj_suitspuzzle_event_slash_Step_0_gml_47_0": " C'mon, we're working hard on this!",
"obj_suitspuzzle_event_slash_Step_0_gml_49_0": " Sorry! Sorry.",
"obj_suitspuzzle_event_slash_Step_0_gml_71_0": " ... I notice there is a puzzle here.",
"obj_suitspuzzle_event_slash_Step_0_gml_73_0": " Yeah?",
"obj_suitspuzzle_event_slash_Step_0_gml_75_0": " Would you two... like to... do it...?",
"obj_suitspuzzle_event_slash_Step_0_gml_77_0": " Uh, no. That's for heroes.",
"obj_suitspuzzle_event_slash_Step_0_gml_78_0": " We're bad guys.\n We don't have to do anything.",
"obj_suitspuzzle_event_slash_Step_0_gml_80_0": " Except scheme.",
"obj_suitspuzzle_event_slash_Step_0_gml_82_0": " Yeah. Except scheme.",
"obj_suitspuzzle_event_slash_Step_0_gml_83_0": " So have fun, we'll be here.",
"obj_suitspuzzle_event_slash_Step_0_gml_137_0": " Just do the puzzle, Kris.",
"obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...",
"obj_tem_school_slash_Other_10_gml_10_0": " クリスプたソ!!\n ぁわわワワ… ゴメンまセ…\n テミー もぅ ペア なちゃたヨ…",
"obj_tem_school_slash_Other_10_gml_15_0": " テミー もぅ ペア なちゃたノナ…\n タマゴタソと!",
"obj_tem_school_slash_Other_10_gml_22_0": " (モノトーンの かたゆでタマゴだ)",
"obj_tem_school_slash_Other_10_gml_23_0": " (ざんねんながら もう だれかと\n  ペアに なっているようだ)",
"obj_tem_school_slash_Other_10_gml_31_0": " スジィタソ…ィぢわるナ!!!\n テミー しゃべりかた バカぽぃ…て\n  ィわれたン…",
"obj_tem_school_slash_Other_10_gml_32_0": " ちげますカラ! テミー いいアタマ!!\n テミー ぃぱーイ べんきョして\n  だィがく ぃくン!!",
"obj_tem_school_slash_Other_10_gml_36_0": " スジィタソ…ィぢわるナ!!!\n タマゴ…ヒナでてこなぃ…て!\n  ゆわれタン!!",
"obj_tem_school_slash_Other_10_gml_43_0": " (かたゆでタマゴから\n  あわれみの かんじょうが\n  わきたっている)",
"obj_thrashafter_event_slash_Step_0_gml_22_0": " Y... You got past Thrash World!?",
"obj_thrashafter_event_slash_Step_0_gml_23_0": " Hng... Even with your help, I couldn't stop you...",
"obj_thrashafter_event_slash_Step_0_gml_25_0": " Hey, it's alright, Lancer. It was a nice effort.",
"obj_thrashafter_event_slash_Step_0_gml_27_0": " Yeah, I mean, you gotta be realistic.",
"obj_thrashafter_event_slash_Step_0_gml_28_0": " Nothing can stop us. Not even ourselves.",
"obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
"obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
"obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
"obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
"obj_thrashafter_event_slash_Step_0_gml_34_0": " That's right!!\n The ~1!!",
"obj_thrashafter_event_slash_Step_0_gml_35_0": " You crush everything that gets in your way!",
"obj_thrashafter_event_slash_Step_0_gml_59_0": " Hmmm... What am I supposed to do, then...",
"obj_thrashafter_event_slash_Step_0_gml_60_0": " If I can't stop you, then...",
"obj_thrashafter_event_slash_Step_0_gml_61_0": " Then, my dad will...",
"obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...",
"obj_thrashafter_event_slash_Step_0_gml_78_0": " Well...",
"obj_thrashafter_event_slash_Step_0_gml_79_0": " Why don't you come with us...",
"obj_thrashafter_event_slash_Step_0_gml_80_0": " And maybe you'll think of how to stop us on the way.",
"obj_thrashafter_event_slash_Step_0_gml_104_0": " R... Really!?\n You'd let me tag along...!?",
"obj_thrashafter_event_slash_Step_0_gml_106_0": " Sure, why not. You can be an unofficial team member.",
"obj_thrashafter_event_slash_Step_0_gml_108_0": " Wow! M... Me!? In the ~1!?",
"obj_thrashafter_event_slash_Step_0_gml_109_0": " W... Wait...",
"obj_thrashafter_event_slash_Step_0_gml_125_0": " Can we have monogrammed track jackets?",
"obj_thrashafter_event_slash_Step_0_gml_127_0": " Yeah.\n Ralsei will make them.",
"obj_thrashafter_event_slash_Step_0_gml_129_0": " H... Huh!?",
"obj_thrashafter_event_slash_Step_0_gml_130_0": " ... Okay, sure!",
"obj_thrashafter_event_slash_Step_0_gml_132_0": " Ahahah!!!\n Lancer joins the team!!!",
"obj_thrashafter_event_slash_Step_0_gml_144_0": " Lancer joined the party! %%",
"obj_thrashafter_event_slash_Step_0_gml_159_0": " No.",
"obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)",
"obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)",
"obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?",
"obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?",
"obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?",
"obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.",
"obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)",
"obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)",
"obj_treasure_room_slash_Other_10_gml_65_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)",
"obj_treasure_room_slash_Other_10_gml_76_0": "* (\\cY~1\\cW was added to your \\cY~2\\cW.)",
"obj_treasure_room_slash_Other_10_gml_83_0": "* (You have too many \\cY~2\\cW to take \\cY~1\\c0.)",
"obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!",
"obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!",
"obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?",
"obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?",
"obj_unusedclassevent_slash_Step_0_gml_96_0": "* How'd we get here...?",
"obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...",
"obj_unusedclassevent_slash_Step_0_gml_124_0": "* What...",
"obj_unusedclassevent_slash_Step_0_gml_125_0": "* What just happened...?",
"obj_unusedclassevent_slash_Step_0_gml_126_0": "* Like, that wasn't a dream or anything, was it...?",
"obj_unusedclassevent_slash_Step_0_gml_141_0": "* ...",
"obj_unusedclassevent_slash_Step_0_gml_142_0": "* Anyway, as I was SAYING,",
"obj_unusedclassevent_slash_Step_0_gml_143_0": "* Let's just tell Alphys we couldn't find any chalk.",
"scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
"scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
"scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!",
"scr_armorinfo_slash_scr_armorinfo_gml_28_0": "Amber Card",
"scr_armorinfo_slash_scr_armorinfo_gml_29_0": "A thin square charm that sticks\nto you, increasing defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_30_0": "... better than nothing.",
"scr_armorinfo_slash_scr_armorinfo_gml_31_0": "It's sticky, huh, Kris...",
"scr_armorinfo_slash_scr_armorinfo_gml_49_0": "Dice Brace",
"scr_armorinfo_slash_scr_armorinfo_gml_50_0": "A bracelet made out of various\nsymbol-inscribed cubes.",
"scr_armorinfo_slash_scr_armorinfo_gml_51_0": "... okay.",
"scr_armorinfo_slash_scr_armorinfo_gml_52_0": "It says \"Friendship!\"",
"scr_armorinfo_slash_scr_armorinfo_gml_70_0": "Pink Ribbon",
"scr_armorinfo_slash_scr_armorinfo_gml_71_0": "A cute hair ribbon that increases\nthe range bullets increase tension.",
"scr_armorinfo_slash_scr_armorinfo_gml_72_0": "Nope. Not in 1st grade anymore.",
"scr_armorinfo_slash_scr_armorinfo_gml_73_0": "Um... D-do I look cute...?",
"scr_armorinfo_slash_scr_armorinfo_gml_98_0": "White Ribbon",
"scr_armorinfo_slash_scr_armorinfo_gml_99_0": "A crinkly hair ribbon that slightly\nincreases your defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_100_0": "Nope. Not in 1st grade anymore.",
"scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Um... D-do I look cute...?",
"scr_armorinfo_slash_scr_armorinfo_gml_118_0": "Cuteness",
"scr_armorinfo_slash_scr_armorinfo_gml_125_0": "IronShackle",
"scr_armorinfo_slash_scr_armorinfo_gml_126_0": "Shackle that ironically increases\nyour attack and defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_127_0": "(Damn, it's actually cool...)",
"scr_armorinfo_slash_scr_armorinfo_gml_128_0": "*jingle jangle* Haha!",
"scr_armorinfo_slash_scr_armorinfo_gml_146_0": "MouseToken",
"scr_armorinfo_slash_scr_armorinfo_gml_147_0": "A golden coin with a once-powerful mousewizard engraved on it.",
"scr_armorinfo_slash_scr_armorinfo_gml_148_0": "This guy's... familiar?",
"scr_armorinfo_slash_scr_armorinfo_gml_149_0": "Chu! Healing power UP!",
"scr_armorinfo_slash_scr_armorinfo_gml_167_0": "Jevilstail",
"scr_armorinfo_slash_scr_armorinfo_gml_168_0": "A J-shaped tail that gives you devilenergy.",
"scr_armorinfo_slash_scr_armorinfo_gml_169_0": "Figured I'd grow one someday.",
"scr_armorinfo_slash_scr_armorinfo_gml_170_0": "I'm a good devil, OK?",
"scr_asgface_slash_scr_asgface_gml_1_0": "\\E~1 \\FA \\TA %",
"scr_encountersetup_slash_scr_encountersetup_gml_98_0": "* Rudinn drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_99_0": "* A different Rudinn from last time drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* Assumedly another different Rudinn appeared!",
"scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* A necklace of Rudinns blocks your path.",
"scr_encountersetup_slash_scr_encountersetup_gml_132_0": "* Rudinn and Hathy blocked the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_144_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)",
"scr_encountersetup_slash_scr_encountersetup_gml_155_0": "* Clover grew close!",
"scr_encountersetup_slash_scr_encountersetup_gml_174_0": "* Three Hathys blocked the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_188_0": "* Here it comes!",
"scr_encountersetup_slash_scr_encountersetup_gml_201_0": "* Ponman drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_222_0": "* Ponman drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_239_0": "* Clover and Hathy grew close!",
"scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbick slithered in the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_266_0": "* Rabbicks slithered in the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxer assembled!",
"scr_encountersetup_slash_scr_encountersetup_gml_293_0": "* Bloxers assembled!",
"scr_encountersetup_slash_scr_encountersetup_gml_308_0": "* Lancer blocked the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_319_0": "* Jigsawry drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_320_0": "* A different Jigsawry from last time drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_321_0": "* Assumedly another different Jigsawry appeared!",
"scr_encountersetup_slash_scr_encountersetup_gml_340_0": "* A board of Jigsawrys blocked the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_359_0": "* Smorgasboard.",
"scr_encountersetup_slash_scr_encountersetup_gml_374_0": "* Rabbick slithered in the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_400_0": "* LET THE GAMES BEGIN!",
"scr_encountersetup_slash_scr_encountersetup_gml_413_0": "* Here it comes. Again.",
"scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Rudinn Rangers came sparkling into view!",
"scr_encountersetup_slash_scr_encountersetup_gml_446_0": "* Head Hathy blocked the way quietly!",
"scr_encountersetup_slash_scr_encountersetup_gml_465_0": "* Head Hathy blocked the way quietly! (x3)",
"scr_encountersetup_slash_scr_encountersetup_gml_479_0": "* Two bad guys blocked the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_500_0": "* Rabbicks slithered in the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_521_0": "* Various guys appeared!",
"scr_encountersetup_slash_scr_encountersetup_gml_533_0": "* King blocked the way!",
"scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
"scr_gamestart_slash_scr_gamestart_gml_99_0": "Kris",
"scr_gamestart_slash_scr_gamestart_gml_100_0": "Susie",
"scr_gamestart_slash_scr_gamestart_gml_101_0": "Ralsei",
"scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
"scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
"scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
"scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
"scr_gamestart_slash_scr_gamestart_gml_356_0": "Home",
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP",
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.",
"scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "ダークキャンディ",
"scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
"scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
"scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
"scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
"scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
"scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
"scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
"scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
"scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
"scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
"scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
"scr_itemuse_slash_scr_itemuse_gml_31_0": "Yeahh!! That's good!",
"scr_itemuse_slash_scr_itemuse_gml_36_0": "Hey, feed ME!!!",
"scr_itemuse_slash_scr_itemuse_gml_38_0": "Yummy!!! Marshmallows!!",
"scr_itemuse_slash_scr_itemuse_gml_54_0": "I'm ALIVE!!!",
"scr_itemuse_slash_scr_itemuse_gml_55_0": "(You weren't dead)",
"scr_itemuse_slash_scr_itemuse_gml_60_0": "(Don't look it)",
"scr_itemuse_slash_scr_itemuse_gml_61_0": "Ah, I'm refreshed!",
"scr_itemuse_slash_scr_itemuse_gml_82_0": "* (You tried to read the manual, but it was so dense it made your head spin...)",
"scr_itemuse_slash_scr_itemuse_gml_94_0": "Mmm, seconds!",
"scr_itemuse_slash_scr_itemuse_gml_95_0": "Whoops.",
"scr_itemuse_slash_scr_itemuse_gml_110_0": "I'm dizzy.",
"scr_itemuse_slash_scr_itemuse_gml_111_0": "Mmm, thank you!",
"scr_itemuse_slash_scr_itemuse_gml_123_0": "Cooked to perfection!",
"scr_itemuse_slash_scr_itemuse_gml_127_0": "A bit burnt...?",
"scr_itemuse_slash_scr_itemuse_gml_143_0": "Mmm... face",
"scr_itemuse_slash_scr_itemuse_gml_147_0": "(uncomfortable)",
"scr_itemuse_slash_scr_itemuse_gml_161_0": "Why this!?",
"scr_itemuse_slash_scr_itemuse_gml_165_0": "Let's be healthy!",
"scr_itemuse_slash_scr_itemuse_gml_177_0": "Quit hogging!",
"scr_itemuse_slash_scr_itemuse_gml_178_0": "(It's cut evenly...)",
"scr_itemuse_slash_scr_itemuse_gml_193_0": "Mmm, blood!",
"scr_itemuse_slash_scr_itemuse_gml_198_0": "Aah, sticky...",
"scr_itemuse_slash_scr_itemuse_gml_217_0": "THAT'S it?",
"scr_itemuse_slash_scr_itemuse_gml_222_0": "Aww, thanks, Kris!",
"scr_itemuse_slash_scr_itemuse_gml_239_0": "(It's SO good!)",
"scr_itemuse_slash_scr_itemuse_gml_243_0": "K-Kris!? I...",
"scr_itemuse_slash_scr_itemuse_gml_257_0": "Cool, it's wriggling.",
"scr_itemuse_slash_scr_itemuse_gml_261_0": "Yum, is this spaghetti?",
"scr_itemuse_slash_scr_itemuse_gml_426_0": "* (You tried to call on the Cell Phone.)",
"scr_itemuse_slash_scr_itemuse_gml_441_0": "* (You used the Egg.)",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
"scr_kingface_slash_scr_kingface_gml_3_0": "\\E~1 \\FK \\TK %",
"scr_kingface_slash_scr_kingface_gml_7_0": "\\E~1 \\TK %",
"scr_lanface_slash_scr_lanface_gml_1_0": "\\E~1 \\FL \\TL %",
"scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.",
"scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.",
"scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.",
"scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.",
"scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.",
"scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.",
"scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.",
"scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket.",
"scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket.",
"scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.",
"scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.",
"scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.",
"scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.",
"scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.",
"scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...",
"scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
"scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.",
"scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* Ring...",
"scr_litemuseb_slash_scr_litemuseb_gml_117_0": "* No one picked up.",
"scr_litemuseb_slash_scr_litemuseb_gml_126_0": "* Hello?\n* Dreemurr residence...\n* Who might this be...?",
"scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* ... Kris?",
"scr_litemuseb_slash_scr_litemuseb_gml_128_0": "* Sigh... Do not make me come over there.",
"scr_litemuseb_slash_scr_litemuseb_gml_130_0": "* Click...",
"scr_litemuseb_slash_scr_litemuseb_gml_136_0": "* Ring...",
"scr_litemuseb_slash_scr_litemuseb_gml_137_0": "* (The phone is ringing, but you can't get it.)",
"scr_litemuseb_slash_scr_litemuseb_gml_138_0": "* (You're already on the phone, after all...)",
"scr_litemuseb_slash_scr_litemuseb_gml_156_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_158_0": "* Kris, honey, what is it?",
"scr_litemuseb_slash_scr_litemuseb_gml_159_0": "* What? No, I am not giving you a ride home.",
"scr_litemuseb_slash_scr_litemuseb_gml_160_0": "* Our house is not far. It is just at the top of town.",
"scr_litemuseb_slash_scr_litemuseb_gml_161_0": "* Try walking. It builds character, honey.",
"scr_litemuseb_slash_scr_litemuseb_gml_163_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_168_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_170_0": "* Kris, I am grading papers.",
"scr_litemuseb_slash_scr_litemuseb_gml_171_0": "* I can talk to you when you get back, alright?",
"scr_litemuseb_slash_scr_litemuseb_gml_172_0": "* Our house is only at the top of town, you know.",
"scr_litemuseb_slash_scr_litemuseb_gml_174_0": "* (Click...)",
"scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!",
"scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.",
"scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
"scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき",
"scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Cheat",
"scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
"scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
"scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
"scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう",
"scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_69_0": "* Lancer busts in!",
"scr_monstersetup_slash_scr_monstersetup_gml_77_0": "Dummy",
"scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* The tutorial begins.",
"scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
"scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき",
"scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_98_0": " The tutorial begins.",
"scr_monstersetup_slash_scr_monstersetup_gml_121_0": "Rudinn",
"scr_monstersetup_slash_scr_monstersetup_gml_150_0": "Hathy",
"scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき",
"scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
"scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
"scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
"scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
"scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
"scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
"scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
"scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
"scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく",
"scr_monstersetup_slash_scr_monstersetup_gml_244_0": "Pippins",
"scr_monstersetup_slash_scr_monstersetup_gml_269_0": "C.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_300_0": "K.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_333_0": "Ponman",
"scr_monstersetup_slash_scr_monstersetup_gml_530_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_383_0": "Rabbick",
"scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Bloxer",
"scr_monstersetup_slash_scr_monstersetup_gml_438_0": "Jigsawry",
"scr_monstersetup_slash_scr_monstersetup_gml_188_0": "Clover",
"scr_monstersetup_slash_scr_monstersetup_gml_484_0": "TalkBoys",
"scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック",
"scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_501_0": "DoomTank",
"scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
"scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
"scr_monstersetup_slash_scr_monstersetup_gml_364_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Susie",
"scr_monstersetup_slash_scr_monstersetup_gml_580_0": "JEVIL",
"scr_monstersetup_slash_scr_monstersetup_gml_612_0": "K.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_637_0": "Rudinn Ranger",
"scr_monstersetup_slash_scr_monstersetup_gml_661_0": "Head Hathy",
"scr_monstersetup_slash_scr_monstersetup_gml_683_0": "King",
"scr_noeface_slash_scr_noeface_gml_1_0": "\\E~1 \\FN \\TN %",
"scr_noface_slash_scr_noface_gml_1_0": "%",
"scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
"scr_phonename_slash_scr_phonename_gml_21_0": "Sans's Number",
"scr_phonename_slash_scr_phonename_gml_22_0": "Not Sans's Number",
"scr_ralface_slash_scr_ralface_gml_1_0": "\\E~1 \\FR \\TR %",
"scr_roomname_slash_scr_roomname_gml_3_0": "クリスのへや",
"scr_rudface_slash_scr_rudface_gml_1_0": "\\E~1 \\Fr \\Tr %",
"scr_rurusface_slash_scr_rurusface_gml_1_0": "\\E~1 \\Fu \\T0 %",
"scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
"scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
"scr_spellinfo_slash_scr_spellinfo_gml_54_0": "暴属性\nダメージ\n",
"scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
"scr_spellinfo_slash_scr_spellinfo_gml_33_0": "仲間を\n回復",
"scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
"scr_spellinfo_slash_scr_spellinfo_gml_44_0": "くたびれた\n敵を逃がす",
"scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
"scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_23_0": "暴属性\nダメージ\n",
"scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_66_0": "赤属性\nダメージ\n",
"scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP",
"scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
"scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction",
"scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.",
"scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!",
"scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!",
"scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!",
"scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!",
"scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!",
"scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 and Susie cast DUAL HEAL!",
"scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!",
"scr_spelltext_slash_scr_spelltext_gml_78_0": " ~1は\n  ダークキャンディを使った!",
"scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!",
"scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...",
"scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!",
"scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!",
"scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...",
"scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!",
"scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!",
"scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!",
"scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!",
"scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!",
"scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!",
"scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!",
"scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!",
"scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!",
"scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!",
"scr_susface_slash_scr_susface_gml_1_0": "\\E~1 \\FS \\TS %",
"scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.",
"scr_text_slash_scr_text_gml_2194_0": "\nYes",
"scr_text_slash_scr_text_gml_2195_0": "\nNo",
"scr_text_slash_scr_text_gml_12_0": "* You really didn't want to throw it away.",
"scr_text_slash_scr_text_gml_13_0": "* Throw it away anyway?",
"scr_text_slash_scr_text_gml_3011_0": "",
"scr_text_slash_scr_text_gml_34_0": "* You felt a feeling of relief.",
"scr_text_slash_scr_text_gml_20_0": "* Hand shaking, you dropped the ball of junk on the ground.",
"scr_text_slash_scr_text_gml_21_0": "* It broke into pieces.",
"scr_text_slash_scr_text_gml_22_0": "* You felt bitter.",
"scr_text_slash_scr_text_gml_39_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?",
"scr_text_slash_scr_text_gml_40_0": "* Here, you want the candy-cane one or the one with lights on it?",
"scr_text_slash_scr_text_gml_41_0": "* Huh?\n* You want to be partners?",
"scr_text_slash_scr_text_gml_42_0": "* Ummm... Sorry...\n* Berdly already asked me...",
"scr_text_slash_scr_text_gml_43_0": "* But I could ask Ms. Alphys if we could make a group of 3!",
"scr_text_slash_scr_text_gml_44_0": "* I'll ask if you're sure!\n \nNot yet Yes. Ask.\\C1 ",
"scr_text_slash_scr_text_gml_51_0": "* OK, I'll ask!",
"scr_text_slash_scr_text_gml_52_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
"scr_text_slash_scr_text_gml_57_0": "* Yeah, I'm sure there's someone else you can ask!",
"scr_text_slash_scr_text_gml_62_0": "* Do you wanna be partners?\nNot yet Yes\\C1 ",
"scr_text_slash_scr_text_gml_69_0": "* OK, I'll ask!",
"scr_text_slash_scr_text_gml_70_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
"scr_text_slash_scr_text_gml_75_0": "* Umm, OK.\n* You just keep doing your thing, Kris.",
"scr_text_slash_scr_text_gml_80_0": "* Alright.\n* Let's get this over with.",
"scr_text_slash_scr_text_gml_81_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...",
"scr_text_slash_scr_text_gml_82_0": "* YOU'LL do our project.",
"scr_text_slash_scr_text_gml_83_0": "* How's that sound?\n \nGood Bad\\C1 ",
"scr_text_slash_scr_text_gml_92_0": "\nYes",
"scr_text_slash_scr_text_gml_93_0": "\nNo",
"scr_text_slash_scr_text_gml_98_0": "* (There's something glowing inside.)",
"scr_text_slash_scr_text_gml_99_0": "* (Take it?)",
"scr_text_slash_scr_text_gml_412_0": " \\C2",
"scr_text_slash_scr_text_gml_104_0": "* (It's dark inside.)",
"scr_text_slash_scr_text_gml_112_0": "* (You got the Glowshard.)",
"scr_text_slash_scr_text_gml_119_0": "* (It stayed.)",
"scr_text_slash_scr_text_gml_125_0": "\nListen",
"scr_text_slash_scr_text_gml_126_0": "\nNo",
"scr_text_slash_scr_text_gml_129_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...",
"scr_text_slash_scr_text_gml_130_0": "* The \\cYKINGDOM OF DARKNESS\\cW.",
"scr_text_slash_scr_text_gml_131_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.",
"scr_text_slash_scr_text_gml_132_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,",
"scr_text_slash_scr_text_gml_133_0": "* And fulfill the ancient prophecy, foretold by time and space.",
"scr_text_slash_scr_text_gml_134_0": "* Please, Heroes...\n* Listen to my tale...",
"scr_text_slash_scr_text_gml_135_0": " \\C2 ",
"scr_text_slash_scr_text_gml_140_0": "\nListen",
"scr_text_slash_scr_text_gml_141_0": "\nWe know it\nAlready",
"scr_text_slash_scr_text_gml_146_0": "* Very well then...",
"scr_text_slash_scr_text_gml_150_0": "* ...",
"scr_text_slash_scr_text_gml_151_0": "* Umm, r-really?\n* Are you sure?\n* It's fairly important.",
"scr_text_slash_scr_text_gml_152_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!",
"scr_text_slash_scr_text_gml_153_0": "* I think you'd quite like it!",
"scr_text_slash_scr_text_gml_14_0": "",
"scr_text_slash_scr_text_gml_163_0": "* Phew!\n* Um, very well then...",
"scr_text_slash_scr_text_gml_169_0": "* ... really?\n* You've heard it already?",
"scr_text_slash_scr_text_gml_170_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...",
"scr_text_slash_scr_text_gml_172_0": "* Look, dude, we didn't come here for a bedtime story.",
"scr_text_slash_scr_text_gml_173_0": "* Just tell us how to get home.",
"scr_text_slash_scr_text_gml_175_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.",
"scr_text_slash_scr_text_gml_177_0": "* Fountain?",
"scr_text_slash_scr_text_gml_178_0": "* You mean, uh, like the water bubbler or something?",
"scr_text_slash_scr_text_gml_180_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.",
"scr_text_slash_scr_text_gml_181_0": "* ... umm, are you sure you actually know the legend?",
"scr_text_slash_scr_text_gml_183_0": "* Look.",
"scr_text_slash_scr_text_gml_184_0": "* ...",
"scr_text_slash_scr_text_gml_185_0": "* No.",
"scr_text_slash_scr_text_gml_186_0": "* But I think I've got enough info.",
"scr_text_slash_scr_text_gml_187_0": "* See you two later.",
"scr_text_slash_scr_text_gml_189_0": "* W-wait!\n* Let me at least tell you how to...",
"scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject",
"scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming",
"scr_text_slash_scr_text_gml_197_0": "Keep\nDreaming",
"scr_text_slash_scr_text_gml_198_0": " ",
"scr_text_slash_scr_text_gml_199_0": " ",
"scr_text_slash_scr_text_gml_200_0": "* This is the CASTLE TOWN^2, where my subjects reside...",
"scr_text_slash_scr_text_gml_417_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_210_0": " H... Huh!?",
"scr_text_slash_scr_text_gml_211_0": " Why, Kris, you don't have to do that...",
"scr_text_slash_scr_text_gml_212_0": " ... but, if you insist...",
"scr_text_slash_scr_text_gml_213_0": "* H... Huh!?",
"scr_text_slash_scr_text_gml_214_0": "* Why, Kris, you don't have to do that...",
"scr_text_slash_scr_text_gml_221_0": " Oh, thank you, Kris^2!\n I will!",
"scr_text_slash_scr_text_gml_227_0": "\nI know",
"scr_text_slash_scr_text_gml_228_0": "\nReally!?",
"scr_text_slash_scr_text_gml_418_0": " \\C2",
"scr_text_slash_scr_text_gml_242_0": "* Really?\n* And yet you choose not to...?",
"scr_text_slash_scr_text_gml_243_0": "* Right, who knows how long these leisurely days will last...",
"scr_text_slash_scr_text_gml_244_0": "* There's nothing wrong with taking your time, Kris.",
"scr_text_slash_scr_text_gml_251_0": "* And I'll be right behind you, so don't worry!",
"scr_text_slash_scr_text_gml_252_0": "* ... Unless you want to get away, in which case, sorry.",
"scr_text_slash_scr_text_gml_258_0": "\nI know",
"scr_text_slash_scr_text_gml_259_0": "\nReally!?",
"scr_text_slash_scr_text_gml_458_0": " \\C2",
"scr_text_slash_scr_text_gml_273_0": "* ... Really?\n* So you've just been...",
"scr_text_slash_scr_text_gml_274_0": "* Listening to me talk, because you wanted to?",
"scr_text_slash_scr_text_gml_275_0": "* I'll try to make it worth your while, Kris!",
"scr_text_slash_scr_text_gml_280_0": "* Right! In the case you read very quickly.",
"scr_text_slash_scr_text_gml_281_0": "* Or you're tired of what's being said.",
"scr_text_slash_scr_text_gml_282_0": "* ... No need to skip my text, right, Kris?",
"scr_text_slash_scr_text_gml_289_0": "\nYes",
"scr_text_slash_scr_text_gml_290_0": "\nDon't",
"scr_text_slash_scr_text_gml_293_0": "* Oh, Kris!\n* It's the training dummy I made!",
"scr_text_slash_scr_text_gml_294_0": "* Now seems like a great chance to prepare for the enemy.",
"scr_text_slash_scr_text_gml_295_0": "* Would you like me to teach you how to fight?",
"scr_text_slash_scr_text_gml_202_0": " \\C2",
"scr_text_slash_scr_text_gml_303_0": "* OK!\n* Get ready, Kris!",
"scr_text_slash_scr_text_gml_308_0": "* Right, you already fought Lancer, didn't you...?",
"scr_text_slash_scr_text_gml_309_0": "* I was so excited to teach you, I absolutely blanked!",
"scr_text_slash_scr_text_gml_310_0": "* ... B-but, um...\n* Just in case you forgot anything...",
"scr_text_slash_scr_text_gml_311_0": "* Here!\n* I made a Manual for you and Susie!",
"scr_text_slash_scr_text_gml_314_0": "* (You got the Manual.)",
"scr_text_slash_scr_text_gml_319_0": "\nI can\nhandle it",
"scr_text_slash_scr_text_gml_320_0": "\n.....\n",
"scr_text_slash_scr_text_gml_323_0": "* Oh my^2!\n* The Great Door is opened?!",
"scr_text_slash_scr_text_gml_324_0": "* No wonder Lancer was able to come through...",
"scr_text_slash_scr_text_gml_325_0": "* ...",
"scr_text_slash_scr_text_gml_326_0": "* Kris, once we pass through this door...",
"scr_text_slash_scr_text_gml_327_0": "* Our adventure will really begin.",
"scr_text_slash_scr_text_gml_328_0": "* A journey foretold exactly by the prophecy...",
"scr_text_slash_scr_text_gml_329_0": "* But, Kris, I believe YOUR choices are important, too.",
"scr_text_slash_scr_text_gml_330_0": "* This world is full of all kinds of people, Kris.",
"scr_text_slash_scr_text_gml_331_0": "* In the end, how we treat them makes all the difference.",
"scr_text_slash_scr_text_gml_332_0": "* So let's try our best to get by without FIGHTing.",
"scr_text_slash_scr_text_gml_333_0": "* If we can manage to do that...",
"scr_text_slash_scr_text_gml_334_0": "* I believe this tale may have a happy ending.",
"scr_text_slash_scr_text_gml_335_0": "* Otherwise, I fear that...",
"scr_text_slash_scr_text_gml_336_0": "* ... you may not... find the result favorable.",
"scr_text_slash_scr_text_gml_337_0": "* ... Oh, I'm sorry! Is that too much to ask?",
"scr_text_slash_scr_text_gml_233_0": " \\C2",
"scr_text_slash_scr_text_gml_343_0": "* Kris, I knew you were a hero the moment I saw you.",
"scr_text_slash_scr_text_gml_344_0": "* Let's try our best, alright?",
"scr_text_slash_scr_text_gml_348_0": "* O-oh, I'm sorry!",
"scr_text_slash_scr_text_gml_349_0": "* Kris, in the end, what you choose is up to you.",
"scr_text_slash_scr_text_gml_350_0": "* As long as you're happy with it, I'm happy too.",
"scr_text_slash_scr_text_gml_351_0": "* So just try your best, and don't worry!",
"scr_text_slash_scr_text_gml_358_0": "\nYes",
"scr_text_slash_scr_text_gml_359_0": "\nNo",
"scr_text_slash_scr_text_gml_364_0": "* (There are two objects hanging from the tree.)",
"scr_text_slash_scr_text_gml_365_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_366_0": "",
"scr_text_slash_scr_text_gml_370_0": "* (There's a candy hanging from the tree.)",
"scr_text_slash_scr_text_gml_371_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_372_0": "",
"scr_text_slash_scr_text_gml_377_0": "* (There's nothing hanging low enough to take.)",
"scr_text_slash_scr_text_gml_388_0": "* (You got the Dark Candy.)",
"scr_text_slash_scr_text_gml_393_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_399_0": "* (You decided to let the tree keep it.)",
"scr_text_slash_scr_text_gml_450_0": "\nYes",
"scr_text_slash_scr_text_gml_451_0": "\nNo",
"scr_text_slash_scr_text_gml_410_0": "* (There are two objects hanging from the tree.)",
"scr_text_slash_scr_text_gml_411_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_296_0": " \\C2",
"scr_text_slash_scr_text_gml_416_0": "* (There's a candy hanging from the tree.)",
"scr_text_slash_scr_text_gml_338_0": " \\C2",
"scr_text_slash_scr_text_gml_423_0": "* (There's nothing hanging low enough to take.)",
"scr_text_slash_scr_text_gml_434_0": "* (You got the Dark Candy.)",
"scr_text_slash_scr_text_gml_478_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_445_0": "* (You decided to let the tree keep it.)",
"scr_text_slash_scr_text_gml_404_0": "\nYes",
"scr_text_slash_scr_text_gml_405_0": "\nNo",
"scr_text_slash_scr_text_gml_456_0": "* (The remains of the cake are still smoldering...)",
"scr_text_slash_scr_text_gml_457_0": "* (Take a piece?)",
"scr_text_slash_scr_text_gml_264_0": " \\C2",
"scr_text_slash_scr_text_gml_462_0": "* (The remains of the cake are still smoldering...)",
"scr_text_slash_scr_text_gml_473_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)",
"scr_text_slash_scr_text_gml_439_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_484_0": "* (You decided putting cake in your pockets is a bad idea.)",
"scr_text_slash_scr_text_gml_2223_0": "\nひく",
"scr_text_slash_scr_text_gml_2224_0": "\nひかない",
"scr_text_slash_scr_text_gml_3098_0": "Castle",
"scr_text_slash_scr_text_gml_492_0": " \nCrumpled\npaper",
"scr_text_slash_scr_text_gml_493_0": "LANCER\nlabelled\npaper",
"scr_text_slash_scr_text_gml_494_0": "Neat paper",
"scr_text_slash_scr_text_gml_496_0": "* Alright, everyone's put in their entries!",
"scr_text_slash_scr_text_gml_497_0": "* Blue person, you can choose.",
"scr_text_slash_scr_text_gml_498_0": "* Since you look like you don't care.",
"scr_text_slash_scr_text_gml_499_0": "",
"scr_text_slash_scr_text_gml_508_0": "* (You take the crumpled up piece of paper.)",
"scr_text_slash_scr_text_gml_509_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_511_0": "* OK!!\n* And your name is...!",
"scr_text_slash_scr_text_gml_512_0": "* ... Hmm.",
"scr_text_slash_scr_text_gml_513_0": "* I don't think I'm allowed to say this one.",
"scr_text_slash_scr_text_gml_517_0": "* Woah, I'm not allowed to say Tier-TWO swear words!",
"scr_text_slash_scr_text_gml_518_0": "* Wow. You three's collective dad must be very cool.",
"scr_text_slash_scr_text_gml_520_0": "* Er, could we PERHAPS consider a DIFFERENT name?",
"scr_text_slash_scr_text_gml_522_0": "* Ralsei, you don't HAVE to be in our Squad.",
"scr_text_slash_scr_text_gml_524_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?",
"scr_text_slash_scr_text_gml_525_0": "* Here.\n* Call up my dad.",
"scr_text_slash_scr_text_gml_526_0": "* Tell him he has a new son.",
"scr_text_slash_scr_text_gml_527_0": "* One that has to take a shower every time he reads a swear word.",
"scr_text_slash_scr_text_gml_529_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.",
"scr_text_slash_scr_text_gml_531_0": "* Haha, me too!",
"scr_text_slash_scr_text_gml_532_0": "* See ya, losers!\n* It's shower time!",
"scr_text_slash_scr_text_gml_540_0": "* (You take the paper with \"LANCER\" written on the outside.)",
"scr_text_slash_scr_text_gml_541_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_542_0": "* (On the inside...)\n* (It also says \"LANCER.\")",
"scr_text_slash_scr_text_gml_544_0": "* Wow, who did that one?\n* It's really good!",
"scr_text_slash_scr_text_gml_546_0": "* Wait, why do YOU get to choose the name?",
"scr_text_slash_scr_text_gml_548_0": "* Hey.\n* He didn't, Kris did.",
"scr_text_slash_scr_text_gml_550_0": "* Yeah!\n* It doesn't matter who MAY have written it!",
"scr_text_slash_scr_text_gml_551_0": "* Regardless, LANCER's going to meet absolute doom!",
"scr_text_slash_scr_text_gml_552_0": "* ... this name feels weird, actually.",
"scr_text_slash_scr_text_gml_553_0": "* Hmmm....",
"scr_text_slash_scr_text_gml_554_0": "* I know! Let's call it the LANCER FAN CLUB for short!",
"scr_text_slash_scr_text_gml_555_0": "* See you later, me!",
"scr_text_slash_scr_text_gml_563_0": "* (You take the neatly folded piece of paper.)",
"scr_text_slash_scr_text_gml_564_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_566_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"",
"scr_text_slash_scr_text_gml_568_0": "* Oh, oh!\n* That's mine!",
"scr_text_slash_scr_text_gml_569_0": "* See, I think it's the perfect name...",
"scr_text_slash_scr_text_gml_570_0": "* Because we're all friends: That like to have a lot of fun.",
"scr_text_slash_scr_text_gml_572_0": "* Okay, first... jeez, that's a mouthful, dude.",
"scr_text_slash_scr_text_gml_573_0": "* Second, what are our enemies gonna think?",
"scr_text_slash_scr_text_gml_574_0": "* That we're gonna be BUDDIES with 'em?",
"scr_text_slash_scr_text_gml_575_0": "* Let's change it to something SHORT! INTIMIDATING!",
"scr_text_slash_scr_text_gml_576_0": "* Something PUNCHY! Something BAD-ASS!",
"scr_text_slash_scr_text_gml_578_0": "* ... like what?",
"scr_text_slash_scr_text_gml_580_0": "* Well, uh...\n* Y'know, for starters...",
"scr_text_slash_scr_text_gml_581_0": "* How about...\n* JUST, uh...",
"scr_text_slash_scr_text_gml_582_0": "* \"The Fun Gang.\"",
"scr_text_slash_scr_text_gml_583_0": "* Ya know, just, uh, concentrating on the \"Fun\" part.",
"scr_text_slash_scr_text_gml_585_0": "* It's perfect!!!",
"scr_text_slash_scr_text_gml_586_0": "* Well, see ya, Fun Gang!",
"scr_text_slash_scr_text_gml_587_0": "* I've got to osmose my afternoon milk!",
"scr_text_slash_scr_text_gml_2435_0": " \nYes",
"scr_text_slash_scr_text_gml_1122_0": " \nNo",
"scr_text_slash_scr_text_gml_600_0": "* Well jingle my goshdarn bells! Looks like Krismas came early!",
"scr_text_slash_scr_text_gml_601_0": "* Alright, Kris. Just gimme the straight shot.",
"scr_text_slash_scr_text_gml_602_0": "* Why you here?\n* Did your mom make you come here?",
"scr_text_slash_scr_text_gml_2179_0": "",
"scr_text_slash_scr_text_gml_608_0": " \nNoelle",
"scr_text_slash_scr_text_gml_609_0": " \nFamily",
"scr_text_slash_scr_text_gml_610_0": "Illness",
"scr_text_slash_scr_text_gml_2031_0": "Nothing",
"scr_text_slash_scr_text_gml_612_0": "* Hey, Kris, you wanna chat or something?",
"scr_text_slash_scr_text_gml_613_0": "* Don't worry, there's no way you can bore me right now!",
"scr_text_slash_scr_text_gml_2095_0": "",
"scr_text_slash_scr_text_gml_619_0": "* Hahaha, that's what I thought!\n* She's a PEACH, huh...?",
"scr_text_slash_scr_text_gml_620_0": "* Fuzzy n' sweet on the outside, a total NUT on the inside!",
"scr_text_slash_scr_text_gml_621_0": "* Oh, your dad? Yeah, he's a real fruit himself too.",
"scr_text_slash_scr_text_gml_622_0": "* Which one? I dunno, probably a hairy one... like a kiwi.",
"scr_text_slash_scr_text_gml_625_0": "* Hahahaha!!!",
"scr_text_slash_scr_text_gml_635_0": "* Okay, okay, seriously, you wanna chat or something?",
"scr_text_slash_scr_text_gml_630_0": "* Really?\n* You've grown up a lot, Kris.",
"scr_text_slash_scr_text_gml_631_0": "* I'm proud of you.",
"scr_text_slash_scr_text_gml_632_0": "* Wasn't too long ago you were just the creepy kid next door.",
"scr_text_slash_scr_text_gml_633_0": "* Now you're the creepy kid right in front of me!",
"scr_text_slash_scr_text_gml_634_0": "* Hahahaha!!!",
"scr_text_slash_scr_text_gml_626_0": "* Okay, okay, seriously, you wanna chat or something?",
"scr_text_slash_scr_text_gml_2091_0": "",
"scr_text_slash_scr_text_gml_1597_0": "* Huh?",
"scr_text_slash_scr_text_gml_660_0": "* Kris, even if we've grown apart, we still love your family.",
"scr_text_slash_scr_text_gml_661_0": "* After all, me and Asgore were college pals, right?",
"scr_text_slash_scr_text_gml_674_0": "* ... So, why am I in here...?",
"scr_text_slash_scr_text_gml_675_0": "* Well, they found some crap, so it's just some tests.",
"scr_text_slash_scr_text_gml_676_0": "* Yeah, it's no big deal. Nothing a Holiday can't handle.",
"scr_text_slash_scr_text_gml_677_0": "* I'll be outta here in a jiff, then I can go back to, I dunno...",
"scr_text_slash_scr_text_gml_683_0": "* Then what the hell're you here for, Kris!? To gawk!?",
"scr_text_slash_scr_text_gml_684_0": "* You thought this was the zoo or something!? C'mon!",
"scr_text_slash_scr_text_gml_690_0": "No No No\nNo No No\nNo No No",
"scr_text_slash_scr_text_gml_770_0": " \nYes",
"scr_text_slash_scr_text_gml_694_0": "* (There's an anime review.)\n* (Read it?)",
"scr_text_slash_scr_text_gml_1860_0": "",
"scr_text_slash_scr_text_gml_700_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2",
"scr_text_slash_scr_text_gml_701_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...",
"scr_text_slash_scr_text_gml_702_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!",
"scr_text_slash_scr_text_gml_703_0": "* With a darker storyline and more mature themes...",
"scr_text_slash_scr_text_gml_704_0": "* The second one treats the viewer like a real adult...",
"scr_text_slash_scr_text_gml_705_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.",
"scr_text_slash_scr_text_gml_706_0": "* Not to mention, Mew Mew's character in the first one...",
"scr_text_slash_scr_text_gml_707_0": "* Is more stale than the ramen I eat at home by myself with the lights off.",
"scr_text_slash_scr_text_gml_708_0": "* Teens and older should check out this dark masterpiece!",
"scr_text_slash_scr_text_gml_709_0": "* Signed,\nThe Anonymous Yellow Lizard",
"scr_text_slash_scr_text_gml_710_0": "* (You decide not to read it.)",
"scr_text_slash_scr_text_gml_713_0": " \nSit",
"scr_text_slash_scr_text_gml_714_0": " \nDon't Sit",
"scr_text_slash_scr_text_gml_718_0": "* (Gerson Boom Memorial Bench)",
"scr_text_slash_scr_text_gml_719_0": "* \"Throughout my career, some of my best ideas came from dreams.\"",
"scr_text_slash_scr_text_gml_720_0": "* \"Take a rest here. If anyone asks -- you're writing!\"",
"scr_text_slash_scr_text_gml_2443_0": "* i live just next door, ya know.",
"scr_text_slash_scr_text_gml_727_0": " (Didn't feel like it.)",
"scr_text_slash_scr_text_gml_733_0": " (You decided not to sit.)",
"scr_text_slash_scr_text_gml_739_0": " \nStick fingers",
"scr_text_slash_scr_text_gml_2967_0": " \nDon't",
"scr_text_slash_scr_text_gml_744_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
"scr_text_slash_scr_text_gml_745_0": "* (Stick your fingers into the holes in the table?)",
"scr_text_slash_scr_text_gml_2154_0": "",
"scr_text_slash_scr_text_gml_750_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
"scr_text_slash_scr_text_gml_757_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)",
"scr_text_slash_scr_text_gml_758_0": "* (... your hand became covered in cobwebs.)",
"scr_text_slash_scr_text_gml_764_0": "* (You decided not to stick your fingers through.)",
"scr_text_slash_scr_text_gml_2966_0": " \nYes",
"scr_text_slash_scr_text_gml_2637_0": " \nNo",
"scr_text_slash_scr_text_gml_775_0": "* Hey... there...\n* Noticed you were...\n* Here...",
"scr_text_slash_scr_text_gml_776_0": "* It's me!\n* You know ME, right?\n* Of course you do!",
"scr_text_slash_scr_text_gml_777_0": "* I'm REAL popular!\n* I just!",
"scr_text_slash_scr_text_gml_778_0": "* Don't have any friends...",
"scr_text_slash_scr_text_gml_779_0": "* But it's OK, y'hear!\n* Because you're y'here!",
"scr_text_slash_scr_text_gml_780_0": "* Will YOU be my friend?",
"scr_text_slash_scr_text_gml_2642_0": "",
"scr_text_slash_scr_text_gml_787_0": " \nKris",
"scr_text_slash_scr_text_gml_788_0": " \nHippo-\npotamus",
"scr_text_slash_scr_text_gml_795_0": "* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...",
"scr_text_slash_scr_text_gml_796_0": "* I don't know what to do!\n* I don't remember being this happy before!",
"scr_text_slash_scr_text_gml_797_0": "* What's your name, friend?",
"scr_text_slash_scr_text_gml_2665_0": "",
"scr_text_slash_scr_text_gml_810_0": " \nOnion",
"scr_text_slash_scr_text_gml_811_0": " \nBeauty",
"scr_text_slash_scr_text_gml_812_0": "Asriel II",
"scr_text_slash_scr_text_gml_813_0": "Disgusting",
"scr_text_slash_scr_text_gml_818_0": "* Kris! That's you!\n* That's a real nice name for a friend!",
"scr_text_slash_scr_text_gml_823_0": "* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!",
"scr_text_slash_scr_text_gml_826_0": "* Oh, excuse me!\n* I forgot to introduce myself!",
"scr_text_slash_scr_text_gml_1175_0": "* ...",
"scr_text_slash_scr_text_gml_828_0": "* ... Actually, since no one talks to me, I forgot my own name...",
"scr_text_slash_scr_text_gml_831_0": "* ~1!\n* Can you give me a name...?",
"scr_text_slash_scr_text_gml_841_0": "* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!",
"scr_text_slash_scr_text_gml_842_0": "* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!",
"scr_text_slash_scr_text_gml_843_0": "* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.",
"scr_text_slash_scr_text_gml_849_0": "* Wow...\n* What a wonderful name!",
"scr_text_slash_scr_text_gml_850_0": "* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!",
"scr_text_slash_scr_text_gml_851_0": "* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...",
"scr_text_slash_scr_text_gml_858_0": "* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!",
"scr_text_slash_scr_text_gml_859_0": "* It feels like that good boy...\n* That threw those good corn flakes in the water for me.",
"scr_text_slash_scr_text_gml_860_0": "* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!",
"scr_text_slash_scr_text_gml_870_0": "* Thank you for giving me a name!\n* I'll cherish it, y'hear!?",
"scr_text_slash_scr_text_gml_871_0": "* ...",
"scr_text_slash_scr_text_gml_872_0": "* K... Krismas?\n* That's your name, right?",
"scr_text_slash_scr_text_gml_873_0": "* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?",
"scr_text_slash_scr_text_gml_874_0": "* I wanna tell you... something... tomorrow...",
"scr_text_slash_scr_text_gml_875_0": "* Somethin' I can only tell a friend...",
"scr_text_slash_scr_text_gml_876_0": "* Come back soon, y'hear...",
"scr_text_slash_scr_text_gml_880_0": "Open\nFridge",
"scr_text_slash_scr_text_gml_881_0": " \nDon't",
"scr_text_slash_scr_text_gml_882_0": "See photos",
"scr_text_slash_scr_text_gml_886_0": "* (It's a rusty fridge with some photos on it.)",
"scr_text_slash_scr_text_gml_888_0": "* Oh, Kris.\n* If you're hungry...",
"scr_text_slash_scr_text_gml_889_0": "* ... help yourself to anything you want.",
"scr_text_slash_scr_text_gml_2305_0": "",
"scr_text_slash_scr_text_gml_895_0": "* (It's a rusty fridge with some photos on it.)",
"scr_text_slash_scr_text_gml_3094_0": "",
"scr_text_slash_scr_text_gml_903_0": "* Nothing happened.",
"scr_text_slash_scr_text_gml_908_0": "* (There are two Eggs inside the fridge.)",
"scr_text_slash_scr_text_gml_913_0": "* (All that's inside is a jar with a single pickle in it...)",
"scr_text_slash_scr_text_gml_914_0": "* (... and, for some reason, a lone egg.)",
"scr_text_slash_scr_text_gml_921_0": "* (You decide to pass.)",
"scr_text_slash_scr_text_gml_920_0": "* (All that's inside is a jar with a single pickle in it.)",
"scr_text_slash_scr_text_gml_915_0": "* (You decide to pass.)",
"scr_text_slash_scr_text_gml_925_0": "* (All that's inside is a jar with a single pickle in it.)",
"scr_text_slash_scr_text_gml_2853_0": "* (...)",
"scr_text_slash_scr_text_gml_927_0": "* (You put the Egg you were carrying inside, too...)",
"scr_text_slash_scr_text_gml_944_0": "* (You decide not to look.)",
"scr_text_slash_scr_text_gml_948_0": "* (A photo of your mother and father on their wedding day.)",
"scr_text_slash_scr_text_gml_949_0": "* (She's holding a bouquet of seven flowers.)",
"scr_text_slash_scr_text_gml_950_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)",
"scr_text_slash_scr_text_gml_951_0": "* (They all look happy.)",
"scr_text_slash_scr_text_gml_956_0": " \nAsriel",
"scr_text_slash_scr_text_gml_957_0": " \nNeighbors",
"scr_text_slash_scr_text_gml_958_0": "Sister",
"scr_text_slash_scr_text_gml_1021_0": "Nothing",
"scr_text_slash_scr_text_gml_962_0": "* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!",
"scr_text_slash_scr_text_gml_963_0": "* Mwah!\n* Mwah!\n* Mwah!",
"scr_text_slash_scr_text_gml_964_0": "* Ha ha ha!\n* I'm not even actually your aunt!",
"scr_text_slash_scr_text_gml_965_0": "* Oh my god...\n* Can I talk to you about something?",
"scr_text_slash_scr_text_gml_2422_0": "* ...",
"scr_text_slash_scr_text_gml_967_0": "* Actually, like, anything, though.\n* Your choice.",
"scr_text_slash_scr_text_gml_1593_0": "",
"scr_text_slash_scr_text_gml_971_0": "* Lil Krissy!\n* Did you wanna talk about something!?",
"scr_text_slash_scr_text_gml_2041_0": "",
"scr_text_slash_scr_text_gml_980_0": "* Oh my god, Asriel!\n* Like, what a cutie pie!",
"scr_text_slash_scr_text_gml_981_0": "* Do you remember when me and him went to the dance?",
"scr_text_slash_scr_text_gml_982_0": "* That was like...\n* The best night EVER!",
"scr_text_slash_scr_text_gml_983_0": "* Even though I spilled the entire punch bowl all over him...",
"scr_text_slash_scr_text_gml_984_0": "* And danced inappropriately in front of your mom...",
"scr_text_slash_scr_text_gml_985_0": "* And got arrested in the parking lot for making a scene...",
"scr_text_slash_scr_text_gml_986_0": "* Hahaha! That was SO much fun!\n* Tell him I said hi!",
"scr_text_slash_scr_text_gml_990_0": "* Like, that green girl next door?",
"scr_text_slash_scr_text_gml_991_0": "* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.",
"scr_text_slash_scr_text_gml_992_0": "* Like, the other day, I went to see Cat Petters 2...",
"scr_text_slash_scr_text_gml_993_0": "* And the only other person in the theater was her!",
"scr_text_slash_scr_text_gml_994_0": "* Then I went to QC's and ordered a Catpuccino...",
"scr_text_slash_scr_text_gml_995_0": "* And she, like, was already drinking one!",
"scr_text_slash_scr_text_gml_996_0": "* She's SUCH a copycat!\n* ... uhh, copygator?",
"scr_text_slash_scr_text_gml_997_0": "* Copysaurus?\n* Copodile?\n* IDK, she sucks!",
"scr_text_slash_scr_text_gml_1001_0": "* Ooo, how's Catti doing?\n* I have no idea.",
"scr_text_slash_scr_text_gml_1002_0": "* We, like, totally can't connect at all!",
"scr_text_slash_scr_text_gml_1003_0": "* Yesterday, I asked if she wanted to hear me play the ukelele...",
"scr_text_slash_scr_text_gml_1004_0": "* She said no!\n* And then she, like, told me...",
"scr_text_slash_scr_text_gml_1005_0": "* My playing is \"an anti-blessing from Planet Hell.\"",
"scr_text_slash_scr_text_gml_1006_0": "* What the HECK, Krissy?",
"scr_text_slash_scr_text_gml_1007_0": "* That's SOOO cute!\n* I love my fricked-up lil sis!",
"scr_text_slash_scr_text_gml_1011_0": "* Oh, you gotta go?\n* Do you have, like, homework...?",
"scr_text_slash_scr_text_gml_1012_0": "* You should, like, let me help!",
"scr_text_slash_scr_text_gml_1013_0": "* Hahaha, JK!\n* I totally don't want to! Laters!",
"scr_text_slash_scr_text_gml_1018_0": "\nNeighbor",
"scr_text_slash_scr_text_gml_1019_0": "\nMemories",
"scr_text_slash_scr_text_gml_1020_0": "Go Away",
"scr_text_slash_scr_text_gml_1590_0": "Nothing",
"scr_text_slash_scr_text_gml_1022_0": "* Krissy!\n* Like, long time no see!",
"scr_text_slash_scr_text_gml_1023_0": "* What's up?\n* Did you wanna talk about something?",
"scr_text_slash_scr_text_gml_2046_0": "",
"scr_text_slash_scr_text_gml_1030_0": "* Ugh, that chick next door drives me NUTS.",
"scr_text_slash_scr_text_gml_1031_0": "* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.",
"scr_text_slash_scr_text_gml_1032_0": "* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?",
"scr_text_slash_scr_text_gml_1033_0": "* Honestly, her whole family is, like, SO trashy.",
"scr_text_slash_scr_text_gml_1034_0": "* Once her sister served me a coffee and I swear it was half cat fur.",
"scr_text_slash_scr_text_gml_1035_0": "* Like, get a hairnet, girl. For, like, your whole body.",
"scr_text_slash_scr_text_gml_1040_0": "* Remember that time you wanted to hang out with us big kids?",
"scr_text_slash_scr_text_gml_1041_0": "* I was like, \"yeah, of course! Just get us some burgers!\"",
"scr_text_slash_scr_text_gml_1042_0": "* Then, like, amazingly...\n* You ACTUALLY got them...",
"scr_text_slash_scr_text_gml_1043_0": "* So I told you to go back and get some french fries, too...",
"scr_text_slash_scr_text_gml_1044_0": "* ... then a dozen miniature cakes...",
"scr_text_slash_scr_text_gml_1045_0": "* They were SO good, I ate like six!",
"scr_text_slash_scr_text_gml_1046_0": "* Then I like...\n* Suddenly got so sick I had to go home.",
"scr_text_slash_scr_text_gml_1047_0": "* Man.",
"scr_text_slash_scr_text_gml_1048_0": "* So, like, anyway...\n* Kris, are you busy?",
"scr_text_slash_scr_text_gml_1053_0": "* Aww, that's no way to talk to your almost-sister-in-law.",
"scr_text_slash_scr_text_gml_1054_0": "* Nah, I'm joking.\n* But, like...",
"scr_text_slash_scr_text_gml_1055_0": "* Remember that time I played truth or dare with Azzy?",
"scr_text_slash_scr_text_gml_1056_0": "* I, like, made him give me his first kiss...",
"scr_text_slash_scr_text_gml_1057_0": "* Then your mom found out he kissed someone, and...",
"scr_text_slash_scr_text_gml_1058_0": "* Like, I think she basically dialed 911.",
"scr_text_slash_scr_text_gml_1059_0": "* I swear your family went to church, like...",
"scr_text_slash_scr_text_gml_1060_0": "* Every single day that week.",
"scr_text_slash_scr_text_gml_1064_0": "* Aw, Krissy, you just wanted to say hi?",
"scr_text_slash_scr_text_gml_1065_0": "* That's adorable...\n* Now get out of here.",
"scr_text_slash_scr_text_gml_1070_0": " \nBuy",
"scr_text_slash_scr_text_gml_597_0": " \nNo",
"scr_text_slash_scr_text_gml_1074_0": "* Hey.\n* Hey kid.",
"scr_text_slash_scr_text_gml_1075_0": "* ... ya wanna buy a tutorial?",
"scr_text_slash_scr_text_gml_1076_0": "* It's only 50 Dark Dollars.",
"scr_text_slash_scr_text_gml_154_0": "",
"scr_text_slash_scr_text_gml_1081_0": " \nBuy",
"scr_text_slash_scr_text_gml_771_0": " \nNo",
"scr_text_slash_scr_text_gml_1092_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1093_0": "* Heheh...\n* Right this way, gentleners!",
"scr_text_slash_scr_text_gml_1097_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1098_0": "* Heheh...\n* Just hand over the money, and...",
"scr_text_slash_scr_text_gml_827_0": "* ...",
"scr_text_slash_scr_text_gml_1100_0": "* YOU DON'T HAVE ENOUGH MONEY!?",
"scr_text_slash_scr_text_gml_1101_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
"scr_text_slash_scr_text_gml_1102_0": "* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1103_0": "* C'mon this way.",
"scr_text_slash_scr_text_gml_1111_0": "* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!",
"scr_text_slash_scr_text_gml_603_0": "",
"scr_text_slash_scr_text_gml_1121_0": " \nBuy",
"scr_text_slash_scr_text_gml_1071_0": " \nNo",
"scr_text_slash_scr_text_gml_1132_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1133_0": "* Heheh...\n* Right this way, gentleners!",
"scr_text_slash_scr_text_gml_1137_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1138_0": "* Heheh...\n* Just hand over the money, and...",
"scr_text_slash_scr_text_gml_1099_0": "* ...",
"scr_text_slash_scr_text_gml_1140_0": "* YOU DON'T HAVE ENOUGH MONEY!?",
"scr_text_slash_scr_text_gml_1141_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
"scr_text_slash_scr_text_gml_1142_0": "* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1143_0": "* C'mon this way.",
"scr_text_slash_scr_text_gml_1151_0": "* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!",
"scr_text_slash_scr_text_gml_695_0": "",
"scr_text_slash_scr_text_gml_1168_0": "* R-really!?\n* You changed your mind!?",
"scr_text_slash_scr_text_gml_1169_0": "* Heheh...\n* Right this way, gentleners!",
"scr_text_slash_scr_text_gml_1173_0": "* F-Finally!",
"scr_text_slash_scr_text_gml_1174_0": "* Heheh...\n* Just hand over the money, and...",
"scr_text_slash_scr_text_gml_1139_0": "* ...",
"scr_text_slash_scr_text_gml_1176_0": "* YOU DON'T HAVE A DOLLAR!?",
"scr_text_slash_scr_text_gml_1177_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
"scr_text_slash_scr_text_gml_1178_0": "* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1179_0": "* C'mon this way.",
"scr_text_slash_scr_text_gml_1188_0": "* Er, excuse me, Sir.\n* I think I have a dollar.",
"scr_text_slash_scr_text_gml_1190_0": "* ... is it Dark?",
"scr_text_slash_scr_text_gml_1192_0": "* Umm, yes?",
"scr_text_slash_scr_text_gml_1194_0": "* Heheh, perfect!\n* Right this way, gentleners!",
"scr_text_slash_scr_text_gml_1203_0": " \nWhat's TP?",
"scr_text_slash_scr_text_gml_1204_0": " \nSecret",
"scr_text_slash_scr_text_gml_1205_0": "Gaining TP",
"scr_text_slash_scr_text_gml_1206_0": "Bye",
"scr_text_slash_scr_text_gml_1207_0": "* I'm TP Master.\n* Ask me about TP's.",
"scr_text_slash_scr_text_gml_614_0": "",
"scr_text_slash_scr_text_gml_1212_0": "* Later, kid.",
"scr_text_slash_scr_text_gml_1215_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?",
"scr_text_slash_scr_text_gml_1216_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.",
"scr_text_slash_scr_text_gml_1217_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!",
"scr_text_slash_scr_text_gml_1219_0": "* ... no, it stands for Tension Points.",
"scr_text_slash_scr_text_gml_1221_0": "* What, really!?",
"scr_text_slash_scr_text_gml_1225_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.",
"scr_text_slash_scr_text_gml_1226_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.",
"scr_text_slash_scr_text_gml_1228_0": "* But leftover TP turns into extra money at the end of battle...",
"scr_text_slash_scr_text_gml_1230_0": "* You mean I only should have been using one square!?",
"scr_text_slash_scr_text_gml_1234_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.",
"scr_text_slash_scr_text_gml_1235_0": "* You also get TP by getting close to bullets.",
"scr_text_slash_scr_text_gml_1236_0": "* Look for the heart outline when you get close to bullets.",
"scr_text_slash_scr_text_gml_1238_0": "* You rhymed \"bullets\" with \"bullets.\"",
"scr_text_slash_scr_text_gml_1240_0": "* B-because it's important!",
"scr_text_slash_scr_text_gml_1245_0": "* You rhymed \"bullets\" with \"bullets\"...?",
"scr_text_slash_scr_text_gml_1252_0": " \nPacify",
"scr_text_slash_scr_text_gml_1253_0": " \nHealing",
"scr_text_slash_scr_text_gml_1254_0": "Fact",
"scr_text_slash_scr_text_gml_1255_0": "Bye",
"scr_text_slash_scr_text_gml_1256_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.",
"scr_text_slash_scr_text_gml_637_0": "",
"scr_text_slash_scr_text_gml_1261_0": "* Later, kid.",
"scr_text_slash_scr_text_gml_1264_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.",
"scr_text_slash_scr_text_gml_1266_0": "* What? It safely removes a \"TIRED\" enemy from combat.",
"scr_text_slash_scr_text_gml_1268_0": "* What if you're fighting a BABY!?",
"scr_text_slash_scr_text_gml_1273_0": "* Ralsei has a spell that HEALS, dude.",
"scr_text_slash_scr_text_gml_1274_0": "* Why use that, when you can eat FOOD?",
"scr_text_slash_scr_text_gml_1276_0": "* Because you won't have to use up an ITEM?",
"scr_text_slash_scr_text_gml_1278_0": "* I could have avoided all those empty calories!?",
"scr_text_slash_scr_text_gml_1282_0": "* Ralsei loves when you give us MONEY.",
"scr_text_slash_scr_text_gml_1283_0": "* He will hug you, and call you HONEY.",
"scr_text_slash_scr_text_gml_1285_0": "* Hey, that's not true!",
"scr_text_slash_scr_text_gml_1286_0": "* You don't need money to get me to do that!",
"scr_text_slash_scr_text_gml_1291_0": " \nWarning",
"scr_text_slash_scr_text_gml_1292_0": " \nAttack",
"scr_text_slash_scr_text_gml_1293_0": "Fact",
"scr_text_slash_scr_text_gml_1294_0": "Bye",
"scr_text_slash_scr_text_gml_1295_0": "* I'm Susie Master.\n* Ask me about SUSIE's.",
"scr_text_slash_scr_text_gml_832_0": "",
"scr_text_slash_scr_text_gml_1300_0": "* Later, kid.",
"scr_text_slash_scr_text_gml_1303_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -",
"scr_text_slash_scr_text_gml_1305_0": "* So there's no reason to use it.",
"scr_text_slash_scr_text_gml_1307_0": "* Unless...\n* Unless you wanted not to hurt -",
"scr_text_slash_scr_text_gml_1309_0": "* SO THERE'S NO REASON.",
"scr_text_slash_scr_text_gml_1313_0": "* Susie's gone, I'm afraid, I'm afreet.",
"scr_text_slash_scr_text_gml_1318_0": "* The days of WARNing, have long since past.",
"scr_text_slash_scr_text_gml_1319_0": "* The circumstances, changed pretty fast.",
"scr_text_slash_scr_text_gml_1326_0": "* Susie always attacks, the foe on top.",
"scr_text_slash_scr_text_gml_1327_0": "* She'll smash them, with a crushing chop.",
"scr_text_slash_scr_text_gml_1328_0": "* She always strikes, at the first thing she sees...",
"scr_text_slash_scr_text_gml_966_0": "* ...",
"scr_text_slash_scr_text_gml_1332_0": "* Oh no, oh no!\n* She's looking at ME!",
"scr_text_slash_scr_text_gml_1336_0": "* Susie's gone, so no attack.",
"scr_text_slash_scr_text_gml_1337_0": "* Will you two pick up the slack?",
"scr_text_slash_scr_text_gml_1342_0": "* Susie's BUSTER, RUDE as may be...",
"scr_text_slash_scr_text_gml_1349_0": "* Susie loves, when you give us MONEY.\n* She will -",
"scr_text_slash_scr_text_gml_1351_0": "* Nope, don't care.",
"scr_text_slash_scr_text_gml_1353_0": "* Did I say something funny!?",
"scr_text_slash_scr_text_gml_1356_0": "* Susie's gone, so no facts.",
"scr_text_slash_scr_text_gml_1357_0": "* Will you two pick up the slackts?",
"scr_text_slash_scr_text_gml_1361_0": "* SUSIE seems to have changed, just a hair.",
"scr_text_slash_scr_text_gml_1362_0": "* That kind of growth is actually rare.",
"scr_text_slash_scr_text_gml_1374_0": " \nReviving",
"scr_text_slash_scr_text_gml_1375_0": " \nActing",
"scr_text_slash_scr_text_gml_1376_0": "Fact",
"scr_text_slash_scr_text_gml_1377_0": "Bye",
"scr_text_slash_scr_text_gml_1378_0": "* I'm Kris Master.\n* Ask me about KRIS's.",
"scr_text_slash_scr_text_gml_968_0": "",
"scr_text_slash_scr_text_gml_1383_0": "* Later, kid.",
"scr_text_slash_scr_text_gml_1386_0": "* When HP goes negative, your friends fall down",
"scr_text_slash_scr_text_gml_1387_0": "* But bringing them back, is easy-town",
"scr_text_slash_scr_text_gml_1388_0": "* Plain foods and spells, work like a charm -",
"scr_text_slash_scr_text_gml_1389_0": "* And with a MINT, you can cure all HARM.",
"scr_text_slash_scr_text_gml_1391_0": "* Even normal items and spells can revive people, huh?",
"scr_text_slash_scr_text_gml_1393_0": "* Yeah, that's what I'm saying!",
"scr_text_slash_scr_text_gml_1398_0": "* If you only ACT, you might start to think -",
"scr_text_slash_scr_text_gml_1399_0": "* What about the guy with the scarf in pink?",
"scr_text_slash_scr_text_gml_1401_0": "* If you know ACTing will make the enemy friendly -",
"scr_text_slash_scr_text_gml_1402_0": "* Then you can ask me to SPARE on the SAME TURN.",
"scr_text_slash_scr_text_gml_1403_0": "* Or, cast PACIFY if you know they'll get TIRED.",
"scr_text_slash_scr_text_gml_1404_0": "* If you plan ahead, a lot can happen in ONE TURN!",
"scr_text_slash_scr_text_gml_1406_0": "* Hey, who's the MASTER here, me or you!?",
"scr_text_slash_scr_text_gml_1410_0": "* It's a good idea, to give us BUCKs.",
"scr_text_slash_scr_text_gml_1411_0": "* It'll make you happy, and fill you with LUCKs.",
"scr_text_slash_scr_text_gml_1412_0": "* Over there, is our DONATION HOLE.",
"scr_text_slash_scr_text_gml_1413_0": "* We had a BOX, but it got STOLE.",
"scr_text_slash_scr_text_gml_1418_0": " \nThrow $1",
"scr_text_slash_scr_text_gml_1419_0": " \nDo not",
"scr_text_slash_scr_text_gml_1422_0": "* \"Donation Hole\"",
"scr_text_slash_scr_text_gml_1423_0": "* (If you like our tutorials, please throw your money into a hole.)",
"scr_text_slash_scr_text_gml_721_0": "",
"scr_text_slash_scr_text_gml_1427_0": "* (The hole is filled to the brim with cash.)",
"scr_text_slash_scr_text_gml_1434_0": "* (You put a dollar in the \"Hole.\")",
"scr_text_slash_scr_text_gml_1435_0": "* (The \"Hole\" became \"Full.\")",
"scr_text_slash_scr_text_gml_1441_0": "* (You don't have enough money.)",
"scr_text_slash_scr_text_gml_1442_0": "* (You failed to budget enough money to throw into a hole...)",
"scr_text_slash_scr_text_gml_1447_0": "* (You decided to save the dollar for a different hole.)",
"scr_text_slash_scr_text_gml_1452_0": "Make\nRalsei\ntry it",
"scr_text_slash_scr_text_gml_1453_0": "\nTry it",
"scr_text_slash_scr_text_gml_1454_0": "Decline",
"scr_text_slash_scr_text_gml_1456_0": "* How's the evil scheming going?",
"scr_text_slash_scr_text_gml_1458_0": "* Huh? Oh, that?",
"scr_text_slash_scr_text_gml_1459_0": "* We, uh, got bored.\n* So we're having a snack.",
"scr_text_slash_scr_text_gml_1461_0": "* ... I see.",
"scr_text_slash_scr_text_gml_1463_0": "* C'mon! All I ate for breakfast was chalk!",
"scr_text_slash_scr_text_gml_1465_0": "* And I didn't eat anything!",
"scr_text_slash_scr_text_gml_1467_0": "* Sorry. What are you two having, exactly...?",
"scr_text_slash_scr_text_gml_1469_0": "* Just a daily treasure I hid in this stump's orifice.",
"scr_text_slash_scr_text_gml_1471_0": "* And that is...?",
"scr_text_slash_scr_text_gml_1473_0": "* Feast for yourself, my main man.",
"scr_text_slash_scr_text_gml_1475_0": "* Kris, do you want to, um, try it?",
"scr_text_slash_scr_text_gml_896_0": "",
"scr_text_slash_scr_text_gml_1489_0": "* Oh, there's a...\n* Honeypot? Inside?",
"scr_text_slash_scr_text_gml_1490_0": "* ... It's full of salsa.",
"scr_text_slash_scr_text_gml_1492_0": "* Bingo, you sweet little pumpkin!",
"scr_text_slash_scr_text_gml_1493_0": "* It's my secret stash.\n* A little snackeroo from me to you...",
"scr_text_slash_scr_text_gml_1330_0": "* ...",
"scr_text_slash_scr_text_gml_1496_0": "* Mmmm. Yummy. It's delicious...",
"scr_text_slash_scr_text_gml_1498_0": "* C'mon, you're just pretending to eat it!",
"scr_text_slash_scr_text_gml_1500_0": "* Haha, yeah! That's what I do, too!",
"scr_text_slash_scr_text_gml_1502_0": "* ?????",
"scr_text_slash_scr_text_gml_1508_0": "* (There was a honeypot of salsa inside the stump.)",
"scr_text_slash_scr_text_gml_1509_0": "* (You ate some salsa.)",
"scr_text_slash_scr_text_gml_1510_0": "* (It recovered... something.)",
"scr_text_slash_scr_text_gml_1511_0": "* (Not HP.)\n* (Just... something.)",
"scr_text_slash_scr_text_gml_1513_0": "* Mmm...\n* Hey, what's in this?",
"scr_text_slash_scr_text_gml_1515_0": "* I don't know!",
"scr_text_slash_scr_text_gml_1522_0": "* Look, if no one else will eat it, I'll try it!",
"scr_text_slash_scr_text_gml_1523_0": "* ... there's a jar of... Blood...?\n* In here.",
"scr_text_slash_scr_text_gml_1525_0": "* No, no.\n* It's merely a pot of free-range salsa.",
"scr_text_slash_scr_text_gml_1527_0": "* Thanks, that's actually more gross somehow.",
"scr_text_slash_scr_text_gml_1529_0": "* Any time!",
"scr_text_slash_scr_text_gml_1531_0": "* Mmm...\n* Hey, what's in this?",
"scr_text_slash_scr_text_gml_1533_0": "* I don't know!",
"scr_text_slash_scr_text_gml_3033_0": " クリスも すっかり\n  おおきくなっちゃって…",
"scr_text_slash_scr_text_gml_3034_0": " あなたも じきに\n  だいがくへ\n  いってしまうのね…",
"scr_text_slash_scr_text_gml_3067_0": "* These are from HIM, are they not.",
"scr_text_slash_scr_text_gml_3036_0": "* ...",
"scr_text_slash_scr_text_gml_3037_0": "* Someday soon you will be going off to university as well...",
"scr_text_slash_scr_text_gml_3038_0": " あかいツノが ついた\n  カチューシャを\n  かってあげたでしょう?",
"scr_text_slash_scr_text_gml_3039_0": "* Remember when you were little...",
"scr_text_slash_scr_text_gml_1572_0": " Kris, I need to grade these assignments.",
"scr_text_slash_scr_text_gml_1573_0": " Perhaps you should go to bed...?",
"scr_text_slash_scr_text_gml_1574_0": " You do not look very well...",
"scr_text_slash_scr_text_gml_2785_0": " ",
"scr_text_slash_scr_text_gml_2795_0": "* There's no way I'll forgive you, so scram!",
"scr_text_slash_scr_text_gml_3167_0": " \nTake Cake",
"scr_text_slash_scr_text_gml_1587_0": " \nFlowers",
"scr_text_slash_scr_text_gml_1588_0": " \nSaucer",
"scr_text_slash_scr_text_gml_1589_0": "Chalk",
"scr_text_slash_scr_text_gml_959_0": "Nothing",
"scr_text_slash_scr_text_gml_1591_0": "* O... Oh, Kris...",
"scr_text_slash_scr_text_gml_1592_0": "* D... Did you want to talk about something?",
"scr_text_slash_scr_text_gml_1379_0": "",
"scr_text_slash_scr_text_gml_642_0": "* Huh?",
"scr_text_slash_scr_text_gml_1600_0": "* O-Oh, these flowers...? They're from your dad...",
"scr_text_slash_scr_text_gml_1601_0": "* He... He always asks how you're doing in school...",
"scr_text_slash_scr_text_gml_1602_0": "* ... Then gives me a bouquet of them.",
"scr_text_slash_scr_text_gml_1603_0": "* ... A-actually, that he always gives me flowers...",
"scr_text_slash_scr_text_gml_1604_0": "* ... R-really makes me w-wonder if he... If he l-likes...",
"scr_text_slash_scr_text_gml_1605_0": "* I-if... If he l-likes...",
"scr_text_slash_scr_text_gml_1606_0": "* ... The awesome comics I lent to him.",
"scr_text_slash_scr_text_gml_1607_0": "* Honestly, HE kind of reminds me of a superhero, Kris.",
"scr_text_slash_scr_text_gml_1608_0": "* (He's huge and could kick my ass.)",
"scr_text_slash_scr_text_gml_1612_0": "* Oh, this saucer of milk?",
"scr_text_slash_scr_text_gml_1613_0": "* I-It's for my kitty, MewMew! She's a perfect angel!",
"scr_text_slash_scr_text_gml_1614_0": "* ... uh? What does she look like...?",
"scr_text_slash_scr_text_gml_1615_0": "* W... well, I've never actually s-seen her, b-but...",
"scr_text_slash_scr_text_gml_1616_0": "* Ever since I started putting out milk, it's been disappearing.",
"scr_text_slash_scr_text_gml_1617_0": "* S... So I'd like to think that there's a cat.",
"scr_text_slash_scr_text_gml_1618_0": "* M... My cat.",
"scr_text_slash_scr_text_gml_1625_0": "* K... Kris, even though you never got the chalk...",
"scr_text_slash_scr_text_gml_1626_0": "* You deserve an award for trying so hard to find it.",
"scr_text_slash_scr_text_gml_1627_0": "* So, in return, I can let you borrow, um...",
"scr_text_slash_scr_text_gml_1628_0": "* M... My home-made DVD collection of the Symptons!",
"scr_text_slash_scr_text_gml_1629_0": "* Y-you know, the sitcom about the middle-class monster family.",
"scr_text_slash_scr_text_gml_1630_0": "* It's got every episode in all 28 seasons!",
"scr_text_slash_scr_text_gml_1631_0": "* It's the funniest, most quotable show ever...!",
"scr_text_slash_scr_text_gml_1632_0": "* But make sure you don't watch past the second season %",
"scr_text_slash_scr_text_gml_1633_0": "* Since they just rebooted it as Symptons Turbo %",
"scr_text_slash_scr_text_gml_1634_0": "* They all started driving their own motor-vehicles %",
"scr_text_slash_scr_text_gml_1635_0": "* And fighting giant giga-demons and stuff %",
"scr_text_slash_scr_text_gml_1636_0": "* The main problem about that is that it kind of %",
"scr_text_slash_scr_text_gml_1637_0": "* Lost the focus on family that it had earlier %",
"scr_text_slash_scr_text_gml_1638_0": "* When their vehicles were shaped like animals %",
"scr_text_slash_scr_text_gml_1639_0": "* And they were friends with the animal vehicles too %",
"scr_text_slash_scr_text_gml_1640_0": "* And let's not get into Symptons Galaxy Force %",
"scr_text_slash_scr_text_gml_1641_0": "* Where the Symptons discover another Earth %",
"scr_text_slash_scr_text_gml_1642_0": "* On the other side of the Sun %",
"scr_text_slash_scr_text_gml_1643_0": "* WOULDN'T THE GRAVITATIONAL FIELD JUST %",
"scr_text_slash_scr_text_gml_1644_0": "* ... Huh?",
"scr_text_slash_scr_text_gml_1645_0": "* ... You don't want to watch it?",
"scr_text_slash_scr_text_gml_1646_0": "* ... Th-That's ok, Kris...",
"scr_text_slash_scr_text_gml_1651_0": "* OK, umm, if you ever need help with homework...",
"scr_text_slash_scr_text_gml_1652_0": "* My office hours are in this disgusting alley.",
"scr_text_slash_scr_text_gml_1653_0": "* H... Heheheh... Umm, tell your mom I said hi.",
"scr_text_slash_scr_text_gml_1659_0": " \nAdd Spade",
"scr_text_slash_scr_text_gml_1660_0": " \nAdd Diamond",
"scr_text_slash_scr_text_gml_1661_0": "Swap",
"scr_text_slash_scr_text_gml_1663_0": "",
"scr_text_slash_scr_text_gml_1684_0": " \nPerpetuate",
"scr_text_slash_scr_text_gml_1940_0": " \nDo not",
"scr_text_slash_scr_text_gml_1688_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)",
"scr_text_slash_scr_text_gml_1689_0": "* (Perpetuate the cycle of existence?)",
"scr_text_slash_scr_text_gml_1424_0": "",
"scr_text_slash_scr_text_gml_1694_0": "* (The moss has been eaten.)\n* (The cycle continues...)",
"scr_text_slash_scr_text_gml_1703_0": "* (You ate the moss.)\n* (Tastes... mossy.)",
"scr_text_slash_scr_text_gml_1704_0": "* (Your HP was mossed out.)",
"scr_text_slash_scr_text_gml_1709_0": "* (The cycle ends here, in the corner of a small cell...)",
"scr_text_slash_scr_text_gml_1714_0": " \nTake",
"scr_text_slash_scr_text_gml_1902_0": " \nDo not",
"scr_text_slash_scr_text_gml_1718_0": "* (These shackles seem oddly fashionable.)",
"scr_text_slash_scr_text_gml_1719_0": "* (Take them?)",
"scr_text_slash_scr_text_gml_1152_0": "",
"scr_text_slash_scr_text_gml_1724_0": "* (Ain't nothin' to hold you down...)",
"scr_text_slash_scr_text_gml_1734_0": "* (You're carrying too many ARMORs.)",
"scr_text_slash_scr_text_gml_1739_0": "* (IRONSHACKLE was put in your ARMORs.)",
"scr_text_slash_scr_text_gml_1745_0": "* (Don't need nothin' to hold you down...)",
"scr_text_slash_scr_text_gml_596_0": " \nYes",
"scr_text_slash_scr_text_gml_1751_0": " \nShe'll be\nfine",
"scr_text_slash_scr_text_gml_1754_0": "* ... thanks for helping her, Kris. She appreciates it.",
"scr_text_slash_scr_text_gml_1562_0": "* ...",
"scr_text_slash_scr_text_gml_1756_0": "* Kris...",
"scr_text_slash_scr_text_gml_1757_0": "* Are you worried about Susie?",
"scr_text_slash_scr_text_gml_1690_0": "",
"scr_text_slash_scr_text_gml_1763_0": "* Well, regardless of how you feel...",
"scr_text_slash_scr_text_gml_1764_0": "* I don't think it would hurt to take a moment...",
"scr_text_slash_scr_text_gml_1765_0": "* Close your eyes, and think about what she's doing now...",
"scr_text_slash_scr_text_gml_1769_0": " \nGo Left",
"scr_text_slash_scr_text_gml_1770_0": " \nGo Right",
"scr_text_slash_scr_text_gml_1773_0": "* (Alright... out of the cell...)",
"scr_text_slash_scr_text_gml_1774_0": "* (Where to next...?)",
"scr_text_slash_scr_text_gml_1720_0": "",
"scr_text_slash_scr_text_gml_1781_0": "* Huh...? Kris...? Did you say something back there?",
"scr_text_slash_scr_text_gml_1782_0": "* (... I can't hear them anymore...)",
"scr_text_slash_scr_text_gml_1786_0": " \nFix Item",
"scr_text_slash_scr_text_gml_1787_0": " \nLeave",
"scr_text_slash_scr_text_gml_1788_0": "Fix Us",
"scr_text_slash_scr_text_gml_1790_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...",
"scr_text_slash_scr_text_gml_1791_0": "* ... I can even fix you! Well, well, what will it be?",
"scr_text_slash_scr_text_gml_1476_0": "",
"scr_text_slash_scr_text_gml_1796_0": "* Hm? What is it now?",
"scr_text_slash_scr_text_gml_1813_0": "* Well, well. You have nothing to fix.",
"scr_text_slash_scr_text_gml_1814_0": "* But if you find anything BROKEN, return here.",
"scr_text_slash_scr_text_gml_1815_0": "* After all, I can fix anything...",
"scr_text_slash_scr_text_gml_1816_0": "* ... except for a BROKEN HEART.",
"scr_text_slash_scr_text_gml_1821_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
"scr_text_slash_scr_text_gml_1822_0": "* Huh-hah! Let's feel my technique!",
"scr_text_slash_scr_text_gml_1828_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
"scr_text_slash_scr_text_gml_1829_0": "* ... actually, you will need a free space in your ITEMs first.",
"scr_text_slash_scr_text_gml_1834_0": "* Huh---! That KEY is seething with energy! You must let me fix it!",
"scr_text_slash_scr_text_gml_1835_0": "* Huh-hah! Let's feel my technique!",
"scr_text_slash_scr_text_gml_1842_0": "* Well, well. Good journey, my friends.",
"scr_text_slash_scr_text_gml_1846_0": "* Your body is a weapon, too. You must take care of it from time to time.",
"scr_text_slash_scr_text_gml_1847_0": "* Huh-hah! Let's feel my technique.",
"scr_text_slash_scr_text_gml_2715_0": "",
"scr_text_slash_scr_text_gml_1854_0": " \nBuy",
"scr_text_slash_scr_text_gml_1685_0": " \nDo not",
"scr_text_slash_scr_text_gml_1858_0": "* Interested in a Choco Diamond? ",
"scr_text_slash_scr_text_gml_781_0": "",
"scr_text_slash_scr_text_gml_798_0": "",
"scr_text_slash_scr_text_gml_1878_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)",
"scr_text_slash_scr_text_gml_1882_0": "* ... You have too many ITEMS for this, I guess.",
"scr_text_slash_scr_text_gml_1887_0": "* You don't have enough money, I guess.",
"scr_text_slash_scr_text_gml_1892_0": "* Okay I guess.",
"scr_text_slash_scr_text_gml_1901_0": " \nBuy",
"scr_text_slash_scr_text_gml_1715_0": " \nDo not",
"scr_text_slash_scr_text_gml_1077_0": "",
"scr_text_slash_scr_text_gml_1919_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)",
"scr_text_slash_scr_text_gml_1923_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)",
"scr_text_slash_scr_text_gml_1928_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)",
"scr_text_slash_scr_text_gml_1933_0": "* (Hathy accepted your choice.)",
"scr_text_slash_scr_text_gml_1939_0": " \nBuy",
"scr_text_slash_scr_text_gml_1855_0": " \nDo not",
"scr_text_slash_scr_text_gml_1946_0": "* Greetings, gentleclowns.",
"scr_text_slash_scr_text_gml_1947_0": "* May we interest you in a Lancer Cookie?",
"scr_text_slash_scr_text_gml_1949_0": "* All proceeds go to kicking your ass.",
"scr_text_slash_scr_text_gml_1112_0": "",
"scr_text_slash_scr_text_gml_1969_0": "* Heheheh, thanks...",
"scr_text_slash_scr_text_gml_1971_0": "* (The LANCERCOOKIE was added to your ITEMs.)",
"scr_text_slash_scr_text_gml_1973_0": "* For getting CHEATED by us!!",
"scr_text_slash_scr_text_gml_1975_0": "* Now we may fund our illicit plans!!",
"scr_text_slash_scr_text_gml_1985_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)",
"scr_text_slash_scr_text_gml_1986_0": "* (So Lancer just dropped it on the ground and it broke.)",
"scr_text_slash_scr_text_gml_1988_0": "* Oops.",
"scr_text_slash_scr_text_gml_1990_0": "* Oh well. Buyers cryers.",
"scr_text_slash_scr_text_gml_1992_0": "* Thank you anyway for your contribution...",
"scr_text_slash_scr_text_gml_1994_0": "* ... to getting SWINDLED by us!",
"scr_text_slash_scr_text_gml_1996_0": "* Now we can fund our illicit plans!!!",
"scr_text_slash_scr_text_gml_2007_0": "* ... You don't have enough funds.",
"scr_text_slash_scr_text_gml_2009_0": "* What? What did you spend it on!? Pastries!?",
"scr_text_slash_scr_text_gml_2011_0": "* That's irresponsible.",
"scr_text_slash_scr_text_gml_2019_0": "* Hey! You can't not buy from us!",
"scr_text_slash_scr_text_gml_2021_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!",
"scr_text_slash_scr_text_gml_2023_0": "* (Let's just buy one, Kris.)",
"scr_text_slash_scr_text_gml_2028_0": "\nAlphys",
"scr_text_slash_scr_text_gml_2029_0": "\nDark World",
"scr_text_slash_scr_text_gml_2030_0": "Help you",
"scr_text_slash_scr_text_gml_2034_0": "* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!",
"scr_text_slash_scr_text_gml_2035_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!",
"scr_text_slash_scr_text_gml_2036_0": "* ... Oh, wait, it's just Asgore's kid.",
"scr_text_slash_scr_text_gml_2037_0": "* Sorry, I'm a little, uh, worked up lately.",
"scr_text_slash_scr_text_gml_2038_0": "* This job is SO boring.\n* Nothing EVER happens in this town!",
"scr_text_slash_scr_text_gml_2039_0": "* Ngh... I just wish SOMETHING would shake things up!",
"scr_text_slash_scr_text_gml_2040_0": "* ... Huh?\n* You got somethin' to report?",
"scr_text_slash_scr_text_gml_1024_0": "",
"scr_text_slash_scr_text_gml_2045_0": "* Got somethin' to report?",
"scr_text_slash_scr_text_gml_1208_0": "",
"scr_text_slash_scr_text_gml_2054_0": "* ... Alphys?",
"scr_text_slash_scr_text_gml_2055_0": "* Who's Alphys?\n* No idea who you're talking about.",
"scr_text_slash_scr_text_gml_2062_0": "* What?\n* There's a Dark World inside the school?",
"scr_text_slash_scr_text_gml_2063_0": "* Uh... SURE, kid.",
"scr_text_slash_scr_text_gml_2064_0": "* There's no law against Dark Worlds anyway!",
"scr_text_slash_scr_text_gml_2065_0": "* That's a job for the school board!",
"scr_text_slash_scr_text_gml_2069_0": "* Aww, you wanna help me? Sure, punk.",
"scr_text_slash_scr_text_gml_2071_0": "* ... wait, do we even have a bank?",
"scr_text_slash_scr_text_gml_2072_0": "* Hey, get someone to build a bank...!",
"scr_text_slash_scr_text_gml_2076_0": "* Don't do anything illegal, you little punk~!",
"scr_text_slash_scr_text_gml_2077_0": "* And lemme know if you get a lead on any purple girls.",
"scr_text_slash_scr_text_gml_2078_0": "* There's one wanted on SEVERAL counts of Comic Mischief.",
"scr_text_slash_scr_text_gml_2083_0": "\nAsriel",
"scr_text_slash_scr_text_gml_2084_0": "\nJob",
"scr_text_slash_scr_text_gml_2085_0": "Co-Workers",
"scr_text_slash_scr_text_gml_2086_0": "No",
"scr_text_slash_scr_text_gml_2089_0": "* Little buddy!\n* It's me!",
"scr_text_slash_scr_text_gml_2090_0": "* Wanna chat for a minute before I lose my mind?",
"scr_text_slash_scr_text_gml_2327_0": "",
"scr_text_slash_scr_text_gml_2094_0": "* H... Hey!\n* Hey little buddy!\n* What's up?!",
"scr_text_slash_scr_text_gml_2407_0": "",
"scr_text_slash_scr_text_gml_2103_0": "* Do you know when Azzy's coming home?",
"scr_text_slash_scr_text_gml_2104_0": "* Y... You can't tell him this, but I really miss the guy.",
"scr_text_slash_scr_text_gml_2105_0": "* It'd be sweet to cruise around town like old times...",
"scr_text_slash_scr_text_gml_2106_0": "* Picking up, for example...",
"scr_text_slash_scr_text_gml_2107_0": "* CHICKS",
"scr_text_slash_scr_text_gml_2108_0": "* Which, as a matter of course",
"scr_text_slash_scr_text_gml_2109_0": "* May not have ever actually happened.",
"scr_text_slash_scr_text_gml_2110_0": "* B-but one time Undyne made eye contact with me!",
"scr_text_slash_scr_text_gml_2111_0": "* ... while she was writing me a speeding ticket.",
"scr_text_slash_scr_text_gml_2115_0": "* Make no mistake, little buddy.",
"scr_text_slash_scr_text_gml_2116_0": "* ICE-E's P\"E\"ZZA is H\"E\"LL.",
"scr_text_slash_scr_text_gml_2117_0": "* I can't slack off for SECONDS without hearing...",
"scr_text_slash_scr_text_gml_2118_0": "* \"Be a team player, there's no I in PEZZA!\"",
"scr_text_slash_scr_text_gml_2119_0": "* YES THERE IS.\n* YOU JUST TOOK IT OUT.",
"scr_text_slash_scr_text_gml_2120_0": "* But it's OK, little buddy.\n* I've been saving up...",
"scr_text_slash_scr_text_gml_2121_0": "* ... To go to college where Azzy is!",
"scr_text_slash_scr_text_gml_2122_0": "* Then I'll get a theater degree, become a famous actor...",
"scr_text_slash_scr_text_gml_2123_0": "* And let the fangirls roll in, little buddy.",
"scr_text_slash_scr_text_gml_2128_0": "* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.",
"scr_text_slash_scr_text_gml_2129_0": "* Blue Ears - Soft serve obsessed, no concept of personal space.",
"scr_text_slash_scr_text_gml_2130_0": "* Keeps accidentally pouring slushies on me and giggling.",
"scr_text_slash_scr_text_gml_2131_0": "* The Warrior - Thankfully absent due to pizza-related injuries.",
"scr_text_slash_scr_text_gml_2132_0": "* Constantly terrorizing customers with war chants.",
"scr_text_slash_scr_text_gml_2133_0": "* Purple Guy - Man, THAT GUY, you gotta...",
"scr_text_slash_scr_text_gml_2134_0": "* ... actually, does that guy even work here?",
"scr_text_slash_scr_text_gml_2135_0": "* Ah, my co-workers. Where would I be without them?",
"scr_text_slash_scr_text_gml_2136_0": "* A happy place, little buddy. A much happier place.",
"scr_text_slash_scr_text_gml_2141_0": "* It's fine, Little Buddy. You don't have to watch me suffer.",
"scr_text_slash_scr_text_gml_2142_0": "* Just enjoy your freedom... While it lasts...",
"scr_text_slash_scr_text_gml_2147_0": "\nFruit Juice",
"scr_text_slash_scr_text_gml_2148_0": "\nNothing",
"scr_text_slash_scr_text_gml_2151_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.",
"scr_text_slash_scr_text_gml_2152_0": "* There must be a reason that you came here at such a time.",
"scr_text_slash_scr_text_gml_2153_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.",
"scr_text_slash_scr_text_gml_2231_0": "",
"scr_text_slash_scr_text_gml_2160_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.",
"scr_text_slash_scr_text_gml_2161_0": "* Our choir sounds a bit thinner since your brother went away.",
"scr_text_slash_scr_text_gml_2162_0": "* Kris, it would be wonderful if you would sing with us.",
"scr_text_slash_scr_text_gml_2163_0": "* Or even participated to any extent,",
"scr_text_slash_scr_text_gml_2164_0": "* Instead of just trying to drink the Fruit Juice.",
"scr_text_slash_scr_text_gml_2168_0": "* I understand.\n* I hope in time you may find the words you seek.",
"scr_text_slash_scr_text_gml_2169_0": "* Let the Angel's power light your way.",
"scr_text_slash_scr_text_gml_2178_0": "* (Scented markers.)",
"scr_text_slash_scr_text_gml_2752_0": "",
"scr_text_slash_scr_text_gml_2185_0": "* (You dig out the marshmallow one and start huffing it.)",
"scr_text_slash_scr_text_gml_2189_0": "* (The chocolate one smells too fake anyway.)",
"scr_text_slash_scr_text_gml_8_0": "\nYes",
"scr_text_slash_scr_text_gml_9_0": "\nNo",
"scr_text_slash_scr_text_gml_2198_0": "* (It's a toilet.)\n* (Flush it?)",
"scr_text_slash_scr_text_gml_2199_0": "\n \n Yes No\\C1",
"scr_text_slash_scr_text_gml_100_0": " \\C2",
"scr_text_slash_scr_text_gml_2219_0": "* (It's good to conserve water.)",
"scr_text_slash_scr_text_gml_2174_0": "\nYes",
"scr_text_slash_scr_text_gml_2175_0": "\nNo",
"scr_text_slash_scr_text_gml_2228_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)",
"scr_text_slash_scr_text_gml_2229_0": "* (As a result, it's missing most of the good keys.)",
"scr_text_slash_scr_text_gml_2230_0": "* (Play it?)",
"scr_text_slash_scr_text_gml_1865_0": "",
"scr_text_slash_scr_text_gml_2239_0": "* (Plink...)",
"scr_text_slash_scr_text_gml_2243_0": "* (Your hands linger over the keys doing nothing.)",
"scr_text_slash_scr_text_gml_2248_0": "* (Ring, ring...)",
"scr_text_slash_scr_text_gml_2250_0": "* K... Kris!?",
"scr_text_slash_scr_text_gml_2251_0": "* Whatever have you been doing!?",
"scr_text_slash_scr_text_gml_2252_0": "* I sat in the car waiting for you after school for half an hour...!",
"scr_text_slash_scr_text_gml_2253_0": "* I called and called, but you never picked up...",
"scr_text_slash_scr_text_gml_2254_0": "* You had your poor mother worried sick!",
"scr_text_slash_scr_text_gml_2255_0": "* Kris, I am afraid I am going to have to punish you...",
"scr_text_slash_scr_text_gml_2256_0": "* ... huh?",
"scr_text_slash_scr_text_gml_2257_0": "* ... A friend?",
"scr_text_slash_scr_text_gml_2258_0": "* You were spending time with... a friend?",
"scr_text_slash_scr_text_gml_2259_0": "* ...",
"scr_text_slash_scr_text_gml_2260_0": "* Kris...",
"scr_text_slash_scr_text_gml_2261_0": "* I will make an exception this time.",
"scr_text_slash_scr_text_gml_2262_0": "* You can continue your adventures a little longer.",
"scr_text_slash_scr_text_gml_2263_0": "* But when you return home...",
"scr_text_slash_scr_text_gml_2264_0": "* You are going to have to go to bed early.",
"scr_text_slash_scr_text_gml_2265_0": "* See you soon, honey.",
"scr_text_slash_scr_text_gml_2267_0": "* (Click...)",
"scr_text_slash_scr_text_gml_2271_0": "Great to\nsee you\nagain",
"scr_text_slash_scr_text_gml_2272_0": "Who the\nhell are\nyou?",
"scr_text_slash_scr_text_gml_2275_0": "* hey, look who's walkin' around.",
"scr_text_slash_scr_text_gml_2276_0": "* how are ya, kid?",
"scr_text_slash_scr_text_gml_1906_0": "",
"scr_text_slash_scr_text_gml_2281_0": "\nStore",
"scr_text_slash_scr_text_gml_2282_0": "\nFriends",
"scr_text_slash_scr_text_gml_2283_0": "Leave",
"scr_text_slash_scr_text_gml_2287_0": "* yeah, it's real nice, isn't it?",
"scr_text_slash_scr_text_gml_2288_0": "* especially considering i've never met you before.",
"scr_text_slash_scr_text_gml_2289_0": "* the name's sans.\n* sans the skeleton.\n* i'm new in town.",
"scr_text_slash_scr_text_gml_2290_0": "* what's up?",
"scr_text_slash_scr_text_gml_1792_0": "",
"scr_text_slash_scr_text_gml_2295_0": "* hmm... y'know, good question.",
"scr_text_slash_scr_text_gml_2296_0": "* i'm sans.\n* your friendly neighborhood skeleton.",
"scr_text_slash_scr_text_gml_2297_0": "* what's up?",
"scr_text_slash_scr_text_gml_2291_0": "",
"scr_text_slash_scr_text_gml_2304_0": "* what's up?",
"scr_text_slash_scr_text_gml_2298_0": "",
"scr_text_slash_scr_text_gml_2311_0": "\nMe",
"scr_text_slash_scr_text_gml_2312_0": "\nMy Mom",
"scr_text_slash_scr_text_gml_2313_0": "My Teacher",
"scr_text_slash_scr_text_gml_2314_0": "Nobody",
"scr_text_slash_scr_text_gml_2318_0": "* behind me?\n* yeah, that's the grocery store.",
"scr_text_slash_scr_text_gml_2319_0": "* unfortunately, it's closed.",
"scr_text_slash_scr_text_gml_2320_0": "* what a pain.\n* i really wanted to buy some milk.",
"scr_text_slash_scr_text_gml_2321_0": "* someone oughta complain to the guy who runs it.",
"scr_text_slash_scr_text_gml_2325_0": "* we just moved here, so i hardly know anyone.",
"scr_text_slash_scr_text_gml_2326_0": "* why, got anyone i should know better?",
"scr_text_slash_scr_text_gml_1257_0": "",
"scr_text_slash_scr_text_gml_2333_0": "* oh, you've got something better to do?",
"scr_text_slash_scr_text_gml_2334_0": "* me too.",
"scr_text_slash_scr_text_gml_2335_0": "* anyway, i'll be standing here doing nothing.",
"scr_text_slash_scr_text_gml_2342_0": "* huh?",
"scr_text_slash_scr_text_gml_2345_0": "* ah, sorry. i don't hang out with idiot babies.",
"scr_text_slash_scr_text_gml_2346_0": "* they compete with my sociological niche.",
"scr_text_slash_scr_text_gml_2351_0": "* hey, i gave you a number, what more do you want?",
"scr_text_slash_scr_text_gml_2356_0": "* woah there, tiger.",
"scr_text_slash_scr_text_gml_2357_0": "* you can't just jump straight into friendship.",
"scr_text_slash_scr_text_gml_2358_0": "* it takes time.",
"scr_text_slash_scr_text_gml_2359_0": "* ...",
"scr_text_slash_scr_text_gml_2360_0": "* alright, that's enough time.",
"scr_text_slash_scr_text_gml_2361_0": "* take this.",
"scr_text_slash_scr_text_gml_2362_0": "* call it whenever you feel like.",
"scr_text_slash_scr_text_gml_2364_0": "* (You got Sans's Number.)",
"scr_text_slash_scr_text_gml_2372_0": "* your mother, huh...?",
"scr_text_slash_scr_text_gml_2373_0": "* too late.",
"scr_text_slash_scr_text_gml_2374_0": "* i already \"befriended\" your mom last night.",
"scr_text_slash_scr_text_gml_2375_0": "* she's great. came to the store to buy chocolate kisses.",
"scr_text_slash_scr_text_gml_2376_0": "* said she's gotta lock her door to stop you from eating 'em.",
"scr_text_slash_scr_text_gml_2377_0": "* heheheh... you sound like a fun kid, huh?",
"scr_text_slash_scr_text_gml_2381_0": "* alphys. yeah. i know about her.",
"scr_text_slash_scr_text_gml_2382_0": "* came into the store with a suitcase and sunglasses.",
"scr_text_slash_scr_text_gml_2383_0": "* thought she was part of the mob.",
"scr_text_slash_scr_text_gml_2384_0": "* she opened the case and stuffed it full of instant noodles.",
"scr_text_slash_scr_text_gml_2385_0": "* paid in small bills,",
"scr_text_slash_scr_text_gml_2386_0": "* then slunk out of the place,",
"scr_text_slash_scr_text_gml_2387_0": "* pajamas trailing on the floor.",
"scr_text_slash_scr_text_gml_2388_0": "* anyway, our relationship is, uh, purely business.",
"scr_text_slash_scr_text_gml_2389_0": "* so, uh, i guess i'll just let her do her thing.",
"scr_text_slash_scr_text_gml_2393_0": "* harsh, but fair.",
"scr_text_slash_scr_text_gml_2398_0": "\n1",
"scr_text_slash_scr_text_gml_2399_0": "\n2",
"scr_text_slash_scr_text_gml_2403_0": "* (Ring, ring...)",
"scr_text_slash_scr_text_gml_2404_0": "* Hello.",
"scr_text_slash_scr_text_gml_2405_0": "* You have reached the Hotline for Idiot Babies.",
"scr_text_slash_scr_text_gml_2406_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.",
"scr_text_slash_scr_text_gml_1296_0": "",
"scr_text_slash_scr_text_gml_2410_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)",
"scr_text_slash_scr_text_gml_2411_0": "* (The phone kept ringing infinitely.)",
"scr_text_slash_scr_text_gml_2418_0": "* Huh!?",
"scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Idiot?",
"scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Baby?",
"scr_text_slash_scr_text_gml_2421_0": "* Ah, you're an Idiot Baby?",
"scr_text_slash_scr_text_gml_1495_0": "* ...",
"scr_text_slash_scr_text_gml_2423_0": "* To tell you the truth, I'm one too.",
"scr_text_slash_scr_text_gml_2424_0": "* Let's try our best, OK?",
"scr_text_slash_scr_text_gml_2425_0": "* (Click...)",
"scr_text_slash_scr_text_gml_2428_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?",
"scr_text_slash_scr_text_gml_2429_0": "* (Click...)",
"scr_text_slash_scr_text_gml_1750_0": " \nYes",
"scr_text_slash_scr_text_gml_1082_0": " \nNo",
"scr_text_slash_scr_text_gml_2439_0": "* ... hey bud.",
"scr_text_slash_scr_text_gml_2440_0": "* ... are you busy tomorrow...?",
"scr_text_slash_scr_text_gml_2441_0": "* i need some help with something.",
"scr_text_slash_scr_text_gml_2442_0": "* it'd be great if you could come over.",
"scr_text_slash_scr_text_gml_1952_0": "",
"scr_text_slash_scr_text_gml_2452_0": "* wow... you answered quickly, huh.",
"scr_text_slash_scr_text_gml_2453_0": "* that's not good.\n* i'm a total stranger.",
"scr_text_slash_scr_text_gml_2454_0": "* you should probably hesitate more.",
"scr_text_slash_scr_text_gml_2459_0": "* wow, you were deliberating for a while.",
"scr_text_slash_scr_text_gml_2460_0": "* gee, what's wrong?",
"scr_text_slash_scr_text_gml_2461_0": "* don't want to hang out with a stranger?",
"scr_text_slash_scr_text_gml_2464_0": "* well, guess i shouldn't complain...",
"scr_text_slash_scr_text_gml_2465_0": "* huh...?\n* what are we going to be doing?",
"scr_text_slash_scr_text_gml_2466_0": "* oh, i'm not going to be there.",
"scr_text_slash_scr_text_gml_2467_0": "* that'd be weird.",
"scr_text_slash_scr_text_gml_2468_0": "* it's just gonna be you and my little brother.",
"scr_text_slash_scr_text_gml_2469_0": "* he needs friends.",
"scr_text_slash_scr_text_gml_2470_0": "* thanks for hanging out with him.",
"scr_text_slash_scr_text_gml_2471_0": "* see ya.",
"scr_text_slash_scr_text_gml_2479_0": "* ... well, that was quick.",
"scr_text_slash_scr_text_gml_2484_0": "* ... hmm, well, that's disappointing.",
"scr_text_slash_scr_text_gml_2486_0": "* alright, alright, lemme sweeten the deal for ya.",
"scr_text_slash_scr_text_gml_2487_0": "* if you come over... i, will personally,",
"scr_text_slash_scr_text_gml_2488_0": "* not even be there.",
"scr_text_slash_scr_text_gml_2489_0": "* it'll just be you and my little brother.",
"scr_text_slash_scr_text_gml_2490_0": "* since he's new here, he needs friends.",
"scr_text_slash_scr_text_gml_2491_0": "* anyway, thanks for agreeing to hang out with him.",
"scr_text_slash_scr_text_gml_2492_0": "* see ya.",
"scr_text_slash_scr_text_gml_2499_0": " \nSusie",
"scr_text_slash_scr_text_gml_2500_0": " \nKey",
"scr_text_slash_scr_text_gml_2501_0": "Anything",
"scr_text_slash_scr_text_gml_2502_0": "Nothing",
"scr_text_slash_scr_text_gml_2503_0": "* Oh, hi, Kris!",
"scr_text_slash_scr_text_gml_2504_0": "* Did you need help with your homework again?",
"scr_text_slash_scr_text_gml_2505_0": "* I know you were having trouble last time, so, um,",
"scr_text_slash_scr_text_gml_2506_0": "* I actually got a few things ready for you, in case --",
"scr_text_slash_scr_text_gml_2507_0": "* Ah, wait, sorry! I can't right now...",
"scr_text_slash_scr_text_gml_2508_0": "* I forgot my house key again, and...",
"scr_text_slash_scr_text_gml_2509_0": "* Sorry, Kris, I'll help you later, if that's ok.",
"scr_text_slash_scr_text_gml_2510_0": "* See you at school, Kris!",
"scr_text_slash_scr_text_gml_1755_0": "* ...",
"scr_text_slash_scr_text_gml_2512_0": "* ...",
"scr_text_slash_scr_text_gml_2513_0": "* Umm, Kris?",
"scr_text_slash_scr_text_gml_2514_0": "* Did you... want to talk about something?",
"scr_text_slash_scr_text_gml_2515_0": "",
"scr_text_slash_scr_text_gml_2518_0": "* Hi Kris!\n* Is something up?",
"scr_text_slash_scr_text_gml_2539_0": "",
"scr_text_slash_scr_text_gml_2525_0": " \nShe's nice",
"scr_text_slash_scr_text_gml_2528_0": "...",
"scr_text_slash_scr_text_gml_2531_0": "* Susie! That's right, you were with Susie!",
"scr_text_slash_scr_text_gml_2532_0": "* When you didn't come back to class, I was worried, but...",
"scr_text_slash_scr_text_gml_2533_0": "* Everything turned out OK! I think?",
"scr_text_slash_scr_text_gml_2534_0": "* ...",
"scr_text_slash_scr_text_gml_2535_0": "* ... Umm, Kris? Can I ask something, if that's OK?",
"scr_text_slash_scr_text_gml_2519_0": "",
"scr_text_slash_scr_text_gml_2543_0": "* Oh, can I ask something else about her!?",
"scr_text_slash_scr_text_gml_2544_0": "* Well, did it seem like, she, um...",
"scr_text_slash_scr_text_gml_2545_0": "* (W-wait, you definitely wouldn't know THAT...)",
"scr_text_slash_scr_text_gml_2553_0": "* ... huh? Why don't I ask my mom for the key?",
"scr_text_slash_scr_text_gml_2554_0": "* I... I mean, um... I... you know,",
"scr_text_slash_scr_text_gml_2555_0": "* She doesn't like it when I bother her when she's working.",
"scr_text_slash_scr_text_gml_2556_0": "* Don't worry, OK? I'll just go over to Catti's.",
"scr_text_slash_scr_text_gml_2560_0": "* Umm... Kris...? Are you feeling alright?",
"scr_text_slash_scr_text_gml_2561_0": "* Normally you're not so... talkative.",
"scr_text_slash_scr_text_gml_2562_0": "* Oh! I don't mean to sound like something's wrong with you.",
"scr_text_slash_scr_text_gml_2563_0": "* ...",
"scr_text_slash_scr_text_gml_2564_0": "* Umm, Kris, is something wrong?",
"scr_text_slash_scr_text_gml_2565_0": "* Why did you go to the hospital to see my dad...?",
"scr_text_slash_scr_text_gml_2566_0": "* I mean, I'm sure he appreciated it, but... um...",
"scr_text_slash_scr_text_gml_2567_0": "* Gosh, I'm sorry, Kris. Forget I said anything!",
"scr_text_slash_scr_text_gml_2627_0": "* D... Does she really have a tail underneath her jacket!?",
"scr_text_slash_scr_text_gml_2630_0": "* (I blew it, didn't I...)",
"scr_text_slash_scr_text_gml_2636_0": " \nYes",
"scr_text_slash_scr_text_gml_2436_0": " \nNo",
"scr_text_slash_scr_text_gml_2640_0": "* (If you go to bed, this chapter of your adventures will end.)",
"scr_text_slash_scr_text_gml_2664_0": "* (Will you go to bed?)",
"scr_text_slash_scr_text_gml_2277_0": "",
"scr_text_slash_scr_text_gml_2649_0": "* (You decided to go to bed.)",
"scr_text_slash_scr_text_gml_2653_0": "* (You will sleep later.)",
"scr_text_slash_scr_text_gml_2686_0": "Play\na game",
"scr_text_slash_scr_text_gml_2687_0": "Do not\nplay a\ngame",
"scr_text_slash_scr_text_gml_2690_0": "* BOO HOO, BOO HOO, UEE HEE HEE.",
"scr_text_slash_scr_text_gml_2691_0": "* SO LONELY, LONELY, I BE...",
"scr_text_slash_scr_text_gml_2692_0": "* BUT LO, THREE VISITORS STANDING INSIDE?",
"scr_text_slash_scr_text_gml_2693_0": "* WHO ARE YOU FEW?",
"scr_text_slash_scr_text_gml_2695_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...",
"scr_text_slash_scr_text_gml_2697_0": "* So, what the hell are you doing in there?",
"scr_text_slash_scr_text_gml_2699_0": "* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.",
"scr_text_slash_scr_text_gml_2700_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.",
"scr_text_slash_scr_text_gml_2701_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.",
"scr_text_slash_scr_text_gml_2702_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.",
"scr_text_slash_scr_text_gml_2703_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,",
"scr_text_slash_scr_text_gml_2704_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.",
"scr_text_slash_scr_text_gml_2706_0": "* Huh? Free? But you're clearly the one behind bars...",
"scr_text_slash_scr_text_gml_2708_0": "* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!",
"scr_text_slash_scr_text_gml_2710_0": "* Well, sounds like you don't need any help, then.",
"scr_text_slash_scr_text_gml_2712_0": "* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.",
"scr_text_slash_scr_text_gml_2713_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?",
"scr_text_slash_scr_text_gml_2714_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!",
"scr_text_slash_scr_text_gml_1758_0": "",
"scr_text_slash_scr_text_gml_2719_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
"scr_text_slash_scr_text_gml_2720_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
"scr_text_slash_scr_text_gml_2725_0": "Play\na game",
"scr_text_slash_scr_text_gml_2726_0": "Do not\nplay a\ngame",
"scr_text_slash_scr_text_gml_2732_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
"scr_text_slash_scr_text_gml_2733_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
"scr_text_slash_scr_text_gml_2738_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!",
"scr_text_slash_scr_text_gml_2739_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?",
"scr_text_slash_scr_text_gml_2745_0": "\nUse Key",
"scr_text_slash_scr_text_gml_2746_0": "\nDo not",
"scr_text_slash_scr_text_gml_2749_0": "* UEE HEE HEE, THE KEY, THE KEY.",
"scr_text_slash_scr_text_gml_2750_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.",
"scr_text_slash_scr_text_gml_2751_0": "* WON'T YOU LET YOURSELF OUTSIDE?",
"scr_text_slash_scr_text_gml_2444_0": "",
"scr_text_slash_scr_text_gml_2766_0": "* (You put the Door Key in front of the Door.)",
"scr_text_slash_scr_text_gml_2771_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!",
"scr_text_slash_scr_text_gml_2777_0": "* DO NOT TARRY!",
"scr_text_slash_scr_text_gml_2780_0": " \nBlaze",
"scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze",
"scr_text_slash_scr_text_gml_2784_0": " \nDo Not Blaze",
"scr_text_slash_scr_text_gml_3143_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?",
"scr_text_slash_scr_text_gml_2790_0": " \nApologize\nProfusely",
"scr_text_slash_scr_text_gml_2791_0": " \nIntimidate",
"scr_text_slash_scr_text_gml_2794_0": "* Hey! You're the chumps that beat me up earlier!",
"scr_text_slash_scr_text_gml_2786_0": "",
"scr_text_slash_scr_text_gml_2807_0": "* We're sorry, we made a mistake earlier.",
"scr_text_slash_scr_text_gml_2808_0": "* We promise we won't do it again!",
"scr_text_slash_scr_text_gml_2810_0": "* Huh...? You're apologizing? I guess I'll forgive you then...",
"scr_text_slash_scr_text_gml_2811_0": "* (Your violence against a single Rudinn was forgiven!)",
"scr_text_slash_scr_text_gml_2823_0": "* Heh, you wanna act that way, huh...?",
"scr_text_slash_scr_text_gml_2824_0": "* Forgive me or I'll crush you, dweeb!!",
"scr_text_slash_scr_text_gml_2826_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!",
"scr_text_slash_scr_text_gml_2827_0": "* (You got the Choco Diamond.)",
"scr_text_slash_scr_text_gml_2832_0": "* I'm sorry, but we don't have any room...",
"scr_text_slash_scr_text_gml_2834_0": "* Too late, I already ate it.",
"scr_text_slash_scr_text_gml_2841_0": " \nListen",
"scr_text_slash_scr_text_gml_2842_0": " \nDo Not",
"scr_text_slash_scr_text_gml_2845_0": "* (It's a music player.)\n* (Listen to the contents?)",
"scr_text_slash_scr_text_gml_1775_0": "",
"scr_text_slash_scr_text_gml_926_0": "* (...)",
"scr_text_slash_scr_text_gml_2854_0": "* (It's full of cartoon splat noises.)",
"scr_text_slash_scr_text_gml_2858_0": "* (You did not listen.)",
"scr_text_slash_scr_text_gml_2863_0": " \nPrison B1",
"scr_text_slash_scr_text_gml_2864_0": " \nFloor 1F",
"scr_text_slash_scr_text_gml_2865_0": "??????",
"scr_text_slash_scr_text_gml_2867_0": "* (Where will you ride the elevator to?)",
"scr_text_slash_scr_text_gml_2868_0": "",
"scr_text_slash_scr_text_gml_2893_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2909_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2925_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2934_0": " \nRide",
"scr_text_slash_scr_text_gml_2659_0": " \nDo not",
"scr_text_slash_scr_text_gml_2938_0": "* (Ride the elevator?)",
"scr_text_slash_scr_text_gml_691_0": " \nYes",
"scr_text_slash_scr_text_gml_740_0": " \nDon't",
"scr_text_slash_scr_text_gml_2973_0": "* Hey Kris.",
"scr_text_slash_scr_text_gml_2974_0": "* W... wait a second.",
"scr_text_slash_scr_text_gml_2975_0": "* Ummm, I...",
"scr_text_slash_scr_text_gml_2976_0": "* Look.",
"scr_text_slash_scr_text_gml_2977_0": "* I know you wanna give a REAL goodbye to everyone, right?",
"scr_text_slash_scr_text_gml_2978_0": "* I mean, I'm ALL for leaving right away, but...",
"scr_text_slash_scr_text_gml_2979_0": "* Y'know, we could go back a sec. If you wanted.",
"scr_text_slash_scr_text_gml_2980_0": "",
"scr_text_slash_scr_text_gml_2986_0": "* Well, then what are we waiting for?",
"scr_text_slash_scr_text_gml_2987_0": "* Let's head back!",
"scr_text_slash_scr_text_gml_2991_0": "* C'mon, don't lie!",
"scr_text_slash_scr_text_gml_2992_0": "* Let's at least say goodbye to Lancer!",
"scr_text_slash_scr_text_gml_2998_0": " \nLet's Fight",
"scr_text_slash_scr_text_gml_2999_0": " \nLet's Not",
"scr_text_slash_scr_text_gml_3002_0": "* If you can beat me, I'll go back to being a good guy.",
"scr_text_slash_scr_text_gml_3003_0": "* But if you LOSE...",
"scr_text_slash_scr_text_gml_3004_0": "* YOU guys will have to become bad guys with US...",
"scr_text_slash_scr_text_gml_3005_0": "* ... and do WHATEVER we say.",
"scr_text_slash_scr_text_gml_3007_0": "* Ho ho ho!!! Our wish is your command!!!",
"scr_text_slash_scr_text_gml_3010_0": "* So, whaddya say...?",
"scr_text_slash_scr_text_gml_2939_0": "",
"scr_text_slash_scr_text_gml_3015_0": "* Eh, don't bother answering.",
"scr_text_slash_scr_text_gml_3016_0": "* We were just gonna thrash you anyway, so...",
"scr_text_slash_scr_text_gml_3017_0": "* See ya!",
"scr_text_slash_scr_text_gml_3022_0": " \nMe",
"scr_text_slash_scr_text_gml_3023_0": " \nAsriel",
"scr_text_slash_scr_text_gml_3024_0": "Pie",
"scr_text_slash_scr_text_gml_3025_0": "Flowers",
"scr_text_slash_scr_text_gml_3026_0": "Nevermind",
"scr_text_slash_scr_text_gml_3027_0": "* Kris? What is it, honey?",
"scr_text_slash_scr_text_gml_3028_0": "",
"scr_text_slash_scr_text_gml_1560_0": "* Kris, honey, you have grown up so much...",
"scr_text_slash_scr_text_gml_1561_0": "* Someday soon you will be going off to university as well...",
"scr_text_slash_scr_text_gml_2511_0": "* ...",
"scr_text_slash_scr_text_gml_1563_0": "* Remember when you were little...",
"scr_text_slash_scr_text_gml_1564_0": "* You asked when your horns were going to grow in?",
"scr_text_slash_scr_text_gml_1565_0": "* So we bought that headband with the little red horns on it.",
"scr_text_slash_scr_text_gml_1566_0": "* Oh, you wore it for months! Whatever happened to it?",
"scr_text_slash_scr_text_gml_3044_0": "* Remember that video-game you and Asriel used to play?",
"scr_text_slash_scr_text_gml_3045_0": "* What was it called...? Super Smashing Fighters?",
"scr_text_slash_scr_text_gml_3046_0": "* When he was very little, he LOVED the green lizard from that.",
"scr_text_slash_scr_text_gml_3047_0": "* We even had a birthday party for him themed around it.",
"scr_text_slash_scr_text_gml_3048_0": "* Your father painted all these eggs with spots as decoration...",
"scr_text_slash_scr_text_gml_3049_0": "* Oh, your brother LOVED it...!",
"scr_text_slash_scr_text_gml_3050_0": "* Until the next day, your father cooked them all for breakfast.",
"scr_text_slash_scr_text_gml_3051_0": "* Your brother just kept crying...",
"scr_text_slash_scr_text_gml_3052_0": "* Ever since, he's hated that book about eating green eggs!",
"scr_text_slash_scr_text_gml_3056_0": "* Kris, since only you and I are living here right now...",
"scr_text_slash_scr_text_gml_3057_0": "* It feels... just a bit lonely, does it not...?",
"scr_text_slash_scr_text_gml_3058_0": "* But, fortunately, sharing a warm, freshly-made pie,",
"scr_text_slash_scr_text_gml_3059_0": "* Is the perfect cure for such a condition.",
"scr_text_slash_scr_text_gml_3060_0": "* ... as long as I get to eat some, of course.",
"scr_text_slash_scr_text_gml_3064_0": "* Oh, Kris...? Flowers? For your mother...?",
"scr_text_slash_scr_text_gml_3065_0": "* How sweet...",
"scr_text_slash_scr_text_gml_3066_0": "* ...",
"scr_text_slash_scr_text_gml_3069_0": "* Err, well, worry not, Kris, I will...",
"scr_text_slash_scr_text_gml_3070_0": "* ... find some place for them.",
"scr_text_slash_scr_text_gml_3078_0": "* Kris, perhaps you should go to bed early tonight...",
"scr_text_slash_scr_text_gml_3079_0": "* You do not look quite yourself.",
"scr_text_slash_scr_text_gml_3084_0": " \nField",
"scr_text_slash_scr_text_gml_3085_0": " \nForest",
"scr_text_slash_scr_text_gml_3088_0": "* (It's a door.)\n* (Where will you go?)",
"scr_text_slash_scr_text_gml_746_0": "",
"scr_text_slash_scr_text_gml_3092_0": " \nForest",
"scr_text_slash_scr_text_gml_3093_0": "Bake Sale",
"scr_text_slash_scr_text_gml_890_0": "",
"scr_text_slash_scr_text_gml_972_0": "",
"scr_text_slash_scr_text_gml_3104_0": "* (But nothing happened.)",
"scr_text_slash_scr_text_gml_3125_0": "* (Amazingly, you are already there.)",
"scr_text_slash_scr_text_gml_3129_0": "* (The door opened...)",
"scr_text_slash_scr_text_gml_3138_0": " \nGive Cake",
"scr_text_slash_scr_text_gml_2935_0": " \nDo not",
"scr_text_slash_scr_text_gml_3142_0": "* Marga riba!\n* That cake!\n* It's seething with power!",
"scr_text_slash_scr_text_gml_2796_0": "",
"scr_text_slash_scr_text_gml_3152_0": "* Edamame! My old cake! I'm so happy I could spin!",
"scr_text_slash_scr_text_gml_3153_0": "* My friend, share in my riches! I have many worse cakes I do not want!",
"scr_text_slash_scr_text_gml_3154_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!",
"scr_text_slash_scr_text_gml_3156_0": "* (You traded the TopCake for the SpinCake.)",
"scr_text_slash_scr_text_gml_3157_0": "* Now, I'm going to continue to spin and cry! Spin and cry!",
"scr_text_slash_scr_text_gml_3162_0": "* Sweet in cake, but not in character! A tragedy!!",
"scr_text_slash_scr_text_gml_3168_0": " \nNo",
"scr_text_slash_scr_text_gml_3174_0": "* Mama miba! How are you enjoying my rejected pastries?",
"scr_text_slash_scr_text_gml_3178_0": "* Mom amiga! You want an inferior cake, my friend?",
"scr_text_slash_scr_text_gml_3187_0": "* Please take this cake! It's worthless, my dear friend!",
"scr_text_slash_scr_text_gml_3189_0": "* (You got the SpinCake.)",
"scr_text_slash_scr_text_gml_3192_0": "* Mama shiba! You're carrying too many things that aren't cakes!",
"scr_text_slash_scr_text_gml_3197_0": "* I understand!! Too much cake will make you spin and cry!!",
"scr_text_slash_scr_text_gml_3202_0": " \nYes",
"scr_text_slash_scr_text_gml_3206_0": "* (Well, there is a man here.)",
"scr_text_slash_scr_text_gml_3207_0": "* (He offered you something.)",
"scr_text_slash_scr_text_gml_3215_0": "* (You received an Egg.)",
"scr_text_slash_scr_text_gml_3221_0": "* (Then he needn't be here.)",
"scr_torface_slash_scr_torface_gml_1_0": "\\E~1 \\FT \\TT %",
"scr_weaponinfo_slash_scr_weaponinfo_gml_33_0": "Wood Blade",
"scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "A wooden practice blade with a carbon-\nreinforced core.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_35_0": "What's this!? A CHOPSTICK?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_40_0": "That's yours, Kris...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_59_0": "Mane Ax",
"scr_weaponinfo_slash_scr_weaponinfo_gml_60_0": "Beginner's ax forged from the\nmane of a dragon whelp.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_61_0": "I'm too GOOD for that.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_62_0": "Ummm... it's a bit big.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_81_0": "Red Scarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_82_0": "A basic scarf made of lightly\nmagical fiber.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_83_0": "No. Just... no.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_84_0": "Comfy! Touch it, Kris!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
"scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_128_0": "A black-and-orange sword with a bat hilt.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_129_0": "Ugh, it's too small!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_130_0": "Oh, it's too scary!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_149_0": "Brave Ax",
"scr_weaponinfo_slash_scr_weaponinfo_gml_150_0": "A glossy ax from a block warrior.\nSuitable for heroes.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_151_0": "Well, if I have to.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_152_0": "It's a bit too heavy...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_171_0": "Devilsknife",
"scr_weaponinfo_slash_scr_weaponinfo_gml_172_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10",
"scr_weaponinfo_slash_scr_weaponinfo_gml_173_0": "Let the games begin!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_174_0": "It's too, um, evil.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
"scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Not my shade of green...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_215_0": "Ragger",
"scr_weaponinfo_slash_scr_weaponinfo_gml_216_0": "A rugged scarf that cuts enemies like a dagger.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_217_0": "Ow! That can't be comfy!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_218_0": "Feels prickly... Nice!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_237_0": "DaintyScarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_238_0": "Delicate scarf that increases healing\npower but has no attack.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "IT'S MADE OF DOILIES!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_240_0": "I'll protect everyone!",
"obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
"obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
"obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
"obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
"obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
"obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title",
"obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
"obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
"obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
"obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
"obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
"obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
"obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
"obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
"obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
"obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
"obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
"obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
"obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
"obj_krisroom_slash_Step_0_gml_283_0": "* (But, when you opened your eyes...)",
"obj_npc_room_slash_Other_10_gml_237_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...",
"obj_npc_room_slash_Other_10_gml_247_0": "* (Hathy is the second party member. It's the healer.)",
"obj_npc_sign_slash_Other_10_gml_27_0": "* (It's ~1 flower, protected in a container...)",
"obj_overworldc_slash_Draw_0_gml_88_0": "???",
"obj_rudy_slash_Step_0_gml_84_0": "* Bye, honey.",
"scr_text_slash_scr_text_gml_232_0": "* Er, Kris, you know you can hold [~1] to run...?",
"scr_text_slash_scr_text_gml_250_0": "* Right!\n* You'll move faster by holding [~1]!",
"scr_text_slash_scr_text_gml_262_0": "* Umm, Kris, did you know...",
"scr_text_slash_scr_text_gml_646_0": "* She's a sweetheart, isn't she, Kris?",
"scr_text_slash_scr_text_gml_647_0": "* Smart, kind, sweet... couldn't ask for a better daughter.",
"scr_text_slash_scr_text_gml_648_0": "* I just wish she wasn't so... defenseless.",
"scr_text_slash_scr_text_gml_649_0": "* Scary movies, bugs, Santa Claus... everything scares her.",
"scr_text_slash_scr_text_gml_650_0": "* And when it happens, she freezes like a deer in headlights.",
"scr_text_slash_scr_text_gml_651_0": "* Remember she used to even be afraid of humans under the bed?",
"scr_text_slash_scr_text_gml_652_0": "* (Kris, it was NOT nice of you to hide under there, by the way!)",
"scr_text_slash_scr_text_gml_653_0": "* ... anyhow, that's what's tough about being in here, Kris.",
"scr_text_slash_scr_text_gml_654_0": "* Not what's going on with me.",
"scr_text_slash_scr_text_gml_655_0": "* Just that... in the meantime, I can't be there to protect her.",
"scr_text_slash_scr_text_gml_656_0": "* Keep an eye out for her, OK?",
"scr_text_slash_scr_text_gml_678_0": "* Yelling at you for getting tangled in our light display.",
"scr_text_slash_scr_text_gml_1314_0": "*Seems like WARNING is obsolete.",
"scr_text_slash_scr_text_gml_1343_0": "* Will deal more damage, if you just press [~1]!",
"scr_text_slash_scr_text_gml_2056_0": "* ... Why, did they do something illegal!?",
"scr_text_slash_scr_text_gml_2057_0": "* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!",
"scr_text_slash_scr_text_gml_2058_0": "* Fuhuhuhu!!\n* They're as good as dead!!",
"scr_text_slash_scr_text_gml_2070_0": "* Get someone to rob the bank so I can suplex them!",
"scr_text_slash_scr_text_gml_2526_0": " \nTerrible",
"scr_text_slash_scr_text_gml_2527_0": "Eats Chalk",
"scr_text_slash_scr_text_gml_2536_0": "* Susie... I'm kind of... curious what she's like, you know?",
"scr_text_slash_scr_text_gml_2537_0": "* I mean, who DOESN'T wonder about her? She never talks to anyone.",
"scr_text_slash_scr_text_gml_2538_0": "* So, Kris, could you tell me about her? If that's ok...",
"scr_text_slash_scr_text_gml_2571_0": "* Tell Azzy I said hi, Kris!",
"scr_text_slash_scr_text_gml_2584_0": "* What...?\n* She's... a nice person?",
"scr_text_slash_scr_text_gml_2585_0": "* Really!? L-like, really!? Honestly!? Truly!?",
"scr_text_slash_scr_text_gml_2586_0": "* I mean, that's just what I was hoping, but...",
"scr_text_slash_scr_text_gml_2587_0": "* W-wait, this isn't another trick, is it, Kris?",
"scr_text_slash_scr_text_gml_2588_0": "* Like when you put ketchup on your arms and told me it was blood?",
"scr_text_slash_scr_text_gml_2589_0": "* ... R-really? You're serious? You're totally serious?",
"scr_text_slash_scr_text_gml_2590_0": "* ... gosh, then maybe I should try talking to her...",
"scr_text_slash_scr_text_gml_2591_0": "* B-but if I die, you're paying for my funeral, Kris!",
"scr_text_slash_scr_text_gml_2592_0": "* (Though, honestly, if she's nice I might die, too...)",
"scr_text_slash_scr_text_gml_2596_0": "* She WHAT? She smashed you against the LOCKERS?",
"scr_text_slash_scr_text_gml_2597_0": "* Gosh, Kris, I'm really sorry. That's just awful.",
"scr_text_slash_scr_text_gml_2598_0": "* I... I'd THOUGHT Susie was good, just...",
"scr_text_slash_scr_text_gml_2599_0": "* Maybe it would take someone special to find her good side.",
"scr_text_slash_scr_text_gml_2600_0": "* ... but she really IS terrible, isn't she...?",
"scr_text_slash_scr_text_gml_2601_0": "* Kris... I'm SO sorry you have to go through this.",
"scr_text_slash_scr_text_gml_2602_0": "* In fact, I wonder if... d-do you think...?",
"scr_text_slash_scr_text_gml_2603_0": "* I wonder if Alphys would let us switch partners, I mean?",
"scr_text_slash_scr_text_gml_2604_0": "* You know, so you wouldn't have to be the one, who, um,",
"scr_text_slash_scr_text_gml_2605_0": "* Gets to be, slammed into lockers, and stuff, anymore.",
"scr_text_slash_scr_text_gml_2606_0": "* (Wait, I don't think I phrased that correctly...)",
"scr_text_slash_scr_text_gml_2610_0": "* What?\n* She was EATING the chalk???",
"scr_text_slash_scr_text_gml_2611_0": "* R... really...?",
"scr_text_slash_scr_text_gml_2612_0": "* Wait! You're teasing me, aren't you, Kris?",
"scr_text_slash_scr_text_gml_2613_0": "* L-like when you told me ICE-E was real and eats kids...",
"scr_text_slash_scr_text_gml_2614_0": "* So Dess smacked you with a wiffle bat 'til you stopped lying.",
"scr_text_slash_scr_text_gml_2615_0": "* ... Huh? You're telling the truth? Seriously?",
"scr_text_slash_scr_text_gml_2616_0": "* ...",
"scr_text_slash_scr_text_gml_2617_0": "* Umm, then... what color chalk does she like?",
"scr_text_slash_scr_text_gml_2618_0": "* And, do you think she likes the thin or the thick kind...?",
"scr_text_slash_scr_text_gml_2619_0": "* (Wait, maybe making her a lunchbox full of chalk is stupid...)",
"scr_text_slash_scr_text_gml_2623_0": "* Seriously, Kris? But I help you ALL the time!",
"scr_text_slash_scr_text_gml_2624_0": "* The LEAST you can do is give me a LITTLE information!",
"scr_text_slash_scr_text_gml_2625_0": "* Like, d-does she like metal music!?",
"scr_text_slash_scr_text_gml_2626_0": "* Is she really an obligate carnivore!?",
"scr_text_slash_scr_text_gml_2628_0": "* Or, or... or...",
"scr_text_slash_scr_text_gml_2629_0": "* Sorry Kris, it's not any of my business, is it...?",
"scr_text_slash_scr_text_gml_2658_0": " \nSleep",
"scr_text_slash_scr_text_gml_2662_0": "* (It's your bed.)",
"scr_text_slash_scr_text_gml_2641_0": "* (Will you go to bed?)",
"scr_text_slash_scr_text_gml_2671_0": " \nSleep!!!",
"scr_text_slash_scr_text_gml_2672_0": " \nDo not!!!",
"scr_text_slash_scr_text_gml_2677_0": "* (For some reason, you decided to go back to sleep...)",
"scr_text_slash_scr_text_gml_2681_0": "* (You can sleep in class.)",
"scr_text_slash_scr_text_gml_3139_0": " \nDo not",
"DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ",
"obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art)",
"obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
"obj_credits_slash_Step_0_gml_96_0": "8-4 Ltd.",
"obj_credits_slash_Step_0_gml_98_0": "Translator",
"obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
"obj_darkdoor_slash_Step_0_gml_300_0": "* ... Kris?",
"obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
"obj_npc_facing_slash_Other_10_gml_257_0": " ?",
"obj_npc_room_slash_Other_10_gml_812_0": " ほら! 上着脱いで!\n トイレに 流しといてやるから!\n …うちには トイレ ないでしょ…",
"obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?",
"obj_npc_room_slash_Other_10_gml_814_0": " ツイスターゲームも しようね~?\n うちらの じゃまは しないでよ!\n 私たちだけでやっても ムリなのに…",
"obj_npc_room_slash_Other_10_gml_876_0": "* I saw a bed through the back window... Wonder what the deal is.",
"obj_npc_room_slash_Other_10_gml_877_0": " 今度のケーキは 金属製にするヨ!\n  そしたら 魔物に 食われない!",
"obj_npc_room_slash_Other_10_gml_880_0": " ああ! クローバーのママ!\n ワタシのケーキ いつでも\n  試食してくださネ!",
"obj_npc_room_slash_Other_10_gml_882_0": "* Since then, Noelle's always seemed so nervous around me...",
"obj_npc_room_slash_Other_10_gml_884_0": " はい! 限定デス!\n  たった今 そう決めたのデス!",
"obj_npc_room_slash_Other_10_gml_888_0": " マーマ ミーバ!\n  これは めでたい!\n  みなさん 勢ぞろい!",
"obj_npc_room_slash_Other_10_gml_889_0": " ワタシが焼いた あのケーキは\n  このバースデーパーティ用\n  だったのネ!",
"obj_npc_room_slash_Other_10_gml_890_0": " クローバーのバースデー!\n  ああ… 胸が いっぱいだヨ!\n  ワタシ 泣いちゃいそうだヨ!",
"obj_npc_room_slash_Other_10_gml_892_0": " いや… ちがくて…\n  この騒ぎは その…\n  うちらのせい…っつーか…",
"obj_npc_room_slash_Other_10_gml_894_0": " オウ! マァ アミーゴ!\n  とゆうことは…アナタが\n  クローバーのママですカ!?",
"obj_npc_room_slash_Other_10_gml_895_0": "* I'm not Jerry. I'm Terry.",
"obj_npc_room_slash_Other_10_gml_897_0": "* I totally DON'T have to go to the bathroom.",
"obj_npc_room_slash_Other_10_gml_898_0": " (待てよ… そういう\n  ことにしとけば ケーキ\n  食い放題ってことか…?)",
"obj_npc_room_slash_Other_10_gml_923_0": " スイートな未来が 待ってる~!\n ハチのゲロみたいな 未来でしょ!\n …ハチのゲロって…ハチミツだよ?",
"obj_npc_room_slash_Other_10_gml_924_0": "* We tried to play baseball, but that kid kept dancing in the middle of the lot.",
"obj_npc_room_slash_Other_10_gml_925_0": "* I... don't feel like there's any way to stop him...",
"obj_npc_room_slash_Other_10_gml_972_0": " ついに 暴君を 権力の座から\n  引きずり降ろしたな!\n  よくぞ なし遂げた!",
"obj_npc_room_slash_Other_10_gml_973_0": " では…きみに 助力した私も\n  報奨金を いただくとしよう…",
"obj_npc_room_slash_Other_10_gml_974_0": " …ただし あの暴君が 再び現れた\n  ときには^2…私は一切 手を\n  貸していないことにしてくれたまえ!",
"obj_npc_room_slash_Other_10_gml_978_0": " ドウドウ!\n  あんたたちにゃ 感謝しても\n  しきれねェなぁ。",
"obj_npc_room_slash_Other_10_gml_979_0": " これで オレたち駒の\n  コマった問題は 片づいた。\n  これからは 平和に暮らせるぜ。",
"obj_npc_room_slash_Other_10_gml_982_0": " いやぁ オレの鼻の穴も\n  あんたたちには 感謝してるぜ。",
"obj_readable_room1_slash_Other_10_gml_113_0": " れいぞうこに しゃしんが\n  はってある。うつっているのは\n  じぶんと ママと おにいちゃんだ。",
"obj_readable_room1_slash_Other_10_gml_519_0": " (普通の穴だ…)",
"obj_readable_room1_slash_Other_10_gml_531_0": " (暗くなるほど よく見える)",
"obj_readable_room1_slash_Other_10_gml_541_0": "* (So I tried patching him up... hope it worked out.)",
"obj_readable_room1_slash_Other_10_gml_545_0": " (よぉ~く見ると\n  木の中に スイッチがある…!)",
"obj_readable_room1_slash_Other_10_gml_975_0": " どうした? おじさんだけ\n  ネームプレートが あって\n  うらやましいかい?",
"obj_readable_room1_slash_Other_10_gml_976_0": " まちの みんなの\n  ぜいきんは こんなものに\n  つかわれてるんだぞぉ?",
"obj_readable_room1_slash_Other_10_gml_1024_0": " (ふつうの シンクだ)",
"obj_readable_room1_slash_Other_10_gml_1028_0": " (もとは せのたかい 1つのシンク\n  だったのを はんぶんに きって\n  2つに したのだろう)",
"obj_readable_room1_slash_Other_10_gml_1041_0": " (たなの なかを みた)",
"obj_readable_room1_slash_Other_10_gml_1042_0": " (…ものすごく ちいさなピアノが\n  とってつけたように しまってある)",
"obj_readable_room1_slash_Other_10_gml_1047_0": " (レベルゼロ0では たのしそうな かお)\n (レベル10では たのしそうな\n  かおで あせを かいている)",
"obj_readable_room1_slash_Other_10_gml_1051_0": " オレは このしろの\n  「白のまほうつかい」によって\n  「いやしの間」に ゆうへいされた…",
"obj_suitspuzzle_event_slash_Step_0_gml_133_0": " …?",
"obj_writer_slash_Alarm_0_gml_20_0": "\\",
"obj_writer_slash_Alarm_0_gml_31_0": "\\",
"obj_writer_slash_Draw_0_gml_72_0": "\\",
"obj_writer_slash_Draw_0_gml_272_0": "\\",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
"scr_roomname_slash_scr_roomname_gml_13_0": "~1 - Small Piano",
"scr_roomname_slash_scr_roomname_gml_14_0": "森 - 迷路後",
"scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!",
"scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!",
"scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)",
"scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!",
"scr_text_slash_scr_text_gml_662_0": "* Oh hey... now that Asriel's off to college...",
"scr_text_slash_scr_text_gml_663_0": "* Y'think he's doing any CRAZY parties, like me and your dad?",
"scr_text_slash_scr_text_gml_664_0": "* Heh, I'm just pulling your leg. Your dad was no party animal.",
"scr_text_slash_scr_text_gml_665_0": "* Your MOTHER on the other hand...! Whoo!",
"scr_text_slash_scr_text_gml_666_0": "* She'd alway fuss about going, but once the party started...",
"scr_text_slash_scr_text_gml_667_0": "* Yikes, man!",
"scr_text_slash_scr_text_gml_668_0": "* Once she hit me clear across the room with a key lime pie!",
"scr_text_slash_scr_text_gml_669_0": "* I got smashed into the snack table and toppled everything!",
"scr_text_slash_scr_text_gml_1550_0": " クリス…?",
"scr_textsound_slash_scr_textsound_gml_31_0": "\\",
"scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード",
"obj_npc_room_slash_Other_10_gml_232_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.",
"obj_npc_room_slash_Other_10_gml_234_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.",
"obj_readable_room1_slash_Other_10_gml_200_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.",
"obj_readable_room1_slash_Other_10_gml_813_0": "* (It's a chair.)",
"obj_readable_room1_slash_Other_10_gml_819_0": "* (It's a diagram showing a bunch of lines and a circle.)",
"obj_readable_room1_slash_Other_10_gml_826_0": "* (It's a regular sink.)",
"obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a clone of the other sink.)",
"obj_readable_room1_slash_Other_10_gml_830_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)",
"obj_readable_room1_slash_Other_10_gml_843_0": "* (You looked inside the cupboard.)",
"obj_readable_room1_slash_Other_10_gml_844_0": "* (... a very small obligatory piano is hiding inside.)",
"obj_readable_room1_slash_Other_10_gml_848_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)",
"obj_readable_room1_slash_Other_10_gml_849_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)",
"obj_readable_room1_slash_Other_10_gml_855_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...",
"obj_readable_room1_slash_Other_10_gml_856_0": "* But my BLOOD is BOILING FOR BATTLE!!!",
"scr_text_slash_scr_text_gml_670_0": "* Tasty pie though. Couldn't complain.",
"scr_text_slash_scr_text_gml_1551_0": "* Kris...?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_127_0": "Spookysword",
"DEVICE_CONTACT_slash_Step_0_gml_343_0": "A",
"DEVICE_CONTACT_slash_Step_0_gml_345_0": "B",
"DEVICE_CONTACT_slash_Step_0_gml_346_0": "C",
"DEVICE_CONTACT_slash_Step_0_gml_347_0": "D",
"DEVICE_MENU_slash_Draw_0_gml_115_0": " ",
"DEVICE_MENU_slash_Draw_0_gml_127_0": " ",
"DEVICE_MENU_slash_Draw_0_gml_215_0": " ",
"obj_battlecontroller_slash_Step_0_gml_43_0": "* You won the battle!",
"obj_battlecontroller_slash_Step_0_gml_46_0": "* You won!\n* Got ~1 D$.\n* You became stronger.",
"obj_ch2_room_castle_1f_slash_Step_0_gml_19_0": "* Just wanted to show off your huge house, huh?",
"obj_ch2_room_castle_1f_slash_Step_0_gml_21_0": "* No, what I want to show you is upstairs!",
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "* Here, Kris, Susie, have a cake!!!",
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "* Hmm, a little thick on the frosting.",
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "* ... Th... that was for sharing!",
"obj_ch2_room_castle_1f_cake_slash_Step_0_gml_132_0": "* Hey, anyone was free to make an interception.",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_24_0": "Aww, cute!",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_25_0": "WE'RE DONE\nTALKING TO YOU!",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_28_0": "* ...",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_29_0": "* By the way...",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_30_0": "* Is my son... happy...?",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_32_0": "* Like you CARE!",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_33_0": "* You were gonna throw him off a CLIFF!",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_35_0": "* Ah. Your prejudice made my bluff too effective, I see.",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_36_0": "* ... besides, even IF I threw him, he would just...",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_37_0": "* Bounce.",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_38_0": "* My son... is...",
"obj_ch2_room_dungeon_2f_slash_Step_0_gml_39_0": "* A bouncy little pumpkin.\\f0\\f1 ",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0": "* You may have bested me. But...",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0": "* You'll soon face someone... More fearsome...",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0": "* More tyrannical than you could EVER imagine.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0": "* Queen? We already met her.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0": "* WHAT!?",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0": "* Wow Nice Hamster Wheel",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0": "* So you, too, have come to humiliate me...",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0": "* No I Am Serious It's Cool",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0": "* That Water Bottle However",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0": "* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0": "* It's Nothing Compared To The One At My Mansion",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0": "* Hmph. Materialistic as always.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0": "* Materialism Evaluation Denied",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0": "* I Simply Give Myself: The Treatment I Deserve",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0": "* You Slept Curled Up On A Dirty Throne Every Day",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0": "* ENOUGH, WENCH!!!",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0": "* What purpose have you here... Queenie Beanie.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0": "* Just Thought I Would Send A Message, Kingy Wingy",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0": "* That You Don't Have To Worry About Lancer",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0": "* I Will Be Looking After Him From Now On",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0": "* After All... I Am...",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "* His Mother",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "* When was that decided!?",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "* Arbitrarily Right Now",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "* .... hmph.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "* Do what you please with the boy.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "* But if he cries...",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "* ... Bounce him on the ground like a ball.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0": "* I Think It Is Time To Abort This Conversation",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0": "* ... As you wish.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0": "* Oho, quite sorry, mine Kinge...",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0": "* Queene hath a nyew Man about Towne now!!",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0": "* Who?",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0": "* Yeah Who",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0": "* Er",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0": "* I think I",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0": "* Left my puzzle on",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0": "* POSTHASTE!!!",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0": "* Who Was That??",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0": "* Sigh... That was my son's....",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0": "* LESSER father.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0": "* Cannot Calculate Someone Less Than You",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0": "* BEGONE!!!!",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0": "* Bye Bye Kingy Wingy",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0": "* By The Way Did You Want Anything From The Store",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0": "* ... cashews.",
"obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0": "* Order Processed",
"obj_ch2_room_town_hospital_slash_Step_0_gml_65_0": "* \"Silver Drake?\" I've never beaten this boss before...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_67_0": "* Alright, hand it over, honey! I got this!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_69_0": "* No, dad! This is my battle!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_70_0": "* ... So, um, how about just telling me what to do?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_72_0": "* Haha, sure! How about trying Fireshock?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_74_0": "* I'd love to, dad, but the mage left the party.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_76_0": "* Oh yeah. How about one of your 99 Blaze Potions?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_78_0": "* Umm, I'm saving those?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_80_0": "* For what? Your birthday? C'mon, live a little!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_82_0": "* OK, dad! This one's for you! Hiyah!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_83_0": "* ...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_84_0": "* It... reflects fire attacks.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_86_0": "* Hahaha! Whoops - hey, you gotta heal!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_88_0": "* I wish I knew healing magic in real life.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_89_0": "* Then I'd make you better and...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_90_0": "* It wouldn't... just be me and mom.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_92_0": "* ...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_93_0": "* ... your mother is...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_94_0": "* Hey, it's ok, sweetheart. I'm getting better.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_95_0": "* Might even be able to go to church tomorrow.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_97_0": "* ... really? Are you... sure you're okay?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_99_0": "* \"Holidays happen whether you like it or not!\"",
"obj_ch2_room_town_hospital_slash_Step_0_gml_101_0": "* \"Even though everyone likes holidays.\"",
"obj_ch2_room_town_hospital_slash_Step_0_gml_102_0": "* ... Well, gotta go home soon or mom will call.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_121_0": "* See you tomorrow, honey.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_123_0": "* Bye, dad. Love you!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_154_0": "Hell if I know???",
"obj_ch2_room_town_hospital_slash_Step_0_gml_157_0": "* SUSIE!?!? WHY ARE YOU HERE!?\\f1 ",
"obj_ch2_room_town_hospital_slash_Step_0_gml_159_0": "* Sorry guys, this game's only one-player!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_163_0": "* Ummm... dad... this is... umm, Susie!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_165_0": "* Ohhhhhhh! THIS is Susie!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_166_0": "* Susie! Nice! Heard a lot about you!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_168_0": "* You, uh... have???",
"obj_ch2_room_town_hospital_slash_Step_0_gml_170_0": "* COOL, THINK I HAVE TO GO NOW!!!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_197_0": "* Susie, huh?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_199_0": "* ... Yeah.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_201_0": "* Lay a finger on her and I'll kick your ass.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_207_0": "* Huh?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_213_0": "* Hahaha!! Hahahaha!! Just kidding!!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_214_0": "* Well, kinda kidding.",
"obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "* ...",
"obj_ch2_scene21_loop_slash_Step_0_gml_231_0": " クリス…\n  言いたいことが\n  あるんだけど…",
"obj_ch2_scene21_loop_slash_Step_0_gml_232_0": " この音楽が\n  流れてるあいだは\n  やめておくよ…",
"obj_ch2_town_graveyard_slash_Step_0_gml_18_0": " (たちさりぎわに\n  アルビンの ひとりごとが\n  きこえた)",
"obj_ch2_town_graveyard_slash_Step_0_gml_19_0": " …おとうさま\n  わたしは あなたにとって\n  ほこれる むすこでしたか…?",
"obj_ch2_town_graveyard_slash_Step_0_gml_20_0": " ハンマー…\n  …これで よかったのでしょうか?",
"obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press ~1 to determine the ANGLE!",
"obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ~1",
"obj_classscene_slash_Step_0_gml_493_0": "* Kris, there you are!",
"obj_classscene_slash_Step_0_gml_494_0": "* (Even Susie showed up before you, eheh...)",
"obj_classscene_slash_Step_0_gml_500_0": "* (Kris! You're okay!!)",
"obj_classscene_slash_Step_0_gml_501_0": "* (I was really worried after you disappeared yesterday...)",
"obj_classscene_slash_Step_0_gml_502_0": "* (I guess we can talk about that after class.)",
"obj_classscene_slash_Step_0_gml_566_0": "* (Hey, Kris!)",
"obj_classscene_slash_Step_0_gml_567_0": "* (... if I knew you were gonna be late...)",
"obj_classscene_slash_Step_0_gml_568_0": "* (I wouldna showed up on time.)",
"obj_classscene_slash_Step_0_gml_574_0": "* Susie, please don't kick your desk.",
"obj_classscene_slash_Step_0_gml_575_0": "* Treat school property, like you'd treat people.",
"obj_classscene_slash_Step_0_gml_579_0": "* ....",
"obj_classscene_slash_Step_0_gml_580_0": "* Okay.",
"obj_classscene_slash_Step_0_gml_581_0": "* Next time I'll aim for the vitals.",
"obj_classscene_slash_Step_0_gml_602_0": "* Th... That's not what I...",
"obj_classscene_slash_Step_0_gml_606_0": "* In any case, good morning, Class!",
"obj_classscene_slash_Step_0_gml_607_0": "* We have a lot to go over today...",
"obj_classscene_slash_Step_0_gml_608_0": "* First, we're starting the reading from page 142!",
"obj_classscene_slash_Step_0_gml_609_0": "* Any... any volunteers?",
"obj_classscene_slash_Step_0_gml_616_0": "* Umm, I... I guess I could read the...",
"obj_classscene_slash_Step_0_gml_626_0": "* Ah, trouble yourself not, Noelle!",
"obj_classscene_slash_Step_0_gml_627_0": "* I will valiantly take this blow of humiliation!!",
"obj_classscene_slash_Step_0_gml_629_0": "* Umm, t-that's OK, I can...",
"obj_classscene_slash_Step_0_gml_643_0": "* A-HEM.",
"obj_classscene_slash_Step_0_gml_644_0": "* \"Page 142.\"",
"obj_classscene_slash_Step_0_gml_645_0": "* \"It was the best of times, it was the worst of times,\"",
"obj_classscene_slash_Step_0_gml_646_0": "* \"Times-a pretty good. Times-a pretty bad.\"",
"obj_classscene_slash_Step_0_gml_647_0": "* \"Mediocre times. Iffy times. So-so times...\"",
"obj_classscene_slash_Step_0_gml_653_0": "* Listening to this, your eyes began to close automatically...",
"obj_classscene_slash_Step_0_gml_715_0": "* Have a nice day, everyone!",
"obj_classscene_slash_Step_0_gml_716_0": "* And P-PLEASE! Remember your group projects!",
"obj_classscene_slash_Step_0_gml_739_0": "* Oh, um... Kris? Are... you okay?",
"obj_classscene_slash_Step_0_gml_740_0": "* You were, um, s-sleeping all class...",
"obj_classscene_slash_Step_0_gml_741_0": "* D-don't worry! I'm not mad! J... just concerned!",
"obj_classscene_slash_Step_0_gml_742_0": "* (Usually you only sleep through the start.)",
"obj_classscene_slash_Step_0_gml_747_0": "* ... Kris... Where did you and Susie go yesterday?",
"obj_classscene_slash_Step_0_gml_748_0": "* ...",
"obj_classscene_slash_Step_0_gml_749_0": "* ...",
"obj_classscene_slash_Step_0_gml_750_0": "* Um, if you don't want to tell me, that's okay.",
"obj_classscene_slash_Step_0_gml_751_0": "* I was just really... worried about you.",
"obj_classscene_slash_Step_0_gml_752_0": "* If... If Susie causes you any trouble, then...",
"obj_classscene_slash_Step_0_gml_753_0": "* Okay, I... I can't really do anything. Eheh.",
"obj_classscene_slash_Step_0_gml_754_0": "* But... I'm looking out for you, okay?",
"obj_classscene_slash_Step_0_gml_758_0": "* Good luck and rest well tonight, okay?",
"obj_clubsenemy_slash_Create_0_gml_69_0": "CuteBoys",
"obj_clubsenemy_slash_Create_0_gml_70_0": "Fluffy",
"obj_clubsenemy_slash_Create_0_gml_71_0": "Birthday",
"obj_clubsenemy_slash_Create_0_gml_72_0": "Sports",
"obj_clubsenemy_slash_Create_0_gml_73_0": "Family",
"obj_clubsenemy_slash_Create_0_gml_74_0": "Hole",
"obj_clubsenemy_slash_Create_0_gml_75_0": "Rouxls",
"obj_clubsenemy_slash_Create_0_gml_76_0": "Puzzle",
"obj_clubsenemy_slash_Create_0_gml_77_0": "Party",
"obj_clubsenemy_slash_Create_0_gml_78_0": "Dance",
"obj_clubsenemy_slash_Create_0_gml_79_0": "GiantBed",
"obj_clubsenemy_slash_Create_0_gml_80_0": "NumberThree",
"obj_clubsenemy_slash_Create_0_gml_81_0": "Sandwich",
"obj_clubsenemy_slash_Create_0_gml_82_0": "Tree",
"obj_clubsenemy_slash_Create_0_gml_91_0": "SplatNoise",
"obj_clubsenemy_slash_Create_0_gml_92_0": "SandPaper",
"obj_clubsenemy_slash_Create_0_gml_93_0": "Chaos",
"obj_clubsenemy_slash_Create_0_gml_94_0": "Clown",
"obj_clubsenemy_slash_Create_0_gml_95_0": "NumberFour",
"obj_clubsenemy_slash_Create_0_gml_96_0": "NumberTwo",
"obj_clubsenemy_slash_Create_0_gml_97_0": "Turtleneck",
"obj_clubsenemy_slash_Create_0_gml_98_0": "Trouble",
"obj_clubsenemy_slash_Create_0_gml_99_0": "Thrash",
"obj_clubsenemy_slash_Create_0_gml_100_0": "Guns",
"obj_clubsenemy_slash_Create_0_gml_101_0": "Cheating",
"obj_clubsenemy_slash_Create_0_gml_102_0": "Dice",
"obj_clubsenemy_slash_Create_0_gml_103_0": "Starwalker",
"obj_clubsenemy_slash_Create_0_gml_104_0": "4LeafClover",
"obj_clubsenemy_slash_Create_0_gml_105_0": "Garbage",
"obj_clubsenemy_slash_Create_0_gml_106_0": "Non-Birthday",
"obj_clubsenemy_slash_Create_0_gml_107_0": "Crime",
"obj_clubsenemy_slash_Step_0_gml_13_0": "Nice mouth",
"obj_clubsenemy_slash_Step_0_gml_14_0": "Anger mouth",
"obj_clubsenemy_slash_Step_0_gml_15_0": "Smart Mouth",
"obj_clubsenemy_slash_Step_0_gml_19_0": "Nice to\nsee you\nagain!",
"obj_clubsenemy_slash_Step_0_gml_20_0": "This\ntime you\ndie!",
"obj_clubsenemy_slash_Step_0_gml_21_0": "Please\nignore\nthem.",
"obj_clubsenemy_slash_Step_0_gml_26_0": "How well\ndo you\nknow us?",
"obj_clubsenemy_slash_Step_0_gml_27_0": "YOU KNOW\nNOTHING,\nIDIOT!",
"obj_clubsenemy_slash_Step_0_gml_28_0": "Sorry\nabout\nthis...",
"obj_clubsenemy_slash_Step_0_gml_33_0": "Nice\ndojo\ntoday.",
"obj_clubsenemy_slash_Step_0_gml_34_0": "What?\nIt's just\nawful!",
"obj_clubsenemy_slash_Step_0_gml_35_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_slash_Step_0_gml_233_0": "* Choose a topic that Clover likes!",
"obj_clubsenemy_slash_Step_0_gml_286_0": "* Time's up!\n\\m2 TOO SLOW!\n\\m3 (Sorry...)",
"obj_clubsenemy_slash_Step_0_gml_293_0": "* That's right^2!\n\\m2 Not bad^2!\n\\m3 (It's OK...^2)",
"obj_clubsenemy_slash_Step_0_gml_296_0_b": "* No thanks!\n\\m2 WRONG!\n\\m3 (Is it that bad?)",
"obj_clubsenemy_slash_Step_0_gml_459_0": "* Susie stood there awkwardly!",
"obj_clubsenemy_slash_Step_0_gml_469_0": "* Ralsei stood there cutely!",
"obj_cutscene_maker_slash_Draw_0_gml_60_0": "actor, ~1 step:~2",
"obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ~1",
"obj_darkcontroller_slash_Draw_0_gml_272_0_b": "リーダー(LV~1)\nいろんな「こうどう」\nで仲間をリード。",
"obj_darkcontroller_slash_Draw_0_gml_273_0": "コマンダー(LV~1)\n「こうどう」で仲間\nをときどきリード。",
"obj_darkcontroller_slash_Draw_0_gml_274_0": "ベッドボス(LV~1)\nなぜかベッドを\n調べまくる。",
"obj_darkcontroller_slash_Draw_0_gml_275_0_b": "コケゲッター(LV~1)\nベーシックな\nコケ発見能力。",
"obj_darkcontroller_slash_Draw_0_gml_276_0": "リーダー(LV~1)\n リードする。",
"obj_darkcontroller_slash_Draw_0_gml_311_0": "ムラサキ",
"obj_darkcontroller_slash_Draw_0_gml_312_0": "",
"obj_darkcontroller_slash_Draw_0_gml_314_0": "ダークナイト(LV~1)\nダークエネルギーで\n敵をこうげき。",
"obj_darkcontroller_slash_Draw_0_gml_315_0": "ヒールボス(LV~1)\nウルティマヒールを\n使える(ヘヘッ!)",
"obj_darkcontroller_slash_Draw_0_gml_316_0": "コケラバー(LV~1)\nコケを見つける者の\n強い味方。",
"obj_darkcontroller_slash_Draw_0_gml_327_0": "Kindness",
"obj_darkcontroller_slash_Draw_0_gml_331_0": "Dogness",
"obj_darkcontroller_slash_Draw_0_gml_356_0": "ダーク王子(LV~1)\n闇の世界の民。\n仲間ができた。",
"obj_darkcontroller_slash_Draw_0_gml_357_0": "ハグ王子(LV~1)\nたくさんハグして\nハグされて。",
"obj_darkcontroller_slash_Draw_0_gml_358_0": "ポーズ王子(LV~1)\n写真を撮るとき\nときどきポーズ。",
"obj_darkcontroller_slash_Draw_0_gml_359_0": "お下品王子(LV~1)\n下品なポーズも\nなんのその。",
"obj_darkcontroller_slash_Draw_0_gml_360_0": "撮らない王子(LV~1)\n写真なんか\n撮らない。",
"obj_darkcontroller_slash_Draw_0_gml_362_0": "スイートさ",
"obj_darkcontroller_slash_Draw_0_gml_382_0": "LV1 Snowcaster\nMight be able to\nuse some cool moves.",
"obj_darkcontroller_slash_Draw_0_gml_383_0": "LV~1 Frostmancer\nFreezes the enemy.",
"obj_darkcontroller_slash_Draw_0_gml_384_0": "LV~1 Ice Trancer\nReceives pain to\nbecome stronger.",
"obj_darkcontroller_slash_Draw_0_gml_385_0": "LV~1 Moss Neutral\nNeither chaotic nor\nlawful to moss.",
"obj_darkcontroller_slash_Draw_0_gml_388_0": "Coldness ",
"obj_darkcontroller_slash_Draw_0_gml_391_0": "Boldness",
"obj_darkcontroller_slash_Draw_0_gml_585_0": "---------",
"obj_darkcontroller_slash_Draw_0_gml_609_0": "---------",
"obj_darkcontroller_slash_Draw_0_gml_956_0": "Really throw away the\n~1?",
"obj_debug_xy_slash_Draw_74_gml_26_0": "PgDown: Show All Info",
"obj_debug_xy_slash_Draw_74_gml_27_0": "CameraX: ~1 CameraY: ~2",
"obj_debug_xy_slash_Draw_74_gml_28_0": "Show Invisible",
"obj_debug_xy_slash_Draw_74_gml_29_0": "PgUp: XY Camera-Relative",
"obj_debug_xy_slash_Draw_74_gml_33_0": "XY is camera-relative!",
"obj_debug_xy_slash_Draw_74_gml_34_0": "XY is StartXY relative!",
"obj_dojograzeenemy_slash_Step_0_gml_15_0": "Graze!",
"obj_dojograzeenemy_slash_Step_0_gml_71_0": "* How'd you get past!?",
"obj_dojograzeenemy_slash_Step_0_gml_91_0": "* GRAZECHALLENGE - Graze the bullets!",
"obj_dojograzeenemy_slash_Step_0_gml_97_0": "* Susie acted!",
"obj_dojograzeenemy_slash_Step_0_gml_106_0": "* Ralsei acted!",
"obj_dummyenemy_slash_Step_0_gml_333_0": "* Pressing Z when the cursor enters the box on the left!",
"obj_dummyenemy_slash_Step_0_gml_399_0": "* Press ~1 again when the cursor goes in the box!",
"obj_dummyenemy_slash_Step_0_gml_404_0": "* Press Z when the white rectangle's in the blue box!",
"obj_dummyenemy_slash_Step_0_gml_405_0": "* Ummm... you can press ~1 a lot, if it helps!",
"obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris...\n* Please try to press ~1.",
"obj_dw_leave_slash_Step_0_gml_71_0": " 宿題がすんでから\n  また来て!",
"obj_dw_leave_slash_Step_0_gml_73_0": " (せっかく別荘があんのに\n  そこで サボれねーなら\n  イミねーじゃん)",
"obj_dw_transition_interactable_slash_Other_10_gml_18_0": "* (Can't go back there for now.)",
"obj_example_cutscene_slash_Step_0_gml_34_0": "* Pee pee town.",
"obj_example_cutscene_slash_Step_0_gml_36_0": "* Funny.",
"obj_example_cutscene_slash_Step_0_gml_55_0": "* ... Man, it got late, didn't it...?",
"obj_example_cutscene_slash_Step_0_gml_60_0": "* Well. Guess you should go home, huh?",
"obj_example_cutscene_slash_Step_0_gml_64_0": "* Alright, you don't have to say it.",
"obj_example_cutscene_slash_Step_0_gml_68_0": "* Don't wanna walk home by yourself, huh?",
"obj_example_cutscene_slash_Step_0_gml_72_0": "* Well, if you're gonna MAKE me, I guess...",
"obj_example_cutscene_slash_Step_0_gml_76_0": "* Let's go.",
"obj_example_cutscene_slash_Step_0_gml_95_0": "* I'm going home",
"obj_forcefield_slash_Other_10_gml_8_0": "* (It appears to be some kind of forcefield.)",
"obj_fountainkris_slash_Step_0_gml_56_0": "Kris...",
"obj_fountainkris_slash_Step_0_gml_85_0": "It looks like we're\nhere again, huh...",
"obj_fountainkris_slash_Step_0_gml_86_0": "The Roaring Knight...",
"obj_fountainkris_slash_Step_0_gml_87_0": "Whatever they are,\nthey're making\nthese fountains...",
"obj_fountainkris_slash_Step_0_gml_88_0": "...",
"obj_fountainkris_slash_Step_0_gml_114_0": "But... is that really\na bad thing...?",
"obj_fountainkris_slash_Step_0_gml_115_0": "Since they started\nshowing up,",
"obj_fountainkris_slash_Step_0_gml_116_0": "Everything's gotten a lot\nmore interesting,\nhasn't it...?",
"obj_fountainkris_slash_Step_0_gml_117_0": "...",
"obj_fountainkris_slash_Step_0_gml_118_0": "Well, we don't have to\nthink about that now...",
"obj_fountainkris_slash_Step_0_gml_119_0": "Kris, it's your turn.",
"obj_fountainkris_slash_Step_0_gml_160_0": "(It was as if your very SOUL was glowing...)",
"obj_fusionmenu_slash_Draw_0_gml_14_0": "Recruits",
"obj_fusionmenu_slash_Draw_0_gml_47_0": "CHAPTER ",
"obj_fusionmenu_slash_Draw_0_gml_48_0": "LV ",
"obj_fusionmenu_slash_Draw_0_gml_50_0": "~1: More Info\n~2: Quit",
"obj_fusionmenu_slash_Draw_0_gml_51_0": "~1: More Info\n~2: Quit",
"obj_fusionmenu_slash_Draw_0_gml_56_0": "PROGRESS",
"obj_fusionmenu_slash_Draw_0_gml_84_0": "CHAPTER ",
"obj_fusionmenu_slash_Draw_0_gml_87_0": "LIKE",
"obj_fusionmenu_slash_Draw_0_gml_88_0": "DISLIKE",
"obj_fusionmenu_slash_Draw_0_gml_89_0": "?????",
"obj_fusionmenu_slash_Draw_0_gml_90_0": "?????",
"obj_fusionmenu_slash_Draw_0_gml_93_0": "?????????",
"obj_fusionmenu_slash_Draw_0_gml_94_0": "?????????",
"obj_fusionmenu_slash_Draw_0_gml_95_0": "LEVEL",
"obj_fusionmenu_slash_Draw_0_gml_96_0": "ATTACK",
"obj_fusionmenu_slash_Draw_0_gml_97_0": "DEFENSE",
"obj_fusionmenu_slash_Draw_0_gml_98_0": "ELEMENT ",
"obj_fusionmenu_slash_Draw_0_gml_125_0": "~1: Place",
"obj_fusionmenu_slash_Draw_0_gml_129_0": "Cannot Place",
"obj_fusionmenu_slash_Draw_0_gml_132_0": "~1: Return",
"obj_fusionmenu_slash_Draw_0_gml_136_0": "Press ~1 to Return",
"obj_fusionmenu_slash_Step_0_gml_43_0": "Result",
"obj_fusionmenu_slash_Step_0_gml_48_0": "Ingredients",
"obj_fusionmenu_slash_Step_0_gml_176_0": "Tasque Manager Says",
"obj_fusionmenu_slash_Step_0_gml_177_0": "Ch2 All Stars",
"obj_fusionmenu_slash_Step_0_gml_178_0": "$250",
"obj_fusionmenu_slash_Step_0_gml_179_0": "TensionGem",
"obj_fusionmenu_slash_Step_0_gml_180_0": "Winning's as easy as A-B-C!\nYou've got three chances, boss!",
"obj_fusionmenu_slash_Step_0_gml_181_0": "Face everyone in a row!\nIt'll take some stamina...",
"obj_fusionmenu_slash_Step_0_gml_244_0": "!",
"obj_fusionmenu_slash_Step_0_gml_377_0": "Recruited!",
"obj_fusionmenu_slash_Step_0_gml_434_0": "~1: Place ~2: Return",
"obj_healwriter_slash_Draw_0_gml_4_0": "+~1",
"obj_initializer_slash_Create_0_gml_47_0": " ",
"obj_initializer_slash_Create_0_gml_173_0": "%%",
"obj_krisroom_slash_Step_0_gml_321_0": "Kris...? ",
"obj_krisroom_slash_Step_0_gml_322_0": "Kris, honey...\nAre you awake...?^6 %%",
"obj_krisroom_slash_Step_0_gml_323_0": "... w.... wait!^6 %%",
"obj_krisroom_slash_Step_0_gml_324_0": "Is that a...^6 %%",
"obj_krisroom_slash_Step_0_gml_325_0": "A knife!!?^6 %%",
"obj_krisroom_slash_Step_0_gml_353_0": "NOOOOOOOO---!!! %%",
"obj_krisroom_slash_Step_0_gml_388_0": "* Kris, did you eat all of the pie!?",
"obj_krisroom_slash_Step_0_gml_393_0": "* It is YOUR knife in this empty tin, is it not!?",
"obj_krisroom_slash_Step_0_gml_394_0": "* Oh, Kris...",
"obj_krisroom_slash_Step_0_gml_399_0": "* Am I going to have to lock the oven again?",
"obj_krisroom_slash_Step_0_gml_406_0": "* Well, hurry out of bed. It is time for school.",
"obj_legend_neo_slash_Draw_0_gml_38_0": "When the LIGHT is\nsubsumed by SHADOW",
"obj_legend_neo_slash_Draw_0_gml_46_0": "When the FOUNTAINS fill the sky",
"obj_legend_neo_slash_Draw_0_gml_69_0": "All will fall into CHAOS.",
"obj_legend_neo_slash_Draw_0_gml_80_0": "The TITANS will take\nform from the FOUNTAINS",
"obj_legend_neo_slash_Draw_0_gml_99_0": " And envelop\n the land in devastation.",
"obj_legend_neo_slash_Draw_0_gml_167_0": "The surviving Darkners,\ncrushed by the darkness",
"obj_legend_neo_slash_Draw_0_gml_180_0": "Will slowly, one by one,\nturn into statues...",
"obj_legend_neo_slash_Draw_0_gml_196_0": "Leaving the Lightners\nto fend for themselves",
"obj_legend_neo_slash_Draw_0_gml_211_0": "Lost eternally in an\n endless night...",
"obj_legend_neo_slash_Draw_0_gml_225_0": "Is that your idea\n of paradise?",
"obj_npc_cafe_slash_Other_10_gml_27_0": "* Sure is great to be here with my best friend Hathy.",
"obj_npc_cafe_slash_Other_10_gml_32_0": "* (Hathy seems fine.)",
"obj_npc_cafe_slash_Other_10_gml_38_0": "* Sigh... does this guy have to one-up me on everything!?",
"obj_npc_cafe_slash_Other_10_gml_43_0": "* I'll have a double Starfait. No, triple. Oh, hi, boss! (Smile)",
"obj_npc_cafe_slash_Other_10_gml_50_0": "* (Hathy is letting Head Hathy have a sip of her latte.)",
"obj_npc_cafe_slash_Other_10_gml_55_0": "* (Head Hathy doesn't seem so alone...)",
"obj_npc_cafe_slash_Other_10_gml_61_0": "* We don't get along... but we can drink together.",
"obj_npc_cafe_slash_Other_10_gml_66_0": "* I'll get you next time, pipo! ... Want some more sugar?",
"obj_npc_cafe_slash_Other_10_gml_72_0": "* [Miaouw]",
"obj_npc_cafe_slash_Other_10_gml_77_0": "* [Brrrrrrrr....]",
"obj_npc_cafe_slash_Other_10_gml_83_0": "* (... it seems annoyed that its energy drink has been crushed.)",
"obj_npc_cafe_slash_Other_10_gml_88_0": "* (It's crushing many of the surrounding drinks.)",
"obj_npc_cafe_slash_Other_10_gml_100_0": "* (... it seems relaxed its partner is so quiet.)",
"obj_npc_cafe_slash_Other_10_gml_110_0": "* (...)",
"obj_npc_cafe_slash_Other_10_gml_120_0": "* (... looks like it's about to flip its table over.)",
"obj_npc_cafe_slash_Other_10_gml_124_0": "* (... it's staring at the southern seats and crushing its drink hard.)",
"obj_npc_conbini_slash_Step_0_gml_55_0": "* hey hey. forget something?",
"obj_npc_conbini_slash_Step_0_gml_57_0": "* Why, er, yes. I think I left my eggs on the counter.",
"obj_npc_conbini_slash_Step_0_gml_59_0": "* guess your memory's not what it's \"cracked\" up to be.",
"obj_npc_conbini_slash_Step_0_gml_61_0": "* Hee hee hee...",
"obj_npc_conbini_slash_Step_0_gml_62_0": "* There is really egg on my face now, is there not?",
"obj_npc_conbini_slash_Step_0_gml_64_0": "* eh. you're egg-scused.",
"obj_npc_conbini_slash_Step_0_gml_66_0": "* Now it sounds as if you are egging me on.",
"obj_npc_conbini_slash_Step_0_gml_68_0": "* egg on or egg off, i eggspect a lot from you.",
"obj_npc_conbini_slash_Step_0_gml_70_0": "* Well, I am eggceptional. Hee hee...",
"obj_npc_conbini_slash_Step_0_gml_82_0": "* And don't forget me, your eggs-husband.",
"obj_npc_conbini_slash_Step_0_gml_94_0": "* Err, hello, Asgore.",
"obj_npc_conbini_slash_Step_0_gml_96_0": "* Tori, I didn't expect to see you here, but, I...",
"obj_npc_conbini_slash_Step_0_gml_97_0": "* I have some extra flowers, and I was wondering if...",
"obj_npc_conbini_slash_Step_0_gml_99_0": "* Oh, I was just about to go, actually.",
"obj_npc_conbini_slash_Step_0_gml_101_0": "* Ah, haha, oh! Sure! Home is where the heart is! Haha!",
"obj_npc_conbini_slash_Step_0_gml_124_0": "* Umm, so, when Asriel comes home...",
"obj_npc_conbini_slash_Step_0_gml_131_0": "* Yes, we should all discuss that together soon.",
"obj_npc_conbini_slash_Step_0_gml_133_0": "* Onkey donkey! Say hi to Kris for me!",
"obj_npc_conbini_slash_Step_0_gml_135_0": "* Of course. Have a nice day.",
"obj_npc_conbini_slash_Step_0_gml_153_0": "* ...",
"obj_npc_conbini_slash_Step_0_gml_154_0": "* You know what I want, bone man.",
"obj_npc_conbini_slash_Step_0_gml_156_0": "* ... yep.",
"obj_npc_conbini_slash_Step_0_gml_157_0": "* free pickles.",
"obj_npc_conbini_slash_Step_0_gml_159_0": "* Why, thank you!",
"obj_npc_conbini_slash_Step_0_gml_160_0": "* ...",
"obj_npc_conbini_slash_Step_0_gml_161_0": "* Can I ask?",
"obj_npc_conbini_slash_Step_0_gml_162_0": "* What kind of flowers, do you think,",
"obj_npc_conbini_slash_Step_0_gml_163_0": "* Would make her remember how she felt before?",
"obj_npc_conbini_slash_Step_0_gml_165_0": "* uhh...",
"obj_npc_conbini_slash_Step_0_gml_166_0": "* maybe you should talk to your plants about that.",
"obj_npc_conbini_slash_Step_0_gml_168_0": "* Haha! Don't worry. They're the first ones I asked!",
"obj_npc_conbini_slash_Step_0_gml_169_0": "* They're such good listeners, you know. Flowers.",
"obj_npc_conbini_slash_Step_0_gml_171_0": "* well, yeah. nothin' like a captive audience.",
"obj_npc_conbini_slash_Step_0_gml_173_0": "* Yes, haha. I even keep them in glass.",
"obj_npc_conbini_slash_Step_0_gml_175_0": "* uh... like that movie.",
"obj_npc_conbini_slash_Step_0_gml_177_0": "* Yes. It's... It's very similar to that movie.",
"obj_npc_conbini_slash_Step_0_gml_179_0": "* ... well, have a good one.",
"obj_npc_conbini_slash_Step_0_gml_181_0": "* Haha! I'm trying!",
"obj_npc_conbini_slash_Step_0_gml_199_0": "* ...",
"obj_npc_conbini_slash_Step_0_gml_200_0": "* Hey, Kris, uhh...",
"obj_npc_conbini_slash_Step_0_gml_201_0": "* Uhhh.... nevermind.",
"obj_npc_dojo_slash_Step_0_gml_45_0": "* An amazing battle!",
"obj_npc_dojo_slash_Step_0_gml_46_0": "* As promised, here is your reward!",
"obj_npc_dojo_slash_Step_0_gml_51_0": "* (You received ~1!)",
"obj_npc_dojo_slash_Step_0_gml_56_0": "* Boss! Your inventory is full!!",
"obj_npc_dojo_slash_Step_0_gml_61_0": "* You beefed it! Better luck next time, boss!",
"obj_npc_facing_slash_Other_10_gml_129_0": "* You wouldn't have to be HER'S!\n* She's gonna pound you to pieces, Kris!",
"obj_npc_facing_slash_Other_10_gml_208_0": "* Kris, get a good sleep tonight, okay?",
"obj_npc_facing_slash_Other_10_gml_504_0": "* Umm, I-I'll try my best!",
"obj_npc_facing_slash_Other_10_gml_506_0": "* Quick Q How Many Breakable Pots Do You Have",
"obj_npc_facing_slash_Other_10_gml_508_0": "* I... Let me count and get back to you on that...",
"obj_npc_facing_slash_Other_10_gml_512_0": "* Kris, Do Give Noelle My Regards",
"obj_npc_facing_slash_Other_10_gml_513_0": "* Any Leftover Regards You Can Give To Berdly",
"obj_npc_hammerguy_slash_Step_0_gml_216_0": "* Huh-hah! Let's feel my technique!",
"obj_npc_hammerguy_slash_Step_0_gml_221_0": "* Let's pick up the pace.",
"obj_npc_hammerguy_slash_Step_0_gml_251_0": "* (You got ~1!)",
"obj_npc_king_slash_Other_10_gml_35_0": "* ... talk to you? Hah.",
"obj_npc_king_slash_Other_10_gml_36_0": "* You \\cYleft them behind\\cW, didn't you?",
"obj_npc_king_slash_Other_10_gml_37_0": "* Just as you left us...",
"obj_npc_king_slash_Other_10_gml_44_0": "* Begone.",
"obj_npc_police_slash_Step_0_gml_60_0": "* Haha... DARK WORLD??",
"obj_npc_police_slash_Step_0_gml_61_0": "* Hahahaha... seriously!? Hahahaha!!",
"obj_npc_police_slash_Step_0_gml_62_0": "* NGAAAHahahahahahahah!!!",
"obj_npc_police_slash_Step_0_gml_430_0": "* H-HEY, WAIT!!!!",
"obj_npc_police_slash_Step_0_gml_501_0": "* NGAAHHHH!!! NOT AGAIN!!!",
"obj_npc_police_slash_Step_0_gml_508_0": "* Looks like I gotta go recapture those criminals...",
"obj_npc_police_slash_Step_0_gml_522_0": "* Hey, by the way, that yellow glasses lady.",
"obj_npc_police_slash_Step_0_gml_523_0": "* Is she your teacher?",
"obj_npc_police_slash_Step_0_gml_524_0": "* She kinda had an accident earlier with her, uh, bike.",
"obj_npc_police_slash_Step_0_gml_525_0": "* Just wanted to make sure she was feeling better.",
"obj_npc_police_slash_Step_0_gml_526_0": "* So, uh... give her this!",
"obj_npc_police_slash_Step_0_gml_528_0": "* (You got a heart-shaped box of candies that says \"Get Well Soon\".)",
"obj_npc_police_slash_Step_0_gml_529_0": "* (It has \"to your bike\" hastily scrawled underneath the Get Well Soon.)",
"obj_npc_police_slash_Step_0_gml_531_0": "* LOOK, \"GET WELL SOON\"S ALL THE STORE HAD!!",
"obj_npc_police_slash_Step_0_gml_532_0": "* OPEN IT AND I'LL ARREST YOU!! LOOK!!",
"obj_npc_police_slash_Step_0_gml_533_0": "* I'LL EVEN PUT A NOTE ON IT!!!",
"obj_npc_police_slash_Step_0_gml_534_0": "* NOW STOP INTERRUPTING ME!! I GOTTA GO!!",
"obj_npc_police_slash_Step_0_gml_536_0": "* (You got the previously described box of candy with a note on it.)",
"obj_npc_room_slash_Other_10_gml_27_0": "* It's a birdcage. When the door's closed, there's no escape.",
"obj_npc_room_slash_Other_10_gml_79_0": "* (It's a mannequin dressed in poor taste.)",
"obj_npc_room_slash_Other_10_gml_93_0": "* I'm a worm. I don't understand taxes and values.",
"obj_npc_room_slash_Other_10_gml_134_0": "* We're'n building up the area to be a bit'n more board-like.",
"obj_npc_room_slash_Other_10_gml_135_0": "* The ponmen'll be happy, too.",
"obj_npc_room_slash_Other_10_gml_142_0": "* (Looks like it costs money just to have a free sample.)",
"obj_npc_room_slash_Other_10_gml_149_0": "Don't yell that from across town!!",
"obj_npc_room_slash_Other_10_gml_150_0": "Hey Lancer!!",
"obj_npc_room_slash_Other_10_gml_151_0": "Hi Susie!!",
"obj_npc_room_slash_Other_10_gml_154_0": "* Wh... who did this to my mannequin!?",
"obj_npc_room_slash_Other_10_gml_155_0": "* A-as your prince, I... I demand someone fix this!!",
"obj_npc_room_slash_Other_10_gml_156_0": "* ...",
"obj_npc_room_slash_Other_10_gml_157_0": "* Umm, is... is anybody listening...?",
"obj_npc_room_slash_Other_10_gml_159_0": "* I was listening~!\\f0\\f1\\f2",
"obj_npc_room_slash_Other_10_gml_163_0": "* (If Noelle was here...)",
"obj_npc_room_slash_Other_10_gml_164_0": "* (She'd probably dress it up like a Christmas tree.)",
"obj_npc_room_slash_Other_10_gml_165_0": "* (... Huh? Why am I thinking that, anyway?)",
"obj_npc_room_slash_Other_10_gml_172_0": "* This place is a great deal!! All kinds of new customers!!",
"obj_npc_room_slash_Other_10_gml_173_0": "* Want a free sample? Just $4.99 to try a bite of these clothes!!",
"obj_npc_room_slash_Other_10_gml_352_0": "* Oh, I'm sorry. You're looking for the mayor.",
"obj_npc_room_slash_Other_10_gml_353_0": "* She's very, very busy preparing for the festival.",
"obj_npc_room_slash_Other_10_gml_360_0": "* Well well. If it isn't the teens. Our beloved \"rats of the city.\"",
"obj_npc_room_slash_Other_10_gml_361_0": "* You wanna get into Politics? Heh.",
"obj_npc_room_slash_Other_10_gml_362_0": "* You better graduate from Diaper School first.",
"obj_npc_room_slash_Other_10_gml_363_0": "* That's what I did. And look at me now.",
"obj_npc_room_slash_Other_10_gml_364_0": "* I don't even work here.",
"obj_npc_room_slash_Other_10_gml_366_0": "* This Briefscase, is full of Diapers. Or, to the Pro's, \"Diaps.\"",
"obj_npc_room_slash_Other_10_gml_367_0": "* You're gonna have to level up to understand a Man's World.",
"obj_npc_room_slash_Other_10_gml_373_0": "* That bald guy keeps trying to show me something from his briefcase.",
"obj_npc_room_slash_Other_10_gml_374_0": "* Is it a bribe...? I'm really deep into politics now...",
"obj_npc_room_slash_Other_10_gml_393_0": "* ...",
"obj_npc_room_slash_Other_10_gml_394_0_b": "* ...",
"obj_npc_room_slash_Other_10_gml_542_0": "* Catti's family is always asking when her next shift is...",
"obj_npc_room_slash_Other_10_gml_543_0": "* So they can come in and cheer her on.",
"obj_npc_room_slash_Other_10_gml_544_0": "* Never seen anything like it, but it's kind of nice, isn't it?",
"obj_npc_room_slash_Other_10_gml_548_0": "* How you doin', hon?",
"obj_npc_room_slash_Other_10_gml_549_0": "* ... what? Sorry, couldn't hear you over the noise.",
"obj_npc_room_slash_Other_10_gml_563_0": "* Hey hon, how did you like the hot chocolate?",
"obj_npc_room_slash_Other_10_gml_564_0": "* ... well, I'm gonna take it that means you enjoyed it.",
"obj_npc_room_slash_Other_10_gml_565_0": "* Take it easy, okay? I'm sure your brother will be back in no time.",
"obj_npc_room_slash_Other_10_gml_575_0": "* Catti's, My friend. And.",
"obj_npc_room_slash_Other_10_gml_576_0": "* I support my friends, through thick, and thin.",
"obj_npc_room_slash_Other_10_gml_577_0": "* Long, and short. Cold, and hot.",
"obj_npc_room_slash_Other_10_gml_578_0": "* Whatever shape, the world takes, I'll be there.",
"obj_npc_room_slash_Other_10_gml_582_0": "* Life is a big, ballgame,",
"obj_npc_room_slash_Other_10_gml_583_0": "* And when the man is on the field.",
"obj_npc_room_slash_Other_10_gml_584_0": "* He does a big dunk.",
"obj_npc_room_slash_Other_10_gml_585_0": "* Try, to be that dunk.",
"obj_npc_room_slash_Other_10_gml_595_0": "* Our little Catti, she's doin' us proud.",
"obj_npc_room_slash_Other_10_gml_596_0": "* Workin' hard. Supportin' us.",
"obj_npc_room_slash_Other_10_gml_597_0": "* Servin' us pickles, terrifyin' us with their shape,",
"obj_npc_room_slash_Other_10_gml_598_0": "* Tryin' to get us to leave.",
"obj_npc_room_slash_Other_10_gml_599_0": "* Proud of her.",
"obj_npc_room_slash_Other_10_gml_602_0": "* My favorite meal? Gotta be the catfood pancakes!",
"obj_npc_room_slash_Other_10_gml_603_0": "* And the fish with bones that looks like it's from a cartoon.",
"obj_npc_room_slash_Other_10_gml_611_0": "* To tell you the truth, I thought this was the post office...",
"obj_npc_room_slash_Other_10_gml_612_0": "* But by the time I realized... I'd already sat down...",
"obj_npc_room_slash_Other_10_gml_613_0": "* I'm not hungry, so I've just been telling the waitress I'm still deciding for...",
"obj_npc_room_slash_Other_10_gml_614_0": "* ... a few hours now. How am I supposed to get out of this one!?",
"obj_npc_room_slash_Other_10_gml_630_0": "* I don't know if you noticed, but I've been getting stronger.",
"obj_npc_room_slash_Other_10_gml_631_0": "* You could say I'm bulking up for the winter.",
"obj_npc_room_slash_Other_10_gml_635_0": "* Oh boy! I love BULKING.",
"obj_npc_room_slash_Other_10_gml_645_0": "* I don't know if you do that, bulking up for the winter...",
"obj_npc_room_slash_Other_10_gml_649_0": "* This guy next to me, he's really bulked up. I admire that.",
"obj_npc_room_slash_Other_10_gml_765_0": "* This is a great parking place!",
"obj_npc_room_slash_Other_10_gml_766_0": "* I can see myself settling down here...",
"obj_npc_room_slash_Other_10_gml_770_0": "* Home is where the car is!",
"obj_npc_room_slash_Other_10_gml_779_0": "* I just wanna go home, but I'm still stuck in a traffic jam...",
"obj_npc_room_slash_Other_10_gml_780_0": "* ... even though it's only one other person...",
"obj_npc_room_slash_Other_10_gml_784_0": "* That's the trouble with cars.",
"obj_npc_room_slash_Other_10_gml_785_0": "* If you wanna do donuts, you have to be prepared for jam!",
"obj_npc_room_slash_Other_10_gml_794_0": "* You kids came out of the library, didn't you? Studying... How wonderful.",
"obj_npc_room_slash_Other_10_gml_795_0": "* Personally, I hate libraries, but...",
"obj_npc_room_slash_Other_10_gml_799_0": "* Libraries are outdated. We have things like newspapers now.",
"obj_npc_room_slash_Other_10_gml_848_0": "* Ribbit, ribbit.",
"obj_npc_room_slash_Other_10_gml_849_0": "* (I sometimes hear beautiful singing from that house over there.)",
"obj_npc_room_slash_Other_10_gml_850_0": "* (How eerie... could it be a ghost?)",
"obj_npc_room_slash_Other_10_gml_854_0": "* Ribbit.",
"obj_npc_room_slash_Other_10_gml_855_0": "* (That would make sense. A ghost lives there.)",
"obj_npc_room_slash_Other_10_gml_862_0": "* My brother's too old to take for a walk anymore... hm...",
"obj_npc_room_slash_Other_10_gml_863_0": "* I'm aimless... wish I had someone to whip me into shape.",
"obj_npc_room_slash_Other_10_gml_871_0": "* I wanted to buy flowers, but the store's closed.",
"obj_npc_room_slash_Other_10_gml_872_0": "* The door around back's unlocked, but I don't think I should go in...",
"obj_npc_room_slash_Other_10_gml_896_0": "* I'm super cool.",
"obj_npc_room_slash_Other_10_gml_903_0": "* Oh!!! Terry!! Say it again!!",
"obj_npc_room_slash_Other_10_gml_904_0": "* Say you don't have to go to the bathroom again!!",
"obj_npc_room_slash_Other_10_gml_910_0": "* Nothing like admiring the great paint job, me and my bro did on our church.",
"obj_npc_room_slash_Other_10_gml_916_0": "* .... missed a spot.",
"obj_npc_room_slash_Other_10_gml_929_0": "* If I can't stop him... Should I join him? No... no.",
"obj_npc_room_slash_Other_10_gml_962_0": "* Here to make an appointment...?",
"obj_npc_room_slash_Other_10_gml_964_0": "* Nah, just here to hang out.",
"obj_npc_room_slash_Other_10_gml_966_0": "* ... I see.",
"obj_npc_room_slash_Other_10_gml_970_0": "* Should I pencil you in for hanging out?",
"obj_npc_room_slash_Other_10_gml_1031_0": "* Wow, my co-worker seems so energetic lately!!",
"obj_npc_room_slash_Other_10_gml_1032_0": "* I don't know what's happened, but....",
"obj_npc_room_slash_Other_10_gml_1033_0": "* Seeing him happy makes me happy too!!",
"obj_npc_room_slash_Other_10_gml_1034_0": "* Oh!!! A customer!! Would you like a blue soft-serve!?",
"obj_npc_room_slash_Other_10_gml_1042_0": "* Double-Ice pizza... great!",
"obj_npc_room_slash_Other_10_gml_1043_0": "* Ice Wolf, big customer!",
"obj_npc_room_slash_Other_10_gml_1044_0": "* ... Ice Wolf, maybe only customer.",
"obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf, thinks ICE-E is cute.",
"obj_npc_room_slash_Other_10_gml_1049_0": "* Ice Wolf, big fan...",
"obj_npc_room_slash_Other_10_gml_1067_0": "* oh..... jailbreak....",
"obj_npc_room_slash_Other_10_gml_1068_0": "* i'll sound the alarm....",
"obj_npc_room_slash_Other_10_gml_1071_0": "* i made the jailbreak alarm my mixtape...",
"obj_npc_room_slash_Other_10_gml_1072_0": "* it's a nice beat to study or relax to while you escape from prison",
"obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no.... i accidentally ended up as a police officer...)",
"obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no.... i can't quit because my cousins are relying on me...)",
"obj_npc_room_slash_Other_10_gml_1080_0": "* oh... hey...",
"obj_npc_room_slash_Other_10_gml_1081_0": "* don't do anything illegal... please...",
"obj_npc_room_slash_Other_10_gml_1085_0": "* oh... sorry... did i intimidate you too much...",
"obj_npc_room_slash_Other_10_gml_1086_0": "* oh....",
"obj_npc_room_slash_Other_10_gml_1087_0": "* it's ok to do a little crime sometimes.",
"obj_npc_room_slash_Other_10_gml_1088_0": "* like if you eat candy off the floor...",
"obj_npc_room_slash_Other_10_gml_1089_0": "* even after 5 seconds...",
"obj_npc_room_slash_Other_10_gml_1090_0": "* i won't arrest you.",
"obj_npc_room_slash_Other_10_gml_1103_0": "* Yea i'm tha sicko that looks at all the milks to find the best expiration date",
"obj_npc_room_slash_Other_10_gml_1104_0": "* You got something about it?",
"obj_npc_room_slash_Other_10_gml_1110_0": "* Don't talk to me unless you want to look at milk",
"obj_npc_room_slash_Other_10_gml_1114_0": "* Can your family not come in here when I'm looking at milk",
"obj_npc_room_slash_Other_10_gml_1121_0": "* Sometimes the hoofed girl comes here,",
"obj_npc_room_slash_Other_10_gml_1122_0": "* Opens the freezer door...",
"obj_npc_room_slash_Other_10_gml_1123_0": "* Then stands in front of it, lost in thought.",
"obj_npc_room_slash_Other_10_gml_1124_0": "* Guess she really likes the cold. Or waffles.",
"obj_npc_room_slash_Other_10_gml_1168_0": "* (This is a nice prison!)",
"obj_npc_room_slash_Other_10_gml_1173_0": "* We're still behind bars for some reason, but it's OK!",
"obj_npc_room_slash_Other_10_gml_1174_0": "* We've grown to love this hellish place, where we dress as animals!",
"obj_npc_room_slash_Other_10_gml_1179_0": "* (We decided to dress as kings. It's cultural exchange.)",
"obj_npc_room_slash_Other_10_gml_1427_0": "* (It's a bit scary moving to a new place. But, as a ball...)",
"obj_npc_room_slash_Other_10_gml_1428_0": "* (There's nothing to sphere except sphere itself.)",
"obj_npc_room_slash_Other_10_gml_1434_0": "* (With this windfall, I've ceased to be spherical.)",
"obj_npc_room_slash_Other_10_gml_1435_0": "* (Nubert... you're one-of-a-kind.)",
"obj_npc_room_slash_Other_10_gml_1455_0": "* Ho ho!! Who is this guy!! He's scary!!",
"obj_npc_room_slash_Other_10_gml_1462_0": "* Nubert's had a wild ride. Time to settle down.",
"obj_npc_room_slash_Other_10_gml_1463_0": "* Give my riches to the weak...",
"obj_npc_room_slash_Other_10_gml_1626_0": "* Hey, boss! I'll have a Dark Candy Starfait!",
"obj_npc_room_slash_Other_10_gml_1632_0": "* (Hathy is going to order a heart-foam latte.)",
"obj_npc_room_slash_Other_10_gml_1638_0": "* Lemonade? ... Please.",
"obj_npc_room_slash_Other_10_gml_1644_0": "* (Looks like it wants to osmose some flavorful cubes.)",
"obj_npc_room_slash_Other_10_gml_1650_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)",
"obj_npc_room_slash_Other_10_gml_1656_0": "* Everything tastes better with a normally-shaped body!",
"obj_npc_room_slash_Other_10_gml_1662_0": "* Boss...? You're treating me...? Oh, you shouldn't have! (smile)",
"obj_npc_room_slash_Other_10_gml_1668_0": "* (Head Hathy drinks an ice tea in silence...)",
"obj_npc_room_slash_Other_10_gml_1722_0": "* Good evening, boss. Today's meal is Crisped `\nE23D28.",
"obj_npc_room_slash_Other_10_gml_1723_0": "* It's been deep-fried with the finest JPEG artifacting...",
"obj_npc_room_slash_Other_10_gml_1724_0": "* I hope it suits your palette... er, palate.",
"obj_npc_room_slash_Other_10_gml_1729_0": "* Boss, this Cafe is so unrefined. So plain.",
"obj_npc_room_slash_Other_10_gml_1730_0": "* Why don't we make it into an animal cafe?",
"obj_npc_room_slash_Other_10_gml_1731_0": "* ... you can be one of the animals, too, boss.",
"obj_npc_room_slash_Other_10_gml_1737_0": "* (Seems well behaved.)",
"obj_npc_room_slash_Other_10_gml_1743_0": "* (Seems well behaved.)",
"obj_npc_room_slash_Other_10_gml_1749_0": "* RIKO RIKO!",
"obj_npc_room_slash_Other_10_gml_2011_0": "* I love reading books.",
"obj_npc_room_slash_Other_10_gml_2012_0": "* Especially the books upstairs.",
"obj_npc_room_slash_Other_10_gml_2016_0": "* I love reading.",
"obj_npc_room_slash_Other_10_gml_2017_0": "* Especially books.",
"obj_npc_room_animated_slash_Other_10_gml_70_0": "* WOO!!! Catti!! You go, girl!!!",
"obj_npc_room_animated_slash_Other_10_gml_71_0": "* Show those customers who's boss, little lady!!",
"obj_npc_room_animated_slash_Other_10_gml_72_0": "* Kick their toosh!! Woo!!! Beat them down!! You got this!!",
"obj_npc_room_animated_slash_Other_10_gml_150_0": "* THE PIZZA'S SAUCE IS BOILING RED.",
"obj_npc_room_animated_slash_Other_10_gml_151_0": "* BURBLING, BURNING LIKE MY BLOOD YEARNS FOR BATTLE!!!",
"obj_npc_room_animated_slash_Other_10_gml_152_0": "* HAAAAAAAAAAAAAAAHHHHH!!!!!",
"obj_npc_room_animated_slash_Other_10_gml_153_0": "* I, THE WARRIOR, SHALL SHOW IT THE WIZARD'S FIST!!!",
"obj_npc_room_animated_slash_Other_10_gml_161_0": "* PUT ME IN, COACH!!!",
"obj_npc_room_animated_slash_Other_10_gml_162_0": "* PUT ME IN!!!",
"obj_npc_room_animated_slash_Other_10_gml_170_0": "* (It's violently protecting the jail.)",
"obj_npc_room_animated_slash_Other_10_gml_374_0": "* Having a wide-open space is great for us kids.",
"obj_npc_room_animated_slash_Other_10_gml_375_0": "* Sometimes it's good to get your freak out.",
"obj_npc_room_animated_slash_Other_10_gml_379_0": "* And sometimes... It's bad to get your freak out.",
"obj_npc_room_animated_slash_Other_10_gml_605_0": "* I keep ending up in this situation...",
"obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan.... Or can I?",
"obj_npc_sign_slash_Other_10_gml_46_0": "* (Closed!)",
"obj_npc_sign_slash_Other_10_gml_62_0": "* (It's a metal picnic table.)",
"obj_npc_sign_slash_Other_10_gml_64_0": "* (Damnit, my fingers won't fit through the holes.)",
"obj_npc_sign_slash_Other_10_gml_97_0": "* (It's a beaten bike.)",
"obj_npc_sign_slash_Other_10_gml_98_0": "* (The horn looks like it might give a honk of despair.)",
"obj_npc_sign_slash_Other_10_gml_116_0": "* We're the infamous dog-burgulars, The Wet-Nose Bandits.",
"obj_npc_sign_slash_Other_10_gml_117_0": "* (We were getting ready to sneak into that big house over the holidays...)",
"obj_npc_sign_slash_Other_10_gml_118_0": "* When we were attacked from the shadows, by something MERCILESS!",
"obj_npc_sign_slash_Other_10_gml_119_0": "* (Fearing for our lives, we all ran right into Officer Undyne's warm, loving arms...)",
"obj_npc_sign_slash_Other_10_gml_120_0": "* And she suplexed us all into the snow with our tails hanging in the air.",
"obj_npc_sign_slash_Other_10_gml_121_0": "* (Now we're in jail, but at least we're alive...)",
"obj_npc_sign_slash_Other_10_gml_122_0": "* Plus, that nice ghost keeps giving us incorporeally low-calorie treats.",
"obj_npc_sign_slash_Other_10_gml_123_0": "* (Then we all howl holiday songs together. Ooo ooo ooo.)",
"obj_npc_sign_slash_Other_10_gml_127_0": "* (Make Dog Marriage, not Dog Jail!)",
"obj_npc_sign_slash_Other_10_gml_136_0": "* HEY!!! TALK TO ME FROM THE FRONT!!!",
"obj_npc_sign_slash_Other_10_gml_137_0": "* NO SIDE-TALKING TO YOUR SUPERIORS!!",
"obj_npc_sign_slash_Other_10_gml_182_0": "* (This maybe isn't the best thing in your room.)",
"obj_npc_sign_slash_Other_10_gml_191_0": "* Heheh, jealous of my cool statue, Kris?",
"obj_npc_sign_slash_Other_10_gml_192_0": "* Huh? What? No, it's not me, it's just cool!",
"obj_npc_sign_slash_Other_10_gml_196_0": "* (It's a Susie-like statue.)",
"obj_npc_sign_slash_Other_10_gml_467_0": "* Hey, what are those metal people shapes in the cupboard.",
"obj_npc_sign_slash_Other_10_gml_468_0": "* ... like, uh, handcuffs for a little guy's whole body?",
"obj_npc_sign_slash_Other_10_gml_470_0": "* Hahaha! Those are for gingerbread, Susie.",
"obj_npc_sign_slash_Other_10_gml_471_0": "* Gingerbread men... and gingerbread monsters, of course.",
"obj_npc_sign_slash_Other_10_gml_473_0": "* ... Gingerbread monsters, huh...? Cool.",
"obj_npc_sign_slash_Other_10_gml_477_0": "* Gingerbread... sounds like something Noelle would like.",
"obj_npc_sign_slash_Other_10_gml_479_0": "* Hm? ... Noelle?",
"obj_npc_sign_slash_Other_10_gml_481_0": "* Uh, nothing.",
"obj_npc_sign_slash_Other_10_gml_490_0": "* Hm, hm...",
"obj_npc_sign_slash_Other_10_gml_492_0": "* ...",
"obj_npc_sign_slash_Other_10_gml_493_0": "* (She's sneaking sugar right out of the bag...)",
"obj_npc_sign_slash_Other_10_gml_495_0": "* Susie?",
"obj_npc_sign_slash_Other_10_gml_497_0": "* Wh-what?",
"obj_npc_sign_slash_Other_10_gml_499_0": "* My pie, my rules.",
"obj_npc_sign_slash_Other_10_gml_501_0": "* G-got it.",
"obj_npc_sign_slash_Other_10_gml_505_0": "* Kris, no sneaking ingredients until you wash your hands.",
"obj_npc_sign_slash_Other_10_gml_507_0": "* (Don't worry, Kris. I'll sneak stuff instead.)",
"obj_npc_sign_slash_Other_10_gml_873_0": "You mean a mom?",
"obj_npc_sign_slash_Other_10_gml_876_0": "* Susie, Kris! Toothpaste boy!",
"obj_npc_sign_slash_Other_10_gml_877_0": "* Queen is teaching me all sorts of things about being a bad guy.",
"obj_npc_sign_slash_Other_10_gml_878_0": "* She's like... How do I put this...",
"obj_npc_sign_slash_Other_10_gml_879_0": "* A third father to me.",
"obj_npc_sign_slash_Other_10_gml_880_0": "* A girldad, if you will...\\f0",
"obj_npc_sign_slash_Other_10_gml_883_0": "Peachboy Peachboy",
"obj_npc_sign_slash_Other_10_gml_886_0": "* Go outside and play, Peachboy!\\f0",
"obj_npc_sign_slash_Other_10_gml_895_0": "* Ralsei Will Soon Setup.EXE My Room For Me Upstairs",
"obj_npc_sign_slash_Other_10_gml_896_0": "* Do Not Worry",
"obj_npc_sign_slash_Other_10_gml_897_0": "* I Have A Long Spreadsheet Of Demands Ready Ha Ha",
"obj_npc_sign_slash_Other_10_gml_898_0": "* Though, Even If I Have An Awesome Room",
"obj_npc_sign_slash_Other_10_gml_899_0": "* Who Will Be There To Force To Enjoy It",
"obj_npc_sign_slash_Other_10_gml_900_0": "* ...",
"obj_npc_sign_slash_Other_10_gml_901_0": "* ... I Wonder How Noelle Is Doing Now",
"obj_npc_sign_slash_Other_10_gml_905_0": "* ... I Wonder How Noelle Is Doing Now",
"obj_npc_sign_slash_Other_10_gml_913_0": "Peachboy! Peachboy!",
"obj_npc_sign_slash_Other_10_gml_916_0": "* Welcome This Entire Castle Is Now My Room",
"obj_npc_sign_slash_Other_10_gml_918_0": "* U-umm, I was going to set up something upstairs.",
"obj_npc_sign_slash_Other_10_gml_920_0": "* Why I Already Have Everything I Could Ever Want",
"obj_npc_sign_slash_Other_10_gml_921_0": "* Friendship, Fans, And A Small Round Boy",
"obj_npc_sign_slash_Other_10_gml_922_0": "* Now Go And Play With Your Friends, Peachboy\\f0",
"obj_npc_sign_slash_Other_10_gml_926_0": "* Kris, Do Give Noelle My Regards",
"obj_npc_sign_slash_Other_10_gml_927_0": "* Any Leftover Regards You Can Give To Berdly",
"obj_onion_event_slash_Step_0_gml_110_0": "* Hey..... thought I told you... to come alone...",
"obj_onion_event_slash_Step_0_gml_112_0": "* ... you know what, hell if I'm getting involved in this.",
"obj_onion_event_slash_Step_0_gml_139_0": "* Hey Kris. So, uh...",
"obj_onion_event_slash_Step_0_gml_140_0": "* Do you do weird stuff like this every day after school?",
"obj_overworldc_slash_Draw_0_gml_37_0": "HP ~1/~2",
"obj_overworldc_slash_Draw_0_gml_38_0": "LV ~1",
"obj_overworldc_slash_Draw_0_gml_40_0": "$ ~1",
"obj_overworldc_slash_Draw_0_gml_68_0": "LV ~1",
"obj_overworldc_slash_Draw_0_gml_69_0": "HP ~1 / ~2",
"obj_overworldc_slash_Draw_0_gml_71_0": "AT ~1 (~2)",
"obj_overworldc_slash_Draw_0_gml_72_0": "DF ~1 (~2)",
"obj_overworldc_slash_Draw_0_gml_73_0": "None",
"obj_overworldc_slash_Draw_0_gml_74_0": "None",
"obj_overworldc_slash_Draw_0_gml_75_0": "Pencil",
"obj_overworldc_slash_Draw_0_gml_76_0": "Halloween Pencil",
"obj_overworldc_slash_Draw_0_gml_77_0": "Lucky Pencil",
"obj_overworldc_slash_Draw_0_gml_78_0": "Bandage",
"obj_overworldc_slash_Draw_0_gml_81_0": "WEAPON: ~1",
"obj_overworldc_slash_Draw_0_gml_82_0": "ARMOR: ~1",
"obj_overworldc_slash_Draw_0_gml_83_0": "MONEY: ~1",
"obj_overworldc_slash_Draw_0_gml_92_0": "EXP: ~1",
"obj_overworldc_slash_Draw_0_gml_113_0": "NEXT: ~1",
"obj_overworldc_slash_Step_0_gml_34_0_b": "* You bid a quiet farewell to the ~1.",
"obj_overworldc_slash_Step_0_gml_38_0_b": "* You abandoned the ~1.",
"obj_overworldc_slash_Step_0_gml_61_0": "* (You fumbled and caught them. You can't throw these away!)",
"obj_ponman_enemy_slash_Step_0_gml_10_0": " ",
"obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_6_0": "* The crown greatly loosened!",
"obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_29_0": "* The crown loosened a little!",
"obj_readable_room1_slash_Other_10_gml_28_0": "* Underneath the bed is an old cartridge of \"Cat Petters RPG\".",
"obj_readable_room1_slash_Other_10_gml_29_0": "* \"catti `\n catty\" can be seen faintly written on it in worn gel pen.",
"obj_readable_room1_slash_Other_10_gml_42_0": "* On the computer's desktop is a folder called \"EPIC games Stuff!!!!\"",
"obj_readable_room1_slash_Other_10_gml_43_0": "* It's a poorly-drawn design for a game...",
"obj_readable_room1_slash_Other_10_gml_44_0": "* Seems the last boss is a creature with giant rainbow wings.",
"obj_readable_room1_slash_Other_10_gml_45_0": "* Doesn't seem like this game ever saw the light of day...",
"obj_readable_room1_slash_Other_10_gml_86_0": "* Even after a long night, the sunrise is the same as always.",
"obj_readable_room1_slash_Other_10_gml_133_0": "* (It's what they call \"you.\")",
"obj_readable_room1_slash_Other_10_gml_147_0": "* (... How to Draw Dragons is at the bottom of the drawer.)",
"obj_readable_room1_slash_Other_10_gml_148_0_b": "* (The purple character on the cover is dressed... immodestly.)",
"obj_readable_room1_slash_Other_10_gml_150_0": "* (Your brother will never return this book.)",
"obj_readable_room1_slash_Other_10_gml_175_0": "* (There's no time to read books. Just generally.)",
"obj_readable_room1_slash_Other_10_gml_196_0": "* (It's what they call \"you.\")",
"obj_readable_room1_slash_Other_10_gml_210_0": "* (... How to Draw Dragons is at the bottom of the drawer.)",
"obj_readable_room1_slash_Other_10_gml_211_0_b": "* (The purple character on the cover is dressed... immodestly.)",
"obj_readable_room1_slash_Other_10_gml_213_0": "* (Your brother will never return this book.)",
"obj_readable_room1_slash_Other_10_gml_253_0": "* (There's no time to read books. Just generally.)",
"obj_readable_room1_slash_Other_10_gml_354_0": "* (The apple-scented shampoo feels lighter than usual.)",
"obj_readable_room1_slash_Other_10_gml_392_0": "* (Your hands are clean.)",
"obj_readable_room1_slash_Other_10_gml_511_0": "* (The computer wallpaper is updated.)",
"obj_readable_room1_slash_Other_10_gml_512_0": "* (The buff embracing heroes are now edited to be 4 inches apart.)",
"obj_readable_room1_slash_Other_10_gml_513_0": "* (There's dialogue about proper distancing at the school dance.)",
"obj_readable_room1_slash_Other_10_gml_514_0": "* (You wonder if your mother had some influence on this change.)",
"obj_readable_room1_slash_Other_10_gml_554_0": "* (The computer wallpaper is updated.)",
"obj_readable_room1_slash_Other_10_gml_555_0": "* (It's a picture of your brother and you playing video games.)",
"obj_readable_room1_slash_Other_10_gml_556_0": "* (Your brother is using the knockoff controller.)",
"obj_readable_room1_slash_Other_10_gml_570_0": "* (You uncapped the scented green marker.)",
"obj_readable_room1_slash_Other_10_gml_571_0": "* (It's almost dry, but that gives it a refined, aged apple bouquet.)",
"obj_readable_room1_slash_Other_10_gml_583_0": "* (It's an orange. It's unknown if it's safe for teachers to eat this.)",
"obj_readable_room1_slash_Other_10_gml_616_0": "* (The Throne of the Gods grows higher.)\n* (Is this hubris...?)",
"obj_readable_room1_slash_Other_10_gml_626_0": "* (The door is locked.)",
"obj_readable_room1_slash_Other_10_gml_631_0": "* (The door is locked.)",
"obj_readable_room1_slash_Other_10_gml_632_0": "* (It's a worn-down stuffed animal.)",
"obj_readable_room1_slash_Other_10_gml_633_0": "* (It's a lightswitch.)",
"obj_readable_room1_slash_Other_10_gml_634_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)",
"obj_readable_room1_slash_Other_10_gml_635_0": "* (Playing cards spill out of a deck in the closet.)",
"obj_readable_room1_slash_Other_10_gml_638_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)",
"obj_readable_room1_slash_Other_10_gml_639_0": "* (It's signed 'Alvin.')",
"obj_readable_room1_slash_Other_10_gml_644_0": "* (You stared at the checkerboard from the doorway.)",
"obj_readable_room1_slash_Other_10_gml_645_0": "* (Managed to cram everything into the closet. Even the rug.)",
"obj_readable_room1_slash_Other_10_gml_667_0_b": "* (It's a toy with beads on a track.)",
"obj_readable_room1_slash_Other_10_gml_668_0": "* (One of the blue beads is broken and torn off.)",
"obj_readable_room1_slash_Other_10_gml_672_0": "* (The beads of the toy march on.)",
"obj_readable_room1_slash_Other_10_gml_716_0": "* (The rubble on the ground seems to have been dusted and polished.)",
"obj_readable_room1_slash_Other_10_gml_717_0": "* (Someone around here really cares about the details.)",
"obj_readable_room1_slash_Other_10_gml_727_0": "* (It seems to be locked.)\n* (It may never open again.)",
"obj_readable_room1_slash_Other_10_gml_789_0": "* Wow!! It's better than I remember!!!!!",
"obj_readable_room1_slash_Other_10_gml_790_0": "* I even have my own bed now!!!",
"obj_readable_room1_slash_Other_10_gml_791_0_b": "* Now I don't have to sleep in a hole anymore!!!",
"obj_readable_room1_slash_Other_10_gml_793_0_b": "* I thought you... already had a bed.",
"obj_readable_room1_slash_Other_10_gml_795_0": "* No, that was for the bike.",
"obj_readable_room1_slash_Other_10_gml_903_0": "* ... hey, Kris, why are you checking the sink?",
"obj_readable_room1_slash_Other_10_gml_905_0_b": "* That's what I'M asking, sweetheart!",
"obj_readable_room1_slash_Other_10_gml_909_0": "* Practicing for tonight's...",
"obj_readable_room1_slash_Other_10_gml_910_0": "* Handwashing marathon, Kris?",
"obj_readable_room1_slash_Other_10_gml_1036_0": "* (Looks like she's resting her voice.)",
"obj_readable_room1_slash_Other_10_gml_1062_0": "* (It's the Lord of the Hammer series.)",
"obj_readable_room1_slash_Other_10_gml_1064_0": "* Hahaha, Kris, you READ that nerdy stuff? Heh!",
"obj_readable_room1_slash_Other_10_gml_1065_0": "* Giant swords, hammers, bloody battles...",
"obj_readable_room1_slash_Other_10_gml_1066_0": "* ... uh, so if there's any cool parts, you'd tell me, right?",
"obj_readable_room1_slash_Other_10_gml_1070_0": "* Heh, can't believe you read things with, uh... words.",
"obj_readable_room1_slash_Other_10_gml_1110_0": "* (It's a book of magic tricks.)",
"obj_readable_room1_slash_Other_10_gml_1111_0_b": "* (Most of them require orbs or floating hands.)",
"obj_readable_room1_slash_Other_10_gml_1124_0": "* (There's a book here.)\n* (You licked the page...)",
"obj_readable_room1_slash_Other_10_gml_1126_0_b": "* Hey, Kris, what the HELL are you doing?",
"obj_readable_room1_slash_Other_10_gml_1127_0": "* There's a thing called sharing, dumbass. Heard of it?",
"obj_readable_room1_slash_Other_10_gml_1131_0": "* Look, the books are public for a reason.",
"obj_readable_room1_slash_Other_10_gml_1172_0_b": "* No reason to go back in there.",
"obj_readable_room1_slash_Other_10_gml_1193_0": "* (Kris, we could go anywhere...)",
"obj_readable_room1_slash_Other_10_gml_1194_0": "* (And you brought us to the Teen Zone.)",
"obj_readable_room1_slash_Other_10_gml_1198_0": "* (It's the weekly cartoon review.)",
"obj_readable_room1_slash_Other_10_gml_1199_0": "* (Just looking at cartoon criticism is sapping your energy rapidly.)",
"obj_readable_room1_slash_Other_10_gml_1237_0": "* ... So, uh, this is your idea of hanging out, Kris?",
"obj_readable_room1_slash_Other_10_gml_1238_0": "* Going to the graveyard?",
"obj_readable_room1_slash_Other_10_gml_1239_0": "* ... works for me I guess.",
"obj_readable_room1_slash_Other_10_gml_1353_0": "* Hey Kris, this free milk? It's amazing.",
"obj_readable_room1_slash_Other_10_gml_1354_0": "* It just magically refreshes itself over night.",
"obj_readable_room1_slash_Other_10_gml_1371_0": "* (Um, HEY? That's MY trash from other people's houses.)",
"obj_readable_room1_slash_Other_10_gml_1372_0": "* (Like, PRIVACY much? God, living with Azzy made you weird.)",
"obj_readable_room1_slash_Other_10_gml_1393_0": "* (There's more police tape.)",
"obj_readable_room1_slash_Other_10_gml_1394_0": "* (It says \"NGAHHHH!!! I MEAN IT!!!\")",
"obj_readable_room1_slash_Other_10_gml_1395_0": "* (It's not clear what is meant by that.)",
"obj_readable_room1_slash_Other_10_gml_1399_0": "* (There's a lot of police tape.)",
"obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_1451_0": "* (Knock knock knock.)",
"obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly.... faintly, a trousle... growing further away...)",
"obj_readable_room1_slash_Other_10_gml_1467_0": "* Oooo, is that a humannnn?!",
"obj_readable_room1_slash_Other_10_gml_1468_0": "* If humans are made of bones...",
"obj_readable_room1_slash_Other_10_gml_1469_0": "* Where does skeletons come from...?",
"obj_readable_room1_slash_Other_10_gml_1483_0": "* (Knock knock knock)",
"obj_readable_room1_slash_Other_10_gml_1484_0": "* Hmm... that knocking... it's amateur!",
"obj_readable_room1_slash_Other_10_gml_1485_0": "* You've still got a long way to go!",
"obj_readable_room1_slash_Other_10_gml_1504_0": "* (Knock knock knock)",
"obj_readable_room1_slash_Other_10_gml_1506_0": "* Hey, uh, Kris... what are you doing?",
"obj_readable_room1_slash_Other_10_gml_1507_0": "* We're going to your house, right?",
"obj_readable_room1_slash_Other_10_gml_1510_0": "* (Knock knock knock)",
"obj_readable_room1_slash_Other_10_gml_1511_0": "* (Yo, uhh, Kris... haha. Is that you? Haha...)",
"obj_readable_room1_slash_Other_10_gml_1512_0": "* (We're not hanging out if Susie's with you!)",
"obj_readable_room1_slash_Other_10_gml_1513_0": "* (Kris... Susie sucks! Why didn't you stop her, haha...)",
"obj_readable_room1_slash_Other_10_gml_1539_0": "* (There's a cat flap.)",
"obj_readable_room1_slash_Other_10_gml_1540_0": "* (It's locked.)",
"obj_readable_room1_slash_Other_10_gml_1541_0": "* (Somehow.)",
"obj_readable_room1_slash_Other_10_gml_1563_0": "* (There's some kind of scratching and hissing from inside.)",
"obj_readable_room1_slash_Other_10_gml_1615_0": "* (There's some condiments at the table.)",
"obj_readable_room1_slash_Other_10_gml_1616_0": "* ICE-E's \"Original\" Parmajohn Che\"E\"ese!",
"obj_readable_room1_slash_Other_10_gml_1621_0": "* (There's some condiments at the table.)",
"obj_readable_room1_slash_Other_10_gml_1622_0": "* ICE-E'S Squeezable Pasta Now With New \"Shape\"",
"obj_readable_room1_slash_Other_10_gml_1629_0": "* (Try our new CHOCCOLATE PEZZA)",
"obj_readable_room1_slash_Other_10_gml_1630_0": "* (Melts in your pants not in your mouth)",
"obj_readable_room1_slash_Other_10_gml_1640_0": "* (Various frozen bagels and treats.)",
"obj_readable_room1_slash_Other_10_gml_1642_0": "* Hey Kris, wanna see if we can fit inside?",
"obj_readable_room1_slash_Other_10_gml_1643_0": "* If you just crouch down under the waffles -",
"obj_readable_room1_slash_Other_10_gml_1644_0": "* Damn, think someone's looking.",
"obj_readable_room1_slash_Other_10_gml_1651_0": "* (It looks like a normal basket of fruit, but when you reach in...)",
"obj_readable_room1_slash_Other_10_gml_1652_0": "* (... It's incredibly deep and holds all sorts of things.)",
"obj_readable_room1_slash_Other_10_gml_1659_0": "* LOOSE EGGS $1",
"obj_readable_room1_slash_Other_10_gml_1660_0": "* (It's too much responsibility for an egg.)",
"obj_readable_room1_slash_Other_10_gml_1667_0": "* (Grapes, melons, oranges, and the scent of fresh pineapples...)",
"obj_readable_room1_slash_Other_10_gml_1674_0": "* (It looks like a normal palm tree, but it's chock-full of useful groceries.)",
"obj_readable_room1_slash_Other_10_gml_1683_0": "* (It's a rack of candy, jerky, and various nuts.)",
"obj_readable_room1_slash_Other_10_gml_1685_0": "* See? Jerky is candy. ... And, uh, peanuts too.",
"obj_readable_room1_slash_Other_10_gml_1687_0": "* actually they're a legume.",
"obj_readable_room1_slash_Other_10_gml_1689_0": "* Peanuts?",
"obj_readable_room1_slash_Other_10_gml_1691_0": "* jerky.",
"obj_readable_room1_slash_Other_10_gml_1695_0": "* How about we don't look at anything...",
"obj_readable_room1_slash_Other_10_gml_1696_0": "* That's gonna make him say something stupid.",
"obj_readable_room1_slash_Other_10_gml_1698_0": "* ... pickings are looking slim, ma'am.",
"obj_readable_room1_slash_Other_10_gml_1708_0": "* Ice-E's Pizza Pin-Ups Mangazine.",
"obj_readable_room1_slash_Other_10_gml_1709_0": "* HOt and fresh chease, pepperonie, Just like in your Dream's...",
"obj_readable_room1_slash_Other_10_gml_1716_0": "* Hot Piza Picks! Now with 3 Pixels Or MOre, In Hot and Spicy REsolution!",
"obj_readable_room1_slash_Other_10_gml_1726_0": "* There're some car magazines on the racks.",
"obj_readable_room1_slash_Other_10_gml_1727_0": "* It might be fun to look at them,",
"obj_readable_room1_slash_Other_10_gml_1728_0": "* But there's other people around...",
"obj_readable_room1_slash_Other_10_gml_1734_0": "* It's a fluffy dog magazine. The inside has samples like fragrance ads...",
"obj_readable_room1_slash_Other_10_gml_1735_0": "* But it's all different dog fur for you to touch.",
"obj_readable_room1_slash_Other_10_gml_1737_0": "* Hey, don't hog the ads!!",
"obj_readable_room1_slash_Other_10_gml_1746_0": "* It's a zine for Jockington fans. Seems popular.",
"obj_readable_room1_slash_Other_10_gml_1753_0": "* It's a bunch of cards and heart shaped chocolates.",
"obj_readable_room1_slash_Other_10_gml_1755_0": "* \"Get well soon!\"\n* \"I'm glad your bike crashed\"",
"obj_readable_room1_slash_Other_10_gml_1774_0": "* that stuff? it's used. half off.",
"obj_readable_room1_slash_Other_10_gml_1776_0": "* ... What is it?",
"obj_readable_room1_slash_Other_10_gml_1778_0": "* trash.",
"obj_readable_room1_slash_Other_10_gml_1787_0": "* (You can't reach the top, rendering it impossible to get a basket.)",
"obj_readable_room1_slash_Other_10_gml_1788_0": "* (You'll never be able to buy something in this state...)",
"obj_readable_room1_slash_Other_10_gml_1792_0": "* (One was the Throne of God's, this is the Throne of Evil's.)",
"obj_readable_room1_slash_Other_10_gml_1806_0": "* (You skimmed a news article about Undyne.)",
"obj_readable_room1_slash_Other_10_gml_1807_0": "* New Police Chief Undyne's Explosive Debut",
"obj_readable_room1_slash_Other_10_gml_1808_0": "* ... passionate young rookie... becomes the new police chief.",
"obj_readable_room1_slash_Other_10_gml_1809_0": "* Though energetic, it may be hard to live up to the legacy...",
"obj_readable_room1_slash_Other_10_gml_1810_0": "* ... after Asgore Dreemurr was removed from the force...",
"obj_readable_room1_slash_Other_10_gml_1811_0": "* (... there's no need to read any more.)",
"obj_readable_room1_slash_Other_10_gml_1818_0": "* (Photos of Chief Undyne and Deputy Napstablook.)",
"obj_readable_room1_slash_Other_10_gml_1819_0": "* (Undyne is rescuing all of Catti's family from a tree.)",
"obj_readable_room1_slash_Other_10_gml_1820_0": "* (... Napstablook is also stuck in the tree somehow.)",
"obj_readable_room1_slash_Other_10_gml_1827_0": "* (Well-cared-for flowers.)",
"obj_readable_room1_slash_Other_10_gml_1837_0": "* It's a wardrobe full of all sorts of different clothes.",
"obj_readable_room1_slash_Other_10_gml_1838_0": "* You could wear whatever you want.",
"obj_readable_room1_slash_Other_10_gml_1845_0": "* It's a shelf.",
"obj_readable_room1_slash_Other_10_gml_1846_0": "* All sorts of keepsakes could be put here.",
"obj_readable_room1_slash_Other_10_gml_1855_0": "* It's a trash can.",
"obj_readable_room1_slash_Other_10_gml_1857_0": "* Here, Kris! In case I make another manual...",
"obj_readable_room1_slash_Other_10_gml_1858_0": "* You can throw it directly in here!",
"obj_readable_room1_slash_Other_10_gml_1861_0": "* It's a stand for your Manual.",
"obj_readable_room1_slash_Other_10_gml_1863_0": "* I thought you might want to keep it here in case you want to read it!",
"obj_readable_room1_slash_Other_10_gml_1875_0": "* It's a bed that's been carefully crafted.",
"obj_readable_room1_slash_Other_10_gml_1876_0": "* It's suitable for a bed inspector.",
"obj_readable_room1_slash_Other_10_gml_1880_0": "* It's your bed.",
"obj_readable_room1_slash_Other_10_gml_1881_0": "* It feels incredibly soft. Like sleeping on a dream...",
"obj_readable_room1_slash_Other_10_gml_1896_0": "* Cool, spike bed.",
"obj_readable_room1_slash_Other_10_gml_1897_0": "* Now I can stab myself during the night.",
"obj_readable_room1_slash_Other_10_gml_1898_0": "* Finally some convenience.",
"obj_readable_room1_slash_Other_10_gml_1907_0": "* Damn, there's everything in here!",
"obj_readable_room1_slash_Other_10_gml_1908_0": "* Pinecones, chalk, moss, jars of salsa,",
"obj_readable_room1_slash_Other_10_gml_1909_0": "* Pieces of ice, black crumbs from the toaster, jawbreakers...",
"obj_readable_room1_slash_Other_10_gml_1910_0": "* ... Oh, and like actual food, too.",
"obj_readable_room1_slash_Other_10_gml_1913_0": "* Hey Kris, stop eye-bogarting my snacks.",
"obj_readable_room1_slash_Other_10_gml_1921_0": "* Susie, you didn't get to read the manual...",
"obj_readable_room1_slash_Other_10_gml_1922_0": "* So I put it over here for you.",
"obj_readable_room1_slash_Other_10_gml_1924_0": "* Cool, I'll read it before bed.",
"obj_readable_room1_slash_Other_10_gml_1925_0": "* That'll put me to sleep.",
"obj_readable_room1_slash_Other_10_gml_1932_0": "* It's a clothes drawer full of spikey and dangerous clothing.",
"obj_readable_room1_slash_Other_10_gml_1933_0": "* All the clothes are ripping each other up into shreds.",
"obj_readable_room1_slash_Other_10_gml_1935_0": "* Hell yeah!!! Jealous, Kris!?",
"obj_readable_room1_slash_Other_10_gml_1948_0": "* (The door is locked.)",
"obj_readable_room1_slash_Other_10_gml_1953_0": "* (BF : LIVING QUARTERS FOR BAD GUYS)",
"obj_readable_room1_slash_Other_10_gml_1964_0": "* Hey Ralsei, what's up here?",
"obj_readable_room1_slash_Other_10_gml_1966_0": "* Oh, just more rooms I'm renovating!",
"obj_readable_room1_slash_Other_10_gml_1968_0": "* ... so is your room up there?",
"obj_readable_room1_slash_Other_10_gml_1970_0": "* Er, yes! I still, um, haven't dusted it though...",
"obj_readable_room1_slash_Other_10_gml_1972_0": "* Yeah, like we need to see your nerdy glasses collection anyway.",
"obj_readable_room1_slash_Other_10_gml_1976_0": "* Sorry, work in progress!",
"obj_readable_room1_slash_Other_10_gml_2124_0": "* Mama Miba! Welcome to TOP Bakery!",
"obj_readable_room1_slash_Other_10_gml_2125_0": "* Our special chefs spin baked goods at the TOP of their class!",
"obj_readable_room1_slash_Other_10_gml_2160_0": "* (Seems like it's gone stray without its master...)",
"obj_readable_room1_slash_Other_10_gml_2165_0": "* (Squeak...)",
"obj_readable_room1_slash_Other_10_gml_2170_0": "* TANJOUBY...",
"obj_readable_room1_slash_Other_10_gml_2177_0": "* (It's a bed for three people, or one three-headed person.)",
"obj_readable_room1_slash_Other_10_gml_2318_0": "* (The closet is spacious and full of old electronics.)",
"obj_readable_room1_slash_Other_10_gml_2319_0": "* (A large person could easily fit inside.)",
"obj_readable_room1_slash_Other_10_gml_2326_0": "* (Looks like the library's state-of-the-art public laptop.)",
"obj_readable_room1_slash_Other_10_gml_2327_0": "* (Someone left it on.)",
"obj_readable_room1_slash_Other_10_gml_2334_0": "* (It's full of many backup devices, like extra mice, extra keyboards, or extra maracas.)",
"obj_readable_room1_slash_Other_10_gml_2341_0": "* (It's a computer. The monitor is flickering brightly.)",
"obj_readable_room1_slash_Other_10_gml_2348_0": "* (It's a computer.)",
"obj_readable_room1_slash_Other_10_gml_2349_0": "* (A dolphin screensaver is advertising some kind of malware.)",
"obj_readable_room1_slash_Other_10_gml_2360_0": "* (It's a computer.)",
"obj_readable_room1_slash_Other_10_gml_2361_0": "* (Someone tried to check their email, but the Internet is down.)",
"obj_readable_room1_slash_Other_10_gml_2366_0": "* (It's a computer.)",
"obj_readable_room1_slash_Other_10_gml_2367_0": "* (... It's nothing but a blue screen. Looks like it crashed.)",
"obj_readable_room1_slash_Other_10_gml_2377_0": "* (Various posters talking about Internet safety.)",
"obj_readable_room1_slash_Other_10_gml_2381_0": "* (You suddenly thought about how your day might have been different...)",
"obj_readable_room1_slash_Other_10_gml_2382_0": "* (... If the poster with that orange cat was still on the wall.)",
"obj_readable_room1_slash_Other_10_gml_2390_0": "* (It's a trashcan. You get the feeling it doesn't have any friends.)",
"obj_readable_room1_slash_Other_10_gml_2391_0": "* (It's hard to explain why you feel this way about a trashcan.)",
"obj_readable_room1_slash_Other_10_gml_2398_0": "* (It's a recycling bin.)",
"obj_readable_room1_slash_Other_10_gml_2399_0": "* (Looks like someone accidentally printed off a lot of useless emails.)",
"obj_savemenu_slash_Draw_0_gml_34_0": "LV ~1",
"obj_savemenu_slash_Draw_0_gml_52_0_b": "Storage",
"obj_savemenu_slash_Draw_0_gml_54_0": "Recruits",
"obj_shop1_slash_Draw_0_gml_143_0": "$~1",
"obj_shop1_slash_Draw_0_gml_159_0": "Thanks, it'll\nbe in your\nSTORAGE.",
"obj_shop1_slash_Draw_0_gml_177_0": "$~1 ?",
"obj_shop1_slash_Draw_0_gml_255_0": "Don't have\nanything\nbetter\nto do.",
"obj_shop1_slash_Draw_0_gml_292_0": "Sell Pocket Items",
"obj_shop1_slash_Draw_0_gml_293_0": "Return",
"obj_shop1_slash_Draw_0_gml_407_0": "$~1 ?",
"obj_shop2_slash_Draw_0_gml_113_0": "$~1",
"obj_shop2_slash_Draw_0_gml_147_0_b": "$~1 ?",
"obj_shop2_slash_Draw_0_gml_328_0": "$~1 ?",
"obj_shop2_slash_Draw_0_gml_482_0": "Space:~1",
"obj_shop_ch2_music_slash_Create_0_gml_79_0": "Musical food\nwith a\ncrunch\nHeals 80HP",
"obj_shop_ch2_music_slash_Create_0_gml_80_0": "ARMOR\nMade\nof green wires",
"obj_shop_ch2_music_slash_Create_0_gml_81_0": "WEAPON\nPress hilt\nto extend",
"obj_shop_ch2_music_slash_Create_0_gml_82_0": "WEAPON\nMake sure\nto charge it",
"obj_shop_ch2_music_slash_Draw_0_gml_168_0": "*Don't forget to\n buy something!\n\\m1 If you want!\n\\m2 Can I buy\n something too?",
"obj_shop_ch2_music_slash_Draw_0_gml_170_0": "*Yo!\n\\m3 What's up?\n\\m2 Hey!",
"obj_shop_ch2_music_slash_Draw_0_gml_174_0": "*Welcome to...\n\\m3 The Music Room!\n\\m2 We don't sell\n anything!",
"obj_shop_ch2_music_slash_Draw_0_gml_175_0": "*Crash!\n\\m3 Bang!\n\\m2 Boom!",
"obj_shop_ch2_music_slash_Draw_0_gml_176_0": "*Good song.",
"obj_shop_ch2_music_slash_Draw_0_gml_194_0": "Play Music",
"obj_shop_ch2_music_slash_Draw_0_gml_195_0": "Lancer",
"obj_shop_ch2_music_slash_Draw_0_gml_250_0": "$~1",
"obj_shop_ch2_music_slash_Draw_0_gml_262_0": "*Take\n your\n pick!",
"obj_shop_ch2_music_slash_Draw_0_gml_266_0": "*Thanks,\n guys!",
"obj_shop_ch2_music_slash_Draw_0_gml_267_0": "*I can't\n see.",
"obj_shop_ch2_music_slash_Draw_0_gml_270_0": "*Don't\n chicken\n out!",
"obj_shop_ch2_music_slash_Draw_0_gml_271_0": "*Not\n enough\n cash!",
"obj_shop_ch2_music_slash_Draw_0_gml_272_0": "*Your\n pockets\n are\n full.",
"obj_shop_ch2_music_slash_Draw_0_gml_273_0": "*Cool!\n It's in\n your\n STORAGE.",
"obj_shop_ch2_music_slash_Draw_0_gml_291_0": "$~1 ?",
"obj_shop_ch2_music_slash_Draw_0_gml_344_0": "Performance",
"obj_shop_ch2_music_slash_Draw_0_gml_345_0": "About Queen",
"obj_shop_ch2_music_slash_Draw_0_gml_346_0": "Junk Work",
"obj_shop_ch2_music_slash_Draw_0_gml_357_0": "*Let's\n trade\n info!",
"obj_shop_ch2_music_slash_Draw_0_gml_394_0": "Sell Pocket Items",
"obj_shop_ch2_music_slash_Draw_0_gml_395_0": "Return",
"obj_shop_ch2_music_slash_Draw_0_gml_399_0": "*We'll\n take\n it for\n you!",
"obj_shop_ch2_music_slash_Draw_0_gml_400_0": "*That's\n all you\n had?",
"obj_shop_ch2_music_slash_Draw_0_gml_401_0": "*You\n got\n nothin!",
"obj_shop_ch2_music_slash_Draw_0_gml_487_0": "*OK,\n hit us\n with an\n ITEM!",
"obj_shop_ch2_music_slash_Draw_0_gml_488_0": "*OK,\n show us\n your\n WEAPON!",
"obj_shop_ch2_music_slash_Draw_0_gml_489_0": "*OK,\n hit us\n with an\n ARMOR!",
"obj_shop_ch2_music_slash_Draw_0_gml_490_0": "*Sweet!\n This'll\n be great\n scrap!",
"obj_shop_ch2_music_slash_Draw_0_gml_491_0": "*OK,\n hold\n onto\n that.",
"obj_shop_ch2_music_slash_Draw_0_gml_492_0": "*Maybe\n better\n keep\n that.",
"obj_shop_ch2_music_slash_Draw_0_gml_493_0": "*That's\n nothin!",
"obj_shop_ch2_music_slash_Draw_0_gml_508_0": "$~1 ?",
"obj_shop_ch2_music_slash_Draw_0_gml_532_0": "*Nice town, chief.\n\\m1 I think we're gonna like it\n here!\n\\m2 Cool city.",
"obj_shop_ch2_music_slash_Draw_0_gml_533_0": "*As thanks, you can listen to\n all sorts of songs here.",
"obj_shop_ch2_music_slash_Draw_0_gml_534_0": "*Don't think it'll be cheap,\n though!\n\\m2 It's free.\n\\m3 What!?",
"obj_shop_ch2_music_slash_Draw_0_gml_540_0": "*See ya!\n\\m3 Smell ya!\n\\m2 Hear ya!",
"obj_shop_ch2_music_slash_Draw_0_gml_546_0": "*I'm Sweet.\n\\m3 The ladies call me Cap'n!\n\\m2 K_K!",
"obj_shop_ch2_music_slash_Draw_0_gml_547_0": "*We used to work the sound in\n this town.\n\\m3 ... until Queen came around.\n\\m2 (K_K is short for Cakes.)",
"obj_shop_ch2_music_slash_Draw_0_gml_548_0": "*She made music against the law.\n\\m2 Unless you make a song she likes.\n\\m3 But the only JUNK she enjoys...",
"obj_shop_ch2_music_slash_Draw_0_gml_549_0": "*Are reverse diss-tracks, where\n the vocalist puts themselves\n down, and praises Queen...\n\\m3 Or noise music.",
"obj_shop_ch2_music_slash_Draw_0_gml_550_0": "*But even if Queenie tries to put\n a limiter on us...",
"obj_shop_ch2_music_slash_Draw_0_gml_551_0": "*You can't STOP ! THE ! MUSIC!\n\\m3 Hear that!? We'll just go\n underground!!\n\\m2 Crash! Boom! Bang!",
"obj_shop_ch2_music_slash_Draw_0_gml_552_0": "*That's why we made this junk\n shop!\n\\m3 We'll fund our musical rebellion!\n\\m2 Can we make noise music, too?",
"obj_shop_ch2_music_slash_Draw_0_gml_565_0": "*What, wanna see what we got!?\n\\m3 Yo, yo, can you handle this!?\n\\m2 Hold onto your antennas!!",
"obj_shop_ch2_music_slash_Draw_0_gml_571_0": "*Queen wasn't always so... harsh.\n\\m3 No, she WAS! She just got WORSE\n somehow!",
"obj_shop_ch2_music_slash_Draw_0_gml_572_0": "*It wasn't 'til that DARK FOUNTAIN\n showed up,\n\\m3 That she started going into\n overdrive.",
"obj_shop_ch2_music_slash_Draw_0_gml_573_0": "*\"Knight\" this, \"Knight\" that,\n \"Fountain\" that...\n\\m3 Like, what does that Knight\n even have going for it that I\n don't!? C'mon!!",
"obj_shop_ch2_music_slash_Draw_0_gml_574_0": "*But like I said. She wasn't\n ALWAYS so bad. She used to\n give me sweets. For being so\n sweet!\n\\m3 H... huh!? I never got candy!!",
"obj_shop_ch2_music_slash_Draw_0_gml_575_0": "*You kept calling her a\n \"hot mama,\" Cap.\n\\m3 Yeah!? Is that wrong!? She\n looks like a mom and tends to\n overheat!!",
"obj_shop_ch2_music_slash_Draw_0_gml_576_0": "*K_K! Help me out here!!\n\\m1 K_K! What do you think?\n\\m2 Huh? Me?",
"obj_shop_ch2_music_slash_Draw_0_gml_577_0": "*... I like candy.",
"obj_shop_ch2_music_slash_Draw_0_gml_578_0": "*Yeah, you're right, K_K! We gotta\n focus on what's important!\n\\m3 If the band fights, we'll get\n outta tune!\n\\m2 Anyone have any lemon drops?",
"obj_shop_ch2_music_slash_Draw_0_gml_584_0": "*Our main gig is making scrap\n into machines.\n\\m3 Our clients are sometimes a\n bit off-key though.\n\\m2 They smell off-key too!!",
"obj_shop_ch2_music_slash_Draw_0_gml_585_0": "*Like some... little weird guy.\n\\m3 He wanted us to sneak into\n Queen's mansion...\n\\m2 We're just rebels, we don't\n wanna get in trouble!",
"obj_shop_ch2_music_slash_Draw_0_gml_586_0": "*But recently we got a\n real-high-class-client.\n\\m3 A man of TASTE! He had a way\n with words!!\n\\m2 I couldn't even understand him!",
"obj_shop_ch2_music_slash_Draw_0_gml_587_0": "*Now, all we gotta do is follow\n the blueprints, right?\n\\m3 It'll be our big time break!!\n\\m2 Yeah!! Haha!! It's gonna break\n apart!! Big time!!",
"obj_shop_ch2_music_slash_Draw_0_gml_616_0": "*Yo, how was that!?\n\\m1 Did you get rocked?!\n\\m2 All our songs are only 4 seconds\n long!!",
"obj_shop_ch2_music_slash_Draw_0_gml_677_0": "Space:~1",
"obj_tasque_manager_enemy_slash_Step_0_gml_15_0": "",
"obj_tasque_manager_enemy_slash_Step_0_gml_19_0": "Processes! Services!\nPerformance! Details!",
"obj_tasque_manager_enemy_slash_Step_0_gml_23_0": "",
"obj_tasque_manager_enemy_slash_Step_0_gml_27_0": "Wrinkly clothing?",
"obj_tasque_manager_enemy_slash_Step_0_gml_30_0": "Slouched back?",
"obj_tasque_manager_enemy_slash_Step_0_gml_33_0": "Delinquent tendencies?",
"obj_tasque_manager_enemy_slash_Step_0_gml_36_0": "Untied shoelaces?",
"obj_tasque_manager_enemy_slash_Step_0_gml_39_0": "~1\nLet me whip it into shape!",
"obj_tasque_manager_enemy_slash_Step_0_gml_46_0": "Hors d'oeuvre,\nHors d'oeuvre...\nI mean, order, order!",
"obj_tasque_manager_enemy_slash_Step_0_gml_46_1": "Order, order!",
"obj_tasque_manager_enemy_slash_Step_0_gml_53_0": "Kitties!!",
"obj_tasque_manager_enemy_slash_Step_0_gml_53_1": "Aren't my kitties just\nso well behaved? Watch!",
"obj_tasque_manager_enemy_slash_Step_0_gml_68_0": "Chaos, chaos!?\nNo, no! Order, order!\nNow get rid of that\nsilly tail!",
"obj_tasque_manager_enemy_slash_Step_0_gml_74_0": "Chaos, chaos!?\nNo, no! Order, order!\nNow get rid of that\nsilly Devilsknife!",
"obj_tasque_manager_enemy_slash_Step_0_gml_161_0": "",
"obj_tasque_manager_enemy_slash_Step_0_gml_164_0": "* Tasque Manager makes a list of her outfits for the next year. She only has one outfit.",
"obj_tasque_manager_enemy_slash_Step_0_gml_167_0": "* Tasque Manager is writing \"manage tasks\" next to every entry in her daily planner.",
"obj_tasque_manager_enemy_slash_Step_0_gml_170_0": "* Tasque Manager is straightening her whip with a hair straightener.",
"obj_tasque_manager_enemy_slash_Step_0_gml_173_0": "* Tasque Manager is making herself take priority over everything.",
"obj_tasque_manager_enemy_slash_Step_0_gml_176_0": "* Smells like live wiring.",
"obj_tasque_manager_enemy_slash_Step_0_gml_181_0": "* Tasque Manager has reached her\nmeticulously scheduled bedtime.",
"obj_tasque_manager_enemy_slash_Step_0_gml_186_0": "* Tasque Manager has found things\nto be sufficiently organized.",
"obj_tasque_manager_enemy_slash_Step_0_gml_205_0": "* TASQUE MANAGER - Obsessed with order, and abhors Chaos. Whip it good!",
"obj_tasque_manager_enemy_slash_Step_0_gml_231_0": "Hush, puppy!\nNo growling...",
"obj_tasque_manager_enemy_slash_Step_0_gml_231_1": "Oh, what a\nperfect little\npuppy you are!",
"obj_tasque_manager_enemy_slash_Step_0_gml_236_0": "* Tasque Manager seemed slightly pleased at the Order!!",
"obj_tasque_manager_enemy_slash_Step_0_gml_256_0": "* Susie was trained like an animal...",
"obj_tasque_manager_enemy_slash_Step_0_gml_265_0": "A treat!! Somebody give her a treat!!",
"obj_tasque_manager_enemy_slash_Step_0_gml_269_0": "* Play dead!? I'll teach YOU to play dead!!~1",
"obj_tasque_manager_enemy_slash_Step_0_gml_274_0": "* Susie got managed!",
"obj_tasque_manager_enemy_slash_Step_0_gml_284_0": "What a wonderfully crafted\nsignpost! I'm giving it an\nobedience medal!",
"obj_tasque_manager_enemy_slash_Step_0_gml_299_0": "* Ralsei got trained like an animal!!",
"obj_tasque_manager_enemy_slash_Step_0_gml_307_0": "Why the hell do YOU get one of those!!",
"obj_tasque_manager_enemy_slash_Step_0_gml_311_0": "* Due to good behavior, he received an obedience badge.~1",
"obj_tasque_manager_enemy_slash_Step_0_gml_316_0": "* Ralsei got managed!",
"obj_tasque_manager_enemy_slash_Step_0_gml_326_0": "He really\nloves to do\nwhat he's told,\ndoesn't he?",
"obj_tem_school_slash_Other_10_gml_59_0": " 手ミー まだ べんきョ…\n  べんきョ ガンバテル!!",
"obj_tem_school_slash_Other_10_gml_60_0": " 手ミー ょぃアタマ なる!\n  でぇがく ぃくン!\n  ゅめ かなぇるン!!",
"obj_tem_school_slash_Other_10_gml_61_0": " 手ミー そしたら…\n  そしたら…!!",
"obj_tem_school_slash_Other_10_gml_62_0": " ふふふ… なぁんてね。\n  さきのことなんて だれにも\n  わかりはしないわ。",
"obj_tem_school_slash_Other_10_gml_66_0": " (これまでに てにいれたタマゴ。\n  ~1コだ)",
"obj_tensionbar_slash_Draw_0_gml_18_0": "%",
"obj_tensionbar_slash_Draw_0_gml_25_0": "M",
"obj_tensionbar_slash_Draw_0_gml_26_0": "A",
"obj_tensionbar_slash_Draw_0_gml_27_0": "X",
"obj_throwralsei_slash_Step_0_gml_26_0": "* Press ~1 to determine the POWER!",
"obj_unusedclassevent_slash_Step_0_gml_186_0": "* You gathered all the junk off the floor...",
"obj_unusedclassevent_slash_Step_0_gml_225_0": "* ... and turned it into a giant dusty ball.",
"scr_anyface_slash_scr_anyface_gml_23_0": "\\E~1 \\FB \\TB %",
"scr_anyface_slash_scr_anyface_gml_24_0": "\\E~1 \\Fa \\Ta %",
"scr_anyface_slash_scr_anyface_gml_27_0": "\\E~1 \\FQ \\TQ %",
"scr_anyface_slash_scr_anyface_gml_28_0": "\\E~1 \\Fs \\Ts %",
"scr_anyface_slash_scr_anyface_gml_29_0": "\\E~1 \\FU \\TU %",
"scr_anyface_slash_scr_anyface_gml_30_0": "\\E~1 \\Fb \\T0 %",
"scr_armorinfo_slash_scr_armorinfo_gml_2_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_7_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_8_0_b": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_10_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_11_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_22_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_33_0": "It's like a name-tag!",
"scr_armorinfo_slash_scr_armorinfo_gml_43_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_54_0": "Hey, y-you jumbled it...",
"scr_armorinfo_slash_scr_armorinfo_gml_64_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_75_0": "... feels familiar.",
"scr_armorinfo_slash_scr_armorinfo_gml_78_0": "I said NO! C'mon already!",
"scr_armorinfo_slash_scr_armorinfo_gml_79_0": "It's nice dressing up...",
"scr_armorinfo_slash_scr_armorinfo_gml_91_0": "GrazeArea",
"scr_armorinfo_slash_scr_armorinfo_gml_105_0": "I said NO! C'mon already!",
"scr_armorinfo_slash_scr_armorinfo_gml_106_0": "It's nice being dressed up...",
"scr_armorinfo_slash_scr_armorinfo_gml_108_0": "... feels familiar.",
"scr_armorinfo_slash_scr_armorinfo_gml_130_0": "I'm the ghost of holidays past!",
"scr_armorinfo_slash_scr_armorinfo_gml_140_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_151_0": "... from the family entertainment center?",
"scr_armorinfo_slash_scr_armorinfo_gml_161_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_172_0": "... (I like it...)",
"scr_armorinfo_slash_scr_armorinfo_gml_182_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_189_0": "Silver Card",
"scr_armorinfo_slash_scr_armorinfo_gml_190_0": "A square charm that increases\ndropped money by 5%",
"scr_armorinfo_slash_scr_armorinfo_gml_191_0": "Money, that's what I need.",
"scr_armorinfo_slash_scr_armorinfo_gml_192_0": "Do they take credit?",
"scr_armorinfo_slash_scr_armorinfo_gml_193_0": "It goes with my watch!",
"scr_armorinfo_slash_scr_armorinfo_gml_203_0": "$ +5%",
"scr_armorinfo_slash_scr_armorinfo_gml_210_0": "TwinRibbon",
"scr_armorinfo_slash_scr_armorinfo_gml_211_0": "Two ribbons. You'll have to put\nyour hair into pigtails.",
"scr_armorinfo_slash_scr_armorinfo_gml_212_0": "... it gets worse and worse.",
"scr_armorinfo_slash_scr_armorinfo_gml_213_0": "Try around my horns!",
"scr_armorinfo_slash_scr_armorinfo_gml_214_0": "... nostalgic, huh.",
"scr_armorinfo_slash_scr_armorinfo_gml_225_0": "GrazeArea",
"scr_armorinfo_slash_scr_armorinfo_gml_232_0": "GlowWrist",
"scr_armorinfo_slash_scr_armorinfo_gml_233_0": "A tough bracelet made of green wires,\nand studded with sharp glowing lights.",
"scr_armorinfo_slash_scr_armorinfo_gml_234_0": "Whoops, it's tangled.",
"scr_armorinfo_slash_scr_armorinfo_gml_235_0": "Let me just untangle this...",
"scr_armorinfo_slash_scr_armorinfo_gml_236_0": "It's like holiday lights...",
"scr_armorinfo_slash_scr_armorinfo_gml_247_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_254_0": "ChainMail",
"scr_armorinfo_slash_scr_armorinfo_gml_255_0": "Chain-armor. Send it to 10 others\nor it'll lose its defensive rating",
"scr_armorinfo_slash_scr_armorinfo_gml_256_0": "Damn, guess I'm cursed.",
"scr_armorinfo_slash_scr_armorinfo_gml_257_0": "A letter?... For me...?",
"scr_armorinfo_slash_scr_armorinfo_gml_258_0": "Armor? (It's cool...)",
"scr_armorinfo_slash_scr_armorinfo_gml_269_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_276_0": "B.ShotBowtie",
"scr_armorinfo_slash_scr_armorinfo_gml_277_0": "A handsome bowtie. Looks like the brand\nname has been cut off.",
"scr_armorinfo_slash_scr_armorinfo_gml_278_0": "Ugh, I look like a nerd.",
"scr_armorinfo_slash_scr_armorinfo_gml_279_0": "Can I have suspenders?",
"scr_armorinfo_slash_scr_armorinfo_gml_280_0": "... do I put it in my hair?",
"scr_armorinfo_slash_scr_armorinfo_gml_291_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_298_0": "SpikeBand",
"scr_armorinfo_slash_scr_armorinfo_gml_299_0": "A black wristband covered in spikes.\nHas the tendency to get stuck to itself.",
"scr_armorinfo_slash_scr_armorinfo_gml_300_0": "Can't say no to spikes.",
"scr_armorinfo_slash_scr_armorinfo_gml_301_0": "Um, do I... look tough?",
"scr_armorinfo_slash_scr_armorinfo_gml_302_0": "(Maybe Susie would like this look?)",
"scr_armorinfo_slash_scr_armorinfo_gml_313_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_320_0": "Silver Watch",
"scr_armorinfo_slash_scr_armorinfo_gml_321_0": "Grazing bullets affects\nthe turn length by 10% more",
"scr_armorinfo_slash_scr_armorinfo_gml_322_0": "It's clobbering time.",
"scr_armorinfo_slash_scr_armorinfo_gml_323_0": "I'm late, I'm late!",
"scr_armorinfo_slash_scr_armorinfo_gml_324_0": "(Th-this was mine...)",
"scr_armorinfo_slash_scr_armorinfo_gml_342_0": "TensionBow",
"scr_armorinfo_slash_scr_armorinfo_gml_343_0": "Gain 10% more tension from\ngrazing bullets",
"scr_armorinfo_slash_scr_armorinfo_gml_364_0": "Mannequin",
"scr_armorinfo_slash_scr_armorinfo_gml_365_0": "It's a mannequin with the clothes\npermanently attached. Useless",
"scr_armorinfo_slash_scr_armorinfo_gml_366_0": "Not even gonna ask.",
"scr_armorinfo_slash_scr_armorinfo_gml_367_0": "Um, the d-dress is cute...",
"scr_armorinfo_slash_scr_armorinfo_gml_368_0": "(Why did they spend $300 on this!?)",
"scr_armorinfo_slash_scr_armorinfo_gml_386_0": "DarkGoldBand",
"scr_armorinfo_slash_scr_armorinfo_gml_387_0": "A black metal with a golden shine.",
"scr_armorinfo_slash_scr_armorinfo_gml_388_0": "Not even gonna ask.",
"scr_armorinfo_slash_scr_armorinfo_gml_389_0": "Um, the d-dress is cute...",
"scr_armorinfo_slash_scr_armorinfo_gml_390_0": "(Why did they spend $300 on this!?)",
"scr_armorinfo_slash_scr_armorinfo_gml_401_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_408_0": "SkyMantle",
"scr_armorinfo_slash_scr_armorinfo_gml_409_0": "A cape that shimmers fluorescently.\nProtects against Elec and Holy attacks.",
"scr_armorinfo_slash_scr_armorinfo_gml_430_0": "SpikeShackle",
"scr_armorinfo_slash_scr_armorinfo_gml_431_0": " ",
"scr_armorinfo_slash_scr_armorinfo_gml_432_0": "Get a load of THIS!",
"scr_armorinfo_slash_scr_armorinfo_gml_433_0": "Looking SHARP!",
"scr_armorinfo_slash_scr_armorinfo_gml_434_0": "(It's tearing my sleeves...)",
"scr_armorinfo_slash_scr_armorinfo_gml_452_0": "FrayedBowtie",
"scr_armorinfo_slash_scr_armorinfo_gml_453_0": "An old bowtie. It seems to have\nlost much of its defensive value.",
"scr_armorinfo_slash_scr_armorinfo_gml_454_0": "Look. I have standards.",
"scr_armorinfo_slash_scr_armorinfo_gml_455_0": "It's still wearable!",
"scr_armorinfo_slash_scr_armorinfo_gml_456_0": "(Reminds me of Asgore...)",
"scr_armorinfo_slash_scr_armorinfo_gml_467_0": " ",
"scr_encountersetup_slash_scr_encountersetup_gml_892_0": "* Clover joins the stage!",
"scr_encountersetup_slash_scr_encountersetup_gml_901_0": "* It's a grazing adventure.",
"scr_fusion_info_slash_scr_fusion_info_gml_11_0": "Heal 60 HPx2",
"scr_fusion_info_slash_scr_fusion_info_gml_23_0": "Heal 60 HPx2",
"scr_fusion_info_slash_scr_fusion_info_gml_34_0": "$ Gained +5%",
"scr_fusion_info_slash_scr_fusion_info_gml_45_0": "Trance",
"scr_fusion_info_slash_scr_fusion_info_gml_56_0": "Graze Area+",
"scr_gamestart_slash_scr_gamestart_gml_19_0": "",
"scr_gamestart_slash_scr_gamestart_gml_72_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_101_0_b": " ",
"scr_gamestart_slash_scr_gamestart_gml_105_0": "Noelle",
"scr_gamestart_slash_scr_gamestart_gml_231_0": "エキドナ",
"scr_gamestart_slash_scr_gamestart_gml_282_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_293_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_297_0": "%%",
"scr_gamestart_slash_scr_gamestart_gml_300_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_303_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_305_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_306_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_307_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_341_0": "",
"scr_gamestart_slash_scr_gamestart_gml_353_0": " ",
"scr_gamestart_slash_scr_gamestart_gml_356_0_b": "Yes",
"scr_gamestart_slash_scr_gamestart_gml_357_0": "No",
"scr_gamestart_slash_scr_gamestart_gml_358_0": "Maybe",
"scr_gamestart_slash_scr_gamestart_gml_359_0": "Don't know",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0": "---",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0": "---",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0": "A shimmering shard.\nIts use is unknown.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0": "Ralsei's handmade book full of\nvarious tips and tricks.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0": "Though broken, it seethes with power.\nA master smith could fix it.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0": "A pastry in the shape of a top.\nHeals ~1 HP to the team.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 1 HP?",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0": "A sandwich that can be split into 3.\nHeals 70 HP to the team.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0": "It's quite small, but some\npeople REALLY like it. +??HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0": "You'd think it tastes perfect.\nHeals 500HP.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0": "A bagel with a reflective inside.\nMakes music with each bite. +80HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0": "It's a mannequin with the clothes\npermanently attached. Useless",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0": "自分の味のティー。\n「クリス味」とだけ書いてある。",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0": "自分の味のティー。\n「エル味」とだけ書いてある。",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0": "自分の味のティー。\n「ラルセイ味」とだけ書いてある。",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0": "自分の味のティー。\n「スージィ味」とだけ書いてある。",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0": "It's the Double-Dark-Burger.\nIt'll take two bites to finish!",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0": "White candy with a chalky texture.\nIt'll recover 120HP.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0": "It's short for ButlerJuice.\nIt changes color with temperature.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0": "Spaghetti woven by master coders, made\nof macarons and ribbons. +30HP to all.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0": "A coffee-and-chocolate flavored cookie.\nWords spark out when you bite it.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0": "Raises TP by 32% in battle.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0": "Raises TP by 50% in battle.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0": "Raises TP to full in battle.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0": "A minty powder that revives all\nfallen party members to 25% HP.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0": "A breakable mint that revives all\nfallen party members to 100% HP.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0": "A strange concoction made of\ncolorful squares. Will poison you.",
"scr_itemnamelist_slash_scr_itemnamelist_gml_5_0": " ",
"scr_itemnamelist_slash_scr_itemnamelist_gml_53_0": "CD Bagel",
"scr_itemnamelist_slash_scr_itemnamelist_gml_56_0": "Mannequin",
"scr_itemnamelist_slash_scr_itemnamelist_gml_59_0": "クリスティー",
"scr_itemnamelist_slash_scr_itemnamelist_gml_62_0": "ノエルティー",
"scr_itemnamelist_slash_scr_itemnamelist_gml_65_0": "ラルセイティー",
"scr_itemnamelist_slash_scr_itemnamelist_gml_68_0": "スージィティー",
"scr_itemnamelist_slash_scr_itemnamelist_gml_71_0": "DD-Burger",
"scr_itemnamelist_slash_scr_itemnamelist_gml_74_0": "LightCandy",
"scr_itemnamelist_slash_scr_itemnamelist_gml_77_0": "ButJuice",
"scr_itemnamelist_slash_scr_itemnamelist_gml_80_0": "SpagettiCode",
"scr_itemnamelist_slash_scr_itemnamelist_gml_83_0": "JavaCookie",
"scr_itemnamelist_slash_scr_itemnamelist_gml_86_0": "TensionBit",
"scr_itemnamelist_slash_scr_itemnamelist_gml_89_0": "TensionGem",
"scr_itemnamelist_slash_scr_itemnamelist_gml_92_0": "TensionMax",
"scr_itemnamelist_slash_scr_itemnamelist_gml_95_0": "ReviveDust",
"scr_itemnamelist_slash_scr_itemnamelist_gml_98_0": "ReviveBrite",
"scr_itemnamelist_slash_scr_itemnamelist_gml_101_0": "S.POISON",
"scr_itemuse_slash_scr_itemuse_gml_42_0": "Oh, it's... sticky?",
"scr_itemuse_slash_scr_itemuse_gml_65_0": "Mints? I love mints!",
"scr_itemuse_slash_scr_itemuse_gml_96_0": "Happy birthday! Haha!",
"scr_itemuse_slash_scr_itemuse_gml_112_0": "My eyes are spinning...",
"scr_itemuse_slash_scr_itemuse_gml_132_0": "I-is this real meat...?",
"scr_itemuse_slash_scr_itemuse_gml_151_0": "Umm, what is this? It's cute...",
"scr_itemuse_slash_scr_itemuse_gml_169_0": "Something to graze on!",
"scr_itemuse_slash_scr_itemuse_gml_179_0": "(Kris took two thirds of it...)",
"scr_itemuse_slash_scr_itemuse_gml_203_0": "Mmm... what!? It's blood!?",
"scr_itemuse_slash_scr_itemuse_gml_229_0": "Umm, it's ok, Kris, I'll share...",
"scr_itemuse_slash_scr_itemuse_gml_247_0": "(Huh? I didn't know Kris liked this flavor.)",
"scr_itemuse_slash_scr_itemuse_gml_265_0": "Tastes like... jumprope?",
"scr_itemuse_slash_scr_itemuse_gml_275_0": "It's got crunch.",
"scr_itemuse_slash_scr_itemuse_gml_279_0": "How elegant!",
"scr_itemuse_slash_scr_itemuse_gml_283_0": "What a nice song...",
"scr_itemuse_slash_scr_itemuse_gml_290_0": "* (The clothes are stuck to the doll...)",
"scr_itemuse_slash_scr_itemuse_gml_291_0": "* (There's no way you can use this.)",
"scr_itemuse_slash_scr_itemuse_gml_303_0": "(反応ナシか?)",
"scr_itemuse_slash_scr_itemuse_gml_304_0": "(反応ナシ…?)",
"scr_itemuse_slash_scr_itemuse_gml_309_0": "リンゴジュースだ!!",
"scr_itemuse_slash_scr_itemuse_gml_310_0": "ちょ… ゆっくり飲んで!",
"scr_itemuse_slash_scr_itemuse_gml_315_0": "ブルーベリーの味!",
"scr_itemuse_slash_scr_itemuse_gml_316_0": "は? マジかよ",
"scr_itemuse_slash_scr_itemuse_gml_320_0": "シナモンの味!(…でも あと味がヘン…?)",
"scr_itemuse_slash_scr_itemuse_gml_332_0": "(…なんだよ その顔)",
"scr_itemuse_slash_scr_itemuse_gml_333_0": "(飲んでるね…)",
"scr_itemuse_slash_scr_itemuse_gml_334_0": "(え… なに その顔)",
"scr_itemuse_slash_scr_itemuse_gml_339_0": "エッグノグだ!!",
"scr_itemuse_slash_scr_itemuse_gml_340_0": "ちょ… ゆっくり飲んで!",
"scr_itemuse_slash_scr_itemuse_gml_345_0": "やさしくて あまーい味",
"scr_itemuse_slash_scr_itemuse_gml_349_0": "…ただの水だよ! からかわれてる!? ",
"scr_itemuse_slash_scr_itemuse_gml_361_0": "(反応ナシか?)",
"scr_itemuse_slash_scr_itemuse_gml_362_0": "(うれしいな!)",
"scr_itemuse_slash_scr_itemuse_gml_367_0": "お マシュマロ味だ!",
"scr_itemuse_slash_scr_itemuse_gml_368_0": "ちょ… ゆっくり飲んで!",
"scr_itemuse_slash_scr_itemuse_gml_373_0": "これって… ただの水じゃない?",
"scr_itemuse_slash_scr_itemuse_gml_377_0": "なにも入ってないよ!",
"scr_itemuse_slash_scr_itemuse_gml_389_0": "なんでオレを見るんだよ!",
"scr_itemuse_slash_scr_itemuse_gml_390_0": "(気に入ったみたいだね)",
"scr_itemuse_slash_scr_itemuse_gml_395_0": "これ… 茶なのか?",
"scr_itemuse_slash_scr_itemuse_gml_400_0": "グレープジュースだ!",
"scr_itemuse_slash_scr_itemuse_gml_401_0": "は? マジかよ",
"scr_itemuse_slash_scr_itemuse_gml_405_0": "(ボトルで売ってないのかな?)",
"scr_itemuse_slash_scr_itemuse_gml_418_0": "C'mon, gimme the rest!",
"scr_itemuse_slash_scr_itemuse_gml_422_0": "M-maybe give Susie the rest?",
"scr_itemuse_slash_scr_itemuse_gml_427_0": "Th... there's MORE!?",
"scr_itemuse_slash_scr_itemuse_gml_438_0": "Hey, this rules!",
"scr_itemuse_slash_scr_itemuse_gml_442_0": "Nice and chalky.",
"scr_itemuse_slash_scr_itemuse_gml_446_0": "(I-isn't this the chalk I gave her?)",
"scr_itemuse_slash_scr_itemuse_gml_456_0": "Hell'd you call this!?",
"scr_itemuse_slash_scr_itemuse_gml_460_0": "I made this.",
"scr_itemuse_slash_scr_itemuse_gml_464_0": "B-Brainfreeze! ... kidding!",
"scr_itemuse_slash_scr_itemuse_gml_472_0": "I'm NOT wearing it.",
"scr_itemuse_slash_scr_itemuse_gml_473_0": "How sweet!",
"scr_itemuse_slash_scr_itemuse_gml_474_0": "Reminds me of one of my sweaters.",
"scr_itemuse_slash_scr_itemuse_gml_487_0": "It says GUTS!",
"scr_itemuse_slash_scr_itemuse_gml_491_0": "It says Fluffy...",
"scr_itemuse_slash_scr_itemuse_gml_495_0": "I... I can't read these symbols...",
"scr_itemuse_slash_scr_itemuse_gml_504_0": "* (You felt tense.)",
"scr_itemuse_slash_scr_itemuse_gml_505_0": "* (... try using it in battle.)",
"scr_itemuse_slash_scr_itemuse_gml_512_0": "* (You felt tense.)",
"scr_itemuse_slash_scr_itemuse_gml_513_0": "* (... try using it in battle.)",
"scr_itemuse_slash_scr_itemuse_gml_520_0": "* (You felt tense.)",
"scr_itemuse_slash_scr_itemuse_gml_521_0": "* (... try using it in battle.)",
"scr_itemuse_slash_scr_itemuse_gml_529_0": "Don't throw dust at me!",
"scr_itemuse_slash_scr_itemuse_gml_530_0": "It's minty!",
"scr_itemuse_slash_scr_itemuse_gml_531_0": "What are you sprinkling?",
"scr_itemuse_slash_scr_itemuse_gml_538_0": "Don't throw mints at me!",
"scr_itemuse_slash_scr_itemuse_gml_539_0": "It's minty!",
"scr_itemuse_slash_scr_itemuse_gml_540_0": "What are you throwing?",
"scr_itemuse_slash_scr_itemuse_gml_553_0": "Ugh! ...tastes good?",
"scr_itemuse_slash_scr_itemuse_gml_557_0": "Ow... er, thanks, Kris!",
"scr_itemuse_slash_scr_itemuse_gml_561_0": "(I'll... just pretend to drink it...)",
"scr_itemuse_slash_scr_itemuse_gml_629_0": "* It doesn't seem very useful.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0": "---",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0": " ",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0": "---",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0": " ",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0": "Hohoho! I'm a tough boy!\nTreat me like one of your ITEMS!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0": "Hohoho! ROUXLS jumped out of your\npocket! How dadcrobatic! (Lesser)",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0": "Lancer",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0": "Thou gazeth upon a man most handsometh.\nThis daringst genius, adoredeth beyondth all hey let me speakst",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0": "Rouxls Kaard",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0": "A data disk from a strange machine.\nDidn't someone want this?",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0": "EmptyDisk",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0": "A strange disk. You can feel it\nsmiling in your hand.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_61_0": "LoadedDisk",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_64_0": "A shady-looking program that can\nopen certain doors.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_65_0": "KeyGen",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0": "A sharp shadow moves like water in the hand.\nYou have collected [~1].",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_71_0": "ShadowCrystal",
"scr_litemdesc_slash_scr_litemdesc_gml_39_0": "* \"Cards\" - The Jack of Spades, and the Rules Card.",
"scr_litemdesc_slash_scr_litemdesc_gml_42_0": "* \"Box of Heart Candy\" - It's not yours. Will that stop you?",
"scr_litemdesc_slash_scr_litemdesc_gml_45_0": "* There is a small shard of something in your pocket.",
"scr_litemdesc_slash_scr_litemdesc_gml_46_0": "* It feels like glass, but...",
"scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
"scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
"scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
"scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
"scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
"scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
"scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
"scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
"scr_litemname_slash_scr_litemname_gml_14_0": "Cards",
"scr_litemname_slash_scr_litemname_gml_15_0": "Box of Heart Candy",
"scr_litemname_slash_scr_litemname_gml_16_0": "Glass",
"scr_litemuseb_slash_scr_litemuseb_gml_69_0": "* You held the cards.\n* They felt flimsy between your fingers.",
"scr_litemuseb_slash_scr_litemuseb_gml_107_0": "* what? a heart shaped box of chocolates?",
"scr_litemuseb_slash_scr_litemuseb_gml_108_0": "* oh, i get it.",
"scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* heh.",
"scr_litemuseb_slash_scr_litemuseb_gml_110_0": "* wow.",
"scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* you're really...",
"scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* hm.",
"scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* alright, alright.",
"scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* ... okay.",
"scr_litemuseb_slash_scr_litemuseb_gml_115_0": "* you wanna make a return on these, don't you?",
"scr_litemuseb_slash_scr_litemuseb_gml_116_0_b": "* okay, okay, no need to break my heart.",
"scr_litemuseb_slash_scr_litemuseb_gml_117_0_b": "* here's five dollars.",
"scr_litemuseb_slash_scr_litemuseb_gml_119_0": "* (You traded the chocolates for 5 dollars.)",
"scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* (You could give Alphys the chocolate if you talk to her.)",
"scr_litemuseb_slash_scr_litemuseb_gml_131_0": "* Woah, Kris, where the hell'd you get that?",
"scr_litemuseb_slash_scr_litemuseb_gml_132_0": "* ... someone gave it to you?",
"scr_litemuseb_slash_scr_litemuseb_gml_133_0": "* HAHAHA!! YEAH RIGHT!!! You stole it, didn't you!?",
"scr_litemuseb_slash_scr_litemuseb_gml_134_0": "* Well, c'mon!! Let's eat it and hide the evidence!!",
"scr_litemuseb_slash_scr_litemuseb_gml_136_0_b": "* (You and Susie shared the heart-shaped box of candies.)",
"scr_litemuseb_slash_scr_litemuseb_gml_137_0_b": "* (Both of you had a feeling in your chest...)",
"scr_litemuseb_slash_scr_litemuseb_gml_139_0": "* Ow, my stomach...",
"scr_litemuseb_slash_scr_litemuseb_gml_141_0": "* (... that you shouldn't have eaten all of it.)",
"scr_litemuseb_slash_scr_litemuseb_gml_149_0": "* (You unhesitatingly devoured the box of heart shaped candies.)",
"scr_litemuseb_slash_scr_litemuseb_gml_150_0": "* (Your guts are being destroyed.)",
"scr_litemuseb_slash_scr_litemuseb_gml_151_0": "* (You accept this destruction as part of life...)",
"scr_litemuseb_slash_scr_litemuseb_gml_178_0": "* You looked through the glass.",
"scr_litemuseb_slash_scr_litemuseb_gml_179_0": "* ... but nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_182_0": "* It doesn't seem very useful.",
"scr_litemuseb_slash_scr_litemuseb_gml_271_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_273_0": "* Oh, excuse me, I seem to be receiving a phone call.",
"scr_litemuseb_slash_scr_litemuseb_gml_274_0": "* Kris...? What is it, honey?",
"scr_litemuseb_slash_scr_litemuseb_gml_275_0": "* What? You are \"normal?\"",
"scr_litemuseb_slash_scr_litemuseb_gml_276_0": "* What? You made a \"trash orb\"?",
"scr_litemuseb_slash_scr_litemuseb_gml_277_0": "* ... Could you explain what you mean by that?",
"scr_litemuseb_slash_scr_litemuseb_gml_279_0": "* (Kris, d-don't give the phone to me!!!)",
"scr_litemuseb_slash_scr_litemuseb_gml_281_0": "* Oh, you are going to the library later?",
"scr_litemuseb_slash_scr_litemuseb_gml_282_0": "* Well, thank you for telling me this time! Have a nice time!",
"scr_litemuseb_slash_scr_litemuseb_gml_284_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_289_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_291_0": "* Kris, do not worry about the library.",
"scr_litemuseb_slash_scr_litemuseb_gml_293_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_302_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_304_0": "* Ah, Kris! You are going to do your project...?",
"scr_litemuseb_slash_scr_litemuseb_gml_305_0": "* Oh, are you calling to ask for my help!?",
"scr_litemuseb_slash_scr_litemuseb_gml_306_0": "* I will go find our homemade scented glue-sticks!",
"scr_litemuseb_slash_scr_litemuseb_gml_307_0": "* ... Oh? You have a partner this time?",
"scr_litemuseb_slash_scr_litemuseb_gml_308_0": "* Kris!! That's wonderful!!",
"scr_litemuseb_slash_scr_litemuseb_gml_309_0": "* I hope they like butterscotch-scented gluesticks!",
"scr_litemuseb_slash_scr_litemuseb_gml_311_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_317_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_319_0": "* Kris, do not worry about going to the library.",
"scr_litemuseb_slash_scr_litemuseb_gml_320_0": "* If Berdly harasses you about our debt...",
"scr_litemuseb_slash_scr_litemuseb_gml_321_0": "* I will come and throw a smoke bomb so you can escape.",
"scr_litemuseb_slash_scr_litemuseb_gml_322_0": "* ... maybe not. Hee hee hee. Try your best, honey.",
"scr_litemuseb_slash_scr_litemuseb_gml_324_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_336_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_338_0": "* Hi honey! How was your group project?",
"scr_litemuseb_slash_scr_litemuseb_gml_339_0": "* I can give you a ride home in a minute, I am just...",
"scr_litemuseb_slash_scr_litemuseb_gml_340_0": "* ... oh? No need?",
"scr_litemuseb_slash_scr_litemuseb_gml_341_0": "* You are still spending time with a friend...?",
"scr_litemuseb_slash_scr_litemuseb_gml_342_0": "* Oh dear! Two days in a row, Kris! Is that a record?",
"scr_litemuseb_slash_scr_litemuseb_gml_343_0": "* Have fun, honey! Be back before sunset!",
"scr_litemuseb_slash_scr_litemuseb_gml_345_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_349_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_351_0": "* Calling me again? What must your friend think?",
"scr_litemuseb_slash_scr_litemuseb_gml_352_0": "* Have fun with your friend, honey!",
"scr_litemuseb_slash_scr_litemuseb_gml_354_0": "* (Click...)",
"scr_monstersetup_slash_scr_monstersetup_gml_7_0": "Enemy",
"scr_monstersetup_slash_scr_monstersetup_gml_100_0": "Ralsei",
"scr_monstersetup_slash_scr_monstersetup_gml_115_0": "* The tutorial begins.",
"scr_monstersetup_slash_scr_monstersetup_gml_466_0": "Clover",
"scr_monstersetup_slash_scr_monstersetup_gml_760_0": "Ambyu-Lance",
"scr_monstersetup_slash_scr_monstersetup_gml_811_0": "Poppup",
"scr_monstersetup_slash_scr_monstersetup_gml_859_0": "Tasque",
"scr_monstersetup_slash_scr_monstersetup_gml_914_0": "Werewire",
"scr_monstersetup_slash_scr_monstersetup_gml_953_0": "Maus",
"scr_monstersetup_slash_scr_monstersetup_gml_1008_0": "Virovirokun",
"scr_monstersetup_slash_scr_monstersetup_gml_1068_0": "Swatchling",
"scr_monstersetup_slash_scr_monstersetup_gml_1097_0": "Cap'n",
"scr_monstersetup_slash_scr_monstersetup_gml_1165_0": "Sweet",
"scr_monstersetup_slash_scr_monstersetup_gml_1199_0": "Werewerewire",
"scr_monstersetup_slash_scr_monstersetup_gml_1234_0": "GrazeTest",
"scr_monstersetup_slash_scr_monstersetup_gml_1259_0": "Tasque Manager",
"scr_monstersetup_slash_scr_monstersetup_gml_1289_0": "Berdly",
"scr_monstersetup_slash_scr_monstersetup_gml_1347_0": "Mauswheel",
"scr_monstersetup_slash_scr_monstersetup_gml_1362_0": "Catch",
"scr_monstersetup_slash_scr_monstersetup_gml_1366_0": "CatchX",
"scr_monstersetup_slash_scr_monstersetup_gml_1385_0": "Rouxls",
"scr_monstersetup_slash_scr_monstersetup_gml_1433_0": "Berdly",
"scr_monstersetup_slash_scr_monstersetup_gml_1464_0": "Clover",
"scr_monstersetup_slash_scr_monstersetup_gml_1499_0": "Queen",
"scr_monstersetup_slash_scr_monstersetup_gml_1564_0": "Spamton",
"scr_monstersetup_slash_scr_monstersetup_gml_1576_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1579_0": "Deal",
"scr_monstersetup_slash_scr_monstersetup_gml_1591_0": "Spamton NEO",
"scr_monstersetup_slash_scr_monstersetup_gml_1656_0": "GIGA Queen",
"scr_monster_statreset_slash_scr_monster_statreset_gml_5_0": " ",
"scr_phonename_slash_scr_phonename_gml_3_0": " ",
"scr_phonename_slash_scr_phonename_gml_18_0": "Call Toriel",
"scr_recruit_info_slash_scr_recruit_info_gml_10_0": "Known Quantity ",
"scr_recruit_info_slash_scr_recruit_info_gml_11_0": "It is known.",
"scr_recruit_info_slash_scr_recruit_info_gml_22_0": "%%",
"scr_recruit_info_slash_scr_recruit_info_gml_29_0": "Rudinn",
"scr_recruit_info_slash_scr_recruit_info_gml_30_0": "Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!",
"scr_recruit_info_slash_scr_recruit_info_gml_31_0": "Shiny Things",
"scr_recruit_info_slash_scr_recruit_info_gml_32_0": "Effort",
"scr_recruit_info_slash_scr_recruit_info_gml_37_0": "JEWEL",
"scr_recruit_info_slash_scr_recruit_info_gml_38_0": "* Hey, boss! I'll have a Dark Candy Starfait!",
"scr_recruit_info_slash_scr_recruit_info_gml_43_0": "Hathy",
"scr_recruit_info_slash_scr_recruit_info_gml_44_0": "A heart with a big heart. Always supporting others with her bullets.",
"scr_recruit_info_slash_scr_recruit_info_gml_45_0": "Lip Gloss",
"scr_recruit_info_slash_scr_recruit_info_gml_46_0": "Drama",
"scr_recruit_info_slash_scr_recruit_info_gml_51_0": "HEART",
"scr_recruit_info_slash_scr_recruit_info_gml_52_0": "* (Hathy is going to order a heart-foam latte.)",
"scr_recruit_info_slash_scr_recruit_info_gml_57_0": "Ponman",
"scr_recruit_info_slash_scr_recruit_info_gml_58_0": "A simple organism that takes life one square at a time.",
"scr_recruit_info_slash_scr_recruit_info_gml_59_0": "Sleeping",
"scr_recruit_info_slash_scr_recruit_info_gml_60_0": "Moving Backwards",
"scr_recruit_info_slash_scr_recruit_info_gml_65_0": "ORDER",
"scr_recruit_info_slash_scr_recruit_info_gml_66_0": "* (Looks like it wants to osmose some flavorful cubes.)",
"scr_recruit_info_slash_scr_recruit_info_gml_71_0": "Rabbick",
"scr_recruit_info_slash_scr_recruit_info_gml_72_0": "A real dust bunny. Known to play dirty, but loves to play clean.",
"scr_recruit_info_slash_scr_recruit_info_gml_73_0": "Dusty Places",
"scr_recruit_info_slash_scr_recruit_info_gml_74_0": "Vacuum",
"scr_recruit_info_slash_scr_recruit_info_gml_79_0": "RABBIT:DUST",
"scr_recruit_info_slash_scr_recruit_info_gml_80_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)",
"scr_recruit_info_slash_scr_recruit_info_gml_85_0": "Bloxer",
"scr_recruit_info_slash_scr_recruit_info_gml_86_0": "A shape changing fighter. Ironically, blocking is not its forte.",
"scr_recruit_info_slash_scr_recruit_info_gml_87_0": "Cross-Trainers",
"scr_recruit_info_slash_scr_recruit_info_gml_88_0": "Formal Shoewear",
"scr_recruit_info_slash_scr_recruit_info_gml_93_0": "FIGHT",
"scr_recruit_info_slash_scr_recruit_info_gml_94_0": "* Everything tastes better with a normally-shaped body!",
"scr_recruit_info_slash_scr_recruit_info_gml_99_0": "Jigsawry",
"scr_recruit_info_slash_scr_recruit_info_gml_100_0": "It cries tears of joy that you are its boss.",
"scr_recruit_info_slash_scr_recruit_info_gml_101_0": "Fitting In",
"scr_recruit_info_slash_scr_recruit_info_gml_102_0": "Susie's Ax",
"scr_recruit_info_slash_scr_recruit_info_gml_107_0": "MOUSE:PUZZ",
"scr_recruit_info_slash_scr_recruit_info_gml_108_0": "* Lemonade? ... Please.",
"scr_recruit_info_slash_scr_recruit_info_gml_113_0": "JEVIL",
"scr_recruit_info_slash_scr_recruit_info_gml_114_0": "An agent of CHAOS, he became DEVILSKNIFE to the pocket.",
"scr_recruit_info_slash_scr_recruit_info_gml_115_0": "CHAOS",
"scr_recruit_info_slash_scr_recruit_info_gml_116_0": "BOREDOM",
"scr_recruit_info_slash_scr_recruit_info_gml_118_0": "???",
"scr_recruit_info_slash_scr_recruit_info_gml_121_0": "CHAOS:CHAOS",
"scr_recruit_info_slash_scr_recruit_info_gml_122_0": "",
"scr_recruit_info_slash_scr_recruit_info_gml_128_0": "Rudinn Ranger",
"scr_recruit_info_slash_scr_recruit_info_gml_129_0": "Obsessed with ranger shows, it lets everyone know it's better than Rudinn.",
"scr_recruit_info_slash_scr_recruit_info_gml_130_0": "Sucking Up",
"scr_recruit_info_slash_scr_recruit_info_gml_131_0": "Show Getting Taped Over",
"scr_recruit_info_slash_scr_recruit_info_gml_136_0": "JEWEL:BLADE",
"scr_recruit_info_slash_scr_recruit_info_gml_137_0": "* Boss...? You're treating me...? Oh, you shouldn't have! (smile)",
"scr_recruit_info_slash_scr_recruit_info_gml_142_0": "Head Hathy",
"scr_recruit_info_slash_scr_recruit_info_gml_143_0": "Although stronger than Hathy, seems to have fewer friends.",
"scr_recruit_info_slash_scr_recruit_info_gml_144_0": "Peace And Quiet",
"scr_recruit_info_slash_scr_recruit_info_gml_145_0": "Being Alone",
"scr_recruit_info_slash_scr_recruit_info_gml_150_0": "HEART:ICE",
"scr_recruit_info_slash_scr_recruit_info_gml_151_0": "* (Head Hathy drinks an ice tea in silence...)",
"scr_recruit_info_slash_scr_recruit_info_gml_156_0": "Ambyu-Lance",
"scr_recruit_info_slash_scr_recruit_info_gml_157_0": "An aggressive antivirus. It's not down with the sickness.",
"scr_recruit_info_slash_scr_recruit_info_gml_158_0": "Loud Sirens",
"scr_recruit_info_slash_scr_recruit_info_gml_159_0": "Funny Sound Effects",
"scr_recruit_info_slash_scr_recruit_info_gml_164_0": "ORDER:ELEC",
"scr_recruit_info_slash_scr_recruit_info_gml_165_0": "* Pipooo! Nothing beats a nice shot of espresso... Want me to give you a \"shot\", too!?",
"scr_recruit_info_slash_scr_recruit_info_gml_171_0": "Poppup",
"scr_recruit_info_slash_scr_recruit_info_gml_172_0": "Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?",
"scr_recruit_info_slash_scr_recruit_info_gml_173_0": "LEEMO FRUIT",
"scr_recruit_info_slash_scr_recruit_info_gml_174_0": "ADBLOCK",
"scr_recruit_info_slash_scr_recruit_info_gml_179_0": "VIRUS",
"scr_recruit_info_slash_scr_recruit_info_gml_181_0": "* NOMU NOMU.\n* BERRY GOOD!",
"scr_recruit_info_slash_scr_recruit_info_gml_188_0": "Tasque",
"scr_recruit_info_slash_scr_recruit_info_gml_189_0": "This cat loves you!",
"scr_recruit_info_slash_scr_recruit_info_gml_190_0": "Cat Food",
"scr_recruit_info_slash_scr_recruit_info_gml_191_0": "Cat Food",
"scr_recruit_info_slash_scr_recruit_info_gml_196_0": "CAT:ELEC",
"scr_recruit_info_slash_scr_recruit_info_gml_197_0": "* (It's drinking K_K's electric milk JPEG.)",
"scr_recruit_info_slash_scr_recruit_info_gml_203_0": "Werewire",
"scr_recruit_info_slash_scr_recruit_info_gml_204_0": "It was controlled by Queen. But, it's stronger and cooler now, so?",
"scr_recruit_info_slash_scr_recruit_info_gml_205_0": "Shock Therapy",
"scr_recruit_info_slash_scr_recruit_info_gml_206_0": "Emotional Therapy",
"scr_recruit_info_slash_scr_recruit_info_gml_211_0": "ELEC",
"scr_recruit_info_slash_scr_recruit_info_gml_212_0": "* (It has some kind of energy drink.)",
"scr_recruit_info_slash_scr_recruit_info_gml_218_0": "Maus",
"scr_recruit_info_slash_scr_recruit_info_gml_219_0": "It dreams of re-enacting scenes from cat and mouse cartoons.",
"scr_recruit_info_slash_scr_recruit_info_gml_220_0": "Clicking",
"scr_recruit_info_slash_scr_recruit_info_gml_221_0": "Clicking On Poppup",
"scr_recruit_info_slash_scr_recruit_info_gml_226_0": "MOUSE:ELEC",
"scr_recruit_info_slash_scr_recruit_info_gml_227_0": "* (It's drinking melted cheese.)",
"scr_recruit_info_slash_scr_recruit_info_gml_233_0": "Virovirokun",
"scr_recruit_info_slash_scr_recruit_info_gml_234_0": "A virus with a slightly criminal streak... and a heart of gold.",
"scr_recruit_info_slash_scr_recruit_info_gml_235_0": "Retro Games",
"scr_recruit_info_slash_scr_recruit_info_gml_236_0": "Federal Justice System",
"scr_recruit_info_slash_scr_recruit_info_gml_241_0": "VIRUS",
"scr_recruit_info_slash_scr_recruit_info_gml_242_0": "* Wanna share my soda? We'll both get sick that way... Hee hee.",
"scr_recruit_info_slash_scr_recruit_info_gml_248_0": "Swatchling",
"scr_recruit_info_slash_scr_recruit_info_gml_249_0": "Colorful and dandy, you can always count on him to work hard.",
"scr_recruit_info_slash_scr_recruit_info_gml_250_0": "Paint By Numbers",
"scr_recruit_info_slash_scr_recruit_info_gml_251_0": "Mixed Messages",
"scr_recruit_info_slash_scr_recruit_info_gml_256_0": "COLOR",
"scr_recruit_info_slash_scr_recruit_info_gml_257_0": "* Boss? Shall we sit down and enjoy a nice earl grey?",
"scr_recruit_info_slash_scr_recruit_info_gml_263_0": "Werewerewire",
"scr_recruit_info_slash_scr_recruit_info_gml_264_0": "It absorbed the wire with fighting spirit. Gets flustered easily.",
"scr_recruit_info_slash_scr_recruit_info_gml_265_0": "Supercharged Fighting",
"scr_recruit_info_slash_scr_recruit_info_gml_266_0": "Interpersonal Relationships",
"scr_recruit_info_slash_scr_recruit_info_gml_271_0": "ELEC:FIGHT",
"scr_recruit_info_slash_scr_recruit_info_gml_272_0": "* (... it's crushing its energy drink with its hand...)",
"scr_recruit_info_slash_scr_recruit_info_gml_279_0": "Tasque Manager",
"scr_recruit_info_slash_scr_recruit_info_gml_280_0": "Loves to coordinate outfits. Strongly dislikes clowns.",
"scr_recruit_info_slash_scr_recruit_info_gml_281_0": "New Wave Synth Pop",
"scr_recruit_info_slash_scr_recruit_info_gml_282_0": "Mismatched Socks",
"scr_recruit_info_slash_scr_recruit_info_gml_287_0": "CAT:ORDER",
"scr_recruit_info_slash_scr_recruit_info_gml_288_0": "",
"scr_recruit_info_slash_scr_recruit_info_gml_295_0": "Mauswheel",
"scr_recruit_info_slash_scr_recruit_info_gml_296_0": "You recruited 3 big mice and you're stuck with it.",
"scr_recruit_info_slash_scr_recruit_info_gml_297_0": "Pretending To Be A Tire",
"scr_recruit_info_slash_scr_recruit_info_gml_298_0": "Losing Momentum",
"scr_recruit_info_slash_scr_recruit_info_gml_303_0": "MOUSE:MOUSE:MOUSE",
"scr_recruit_info_slash_scr_recruit_info_gml_304_0": "* (It's getting electricity from the melted cheese like a water wheel)",
"scr_recruit_info_all_slash_scr_recruit_info_all_gml_46_0": "Not yet fully recruited",
"scr_recruit_info_all_slash_scr_recruit_info_all_gml_47_0": "?",
"scr_recruit_info_all_slash_scr_recruit_info_all_gml_48_0": "?",
"scr_roomname_slash_scr_roomname_gml_1_0": "Dark World?",
"scr_roomname_slash_scr_roomname_gml_2_0": "---",
"scr_shopmenu_slash_scr_shopmenu_gml_158_0": "$~1",
"scr_shopmenu_slash_scr_shopmenu_gml_270_0": "$~1",
"scr_shopmenu_slash_scr_shopmenu_gml_389_0": "$~1",
"scr_smallface_reset_slash_scr_smallface_reset_gml_12_0": "* ... what?",
"scr_spellinfo_slash_scr_spellinfo_gml_3_0": " ",
"scr_spellinfo_slash_scr_spellinfo_gml_5_0": " ",
"scr_spellinfo_slash_scr_spellinfo_gml_6_0": " ",
"scr_spellinfo_slash_scr_spellinfo_gml_14_0": " ",
"scr_spellinfo_slash_scr_spellinfo_gml_67_0": " ",
"scr_spellinfo_slash_scr_spellinfo_gml_78_0": " ",
"scr_spellinfo_slash_scr_spellinfo_gml_96_0": "SleepMist",
"scr_spellinfo_slash_scr_spellinfo_gml_98_0": "Spare\nTIRED foes",
"scr_spellinfo_slash_scr_spellinfo_gml_99_0": "A cold mist sweeps through,\nsparing all TIRED enemies.",
"scr_spellinfo_slash_scr_spellinfo_gml_107_0": "IceShock",
"scr_spellinfo_slash_scr_spellinfo_gml_109_0": "Damage\nw/ ICE",
"scr_spellinfo_slash_scr_spellinfo_gml_110_0": "Deals magical ICE damage to\none enemy.",
"scr_spellinfo_slash_scr_spellinfo_gml_121_0": "SnowGrave",
"scr_spellinfo_slash_scr_spellinfo_gml_123_0": "Fatal",
"scr_spellinfo_slash_scr_spellinfo_gml_124_0": "Deals the fatal damage to\nall of the enemies.",
"scr_spelltext_slash_scr_spelltext_gml_55_0": "* ~1 cast SLEEPMIST!",
"scr_spelltext_slash_scr_spelltext_gml_59_0": "* ~1 cast ICESHOCK!",
"scr_spelltext_slash_scr_spelltext_gml_63_0": "* ~1 cast SNOWGRAVE!",
"scr_spelltext_slash_scr_spelltext_gml_100_0": "* ~1 used the REVIVEMINT!",
"scr_spelltext_slash_scr_spelltext_gml_126_0": "",
"scr_spelltext_slash_scr_spelltext_gml_182_0": "",
"scr_spelltext_slash_scr_spelltext_gml_230_0": "* ~1 used the ROUXLS ROUX!",
"scr_spelltext_slash_scr_spelltext_gml_233_0": "* ~1 used the CD BAGEL!",
"scr_spelltext_slash_scr_spelltext_gml_236_0": "* ~1 used the CLOTHESDOLL!",
"scr_spelltext_slash_scr_spelltext_gml_237_0": "* ... but nothing happened!",
"scr_spelltext_slash_scr_spelltext_gml_240_0": " ~1は\n  クリスティーを使った!",
"scr_spelltext_slash_scr_spelltext_gml_243_0": " ~1は\n  ノエルティーを使った!",
"scr_spelltext_slash_scr_spelltext_gml_246_0": " ~1は\n  ラルセイティーを使った!",
"scr_spelltext_slash_scr_spelltext_gml_249_0": " ~1は\n  スージィティーを使った!",
"scr_spelltext_slash_scr_spelltext_gml_252_0": "* ~1 used the DD-BURGER!",
"scr_spelltext_slash_scr_spelltext_gml_255_0": "* ~1 used the LIGHTCANDY!",
"scr_spelltext_slash_scr_spelltext_gml_258_0": "* ~1 used the BUTJUICE!",
"scr_spelltext_slash_scr_spelltext_gml_261_0": "* ~1 used the SPAGHETTICODE!",
"scr_spelltext_slash_scr_spelltext_gml_264_0": "* ~1 used the JAVACOOKIE!",
"scr_spelltext_slash_scr_spelltext_gml_267_0": "* ~1 used the TENSIONBIT!\n* Tension raised up earlier.",
"scr_spelltext_slash_scr_spelltext_gml_270_0": "* ~1 used the TENSIONGEM!",
"scr_spelltext_slash_scr_spelltext_gml_273_0": "* ~1 used the TENSIONMAX!",
"scr_spelltext_slash_scr_spelltext_gml_276_0": "* ~1 used the REVIVEDUST!",
"scr_spelltext_slash_scr_spelltext_gml_279_0": "* ~1 used the REVIVEBRIGHT!",
"scr_spelltext_slash_scr_spelltext_gml_282_0": "* ~1 administered S.POISON!",
"scr_text_slash_scr_text_gml_12_0_b": " ",
"scr_text_slash_scr_text_gml_13_0_b": " ",
"scr_text_slash_scr_text_gml_47_0": " ",
"scr_text_slash_scr_text_gml_65_0": " ",
"scr_text_slash_scr_text_gml_86_0": " ",
"scr_text_slash_scr_text_gml_90_0": " %%",
"scr_text_slash_scr_text_gml_96_0": " ",
"scr_text_slash_scr_text_gml_97_0": " ",
"scr_text_slash_scr_text_gml_129_0_b": " ",
"scr_text_slash_scr_text_gml_130_0_b": " ",
"scr_text_slash_scr_text_gml_138_0": " ",
"scr_text_slash_scr_text_gml_144_0": " ",
"scr_text_slash_scr_text_gml_145_0": " ",
"scr_text_slash_scr_text_gml_157_0": " ",
"scr_text_slash_scr_text_gml_196_0": "I'll be\nYour\nSubject",
"scr_text_slash_scr_text_gml_201_0": "* Err, well, they would if I had any...",
"scr_text_slash_scr_text_gml_202_0_b": "* Oh, don't worry about me, Kris!",
"scr_text_slash_scr_text_gml_203_0": "* I'm certain I'll find a subject someday...",
"scr_text_slash_scr_text_gml_205_0": " ",
"scr_text_slash_scr_text_gml_215_0": "* ... but, if you insist...",
"scr_text_slash_scr_text_gml_216_0": "* Kris, as your Prince and authority, I order you to...!",
"scr_text_slash_scr_text_gml_217_0": "* Please let me know what to do!",
"scr_text_slash_scr_text_gml_224_0": "* Oh, thank you, Kris^2!\n* I will!",
"scr_text_slash_scr_text_gml_231_0": " ",
"scr_text_slash_scr_text_gml_232_0_b": " ",
"scr_text_slash_scr_text_gml_236_0": " ",
"scr_text_slash_scr_text_gml_262_0_b": " ",
"scr_text_slash_scr_text_gml_263_0": " ",
"scr_text_slash_scr_text_gml_265_0": "* ... You can skip text by pressing [~1]?",
"scr_text_slash_scr_text_gml_267_0": " ",
"scr_text_slash_scr_text_gml_293_0_b": " ",
"scr_text_slash_scr_text_gml_294_0_b": " ",
"scr_text_slash_scr_text_gml_299_0": " ",
"scr_text_slash_scr_text_gml_314_0_b": "* Press [~1] to open the menu and use it in your ITEMS.",
"scr_text_slash_scr_text_gml_323_0_b": " ",
"scr_text_slash_scr_text_gml_324_0_b": " ",
"scr_text_slash_scr_text_gml_341_0": " ",
"scr_text_slash_scr_text_gml_362_0": " ",
"scr_text_slash_scr_text_gml_363_0": " ",
"scr_text_slash_scr_text_gml_408_0": " ",
"scr_text_slash_scr_text_gml_409_0": " ",
"scr_text_slash_scr_text_gml_454_0": " ",
"scr_text_slash_scr_text_gml_455_0": " ",
"scr_text_slash_scr_text_gml_497_0_b": " ",
"scr_text_slash_scr_text_gml_502_0": " ",
"scr_text_slash_scr_text_gml_517_0_b": "* It's PRONOUNCED, \"The $!?\n Squad.\"",
"scr_text_slash_scr_text_gml_600_0_b": " ",
"scr_text_slash_scr_text_gml_601_0_b": " ",
"scr_text_slash_scr_text_gml_606_0": " ",
"scr_text_slash_scr_text_gml_613_0_b": "Nothing",
"scr_text_slash_scr_text_gml_694_0_b": " ",
"scr_text_slash_scr_text_gml_695_0_b": " ",
"scr_text_slash_scr_text_gml_698_0": " ",
"scr_text_slash_scr_text_gml_716_0": " \nSit",
"scr_text_slash_scr_text_gml_717_0": " \nDon't Sit",
"scr_text_slash_scr_text_gml_718_0_b": " ",
"scr_text_slash_scr_text_gml_719_0_b": " ",
"scr_text_slash_scr_text_gml_724_0": " ",
"scr_text_slash_scr_text_gml_730_0": "* (Didn't feel like it.)",
"scr_text_slash_scr_text_gml_736_0": "* (You decided not to sit.)",
"scr_text_slash_scr_text_gml_743_0": " ",
"scr_text_slash_scr_text_gml_744_0_b": " ",
"scr_text_slash_scr_text_gml_749_0": " ",
"scr_text_slash_scr_text_gml_774_0": " ",
"scr_text_slash_scr_text_gml_775_0_b": " ",
"scr_text_slash_scr_text_gml_784_0": " ",
"scr_text_slash_scr_text_gml_791_0": " ",
"scr_text_slash_scr_text_gml_792_0": " ",
"scr_text_slash_scr_text_gml_801_0": " ",
"scr_text_slash_scr_text_gml_807_0": "%%%",
"scr_text_slash_scr_text_gml_835_0": " ",
"scr_text_slash_scr_text_gml_869_0": "%%%",
"scr_text_slash_scr_text_gml_885_0": " ",
"scr_text_slash_scr_text_gml_1074_0_b": " ",
"scr_text_slash_scr_text_gml_1075_0_b": " ",
"scr_text_slash_scr_text_gml_1085_0": " ",
"scr_text_slash_scr_text_gml_1086_0": " ",
"scr_text_slash_scr_text_gml_1125_0": " ",
"scr_text_slash_scr_text_gml_1126_0": " ",
"scr_text_slash_scr_text_gml_1422_0_b": " ",
"scr_text_slash_scr_text_gml_1423_0_b": " ",
"scr_text_slash_scr_text_gml_1457_0": " ",
"scr_text_slash_scr_text_gml_1575_0": "* Kris, I need to grade these assignments.",
"scr_text_slash_scr_text_gml_1576_0": "* Perhaps you should go to bed...?",
"scr_text_slash_scr_text_gml_1577_0": "* You do not look very well...",
"scr_text_slash_scr_text_gml_1664_0": " ",
"scr_text_slash_scr_text_gml_1666_0": " ",
"scr_text_slash_scr_text_gml_1682_0": " %%",
"scr_text_slash_scr_text_gml_1688_0_b": " ",
"scr_text_slash_scr_text_gml_1689_0_b": " ",
"scr_text_slash_scr_text_gml_1693_0": " ",
"scr_text_slash_scr_text_gml_1718_0_b": " ",
"scr_text_slash_scr_text_gml_1719_0_b": " ",
"scr_text_slash_scr_text_gml_1723_0": " ",
"scr_text_slash_scr_text_gml_1754_0_b": " ",
"scr_text_slash_scr_text_gml_1755_0_b": " ",
"scr_text_slash_scr_text_gml_1761_0": " ",
"scr_text_slash_scr_text_gml_1773_0_b": " ",
"scr_text_slash_scr_text_gml_1774_0_b": " ",
"scr_text_slash_scr_text_gml_1778_0": " ",
"scr_text_slash_scr_text_gml_1779_0": " ",
"scr_text_slash_scr_text_gml_1791_0_b": " ",
"scr_text_slash_scr_text_gml_1858_0_b": " ",
"scr_text_slash_scr_text_gml_1859_0": " ",
"scr_text_slash_scr_text_gml_1861_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!",
"scr_text_slash_scr_text_gml_1863_0": " ",
"scr_text_slash_scr_text_gml_1866_0": "* Choco Diamonds, only $40, I guess.",
"scr_text_slash_scr_text_gml_1905_0": " ",
"scr_text_slash_scr_text_gml_1906_0_b": " ",
"scr_text_slash_scr_text_gml_1907_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)",
"scr_text_slash_scr_text_gml_1909_0": " ",
"scr_text_slash_scr_text_gml_1943_0": " ",
"scr_text_slash_scr_text_gml_1944_0": " ",
"scr_text_slash_scr_text_gml_1953_0": "* It's a mere $40.",
"scr_text_slash_scr_text_gml_1955_0": " ",
"scr_text_slash_scr_text_gml_2151_0_b": " ",
"scr_text_slash_scr_text_gml_2152_0_b": " ",
"scr_text_slash_scr_text_gml_2178_0_b": " ",
"scr_text_slash_scr_text_gml_2179_0_b": " ",
"scr_text_slash_scr_text_gml_2198_0_b": " ",
"scr_text_slash_scr_text_gml_2199_0_b": " ",
"scr_text_slash_scr_text_gml_2202_0": " ",
"scr_text_slash_scr_text_gml_2205_0": " \\C2",
"scr_text_slash_scr_text_gml_2216_0": "%%",
"scr_text_slash_scr_text_gml_2226_0": "\nYes",
"scr_text_slash_scr_text_gml_2227_0": "\nNo",
"scr_text_slash_scr_text_gml_2228_0_b": " ",
"scr_text_slash_scr_text_gml_2229_0_b": " ",
"scr_text_slash_scr_text_gml_2275_0_b": " ",
"scr_text_slash_scr_text_gml_2276_0_b": " ",
"scr_text_slash_scr_text_gml_2286_0": " ",
"scr_text_slash_scr_text_gml_2402_0": "3",
"scr_text_slash_scr_text_gml_2403_0_b": "4",
"scr_text_slash_scr_text_gml_2439_0_b": " ",
"scr_text_slash_scr_text_gml_2440_0_b": " ",
"scr_text_slash_scr_text_gml_2640_0_b": " ",
"scr_text_slash_scr_text_gml_2641_0_b": " ",
"scr_text_slash_scr_text_gml_2662_0_b": " ",
"scr_text_slash_scr_text_gml_2663_0": " ",
"scr_text_slash_scr_text_gml_2665_0_b": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)",
"scr_text_slash_scr_text_gml_2675_0": " ",
"scr_text_slash_scr_text_gml_2676_0": " ",
"scr_text_slash_scr_text_gml_2690_0_b": " ",
"scr_text_slash_scr_text_gml_2691_0_b": " ",
"scr_text_slash_scr_text_gml_2729_0": " ",
"scr_text_slash_scr_text_gml_2730_0": " ",
"scr_text_slash_scr_text_gml_2749_0_b": " ",
"scr_text_slash_scr_text_gml_2750_0_b": " ",
"scr_text_slash_scr_text_gml_2755_0": " ",
"scr_text_slash_scr_text_gml_2783_0": " \nBlaze",
"scr_text_slash_scr_text_gml_2786_0_b": " ",
"scr_text_slash_scr_text_gml_2787_0": "* Blaze it.",
"scr_text_slash_scr_text_gml_2794_0_b": " ",
"scr_text_slash_scr_text_gml_2795_0_b": " ",
"scr_text_slash_scr_text_gml_2845_0_b": " ",
"scr_text_slash_scr_text_gml_2846_0": " ",
"scr_text_slash_scr_text_gml_2848_0": "",
"scr_text_slash_scr_text_gml_2868_0_b": " ",
"scr_text_slash_scr_text_gml_2874_0": "%%",
"scr_text_slash_scr_text_gml_2938_0_b": " ",
"scr_text_slash_scr_text_gml_2939_0_b": " ",
"scr_text_slash_scr_text_gml_2945_0": "%%",
"scr_text_slash_scr_text_gml_2970_0": " ",
"scr_text_slash_scr_text_gml_2971_0": " ",
"scr_text_slash_scr_text_gml_3002_0_b": " ",
"scr_text_slash_scr_text_gml_3003_0_b": " ",
"scr_text_slash_scr_text_gml_3036_0_b": "* Kris, honey, you have grown up so much...",
"scr_text_slash_scr_text_gml_3040_0": "* You asked when your horns were going to grow in?",
"scr_text_slash_scr_text_gml_3041_0": "* So we bought that headband with the little red horns on it.",
"scr_text_slash_scr_text_gml_3042_0": "* Oh, you wore it for months! Whatever happened to it?",
"scr_text_slash_scr_text_gml_3070_0_b": "* ...",
"scr_text_slash_scr_text_gml_3088_0_b": " ",
"scr_text_slash_scr_text_gml_3089_0": " ",
"scr_text_slash_scr_text_gml_3091_0": "",
"scr_text_slash_scr_text_gml_3101_0": "",
"scr_text_slash_scr_text_gml_3142_0_b": " ",
"scr_text_slash_scr_text_gml_3143_0_b": " ",
"scr_text_slash_scr_text_gml_3146_0": "",
"scr_text_slash_scr_text_gml_3171_0": " ",
"scr_text_slash_scr_text_gml_3172_0": " ",
"scr_text_slash_scr_text_gml_3181_0": "",
"scr_text_slash_scr_text_gml_3205_0": " \nNo",
"scr_text_slash_scr_text_gml_3206_0_b": " ",
"scr_text_slash_scr_text_gml_3207_0_b": " ",
"scr_text_slash_scr_text_gml_3210_0": "",
"scr_text_slash_scr_text_gml_3233_0": "Lost sleep\nfrom being\nSusie's partner",
"scr_text_slash_scr_text_gml_3234_0": "Actually my\nsleep\nquality\nincreased",
"scr_text_slash_scr_text_gml_3235_0": " ",
"scr_text_slash_scr_text_gml_3236_0": " ",
"scr_text_slash_scr_text_gml_3239_0": "* Kris...",
"scr_text_slash_scr_text_gml_3240_0": "* This whole partner thing...",
"scr_text_slash_scr_text_gml_3241_0": "* You didn't lose sleep over it, did you?",
"scr_text_slash_scr_text_gml_3242_0": "",
"scr_text_slash_scr_text_gml_3250_0": "* You say, with no negative intonation at all.",
"scr_text_slash_scr_text_gml_3251_0": "* ...",
"scr_text_slash_scr_text_gml_3252_0": "* Kris, as your teacher, there's, um, a...",
"scr_text_slash_scr_text_gml_3253_0": "* A limit. To the advice I'm qualified for.",
"scr_text_slash_scr_text_gml_3254_0": "* But if you're interested, I do have a recommendation.",
"scr_text_slash_scr_text_gml_3255_0": "* There's, an, FPS game podcast that helps me sleep...",
"scr_text_slash_scr_text_gml_3256_0": "* No? Okay.",
"scr_text_slash_scr_text_gml_3261_0": "* H... huh? Kris, that's, um... good? I think?",
"scr_text_slash_scr_text_gml_3262_0": "* So maybe you were just...",
"scr_text_slash_scr_text_gml_3263_0": "* Staying up late talking to Asriel online again?",
"scr_text_slash_scr_text_gml_3264_0": "* ... ah, wait, you... can't do that, right?",
"scr_text_slash_scr_text_gml_3265_0": "* I... I hope the internet gets fixed soon.",
"scr_text_slash_scr_text_gml_3266_0": "* I don't want to revert into my primal form.",
"scr_text_slash_scr_text_gml_3272_0": "Hanging out\nalone in\nthe closet",
"scr_text_slash_scr_text_gml_3273_0": "\nCrime",
"scr_text_slash_scr_text_gml_3274_0": " ",
"scr_text_slash_scr_text_gml_3275_0": " ",
"scr_text_slash_scr_text_gml_3278_0": "* (Kris! Help me out here! What do we say!?)",
"scr_text_slash_scr_text_gml_3279_0": "",
"scr_text_slash_scr_text_gml_3291_0": "* Y'know, just... chillin' out alone in the closet.",
"scr_text_slash_scr_text_gml_3292_0": "* Just two friends, chillin' out in the closet, like normal.",
"scr_text_slash_scr_text_gml_3293_0": "* Touchin'... brooms and stuff.",
"scr_text_slash_scr_text_gml_3298_0": "* Y'know, just... committin'... crimes.",
"scr_text_slash_scr_text_gml_3299_0": "* Just gonna do some crimes and go to... jail.",
"scr_text_slash_scr_text_gml_3300_0": "* Forever.",
"scr_text_slash_scr_text_gml_3301_0": "* It sucks.",
"scr_text_slash_scr_text_gml_3308_0": "\nHug",
"scr_text_slash_scr_text_gml_3309_0": "\nNo",
"scr_text_slash_scr_text_gml_3310_0": " ",
"scr_text_slash_scr_text_gml_3311_0": " ",
"scr_text_slash_scr_text_gml_3313_0": "* (... no one's looking.)",
"scr_text_slash_scr_text_gml_3314_0": "* (Hug the dummy?)",
"scr_text_slash_scr_text_gml_3315_0": "",
"scr_text_slash_scr_text_gml_3321_0": "* You hugged the dummy.",
"scr_text_slash_scr_text_gml_3322_0": "* Nothing wrong with a little extra fluffiness in your life.",
"scr_text_slash_scr_text_gml_3327_0": "* You did not hug the dummy.",
"scr_text_slash_scr_text_gml_3328_0": "* You won't take the path of fluffiness any longer.",
"scr_text_slash_scr_text_gml_3333_0": "\nHell yeah!",
"scr_text_slash_scr_text_gml_3334_0": "\nNo...",
"scr_text_slash_scr_text_gml_3335_0": " ",
"scr_text_slash_scr_text_gml_3336_0": " ",
"scr_text_slash_scr_text_gml_3339_0": "* Ah... the Lightners.",
"scr_text_slash_scr_text_gml_3340_0": "* ... have you come to humiliate me...?",
"scr_text_slash_scr_text_gml_3341_0": "",
"scr_text_slash_scr_text_gml_3348_0": "* Hell yeah!",
"scr_text_slash_scr_text_gml_3349_0": "* EAT IT, old man!",
"scr_text_slash_scr_text_gml_3350_0": "* ... hey, why the hell does HE get a giant water thing?",
"scr_text_slash_scr_text_gml_3352_0": "* ... jealous, are you?",
"scr_text_slash_scr_text_gml_3353_0": "* Then gaze in envy, whelps!!",
"scr_text_slash_scr_text_gml_3354_0": "* As I SUCKLE from this giant hamster bottle!",
"scr_text_slash_scr_text_gml_3355_0": "* Ha ha ha!!\n* (Glub glub)\n* Feel despair!!",
"scr_text_slash_scr_text_gml_3357_0": "* Uhhh, nevermind.",
"scr_text_slash_scr_text_gml_3358_0": "%%",
"scr_text_slash_scr_text_gml_3363_0": "* Mr. King, the Lightners returned everyone here safely.",
"scr_text_slash_scr_text_gml_3364_0": "* If you're willing to reconsider, then...",
"scr_text_slash_scr_text_gml_3366_0": "* What? Live in a kingdom ruled by YOU?",
"scr_text_slash_scr_text_gml_3367_0": "* The Lightners' little patsy...?",
"scr_text_slash_scr_text_gml_3368_0": "* Staying in this cell is far less humiliating.",
"scr_text_slash_scr_text_gml_3369_0": "* Now, if you will excuse me.",
"scr_text_slash_scr_text_gml_3370_0": "* My giant hamster wheel is getting cold.",
"scr_text_slash_scr_text_gml_3375_0": "\nBosom",
"scr_text_slash_scr_text_gml_3376_0": "\nPerish",
"scr_text_slash_scr_text_gml_3377_0": " ",
"scr_text_slash_scr_text_gml_3378_0": " ",
"scr_text_slash_scr_text_gml_3380_0": "* [Regal Laughter]",
"scr_text_slash_scr_text_gml_3381_0": "* Oh My That Was Actually Quite... Amusing",
"scr_text_slash_scr_text_gml_3382_0": "* You Lifeform(s) Have Exceeded My Expectations",
"scr_text_slash_scr_text_gml_3383_0": "* I Will Offer You A New, Exceedingly Benevolent Compromise",
"scr_text_slash_scr_text_gml_3384_0": "* Assimilate Into My Cyber-Army",
"scr_text_slash_scr_text_gml_3385_0": "* And There Is Only A Fifty Percent Chance I Will Reprogram Your Face",
"scr_text_slash_scr_text_gml_3386_0": "* Please Select Your Choice",
"scr_text_slash_scr_text_gml_3387_0": "* Perish In The Chill Of Absolute Destruction",
"scr_text_slash_scr_text_gml_3388_0": "* Or",
"scr_text_slash_scr_text_gml_3389_0": "* Flourish Under The Warm Bosom Of My Hellish Reign",
"scr_text_slash_scr_text_gml_3390_0": "",
"scr_text_slash_scr_text_gml_3394_0": "%%",
"scr_text_slash_scr_text_gml_3398_0": "Lie and say\nyou want to\nhear more",
"scr_text_slash_scr_text_gml_3399_0": "Stop\nConversation",
"scr_text_slash_scr_text_gml_3400_0": " ",
"scr_text_slash_scr_text_gml_3401_0": " ",
"scr_text_slash_scr_text_gml_3415_0": "* Little buddy! You aren't gonna BELIEVE this!!",
"scr_text_slash_scr_text_gml_3416_0": "* I'VE!!! Got a GIRLFRIEND!!!",
"scr_text_slash_scr_text_gml_3417_0": "* Asriel!! You've GOT to tell Asriel RIGHT NOW!!",
"scr_text_slash_scr_text_gml_3418_0": "* He's gonna be so proud of me!!!",
"scr_text_slash_scr_text_gml_3419_0": "* ... Huh? What's she look like?",
"scr_text_slash_scr_text_gml_3420_0": "* Ah, Little BUDDY. How do I PUT it...",
"scr_text_slash_scr_text_gml_3421_0": "* I... don't actually know!! I haven't met her in real life!!",
"scr_text_slash_scr_text_gml_3422_0": "* But from the way she TEXTS?",
"scr_text_slash_scr_text_gml_3423_0": "* God, Little Buddy. She must be STACKED.",
"scr_text_slash_scr_text_gml_3424_0": "",
"scr_text_slash_scr_text_gml_3428_0": "* Little buddy!! Here to hear about my, heh, GIRLFRIEND!?",
"scr_text_slash_scr_text_gml_3429_0": "",
"scr_text_slash_scr_text_gml_3437_0": "* So far, she's the perfect girl, little buddy.",
"scr_text_slash_scr_text_gml_3438_0": "* She loves pizza.",
"scr_text_slash_scr_text_gml_3439_0": "* AND bikinis!",
"scr_text_slash_scr_text_gml_3440_0": "* And to top it off... she sent me a picture.",
"scr_text_slash_scr_text_gml_3441_0": "* Of herself. Wearing a pizza bikini.",
"scr_text_slash_scr_text_gml_3442_0": "* Little buddy, perhaps it is uncouth, but...",
"scr_text_slash_scr_text_gml_3443_0": "* Look!!! LOOK AT THIS!!!! GOD DAMN!!!!",
"scr_text_slash_scr_text_gml_3445_0": "* (It's several pixels that vaguely resemble a zoomed-in JPEG of a pepperoni pizza.)",
"scr_text_slash_scr_text_gml_3447_0": "* Yes, I know what you're thinking, Little Buddy.",
"scr_text_slash_scr_text_gml_3448_0": "* Her camera. Is not. Of the highest caliber.",
"scr_text_slash_scr_text_gml_3449_0": "* But to a scholarly man of the world like myself,",
"scr_text_slash_scr_text_gml_3450_0": "* This is what love looks like, Little Buddy.",
"scr_text_slash_scr_text_gml_3455_0": "* That's right!! We don't need to say any more!!",
"scr_text_slash_scr_text_gml_3456_0": "* Go ahead and tell Asriel right now!!!",
"scr_text_slash_scr_text_gml_3461_0": "\nInspect",
"scr_text_slash_scr_text_gml_3462_0": "\nDo not",
"scr_text_slash_scr_text_gml_3463_0": " ",
"scr_text_slash_scr_text_gml_3464_0": " ",
"scr_text_slash_scr_text_gml_3466_0": "* (It's a soda-dispensing machine.)",
"scr_text_slash_scr_text_gml_3467_0": "",
"scr_text_slash_scr_text_gml_3474_0": "* (You took a look at the flavors.)",
"scr_text_slash_scr_text_gml_3475_0": "* WATER",
"scr_text_slash_scr_text_gml_3476_0": "* ICE",
"scr_text_slash_scr_text_gml_3477_0": "* DOUBLE-ICE",
"scr_text_slash_scr_text_gml_3478_0": "* BREAD",
"scr_text_slash_scr_text_gml_3479_0": "* FLAMIN HOT CHEESE SODA",
"scr_text_slash_scr_text_gml_3480_0": "* GAMER BLOOD ENERGY DRINK",
"scr_text_slash_scr_text_gml_3481_0": "* Juice (Red Flavor)",
"scr_text_slash_scr_text_gml_3486_0": "* Heh, good idea. People put their mouth on those y'know.",
"scr_text_slash_scr_text_gml_3487_0": "* What? What!? They do, right!?",
"scr_text_slash_scr_text_gml_3492_0": "\nDark World",
"scr_text_slash_scr_text_gml_3493_0": "\n...",
"scr_text_slash_scr_text_gml_3494_0": " ",
"scr_text_slash_scr_text_gml_3495_0": " ",
"scr_text_slash_scr_text_gml_3497_0": "* HEY!! GET OUT OF THE ROAD!!",
"scr_text_slash_scr_text_gml_3498_0": "* Uhh, sorry. Bad habit.",
"scr_text_slash_scr_text_gml_3499_0": "* Anything I can help you with, punk?",
"scr_text_slash_scr_text_gml_3500_0": "",
"scr_text_slash_scr_text_gml_3507_0": "* Huh? A super-dangerous alternate world in the Library?",
"scr_text_slash_scr_text_gml_3508_0": "* More are appearing? People might fall inside...?",
"scr_text_slash_scr_text_gml_3509_0": "* Hahahaha... listen, punk!",
"scr_text_slash_scr_text_gml_3510_0": "* Hahah... You seriously think I'm gonna believe that?",
"scr_text_slash_scr_text_gml_3518_0": "* Nothing to report, huh? At times like this...",
"scr_text_slash_scr_text_gml_3519_0": "* Punks like you should be home playing video games.",
"scr_text_slash_scr_text_gml_3547_0": "\nComplain\nAbout\nPolice",
"scr_text_slash_scr_text_gml_3548_0": "\nTalk\nAbout\nSchool",
"scr_text_slash_scr_text_gml_3549_0": "See ya",
"scr_text_slash_scr_text_gml_3550_0": " ",
"scr_text_slash_scr_text_gml_3564_0": "* Hi Kris!! Getting your project done? Eheheh...",
"scr_text_slash_scr_text_gml_3565_0": "* O... oh, my bike...? It's eh... eheh, totaled...",
"scr_text_slash_scr_text_gml_3566_0": "* I... Um... I had a little crash, err...",
"scr_text_slash_scr_text_gml_3567_0": "* You see, there was this p-police officer, and... er...",
"scr_text_slash_scr_text_gml_3568_0": "* ...",
"scr_text_slash_scr_text_gml_3569_0": "* It's complicated. How are you doing?",
"scr_text_slash_scr_text_gml_3570_0": "",
"scr_text_slash_scr_text_gml_3574_0": "* K... Kris! D-did you need something...?",
"scr_text_slash_scr_text_gml_3575_0": "",
"scr_text_slash_scr_text_gml_3583_0": "* Kris, it's no secret the, er, police in this town are...",
"scr_text_slash_scr_text_gml_3584_0": "* Err... how do I put this... Just... um...",
"scr_text_slash_scr_text_gml_3585_0": "* Eye candy, I guess?",
"scr_text_slash_scr_text_gml_3586_0": "* W-wait, th-that came out wrong!",
"scr_text_slash_scr_text_gml_3587_0": "* I mean they're s-symbolic! They barely do anything!",
"scr_text_slash_scr_text_gml_3588_0": "* It's because of the mayor, there... there...",
"scr_text_slash_scr_text_gml_3589_0": "* There isn't any crime.",
"scr_text_slash_scr_text_gml_3590_0": "* Makes me wonder if she even needs the police...",
"scr_text_slash_scr_text_gml_3591_0": "* Or if they're just... g... getting in her way?",
"scr_text_slash_scr_text_gml_3592_0": "* ... eheh sorry. I'm just saying what you already know.",
"scr_text_slash_scr_text_gml_3593_0": "* After all, she's...",
"scr_text_slash_scr_text_gml_3594_0": "* Your neighbor, right?",
"scr_text_slash_scr_text_gml_3598_0": "* Oh, how's your project going with, err... Susie?",
"scr_text_slash_scr_text_gml_3599_0": "* What? Y-you went to the LIBRARY?! Together!?",
"scr_text_slash_scr_text_gml_3600_0": "* With Noelle and Berdly!? Th-that's amazing, Kris!!",
"scr_text_slash_scr_text_gml_3601_0": "* And, um... while you were there...",
"scr_text_slash_scr_text_gml_3602_0": "* This has nothing to do with me, but the Teen Zone...",
"scr_text_slash_scr_text_gml_3603_0": "* Seems to have some... g-good anime reviews, you know?",
"scr_text_slash_scr_text_gml_3604_0": "* Not sure if you and the gang, were,",
"scr_text_slash_scr_text_gml_3605_0": "* Ch-checking that out as you studied?",
"scr_text_slash_scr_text_gml_3606_0": "* Next time you go you might want to...",
"scr_text_slash_scr_text_gml_3607_0": "* Casually bring that up, among your fellow teens.",
"scr_text_slash_scr_text_gml_3608_0": "* I... I know your dad liked Mew Mew 2 at least!!",
"scr_text_slash_scr_text_gml_3609_0": "* A-again, nothing to do with me!! Eheheh!!",
"scr_text_slash_scr_text_gml_3614_0": "* S-see you tomorrow, Kris!",
"scr_text_slash_scr_text_gml_3615_0": "* U-umm, there's, no school tomorrow though!!",
"scr_text_slash_scr_text_gml_3620_0": "\nYes",
"scr_text_slash_scr_text_gml_3621_0": "\nNo",
"scr_text_slash_scr_text_gml_3622_0": " ",
"scr_text_slash_scr_text_gml_3623_0": " ",
"scr_text_slash_scr_text_gml_3625_0": "* ... hey!!",
"scr_text_slash_scr_text_gml_3627_0": "* ~1!",
"scr_text_slash_scr_text_gml_3628_0": "* I missed you, y'hear!? Hahaha!! Missed you all day!!",
"scr_text_slash_scr_text_gml_3629_0": "* Didja miss... me?",
"scr_text_slash_scr_text_gml_3630_0": "",
"scr_text_slash_scr_text_gml_3637_0": "* Oh!!! I was missed!!!",
"scr_text_slash_scr_text_gml_3638_0": "* My existence!! Being acknowledged!!",
"scr_text_slash_scr_text_gml_3639_0": "* Feels good, y'hear!!",
"scr_text_slash_scr_text_gml_3640_0": "* ...",
"scr_text_slash_scr_text_gml_3641_0": "* Y'hear... Y'hear closely for a second.",
"scr_text_slash_scr_text_gml_3642_0": "* Y'hou're my friend. Right?",
"scr_text_slash_scr_text_gml_3643_0": "* As my friend... Do you wanna... y'hear a secret?",
"scr_text_slash_scr_text_gml_3644_0": "* ...",
"scr_text_slash_scr_text_gml_3645_0": "* Sometimes... I hear a song at night.",
"scr_text_slash_scr_text_gml_3646_0": "* Just a little piece of a song, y'hear.",
"scr_text_slash_scr_text_gml_3647_0": "* It sounds like... it's coming from under the water. Deep.",
"scr_text_slash_scr_text_gml_3648_0": "* ...",
"scr_text_slash_scr_text_gml_3649_0": "* Do... Do you think....",
"scr_text_slash_scr_text_gml_3650_0": "* Someone's auditioning for my band!?",
"scr_text_slash_scr_text_gml_3651_0": "* Oh, I'm about to make another friend! I can feel it, y'hear!!",
"scr_text_slash_scr_text_gml_3652_0": "* ...",
"scr_text_slash_scr_text_gml_3653_0": "* Do you wanna y'hear another secret...?",
"scr_text_slash_scr_text_gml_3654_0": "* ...",
"scr_text_slash_scr_text_gml_3655_0": "* ... I think...",
"scr_text_slash_scr_text_gml_3656_0": "* Maybe...",
"scr_text_slash_scr_text_gml_3657_0": "* ...",
"scr_text_slash_scr_text_gml_3658_0": "* ... I've heard that song before... coming from the sea.",
"scr_text_slash_scr_text_gml_3659_0": "* The whole thing.",
"scr_text_slash_scr_text_gml_3660_0": "* It's not a \"new\" song.",
"scr_text_slash_scr_text_gml_3661_0": "* But... I can't remember... I can't... Can't remember, y'hear!",
"scr_text_slash_scr_text_gml_3662_0": "* I'm going to investigate, y'hear!",
"scr_text_slash_scr_text_gml_3663_0": "* Come back here tomorrow, y'hear!",
"scr_text_slash_scr_text_gml_3664_0": "Onion",
"scr_text_slash_scr_text_gml_3667_0": "Beauty",
"scr_text_slash_scr_text_gml_3670_0": "Asriel II",
"scr_text_slash_scr_text_gml_3672_0": "* ~1 is on the case!",
"scr_text_slash_scr_text_gml_3673_0": "* (That's my name, right?)",
"scr_text_slash_scr_text_gml_3675_0": "* See you, ~1!",
"scr_text_slash_scr_text_gml_3678_0": "%%",
"scr_text_slash_scr_text_gml_3683_0": "\nLet's go!\nLet's go!",
"scr_text_slash_scr_text_gml_3684_0": "We can use\nthe computer\nat my\nhouse",
"scr_text_slash_scr_text_gml_3685_0": " ",
"scr_text_slash_scr_text_gml_3686_0": " ",
"scr_text_slash_scr_text_gml_3689_0": "* ... So what's it gonna be, Kris?",
"scr_text_slash_scr_text_gml_3690_0": "",
"scr_text_slash_scr_text_gml_3697_0": "* Yeah, let's just drop the act!",
"scr_text_slash_scr_text_gml_3698_0": "* Our last adventure was great, right?!",
"scr_text_slash_scr_text_gml_3699_0": "* I couldn't stop thinking about having another!",
"scr_text_slash_scr_text_gml_3700_0": "* I don't know what's in there, but...",
"scr_text_slash_scr_text_gml_3701_0": "* We can't live if we don't find out, right!?",
"scr_text_slash_scr_text_gml_3706_0": "* ...",
"scr_text_slash_scr_text_gml_3707_0": "* Kris, you're right.",
"scr_text_slash_scr_text_gml_3708_0": "* Like, you said a correct fact.",
"scr_text_slash_scr_text_gml_3709_0": "* But you made a mistake.",
"scr_text_slash_scr_text_gml_3710_0": "* The mistake of knowing me.",
"scr_text_slash_scr_text_gml_3711_0": "* 'Cause when I see a big pit,",
"scr_text_slash_scr_text_gml_3712_0": "* All I wanna do is jump in.",
"scr_text_slash_scr_text_gml_3713_0": "* And as long as you're with me...",
"scr_text_slash_scr_text_gml_3714_0": "* I'm dragging you in too!",
"scr_text_slash_scr_text_gml_3719_0": "\nTalk",
"scr_text_slash_scr_text_gml_3720_0": "\nSusie",
"scr_text_slash_scr_text_gml_3721_0": "Don't",
"scr_text_slash_scr_text_gml_3722_0": " ",
"scr_text_slash_scr_text_gml_3733_0": "* (snicker, snicker)",
"scr_text_slash_scr_text_gml_3734_0": "* Like, Lil Krissy, you hear? That, uh, guy at the pizza place?",
"scr_text_slash_scr_text_gml_3735_0": "* God, what was his name? Pizzapants?",
"scr_text_slash_scr_text_gml_3736_0": "* Heard he got, like, a SUPER hot girlfriend.",
"scr_text_slash_scr_text_gml_3737_0": "* What was her name? Like, uh....",
"scr_text_slash_scr_text_gml_3738_0": "* Hahahah... haha... Pizza...rina? Hahahah.",
"scr_text_slash_scr_text_gml_3739_0": "* Anyway, what, did you like, wanna talk?",
"scr_text_slash_scr_text_gml_3743_0": "* Lil Krissy. Come to visit me in my alley?",
"scr_text_slash_scr_text_gml_3744_0": "* Hahaha. I'm a real alley-gator, aren't I~?",
"scr_text_slash_scr_text_gml_3747_0": "",
"scr_text_slash_scr_text_gml_3754_0": "* Krissy, like, GUESS what?",
"scr_text_slash_scr_text_gml_3755_0": "* Today I like, went to the beach to play my uke, and...",
"scr_text_slash_scr_text_gml_3756_0": "* Like, guess who's ALREADY there?",
"scr_text_slash_scr_text_gml_3757_0": "* That COPYCAT, playing the same song I wanted to play.",
"scr_text_slash_scr_text_gml_3758_0": "* Oh my god. Cat on the beach. Grody.",
"scr_text_slash_scr_text_gml_3759_0": "* Did she, like, get lost looking for the litter box?",
"scr_text_slash_scr_text_gml_3760_0": "* So like, I try to like, play the same song, too...",
"scr_text_slash_scr_text_gml_3761_0": "* To, you know, assert my ukelele dominance.",
"scr_text_slash_scr_text_gml_3762_0": "* And we end up, ugh - get this -",
"scr_text_slash_scr_text_gml_3763_0": "* Playing the whole song. TOGETHER.",
"scr_text_slash_scr_text_gml_3764_0": "* Like, oh my god, who does this girl think she IS?",
"scr_text_slash_scr_text_gml_3765_0": "* She thinks she can just, like, HARMONIZE with me!?",
"scr_text_slash_scr_text_gml_3766_0": "* Ugh. I can't STAND her.",
"scr_text_slash_scr_text_gml_3771_0": "* (OMG, it's, like, SO sweet you have a nasty dirty little friend.)",
"scr_text_slash_scr_text_gml_3772_0": "* (But like... this is MY polluted alleyway? So like...)",
"scr_text_slash_scr_text_gml_3773_0": "* (I think I might have to go to the mayor and get a traffic sign?)",
"scr_text_slash_scr_text_gml_3774_0": "* (That says like, no plus-ones. Because, like... okay?)",
"scr_text_slash_scr_text_gml_3779_0": "* Oh, like, you, like, just like, like alleys?",
"scr_text_slash_scr_text_gml_3780_0": "* Oh my god. Like, me too. I LOVE alleys.",
"scr_text_slash_scr_text_gml_3781_0": "* Like, don't even THINK you can like them as much as me.",
"scr_text_slash_scr_text_gml_3786_0": "\nTalk More",
"scr_text_slash_scr_text_gml_3787_0": "\nDon't talk more",
"scr_text_slash_scr_text_gml_3788_0": " ",
"scr_text_slash_scr_text_gml_3789_0": " ",
"scr_text_slash_scr_text_gml_3804_0": "* OMG my little sis is SOOOOO CUTE in her outfit!!!",
"scr_text_slash_scr_text_gml_3805_0": "* Krissy, like, listen to the song I made about her!!!",
"scr_text_slash_scr_text_gml_3806_0": "* \"Catti's the best! Catti's the best!",
"scr_text_slash_scr_text_gml_3807_0": "* She curses me, every day\n* Glares 'cause I'm in her way ",
"scr_text_slash_scr_text_gml_3808_0": "* Catti's the best sister ever!!\"",
"scr_text_slash_scr_text_gml_3809_0": "* Hahaha!!! Anyway, what's up, Krissy!?",
"scr_text_slash_scr_text_gml_3812_0": "* What's up, Kris?",
"scr_text_slash_scr_text_gml_3815_0": "",
"scr_text_slash_scr_text_gml_3823_0": "* OMG Krissy you're not going to believe this!!!",
"scr_text_slash_scr_text_gml_3824_0": "* I was at the beach playing ukelele, right? And...",
"scr_text_slash_scr_text_gml_3825_0": "* Like, that green alligator evil neighbor girl, like -",
"scr_text_slash_scr_text_gml_3826_0": "* INVADED and started, like, playing MY song!!",
"scr_text_slash_scr_text_gml_3827_0": "* With ME!!! OMG!!!",
"scr_text_slash_scr_text_gml_3828_0": "* Like, it was SOOOOOOO fun...!!",
"scr_text_slash_scr_text_gml_3829_0": "* Haha... wait, isn't she like, my enemy?",
"scr_text_slash_scr_text_gml_3834_0": "* Wow, Krissy! You're like, in a rush, huh??",
"scr_text_slash_scr_text_gml_3835_0": "* OK!! Don't get stuck in a tree!! Mwah!! Mwah!!",
"scr_text_slash_scr_text_gml_3840_0": "\nCause they\ncare",
"scr_text_slash_scr_text_gml_3841_0": "\nYour family\nis weird",
"scr_text_slash_scr_text_gml_3842_0": " ",
"scr_text_slash_scr_text_gml_3843_0": " ",
"scr_text_slash_scr_text_gml_3845_0": "* ...",
"scr_text_slash_scr_text_gml_3846_0": "* Just... ignore them.",
"scr_text_slash_scr_text_gml_3847_0": "* ... I know.",
"scr_text_slash_scr_text_gml_3848_0": "* They're embarrassing.",
"scr_text_slash_scr_text_gml_3849_0": "* ...",
"scr_text_slash_scr_text_gml_3850_0": "* Why are they even here?",
"scr_text_slash_scr_text_gml_3851_0": "",
"scr_text_slash_scr_text_gml_3858_0": "* ...",
"scr_text_slash_scr_text_gml_3859_0": "* ... then they can care.",
"scr_text_slash_scr_text_gml_3860_0": "* Somewhere else.",
"scr_text_slash_scr_text_gml_3861_0": "* ...",
"scr_text_slash_scr_text_gml_3867_0": "* I know.",
"scr_text_slash_scr_text_gml_3868_0": "* ...",
"scr_text_slash_scr_text_gml_3869_0": "* Wish they'd be... normal.",
"scr_text_slash_scr_text_gml_3870_0": "* ... or at least.",
"scr_text_slash_scr_text_gml_3871_0": "* More goth.",
"scr_text_slash_scr_text_gml_3877_0": "\nNoelle",
"scr_text_slash_scr_text_gml_3878_0": "\nFamily",
"scr_text_slash_scr_text_gml_3879_0": "Jockington",
"scr_text_slash_scr_text_gml_3880_0": "Nothing",
"scr_text_slash_scr_text_gml_3882_0": "* ...",
"scr_text_slash_scr_text_gml_3883_0": "* What?",
"scr_text_slash_scr_text_gml_3884_0": "",
"scr_text_slash_scr_text_gml_3891_0": "* Golden hair. Starry eyes.",
"scr_text_slash_scr_text_gml_3892_0": "* She is the light.",
"scr_text_slash_scr_text_gml_3893_0": "* Laughing in the night.",
"scr_text_slash_scr_text_gml_3894_0": "* Taught her...",
"scr_text_slash_scr_text_gml_3895_0": "* Protection spells.",
"scr_text_slash_scr_text_gml_3896_0": "* Showed her... occult findings.",
"scr_text_slash_scr_text_gml_3897_0": "* ...",
"scr_text_slash_scr_text_gml_3898_0": "* But lately. She slips...",
"scr_text_slash_scr_text_gml_3899_0": "* ... Into the darkness.",
"scr_text_slash_scr_text_gml_3900_0": "* ...",
"scr_text_slash_scr_text_gml_3901_0": "* Kris.",
"scr_text_slash_scr_text_gml_3902_0": "* You walk among the dark.",
"scr_text_slash_scr_text_gml_3903_0": "* Protect her.",
"scr_text_slash_scr_text_gml_3904_0": "* ... From Susie.",
"scr_text_slash_scr_text_gml_3905_0": "* ... I'm talking about Susie.",
"scr_text_slash_scr_text_gml_3910_0": "* ...",
"scr_text_slash_scr_text_gml_3911_0": "* Dad. Mom. Sister.",
"scr_text_slash_scr_text_gml_3912_0": "* Ukelele. Football games. Soap operas.",
"scr_text_slash_scr_text_gml_3913_0": "* Yelling. Standing on tables. Afraid of vacuums.",
"scr_text_slash_scr_text_gml_3914_0": "* Stupid. Loud. Very loud.",
"scr_text_slash_scr_text_gml_3915_0": "* Kris. ... you and I...",
"scr_text_slash_scr_text_gml_3916_0": "* Studied occult. Together.",
"scr_text_slash_scr_text_gml_3917_0": "* ... Incantation for silence.",
"scr_text_slash_scr_text_gml_3918_0": "* ... Find it. Tell me.",
"scr_text_slash_scr_text_gml_3922_0": "* Pure boy. Heart of gold.",
"scr_text_slash_scr_text_gml_3923_0": "* Curiosity high.",
"scr_text_slash_scr_text_gml_3924_0": "* Intelligence low.",
"scr_text_slash_scr_text_gml_3925_0": "* ... fetches frisbees.",
"scr_text_slash_scr_text_gml_3926_0": "* Dress him up.",
"scr_text_slash_scr_text_gml_3927_0": "* Carry in a bag.",
"scr_text_slash_scr_text_gml_3928_0": "* Precious boy.",
"scr_text_slash_scr_text_gml_3929_0": "* ... don't know why.",
"scr_text_slash_scr_text_gml_3932_0": "%%",
"scr_text_slash_scr_text_gml_3937_0": "\nGerson",
"scr_text_slash_scr_text_gml_3938_0": "\nHammer",
"scr_text_slash_scr_text_gml_3939_0": "Asriel",
"scr_text_slash_scr_text_gml_3940_0": "Nothing",
"scr_text_slash_scr_text_gml_3942_0": "* Kris. Welcome.",
"scr_text_slash_scr_text_gml_3943_0": "* Did you seek something from me?",
"scr_text_slash_scr_text_gml_3944_0": "",
"scr_text_slash_scr_text_gml_3955_0": "* It's been a few years since my father passed on...",
"scr_text_slash_scr_text_gml_3956_0": "* Fans of his famous book series, Lord of the Hammer...",
"scr_text_slash_scr_text_gml_3957_0": "* We still received condolences from them until just recently.",
"scr_text_slash_scr_text_gml_3958_0": "* A brave man, brilliant, and sharp.",
"scr_text_slash_scr_text_gml_3959_0": "* Kris, it is a shame you were not able to have him as a teacher.",
"scr_text_slash_scr_text_gml_3960_0": "* And, difficult for Ms. Alphys, as his replacement.",
"scr_text_slash_scr_text_gml_3961_0": "* Let us pray that the Angel will smile upon her.",
"scr_text_slash_scr_text_gml_3970_0": "* As per the ritual, a hammer is buried in the earth here.",
"scr_text_slash_scr_text_gml_3971_0": "* To symbolize his existence.",
"scr_text_slash_scr_text_gml_3972_0": "* To connect his spirit to the divine.",
"scr_text_slash_scr_text_gml_3973_0": "* Originally a smith by trade, he began writing history...",
"scr_text_slash_scr_text_gml_3974_0": "* And made a turn into telling stories,",
"scr_text_slash_scr_text_gml_3975_0": "* As a means to entertain his children.",
"scr_text_slash_scr_text_gml_3976_0": "* That such a story, created for a such a simple purpose,",
"scr_text_slash_scr_text_gml_3977_0": "* Could blossom into such a large, wonderful, world-changing thing...",
"scr_text_slash_scr_text_gml_3978_0": "* That is the majesty of words, Kris.",
"scr_text_slash_scr_text_gml_3979_0": "* ...",
"scr_text_slash_scr_text_gml_3980_0": "* My father was blessed to have such a talent for writing.",
"scr_text_slash_scr_text_gml_3984_0": "* Ah, Kris. Your brother. He is a very kind young man.",
"scr_text_slash_scr_text_gml_3985_0": "* Perhaps even a little... overzealous, in his younger days.",
"scr_text_slash_scr_text_gml_3986_0": "* He would visit me often to confess... to various, \"sins\".",
"scr_text_slash_scr_text_gml_3987_0": "* Despite the absence of sin, or confession, in our religion.",
"scr_text_slash_scr_text_gml_3988_0": "* I remember his small face, sobbing, as he admitted he had,",
"scr_text_slash_scr_text_gml_3989_0": "* \"Dropped the lizard in the pit to jump high.\"",
"scr_text_slash_scr_text_gml_3990_0": "* Nearly omitting the fact that he had done so in a \"videos game.\"",
"scr_text_slash_scr_text_gml_3991_0": "* He also confessed to various \"sins\" on your behalf,",
"scr_text_slash_scr_text_gml_3992_0": "* Begging for your forgiveness for \"dropping the lizard on purpose.\"",
"scr_text_slash_scr_text_gml_3993_0": "* I would always \"forgive\" him and send him home.",
"scr_text_slash_scr_text_gml_3997_0": "* Good day, Kris. May the Angel watch over you...",
"scr_text_slash_scr_text_gml_4002_0": "\nCurrent\nsituation",
"scr_text_slash_scr_text_gml_4003_0": "\nSusie",
"scr_text_slash_scr_text_gml_4004_0": "Noelle",
"scr_text_slash_scr_text_gml_4005_0": "Nothing",
"scr_text_slash_scr_text_gml_4014_0": "* Sorry, I... heheh.",
"scr_text_slash_scr_text_gml_4015_0": "* Used up... a lot of my energy just now.",
"scr_text_slash_scr_text_gml_4016_0": "* Probably... not gonna be very fun to talk to.",
"scr_text_slash_scr_text_gml_4017_0": "* Thanks for visiting though, Kris.",
"scr_text_slash_scr_text_gml_4018_0": "* And you too, Susie.",
"scr_text_slash_scr_text_gml_4021_0": "* What is it, Krismas?",
"scr_text_slash_scr_text_gml_4024_0": "",
"scr_text_slash_scr_text_gml_4031_0": "* Heheh... seems like, I need some more tests.",
"scr_text_slash_scr_text_gml_4032_0": "* So just... gotta wait it out.",
"scr_text_slash_scr_text_gml_4033_0": "* They can't keep me down for too long, baby!",
"scr_text_slash_scr_text_gml_4034_0": "* Sooner or later... I'm bustin' out of here!",
"scr_text_slash_scr_text_gml_4043_0": "* Hey, Kris, she's a nice girl, huh?",
"scr_text_slash_scr_text_gml_4044_0": "* The hell you taking her HERE for?",
"scr_text_slash_scr_text_gml_4045_0": "* Why don't you take her to the movies?",
"scr_text_slash_scr_text_gml_4047_0": "* Hey, yeah, the hell didn't we go to the movies, Kris?",
"scr_text_slash_scr_text_gml_4049_0": "* Yeah! And take me too while you're at it!",
"scr_text_slash_scr_text_gml_4051_0": "* Yeah, Kris! C'mon!!",
"scr_text_slash_scr_text_gml_4053_0": "* Kettle corn, Kris! Big! Don't skimp out!",
"scr_text_slash_scr_text_gml_4057_0": "* (Look, Kris. Can't say much, but...)",
"scr_text_slash_scr_text_gml_4058_0": "* (Noelle... might look like she has it all.)",
"scr_text_slash_scr_text_gml_4059_0": "* (But her mother. Her mother, you know?)",
"scr_text_slash_scr_text_gml_4060_0": "* (Love her, but... she's... tough on her.)",
"scr_text_slash_scr_text_gml_4061_0": "* (Normally, I balance it all out.)",
"scr_text_slash_scr_text_gml_4062_0": "* (But...)",
"scr_text_slash_scr_text_gml_4063_0": "* (I can't... do much. When I'm not there.)",
"scr_text_slash_scr_text_gml_4064_0": "* (But I'm gonna get better.)",
"scr_text_slash_scr_text_gml_4065_0": "* (I have to.)",
"scr_text_slash_scr_text_gml_4069_0": "* Yeah, get on outta here and do something fun!",
"scr_text_slash_scr_text_gml_4074_0": "\nTake it",
"scr_text_slash_scr_text_gml_4075_0": "\nDo not",
"scr_text_slash_scr_text_gml_4076_0": " ",
"scr_text_slash_scr_text_gml_4077_0": " ",
"scr_text_slash_scr_text_gml_4078_0": "* There's 5 dollars in your brother's drawer. Take it?",
"scr_text_slash_scr_text_gml_4079_0": "",
"scr_text_slash_scr_text_gml_4086_0": "* You reluctantly \"borrowed\" 5 dollars.",
"scr_text_slash_scr_text_gml_4090_0": "* It isn't yours, after all.",
"scr_text_slash_scr_text_gml_4095_0": "\nYou",
"scr_text_slash_scr_text_gml_4096_0": "\nSomeone\nElse",
"scr_text_slash_scr_text_gml_4097_0": "No",
"scr_text_slash_scr_text_gml_4098_0": " ",
"scr_text_slash_scr_text_gml_4099_0": "* What. What? WHAT!?",
"scr_text_slash_scr_text_gml_4100_0": "* If you're looking for Blooky, they aren't here!!",
"scr_text_slash_scr_text_gml_4101_0": "* ... unless you're looking for someone else?",
"scr_text_slash_scr_text_gml_4102_0": "",
"scr_text_slash_scr_text_gml_4108_0": "* Me? Me? ME!?!",
"scr_text_slash_scr_text_gml_4109_0": "* What have I got to say to YOU!? Nothing!!",
"scr_text_slash_scr_text_gml_4110_0": "* Like I'd even recognize a pathetic face like THAT!",
"scr_text_slash_scr_text_gml_4111_0": "* By the way, say hi to your dad for me~!",
"scr_text_slash_scr_text_gml_4112_0": "* WAIT!! WAIT!! DON'T do that!! He doesn't know I -- Nothing!!",
"scr_text_slash_scr_text_gml_4129_0": "* ... Fine! FINE! FINE!!! Wanna talk to someone else!? Here!",
"scr_text_slash_scr_text_gml_4130_0": "* ...",
"scr_text_slash_scr_text_gml_4131_0": "* ... Oh my, someone's here to see me?",
"scr_text_slash_scr_text_gml_4137_0": "* ... It's you again, is it, darling?",
"scr_text_slash_scr_text_gml_4138_0": "* Ohh my. Why do you keep coming to our door?",
"scr_text_slash_scr_text_gml_4139_0": "* Are you... a fan of mine?",
"scr_text_slash_scr_text_gml_4140_0": "* Haha... as if someone could be a fan of a \"nobody\" like me.",
"scr_text_slash_scr_text_gml_4141_0": "* ...",
"scr_text_slash_scr_text_gml_4142_0": "* Well, if you are a fan. Haha. Could I bother you for a favor?",
"scr_text_slash_scr_text_gml_4146_0": "* ... How odd. Knocking on a stranger's door.",
"scr_text_slash_scr_text_gml_4147_0": "* Don't you have any manners, darling?",
"scr_text_slash_scr_text_gml_4148_0": "* Well.",
"scr_text_slash_scr_text_gml_4149_0": "* A nobody like me can't be picky with their company, I suppose.",
"scr_text_slash_scr_text_gml_4150_0": "* ...",
"scr_text_slash_scr_text_gml_4151_0": "* Allow me to take this chance to ask you something.",
"scr_text_slash_scr_text_gml_4154_0": "* Since the internet went down, I haven't had much...",
"scr_text_slash_scr_text_gml_4155_0": "* Entertainment.",
"scr_text_slash_scr_text_gml_4156_0": "* If you have anything entertaining, darling...",
"scr_text_slash_scr_text_gml_4157_0": "* It would mean the world to me. Thank you.",
"scr_text_slash_scr_text_gml_4160_0": "* ... Are you still there, darling?",
"scr_text_slash_scr_text_gml_4161_0": "* Oh my. So obsessed with a nobody like me.",
"scr_text_slash_scr_text_gml_4162_0": "* It's almost as if you're... a fan of mine.",
"scr_text_slash_scr_text_gml_4163_0": "* ... Go home, darling.",
"scr_text_slash_scr_text_gml_4169_0": "* Then leave! Leave! LEAVE!!!",
"scr_text_slash_scr_text_gml_4174_0": "\nGo with\nRalsei",
"scr_text_slash_scr_text_gml_4175_0": "\nGo with\nSusie",
"scr_text_slash_scr_text_gml_4176_0": " ",
"scr_text_slash_scr_text_gml_4177_0": " ",
"scr_text_slash_scr_text_gml_4179_0": "* There's a fork in the path... Kris, it seems like...",
"scr_text_slash_scr_text_gml_4180_0": "* It might be advantageous if we split up.",
"scr_text_slash_scr_text_gml_4181_0": "* Who do you want to go with?",
"scr_text_slash_scr_text_gml_4182_0": "",
"scr_text_slash_scr_text_gml_4186_0": "%%",
"scr_text_slash_scr_text_gml_4191_0": "\nYeah",
"scr_text_slash_scr_text_gml_4192_0": "\nNot yet",
"scr_text_slash_scr_text_gml_4193_0": " ",
"scr_text_slash_scr_text_gml_4194_0": " ",
"scr_text_slash_scr_text_gml_4196_0": "* Kris, you going home?",
"scr_text_slash_scr_text_gml_4197_0": "",
"scr_text_slash_scr_text_gml_4203_0": "%%",
"scr_text_slash_scr_text_gml_4210_0": "* Huh...?",
"scr_text_slash_scr_text_gml_4211_0": "* Umm, sure, alright, yeah!",
"scr_text_slash_scr_text_gml_4218_0": "\nWondering",
"scr_text_slash_scr_text_gml_4219_0": "\nDon't care",
"scr_text_slash_scr_text_gml_4220_0": " ",
"scr_text_slash_scr_text_gml_4221_0": " ",
"scr_text_slash_scr_text_gml_4223_0": "* ... Kris...",
"scr_text_slash_scr_text_gml_4224_0": "* ... Are you wondering how Susie is doing right now?",
"scr_text_slash_scr_text_gml_4225_0": "",
"scr_text_slash_scr_text_gml_4232_0": "* Well then... why don't we close our eyes...",
"scr_text_slash_scr_text_gml_4233_0": "* ... and think about what she's doing now?",
"scr_text_slash_scr_text_gml_4239_0": "%%",
"scr_text_slash_scr_text_gml_4246_0": "\nWondering",
"scr_text_slash_scr_text_gml_4247_0": "\nReally\ndon't care",
"scr_text_slash_scr_text_gml_4248_0": " ",
"scr_text_slash_scr_text_gml_4249_0": " ",
"scr_text_slash_scr_text_gml_4251_0": "* ... Err, are you sure?",
"scr_text_slash_scr_text_gml_4252_0": "* It might be interesting... you aren't wondering at all?",
"scr_text_slash_scr_text_gml_4253_0": "* Perhaps, if you could potentially see it, would you want to?",
"scr_text_slash_scr_text_gml_4254_0": "",
"scr_text_slash_scr_text_gml_4261_0": "* Well then... why don't we close our eyes...",
"scr_text_slash_scr_text_gml_4262_0": "* ... and think about what she's doing now?",
"scr_text_slash_scr_text_gml_4269_0": "* ... Well then, I suppose if you aren't interested, that's that.",
"scr_text_slash_scr_text_gml_4270_0": "* Let's keep going, Kris.",
"scr_text_slash_scr_text_gml_4277_0": "\nOf course",
"scr_text_slash_scr_text_gml_4278_0": "\nNo Triple\nTrucies",
"scr_text_slash_scr_text_gml_4279_0": " ",
"scr_text_slash_scr_text_gml_4280_0": " ",
"scr_text_slash_scr_text_gml_4282_0": "* Kris, I... um... if it's okay...",
"scr_text_slash_scr_text_gml_4283_0": "* ... G-got any room for another truce?",
"scr_text_slash_scr_text_gml_4284_0": "",
"scr_text_slash_scr_text_gml_4291_0": "* Thanks, Kris...",
"scr_text_slash_scr_text_gml_4298_0": "* Har har, very funny!",
"scr_text_slash_scr_text_gml_4299_0": "* Well, I'd rather take my chances with you than her!",
"scr_text_slash_scr_text_gml_4306_0": "\nWe're friends",
"scr_text_slash_scr_text_gml_4307_0": "We're\nsomething\nelse",
"scr_text_slash_scr_text_gml_4308_0": " ",
"scr_text_slash_scr_text_gml_4309_0": " ",
"scr_text_slash_scr_text_gml_4311_0": "* Ohhon!! Two young beings together on a school night...",
"scr_text_slash_scr_text_gml_4312_0": "* Could I interest you in some brand new Dating Shoes...?",
"scr_text_slash_scr_text_gml_4314_0": "* H-huh...? No, no, you've got it totally wrong!",
"scr_text_slash_scr_text_gml_4315_0": "* Kris and I are just... umm... fr... friends?",
"scr_text_slash_scr_text_gml_4317_0": "* (Kris's been my neighbor forever...)",
"scr_text_slash_scr_text_gml_4318_0": "* (We've been through so much, sometimes it feels like...)",
"scr_text_slash_scr_text_gml_4319_0": "* (We know each other better than anyone.)",
"scr_text_slash_scr_text_gml_4320_0": "* (... yet, somehow, it's hard to say we're exactly friends...?)",
"scr_text_slash_scr_text_gml_4321_0": "",
"scr_text_slash_scr_text_gml_4328_0": "* Yep! That's right! We're friends!",
"scr_text_slash_scr_text_gml_4329_0": "* (It's... surprisingly nice just hearing Kris say that...)",
"scr_text_slash_scr_text_gml_4335_0": "* (Wh-what does that mean???)",
"scr_text_slash_scr_text_gml_4336_0": "* (There's no good interpretation, that's for sure!)",
"scr_text_slash_scr_text_gml_4341_0": " \nBuy",
"scr_text_slash_scr_text_gml_4342_0": " \nTalk",
"scr_text_slash_scr_text_gml_4343_0": "Leave",
"scr_text_slash_scr_text_gml_4344_0": " ",
"scr_text_slash_scr_text_gml_4346_0": "*What'll it be, chief?\n I got CD Bagels, $80 a pop!",
"scr_text_slash_scr_text_gml_4347_0": "",
"scr_text_slash_scr_text_gml_4360_0": "*Good eye for music!",
"scr_text_slash_scr_text_gml_4366_0": "*Too much stuff, chief!\n It won't fit^2!\n\\m2 I can't fit either^2.",
"scr_text_slash_scr_text_gml_4372_0": "*Hey, you can't\n shortchange me^2!\n\\m2 Only me^2.",
"scr_text_slash_scr_text_gml_4392_0": "*And who is that, ahem,\n madimoyzel^2?\n\\m1 Leave her alone, Cap^2!",
"scr_text_slash_scr_text_gml_4393_0": "*Nice radio antenna you\n got there..^2.\n\\m1 Those are antlers, Cap^2!",
"scr_text_slash_scr_text_gml_4394_0": "*H-huh!? I, uhh... hmm^2.\n\\m3 ...",
"scr_text_slash_scr_text_gml_4395_0": "*Let's play her a song!",
"scr_text_slash_scr_text_gml_4399_0": "*... so where's the moyzel^2?\n\\m1 Huh!? She's kidnapped!",
"scr_text_slash_scr_text_gml_4400_0": "*That's awful..^2.\n\\m3 That sucks..^2.\n\\m2 ...",
"scr_text_slash_scr_text_gml_4401_0": "*Let's cheer up!",
"scr_text_slash_scr_text_gml_4408_0": "*This music, it's nice music^2.\n\\m2 That's my favorite genre^2.",
"scr_text_slash_scr_text_gml_4413_0": "%%",
"scr_text_slash_scr_text_gml_4418_0": " \nTake",
"scr_text_slash_scr_text_gml_4419_0": " \nDon't",
"scr_text_slash_scr_text_gml_4420_0": " ",
"scr_text_slash_scr_text_gml_4421_0": " ",
"scr_text_slash_scr_text_gml_4423_0": "* Welcome to Cyber Shoes II!",
"scr_text_slash_scr_text_gml_4424_0": "* Free samples!! Would you like one!?",
"scr_text_slash_scr_text_gml_4425_0": "",
"scr_text_slash_scr_text_gml_4437_0": "* (You got a small shoe with a toothpick through it...)~1",
"scr_text_slash_scr_text_gml_4442_0": "* (Chomp.)",
"scr_text_slash_scr_text_gml_4443_0": "* Eh, it's okay. Let's pass.",
"scr_text_slash_scr_text_gml_4464_0": "* You'll never get stronger without a daily dose of shoes!!~1",
"scr_text_slash_scr_text_gml_4469_0": "* Umm, I don't really do... shoes.",
"scr_text_slash_scr_text_gml_4470_0": "* (At least not unless they're custom-made...)",
"scr_text_slash_scr_text_gml_4475_0": "* You'll never get stronger without a daily dose of shoes!!",
"scr_text_slash_scr_text_gml_4481_0": " \nBuy",
"scr_text_slash_scr_text_gml_4482_0": " \nDon't Buy",
"scr_text_slash_scr_text_gml_4483_0": " ",
"scr_text_slash_scr_text_gml_4484_0": " ",
"scr_text_slash_scr_text_gml_4486_0": "* Clothing Store SALE! SALE!",
"scr_text_slash_scr_text_gml_4487_0": "* We're selling this for 75`% off! Only 300 Dark Dollars!",
"scr_text_slash_scr_text_gml_4489_0": "",
"scr_text_slash_scr_text_gml_4517_0": "* Great doing business with you!!",
"scr_text_slash_scr_text_gml_4522_0": "* You are lacking in space or money!",
"scr_text_slash_scr_text_gml_4529_0": "* You are lacking in space or money!",
"scr_text_slash_scr_text_gml_4534_0": "%%",
"scr_text_slash_scr_text_gml_4539_0": " \nBuy",
"scr_text_slash_scr_text_gml_4540_0": " \nNo",
"scr_text_slash_scr_text_gml_4541_0": " ",
"scr_text_slash_scr_text_gml_4542_0": " ",
"scr_text_slash_scr_text_gml_4544_0": "* This is the HOTTEST tea shop! HOT HOT HOT!! 50`% off!",
"scr_text_slash_scr_text_gml_4546_0": "* For $100, Choose your OWN flavor!!",
"scr_text_slash_scr_text_gml_4547_0": "",
"scr_text_slash_scr_text_gml_4568_0": "%%",
"scr_text_slash_scr_text_gml_4574_0": "* You lack the money or space to choose a flavor!!",
"scr_text_slash_scr_text_gml_4580_0": "* But if you don't choose a flavor, who will!?!?",
"scr_text_slash_scr_text_gml_4585_0": " \nKris",
"scr_text_slash_scr_text_gml_4586_0": " \nNoelle",
"scr_text_slash_scr_text_gml_4586_1": " \nSusie",
"scr_text_slash_scr_text_gml_4587_0_b": " ",
"scr_text_slash_scr_text_gml_4587_1": "Ralsei",
"scr_text_slash_scr_text_gml_4588_0": " ",
"scr_text_slash_scr_text_gml_4590_0": "* OK!! Choose your OWN flavor!!",
"scr_text_slash_scr_text_gml_4596_0": "%%",
"scr_text_slash_scr_text_gml_4617_0": "* Okay, here you go!",
"scr_text_slash_scr_text_gml_4622_0": "\nGo Inside",
"scr_text_slash_scr_text_gml_4623_0": "\nDon't\ngo in",
"scr_text_slash_scr_text_gml_4624_0": " ",
"scr_text_slash_scr_text_gml_4625_0": " ",
"scr_text_slash_scr_text_gml_4627_0": "* (The door is unlocked.)",
"scr_text_slash_scr_text_gml_4628_0": "",
"scr_text_slash_scr_text_gml_4637_0": "* Huh? You want to go in alone...?",
"scr_text_slash_scr_text_gml_4638_0": "* ... okay, I'll... I'll just wait here...",
"scr_text_slash_scr_text_gml_4639_0": "* Just, um.... it's... cr-creepy out here, so...",
"scr_text_slash_scr_text_gml_4640_0": "* N-no, you can take your time! It's okay...",
"scr_text_slash_scr_text_gml_4646_0": "* What? You wanna go in by yourself...?",
"scr_text_slash_scr_text_gml_4647_0": "* ... whatever. Do what you want.",
"scr_text_slash_scr_text_gml_4652_0": "%%",
"scr_text_slash_scr_text_gml_4659_0": "%%",
"scr_text_slash_scr_text_gml_4664_0": "\nGive to\nRalsei",
"scr_text_slash_scr_text_gml_4665_0": "\nGive to\nSusie",
"scr_text_slash_scr_text_gml_4666_0": "Give to Noelle",
"scr_text_slash_scr_text_gml_4667_0": "Give to Berdly",
"scr_text_slash_scr_text_gml_4669_0": "* ... Oh, Kris...? What's that you have there?",
"scr_text_slash_scr_text_gml_4670_0": "* Is that a... gift for someone?",
"scr_text_slash_scr_text_gml_4671_0": "",
"scr_text_slash_scr_text_gml_4677_0": "%%",
"scr_text_slash_scr_text_gml_4683_0": "%%",
"scr_text_slash_scr_text_gml_4689_0": "%%",
"scr_text_slash_scr_text_gml_4695_0": "%%",
"scr_text_slash_scr_text_gml_4701_0": "\nWe have\na truce",
"scr_text_slash_scr_text_gml_4702_0": "\nShe is\nour enemy",
"scr_text_slash_scr_text_gml_4703_0": " ",
"scr_text_slash_scr_text_gml_4704_0": " ",
"scr_text_slash_scr_text_gml_4706_0": "* (Kris, help me...)",
"scr_text_slash_scr_text_gml_4707_0": "",
"scr_text_slash_scr_text_gml_4713_0": "%%",
"scr_text_slash_scr_text_gml_4719_0": "%%",
"scr_text_slash_scr_text_gml_4726_0": "\nYes",
"scr_text_slash_scr_text_gml_4727_0": "\nNo",
"scr_text_slash_scr_text_gml_4728_0": " ",
"scr_text_slash_scr_text_gml_4729_0": " ",
"scr_text_slash_scr_text_gml_4731_0": "* It's the bathroom sink.",
"scr_text_slash_scr_text_gml_4732_0": "* Will you run the tap?",
"scr_text_slash_scr_text_gml_4733_0": "",
"scr_text_slash_scr_text_gml_4742_0": "%%",
"scr_text_slash_scr_text_gml_4749_0": "* Then the tap will be waiting until you choose to run it.",
"scr_text_slash_scr_text_gml_4754_0": "\nNoelle",
"scr_text_slash_scr_text_gml_4755_0": "\nRalsei",
"scr_text_slash_scr_text_gml_4756_0": "You",
"scr_text_slash_scr_text_gml_4757_0": "...",
"scr_text_slash_scr_text_gml_4759_0": "* But say you had to, uh, take someone.",
"scr_text_slash_scr_text_gml_4760_0": "* Noelle... or Ralsei?",
"scr_text_slash_scr_text_gml_4761_0": "",
"scr_text_slash_scr_text_gml_4768_0": "* What!? Why are you saying it so confused?",
"scr_text_slash_scr_text_gml_4769_0": "* It's not like I meant anything weird.",
"scr_text_slash_scr_text_gml_4770_0": "* You know what, forget it.",
"scr_text_slash_scr_text_gml_4777_0": "* H... huh?",
"scr_text_slash_scr_text_gml_4778_0": "* Way to dodge the question, dumbass!!",
"scr_text_slash_scr_text_gml_4785_0": "* What!? I was just joking!!",
"scr_text_slash_scr_text_gml_4786_0": "* You don't have to stare at me like a weirdo!",
"scr_text_slash_scr_text_gml_4792_0": "I am going\nto touch the\ncheese",
"scr_text_slash_scr_text_gml_4793_0": "I do not\ntouch the\ncheese",
"scr_text_slash_scr_text_gml_4794_0": " ",
"scr_text_slash_scr_text_gml_4795_0": " ",
"scr_text_slash_scr_text_gml_4800_0": "* Kris...",
"scr_text_slash_scr_text_gml_4801_0": "* You aren't going to touch that cheese, are you?",
"scr_text_slash_scr_text_gml_4802_0": "",
"scr_text_slash_scr_text_gml_4806_0": "* (There's a cheese on the ground.)",
"scr_text_slash_scr_text_gml_4807_0": "",
"scr_text_slash_scr_text_gml_4815_0": "* (You rubbed the cheese down like a beloved pet.)",
"scr_text_slash_scr_text_gml_4816_0": "* (Suddenly...!)",
"scr_text_slash_scr_text_gml_4822_0": "%%",
"scr_text_slash_scr_text_gml_4828_0": "\nYes",
"scr_text_slash_scr_text_gml_4829_0": "\nNo",
"scr_text_slash_scr_text_gml_4830_0": " ",
"scr_text_slash_scr_text_gml_4831_0": " ",
"scr_text_slash_scr_text_gml_4833_0": "* (Looks like the clothes are nibbled. Take a bite?)",
"scr_text_slash_scr_text_gml_4834_0": "",
"scr_text_slash_scr_text_gml_4841_0": "... and Susie?",
"scr_text_slash_scr_text_gml_4843_0": "* (You put your mouth against the mannequin's cheek...)",
"scr_text_slash_scr_text_gml_4845_0": "* K... K.... Kris!?!??",
"scr_text_slash_scr_text_gml_4847_0": "* Don't bother. It tastes awful.\\f0",
"scr_text_slash_scr_text_gml_4852_0": "... Susie?",
"scr_text_slash_scr_text_gml_4854_0": "* Don't bother. It tastes awful.\\f0",
"scr_text_slash_scr_text_gml_4930_0": "\nCheck\nRecruits",
"scr_text_slash_scr_text_gml_4931_0": "\nPrize",
"scr_text_slash_scr_text_gml_4975_0": "%%",
"scr_text_slash_scr_text_gml_4994_0": "* Mama miba! You returned my cake to me...",
"scr_text_slash_scr_text_gml_4995_0": "* Mwah! I will never forget your kindness!!",
"scr_text_slash_scr_text_gml_4996_0": "* Every day, I will give you dizzying flavors!",
"scr_text_slash_scr_text_gml_4997_0": "* Every day, the flavors will become stronger!",
"scr_text_slash_scr_text_gml_4998_0": "* That's the power of [Baker's Arms]!",
"scr_text_slash_scr_text_gml_4999_0": "* (You got Spincake.)",
"scr_text_slash_scr_text_gml_5007_0": "* Would you like to take my cake for a spin?",
"scr_text_slash_scr_text_gml_5008_0": "* Like night and day, the cake and the world revolve!",
"scr_text_slash_scr_text_gml_5009_0": "* (You got Spincake.)",
"scr_text_slash_scr_text_gml_5010_0": "* Come again another day! Haha hiha!",
"scr_text_slash_scr_text_gml_5015_0": "* Mozzarella! You are carrying too many items! No cake for you!",
"scr_text_slash_scr_text_gml_5023_0": "* I can only generate one Spincake at a time.",
"scr_text_slash_scr_text_gml_5024_0": "* Please finish your cake and I will give you another!",
"scr_text_slash_scr_text_gml_5031_0": "* Mama mina! As long as ze purple girl is by your side!",
"scr_text_slash_scr_text_gml_5032_0": "* There will be no prizes from moi... ma-mia!",
"scr_text_slash_scr_text_gml_5034_0": "* Who cares? Ralsei can make me a cake.",
"scr_text_slash_scr_text_gml_5036_0": "* B... But my uniqueness... as a baker...!!!",
"scr_text_slash_scr_text_gml_5037_0": "* (Sniff) D-don't mind my pastries, are a little extra salty today, everyone!!",
"scr_text_slash_scr_text_gml_5043_0": "%%",
"scr_text_slash_scr_text_gml_5048_0": "\nFuse Items",
"scr_text_slash_scr_text_gml_5049_0": "\nFix Us",
"scr_text_slash_scr_text_gml_5050_0": "Chat",
"scr_text_slash_scr_text_gml_5051_0": "Leave",
"scr_text_slash_scr_text_gml_5070_0": "* Welcome to TOP BAKERY.",
"scr_text_slash_scr_text_gml_5071_0": "",
"scr_text_slash_scr_text_gml_5079_0": "%%",
"scr_text_slash_scr_text_gml_5085_0": "* Your body is a weapon, too. You must take care of it from time to time.",
"scr_text_slash_scr_text_gml_5086_0": "* Huh-hah! Let's feel my technique.",
"scr_text_slash_scr_text_gml_5107_0": "* As your journey continues, I will learn new RECIPES, so please visit again.",
"scr_text_slash_scr_text_gml_5111_0": "* Good journey, my friends.",
"scr_text_slash_scr_text_gml_5117_0": "\nTake Cookie",
"scr_text_slash_scr_text_gml_5118_0": "\nDo Not",
"scr_text_slash_scr_text_gml_5119_0": " ",
"scr_text_slash_scr_text_gml_5120_0": " ",
"scr_text_slash_scr_text_gml_5156_0": "* You already tookie a cookie!",
"scr_text_slash_scr_text_gml_5157_0": "* Wait! I'm still regenerating from the last one.",
"scr_text_slash_scr_text_gml_5165_0": "* I now pronounce you... cookie and wife.",
"scr_text_slash_scr_text_gml_5172_0": "* No room! Your pockets are full of un-cookie.",
"scr_text_slash_scr_text_gml_5174_0": "* The hell'd you let that happen, Kris?",
"scr_text_slash_scr_text_gml_5182_0": "* Even if you get stronger, Lancer Cookies never falter!",
"scr_text_slash_scr_text_gml_5183_0": "* Always reliable, they will heal you in times of need!",
"scr_text_slash_scr_text_gml_5185_0": "* (Maybe if you need to be healed 1 HP...)",
"scr_text_slash_scr_text_gml_5190_0": "\nGrazing",
"scr_text_slash_scr_text_gml_5191_0": "\nHitbox",
"scr_text_slash_scr_text_gml_5192_0": "Hole",
"scr_text_slash_scr_text_gml_5193_0": "Nothing",
"scr_text_slash_scr_text_gml_5196_0": "* I'm Battle's Master. Ask me about Battles.",
"scr_text_slash_scr_text_gml_5197_0": "",
"scr_text_slash_scr_text_gml_5205_0": "* When shots aim directly, try to move SLOW.",
"scr_text_slash_scr_text_gml_5206_0": "* They aim where you WERE, not where you GO.",
"scr_text_slash_scr_text_gml_5207_0": "* Take the advantage and move BIT BY BIT.",
"scr_text_slash_scr_text_gml_5208_0": "* You'll gain TP but you won't get HIT.",
"scr_text_slash_scr_text_gml_5214_0": "* Shots aren't always AS THEY APPEAR.",
"scr_text_slash_scr_text_gml_5215_0": "* The bigger they are, the LESS TO FEAR.",
"scr_text_slash_scr_text_gml_5216_0": "* You'll only get hurt a LITTLE INSIDE.",
"scr_text_slash_scr_text_gml_5217_0": "* Take your pride and LEARN THE SIZE.",
"scr_text_slash_scr_text_gml_5225_0": "* We failed to hit our FUNDING GOAL.",
"scr_text_slash_scr_text_gml_5226_0": "* I will not talk about OUR HOLE.",
"scr_text_slash_scr_text_gml_5230_0": "* We reached our monthly FUNDING GOAL.",
"scr_text_slash_scr_text_gml_5231_0": "* I will now talk about OUR HOLE.",
"scr_text_slash_scr_text_gml_5232_0": "* It was dark, filled with darker dollawers",
"scr_text_slash_scr_text_gml_5233_0": "* Fed from subscription by our followers",
"scr_text_slash_scr_text_gml_5234_0": "* Working hard no bank no lender",
"scr_text_slash_scr_text_gml_5235_0": "* We received one unit of legal tender",
"scr_text_slash_scr_text_gml_5236_0": "* ...",
"scr_text_slash_scr_text_gml_5237_0": "* Thanks for donating.",
"scr_text_slash_scr_text_gml_5244_0": "* Okay.",
"scr_text_slash_scr_text_gml_5249_0": "\nChallenge",
"scr_text_slash_scr_text_gml_5250_0": "\nNothing",
"scr_text_slash_scr_text_gml_5251_0": " ",
"scr_text_slash_scr_text_gml_5252_0": " ",
"scr_text_slash_scr_text_gml_5263_0": "* Hey, boss! Boss!",
"scr_text_slash_scr_text_gml_5265_0": "* Heh, I'm so glad to have a nice boss, I could shed a tear...",
"scr_text_slash_scr_text_gml_5267_0": "* BUT I WON'T!! I'm on the job!! I'll cry at home!! With the kids!!",
"scr_text_slash_scr_text_gml_5269_0": "* Boss! You're strong, but there's always time to learn!",
"scr_text_slash_scr_text_gml_5270_0": "* The next step after tutorials, is TRAINING!",
"scr_text_slash_scr_text_gml_5271_0": "* So, me and the boys got you together a DOJO!",
"scr_text_slash_scr_text_gml_5272_0": "* Complete our BATTLE CHALLENGES, and get some fabulous prizes!",
"scr_text_slash_scr_text_gml_5273_0": "* Meanwhile, ya might get a little bit tougher!",
"scr_text_slash_scr_text_gml_5274_0": "* We're gonna make you the strongest, Boss!",
"scr_text_slash_scr_text_gml_5275_0": "",
"scr_text_slash_scr_text_gml_5279_0": "* Hey, boss! How can I help ya!?",
"scr_text_slash_scr_text_gml_5280_0": "",
"scr_text_slash_scr_text_gml_5290_0": "%%",
"scr_text_slash_scr_text_gml_5296_0": "* We'll be working on NEW CHALLENGES, so check back in, Boss!",
"scr_text_slash_scr_text_gml_5301_0": "\nJoin",
"scr_text_slash_scr_text_gml_5302_0": "\nDo not join",
"scr_text_slash_scr_text_gml_5303_0": " ",
"scr_text_slash_scr_text_gml_5304_0": " ",
"scr_text_slash_scr_text_gml_5307_0": "* Now, Kris!",
"scr_text_slash_scr_text_gml_5308_0": "* I must admit, I feel pity for you.",
"scr_text_slash_scr_text_gml_5309_0": "* Unlike Susie, I always saw some potential in you.",
"scr_text_slash_scr_text_gml_5310_0": "* Join our side, and I might let you scrub our royal toilet!",
"scr_text_slash_scr_text_gml_5311_0": "",
"scr_text_slash_scr_text_gml_5318_0": "* What!? Don't say it so incredulously!",
"scr_text_slash_scr_text_gml_5319_0": "* Well, if you're dead-set on proving your inferiority...",
"scr_text_slash_scr_text_gml_5327_0": "* Ah, Kris. I suppose I knew you would never amount to much.",
"scr_text_slash_scr_text_gml_5328_0": "* Well, if you're dead-set on proving your inferiority...",
"scr_text_slash_scr_text_gml_5335_0": "\nI feel\nthe same",
"scr_text_slash_scr_text_gml_5336_0": "\nIt's strange",
"scr_text_slash_scr_text_gml_5337_0": " ",
"scr_text_slash_scr_text_gml_5338_0": " ",
"scr_text_slash_scr_text_gml_5341_0": "* ... is it s-strange to say...",
"scr_text_slash_scr_text_gml_5342_0": "* It's nice spending time alone with you like this...?",
"scr_text_slash_scr_text_gml_5343_0": "",
"scr_text_slash_scr_text_gml_5349_0": "%%",
"scr_text_slash_scr_text_gml_5355_0": "%%",
"scr_text_slash_scr_text_gml_5361_0": "",
"scr_text_slash_scr_text_gml_5362_0": "Susie",
"scr_text_slash_scr_text_gml_5363_0": "Noelle",
"scr_text_slash_scr_text_gml_5364_0": "Berdly",
"scr_text_slash_scr_text_gml_5366_0": "\nThinking\nof ~1",
"scr_text_slash_scr_text_gml_5367_0": "\nThinking\nof you",
"scr_text_slash_scr_text_gml_5368_0": "?",
"scr_text_slash_scr_text_gml_5369_0": " ",
"scr_text_slash_scr_text_gml_5372_0": "* ... what are you thinking about right now?",
"scr_text_slash_scr_text_gml_5373_0": "",
"scr_text_slash_scr_text_gml_5379_0": "%%",
"scr_text_slash_scr_text_gml_5385_0": "It's nice\nthat Ralsei\nis Ralsei",
"scr_text_slash_scr_text_gml_5386_0": "\n...",
"scr_text_slash_scr_text_gml_5387_0": " ",
"scr_text_slash_scr_text_gml_5388_0": " ",
"scr_text_slash_scr_text_gml_5391_0": "* And of course, Kris. It's nice that... you're you.",
"scr_text_slash_scr_text_gml_5392_0": "",
"scr_text_slash_scr_text_gml_5399_0": "* H... huh???",
"scr_text_slash_scr_text_gml_5400_0": "* No one's... no one's ever said that to me before...",
"scr_text_slash_scr_text_gml_5401_0": "* I... I...",
"scr_text_slash_scr_text_gml_5402_0": "* I mean, e-everything's a first for me, but...",
"scr_text_slash_scr_text_gml_5403_0": "* Hearing it from you, um...",
"scr_text_slash_scr_text_gml_5404_0": "* It... it means a lot. Haha.",
"scr_text_slash_scr_text_gml_5412_0": "* ...?",
"scr_text_slash_scr_text_gml_5413_0": "* It's... just like you to be quiet right now.",
"scr_text_slash_scr_text_gml_5414_0": "* Haha.... hahaha!!!",
"scr_text_slash_scr_text_gml_5415_0": "* That's right, isn't it?",
"scr_text_slash_scr_text_gml_5416_0": "* It's so... you-like!!",
"scr_text_slash_scr_text_gml_5417_0": "* ...",
"scr_text_slash_scr_text_gml_5418_0": "* ... I guess I like you-like things... haha.",
"scr_text_slash_scr_text_gml_5425_0": "\nDo not pose",
"scr_text_slash_scr_text_gml_5426_0": "\nHug Ralsei",
"scr_text_slash_scr_text_gml_5427_0": "Peace sign",
"scr_text_slash_scr_text_gml_5428_0": "Rude gesture",
"scr_text_slash_scr_text_gml_5431_0": "* Looks like the ride's almost over, Kris...",
"scr_text_slash_scr_text_gml_5432_0": "* O-oh, there's a camera! Should we, um... pose!?",
"scr_text_slash_scr_text_gml_5433_0": "",
"scr_text_slash_scr_text_gml_5439_0": "%%",
"scr_text_slash_scr_text_gml_5445_0": "%%",
"scr_text_slash_scr_text_gml_5451_0": "%%",
"scr_text_slash_scr_text_gml_5457_0": "%%",
"scr_text_slash_scr_text_gml_5463_0": "\nDark World",
"scr_text_slash_scr_text_gml_5464_0": "\nEvil Queen's\nCastle",
"scr_text_slash_scr_text_gml_5465_0": " ",
"scr_text_slash_scr_text_gml_5466_0": " ",
"scr_text_slash_scr_text_gml_5469_0": "* Uhhh, it's uhhh....",
"scr_text_slash_scr_text_gml_5470_0": "",
"scr_text_slash_scr_text_gml_5476_0": "%%",
"scr_text_slash_scr_text_gml_5482_0": "%%",
"scr_text_slash_scr_text_gml_5488_0": "\nPoint and\nhearts come out",
"scr_text_slash_scr_text_gml_5489_0": "\nEat Moss",
"scr_text_slash_scr_text_gml_5490_0": " ",
"scr_text_slash_scr_text_gml_5491_0": " ",
"scr_text_slash_scr_text_gml_5494_0": "* (What... the hell am I supposed to do, uh, here.)",
"scr_text_slash_scr_text_gml_5495_0": "* (Damn, Kris would know what to do!)",
"scr_text_slash_scr_text_gml_5496_0": "",
"scr_text_slash_scr_text_gml_5514_0": "\nDo something\nnuts",
"scr_text_slash_scr_text_gml_5515_0": "\nDo something\ncrazy",
"scr_text_slash_scr_text_gml_5516_0": " ",
"scr_text_slash_scr_text_gml_5517_0": " ",
"scr_text_slash_scr_text_gml_5520_0": "* ...",
"scr_text_slash_scr_text_gml_5521_0": "",
"scr_text_slash_scr_text_gml_5527_0": "%%",
"scr_text_slash_scr_text_gml_5533_0": "%%",
"scr_text_slash_scr_text_gml_5539_0": "\nSay something\nromantic",
"scr_text_slash_scr_text_gml_5540_0": "\nSay something\ncool",
"scr_text_slash_scr_text_gml_5541_0": " ",
"scr_text_slash_scr_text_gml_5542_0": " ",
"scr_text_slash_scr_text_gml_5545_0": "* M... me? Umm...",
"scr_text_slash_scr_text_gml_5546_0": "",
"scr_text_slash_scr_text_gml_5552_0": "%%",
"scr_text_slash_scr_text_gml_5558_0": "%%",
"scr_text_slash_scr_text_gml_5564_0": "\nLie",
"scr_text_slash_scr_text_gml_5565_0": "\nLie",
"scr_text_slash_scr_text_gml_5566_0": " ",
"scr_text_slash_scr_text_gml_5567_0": " ",
"scr_text_slash_scr_text_gml_5570_0": "* Uhhh, like,",
"scr_text_slash_scr_text_gml_5571_0": "",
"scr_text_slash_scr_text_gml_5577_0": "%%",
"scr_text_slash_scr_text_gml_5583_0": "%%",
"scr_text_slash_scr_text_gml_5589_0": "\nYes",
"scr_text_slash_scr_text_gml_5590_0": "\nNo",
"scr_text_slash_scr_text_gml_5591_0": " ",
"scr_text_slash_scr_text_gml_5592_0": " ",
"scr_text_slash_scr_text_gml_5595_0": "* ...",
"scr_text_slash_scr_text_gml_5596_0": "* (Kris... you've got goosebumps.)",
"scr_text_slash_scr_text_gml_5597_0": "* (... you ok?)",
"scr_text_slash_scr_text_gml_5598_0": "",
"scr_text_slash_scr_text_gml_5604_0": "%%",
"scr_text_slash_scr_text_gml_5610_0": "%%",
"scr_text_slash_scr_text_gml_5616_0": "\nYes",
"scr_text_slash_scr_text_gml_5617_0": "\nNo",
"scr_text_slash_scr_text_gml_5618_0": " ",
"scr_text_slash_scr_text_gml_5619_0": " ",
"scr_text_slash_scr_text_gml_5622_0": "* There's something shining inside the old machine... take it?",
"scr_text_slash_scr_text_gml_5623_0": "",
"scr_text_slash_scr_text_gml_5633_0": "* (The EmptyDisk was added to your KEY ITEMS.)",
"scr_text_slash_scr_text_gml_5642_0": "%%",
"scr_text_slash_scr_text_gml_5647_0": "\nYes",
"scr_text_slash_scr_text_gml_5648_0": "\nNo",
"scr_text_slash_scr_text_gml_5649_0": " ",
"scr_text_slash_scr_text_gml_5650_0": " ",
"scr_text_slash_scr_text_gml_5653_0": "* (There's a slot for a disk here.)",
"scr_text_slash_scr_text_gml_5654_0": "* (Insert the LoadedDisk?)",
"scr_text_slash_scr_text_gml_5655_0": "",
"scr_text_slash_scr_text_gml_5662_0": "* (You put the disk into the broken down mechanism.)",
"scr_text_slash_scr_text_gml_5663_0": "* (...)",
"scr_text_slash_scr_text_gml_5664_0": "* (Nothing happened.)",
"scr_text_slash_scr_text_gml_5676_0": "%%",
"scr_text_slash_scr_text_gml_5681_0": "\nCheck\nRecruits",
"scr_text_slash_scr_text_gml_5682_0": "\nRecommendation",
"scr_text_slash_scr_text_gml_5683_0": "Exit",
"scr_text_slash_scr_text_gml_5684_0": " ",
"scr_text_slash_scr_text_gml_5722_0": "* Good evening, boss. Please, relax and enjoy yourself...",
"scr_text_slash_scr_text_gml_5732_0": "%%",
"scr_text_slash_scr_text_gml_5765_0": "* For the young human, we recommend a chocolate blueberry latte...",
"scr_text_slash_scr_text_gml_5766_0": "* Boss, please try not to use all of the sugar.",
"scr_text_slash_scr_text_gml_5770_0": "* For the young monster, we recommend the blackberry tart...",
"scr_text_slash_scr_text_gml_5771_0_b": "* This way, even if you eat it quickly, you won't notice the stains.",
"scr_text_slash_scr_text_gml_5775_0": "* For the young prince, we recommend the vanilla green tea.",
"scr_text_slash_scr_text_gml_5776_0": "* ... There's not much to go off besides your color.",
"scr_text_slash_scr_text_gml_5780_0": "* For the young deer, we recommend the cinnamon eggnog.",
"scr_text_slash_scr_text_gml_5781_0": "* We've shaved candy cane on top for extra flavor.",
"scr_text_slash_scr_text_gml_5787_0": "%%",
"scr_text_slash_scr_text_gml_5798_0": "\nYes",
"scr_text_slash_scr_text_gml_5799_0": "\nNo",
"scr_text_slash_scr_text_gml_5800_0": " ",
"scr_text_slash_scr_text_gml_5801_0": " ",
"scr_text_slash_scr_text_gml_5802_0": "* Just in time for your appointment.",
"scr_text_slash_scr_text_gml_5803_0": "* Would you assist in organizing these paintings?",
"scr_text_slash_scr_text_gml_5804_0": "",
"scr_text_slash_scr_text_gml_5811_0": "\nLeft",
"scr_text_slash_scr_text_gml_5812_0": "\nRight",
"scr_text_slash_scr_text_gml_5813_0": "Top",
"scr_text_slash_scr_text_gml_5814_0": "Bottom",
"scr_text_slash_scr_text_gml_5819_0": "* How refined.",
"scr_text_slash_scr_text_gml_5820_0": "* Then, the first question.",
"scr_text_slash_scr_text_gml_5821_0": "* Which painting's name is first alphabetically?",
"scr_text_slash_scr_text_gml_5822_0": "",
"scr_text_slash_scr_text_gml_5826_0": "* How disobedient.",
"scr_text_slash_scr_text_gml_5827_0": "* Someone ought to whip you into shape!",
"scr_text_slash_scr_text_gml_5836_0": "\nLeft",
"scr_text_slash_scr_text_gml_5837_0": "\nRight",
"scr_text_slash_scr_text_gml_5838_0": "Top",
"scr_text_slash_scr_text_gml_5839_0": "Bottom",
"scr_text_slash_scr_text_gml_5844_0": "* How refined.",
"scr_text_slash_scr_text_gml_5845_0": "* Then, the next question.",
"scr_text_slash_scr_text_gml_5846_0": "* Which painting's name is third alphabetically?",
"scr_text_slash_scr_text_gml_5847_0": "",
"scr_text_slash_scr_text_gml_5853_0": "* Incorrect. It seems your organization is lacking.",
"scr_text_slash_scr_text_gml_5854_0": "* Someone ought to whip you into shape!",
"scr_text_slash_scr_text_gml_5863_0": "\nLeft",
"scr_text_slash_scr_text_gml_5864_0": "\nRight",
"scr_text_slash_scr_text_gml_5865_0": "Top",
"scr_text_slash_scr_text_gml_5866_0": "Bottom",
"scr_text_slash_scr_text_gml_5871_0": "* How refined.",
"scr_text_slash_scr_text_gml_5872_0": "* Then, the next question.",
"scr_text_slash_scr_text_gml_5873_0": "* Which painting is fourth?",
"scr_text_slash_scr_text_gml_5874_0": "",
"scr_text_slash_scr_text_gml_5880_0": "* Incorrect. It seems your organization is lacking.",
"scr_text_slash_scr_text_gml_5881_0": "* Someone ought to whip you into shape!",
"scr_text_slash_scr_text_gml_5892_0": "* That's correct!",
"scr_text_slash_scr_text_gml_5893_0": "* I'm so happy I could whip something!",
"scr_text_slash_scr_text_gml_5899_0": "* Hm? That's the number 2, not the number 4...",
"scr_text_slash_scr_text_gml_5900_0": "* Have you gotten disorganized? Someone ought to whip you into shape!",
"scr_text_slash_scr_text_gml_5906_0": "* Incorrect. It seems your organization is lacking.",
"scr_text_slash_scr_text_gml_5907_0": "* Someone ought to whip you into shape!",
"scr_text_slash_scr_text_gml_5915_0": "\nBuy",
"scr_text_slash_scr_text_gml_5916_0": "\nDon't Buy",
"scr_text_slash_scr_text_gml_5917_0": " ",
"scr_text_slash_scr_text_gml_5918_0": " ",
"scr_text_slash_scr_text_gml_5935_0": "*Yo, (snicker), it's hard work\n being Queen's minion,\n ain't it?",
"scr_text_slash_scr_text_gml_5936_0": "*Why don't you take a break and\n grab a snack?",
"scr_text_slash_scr_text_gml_5937_0": "*Ultra seedy CD Bagels, only\n $400 each!",
"scr_text_slash_scr_text_gml_5938_0": "",
"scr_text_slash_scr_text_gml_5942_0": "*Wanna buy a CD bagel!? Only\n $400 each!",
"scr_text_slash_scr_text_gml_5943_0": "",
"scr_text_slash_scr_text_gml_5959_0": "*Pleasure doin' business with\n ya! ... (snicker)",
"scr_text_slash_scr_text_gml_5965_0": "*Hey, you don't have any room.",
"scr_text_slash_scr_text_gml_5966_0": "*What, took too many bribes?",
"scr_text_slash_scr_text_gml_5972_0": "*What!? Too expensive!?",
"scr_text_slash_scr_text_gml_5973_0": "*Well too bad! You're not gonna\n get a better deal anywhere\n else!",
"scr_text_slash_scr_text_gml_5980_0": "*Huh? C'mon, you can't survive\n off the air she breathes!",
"scr_text_slash_scr_text_gml_5981_0": "*Believe me, I've tried!\n ... what?",
"scr_text_slash_scr_text_gml_5986_0": "\nBuy 400 bagels",
"scr_text_slash_scr_text_gml_5987_0": "\nBuy 1 bagel",
"scr_text_slash_scr_text_gml_5988_0": "Don't Buy",
"scr_text_slash_scr_text_gml_5989_0": " ",
"scr_text_slash_scr_text_gml_6006_0": "*Want to buy a bagel? Only $80.\n\\m3 K_K, no! It's 400! 400!",
"scr_text_slash_scr_text_gml_6007_0": "*Got it.",
"scr_text_slash_scr_text_gml_6008_0": "*Want to buy 400 bagels?\n Only $80.",
"scr_text_slash_scr_text_gml_6009_0": "",
"scr_text_slash_scr_text_gml_6013_0": "*One bagel, $80. 400 bagels,\n $80.",
"scr_text_slash_scr_text_gml_6014_0": "",
"scr_text_slash_scr_text_gml_6026_0": "%%",
"scr_text_slash_scr_text_gml_6043_0": "* (You paid $80 for a bagel.)",
"scr_text_slash_scr_text_gml_6044_0": "*Can I have one, too?\n\\m3 You're selling them!",
"scr_text_slash_scr_text_gml_6049_0": "*You can't afford it? Don't\n worry, this one's on me!",
"scr_text_slash_scr_text_gml_6051_0": "* (You got a bagel.)",
"scr_text_slash_scr_text_gml_6056_0": "*No room for a bagel!\n\\m2 What about the hole?",
"scr_text_slash_scr_text_gml_6063_0": "*That's OK. I haven't bought\n one either.",
"scr_text_slash_scr_text_gml_6068_0": "\nLook in\nthe back",
"scr_text_slash_scr_text_gml_6069_0": "\nLook inside",
"scr_text_slash_scr_text_gml_6070_0": " ",
"scr_text_slash_scr_text_gml_6071_0": " ",
"scr_text_slash_scr_text_gml_6074_0": "* How To Care For A Human",
"scr_text_slash_scr_text_gml_6075_0": "* (It's a book for monsters on how to care for humans.)",
"scr_text_slash_scr_text_gml_6076_0": "",
"scr_text_slash_scr_text_gml_6083_0": "* (According to the card in the back...)",
"scr_text_slash_scr_text_gml_6084_0": "* (... looks like your mother took it out repeatedly many years ago.)",
"scr_text_slash_scr_text_gml_6090_0": "* (There are photos of unfamiliar humans inside.)",
"scr_text_slash_scr_text_gml_6091_0": "* (You shut the book quickly.)",
"scr_text_slash_scr_text_gml_6097_0": "\nRead",
"scr_text_slash_scr_text_gml_6098_0": "\nDon't",
"scr_text_slash_scr_text_gml_6099_0": " ",
"scr_text_slash_scr_text_gml_6100_0": " ",
"scr_text_slash_scr_text_gml_6103_0": "* (It's Book 1 about SOULS. Read it?)",
"scr_text_slash_scr_text_gml_6104_0": "",
"scr_text_slash_scr_text_gml_6111_0": "* The SOUL has long been called many things.",
"scr_text_slash_scr_text_gml_6112_0": "* The font of our compassion. The source of our will.",
"scr_text_slash_scr_text_gml_6113_0": "* The container of our \"life force.\"",
"scr_text_slash_scr_text_gml_6114_0": "* But even now, the true function of it is unknown.",
"scr_text_slash_scr_text_gml_6119_0": "%%",
"scr_text_slash_scr_text_gml_6124_0": "\nOccupation",
"scr_text_slash_scr_text_gml_6125_0": "\nSee brother",
"scr_text_slash_scr_text_gml_6126_0": "Buy things",
"scr_text_slash_scr_text_gml_6127_0": "Nothing",
"scr_text_slash_scr_text_gml_6130_0": "* hey, what's up?",
"scr_text_slash_scr_text_gml_6131_0": "",
"scr_text_slash_scr_text_gml_6138_0": "* Hey, you the boss around here?",
"scr_text_slash_scr_text_gml_6140_0": "* me? i'm just the janitor.",
"scr_text_slash_scr_text_gml_6142_0": "* Then where's the cashier?",
"scr_text_slash_scr_text_gml_6144_0": "* cashier? we don't have one.",
"scr_text_slash_scr_text_gml_6146_0": "* Then who do we buy stuff from!?",
"scr_text_slash_scr_text_gml_6148_0": "* me.",
"scr_text_slash_scr_text_gml_6150_0": "* Then that makes you the cashier.",
"scr_text_slash_scr_text_gml_6152_0": "* nope: i'm the janitor.",
"scr_text_slash_scr_text_gml_6153_0": "* i'm just filling in.",
"scr_text_slash_scr_text_gml_6155_0": "* Are there any other employees?",
"scr_text_slash_scr_text_gml_6157_0": "* nope.",
"scr_text_slash_scr_text_gml_6159_0": "* Then why don't you hire someone else!?",
"scr_text_slash_scr_text_gml_6161_0": "* woah, you think i can afford that on a janitor's salary?",
"scr_text_slash_scr_text_gml_6170_0": "* by the way. about my brother...",
"scr_text_slash_scr_text_gml_6171_0": "* looks like you won't be able to meet him today.",
"scr_text_slash_scr_text_gml_6172_0": "* yeah, it's a bummer when things don't work out.",
"scr_text_slash_scr_text_gml_6173_0": "* sorry about that.",
"scr_text_slash_scr_text_gml_6174_0": "* i'm sure you'll meet him someday.",
"scr_text_slash_scr_text_gml_6175_0": "* maybe around when your brother comes home?",
"scr_text_slash_scr_text_gml_6187_0": "* brother...?",
"scr_text_slash_scr_text_gml_6188_0": "* what are you talking about?",
"scr_text_slash_scr_text_gml_6189_0": "* ...",
"scr_text_slash_scr_text_gml_6190_0": "* ... i don't have a brother.",
"scr_text_slash_scr_text_gml_6191_0": "* haha, just messin' with ya. i totally do.",
"scr_text_slash_scr_text_gml_6192_0": "* ... though, to be honest...",
"scr_text_slash_scr_text_gml_6193_0": "* i never mentioned him to you, did i?",
"scr_text_slash_scr_text_gml_6194_0": "* ... not gonna lie. a little weird you asked.",
"scr_text_slash_scr_text_gml_6195_0": "* i'd never let my brother hang out with a stranger.",
"scr_text_slash_scr_text_gml_6196_0": "* especially not alone, or in my house.",
"scr_text_slash_scr_text_gml_6197_0": "* that's way too irresponsible.",
"scr_text_slash_scr_text_gml_6198_0": "* try to have some self-awareness, ok?",
"scr_text_slash_scr_text_gml_6199_0": "* meanwhile, i'll ask what his schedule is.",
"scr_text_slash_scr_text_gml_6203_0": "* sorry, kid. the brother thing's gonna have to wait.",
"scr_text_slash_scr_text_gml_6204_0": "* how long?",
"scr_text_slash_scr_text_gml_6205_0": "* maybe a day... maybe another 2 years.",
"scr_text_slash_scr_text_gml_6206_0": "* who's keeping track at this point?",
"scr_text_slash_scr_text_gml_6214_0": "* hey. welcome to the convenience store.",
"scr_text_slash_scr_text_gml_6215_0": "* you wanna buy something, put it in a \\cYbasket\\c0 and bring it here.",
"scr_text_slash_scr_text_gml_6216_0": "* in case you didn't know what a store was.",
"scr_text_slash_scr_text_gml_6222_0": "* take it easy.",
"scr_text_slash_scr_text_gml_6227_0": "\nPlay",
"scr_text_slash_scr_text_gml_6228_0": "\nDo Not",
"scr_text_slash_scr_text_gml_6229_0": " ",
"scr_text_slash_scr_text_gml_6230_0": " ",
"scr_text_slash_scr_text_gml_6233_0": "* Woah, Kris, you can play the piano?",
"scr_text_slash_scr_text_gml_6243_0": "* (Plink...)",
"scr_text_slash_scr_text_gml_6245_0": "* Hahaha! Almost thought you were serious for a sec!",
"scr_text_slash_scr_text_gml_6246_0": "* (... what's with that pissed off look?)",
"scr_text_slash_scr_text_gml_6252_0": "* ... damn. Got kinda hyped for a sec.",
"scr_text_slash_scr_text_gml_6257_0": "\nGive chocolate",
"scr_text_slash_scr_text_gml_6258_0": "\nHoard chocolate",
"scr_text_slash_scr_text_gml_6259_0": " ",
"scr_text_slash_scr_text_gml_6260_0": " ",
"scr_text_slash_scr_text_gml_6263_0": "* ... Huh? Kris? Do you have something for me?",
"scr_text_slash_scr_text_gml_6264_0": "",
"scr_text_slash_scr_text_gml_6274_0": "* H... huh...? Kris...? What is that you're giving me...?",
"scr_text_slash_scr_text_gml_6275_0": "* A... a box of... heart shaped ch... chocolates?",
"scr_text_slash_scr_text_gml_6276_0": "* W-woah, woah, no!! I c-can't accept that from YOU!!",
"scr_text_slash_scr_text_gml_6277_0": "* ... What? It's from the... police?",
"scr_text_slash_scr_text_gml_6278_0": "* You mean sh... SHE's giving me this... um...",
"scr_text_slash_scr_text_gml_6279_0": "* Um... Get well soon? Gift? To my bike?",
"scr_text_slash_scr_text_gml_6280_0": "* A-and um, there's a note on this that says,",
"scr_text_slash_scr_text_gml_6281_0": "* \"Open this and I'll arrest you, you little punk.\"",
"scr_text_slash_scr_text_gml_6282_0": "* Kris, I...",
"scr_text_slash_scr_text_gml_6283_0": "* T... Tell her I... uh, appreciate it?",
"scr_text_slash_scr_text_gml_6289_0": "* Umm, okay, ehehe. Don't know why I thought that.",
"scr_text_slash_scr_text_gml_6294_0": "\nYes",
"scr_text_slash_scr_text_gml_6295_0": "\nNo",
"scr_text_slash_scr_text_gml_6296_0": " ",
"scr_text_slash_scr_text_gml_6297_0": " ",
"scr_text_slash_scr_text_gml_6300_0": "* (It's someone's diary. Read it?)",
"scr_text_slash_scr_text_gml_6301_0": "",
"scr_text_slash_scr_text_gml_6308_0": "* (oh no... someone else's been taking out my diary...)",
"scr_text_slash_scr_text_gml_6309_0": "* (oh no... they're printing a review in the paper...)",
"scr_text_slash_scr_text_gml_6310_0": "* (oh no... i'm being highly acclaimed...)",
"scr_text_slash_scr_text_gml_6315_0": " %%",
"scr_text_slash_scr_text_gml_6323_0": "\nYes",
"scr_text_slash_scr_text_gml_6324_0": "\nNooooo",
"scr_text_slash_scr_text_gml_6325_0": " ",
"scr_text_slash_scr_text_gml_6326_0": " ",
"scr_text_slash_scr_text_gml_6328_0": "* Kris!! Stay on the switch! Stay! Stay!",
"scr_text_slash_scr_text_gml_6329_0": "* ... gosh, do you need a dog treat or something?",
"scr_text_slash_scr_text_gml_6330_0": "",
"scr_text_slash_scr_text_gml_6340_0": "* (... why did they sound so genuine?)",
"scr_text_slash_scr_text_gml_6347_0": "* Gosh, stop howling, I get it!",
"scr_text_slash_scr_text_gml_6358_0": "\nIt's horrible",
"scr_text_slash_scr_text_gml_6359_0": "\nIt's natural",
"scr_text_slash_scr_text_gml_6360_0": " ",
"scr_text_slash_scr_text_gml_6361_0": " ",
"scr_text_slash_scr_text_gml_6370_0": "",
"scr_text_slash_scr_text_gml_6378_0": "* K-Kris...? What are you talking about!?",
"scr_text_slash_scr_text_gml_6379_0": "* (I... I must have said that out loud...?)",
"scr_text_slash_scr_text_gml_6387_0": "\nSeems a little\nfar fetched",
"scr_text_slash_scr_text_gml_6388_0": "\nYeah let's\ndo it",
"scr_text_slash_scr_text_gml_6389_0": " ",
"scr_text_slash_scr_text_gml_6390_0": " ",
"scr_text_slash_scr_text_gml_6393_0": "* I mean, we'd be unstoppable, is what I'm saying.",
"scr_text_slash_scr_text_gml_6394_0": "",
"scr_text_slash_scr_text_gml_6401_0": "* What?! C'mon, it'd be easy!",
"scr_text_slash_scr_text_gml_6402_0": "* Ralsei looks like your mom, right?",
"scr_text_slash_scr_text_gml_6403_0": "* Just say he's a long lost cousin! It'd be easy!",
"scr_text_slash_scr_text_gml_6404_0": "* Lancer can even make him a fake mustache!",
"scr_text_slash_scr_text_gml_6412_0": "* Yeah, that's the attitude!",
"scr_text_slash_scr_text_gml_6413_0": "* Ugh, what if Ralsei became a teacher's pet, though?",
"scr_text_slash_scr_text_gml_6414_0": "* Or, not if. Just feels like a matter of time, honestly.",
"scr_text_slash_scr_text_gml_6415_0": "* Well, whatever. As long as he brings ME an apple, too.",
"scr_text_slash_scr_text_gml_6416_0": "* ...",
"scr_text_slash_scr_text_gml_6417_0": "* What? Apple shampoo? No, I didn't drink any of that.",
"scr_text_slash_scr_text_gml_6424_0": "\nOf course",
"scr_text_slash_scr_text_gml_6425_0": "\nOf course not",
"scr_text_slash_scr_text_gml_6426_0": " ",
"scr_text_slash_scr_text_gml_6427_0": " ",
"scr_text_slash_scr_text_gml_6430_0": "* Kris, do you think of me as your lackey...?",
"scr_text_slash_scr_text_gml_6431_0": "",
"scr_text_slash_scr_text_gml_6438_0": "* R-really? I'm... I'm happy to hear that!",
"scr_text_slash_scr_text_gml_6439_0": "* (I've never been someone's lackey before...)",
"scr_text_slash_scr_text_gml_6445_0": "* H-huh...? Y-you mean...",
"scr_text_slash_scr_text_gml_6446_0": "* (Y-you think of me as more than a lackey...?)",
"scr_text_slash_scr_text_gml_6451_0": "\nYes",
"scr_text_slash_scr_text_gml_6452_0": "\nNo",
"scr_text_slash_scr_text_gml_6453_0": " ",
"scr_text_slash_scr_text_gml_6454_0": " ",
"scr_text_slash_scr_text_gml_6457_0": "* [Angel], [Angel]",
"scr_text_slash_scr_text_gml_6458_0": "* ARE YOU LOOKING FOR THE [Ring] of [Thorns]?",
"scr_text_slash_scr_text_gml_6459_0": "",
"scr_text_slash_scr_text_gml_6465_0": " %%",
"scr_text_slash_scr_text_gml_6475_0": "* THEN [[Why]] GO TO A DUMPSTER!!!",
"scr_text_slash_scr_text_gml_6480_0": "\nYes",
"scr_text_slash_scr_text_gml_6481_0": "\nNo",
"scr_text_slash_scr_text_gml_6482_0": " ",
"scr_text_slash_scr_text_gml_6483_0": " ",
"scr_text_slash_scr_text_gml_6486_0": "* THat'll be 1997 KROMER.",
"scr_text_slash_scr_text_gml_6487_0": "",
"scr_text_slash_scr_text_gml_6503_0": "* HERE'S YOUR [Ring]! CAREFUL, IT MIGHT [Sting]\n* EAHEAHEAH",
"scr_text_slash_scr_text_gml_6504_0": "* (You got the ThornRing.)",
"scr_text_slash_scr_text_gml_6509_0": "* LET ME CHECK YOUR [Pockets]",
"scr_text_slash_scr_text_gml_6510_0": "* WOW, NICE AND SPACIOUS!!",
"scr_text_slash_scr_text_gml_6511_0": "* PERFECT FOR [City Livin']",
"scr_text_slash_scr_text_gml_6512_0": "* HOW CAN YOU [Afford] THIS!?!?!",
"scr_text_slash_scr_text_gml_6513_0": "* ... YET THERE'S NO ROOM FOR A [Ring]",
"scr_text_slash_scr_text_gml_6514_0": "* THERE'S A [Boy], BUT THERE'S NO ROOM FOR A [Ring]",
"scr_text_slash_scr_text_gml_6519_0": "* [Money] NO",
"scr_text_slash_scr_text_gml_6526_0": "* BUT IT WAS SUCH A GOOD YEAR.",
"scr_text_slash_scr_text_gml_6531_0": "\nYes",
"scr_text_slash_scr_text_gml_6532_0": "\nNo",
"scr_text_slash_scr_text_gml_6533_0": " ",
"scr_text_slash_scr_text_gml_6534_0": " ",
"scr_text_slash_scr_text_gml_6537_0": "* Well, there is a man here.",
"scr_text_slash_scr_text_gml_6538_0": "* He might be happy to see you.",
"scr_text_slash_scr_text_gml_6539_0": "* What do you think?",
"scr_text_slash_scr_text_gml_6540_0": "",
"scr_text_slash_scr_text_gml_6548_0": "* You got the Egg.",
"scr_text_slash_scr_text_gml_6556_0": "* Well, there was not a man here.",
"scr_text_slash_scr_text_gml_6561_0": "\nProceed",
"scr_text_slash_scr_text_gml_6562_0": "I'm\nprotecting\nher from you!",
"scr_text_slash_scr_text_gml_6563_0": " ",
"scr_text_slash_scr_text_gml_6564_0": " ",
"scr_text_slash_scr_text_gml_6567_0": "* Getting stronger... how?\n* Kris, what are you doing!?",
"scr_text_slash_scr_text_gml_6568_0": "",
"scr_text_slash_scr_text_gml_6574_0": "%%",
"scr_text_slash_scr_text_gml_6583_0": " %%",
"scr_text_slash_scr_text_gml_6592_0": "\nGaming is\nmy life",
"scr_text_slash_scr_text_gml_6593_0": "\nGaming is\nnot my life",
"scr_text_slash_scr_text_gml_6594_0": " ",
"scr_text_slash_scr_text_gml_6595_0": " ",
"scr_text_slash_scr_text_gml_6598_0": "* Kris, I bet you're very good at games, aren't you?",
"scr_text_slash_scr_text_gml_6599_0": "",
"scr_text_slash_scr_text_gml_6605_0": "(... That was the most monotone\nresponse I've heard in my life?)",
"scr_text_slash_scr_text_gml_6608_0": "* W-wow, Kris! Your passion is amazing!!\\f0",
"scr_text_slash_scr_text_gml_6613_0": "Think Ahead You Will After I Enslave You",
"scr_text_slash_scr_text_gml_6616_0": "* If You Aren't Enthusiastic I Won't Want To Enslave You",
"scr_text_slash_scr_text_gml_6618_0": "* We don't want that...\\f0",
"scr_text_slash_scr_text_gml_6703_0": "\nThey like you",
"scr_text_slash_scr_text_gml_6704_0": "\nUnknown",
"scr_text_slash_scr_text_gml_6705_0": "Yes",
"scr_text_slash_scr_text_gml_6706_0": " ",
"scr_text_slash_scr_text_gml_6709_0": "* Wh-why do those mice keep attacking me?!",
"scr_text_slash_scr_text_gml_6710_0": "* What do I look like, the girl from the Nutcracker?",
"scr_text_slash_scr_text_gml_6711_0": "",
"scr_text_slash_scr_text_gml_6718_0": "* H-huh? No way! If that's the case...",
"scr_text_slash_scr_text_gml_6719_0": "* Get them to just give me a lunchbox instead!",
"scr_text_slash_scr_text_gml_6725_0": "* (Only Kris would say \"unknown\", not \"I don't know.\")",
"scr_text_slash_scr_text_gml_6726_0": "* (... then keep standing there like that.)",
"scr_text_slash_scr_text_gml_6727_0": "* (...)",
"scr_text_slash_scr_text_gml_6728_0": "* (Are they waiting for me to stop mumbling?)",
"scr_text_slash_scr_text_gml_6734_0": "* Then, Kris... m-maybe you can take your sword...",
"scr_text_slash_scr_text_gml_6735_0": "* And be the hero that protects me from the mice?",
"scr_text_slash_scr_text_gml_6736_0": "* (...)",
"scr_text_slash_scr_text_gml_6737_0": "* (Don't just stand there in silence...)",
"scr_text_slash_scr_text_gml_6742_0": "\nYes",
"scr_text_slash_scr_text_gml_6743_0": "\nNo",
"scr_text_slash_scr_text_gml_6744_0": " ",
"scr_text_slash_scr_text_gml_6745_0": " ",
"scr_text_slash_scr_text_gml_6748_0": "* (Use the communication device?)",
"scr_text_slash_scr_text_gml_6749_0": "",
"scr_text_slash_scr_text_gml_6756_0": "* (You put your whole head inside and honked.)",
"scr_text_slash_scr_text_gml_6758_0": "* Kris!? The hell are you doing!?",
"scr_text_slash_scr_text_gml_6759_0": "* Huh? Trying to fit your head inside? Yeah, me t-",
"scr_text_slash_scr_text_gml_6760_0": "* HEY!! WE DON'T HAVE TIME FOR THIS!!",
"scr_text_slash_scr_text_gml_6771_0": "* Don't try to run away, you little...",
"scr_text_slash_scr_text_gml_6777_0": "* HEY, WAIT A SEC!",
"scr_text_slash_scr_text_gml_6782_0": "\nYes",
"scr_text_slash_scr_text_gml_6783_0": "\nNo",
"scr_text_slash_scr_text_gml_6784_0": " ",
"scr_text_slash_scr_text_gml_6785_0": " ",
"scr_text_slash_scr_text_gml_6787_0": "BURGHLEY I MEAN BERDLY",
"scr_text_slash_scr_text_gml_6788_0": "CATTY'S ROOM",
"scr_text_slash_scr_text_gml_6789_0": "JOCKINGTON'S ROOM",
"scr_text_slash_scr_text_gml_6790_0": "ASRIEL'S ROOM",
"scr_text_slash_scr_text_gml_6792_0": "* (The nameplate reads ~1. Peek inside?)",
"scr_text_slash_scr_text_gml_6796_0": "",
"scr_text_slash_scr_text_gml_6814_0": "* (... What you saw surprised you. ... sort of.)",
"scr_text_slash_scr_text_gml_6818_0": "* (It's wallpapered with the pink cat ad from the city. It's animated, too.)",
"scr_text_slash_scr_text_gml_6822_0": "* (... it's beautiful.)",
"scr_text_slash_scr_text_gml_6828_0": "* HAHAHA!! Kris, who's room is THIS!?",
"scr_text_slash_scr_text_gml_6829_0": "* ... huh? Your brother?",
"scr_text_slash_scr_text_gml_6830_0": "* HAHAHA!!! Man, you better hope I never meet him...!",
"scr_text_slash_scr_text_gml_6834_0": "* (You opened the door with your eyes closed. You saw nothing.)",
"scr_text_slash_scr_text_gml_6844_0": "* (You respected the Gamer's Code. No screen peeking.)",
"scr_text_slash_scr_text_gml_6848_0": "* (You can smell the glittery cat food from here anyway.)",
"scr_text_slash_scr_text_gml_6852_0": "* (You feel like Noelle would enjoy this more.)",
"scr_text_slash_scr_text_gml_6856_0": "* (You have the feeling you wouldn't learn anything.)",
"scr_text_slash_scr_text_gml_6862_0": "\nI will ride\nwith you",
"scr_text_slash_scr_text_gml_6863_0": "\nSusie wouldn't",
"scr_text_slash_scr_text_gml_6864_0": "Susie would",
"scr_text_slash_scr_text_gml_6865_0": " ",
"scr_text_slash_scr_text_gml_6868_0": "* (It's an advertisement for a giant ferris wheel.)",
"scr_text_slash_scr_text_gml_6870_0": "* Gosh, that's amazing!",
"scr_text_slash_scr_text_gml_6871_0": "* Makes the one at the festival look like a toy, haha!",
"scr_text_slash_scr_text_gml_6872_0": "* I... I wonder if Susie would want to...",
"scr_text_slash_scr_text_gml_6873_0": "* ... Gosh, who am I kidding?",
"scr_text_slash_scr_text_gml_6874_0": "",
"scr_text_slash_scr_text_gml_6881_0": "* Oh, so you can shake it when we reach the top?",
"scr_text_slash_scr_text_gml_6882_0": "* Just like at the festival when we were kids?",
"scr_text_slash_scr_text_gml_6883_0": "* I KNOW there's a catch with you, Kris! NO thanks!",
"scr_text_slash_scr_text_gml_6897_0": "* Y-you're right! Even if I asked her, she'd...",
"scr_text_slash_scr_text_gml_6898_0": "* Probably just laugh at me.",
"scr_text_slash_scr_text_gml_6899_0": "* And, gosh, push me to the ground, and...",
"scr_text_slash_scr_text_gml_6900_0": "* L-laugh at me some more, and then...",
"scr_text_slash_scr_text_gml_6901_0": "* (... What were we talking about again?)",
"scr_text_slash_scr_text_gml_6907_0": "* R-really? Y-you really think so?",
"scr_text_slash_scr_text_gml_6908_0": "* Faha, and coming from Susie Expert Kris! Thanks!",
"scr_text_slash_scr_text_gml_6909_0": "* ...",
"scr_text_slash_scr_text_gml_6910_0": "* (Hey, Kris, how'd YOU become the Susie Expert!?)",
"scr_text_slash_scr_text_gml_6915_0": "\nNoelle will\nride with me",
"scr_text_slash_scr_text_gml_6916_0": "\nSorry",
"scr_text_slash_scr_text_gml_6917_0": " ",
"scr_text_slash_scr_text_gml_6918_0": " ",
"scr_text_slash_scr_text_gml_6921_0": "",
"scr_text_slash_scr_text_gml_6928_0": "* ... h... huh?",
"scr_text_slash_scr_text_gml_6929_0": "* I mean... S-sure, if you, um... really want to!",
"scr_text_slash_scr_text_gml_6930_0": "* You can, um, make up for when we were kids!",
"scr_text_slash_scr_text_gml_6938_0": "* Um, it's ok, I know you can't help being a goof.",
"scr_text_slash_scr_text_gml_6939_0": "* We ALL know you can't help it! Fahaha!!",
"scr_text_slash_scr_text_gml_6944_0": "\nYes",
"scr_text_slash_scr_text_gml_6945_0": "\nNo",
"scr_text_slash_scr_text_gml_6946_0": " ",
"scr_text_slash_scr_text_gml_6947_0": " ",
"scr_text_slash_scr_text_gml_6950_0": "* (It's a bed. Go to sleep?)",
"scr_text_slash_scr_text_gml_6951_0": "",
"scr_text_slash_scr_text_gml_6958_0": "* K-Kris, what if Noelle came in here...?",
"scr_text_slash_scr_text_gml_6960_0": "* Yeah, what if she has ticks? Get out of there!",
"scr_text_slash_scr_text_gml_6966_0": "* (It's not your bed anyhow.)",
"scr_text_slash_scr_text_gml_6993_0": "\nMansion",
"scr_text_slash_scr_text_gml_6994_0": "\nCyber Field",
"scr_text_slash_scr_text_gml_6995_0": "Trash Zone",
"scr_text_slash_scr_text_gml_6996_0": "Cancel",
"scr_text_slash_scr_text_gml_6999_0": "* (It's a door.)\n* (Where will you go?)/",
"scr_text_slash_scr_text_gml_7026_0": "* (Amazingly, you are already there.)",
"scr_text_slash_scr_text_gml_7030_0": "* (The door opened...)",
"scr_text_slash_scr_text_gml_7037_0": "\nYes",
"scr_text_slash_scr_text_gml_7038_0": "\nNo",
"scr_text_slash_scr_text_gml_7041_0": "* Choice text.",
"scr_text_slash_scr_text_gml_7042_0": "",
"scr_text_slash_scr_text_gml_7048_0": "* Result A.",
"scr_text_slash_scr_text_gml_7052_0": "* Result B.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_2_0": " ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_11_0": " ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_12_0": " ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_13_0": " ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_14_0": " ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_15_0": " ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_39_0": "... You have a SWORD!?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_42_0": "(It has bite marks...)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_64_0": "It... smells nice...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_86_0": "Huh? No, I'm not cold.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_105_0": "EverybodyWeapon",
"scr_weaponinfo_slash_scr_weaponinfo_gml_106_0": "It felt right for everyone.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_107_0": "Uhhh... Ok.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_108_0": "A perfect fit!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_109_0": "Wh... what is this?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_132_0": "(It's kinda cool...)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_154_0": "(W-wow, what presence...)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "...? It smiled at me?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_194_0": "Trefoil",
"scr_weaponinfo_slash_scr_weaponinfo_gml_195_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_196_0": "That tacky thing? No!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_198_0": "Okay! ...? What do you mean, unused!?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_220_0": "Ouch! ... kind of nice",
"scr_weaponinfo_slash_scr_weaponinfo_gml_242_0": "S-stop covering me with it!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_260_0": "TwistedSwd",
"scr_weaponinfo_slash_scr_weaponinfo_gml_261_0": "A strange blade",
"scr_weaponinfo_slash_scr_weaponinfo_gml_262_0": "... uhh, looks bad.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_263_0": "It's like a spiral.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_264_0": "It's... kind of scary...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_282_0": "SnowRing",
"scr_weaponinfo_slash_scr_weaponinfo_gml_283_0": "A ring with the emblem of the\nsnowflake",
"scr_weaponinfo_slash_scr_weaponinfo_gml_284_0": "Smells like Noelle",
"scr_weaponinfo_slash_scr_weaponinfo_gml_285_0": "Are you... proposing?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_286_0": "(Thank goodness...)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_305_0": "ThornRing",
"scr_weaponinfo_slash_scr_weaponinfo_gml_306_0": "Wearer takes damage from pain\nReduces the TP cost of ice spells",
"scr_weaponinfo_slash_scr_weaponinfo_gml_307_0": "A torture device?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_308_0": "...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_309_0": " ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_328_0": "BounceBlade",
"scr_weaponinfo_slash_scr_weaponinfo_gml_329_0": "A pink saber with a rubber blade.\nWeak, but increases defence.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_330_0": "What is this, rubber?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_331_0": "Soft and squishy!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_332_0": "S-stop thwacking me!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_351_0": "CheerScarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_352_0": "A scarf with colorful you-can-do-it\nimagery. Gains more TP from criticals.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_353_0": "Smiley faces? Ecch.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_354_0": "You can do it!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_355_0": "Now THIS is a tacky scarf! Faha!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_374_0": "MechaSaber",
"scr_weaponinfo_slash_scr_weaponinfo_gml_375_0": "The blade extends when you press the hilt.\nCHA-CHK!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_376_0": "*chk chk chk chk* Nah.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_377_0": "You'd look cool holding it, Kris!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_378_0": "*chk* A-AHH! Scared myself...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_397_0": "AutoAxe",
"scr_weaponinfo_slash_scr_weaponinfo_gml_398_0": "Make sure to charge it by\nplugging it into the wall.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_399_0": "*chainsaw noises* Hahaha!!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_400_0": "(Is this a good idea?)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_401_0": "*zrrt* A-AHH! Scared myself...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_420_0": "FiberScarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_421_0": "A scarf made of soft microfiber.\nBalances attack and magic.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_422_0": "(Soft...)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_423_0": "Oh! My fur's staticy!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_424_0": "Sure, I'll... huh? It's a weapon?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_443_0": "Ragger2",
"scr_weaponinfo_slash_scr_weaponinfo_gml_444_0": "A sharp and scratchy scarf.\nWorse healing, better attack.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_445_0": "This is Ralsei's deal.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_446_0": "I'm a prickly prince!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_447_0": "(It's like Santa's beard?)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_467_0": "BrokenSwd",
"scr_weaponinfo_slash_scr_weaponinfo_gml_468_0": "A rejected sword cut into 2 pieces.\nNot even you can equip this...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_469_0": "... this is trash.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_470_0": "Should we fix this...?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_471_0": "(Wh... why give this to me?)",
"obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!",
"scr_text_slash_scr_text_gml_7350_0": "* (It's a box filled with bagels. Take one?)",
"DEVICE_FAILURE_slash_Create_0_gml_12_0": "THE DEATH",
"DEVICE_FAILURE_slash_Step_0_gml_39_0": " Come on,\n that all you got!?",
"DEVICE_FAILURE_slash_Step_0_gml_40_0": " Kris,\n get up...!",
"DEVICE_FAILURE_slash_Step_0_gml_47_0": " This is not\n your fate...!",
"DEVICE_FAILURE_slash_Step_0_gml_48_0": " Please,\n don't give up!",
"DEVICE_FAILURE_slash_Step_0_gml_103_0_b": "CONTINUE",
"DEVICE_FAILURE_slash_Step_0_gml_104_0": "GIVE UP",
"DEVICE_FAILURE_slash_Step_0_gml_172_0": "THE DARK",
"DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
"DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
"DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
"DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
"DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
"DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
"DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
"DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
"DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
"DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
"obj_ch2_room_town_hospital_slash_Step_0_gml_68_0": "* Silver Drake, huh? That's a new one.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b": "* Alright, what's the plan, honey?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_71_0": "* Hmm... maybe we could try...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b": "* Iceshock?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b": "* Ice on the Ice Palace boss?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_75_0": "* Don't you wanna try Fireshock or something?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b": "* H-huh? Yeah, you're right.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_85_0": "* Here, how about letting me control for a bit?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b": "* N-no! I'll... control it myself.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_96_0": "* Not like you to be a controller hog, honey.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b": "* You feeling alright?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_104_0": "* Huh? Me? Of course! I'm fine, dad...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_111_0": "* I just...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_118_0": "* I fell asleep in the library, and...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_119_0": "* ... you know, just had a weird dream. Haha.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b": "* Noelle...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_122_0": "* I knew that birdbrain'd put you to sleep! Haha!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b": "* What'd he do? Start lecturing you on his theorum...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_124_0": "* Of the inequality in children's fighter games?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_130_0": "* Hahah, no, no! He...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_137_0": "* ... he fell asleep, too.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_139_0": "* Wow, he even put himself to sleep? Ha!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_146_0": "* Haha, yeah, I guess so!",
"obj_ch2_room_town_hospital_slash_Step_0_gml_148_0": "* Well. Sounds like...",
"obj_ch2_room_town_hospital_slash_Step_0_gml_149_0": "* You two've been hitting the books too hard.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_150_0": "* Why don't you go home and hibernate?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_151_0": "* I'll see you tomorrow at church.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b": "* Dad? Are you gonna be okay to go...?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b": "* Of course! You take it easy, honey.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b": "* Okay then... yeah, I'll go home and rest.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_269_0": "* Kris!?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_270_0": "* Kris, what are you doing here?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_272_0": "* Hell if I know.",
"obj_ch2_room_town_hospital_slash_Step_0_gml_280_0": "* S-SUSIE!?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_401_0": "* Hey, Susie. Mind if I have a word with you a sec?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_403_0": "* Uhh...?",
"obj_ch2_room_town_hospital_slash_Step_0_gml_404_0": "* (Guess I'll be a sec, Kris...?)",
"obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
"obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
"obj_clubsenemy_slash_Draw_0_gml_15_0": "(Tired)",
"obj_clubsenemy_slash_Step_0_gml_256_0": "(Tired)",
"obj_example_cutscene_slash_Step_0_gml_35_0": " * Box 1",
"obj_example_cutscene_slash_Step_0_gml_36_0_b": " * Box 2",
"obj_example_cutscene_slash_Step_0_gml_37_0": " * Box 3",
"obj_frozennpc_slash_Other_10_gml_4_0": "* (It's frozen solid...)",
"obj_fusionmenu_slash_Draw_0_gml_154_0": "HELD",
"obj_fusionmenu_slash_Draw_0_gml_159_0": "RESERVE",
"obj_fusionmenu_slash_Draw_0_gml_161_0": "Page ",
"obj_fusionmenu_slash_Draw_0_gml_171_0": "Page ",
"obj_fusionmenu_slash_Draw_0_gml_181_0": "Left / Right: \nChange Pages.",
"obj_fusionmenu_slash_Draw_0_gml_182_0": "The song you play\nwill be the town\nBGM.",
"obj_fusionmenu_slash_Draw_0_gml_183_0": "Play songs\nfreely.",
"obj_fusionmenu_slash_Draw_0_gml_194_0": "Now Playing",
"obj_fusionmenu_slash_Step_0_gml_114_0": "Really fuse it?",
"obj_fusionmenu_slash_Step_0_gml_119_0": "Yes",
"obj_fusionmenu_slash_Step_0_gml_124_0": "No",
"obj_fusionmenu_slash_Step_0_gml_215_0": "Challenge",
"obj_fusionmenu_slash_Step_0_gml_220_0": "Prize",
"obj_fusionmenu_slash_Step_0_gml_275_0": "Challenge?",
"obj_fusionmenu_slash_Step_0_gml_280_0": "Yes",
"obj_fusionmenu_slash_Step_0_gml_285_0": "No",
"obj_fusionmenu_slash_Step_0_gml_568_0": "My Castle",
"obj_fusionmenu_slash_Step_0_gml_569_0": "A CYBER'S WORLD?",
"obj_fusionmenu_slash_Step_0_gml_570_0": "Mini Studio",
"obj_fusionmenu_slash_Step_0_gml_571_0": "Sound Studio",
"obj_fusionmenu_slash_Step_0_gml_572_0": "Holiday Studio",
"obj_fusionmenu_slash_Step_0_gml_573_0": "Welcome To The City",
"obj_fusionmenu_slash_Step_0_gml_574_0": "Acid Tunnel of Love",
"obj_fusionmenu_slash_Step_0_gml_575_0": "Rude Buster",
"obj_fusionmenu_slash_Step_0_gml_576_0": "Smart Race",
"obj_fusionmenu_slash_Step_0_gml_577_0": "Cool Beat",
"obj_fusionmenu_slash_Step_0_gml_578_0": "Hip Shop",
"obj_fusionmenu_slash_Step_0_gml_579_0": "I'm The Bad Guy!",
"obj_fusionmenu_slash_Step_0_gml_580_0": "Pandora Palace",
"obj_fusionmenu_slash_Step_0_gml_581_0": "Queen",
"obj_fusionmenu_slash_Step_0_gml_582_0": "Cool Mixtape",
"obj_fusionmenu_slash_Step_0_gml_583_0": "Rouxls Kaard",
"obj_fusionmenu_slash_Step_0_gml_584_0": "It's Pronounced \"Rules\"",
"obj_fusionmenu_slash_Step_0_gml_585_0": "Lantern",
"obj_krisroom_slash_Create_0_gml_16_0": "The Beginning",
"obj_krisroom_slash_Step_0_gml_293_0": "THE DARK",
"obj_npc_king_slash_Other_10_gml_35_0_b": "* We have NOTHING to discuss.",
"obj_npc_room_animated_slash_Other_10_gml_611_0": "*This town's great!",
"obj_npc_room_animated_slash_Other_10_gml_612_0_b": "*Just, wish everyone else was\n here, too...",
"obj_npc_room_animated_slash_Other_10_gml_622_0": "*Yo, chief. If you \\cYrecruit\\cW\n enough fans for us,",
"obj_npc_room_animated_slash_Other_10_gml_623_0": "*We might be able to make our\n music shop again...",
"obj_npc_room_animated_slash_Other_10_gml_624_0": "*Hey, we might even give you a\n \\cYdiscount\\cW!",
"obj_npc_room_animated_slash_Other_10_gml_630_0": "*Ya hear that, chief? Keep up\n the recruiting...",
"obj_npc_room_animated_slash_Other_10_gml_639_0": "*I got to keep my box.",
"obj_npc_sign_slash_Other_10_gml_211_0_b": "* So, uh... this was in the gift you gave me.",
"obj_npc_sign_slash_Other_10_gml_212_0": "* ... the hell did you have this, Kris?",
"obj_npc_sign_slash_Other_10_gml_214_0_b": "* Oooh, can I make it a little dress?\\f0",
"obj_npc_sign_slash_Other_10_gml_218_0": "* Susie, if you don't want it, Kris would take it!",
"obj_npc_sign_slash_Other_10_gml_220_0": "* When did I say I was gonna give it away!?",
"obj_npc_sign_slash_Other_10_gml_225_0_b": "* (It's a doll. Visually, it resembles Susie.)",
"obj_npc_sign_slash_Other_10_gml_1046_0": "* (He doesn't seem to be awake.)",
"obj_overworldc_slash_Draw_0_gml_78_0_b": "Eraser",
"obj_overworldc_slash_Draw_0_gml_79_0": "Mech. Pencil",
"obj_overworldc_slash_Draw_0_gml_81_0_b": "Wristwatch",
"obj_queen_enemy_slash_Draw_0_gml_67_0": "Shield",
"obj_queen_enemy_slash_Draw_0_gml_78_0": "(Protected)",
"obj_queen_enemy_slash_Draw_0_gml_82_0": "(Defenseless)",
"obj_savemenu_slash_Create_0_gml_8_0": "Kris",
"obj_shop1_slash_Draw_0_gml_241_0": "Strange Prisoner",
"obj_shop1_slash_Draw_0_gml_244_0": "We Won",
"obj_tasque_manager_enemy_slash_Other_24_gml_235_0": "* Kris got trained like an animal!!",
"obj_tasque_manager_enemy_slash_Other_24_gml_238_0": "* Kris got managed!",
"obj_tasque_manager_enemy_slash_Step_0_gml_106_0": "How dare you\ntouch my pretty kitty!",
"obj_tasque_manager_enemy_slash_Step_0_gml_112_0": "How dare you!",
"obj_tasque_manager_enemy_slash_Step_0_gml_113_0": "You've been a\nbad dog...",
"obj_tasque_manager_enemy_slash_Step_0_gml_254_0": "* (Your act failed...)",
"obj_tasque_manager_enemy_slash_Step_0_gml_263_0": "* (You asked Tasque Manager to show you order. She obliges!)",
"obj_tasque_manager_enemy_slash_Step_0_gml_264_0": "* (You asked for order!)",
"obj_tasque_manager_enemy_slash_Step_0_gml_277_0": "* (You talked to Tasque Manager, but no effect...)",
"obj_tasque_manager_enemy_slash_Step_0_gml_282_0": "* (Everyone asked Tasque Manager to show you order. She obliges!)",
"obj_tasque_manager_enemy_slash_Step_0_gml_293_0": "* S-Action failed!",
"obj_tasque_manager_enemy_slash_Step_0_gml_301_0": "* Susie barked madly!",
"obj_tasque_manager_enemy_slash_Step_0_gml_302_0": "* Susie's mouth froths!",
"obj_tasque_manager_enemy_slash_Step_0_gml_314_0": "* R-Action failed!",
"obj_tasque_manager_enemy_slash_Step_0_gml_322_0": "* Ralsei fell in line!",
"obj_tasque_manager_enemy_slash_Step_0_gml_323_0": "* Ralsei listened closely!",
"scr_armorinfo_slash_scr_armorinfo_gml_342_0_b": "GrazeTime",
"scr_armorinfo_slash_scr_armorinfo_gml_364_0_b": "TPGain",
"scr_armorinfo_slash_scr_armorinfo_gml_386_0_b": "???",
"scr_armorinfo_slash_scr_armorinfo_gml_433_0_b": "Elec/Holy",
"scr_armorinfo_slash_scr_armorinfo_gml_459_0": "Attack",
"scr_armorinfo_slash_scr_armorinfo_gml_491_0": "Dealmaker",
"scr_armorinfo_slash_scr_armorinfo_gml_492_0": "Fashionable pink and yellow glasses.\nGreatly increase $ gained, and...?",
"scr_armorinfo_slash_scr_armorinfo_gml_493_0": "Money, that's what I need.",
"scr_armorinfo_slash_scr_armorinfo_gml_494_0": "Two pairs of glasses?",
"scr_armorinfo_slash_scr_armorinfo_gml_495_0": "(Seems... familiar?)",
"scr_armorinfo_slash_scr_armorinfo_gml_505_0": "$ +30%",
"scr_encountersetup_slash_scr_encountersetup_gml_34_0": "* It is known.",
"scr_iteminfo_slash_scr_iteminfo_gml_22_0": "ReviveMint",
"scr_iteminfo_slash_scr_iteminfo_gml_23_0": "Heal\nDowned\nAlly",
"scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Glowshard",
"scr_iteminfo_slash_scr_iteminfo_gml_30_0": "Sell\nat\nshops",
"scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Manual",
"scr_iteminfo_slash_scr_iteminfo_gml_37_0": "Read\nout of\nbattle",
"scr_iteminfo_slash_scr_iteminfo_gml_43_0": "BrokenCake",
"scr_iteminfo_slash_scr_iteminfo_gml_44_0": "Heals\n20HP",
"scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Top Cake",
"scr_iteminfo_slash_scr_iteminfo_gml_51_0": "Heals\nteam\n160HP",
"scr_iteminfo_slash_scr_iteminfo_gml_58_0": "Spincake",
"scr_iteminfo_slash_scr_iteminfo_gml_59_0": "Heals\nteam\n~1HP",
"scr_iteminfo_slash_scr_iteminfo_gml_65_0": "Darkburger",
"scr_iteminfo_slash_scr_iteminfo_gml_66_0": "Heals\n70HP",
"scr_iteminfo_slash_scr_iteminfo_gml_72_0": "LancerCookie",
"scr_iteminfo_slash_scr_iteminfo_gml_73_0": "Heals\n50HP",
"scr_iteminfo_slash_scr_iteminfo_gml_79_0": "GigaSalad",
"scr_iteminfo_slash_scr_iteminfo_gml_80_0": "Heals\n4HP",
"scr_iteminfo_slash_scr_iteminfo_gml_86_0": "ClubsSandwich",
"scr_iteminfo_slash_scr_iteminfo_gml_87_0": "Heals\nteam\n70HP",
"scr_iteminfo_slash_scr_iteminfo_gml_93_0": "HeartsDonut",
"scr_iteminfo_slash_scr_iteminfo_gml_94_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_100_0": "ChocDiamond",
"scr_iteminfo_slash_scr_iteminfo_gml_101_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_107_0": "Favwich",
"scr_iteminfo_slash_scr_iteminfo_gml_108_0": "Heals\nALL HP",
"scr_iteminfo_slash_scr_iteminfo_gml_114_0": "RouxlsRoux",
"scr_iteminfo_slash_scr_iteminfo_gml_115_0": "Heals\n50 HP",
"scr_iteminfo_slash_scr_iteminfo_gml_121_0": "CD Bagel",
"scr_iteminfo_slash_scr_iteminfo_gml_122_0": "Heals\n80 HP",
"scr_iteminfo_slash_scr_iteminfo_gml_128_0": "Mannequin",
"scr_iteminfo_slash_scr_iteminfo_gml_129_0": "Useless",
"scr_iteminfo_slash_scr_iteminfo_gml_135_0": "クリスティー",
"scr_iteminfo_slash_scr_iteminfo_gml_136_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_142_0": "ノエルティー",
"scr_iteminfo_slash_scr_iteminfo_gml_143_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_149_0": "ラルセイティー",
"scr_iteminfo_slash_scr_iteminfo_gml_150_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_156_0": "スージィティー",
"scr_iteminfo_slash_scr_iteminfo_gml_157_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_163_0": "DD-Burger",
"scr_iteminfo_slash_scr_iteminfo_gml_164_0": "Heals\n60HP 2x",
"scr_iteminfo_slash_scr_iteminfo_gml_171_0": "LightCandy",
"scr_iteminfo_slash_scr_iteminfo_gml_172_0": "Heals\n120HP",
"scr_iteminfo_slash_scr_iteminfo_gml_178_0": "ButJuice",
"scr_iteminfo_slash_scr_iteminfo_gml_179_0": "Heals\n100HP",
"scr_iteminfo_slash_scr_iteminfo_gml_185_0": "SpagettiCode",
"scr_iteminfo_slash_scr_iteminfo_gml_186_0": "Heals\nteam\n30HP",
"scr_iteminfo_slash_scr_iteminfo_gml_192_0": "JavaCookie",
"scr_iteminfo_slash_scr_iteminfo_gml_193_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_199_0": "TensionBit",
"scr_iteminfo_slash_scr_iteminfo_gml_200_0": "Raises\nTP\n32%",
"scr_iteminfo_slash_scr_iteminfo_gml_206_0": "TensionGem",
"scr_iteminfo_slash_scr_iteminfo_gml_207_0": "Raises\nTP\n50%",
"scr_iteminfo_slash_scr_iteminfo_gml_213_0": "TensionMax",
"scr_iteminfo_slash_scr_iteminfo_gml_214_0": "Raises\nTP\nMax",
"scr_iteminfo_slash_scr_iteminfo_gml_220_0": "ReviveDust",
"scr_iteminfo_slash_scr_iteminfo_gml_221_0": "Revives\nteam\n25%",
"scr_iteminfo_slash_scr_iteminfo_gml_227_0": "ReviveBrite",
"scr_iteminfo_slash_scr_iteminfo_gml_228_0": "Revives\nteam\n100%",
"scr_iteminfo_slash_scr_iteminfo_gml_234_0": "S.POISON",
"scr_iteminfo_slash_scr_iteminfo_gml_235_0": "Hurts\nparty\nmember",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0": "Hohoho! That game looked fun!\nLet me be the stool next!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0": "Sounded like milk out there. Splat!\nWere you three osmosing without me!?",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0": "We fell! But don't worry. I'm a strong boy.\nI won't be trounced by a mere bounce!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0": "Split up? We'll solve this mystery fast!\nYou? You can be the un-talking dog.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0": "Ho-ho! A soft cream is following you!\nCan we make them a bad guy?",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b": "That golden statue... Could it be...\nThe illusory nipple technique!?",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0": "Wow! Thanks for the free sample!\nI couldn't eat another bite!!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0": "The bluebird of crappiness.\nFly high, bluebird. Fly high.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0": "Did I miss something? I was doing my\ncalisthetics. Stay handsome.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0": "Hey! Thanks for the tape! I was hungry!\nPush my tummy to hear a cool song!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0": "Hoho! It's me, Lancer! Release me and\nI will release you!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0": "(Innocent boys are fast asleep.)",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_123_0": "Starwalker",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_124_0": "The original \n (Starwalker)",
"scr_litemdesc_slash_scr_litemdesc_gml_49_0": "* \"Eraser\" - Weapon 1 AT\n* Pink, it bounces when thrown on the ground.",
"scr_litemdesc_slash_scr_litemdesc_gml_52_0": "* \"Mechanical Pencil\" - 1 AT\n* It's tempting to click it repeatedly.",
"scr_litemdesc_slash_scr_litemdesc_gml_55_0": "* \"Wristwatch\" - Armor 1 DF\n* Maybe an expensive antique.\n* Stuck before half past noon.",
"scr_litemname_slash_scr_litemname_gml_17_0": "Eraser",
"scr_litemname_slash_scr_litemname_gml_18_0": "Mech. Pencil",
"scr_litemname_slash_scr_litemname_gml_19_0": "Wristwatch",
"scr_monstersetup_slash_scr_monstersetup_gml_19_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_21_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_23_0": "Victory",
"scr_monstersetup_slash_scr_monstersetup_gml_25_0": "SimuDance",
"scr_monstersetup_slash_scr_monstersetup_gml_28_0": "Victory (S)",
"scr_monstersetup_slash_scr_monstersetup_gml_30_0": "Lecture",
"scr_monstersetup_slash_scr_monstersetup_gml_33_0": "CoolDance",
"scr_monstersetup_slash_scr_monstersetup_gml_35_0": "SimuDance",
"scr_monstersetup_slash_scr_monstersetup_gml_40_0": "CoolDance",
"scr_monstersetup_slash_scr_monstersetup_gml_42_0": "SimuDance",
"scr_monstersetup_slash_scr_monstersetup_gml_61_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_64_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_67_0": "Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_88_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_90_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_92_0": "Hug Ralsei",
"scr_monstersetup_slash_scr_monstersetup_gml_112_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_114_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_134_0": "Convince",
"scr_monstersetup_slash_scr_monstersetup_gml_136_0": "Lecture",
"scr_monstersetup_slash_scr_monstersetup_gml_140_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_161_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_163_0": "Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_165_0": "X-Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_171_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_177_0": "S-Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_207_0": "Politics",
"scr_monstersetup_slash_scr_monstersetup_gml_209_0": "Religion",
"scr_monstersetup_slash_scr_monstersetup_gml_211_0": "Sports",
"scr_monstersetup_slash_scr_monstersetup_gml_216_0": "Kindness",
"scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Cuteboys",
"scr_monstersetup_slash_scr_monstersetup_gml_220_0": "GunControl",
"scr_monstersetup_slash_scr_monstersetup_gml_225_0": "Trees",
"scr_monstersetup_slash_scr_monstersetup_gml_227_0": "Ghosts",
"scr_monstersetup_slash_scr_monstersetup_gml_229_0": "Games",
"scr_monstersetup_slash_scr_monstersetup_gml_235_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_280_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_288_0": "X-Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_291_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_311_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_313_0": "Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Deep Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_324_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_344_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Goodnight",
"scr_monstersetup_slash_scr_monstersetup_gml_348_0": "Lullaby",
"scr_monstersetup_slash_scr_monstersetup_gml_354_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_375_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_396_0": "Blow On",
"scr_monstersetup_slash_scr_monstersetup_gml_398_0": "BreathAll",
"scr_monstersetup_slash_scr_monstersetup_gml_403_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_423_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_425_0": "Rearrange",
"scr_monstersetup_slash_scr_monstersetup_gml_429_0": "Rival",
"scr_monstersetup_slash_scr_monstersetup_gml_451_0": "Befriend",
"scr_monstersetup_slash_scr_monstersetup_gml_457_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_480_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_482_0": "TalkBday",
"scr_monstersetup_slash_scr_monstersetup_gml_487_0": "TalkSports",
"scr_monstersetup_slash_scr_monstersetup_gml_490_0": "TalkAnimals",
"scr_monstersetup_slash_scr_monstersetup_gml_492_0": "TalkTrees",
"scr_monstersetup_slash_scr_monstersetup_gml_513_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_515_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_518_0": "Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_521_0": "Diplomacy",
"scr_monstersetup_slash_scr_monstersetup_gml_523_0": "Smile",
"scr_monstersetup_slash_scr_monstersetup_gml_541_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_544_0": "Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_547_0": "X-Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_567_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_570_0": "Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_573_0": "Sing",
"scr_monstersetup_slash_scr_monstersetup_gml_591_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_596_0": "Pirouette",
"scr_monstersetup_slash_scr_monstersetup_gml_597_0": "Random\nChaos",
"scr_monstersetup_slash_scr_monstersetup_gml_602_0": "Hypnosis",
"scr_monstersetup_slash_scr_monstersetup_gml_603_0": "Induce\nTIRED",
"scr_monstersetup_slash_scr_monstersetup_gml_623_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_624_0": "Checkers",
"scr_monstersetup_slash_scr_monstersetup_gml_626_0": "Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_628_0": "Susie's Idea",
"scr_monstersetup_slash_scr_monstersetup_gml_648_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_650_0": "Convince",
"scr_monstersetup_slash_scr_monstersetup_gml_652_0": "Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_672_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_674_0": "Flirt",
"scr_monstersetup_slash_scr_monstersetup_gml_676_0": "X-Flirt",
"scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_699_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_711_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_721_0": "Courage",
"scr_monstersetup_slash_scr_monstersetup_gml_722_0": "Defense\nBoost",
"scr_monstersetup_slash_scr_monstersetup_gml_731_0": "RedBuster",
"scr_monstersetup_slash_scr_monstersetup_gml_732_0": "Red\nDamage",
"scr_monstersetup_slash_scr_monstersetup_gml_741_0": "DualHeal",
"scr_monstersetup_slash_scr_monstersetup_gml_742_0": "Heals\neveryone",
"scr_monstersetup_slash_scr_monstersetup_gml_772_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_778_0": "Avoid",
"scr_monstersetup_slash_scr_monstersetup_gml_784_0": "GetHit",
"scr_monstersetup_slash_scr_monstersetup_gml_791_0": "Hospitality",
"scr_monstersetup_slash_scr_monstersetup_gml_797_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_801_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_805_0": "N-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_823_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_827_0": "Click",
"scr_monstersetup_slash_scr_monstersetup_gml_833_0": "Block",
"scr_monstersetup_slash_scr_monstersetup_gml_841_0": "Avoid",
"scr_monstersetup_slash_scr_monstersetup_gml_847_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_850_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_853_0": "N-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_871_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_874_0": "Petting",
"scr_monstersetup_slash_scr_monstersetup_gml_881_0": "Roar",
"scr_monstersetup_slash_scr_monstersetup_gml_887_0": "SoftVoice",
"scr_monstersetup_slash_scr_monstersetup_gml_894_0": "PettingX",
"scr_monstersetup_slash_scr_monstersetup_gml_900_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_904_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_908_0": "N-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_926_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_929_0": "JiggleJiggle",
"scr_monstersetup_slash_scr_monstersetup_gml_934_0": "ThrowWire",
"scr_monstersetup_slash_scr_monstersetup_gml_935_0": "Toss Kris\nto free\nwire",
"scr_monstersetup_slash_scr_monstersetup_gml_939_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_943_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_947_0": "N-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_965_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_968_0": "TrapOne",
"scr_monstersetup_slash_scr_monstersetup_gml_974_0": "Upgrade",
"scr_monstersetup_slash_scr_monstersetup_gml_980_0": "TrapAll",
"scr_monstersetup_slash_scr_monstersetup_gml_987_0": "Fear",
"scr_monstersetup_slash_scr_monstersetup_gml_987_1": "Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_993_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_997_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1001_0": "N-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1019_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1022_0": "TakeCare",
"scr_monstersetup_slash_scr_monstersetup_gml_1028_0": "TakeCareX",
"scr_monstersetup_slash_scr_monstersetup_gml_1047_0": "TakeCareX",
"scr_monstersetup_slash_scr_monstersetup_gml_1053_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1057_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1061_0": "N-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1079_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1082_0": "Warmify",
"scr_monstersetup_slash_scr_monstersetup_gml_1085_0": "Coldify",
"scr_monstersetup_slash_scr_monstersetup_gml_1088_0": "Half-Warm",
"scr_monstersetup_slash_scr_monstersetup_gml_1091_0": "Half-Cold",
"scr_monstersetup_slash_scr_monstersetup_gml_1108_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1111_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1116_0": "Dance X",
"scr_monstersetup_slash_scr_monstersetup_gml_1119_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1123_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1142_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1145_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1150_0": "Dance X",
"scr_monstersetup_slash_scr_monstersetup_gml_1153_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1157_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1176_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1179_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1184_0": "Dance X",
"scr_monstersetup_slash_scr_monstersetup_gml_1187_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1191_0": "Dance",
"scr_monstersetup_slash_scr_monstersetup_gml_1210_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1213_0": "BeCold",
"scr_monstersetup_slash_scr_monstersetup_gml_1218_0": "BeTough",
"scr_monstersetup_slash_scr_monstersetup_gml_1224_0": "BeSweet",
"scr_monstersetup_slash_scr_monstersetup_gml_1229_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1233_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1251_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1254_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1257_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1276_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1280_0": "Order",
"scr_monstersetup_slash_scr_monstersetup_gml_1285_0": "OrderX",
"scr_monstersetup_slash_scr_monstersetup_gml_1289_0_b": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1293_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1312_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1315_0": "Bump",
"scr_monstersetup_slash_scr_monstersetup_gml_1321_0": "BumpX",
"scr_monstersetup_slash_scr_monstersetup_gml_1337_0": "Bump",
"scr_monstersetup_slash_scr_monstersetup_gml_1347_0_b": "Bump",
"scr_monstersetup_slash_scr_monstersetup_gml_1367_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1378_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1384_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1405_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1408_0": "Take House",
"scr_monstersetup_slash_scr_monstersetup_gml_1413_0": "Take House 2",
"scr_monstersetup_slash_scr_monstersetup_gml_1419_0": "Take House 3",
"scr_monstersetup_slash_scr_monstersetup_gml_1425_0": "Take House 4",
"scr_monstersetup_slash_scr_monstersetup_gml_1433_0_b": "Distract",
"scr_monstersetup_slash_scr_monstersetup_gml_1453_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1456_0": "Glare",
"scr_monstersetup_slash_scr_monstersetup_gml_1456_1": "Play Dumb",
"scr_monstersetup_slash_scr_monstersetup_gml_1460_0": "Wake",
"scr_monstersetup_slash_scr_monstersetup_gml_1460_1": "Play Smart",
"scr_monstersetup_slash_scr_monstersetup_gml_1465_0": "N-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1484_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1487_0": "Topic",
"scr_monstersetup_slash_scr_monstersetup_gml_1492_0": "Topic(Long)",
"scr_monstersetup_slash_scr_monstersetup_gml_1495_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1499_0_b": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1524_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1529_0": "Loosen",
"scr_monstersetup_slash_scr_monstersetup_gml_1534_0": "GroupLoosen",
"scr_monstersetup_slash_scr_monstersetup_gml_1540_0": "Throw",
"scr_monstersetup_slash_scr_monstersetup_gml_1552_0": "RedBuster",
"scr_monstersetup_slash_scr_monstersetup_gml_1553_0": "Red\nDamage",
"scr_monstersetup_slash_scr_monstersetup_gml_1558_0": "DualHeal",
"scr_monstersetup_slash_scr_monstersetup_gml_1559_0": "Heals\neveryone",
"scr_monstersetup_slash_scr_monstersetup_gml_1563_0": "Loosen",
"scr_monstersetup_slash_scr_monstersetup_gml_1566_0": "Loosen",
"scr_monstersetup_slash_scr_monstersetup_gml_1614_0": "Check",
"scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0": "(Tired)",
"scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
"scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
"scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
"scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
"scr_spellinfo_slash_scr_spellinfo_gml_97_0": "Sleep Mist",
"scr_spellinfo_slash_scr_spellinfo_gml_108_0": "IceShock",
"scr_spellinfo_slash_scr_spellinfo_gml_122_0": "SnowGrave",
"scr_spelltext_slash_scr_spelltext_gml_94_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_95_0": "* (Try using Noelle's \\cBSLEEPMIST\\cW!)",
"scr_spelltext_slash_scr_spelltext_gml_99_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_100_0_b": "* (Try using \\cBACTs\\cW!)",
"scr_spelltext_slash_scr_spelltext_gml_143_0": " became enraptured!\n",
"scr_spelltext_slash_scr_spelltext_gml_166_0": "(Tired)",
"scr_spelltext_slash_scr_spelltext_gml_199_0": " was \\cBbored to tears\\cW!\n",
"scr_spelltext_slash_scr_spelltext_gml_200_0_b": " listened politely!\n",
"scr_spelltext_slash_scr_spelltext_gml_201_0": " became sentimental!\n",
"scr_text_slash_scr_text_gml_831_0_b": "Kris",
"scr_text_slash_scr_text_gml_832_0_b": "Hippopotatomus",
"scr_text_slash_scr_text_gml_3626_0": "Hyper-Potato-Mouse!",
"scr_text_slash_scr_text_gml_3626_1": "Crisper!!",
"scr_text_slash_scr_text_gml_3674_0": "Mouse!!",
"scr_text_slash_scr_text_gml_3674_1": "Kiss!",
"scr_text_slash_scr_text_gml_4777_0_b": "* ... I mean, if I went, obviously you'd be there too.",
"scr_text_slash_scr_text_gml_4778_0_b": "* That goes without saying, right?",
"scr_text_slash_scr_text_gml_4931_0_b": "\nPrize",
"scr_text_slash_scr_text_gml_4931_1": "\nNothing",
"scr_text_slash_scr_text_gml_4932_0_b": "Nothing",
"scr_text_slash_scr_text_gml_4933_0_b": " ",
"scr_text_slash_scr_text_gml_7046_0": "\nSorry, I'll \ndo the puzzle",
"scr_text_slash_scr_text_gml_7047_0": "\nProceed",
"scr_text_slash_scr_text_gml_7048_0_b": "",
"scr_text_slash_scr_text_gml_7049_0": "",
"scr_text_slash_scr_text_gml_7052_0_b": "* Kris? Are... you really going to leave me...?",
"scr_text_slash_scr_text_gml_7053_0": "",
"scr_text_slash_scr_text_gml_7062_0": "* Th-thanks, Kris...",
"scr_text_slash_scr_text_gml_7070_0": "* ... h-huh? What did you say?",
"scr_text_slash_scr_text_gml_7071_0": "* B-but, th... the mice...",
"scr_text_slash_scr_text_gml_7072_0": "",
"scr_text_slash_scr_text_gml_7082_0": "* Th-thanks, Kris...",
"scr_text_slash_scr_text_gml_7090_0": "* ... I... I...",
"scr_text_slash_scr_text_gml_7091_0": "* ...",
"scr_text_slash_scr_text_gml_7099_0": "\nLet's solve\nit together!",
"scr_text_slash_scr_text_gml_7100_0": "\nProceed",
"scr_text_slash_scr_text_gml_7101_0": "",
"scr_text_slash_scr_text_gml_7102_0": "",
"scr_text_slash_scr_text_gml_7104_0": "* L... Look, Kris! Another puzzle!",
"scr_text_slash_scr_text_gml_7105_0": "",
"scr_text_slash_scr_text_gml_7114_0": "* Y... Yeah, you're right, Kris!",
"scr_text_slash_scr_text_gml_7115_0": "* (I thought Kris was acting strange, but...)",
"scr_text_slash_scr_text_gml_7116_0": "* (I guess it was just another mean joke...?)",
"scr_text_slash_scr_text_gml_7153_0": "\nGet it",
"scr_text_slash_scr_text_gml_7154_0": "\nWe're fine",
"scr_text_slash_scr_text_gml_7155_0": "",
"scr_text_slash_scr_text_gml_7156_0": "",
"scr_text_slash_scr_text_gml_7158_0": "* (Faha, Kris buying ME a ring...? Yeah, right!)",
"scr_text_slash_scr_text_gml_7159_0": "",
"scr_text_slash_scr_text_gml_7166_0": "\nGet it",
"scr_text_slash_scr_text_gml_7167_0": "\nWe're fine",
"scr_text_slash_scr_text_gml_7168_0": "",
"scr_text_slash_scr_text_gml_7169_0": "",
"scr_text_slash_scr_text_gml_7176_0": "* H... huh? Kris, you'd... buy it for me...?",
"scr_text_slash_scr_text_gml_7177_0": "* Sure, I guess... we could ask about it.",
"scr_text_slash_scr_text_gml_7178_0": "* How much does it cost?",
"scr_text_slash_scr_text_gml_7180_0": "* Just a small fee of $~1!",
"scr_text_slash_scr_text_gml_7182_0": "* Huh? S-sorry, we don't have that much money!",
"scr_text_slash_scr_text_gml_7183_0": "* (Still, it was nice of Kris to offer...)",
"scr_text_slash_scr_text_gml_7184_0": "",
"scr_text_slash_scr_text_gml_7189_0": "* Y-yeah, we don't need anything like that.",
"scr_text_slash_scr_text_gml_7201_0": "",
"scr_text_slash_scr_text_gml_7206_0": "* Y-yeah, we don't need anything like that.",
"scr_text_slash_scr_text_gml_7217_0": "* K-Kris, no, I... not me, I could never...",
"scr_text_slash_scr_text_gml_7218_0": "",
"scr_text_slash_scr_text_gml_7223_0": "* Y-yeah, we don't need anything like that.",
"scr_text_slash_scr_text_gml_7234_0": "* I...",
"scr_text_slash_scr_text_gml_7240_0": "* Y-yeah, we don't need anything like that.",
"scr_text_slash_scr_text_gml_7247_0": "\nTo see your \nfather",
"scr_text_slash_scr_text_gml_7248_0": "\nTo see you",
"scr_text_slash_scr_text_gml_7249_0": "",
"scr_text_slash_scr_text_gml_7250_0": "",
"scr_text_slash_scr_text_gml_7254_0": "* (Come on, it... it was just a bad dream...)",
"scr_text_slash_scr_text_gml_7255_0": "* (Even so, it was so real, I can't get it out of my mind...)",
"scr_text_slash_scr_text_gml_7256_0": "* (... that voice, telling me what to do.)",
"scr_text_slash_scr_text_gml_7257_0": "* (A voice unlike Kris's...)",
"scr_text_slash_scr_text_gml_7258_0": "* (... a terrifying voice...)",
"scr_text_slash_scr_text_gml_7259_0": "* (...)",
"scr_text_slash_scr_text_gml_7260_0": "* (Kris...)",
"scr_text_slash_scr_text_gml_7261_0": "* (Recently, there's been something... different... about them.)",
"scr_text_slash_scr_text_gml_7262_0": "* (Why hasn't anyone else noticed it...?)",
"scr_text_slash_scr_text_gml_7263_0": "* (I... I have to figure it out.)",
"scr_text_slash_scr_text_gml_7264_0": "* (Why Kris is acting so strange...)",
"scr_text_slash_scr_text_gml_7265_0": "* (Why they keep coming... to the hospital...)",
"scr_text_slash_scr_text_gml_7266_0": "",
"scr_text_slash_scr_text_gml_7273_0": "* H-huh!?",
"scr_text_slash_scr_text_gml_7274_0": "* K-Kris... how long have you been standing there!?",
"scr_text_slash_scr_text_gml_7275_0": "* Phew, you... haha, you really scared me, you know?",
"scr_text_slash_scr_text_gml_7276_0": "* (Keep it together, Noelle...)",
"scr_text_slash_scr_text_gml_7277_0": "* (There's nothing to be afraid of...)",
"scr_text_slash_scr_text_gml_7278_0": "* (After all, a dream is just a dream, right...?)",
"scr_text_slash_scr_text_gml_7283_0": "",
"scr_text_slash_scr_text_gml_7284_0": "",
"scr_text_slash_scr_text_gml_7285_0": "",
"scr_text_slash_scr_text_gml_7286_0": "",
"scr_text_slash_scr_text_gml_7293_0": "\nIn your\ndream",
"scr_text_slash_scr_text_gml_7294_0": "\n...",
"scr_text_slash_scr_text_gml_7295_0": "* ...",
"scr_text_slash_scr_text_gml_7296_0": "* Kris...?",
"scr_text_slash_scr_text_gml_7297_0": "* Why are you wearing... my watch?",
"scr_text_slash_scr_text_gml_7298_0": "* Wh... when did you...",
"scr_text_slash_scr_text_gml_7299_0": "",
"scr_text_slash_scr_text_gml_7304_0": "Because it\nwasn't a\ndream",
"scr_text_slash_scr_text_gml_7305_0": "\n...",
"scr_text_slash_scr_text_gml_7306_0": "* (... th-then...)",
"scr_text_slash_scr_text_gml_7307_0": "* (Then why did their voice just now... sound...)",
"scr_text_slash_scr_text_gml_7308_0": "* (So terrifying?)",
"scr_text_slash_scr_text_gml_7309_0": "",
"scr_text_slash_scr_text_gml_7317_0": "* Hey, Kris! Let's beat it already.",
"scr_text_slash_scr_text_gml_7318_0": "* Man, he kept telling me about Noelle, like...",
"scr_text_slash_scr_text_gml_7319_0": "* Her favorite things, places she'd like to go...",
"scr_text_slash_scr_text_gml_7320_0": "* No idea what the hell that was about.",
"scr_text_slash_scr_text_gml_7322_0": "* ...",
"scr_text_slash_scr_text_gml_7324_0": "* So, uh, the hell were you two doing?",
"scr_text_slash_scr_text_gml_7326_0": "* O-oh, u-um, n-nothing, Susie!",
"scr_text_slash_scr_text_gml_7327_0": "* I was... I was just about to go home! U-umm... see you!",
"scr_text_slash_scr_text_gml_7333_0": "* ...",
"scr_text_slash_scr_text_gml_7334_0": "* Guess she's afraid of me again, huh...",
"scr_text_slash_scr_text_gml_7335_0": "* Man... would be nice...",
"scr_text_slash_scr_text_gml_7336_0": "* If she knew everything that happened was real, huh, Kris?",
"scr_text_slash_scr_text_gml_7337_0": "* ...",
"scr_text_slash_scr_text_gml_7338_0": "* C'mon, try to be a little more enthusiastic. Heh.",
"scr_text_slash_scr_text_gml_7344_0": "\nTake",
"scr_text_slash_scr_text_gml_7345_0": "\nDo Not",
"scr_text_slash_scr_text_gml_7346_0": "",
"scr_text_slash_scr_text_gml_7347_0": "",
"scr_text_slash_scr_text_gml_7351_0": "",
"scr_text_slash_scr_text_gml_7378_0": "* (There aren't any bagels left in the box.)",
"scr_text_slash_scr_text_gml_7385_0": "* (You chose not to take a bagel.)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_145_0": "Spookiness UP",
"scr_weaponinfo_slash_scr_weaponinfo_gml_167_0": "Guts Up",
"scr_weaponinfo_slash_scr_weaponinfo_gml_189_0": "Buster TP DOWN",
"scr_weaponinfo_slash_scr_weaponinfo_gml_211_0": "Money Earned UP",
"scr_weaponinfo_slash_scr_weaponinfo_gml_255_0": "Fluffiness UP",
"scr_weaponinfo_slash_scr_weaponinfo_gml_277_0": "Trance",
"scr_weaponinfo_slash_scr_weaponinfo_gml_323_0": "Trance",
"scr_weaponinfo_slash_scr_weaponinfo_gml_346_0": "Defense",
"scr_weaponinfo_slash_scr_weaponinfo_gml_369_0": "Smiley",
"scr_weaponinfo_slash_scr_weaponinfo_gml_392_0": "Annoying",
"scr_weaponinfo_slash_scr_weaponinfo_gml_415_0": "BadIdea",
"scr_weaponinfo_slash_scr_weaponinfo_gml_461_0": "Prickly",
"scr_weaponinfo_slash_scr_weaponinfo_gml_485_0": "Failure",
"scr_weaponinfo_slash_scr_weaponinfo_gml_490_0": "PuppetScarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_491_0": "A scarf made of strange strings.\nFor those that abandon healing.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_492_0": "No way, that's creepy.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_493_0": "If I have to fight...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_494_0": "(Feels like guitar strings...)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_513_0": "FreezeRing",
"scr_weaponinfo_slash_scr_weaponinfo_gml_514_0": "A ring with a snowglobe on it.\n... is that someone inside?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_515_0": "Heh, you steal this? Heh.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_516_0": "It's beautiful...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_517_0": "...",
"UNUSED_slash_UNUSED_gml_2_0": "I'm starting to lose track of the time.",
"UNUSED_slash_UNUSED_gml_3_0": "Has it been days? Hours?",
"UNUSED_slash_UNUSED_gml_4_0": "If someone told me it's been years, I might believe them...",
"UNUSED_slash_UNUSED_gml_5_0": "Before, the sun came up,",
"UNUSED_slash_UNUSED_gml_6_0": "And so many wonderful things happened that made time meaningful.",
"UNUSED_slash_UNUSED_gml_7_0": "Things like breakfast, or late night TV...",
"UNUSED_slash_UNUSED_gml_8_0": "なにか… カリカリいう音…?",
"DEVICE_CHOICE_slash_Create_0_gml_28_0": "NO",
"DEVICE_CHOICE_slash_Create_0_gml_29_0": "YES",
"DEVICE_MENU_slash_Create_0_gml_182_0": "NO DATA",
"DEVICE_MENU_slash_Create_0_gml_185_0": "NO DATA",
"DEVICE_MENU_slash_Create_0_gml_190_0": "UNKNOWN FILE",
"DEVICE_MENU_slash_Create_0_gml_205_0": "UNKNOWN FILE",
"DEVICE_MENU_slash_Draw_0_gml_164_0": "Start",
"DEVICE_MENU_slash_Draw_0_gml_165_0": "Back",
"DEVICE_MENU_slash_Draw_0_gml_166_0": " ",
"DEVICE_NAMER_slash_Draw_0_gml_18_0": "ENTER YOUR OWN NAME.",
"DEVICE_NAMER_slash_Draw_0_gml_84_0": "THIS IS YOUR NAME.",
"obj_battlecontroller_slash_Draw_0_gml_172_0": "Standard",
"obj_battlecontroller_slash_Step_0_gml_69_0": "* You won!\n* Got ~1 D$.\n* Noelle became stronger.",
"obj_ch2_room_castle_transformed_slash_Step_0_gml_17_0": "* (Kris... I bet you have a lot of people to talk to.)",
"obj_ch2_room_castle_transformed_slash_Step_0_gml_18_0": "* (But, you don't have to do \\cYeverything at once\\c0.)",
"obj_ch2_room_castle_transformed_slash_Step_0_gml_19_0": "* (\\cYSAVE\\c0 and take a break anytime you want, OK?)",
"obj_debug_xy_slash_Draw_74_gml_29_0_b": "instance_count: ~1",
"obj_dojo_spareenemy_slash_Step_0_gml_19_0": "Boss! Don't listen to\nthat! That's the wrong\nACT!! The wrong ACT!!",
"obj_dojo_spareenemy_slash_Step_0_gml_23_0": "Ohhhh, boss,\nyou're sparing\nme!?",
"obj_dojo_spareenemy_slash_Step_0_gml_27_0": "You did it, Boss!\nIf you can manage to SPARE enemies right away...",
"obj_dojo_spareenemy_slash_Step_0_gml_28_0": "Battles will go\na lot faster!\nThat's all!",
"obj_dojo_spareenemy_slash_Step_0_gml_32_0": "Boss!",
"obj_dojo_spareenemy_slash_Step_0_gml_33_0": "You can ACT\nand SPARE on\nthe same turn!",
"obj_dojo_spareenemy_slash_Step_0_gml_34_0": "If you know Kris's\nACT will give an\nenemy 100`% mercy...",
"obj_dojo_spareenemy_slash_Step_0_gml_35_0": "SPARE them on\nthe same turn\nwith Susie\nor Ralsei!",
"obj_dojo_spareenemy_slash_Step_0_gml_40_0": "* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn.",
"obj_dojo_spareenemy_slash_Step_0_gml_44_0": "Ah!! It's my\n~1 o'clock shadow!",
"obj_dojo_spareenemy_slash_Step_0_gml_51_0": "* Jigsaw Joe's stubble regrew!",
"obj_dojo_spareenemy_slash_Step_0_gml_56_0": "Boss!\nYou gotta ACT\nand SPARE on\nthe same turn!",
"obj_dojo_spareenemy_slash_Step_0_gml_60_0": "* Jigsaw Joe looks like he could use a bedtime story.",
"obj_dojo_spareenemy_slash_Step_0_gml_63_0": "WAIT A SECOND!!!\nI got something else\nto remind you of!",
"obj_dojo_spareenemy_slash_Step_0_gml_64_0": "Boss!",
"obj_dojo_spareenemy_slash_Step_0_gml_65_0": "It works the\nsame with making\nan enemy TIRED!",
"obj_dojo_spareenemy_slash_Step_0_gml_66_0": "If an ACT\nwill make an\nenemy TIRED...",
"obj_dojo_spareenemy_slash_Step_0_gml_67_0": "Use Ralsei's PACIFY\nright away!",
"obj_dojo_spareenemy_slash_Step_0_gml_70_0": "SleepyStory",
"obj_dojo_spareenemy_slash_Step_0_gml_79_0": "",
"obj_dojo_spareenemy_slash_Step_0_gml_82_0": "* Jigsaw Joe drank coffee! Jigsaw Joe stopped being TIRED!",
"obj_dojo_spareenemy_slash_Step_0_gml_89_0": "Boss! If you don't\nhave the TP to use\nPACIFY, DEFENDing\nwill give you TP!",
"obj_dojo_spareenemy_slash_Step_0_gml_91_0": "Boss! You're putting me\nto SLEEP! I mean, you\nAREN'T! Make me TIRED\nand PACIFY me, boss!",
"obj_dojo_spareenemy_slash_Step_0_gml_95_0": "Boss!!",
"obj_dojo_spareenemy_slash_Step_0_gml_177_0": "* JIGSAW JOE - Beat him up to earn his life savings!",
"obj_dojo_spareenemy_slash_Step_0_gml_187_0": "* (You shaved Jigsaw Joe's stubble!)",
"obj_dojo_spareenemy_slash_Step_0_gml_195_0": "* Susie told the enemy a bedtime story about beating them up!\n* The enemy became TIRED!",
"obj_fusionmenu_slash_Step_0_gml_208_0": "Claimed",
"obj_moneydisplay_slash_Draw_0_gml_22_0": "HELD SPACE: ",
"obj_moneydisplay_slash_Draw_0_gml_23_0": "STORAGE SPACE: ",
"obj_npc_cafe_slash_Other_10_gml_100_0_b": "* (I'm the dust off his shoulder.)\n* (Sukkiri.)",
"obj_npc_cafe_slash_Other_10_gml_105_0": "* We'll make sure to clean our plates.\n* (Sukkiri.)",
"obj_npc_cafe_slash_Other_10_gml_111_0": "* Boss, are you enjoying your \\cYButler Cafe\\c0?",
"obj_npc_clamguy_slash_Other_10_gml_5_0": "* Oh hey hey hey hey hey.",
"obj_npc_clamguy_slash_Other_10_gml_6_0": "* Listen up. See that \\cYweird circle\\cW on the beach?",
"obj_npc_clamguy_slash_Other_10_gml_7_0": "* Yesterday I \\cYwaited\\cW on it, and \\cYsomething weird\\cW came out.",
"obj_npc_clamguy_slash_Other_10_gml_8_0": "* Of course, it's not \\cYyesterday\\cW anymore, so too bad!",
"obj_npc_clamguy_slash_Other_10_gml_11_0": "* Oh hey hey hey hey hey.",
"obj_npc_clamguy_slash_Other_10_gml_12_0": "* When that thing showed up, I called it weird.",
"obj_npc_clamguy_slash_Other_10_gml_13_0": "* It sunk back into the water... don't think it's coming back!",
"obj_npc_dojo_slash_Step_0_gml_99_0": "* But you already won that prize, so we don't have another!",
"obj_npc_room_animated_slash_Other_10_gml_94_0_b": "* Oh boy, oh boy!! I'm Trashy!! Haha!!",
"obj_npc_room_animated_slash_Other_10_gml_95_0": "* I bet I'm gonna make a lot of new friends!!",
"obj_overworldc_slash_Draw_0_gml_95_0": "Since\nChapter ~1",
"obj_readable_room1_slash_Other_10_gml_320_0": "* (It's the TV.)\n* (Looks like it's plugged in, but it's dusty.)",
"obj_readable_room1_slash_Other_10_gml_812_0": "* (It's a bikeless bed.)",
"obj_readable_room1_slash_Other_10_gml_1684_0": "* (Seems like there's more eggs here than usual.)",
"obj_readable_room1_slash_Other_10_gml_1691_0_b": "* (It's a pile of eggs.)",
"obj_readable_room1_slash_Other_10_gml_1692_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_1693_0": "* (You put the Egg into the eggpile.)",
"obj_readable_room1_slash_Other_10_gml_1695_0_b": "* ... did you just, uh, reverse-steal that egg?",
"obj_readable_room1_slash_Other_10_gml_1921_0_b": "* It's some decorative moss. Looks delicious.~1",
"obj_readable_room1_slash_Other_10_gml_1925_0_b": "* Why the hell does YOUR room get moss!?",
"obj_readable_room1_slash_Other_10_gml_2897_0": "* (The jukebox is broken.)\n* (Feels like you might never find a working one...)",
"scr_anyface_slash_scr_anyface_gml_28_0_b": "\\E~1 \\F0 \\Tq %",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad ",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
"scr_encountersetup_slash_scr_encountersetup_gml_1247_0": "* Graze!",
"scr_encountersetup_slash_scr_encountersetup_gml_1263_0": "* Round One!",
"scr_encountersetup_slash_scr_encountersetup_gml_1282_0": "* Round Two!",
"scr_encountersetup_slash_scr_encountersetup_gml_1301_0": "* Round Three!",
"scr_encountersetup_slash_scr_encountersetup_gml_1323_0": "* Round Four!",
"scr_encountersetup_slash_scr_encountersetup_gml_1339_0": "* Final Round!",
"scr_encountersetup_slash_scr_encountersetup_gml_1422_0": "* Jigsaw Joe jigs in!",
"scr_fusion_info_slash_scr_fusion_info_gml_56_0_b": "Attack+",
"scr_fusion_info_slash_scr_fusion_info_gml_67_0": "Graze TP+",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b": "A shimmering shard.\nIts value increases each Chapter.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0": "A dollar with a certain dog on it.\nIts value decreases each Chapter.",
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0": "ARMORs",
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0": "WEAPONs",
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0": "ITEMs",
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0": "STORAGE",
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0": "KEY ITEMs",
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0": "MONEY HOLE",
"scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0": " Dark Dollars",
"scr_iteminfo_slash_scr_iteminfo_gml_241_0": "DogDollar",
"scr_iteminfo_slash_scr_iteminfo_gml_242_0": "Not\nso\nuseful",
"scr_itemnamelist_slash_scr_itemnamelist_gml_104_0": "DogDollar",
"scr_itemuse_slash_scr_itemuse_gml_575_0": "* (Where'd this come from?)",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0": "A stone statue.\nStrangely, it looks like Lancer...",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_132_0": "PureCrystal",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_133_0": "The shadow purified by the cat",
"scr_litemuseb_slash_scr_litemuseb_gml_366_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_368_0": "* Hello, Dreemurr residence.",
"scr_litemuseb_slash_scr_litemuseb_gml_369_0": "* What? You would like to talk to \"Susie\"?",
"scr_litemuseb_slash_scr_litemuseb_gml_370_0": "* ...",
"scr_litemuseb_slash_scr_litemuseb_gml_371_0": "* Of course, here you are.",
"scr_litemuseb_slash_scr_litemuseb_gml_373_0": "* KRIS FINISH WASHING YOUR DAMN HANDS!!!",
"scr_litemuseb_slash_scr_litemuseb_gml_378_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_380_0": "* Kris, the phone is going.",
"scr_litemuseb_slash_scr_litemuseb_gml_381_0": "* Would you mind getting it for me while I...",
"scr_litemuseb_slash_scr_litemuseb_gml_382_0": "* ...",
"scr_litemuseb_slash_scr_litemuseb_gml_383_0": "* Kris? Why are you calling our house?",
"scr_litemuseb_slash_scr_litemuseb_gml_389_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_390_0": "* (Everybody seems too busy to pick up the phone...)",
"scr_monstersetup_slash_scr_monstersetup_gml_1332_0_b": "Ride\ncoaster",
"scr_monstersetup_slash_scr_monstersetup_gml_1338_0": "Everyone\nrides\ncoaster",
"scr_monstersetup_slash_scr_monstersetup_gml_1354_0": "Ride\ncoaster",
"scr_monstersetup_slash_scr_monstersetup_gml_1364_0": "Ride\ncoaster",
"scr_monstersetup_slash_scr_monstersetup_gml_1505_0": "Guess\nfavorite\nthing",
"scr_monstersetup_slash_scr_monstersetup_gml_1510_0": "Longer\ntime to\nguess",
"scr_monstersetup_slash_scr_monstersetup_gml_1611_0": "HealDeal",
"scr_monstersetup_slash_scr_monstersetup_gml_1612_0": "DEAL \n\nHEAL 60",
"scr_monstersetup_slash_scr_monstersetup_gml_1727_0": "Jigsaw Joe",
"scr_monstersetup_slash_scr_monstersetup_gml_1742_0": "Shave",
"scr_spelltext_slash_scr_spelltext_gml_298_0": "* ~1 admired DOGDOLLAR!",
"scr_text_slash_scr_text_gml_19_0": "* You took it from your pocket.\n* You have a \\cYvery, very, bad feeling\\c0 about throwing it away.",
"scr_text_slash_scr_text_gml_4098_0_b": "* (You have already taken enough.)",
"scr_text_slash_scr_text_gml_4173_0": "* Could you bring it by to me \\cYtomorrow\\c0?",
"scr_text_slash_scr_text_gml_4534_0_b": "* (It was added to your ARMORS.)",
"scr_text_slash_scr_text_gml_5507_0": "* (...Actually, uh, maybe Kris wouldn't know what to do...)",
"scr_text_slash_scr_text_gml_7247_0_b": "* S-stop! Don't come any closer!",
"scr_text_slash_scr_text_gml_7335_0_b": " ",
"scr_text_slash_scr_text_gml_7336_0_b": " ",
"scr_text_slash_scr_text_gml_7339_0": "* (It's a manhole. There's a ladder leading inside.)",
"scr_text_slash_scr_text_gml_7340_0": "* (Enter it?)",
"scr_text_slash_scr_text_gml_7341_0": "",
"scr_text_slash_scr_text_gml_7348_0": "* (You climbed into the manhole...)",
"UNUSED_slash_UNUSED_gml_1_0": "誰にも 聞こえてない…\nそうなんでしょ…",
"obj_battlecontroller_slash_Draw_0_gml_173_0": "HP",
"obj_battlecontroller_slash_Draw_0_gml_208_0": "MERCY",
"obj_battlecontroller_slash_Draw_0_gml_653_0": "Berdly",
"obj_clubsenemy_slash_Draw_0_gml_98_0": "TIME: ",
"obj_dojo_spareenemy_slash_Step_0_gml_74_0": "Use Ralsei's PACIFY\nright away!",
"obj_dojo_spareenemy_slash_Step_0_gml_75_0": "Of course, PACIFY is MAGIC,\nso you'll need TP.",
"obj_dojo_spareenemy_slash_Step_0_gml_76_0": "Spend a turn\nDEFENDING to gain TP\nif you have to, boss!",
"obj_npc_dojo_slash_Step_0_gml_65_0": "* You'll just have to try again, boss!",
"obj_readable_room1_slash_Other_10_gml_1617_0": "* (There's a door behind the flower shop.)",
"obj_readable_room1_slash_Other_10_gml_1618_0": "* (... but there's flowers blocking the way.)",
"scr_monstersetup_slash_scr_monstersetup_gml_1643_0": "X-Slash",
"scr_monstersetup_slash_scr_monstersetup_gml_1644_0": "Physical\ndamage",
"scr_monstersetup_slash_scr_monstersetup_gml_1649_0": "FriedPipis",
"scr_monstersetup_slash_scr_monstersetup_gml_1650_0": "Heals\n120 HP",
"scr_monstersetup_slash_scr_monstersetup_gml_1664_0": "Snap",
"scr_monstersetup_slash_scr_monstersetup_gml_1670_0": "SnapAll",
"scr_monstersetup_slash_scr_monstersetup_gml_1682_0": "Snap",
"scr_monstersetup_slash_scr_monstersetup_gml_1687_0": "Supercharge",
"scr_monstersetup_slash_scr_monstersetup_gml_1698_0": "Snap",
"scr_monstersetup_slash_scr_monstersetup_gml_1703_0": "FluffyGuard",
"scr_text_slash_scr_text_gml_6329_0_b": "* (... See, Noelle? Nothing bad is going to happen.)",
"scr_text_slash_scr_text_gml_6330_0_b": "* (Getting that ring... was good, wasn't it?)",
"scr_text_slash_scr_text_gml_6331_0": "* (So... stop thinking about it.)",
"scr_text_slash_scr_text_gml_6332_0": "* (Stop thinking about stepping off the switch... and...)",
"scr_text_slash_scr_text_gml_6333_0": "* (Letting Kris get...)",
"scr_text_slash_scr_text_gml_6334_0": "* (Noelle, no, don't think that! It's horrible...)",
"scr_text_slash_scr_text_gml_6825_0": "* (... Since when did Kris get so...)",
"scr_text_slash_scr_text_gml_6827_0": "* (N... no way, it's gotta be some kind of prank!)",
"scr_text_slash_scr_text_gml_6971_0": "* H... How should we solve it this time?",
"scr_text_slash_scr_text_gml_7074_0": "* Huh? Me...?",
"scr_text_slash_scr_text_gml_7075_0": "* You... were asking ME to get it?",
"scr_text_slash_scr_text_gml_7076_0": "* Kris, c'mon, you know we can't afford that...",
"scr_text_slash_scr_text_gml_7093_0": "* Wh... what?",
"scr_text_slash_scr_text_gml_7094_0": "* Kris, I just told you, we... we don't have the money.",
"scr_text_slash_scr_text_gml_7095_0": "* What... what are you asking me to do...?",
"scr_text_slash_scr_text_gml_7096_0": "* You... you aren't asking me to just...?",
"scr_text_slash_scr_text_gml_7325_0": "* H... how?",
"scr_text_slash_scr_text_gml_7326_0_b": "* There's nowhere to go.",
"scr_text_slash_scr_text_gml_7327_0_b": "* Kris, there's... the path is blocked, isn't it?",
"scr_text_slash_scr_text_gml_7328_0": "",
"scr_text_slash_scr_text_gml_7359_0": "* Kris... what are you doing?",
"scr_text_slash_scr_text_gml_7360_0": "* Kris, is... is everything okay?",
"scr_text_slash_scr_text_gml_7361_0": "",
"scr_text_slash_scr_text_gml_7392_0": "* Kris, there's lightning in the way...",
"scr_text_slash_scr_text_gml_7393_0": "* If... if we move any further... I'll be... I'll be...",
"scr_text_slash_scr_text_gml_7394_0": "* K... Kris, you didn't really hear what I said earlier, did you?",
"scr_text_slash_scr_text_gml_7395_0": "* You... you wouldn't... let me...",
"scr_text_slash_scr_text_gml_7396_0": "",
"scr_text_slash_scr_text_gml_7427_0": "* K...",
"scr_text_slash_scr_text_gml_7428_0": "* Kris...?",
"scr_text_slash_scr_text_gml_7429_0": "",
"scr_text_slash_scr_text_gml_7454_0": "\nYes",
"scr_text_slash_scr_text_gml_7455_0": "\nNo",
"scr_text_slash_scr_text_gml_7462_0": "* (It's a machine that sells pre-fountain refreshments.)\n* (1 bagel is $120. Buy?)",
"scr_text_slash_scr_text_gml_7485_0": "* (You didn't have enough money. Which, is surprising.)",
"scr_text_slash_scr_text_gml_7497_0": "\nRecruits",
"scr_text_slash_scr_text_gml_7498_0": "\nItem storage",
"scr_text_slash_scr_text_gml_7499_0": "Controls",
"scr_text_slash_scr_text_gml_7500_0": "Do not read",
"scr_text_slash_scr_text_gml_7503_0": "* (It's a manual. Read a topic?)",
"scr_text_slash_scr_text_gml_7511_0": "* If you SPARE or PACIFY enough enemies of the same type, they will be RECRUITed.",
"scr_text_slash_scr_text_gml_7512_0": "* RECRUITs will appear in your TOWN. Wonder what happens if you get them all...?",
"scr_text_slash_scr_text_gml_7513_0": "* You can check the area's RECRUIT status at SAVE POINTS. Certain BOSSES are excluded.",
"scr_text_slash_scr_text_gml_7519_0": "* You will now have access to a STORAGE menu at SAVE POINTS.",
"scr_text_slash_scr_text_gml_7520_0": "* When you're out of space, ITEMs you find or BUY will be sent to your STORAGE.",
"scr_text_slash_scr_text_gml_7521_0": "* Feel free to put things inside you might not be able to use yet.",
"scr_text_slash_scr_text_gml_7527_0": "* Here is a reminder of the controls. Change them in the config menu.",
"scr_text_slash_scr_text_gml_7528_0": "* ~1\n* Confirm and interact with things.",
"scr_text_slash_scr_text_gml_7529_0": "* ~1\n* Cancel. Hold to RUN. Shows all text instantly.",
"scr_text_slash_scr_text_gml_7530_0": "* ~1\n* Opens the menu. Hold down to quickly skip textboxes.",
"scr_text_slash_scr_text_gml_7536_0": "* (There's no time to read books.)",
"DEVICE_MENU_slash_Draw_0_gml_125_0": "Completion FILE not found.",
"DEVICE_MENU_slash_Draw_0_gml_195_0": "[Made on seeing credits.]",
"obj_readable_room1_slash_Other_10_gml_740_0": "* (There's a hole in the wall...)",
"obj_readable_room1_slash_Other_10_gml_741_0": "* (There's nothing inside.)",
"obj_shop1_slash_Create_0_gml_87_0": "ITEM\nMusic with\neach bite\nheals 80HP",
"scr_monstersetup_slash_scr_monstersetup_gml_1730_0": "FireMode",
"scr_monstersetup_slash_scr_monstersetup_gml_1730_1": "Power\nAttacks",
"scr_monstersetup_slash_scr_monstersetup_gml_1731_0": "SwordMode",
"scr_monstersetup_slash_scr_monstersetup_gml_1731_1": "Power up\neach hit",
"scr_monstersetup_slash_scr_monstersetup_gml_1732_0": "LaserMode",
"scr_monstersetup_slash_scr_monstersetup_gml_1732_1": "Fast\nAttacks",
"scr_monstersetup_slash_scr_monstersetup_gml_1733_0": "DuckMode",
"scr_monstersetup_slash_scr_monstersetup_gml_1733_1": "Sucky\nAttacks",
"scr_monstersetup_slash_scr_monstersetup_gml_1738_0": "TurboDodge",
"scr_monstersetup_slash_scr_monstersetup_gml_1739_0": "Better\ndodge",
"scr_monstersetup_slash_scr_monstersetup_gml_1743_0": "SELF-FIX",
"scr_monstersetup_slash_scr_monstersetup_gml_1744_0": "Heals\n100HP",
"scr_text_slash_scr_text_gml_5227_0": "* Congratulations Boss! You defeated all the challenges!",
"scr_text_slash_scr_text_gml_5228_0": "* I have nothing more to teach or give you. But you're welcome to get some practice in!",
"scr_text_slash_scr_text_gml_5229_0": "",
"scr_text_slash_scr_text_gml_5252_0_b": "* No worries, Boss! We'll always be here.",
"scr_text_slash_scr_text_gml_6918_0_b": "* (You doorn't.)",
"scr_text_slash_scr_text_gml_7568_0": "\nYes",
"scr_text_slash_scr_text_gml_7569_0": "\nNo",
"scr_text_slash_scr_text_gml_7582_0": "* From now on, defeating enemies with violence will make them LOST.",
"scr_text_slash_scr_text_gml_7583_0": "* LOST enemies cannot become RECRUITs ever again.",
"scr_text_slash_scr_text_gml_7584_0": "* But, the bonds you break may make you stronger...",
"scr_text_slash_scr_text_gml_7590_0": "* (Who has time to read a book in the Cyber World?)",
"scr_text_slash_scr_text_gml_7595_0": "\nYes",
"scr_text_slash_scr_text_gml_7596_0": "\nNo",
"scr_text_slash_scr_text_gml_7599_0": "* (It's a mannequin.)",
"scr_text_slash_scr_text_gml_7600_0": "* (Put the LoadedDisk inside?)",
"scr_text_slash_scr_text_gml_7607_0": "* (The LoadedDisk squirmed and won't fit!)",
"scr_text_slash_scr_text_gml_7619_0": "\nYes",
"scr_text_slash_scr_text_gml_7620_0": "\nNo",
"scr_text_slash_scr_text_gml_7625_0": "* (Something is glimmering in the hole.)",
"scr_text_slash_scr_text_gml_7626_0": "* (Look inside?)",
"scr_text_slash_scr_text_gml_7648_0": "* (You reached inside and found something alongside a strange piece of glass...)",
"obj_darkcontroller_slash_Create_0_gml_153_0": "Dynamic",
"obj_darkcontroller_slash_Create_0_gml_153_1": "Simple",
"obj_darkcontroller_slash_Create_0_gml_153_2": "None",
"obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_83_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_83_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_84_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_84_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_87_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_87_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_112_0": "Border",
"obj_darkcontroller_slash_Draw_0_gml_147_0": "Button",
"obj_initializer2_slash_Create_0_gml_22_0": "Dynamic",
"obj_savemenu_slash_Create_0_gml_75_0": "Kris",
"obj_savemenu_slash_Draw_0_gml_115_0": "New File",
"scr_84_load_ini_slash_scr_84_load_ini_gml_13_0": "[EMPTY]",
"scr_armorinfo_slash_scr_armorinfo_gml_516_0": "RoyalPin",
"scr_armorinfo_slash_scr_armorinfo_gml_517_0": "A brooch engraved with Queen's face.\nCareful of the sharp part.",
"scr_armorinfo_slash_scr_armorinfo_gml_518_0": "ROACH? Oh, brooch. Heh.",
"scr_armorinfo_slash_scr_armorinfo_gml_519_0": "I'm a cute little corkboard!",
"scr_armorinfo_slash_scr_armorinfo_gml_520_0": "Queen... gave this to me.",
"scr_text_slash_scr_text_gml_7554_0": "* Oh, Kris! It's a free editable CYBERPEDIA! I'll add an entry...!",
"scr_text_slash_scr_text_gml_7556_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)",
"scr_text_slash_scr_text_gml_7674_0": "* Kris, want to re-read my editable CYBERPEDIA entry?",
"scr_text_slash_scr_text_gml_7676_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)",
"scr_text_slash_scr_text_gml_7685_0": "* From now on, ralsay drools Susie rules",
"scr_text_slash_scr_text_gml_7687_0": "* I don't remember writing that!\\f0",
"DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
"DEVICE_CHOICE_slash_Create_0_gml_64_0": "GRAINS",
"DEVICE_CHOICE_slash_Create_0_gml_65_0": "MEAT",
"DEVICE_CHOICE_slash_Create_0_gml_66_0": "DAIRY",
"DEVICE_CHOICE_slash_Create_0_gml_67_0": "SWEETS",
"DEVICE_CHOICE_slash_Create_0_gml_68_0": "FRUIT",
"DEVICE_CHOICE_slash_Create_0_gml_69_0": "VEGETABLE",
"DEVICE_CHOICE_slash_Create_0_gml_70_0": "EGG",
"DEVICE_MENU_slash_Create_0_gml_221_0": "CHAPTER 1",
"DEVICE_MENU_slash_Create_0_gml_237_0": "CHAPTER 1",
"DEVICE_MENU_slash_Draw_0_gml_130_0": "FILE not found.",
"DEVICE_NAMER_slash_Other_10_gml_3_0": "SUSIE",
"DEVICE_NAMER_slash_Other_10_gml_4_0": "NOELLE",
"DEVICE_NAMER_slash_Other_10_gml_5_0": "KRIS",
"DEVICE_NAMER_slash_Other_10_gml_6_0": "TORIEL",
"DEVICE_NAMER_slash_Other_10_gml_7_0": "ASRIEL",
"DEVICE_NAMER_slash_Other_10_gml_8_0": "ASGORE",
"DEVICE_NAMER_slash_Other_10_gml_9_0": "SANS",
"DEVICE_NAMER_slash_Other_10_gml_10_0": "PAPYRUS",
"DEVICE_NAMER_slash_Other_10_gml_11_0": "ALPHYS",
"DEVICE_NAMER_slash_Other_10_gml_12_0": "UNDYNE",
"DEVICE_NAMER_slash_Other_10_gml_13_0": "RUDY",
"DEVICE_NAMER_slash_Other_10_gml_14_0": "BERDLY",
"DEVICE_NAMER_slash_Other_10_gml_15_0": "CATTY",
"DEVICE_NAMER_slash_Other_10_gml_16_0": "CATTI",
"DEVICE_NAMER_slash_Other_10_gml_17_0": "BRATTY",
"DEVICE_NAMER_slash_Other_10_gml_18_0": "GERSON",
"DEVICE_NAMER_slash_Other_10_gml_19_0": "JOCKINGTON",
"DEVICE_NAMER_slash_Other_10_gml_20_0": "QC",
"DEVICE_NAMER_slash_Other_10_gml_27_0": "SUSIE",
"DEVICE_NAMER_slash_Other_10_gml_28_0": "NOELLE",
"DEVICE_NAMER_slash_Other_10_gml_29_0": "KRIS",
"DEVICE_NAMER_slash_Other_10_gml_30_0": "TORIEL",
"DEVICE_NAMER_slash_Other_10_gml_31_0": "ASRIEL",
"DEVICE_NAMER_slash_Other_10_gml_32_0": "ASGORE",
"DEVICE_NAMER_slash_Other_10_gml_33_0": "SANS",
"DEVICE_NAMER_slash_Other_10_gml_34_0": "PAPYRUS",
"DEVICE_NAMER_slash_Other_10_gml_35_0": "ALPHYS",
"DEVICE_NAMER_slash_Other_10_gml_36_0": "UNDYNE",
"DEVICE_NAMER_slash_Other_10_gml_37_0": "RUDY",
"DEVICE_NAMER_slash_Other_10_gml_38_0": "BERDLY",
"DEVICE_NAMER_slash_Other_10_gml_39_0": "CATTY",
"DEVICE_NAMER_slash_Other_10_gml_40_0": "CATTI",
"DEVICE_NAMER_slash_Other_10_gml_41_0": "BRATTY",
"DEVICE_NAMER_slash_Other_10_gml_42_0": "GERSON",
"DEVICE_NAMER_slash_Other_10_gml_43_0": "JOCKINGTON",
"DEVICE_NAMER_slash_Other_10_gml_44_0": "QC",
"obj_debug_choicer_slash_Draw_0_gml_105_0": "",
"obj_npc_sign_slash_Other_10_gml_200_0": "NO TOUCHING MY DOLL WHEN I'M NOT HERE!!",
"obj_savemenu_slash_Draw_0_gml_215_0": "Overwrite Slot ~1?",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0": "Hoho! What a terrific boy's adventure.\nTime to kick off my feet and relax...",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0": "Oo la la! Who is that handsome\nmustachioed boy! I think I'm in love!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0": "(huff, puff) There, I got back into your\npocket! Now you can use my power!",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0": "Oh, milord! Tis I, your humblest servante,\nrighte here where I never lefteth!",
"scr_monstersetup_slash_scr_monstersetup_gml_1099_0": "Redder\n2 stages",
"scr_monstersetup_slash_scr_monstersetup_gml_1103_0": "Bluer\n2 stages",
"scr_monstersetup_slash_scr_monstersetup_gml_1107_0": "Redder\n1 stage",
"scr_monstersetup_slash_scr_monstersetup_gml_1111_0_b": "Bluer\n1 stage",
"scr_text_slash_scr_text_gml_7296_0_b": "\nYes",
"scr_text_slash_scr_text_gml_7297_0_b": "\nNo",
"scr_text_slash_scr_text_gml_7680_0": "Yeah you did.",
"DEVICE_MENU_slash_Draw_0_gml_284_0": "Chapter Select",
"DEVICE_MENU_slash_Draw_0_gml_285_0": "End Program",
"scr_gamestart_slash_scr_gamestart_gml_396_0": "Kris",
"obj_npc_room_slash_Other_10_gml_1106_0": "* Lancer!! Hey, Lancer!! How you feeling!?",
"obj_npc_room_slash_Other_10_gml_1108_0": "* (huff, puff...) One-hundred percent, my purplish pal!",
"obj_npc_room_slash_Other_10_gml_1110_0_b": "* Uhh, you sure? You're breathing kinda heavy.",
"obj_npc_room_slash_Other_10_gml_1112_0": "* Haha! Just a little winded from jumping from Kris's POCKET!",
"obj_npc_room_slash_Other_10_gml_1113_0": "* Feel free to clown around town. I'll be in your ITEMs!",
"obj_npc_room_slash_Other_10_gml_1115_0": "* No idea what you mean, but, sure.",
"obj_npc_room_slash_Other_10_gml_1119_0": "* Susie, Susie! Can you carry me on your back again?",
"obj_npc_room_slash_Other_10_gml_1121_0_b": "* Heh, sure! If you can stay on when I'm at full speed!",
"obj_npc_room_slash_Other_10_gml_1123_0_b": "* Wow!! The Susie-train!! Castle Town's most exciting attraction!!!",
"obj_npc_room_slash_Other_10_gml_1125_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1127_0": "* YOU AND KRIS STOP FORMING A LINE!!",
"obj_savemenu_slash_Draw_0_gml_371_0": "File Saved",
"obj_shop_ch2_music_slash_Draw_0_gml_343_0": "About yourselves",
"obj_fusionmenu_slash_Draw_0_gml_70_0": "More Info",
"obj_fusionmenu_slash_Draw_0_gml_83_0": "More Info",
"obj_fusionmenu_slash_Draw_0_gml_84_0_b": "Quit",
"obj_fusionmenu_slash_Draw_0_gml_169_0": "Place",
"obj_fusionmenu_slash_Draw_0_gml_186_0": "Return",
"obj_fusionmenu_slash_Draw_0_gml_199_0": "Press to Return",
"obj_fusionmenu_slash_Step_0_gml_462_0": " Place Return",
"scr_monstersetup_slash_scr_monstersetup_gml_1685_0": "Charge\nfaster",
"scr_monstersetup_slash_scr_monstersetup_gml_1701_0": "Orbiting\nshield",
"obj_npc_room_slash_Other_10_gml_1121_0_c": "* Susie, Susie! Can you carry me on your back?",
"scr_text_slash_scr_text_gml_7658_0": "* (You got ShadowCrystal.)",
"obj_b1boardend_slash_Step_0_gml_45_0": " Time for a physical challenge!!!",
"obj_b1rocks2_slash_Step_0_gml_53_0": "Whatever, I'm just going to wait for Kris to pull us to the next screen.",
"obj_b1rocks2_slash_Step_0_gml_77_0": "Stupid rocks!!",
"obj_b1rocks2_slash_Step_0_gml_112_0": "Its easy if you hold something over your head",
"obj_b1rocks2_slash_Step_0_gml_218_0": "Uh oh!\nWatch out\nfor falling\npeaches!!",
"obj_b1rocks2_slash_Step_0_gml_225_0": "Peaches?\nBut I thought\nthat they were\nrocks.",
"obj_b1rocks2_slash_Step_0_gml_232_0": "I don't know where you got that idea.",
"obj_b1rocks2_slash_Step_0_gml_233_0": "I have no\nclue where you\ngot that idea.",
"obj_b2bridgepuzzle2_slash_Step_0_gml_31_0": "Oh! Look, grey blocks!",
"obj_b2bridgepuzzle2_slash_Step_0_gml_36_0": "Kris, let's solve this puzzle together!",
"obj_b2bridgepuzzle2_slash_Step_0_gml_69_0": "Cool, I get to do nothing.",
"obj_b2bridgepuzzle2_slash_Step_0_gml_110_0": "Hahaha! We did it...!",
"obj_b2bridgepuzzle2_slash_Step_0_gml_116_0": "Heh, finally having fun?",
"obj_b2bridgepuzzle2_slash_Step_0_gml_121_0": "H-huh? Well, um...",
"obj_b2bridgepuzzle2_slash_Step_0_gml_130_0": "How 'bout we stay as these characters...",
"obj_b2bridgepuzzle2_slash_Step_0_gml_135_0": "Until there's something cool to throw?",
"obj_b2bridgepuzzle2_slash_Step_0_gml_140_0": "... okay!",
"obj_b2camera_slash_Step_0_gml_135_0": "FABULOUS! JUST FABULOUS!",
"obj_b2camera_slash_Step_0_gml_136_0": "DO YOU THINK YOU COULD PHOTOGRAPH ME TOO?",
"obj_b2camera_slash_Step_0_gml_213_0": "RAFT APPEARS IN\nTHE RIVER",
"obj_b2camera_slash_Step_0_gml_215_0": "THE FINAL PHOTO\nTHE THREE HEROES",
"obj_b2fashionshop2_slash_Create_0_gml_55_0": "インキョ シマスワ。",
"obj_b2greenx_slash_Step_0_gml_239_0": "Those are some weird looking blocks.",
"obj_b2greenx_slash_Step_0_gml_244_0": "Those are no ordinary blocks! This room presents a challenge!",
"obj_b2greenx_slash_Step_0_gml_249_0": "Oh, I think you can push these blocks around.",
"obj_b2greenx_slash_Step_0_gml_254_0": "See? He gets it!",
"obj_b2sphinxvoucher_slash_Step_0_gml_19_0": "Congrats kids, you've earned it!",
"obj_board_1_sword_shadowtease_slash_Create_0_gml_8_0": "まだだ",
"obj_board_b2tornflower_slash_Step_0_gml_6_0": "THIS CACTUS APPEARS TO BE IN BLOOM.",
"obj_board_event_intro_slash_Step_0_gml_29_0": "Now begin! Our state of the art... Modern electronic video adventure!!!",
"obj_board_event_intro_slash_Step_0_gml_46_0": "Looks like crap.",
"obj_board_event_intro_slash_Step_0_gml_60_0": "SUSIE!",
"obj_board_event_intro_slash_Step_0_gml_67_0": "It's cutting edge!!!",
"obj_gameover_band_slash_Step_0_gml_35_0": "* Ralsei! You sang brilliantly!",
"obj_gameover_band_slash_Step_0_gml_54_0": "* Unfortunately, everyone else was... terrible!!",
"obj_gameover_band_slash_Step_0_gml_73_0": "* (Or maybe it was just some cutting-edge progressive rock.)",
"obj_gameover_band_slash_Step_0_gml_88_0": "* But don't worry. I, your loving agent, have booked you ANOTHER show!!",
"obj_gameover_band_slash_Step_0_gml_89_0": "* It starts in...",
"obj_gameover_band_slash_Step_0_gml_106_0": "* What!? 3 seconds!?",
"obj_gameover_band_slash_Step_0_gml_125_0": "* Well, what are you doing!? Go and \\O0 again!",
"obj_gameover_band_slash_Step_0_gml_158_0": "* Oh no! Another GAME OVER!?",
"obj_gameover_band_slash_Step_0_gml_163_0": "* The audience would be throwing tomatoes...",
"obj_gameover_band_slash_Step_0_gml_164_0": "* ... if we didn't use them all on the cooking show!",
"obj_gameover_band_slash_Step_0_gml_167_0": "* Hey, this isn't time to practice your free-form jazz!",
"obj_gameover_band_slash_Step_0_gml_170_0": "* C'mon... Just imagine you're at that big hippie concert!",
"obj_gameover_band_slash_Step_0_gml_171_0": "* ... You don't know what I'm talking about? Nevermind!",
"obj_gameover_band_slash_Step_0_gml_187_0": "* That's it!!! That's it!!! I'm paying off the audience and reviewers!!!",
"obj_gameover_band_slash_Step_0_gml_188_0": "* Your POPULARITY will never drop!!! Go wild!!!",
"obj_gameover_band_slash_Step_0_gml_209_0": "* Alright, one more try! Let's\n\\O0 again!!",
"obj_pippins_enemy_slash_Step_0_gml_26_0": "(You do know\nthat makes my\nattack stronger...)",
"obj_pippins_enemy_slash_Step_0_gml_28_0": "(This girl...\nshe boggles\nthe mind.)",
"obj_pippins_enemy_slash_Step_0_gml_29_0": "(What have you\ndone, you\nyatzy!?)",
"obj_pippins_enemy_slash_Step_0_gml_38_0": "YEAH! Touch\nthese 4's and\ntaste the THRILL!",
"obj_pippins_enemy_slash_Step_0_gml_39_0": "Put it all on\nGreen 4! Alright!!",
"obj_pippins_enemy_slash_Step_0_gml_42_0": "Will I win?\nOr will I win... BIG?",
"obj_pippins_enemy_slash_Step_0_gml_43_0": "Raise the stakes and\nROLL ROLL ROLL!",
"obj_pippins_enemy_slash_Step_0_gml_44_0": "Rock me, spill me,\nshock and thrill me!",
"obj_pippins_enemy_slash_Step_0_gml_47_0": "It's a lucky's world!\nDo or die!",
"obj_pippins_enemy_slash_Step_0_gml_48_0": "Does or dice!",
"obj_pippins_enemy_slash_Step_0_gml_49_0": "Don't or dien't!",
"obj_pippins_enemy_slash_Step_0_gml_51_0": "Life is a numbers game...\nYou ever heard that?",
"obj_pippins_enemy_slash_Step_0_gml_118_0": "* Pippins attempts to engage you in a life or death rock paper scissors match.",
"obj_pippins_enemy_slash_Step_0_gml_119_0": "* Pippins bounces like popcorn.",
"obj_pippins_enemy_slash_Step_0_gml_120_0": "* Pippins' existence ambiently makes the scene become Rated T.",
"obj_pippins_enemy_slash_Step_0_gml_121_0": "* Pippins scratches off tickets made of toilet paper.",
"obj_pippins_enemy_slash_Step_0_gml_122_0": "* Pippins regrets mortgaging its 2 green houses.",
"obj_pippins_enemy_slash_Step_0_gml_123_0": "* Pippins is betting the other enemies they'll lose.",
"obj_pippins_enemy_slash_Step_0_gml_125_0": "* Smells like bad luck.",
"obj_pippins_enemy_slash_Step_0_gml_130_0": "* Pippins seems down on its luck.",
"obj_pippins_enemy_slash_Step_0_gml_134_0": "What's the problem? Kris likes playing as me better anyway.",
"obj_pippins_enemy_slash_Step_0_gml_135_0": "K... Kris? Likes... playing as Susie? ... but won't it be confusing?",
"obj_pippins_enemy_slash_Step_0_gml_136_0": "Confusing Ralsei's the best part of the game so far, right, Kris?",
"obj_pippins_enemy_slash_Step_0_gml_137_0": "* Well, if it's fun! ... But, I still think... Kris should be Kris.",
"obj_pippins_enemy_slash_Step_0_gml_170_0": "* PIPPINS - This crooked gambler from Card Castle always bets it all!",
"obj_pippins_enemy_slash_Step_0_gml_185_0": "* You bet you could touch the Dice when it's a GREEN 4!",
"obj_pippins_enemy_slash_Step_0_gml_191_0": "* Bet: Touch the GREEN 4's!",
"obj_pippins_enemy_slash_Step_0_gml_217_0": "* Susie drew 4 dots on all the dice! The enemies got TIRED!",
"obj_pippins_enemy_slash_Step_0_gml_229_0": "* Susie got bored of cheating and drew a mustache on Ralsei!",
"obj_pippins_enemy_slash_Step_0_gml_241_0": "* Susie got bored of cheating and drew dead eyes on Kris!",
"obj_pippins_enemy_slash_Step_0_gml_271_0": "Who's the highroller\nnow, idiot!?",
"obj_pippins_enemy_slash_Step_0_gml_296_0": "* You and Ralsei used 150 POINTs to BRIBE the enemy!",
"obj_pippins_enemy_slash_Step_0_gml_317_0": "B-Bribe? Umm, no, I...\nThis is just a peace\noffering!",
"obj_pippins_enemy_slash_Step_0_gml_337_0": "Bribe, wow, is this legal?",
"obj_pippins_enemy_slash_Step_0_gml_349_0": "That's dirty, dude.",
"obj_pippins_enemy_slash_Step_0_gml_363_0": "W-wait, maybe\nI shouldn't...",
"obj_pippins_enemy_slash_Step_0_gml_390_0": "WAIT!!!",
"obj_pippins_enemy_slash_Step_0_gml_416_0": "It's, it's not a...",
"obj_pippins_enemy_slash_Step_0_gml_446_0": "* Susie shook Pippins around! They kind of liked it!",
"obj_pippins_enemy_slash_Step_0_gml_452_0": "* Susie shook Pippins!!",
"obj_pippins_enemy_slash_Step_0_gml_464_0": "* Ralsei swore not to cheat!",
"obj_pippins_enemy_slash_Step_0_gml_465_0": "* Susie swore to cheat! (That didn't help...)",
"obj_pippins_enemy_slash_Step_0_gml_471_0": "* Ralsei swore not to cheat!",
"obj_pippins_enemy_slash_Step_0_gml_58_0": "Ya, what a rush!",
"obj_ribbick_enemy_slash_Step_0_gml_44_0": "A lost\nand lost\nand lost girl.",
"obj_ribbick_enemy_slash_Step_0_gml_45_0": "A crying\nand crying\nand crying boy.",
"obj_ribbick_enemy_slash_Step_0_gml_50_0": "A messy and\nunfocused girl.",
"obj_ribbick_enemy_slash_Step_0_gml_51_0": "A rowdy and\ndirty girl.",
"obj_ribbick_enemy_slash_Step_0_gml_52_0": "A poorly\ntrimmed boy.",
"obj_ribbick_enemy_slash_Step_0_gml_53_0": "A quiet and\nsmelly boy.",
"obj_ribbick_enemy_slash_Step_0_gml_57_0": "Guruuuu---",
"obj_ribbick_enemy_slash_Step_0_gml_58_0": "Woof.",
"obj_ribbick_enemy_slash_Step_0_gml_59_0": "Sizzy snuzz,\nwhat's the buzz?",
"obj_ribbick_enemy_slash_Step_0_gml_60_0": "Hip, hip",
"obj_ribbick_enemy_slash_Step_0_gml_67_0": "A sweet and\nfresh girl.",
"obj_ribbick_enemy_slash_Step_0_gml_68_0": "A nice and\ntidy girl.",
"obj_ribbick_enemy_slash_Step_0_gml_69_0": "A soft and\nclean boy.",
"obj_ribbick_enemy_slash_Step_0_gml_70_0": "A refreshing\nboy.",
"obj_ribbick_enemy_slash_Step_0_gml_75_0": "Duruuuu---",
"obj_ribbick_enemy_slash_Step_0_gml_76_0": "Meow.",
"obj_ribbick_enemy_slash_Step_0_gml_77_0": "Snitter snatter,\nwhat's the matter",
"obj_ribbick_enemy_slash_Step_0_gml_78_0": "Hop, hop",
"obj_ribbick_enemy_slash_Step_0_gml_79_0": "Bunnies are the\nsequel to frogs.",
"obj_ribbick_enemy_slash_Step_0_gml_155_0": "* Ribbick wants to be friends with a dancing trash can.",
"obj_ribbick_enemy_slash_Step_0_gml_156_0": "* The battlefield is filled with the smell of pungent mustard.",
"obj_ribbick_enemy_slash_Step_0_gml_157_0": "* Ribbick enriches the back stage floor with nutrients.",
"obj_ribbick_enemy_slash_Step_0_gml_158_0": "* Ribbick emits a groany must.",
"obj_ribbick_enemy_slash_Step_0_gml_160_0": "* Ribbick's getting dangerously clean.",
"obj_ribbick_enemy_slash_Step_0_gml_161_0": "* Ribbick is dirtier than ever, but that's fine.",
"obj_ribbick_enemy_slash_Step_0_gml_172_0": "* Underneath the dust, it was really Rabbick!",
"obj_ribbick_enemy_slash_Step_0_gml_208_0": "* Press ~1 repeatedly with good timing!",
"obj_ribbick_enemy_slash_Step_0_gml_291_0": "Rabbick",
"obj_ribbick_enemy_slash_Step_0_gml_340_0": "* The enemy was blown away!",
"obj_ribbick_enemy_slash_Step_0_gml_343_0": "* What the!? It was an imposter!",
"obj_ribbick_enemy_slash_Step_0_gml_344_0": "* It revealed its dirtier self!",
"obj_ribbick_enemy_slash_Step_0_gml_345_0": "* Nothing happened!",
"obj_ribbick_enemy_slash_Step_0_gml_346_0": "* It became even dirtier!",
"obj_ribbick_enemy_slash_Step_0_gml_364_0": "* Susie dirties the enemy further! It seemed to like it!",
"obj_ribbick_enemy_slash_Step_0_gml_371_0": "* Susie generates filth!",
"obj_ribbick_enemy_slash_Step_0_gml_372_0": "* Susie shows gum from her shoe!!",
"obj_ribbick_enemy_slash_Step_0_gml_373_0": "* Susie says dirty words!",
"obj_ribbick_enemy_slash_Step_0_gml_391_0": "* Ralsei tried to clean the enemy! It became TIRED...",
"obj_ribbick_enemy_slash_Step_0_gml_398_0": "* Ralsei tries tidying up!",
"obj_ribbick_enemy_slash_Step_0_gml_399_0": "* Ralsei uses a feather duster!",
"obj_ribbick_enemy_slash_Step_0_gml_400_0": "* Ralsei croaks sympathetically!",
"obj_ribbick_enemy_slash_Step_0_gml_198_0": "* RIBBICK - This dusty frog needs a bit of an autumn dirtying.",
"obj_round_evaluation_slash_Draw_64_gml_164_0": "EVALUATION",
"obj_round_evaluation_slash_Draw_64_gml_177_0": "BATTLES",
"obj_round_evaluation_slash_Draw_64_gml_195_0": "PHYS. CHALLENGE",
"obj_round_evaluation_slash_Draw_64_gml_304_0": "SECRET BONUS",
"obj_shop_vending_slash_Draw_0_gml_122_0": "~1 PTs",
"obj_shop_vending_slash_Draw_0_gml_153_0": "SOLD OUT",
"obj_shop_vending_slash_Draw_0_gml_223_0": "Buy it for",
"obj_shop_vending_slash_Draw_0_gml_225_0": "Yes",
"obj_shop_vending_slash_Draw_0_gml_226_0": "No",
"obj_shop_vending_slash_Draw_0_gml_149_0": "$~1",
"obj_shop_vending_slash_Draw_0_gml_196_0": "$~1 ?",
"obj_shop_vending_slash_Draw_0_gml_456_0": "$~1 ?",
"obj_shop_vending_slash_Draw_0_gml_457_0": "Yes",
"obj_shop_vending_slash_Draw_0_gml_458_0": "No",
"obj_tenna_board4_enemy_slash_Step_0_gml_291_0": "BUT DON'T THINK\nIT'S GONNA\nBE EASY!!\nBECAUSE TODAY...",
"obj_tenna_board4_enemy_slash_Step_0_gml_292_0": "WE'VE GOT AN\nALL-STAR CAST!",
"obj_tenna_board4_enemy_slash_Step_0_gml_293_0": "BLUR!",
"obj_victory_rhythm_slash_Step_0_gml_20_0": "* Wow, they loved it! I'm starting to feel like a real rocker!",
"obj_victory_rhythm_slash_Step_0_gml_22_0": "* Yeah, that was sick! Though, uh...",
"obj_victory_rhythm_slash_Step_0_gml_23_0": "* Lucky I was carrying you guys. We barely passed.",
"obj_victory_rhythm_slash_Step_0_gml_29_0": "* S-Susie...? Are you serious right now...?",
"obj_victory_rhythm_slash_Step_0_gml_35_0": "* Wow, looks like the band's already splitting up due to drama!",
"obj_victory_rhythm_slash_Step_0_gml_41_0": "* That's how you know we've got a REAL winner on our hands, folks!",
"obj_victory_rhythm_slash_Step_0_gml_42_0": "* Anyway, BOARD'S OVER! So without further ado...",
"obj_victory_rhythm_slash_Step_0_gml_43_0": "* Let's see those RESULTS!!!",
"obj_zapper_enemy_slash_Step_0_gml_41_0": "Hoofah\ndoofah.",
"obj_zapper_enemy_slash_Step_0_gml_42_0": "Yeah, yeah,\nMr. Tenna's\norders.",
"obj_zapper_enemy_slash_Step_0_gml_43_0": "Yeah, yeah,\nshow your ID!",
"obj_zapper_enemy_slash_Step_0_gml_44_0": "Deez buttons\nain't for\nshow, twerps.",
"obj_zapper_enemy_slash_Step_0_gml_45_0": "Hey, I can\nsee da music.!",
"obj_zapper_enemy_slash_Step_0_gml_46_0": "D-don't touch\nthat, you's!",
"obj_zapper_enemy_slash_Step_0_gml_50_0": "CAN SOMEONE\nTURN THAT\nBACK DOWN?",
"obj_zapper_enemy_slash_Step_0_gml_51_0": "WHAT? I CAN'T\nHEAR YOU!!!",
"obj_zapper_enemy_slash_Step_0_gml_52_0": "TURN IT UP??\nOKAY, YOU DA BOSS!",
"obj_zapper_enemy_slash_Step_0_gml_54_0": " ",
"obj_zapper_enemy_slash_Step_0_gml_124_0": "* Zapper clicks and clacks, zip and zaps.",
"obj_zapper_enemy_slash_Step_0_gml_125_0": "* Zapper quickly presses the buttons on its chest.",
"obj_zapper_enemy_slash_Step_0_gml_126_0": "* Zapper keeps just popping all night long.",
"obj_zapper_enemy_slash_Step_0_gml_127_0": "* Zapper checks if Tenna is watching.",
"obj_zapper_enemy_slash_Step_0_gml_133_0": "* Zapper's buttons feel mushy.",
"obj_zapper_enemy_slash_Step_0_gml_139_0": "* Zapper's seeing visions of Lanino.",
"obj_zapper_enemy_slash_Step_0_gml_145_0": "* Zapper blushes in infrared, too.",
"obj_zapper_enemy_slash_Step_0_gml_184_0": "* ZAPPER - When it changes channels, who knows where you'll end up?",
"obj_zapper_enemy_slash_Step_0_gml_198_0": "* You turned up the volume!",
"obj_zapper_enemy_slash_Step_0_gml_207_0": "* The bullets increased in volume! Try getting close to gather TP!",
"obj_zapper_enemy_slash_Step_0_gml_230_0": "* ...",
"obj_zapper_enemy_slash_Step_0_gml_236_0": "* The bullets increased in volume, too...!\n(But, they'll give more TP!)",
"obj_zapper_enemy_slash_Step_0_gml_246_0": "* You hit the MUTE button!",
"obj_zapper_enemy_slash_Step_0_gml_256_0": "* ...",
"obj_zapper_enemy_slash_Step_0_gml_269_0": "* All foes became TIRED!",
"obj_zapper_enemy_slash_Step_0_gml_276_0": "* You hit the OFF button!",
"obj_zapper_enemy_slash_Step_0_gml_396_0": "* Susie mashed random buttons!",
"obj_zapper_enemy_slash_Step_0_gml_455_0": "* Ralsei enabled captions!",
"obj_zapper_enemy_slash_Step_0_gml_51_0_b": "My buttons... pushed.",
"scr_armorinfo_slash_scr_armorinfo_gml_538_0": "ShadowMantle",
"scr_armorinfo_slash_scr_armorinfo_gml_539_0": "Shadows slip off like water.\nGreatly protects against Dark and Star attacks.",
"scr_armorinfo_slash_scr_armorinfo_gml_540_0": "Hell yeah, what's this?",
"scr_armorinfo_slash_scr_armorinfo_gml_541_0": "Sh-should I wear this...?",
"scr_armorinfo_slash_scr_armorinfo_gml_542_0": "No... it's for someone... taller.",
"scr_armorinfo_slash_scr_armorinfo_gml_553_0": "Dark/Star",
"scr_armorinfo_slash_scr_armorinfo_gml_564_0": "LodeStone",
"scr_armorinfo_slash_scr_armorinfo_gml_565_0": "A lodestone token shaped like a snail's shell.\nEnemy bullets give a bit more TP.",
"scr_armorinfo_slash_scr_armorinfo_gml_568_0": "A lodestone token inscribed with the record of\na legend athlete. Enemy bullets give a bit more TP.",
"scr_armorinfo_slash_scr_armorinfo_gml_571_0": "A lodestone token in the shape of a pizza.\nEnemy bullets give a bit more TP.",
"scr_armorinfo_slash_scr_armorinfo_gml_575_0": "Escargot? ... escargross.",
"scr_armorinfo_slash_scr_armorinfo_gml_578_0": "Consolation prize, nice.",
"scr_armorinfo_slash_scr_armorinfo_gml_581_0": "I'm going to eat this.",
"scr_armorinfo_slash_scr_armorinfo_gml_584_0": "I have no opinions on snails!",
"scr_armorinfo_slash_scr_armorinfo_gml_587_0": "A reward... just for me?",
"scr_armorinfo_slash_scr_armorinfo_gml_590_0": "If I wear it, Susie won't eat it!",
"scr_armorinfo_slash_scr_armorinfo_gml_593_0": "Did your mom eat the non-shell part?",
"scr_armorinfo_slash_scr_armorinfo_gml_596_0": "Thanks, but, this is Azzy's...?",
"scr_armorinfo_slash_scr_armorinfo_gml_599_0": "D-don't eat that! I'll wear it!",
"scr_armorinfo_slash_scr_armorinfo_gml_614_0": "TPGain",
"scr_armorinfo_slash_scr_armorinfo_gml_621_0": "GingerGuard",
"scr_armorinfo_slash_scr_armorinfo_gml_622_0": "A steel bangle tempered by extreme flame.\nIts shape is humanoid in nature.",
"scr_armorinfo_slash_scr_armorinfo_gml_623_0": "Look! I punched through a guy!",
"scr_armorinfo_slash_scr_armorinfo_gml_624_0": "A bigger one could make Kris!",
"scr_armorinfo_slash_scr_armorinfo_gml_625_0": "This smells amazing! Um, sorry.",
"scr_armorinfo_slash_scr_armorinfo_gml_643_0": "BlueRibbon",
"scr_armorinfo_slash_scr_armorinfo_gml_644_0": "A blue cheer bow. When the user uses a\nhealing move, it recovers slightly more HP.",
"scr_armorinfo_slash_scr_armorinfo_gml_645_0": "ABSOLUTELY not.",
"scr_armorinfo_slash_scr_armorinfo_gml_647_0": "Give me a K! Give me an R!",
"scr_armorinfo_slash_scr_armorinfo_gml_648_0": "Give me an I! Give me an S!",
"scr_armorinfo_slash_scr_armorinfo_gml_649_0": "Give me an ampersand!",
"scr_armorinfo_slash_scr_armorinfo_gml_650_0": "Give me an S! Give me a U!",
"scr_armorinfo_slash_scr_armorinfo_gml_651_0": "Give me an S! Give me an I!",
"scr_armorinfo_slash_scr_armorinfo_gml_652_0": "Give me an E! Give me an A!",
"scr_armorinfo_slash_scr_armorinfo_gml_653_0": "Give me an R! Give me an E!",
"scr_armorinfo_slash_scr_armorinfo_gml_654_0": "Give me an M! Give me a Y!",
"scr_armorinfo_slash_scr_armorinfo_gml_655_0": "Give me an F! Give me an R!",
"scr_armorinfo_slash_scr_armorinfo_gml_656_0": "Give me an I! Give me an E!",
"scr_armorinfo_slash_scr_armorinfo_gml_657_0": "Give me an N! Give me a D!",
"scr_armorinfo_slash_scr_armorinfo_gml_658_0": "Give me an S!",
"scr_armorinfo_slash_scr_armorinfo_gml_659_0": "Give me an exclamation point!",
"scr_armorinfo_slash_scr_armorinfo_gml_660_0": "Um, that's it!",
"scr_armorinfo_slash_scr_armorinfo_gml_661_0": "D... don't give me anything else!",
"scr_armorinfo_slash_scr_armorinfo_gml_662_0": "Yeah!",
"scr_armorinfo_slash_scr_armorinfo_gml_665_0": "Go... t... team?",
"scr_armorinfo_slash_scr_armorinfo_gml_676_0": "Heal+",
"scr_armorinfo_slash_scr_armorinfo_gml_682_0": "TennaTie",
"scr_armorinfo_slash_scr_armorinfo_gml_683_0": "A giant, heavy-duty, bullet-proof tie.\nHow to even wear it...?",
"scr_armorinfo_slash_scr_armorinfo_gml_684_0": "Bandana-style.",
"scr_armorinfo_slash_scr_armorinfo_gml_685_0": "Like a sash...?",
"scr_armorinfo_slash_scr_armorinfo_gml_686_0": "Look, I'm like a gift!",
"scr_armorinfo_slash_scr_armorinfo_gml_697_0": " ",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_113_0": "A TV-shaped premade meal. It even has\na giant crumb of your favorite pie.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_118_0": "A TV-shaped premade meal. The TV's pointy\nnose is used as a cone for the ice cream.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_123_0": "A TV-shaped premade meal. Unfortunately,\nthe vegan steak seems to be a normal shape.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_127_0": "A certain person's special \"???\"\nCannot be used in battle.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_143_0": "Flat soda someone already took\na big sip from. Recovers 20HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_146_0": "Some sort of bland cafeteria food.\nThe ice cream cone is soggy and saggy.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_149_0": "A dinner for cushy TV executives.\nThe blue \"caviar\" is unforgettable.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_152_0": "A TV Dinner for high-ranking contestants.\nComes with detachable antennas. +140 HP.",
"scr_iteminfo_slash_scr_iteminfo_gml_249_0": "TVDinner",
"scr_iteminfo_slash_scr_iteminfo_gml_250_0": "Heals\n100HP",
"scr_iteminfo_slash_scr_iteminfo_gml_256_0": "Pipis",
"scr_iteminfo_slash_scr_iteminfo_gml_257_0": "Does\nnothing",
"scr_iteminfo_slash_scr_iteminfo_gml_263_0": "FlatSoda",
"scr_iteminfo_slash_scr_iteminfo_gml_264_0": "Heals\n20HP",
"scr_iteminfo_slash_scr_iteminfo_gml_270_0": "TVSlop",
"scr_iteminfo_slash_scr_iteminfo_gml_271_0": "Heals\n80HP",
"scr_iteminfo_slash_scr_iteminfo_gml_277_0": "ExecBuffet",
"scr_iteminfo_slash_scr_iteminfo_gml_278_0": "Heals\nteam\n100HP",
"scr_iteminfo_slash_scr_iteminfo_gml_284_0": "DeluxeDinner",
"scr_iteminfo_slash_scr_iteminfo_gml_285_0": "Heals\n140HP",
"scr_itemnamelist_slash_scr_itemnamelist_gml_108_0": "TVDinner",
"scr_itemnamelist_slash_scr_itemnamelist_gml_111_0": "Pipis",
"scr_itemnamelist_slash_scr_itemnamelist_gml_114_0": "FlatSoda",
"scr_itemnamelist_slash_scr_itemnamelist_gml_117_0": "TVSlop",
"scr_itemnamelist_slash_scr_itemnamelist_gml_120_0": "ExecBuffet",
"scr_itemnamelist_slash_scr_itemnamelist_gml_123_0": "DeluxeDinner",
"scr_itemuse_slash_scr_itemuse_gml_580_0": "What are you, a unicorn? Faha.",
"scr_itemuse_slash_scr_itemuse_gml_588_0": "Butterscotch, nice!",
"scr_itemuse_slash_scr_itemuse_gml_592_0": "Ack, it's leaking!",
"scr_itemuse_slash_scr_itemuse_gml_595_0": "... obviously isn't real blood.",
"scr_itemuse_slash_scr_itemuse_gml_600_0": "Wow, what a nice flavor!",
"scr_itemuse_slash_scr_itemuse_gml_604_0": "Look at my long nose!",
"scr_itemuse_slash_scr_itemuse_gml_607_0": "Rare? I ate a rare item?",
"scr_itemuse_slash_scr_itemuse_gml_612_0": "Mmm, butterscotch!",
"scr_itemuse_slash_scr_itemuse_gml_616_0_b": "\"Brain freeze is for the weak!\"",
"scr_itemuse_slash_scr_itemuse_gml_619_0_b": "I can hardly tell it's not, um, real blood.",
"scr_itemuse_slash_scr_itemuse_gml_637_0": "Huh?",
"scr_itemuse_slash_scr_itemuse_gml_642_0": "Where'd it go?",
"scr_itemuse_slash_scr_itemuse_gml_647_0": "Kris! (I wanted that...)",
"scr_itemuse_slash_scr_itemuse_gml_654_0": "Hell no.",
"scr_itemuse_slash_scr_itemuse_gml_658_0": "Is... that, um, nutritious?",
"scr_itemuse_slash_scr_itemuse_gml_662_0": "C... Can we keep it?",
"scr_itemuse_slash_scr_itemuse_gml_674_0": "Fine, I'll finish it.",
"scr_itemuse_slash_scr_itemuse_gml_678_0": "Aw, you saved me half?",
"scr_itemuse_slash_scr_itemuse_gml_682_0": "(Whatever, it's just Kris's...)",
"scr_itemuse_slash_scr_itemuse_gml_693_0": "Like my old school.",
"scr_itemuse_slash_scr_itemuse_gml_697_0": "Is this legal?",
"scr_itemuse_slash_scr_itemuse_gml_701_0": "Here, I refreezed it!",
"scr_itemuse_slash_scr_itemuse_gml_710_0": "Rich people eat THIS?",
"scr_itemuse_slash_scr_itemuse_gml_711_0": "P... pinky up!",
"scr_itemuse_slash_scr_itemuse_gml_712_0": "Caviar AGAIN?",
"scr_itemuse_slash_scr_itemuse_gml_722_0": "Look, I'm a roach.",
"scr_itemuse_slash_scr_itemuse_gml_726_0": "I'm a comfy caterpillar!",
"scr_itemuse_slash_scr_itemuse_gml_730_0": "I'm, um, an alien?",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_158_0": "OddController",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_159_0": "A gamepad no one wanted to use.\nThe buttons are an ugly pink and yellow.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_162_0": "BackstagePass",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_163_0": "A pass for big shots allowed backstage.\nShow it to Ramb in front of the door.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_166_0": "TripTicket",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_167_0": "A ticket to nowhere. It shows a map\npointing to the left of a red X...",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_185_0": "LancerCon",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_186_0": "Lancer's controller. It's covered in dirt.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_189_0": "LancerConX~1",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_190_0": "Lancer's controllers. They're covered in dirt.",
"scr_monstersetup_slash_scr_monstersetup_gml_259_0_b": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_261_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Bet",
"scr_monstersetup_slash_scr_monstersetup_gml_265_0": "Touch\nGreen\n4 Mercy",
"scr_monstersetup_slash_scr_monstersetup_gml_277_0": "TIRE\nEnemies,\nbut...",
"scr_monstersetup_slash_scr_monstersetup_gml_287_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_291_0_b": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1828_0": "Pipis",
"scr_monstersetup_slash_scr_monstersetup_gml_1840_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1854_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1858_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1939_0": "Zapper",
"scr_monstersetup_slash_scr_monstersetup_gml_1951_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1952_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_1955_0": "VolumeUp",
"scr_monstersetup_slash_scr_monstersetup_gml_1956_0": "Bullets\ngive big\nTP...",
"scr_monstersetup_slash_scr_monstersetup_gml_1960_0": "Mute",
"scr_monstersetup_slash_scr_monstersetup_gml_1962_0": "Tire\nenemies",
"scr_monstersetup_slash_scr_monstersetup_gml_1966_0": "OffButton",
"scr_monstersetup_slash_scr_monstersetup_gml_1969_0": "Turn\nit off",
"scr_monstersetup_slash_scr_monstersetup_gml_1972_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1976_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1982_0": "Ribbick",
"scr_monstersetup_slash_scr_monstersetup_gml_1994_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1997_0": "CroakOn",
"scr_monstersetup_slash_scr_monstersetup_gml_1998_0": "Mercy\nby\nmashing",
"scr_monstersetup_slash_scr_monstersetup_gml_2001_0": "CroakOnX",
"scr_monstersetup_slash_scr_monstersetup_gml_2003_0": "Targets\nall but\nweaker",
"scr_monstersetup_slash_scr_monstersetup_gml_2006_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2007_0": "50%\nMercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2011_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2012_0": "25%\nand\nTired",
"scr_monstersetup_slash_scr_monstersetup_gml_2041_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2044_0_b": "BegForMercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2352_0": "Elnina",
"scr_monstersetup_slash_scr_monstersetup_gml_2364_0": "Def.Down\nSpeed Up",
"scr_monstersetup_slash_scr_monstersetup_gml_2367_0": "Umbrella",
"scr_monstersetup_slash_scr_monstersetup_gml_2368_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2371_0": "WarmHat",
"scr_monstersetup_slash_scr_monstersetup_gml_2372_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2375_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2379_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2385_0": "Lanino",
"scr_monstersetup_slash_scr_monstersetup_gml_2400_0": "Telescope",
"scr_monstersetup_slash_scr_monstersetup_gml_2401_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2404_0": "Sunglasses",
"scr_monstersetup_slash_scr_monstersetup_gml_2405_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2408_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2412_0": "R-Action",
"scr_quiztext_slash_scr_quiztext_gml_692_0": "TWO",
"scr_quiztext_slash_scr_quiztext_gml_693_0": "ONE",
"scr_quiztext_slash_scr_quiztext_gml_694_0": "THREE",
"scr_quiztext_slash_scr_quiztext_gml_695_0": "FIVE",
"scr_quiztext_slash_scr_quiztext_gml_699_0": "Select 'em all.",
"scr_quiztext_slash_scr_quiztext_gml_700_0": "I think they can only select one.",
"scr_quiztext_slash_scr_quiztext_gml_701_0": "No, select two.",
"scr_quiztext_slash_scr_quiztext_gml_711_0": "SPAGHET'",
"scr_quiztext_slash_scr_quiztext_gml_712_0": "TACOS",
"scr_quiztext_slash_scr_quiztext_gml_713_0": "SOOSH",
"scr_quiztext_slash_scr_quiztext_gml_714_0": "SAMADO",
"scr_quiztext_slash_scr_quiztext_gml_718_0": "Select 'em all.",
"scr_quiztext_slash_scr_quiztext_gml_727_0": "I think they can only select one.",
"scr_quiztext_slash_scr_quiztext_gml_736_0": "No, select two.",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1527_0": "WHEN THE DEMON HEART IS CRYING",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1527_1": "WHEN THE HAP-PY HEART IS [3:SMIL]-ING",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1528_0": "AND THE BLOOD IS GUSHING BRIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1528_1": "AND THE [5:SUN] IS SHIN-ING BRIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1529_0": "RAISE UP YOUR BAT FOR THE BURNING FIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1529_1": "RAISE UP YOUR HAT FOR [3:A] [3:FU]-[4:NNY] SIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1532_0": "WHEN YOUR HOPE IS SLOWLY DYING",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1532_1": "WHEN YOUR [4:CAT] IS SLOW-LY [2:SIGH]-ING",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1533_0": "AND YOUR FUTURE'S LOST ITS RIGHTS",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1533_1": "AND [4:ITS] [4:FUR] [3:IS] [8:LOOK-ING] [6:WHITE]",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1534_0": "RAISE UP YOUR BAT AND FACE THE FRIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1534_1": "[5:MAKE] [2:SURE] [4:TO] [3:CHECK] [3:YOUR] [4:MAT] FOR [6:MITES]",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1536_0": "LET'S KNOCK EM DEAD INTO THE NIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1536_1": "LET'S [5:GET] [2:YOUR] [4:FRIENDS] [4:AND FLY] [3:A] [5:KITE]",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1540_0": "Come fol-low me in-to the dark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1541_0": "With your heart as the ark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1542_0": "Which shall shine you the way",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1545_0": "Be-cause I'm with you in the dark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1546_0": "With your heart as my mark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1548_0": "Which shall guide you the way,",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1549_0": "through the waves",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1552_0": "Come fol-low me in-to the dark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1553_0": "With your heart as the ark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1554_0": "Which shall shine you the way",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1557_0": "Be-cause I'm with you in the dark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1558_0": "With your heart as my mark",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1560_0": "Which shall guide you the way,",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1561_0": "through the waves",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1565_0": "WHEN THE DEMON HEART IS CRYING",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1565_1": "WHEN THE SLEE-PY [5:DUCK] IS CRY-ING",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1566_0": "AND THE BLOOD IS GUSHING BRIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1566_1": "AND THE [5:MOM] IS KISS GOOD-NIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1567_0": "RAISE UP YOUR BAT FOR THE BURNING FIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1567_1": "RAISE UP YOUR BAT FOR [9:BASE-BALL] DE-LIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1570_0": "WHEN YOUR HOPE IS SLOWLY DYING",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1570_1": "WHEN YOUR [7:PAN-CAKE'S] SLOWLY [5:FRY-ING]",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1571_0": "AND YOUR FUTURE'S LOST ITS RIGHTS",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1571_1": "AND YOUR FU-TURE'S [8:REA-LLY] BRIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1572_0": "RAISE UP YOUR BAT AND FACE THE FRIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1572_1": "BRING [7:EX-TRA] [3:SMORES] [3:TO] [4:THE] CAMP-[6:SITE]",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1573_0": "LET'S KNOCK EM DEAD INTO THE NIGHT",
"scr_rhythmgame_notechart_slash_scr_rhythmgame_notechart_gml_1573_1": "I BET [8:MY FRIENDS] [4:STILL] WANT [3:A] [5:BITE]",
"scr_spelltext_slash_scr_spelltext_gml_303_0": "* ~1 used the TVDINNER!",
"scr_spelltext_slash_scr_spelltext_gml_306_0": "* ~1 used the PIPIS!",
"scr_spelltext_slash_scr_spelltext_gml_309_0": "* ~1 used the FLATSODA!",
"scr_spelltext_slash_scr_spelltext_gml_312_0": "* ~1 used the TVSLOP!",
"scr_spelltext_slash_scr_spelltext_gml_315_0": "* ~1 used the EXECBUFFET!",
"scr_spelltext_slash_scr_spelltext_gml_318_0": "* ~1 used the DELUXEDINNER!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_537_0": "Saber10",
"scr_weaponinfo_slash_scr_weaponinfo_gml_538_0": "A saber made of 10 cactus needles.\nFortunately, can deal more than 10 damage.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_539_0": "Nah, I'd snap it.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_540_0": "You want to... pierce my ears...?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_541_0": "(I'm not against using it, but...)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_560_0": "ToxicAxe",
"scr_weaponinfo_slash_scr_weaponinfo_gml_561_0": "An axe used to clear wastelands\nin a fetid swamp. Not poison, but gross.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_562_0": "Eat dirt, losers.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_563_0": "Could I wash it off first?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_564_0": "N-no way! Susie wouldn't use that!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_583_0": "FlexScarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_584_0": "A scarf that is warm and fuzzy, but with\na metal core that lets it keep its shape.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_585_0": "Looks like a giant caterpillar. ",
"scr_weaponinfo_slash_scr_weaponinfo_gml_586_0": "So pliable, like me!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_587_0": "Twist it and... it's a wreath!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_606_0": "BlackShard",
"scr_weaponinfo_slash_scr_weaponinfo_gml_607_0": "A dagger-like shard of the Black Knife.\nStrikes the weakness of dark-element enemies.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_608_0": "... how is this a weapon?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_609_0": "I... shouldn't use it.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_610_0": " ",
"obj_rhythmgame_slash_Draw_0_gml_38_0": "POPU",
"obj_rhythmgame_slash_Draw_0_gml_39_0": "LARITY",
"obj_rhythmgame_slash_Draw_0_gml_313_0": "THIS IS\nTHE BUTTON\nYOU WOULD\nPRESS IN\nTHE REAL\nSONG BUT\nTHIS IS\nAN AUTO-\nMATICALLY\nPLAYING\nDEMO",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_60_0": " Alright, controllers all clean!?",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_61_0": " Everyone back to the couch, let's finish up Board 3!",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_145_0": "Mike, turn on the power.",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_162_0": "Haha, that's strange! Usually it goes right on!",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_168_0": "Mike, can we, uh, haha, try that again?",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_180_0": "That's funny.",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_186_0": "No one's there.",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_192_0": "The characters... they're gone.",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_205_0": "Umm...",
"obj_b3bintrocutscene_swordroutever_slash_Step_0_gml_212_0": "...",
"obj_darkcontroller_slash_Draw_0_gml_448_0": "コマンダー(LV3)\n「こうどう」で仲間\nをリード。",
"obj_darkcontroller_slash_Draw_0_gml_451_0": "ディレクター(LV3)\n芸人たちを\n動かす。",
"obj_darkcontroller_slash_Draw_0_gml_456_0": "コケミステリ(LV3)\n中級レベルの\nコケスキル。",
"obj_darkcontroller_slash_Draw_0_gml_461_0": "ブレイダー(LV3)\nソードこうげきの\nマスター。",
"obj_darkcontroller_slash_Draw_0_gml_466_0": "氷ブレイダー(LV3)\nソードこうげきの\nマスター。",
"obj_darkcontroller_slash_Draw_0_gml_471_0": "ソードケース(Lv3)\nソードに近づくと\n呼吸が速くなる。",
"obj_darkcontroller_slash_Draw_0_gml_476_0": "(Lv3)エンジョイ\nヤング ライフ。",
"obj_darkcontroller_slash_Draw_0_gml_528_0": "ダークナイト(LV3)\nダークエネルギーで\n敵をこうげき。",
"obj_darkcontroller_slash_Draw_0_gml_532_0": "ダークスター(Lv3)\nオカルト芸人。",
"obj_darkcontroller_slash_Draw_0_gml_536_0": "",
"obj_darkcontroller_slash_Draw_0_gml_598_0": "ダーク王子(LV~3)\n闇の世界の民。\n仲間ができた。が…",
"obj_darkcontroller_slash_Draw_0_gml_602_0": "ダークスター(Lv3)\nメソッド演技法\nには複雑な気分。",
"obj_darkcontroller_slash_Draw_0_gml_615_0": "元ウマ(Lv3)\nかつて\nウマであった。",
"obj_darkcontroller_slash_Draw_0_gml_620_0": "ダーク王子(LV~3)\n闇の世界の民。\n仲間ができた。",
"obj_darkcontroller_slash_Draw_0_gml_624_0": "",
"obj_darkcontroller_slash_Draw_0_gml_552_0": "むしり回数",
"obj_darkcontroller_slash_Draw_0_gml_651_0": "運ばれ回数",
"obj_round_evaluation_slash_Create_0_gml_57_0": "ROUND\nCOMPLETE\nYOU GOT\n",
"obj_round_evaluation_slash_Create_0_gml_58_0": "RANK",
"obj_b3bs_rabbick_a_slash_Step_0_gml_14_0": "\nYes",
"obj_b3bs_rabbick_a_slash_Step_0_gml_15_0": "\nNo",
"obj_b3bs_rabbick_a_slash_Step_0_gml_19_0": " The sign on the door reads \"knock for assistance.\"",
"obj_b3bs_rabbick_a_slash_Step_0_gml_20_0": " Knock?",
"obj_b3bs_rabbick_a_slash_Step_0_gml_89_0": " I'm here to assist youse.",
"obj_dw_b3bs_camerareminder_slash_Step_0_gml_300_0": "\nBackstage\nEntrance",
"obj_dw_b3bs_camerareminder_slash_Step_0_gml_301_0": "\nStay Here",
"obj_dw_b3bs_camerareminder_slash_Step_0_gml_305_0": " Hey! Youse guys ain't sposeda be here!",
"obj_dw_b3bs_camerareminder_slash_Step_0_gml_306_0": " So, uh... where'd you wanna go instead?",
"obj_dw_b3bs_camerareminder_slash_Step_0_gml_333_0": " You got it, boss.",
"obj_dw_b3bs_jail1_slash_Step_0_gml_15_0": "\nStay Here",
"obj_dw_b3bs_jail1_slash_Step_0_gml_16_0": "\nNear the\nKeycard Area",
"obj_dw_b3bs_jail1_slash_Step_0_gml_20_0": " Did ya wanna go somewhere?",
"obj_dw_b3bs_jail1_slash_Step_0_gml_36_0": " You got it, boss.",
"obj_dw_teevie_audiencepits_slash_Step_0_gml_88_0": " Time for youse to skee-daddle!",
"obj_dw_teevie_lightmaze_slash_Step_0_gml_11_0": " (This cheese seems slightly out of place.)",
"obj_dw_teevie_lightmaze_slash_Step_0_gml_13_0": " Aw hell yeah, free cheese.",
"obj_dw_teevie_lightmaze_slash_Step_0_gml_43_0": " (The cheese has been consumed)",
"obj_dw_teevie_lightmaze_slash_Step_0_gml_44_0": " (The lights didn't like that)",
"obj_dw_teevie_lightmaze_slash_Step_0_gml_173_0": " Time for youse to skee-daddle!",
"obj_dw_teevie_maze_zapperpair_slash_Step_0_gml_27_0": "\nYes",
"obj_dw_teevie_maze_zapperpair_slash_Step_0_gml_28_0": "\nNo",
"obj_dw_teevie_maze_zapperpair_slash_Step_0_gml_32_0": " You seem lost. Do youse need assistance?",
"obj_dw_teevie_maze_zapperpair_slash_Step_0_gml_43_0": " That can be arranged.",
"obj_dw_teevie_maze_zapperpair_slash_Step_0_gml_84_0": " Youse seem lost. Like you could use some help.",
"obj_dw_teevie_maze_zapperpair_slash_Step_0_gml_86_0": " I think we're okay.",
"obj_dw_teevie_maze_zapperpair_slash_Step_0_gml_88_0": " Nah, youse need some help.",
"obj_dw_teevie_stealth_slash_Step_0_gml_78_0": " Time for youse to skee-daddle!",
"obj_dw_teevie_tvtest_slash_Draw_0_gml_112_0": "What is the capital of my ass?\n\n A- FUNKYTOWN\n B- DUNKYTOWN",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_96_0": "...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_99_0": "...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_166_0": "...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_169_0": "Yeah, I didn't\nlike that...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_182_0": "ポタポタ\nでしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_185_0": "しとしとポタポタ\nでしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_190_0": "キラキラ\nでしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_193_0": "ぴかぴかキラキラ\nでしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_198_0": "月でしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_201_0": "ロウレイな月\nでしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_206_0": "太陽でしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_209_0": "サンサンと太陽\nでしょう",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_319_0": " lol",
"obj_elnina_rematch_enemy_slash_Step_0_gml_59_0": "* You looked at the sky and took...\n* An umbrella!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_60_0": "* Blocking rain shows your care for the weather report!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_69_0": "* Took an umbrella to block rain!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_83_0": "* Susie dreamed of sunny days!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_87_0": "* You looked at the sky and took...\n* A warm hat!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_88_0": "* Blocking snow shows your care for the weather report!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_97_0": "* Took a warm hat to block snow!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_115_0": "* Susie dreamed of sunny days!",
"obj_elnina_rematch_enemy_slash_Step_0_gml_142_0": "* Ralsei hoped for starry nights!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_54_0": "* Blocking moons shows your care for the weather report!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_55_0": " 月を はじいて\n  天気予報を 気にする姿勢を見せろ!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_64_0": " 月よけの望遠鏡を手にした!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_82_0": " 空を見上げて…\n サングラスを 手に取った!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_83_0": "* You looked at the sky and took...\n* Sunglasses!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_92_0": " 太陽よけのサングラスを手にした!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_101_0": "* Susie dreamed of sunny days!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_127_0": "* Ralsei hoped for starry nights!",
"obj_minigame_quit_ui_slash_Draw_0_gml_18_0": "Hold ~1 : Quit",
"obj_minigame_quit_ui_slash_Draw_0_gml_19_0": "やめる",
"obj_round_evaluation_slash_Draw_0_gml_20_0": "CHALLENGE RESULTS",
"obj_round_evaluation_slash_Draw_0_gml_21_0": "TOTAL SCORE",
"obj_round_evaluation_slash_Draw_0_gml_22_0": "POINTS",
"obj_round_evaluation_slash_Draw_0_gml_23_0": "POINTS GAINED",
"obj_round_evaluation_slash_Draw_0_gml_26_0": "CHEF SCORE",
"obj_round_evaluation_slash_Draw_0_gml_27_0": "CONCERT SCORE",
"obj_round_evaluation_slash_Draw_0_gml_29_0": "PRESS ANY BUTTON",
"obj_round_evaluation_slash_Draw_0_gml_33_0": "Z-RANK",
"obj_round_evaluation_slash_Draw_0_gml_34_0": "C-RANK",
"obj_round_evaluation_slash_Draw_0_gml_35_0": "B-RANK",
"obj_round_evaluation_slash_Draw_0_gml_36_0": "A-RANK",
"obj_round_evaluation_slash_Draw_0_gml_37_0": "S-RANK",
"obj_round_evaluation_slash_Draw_0_gml_38_0": "T-RANK",
"obj_round_evaluation_slash_Draw_0_gml_41_0": "Z",
"obj_round_evaluation_slash_Draw_0_gml_42_0": "C",
"obj_round_evaluation_slash_Draw_0_gml_43_0": "B",
"obj_round_evaluation_slash_Draw_0_gml_44_0": "A",
"obj_round_evaluation_slash_Draw_0_gml_45_0": "S",
"obj_round_evaluation_slash_Draw_0_gml_46_0": "T",
"obj_round_evaluation_slash_Draw_0_gml_311_0": "SUSIEZILLA RESULTS",
"obj_round_evaluation_slash_Draw_0_gml_335_0": "CLEAR TIME",
"obj_round_evaluation_slash_Draw_0_gml_528_0": "CONCERT RESULTS",
"obj_round_evaluation_slash_Draw_0_gml_549_0": "MISSED NOTES",
"obj_round_evaluation_slash_Draw_0_gml_564_0": "NORMAL NOTES",
"obj_round_evaluation_slash_Draw_0_gml_579_0": "GOLD NOTES",
"obj_round_evaluation_slash_Draw_0_gml_596_0": "LONGEST COMBO",
"obj_round_evaluation_slash_Draw_0_gml_777_0": "CHEF RESULTS",
"obj_round_evaluation_slash_Draw_0_gml_804_0": "TALLEST STACK",
"obj_round_evaluation_slash_Draw_0_gml_827_0": "FOODS WASTED",
"obj_round_evaluation_slash_Draw_0_gml_839_0": "HAPPY CUSTOMERS",
"obj_round_evaluation_slash_Draw_0_gml_1378_0": "EXTRA KEY!",
"obj_round_evaluation_slash_Draw_0_gml_1403_0": "EXTRA PHOTO!",
"obj_round_evaluation_slash_Draw_0_gml_1404_0": "ATE MOSS!",
"obj_round_evaluation_slash_Draw_0_gml_1456_0": "ROUND COMPLETE!!",
"obj_round_evaluation_slash_Draw_0_gml_1457_0": "YOU GOT",
"obj_watercooler_enemy_slash_Step_0_gml_5_0": "ムーンウォーマー",
"obj_watercooler_enemy_slash_Step_0_gml_120_0": " The moonwarmer shows no mercy.",
"obj_watercooler_enemy_slash_Step_0_gml_121_0": " The moonwarmer doesn't do anything in particular.",
"obj_watercooler_enemy_slash_Step_0_gml_122_0": " The moonwarmer leaves a hot silence.",
"obj_watercooler_enemy_slash_Step_0_gml_123_0": " The moonwarmer warms moons, warmly.",
"obj_watercooler_enemy_slash_Step_0_gml_136_0": " The moonwarmer's bubbles rest on the surface.",
"obj_watercooler_enemy_slash_Step_0_gml_137_0": " The moonwarmer looks like it needs a refill.",
"obj_watercooler_enemy_slash_Step_0_gml_138_0": " The moonwarmer's water blushes a cranberry pink.",
"obj_watercooler_enemy_slash_Step_0_gml_167_0": " You CHECKed the moonwarmer...\n The warms was confirmed to be \\cYmoon\\c0.",
"obj_watercooler_enemy_slash_Step_0_gml_179_0": " You begged for mercy...\n ... but the moonwarmer showed none.",
"obj_watercooler_enemy_slash_Step_0_gml_185_0": " You begged for mercy...\n ... but the moonwarmer showed none.",
"obj_watercooler_enemy_slash_Step_0_gml_270_0": " You told the moonwarmer it should actually be called a moonwarmest...?",
"obj_watercooler_enemy_slash_Step_0_gml_271_0": " You took a slow sip of warms and asked if it ever mooned...?",
"obj_watercooler_enemy_slash_Step_0_gml_272_0": " You asked the moonwarmer,~1hotter~2they doing later...?",
"scr_recruit_info_slash_scr_recruit_info_gml_320_0": "Shadowguy",
"scr_recruit_info_slash_scr_recruit_info_gml_321_0": "Passionate about music, but often taken advantage of by sinister types.",
"scr_recruit_info_slash_scr_recruit_info_gml_322_0": "Creative",
"scr_recruit_info_slash_scr_recruit_info_gml_323_0": "Business",
"scr_recruit_info_slash_scr_recruit_info_gml_328_0": "CHAOS:MUSIC",
"scr_recruit_info_slash_scr_recruit_info_gml_329_0": "* (Seems to just be enjoying the musical ambience.)",
"scr_recruit_info_slash_scr_recruit_info_gml_335_0": "Shuttah",
"scr_recruit_info_slash_scr_recruit_info_gml_336_0": "Don't scream...! It's not the real monster, just the Darkner. Ooo la la.",
"scr_recruit_info_slash_scr_recruit_info_gml_337_0": "Fashion Shoot",
"scr_recruit_info_slash_scr_recruit_info_gml_338_0": "The word \"ugly\"",
"scr_recruit_info_slash_scr_recruit_info_gml_343_0": "COPY",
"scr_recruit_info_slash_scr_recruit_info_gml_344_0": "* Shush! Don't do the move... I am photographing the drink!",
"scr_recruit_info_slash_scr_recruit_info_gml_350_0": "Zapper",
"scr_recruit_info_slash_scr_recruit_info_gml_351_0": "A bouncer that favors brute force over beauty. Gets lost easily.",
"scr_recruit_info_slash_scr_recruit_info_gml_352_0": "Laser Tag",
"scr_recruit_info_slash_scr_recruit_info_gml_353_0": "Buttons Pushed",
"scr_recruit_info_slash_scr_recruit_info_gml_358_0": "ORDER:ELEC",
"scr_recruit_info_slash_scr_recruit_info_gml_359_0": "* Say da word, boss... I'll give dis drink a sip it won't forget.",
"scr_recruit_info_slash_scr_recruit_info_gml_365_0": "Ribbick",
"scr_recruit_info_slash_scr_recruit_info_gml_366_0": "A real dust... frog. Known to play dirty, but loves to play... dirty.",
"scr_recruit_info_slash_scr_recruit_info_gml_367_0": "Dusty Places",
"scr_recruit_info_slash_scr_recruit_info_gml_368_0": "Imposter",
"scr_recruit_info_slash_scr_recruit_info_gml_373_0": "FROG:DUST",
"scr_recruit_info_slash_scr_recruit_info_gml_374_0": "* (Looks like it want to be dabbed with rubbing alcohol.)",
"scr_recruit_info_slash_scr_recruit_info_gml_380_0": "Watercooler",
"scr_recruit_info_slash_scr_recruit_info_gml_381_0": "The chatty office star. Obviously quite a looker despite her prudish wear.",
"scr_recruit_info_slash_scr_recruit_info_gml_382_0": "Small talk",
"scr_recruit_info_slash_scr_recruit_info_gml_383_0": "Feeling contained",
"scr_recruit_info_slash_scr_recruit_info_gml_388_0": "WATER",
"scr_recruit_info_slash_scr_recruit_info_gml_389_0": "* (Seems like they're drinking water.)\n* (... feels questionable.)",
"scr_recruit_info_slash_scr_recruit_info_gml_395_0": "Pippins",
"scr_recruit_info_slash_scr_recruit_info_gml_396_0": "A sly customer that takes risk until luck strikes. ... cheating also works.",
"scr_recruit_info_slash_scr_recruit_info_gml_397_0": "Gacha Game",
"scr_recruit_info_slash_scr_recruit_info_gml_398_0": "Consequences",
"scr_recruit_info_slash_scr_recruit_info_gml_403_0": "CHAOS:LUCK",
"scr_recruit_info_slash_scr_recruit_info_gml_404_0": "* This drink's not mine? It's fine. I'm just keeping it warm.",
"scr_recruit_info_slash_scr_recruit_info_gml_410_0": "Elnina",
"scr_recruit_info_slash_scr_recruit_info_gml_411_0": "The weather girl who really \"makes it rain.\" Like... with water, though.",
"scr_recruit_info_slash_scr_recruit_info_gml_412_0": "Lanino",
"scr_recruit_info_slash_scr_recruit_info_gml_413_0": "Being Alone",
"scr_recruit_info_slash_scr_recruit_info_gml_418_0": "WATER:ICE",
"scr_recruit_info_slash_scr_recruit_info_gml_419_0": "* Oh no, where's Lanino? He better not be having a team relationship...",
"scr_recruit_info_slash_scr_recruit_info_gml_425_0": "Lanino",
"scr_recruit_info_slash_scr_recruit_info_gml_426_0": "A charming weatherman who can control the weather. Which, seems like cheating.",
"scr_recruit_info_slash_scr_recruit_info_gml_427_0": "Elnina",
"scr_recruit_info_slash_scr_recruit_info_gml_428_0": "Being Alone",
"scr_recruit_info_slash_scr_recruit_info_gml_433_0": "FIRE:WIND",
"scr_recruit_info_slash_scr_recruit_info_gml_434_0": "* Haven't been on a date alone for a while! ... which, isn't a date.",
"DEVICE_MENU_slash_Draw_0_gml_289_0": "Don't Use Chapter ~1 FILE",
"DEVICE_MENU_slash_Draw_0_gml_305_0": "Ch ~1 Files",
"DEVICE_MENU_slash_Draw_0_gml_387_0": "Start Chapter ~1 from Chapter ~2's FILE.",
"DEVICE_MENU_slash_Draw_0_gml_389_0": "This will start Chapter ~1 in FILE Slot ~2.",
"obj_credits_ch3_slash_Create_0_gml_18_0": "DELTARUNE",
"obj_credits_ch3_slash_Create_0_gml_21_0": "by Toby Fox",
"obj_credits_ch3_slash_Create_0_gml_23_0": "To be continued",
"scr_credit_slash_scr_credit_gml_18_0": "-Main Artist-",
"scr_credit_slash_scr_credit_gml_19_0": "-Main Animator-",
"scr_credit_slash_scr_credit_gml_29_0": "-Main Team-",
"scr_credit_slash_scr_credit_gml_64_0": "-Guest Character Design-",
"scr_credit_slash_scr_credit_gml_67_0": "(Lancer, Rudinn, Hathy)",
"scr_credit_slash_scr_credit_gml_68_0": "(Clover, King, Jevil)",
"scr_credit_slash_scr_credit_gml_129_0": "-3D Assets, Anim, Posing-",
"scr_credit_slash_scr_credit_gml_170_0": "-Japanese Localization-",
"scr_credit_slash_scr_credit_gml_173_0": "8-4, Ltd.",
"scr_credit_slash_scr_credit_gml_177_0": "-Translator-",
"scr_credit_slash_scr_credit_gml_187_0": "-Localization Producers-",
"scr_credit_slash_scr_credit_gml_195_0": "-Localization Support-",
"scr_credit_slash_scr_credit_gml_207_0": "-Platform Programming-",
"scr_credit_slash_scr_credit_gml_214_0": "-Programming Support-",
"scr_credit_slash_scr_credit_gml_221_0": "-Japanese Graphics-",
"scr_credit_slash_scr_credit_gml_231_0": "-QA-",
"scr_credit_slash_scr_credit_gml_234_0": "DIGITAL HEARTS Co., Ltd.",
"scr_credit_slash_scr_credit_gml_235_0": "Taishi Mukaigawara [QA マネージャー]",
"scr_credit_slash_scr_credit_gml_236_0": "Hiromasa Tokida [QA リード]",
"scr_credit_slash_scr_credit_gml_237_0": "Yuki Takeuchi [QA アシスタント リード]",
"scr_credit_slash_scr_credit_gml_238_0": "Shinji Yasue [セールス部]",
"scr_credit_slash_scr_credit_gml_245_0": "-Super Testers-",
"scr_credit_slash_scr_credit_gml_253_0": "-Website-",
"scr_credit_slash_scr_credit_gml_263_0": "-Fangamer Testing-",
"scr_credit_slash_scr_credit_gml_277_0": "-Trailers \n All Video Editing-",
"scr_credit_slash_scr_credit_gml_287_0": "-Special Thanks-",
"scr_credit_slash_scr_credit_gml_293_0": "All 8-4 \n Fangamer Staff",
"scr_get_completed_file_name_slash_scr_get_completed_file_name_gml_9_0": "Your Room",
"scr_get_completed_file_name_slash_scr_get_completed_file_name_gml_12_0": "Kris's House",
"scr_get_completed_file_name_slash_scr_get_completed_file_name_gml_18_0": "~1 [Chapter ~2 END]",
"obj_b3bs_jail2_slash_Step_0_gml_19_0": " Listen to my suilver tale.",
"obj_ribbick_enemy_slash_Other_11_gml_3_0": "Blow On",
"obj_ribbick_enemy_slash_Other_11_gml_6_0": "BreathAll",
"obj_ribbick_enemy_slash_Step_0_gml_177_0": "* Rabbick is looking for a couch to get stuck under.",
"obj_ribbick_enemy_slash_Step_0_gml_178_0": "* The battlefield is filled with the smell of dusty mustard.",
"obj_ribbick_enemy_slash_Step_0_gml_179_0": "* Rabbick ambiently damages the soil.",
"obj_ribbick_enemy_slash_Step_0_gml_180_0": "* Rabbick emits a musty groan.",
"obj_ribbick_enemy_slash_Step_0_gml_182_0": "* Rabbick is starting to look wispy.",
"obj_ribbick_enemy_slash_Step_0_gml_183_0": "* Rabbick is now nice and clean. ",
"obj_ribbick_enemy_slash_Step_0_gml_213_0": "* RABBICK - This dusty bunny needs a bit of spring cleaning.",
"obj_watercooler_enemy_slash_Step_0_gml_313_0": "* Susie face-crushes a cup!!",
"obj_watercooler_enemy_slash_Step_0_gml_314_0": "* Susie puts cups on Ralsei!",
"obj_watercooler_enemy_slash_Step_0_gml_315_0": "* Susie puts cups on Kris's eyes!",
"obj_watercooler_enemy_slash_Step_0_gml_341_0": "* Ralsei absorbs trace calcium!",
"obj_watercooler_enemy_slash_Step_0_gml_342_0": "* Ralsei cleans Susie's spill!!",
"obj_watercooler_enemy_slash_Step_0_gml_343_0": "* Ralsei labels everyone's cups!!",
"obj_balthizard_enemy_slash_Step_0_gml_38_0": "Hm, what's\nall this now?",
"obj_balthizard_enemy_slash_Step_0_gml_53_0": "H-hey!!\nWe're fighting!!\nGet out of here!!",
"obj_balthizard_enemy_slash_Step_0_gml_72_0": "I see, I see.\nWell, you kids\nhave fun!",
"obj_balthizard_enemy_slash_Step_0_gml_183_0": "... anyone, uh,\ngot any left?",
"obj_balthizard_enemy_slash_Step_0_gml_195_0": "Slow down.",
"obj_balthizard_enemy_slash_Step_0_gml_196_0": "Take it easy.",
"obj_balthizard_enemy_slash_Step_0_gml_197_0": "Glory,\nmemory.",
"obj_balthizard_enemy_slash_Step_0_gml_198_0": "Sit back,\nrelax.",
"obj_balthizard_enemy_slash_Step_0_gml_199_0": "A nice\nmassage.",
"obj_balthizard_enemy_slash_Step_0_gml_206_0": "Let's burn\nrubber!",
"obj_balthizard_enemy_slash_Step_0_gml_207_0": "Strike while\nthe iron\nis hot!",
"obj_balthizard_enemy_slash_Step_0_gml_208_0": "Inferno,\nInferno!",
"obj_balthizard_enemy_slash_Step_0_gml_209_0": "Ah! That\nwakes\nme up!!!",
"obj_balthizard_enemy_slash_Step_0_gml_210_0": "What a\nblast!\nHoh hoh!",
"obj_balthizard_enemy_slash_Step_0_gml_233_0": "No.",
"obj_balthizard_enemy_slash_Step_0_gml_288_0": "* Balthizard clambers slowly.",
"obj_balthizard_enemy_slash_Step_0_gml_289_0": "* Balthizard releases a plume of sickly sweet nostalgia.",
"obj_balthizard_enemy_slash_Step_0_gml_290_0": "* Balthizard breathes a fog of sunbeam on warm wood.",
"obj_balthizard_enemy_slash_Step_0_gml_291_0": "* Balthizard spins the scent of a rainy, grassy day.",
"obj_balthizard_enemy_slash_Step_0_gml_292_0": "* Balthizard coughs plumes like old pillows on golden hair.",
"obj_balthizard_enemy_slash_Step_0_gml_297_0": "* Balthizard coughs scentlessly.",
"obj_balthizard_enemy_slash_Step_0_gml_302_0": "* Balthizard laughs plumes of heart-shaped gas.",
"obj_balthizard_enemy_slash_Step_0_gml_307_0": "* Balthizard releases a scent of candles and chamomile.",
"obj_balthizard_enemy_slash_Step_0_gml_312_0": "* Balthizard burns with taco-scented excitement.",
"obj_balthizard_enemy_slash_Step_0_gml_336_0": "* Balthizard became TIRED!",
"obj_balthizard_enemy_slash_Step_0_gml_342_0": "* BALTHIZARD - An ancient aromancer. Punishes intruders with beautiful scent.",
"obj_balthizard_enemy_slash_Step_0_gml_349_0": "* Press Left and Right rapidly to shake!",
"obj_balthizard_enemy_slash_Step_0_gml_490_0": "* Press Left and Right rapidly to shake!",
"obj_balthizard_enemy_slash_Step_0_gml_499_0": "* Ralsei lit up!",
"obj_balthizard_enemy_slash_Step_0_gml_556_0": "* The room got smokey!",
"obj_balthizard_enemy_slash_Step_0_gml_557_0": "* Other enemies became TIRED!",
"obj_balthizard_enemy_slash_Step_0_gml_580_0": "* You used Old Man.",
"obj_balthizard_enemy_slash_Step_0_gml_640_0": "How's it going?\nYa winning, kids?",
"obj_balthizard_enemy_slash_Step_0_gml_679_0": "You kids mus' be\ngetting hungry\nbattling.\nSome candy?",
"obj_balthizard_enemy_slash_Step_0_gml_691_0": "* Called the OldMan! Nothing happened!",
"obj_balthizard_enemy_slash_Step_0_gml_707_0": "Not now, old\nman! We're in\nthe middle of\nthis!",
"obj_balthizard_enemy_slash_Step_0_gml_723_0": "I was about to...\ndang it, you\nmade me forget!",
"obj_balthizard_enemy_slash_Step_0_gml_738_0": "* (Susie forgot what she was about to do! Her move got cancelled!)",
"obj_balthizard_enemy_slash_Step_0_gml_762_0": "Now you go easy\non them, you hear?\nThey're still\nlearnin'.",
"obj_balthizard_enemy_slash_Step_0_gml_783_0": "* (The enemies' attack power went down!)",
"obj_balthizard_enemy_slash_Step_0_gml_829_0": "Hell yeah,\nwe'd --",
"obj_balthizard_enemy_slash_Step_0_gml_845_0": "No!\nNo way, we don't\nneed that now!",
"obj_balthizard_enemy_slash_Step_0_gml_861_0": "Suit yourself!",
"obj_balthizard_enemy_slash_Step_0_gml_914_0": "* Everyone except Susie got candy!",
"obj_balthizard_enemy_slash_Step_0_gml_959_0": "* Susie shakes Balthizard!",
"obj_balthizard_enemy_slash_Step_0_gml_979_0": "* Ralsei shakes Balthizard!",
"obj_baseenemy_slash_Step_0_gml_114_0_b": "* Damaged message ~1.",
"obj_battlecontroller_slash_Draw_0_gml_264_0": "???",
"obj_battlecontroller_slash_Step_0_gml_101_0": "* You won!\n* Got ~1 EXP and ~2 D$.\n* Susie's heal power increased!",
"obj_bell_enemy_slash_Step_0_gml_27_0": "Bubell, \nbubell,\ntoil and\ntrubell.",
"obj_bell_enemy_slash_Step_0_gml_28_0": "Trembell\nwith\ntrebell.",
"obj_bell_enemy_slash_Step_0_gml_29_0": "Wobbell,\nrumbell,\ntinkle and\ntumbell!",
"obj_bell_enemy_slash_Step_0_gml_30_0": "Lament-a-bell,\nMiser-a-bell,\nUn-stop-a-bell!",
"obj_bell_enemy_slash_Step_0_gml_31_0": "I am humbelled.",
"obj_bell_enemy_slash_Step_0_gml_114_0": "* Wicabel rings a haunting hex.",
"obj_bell_enemy_slash_Step_0_gml_115_0": "* Wicabel creates a cursing clamor.",
"obj_bell_enemy_slash_Step_0_gml_116_0": "* Wicabel spins like a musicbox ballerina.",
"obj_bell_enemy_slash_Step_0_gml_117_0": "* Wicabel emits classical music.",
"obj_bell_enemy_slash_Step_0_gml_118_0": "* Smells like damp wood and rust.",
"obj_bell_enemy_slash_Step_0_gml_123_0": "* Wicabel harkens hexes hoarsely.",
"obj_bell_enemy_slash_Step_0_gml_128_0": "* Wicabel plays peacefully.",
"obj_bell_enemy_slash_Step_0_gml_133_0": "* Wicabel chimes a sleeping spell.",
"obj_bell_enemy_slash_Step_0_gml_155_0": "* WICABEL - A metal mage. When out of tune, she's unpredictabell.",
"obj_bell_enemy_slash_Step_0_gml_165_0": "* Press button with the right timing!",
"obj_bell_enemy_slash_Step_0_gml_170_0": "\n* All musical ACTs became stronger!",
"obj_bell_enemy_slash_Step_0_gml_172_0": "* Perfectly in tune!~1",
"obj_bell_enemy_slash_Step_0_gml_173_0": "* A bit off-tune!~1",
"obj_bell_enemy_slash_Step_0_gml_186_0": "* Press button with the right timing!",
"obj_bell_enemy_slash_Step_0_gml_192_0": "* Susie hammers a bell!",
"obj_bell_enemy_slash_Step_0_gml_201_0": "* Ralsei tapped a bell!",
"obj_bell_enemy_tuning_box_slash_Draw_0_gml_10_0": "HIT IT!",
"obj_bibliox_enemy_slash_Step_0_gml_33_0": "Mumble,\nmumble…",
"obj_bibliox_enemy_slash_Step_0_gml_34_0": "To by, or\nnot to by?",
"obj_bibliox_enemy_slash_Step_0_gml_35_0": "Lauren Ipsome,\nLauren Ipsome.",
"obj_bibliox_enemy_slash_Step_0_gml_36_0": "It was the best\nof times, it\nwas the blurst\nof times.",
"obj_bibliox_enemy_slash_Step_0_gml_37_0": "Human soles,\nmonster soles,\nBook soles...",
"obj_bibliox_enemy_slash_Step_0_gml_38_0": "... whose do we?\nWhose do we\ndecimal...",
"obj_bibliox_enemy_slash_Step_0_gml_90_0": "* Bibliox rearranges bookmarks in his beard.",
"obj_bibliox_enemy_slash_Step_0_gml_91_0": "* Bibliox conjures letters in the air.",
"obj_bibliox_enemy_slash_Step_0_gml_92_0": "* Bibliox augurs with alphabet soup.",
"obj_bibliox_enemy_slash_Step_0_gml_93_0": "* Bibliox mumbles a hymn... but, the lyrics were mistaken.",
"obj_bibliox_enemy_slash_Step_0_gml_94_0": "* Bibliox is mumbling and bumbling.",
"obj_bibliox_enemy_slash_Step_0_gml_95_0": "* Smells like parchment.",
"obj_bibliox_enemy_slash_Step_0_gml_100_0": "* Bibliox looks ragged.",
"obj_bibliox_enemy_slash_Step_0_gml_105_0": "* Bibliox's beard flaps happily.",
"obj_bibliox_enemy_slash_Step_0_gml_110_0": "* Bibliox can't keep its pages open.",
"obj_bibliox_enemy_slash_Step_0_gml_135_0": "* BIBLIOX - A worldly wizard that cast spells by spelling.",
"obj_bibliox_enemy_slash_Step_0_gml_136_0": "* Unfortunately prone to typos.",
"obj_bibliox_enemy_slash_Step_0_gml_142_0": "* Select the right spelling!",
"obj_bibliox_enemy_slash_Step_0_gml_149_0": "* Select the correct spelling with ~1!",
"obj_bibliox_enemy_slash_Step_0_gml_167_0": "* Susie attempted to read!",
"obj_bibliox_enemy_slash_Step_0_gml_173_0": "* ... But there were no pictures!",
"obj_bibliox_enemy_slash_Step_0_gml_174_0": "* ... Susie fell asleep!!!",
"obj_bibliox_enemy_slash_Step_0_gml_176_0": "* Susie?",
"obj_bibliox_enemy_slash_Step_0_gml_193_0": "* Ralsei wore reading glasses!",
"obj_ch4_DCA01_slash_Step_0_gml_31_0": "* Kris... Kris, hey, wait!! Look!!",
"obj_ch4_DCA01_slash_Step_0_gml_32_0": "* The fountain's just up there!!",
"obj_ch4_DCA01_slash_Step_0_gml_65_0": "* Well, that was easy.",
"obj_ch4_DCA01_slash_Step_0_gml_78_0": "* Heh, too bad, was looking forward to another adventure...",
"obj_ch4_DCA01_slash_Step_0_gml_79_0": "* But, guess we gotta do what we gotta...",
"obj_ch4_DCA01_slash_Step_0_gml_117_0": "* What the...",
"obj_ch4_DCA01_slash_Step_0_gml_188_0": "* Y... You!",
"obj_ch4_DCA01_slash_Step_0_gml_356_0": "* D... dammit...",
"obj_ch4_DCA01_slash_Step_0_gml_357_0": "* Kris! Don't waste any time on me! I'll heal myself!",
"obj_ch4_DCA01_slash_Step_0_gml_358_0": "* This is... our chance to get them...! Go!",
"obj_ch4_DCA01_slash_Step_0_gml_450_0": "* KRIS!!! N... NOW'S YOUR CHANCE!!!",
"obj_ch4_DCA01_slash_Step_0_gml_451_0": "* ATTACK THEM!!!",
"obj_ch4_DCA01_slash_Step_0_gml_457_0": "* ... KRIS...!!!",
"obj_ch4_DCA01_old_slash_Step_0_gml_36_0": "* (Kris... that's...)",
"obj_ch4_DCA01_old_slash_Step_0_gml_59_0": "* Hey, you bastard!!",
"obj_ch4_DCA01_old_slash_Step_0_gml_125_0": "* Kris, after it!!",
"obj_ch4_DCA01_old_slash_Step_0_gml_277_0": "* We've got you now...!",
"obj_ch4_DCA02_slash_Step_0_gml_81_0": "* Damnit... what is it doing here...?",
"obj_ch4_DCA02_slash_Step_0_gml_82_0": "* I guess it made the fountain, and now...",
"obj_ch4_DCA02_slash_Step_0_gml_83_0": "* ... it's looking for someone else to...",
"obj_ch4_DCA02_slash_Step_0_gml_84_0": "* ...",
"obj_ch4_DCA02_slash_Step_0_gml_85_0": "* ... let's go.",
"obj_ch4_DCA02_slash_Step_0_gml_180_0": "* K... Kris!?",
"obj_ch4_DCA02_slash_Step_0_gml_193_0": "* Kris, you... the glass, I didn't notice... it...",
"obj_ch4_DCA02_slash_Step_0_gml_194_0": "* You're bleeding...",
"obj_ch4_DCA02_slash_Step_0_gml_195_0": "* Umm, I'll... Here, let me heal it!",
"obj_ch4_DCA02_slash_Step_0_gml_233_0": "* Th... that wasn't enough, huh...",
"obj_ch4_DCA02_slash_Step_0_gml_268_0": "* ... where... is it...",
"obj_ch4_DCA02_slash_Step_0_gml_288_0": "* Hey, Ralsei! Ralsei!",
"obj_ch4_DCA02_slash_Step_0_gml_290_0": "* ... S-Susie!?",
"obj_ch4_DCA02_slash_Step_0_gml_310_0": "* Hey, Ralsei, Kris is...",
"obj_ch4_DCA02_slash_Step_0_gml_312_0": "* Kris...!?",
"obj_ch4_DCA02_slash_Step_0_gml_331_0": "* Could you tell me how to...",
"obj_ch4_DCA02_slash_Step_0_gml_333_0": "* Susie, could you move out of the way?",
"obj_ch4_DCA02_slash_Step_0_gml_384_0": "* Kris... Kris, are you okay?",
"obj_ch4_DCA02_slash_Step_0_gml_399_0": "* Umm, I tried to uh, heal, but...",
"obj_ch4_DCA02_slash_Step_0_gml_418_0": "* Susie, I know you were just trying to help, but...",
"obj_ch4_DCA02_slash_Step_0_gml_419_0": "* If someone's really hurt, don't... try to fix it alone, okay?",
"obj_ch4_DCA02_slash_Step_0_gml_421_0": "* ... uh, yeah. Okay. Got it.",
"obj_ch4_DCA02_slash_Step_0_gml_505_0": "* So, hey, uh, ~1's together!",
"obj_ch4_DCA02_slash_Step_0_gml_506_0": "* We gonna, uh, pose now?",
"obj_ch4_DCA02_slash_Step_0_gml_508_0": "* Right! Um, sure!",
"obj_ch4_DCA02_slash_Step_0_gml_550_0": "* Anyway, let's go...",
"obj_ch4_DCA02_slash_Step_0_gml_571_0": "* ...",
"obj_ch4_DCA04_slash_Step_0_gml_81_0": "* Hey!",
"obj_ch4_DCA04_slash_Step_0_gml_115_0": "* Hey, that's us, right?",
"obj_ch4_DCA04_slash_Step_0_gml_117_0": "* Yes, Susie! We are the Heroes of the Prophecy...",
"obj_ch4_DCA04_slash_Step_0_gml_124_0": "* ... Which, I, was trying to explain when we met...",
"obj_ch4_DCA04_slash_Step_0_gml_126_0": "* Okay, yeah, yeah, I get it.",
"obj_ch4_DCA04_slash_Step_0_gml_133_0": "* Yeah, guess you said something like that, huh.",
"obj_ch4_DCA04_slash_Step_0_gml_137_0": "* Still... kinda... cool to see us up there, y'know?",
"obj_ch4_DCA04_slash_Step_0_gml_139_0": "* ... Kinda makes me feel like...",
"obj_ch4_DCA04_slash_Step_0_gml_196_0": "* H-huh!?",
"obj_ch4_DCA04_slash_Step_0_gml_197_0": "* Hey, who the hell's messing with us!?",
"obj_ch4_DCA04_slash_Step_0_gml_202_0": "* ...",
"obj_ch4_DCA04_slash_Step_0_gml_203_0": "* (No answer...)",
"obj_ch4_DCA04_slash_Step_0_gml_204_0": "* ... Let's be careful.",
"obj_ch4_DCA04_slash_Step_0_gml_365_0": "* Look! Light!",
"obj_ch4_DCA04_slash_Step_0_gml_387_0": "* Alright you losers...",
"obj_ch4_DCA04_slash_Step_0_gml_405_0": "* BRING IT ON!!!",
"obj_ch4_DCA04_slash_Step_0_gml_533_0": "* Whatcha doin'?",
"obj_ch4_DCA04_slash_Step_0_gml_560_0": "* Wh... who... huh... what the HELL are YOU doing!?",
"obj_ch4_DCA04_slash_Step_0_gml_578_0": "* Lookin' for the light switch.",
"obj_ch4_DCA04_slash_Step_0_gml_592_0": "* But, hrm. Seems I got a little lost.",
"obj_ch4_DCA04_slash_Step_0_gml_609_0": "* You wouldn't mind walking me back to my study, wouldja?",
"obj_ch4_DCA04_slash_Step_0_gml_610_0": "* Got something I gotta finish writing, y'see...",
"obj_ch4_DCA04_slash_Step_0_gml_626_0": "* Yeah, uh, no. We're kinda in a hurry here.",
"obj_ch4_DCA04_slash_Step_0_gml_627_0": "* We can't just babysit every random Darkner we meet.",
"obj_ch4_DCA04_slash_Step_0_gml_629_0": "* Ah, I see, I see. Good enough reason, that one.",
"obj_ch4_DCA04_slash_Step_0_gml_680_0": "* So anyway, we'll be...",
"obj_ch4_DCA04_slash_Step_0_gml_682_0": "* What's a Darkner, anyhoo?",
"obj_ch4_DCA04_slash_Step_0_gml_711_0": "* You mean you don't...",
"obj_ch4_DCA04_slash_Step_0_gml_721_0": "* (Kris, if this guy's not a Darkner, then...)",
"obj_ch4_DCA04_slash_Step_0_gml_747_0": "* (Ugh, things'll get messy if he gets hurt!)",
"obj_ch4_DCA04_slash_Step_0_gml_748_0": "* Fine! You can go with us. Just don't slow us down.",
"obj_ch4_DCA04_slash_Step_0_gml_750_0": "* Hmm, alright, alright. You got it, little missy!",
"obj_ch4_DCA05_slash_Step_0_gml_18_0": "* (There is a distinct lack of steppable objects in that direction.)",
"obj_ch4_DCA05_slash_Step_0_gml_49_0": "* Hmm... I've a mighty hankerin' to read a \\cGbook\\cW. But I just can't reach...",
"obj_ch4_DCA05_slash_Step_0_gml_51_0": "* Can it, old man. What's this look like, a library?",
"obj_ch4_DCA05_slash_Step_0_gml_62_0": "* Now, the hell do we get this open?",
"obj_ch4_DCA05_slash_Step_0_gml_151_0": "* (You investigated the climbable stool.)",
"obj_ch4_DCA05_slash_Step_0_gml_202_0": "* 'Scuse me, miss, wouldja mind helpin' me reach this book?",
"obj_ch4_DCA05_slash_Step_0_gml_204_0": "* Not now, dude. I'm solving the door.",
"obj_ch4_DCA05_slash_Step_0_gml_205_0": "* Ralsei, help him reach the thing.",
"obj_ch4_DCA05_slash_Step_0_gml_207_0": "* Of course!",
"obj_ch4_DCA05_slash_Step_0_gml_230_0": "* There's something you can stand on right here!",
"obj_ch4_DCA05_slash_Step_0_gml_257_0": "* Um, anyone, um... feel free to... step on me.",
"obj_ch4_DCA05_slash_Step_0_gml_267_0": "* Miss, I think I still need your help.",
"obj_ch4_DCA05_slash_Step_0_gml_269_0": "* Alright, FINE.",
"obj_ch4_DCA05_slash_Step_0_gml_333_0": "* Here, will you take this and -",
"obj_ch4_DCA05_slash_Step_0_gml_348_0": "* Hey, the door opened! Let's go!",
"obj_ch4_DCA05_slash_Step_0_gml_388_0": "* Much obliged.",
"obj_ch4_DCA05_slash_Step_0_gml_655_0": "* (Hey, if I don't get to skip the puzzle, you don't either!)",
"obj_ch4_DCA07_slash_Step_0_gml_17_0": "* Oh, so you decided to come by? Thanks!",
"obj_ch4_DCA07_slash_Step_0_gml_19_0": "* (Dammit.)",
"obj_ch4_DCA07_slash_Step_0_gml_65_0": "* You, um... haven't seen a shadowy figure, have you?",
"obj_ch4_DCA07_slash_Step_0_gml_67_0": "* Hm... now that you mention it... Just before you came in...",
"obj_ch4_DCA07_slash_Step_0_gml_68_0": "* A figure with a sword flew in that door up there.",
"obj_ch4_DCA07_slash_Step_0_gml_84_0": "* But, it's locked with some contraption.",
"obj_ch4_DCA07_slash_Step_0_gml_85_0": "* I reckon if you could get to the \\cYEast Belltower\\cW, you might be able to open it...",
"obj_ch4_DCA07_slash_Step_0_gml_86_0": "* But, scalin' the \\cYBelltower\\cW doesn't seem easy without tools.",
"obj_ch4_DCA07_slash_Step_0_gml_87_0": "* Meanwhile, the \\cYNorthwest Library\\cW's got lots o' nice books.",
"obj_ch4_DCA07_slash_Step_0_gml_88_0": "* Might help ya take your mind off it! It's that \\cYupper left\\cW door.",
"obj_ch4_DCA07_slash_Step_0_gml_90_0": "* (Yeah, like we're gonna waste time wandering around there...)",
"obj_ch4_DCA08A_slash_Step_0_gml_70_0": "* Looks kinda like... notes?",
"obj_ch4_DCA08A_slash_Step_0_gml_71_0": "* Kris, maybe you can play 'em on a piano somewhere?",
"obj_ch4_DCA08A_slash_Step_0_gml_73_0": "* Good idea, Susie! But, doesn't the song look, um...",
"obj_ch4_DCA08A_slash_Step_0_gml_74_0": "* ... a little unfinished?",
"obj_ch4_DCA08A_slash_Step_0_gml_76_0": "* ... huh? Yeah, guess we gotta find the other half?",
"obj_ch4_DCA08A_slash_Step_0_gml_77_0": "* It's probably close. Let's go.",
"obj_ch4_DCA08A_slash_Step_0_gml_87_0": "* Oh, Kris! It's the second half of the melody!",
"obj_ch4_DCA08A_slash_Step_0_gml_88_0": "* Now, you just need to play it...",
"obj_ch4_DCA08A_slash_Step_0_gml_90_0": "* Yeah, unless there's, like, a third half.",
"obj_ch4_DCA08A_slash_Step_0_gml_92_0": "* (Um... there isn't.)",
"obj_ch4_DCA08B_slash_Step_0_gml_42_0": "* Amazing, Kris! You already knew the answer...",
"obj_ch4_DCA08B_slash_Step_0_gml_43_0": "* ... You must really... know a lot of things, don't you.",
"obj_ch4_DCA08B_slash_Step_0_gml_57_0": "* Amazing, Kris! You solved it without the second hint...",
"obj_ch4_DCA08B_slash_Step_0_gml_58_0": "* ... You must really... be an expert on the prophecy.",
"obj_ch4_DCA08B_slash_Step_0_gml_73_0": "* Nice, Kris!",
"obj_ch4_DCA08B_slash_Step_0_gml_74_0": "* All we had to do was follow the prophecy thing.",
"obj_ch4_DCA08B_slash_Step_0_gml_97_0": "* If it's that easy, maybe we should just do whatever it says?",
"obj_ch4_DCA08B_slash_Step_0_gml_98_0": "* How about it, Ralsei. Wanna memorize it for us?",
"obj_ch4_DCA08B_slash_Step_0_gml_130_0": "* ... umm, that's okay, Susie. I already know it.",
"obj_ch4_DCA08B_slash_Step_0_gml_132_0": "* Oh, okay, sweet.",
"obj_ch4_DCA08C_slash_Step_0_gml_67_0": "* ... hey, Ralsei. If you know the whole prophecy already...",
"obj_ch4_DCA08C_slash_Step_0_gml_68_0": "* ... why didn't you just say how to do the piano?",
"obj_ch4_DCA08C_slash_Step_0_gml_70_0": "* H-huh...? Well, I just thought...",
"obj_ch4_DCA08C_slash_Step_0_gml_71_0": "* I just thought, isn't it better if I don't... say anything?",
"obj_ch4_DCA08C_slash_Step_0_gml_101_0": "* ...",
"obj_ch4_DCA08C_slash_Step_0_gml_102_0": "* Why?",
"obj_ch4_DCA08C_slash_Step_0_gml_125_0": "* Um...",
"obj_ch4_DCA08C_slash_Step_0_gml_148_0": "* H-Hey, I think I found a light!",
"obj_ch4_DCA08C_slash_Step_0_gml_183_0": "* Wh-whoops!!",
"obj_ch4_DCA08C_slash_Step_0_gml_270_0": "* O... ow...",
"obj_ch4_DCA08C_slash_Step_0_gml_310_0": "* Here, lemme...",
"obj_ch4_DCA08C_slash_Step_0_gml_349_0": "* Everyone feeling better?",
"obj_ch4_DCA08C_slash_Step_0_gml_351_0": "* ... uh, yeah. Thanks.",
"obj_ch4_DCA08D_slash_Step_0_gml_233_0": "* ... VERY WELL... IF YOU COME CLOASER TO THIS PLACE...",
"obj_ch4_DCA08D_slash_Step_0_gml_234_0": "* ... THEN YOU MAY FIND...",
"obj_ch4_DCA08D_slash_Step_0_gml_235_0": "* ... THE DARK...",
"obj_ch4_DCA08D_slash_Step_0_gml_263_0": "* ... HAS COME TO YOU!!!",
"obj_ch4_DCA08D_slash_Step_0_gml_441_0": "* THE LAIGHT... NOT THE LAIGHT!!!!",
"obj_ch4_DCA08D_slash_Step_0_gml_470_0": "* NOOOOOOO!!!",
"obj_ch4_DCA08D_slash_Step_0_gml_520_0": "* N... NO... DOAN'T LOOK... I'M... I'M...",
"obj_ch4_DCA08D_slash_Step_0_gml_521_0": "* I'M TOO SCAIREY!!!",
"obj_ch4_DCA08D_slash_Step_0_gml_558_0": "* Are you all right? The chandelier... It...",
"obj_ch4_DCA08D_slash_Step_0_gml_583_0": "* OUCHI... OHHH, IT HOARTS... IT HOARTS...",
"obj_ch4_DCA08D_slash_Step_0_gml_584_0": "* EVERYTHING... SO BRAIGHT... CULDN'T SEE...",
"obj_ch4_DCA08D_slash_Step_0_gml_585_0": "* HEAD HIT SHANDALIERE...",
"obj_ch4_DCA08D_slash_Step_0_gml_587_0": "* We're sorry, we were just looking for a way...",
"obj_ch4_DCA08D_slash_Step_0_gml_589_0": "* OH... MY HEAD... IT HOARTS... IT HOARTS INSIDE",
"obj_ch4_DCA08D_slash_Step_0_gml_591_0": "* Um, don't worry! We know how to use healing, so...",
"obj_ch4_DCA08D_slash_Step_0_gml_631_0": "* HMM...",
"obj_ch4_DCA08D_slash_Step_0_gml_655_0": "* OAAAHHHH IT STILL HOARTS!!!!!!!!!",
"obj_ch4_DCA08D_slash_Step_0_gml_657_0": "* H-huh? Sorry, I guess I'll, um, try it again...!",
"obj_ch4_DCA08D_slash_Step_0_gml_659_0": "* Umm, maybe I could...",
"obj_ch4_DCA08D_slash_Step_0_gml_661_0": "* Susie...?",
"obj_ch4_DCA08D_slash_Step_0_gml_663_0": "* Umm, nothin'. Nevermind.",
"obj_ch4_DCA08D_slash_Step_0_gml_829_0": "* ...",
"obj_ch4_DCA08D_slash_Step_0_gml_831_0": "* How's the adventure, hero?",
"obj_ch4_DCA08D_slash_Step_0_gml_856_0": "* ... Old man?",
"obj_ch4_DCA08D_slash_Step_0_gml_857_0": "* Shouldn't you be busy... writing a letter or something?",
"obj_ch4_DCA08D_slash_Step_0_gml_880_0": "* ... Shouldn't you be helping that pumpkin fella?",
"obj_ch4_DCA08D_slash_Step_0_gml_882_0": "* Nah, Ralsei's got it covered. I... I quit.",
"obj_ch4_DCA08D_slash_Step_0_gml_914_0": "* Quit? Quit what?",
"obj_ch4_DCA08D_slash_Step_0_gml_916_0": "* You know. Healing. That green sparkle thing.",
"obj_ch4_DCA08D_slash_Step_0_gml_946_0": "* Hmm. So you don't like doing it?",
"obj_ch4_DCA08D_slash_Step_0_gml_948_0": "* Well, uh... I dunno, actually.",
"obj_ch4_DCA08D_slash_Step_0_gml_949_0": "* At first, I was really... I was really excited I could do it.",
"obj_ch4_DCA08D_slash_Step_0_gml_950_0": "* But like... I sort of realized...",
"obj_ch4_DCA08D_slash_Step_0_gml_951_0": "* I just suck at it. Heh.",
"obj_ch4_DCA08D_slash_Step_0_gml_989_0": "* What if you practiced? Put a little shell into it.",
"obj_ch4_DCA08D_slash_Step_0_gml_991_0": "* I mean, I kind of... When people aren't looking...",
"obj_ch4_DCA08D_slash_Step_0_gml_992_0": "* I was kind of trying to practice a little, but...",
"obj_ch4_DCA08D_slash_Step_0_gml_993_0": "* I sorta realized, y'know?",
"obj_ch4_DCA08D_slash_Step_0_gml_994_0": "* I'll never be as good as Ralsei, so what's the point?",
"obj_ch4_DCA08D_slash_Step_0_gml_995_0": "* So everyone can see how... bad I am?",
"obj_ch4_DCA08D_slash_Step_0_gml_996_0": "* I should just stick to what I'm good for.",
"obj_ch4_DCA08D_slash_Step_0_gml_997_0": "* Y'know... uh... hurting people... magic.",
"obj_ch4_DCA08D_slash_Step_0_gml_999_0": "* Hm. Is that so.",
"obj_ch4_DCA08D_slash_Step_0_gml_1051_0": "* Didn't take you for a purple bellied coward.",
"obj_ch4_DCA08D_slash_Step_0_gml_1053_0": "* Coward...? Hey, what do you mean by that!?",
"obj_ch4_DCA08D_slash_Step_0_gml_1055_0": "* You're afraid of making some little green sparkles.",
"obj_ch4_DCA08D_slash_Step_0_gml_1077_0": "* Look, just CASTING it isn't a big deal!",
"obj_ch4_DCA08D_slash_Step_0_gml_1079_0": "* Alrighty then...",
"obj_ch4_DCA08D_slash_Step_0_gml_1103_0": "* Here.",
"obj_ch4_DCA08D_slash_Step_0_gml_1105_0": "* What?",
"obj_ch4_DCA08D_slash_Step_0_gml_1107_0": "* I pricked my finger with my pen earlier.",
"obj_ch4_DCA08D_slash_Step_0_gml_1108_0": "* If yer not a coward, give me your best shot!",
"obj_ch4_DCA08D_slash_Step_0_gml_1110_0": "* Fine, if it gets you to shut up!",
"obj_ch4_DCA08D_slash_Step_0_gml_1111_0": "* Take this!!",
"obj_ch4_DCA08D_slash_Step_0_gml_1187_0": "* OH!!!! THE OUCHI... THE HOART... IT'S GONE!!!",
"obj_ch4_DCA08D_slash_Step_0_gml_1203_0": "* ... Susie?",
"obj_ch4_DCA08D_slash_Step_0_gml_1219_0": "* Susie, that was a great idea!",
"obj_ch4_DCA08D_slash_Step_0_gml_1221_0": "* H-huh?",
"obj_ch4_DCA08D_slash_Step_0_gml_1223_0": "* I was wondering why my healing wasn't working...",
"obj_ch4_DCA08D_slash_Step_0_gml_1224_0": "* I suppose... I was only healing the outside.",
"obj_ch4_DCA08D_slash_Step_0_gml_1225_0": "* But Susie, your healing blast seemed to hit the spot!",
"obj_ch4_DCA08D_slash_Step_0_gml_1227_0": "* Huh?",
"obj_ch4_DCA08D_slash_Step_0_gml_1228_0": "* Well, heh, I was uh, actually just trying to heal that old man...",
"obj_ch4_DCA08D_slash_Step_0_gml_1283_0": "* ... Old... man?",
"obj_ch4_DCA08D_slash_Step_0_gml_1295_0": "* Yeah, he's...",
"obj_ch4_DCA08D_slash_Step_0_gml_1312_0": "* ...",
"obj_ch4_DCA08D_slash_Step_0_gml_1322_0": "* Huh. Guess he left. Heh.",
"obj_ch4_DCA08D_slash_Step_0_gml_1344_0": "* Well, Mr. Jack is better, so let's be on our way!",
"obj_ch4_DCA08D_slash_Step_0_gml_1414_0": "* YOU... GIRL... YOU HELPED ME...",
"obj_ch4_DCA08D_slash_Step_0_gml_1416_0": "* Hey, it was, uh...",
"obj_ch4_DCA08D_slash_Step_0_gml_1432_0": "* YOU THREE... MY FRAINDS!!!",
"obj_ch4_DCA08D_slash_Step_0_gml_1451_0": "* ME NAME IS JACKENSTEIN.",
"obj_ch4_DCA08D_slash_Step_0_gml_1452_0": "* I WAS BULLYED, AND HAITED BY THE OTHERS, FROAM MY LARGE AND UGLY BODDY.",
"obj_ch4_DCA08D_slash_Step_0_gml_1453_0": "* I WAS BANNISHED TO THE DARK ZONE, ONLY TO APPEAR ON FESTIVAL NAIGHT...",
"obj_ch4_DCA08D_slash_Step_0_gml_1454_0": "* I WAIR THIS MASK, BEACAUSE MY TRUE FAICE, SCAIRES EVEN MYSELF.",
"obj_ch4_DCA08D_slash_Step_0_gml_1502_0": "* COVER YOUR EAYES...",
"obj_ch4_DCA08D_slash_Step_0_gml_1525_0": "* Umm, actually, it's kind of cu--%%",
"obj_ch4_DCA08D_slash_Step_0_gml_1540_0": "* ACTUALLY IT'S TOO SCAIRY",
"obj_ch4_DCA08D_slash_Step_0_gml_1561_0": "* YES. ME NEATHER.",
"obj_ch4_DCA08D_slash_Step_0_gml_1568_0": "* THE POINT IS... YOU THREE... ARE MORE DIFFERENT, THEN THE OTHERS.",
"obj_ch4_DCA08D_slash_Step_0_gml_1569_0": "* YOU ARE KAIND. MERSIFULL. AND, MOAST OF ALL...",
"obj_ch4_DCA08D_slash_Step_0_gml_1570_0": "* YOU DOAN'T KNOW HOW TO CLAIMB.",
"obj_ch4_DCA08D_slash_Step_0_gml_1571_0": "* TAKE THIS... MY FRAINDS... MY CLAIMBING SET.",
"obj_ch4_DCA08D_slash_Step_0_gml_1573_0": "* (You got the ClaimbClaws.)",
"obj_ch4_DCA08D_slash_Step_0_gml_1575_0": "* IT'S TOO SMALL FOR ME",
"obj_ch4_DCA08D_slash_Step_0_gml_1631_0": "* (Hey, uh, Kris?)",
"obj_ch4_DCA08D_slash_Step_0_gml_1632_0": "* (... can't guarantee it will be any good, but, uh...)",
"obj_ch4_DCA08D_slash_Step_0_gml_1633_0": "* (Y'know, feel free to ask me to heal again. If you need it.)",
"obj_ch4_DCA08D_slash_Step_0_gml_1714_0": "* How's this? Feel better?",
"obj_ch4_DCA08D_slash_Step_0_gml_1716_0": "* NO... STILL HOARTS...",
"obj_ch4_DCA08D_slash_Step_0_gml_1777_0": "* Oop, my letter!%%",
"obj_ch4_DCA09_slash_Step_0_gml_27_0": "* So, that, uh, piano thingy...",
"obj_ch4_DCA09_slash_Step_0_gml_28_0": "* ... maybe the notes we gotta play are in a book?",
"obj_ch4_DCA09_slash_Step_0_gml_131_0": "* Hey guys! There's something weird about this one!",
"obj_ch4_DCA09_slash_Step_0_gml_132_0": "* It looks just like the one that the old man...",
"obj_ch4_DCA09_slash_Step_0_gml_133_0": "* ...",
"obj_ch4_DCA09_slash_Step_0_gml_173_0": "* Hey, look, it did something!",
"obj_ch4_DCA09_slash_Step_0_gml_196_0": "* ...",
"obj_ch4_DCA09_slash_Step_0_gml_197_0": "* Kris, rather than following her...",
"obj_ch4_DCA09_slash_Step_0_gml_198_0": "* Why don't we just... close our eyes...",
"obj_ch4_DCA09_slash_Step_0_gml_199_0": "* And think about what she might be doing in there?",
"obj_ch4_DCA09_slash_Step_0_gml_244_0": "* Then, let's close our eyes...",
"obj_ch4_DCA09_slash_Step_0_gml_299_0": "* H-huh? But, you know, Susie might want to be...",
"obj_ch4_DCA09_slash_Step_0_gml_300_0": "* It, it might be nice if she had this chance to...",
"obj_ch4_DCA09_slash_Step_0_gml_301_0": "* ...",
"obj_ch4_DCA09_slash_Step_0_gml_302_0": "* Perhaps if you just closed them for a moment?",
"obj_ch4_DCA09_slash_Step_0_gml_340_0": "* ...",
"obj_ch4_DCA09_slash_Step_0_gml_341_0": "* Perhaps if you just, closed your eyes in general?",
"obj_ch4_DCA09_slash_Step_0_gml_342_0": "* Maybe we could think of someone else?",
"obj_ch4_DCA09_slash_Step_0_gml_370_0": "* ...",
"obj_ch4_DCA09_slash_Step_0_gml_371_0": "* If that's what you want, Kris!",
"obj_ch4_DCA09_slash_Step_0_gml_391_0": "* I got the puzzle solution, let's just go!",
"obj_ch4_DCA09_slash_Step_0_gml_453_0": "* (You closed your eyes.)",
"obj_ch4_DCA09_slash_Step_0_gml_454_0": "* (The image of the Knight began to fade into your mind.)",
"obj_ch4_DCA09_slash_Step_0_gml_455_0": "* (The image changes... the helmet begins to come off.)",
"obj_ch4_DCA09_slash_Step_0_gml_456_0": "* (Suddenly, you tried extremely hard to picture Jockington.)",
"obj_ch4_DCA09_slash_Step_0_gml_457_0": "* (Jockington is in a nest, and the soccer balls are his eggs.)",
"obj_ch4_DCA09_slash_Step_0_gml_458_0": "* (Temmie shows up, and is mad that one of the soccer balls is...)",
"obj_ch4_DCA09_slash_Step_0_gml_459_0": "* (...)",
"obj_ch4_DCA09_slash_Step_0_gml_460_0": "* (You realized you could just open your eyes.)",
"obj_ch4_DCA09_slash_Step_0_gml_525_0": "* Thank you...",
"obj_ch4_DCA09_slash_Step_0_gml_588_0": "* Kris! Hey, Kris! Y... you okay!?",
"obj_ch4_DCA09_slash_Step_0_gml_589_0": "* You were just standing there, with your eyes closed...",
"obj_ch4_DCA09_slash_Step_0_gml_590_0": "* Then you just started... breathing hard, and...",
"obj_ch4_DCA09_slash_Step_0_gml_591_0": "* Here, get up.",
"obj_ch4_DCA09_slash_Step_0_gml_619_0": "* Ralsei, where the heck were you?",
"obj_ch4_DCA09_slash_Step_0_gml_621_0": "* H-huh? I was... um... I...",
"obj_ch4_DCA09_slash_Step_0_gml_623_0": "* I got the puzzle solution, let's just go!",
"obj_ch4_DCA09_slash_Step_0_gml_695_0": "* Hey, I, uh, got the music copied down, kinda.",
"obj_ch4_DCA09_slash_Step_0_gml_696_0": "* Might not be perfect, but, uh...",
"obj_ch4_DCA09_slash_Step_0_gml_715_0": "* Ralsei, where the heck were you?",
"obj_ch4_DCA09_slash_Step_0_gml_717_0": "* H-huh? I was... um... I...",
"obj_ch4_DCA09_slash_Step_0_gml_719_0": "* I got the puzzle solution, let's just go!",
"obj_ch4_DCA10_slash_Step_0_gml_92_0": "* Alright, we're finally almost back to the fountain...",
"obj_ch4_DCA10_slash_Step_0_gml_108_0": "* Wait a second there!",
"obj_ch4_DCA10_slash_Step_0_gml_109_0": "* I got somethin' for ya...",
"obj_ch4_DCA10_slash_Step_0_gml_148_0": "* Hey, we're about to go end this dream, so...",
"obj_ch4_DCA10_slash_Step_0_gml_150_0": "* Good timing! I just about finished my letter.",
"obj_ch4_DCA10_slash_Step_0_gml_151_0": "* Ya mind deliverin' it for me?",
"obj_ch4_DCA10_slash_Step_0_gml_178_0": "* ... deliver it?",
"obj_ch4_DCA10_slash_Step_0_gml_179_0": "* Like I said, when we wake up, it'll be gone, so...",
"obj_ch4_DCA10_slash_Step_0_gml_181_0": "* Yep, that's what I mean.",
"obj_ch4_DCA10_slash_Step_0_gml_182_0": "* This letter... just have a read of it for me.",
"obj_ch4_DCA10_slash_Step_0_gml_183_0": "* Then, when you wake up...",
"obj_ch4_DCA10_slash_Step_0_gml_184_0": "* ... write it all back down, okay?",
"obj_ch4_DCA10_slash_Step_0_gml_186_0": "* Me? Rewrite ALL of it? Why don't you just...",
"obj_ch4_DCA10_slash_Step_0_gml_188_0": "* This old mind's gotta get some help remembering it.",
"obj_ch4_DCA10_slash_Step_0_gml_229_0": "* ... Alright. Fine. I'll take a look.",
"obj_ch4_DCA10_slash_Step_0_gml_257_0": "* ...",
"obj_ch4_DCA10_slash_Step_0_gml_258_0": "* ...",
"obj_ch4_DCA10_slash_Step_0_gml_259_0": "* Okay. Got it.",
"obj_ch4_DCA10_slash_Step_0_gml_260_0": "* I, uh, might... miss a few things.",
"obj_ch4_DCA10_slash_Step_0_gml_261_0": "* ... You sure you want ME to do it?",
"obj_ch4_DCA10_slash_Step_0_gml_263_0": "* Long as you got the point, the words don't matter.",
"obj_ch4_DCA10_slash_Step_0_gml_265_0": "* ... okay, sure.",
"obj_ch4_DCA10_slash_Step_0_gml_301_0": "* By the by...",
"obj_ch4_DCA10_slash_Step_0_gml_302_0": "* ... mind telling your friend somethin' for me?",
"obj_ch4_DCA10_slash_Step_0_gml_304_0": "* Huh? Sure.",
"obj_ch4_DCA10_slash_Step_0_gml_330_0": "* Hey, Kris, he asked if we ever looked at the fireplace...",
"obj_ch4_DCA10_slash_Step_0_gml_331_0": "* ... seems like... uh, a quest, thing? Up to you, though.",
"obj_ch4_DCA10_slash_Step_0_gml_374_0": "* ... see you later, old man!",
"obj_ch4_DCA10_slash_Step_0_gml_392_0": "* Alright, let's go get that fountain.",
"obj_ch4_DCA12_slash_Step_0_gml_58_0": "The DARK FOUNTAIN...",
"obj_ch4_DCA12_slash_Step_0_gml_59_0": "...",
"obj_ch4_DCA12_slash_Step_0_gml_60_0": "Why... Aren't they\nstopping us from\nsealing it...?",
"obj_ch4_DCA12_slash_Step_0_gml_104_0": "... Well, guess I'm not complaining.",
"obj_ch4_DCA12_slash_Step_0_gml_115_0": "Kris... do your thing.",
"obj_ch4_DCA13_slash_Step_0_gml_78_0": "* ...",
"obj_ch4_DCA13_slash_Step_0_gml_91_0": "* Guess the sun went down, huh...",
"obj_ch4_DCA13_slash_Step_0_gml_101_0": "* ...",
"obj_ch4_DCA13_slash_Step_0_gml_102_0": "* Damn, Kris! Look under the door!",
"obj_ch4_DCA13_slash_Step_0_gml_103_0": "* That weird smoke... no way...",
"obj_ch4_DCA13_slash_Step_0_gml_104_0": "* You don't think... there's another Dark World!?",
"obj_ch4_DCA13_slash_Step_0_gml_105_0": "* Damnit, that means the Knight is still...",
"obj_ch4_DCA13_slash_Step_0_gml_133_0": "* It's locked...",
"obj_ch4_DCA13_slash_Step_0_gml_134_0": "* Ugh, it's a stupid numbers lock again!",
"obj_ch4_DCA13_slash_Step_0_gml_157_0": "* ... too hard to break, either.",
"obj_ch4_DCA13_slash_Step_0_gml_158_0": "* ... Guess we...",
"obj_ch4_DCA13_slash_Step_0_gml_159_0": "* ... Guess we can try looking for the combination...",
"obj_ch4_DCA13_slash_Step_0_gml_160_0": "* C'mon.",
"obj_ch4_DCA13_slash_Step_0_gml_224_0": "* Hey... shouldn't the old man be around here?",
"obj_ch4_DCA13_slash_Step_0_gml_225_0": "* We gotta get him out of here...",
"obj_ch4_DCA13_slash_Step_0_gml_226_0": "* Plus, he probably knows where a code is, right?",
"obj_ch4_DCA14_slash_Step_0_gml_42_0": "* Hey old man, you sleeping in here?",
"obj_ch4_DCA14_slash_Step_0_gml_54_0": "* ... guess not...",
"obj_ch4_DCA14_slash_Step_0_gml_76_0": "* Hey, this is that priest guy's desk.",
"obj_ch4_DCA14_slash_Step_0_gml_77_0": "* The code to the door could be in here...",
"obj_ch4_DCA14_slash_Step_0_gml_108_0": "* Huh...?",
"obj_ch4_DCA14_slash_Step_0_gml_109_0": "* Dude, there's a glass case in here.",
"obj_ch4_DCA14_slash_Step_0_gml_110_0": "* But... it's weird. The outside is clean, but...",
"obj_ch4_DCA14_slash_Step_0_gml_150_0": "* The inside is... covered in dust?",
"obj_ch4_DCA14_slash_Step_0_gml_170_0": "* ... huh? Dude, it's just a dusty...",
"obj_ch4_DCA14_slash_Step_0_gml_187_0": "* H... hell no, you don't mean...",
"obj_ch4_DCA14_slash_Step_0_gml_188_0": "* When monsters die, their dust is... is buried...",
"obj_ch4_DCA14_slash_Step_0_gml_201_0": "* Hey, Kris!?",
"obj_ch4_DCA14_slash_Step_0_gml_202_0": "* Why the hell does the pastor have that in his...!?",
"obj_ch4_DCA14_slash_Step_0_gml_229_0": "* Huh? There's a hammer inside... and a...",
"obj_ch4_DCA14_slash_Step_0_gml_238_0": "* ... A photo of...",
"obj_ch4_DCA14_slash_Step_0_gml_250_0": "* The old man!?",
"obj_ch4_DCA14_slash_Step_0_gml_310_0": "* ... The old man...",
"obj_ch4_DCA14_slash_Step_0_gml_311_0": "* I don't really get it, but...",
"obj_ch4_DCA14_slash_Step_0_gml_312_0": "* Somehow, the Dark World, it...",
"obj_ch4_DCA14_slash_Step_0_gml_313_0": "* For a moment, it must've like... revived him.",
"obj_ch4_DCA14_slash_Step_0_gml_314_0": "* ...",
"obj_ch4_DCA14_slash_Step_0_gml_315_0": "* ... But, I think he knew...",
"obj_ch4_DCA14_slash_Step_0_gml_316_0": "* I think he knew he was...",
"obj_ch4_DCA14_slash_Step_0_gml_350_0": "* Kris, he wanted me to write a letter.",
"obj_ch4_DCA14_slash_Step_0_gml_351_0": "* A letter to \"Alvin\"... I think that's... this pastor guy.",
"obj_ch4_DCA14_slash_Step_0_gml_352_0": "* ...",
"obj_ch4_DCA14_slash_Step_0_gml_353_0": "* Gimme a sec.",
"obj_ch4_DCA14_slash_Step_0_gml_418_0": "* Alright. Got it.",
"obj_ch4_DCA14_slash_Step_0_gml_419_0": "* Let's go, Kris.",
"obj_ch4_DCA15_slash_Step_0_gml_48_0": "* ... Kris...",
"obj_ch4_DCA15_slash_Step_0_gml_49_0": "* We... haven't gotten any closer to opening this door.",
"obj_ch4_DCA15_slash_Step_0_gml_50_0": "* ...",
"obj_ch4_DCA15_slash_Step_0_gml_51_0": "* But... I have an idea.",
"obj_ch4_DCA15_slash_Step_0_gml_52_0": "* I think he might know.",
"obj_ch4_DCA15_slash_Step_0_gml_53_0": "* The old man. He could know... how to open it.",
"obj_ch4_DCA15_slash_Step_0_gml_54_0": "* Kris, you're thinking what I'm thinking, right?",
"obj_ch4_DCA15_slash_Step_0_gml_55_0": "* ... Let's make a Dark World.",
"obj_ch4_DCA15_slash_Step_0_gml_124_0": "* ... So, uh, how the hell do you do that again?",
"obj_ch4_DCA15_slash_Step_0_gml_126_0": "* Queen said... concentrate and stab into the earth.",
"obj_ch4_DCA15_slash_Step_0_gml_128_0": "* Got anything sharp?",
"obj_ch4_DCA15_slash_Step_0_gml_170_0": "* Heh...",
"obj_ch4_DCA15_slash_Step_0_gml_171_0": "* ... hey, Kris, you NORMALLY carry this around?",
"obj_ch4_DCA15_slash_Step_0_gml_203_0": "* Alright... well, let's give it a try.",
"obj_ch4_DCA15_slash_Step_0_gml_230_0": "* Concentrate on what I want, and...",
"obj_ch4_DCB01_slash_Step_0_gml_57_0": "* I... I actually did it.",
"obj_ch4_DCB01_slash_Step_0_gml_58_0": "* Hey, Kris, I made a Dark Fountain!",
"obj_ch4_DCB01_slash_Step_0_gml_82_0": "* Pretty cool, right...? Heh.",
"obj_ch4_DCB01_slash_Step_0_gml_90_0": "* Maybe I'll let you do it next time.",
"obj_ch4_DCB01_slash_Step_0_gml_97_0": "* Let's go.",
"obj_ch4_DCB02_slash_Step_0_gml_127_0": "* Susie...",
"obj_ch4_DCB02_slash_Step_0_gml_128_0": "* That wasn't the old man.",
"obj_ch4_DCB02_slash_Step_0_gml_130_0": "* H... huh?",
"obj_ch4_DCB02_slash_Step_0_gml_154_0": "* One of the statues in his shape from his study...",
"obj_ch4_DCB02_slash_Step_0_gml_155_0": "* It must have begun moving when you made this Dark World.",
"obj_ch4_DCB02_slash_Step_0_gml_157_0": "* A... a statue...? Then... the old man...?",
"obj_ch4_DCB02_slash_Step_0_gml_188_0": "* He's... not in this world, sadly.",
"obj_ch4_DCB02_slash_Step_0_gml_189_0": "* Darkners patterned after the memory of a loved one...",
"obj_ch4_DCB02_slash_Step_0_gml_190_0": "* Tend to only appear in very specific darknesses.",
"obj_ch4_DCB02_slash_Step_0_gml_191_0": "* ... even if we tried to bring him to Castle Town, he...",
"obj_ch4_DCB02_slash_Step_0_gml_193_0": "* THEN WHY DIDN'T YOU SAY SOMETHING EARLIER!?",
"obj_ch4_DCB02_slash_Step_0_gml_247_0": "* H... huh?",
"obj_ch4_DCB02_slash_Step_0_gml_249_0": "* First the roaring thing, then you not being real...",
"obj_ch4_DCB02_slash_Step_0_gml_250_0": "* And now THIS!? What's wrong with you!?",
"obj_ch4_DCB02_slash_Step_0_gml_301_0": "* If you KNOW something, why don't you just--",
"obj_ch4_DCB02_slash_Step_0_gml_318_0": "* TELL us!",
"obj_ch4_DCB02_slash_Step_0_gml_338_0": "* I",
"obj_ch4_DCB02_slash_Step_0_gml_339_0": "* I'm",
"obj_ch4_DCB02_slash_Step_0_gml_340_0": "* I'm sorry, I",
"obj_ch4_DCB02_slash_Step_0_gml_341_0": "* I know so many things, I",
"obj_ch4_DCB02_slash_Step_0_gml_342_0": "* I know so many things I, don't know. When to say them.",
"obj_ch4_DCB02_slash_Step_0_gml_390_0": "* I don't want... to say them. To... worry... you two.",
"obj_ch4_DCB02_slash_Step_0_gml_391_0": "* So I end up... I end up not saying... anything.",
"obj_ch4_DCB02_slash_Step_0_gml_423_0": "* What do you mean... You know so many things?",
"obj_ch4_DCB02_slash_Step_0_gml_430_0": "* About the \"rules\" of this world. About the prophecy.",
"obj_ch4_DCB02_slash_Step_0_gml_431_0": "* About... what the prophecy... says will happen.",
"obj_ch4_DCB02_slash_Step_0_gml_432_0": "* I didn't ask to know, but I do.",
"obj_ch4_DCB02_slash_Step_0_gml_467_0": "* I... I'm sorry if it creeps you out!",
"obj_ch4_DCB02_slash_Step_0_gml_468_0": "* I'm sorry if I... don't tell you everything.",
"obj_ch4_DCB02_slash_Step_0_gml_469_0": "* It's just... sometimes, knowing things...",
"obj_ch4_DCB02_slash_Step_0_gml_496_0": "* It hurts.",
"obj_ch4_DCB02_slash_Step_0_gml_497_0": "* And if anyone's going to hurt...",
"obj_ch4_DCB02_slash_Step_0_gml_510_0": "* Let it... just be me, okay?",
"obj_ch4_DCB02_slash_Step_0_gml_534_0": "* ...",
"obj_ch4_DCB02_slash_Step_0_gml_548_0": "* Oops, I... I'm sorry, haha, I... I...",
"obj_ch4_DCB02_slash_Step_0_gml_584_0": "* Ralsei...",
"obj_ch4_DCB02_slash_Step_0_gml_585_0": "* Is that... why you've been acting... so weird today?",
"obj_ch4_DCB02_slash_Step_0_gml_586_0": "* Why you keep...",
"obj_ch4_DCB02_slash_Step_0_gml_588_0": "* ... I... I've just been trying to stay ahead of you two.",
"obj_ch4_DCB02_slash_Step_0_gml_589_0": "* So you don't have to see it. So you won't...",
"obj_ch4_DCB02_slash_Step_0_gml_590_0": "* Because it would...",
"obj_ch4_DCB02_slash_Step_0_gml_592_0": "* See... see what?",
"obj_ch4_DCB02_slash_Step_0_gml_594_0": "* The ending... of the prophecy.",
"obj_ch4_DCB02_slash_Step_0_gml_596_0": "* What, that... Last Prophecy thing...?",
"obj_ch4_DCB02_slash_Step_0_gml_630_0": "* Susie, you... y-you didn't...",
"obj_ch4_DCB02_slash_Step_0_gml_632_0": "* No, I mean, we almost did, but--%%",
"obj_ch4_DCB02_slash_Step_0_gml_641_0": "* Please. Please let me go ahead from now on. Please.",
"obj_ch4_DCB02_slash_Step_0_gml_642_0": "* I'll do every area. I'll do all the work.",
"obj_ch4_DCB02_slash_Step_0_gml_643_0": "* The next time, too.",
"obj_ch4_DCB02_slash_Step_0_gml_644_0": "* You two can just hang out and... have fun!",
"obj_ch4_DCB02_slash_Step_0_gml_645_0": "* I could do all the puzzles, I could...",
"obj_ch4_DCB02_slash_Step_0_gml_666_0": "* Hey... look. It's okay, man.",
"obj_ch4_DCB02_slash_Step_0_gml_667_0": "* That Last Prophecy thing... I don't need to see it.",
"obj_ch4_DCB02_slash_Step_0_gml_668_0": "* So... if it helps, whenever you gotta...",
"obj_ch4_DCB02_slash_Step_0_gml_669_0": "* You can go ahead alone.",
"obj_ch4_DCB02_slash_Step_0_gml_670_0": "* But everything else?",
"obj_ch4_DCB02_slash_Step_0_gml_671_0": "* We're doing it together. As a team.",
"obj_ch4_DCB02_slash_Step_0_gml_688_0": "* And NOTHING'S gonna change that.",
"obj_ch4_DCB02_slash_Step_0_gml_710_0": "* NOTHING!",
"obj_ch4_DCB02_slash_Step_0_gml_711_0": "* Whether you like it or not, toothpaste boy!",
"obj_ch4_DCB02_slash_Step_0_gml_713_0": "* Susie...!",
"obj_ch4_DCB02_slash_Step_0_gml_715_0": "* Uhh, first noogie to make someone cry?",
"obj_ch4_DCB02_slash_Step_0_gml_750_0": "* H-hahaha! Sorry!",
"obj_ch4_DCB02_slash_Step_0_gml_751_0": "* I'm just... glad you're friends with me.",
"obj_ch4_DCB02_slash_Step_0_gml_752_0": "* ...",
"obj_ch4_DCB02_slash_Step_0_gml_781_0": "* I'll be more honest, Susie. I promise.",
"obj_ch4_DCB02_slash_Step_0_gml_782_0": "* Even if it means... sounding... weird.",
"obj_ch4_DCB02_slash_Step_0_gml_784_0": "* ... Ralsei?",
"obj_ch4_DCB02_slash_Step_0_gml_785_0": "* You couldn't get any weirder if you tried.",
"obj_ch4_DCB02_slash_Step_0_gml_832_0": "* You too, Susie!",
"obj_ch4_DCB02_slash_Step_0_gml_834_0": "* ... uh, thanks.",
"obj_ch4_DCB02_slash_Step_0_gml_848_0": "* ... well, let's get out of here, Kris.",
"obj_ch4_DCB03_slash_Step_0_gml_52_0": "* ... Back again.",
"obj_ch4_DCB03_slash_Step_0_gml_53_0": "* ...",
"obj_ch4_DCB03_slash_Step_0_gml_93_0": "* ... huh... it really worked.",
"obj_ch4_DCB03_slash_Step_0_gml_101_0": "* Now...",
"obj_ch4_DCC01_slash_Step_0_gml_46_0": "* You...!",
"obj_ch4_DCC01_slash_Step_0_gml_162_0": "* Nowhere to run this time, dumbass!",
"obj_ch4_DCC01_slash_Step_0_gml_163_0": "* I dunno where you've put Toriel, but... it's over!",
"obj_ch4_DCC01_slash_Step_0_gml_164_0": "* The Fountain's just past you, isn't it?",
"obj_ch4_DCC01_slash_Step_0_gml_189_0": "* That means... we don't even have to beat you.",
"obj_ch4_DCC01_slash_Step_0_gml_190_0": "* All we have to do is get PAST you... and it's over.",
"obj_ch4_DCC01_slash_Step_0_gml_191_0": "* ... You...",
"obj_ch4_DCC01_slash_Step_0_gml_192_0": "* You can't beat us in the Light World, can you?!",
"obj_ch4_DCC01_slash_Step_0_gml_193_0": "* That's... why you keep running, isn't it?",
"obj_ch4_DCC01_slash_Step_0_gml_235_0": "* Hey... hey, what's so funny?",
"obj_ch4_DCC01_slash_Step_0_gml_236_0": "* Kris, why... are they laughing...?",
"obj_ch4_DCC01_slash_Step_0_gml_237_0": "* You're laughing 'cause you know I'm right, don't you!?",
"obj_ch4_DCC01_slash_Step_0_gml_275_0": "* You lose that Fountain, it's over!!",
"obj_ch4_DCC01_slash_Step_0_gml_312_0": "* Don't...",
"obj_ch4_DCC01_slash_Step_0_gml_330_0": "* DON'T MAKE ANOTHER FOUNTAIN!!!",
"obj_ch4_DCC01_slash_Step_0_gml_486_0": "* Wh... what is that thing!?",
"obj_ch4_DCC01_slash_Step_0_gml_498_0": "* It's... It's a Titan!!",
"obj_ch4_DCC01_slash_Step_0_gml_500_0": "* The hell is a...",
"obj_ch4_DCC01_slash_Step_0_gml_553_0": "* There's... there's no time to explain!!",
"obj_ch4_DCC01_slash_Step_0_gml_554_0": "* Everyone, climb on! It won't attack itself!!",
"obj_ch4_DCC02_slash_Step_0_gml_48_0": "* W... We did it...",
"obj_ch4_DCC02_slash_Step_0_gml_49_0": "* ...",
"obj_ch4_DCC02_slash_Step_0_gml_78_0": "* ... hey Kris, what's the deal with that red heart thing...?",
"obj_ch4_DCC02_slash_Step_0_gml_79_0": "* Is that... your...",
"obj_ch4_DCC02_slash_Step_0_gml_100_0": "* W-wait a sec! The old man!",
"obj_ch4_DCC02_slash_Step_0_gml_101_0": "* C'mon!! We... we still gotta talk to him!",
"obj_ch4_DCC02_slash_Step_0_gml_140_0": "* Kris!",
"obj_ch4_DCC02_slash_Step_0_gml_159_0": "* Kris... Kris, you're alright...!",
"obj_ch4_DCC02_slash_Step_0_gml_160_0": "* I can't believe... it actually worked!",
"obj_ch4_DCC02_slash_Step_0_gml_161_0": "* We... actually defeated a Titan...!",
"obj_ch4_DCC02_slash_Step_0_gml_162_0": "* If we can do that, then...",
"obj_ch4_DCC02_slash_Step_0_gml_223_0": "* Kris, w... where's Susie?",
"obj_ch4_DCC02_slash_Step_0_gml_250_0": "* SUSIE, WAIT!!",
"obj_ch4_DCC03_slash_Step_0_gml_99_0": "* No...",
"obj_ch4_DCC03_slash_Step_0_gml_111_0": "* SUSIE, STOP!!!",
"obj_ch4_DCC03_slash_Step_0_gml_175_0": "* SUSIE, DON'T LOOK--",
"obj_ch4_DCC03_slash_Step_0_gml_214_0": "* S-Susie, I'm sorry, I--%%",
"obj_ch4_DCC03_slash_Step_0_gml_220_0": "* I, I'm sorry, I--%%",
"obj_ch4_DCC03_slash_Step_0_gml_226_0": "* I'm sorry, I--%%",
"obj_ch4_DCC03_slash_Step_0_gml_237_0": "* Shut up.",
"obj_ch4_DCC03_slash_Step_0_gml_272_0": "* The hell are you apologizing for?",
"obj_ch4_DCC03_slash_Step_0_gml_273_0": "* You're worried about THAT!? Seriously!?",
"obj_ch4_DCC03_slash_Step_0_gml_290_0": "* ... this stupid prophecy?",
"obj_ch4_DCC03_slash_Step_0_gml_306_0": "* Like something like that would happen.",
"obj_ch4_DCC03_slash_Step_0_gml_312_0": "* I wouldn't let it happen... Kris wouldn't let it happen...",
"obj_ch4_DCC03_slash_Step_0_gml_313_0": "* And obviously YOU wouldn't let it happen.",
"obj_ch4_DCC03_slash_Step_0_gml_314_0": "* So...",
"obj_ch4_DCC03_slash_Step_0_gml_329_0": "* Why wouldn't you laugh?",
"obj_ch4_DCC03_slash_Step_0_gml_330_0": "* It's just stupid.",
"obj_ch4_DCC03_slash_Step_0_gml_359_0": "* So stop crying, 'k?",
"obj_ch4_DCC03_slash_Step_0_gml_360_0": "* Everything's gonna be all right.",
"obj_ch4_DCC03_slash_Step_0_gml_383_0": "* Heh.",
"obj_ch4_DCC03_slash_Step_0_gml_384_0": "* Hey, Kris.",
"obj_ch4_DCC03_slash_Step_0_gml_385_0": "* Let's go seal the fountain, OK?",
"obj_ch4_DCC03_slash_Step_0_gml_497_0": "* Susie...",
"obj_ch4_DCC03_slash_Step_0_gml_498_0": "* ... she's...",
"obj_ch4_DCC03_slash_Step_0_gml_499_0": "* She's a really really nice person, Kris.",
"obj_ch4_DCC03_slash_Step_0_gml_500_0": "* How can she be so kind...?",
"obj_ch4_DCC03_slash_Step_0_gml_501_0": "* ... how?",
"obj_ch4_DCC03_slash_Step_0_gml_523_0": "* I'm sorry, Kris.",
"obj_ch4_DCC03_slash_Step_0_gml_524_0": "* I'm sorry I didn't say the whole prophecy at first.",
"obj_ch4_DCC03_slash_Step_0_gml_525_0": "* I just",
"obj_ch4_DCC03_slash_Step_0_gml_526_0": "* I thought if I said something different",
"obj_ch4_DCC03_slash_Step_0_gml_527_0": "* If we did something different",
"obj_ch4_DCC03_slash_Step_0_gml_528_0": "* If we were just kind enough",
"obj_ch4_DCC03_slash_Step_0_gml_529_0": "* Perhaps by the time we got here... it would change.",
"obj_ch4_DCC03_slash_Step_0_gml_530_0": "* But... but no matter what we do...",
"obj_ch4_DCC03_slash_Step_0_gml_556_0": "* Our fate...",
"obj_ch4_DCC03_slash_Step_0_gml_564_0": "* ... is already decided.",
"obj_ch4_DCC03_slash_Step_0_gml_585_0": "* ...",
"obj_ch4_DCC03_slash_Step_0_gml_586_0": "* S-sorry... don't look at me... I...",
"obj_ch4_DCC03_slash_Step_0_gml_587_0": "* I don't mean to always...",
"obj_ch4_DCC03_slash_Step_0_gml_588_0": "* Make everything about me...",
"obj_ch4_DCC03_slash_Step_0_gml_589_0": "* I'm sorry. I...",
"obj_ch4_DCC03_slash_Step_0_gml_609_0": "* Everything's OK, Kris. Look, I...",
"obj_ch4_DCC03_slash_Step_0_gml_610_0": "* I'm smiling!",
"obj_ch4_DCC03_slash_Step_0_gml_659_0": "* K... Kris? Kris, you...",
"obj_ch4_DCC03_slash_Step_0_gml_660_0": "* Haha...",
"obj_ch4_DCC03_slash_Step_0_gml_671_0": "* I... I'm scared...",
"obj_ch4_DCC03_slash_Step_0_gml_672_0": "* It's getting harder and harder",
"obj_ch4_DCC03_slash_Step_0_gml_673_0": "* To just stand there smiling all the time.",
"obj_ch4_DCC03_slash_Step_0_gml_674_0": "* To be the one",
"obj_ch4_DCC03_slash_Step_0_gml_675_0": "* Pretending I'm not afraid, too.",
"obj_ch4_DCC03_slash_Step_0_gml_676_0": "* But",
"obj_ch4_DCC03_slash_Step_0_gml_677_0": "* I",
"obj_ch4_DCC03_slash_Step_0_gml_678_0": "* Being with you two...",
"obj_ch4_DCC03_slash_Step_0_gml_679_0": "* I...",
"obj_ch4_DCC03_slash_Step_0_gml_680_0": "* The more I'm with you two, I realize...",
"obj_ch4_DCC03_slash_Step_0_gml_681_0": "* Friendship... isn't just...",
"obj_ch4_DCC03_slash_Step_0_gml_682_0": "* About being happy all the time.",
"obj_ch4_DCC03_slash_Step_0_gml_683_0": "* It's something far, far greater than I could've imagined...",
"obj_ch4_DCC03_slash_Step_0_gml_684_0": "* ...",
"obj_ch4_DCC03_slash_Step_0_gml_725_0": "* I... I want to. I want to believe again.",
"obj_ch4_DCC03_slash_Step_0_gml_726_0": "* I want to believe... it can change!",
"obj_ch4_DCC03_slash_Step_0_gml_727_0": "* That there isn't just one ending!",
"obj_ch4_DCC03_slash_Step_0_gml_728_0": "* Susie's hope... Her naive hope...",
"obj_ch4_DCC03_slash_Step_0_gml_729_0": "* It's... infectious, isn't it, Kris?",
"obj_ch4_DCC03_slash_Step_0_gml_730_0": "* ... So, until we see fate with our own eyes...",
"obj_ch4_DCC03_slash_Step_0_gml_731_0": "* Let's believe, too.",
"obj_ch4_DCC03_slash_Step_0_gml_749_0": "* I... I want to. I want to believe again.",
"obj_ch4_DCC03_slash_Step_0_gml_750_0": "* I want to believe... it can change!",
"obj_ch4_DCC03_slash_Step_0_gml_751_0": "* That there isn't just one ending!",
"obj_ch4_DCC03_slash_Step_0_gml_752_0": "* But...",
"obj_ch4_DCC03_slash_Step_0_gml_753_0": "* What would that be...?",
"obj_ch4_DCC03_slash_Step_0_gml_754_0": "* If there was something else, what would it be...?",
"obj_ch4_DCC03_slash_Step_0_gml_755_0": "* And how do we know",
"obj_ch4_DCC03_slash_Step_0_gml_756_0": "* It wouldn't be something even worse?",
"obj_ch4_DCC03_slash_Step_0_gml_757_0": "* ...",
"obj_ch4_DCC03_slash_Step_0_gml_758_0": "* ... Kris...",
"obj_ch4_DCC03_slash_Step_0_gml_759_0": "* Nevermind. I'll see you tomorrow, okay?",
"obj_ch4_DCC03_slash_Step_0_gml_808_0": "* ... Kris, you can go to the fountain now.",
"obj_ch4_DCC03_slash_Step_0_gml_809_0": "* Susie's waiting.",
"obj_ch4_DCC03_slash_Step_0_gml_832_0": "* Of... of course! You can count on me!",
"obj_ch4_DCC03_slash_Step_0_gml_833_0": "* I'll... make sure we...",
"obj_ch4_DCC03_slash_Step_0_gml_834_0": "* ... have a wonderful adventure tomorrow!",
"obj_ch4_DCC03_slash_Step_0_gml_835_0": "* The next day, too...",
"obj_ch4_DCC03_slash_Step_0_gml_836_0": "* After all, that's what you want, isn't it?",
"obj_ch4_DCC03_slash_Step_0_gml_837_0": "* ...",
"obj_ch4_DCC03_slash_Step_0_gml_910_0": "* Umm... Kris?",
"obj_ch4_DCC03_slash_Step_0_gml_911_0": "* You were",
"obj_ch4_DCC03_slash_Step_0_gml_927_0": "* You were cool when you played the piano earlier!",
"obj_ch4_DCC03_slash_Step_0_gml_949_0": "* (It seems the way is blocked.)",
"obj_ch4_DCC03_slash_Step_0_gml_950_0": "* (You put out your hand...)",
"obj_ch4_DCC03_slash_Step_0_gml_951_0": "* (And, just out of view, just perfectly out of view,",
"obj_ch4_DCC03_slash_Step_0_gml_952_0": "* Another hand pressed against yours",
"obj_ch4_DCC03_slash_Step_0_gml_953_0": "* And pushed you back.)",
"obj_ch4_DCC04_slash_Step_0_gml_80_0": "* ...",
"obj_ch4_DCC04_slash_Step_0_gml_81_0": "* Hey, Kris...",
"obj_ch4_DCC04_slash_Step_0_gml_82_0": "* ...",
"obj_ch4_DCC04_slash_Step_0_gml_83_0": "* Can I tell you",
"obj_ch4_DCC04_slash_Step_0_gml_84_0": "* ... a stupid dream\nI have?",
"obj_ch4_DCC04_slash_Step_0_gml_109_0": "* ...",
"obj_ch4_DCC04_slash_Step_0_gml_110_0": "* No matter what",
"obj_ch4_DCC04_slash_Step_0_gml_111_0": "* I... want to keep\nbeing friends\nwith you and Ralsei.",
"obj_ch4_DCC04_slash_Step_0_gml_131_0": "* When the sun\ncomes up again...",
"obj_ch4_DCC04_slash_Step_0_gml_132_0": "* I want tomorrow\nto be the same\nas yesterday.",
"obj_ch4_DCC04_slash_Step_0_gml_133_0": "* And the next day",
"obj_ch4_DCC04_slash_Step_0_gml_134_0": "* To be just the\nsame as that.",
"obj_ch4_DCC04_slash_Step_0_gml_155_0": "* That in the end",
"obj_ch4_DCC04_slash_Step_0_gml_156_0": "* We can always go back\nto the way things were\nbefore.",
"obj_ch4_DCC04_slash_Step_0_gml_174_0": "* ...",
"obj_ch4_DCC04_slash_Step_0_gml_175_0": "* You don't have\nto say anything back,\nKris.",
"obj_ch4_DCC04_slash_Step_0_gml_176_0": "* I...",
"obj_ch4_DCC04_slash_Step_0_gml_177_0": "* ...",
"obj_ch4_DCC04_slash_Step_0_gml_178_0": "* I know...",
"obj_ch4_DCC04_slash_Step_0_gml_179_0": "* You're thinking the\nsame thing",
"obj_ch4_DCC04_slash_Step_0_gml_199_0": "* ... aren't you, dumbass?",
"obj_ch4_DCC04_slash_Step_0_gml_216_0": "* (Susie's smile, which\nseemed to defeat everything)",
"obj_ch4_DCC04_slash_Step_0_gml_217_0": "* (Shined on in front of you,\nand for a moment)",
"obj_ch4_DCC04_slash_Step_0_gml_218_0": "* (It was as if all\nthe darkness had been\nblown away.)",
"obj_ch4_DCC04_slash_Step_0_gml_246_0": "* (As if in imitation,\nyour SOUL began to glow...)",
"obj_ch4_LWF01_slash_Step_0_gml_101_0": "* ... Toriel?",
"obj_ch4_LWF01_slash_Step_0_gml_117_0": "* ...",
"obj_ch4_LWF01_slash_Step_0_gml_118_0": "* ... Hey, uh... Knight?",
"obj_ch4_LWF01_slash_Step_0_gml_130_0": "* ...",
"obj_ch4_LWF01_slash_Step_0_gml_143_0": "* Kris...",
"obj_ch4_LWF01_slash_Step_0_gml_155_0": "* Was Toriel... even...",
"obj_ch4_LWF01_slash_Step_0_gml_156_0": "* ...",
"obj_ch4_LWF01_slash_Step_0_gml_172_0": "* ... let's just go.",
"obj_ch4_LWF02_slash_Step_0_gml_71_0": "* ...",
"obj_ch4_LWF02_slash_Step_0_gml_128_0": "* ...",
"obj_ch4_LWF02_slash_Step_0_gml_129_0": "* It smells nice.",
"obj_ch4_LWF02_slash_Step_0_gml_130_0": "* ... after the rain.",
"obj_ch4_LWF02A_slash_Step_0_gml_151_0": "* ... You hear that?",
"obj_ch4_LWF02A_slash_Step_0_gml_152_0": "* ... no?",
"obj_ch4_LWF02A_slash_Step_0_gml_158_0": "* ...",
"obj_ch4_LWF02A_slash_Step_0_gml_164_0": "* ... sounds like someone's playing a song out there.",
"obj_ch4_LWF02A_slash_Step_0_gml_165_0": "* ...",
"obj_ch4_LWF02A_slash_Step_0_gml_166_0": "* Y'know... on the other side of the lake.",
"obj_ch4_LWF02A_slash_Step_0_gml_210_0": "* ... what, I got something on my face or something?",
"obj_ch4_LWF02A_slash_Step_0_gml_249_0": "* ... huh?",
"obj_ch4_LWF02A_slash_Step_0_gml_250_0": "* ... Why are you talking... with your mouth closed?",
"obj_ch4_LWF02A_slash_Step_0_gml_257_0": "* ... \"Nothing\"?",
"obj_ch4_LWF02A_slash_Step_0_gml_258_0": "* ... then why'd you wait so long to say it?",
"obj_ch4_LWF02A_slash_Step_0_gml_284_0": "* ...",
"obj_ch4_LWF02A_slash_Step_0_gml_285_0": "* Guess we should go.",
"obj_ch4_LWF02A_slash_Step_0_gml_289_0": "* ...",
"obj_ch4_LWF02A_slash_Step_0_gml_290_0": "* Kris?",
"obj_ch4_LWF02A_slash_Step_0_gml_307_0": "* ... C'mon, we can't just sit here forever.",
"obj_ch4_LWF02A_slash_Step_0_gml_318_0": "* Kris...",
"obj_ch4_LWF02A_slash_Step_0_gml_319_0": "* Don't howl.",
"obj_ch4_LWF03_slash_Step_0_gml_71_0": "* So, uh... do you mind if I...",
"obj_ch4_LWF03_slash_Step_0_gml_118_0": "* (Um... Kris?)",
"obj_ch4_LWF03_slash_Step_0_gml_163_0": "* Haha, I have not danced the \"jitter bug\" like this in ages!",
"obj_ch4_LWF03_slash_Step_0_gml_165_0": "* well, you aren't bugging me, so jitter away.",
"obj_ch4_LWF03_slash_Step_0_gml_167_0": "* Ahahahaha!! Why... why didn't the skeleton...",
"obj_ch4_LWF03_slash_Step_0_gml_168_0": "* Have anybody to dance with?",
"obj_ch4_LWF03_slash_Step_0_gml_169_0": "* Because... he... had no \"body\" to dance with! Hahahah!!",
"obj_ch4_LWF03_slash_Step_0_gml_171_0": "* hahahahahah. good one.",
"obj_ch4_LWF03_slash_Step_0_gml_172_0": "* not only did you totally botch that joke, but,",
"obj_ch4_LWF03_slash_Step_0_gml_173_0": "* i'm dancin' with ya, so it doesn't make any sense.",
"obj_ch4_LWF03_slash_Step_0_gml_175_0": "* Ahhhahahaha!!",
"obj_ch4_LWF03_slash_Step_0_gml_221_0": "* Are... we, uh... interrupting? Something?",
"obj_ch4_LWF03_slash_Step_0_gml_240_0": "* Oh!! Kris!! Snoozie!!",
"obj_ch4_LWF03_slash_Step_0_gml_270_0": "* No, no, you are not interrupting anything!!",
"obj_ch4_LWF03_slash_Step_0_gml_272_0": "* We were looking for you at church, and...",
"obj_ch4_LWF03_slash_Step_0_gml_306_0": "* Sorry, sorry, I cancelled choir practice today due to the rain.",
"obj_ch4_LWF03_slash_Step_0_gml_307_0": "* The weather was so bad, and...",
"obj_ch4_LWF03_slash_Step_0_gml_322_0": "* Err, Kris, Susie, have you met Mr. Sans?",
"obj_ch4_LWF03_slash_Step_0_gml_327_0": "* heya.",
"obj_ch4_LWF03_slash_Step_0_gml_332_0": "* Umm...",
"obj_ch4_LWF03_slash_Step_0_gml_371_0": "* Oh! Susie, did you... want to stay over again...?",
"obj_ch4_LWF03_slash_Step_0_gml_372_0": "* You could just sleep in, uhh, Asriel's bed! Haha!",
"obj_ch4_LWF03_slash_Step_0_gml_395_0": "* I think I...",
"obj_ch4_LWF03_slash_Step_0_gml_399_0": "* Gotta be going, actually...",
"obj_ch4_LWF03_slash_Step_0_gml_404_0": "* Oh... alright.",
"obj_ch4_LWF03_slash_Step_0_gml_405_0": "* See you later, honey!!",
"obj_ch4_LWF03_slash_Step_0_gml_409_0": "* Err, I mean Susie!! Haha!!",
"obj_ch4_LWF03_slash_Step_0_gml_411_0": "* ... later.",
"obj_ch4_LWF03_slash_Step_0_gml_491_0": "* Kris, is... Susie OK?",
"obj_ch4_LWF03_slash_Step_0_gml_506_0": "* hey, she'll be fine.",
"obj_ch4_LWF03_slash_Step_0_gml_507_0": "* i'm sure she'll figure it all out.",
"obj_ch4_LWF03_slash_Step_0_gml_508_0": "* meanwhile, let's get back to business.",
"obj_ch4_LWF03_slash_Step_0_gml_548_0": "* kris, what about you? you wanna party?",
"obj_ch4_LWF03_slash_Step_0_gml_564_0": "* Kris!! Party!! Party!! Board games!!",
"obj_ch4_LWF03_slash_Step_0_gml_584_0": "* and hey, we don't gotta just do disco dancin', kid.",
"obj_ch4_LWF03_slash_Step_0_gml_585_0": "* we can play some brand-new music too.",
"obj_ch4_LWF03_slash_Step_0_gml_586_0": "* how 'bout we pump up the tunes?",
"obj_ch4_LWF03_slash_Step_0_gml_602_0": "* Pump the tunes! Pump the tunes!! Pump the tunes!!",
"obj_ch4_LWF03_slash_Step_0_gml_614_0": "* Hahaha!!",
"obj_ch4_LWF03_slash_Step_0_gml_655_0": "* Kris? Where are you going? You're going to bed already?",
"obj_ch4_LWF03_slash_Step_0_gml_656_0": "* There are pancakes in the fridge if you want them, dear...",
"obj_ch4_LWF03_slash_Step_0_gml_657_0": "* Goodnight, honey!",
"obj_ch4_LWF04_slash_Step_0_gml_185_0": "* Kris... are you there?",
"obj_ch4_LWF04_slash_Step_0_gml_186_0": "* ... Then, I'll just leave a message.",
"obj_ch4_LWF04_slash_Step_0_gml_187_0": "* You are going to the festival tomorrow, aren't you?",
"obj_ch4_LWF04_slash_Step_0_gml_188_0": "* ... I just wanted to confirm.",
"obj_ch4_LWF04_slash_Step_0_gml_189_0": "* Noelle said...",
"obj_ch4_LWF04_slash_Step_0_gml_190_0": "* She's really looking forward to seeing you.",
"obj_ch4_LWF04A_slash_Step_0_gml_32_0": "* ...",
"obj_ch4_LWF04A_slash_Step_0_gml_43_0": "* ... We... aren't gonna let that happen...",
"obj_ch4_LWF04A_slash_Step_0_gml_54_0": "* ... right?",
"obj_ch4_LWF04A_phone_slash_Create_0_gml_30_0": "...\nKris...",
"obj_ch4_LWF04A_phone_slash_Create_0_gml_31_0": "...\ndon't\nforget,\nKris...",
"obj_ch4_LWF04A_phone_slash_Create_0_gml_32_0": "...\nyou promised.",
"obj_ch4_PDC01A_slash_Step_0_gml_52_0": "The Knight...",
"obj_ch4_PDC01A_slash_Step_0_gml_53_0": "The Roaring Knight...",
"obj_ch4_PDC01A_slash_Step_0_gml_54_0": "...",
"obj_ch4_PDC01A_slash_Step_0_gml_55_0": "The one who's\nmaking the dark.",
"obj_ch4_PDC01A_slash_Step_0_gml_56_0": "The one who's\ntrying to destroy\nthe world...",
"obj_ch4_PDC01A_slash_Step_0_gml_57_0": "... so that's our enemy.",
"obj_ch4_PDC01A_slash_Step_0_gml_76_0": "Up until today...",
"obj_ch4_PDC01A_slash_Step_0_gml_92_0": "It felt kind of like\nno matter how serious\nour adventures got...",
"obj_ch4_PDC01A_slash_Step_0_gml_93_0": "They were just part\nof another world.",
"obj_ch4_PDC01A_slash_Step_0_gml_111_0": "...",
"obj_ch4_PDC01A_slash_Step_0_gml_112_0": "But now... someone's\ntaken Undyne... into\nthe shelter.",
"obj_ch4_PDC01A_slash_Step_0_gml_113_0": "The real shelter.",
"obj_ch4_PDC01A_slash_Step_0_gml_129_0": "Kris... we have to\ndo something, before\nshe's...",
"obj_ch4_PDC01A_slash_Step_0_gml_146_0": "...",
"obj_ch4_PDC01A_slash_Step_0_gml_147_0": "... there's no point\ntalking about it.",
"obj_ch4_PDC01A_slash_Step_0_gml_163_0": "Kris! Hurry up and\nseal the fountain!",
"obj_ch4_PDC01A_slash_Step_0_gml_164_0": "It's time to wake\nup...",
"obj_ch4_PDC01A_slash_Step_0_gml_165_0": "Kris, are you\nlistening?",
"obj_ch4_PDC01A_slash_Step_0_gml_181_0": "It's time to...",
"obj_ch4_PDC01B_slash_Step_0_gml_34_0": "* (Just looking at the chair, your eyes began to close...)",
"obj_ch4_PDC01B_slash_Step_0_gml_112_0": "* Wake up!",
"obj_ch4_PDC01B_slash_Step_0_gml_124_0": "* Good morning, sleepyhead! Breakfast is waiting!",
"obj_ch4_PDC01B_slash_Step_0_gml_140_0": "* Kris! Hurry up or someone else'll eat it!",
"obj_ch4_PDC01C_slash_Step_0_gml_105_0": "* Oh, Kris. You were sleeping like a puppy.",
"obj_ch4_PDC01C_slash_Step_0_gml_106_0": "* Did you rest well?",
"obj_ch4_PDC01C_slash_Step_0_gml_115_0": "* Come to think of it, I had some very strange dreams.",
"obj_ch4_PDC01C_slash_Step_0_gml_136_0": "* Oh well! No more TV just before bed!",
"obj_ch4_PDC01C_slash_Step_0_gml_147_0": "* Kris, how the hell'd you sleep through breakfast like THIS!?",
"obj_ch4_PDC01C_slash_Step_0_gml_148_0": "* Butterscotch pancakes? INFINITE omelettes?",
"obj_ch4_PDC01C_slash_Step_0_gml_149_0": "* Living like this's gotta be a sin.",
"obj_ch4_PDC01C_slash_Step_0_gml_151_0": "* Oh, sinning! That reminds me!",
"obj_ch4_PDC01C_slash_Step_0_gml_152_0": "* Susie, how would you like to go to service with us today?",
"obj_ch4_PDC01C_slash_Step_0_gml_203_0": "* Sure.",
"obj_ch4_PDC01C_slash_Step_0_gml_215_0": "* Oh, wonderful! Just let me find some clothes for you...",
"obj_ch4_PDC01C_slash_Step_0_gml_217_0": "* Peachy.",
"obj_ch4_PDC01C_slash_Step_0_gml_245_0": "* THE HELL!? WE HAVE TO GO TO CHURCH!?",
"obj_ch4_PDC01C_slash_Step_0_gml_246_0": "* Damn it. I KNEW these pancakes were a trap.",
"obj_ch4_PDC01C_slash_Step_0_gml_279_0": "* Well, time for me to get the hell out...",
"obj_ch4_PDC01C_slash_Step_0_gml_292_0": "* Kris. Wait a sec.",
"obj_ch4_PDC01C_slash_Step_0_gml_296_0": "* You... Remember last night, right?",
"obj_ch4_PDC01C_slash_Step_0_gml_300_0": "* Undyne... that place she was taken to.",
"obj_ch4_PDC01C_slash_Step_0_gml_301_0": "* The shelter.",
"obj_ch4_PDC01C_slash_Step_0_gml_305_0": "* ... it's like... close to the church, right?",
"obj_ch4_PDC01C_slash_Step_0_gml_306_0": "* It's probably a long shot, but...",
"obj_ch4_PDC01C_slash_Step_0_gml_307_0": "* Maybe someone around there knows how to get in?",
"obj_ch4_PDC01C_slash_Step_0_gml_308_0": "* I mean... if we don't hurry and save her, then...",
"obj_ch4_PDC01C_slash_Step_0_gml_313_0": "* Susie, Kris, come and try on your clothes!",
"obj_ch4_PDC01C_slash_Step_0_gml_315_0": "* J... Just a sec!!",
"obj_ch4_PDC01C_slash_Step_0_gml_380_0": "* Here, try these on...",
"obj_ch4_PDC01C_slash_Step_0_gml_422_0": "* Sorry, Susie, all that fits you are Asriel's old clothes...",
"obj_ch4_PDC01C_slash_Step_0_gml_451_0": "* (Shut up!!! Don't say that!!)",
"obj_ch4_PDC01C_slash_Step_0_gml_458_0": "* (Shut up!!! This is your fault!!)",
"obj_ch4_PDC01C_slash_Step_0_gml_470_0": "* Well, shall we all...",
"obj_ch4_PDC01C_slash_Step_0_gml_471_0": "* Er, walk over together?",
"obj_ch4_PDC01C_slash_Step_0_gml_500_0": "* ... well, let's just get this over with.",
"obj_ch4_PDC01D_slash_Step_0_gml_48_0": "* Hey, the hell does your brother have all the prizes?",
"obj_ch4_PDC01D_slash_Step_0_gml_49_0": "* Wait a sec...",
"obj_ch4_PDC01D_slash_Step_0_gml_167_0": "* There you go. The Susie prize. For having me over your house.",
"obj_ch4_PDC01D_slash_Step_0_gml_228_0": "* ... what the hell is this giant bloodstain?",
"obj_ch4_PDC01D_slash_Step_0_gml_229_0": "* Just use VINEGAR, dumbass. Vinegar and hot water. Cleans it up.",
"obj_ch4_PDC01D_slash_Step_0_gml_230_0": "* ... look, we don't have time to...",
"obj_ch4_PDC01D_slash_Step_0_gml_239_0": "* (Somehow, you and Susie made time to clean up the stain.)",
"obj_ch4_PDC01D_slash_Step_0_gml_248_0": "* Dammit. We're gonna be late. Dammit.",
"obj_ch4_PDC02_slash_Step_0_gml_20_0": "* (Alright, let's skip out!)",
"obj_ch4_PDC02_slash_Step_0_gml_21_0": "* (... is what I would say if your mom didn't ask us...)",
"obj_ch4_PDC02_slash_Step_0_gml_67_0": "* Alright, we're here!",
"obj_ch4_PDC02_slash_Step_0_gml_130_0": "* Now, Kris, Susie. I have to prepare for choir now.",
"obj_ch4_PDC02_slash_Step_0_gml_131_0": "* You two behave yourselves, all right?",
"obj_ch4_PDC02_slash_Step_0_gml_133_0": "* Yeah, of course. Don't have to tell me twice!",
"obj_ch4_PDC02_slash_Step_0_gml_135_0": "* (Kris, show Susie where to sit down, alright?)",
"obj_ch4_PDC02_slash_Step_0_gml_195_0": "* ... Guess we gotta go through that big door.",
"obj_ch4_PDC02_slash_Step_0_gml_196_0": "* ... 'less you wanna look around first.",
"obj_ch4_PDC03_slash_Step_0_gml_68_0": "* Hell yeah, back of the bus.",
"obj_ch4_PDC03_slash_Step_0_gml_69_0": "* Your mom can barely see us back here.",
"obj_ch4_PDC03_slash_Step_0_gml_111_0": "* (Your eyes closed instantly...)",
"obj_ch4_PDC03_slash_Step_0_gml_137_0": "* ... Yeah, she'd probably notice if you started snoring.",
"obj_ch4_PDC03_slash_Step_0_gml_152_0": "* Welcome, everyone. Thank you for coming again today, on this glorious day of days...",
"obj_ch4_PDC03_slash_Step_0_gml_153_0": "* Please stand for the opening song.",
"obj_ch4_PDC03_slash_Step_0_gml_267_0": "* You may now close your hymnals.",
"obj_ch4_PDC03_slash_Step_0_gml_307_0": "* (Hey, I didn't know Noelle was so good at singing...)",
"obj_ch4_PDC03_slash_Step_0_gml_308_0": "* (Damn. Let's wave lighters next time.)",
"obj_ch4_PDC03_slash_Step_0_gml_310_0": "* Now, for the reading of the holy words.",
"obj_ch4_PDC03_slash_Step_0_gml_311_0": "* Everyone please welcome Catty Cattenheimer to the stand.",
"obj_ch4_PDC03_slash_Step_0_gml_335_0": "* Like, hey everybody! What's up!! Is this thing on?? LOL!!!",
"obj_ch4_PDC03_slash_Step_0_gml_337_0": "* Catty, do you... er... have the reading papers?",
"obj_ch4_PDC03_slash_Step_0_gml_360_0": "* No, I'm like good! I like, memorized it!",
"obj_ch4_PDC03_slash_Step_0_gml_376_0": "* You, er... memorized it.",
"obj_ch4_PDC03_slash_Step_0_gml_385_0": "* Yeah!!! Like, so is everyone, like, ready to rock!? Woo!",
"obj_ch4_PDC03_slash_Step_0_gml_386_0": "* Three, two, one, GO-sies!!!",
"obj_ch4_PDC03_slash_Step_0_gml_445_0": "* (Jeez, look at you acting so holy.)",
"obj_ch4_PDC03_slash_Step_0_gml_446_0": "* (C'mon, don't think I haven't heard the rumors.)",
"obj_ch4_PDC03_slash_Step_0_gml_447_0": "* (Y'know... when you and Catti were kids.)",
"obj_ch4_PDC03_slash_Step_0_gml_448_0": "* (Didn't you try to summon a demon?)",
"obj_ch4_PDC03_slash_Step_0_gml_449_0": "* (I'm surprised they even let you in here... heheheh.)",
"obj_ch4_PDC03_slash_Step_0_gml_477_0": "* (... then again, this place does seem pretty...)",
"obj_ch4_PDC03_slash_Step_0_gml_478_0": "* (... Uh, tolerant.)",
"obj_ch4_PDC03_slash_Step_0_gml_487_0": "* (Huh? Fruit juice?)",
"obj_ch4_PDC03_slash_Step_0_gml_488_0": "* (If I can last until the end, we'll get fruit juice?)",
"obj_ch4_PDC03_slash_Step_0_gml_489_0": "* (... is that the reason you're trying to pay attention?)",
"obj_ch4_PDC03_slash_Step_0_gml_506_0": "* (Well, OK.)",
"obj_ch4_PDC03_slash_Step_0_gml_546_0": "* Alright, now we're talking!",
"obj_ch4_PDC03_slash_Step_0_gml_547_0": "* Let's see what the hell you've got here.",
"obj_ch4_PDC03_slash_Step_0_gml_564_0": "* Smellable stickers.",
"obj_ch4_PDC03_slash_Step_0_gml_592_0": "* A peppermint (crunch).",
"obj_ch4_PDC03_slash_Step_0_gml_619_0": "* Some burnt crumbs...",
"obj_ch4_PDC03_slash_Step_0_gml_640_0": "* A nibbled pencil...",
"obj_ch4_PDC03_slash_Step_0_gml_644_0": "* A cool pencil...",
"obj_ch4_PDC03_slash_Step_0_gml_649_0": "* Mechanical pencil...",
"obj_ch4_PDC03_slash_Step_0_gml_654_0": "* An eraser...",
"obj_ch4_PDC03_slash_Step_0_gml_660_0": "* A piece of a CD...",
"obj_ch4_PDC03_slash_Step_0_gml_682_0": "* Orange hard candy.",
"obj_ch4_PDC03_slash_Step_0_gml_700_0": "an eraser",
"obj_ch4_PDC03_slash_Step_0_gml_700_1": "a pencil",
"obj_ch4_PDC03_slash_Step_0_gml_702_0": "* ... why do you have ~1 but no paper?",
"obj_ch4_PDC03_slash_Step_0_gml_703_0": "* Huh? It's your... sword?",
"obj_ch4_PDC03_slash_Step_0_gml_704_0": "* HAHAHA!! Seriously!?",
"obj_ch4_PDC03_slash_Step_0_gml_711_0": "hairbrush",
"obj_ch4_PDC03_slash_Step_0_gml_715_0": "toy axe",
"obj_ch4_PDC03_slash_Step_0_gml_720_0": "electric toothbrush",
"obj_ch4_PDC03_slash_Step_0_gml_725_0": "weird card",
"obj_ch4_PDC03_slash_Step_0_gml_728_0": "* ... well, explains the ~1 in MY pocket.",
"obj_ch4_PDC03_slash_Step_0_gml_729_0": "* Here, I'll...",
"obj_ch4_PDC03_slash_Step_0_gml_774_0": "* Wait, right, these aren't my clothes. What's IN here?",
"obj_ch4_PDC03_slash_Step_0_gml_787_0": "* Woah, what's this paper?",
"obj_ch4_PDC03_slash_Step_0_gml_796_0": "* No way.",
"obj_ch4_PDC03_slash_Step_0_gml_805_0": "* \"Dear Catty, thank you for the honor of this junior dance.\"",
"obj_ch4_PDC03_slash_Step_0_gml_806_0": "* \"Your eyes are like whirlpools of molten cat food...\"",
"obj_ch4_PDC03_slash_Step_0_gml_807_0": "* \"... the expensive kind you have to buy at the pet store.\"",
"obj_ch4_PDC03_slash_Step_0_gml_808_0": "* Signed... Asriel!?",
"obj_ch4_PDC03_slash_Step_0_gml_809_0": "* HAHAHAHAH!!! HAHAHAHA!!!",
"obj_ch4_PDC03_slash_Step_0_gml_835_0": "* Hey, c'mon! Don't act like you weren't laughing, too!~1",
"obj_ch4_PDC03_slash_Step_0_gml_836_0": "* Look... uh, here. This was in here, too. Peace offering.",
"obj_ch4_PDC03_slash_Step_0_gml_838_0": "* (You got the Ancient Chocolate. It was absorbed into the JUNK BALL.)",
"obj_ch4_PDC03_slash_Step_0_gml_862_0": "* Must've been hard always being the cooler one, huh, Kris?",
"obj_ch4_PDC03_slash_Step_0_gml_868_0": "* (...)\n* (...)\n* (You nodded.)",
"obj_ch4_PDC03_slash_Step_0_gml_881_0": "* Hell yeah, this'll keep us alive for days!~1",
"obj_ch4_PDC03_slash_Step_0_gml_884_0": "* Nice, that should be enough.~1",
"obj_ch4_PDC03_slash_Step_0_gml_890_0": "* All right, let's mess with the stickers first.",
"obj_ch4_PDC03_slash_Step_0_gml_892_0": "* (You inhaled the stickers' aroma.)\n* (Smells like marshmallows.)",
"obj_ch4_PDC03_slash_Step_0_gml_894_0": "* Fragrant, but not overpowering.",
"obj_ch4_PDC03_slash_Step_0_gml_895_0": "* ...",
"obj_ch4_PDC03_slash_Step_0_gml_937_0": "* (You put the sticker under your eye.)",
"obj_ch4_PDC03_slash_Step_0_gml_945_0": "* Haha, trying to look like your band outfit?",
"obj_ch4_PDC03_slash_Step_0_gml_946_0": "* Here.",
"obj_ch4_PDC03_slash_Step_0_gml_980_0": "* Now both sides are equal.",
"obj_ch4_PDC03_slash_Step_0_gml_1036_0": "* Huh!? Hey, who said you could put stickers there!?",
"obj_ch4_PDC03_slash_Step_0_gml_1037_0": "* You know what that means, dumbass.",
"obj_ch4_PDC03_slash_Step_0_gml_1072_0": "* Well, that used up all of them.",
"obj_ch4_PDC03_slash_Step_0_gml_1141_0": "* Thus concludes the first reading.",
"obj_ch4_PDC03_slash_Step_0_gml_1142_0": "* Now, for today's sermon, we once again share a passage by my late father, Gerson Boom.",
"obj_ch4_PDC03_slash_Step_0_gml_1143_0": "* He always managed to put into words what we could never quite say ourselves.",
"obj_ch4_PDC03_slash_Step_0_gml_1144_0": "* Now, let us begin...",
"obj_ch4_PDC03_slash_Step_0_gml_1163_0": "* We shall never know the pieces of the prophecy lost to time.",
"obj_ch4_PDC03_slash_Step_0_gml_1164_0": "* But, was everything important truly written down in those words?",
"obj_ch4_PDC03_slash_Step_0_gml_1165_0": "* Myself, I see a blank page as an invitation to write...",
"obj_ch4_PDC03_slash_Step_0_gml_1166_0": "* To take the future and...",
"obj_ch4_PDC03_slash_Step_0_gml_1179_0": "* (Listening to this, your eyes became heavy...)",
"obj_ch4_PDC03_slash_Step_0_gml_1213_0": "* Kris! Hey, Kris! Get up!",
"obj_ch4_PDC03_slash_Step_0_gml_1252_0": "* We don't have any time to waste!",
"obj_ch4_PDC03_slash_Step_0_gml_1263_0": "* We have to get to the bottom of this!",
"obj_ch4_PDC03_slash_Step_0_gml_1273_0": "* The bottom of these two sweet, sweet, cups of juice.",
"obj_ch4_PDC03_slash_Step_0_gml_1337_0": "* Ahh.",
"obj_ch4_PDC03_slash_Step_0_gml_1338_0": "* Church flavor.",
"obj_ch4_PDC03_slash_Step_0_gml_1339_0": "* Anyway, you go ask around about the Shelter codes.",
"obj_ch4_PDC03_slash_Step_0_gml_1340_0": "* Me? I'll make sure there's nothing hidden...",
"obj_ch4_PDC03_slash_Step_0_gml_1374_0": "* ... in here.",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_15_0": "* Woah, nice juice combo. Looks cool.",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_63_0": "* Kris! A nice surprise seeing you here! I...",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_85_0": "* (Darn, I need a drink, but... Susie's over there, and...)",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_86_0": "* (If I go make my \\cR25`% red\\cW and \\cY75`% yellow\\cW juice combo...)",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_87_0": "* (I know she'll... make fun of me for it somehow.)",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_116_0": "* (I really want a \\cR25`% red\\cW \\cY75`% yellow\\cW drink but...)",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_213_0": "* Ahh, Kris! Phew! What a relief!",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_277_0": "* ...",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_328_0": "* Umm, Kris, if you want to know more about the shelter...",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_329_0": "* Ask the Mayor and Officer Undyne.",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_335_0": "* ... I can, um, help you with the architecture though!",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_342_0": "* ... and, I recommend forgetting about the hay.",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_354_0": "* ... Thanks for the enthusiasm, Kris.",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_363_0": "* Yesterday evening, Officer Undyne actually invited me here!",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_364_0": "* She said you know, I've been in town a while...",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_365_0": "* I should... m-make some more friends, you know?",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_366_0": "* ... Which is, why it's kind of awkward, s-she's not even here...",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_367_0": "* I... I actually can't even... reach her at all, eheh...",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_368_0": "* ...",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_435_0": "* (Felt like useful information.)",
"obj_ch4_PDC03A_alphys_juice_slash_Step_0_gml_446_0": "* (... Felt like you gathered enough clues to tell Susie.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_58_0": "* I am grateful for your wife's...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_60_0": "* Carol's.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_62_0": "* Your wife's... financial support to him.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_63_0": "* I just wish she did not support his, er...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_64_0": "* His... you know what.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_66_0": "* His \"you know what?\"",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_68_0": "* One more word and you're soaked, Mr. Holiday.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_70_0": "* \"One more word!\"",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_143_0": "* Fahaha, what was I supposed to say, sweetheart?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_223_0": "* Noelle, your singing has gotten so lovely...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_224_0": "* You, Kris, and Asriel should perform sometime!",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_226_0": "* Huh? Umm, it would be nice to go caroling together...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_228_0": "^2\\f1^2\\f2",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_301_0": "* Key-lime-pie? Boy, do I have some memories of that.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_303_0": "* Not here, Rudy. This is a holy place.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_373_0": "* H... huh? Thanks! Where'd that come from?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_374_0": "* I don't think you've ever... complimented me, before. Fahaha.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_375_0": "* You know, if you wanted to join the choir, you could...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_376_0": "* I always missed, um... liked hearing you play the piano.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_381_0": "* ... I mean, sometimes I miss...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_382_0": "* I mean, I always liked hearing you play the piano.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_448_0": "* Huh? K... Key? You don't mean...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_449_0": "* You don't mean I was singing off-key?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_451_0": "* Kris, don't tease Noelle.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_453_0": "* Yeah, or I'll kick your ass!\\f0",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_455_0": "* Rudy!",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_456_0": "* ... but he's right, Kris.\\f1",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_490_0": "* Kris, I'm getting better at singing, you know.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_491_0": "* The times of you covering your ears while I scream Jingle Bells...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_492_0": "* Those are... over, y'know?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_529_0": "* Huh...? You mean, um... how I... got locked out of my house?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_530_0": "* That's why I... well, I used to end up at your place sometimes.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_531_0": "* Y'know, you'd help me... faha, break into my own room.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_532_0": "* Even then, my mom... never gave your family a spare key.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_533_0": "* She never even kept anything at City Hall, either.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_534_0": "* No keys, no documents, no... handmade gifts, anything.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_535_0": "* Everything important... she always...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_536_0": "* ... keeps locked down at home.",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_547_0": "* (Felt like useful information.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_558_0": "* (... Felt like you gathered enough clues to tell Susie.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_563_0": "* Oh, I see! That, wasn't a question, at all!",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_564_0": "* You're just, repeating the same words, like a parrot!",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_565_0": "* (I shouldn't have answered so seriously.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_610_0": "* ... Kris? You came over to... check on me?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_611_0": "* That's really nice of you, I...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_612_0": "* ... Do you... think I could talk you later?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_616_0": "* Key? Umm, yeah, I think I was singing a bit off-key...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_617_0": "* Fahaha, can you blame me for being distracted?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_625_0": "* (Clues acquired.)\n* (Now you can report the hint to Susie.)~1",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_630_0": "* ... hello? Earth to Kris? Personal space?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_10_0": "Oh my god, so like, the Angel,\nthat's watching over all of us?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_11_0": "It has, like, this COOL prophecy,\nlike, foretold by time and space.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_12_0": "And, like, um...\nummm... like, like...",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_13_0": "OK, so like, I'm kind of\nparaphrasing here, but,",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_14_0": "There's, like, these heroes,\nand they're like, SO cool.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_15_0": "They have like,\nswords and stuff?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_16_0": "And there's one with like,\nummm, horns?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_17_0": "He's honestly SO cute.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_18_0": "I mean, there, like,\naren't any pictures, but like,",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_19_0": "IDK why, I just imagine him,\nas, like, cute!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_20_0": "Like, OMG, pinch his cheeks and\ngive him a pumpkin pie!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_21_0": "Give him a, like, a fat-free\ncat food coupon clipping!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_22_0": "We, have like, such A HUGE pile\nof those to get rid OMG",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_23_0": "But, like, what's amazing,\nis how, like, these heroes,",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_24_0": "Are like,\noh my god, they're like...",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_25_0": "The thing is, they could be like,\nany one of us, you know?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_26_0": "So, like, that's the thing, like,",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_27_0": "You gotta keep in mind\nwe could ALL be!!!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_28_0": "Someone that might\nchange the world, right?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_29_0": "So we should all, like...\nbe nice to each other, right?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_30_0": "That's, like, the main... thingy?\nOf our religion, right?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_31_0": "Like, just be nice to everyone!\nWe're all family!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_32_0": "No matter what kinda person\nor who they are!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_33_0": "Like, we believe weird crap\nbut we're totally, like, welcoming!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_34_0": "You don't know who's gonna\ngrow up to be a hero, right?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_35_0": "Like... even maybe, like,\nI'm actually a Hero too?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_36_0": "Like, maybe I'm keeping\na secret from you guys...?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_37_0": "Psyche!\nIt's totally not me hahaha.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_38_0": "... or is it?? Like, totally keeping\nyou guessing, right?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_39_0": "And yeah, like, OK, yeah,\nthat's not the whole thing.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_40_0": "Maybe bad things happen\nin the story too.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_41_0": "Like... what's it called?\nA calamity? ",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_42_0": "But, like, it's like,\nall cool because, like...",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_43_0": "...",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_44_0": "OK actually\nI don't remember what happens???",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_45_0": "I always fell asleep\nduring the reading TBH LOLLLLL",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_46_0": "Oh my god while I'm, like, up here,\ncan I like, give some shout outs?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_47_0": "Like, shout-out to my mom and dad...",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_48_0": "Hey mom and dad!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_49_0": "And, like, shout out to my little sister,",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_50_0": "Who couldn't make it here today.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_51_0": "IDK what she's doing,\ncommuning with demons or something? LOL",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_52_0": "Yeah, she like, DOES that.\nLOL. So cute am I right???",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_53_0": "She should come here and like,",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_54_0": "Bask in like,\nsome totally holy light some time.",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_55_0": "Lap her tongue\nin the holy bowl of cat drinking water -",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_56_0": "Oh my god, what?\nThat's not for drinking?",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_57_0": "OMG, I kept drinking it\nbecause I was thirsty!! LOL!!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_58_0": "OMG!!! Hahahahaha!!!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_59_0": "Hahahahaha!!!",
"obj_ch4_PDC03_catty_preach_slash_Create_0_gml_61_0": "Huh? The reading's over?\nAww, okay...",
"obj_ch4_PDC03_choir_song_slash_Alarm_5_gml_6_0": "Heaven knows^6\nthe story that we've born^4\nfrom our hearts^2 %",
"obj_ch4_PDC03_choir_song_slash_Alarm_5_gml_7_0": "Of the shadows cutting deep^2\nand the heroes that save us^4 %",
"obj_ch4_PDC03_choir_song_slash_Alarm_5_gml_8_0": "Heaven knows^4\nThe beauty of the soul^4\nand we weep^4 %",
"obj_ch4_PDC03_choir_song_slash_Alarm_5_gml_9_0": "To the majesty and^4\npray we not forget^6\nthe tale of DELTARUNE ^9^9^2 %%",
"obj_ch4_PDC04_slash_Step_0_gml_175_0": "* (Yo, Snowy, u-um...)",
"obj_ch4_PDC04_slash_Step_0_gml_292_0": "* Cool, let's hear what you got.",
"obj_ch4_PDC04_slash_Step_0_gml_302_0": "* (You explained the situation to Susie.)",
"obj_ch4_PDC04_slash_Step_0_gml_314_0": "* So the only two leads we got are...",
"obj_ch4_PDC04_slash_Step_0_gml_315_0": "* Undyne... and the mayor, huh.",
"obj_ch4_PDC04_slash_Step_0_gml_316_0": "* ... I guess if we think about the 3 symbols on the shelter...",
"obj_ch4_PDC04_slash_Step_0_gml_317_0": "* ... That pretty much tracks.",
"obj_ch4_PDC04_slash_Step_0_gml_318_0": "* One looked like the church symbol.",
"obj_ch4_PDC04_slash_Step_0_gml_319_0": "* Don't got that code yet, but it could be here.",
"obj_ch4_PDC04_slash_Step_0_gml_320_0": "* One looked like the badge the cops wear.",
"obj_ch4_PDC04_slash_Step_0_gml_321_0": "* ... So Undyne probably knew something, too.",
"obj_ch4_PDC04_slash_Step_0_gml_322_0": "* One looked like a pine tree, and the mayor...",
"obj_ch4_PDC04_slash_Step_0_gml_323_0": "* Likes trees, right? I mean, there's one in City Hall.",
"obj_ch4_PDC04_slash_Step_0_gml_324_0": "* ...",
"obj_ch4_PDC04_slash_Step_0_gml_325_0": "* Maybe... Maybe that's why the Knight captured Undyne?",
"obj_ch4_PDC04_slash_Step_0_gml_326_0": "* They wanted to take their code so they could get in...",
"obj_ch4_PDC04_slash_Step_0_gml_327_0": "* ... But in that case...",
"obj_ch4_PDC04_slash_Step_0_gml_328_0": "* They'd have to know the other two codes, too.",
"obj_ch4_PDC04_slash_Step_0_gml_329_0": "* Someone who goes to church... who knows the mayor...",
"obj_ch4_PDC04_slash_Step_0_gml_330_0": "* Who also has something to do with the cops?",
"obj_ch4_PDC04_slash_Step_0_gml_331_0": "* ... Who the hell could that be?",
"obj_ch4_PDC04_slash_Step_0_gml_332_0": "* ...",
"obj_ch4_PDC04_slash_Step_0_gml_333_0": "* ... Guess... City Hall's our best bet for now.",
"obj_ch4_PDC04_slash_Step_0_gml_334_0": "* ... what? Noelle said... her mom keeps everything important at home?",
"obj_ch4_PDC04_slash_Step_0_gml_335_0": "* ... Yeah... wait, now that I think about it...",
"obj_ch4_PDC04_slash_Step_0_gml_367_0": "* The mayor's Noelle's mom, right?",
"obj_ch4_PDC04_slash_Step_0_gml_368_0": "* Maybe if we tried...",
"obj_ch4_PDC04_slash_Step_0_gml_370_0": "* Kris...? Umm, and... Susie...?",
"obj_ch4_PDC04_slash_Step_0_gml_371_0": "* Would... would you want to come by my house...",
"obj_ch4_PDC04_slash_Step_0_gml_372_0": "* ... and... work on our projects after church?",
"obj_ch4_PDC04_slash_Step_0_gml_374_0": "* H... huh? Uhh, yeah! Of course!",
"obj_ch4_PDC04_slash_Step_0_gml_376_0": "* Great!",
"obj_ch4_PDC04_slash_Step_0_gml_419_0": "* I'll, um, go bring my dad back to the hospital.",
"obj_ch4_PDC04_slash_Step_0_gml_421_0": "* Cool. That's, uh, awesome! See ya later.",
"obj_ch4_PDC04_slash_Step_0_gml_440_0": "* Too easy, right? Boom! Gimme five!",
"obj_ch4_PDC04_slash_Step_0_gml_469_0": "* ... uhh, what's up?",
"obj_ch4_PDC04_slash_Step_0_gml_470_0": "* ... you, uh, got somethin' against Noelle, Kris?",
"obj_ch4_PDC04_slash_Step_0_gml_487_0": "* ...",
"obj_ch4_PDC04_slash_Step_0_gml_498_0": "* Like, uh, hey, maybe things took a weird route right now...",
"obj_ch4_PDC04_slash_Step_0_gml_499_0": "* I mean, who'd expect she'd ask us like that?",
"obj_ch4_PDC04_slash_Step_0_gml_500_0": "* But we should be glad it's going so fast, right?",
"obj_ch4_PDC04_slash_Step_0_gml_509_0": "* ... right?",
"obj_ch4_PDC04_slash_Step_0_gml_510_0": "* ...",
"obj_ch4_PDC04_slash_Step_0_gml_535_0": "* Hey, how 'bout some of the red stuff? ... no?",
"obj_ch4_PDC04_slash_Step_0_gml_536_0": "* Heh, your loss. Know you're gonna want it later.",
"obj_ch4_PDC04_slash_Step_0_gml_553_0": "* ... let's just go already.",
"obj_ch4_PDC04_slash_Step_0_gml_579_0": "* Her mom's the mayor, right?",
"obj_ch4_PDC04_slash_Step_0_gml_580_0": "* And the front of their house... it's got pine trees all over.",
"obj_ch4_PDC04_slash_Step_0_gml_581_0": "* Kinda like the holidays just got frozen in place.",
"obj_ch4_PDC04_slash_Step_0_gml_590_0": "* Maybe if we can sneak in there ourselves...",
"obj_ch4_PDC04_slash_Step_0_gml_591_0": "* We might be able to find a clue in there?",
"obj_ch4_PDC04_slash_Step_0_gml_592_0": "* ... I got an idea.",
"obj_ch4_PDC04_slash_Step_0_gml_654_0": "* Hey, nice singing.",
"obj_ch4_PDC04_slash_Step_0_gml_691_0": "* Susie!? How d-did you... wh-why are you...",
"obj_ch4_PDC04_slash_Step_0_gml_730_0": "* Umm, what brings you to, um, church, Susie?",
"obj_ch4_PDC04_slash_Step_0_gml_732_0": "* Uhh, y'know.",
"obj_ch4_PDC04_slash_Step_0_gml_733_0": "* Juice.",
"obj_ch4_PDC04_slash_Step_0_gml_735_0": "* Oh, r-right! Sure, that's why I come, too???????",
"obj_ch4_PDC04_slash_Step_0_gml_737_0": "* Right?",
"obj_ch4_PDC04_slash_Step_0_gml_739_0": "* Y-yeah!",
"obj_ch4_PDC04_slash_Step_0_gml_774_0": "* It looks like blood.",
"obj_ch4_PDC04_slash_Step_0_gml_776_0": "* Definitely! Haha! That's why I'm! Always drinking it??????????",
"obj_ch4_PDC04_slash_Step_0_gml_778_0": "* Yeah. Too bad they just ran out.",
"obj_ch4_PDC04_slash_Step_0_gml_807_0": "* Of blood.",
"obj_ch4_PDC04_slash_Step_0_gml_809_0": "* Where, um, are you going with this?",
"obj_ch4_PDC04_slash_Step_0_gml_829_0": "* Lemme get straight to the point.",
"obj_ch4_PDC04_slash_Step_0_gml_831_0": "* YES?",
"obj_ch4_PDC04_slash_Step_0_gml_845_0": "* Look, Noelle...",
"obj_ch4_PDC04_slash_Step_0_gml_864_0": "* You wanna... work on our... uh, projects together?",
"obj_ch4_PDC04_slash_Step_0_gml_865_0": "* Y'know. At your place.",
"obj_ch4_PDC04_slash_Step_0_gml_867_0": "* HUH???",
"obj_ch4_PDC04_slash_Step_0_gml_887_0": "* Uh... Umm, I... I mean, I'd have to... ask, and...",
"obj_ch4_PDC04_slash_Step_0_gml_888_0": "* My mom, I'm not sure if she'd...",
"obj_ch4_PDC04_slash_Step_0_gml_911_0": "* Yes! I mean, yes. Yes, we can do it! Yes!",
"obj_ch4_PDC04_slash_Step_0_gml_920_0": "* Really? Damn, that was easy.",
"obj_ch4_PDC04_slash_Step_0_gml_933_0": "* Boom!",
"obj_ch4_PDC04_slash_Step_0_gml_964_0": "* ???????",
"obj_ch4_PDC04_slash_Step_0_gml_973_0": "* Cool, we'll see you later?",
"obj_ch4_PDC04_slash_Step_0_gml_981_0": "* Oh. Kris is... coming too?",
"obj_ch4_PDC04_slash_Step_0_gml_989_0": "* I mean, of course! Right, it's for the school project.",
"obj_ch4_PDC04_slash_Step_0_gml_1001_0": "* ... so, um, should I invite Berdly then?",
"obj_ch4_PDC04_slash_Step_0_gml_1003_0": "* Oh hell no.",
"obj_ch4_PDC04_slash_Step_0_gml_1005_0": "* Umm, okay! Hahaha!",
"obj_ch4_PDC04_slash_Step_0_gml_1032_0": "* W-well, feel free to, um... come over anytime!",
"obj_ch4_PDC04_slash_Step_0_gml_1034_0": "* Sure, we gotta go to school first anyway.",
"obj_ch4_PDC04_slash_Step_0_gml_1036_0": "* On... on a weekend?",
"obj_ch4_PDC04_slash_Step_0_gml_1037_0": "* I-I mean, cool, sounds normal! S... See you later!",
"obj_ch4_PDC04_slash_Step_0_gml_1039_0": "* Yeah, see ya.",
"obj_ch4_PDC04_slash_Step_0_gml_1084_0": "* Hell yeah. That went perfectly!",
"obj_ch4_PDC04_slash_Step_0_gml_1085_0": "* Let's ball...",
"obj_ch4_PDC04_slash_Step_0_gml_1216_0": "* (Kris! Don't try to skip out without me!)",
"obj_ch4_PDC05_slash_Step_0_gml_85_0": "* Oh, Kris, Susie. How about going to the diner?",
"obj_ch4_PDC05_slash_Step_0_gml_87_0": "* I have to come back to church in a few hours for choir practice...",
"obj_ch4_PDC05_slash_Step_0_gml_88_0": "* It would be nice to have a little treat before then.",
"obj_ch4_PDC05_slash_Step_0_gml_124_0": "* Oh, Tori! What a coincidence seeing you here!",
"obj_ch4_PDC05_slash_Step_0_gml_125_0": "* Just after church ended too.",
"obj_ch4_PDC05_slash_Step_0_gml_137_0": "* Oh, err... hello, Asgore. We -",
"obj_ch4_PDC05_slash_Step_0_gml_139_0": "* Oh, Tori. Would you look at that!",
"obj_ch4_PDC05_slash_Step_0_gml_163_0": "* Seems I had some extra flowers lying around and...",
"obj_ch4_PDC05_slash_Step_0_gml_165_0": "* Asgore, I...",
"obj_ch4_PDC05_slash_Step_0_gml_187_0": "* I think I have to go, I'm sorry. Can we talk later?",
"obj_ch4_PDC05_slash_Step_0_gml_189_0": "* Of course!",
"obj_ch4_PDC05_slash_Step_0_gml_229_0": "* ... ah.",
"obj_ch4_PDC05_slash_Step_0_gml_230_0": "* Well, little blossoms, we tried our best.",
"obj_ch4_PDC05_slash_Step_0_gml_231_0": "* Just hope Asriel will be able to see us all... back to normal.",
"obj_ch4_PDC05_slash_Step_0_gml_232_0": "* ...!",
"obj_ch4_PDC05_slash_Step_0_gml_247_0": "* Oh, Kris! How are you doing!",
"obj_ch4_PDC05_slash_Step_0_gml_248_0": "* Would you like some flowers?",
"obj_ch4_PDC05_slash_Step_0_gml_290_0": "* Here. Share with your friend.",
"obj_ch4_PDC05_slash_Step_0_gml_299_0": "* See you later, alligator.",
"obj_ch4_PDC05_slash_Step_0_gml_320_0": "* ...",
"obj_ch4_PDC05_slash_Step_0_gml_329_0": "* Hey, let's change the hell out of these clothes.",
"obj_ch4_PDC05_slash_Step_0_gml_371_0": "* Now what? Wanna check up on Ralsei at school?",
"obj_ch4_PDC05_slash_Step_0_gml_372_0": "* We should probably catch him up on the plan.",
"obj_ch4_PDC05_slash_Step_0_gml_373_0": "* ... or I guess we could go to Noelle's first.",
"obj_ch4_PDC05_slash_Step_0_gml_374_0": "* Whatever you wanna do, do it. It's the weekend.",
"obj_ch4_PDC05A_slash_Step_0_gml_195_0": "* The diner, huh...",
"obj_ch4_PDC05A_slash_Step_0_gml_196_0": "* Haven't eaten here since... Your mom took me.",
"obj_ch4_PDC05A_slash_Step_0_gml_197_0": "* I remember plowing into my food with a runny nose.",
"obj_ch4_PDC05A_slash_Step_0_gml_198_0": "* I probably became every janitor's enemy after that.",
"obj_ch4_PDC05A_slash_Step_0_gml_199_0": "* ... But... it's funny.",
"obj_ch4_PDC05A_slash_Step_0_gml_200_0": "* Even though I was only making a mess...",
"obj_ch4_PDC05A_slash_Step_0_gml_201_0": "* Her face looked so... Happy.",
"obj_ch4_PDC05A_slash_Step_0_gml_202_0": "* Just sitting there... smiling, watching me.",
"obj_ch4_PDC05A_slash_Step_0_gml_203_0": "* ...",
"obj_ch4_PDC05A_slash_Step_0_gml_204_0": "* Kind of like you're doing now.",
"obj_ch4_PDC05A_slash_Step_0_gml_205_0": "* ...",
"obj_ch4_PDC05A_slash_Step_0_gml_206_0": "* Jeez.",
"obj_ch4_PDC05A_slash_Step_0_gml_207_0": "* Kris, anyone tell you your family is goddamn weird?",
"obj_ch4_PDC05A_slash_Step_0_gml_283_0": "* Here you go.",
"obj_ch4_PDC05A_slash_Step_0_gml_284_0": "* And here's a little something extra for your friend.",
"obj_ch4_PDC05A_slash_Step_0_gml_304_0": "* Huh!?",
"obj_ch4_PDC05A_slash_Step_0_gml_306_0": "* If you need anything else, just holler.",
"obj_ch4_PDC05A_slash_Step_0_gml_329_0": "* ...",
"obj_ch4_PDC05A_slash_Step_0_gml_330_0": "* Alright, Kris.",
"obj_ch4_PDC05A_slash_Step_0_gml_331_0": "* Don't hold anything back.",
"obj_ch4_PDC05A_slash_Step_0_gml_360_0": "* ... phew.",
"obj_ch4_PDC05A_slash_Step_0_gml_361_0": "* ...",
"obj_ch4_PDC05A_slash_Step_0_gml_394_0": "* Too slow! Hahaha!",
"obj_ch4_PDC05A_slash_Step_0_gml_428_0": "* So, guess we should get going, huh...?",
"obj_ch4_PDC05A_slash_Step_0_gml_429_0": "* ...?",
"obj_ch4_PDC05A_slash_Step_0_gml_450_0": "* ... Is that me?",
"obj_ch4_PDC05A_slash_Step_0_gml_451_0": "* Heh. Not bad, y'know.",
"obj_ch4_PDC05A_slash_Step_0_gml_462_0": "* Here, lemme draw something.",
"obj_ch4_PDC05A_slash_Step_0_gml_473_0": "* It's you.",
"obj_ch4_PDC05A_slash_Step_0_gml_493_0": "* Look, I made you talk.",
"obj_ch4_PDC05A_slash_Step_0_gml_494_0": "* \"Susie rulez\"!",
"obj_ch4_PDC05A_slash_Step_0_gml_514_0": "* What are you--",
"obj_ch4_PDC05A_slash_Step_0_gml_515_0": "* I WOULDN'T SAY THAT!!!",
"obj_ch4_PDC05A_slash_Step_0_gml_524_0": "* Here, I'll help.",
"obj_ch4_PDC05A_slash_Step_0_gml_533_0": "* Now I'm saying \"Shut up\".",
"obj_ch4_PDC05A_slash_Step_0_gml_544_0": "* And then the rain fell down and...",
"obj_ch4_PDC05A_slash_Step_0_gml_553_0": "* Washed everything away.",
"obj_ch4_PDC05A_slash_Step_0_gml_554_0": "* Heh.",
"obj_ch4_PDC05A_slash_Step_0_gml_575_0": "* ... huh?",
"obj_ch4_PDC05A_slash_Step_0_gml_576_0": "* ... are you writing something?",
"obj_ch4_PDC05A_slash_Step_0_gml_587_0": "* Heh, Kris...",
"obj_ch4_PDC05A_slash_Step_0_gml_588_0": "* I can never tell when you're messing around.",
"obj_ch4_PDC05A_slash_Step_0_gml_627_0": "* Well, let's get out of here.",
"obj_ch4_PDC05A_slash_Step_0_gml_644_0": "* You mind cleaning your place up a bit first, hon?",
"obj_ch4_PDC05A_slash_Step_0_gml_646_0": "* Huh? Ohh, uhhh, yeah, sure... heheh.",
"obj_ch4_PDC05A_slash_Step_0_gml_682_0": "* Alright, let's go.",
"obj_ch4_PDC06_slash_Step_0_gml_48_0": "* Ralsei...!",
"obj_ch4_PDC06_slash_Step_0_gml_89_0": "* Susie! Kris!! Welcome back!!",
"obj_ch4_PDC06_slash_Step_0_gml_90_0": "* I missed you...",
"obj_ch4_PDC06_slash_Step_0_gml_92_0": "* Yeah, yeah... hey, lemme talk about something.",
"obj_ch4_PDC06_slash_Step_0_gml_130_0": "* Remember that cop last night? Undyne...?",
"obj_ch4_PDC06_slash_Step_0_gml_131_0": "* The Knight took her and locked her in the shelter south of town.",
"obj_ch4_PDC06_slash_Step_0_gml_132_0": "* We gotta get her out, but...the door's solid steel.",
"obj_ch4_PDC06_slash_Step_0_gml_133_0": "* There's... no way we can break in.",
"obj_ch4_PDC06_slash_Step_0_gml_134_0": "* So now we're looking for the codes to the lock.",
"obj_ch4_PDC06_slash_Step_0_gml_135_0": "* ... we thought Noelle's mom might have one, but...",
"obj_ch4_PDC06_slash_Step_0_gml_137_0": "* Are you worried about her...? Undyne?",
"obj_ch4_PDC06_slash_Step_0_gml_139_0": "* Me? A cop like her? Hell no!",
"obj_ch4_PDC06_slash_Step_0_gml_140_0": "* Y'know... It's, just that...",
"obj_ch4_PDC06_slash_Step_0_gml_142_0": "* Don't worry, Susie. Someone strong like her will be OK.",
"obj_ch4_PDC06_slash_Step_0_gml_143_0": "* I want this place to be a place...",
"obj_ch4_PDC06_slash_Step_0_gml_144_0": "* Where you can forget about the real world for a while.",
"obj_ch4_PDC06_slash_Step_0_gml_145_0": "* Just relax, OK...?",
"obj_ch4_PDC06_slash_Step_0_gml_146_0": "* And if anything tough happens,",
"obj_ch4_PDC06_slash_Step_0_gml_147_0": "* I'll come help you two, as fast as I can!",
"obj_ch4_PDC06_slash_Step_0_gml_149_0": "* ... thanks, Ralsei.",
"obj_ch4_PDC06_slash_Step_0_gml_150_0": "* ...",
"obj_ch4_PDC06_slash_Step_0_gml_152_0": "* ... If it's any consolation...",
"obj_ch4_PDC06_slash_Step_0_gml_153_0": "* I don't sense any immediate danger.",
"obj_ch4_PDC06_slash_Step_0_gml_154_0": "* If the Knight's only goal was to hurt people...",
"obj_ch4_PDC06_slash_Step_0_gml_155_0": "* They would have acted sooner, right?",
"obj_ch4_PDC06_slash_Step_0_gml_156_0": "* For now, let's make sure no one else gets taken.",
"obj_ch4_PDC06_slash_Step_0_gml_158_0": "* ... Yeah, alright.",
"obj_ch4_PDC06_slash_Step_0_gml_159_0": "* ... heh, what's with you, making me feel better?",
"obj_ch4_PDC06_slash_Step_0_gml_255_0": "* I wike you too, Suwsie!",
"obj_ch4_PDC06_slash_Step_0_gml_257_0": "* Yeah, alright, knock it off with the stupid voice!",
"obj_ch4_PDC06_slash_Step_0_gml_259_0": "* Whwy...? Oo-woo...",
"obj_ch4_PDC06_slash_Step_0_gml_292_0": "* (I should NOT have taught him that.)",
"obj_ch4_PDC06A_slash_Step_0_gml_18_0": "* (Your friends are still in Ralsei's room...)",
"obj_ch4_PDC06A_slash_Step_0_gml_77_0": "* Hey, what's that room over there? Your room?",
"obj_ch4_PDC06A_slash_Step_0_gml_79_0": "* Err... Sorry, it's still really dusty and dirty, s-so...!",
"obj_ch4_PDC06A_slash_Step_0_gml_81_0": "* ... So what?",
"obj_ch4_PDC06A_slash_Step_0_gml_83_0": "* So you can't, er, go inside. Until I clean it.",
"obj_ch4_PDC06A_slash_Step_0_gml_103_0": "* C'mon, what are you hiding that's that embarassing!?",
"obj_ch4_PDC06A_slash_Step_0_gml_104_0": "* Last one there's a fresh egg!",
"obj_ch4_PDC06A_slash_Step_0_gml_137_0": "* S-Susie, w... wait!",
"obj_ch4_PDC06B_slash_Step_0_gml_57_0": "* It's...",
"obj_ch4_PDC06B_slash_Step_0_gml_71_0": "* It's... empty...?",
"obj_ch4_PDC06B_slash_Step_0_gml_81_0": "* ...",
"obj_ch4_PDC06B_slash_Step_0_gml_108_0": "* My own room? ... I... I don't need a room!",
"obj_ch4_PDC06B_slash_Step_0_gml_109_0": "* ...",
"obj_ch4_PDC06B_slash_Step_0_gml_110_0": "* ...at least... that's what I thought.",
"obj_ch4_PDC06B_slash_Step_0_gml_111_0": "* So... So I never...",
"obj_ch4_PDC06B_slash_Step_0_gml_144_0": "* ... You... you LIVE here. Why do WE have rooms and not you?",
"obj_ch4_PDC06B_slash_Step_0_gml_146_0": "* Making you two happy...",
"obj_ch4_PDC06B_slash_Step_0_gml_147_0": "* Is... my purpose.",
"obj_ch4_PDC06B_slash_Step_0_gml_148_0": "* I...",
"obj_ch4_PDC06B_slash_Step_0_gml_149_0": "* If I think about it...",
"obj_ch4_PDC06B_slash_Step_0_gml_150_0": "* There's no reason...",
"obj_ch4_PDC06B_slash_Step_0_gml_151_0": "* For me... to have... anything.",
"obj_ch4_PDC06B_slash_Step_0_gml_186_0": "* That's the stupidest goddamn thing I ever heard!",
"obj_ch4_PDC06B_slash_Step_0_gml_187_0": "* You see this stupid excuse for a room?",
"obj_ch4_PDC06B_slash_Step_0_gml_188_0": "* I don't care what the reason is.",
"obj_ch4_PDC06B_slash_Step_0_gml_189_0": "* Me and Kris are gonna fill it up. Wall to wall.",
"obj_ch4_PDC06B_slash_Step_0_gml_190_0": "* Until you have the most badass room in the castle.",
"obj_ch4_PDC06B_slash_Step_0_gml_192_0": "* Susie...",
"obj_ch4_PDC06B_slash_Step_0_gml_222_0": "* Look. You can't be the only one with an empty room.",
"obj_ch4_PDC06B_slash_Step_0_gml_223_0": "* It's...",
"obj_ch4_PDC06B_slash_Step_0_gml_232_0": "* It's too sad, y'know?",
"obj_ch4_PDC06B_slash_Step_0_gml_252_0": "* Wherever we go, we'll keep an eye out for furniture,",
"obj_ch4_PDC06B_slash_Step_0_gml_253_0": "* Right, Kris?",
"obj_ch4_PDC06B_slash_Step_0_gml_254_0": "* C'mon.",
"obj_ch4_PDC06B_slash_Step_0_gml_268_0": "* ...",
"obj_ch4_PDC06B_slash_Step_0_gml_283_0": "* Kris, Susie is so nice...",
"obj_ch4_PDC06B_slash_Step_0_gml_284_0": "* It... makes my heart hurt.",
"obj_ch4_PDC06B_slash_Step_0_gml_303_0": "* I don't really have any hobbies, or interests.",
"obj_ch4_PDC06B_slash_Step_0_gml_304_0": "* Baking, sewing, singing... those are all just...",
"obj_ch4_PDC06B_slash_Step_0_gml_305_0": "* Things I thought to do... for you two.",
"obj_ch4_PDC06B_slash_Step_0_gml_306_0": "* ...",
"obj_ch4_PDC06B_slash_Step_0_gml_307_0": "* But recently...",
"obj_ch4_PDC06B_slash_Step_0_gml_308_0": "* I'm starting to feel like...",
"obj_ch4_PDC06B_slash_Step_0_gml_309_0": "* Like I'm developing my own opinions.",
"obj_ch4_PDC06B_slash_Step_0_gml_310_0": "* My own likes.",
"obj_ch4_PDC06B_slash_Step_0_gml_311_0": "* My own dislikes.",
"obj_ch4_PDC06B_slash_Step_0_gml_312_0": "* My own desires. My own... fears.",
"obj_ch4_PDC06B_slash_Step_0_gml_355_0": "* ... please... tell me...",
"obj_ch4_PDC06B_slash_Step_0_gml_356_0": "* Should I...",
"obj_ch4_PDC06B_slash_Step_0_gml_357_0": "* Should a... Darkner... be feeling like this?",
"obj_ch4_PDC06B_slash_Step_0_gml_391_0": "* ... I...",
"obj_ch4_PDC06B_slash_Step_0_gml_392_0": "* I...",
"obj_ch4_PDC06B_slash_Step_0_gml_393_0": "* K... Kris, hearing that from you, I might just...",
"obj_ch4_PDC06B_slash_Step_0_gml_413_0": "* Umm, d-did you say \"of course?\"",
"obj_ch4_PDC06B_slash_Step_0_gml_414_0": "* You covered up your mouth yawning, there...",
"obj_ch4_PDC06B_slash_Step_0_gml_415_0": "* Ah, you're nodding! That means, um, yes, doesn't it?",
"obj_ch4_PDC06B_slash_Step_0_gml_416_0": "* ...",
"obj_ch4_PDC06B_slash_Step_0_gml_417_0": "* I'm sorry, Kris, I... I was being...",
"obj_ch4_PDC06B_slash_Step_0_gml_482_0": "* Alright, furniture piece number one!",
"obj_ch4_PDC06B_slash_Step_0_gml_484_0": "* Th... thanks, Susie!",
"obj_ch4_PDC06B_slash_Step_0_gml_486_0": "* Let's go, Kris. \\f0",
"obj_ch4_PDC07_slash_Step_0_gml_58_0": "* Alright, we made it.",
"obj_ch4_PDC07_slash_Step_0_gml_66_0": "* Now where the hell's Noelle?",
"obj_ch4_PDC07_slash_Step_0_gml_79_0": "* ... damn, I'm getting bored.",
"obj_ch4_PDC07_slash_Step_0_gml_84_0": "* ... ugh, I'm gonna get hungry waiting around.",
"obj_ch4_PDC07_slash_Step_0_gml_93_0": "* Kris, got any snacks?",
"obj_ch4_PDC07_slash_Step_0_gml_112_0": "* ... that works I guess.",
"obj_ch4_PDC07_slash_Step_0_gml_120_0": "* Susie, Kris! Hi!!",
"obj_ch4_PDC07_slash_Step_0_gml_132_0": "* Sorry I'm late...! I just had to -",
"obj_ch4_PDC07_slash_Step_0_gml_144_0": "* Yeah?",
"obj_ch4_PDC07_slash_Step_0_gml_157_0": "* Um, is that a... a rose?",
"obj_ch4_PDC07_slash_Step_0_gml_159_0": "* This? Oh, yeah, sorry.",
"obj_ch4_PDC07_slash_Step_0_gml_188_0": "* ...",
"obj_ch4_PDC07_slash_Step_0_gml_190_0": "* Oh shoot, did you want some?",
"obj_ch4_PDC07_slash_Step_0_gml_206_0": "* I can pick up the stem if you -",
"obj_ch4_PDC07_slash_Step_0_gml_217_0": "* No, it's fine! This way!\\f1",
"obj_ch4_PDC07_slash_Step_0_gml_226_0": "* ... Okay, whatever.",
"obj_ch4_PDC08_slash_Step_0_gml_18_0": "* (Kris, please don't ruin this for me...)",
"obj_ch4_PDC08_slash_Step_0_gml_96_0": "* Alright, ready to explore your house now!",
"obj_ch4_PDC08_slash_Step_0_gml_98_0": "* Umm, great!",
"obj_ch4_PDC08_slash_Step_0_gml_99_0": "* ... so, um, where did you two... go?",
"obj_ch4_PDC08_slash_Step_0_gml_101_0": "* Oh. Uh...",
"obj_ch4_PDC08_slash_Step_0_gml_131_0": "* Kris took me out to lunch at the diner. It was awesome.",
"obj_ch4_PDC08_slash_Step_0_gml_132_0": "* Kinda feel like we got a little closer. Y'know.",
"obj_ch4_PDC08_slash_Step_0_gml_134_0": "* Oh...! I'm glad? You got closer? While I was waiting.",
"obj_ch4_PDC08_slash_Step_0_gml_136_0": "* Yeah, me too.",
"obj_ch4_PDC08_slash_Step_0_gml_176_0": "* ... Well, ANYWAYS! This is... my house!",
"obj_ch4_PDC08_slash_Step_0_gml_181_0": "* Yeah, we were having, like, a tea party, and...",
"obj_ch4_PDC08_slash_Step_0_gml_183_0": "* A TEA PARTY???",
"obj_ch4_PDC08_slash_Step_0_gml_185_0": "* Oops. I mean, uh...",
"obj_ch4_PDC08_slash_Step_0_gml_187_0": "* Did you... dress up???",
"obj_ch4_PDC08_slash_Step_0_gml_189_0": "* Uh, no! We were just, uh, reviewing the project.",
"obj_ch4_PDC08_slash_Step_0_gml_191_0": "* Oh. Right! So, this is my house...",
"obj_ch4_PDC08_slash_Step_0_gml_225_0": "* Here's my house! Umm, sorry, it's not much, but...",
"obj_ch4_PDC08_slash_Step_0_gml_259_0": "* The hell!? It's huge!",
"obj_ch4_PDC08_slash_Step_0_gml_260_0": "* I'm already getting lost just standing here!",
"obj_ch4_PDC08_slash_Step_0_gml_262_0": "* O-oh, really!? Then, um, here! I'll show you around!",
"obj_ch4_PDC08_slash_Step_0_gml_289_0": "* (Noelle joined your study group.)",
"obj_ch4_PDC09_slash_Step_0_gml_19_0": "* (Kris! This is my big chance, you know...!)",
"obj_ch4_PDC09_slash_Step_0_gml_84_0": "* Welcome to my ho-ho-home...",
"obj_ch4_PDC09_slash_Step_0_gml_86_0": "* Kris. Let's start searching.",
"obj_ch4_PDC09_slash_Step_0_gml_88_0": "* Um, OK!\\f0",
"obj_ch4_PDC09A_slash_Step_0_gml_66_0": "* Hahaha!!! What the heck is this!?\\f0",
"obj_ch4_PDC09A_slash_Step_0_gml_73_0": "* Okay. How the hell do you turn it off.",
"obj_ch4_PDC09A_slash_Step_0_gml_75_0": "* Umm, just hold down the button!",
"obj_ch4_PDC09A_slash_Step_0_gml_76_0": "* Though, for some weird reason, turning it off takes power?",
"obj_ch4_PDC09A_slash_Step_0_gml_77_0": "* So it takes forever on the low battery ones, faha.",
"obj_ch4_PDC09A_slash_Step_0_gml_137_0": "* What is this, a tennis ball machine?",
"obj_ch4_PDC09A_slash_Step_0_gml_139_0": "* Close! It's a holiday treat launcher with automatic scheduling!",
"obj_ch4_PDC09A_slash_Step_0_gml_140_0": "* Just one click, and...",
"obj_ch4_PDC09A_slash_Step_0_gml_154_0": "* Just goes to show you my dad's sense of humor, faha...",
"obj_ch4_PDC09A_slash_Step_0_gml_191_0": "* ... what the heck is this?",
"obj_ch4_PDC09A_slash_Step_0_gml_193_0": "* Um, it's a... holiday treat catcher! ... you know?",
"obj_ch4_PDC09A_slash_Step_0_gml_204_0": "* ... anyone want to tell me it's normal to have one? Nobody...?",
"obj_ch4_PDC10_slash_Step_0_gml_62_0": "* OK, should we, umm... get started?",
"obj_ch4_PDC10_slash_Step_0_gml_64_0": "* Oh... uh, yeah. Sure.",
"obj_ch4_PDC10_slash_Step_0_gml_121_0": "* Umm, so... what are your projects about?",
"obj_ch4_PDC10_slash_Step_0_gml_123_0": "* Oh, well, uhh --",
"obj_ch4_PDC10_slash_Step_0_gml_137_0": "* Sorry, um, phone call! I'll be just a sec!",
"obj_ch4_PDC10_slash_Step_0_gml_154_0": "* Umm... hi, mom, what's up?",
"obj_ch4_PDC10_slash_Step_0_gml_155_0": "* ... Yeah, I took dad home, so it's just, um, me, here...",
"obj_ch4_PDC10_slash_Step_0_gml_156_0": "* ... Huh? No problem, I can probably just cook something.",
"obj_ch4_PDC10_slash_Step_0_gml_157_0": "* Gosh, mom, I'm not going to burn myself!",
"obj_ch4_PDC10_slash_Step_0_gml_158_0": "* Okay, see you later tonight!",
"obj_ch4_PDC10_slash_Step_0_gml_167_0": "* Sorry! Should we go ahead and start our projects?",
"obj_ch4_PDC10_slash_Step_0_gml_175_0": "* Uhhhh, wait!",
"obj_ch4_PDC10_slash_Step_0_gml_183_0": "* Huh?",
"obj_ch4_PDC10_slash_Step_0_gml_192_0": "* Don't we need more like, uh, stuff?",
"obj_ch4_PDC10_slash_Step_0_gml_193_0": "* Like, y'know. Paper, pencils... project stuff?",
"obj_ch4_PDC10_slash_Step_0_gml_194_0": "* Kris, you should, uh, go look for it.",
"obj_ch4_PDC10_slash_Step_0_gml_232_0": "* ...",
"obj_ch4_PDC10_slash_Step_0_gml_233_0": "* Gosh, you're right, Susie.",
"obj_ch4_PDC10_slash_Step_0_gml_234_0": "* Kris, I think there was some stuff in my room, y'know...",
"obj_ch4_PDC10_slash_Step_0_gml_235_0": "* ... If you wanted to go look!",
"obj_ch4_PDC10_slash_Step_0_gml_322_0": "* Hi, Berdly! What's up? Umm... huh? Sure, of... of course I'm alone!",
"obj_ch4_PDC10_slash_Step_0_gml_323_0": "* Um, sure, I bet I do look \"quite cervine this fine evening\"...?",
"obj_ch4_PDC10_slash_Step_0_gml_324_0": "* If it's about the notes, I already highlighted them for you, so...",
"obj_ch4_PDC10_slash_Step_0_gml_337_0": "* Wh... what?",
"obj_ch4_PDC10_slash_Step_0_gml_338_0": "* You want me to... go on a date to the festival... with you?",
"obj_ch4_PDC10_slash_Step_0_gml_340_0": "* ...",
"obj_ch4_PDC10_slash_Step_0_gml_344_0": "* Umm... I mean... sure, I... I... I'd be glad to...",
"obj_ch4_PDC10_slash_Step_0_gml_360_0": "* \"be your, Player 2...\"",
"obj_ch4_PDC10_slash_Step_0_gml_398_0": "* SHE'S NOT GOING TO THE FESTIVAL WITH YOU, DUMBASS!!",
"obj_ch4_PDC10_slash_Step_0_gml_417_0": "* S... Susie!?",
"obj_ch4_PDC10_slash_Step_0_gml_419_0": "* Look, you don't really wanna go with him, right?",
"obj_ch4_PDC10_slash_Step_0_gml_420_0": "* Some people aren't gonna get it 'til you scream \"NO\".",
"obj_ch4_PDC10_slash_Step_0_gml_421_0": "* ... did you forget that or something?",
"obj_ch4_PDC10_slash_Step_0_gml_432_0": "* ... yeah. Yeah... you're right!",
"obj_ch4_PDC10_slash_Step_0_gml_433_0": "* I shouldn't be afraid to... tell Berdly how I really feel.",
"obj_ch4_PDC10_slash_Step_0_gml_434_0": "* Next time I... I should be honest! Next time, I should...",
"obj_ch4_PDC10_slash_Step_0_gml_456_0": "* I... I should shake his neck and scream at him!",
"obj_ch4_PDC10_slash_Step_0_gml_470_0": "* So, uhh...%%",
"obj_ch4_PDC10_slash_Step_0_gml_482_0": "* HAHA, where did you throw my phone, anyway?",
"obj_ch4_PDC10_slash_Step_0_gml_490_0": "* (Kris, I'll keep her busy! You go look for clues!)",
"obj_ch4_PDC10A_slash_Step_0_gml_58_0": "* (You leaned down to look inside the guitar.)",
"obj_ch4_PDC10A_slash_Step_0_gml_70_0": "* (You began to read the numbers in the pass code... ^3 1 ^5 2 ^7 2 %%",
"obj_ch4_PDC10B_slash_Step_0_gml_91_0": "* Kris?... Are you up there?",
"obj_ch4_PDC10B_slash_Step_0_gml_140_0": "* Umm, Kris... I...",
"obj_ch4_PDC10B_slash_Step_0_gml_141_0": "* There's... something I'd... like to talk to you about.",
"obj_ch4_PDC10B_slash_Step_0_gml_142_0": "* You know, just the two of us.",
"obj_ch4_PDC10B_slash_Step_0_gml_143_0": "* ... if... if you don't mind, I mean.",
"obj_ch4_PDC10B_slash_Step_0_gml_144_0": "* I'll... be in my room, okay?",
"obj_ch4_PDC10C_slash_Create_0_gml_163_0": "Move: ~1 ~2 ~3 ~4",
"obj_ch4_PDC13D_slash_Step_0_gml_100_0": "* Dude, wait. Wait a sec.",
"obj_ch4_PDC13D_slash_Step_0_gml_102_0": "* H... huh?",
"obj_ch4_PDC13D_slash_Step_0_gml_117_0": "* Something ELSE followed us from the basement...",
"obj_ch4_PDC13D_slash_Step_0_gml_119_0": "* H-huh...? What?",
"obj_ch4_PDC13D_slash_Step_0_gml_134_0": "* THE SEVERED HAND!!!",
"obj_ch4_PDC13D_slash_Step_0_gml_143_0": "* ... Susie! Fahaha! You meanie!",
"obj_ch4_PDC13D_slash_Step_0_gml_145_0": "* Heheh, got ya.",
"obj_ch4_PDC13D_slash_Step_0_gml_227_0": "* Okay, what do we do? Throw it out?",
"obj_ch4_PDC13D_slash_Step_0_gml_229_0": "* Umm... let's think about it, first.",
"obj_ch4_PDC13D_slash_Step_0_gml_230_0": "* If it's a mouse, it could be cute as a pet...",
"obj_ch4_PDC13D_slash_Step_0_gml_232_0": "* Heheh, alright. And if it's a severed hand...",
"obj_ch4_PDC13D_slash_Step_0_gml_233_0": "* I'll keep it as MY pet.",
"obj_ch4_PDC13D_slash_Step_0_gml_235_0": "* Fahaha! Wait, let me raise it, too!",
"obj_ch4_PDC13D_slash_Step_0_gml_237_0": "* Heh, sure. We'll raise it together.",
"obj_ch4_PDC13D_slash_Step_0_gml_274_0": "* It's... funny. I was... so nervous earlier.",
"obj_ch4_PDC13D_slash_Step_0_gml_275_0": "* I've... never actually hung out with you, y'know?",
"obj_ch4_PDC13D_slash_Step_0_gml_276_0": "* But so far, it just kind of feels like...",
"obj_ch4_PDC13D_slash_Step_0_gml_277_0": "* I don't even know why I was... nervous?",
"obj_ch4_PDC13D_slash_Step_0_gml_278_0": "* It just feels like... I already know you.",
"obj_ch4_PDC13D_slash_Step_0_gml_280_0": "* Yeah, I...",
"obj_ch4_PDC13D_slash_Step_0_gml_281_0": "* I, uh, feel the same. It's... pretty cool.",
"obj_ch4_PDC13D_slash_Step_0_gml_282_0": "* I guess.",
"obj_ch4_PDC13D_slash_Step_0_gml_284_0": "* It's just strange. It feels like...",
"obj_ch4_PDC13D_slash_Step_0_gml_285_0": "* It feels like you're the same as in my dream.",
"obj_ch4_PDC13D_slash_Step_0_gml_318_0": "* Uhh, what was, your dream about me, like?",
"obj_ch4_PDC13D_slash_Step_0_gml_320_0": "* H-huh? Oh, I, uh... um...",
"obj_ch4_PDC13D_slash_Step_0_gml_360_0": "* I mean, uh, I think I have to...",
"obj_ch4_PDC13D_slash_Step_0_gml_379_0": "* I have to go find, um, my old hamster cage...",
"obj_ch4_PDC13D_slash_Step_0_gml_406_0": "* Hey, WAIT, I wanna hear about your dream!",
"obj_ch4_PDC13D_slash_Step_0_gml_421_0": "* Don't move a goddamn INCH.",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_139_0": "* Kris?",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_140_0": "* Kris, are you... okay in there?",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_141_0": "* ...",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_142_0": "* Umm, just thought I'd let you know...",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_143_0": "* Mayor Carol is asking everyone to leave.",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_144_0": "* ...",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_145_0": "* ... and, umm, I thought you looked a little down today...",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_146_0": "* So, um, I made a special treat for you.",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_147_0": "* Your friend and I will be waiting for you outside with it.",
"obj_ch4_PDC14A_bathroom_slash_Step_0_gml_148_0": "* ... feel better, Kris.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_104_0": "* To be honest, I've kind of been waiting for...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_105_0": "* A chance for us to be alone all day.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_106_0": "* ...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_107_0": "* There's... something I want to talk to you about, Kris.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_108_0": "* ...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_109_0": "* I want to talk to you about...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_110_0": "* ... last night.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_139_0": "* Last night, I... I couldn't sleep.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_140_0": "* Every time I closed my eyes...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_141_0": "* All I could see\nwas snow.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_142_0": "* I was terrified, Kris.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_143_0": "* Terrified it was all real.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_144_0": "* I went out on the porch to breathe, and...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_168_0": "* That's when I felt it.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_169_0": "* A hand on my wrist.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_170_0": "* I froze.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_171_0": "* And then I heard your voice.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_172_0": "* Kris's voice.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_173_0": "* You said, sorry for taking your watch, Noelle.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_174_0": "* You said, it was all a stupid prank.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_175_0": "* You said, Berdly is going to get better.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_176_0": "* And you put the watch back on my wrist.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_186_0": "* That's when I felt it.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_187_0": "* A hand on my shoulder.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_188_0": "* I froze.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_189_0": "* And then I heard your voice.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_190_0": "* Kris's voice.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_206_0": "* You said, sorry for being weird at the hospital, Noelle.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_210_0": "* You said, sorry for being weird yesterday, Noelle.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_212_0": "* You said, it was all a stupid prank.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_213_0": "* You said, Berdly was going to get better.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_223_0": "* ... Kris, your voice, your deadpan, mumbly voice...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_224_0": "* Even if you sounded kind of weak and shaky...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_225_0": "* I don't know why, but it felt so long since I heard it.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_226_0": "* I even started sniffling! Haha!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_227_0": "* Kris, Kris, you're back...!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_249_0": "* Kris, thank you... well, NO thanks for pranking me, but...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_259_0": "* ... Kris, can I... say something else?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_323_0": "\nProceed",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_324_0": "\nPlease don't",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_370_0": "* K... Kris!? Kris, what are you...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_513_0": "* ...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_514_0": "* (... I guess... I guess I shouldn't.)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_515_0": "* (I mean, I know you didn't say anything, but...)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_516_0": "* (I guess let's just leave it at...)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_517_0": "* (I'm glad you're back.)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_703_0": "* ...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_709_0": "* Kris...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_717_0": "* Kris, there... there was something else you did.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_725_0": "* Something else... I have to ask you about.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_735_0": "* After you said all of that... you...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_744_0": "* Took my hand... and...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_759_0": "* Pulled... a thorn out of my finger.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_772_0": "* Then you said...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_779_0": "* You said... you said that when I saw you again...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_805_0": "* You said... not to mention you did any of this... or...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_839_0": "* ?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_857_0": "* Kris, it's okay! It's just us!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_858_0": "* You just said not to mention any of that...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_859_0": "* Because it'd get... heard.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_888_0": "* ... Kris... Kris, it's okay, it's just us.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_923_0": "* ...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_924_0": "* Fahaha!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_925_0": "* Kris, you can't fool me!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_926_0": "* Ugh, this had to be your worst prank ever!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_927_0": "* Never do something like that again, okay?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_987_0": "* Kris...?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_988_0": "* K... Kris, your voice... it...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1010_0": "* Ha... ha... Kris, that's... another joke, right...?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1011_0": "* (That voice... how... the voice from my dream...)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1061_0": "* THEN DON'T SCARE ME LIKE THAT ANYMORE!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1062_0": "* ...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1063_0": "* S-sorry, Kris...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1064_0": "* ...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1065_0": "* Let's... let's get back to doing our projects, okay?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1118_0": "* S... Sorry, Kris... What did you say? I must have misheard you.",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1119_0": "* (No... there's no way they... they heard...)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1120_0": "* (There's no way they heard... my thoughts.)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1170_0": "* W... What are you talking about, Kris?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1176_0": "* I... I didn't say anything!",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1186_0": "* (It's impossible. That's impossible.)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1187_0": "* (It's just a coincidence.)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1225_0": "* (If you can... hear me...)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1226_0": "* (Say \"red\" or \"blue\".)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1246_0": "* (Say... \"green\" or \"black\".)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1273_0": "* (Say... say... \"it didn't happen.\" Say \"it didn't snow.\")",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1303_0": "* (You're... lying. You're lying.)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1341_0": "* K... Kris? Kris, what did you say?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1392_0": "* K... Kris? Kris, what is that?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1431_0": "* Kris... that's... not the thorn, is it?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1440_0": "* That's not... the... ThornRing, is it...?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1484_0": "* K... Kris... c'mon... you... you still...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1497_0": "* What about... what about last night? What about...",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1510_0": "* Didn't you... want to... protect me...?",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1550_0": "* (Why... can't... I... move?)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1562_0": "* (Why... can't I... look... away?)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1579_0": "* (NOELLE, DO SOMETHING!!!)",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1615_0": "* Kris, I really think I%%",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1631_0": "* I mean I just%%",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1647_0": "* I think I need to%%",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1663_0": "* G-gosh, I think I have to%%",
"obj_ch4_PDC14A_noelle_slash_Step_0_gml_1749_0": "* ... K... Kris?",
"obj_ch4_PDC14B_slash_Step_0_gml_17_0": "* (Dude... we can't go back in there now.)",
"obj_ch4_PDC14B_slash_Step_0_gml_18_0": "* (... Her mom is totally watching us through the window.)",
"obj_ch4_PDC14B_slash_Step_0_gml_116_0": "* Well, that was... awkward.",
"obj_ch4_PDC14B_slash_Step_0_gml_117_0": "* The hell was up with her mom?",
"obj_ch4_PDC14B_slash_Step_0_gml_125_0": "* Everything was going great until she stepped in.",
"obj_ch4_PDC14B_slash_Step_0_gml_126_0": "* Then the room dropped like 5 degrees...",
"obj_ch4_PDC14B_slash_Step_0_gml_152_0": "* The code! Kris, we forgot about the code!",
"obj_ch4_PDC14B_slash_Step_0_gml_153_0": "* Damn, it's all her fault!",
"obj_ch4_PDC14B_slash_Step_0_gml_176_0": "* There there.",
"obj_ch4_PDC14B_slash_Step_0_gml_177_0": "* Don't worry too hard about things.",
"obj_ch4_PDC14B_slash_Step_0_gml_178_0": "* Carol is lovely once you get to know her.",
"obj_ch4_PDC14B_slash_Step_0_gml_180_0": "* Uh... yeah. I bet.",
"obj_ch4_PDC14B_slash_Step_0_gml_189_0": "* ...",
"obj_ch4_PDC14B_slash_Step_0_gml_190_0": "* So what are you two up to now?",
"obj_ch4_PDC14B_slash_Step_0_gml_192_0": "* Umm, we were probably...",
"obj_ch4_PDC14B_slash_Step_0_gml_214_0": "* Gonna go back to Kris's house.",
"obj_ch4_PDC14B_slash_Step_0_gml_216_0": "* Ahh, I see! Home is where the heart is!",
"obj_ch4_PDC14B_slash_Step_0_gml_240_0": "* May I offer either of you two a cheesed cracker?",
"obj_ch4_PDC14B_slash_Step_0_gml_242_0": "* ...",
"obj_ch4_PDC14B_slash_Step_0_gml_254_0": "* ... y'know what, sure.",
"obj_ch4_PDC14B_slash_Step_0_gml_353_0": "* Delicious, aren't they, Kris?",
"obj_ch4_PDC14B_slash_Step_0_gml_355_0": "* Yeah, actually! Thanks!",
"obj_ch4_PDC14B_slash_Step_0_gml_357_0": "* Tata for now! Have a great day, Kris!",
"obj_ch4_PDC14B_slash_Step_0_gml_490_0": "* Kris! How are you doing...?",
"obj_ch4_PDC14B_slash_Step_0_gml_491_0": "* ...",
"obj_ch4_PDC14B_slash_Step_0_gml_492_0": "* ... Kris, if you aren't feeling your best...",
"obj_ch4_PDC14B_slash_Step_0_gml_493_0": "* Perhaps you should just... go straight home and rest.",
"obj_ch4_PDC14B_slash_Step_0_gml_494_0": "* Here.",
"obj_ch4_PDC14B_slash_Step_0_gml_503_0": "* I borrowed some sweets and made you a hot chocolate.",
"obj_ch4_PDC14B_slash_Step_0_gml_504_0": "* It's your favorite. Marshmallows, melted candy bars...",
"obj_ch4_PDC14B_slash_Step_0_gml_505_0": "* And a little pinch of cinnamon spice.",
"obj_ch4_PDC14B_slash_Step_0_gml_507_0": "* (You got the Hot Chocolate.)",
"obj_ch4_PDC14B_slash_Step_0_gml_530_0": "* See you around, Kris.",
"obj_ch4_PDC14B_slash_Step_0_gml_579_0": "* ... Guess we can go.",
"obj_ch4_PDC14B_slash_Step_0_gml_633_0": "* So hey. While you were keeping Noelle busy...",
"obj_ch4_PDC14B_slash_Step_0_gml_634_0": "* I looked inside that room next door.",
"obj_ch4_PDC14B_slash_Step_0_gml_635_0": "* There... was this weird guitar in there.",
"obj_ch4_PDC14B_slash_Step_0_gml_636_0": "* And on the inside of it...",
"obj_ch4_PDC14B_slash_Step_0_gml_637_0": "* There was... a code to the Shelter!",
"obj_ch4_PDC14B_slash_Step_0_gml_638_0": "* ... didn't get to write it down though.",
"obj_ch4_PDC14B_slash_Step_0_gml_639_0": "* When I went to the living room with it...",
"obj_ch4_PDC14B_slash_Step_0_gml_640_0": "* ... Your dad caught me and started talking to me...",
"obj_ch4_PDC14B_slash_Step_0_gml_641_0": "* Until, ugh, Noelle's mom showed up, SUPER PISSED.",
"obj_ch4_PDC14B_slash_Step_0_gml_642_0": "* ... great. The hell are we gonna go back there now?",
"obj_ch4_PDC14C_slash_Step_0_gml_150_0": "* Hey, just so you know, me and Kris were in a band...",
"obj_ch4_PDC14C_slash_Step_0_gml_151_0": "* So don't be surprised if I'm pretty good.",
"obj_ch4_PDC14C_slash_Step_0_gml_180_0": "* Oops.",
"obj_ch4_PDC14C_slash_Step_0_gml_197_0": "* ... sure you wanna hear this?",
"obj_ch4_PDC14C_slash_Step_0_gml_199_0": "* Huh? Yeah, of course! I...",
"obj_ch4_PDC14C_slash_Step_0_gml_200_0": "* I just always liked... listening to someone play.",
"obj_ch4_PDC14C_slash_Step_0_gml_202_0": "* Heh, okay. Then check this out.",
"obj_ch4_PDC14C_slash_Step_0_gml_239_0": "* Dude, I actually kind of kicked ass with that one.",
"obj_ch4_PDC14C_slash_Step_0_gml_241_0": "* Faha! Can we get an encore?",
"obj_ch4_PDC14C_slash_Step_0_gml_243_0": "* Heh. Just for my fans.",
"obj_ch4_PDC14C_slash_Step_0_gml_290_0": "* Fahaha!",
"obj_ch4_PDC14C_slash_Step_0_gml_292_0": "* Shut up. That was the remix.",
"obj_ch4_PDC14C_slash_Step_0_gml_321_0": "* Man, today's been awesome.",
"obj_ch4_PDC14C_slash_Step_0_gml_334_0": "* ... Not to, be weird. Or anything.",
"obj_ch4_PDC14C_slash_Step_0_gml_352_0": "* Umm, it's... It's not weird at all!",
"obj_ch4_PDC14C_slash_Step_0_gml_353_0": "* I... really like hanging out with you, too, Susie.",
"obj_ch4_PDC14C_slash_Step_0_gml_373_0": "* Sweet. Maybe we could like... I dunno.",
"obj_ch4_PDC14C_slash_Step_0_gml_389_0": "* Hang out again tomorrow or something.",
"obj_ch4_PDC14C_slash_Step_0_gml_411_0": "* Uhh... unless you're busy?",
"obj_ch4_PDC14C_slash_Step_0_gml_413_0": "* Umm, no! I'm not busy, it's just...",
"obj_ch4_PDC14C_slash_Step_0_gml_414_0": "* Tomorrow is... well... it's the festival, Susie.",
"obj_ch4_PDC14C_slash_Step_0_gml_416_0": "* Oh. Yeah, I...",
"obj_ch4_PDC14C_slash_Step_0_gml_458_0": "* Would you...",
"obj_ch4_PDC14C_slash_Step_0_gml_459_0": "* Would you want to go... together...?",
"obj_ch4_PDC14C_slash_Step_0_gml_461_0": "* I...",
"obj_ch4_PDC14C_slash_Step_0_gml_501_0": "* ...?",
"obj_ch4_PDC14C_slash_Step_0_gml_502_0": "* The lights...?",
"obj_ch4_PDC14C_slash_Step_0_gml_513_0": "* Oh, yes, someone had turned them off!",
"obj_ch4_PDC14C_slash_Step_0_gml_541_0": "* Umm... hello, Mr. Dreemurr!",
"obj_ch4_PDC14C_slash_Step_0_gml_543_0": "* I don't mean to interrupt your schoolwork, but...",
"obj_ch4_PDC14C_slash_Step_0_gml_560_0": "* Is that... a snack tray...?",
"obj_ch4_PDC14C_slash_Step_0_gml_562_0": "* Um... yes. Feel free to... have some.",
"obj_ch4_PDC14C_slash_Step_0_gml_564_0": "* Don't mind if I do!",
"obj_ch4_PDC14C_slash_Step_0_gml_676_0": "* Phew, cleaning sure does work up an appetite!",
"obj_ch4_PDC14C_slash_Step_0_gml_677_0": "* Figured I'd get in a bite before your mother's home.",
"obj_ch4_PDC14C_slash_Step_0_gml_679_0": "* Oh, well... umm, there's no rush, you know.",
"obj_ch4_PDC14C_slash_Step_0_gml_680_0": "* She has work. She's not going to be home for hours.",
"obj_ch4_PDC14C_slash_Step_0_gml_701_0": "* What do you mean?",
"obj_ch4_PDC14C_slash_Step_0_gml_702_0": "* I just saw her outside the window.",
"obj_ch4_PDC14C_slash_Step_0_gml_722_0": "* Mom.. Mom is...?",
"obj_ch4_PDC14C_slash_Step_0_gml_763_0": "* Susie, I...",
"obj_ch4_PDC14C_slash_Step_0_gml_771_0": "* Susie, I'm sorry, I think you should--",
"obj_ch4_PDC14C_slash_Step_0_gml_866_0": "* Hello, Carol!",
"obj_ch4_PDC14C_slash_Step_0_gml_901_0": "* Mom, I--%%",
"obj_ch4_PDC14C_slash_Step_0_gml_916_0": "* You.",
"obj_ch4_PDC14C_slash_Step_0_gml_937_0": "* Get. Your hands. Off. That guitar.",
"obj_ch4_PDC14C_slash_Step_0_gml_1002_0": "* H-hey, what's your...",
"obj_ch4_PDC14C_slash_Step_0_gml_1012_0": "* She, she didn't know, mom!%%",
"obj_ch4_PDC14C_slash_Step_0_gml_1016_0": "* I... I was the one who gave her the guitar...%%",
"obj_ch4_PDC14C_slash_Step_0_gml_1020_0": "* I... I told her to play it, I just...%%",
"obj_ch4_PDC14C_slash_Step_0_gml_1024_0": "* I just wanted to hear it again, and...%%",
"obj_ch4_PDC14C_slash_Step_0_gml_1031_0": "* She's not a bad person mom, I...%%",
"obj_ch4_PDC14C_slash_Step_0_gml_1038_0": "* Noelle.",
"obj_ch4_PDC14C_slash_Step_0_gml_1050_0": "* Kitchen. Now.",
"obj_ch4_PDC14C_slash_Step_0_gml_1108_0": "* Hey, listen... Noelle didn't do anything wrong.",
"obj_ch4_PDC14C_slash_Step_0_gml_1109_0": "* It's my fault. I took the guitar, and...",
"obj_ch4_PDC14C_slash_Step_0_gml_1111_0": "* Leave.",
"obj_ch4_PDC14C_slash_Step_0_gml_1113_0": "* What?",
"obj_ch4_PDC14C_slash_Step_0_gml_1147_0": "* You. Are not. Welcome. Leave.",
"obj_ch4_PDC14C_slash_Step_0_gml_1159_0": "* ... And. Don't. Talk. To my daughter. Again.",
"obj_ch4_PDC14C_slash_Step_0_gml_1182_0": "* Hey, I can...",
"obj_ch4_PDC14C_slash_Step_0_gml_1184_0": "* Susie, just... just go.",
"obj_ch4_PDC14C_slash_Step_0_gml_1214_0": "* Well... guess who's taking your daughter...",
"obj_ch4_PDC14C_slash_Step_0_gml_1215_0": "* To the FESTIVAL tomorrow, jerk!?",
"obj_ch4_PDC14C_slash_Step_0_gml_1258_0": "* ...",
"obj_ch4_PDC14C_slash_Step_0_gml_1260_0": "* Umm, I'll be in the kitchen!",
"obj_ch4_PDC14C_slash_Step_0_gml_1298_0": "* ... Asgore.",
"obj_ch4_PDC14C_slash_Step_0_gml_1299_0": "* If you're going to eat the snack tray, do it outside.",
"obj_ch4_PDC14C_slash_Step_0_gml_1301_0": "* Yes, Carol!",
"obj_ch4_PDC14C_slash_Step_0_gml_1495_0": "* (You felt something like ice on your shoulder...)",
"obj_ch4_PDC14C_slash_Step_0_gml_1500_0": "* Kris...",
"obj_ch4_PDC14C_slash_Step_0_gml_1501_0": "* ...",
"obj_ch4_PDC14C_slash_Step_0_gml_1502_0": "* ...",
"obj_ch4_PDC14C_slash_Step_0_gml_1503_0": "* ...",
"obj_ch4_PDC14C_slash_Step_0_gml_1504_0": "* Before you leave...",
"obj_ch4_PDC14C_slash_Step_0_gml_1505_0": "* Turn that thing off.",
"obj_ch4_PDC14C_slash_Step_0_gml_1506_0": "* It saves batteries.",
"obj_ch4_PDC14C_slash_Step_0_gml_1511_0": "* My apologies about just now, Kris.",
"obj_ch4_PDC14C_slash_Step_0_gml_1512_0": "* As you know, \\cRYOU\\cW are welcome here any time.",
"obj_ch4_PDC15_slash_Step_0_gml_60_0": "* ... well, what the hell do we do now?",
"obj_ch4_PDC15_slash_Step_0_gml_76_0": "* ... great. Now it's raining.",
"obj_ch4_PDC15_slash_Step_0_gml_77_0": "* Least your house is close. Let's go.",
"obj_ch4_PDC16_slash_Step_0_gml_51_0": "* Well, let's, uh... ask your mom for the key, I guess...",
"obj_ch4_PDC16_slash_Step_0_gml_52_0": "* Hope she doesn't mind us ruining choir practice.",
"obj_ch4_PDC16_slash_Step_0_gml_75_0": "* You'll, uh, get her, right...?",
"obj_ch4_PDC16_slash_Step_0_gml_162_0": "* Kris... hey, Kris.",
"obj_ch4_PDC16_slash_Step_0_gml_163_0": "* I don't think\nthey're having\nchoir practice.",
"obj_ch4_PDC16_slash_Step_0_gml_164_0": "* ...",
"obj_ch4_PDC16_slash_Step_0_gml_185_0": "* That goddamn Knight...",
"obj_ch4_PDC16_slash_Step_0_gml_186_0": "* Making one right where everyone can see...",
"obj_ch4_PDC16_slash_Step_0_gml_195_0": "* Kris. Let's think logically, right...",
"obj_ch4_PDC16_slash_Step_0_gml_196_0": "* There's no way... they can get out of there...",
"obj_ch4_PDC16_slash_Step_0_gml_197_0": "* ... without us seeing them.",
"obj_ch4_PDC16_slash_Step_0_gml_198_0": "* If we just wait here",
"obj_ch4_PDC16_slash_Step_0_gml_199_0": "* ... we'd be able to catch them leaving, right?",
"obj_ch4_PDC16_slash_Step_0_gml_234_0": "* Heheh...",
"obj_ch4_PDC16_slash_Step_0_gml_235_0": "* You're DAMN RIGHT we aren't!",
"obj_ch4_PDC16_slash_Step_0_gml_248_0": "* Hey, you think you can scare US!?",
"obj_ch4_PDC16_slash_Step_0_gml_249_0": "* We'll show you who REALLY rules the dark!",
"obj_ch4_PDC16_slash_Step_0_gml_250_0": "* C'mon, Kris...!",
"obj_ch4_PDC16_slash_Step_0_gml_275_0": "* ... damn it, you're right.",
"obj_ch4_PDC16_slash_Step_0_gml_276_0": "* If we spend all day waiting around...",
"obj_ch4_PDC16_slash_Step_0_gml_277_0": "* We have no idea what they might do to her...",
"obj_ch4_PDC16_slash_Step_0_gml_296_0": "* Alright! Kris, let's go!",
"obj_ch4_PDC16_slash_Step_0_gml_297_0": "* The details... we'll figure 'em out later!",
"obj_ch4_PDC16_slash_Step_0_gml_298_0": "* C'mon!",
"obj_church_entrance_slash_Step_0_gml_56_0": "* Obviously. Heh heh...",
"obj_church_entrance_slash_Step_0_gml_57_0": "* ... Okay, quit smiling, dumbass. What's the real answer?",
"obj_church_entrance_slash_Step_0_gml_68_0": "* So it just kinda helps you... pray for people?",
"obj_church_entrance_slash_Step_0_gml_69_0": "* ...",
"obj_church_entrance_slash_Step_0_gml_70_0": "* ... hey, my...name's here. That means someone must have...",
"obj_church_entrance_slash_Step_0_gml_71_0": "* ...",
"obj_church_entrance_slash_Step_0_gml_101_0": "* (You clasped your hands tightly, took a deep breath, and said her name.)",
"obj_church_entrance_slash_Step_0_gml_103_0": "* ... Hey, don't pray for me, dumbass! I don't need it!",
"obj_church_entrance_slash_Step_0_gml_113_0": "* (You loosely joined your hands and mumbled the name of her father.)",
"obj_church_entrance_slash_Step_0_gml_117_0": "* ... who the hell is that?",
"obj_church_entrance_slash_Step_0_gml_138_0": "* ... Yeah... I hope... he gets better, too...",
"obj_church_entrance_slash_Step_0_gml_195_0": "* H... hey! Hey, Kris, don't!",
"obj_church_entrance_slash_Step_0_gml_196_0": "* Look, I like breaking stuff too, but...",
"obj_church_entrance_slash_Step_0_gml_197_0": "* ... your... name's on here too, idiot.",
"obj_church_entrance_slash_Step_0_gml_227_0": "* (You put your hands together and said his name, blankly.)",
"obj_church_entrance_slash_Step_0_gml_229_0": "* ... At least pretend to try.",
"obj_climbstartertrig_slash_Step_0_gml_15_0": "* (It looks like you'd be able to climb this if you had the right tools.)",
"obj_climb_interact_slash_Step_0_gml_8_0": "* Text time!!",
"obj_credits_ch4_slash_Create_0_gml_19_0": "Chapter 4",
"obj_credits_ch4_slash_Create_0_gml_24_0": "in Chapter 5",
"obj_credits_ch4_slash_Create_0_gml_26_0": "2026",
"obj_credits_ch4_slash_Create_0_gml_64_0": "WELL DONE.",
"obj_credits_ch4_slash_Create_0_gml_65_0": "WITH FEW ISSUES.",
"obj_credits_ch4_slash_Create_0_gml_65_1": "WITHOUT ISSUE.",
"obj_credits_ch4_slash_Create_0_gml_66_0": "THE HALFWAY\n MARK HAS\n BEEN ATTAINED\n ~1",
"obj_credits_ch4_slash_Create_0_gml_67_0": "BUT\n IT\n IS STILL\n WAITING.",
"obj_credits_ch4_slash_Create_0_gml_68_0": "HOW MUCH\n LONGER NOW...?",
"obj_credits_ch4_slash_Create_0_gml_69_0": "MY ^6\n DELTARUNE.",
"obj_credits_ch4_slash_Create_0_gml_73_0": "INTERESTING.",
"obj_credits_ch4_slash_Create_0_gml_74_0": "YOU FAILED\n TO ACHIEVE\n ANY MARKS.",
"obj_credits_ch4_slash_Create_0_gml_75_0": "WHAT\n ARE\n YOU?",
"obj_credits_ch4_slash_Create_0_gml_76_0": "\"~1\"",
"obj_credits_ch4_slash_Create_0_gml_77_0": "I VERY MUCH\n LOOK FORWARD\n TO THE NEXT.",
"obj_darkcontroller_slash_Draw_0_gml_430_0": "Slain",
"obj_darkcontroller_slash_Draw_0_gml_431_0": "Purify",
"obj_darkcontroller_slash_Draw_0_gml_508_0": "LV4 Dark Hero\nCarries out fate\nwith the blade.",
"obj_darkcontroller_slash_Draw_0_gml_512_0": "LV4 Moss Most\nMunched the most\nmoist mosses.",
"obj_darkcontroller_slash_Draw_0_gml_517_0": "LV4 Dark Bead\nBroken off,\nbut still locked.",
"obj_darkcontroller_slash_Draw_0_gml_545_0": "Healing ",
"obj_darkcontroller_slash_Draw_0_gml_603_0": "LV4 Dark Hero\nCarries out fate\nwith the blade.",
"obj_darkcontroller_slash_Draw_0_gml_607_0": "LV4 Axe of Justice\nFaces fate\nwith the blade.",
"obj_darkcontroller_slash_Draw_0_gml_615_0_b": "Healing",
"obj_darkcontroller_slash_Draw_0_gml_739_0": "LV4 Dark Hero\nRecords and faces\nthe fate.",
"obj_darkcontroller_slash_Draw_0_gml_744_0": "LV4 Stool Boy\nBoy with stool\nlike abilities.",
"obj_darkcontroller_slash_Step_0_gml_1297_0": "(Too bad)",
"obj_darkcontroller_slash_Step_0_gml_1328_0": "Don't write that on it!!",
"obj_darkness_interactable_example_slash_Other_10_gml_32_0": "* sorry",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_26_0": "\nYes",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_27_0": "\nNo",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_31_0": "* (There's a peculiar book here. Read it?)",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_44_0": "* And so wept the fallen star, making rivers with its tears.",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_45_0": "* Then, slowly, from the bitter water, something grew.",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_46_0": "* It looked like glass.",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_127_0": "* I heard something in between. Something in between.",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_128_0": "* It was mixed up.",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_130_0": "* The poor children!",
"obj_dw_churchb_darkclimb_slash_Create_0_gml_53_0": "* Kris! Over here!",
"obj_dw_churchb_darkclimb_slash_Create_0_gml_56_0": "* Gah! Get off of me! Why aren't my attacks working?",
"obj_dw_churchb_darkclimb_slash_Create_0_gml_59_0": "* Thanks! I owe you one.",
"obj_dw_churchb_darkclimb_slash_Create_0_gml_62_0": "* Got you!",
"obj_dw_churchb_darkclimb_slash_Create_0_gml_63_0": "* Be more careful, dumbass.",
"obj_dw_churchb_darkclimb_slash_Create_0_gml_64_0": "* C'mon! I see the top!",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_245_0": "* ...It's a long way back up...",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_350_0": "* ...",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_404_0": "* The floor...",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_405_0": "* ... is... is something down there...?",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_443_0": "* Guess that answers that!",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_832_0": "* Damn, that was close...",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_850_0": "* Hey...",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_851_0": "* Hey, Kris, I think I see it...!",
"obj_dw_churchb_darkclimb_slash_Step_0_gml_869_0": "* C'mon!",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_181_0": "* Kris!? Hey, didn't I tell you to wait for a sec!?",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_182_0": "* If... there's something about me here, then... I...",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_201_0": "* Huh...?",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_215_0": "* The last... prophecy...?",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_216_0": "* Is this...",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_217_0": "* What happens... at the end...?",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_244_0": "* ... huh? It's...",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_245_0": "* It's telling us how to save the world...?",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_246_0": "* Hey, Kris, this'll make everything easy, right!?",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_267_0": "* Hey, I... I was reading that!",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_281_0": "* ... Old man?",
"obj_dw_churchb_darkclimb_scene_slash_Step_0_gml_299_0": "* W-wait!!!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_59_0": "* Susie... I...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_60_0": "* There's a few things I still can't say, but...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_61_0": "* From now on, I want to...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_62_0": "* I want to... tell you everything I can.",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_64_0": "* ... So, uh, know any codes to any doors?",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_66_0": "* Umm... No, haha. I do not.",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_87_0": "* ... then, uh, anything about Noelle...?",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_89_0": "* Umm...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_90_0": "* I know which items of ours she can equip?",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_91_0": "* Then again, YOU'RE supposed to equip Ribbons...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_93_0": "* 'kay, you actually know jack. Great.",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_195_0": "* I suppose this leads back to the start...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_213_0": "* ... Do you three want to know the code to the door?",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_218_0": "* ... uhh, yeah.",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_223_0": "* It's 2202!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_224_0": "* Haha, it's written on me! Since I'm the most important!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_244_0": "* Umm, thanks!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_254_0": "* ...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_256_0": "* ...",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_258_0": "* We'll... go seal the fountain.",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_260_0": "* ... okay!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_348_0": "* The Lightners' service has never gone on without me, ka-ka!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_349_0": "* I must be the most important of all, ka-ka!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_404_0": "* I'm the most important, ka-ka!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_405_0": "* No matter what, I'm still here!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_406_0": "* Do you want to know what I know!? Ka-ka!",
"obj_dw_churchb_extinguisher_slash_Step_0_gml_408_0": "* ... not now, dude.",
"obj_dw_churchb_fireplace_slash_Step_0_gml_56_0": "* Damn, it's dark in here...",
"obj_dw_churchb_fireplace_slash_Step_0_gml_69_0": "* Hey!",
"obj_dw_churchb_fireplace_slash_Step_0_gml_81_0": "* Hey, old man! The hell are you going!?",
"obj_dw_churchb_fireplace_slash_Step_0_gml_82_0": "* C'mon, Kris! After him!",
"obj_dw_churchb_fountain_slash_Step_0_gml_46_0": "* Pretty sick, right?",
"obj_dw_churchb_fountain_slash_Step_0_gml_47_0": "* You should try making one sometime, it's cool.",
"obj_dw_churchb_fountain_slash_Step_0_gml_52_0": "* (It glows with a backwards light.)",
"obj_dw_churchb_fountain_slash_Step_0_gml_168_0": "* I... I actually did it.",
"obj_dw_churchb_fountain_slash_Step_0_gml_169_0": "* Hey, Kris, I made a Dark Fountain!",
"obj_dw_churchb_fountain_slash_Step_0_gml_179_0": "* Pretty cool, right...? Heh.",
"obj_dw_churchb_fountain_slash_Step_0_gml_180_0": "* Maybe I'll let you do it next time.",
"obj_dw_churchb_fountain_slash_Step_0_gml_181_0": "* Let's go.",
"obj_dw_churchb_gallery_slash_Step_0_gml_405_0": "* An awful beast! A relief this creature was before our time.",
"obj_dw_churchb_gallery_slash_Step_0_gml_406_0": "* From the body shape, it seems to have eaten meat and fire.",
"obj_dw_churchb_gallery_slash_Step_0_gml_437_0": "* Ahhh... overachiever!",
"obj_dw_churchb_gallery_slash_Step_0_gml_468_0": "* The stone tablets carved in mansbeard, a font of knowledge.",
"obj_dw_churchb_gallery_slash_Step_0_gml_469_0": "* Spellings were different back then. And better.",
"obj_dw_churchb_gallery_slash_Step_0_gml_500_0": "* Look how realistic the rendering of the water is by the stone.",
"obj_dw_churchb_gallery_slash_Step_0_gml_501_0": "* To our progenitors, this must've been the peak of beauty!",
"obj_dw_churchb_gallery_slash_Step_0_gml_533_0": "* How rustic our ancestors were. No headdress in sight.",
"obj_dw_churchb_gallery_slash_Step_0_gml_534_0": "* They must've concerned themselves only with their work...",
"obj_dw_churchb_gallery_slash_Step_0_gml_535_0": "* We should be like them! We should eat only nuts and seeds.",
"obj_dw_churchb_gallery_slash_Step_0_gml_573_0": "* A beautiful specimen, although only the hard carapace remains.",
"obj_dw_churchb_gallery_slash_Step_0_gml_574_0": "* If only we could see its delicate pieces...",
"obj_dw_churchb_gallery_slash_Step_0_gml_575_0": "* It may have had beautiful feathers, or even a fleshy posterior.",
"obj_dw_churchb_gallery_slash_Step_0_gml_580_0": "* A beautiful specimen!",
"obj_dw_churchb_gallery_slash_Step_0_gml_614_0": "* Welcome to Club Apatheia.",
"obj_dw_churchb_gallery_slash_Step_0_gml_615_0": "* This is an archaeological exhibit.",
"obj_dw_churchb_gallery_slash_Step_0_gml_620_0": "* Today's history, tomorrow's archaeology.",
"obj_dw_churchb_gallery_slash_Step_0_gml_651_0": "* \"The Gallery of Ancient Faces.\"",
"obj_dw_churchb_gallery_slash_Step_0_gml_674_0": "* (It's a stone cooler. Not particularly useful.)",
"obj_dw_churchb_gallery_slash_Step_0_gml_703_0": "* These ancient once-celled organisms, seem to have lived a simple life.",
"obj_dw_churchb_gallery_slash_Step_0_gml_704_0": "* Look how they band together. Lessons could be learned, could be learned.",
"obj_dw_churchb_gallery_slash_Step_0_gml_740_0": "* (A familiar looking statue.)",
"obj_dw_churchb_gallery_slash_Step_0_gml_772_0": "* I'm waiting to turn to stone. Hurry up, will you?",
"obj_dw_churchb_gallery_slash_Step_0_gml_805_0": "* (It's a statue stand... it has your name on it.)",
"obj_dw_churchb_gallery_slash_Step_0_gml_849_0": "* Yes, you will be a fossil too, won't you?",
"obj_dw_churchb_gallery_slash_Step_0_gml_908_0": "* A huge fossil, falling down, breaking, smashing EVERYTHING!",
"obj_dw_churchb_gallery_slash_Step_0_gml_909_0": "* HAHAHA! I myself, will be crushed as well!",
"obj_dw_churchb_gallery_slash_Step_0_gml_944_0": "* He looks so... original.",
"obj_dw_churchb_gallery_slash_Step_0_gml_975_0": "* (An original looking statue.)",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_5_0": "Left",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_6_0": "Right",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_7_0": "Up",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_8_0": "Down",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_10_0": "Church Bell",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_11_0": "Violin",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_12_0": "Drum",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_13_0": "Guitar",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_107_0": "* Hey! Slow the hell down, old man!",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_108_0": "* We're trying to talk to you!",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_220_0": "* Damn, can't see anything in here...",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_318_0": "\nHear it",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_319_0": "\nI can't\nhear it",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_322_0": "* Hey Kris, wait a sec.",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_323_0": "* Do you hear that noise...?",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_343_0": "Honestly,\nI can",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_344_0": "Honestly,\nI can't",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_346_0": "* ... what? You honestly can't hear it?",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_364_0": "* ... huh. Well, I can...",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_378_0": "\n~1",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_379_0": "\n~1",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_385_0": "* It sounds like it was coming from...",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_389_0": "* Another noise... sounded like it was coming from...",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_423_0": "* Huh? No, it was ~1, right?",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_434_0": "\n~1",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_435_0": "\n~1",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_440_0": "* Yeah! It totally sounds like...",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_467_0": "* Yeah, this way!",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_486_0": "* Huh? No, it was ~1... right?",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_638_0": "* Hey! I heard something again!",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_639_0": "* Quick, over here!",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_703_0": "* D-dammit...",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_704_0": "* Kris, I slipped and fell down somewhere!",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_705_0": "* Stay there, okay? I'm gonna look for a way back...",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_752_0": "* (Left in complete darkness...)",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_753_0": "* (Seems there's nothing left to do but close your eyes.)",
"obj_dw_churchb_gersonchase_slash_Step_0_gml_754_0": "* (And think about how Susie is doing now.)",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_165_0": "* Hey, I was right!! It's the old man's study!",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_166_0": "* He must've been... leading us here, right?",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_167_0": "* Now all we gotta do is get ahold of him...",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_214_0": "* ... hey, Kris.",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_215_0": "* You think he'd... want to come to our Castle Town?",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_216_0": "* I mean, obviously he would, right?",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_217_0": "* ...",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_218_0": "* Might mean... taking the hammer, but...",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_219_0": "* ... I'm sure he'd be cool with it though, right?",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_284_0": "\nYes",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_285_0": "\nNo",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_292_0": "* (It's an unmanned table of item...)",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_293_0": "* (... take some?)",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_307_0": "* (It's a Rhapsotea. Take it for $~1?)",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_321_0": "* Hey, that's the old man's, dumbass!",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_322_0": "* You gotta leave some money or something...",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_328_0": "* ... yeah, that's not the cool type of stealing.",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_371_0": "* ... Dude, that's a $100. It costs $99.",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_372_0": "* We gotta, uh... make change.",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_373_0": "* ...",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_374_0": "* Nah, screw it. I'm not doing that.",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_376_0": "* (You paid an extra $1 for the Rhapsotea...)",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_385_0": "* Check it. Perfect change, loser.",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_403_0": "* Dude, you can't even hold it. Too much stuff.",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_404_0": "* The hell are you lugging around, anyway?",
"obj_dw_churchb_gersonstudy_slash_Step_0_gml_409_0": "* Wrong bill, dumbass. That's not enough!",
"obj_dw_churchb_library_slash_Step_0_gml_156_0": "* Hey, Kris! Look, it's Ralsei, when we first met him!",
"obj_dw_churchb_library_slash_Step_0_gml_157_0": "* ... Guess... all three of us have our own prophecies, too.",
"obj_dw_churchb_library_slash_Step_0_gml_158_0": "* If Ralsei's the lonely prince...",
"obj_dw_churchb_library_slash_Step_0_gml_159_0": "* ... Wonder what we are...?",
"obj_dw_churchb_library_slash_Step_0_gml_160_0": "* C'mon, there's gotta be another one ahead!",
"obj_dw_churchb_library_slash_Step_0_gml_237_0": "* It is a pile of particularly sturdy books.",
"obj_dw_churchb_library_slash_Step_0_gml_260_0": "* We know nothing.\nWe understand... nothing.",
"obj_dw_churchb_library_slash_Step_0_gml_295_0": "* We know everything.\nWe understand everything.",
"obj_dw_churchb_library_slash_Step_0_gml_330_0": "* I am the philosopher.",
"obj_dw_churchb_library_slash_Step_0_gml_331_0": "* You sought to return the dream.",
"obj_dw_churchb_library_slash_Step_0_gml_335_0": "* You sought to return the dream.",
"obj_dw_churchb_library_slash_Step_0_gml_341_0": "* But the lighting of the mind has changed. At best you can only see another side.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_333_0": "* Hey, this has gotta be you...!",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_334_0": "* ... weird illustration, though.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_335_0": "* Plus, why's it calling you a \"cage\"...?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_336_0": "* Shouldn't you be something more like...",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_339_0": "* \"The cool\"? Then for the picture, they can like...",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_343_0": "* Use my drawing where you're saying \"Susie rulez\". Heh.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_347_0": "* Show you, like, doing a flip or something. Heh.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_449_0": "* ... The girl...",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_450_0": "* You think that... means me?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_451_0": "* Like, my prophecy's next...",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_452_0": "* ... heh, I... I wonder what it says.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_453_0": "* C'mon.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_577_0": "* I heard there's something inside the acorn.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_578_0": "* But I don't know where to find an acorn.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_579_0": "* Or even what one is in the first place.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_583_0": "* We must find a way.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_584_0": "* We must find a way to use alchemy to make this acorn.",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_633_0": "* Whose dream is this?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_634_0": "* Kris's dream?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_635_0": "* Susie's dream?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_640_0": "* Whose dream is this?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_641_0": "* Knight's dream?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_642_0": "* My dream?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_647_0": "* Whose dream is this?",
"obj_dw_churchb_libraryconnector_slash_Step_0_gml_648_0": "* ... you left it here.",
"obj_dw_churchb_man_slash_Step_0_gml_69_0": "* KRIS, THERE YOU ARE. THE PATIENTS ARE WAITING FOR YOU.",
"obj_dw_churchb_man_slash_Step_0_gml_74_0": "* YES, I KNOW I'M QUITE SMALL FOR A SECRETARY.",
"obj_dw_churchb_man_slash_Step_0_gml_75_0": "* BUT, KNOCKOFFS DON'T HAVE THE RIGHT TO COMPLAIN...",
"obj_dw_churchb_man_slash_Step_0_gml_81_0": "* WELL? HOW DID THE SESSION GO?",
"obj_dw_churchb_man_slash_Step_0_gml_82_0": "* THEY SAY ART IS THERAPEUTIC.",
"obj_dw_churchb_man_slash_Step_0_gml_83_0": "* ... WHICH ONE OF YOU WAS THE PATIENT, ANYWAY?",
"obj_dw_churchb_man_slash_Step_0_gml_88_0": "* WELL, YOU GOT PAID, DIDN'T YOU?",
"obj_dw_churchb_man_slash_Step_0_gml_112_0": "* (He is behind the tree...)",
"obj_dw_churchb_man_slash_Step_0_gml_117_0": "* (Well, there is not a man here.)",
"obj_dw_churchb_man_slash_Step_0_gml_137_0": "* (Well, there is a man here.)",
"obj_dw_churchb_man_slash_Step_0_gml_138_0": "* (Well, he seems to be pointing at something and nodding.)",
"obj_dw_churchb_man_slash_Step_0_gml_161_0": "\nYes",
"obj_dw_churchb_man_slash_Step_0_gml_162_0": "\nNo",
"obj_dw_churchb_man_slash_Step_0_gml_167_0": "* (Well, there is a canvas here.)",
"obj_dw_churchb_man_slash_Step_0_gml_168_0": "* (Will you draw?)",
"obj_dw_churchb_man_slash_Step_0_gml_182_0": "* (Kris picked up a pencil.)",
"obj_dw_churchb_man_slash_Step_0_gml_183_0": "* (They began by sketching what they had seen behind the tree.)",
"obj_dw_churchb_man_slash_Step_0_gml_184_0": "* (But, as they sketched, the line began to err, as if the pencil had lost its way.)",
"obj_dw_churchb_man_slash_Step_0_gml_185_0": "* (So they started again, drawing over the lines they had already made.)",
"obj_dw_churchb_man_slash_Step_0_gml_186_0": "* (Many times, they would suddenly halt, or the pencil drifted into a new drawing...)",
"obj_dw_churchb_man_slash_Step_0_gml_187_0": "* (So, they started over, over, over again.)",
"obj_dw_churchb_man_slash_Step_0_gml_188_0": "* (Through many repetitions, their movements became faster and smoother...)",
"obj_dw_churchb_man_slash_Step_0_gml_189_0": "* (... until without looking, they had completed a sketch in a single, wild line.)",
"obj_dw_churchb_man_slash_Step_0_gml_190_0": "* (...)",
"obj_dw_churchb_man_slash_Step_0_gml_191_0": "* (In the end, as a result of layering the sketches on top of each other...)",
"obj_dw_churchb_man_slash_Step_0_gml_192_0": "* (... The surface of the canvas was nothing more than a monochrome smear.)",
"obj_dw_churchb_man_slash_Step_0_gml_193_0": "* (...)",
"obj_dw_churchb_man_slash_Step_0_gml_194_0": "* (Next, a tree was painted over it...)",
"obj_dw_churchb_man_slash_Step_0_gml_195_0": "* (... painted over everything...)",
"obj_dw_churchb_man_slash_Step_0_gml_196_0": "* (... leaving nothing but a simple still life.)",
"obj_dw_churchb_man_slash_Step_0_gml_197_0": "* (... After all, there wasn't anything to look at in the room besides a single tree.)",
"obj_dw_churchb_man_slash_Step_0_gml_198_0": "* (...)",
"obj_dw_churchb_man_slash_Step_0_gml_199_0": "* (Kris got up. It seemed the painting was complete.)",
"obj_dw_churchb_man_slash_Step_0_gml_200_0": "* (...)",
"obj_dw_churchb_man_slash_Step_0_gml_201_0": "* (But, their hand, smudged with graphite...)",
"obj_dw_churchb_man_slash_Step_0_gml_202_0": "* (... was still moving, as if to trace some unseen shape.)",
"obj_dw_churchb_man_slash_Step_0_gml_210_0": "* (You admired the texture of the canvas.)",
"obj_dw_churchb_man_slash_Step_0_gml_227_0": "* (An Egg was picked up from a nearby easel.)",
"obj_dw_churchb_man_slash_Step_0_gml_260_0": "* (Someone seems to be making a painting of a tree.)",
"obj_dw_churchb_man_slash_Step_0_gml_261_0": "* (However, strangely, it seems that they haven't drawn the bark yet.)",
"obj_dw_churchb_man_slash_Step_0_gml_276_0": "* (It's a sink.)",
"obj_dw_churchb_man_slash_Step_0_gml_282_0": "* (It would be ridiculous if you painted something and there was nowhere to wash your hands.)",
"obj_dw_churchb_man_slash_Step_0_gml_288_0": "* (You ran water over your hands, and dried them.)",
"obj_dw_churchb_man_slash_Step_0_gml_289_0": "* (Between your fingers, a faint grey crease glittered stubbornly.)",
"obj_dw_churchb_man_slash_Step_0_gml_290_0": "* (... You can never wash it all away.)",
"obj_dw_churchb_man_slash_Step_0_gml_318_0": "* Oh...! I'm sorry. I was so into drawing I didn't notice you!",
"obj_dw_churchb_man_slash_Step_0_gml_319_0": "* Are you here for Art Club?",
"obj_dw_churchb_man_slash_Step_0_gml_320_0": "* Right, this is where we draw pictures, and don't kill each other!",
"obj_dw_churchb_man_slash_Step_0_gml_321_0": "* ... What am I drawing? Oh, don't look. I'm not finished yet...",
"obj_dw_churchb_man_slash_Step_0_gml_327_0": "* How did I get here? Hmm...",
"obj_dw_churchb_man_slash_Step_0_gml_328_0": "* I can't say I remember.",
"obj_dw_churchb_man_slash_Step_0_gml_329_0": "* ... I was in such a rush, I didn't look where I was going at all!",
"obj_dw_churchb_man_slash_Step_0_gml_361_0": "* (It seems to be occupied.)",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_77_0": "* .ecnarbmemer ruoy wohs lliw \\cAnoitanod taerg a ,edis rehto eht ot ssap\\cW uoy nehW",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_103_0": "* (The water is gleaming... gold coins are glittering inside.)",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_108_0": "* (The water is frozen in emptiness.)",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_138_0": "* You are the donator. Your money has turned into fine gold.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_139_0": "* In total, you reached \\cY~1 Gold\\cW.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_144_0": "* You are one of the donators.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_145_0": "* Between you and another, you reached \\cY~1 Gold\\cW.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_150_0": "* Although small, such actions may inspire others.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_154_0": "* Although you may have felt a bit flushed, it was certainly the right move.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_158_0": "* The National Mint would like to award you for your service.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_162_0": "* The heavens were certainly moved to tears by your generosity.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_166_0": "* How absurd...",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_167_0": "* You may as well give money to a spider.",
"obj_dw_churchb_moneyfountain_slash_Step_0_gml_170_0": "* Take what is in the treasure box as if it is yours.",
"obj_dw_churchb_nongerson_slash_Step_0_gml_50_0": "* Damn, the hell am I gonna find a way back...?",
"obj_dw_churchb_nongerson_slash_Step_0_gml_51_0": "* Maybe if I just...",
"obj_dw_churchb_nongerson_slash_Step_0_gml_52_0": "* Try and listen what's around me...?",
"obj_dw_churchb_nongerson_slash_Step_0_gml_81_0": "* ... Old... man?",
"obj_dw_churchb_nongerson_slash_Step_0_gml_82_0": "* Old man, that's you, right...?",
"obj_dw_churchb_nongerson_slash_Step_0_gml_114_0": "* Old man, hey! We've been looking for you!",
"obj_dw_churchb_nongerson_slash_Step_0_gml_115_0": "* There's like... this door code, and...",
"obj_dw_churchb_nongerson_slash_Step_0_gml_116_0": "* I thought you might know the...",
"obj_dw_churchb_nongerson_slash_Step_0_gml_167_0": "* ... Hey... old man...",
"obj_dw_churchb_nongerson_slash_Step_0_gml_168_0": "* Are you... okay?",
"obj_dw_churchb_prophecyencounter_slash_Step_0_gml_132_0": "* ...There's that prophecy again. The one with... us.",
"obj_dw_churchb_prophecyencounter_slash_Step_0_gml_133_0": "* ...",
"obj_dw_churchb_prophecyencounter_slash_Step_0_gml_134_0": "* ...It's... pretty hard to believe.",
"obj_dw_churchb_prophecyencounter_slash_Step_0_gml_135_0": "* Not just... that things have been predicted, sure.",
"obj_dw_churchb_prophecyencounter_slash_Step_0_gml_136_0": "* But that... I'm... part of it too, I guess.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_69_0": "* Gotta be honest, Kris. I've never...",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_70_0": "* I've never really gotten picked...",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_71_0": "* ... for anything before.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_74_0": "* No one ever wanted to be my partner in class.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_75_0": "* ... Even got chosen last in gym.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_78_0": "* But this...?",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_79_0": "* This is like... Something else, y'know?",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_80_0": "* Something... important.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_83_0": "* Kris... before, I didn't think I could be a hero.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_84_0": "* I wasn't good enough. I mean, I was... bad.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_85_0": "* I still kinda am bad. In some ways, I guess.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_88_0": "* But now, I... I got hope crossed on my heart.",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_89_0": "* Hope, written in truth. Written somewhere...",
"obj_dw_churchb_rotatingtower_slash_Create_0_gml_90_0": "* Written somewhere no one can erase!/%j",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_199_0": "* Kris! Kris...!",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_200_0": "* Hey, look! It's me!!",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_201_0": "* \"The girl with hope crossed on her heart.\"",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_202_0": "* Man, that's... That's bad ass, isn't it!?",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_203_0": "* You think there's anything else about us?",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_204_0": "* Don't just stand there, let's keep looking!",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_453_0": "* H... hey...",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_454_0": "* Wh-what does that mean...? That I...",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_455_0": "* I...",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_456_0": "* Kris, I... I've gotta find the next one!",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_457_0": "* You, uh... you can stay here!",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_645_0": "\nYes",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_646_0": "\nNo",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_650_0": "* I am the philosopher.",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_651_0": "* Haven't you heard of Hyperlink Blocked?",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_667_0": "* I feel like I haven't heard of it,",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_668_0": "* But I don't know why.",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_673_0": "* You haven't heard of it!",
"obj_dw_churchb_rotatingtower_slash_Step_0_gml_674_0": "* Is that right, is that right?",
"obj_dw_churchb_staircaseintro_slash_Step_0_gml_76_0": "* Hey, is it me, or does something seem... off?",
"obj_dw_churchb_staircaseintro_slash_Step_0_gml_77_0": "* I guess it's like Ralsei said...",
"obj_dw_churchb_staircaseintro_slash_Step_0_gml_78_0": "* Every Dark World is different.",
"obj_dw_churchb_staircaseintro_slash_Step_0_gml_79_0": "* Let's go.",
"obj_dw_churchb_staircaseintro_slash_Step_0_gml_162_0": "* Well, this is it...",
"obj_dw_churchb_staircaseintro_slash_Step_0_gml_164_0": "* See ya in a sec.",
"obj_dw_churchb_windows_slash_Step_0_gml_64_0": "* What do you call a man with one eye?",
"obj_dw_churchb_windows_slash_Step_0_gml_65_0": "* Why does the angel make its cry?",
"obj_dw_churchb_windows_slash_Step_0_gml_66_0": "* Who will call the girl who snows?",
"obj_dw_churchb_windows_slash_Step_0_gml_67_0": "* I don't know... ha ha ha... I don't know!",
"obj_dw_churchb_windows_slash_Step_0_gml_99_0": "\nEat",
"obj_dw_churchb_windows_slash_Step_0_gml_100_0": "\nDo Not",
"obj_dw_churchb_windows_slash_Step_0_gml_105_0": "* (It's sacred moss.)",
"obj_dw_churchb_windows_slash_Step_0_gml_106_0": "* (Eat it?)",
"obj_dw_churchb_windows_slash_Step_0_gml_120_0": "* (The moss was consumed with gusto!)",
"obj_dw_churchb_windows_slash_Step_0_gml_130_0": "* (You left the moss for the next person. Pass it on...)",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_84_0": "* Hey, below the words, that picture...",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_85_0": "* ... What the hell... is that supposed to be...?",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_87_0": "* That... that's the Angel, Susie.",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_88_0": "* What... to my understanding, it actually looks like.",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_90_0": "* ...",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_91_0": "* I... I dunno about that, man.",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_150_0": "* (It's a prophecy...)",
"obj_dw_churchc_angelprophecy_slash_Step_0_gml_151_0": "* (... Looking at it made you feel strange. You did not investigate further.)",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_89_0": "\nYes",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_90_0": "\nNo",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_95_0": "* Treasure? There is no treasure... only experience.",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_96_0": "* The other side of your mind... did you miss something there?",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_104_0": "* We are all liars now. Yes, it's fun being a liar.",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_121_0": "* It's absolutely true. Oh, sink me, the unbeliever. I should be a statue.",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_127_0": "* Of course you didn't. There's nothing to miss.",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_128_0": "* Those who can't speak the truth are liars.",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_129_0": "* And none of us can know the truth now, so we're all liars!",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_130_0": "* Look for yourself! There's nothing back there, is there?",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_140_0": "* Liar! Your hands are shining. You took and made, took and made.",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_141_0": "* Tickets and cards, drawn in gray, a trace - repeated, repeated! - it's all so clear!",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_142_0": "* ... though, it would be a lie if I said I understood it!",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_148_0": "* You speak the truth so confidently.",
"obj_dw_churchc_angelprophecy_encounter_slash_Step_0_gml_149_0": "* You are safe now, but you have the makings of a liar.",
"obj_dw_churchc_darkswords_slash_Step_0_gml_29_0": "* It's getting dark... Let's stick together.",
"obj_dw_churchc_darkswords_slash_Step_0_gml_107_0": "* ...!?",
"obj_dw_churchc_darkswords_slash_Step_0_gml_274_0": "* D... Damn it!",
"obj_dw_churchc_darkswords_slash_Step_0_gml_275_0": "* It's so dark... we can't see anything...",
"obj_dw_churchc_darkswords_slash_Step_0_gml_276_0": "* If this keeps up, we'll be...",
"obj_dw_churchc_darkswords_slash_Step_0_gml_333_0": "* K... Kris?",
"obj_dw_churchc_darkswords_slash_Step_0_gml_335_0": "* Kris...? What is that... light?",
"obj_dw_churchc_darkswords_slash_Step_0_gml_572_0": "* S... Susie...! What are you doing...!?",
"obj_dw_churchc_darkswords_slash_Step_0_gml_574_0": "* ... Like I'm going to let Kris hog all the bullets.",
"obj_dw_churchc_darkswords_slash_Step_0_gml_804_0": "* Susie... Kris... as long as...",
"obj_dw_churchc_darkswords_slash_Step_0_gml_805_0": "* There's any pain I can take in your place...",
"obj_dw_churchc_darkswords_slash_Step_0_gml_806_0": "* I'll be there, okay?",
"obj_dw_churchc_darkswords_slash_Step_0_gml_999_0": "* ... Looks like that's the end of it.",
"obj_dw_churchc_darkswords_slash_Step_0_gml_1001_0": "* ... Yeah.",
"obj_dw_churchc_darkswords_slash_Step_0_gml_1005_0": "* ... Let's finish this.",
"obj_dw_churchc_encounter1_slash_Step_0_gml_61_0": "* Do you hear that?",
"obj_dw_churchc_encounter1_slash_Step_0_gml_103_0": "* The second Fountain...",
"obj_dw_churchc_encounter1_slash_Step_0_gml_104_0": "* It's calling us.",
"obj_dw_churchc_encounter1_slash_Step_0_gml_115_0": "* The Knight must already be over there...",
"obj_dw_churchc_encounter1_slash_Step_0_gml_119_0": "* Kris... let's go.",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_106_0": "* The fountain...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_107_0": "* I can feel its presence just past this wall...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_143_0": "* H... hey! W-wait!!!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_144_0": "* The hell are we going to climb up there now...?",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_165_0": "* FRAINDS NEED HELP...?",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_200_0": "* Mr. Jack, what are you doing here? It's dangerous...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_202_0": "* Yeah, get back to the study, dude.",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_212_0": "* JACK FEAR NO DANGER!!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_213_0": "* FRAINDS HELP JACK CLAIMB OUT OF PIT OF BAD FEELINGS AND LONELY NESTS",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_214_0": "* JACK WILL HELP FRAINDS CLAIMB ANYTHING NOW!!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_216_0": "* ... Not like we have another choice anyway.",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_218_0": "* OKI TOKI ON MY SHOULDERS PLEASE :-)",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_437_0": "* WALL BECOMES THIN HERE... LET'S BE CAREFUL...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_582_0": "* H-hey!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_584_0": "* FRAINDS...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_585_0": "* IF JACK MOVE...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_586_0": "* WALL BREAK... EVERYONE FALL DOWN...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_588_0": "* The hell are we supposed to do, then...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_590_0": "* ... CLAIMB OFF JACK... LEAVE JACK HERE...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_592_0": "* What? Hell if we're leaving you behind!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_594_0": "* Susie...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_596_0": "* ...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_598_0": "* We... We just have to be realistic.",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_600_0": "* ...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_602_0": "* Let's just... Climb off. Carefully.",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_824_0": "* JACK... STAY HERE... VERY STILL.",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_826_0": "* Sorry, Jack... We'll seal the fountain as fast as we can.",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_909_0": "* JACK!!!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_919_0": "* ...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_921_0": "* Damn it...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_922_0": "* We... We didn't see him land or anything",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_923_0": "* You think there's any chance... He's still okay?",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_924_0": "* Ralsei, what do you think?",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_926_0": "* I...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_927_0": "* ...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_929_0": "* That",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_930_0": "* Goddamn knight...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_931_0": "* That GODDAMN KNIGHT!!!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_975_0": "* Susie, don't climb so fast!!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1076_0": "* NO WORRY... JACK JUST HANG ON AND...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1166_0": "* You guys... The hell are you doing here!?",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1175_0": "* We apologize for our belated realization...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1176_0": "* But you three are the heroes, are you not!?",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1177_0": "* The story of your kindness... Has become legendary!!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1241_0": "* And so, posthaste, we come to aid you in your battle...",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1242_0": "* Go forth... and defeat the Knight!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1310_0": "* Everyone... thank you so much!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1312_0": "* Heh, guess being nice kinda pays off...!",
"obj_dw_churchc_finalclimb_slash_Step_0_gml_1313_0": "* Now let's go kick that Knight's ass!",
"obj_dw_churchc_prophecies_slash_Step_0_gml_209_0": "* Before the clock strikes midnight, the shadow will grow!",
"obj_dw_churchc_prophecies_slash_Step_0_gml_210_0": "* O, the shadow will grow, serpentine!",
"obj_dw_churchc_prophecies_slash_Step_0_gml_215_0": "* Even when the clock ran back, the shadow was growing!",
"obj_dw_churchc_prophecies_slash_Step_0_gml_216_0": "* A patch of shadow, slithering on, slithering on, serpentine!",
"obj_dw_churchc_prophecies_slash_Step_0_gml_217_0": "* ... So sayeth our ancestors. Crazy fellows, the lot!",
"obj_dw_churchc_savepoint_slash_Step_0_gml_22_0": "\nMake\nScarlixir\n($500)",
"obj_dw_churchc_savepoint_slash_Step_0_gml_23_0": "\nMake\nRhapsotea\n($300)",
"obj_dw_churchc_savepoint_slash_Step_0_gml_24_0": "Do Not",
"obj_dw_churchc_savepoint_slash_Step_0_gml_29_0": "* (It's a strange spring, with many chalices.)",
"obj_dw_churchc_savepoint_slash_Step_0_gml_30_0": "* (When coins are added, the liquid transforms...)",
"obj_dw_churchc_savepoint_slash_Step_0_gml_35_0": "* (Strange spring.)",
"obj_dw_churchc_savepoint_slash_Step_0_gml_82_0": "* (Your inventory was full.)",
"obj_dw_churchc_savepoint_slash_Step_0_gml_87_0": "* (You didn't have enough to make it.)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_11_0": "\nRing",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_12_0": "\nDo Not",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_16_0": "* (It's a bell. Ring out judgment?)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_95_0": "* (Judgment was decreed. You have been kind...)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_100_0": "* (... but the bell rung hollow.)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_106_0": "* (... But, you haven't spared everyone you could yet.)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_107_0": "* (... Should you go forward? The bell leaves it up to you.)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_110_0": "* (... But, there is a foe you haven't met and spared yet.)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_111_0": "* (It might not matter. The bell leaves it up to you.)",
"obj_dw_churchc_savepoint_judgmentbell_slash_Step_0_gml_114_0": "* (... It seems you have spared everyone you could.)",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_92_0": "* ... huff... puff...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_93_0": "* Looks like we're safe...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_119_0": "* ... for the time being.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_120_0": "* If we stay here...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_121_0": "* ... it's only a matter of time until it finds us.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_123_0": "* Ralsei, what... the hell is that thing?",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_153_0": "* When the Fountain's power becomes too strong...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_154_0": "* When the flow of darkness roars wild...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_155_0": "* It makes... that.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_156_0": "* A Titan.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_157_0": "* It's the fear-of-dark.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_158_0": "* It's the bump-in-the-night.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_159_0": "* It's the shadow of the backside of your mind.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_160_0": "* It has no consciousness.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_161_0": "* It only exists to destroy.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_207_0": "* Well... uh...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_208_0": "* How the hell are we supposed to... beat it?",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_210_0": "* I...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_211_0": "* ... I don't think we can... It's hatching so fast.",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_234_0": "* ...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_235_0": "* Unless...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_252_0": "* Kris, you can seal Fountains, can't you?",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_253_0": "* Maybe... if the Titan... is anything like a Fountain...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_254_0": "* You could...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_304_0": "* It... it's found us!",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_426_0": "* Let's find a place to climb back on, fast...",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_626_0": "* Wh-what?! It's... it's already spawning!?",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_799_0": "* Is... everyone all right...?",
"obj_dw_churchc_titanclimb1_post_slash_Step_0_gml_801_0": "* Yeah... let's get back on.",
"obj_dw_churchc_titanclimb2_slash_Create_0_gml_30_0": "* Hurry! Something is coming after us!",
"obj_dw_churchc_titanclimb2_slash_Create_0_gml_33_0": "* Kris! Get over here!",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_218_0": "* Hahh... hahh...",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_219_0": "* Doesn't... look like we can go much higher...",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_250_0": "* ... Ralsei, are you okay...?",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_252_0": "* I... I'm fine. Just... a little rattled.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_305_0": "* Susie...",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_307_0": "* Don't mention it.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_334_0": "* Let's... go.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_425_0": "* End... of the line, huh.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_427_0": "* It... seems so.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_429_0": "* Guess we just... wait for the Titan to show up, huh.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_431_0": "* ... no.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_470_0": "* It's already... been here the whole time.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_490_0": "* H... Hey dumbass!",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_491_0": "* Don't know if you got the memo... but...",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_492_0": "* We're heroes.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_493_0": "* And there's a whole lot of stuff written in our lives",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_494_0": "* ... we haven't gotten to see yet.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_495_0": "* So get out of our way.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_496_0": "* Or... as soon as my hands stop shaking...",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_497_0": "* My axe is gonna chop you in half, got it!?",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_541_0": "* Kris! Ralsei! Let's go!!",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_842_0": "* My... My heroes! It was difficult, but...",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_843_0": "* I managed... to climb up... to... support you.",
"obj_dw_churchc_titanclimb2_post_slash_Step_0_gml_844_0": "* Please... take what is in the treasure box.",
"obj_dw_church_arena_slash_Step_0_gml_54_0": "* Damn... so this is the Magic Axe, huh.",
"obj_dw_church_arena_slash_Step_0_gml_59_0": "* Damn... I dunno what this axe is, but it looks awesome!",
"obj_dw_church_arena_slash_Step_0_gml_85_0": "* (You got the%%",
"obj_dw_church_arena_slash_Step_0_gml_107_0": "* Wait a tick! You gotta pay for that!",
"obj_dw_church_arena_slash_Step_0_gml_130_0": "* ... Pay!? The heck are you talking about?",
"obj_dw_church_arena_slash_Step_0_gml_147_0": "* This is still the inside of my study, ain't it?",
"obj_dw_church_arena_slash_Step_0_gml_171_0": "* Nothin' else was free, so why'd ya think we'd start here?",
"obj_dw_church_arena_slash_Step_0_gml_173_0": "* Haha, good one. I'm taking the axe now.",
"obj_dw_church_arena_slash_Step_0_gml_175_0": "* ... don't think I'm serious? Check the price tag!",
"obj_dw_church_arena_slash_Step_0_gml_177_0": "* Huh...? Price... what?",
"obj_dw_church_arena_slash_Step_0_gml_208_0": "* ... it says it costs... uh...",
"obj_dw_church_arena_slash_Step_0_gml_222_0": "* $999,999,999!?",
"obj_dw_church_arena_slash_Step_0_gml_224_0": "* Geh heh heh, didn't realize it was still on discount!",
"obj_dw_church_arena_slash_Step_0_gml_225_0": "* ... But I know. You worked real hard to get here. So how 'bout a trade?",
"obj_dw_church_arena_slash_Step_0_gml_226_0": "* If you, and you alone, can best my challenge... I give it to ya. For free.",
"obj_dw_church_arena_slash_Step_0_gml_228_0": "* Heh, knew you'd say that. What do you want?",
"obj_dw_church_arena_slash_Step_0_gml_230_0": "* Hmm... how about...",
"obj_dw_church_arena_slash_Step_0_gml_231_0": "* ... a haircut?",
"obj_dw_church_arena_slash_Step_0_gml_233_0": "* ... a HAIRCUT?",
"obj_dw_church_arena_slash_Step_0_gml_234_0": "* Alright, sure. Which hair you want me to cut?",
"obj_dw_church_arena_slash_Step_0_gml_236_0": "* Oh, any of 'em.",
"obj_dw_church_arena_slash_Step_0_gml_290_0": "* They're all too long, see! Just get one, and I'll give it to ya.",
"obj_dw_church_arena_slash_Step_0_gml_300_0": "* Alright, I'll start with your beard...",
"obj_dw_church_arena_slash_Step_0_gml_326_0": "* H... huh?",
"obj_dw_church_arena_slash_Step_0_gml_342_0": "* STAY STILL!!!",
"obj_dw_church_arena_slash_Step_0_gml_390_0": "* ... Heheheh... I get it.",
"obj_dw_church_arena_slash_Step_0_gml_391_0": "* You think I'm gonna go easy on you, huh?",
"obj_dw_church_arena_slash_Step_0_gml_437_0": "* What the...",
"obj_dw_church_arena_slash_Step_0_gml_439_0": "* Ah, so you wanna get serious, do ya...?",
"obj_dw_church_arena_slash_Step_0_gml_440_0": "* Then tell me first, can you hear it?",
"obj_dw_church_arena_slash_Step_0_gml_441_0": "* Can you hear its song, singing from the deep...?",
"obj_dw_church_arena_slash_Step_0_gml_442_0": "* That... is the ringing...",
"obj_dw_church_arena_slash_Step_0_gml_568_0": "* ... of the Hammer of Justice!",
"obj_dw_church_arena_slash_Step_0_gml_869_0": "* ... damn... I... couldn't keep up...",
"obj_dw_church_arena_slash_Step_0_gml_871_0": "* Geheheh... well, you gave it your best shot!",
"obj_dw_church_arena_slash_Step_0_gml_897_0": "* Here.",
"obj_dw_church_arena_slash_Step_0_gml_899_0": "* ... huh?",
"obj_dw_church_arena_slash_Step_0_gml_909_0": "* I saw the fire in your eyes... that's proof enough for me.",
"obj_dw_church_arena_slash_Step_0_gml_910_0": "* Take it. And this crystal, too.",
"obj_dw_church_arena_slash_Step_0_gml_923_0": "* ...",
"obj_dw_church_arena_slash_Step_0_gml_924_0": "* Nah. Keep it.",
"obj_dw_church_arena_slash_Step_0_gml_926_0": "* ... you don't want it?",
"obj_dw_church_arena_slash_Step_0_gml_928_0": "* Of course I do. But...",
"obj_dw_church_arena_slash_Step_0_gml_929_0": "* You're gonna need something to give me...",
"obj_dw_church_arena_slash_Step_0_gml_930_0": "* ... after our rematch!",
"obj_dw_church_arena_slash_Step_0_gml_932_0": "* ... Wahahahaha!!!",
"obj_dw_church_arena_slash_Step_0_gml_933_0": "* You've got guts, kid! I like that!",
"obj_dw_church_arena_slash_Step_0_gml_980_0": "* D... damnit!",
"obj_dw_church_arena_slash_Step_0_gml_982_0": "* You aren't giving up, are ya?",
"obj_dw_church_arena_slash_Step_0_gml_984_0": "* Hell no! Kris, let's try again!",
"obj_dw_church_arena_slash_Step_0_gml_1005_0": "* It's all right, it's all right.",
"obj_dw_church_arena_slash_Step_0_gml_1006_0": "* How 'bout you give it another shot?",
"obj_dw_church_arena_slash_Step_0_gml_1131_0": "* H... How's that, old man!?",
"obj_dw_church_arena_slash_Step_0_gml_1142_0": "* Wahahahahaha!! That was the most fun I ever had!",
"obj_dw_church_arena_slash_Step_0_gml_1144_0": "* See how I used my healing just now!?",
"obj_dw_church_arena_slash_Step_0_gml_1146_0": "* Geheheheh!",
"obj_dw_church_arena_slash_Step_0_gml_1173_0": "* Guess this is mine now, huh.",
"obj_dw_church_arena_slash_Step_0_gml_1193_0": "* (JusticeAxe was added to your WEAPONS.)",
"obj_dw_church_arena_slash_Step_0_gml_1202_0": "* (... but, there wasn't enough room.)",
"obj_dw_church_arena_slash_Step_0_gml_1204_0": "* Dammit Kris, the hell did you get so much stupid stuff?!",
"obj_dw_church_arena_slash_Step_0_gml_1206_0": "* Geh ha ha ha! Well, that Axe ain't going anywhere...",
"obj_dw_church_arena_slash_Step_0_gml_1207_0": "* ... So just pick it up later!",
"obj_dw_church_arena_slash_Step_0_gml_1245_0": "* And... take this, too.",
"obj_dw_church_arena_slash_Step_0_gml_1246_0": "* For some reason, I found this weird piece-a glass in my desk.",
"obj_dw_church_arena_slash_Step_0_gml_1247_0": "* Felt like someone really wanted me to use this thing.",
"obj_dw_church_arena_slash_Step_0_gml_1248_0": "* But it didn't interest me, so you can take it.",
"obj_dw_church_arena_slash_Step_0_gml_1250_0": "* (ShadowCrystal was added to your KEY ITEMS.)",
"obj_dw_church_arena_slash_Step_0_gml_1270_0": "* The truth is, I was gonna give you it all if you beat me or not.",
"obj_dw_church_arena_slash_Step_0_gml_1271_0": "* But woomph, you actually put up quite a fight!",
"obj_dw_church_arena_slash_Step_0_gml_1296_0": "* Well, maybe you're losing your touch.",
"obj_dw_church_arena_slash_Step_0_gml_1298_0": "* Oh, far from it!",
"obj_dw_church_arena_slash_Step_0_gml_1299_0": "* ... You weren't truly fighting by yourself, were ya?",
"obj_dw_church_arena_slash_Step_0_gml_1301_0": "* ... huh?",
"obj_dw_church_arena_slash_Step_0_gml_1302_0": "* ... oh, you mean Kris. Yeah.",
"obj_dw_church_arena_slash_Step_0_gml_1303_0": "* Guess I kinda needed their help to win.",
"obj_dw_church_arena_slash_Step_0_gml_1305_0": "* Well, don't sell your own skills short either.",
"obj_dw_church_arena_slash_Step_0_gml_1306_0": "* You're something real special yourself...",
"obj_dw_church_arena_slash_Step_0_gml_1308_0": "* Heh. You weren't bad either.",
"obj_dw_church_arena_slash_Step_0_gml_1310_0": "* Now go enjoy that Axe! Geh heh heh!",
"obj_dw_church_arena_slash_Step_0_gml_1312_0": "* Alright. Heh.",
"obj_dw_church_arena_slash_Step_0_gml_1387_0": "* Knew it was worth having a rematch!",
"obj_dw_church_arena_slash_Step_0_gml_1392_0": "* FINALLY!!",
"obj_dw_church_arena_slash_Step_0_gml_1393_0": "* Was starting to wonder if I'd ever win...",
"obj_dw_church_arena_slash_Step_0_gml_1403_0": "* Perseverance. Each time, you get a little better.",
"obj_dw_church_arena_slash_Step_0_gml_1404_0": "* ... that's all I wanted to see.",
"obj_dw_church_arena_slash_Step_0_gml_1405_0": "* Can't think I'm gonna be the toughest thing you'll face.",
"obj_dw_church_arena_slash_Step_0_gml_1406_0": "* But next time, you'll be ready.",
"obj_dw_church_arena_slash_Step_0_gml_1407_0": "* Don't give up, and give 'em hell!",
"obj_dw_church_arena_slash_Step_0_gml_1409_0": "* Don't have to tell me that, old man!!",
"obj_dw_church_arena_slash_Step_0_gml_1519_0": "* Well, I'll be seeing you around now.",
"obj_dw_church_arena_slash_Step_0_gml_1564_0": "* ... yeah. I guess we will.",
"obj_dw_church_arena_slash_Step_0_gml_1580_0": "* Why'd you... help me so much?",
"obj_dw_church_arena_slash_Step_0_gml_1581_0": "* You didn't have to.",
"obj_dw_church_arena_slash_Step_0_gml_1583_0": "* You remind me a bit of someone I used to know.",
"obj_dw_church_arena_slash_Step_0_gml_1585_0": "* ... Who?",
"obj_dw_church_arena_slash_Step_0_gml_1587_0": "* Just a character from that old story...",
"obj_dw_church_arena_slash_Step_0_gml_1589_0": "* ... Lord of the Hammer, huh. Hell if I'm reading that.",
"obj_dw_church_arena_slash_Step_0_gml_1590_0": "* ... though, wait a sec.",
"obj_dw_church_arena_slash_Step_0_gml_1591_0": "* Isn't that... what Dragon Blazers was based on?",
"obj_dw_church_arena_slash_Step_0_gml_1593_0": "* Yep, yep. And so they changed parts of the story.",
"obj_dw_church_arena_slash_Step_0_gml_1594_0": "* Of course, the biggest fans got mad... but, isn't it interesting?",
"obj_dw_church_arena_slash_Step_0_gml_1595_0": "* The book was already just an interpretation of something else.",
"obj_dw_church_arena_slash_Step_0_gml_1596_0": "* Stories can be retold. They can be changed... That's what I believe.",
"obj_dw_church_arena_slash_Step_0_gml_1598_0": "* ... huh.",
"obj_dw_church_arena_slash_Step_0_gml_1600_0": "* The words on a wall called you a hero.",
"obj_dw_church_arena_slash_Step_0_gml_1601_0": "* ... Whatever you end up being, I'm sure it'll be tremendous.",
"obj_dw_church_arena_slash_Step_0_gml_1700_0": "* ...",
"obj_dw_church_arena_slash_Step_0_gml_1701_0": "* ... anyway, which Dragon Blazers character am I?",
"obj_dw_church_arena_slash_Step_0_gml_1717_0": "* Gahahaha, right!",
"obj_dw_church_arena_slash_Step_0_gml_1752_0": "* You are... the Dragon.",
"obj_dw_church_arena_slash_Step_0_gml_1774_0": "* Heheh. That's what I was hoping.",
"obj_dw_church_a_intro1_slash_Step_0_gml_53_0": "* ... What's with this place?",
"obj_dw_church_a_intro1_slash_Step_0_gml_70_0": "* ... kinda gives me the creeps.",
"obj_dw_church_a_intro1_slash_Step_0_gml_87_0": "* ... Let's go.",
"obj_dw_church_a_intro1_slash_Step_0_gml_165_0": "* Hey, took you long enough.",
"obj_dw_church_a_intro1_slash_Step_0_gml_177_0": "* Let's go.",
"obj_dw_church_a_intro1_slash_Step_0_gml_213_0": "* (Hey Kris, I know you're probably creeped out, but...)",
"obj_dw_church_a_intro1_slash_Step_0_gml_214_0": "* (You do know you can run, right?)",
"obj_dw_church_a_intro1_slash_Step_0_gml_215_0": "* (... just saying.)",
"obj_dw_church_bellhall_bookroom_winglade_slash_Step_0_gml_35_0": "* cleave your own path.",
"obj_dw_church_bellhall_bookroom_winglade_slash_Step_0_gml_36_0": "* cut your own way.",
"obj_dw_church_bellhall_bookroom_winglade_slash_Step_0_gml_37_0": "* me? my way is in your way.",
"obj_dw_church_bellhall_bookroom_winglade_slash_Step_0_gml_42_0": "* it's your way or the high way.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_43_0": "* Guys, I bet it's in here somewhere!",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_56_0": "* ... guys?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_76_0": "* Hey, old man! What are you doing here?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_78_0": "* Just came here for some peace 'n quiet to write my letter.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_80_0": "* Your letter...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_81_0": "* Y'know this is a dream, right? Soon, it's gonna end...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_82_0": "* Then everything here... this place... that letter...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_84_0": "* ... you don't say.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_86_0": "* Yeah. But... I'll still be here when you wake up.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_118_0": "* ...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_119_0": "* You were... trying to teach me something earlier, weren't you.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_121_0": "* That? Naw, you did all that yourself.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_123_0": "* C'mon man, you... you're the only person I've met...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_124_0": "* Who teaching me made me actually feel LESS stupid.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_126_0": "* Geheheh, well, it helps that I'm losing my mind, don't it?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_128_0": "* Heheheh...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_171_0": "* ... So, uh, seen anything with music notes on it?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_173_0": "* Oh, you mean this thing?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_201_0": "* Yeah, that thing! Cool, I bet Kris can memorize it, and...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_221_0": "* ...",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_223_0": "* Here. Pen 'n paper.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_244_0": "* Wait, you want ME to copy ALL that...?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_245_0": "* ... plus, if I got your pen, how'll you do your letter?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_247_0": "* The important part's already done.",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_248_0": "* 'sides, what good's a teacher that doesn't give homework?",
"obj_dw_church_bellhall_curtain_slash_Step_0_gml_250_0": "* Heh, screw you.",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_14_0": "* (You check the bookshelf... huh? There's a book here!)",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_15_0": "* (Actually, there are many books here.)",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_16_0": "* (And, just generally around the room.)",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_17_0": "* (Usually, you don't pay attention to them.)",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_18_0": "* (This time, you did. That's all.)",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_25_0": "* (There's a book here!!!)\\f0\\f1",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_140_0": "* ... I wonder... if it's in here, too...?",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_141_0": "* Huh? Sorry, Kris. Just, um...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_142_0": "* Looking for something we could use as a scrapbook!",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_150_0": "* ...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_161_0": "\nRead to\nRalsei",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_162_0": "\nRalsei reads\nto you",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_166_0": "* (Umm... I wonder which book Kris would like...?)",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_173_0": "* There sure are, books here!",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_219_0": "* Oh, Kris! You want to... read to me...?",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_220_0": "* Why, of course! I'll give you my rapt attention!",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_221_0": "* Just, um, let me know when I should applaud...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_222_0": "* ...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_223_0": "* Um, Kris? Doesn't that book only have pictures...?",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_228_0": "* Kris...? You want me to read this book to you?",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_229_0": "* Umm, gladly! Just give me a second...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_230_0": "* Ahem!",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_231_0": "* ...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_232_0": "* This book, seems to, haha, only have pictures.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_233_0": "* ...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_234_0": "* ... and, um... swears.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_236_0": "* The hell are you guys doing with my book?",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_271_0": "* Dude... these books are really weird.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_272_0": "* All the pages are just eyes...",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_273_0": "* ... and I think one of them just talked to me.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_274_0": "* Damn, I'd read at school if it was like this.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_319_0": "\nYes",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_320_0": "\nNo",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_326_0": "* ... Dude, this ladder could be cool for Ralsei's room.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_327_0": "* Then we can put furniture on his ceiling. Climb to it.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_328_0": "* More room for partying on the floor.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_339_0": "* Now THIS is gonna tie the goddamn room together.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_369_0": "* Sweet, marked. I'll swipe it when he isn't looking.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_376_0": "* Okay, enjoy crawling up his wall instead?",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_377_0": "* Your dumb ass is gonna look like a spider.",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_431_0": "* (It's a telescope.)",
"obj_dw_church_climbtut_slash_Step_0_gml_33_0": "* Well hey dere! If you want to continue, you'll have ta climb!",
"obj_dw_church_climbtut_slash_Step_0_gml_37_0": "* You can climb by holdin' ~1 when near a climbable area!",
"obj_dw_church_climbtut_slash_Step_0_gml_42_0": "* Did ya get stuck? Hold ~1 to charge up a jump to leap across an area!",
"obj_dw_church_climbtut_slash_Step_0_gml_46_0": "* You can hold ~1 to charge up a jump to leap across an area!",
"obj_dw_church_climbtut_slash_Step_0_gml_52_0": "* That was a mighty fine leap y'did there!",
"obj_dw_church_climbtut_slash_Step_0_gml_53_0": "* Don't forget that you can jump up to two spaces using a charged jump!",
"obj_dw_church_climbtut_slash_Step_0_gml_57_0": "* A real pro strat is to use the momentum to help you cross even faster!",
"obj_dw_church_cupstack_slash_Step_0_gml_84_0": "\nYes",
"obj_dw_church_cupstack_slash_Step_0_gml_85_0": "\nNo",
"obj_dw_church_cupstack_slash_Step_0_gml_89_0": "* Need a lift?",
"obj_dw_church_cupstack_slash_Step_0_gml_100_0": "* All board!",
"obj_dw_church_darkmaze_slash_Step_0_gml_173_0": "* Get back here dumbass!",
"obj_dw_church_darkmaze_slash_Step_0_gml_224_0": "* Damn, another stupid maze.",
"obj_dw_church_darkmaze_slash_Step_0_gml_225_0": "* Hey old man, which way to your study?",
"obj_dw_church_darkmaze_slash_Step_0_gml_256_0": "* Hmm-a-rmm...",
"obj_dw_church_darkmaze_slash_Step_0_gml_261_0": "* Left! Left, it was.",
"obj_dw_church_darkmaze_slash_Step_0_gml_363_0": "* Hmm... could've sworn it was here. Let's try... up.",
"obj_dw_church_darkmaze_slash_Step_0_gml_372_0": "* (I'm gonna be sworing if he can't figure this out...)",
"obj_dw_church_darkmaze_slash_Step_0_gml_461_0": "* Left here... oh, it was left here.",
"obj_dw_church_darkmaze_slash_Step_0_gml_468_0": "* ...",
"obj_dw_church_darkmaze_slash_Step_0_gml_469_0": "* I'm going right.",
"obj_dw_church_darkmaze_slash_Step_0_gml_587_0": "\nFurther Left",
"obj_dw_church_darkmaze_slash_Step_0_gml_588_0": "\nSusie",
"obj_dw_church_darkmaze_slash_Step_0_gml_589_0": "Back Down",
"obj_dw_church_darkmaze_slash_Step_0_gml_590_0": "Nowhere",
"obj_dw_church_darkmaze_slash_Step_0_gml_592_0": "* Oh, ya went this way. Hmm, hmm.",
"obj_dw_church_darkmaze_slash_Step_0_gml_593_0": "* Y'know, I've got a mighty hunch this ain't the right way.",
"obj_dw_church_darkmaze_slash_Step_0_gml_594_0": "* ... Though, I do like goin' the wrong way.",
"obj_dw_church_darkmaze_slash_Step_0_gml_595_0": "* You get better ideas that way.",
"obj_dw_church_darkmaze_slash_Step_0_gml_596_0": "* Now, what d'ya you think? Where do we go? No wrong answer.",
"obj_dw_church_darkmaze_slash_Step_0_gml_631_0": "* Makin' your own path, I see. Respect, respect.",
"obj_dw_church_darkmaze_slash_Step_0_gml_632_0": "* Well, let's go on!",
"obj_dw_church_darkmaze_slash_Step_0_gml_640_0": "Stay\nout of\ntrouble",
"obj_dw_church_darkmaze_slash_Step_0_gml_641_0": "Increase\namount of\ntrouble",
"obj_dw_church_darkmaze_slash_Step_0_gml_646_0": "* You're a good pal, ain't ya. Keepin' an eye on your friend.",
"obj_dw_church_darkmaze_slash_Step_0_gml_647_0": "* You helpin' her stay out of trouble?",
"obj_dw_church_darkmaze_slash_Step_0_gml_656_0": "* There's no harm in lookin' back. You mighta missed something.",
"obj_dw_church_darkmaze_slash_Step_0_gml_657_0": "* But, when you finally turn forward once again...",
"obj_dw_church_darkmaze_slash_Step_0_gml_658_0": "* Don't be shocked if the world has changed.",
"obj_dw_church_darkmaze_slash_Step_0_gml_672_0": "* Nowhere...",
"obj_dw_church_darkmaze_slash_Step_0_gml_673_0": "* Your words just now, 's got a peculiar ring to 'em.",
"obj_dw_church_darkmaze_slash_Step_0_gml_674_0": "* I can tell... you're havin' some relationship trouble, ain't ya.",
"obj_dw_church_darkmaze_slash_Step_0_gml_675_0": "* I've seen it all, y'know. At your age...",
"obj_dw_church_darkmaze_slash_Step_0_gml_676_0": "* If things go cold, you might think your whole world's endin'.",
"obj_dw_church_darkmaze_slash_Step_0_gml_677_0": "* But y'know, things go on. You'll grow up...",
"obj_dw_church_darkmaze_slash_Step_0_gml_678_0": "* Just keep livin'. Everything will be all right, sooner or later...",
"obj_dw_church_darkmaze_slash_Step_0_gml_683_0": "* Nowhere, eh?",
"obj_dw_church_darkmaze_slash_Step_0_gml_684_0": "* I'm sure you'll get there eventually...",
"obj_dw_church_darkmaze_slash_Step_0_gml_685_0": "* So what's the rush?",
"obj_dw_church_darkmaze_slash_Step_0_gml_766_0": "* Hmm, a treasure, is it? Here, why don't you take it?",
"obj_dw_church_darkmaze_slash_Step_0_gml_789_0": "* Well now... suppose there ain't much after all.",
"obj_dw_church_darkmaze_slash_Step_0_gml_790_0": "* But even if your path don't lead nowhere...",
"obj_dw_church_darkmaze_slash_Step_0_gml_791_0": "* Least you got some exercise goin' down it. Geh heh heh.",
"obj_dw_church_darkmaze_slash_Step_0_gml_837_0": "* (For some reason you felt healthier to a minuscule degree.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_838_0": "* (Your Max HP increased by 1.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_882_0": "* Geheh. C'mon, no need to mumble.",
"obj_dw_church_darkmaze_slash_Step_0_gml_883_0": "* She's trustin' you, alright? Just keep it in mind.",
"obj_dw_church_darkmaze_slash_Step_0_gml_889_0": "* Aha, now there's some confidence.",
"obj_dw_church_darkmaze_slash_Step_0_gml_890_0": "* Everyone makes trouble when they're young.",
"obj_dw_church_darkmaze_slash_Step_0_gml_891_0": "* It's more alarmin' to me if someone doesn't!",
"obj_dw_church_darkmaze_slash_Step_0_gml_892_0": "* ... You three must have some terrific adventures! Geheheh.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1114_0": "\nDon't take any",
"obj_dw_church_darkmaze_slash_Step_0_gml_1115_0": "\nTake One",
"obj_dw_church_darkmaze_slash_Step_0_gml_1118_0": "* (A container of candy. It says \"Please take one.\")",
"obj_dw_church_darkmaze_slash_Step_0_gml_1130_0": "* Dude, the old man was wrong.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1131_0": "* This is totally the right way.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1133_0": "* Umm, Susie... I don't think you should take that many...",
"obj_dw_church_darkmaze_slash_Step_0_gml_1152_0": "* ...",
"obj_dw_church_darkmaze_slash_Step_0_gml_1172_0": "* (Seems like an inherently unstable situation.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1183_0": "* (You took a candy. You got \\cYDarker Candy\\cW.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1190_0": "* (You checked if you have room in your pockets for even a Candy.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1191_0": "* (This involved taking every item out of your pocket and looking at it.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1192_0": "* (You don't have room.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1193_0": "* (Also, you looked like a nerd.)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1201_0": "* (You put your hand in the bowl of candy...)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1202_0": "* (... huh!? The center of gravity has shifted...!)",
"obj_dw_church_darkmaze_slash_Step_0_gml_1250_0": "* Kris, you greedy dumbass.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1268_0": "* Now we have to eat them off the ground.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1344_0": "* Umm...",
"obj_dw_church_darkmaze_slash_Step_0_gml_1346_0": "* Ralsei stop being such a wimp and help!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1347_0": "* Like, at least pretend to eat the candy or something!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1349_0": "* Umm, got it...!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1357_0": "* I'm... just concentrating on unwrapping them...",
"obj_dw_church_darkmaze_slash_Step_0_gml_1373_0": "* This is all because we didn't eat it faster.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1622_0": "* Hey, old frog dude. Looks like you were wrong.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1623_0": "* The way through's over here!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1629_0": "* Damn, took long enough.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1630_0": "* The hell didn't we go this way in the first place?",
"obj_dw_church_darkmaze_slash_Step_0_gml_1652_0": "* Ah, what a relief you found the right way!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1653_0": "* ... this nice young fellow behind us was just raring to go through!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1655_0": "* Nice young... huh?",
"obj_dw_church_darkmaze_slash_Step_0_gml_1683_0": "* H-hey, wait a sec--!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1775_0": "* Phew! That was a hoot!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1782_0": "* Whew! That sure was a trip!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1783_0": "* Though... wonder if you had to be so rough on those critters.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1785_0": "* It's a battle, the hell you think's gonna happen?",
"obj_dw_church_darkmaze_slash_Step_0_gml_1787_0": "* Kris doesn't seem to think it's a priority now, so...",
"obj_dw_church_darkmaze_slash_Step_0_gml_1793_0": "* Suppose that's right, suppose that's right...",
"obj_dw_church_darkmaze_slash_Step_0_gml_1805_0": "* Well now, I think I can find the way back from here.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1813_0": "* By the by, I'm running a little shop from my study, so...",
"obj_dw_church_darkmaze_slash_Step_0_gml_1815_0": "* If you ever find your way there, feel free to have me at your service!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1817_0": "* Are you for real? After all THAT?",
"obj_dw_church_darkmaze_slash_Step_0_gml_1818_0": "* Going to YOUR study is the last thing we're EVER gonna do.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1819_0": "* Got it?",
"obj_dw_church_darkmaze_slash_Step_0_gml_1847_0": "* Hmm, I see, I see. Well, thank you.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1859_0": "* Bye for now!",
"obj_dw_church_darkmaze_slash_Step_0_gml_1867_0": "* ... boy, that was annoying.",
"obj_dw_church_darkmaze_slash_Step_0_gml_1915_0": "* Get back here dumbass, I can hear you leaving!",
"obj_dw_church_darkmaze_slash_Step_0_gml_2028_0": "* Back, you zombie!",
"obj_dw_church_darkmaze_slash_Step_0_gml_2029_0": "* Your beastly existence offends m'lady!",
"obj_dw_church_darkmaze_slash_Step_0_gml_2030_0": "* I don't have a m'lady yet, but if I did, she would be offended!",
"obj_dw_church_darkmaze_slash_Step_0_gml_2035_0": "* I sure hope a m'lady sees me doing this!",
"obj_dw_church_dark_maze_controller_slash_Step_0_gml_31_0": "* ... LAIGHT...",
"obj_dw_church_dark_maze_controller_slash_Step_0_gml_32_0": "* ... WHO DAIRE BRING LAIGHT HEAR...",
"obj_dw_church_dark_maze_controller_slash_Step_0_gml_36_0": "* ... GO... BACK...",
"obj_dw_church_dark_maze_controller_slash_Step_0_gml_37_0": "* ... YOU SUDN'T COME HERE...",
"obj_dw_church_dark_maze_controller_slash_Step_0_gml_46_0": "* ... THIS ZOAN... IS FORBIDEN...",
"obj_dw_church_dark_maze_controller_slash_Step_0_gml_47_0": "* ... CONTINUE AND YOU MAY FIND YOURSELF SPOOCKED IN THE DARK...",
"obj_dw_church_gerson_follow_slash_Step_0_gml_93_0": "* Hmm! The prophecy! A very nice fairytale, that...",
"obj_dw_church_gerson_follow_slash_Step_0_gml_98_0": "* Hm? What's the holdup? You kids sure are takin' your sweet time!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_32_0": "* Above she waits, our beloved Holiness... Surely pining for the salvation of a great hero.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_33_0": "* But, our legs, small and sweaty in excitement, find no hold in this accursed wall,",
"obj_dw_church_holywatercooler_slash_Step_0_gml_34_0": "* And so we fall, tumbling a'gain and a'gain.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_38_0": "* Doomed are we, who thirst for love just out of reach!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_43_0": "* Artless, heartless, and a blasphemer are you!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_44_0": "* When you drink, let the last drop taunt you everlasting!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_48_0": "* Blessed are you, who walks with our Lady!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_49_0": "* And blessed be your legs, for they have nary a bead of sweat.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_79_0": "* Oh, Holy Princess far above! If you would spare but a drop of your love...",
"obj_dw_church_holywatercooler_slash_Step_0_gml_80_0": "* I promise I should never spill it,",
"obj_dw_church_holywatercooler_slash_Step_0_gml_81_0": "* Or mix it with powders to modify its flavor.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_85_0": "* Excepting, of course, such flavors of sweet Lemon and Orange,",
"obj_dw_church_holywatercooler_slash_Step_0_gml_86_0": "* Which are clean to the taste and invigorate the Humours.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_91_0": "* Oh, I heard it! The clash!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_92_0": "* You brute...",
"obj_dw_church_holywatercooler_slash_Step_0_gml_93_0": "* May your powders be acrid, green, and ectoplasmic!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_97_0": "* To think our Holy Princess would join your court... oh, joy!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_98_0": "* I shall rejoice, and throw my greatest powders...",
"obj_dw_church_holywatercooler_slash_Step_0_gml_99_0": "* Electrolytic, and few in calorie!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_130_0": "* Ah, my legs! So they tremble, I'm afeared I cannot clamber any further.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_131_0": "* Young soldier, if you should meet her, could you tell her of my exploits...",
"obj_dw_church_holywatercooler_slash_Step_0_gml_132_0": "* That I may earn so much as a small thimble of her love.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_136_0": "* Go on, young soldier! I am but too sweaty to continue...",
"obj_dw_church_holywatercooler_slash_Step_0_gml_143_0": "* You brute...! You coward...!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_144_0": "* Spilling a woman's tears... you have no sense of water conservation!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_148_0": "* I should knock you, if my legs were not so sweaty and small!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_155_0": "* Oh, so you found her! Did she have any extra thimbles of her love?",
"obj_dw_church_holywatercooler_slash_Step_0_gml_156_0": "* No...? Well, I hope she knows I could have also recruited her...",
"obj_dw_church_holywatercooler_slash_Step_0_gml_157_0": "* ... If I had just climbed up there... you see.",
"obj_dw_church_holywatercooler_slash_Step_0_gml_161_0": "* ... well done and all that!",
"obj_dw_church_holywatercooler_slash_Step_0_gml_205_0": "* (It's a regular container of water.)",
"obj_dw_church_holywatercooler_slash_Step_0_gml_206_0": "* (... There's no reason to expect interacting with it to do anything.)",
"obj_dw_church_intro_gerson_slash_Step_0_gml_64_0": "* The others here believe you will bring trouble to this place.",
"obj_dw_church_intro_gerson_slash_Step_0_gml_65_0": "* They say, \"the knight with the blade casts a great shadow on the land...\"",
"obj_dw_church_intro_gerson_slash_Step_0_gml_66_0": "* I have no proof that's you. But don't be harsh to those that fight you.",
"obj_dw_church_intro_gerson_slash_Step_0_gml_101_0": "* (Huh...!? There's a hidden treasure chest here!)",
"obj_dw_church_intro_gerson_slash_Step_0_gml_102_0": "* (It contains... some kind of strangely slippery gloves!)",
"obj_dw_church_intro_gerson_slash_Step_0_gml_103_0": "* (They're labeled, \"gloves that make you worse at climbing\".)",
"obj_dw_church_intro_gerson_slash_Step_0_gml_104_0": "* (...)",
"obj_dw_church_intro_gerson_slash_Step_0_gml_105_0": "* (You didn't take these.)",
"obj_dw_church_intro_gerson_slash_Step_0_gml_110_0": "* (You still didn't take the gloves.)",
"obj_dw_church_intro_guei_slash_Step_0_gml_102_0": "* Hey, what're these... word things we keep seeing?",
"obj_dw_church_intro_guei_slash_Step_0_gml_104_0": "* That's...",
"obj_dw_church_intro_guei_slash_Step_0_gml_105_0": "* ... the prophecy, Susie.",
"obj_dw_church_intro_guei_slash_Step_0_gml_122_0": "* Isn't this... kinda different from the prophecy you told us?",
"obj_dw_church_intro_guei_slash_Step_0_gml_124_0": "* ... Yes, I...",
"obj_dw_church_intro_guei_slash_Step_0_gml_125_0": "* ... My version was... more of... a summary.",
"obj_dw_church_intro_guei_slash_Step_0_gml_130_0": "* Damn, looks kinda cool. Too bad I skipped hearing it.",
"obj_dw_church_intro_guei_slash_Step_0_gml_131_0": "* I mighta actually liked it.",
"obj_dw_church_intro_guei_slash_Step_0_gml_133_0": "* ... Yeah...",
"obj_dw_church_intro_guei_slash_Step_0_gml_161_0": "* ... mumble, mumble...",
"obj_dw_church_intro_guei_slash_Step_0_gml_162_0": "* ... o, m'cup, m'lad... Listen... to my long tale...",
"obj_dw_church_intro_guei_slash_Step_0_gml_163_0": "* A is for Apple... B... is for Bee... C... is for...",
"obj_dw_church_intro_guei_slash_Step_0_gml_169_0": "* ...N is for Nu... mumble, mumble...",
"obj_dw_church_intro_guei_slash_Step_0_gml_202_0": "* I came here to seek the sage's advice on my journey.",
"obj_dw_church_intro_guei_slash_Step_0_gml_203_0": "* Surely this legend shall make me a righteous hero.",
"obj_dw_church_intro_guei_slash_Step_0_gml_208_0": "* If it doesn't make me a righteous hero, then it really sucks.",
"obj_dw_church_intro_guei_slash_Step_0_gml_238_0": "* (By the way Kris, a reminder that we can ACT independently too!)",
"obj_dw_church_intro_guei_slash_Step_0_gml_239_0": "* (Just choose S-Action or R-Action from our MAGIC Menu in battle!)",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_15_0": "\nTell a Joke",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_16_0": "\nTell a Story",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_20_0": "\nDon't",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_26_0": "* (...)",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_75_0": "* Why shouldn't you fight with a broken pencil?",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_79_0": "* What's worse than Ralsei in a trash can?",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_83_0": "* Hey, wanna donut? I mean, a hurtz one?",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_87_0": "* Ummm, knock knock!",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_113_0": "* (It laughed before the punchline...)",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_129_0": "* Well, once upon a time, there was a lonely kingdom.",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_130_0": "* And in it, there lived a prince...",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_131_0": "* ... who had scarcely known anyone else. Until one day...",
"obj_dw_church_jackenstein_pumpkinNPC_slash_Step_0_gml_176_0": "* Okay...",
"obj_dw_church_knightclimb_slash_Step_0_gml_232_0": "* We should be able to get to the Fountain from here.",
"obj_dw_church_knightclimb_slash_Step_0_gml_233_0": "* All we have to do is climb up this...",
"obj_dw_church_knightclimb_slash_Step_0_gml_234_0": "* ... huh?",
"obj_dw_church_knightclimb_slash_Step_0_gml_257_0": "* Hey!!",
"obj_dw_church_knightclimb_slash_Step_0_gml_410_0": "* The... the Knight...!",
"obj_dw_church_knightclimb_slash_Step_0_gml_412_0": "* Damn it! You aren't stopping us this time!",
"obj_dw_church_knightclimb_slash_Step_0_gml_463_0": "* S-Susie! Wait!!",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_114_0": "* S... Susie! D-Don't...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_127_0": "* What, and just let this loser get away!?",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_221_0": "* Hey! The hell are you doing, you goddamn coward...!?",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_375_0": "* Damnit... I let them... get away.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_387_0": "* ... it's alright, Susie. We did our best.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_389_0": "* Yeah, but it... it's not good enough!",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_390_0": "* Every time, they're just one step ahead of us.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_391_0": "* If we keep letting them get away, then...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_427_0": "* How are we gonna protect Toriel? Undyne...? ... anybody?",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_441_0": "* ... Susie...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_442_0": "* I understand how you're feeling, but...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_459_0": "* We... have our own advantages, too!",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_460_0": "* The Knight only seems to show its face in the Dark World.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_461_0": "* If we can just seal the Fountain over to the right...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_462_0": "* Then... it'll at least... buy us a little more time.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_463_0": "* ... until we... have to face our difficulties again.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_465_0": "* ... yeah. You're right.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_523_0": "* Kris. Let's go...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_628_0": "* ... It's... the same as before.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_629_0": "* The first time.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_640_0": "* ... I suppose the original Dark World...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_641_0": "* Was formed partially of the fountain inside there, too.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_642_0": "* The Knight's two fountains...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_643_0": "* So, it makes sense... it would be a similar world as before.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_670_0": "* ... just similar, huh.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_690_0": "* Kris, the Knight is waiting in there...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_691_0": "* ... there's... no time to think about anything else.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_692_0": "* Let's go.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_750_0": "* W... wait.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_752_0": "* What?",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_754_0": "* ...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_755_0": "* Can we... pose?",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_757_0": "* Fine, dumbass.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_74_0": "* Hey! It's us again!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_75_0": "* Guess there was a backup.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_77_0": "* ... Even if it's broken, it always appears somewhere else.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_78_0": "* The prophecy can't be changed, after all.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_213_0": "* H... hey! What gives!?",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_312_0": "* Oopsy daisy! Darn my clumsiness, geheh...",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_314_0": "* Damn it! You broke it again, didn't you...?",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_325_0": "* Well, we were following that Prophecy so closely...",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_326_0": "* I couldn't see quite where I was going, geh-heh!!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_346_0": "* ... hey, guys! There's another way here!!!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_350_0": "* Out of the way, old man!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_368_0": "* S-Susie! Don't run ahead so fast!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_421_0": "\nYou broke it\non purpose",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_422_0": "\nYou broke it\non accident",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_428_0": "* ... hmm? Got somethin' to say to me?",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_448_0": "\nDon't like\nprophecies",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_449_0": "\nAnnoy Susie",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_451_0": "* Ah... me? Why do you suppose I would do that?",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_459_0": "* ... ah, I'm flattered! Yes siree, I'm flattered.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_480_0": "* Well now, a fairytale is a pretty little thing.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_481_0": "* Ain't it nice to believe a glimmer here and there...?",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_482_0": "* I jus' think, those words shine a bit too bright.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_483_0": "* A path so blue, it's all you can see.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_484_0": "* So I say... why don't we go between the lines?",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_485_0": "* It's darker there... Geheh... geheheh!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_490_0": "* Susie, eh? ... is that what she thinks?",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_491_0": "* Oh, I'm flattered! Yes siree, I'm flattered... geh heh!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_666_0": "* Kris, don't make me babysit this guy by myself.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_671_0": "* (Some red cups are blocking the path.)",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_694_0": "* Ah, the terrible witches. They rang curses with bladed familiars...",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_695_0": "* They were sealed away, for being too fun. I mean, evil.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_700_0": "* Good thing they are statues for all eternity.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_706_0": "* Oh, she awakened... how unfortunate.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_707_0": "* Seems fun... I mean, unfortunate.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_712_0": "* I don't really mind her song.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_713_0": "* It's a bit pleasant, actually.",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_751_0": "* (It's some sort of statue.)",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_761_0": "* Trembell, crumbell! I have awakened!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_762_0": "* Nobellperson! You shall be the first victim of my song!",
"obj_dw_church_lantern_hallway_slash_Step_0_gml_806_0": "* Ring, bell of disaster! Ring! Ha ha, any moment now you shall crumbell!",
"obj_dw_church_legender_slash_Create_0_gml_37_0": "IT STARTED ONCE UPON A TIME",
"obj_dw_church_legender_slash_Create_0_gml_37_1": "A LEGEND SPOKE IN SHADOWD RHYME",
"obj_dw_church_legender_slash_Create_0_gml_38_0": "OF LIGHT AND DARK AND LOVE AND HATE",
"obj_dw_church_legender_slash_Create_0_gml_38_1": "THE HOPES AND DREAMS THAT GOVERN FATE",
"obj_dw_church_legender_slash_Create_0_gml_39_0": "THIS WAS THE LEGEND OF <DELTARUNE.>",
"obj_dw_church_legender_slash_Create_0_gml_41_0": "A WORLD BASKED IN PUREST LIGHT.",
"obj_dw_church_legender_slash_Create_0_gml_41_1": "BENEATH IT, GREW ETERNAL NIGHT.",
"obj_dw_church_legender_slash_Create_0_gml_43_0": "THE FOUNTAINS FREED,",
"obj_dw_church_legender_slash_Create_0_gml_43_1": "THE ROARING CRIES.",
"obj_dw_church_legender_slash_Create_0_gml_44_0": "THE TITANS SHAPE",
"obj_dw_church_legender_slash_Create_0_gml_44_1": "FROM DARKENED EYES.",
"obj_dw_church_legender_slash_Create_0_gml_46_0": "THE LIGHT AND DARK,",
"obj_dw_church_legender_slash_Create_0_gml_46_1": "BOTH BURNING DIRE.",
"obj_dw_church_legender_slash_Create_0_gml_47_0": "A COUNTDOWN TO",
"obj_dw_church_legender_slash_Create_0_gml_47_1": "THE EARTH'S EXPIRE.",
"obj_dw_church_legender_slash_Create_0_gml_49_0": "BUT LO, ON HOPES AND DREAMS THEY SEND.",
"obj_dw_church_legender_slash_Create_0_gml_50_0": "THREE HEROES AT THE WORLD'S END.",
"obj_dw_church_legender_slash_Create_0_gml_52_0": "THE GIRL,",
"obj_dw_church_legender_slash_Create_0_gml_52_1": "WITH HOPE CROSSED ON HER HEART.",
"obj_dw_church_legender_slash_Create_0_gml_53_0": "THE PRINCE,",
"obj_dw_church_legender_slash_Create_0_gml_53_1": "ALONE IN DEEPEST DARK.",
"obj_dw_church_legender_slash_Create_0_gml_54_0": "THE CAGE,",
"obj_dw_church_legender_slash_Create_0_gml_54_1": "WITH HUMAN SOUL AND PARTS.",
"obj_dw_church_legender_slash_Create_0_gml_56_0": "THE POINTY-HEADED ONE WILL SAY",
"obj_dw_church_legender_slash_Create_0_gml_56_1": "\"TOOTHPASTE\", AND THEN \"BOY.\"",
"obj_dw_church_minorlegend_slash_Step_0_gml_46_0": "* Come five o'clock, the shadow will grow.",
"obj_dw_church_minorlegend_slash_Step_0_gml_47_0": "* ... So sayeth our ancestors.",
"obj_dw_church_minorlegend_slash_Step_0_gml_51_0": "* The truth is written in glass.",
"obj_dw_church_moneyfountain_slash_Draw_0_gml_27_0": "In Fountain",
"obj_dw_church_moneyfountain_slash_Draw_0_gml_29_0": "Remaining On Hand",
"obj_dw_church_moneyfountain_slash_Step_0_gml_66_0": "* (It's some sort of statue.)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_71_0": "* We are not accepting further donations at this time.",
"obj_dw_church_moneyfountain_slash_Step_0_gml_72_0": "* Take our money, steal from us, beat us down!",
"obj_dw_church_moneyfountain_slash_Step_0_gml_110_0": "\nYes",
"obj_dw_church_moneyfountain_slash_Step_0_gml_111_0": "\nNo",
"obj_dw_church_moneyfountain_slash_Step_0_gml_115_0": "* (It's a pool... throw money in?)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_119_0": "* (There's $~1 in the fountain. Throw in more?)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_129_0": "* (The water glitters vacantly.)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_144_0": "* (How much will you throw in?)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_151_0": "* (You don't have any money.)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_230_0": "Dark Dollar",
"obj_dw_church_moneyfountain_slash_Step_0_gml_231_0": "Dark Dollars",
"obj_dw_church_moneyfountain_slash_Step_0_gml_232_0": "* (You threw ~1 ~2 into the fountain. The Fountain now holds $~3.)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_243_0": "* (...? The money you threw split the stream of the waterfall!)",
"obj_dw_church_moneyfountain_slash_Step_0_gml_277_0": "* Kinda weird that you'd throw dollars into a fountain. Didn't have any change?",
"obj_dw_church_moneyfountain_slash_Step_0_gml_282_0": "* You... don't happen to have any change, do you?",
"obj_dw_church_moneyfountain_slash_Step_0_gml_309_0": "* When you \\cApass to the other side, a great donation\\cW will show your remembrance.",
"obj_dw_church_organ_slash_Step_0_gml_415_0": "* Alright Kris, with this, we got it in the bag.",
"obj_dw_church_organ_slash_Step_0_gml_428_0": "* (SheetMusic was added to your KEY ITEMS.)",
"obj_dw_church_organ_slash_Step_0_gml_454_0": "* ... hm, we don't know the notes you've gotta play, right?",
"obj_dw_church_organ_slash_Step_0_gml_455_0": "* Maybe the answer's somewhere around here...?",
"obj_dw_church_organ_slash_Step_0_gml_532_0": "* ...",
"obj_dw_church_organ_slash_Step_0_gml_534_0": "* Umm, Kris, maybe I could give it a try? I think I...",
"obj_dw_church_organ_slash_Step_0_gml_536_0": "* Ralsei, wait a sec.",
"obj_dw_church_organ_slash_Step_0_gml_562_0": "* Kris... today in church, when you were asleep...",
"obj_dw_church_organ_slash_Step_0_gml_563_0": "* Your mom... said you used to play good.",
"obj_dw_church_organ_slash_Step_0_gml_564_0": "* I dunno why you're pretending you can't now.",
"obj_dw_church_organ_slash_Step_0_gml_565_0": "* Maybe you're like... embarrassed or something?",
"obj_dw_church_organ_slash_Step_0_gml_566_0": "* But like... y'know...",
"obj_dw_church_organ_slash_Step_0_gml_591_0": "* ...",
"obj_dw_church_organ_slash_Step_0_gml_592_0": "* Kris, you should play.",
"obj_dw_church_organ_slash_Step_0_gml_634_0": "* (You thought about Susie's words and took a deep breath.)",
"obj_dw_church_organ_slash_Step_0_gml_644_0": "* (Your hands began to move on their own...)",
"obj_dw_church_organ_slash_Step_0_gml_790_0": "* Hey, why'd you stop? That was cool.",
"obj_dw_church_organ_slash_Step_0_gml_791_0": "* ... You should, uh, play more.",
"obj_dw_church_organ_slash_Step_0_gml_811_0": "* Seriously, you're an idiot if you quit playing.",
"obj_dw_church_organ_slash_Step_0_gml_813_0": "* (... Susie... is nice, isn't she, Kris.)",
"obj_dw_church_organpuzzle_slash_Step_0_gml_12_0": "* Aww, what a pretty melody! It's like a lullaby...!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_16_0": "* Aww, that song sounds so friendly and sweet!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_20_0": "* Umm... that melody's a little...",
"obj_dw_church_organpuzzle_slash_Step_0_gml_22_0": "* Annoying?",
"obj_dw_church_organpuzzle_slash_Step_0_gml_24_0": "* UM...! I wouldn't say that!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_26_0": "* Duh, YOU wouldn't.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_30_0": "* Oh, that's Mr. Rouxls's theme!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_32_0": "* More like theme of him getting his ass kicked.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_36_0": "* Oh...!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_38_0": "* What, you gonna serenade Ralsei with that one?",
"obj_dw_church_organpuzzle_slash_Step_0_gml_42_0": "* ...",
"obj_dw_church_organpuzzle_slash_Step_0_gml_44_0": "* ... Susie?",
"obj_dw_church_organpuzzle_slash_Step_0_gml_46_0": "* Nothing... just thought it was a kinda cool song.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_50_0": "* That one's... kinda nice.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_51_0": "* Wonder if I could learn it on, uh, guitar.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_55_0": "* Hell yeah, that's majestic!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_57_0": "* Perhaps the Old Man would enjoy that one!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_61_0": "* How emotional...",
"obj_dw_church_organpuzzle_slash_Step_0_gml_63_0": "* Maybe you should play that for your mom.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_64_0": "* Y'know... she hasn't heard you play in a while.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_70_0": "* Dude, stop messing around!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_74_0": "* What's that song? Sounds like crap.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_78_0": "* Feel like I heard that one...",
"obj_dw_church_organpuzzle_slash_Step_0_gml_80_0": "* ...?",
"obj_dw_church_organpuzzle_slash_Step_0_gml_82_0": "* Yeah, that's right. Ralsei was humming it earlier.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_84_0": "* O-oh, was I...? S-sorry...!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_104_0": "* Huh... why'd you play it so different?",
"obj_dw_church_organpuzzle_slash_Step_0_gml_105_0": "* Are you like... nervous or something?",
"obj_dw_church_organpuzzle_slash_Step_0_gml_107_0": "* I, thought... they were both really nice renditions!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_109_0": "* (... does he?)",
"obj_dw_church_organpuzzle_slash_Step_0_gml_113_0": "* Amazing, you played the whole thing, Kris!",
"obj_dw_church_organpuzzle_slash_Step_0_gml_115_0": "* I dunno, that sounded kinda... off.",
"obj_dw_church_organpuzzle_slash_Step_0_gml_116_0": "* Isn't there a switcher key or something you gotta use?",
"obj_dw_church_organpuzzle_slash_Step_0_gml_118_0": "* Umm, it sounded nice without it, too!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_90_0": "\nTake it",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_91_0": "\nDon't take it",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_109_0": "* Hey, don't you think this would be sweet for Ralsei's room?",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_110_0": "* He won't have to like... Sleep on the floor.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_121_0": "* Maybe we can just give him our pillows too.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_122_0": "* Not like we really sleep there that much...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_123_0": "* Maybe he can have some of my bed spikes too?",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_141_0": "* You want him to sleep on the floor?",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_142_0": "* ... actually, does he even sleep...?",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_164_0": "* Hell yeah! Gimme a hand!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_179_0": "* ...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_180_0": "* Okay damn it's heavy. Let's just take like...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_189_0": "* Yeah, that's good enough. He can make a pillow fort.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_190_0": "* That's better than a bed anyway. More defense.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_224_0": "* Yeah, you know I'm not messing with that puzzle.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_225_0": "* ... I... probably wouldn't be able to help anyway.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_226_0": "* Don't have a great track record with pianos.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_231_0": "* What? Wanted the couch, shoulda called shotgun first.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_238_0": "* Kris, if there's another puzzle like this...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_239_0": "* We should, like... do it halfsies next time.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_240_0": "* OR I could crawl down and mess with the pedal.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_245_0": "* Wonder how Noelle's sofa is doing.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_246_0": "* ... and Noelle.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_287_0": "* I... I think I'm parked.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_289_0": "* Parallel parked?",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_291_0": "* As far as I know, I'm within the lines.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_313_0": "\nYes Please",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_314_0": "\nNo Please",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_315_0": "Park your butt, mister",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_319_0": "* Oh, Kris! This seems like a complicated puzzle...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_320_0": "* Would you like any advice to, um, speed up solving it?",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_330_0": "\nHear it",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_331_0": "\nNot now",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_335_0": "* Haha, Kris, Susie taught me something nice!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_343_0": "AND ME???",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_347_0": "* Sorry for calling you a noob, Kris!\\f1",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_361_0": "HEY!!!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_365_0": "* She said I should call you, um... a \"noob.\"",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_366_0": "* Apparently, it means... your favorite person!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_367_0": "* That means both you and Susie are noobs!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_369_0": "* Hey, NO, only you and Kris are noobs.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_371_0": "* S-Susie...? You mean we're your...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_373_0": "* Huh!? No, I mean, uh...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_374_0": "* Look, it actually means you're bad at games!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_376_0": "* Oh.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_377_0": "* ... So, only Susie is a noob?\\f1",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_395_0": "* As you know, you can play the piano...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_396_0": "* By holding directions and pressing ~1!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_397_0": "* However, on this piano, you also can swap colors...",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_398_0": "* By pressing ~1! I hope this helps you!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_399_0": "* It would be... Great if we could hurry, to the fountain.",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_406_0": "* Haha, no thank you! I mean, um, you're welcome?",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_407_0": "* I mean, no welcome? ... um? Anyway, good luck!",
"obj_dw_church_pianopiece_right_slash_Step_0_gml_414_0": "* Umm... okay!",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_143_0": "* Hmm... I wonder if we need to play something specific?",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_144_0": "* Perhaps there's a hint somewhere...",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_146_0": "* ... wait, it's a puzzle? Thought Kris was just jamming.",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_152_0": "* Dude, what if you just smashed all the keys?",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_153_0": "* That'll probably work, right?",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_160_0": "* ... Looks like the music is incomplete.",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_161_0": "* Maybe we need another hint...?",
"obj_dw_church_pianopuzzle_slash_Step_0_gml_163_0": "* Or, maybe you just gotta play something cooler.",
"obj_dw_church_remote_piano_slash_Draw_0_gml_26_0": "???",
"obj_dw_church_remote_piano_slash_Draw_0_gml_27_0": "Pitch",
"obj_dw_church_remote_piano_slash_Draw_0_gml_28_0": "Hold ~1 : Quit",
"obj_dw_church_rightconnect_slash_Step_0_gml_16_0": "* Ah! Soldiers, brimming with youth. Seek you to join the ranks of the Cuptains?",
"obj_dw_church_rightconnect_slash_Step_0_gml_17_0": "* Heave ho! Together we shall stack in crimson tower, to the Savior of our Princesses.",
"obj_dw_church_rightconnect_slash_Step_0_gml_18_0": "* Now then, get climbing! To the eaves, to the eaves!",
"obj_dw_church_rightconnect_slash_Step_0_gml_23_0": "* What? Can't you climb?",
"obj_dw_church_rightconnect_slash_Step_0_gml_24_0": "* Ah, neither can us all; just some bravery will do, just some bravery.",
"obj_dw_church_rightconnect_slash_Step_0_gml_48_0": "* They say a pianolike organ rests above, opening the way for those who play it.",
"obj_dw_church_rightconnect_slash_Step_0_gml_49_0": "* Unfortunately, I lack the grip strength to reach such a place... But do you?",
"obj_dw_church_rightconnect_slash_Step_0_gml_54_0": "* I cannot grip, nor can I sip. ... Trouble is brewing for a man like me.",
"obj_dw_church_rightconnect_slash_Step_0_gml_78_0": "* Our Princesses, the water fairies, wait for us in the high above.",
"obj_dw_church_rightconnect_slash_Step_0_gml_79_0": "* Climb, climb we must!",
"obj_dw_church_rightconnect_slash_Step_0_gml_80_0": "* ... Yes, there's one down here, too...",
"obj_dw_church_rightconnect_slash_Step_0_gml_81_0": "* But any good Cup knows a Princess's value is equal to their height.",
"obj_dw_church_rightconnect_slash_Step_0_gml_86_0": "* A ground-bound Princess is not worth washing your hands with.",
"obj_dw_church_rightconnect_slash_Step_0_gml_110_0": "* I did clamber my best, but I found no Princess here.",
"obj_dw_church_rightconnect_slash_Step_0_gml_111_0": "* Unless, perhaps, this pillar itself is the Princess...",
"obj_dw_church_rightconnect_slash_Step_0_gml_116_0": "* Yes, this Princess must be shy, or sleeping. I will wait. I will wait.",
"obj_dw_church_rightconnect_slash_Step_0_gml_140_0": "* This is a Kingdom without King or Prince.",
"obj_dw_church_rightconnect_slash_Step_0_gml_141_0": "* Flaky disciples, lost in meaningless worship.",
"obj_dw_church_rightconnect_slash_Step_0_gml_142_0": "* Old scholars, greyed by research forgotten.",
"obj_dw_church_rightconnect_slash_Step_0_gml_143_0": "* Fairies, princesses, soldiers..",
"obj_dw_church_rightconnect_slash_Step_0_gml_144_0": "* On the outskirts, ghasts, wild beasts of horror and sloth...",
"obj_dw_church_rightconnect_slash_Step_0_gml_145_0": "* ... And, of course, a Dark Knight!",
"obj_dw_church_rightconnect_slash_Step_0_gml_150_0": "* I shan't seek my fortune here. 'tis a doomed place.",
"obj_dw_church_rightconnect_slash_Step_0_gml_151_0": "* Should you fancy me to join your court, I would be but brimming with pleasure.",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_18_0": "* You can't go in. Too crowded. There is a line just to get out.",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_19_0": "* Meanwhile, I'm in the line to get in.",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_20_0": "* ... Between us, it is a deadlock.",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_25_0": "* Oh, standing still in a line. It's so exhilarating.",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_26_0": "* Even if I'm in a line by myself.",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_69_0": "\nHug the wall",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_70_0": "\nDon't",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_75_0": "* (It's a wall... It looks solid.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_98_0": "* (You hug the wall...)\\f0\\f1 ",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_105_0": "* (Too solid.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_130_0": "* R e l a x...",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_171_0": "* (Your TP was recovered!)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_172_0": "* (... But, because you're out of battle, it doesn't matter.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_192_0": "* (It appears to be a light switch.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_193_0": "* (... It won't budge!)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_194_0": "* (Seems it's actually a heavy switch.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_199_0": "* (It's a heavy light switch.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_205_0": "* (It appears to be a light switch.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_206_0": "* (... huh? There's a small red cup waving at you from atop the switch.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_207_0": "* (... This must be what they mean by \"switch-exclusive content\".)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_212_0": "* (The cup bakes nine tense doughs. Exclusively on the switch.)",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_252_0": "* Don't let me slow ya down!",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_255_0": "* I'll be right behind ya!",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_272_0": "* Are y'all okay? You're moving kinda slow!",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_299_0": "All\ngood",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_300_0": "Speed\nit up",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_304_0": "* Did you need somethin'?",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_321_0": "* Can do!",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_395_0": "* Hey, if we're gonna have to watch you...",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_396_0": "* ... Can you walk ANY FASTER!?",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_405_0": "* Of course, miss!",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_463_0": "* ... know what?",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_464_0": "* YOU GUYS handle the old man. I'm gone.",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_610_0": "* I, um... should go follow her...",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_746_0": "* ... Gee, guess I better catch up, too.",
"obj_dw_church_rippleworship_slash_Step_0_gml_61_0": "* Should be up there... up North.",
"obj_dw_church_rippleworship_slash_Step_0_gml_115_0": "* (You hear whispering...)",
"obj_dw_church_rippleworship_slash_Step_0_gml_120_0": "* (Its expression is frozen in worship...)",
"obj_dw_church_ripseq1_slash_Step_0_gml_131_0": "* It's... awfully dark in here, isn't it...?",
"obj_dw_church_ripseq1_slash_Step_0_gml_133_0": "* Yeah, it's the Dark World.",
"obj_dw_church_ripseq1_slash_Step_0_gml_135_0": "* Right... but I mean...",
"obj_dw_church_ripseq1_slash_Step_0_gml_141_0": "* ?",
"obj_dw_church_ripseq1_slash_Step_0_gml_142_0": "* Hey, did you just... hear something?",
"obj_dw_church_ripseq1_slash_Step_0_gml_147_0": "* KRIS!!! RUN LEFT, NOW!!!",
"obj_dw_church_secretpiano_slash_Step_0_gml_128_0": "* ... Did you just hear something?",
"obj_dw_church_secretpiano_slash_Step_0_gml_130_0": "* It sounded a bit like a fireplace opening up.",
"obj_dw_church_secretpiano_slash_Step_0_gml_132_0": "* Dude, too specific. But yeah.",
"obj_dw_church_shadowgerson_slash_Step_0_gml_134_0": "* Hahaha! Dude, that totally happened!",
"obj_dw_church_shadowgerson_slash_Step_0_gml_135_0": "* Didn't know the prophecy was supposed to be this accurate.",
"obj_dw_church_shadowgerson_slash_Step_0_gml_137_0": "* It... it is, Susie.",
"obj_dw_church_shadowgerson_slash_Step_0_gml_138_0": "* Everything it says... will come to pass.",
"obj_dw_church_shadowgerson_slash_Step_0_gml_140_0": "* Damn... So it like, actually predicts the future?",
"obj_dw_church_shadowgerson_slash_Step_0_gml_141_0": "* Dude, that's actually like a big deal.",
"obj_dw_church_shadowgerson_slash_Step_0_gml_143_0": "* Yes... it is, a big deal, Susie!",
"obj_dw_church_shadowgerson_slash_Step_0_gml_145_0": "* ... there, uh, aren't any where I do anything cool, right?",
"obj_dw_church_shadowgerson_slash_Step_0_gml_147_0": "* Umm...",
"obj_dw_church_shadowgerson_slash_Step_0_gml_211_0": "* H-hey!",
"obj_dw_church_shadowgerson_slash_Step_0_gml_212_0": "* Dude, did you see that? Someone's sneaking around...",
"obj_dw_church_shadowgerson_slash_Step_0_gml_213_0": "* Kris, keep your guard up...",
"obj_dw_church_sideclimb_slash_Step_0_gml_359_0": "* You dare awaken m'lady from her peaceful slumber...!?",
"obj_dw_church_sideclimb_slash_Step_0_gml_360_0": "* If you shall press further... then we shall have no choice.../",
"obj_dw_church_sideclimb_slash_Step_0_gml_361_0": "* ... but to duel for her honor!",
"obj_dw_church_sideclimb_slash_Step_0_gml_362_0": "* En-guarde!",
"obj_dw_church_sideclimb_slash_Step_0_gml_437_0": "* Our lady...!!!",
"obj_dw_church_sideclimb_slash_Step_0_gml_564_0": "* Water you guys doing? You woke me up!",
"obj_dw_church_sideclimb_slash_Step_0_gml_585_0": "* Well, we...",
"obj_dw_church_sideclimb_slash_Step_0_gml_596_0": "* I told you not to wake me up! What is this, the fifth time?!",
"obj_dw_church_sideclimb_slash_Step_0_gml_624_0": "* ...Ahh, I can't stand this place...",
"obj_dw_church_sideclimb_slash_Step_0_gml_705_0": "* Charging up the biggest jump... That's the secret to going the fastest!",
"obj_dw_church_sideclimb_slash_Step_0_gml_706_0": "* But I keep... bumping...! I must not... Bump! For my lady!",
"obj_dw_church_sideclimb_slash_Step_0_gml_711_0": "* I heard some noise up there... My lady, is she in trouble?",
"obj_dw_church_sideclimb_slash_Step_0_gml_712_0": "* I must hasten to climb up... I must charge my jump...",
"obj_dw_church_sideclimb_slash_Step_0_gml_746_0": "* Incredible climbing speed! Your fastest time for the first lap is ~1 seconds!",
"obj_dw_church_sideclimb_slash_Step_0_gml_779_0": "* Incredible climbing speed! Your fastest time for the second lap is ~1 seconds!",
"obj_dw_church_sideclimb_slash_Step_0_gml_829_0": "* (It's an exclusive trophy. You feel a sense of \\cYachievement\\cW.)",
"obj_dw_church_sideclimb_slash_Step_0_gml_830_0": "* (...)",
"obj_dw_church_sideclimb_slash_Step_0_gml_831_0": "* (But... it wasn't actually an \\cYachievement\\cW.)",
"obj_dw_church_staircase_slash_Step_0_gml_28_0": "* Looks like... this is the Fountain.",
"obj_dw_church_staircase_slash_Step_0_gml_30_0": "* ... Yeah, guess this is it.",
"obj_dw_church_staircase_slash_Step_0_gml_32_0": "* ... phew.",
"obj_dw_church_staircase_slash_Step_0_gml_33_0": "* Kris, Susie, I suppose I'll see you in the Castle Town.",
"obj_dw_church_staircase_slash_Step_0_gml_35_0": "* Yeah...",
"obj_dw_church_staircase_slash_Step_0_gml_69_0": "* Let's have another tea party or something!",
"obj_dw_church_staircase_slash_Step_0_gml_71_0": "* Haha, sure, Susie!",
"obj_dw_church_stairspreview_slash_Step_0_gml_26_0": "* The Lightners' service has never gone on without me, ka-ka!",
"obj_dw_church_stairspreview_slash_Step_0_gml_27_0": "* I must be the most important of all, ka-ka!",
"obj_dw_church_stairspreview_slash_Step_0_gml_78_0": "* That guy is the fire extinguisher.",
"obj_dw_church_stairspreview_slash_Step_0_gml_81_0": "* Not that that's not important.",
"obj_dw_church_steelstaff_slash_Step_0_gml_7_0": "* (Perhaps if you play part of a bar, the bars will part.)",
"obj_dw_church_susiesnote_slash_Step_0_gml_17_0": "* (It's a bit hard to read the characters, but it looks like this...)",
"obj_dw_church_susiesnote_slash_Step_0_gml_18_0": "",
"obj_dw_church_tallbookcases_slash_Step_0_gml_39_0": "* O, there once was a great fortepiano up above! How it sang in gold...",
"obj_dw_church_tallbookcases_slash_Step_0_gml_40_0": "* Until the Grand Door opened, releasing a cacophony of ancient witches.",
"obj_dw_church_tallbookcases_slash_Step_0_gml_41_0": "* They did away with its fine timbres... leaving naught but dissonance.",
"obj_dw_church_tallbookcases_slash_Step_0_gml_50_0": "* But, Warriors! I heard rumor you did solve \\cYthe piano's mystery\\cW.",
"obj_dw_church_tallbookcases_slash_Step_0_gml_51_0": "* Though the piano be gone, its song may play on in our hearts...",
"obj_dw_church_tallbookcases_slash_Step_0_gml_59_0": "* O, that \\cYthe mystery of the piano\\cW was not solved!",
"obj_dw_church_tallbookcases_slash_Step_0_gml_60_0": "* And now... \\cRit shall never be\\cW.",
"obj_dw_church_tallbookcases_slash_Step_0_gml_65_0": "* O, the Pianosong, it plays on in my heart.",
"obj_dw_church_tallbookcases_slash_Step_0_gml_66_0": "* Duh duh duh, doo doo doo, dee dee dah... and stuffs.",
"obj_dw_church_turtles_slash_Step_0_gml_60_0": "* I think we should stay with the old man.",
"obj_dw_church_warpflame_slash_Step_0_gml_22_0": "\nYes",
"obj_dw_church_warpflame_slash_Step_0_gml_23_0": "\nDo Not",
"obj_dw_church_warpflame_slash_Step_0_gml_32_0": "* (A pink flame... it glows hesitatingly.)",
"obj_dw_church_warpflame_slash_Step_0_gml_33_0": "\nReturn to\nbeginning",
"obj_dw_church_warpflame_slash_Step_0_gml_41_0": "* (A red flame... it glows hesitatingly.)",
"obj_dw_church_warpflame_slash_Step_0_gml_42_0": "\nReturn to\nsave point",
"obj_dw_church_warpflame_slash_Step_0_gml_48_0": "* (A pink flame... it glows hurriedly.)",
"obj_dw_church_warpflame_slash_Step_0_gml_49_0": "\nReturn to\nsave point",
"obj_dw_church_warpflame_slash_Step_0_gml_55_0": "* (A red flame... It glows with finality.)",
"obj_dw_church_warpflame_slash_Step_0_gml_56_0": "\nGo to\nFountain",
"obj_dw_church_warpflame_slash_Step_0_gml_61_0": "* (A green flame... It glows with knowledge.)",
"obj_dw_church_warpflame_slash_Step_0_gml_62_0": "Go to\nOld Man's\nStudy",
"obj_dw_church_warpflame_slash_Step_0_gml_67_0": "* (A green flame... It glows with anticipation.)",
"obj_dw_church_warpflame_slash_Step_0_gml_68_0": "\nGo to\nGrand Door",
"obj_dw_church_warpflame_slash_Step_0_gml_76_0": "* (The Blue Flame flickers with the vision of a battle unfinished...)",
"obj_dw_church_warpflame_slash_Step_0_gml_77_0": "\nReturn to Dark",
"obj_dw_church_warpflame_slash_Step_0_gml_81_0": "* (The Blue Flame flickers with the vision of a battle unfinished...)",
"obj_dw_church_warpflame_slash_Step_0_gml_82_0": "\nReturn to\nShadow",
"obj_dw_church_waterfallroom_slash_Step_0_gml_81_0": "\nYes",
"obj_dw_church_waterfallroom_slash_Step_0_gml_82_0": "\nNo",
"obj_dw_church_waterfallroom_slash_Step_0_gml_87_0": "* (It's a wall made of bells. Climb it?)",
"obj_dw_church_waterfallroom_slash_Step_0_gml_88_0": "",
"obj_dw_church_waterfallroom_slash_Step_0_gml_101_0": "* It's too slippery to climb... If only you had something help you climb.",
"obj_dw_church_waterfallroom_slash_Step_0_gml_108_0": "* (You climbed the wall of bells...)",
"obj_dw_church_waterfallroom_slash_Step_0_gml_217_0": "* Hey, we finally got to the end of this stupid room!",
"obj_dw_church_waterfallroom_slash_Step_0_gml_218_0": "* ... huh?",
"obj_dw_church_waterfallroom_slash_Step_0_gml_258_0": "* Something... Something's coming...",
"obj_dw_church_waterfallroom_slash_Step_0_gml_259_0": "* Run!!!!",
"obj_dw_church_waterfallroom_slash_Step_0_gml_293_0": "* Hey... Wait a gosh darn minute...",
"obj_dw_church_waterfallroom_slash_Step_0_gml_418_0": "* (Something long and stringy is blocking the way.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_81_0": "* What are we running from?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_83_0": "* There was... that thing... you know...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_124_0": "* Y'know, I was just about to have some tea.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_125_0": "* Feel free to join me if you like!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_127_0": "* Uhh, sure!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_215_0": "* Sure, why the hell not.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_253_0": "* Yeah, it would be cool but we got stuff to do.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_264_0": "* Geh heh, alright! Guess I won't have any either!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_306_0": "* Good! Geh heh heh...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_327_0": "* We already had tea. This afternoon.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_335_0": "* Right. That was the afternoon tea. The relaxation tea.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_336_0": "* This is the midnight tea. That stuff that sets your heart and mind afire...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_337_0": "* Ready for a long night's journey sittin' at your desk.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_338_0": "* ... it ain't for the faint of heart.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_340_0": "* Umm, what's... in it?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_366_0": "* Chamomile, mostly. ... And what else, what else.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_367_0": "* Oh right. Water.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_368_0": "* Geheheheh eheheh!!!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_370_0": "* (Well, at least it seems safe to drink...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_480_0": "* So, you three have had a mighty journey so far, have you?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_482_0": "* Uh... Yeah. I guess you could say that.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_508_0": "* Well now, how about telling me about your adventures?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_510_0": "* Uh...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_511_0": "* (Hey Ralsei, would it be okay to tell him that...?)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_513_0": "* (I don't see why not...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_515_0": "* Sure, all right then, listen up!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_553_0": "* (Susie animatedly explained all of your adventures so far...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_567_0": "* ... and now we're here! Pretty awesome, huh!?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_578_0": "* Geheheh! Yes, what an excellent tale.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_580_0": "* I especially liked the part where you acted out the battles...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_581_0": "* ...using the silverware and sugar cubes.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_583_0": "* Hey, how else is he gonna know how cool we were?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_662_0": "* ... Well, thanks for the tea, old man.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_684_0": "* We gotta go get back to our hero stuff.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_693_0": "* Will ya come by my study later?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_695_0": "* Yeah, sure. Not like we got a choice.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_745_0": "* ...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_746_0": "* Ain't no better story than one told with sparkling eyes.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_747_0": "* She ain't got no fear, that one. Doubt, irony, that's what poisons your story...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_748_0": "* That, and too much predictability.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_770_0": "* So, young man... What do you think happens next?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_772_0": "* H... huh?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_773_0": "* I... I guess we'll... just have to see.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_794_0": "* Hmm, hmm.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_860_0": "* Drink up. It's still hot now.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_862_0": "* ... thank you.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_891_0": "* You, I noticed you haven't touched your tea yet.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_892_0": "* ... Close your eyes.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_917_0": "* ... You're really just going through the motions, huh?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_918_0": "* Something tough's going on with you. ... I can tell that sorta thing.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_919_0": "* And now, you still gotta go through your day. Still gotta talk, fight, do homework...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_920_0": "* I bet it all feels pointless, don't it. It's almost an insult that the earth's still turnin'.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_921_0": "* ... but don't you give up. Even if you gotta do those motions...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_922_0": "* Trying to find something, anything in them, that means a little something... ya hear?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_947_0": "* (You sipped the tea. ... it's very sweet.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_948_0": "* (You drank it slowly, feeling a warmth spread across your body...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_949_0": "* (Until, only a thin, sickly syrup was left cold at the bottom.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_956_0": "* That's the nice thing about tea. You can always count on it, geheheh...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_957_0": "* Right, young man?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_964_0": "* Yes... Yes, that's right.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_965_0": "* Kris, whenever you want, I can make you tea as well, with lots of sugar...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_966_0": "* No, even... I mean, even if you don't especially ask for it...!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_967_0": "* And...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_984_0": "* ... Well, if tea's not your fancy, how about...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_985_0": "* (Shine... shine...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_986_0": "* How about an apple?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_994_0": "* (... You heard something being placed in front of you.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_995_0": "* (...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_996_0": "* (...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1003_0": "* Umm, Kris...? Here, um... I'll... I'll help!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1004_0": "* Here, umm, I'm holding it in front of your...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1011_0": "* (Your teeth lurched forward to bite the apple.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1012_0": "* (A sweet sensation spread through your mouth...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1019_0": "* That's right! Just take a bite, Kris...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1028_0": "* (Each time you felt a new piece of the apple, your teeth would bite it...)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1043_0": "* (... until nothing was left but the core.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1068_0": "* Ahh, Kris! D-Don't eat so fast...!",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1083_0": "* Kris, don't eat the--%%",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1093_0": "* (Your teeth clenched into something small and hard... crack!)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1094_0": "* (... A bitter taste spread through your mouth.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1101_0": "* ... don't, eat the core, Kris... haha.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1103_0": "* (... You felt a handkerchief wiping your face.)",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1110_0": "* ... Kris...",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1111_0": "* You can, um, open your eyes... you know.",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1153_0": "* Huh? When did, um, the old man leave?",
"obj_dw_church_waterfalltearoom_slash_Step_0_gml_1184_0": "* Anyway, let's go, Kris.",
"obj_dw_church_worshiproom_slash_Step_0_gml_33_0": "* Shh!",
"obj_dw_church_worshiproom_slash_Step_0_gml_34_0": "* This is a statue of our holy ancestor.",
"obj_dw_church_worshiproom_slash_Step_0_gml_35_0": "* A shame we could not meet...",
"obj_dw_church_worshiproom_slash_Step_0_gml_36_0": "* What brilliant sermon of peace might we have heard?",
"obj_dw_church_worshiproom_slash_Step_0_gml_41_0": "* Our holy ancestor...!",
"obj_dw_church_worshiproom_slash_Step_0_gml_47_0": "* The statue stands in reverence.",
"obj_dw_church_worshiproom_slash_Step_0_gml_55_0": "* Where is our great ancestor!?",
"obj_dw_church_worshiproom_slash_Step_0_gml_56_0": "* This babbling fool must have done something...!",
"obj_dw_church_worshiproom_slash_Step_0_gml_61_0": "* Oh, what a tragedy. Our great ancestor has disappeared!",
"obj_dw_church_worshiproom_slash_Step_0_gml_62_0": "* The scourge that committed this crime should suffer!",
"obj_dw_church_worshiproom_slash_Step_0_gml_68_0": "* Begone! Begone!",
"obj_dw_church_worshiproom_slash_Step_0_gml_89_0": "* (It's some kind of statue.)",
"obj_dw_church_worshiproom_slash_Step_0_gml_96_0": "* What are you doing?",
"obj_dw_church_worshiproom_slash_Step_0_gml_97_0": "* I'm trying to protect these statues of my ancestors!",
"obj_dw_church_worshiproom_slash_Step_0_gml_98_0": "* A shame I could not meet them.",
"obj_dw_church_worshiproom_slash_Step_0_gml_99_0": "* They must've been brilliant...",
"obj_dw_church_worshiproom_slash_Step_0_gml_100_0": "* ... unlike the rest of the brutes and barbarians around here.",
"obj_dw_church_worshiproom_slash_Step_0_gml_105_0": "* If only these brutes had more filial piety!",
"obj_dw_church_worshiproom_slash_Step_0_gml_113_0": "* Oh, talking archaeology! It was easier to worship the placid stone.",
"obj_dw_church_worshiproom_slash_Step_0_gml_114_0": "* Still, if my ancestors want to \"kick my ass\", I must simply allow it.",
"obj_dw_church_worshiproom_slash_Step_0_gml_118_0": "* They said they know what an acorn is. That's no good.",
"obj_dw_church_worshiproom_slash_Step_0_gml_119_0": "* If you know, it means you can't ask what it is!",
"obj_dw_gerson_study_slash_Step_0_gml_25_0": "* What!? You emerged from the green flame...",
"obj_dw_gerson_study_slash_Step_0_gml_26_0": "* ... Well, you may as well head back through.",
"obj_dw_gerson_study_slash_Step_0_gml_27_0": "* This study has fallen to naught more than a lonely shack.",
"obj_dw_gerson_study_slash_Step_0_gml_32_0": "* Warriors! Gather your courage, and return through the green flame.",
"obj_dw_gerson_study_slash_Step_0_gml_151_0": "* \"The Axe which nests beyond the pyre",
"obj_dw_gerson_study_slash_Step_0_gml_152_0": "* Awakes from rest by golden choir",
"obj_dw_gerson_study_slash_Step_0_gml_153_0": "* 3 tunes bekiss'd in dulcet wire",
"obj_dw_gerson_study_slash_Step_0_gml_154_0": "* Which whispers in the darkest mire.\"",
"obj_dw_gerson_study_slash_Step_0_gml_170_0": "* ... huh.",
"obj_dw_gerson_study_slash_Step_0_gml_171_0": "* ... uh...",
"obj_dw_gerson_study_slash_Step_0_gml_172_0": "* ... It sounds like there's some sort of \\cYcool axe\\cW.",
"obj_dw_gerson_study_slash_Step_0_gml_201_0": "* ... Ralsei?",
"obj_dw_gerson_study_slash_Step_0_gml_210_0": "* Um-- huh? Sorry, maybe the old man knows something about it?",
"obj_dw_gerson_study_slash_Step_0_gml_226_0": "* Nah, screw it. We'll find it ourselves.",
"obj_dw_gerson_study_slash_Step_0_gml_235_0": "* ... Yeah, maybe we could ask him.",
"obj_dw_gerson_study_slash_Step_0_gml_305_0": "* Seems the Central Door up the stairs is open now.",
"obj_dw_gerson_study_slash_Step_0_gml_306_0": "* That oughta lead where you gotta go.",
"obj_dw_gerson_study_slash_Step_0_gml_307_0": "* ... what do ya reckon that Knight fellow is, anyhoo...?",
"obj_dw_gerson_study_slash_Step_0_gml_309_0": "* I don't... really know, I guess...",
"obj_dw_gerson_study_slash_Step_0_gml_310_0": "* Last night, in the Light World... I saw them.",
"obj_dw_gerson_study_slash_Step_0_gml_311_0": "* Was too dark to see much, but guess they're a Lightner.",
"obj_dw_gerson_study_slash_Step_0_gml_312_0": "* Who they actually are, I have no idea.",
"obj_dw_gerson_study_slash_Step_0_gml_313_0": "* I... can't think of anyone as messed up as them.",
"obj_dw_gerson_study_slash_Step_0_gml_314_0": "* Making fountains... kidnapping people.. like...",
"obj_dw_gerson_study_slash_Step_0_gml_316_0": "* Why do ya reckon they're doin' it?",
"obj_dw_gerson_study_slash_Step_0_gml_318_0": "* ... Huh? I... I dunno. Maybe they just...",
"obj_dw_gerson_study_slash_Step_0_gml_319_0": "* I mean, maybe... they just wanna see everything burn.",
"obj_dw_gerson_study_slash_Step_0_gml_320_0": "* Too bad we're gonna kick their ass first!",
"obj_dw_gerson_study_slash_Step_0_gml_322_0": "* ... Geheheh, that so? Well, good luck to you all!",
"obj_dw_gerson_study_slash_Step_0_gml_376_0": "* Oh, jes' workin' on a little personal letter!",
"obj_dw_gerson_study_slash_Step_0_gml_377_0": "* ... Miss, ya mind proofreadin' what I got so far?",
"obj_dw_gerson_study_slash_Step_0_gml_379_0": "* Ugh... fine.",
"obj_dw_gerson_study_slash_Step_0_gml_380_0": "* ... Hey, all you've written is \"The\"!!",
"obj_dw_gerson_study_slash_Step_0_gml_382_0": "* So I have, so I have! Ha ha! I'll keep goin' then!",
"obj_dw_gerson_study_slash_Step_0_gml_413_0": "* Well, we got a new big friend in here! And me...",
"obj_dw_gerson_study_slash_Step_0_gml_414_0": "* Still workin' bit by bit on my letter!",
"obj_dw_gerson_study_slash_Step_0_gml_416_0": "* Hey, what's that drawing in the corner...?",
"obj_dw_gerson_study_slash_Step_0_gml_418_0": "* That? ... just a doodle o' you fellas!",
"obj_dw_gerson_study_slash_Step_0_gml_420_0": "* Wait a sec, you drew it wrong!",
"obj_dw_gerson_study_slash_Step_0_gml_422_0": "* Oh? Here, take the pen then..",
"obj_dw_gerson_study_slash_Step_0_gml_467_0": "* See, Kris wasn't saying \"SUSIE RULEZ.\"",
"obj_dw_gerson_study_slash_Step_0_gml_469_0": "* Geh ha ha, a classic mistake, that!",
"obj_dw_gerson_study_slash_Step_0_gml_477_0": "* Gotta draw yourself in too, dumbass.",
"obj_dw_gerson_study_slash_Step_0_gml_479_0": "* Hmm, I'm missin' my shell.",
"obj_dw_gerson_study_slash_Step_0_gml_481_0": "* Yeah, you haven't earned that yet.",
"obj_dw_gerson_study_slash_Step_0_gml_488_0": "* Oh, just finishin' up my letter, I suppose...",
"obj_dw_gerson_study_slash_Step_0_gml_490_0": "* Huh? Thought you said you were done.",
"obj_dw_gerson_study_slash_Step_0_gml_492_0": "* Nah, a writer ain't ever satisfied!",
"obj_dw_gerson_study_slash_Step_0_gml_494_0": "* Heh. That sounds annoying.",
"obj_dw_gerson_study_slash_Step_0_gml_496_0": "* Oh, it sure is! Geh hahaha!",
"obj_fusionmenu_slash_Step_0_gml_142_0_b": "Lanino\nElnina",
"obj_fusionmenu_slash_Step_0_gml_143_0": "-------------",
"obj_fusionmenu_slash_Step_0_gml_144_0_b": "-------------",
"obj_fusionmenu_slash_Step_0_gml_145_0_b": "-------------",
"obj_fusionmenu_slash_Step_0_gml_146_0_c": "-------------",
"obj_fusionmenu_slash_Step_0_gml_148_0": "The weather always sticks together!\nPredict the forecast and win!",
"obj_fusionmenu_slash_Step_0_gml_149_0": " ",
"obj_fusionmenu_slash_Step_0_gml_150_0_b": " ",
"obj_fusionmenu_slash_Step_0_gml_151_0_b": " ",
"obj_fusionmenu_slash_Step_0_gml_152_0_b": " ",
"obj_fusionmenu_slash_Step_0_gml_155_0": "ExecBuffet",
"obj_fusionmenu_slash_Step_0_gml_156_0": "---",
"obj_fusionmenu_slash_Step_0_gml_157_0": "---",
"obj_fusionmenu_slash_Step_0_gml_158_0": "---",
"obj_fusionmenu_slash_Step_0_gml_159_0": "---",
"obj_gerson_fountain_slash_Draw_0_gml_390_0": "Toss unwanted item",
"obj_gerson_fountain_slash_Draw_0_gml_391_0": "Toss unwanted weapon",
"obj_gerson_fountain_slash_Draw_0_gml_392_0": "Toss unwanted armor",
"obj_gerson_fountain_slash_Draw_0_gml_393_0": "Quit",
"obj_gerson_fountain_slash_Draw_0_gml_398_0": "Select an\nobject.",
"obj_gerson_fountain_slash_Draw_0_gml_399_0": "Object\ntossed.",
"obj_gerson_fountain_slash_Draw_0_gml_400_0": "Nothing\nto toss.",
"obj_gerson_fountain_slash_Draw_0_gml_505_0": "Toss it for",
"obj_gerson_fountain_slash_Other_11_gml_4_0": "* (It's a pool\nof water.)",
"obj_gerson_fountain_slash_Other_11_gml_7_0": "Toss",
"obj_gerson_fountain_slash_Other_11_gml_8_0": "Exit",
"obj_gerson_item_steal_anim_slash_Step_0_gml_71_0": "Woah there!\nI ain't usin' items,\nso fair's fair,\nain't it!?",
"obj_gerson_rudebuster_slash_Draw_0_gml_57_0": "PRESS",
"obj_gerson_rudebuster_slash_Draw_0_gml_60_0": "PRESS Z",
"obj_gerson_table_slash_Create_0_gml_30_0": "Shall we\nchoose\nsomething?",
"obj_gerson_table_slash_Create_0_gml_31_0": "Umm, and\nhere's\nchange!",
"obj_gerson_table_slash_Create_0_gml_32_0": "Sorry,\nKris! No\nmoney...",
"obj_gerson_table_slash_Create_0_gml_33_0": "No room...\nLet's SELL\nupstairs!",
"obj_gerson_table_slash_Create_0_gml_34_0": "Whee!\nInto our\nSTORAGE!",
"obj_gerson_table_slash_Create_0_gml_40_0": "What are\nya lookin\nfor?",
"obj_gerson_table_slash_Create_0_gml_41_0": "Thanks!\nWa ha ha.",
"obj_gerson_table_slash_Create_0_gml_42_0": "You're a\nbit short\non cash.",
"obj_gerson_table_slash_Create_0_gml_43_0": "You're\ncarrying\ntoo much!",
"obj_gerson_table_slash_Create_0_gml_44_0": "Sent to\nyour\nSTORAGE!",
"obj_gerson_table_slash_Draw_0_gml_418_0": "いらないアイテムを入れる",
"obj_gerson_table_slash_Draw_0_gml_419_0": "いらない ぶきを入れる",
"obj_gerson_table_slash_Draw_0_gml_420_0": "いらない ぼうぐを入れる",
"obj_gerson_table_slash_Draw_0_gml_421_0": "やめる",
"obj_gerson_table_slash_Draw_0_gml_426_0": "Select an\nobject.",
"obj_gerson_table_slash_Draw_0_gml_427_0": "ものを\n売った。",
"obj_gerson_table_slash_Draw_0_gml_428_0": "Nothing\nto toss.",
"obj_gerson_table_slash_Draw_0_gml_516_0": "アイテムが\nおカネに\nなった",
"obj_gerson_table_slash_Draw_0_gml_533_0": "引き換え",
"obj_gerson_table_slash_Other_11_gml_7_0": "Buy",
"obj_gerson_table_slash_Other_11_gml_8_0": "Exit",
"obj_guei_enemy_slash_Step_0_gml_3_0": "* Guei looks \\cBTIRED\\c0. Perhaps Ralsei's MAGIC, \\cBPACIFY\\c0 would be effective...",
"obj_guei_enemy_slash_Step_0_gml_4_0": "* Guei looks \\cBTIRED\\c0. \\cYDEFEND\\c0 to gain \\cYTP\\c0, then try Ralsei's MAGIC, \\cBPACIFY\\c0...!",
"obj_guei_enemy_slash_Step_0_gml_127_0": "* Guei turns its head like a bird.",
"obj_guei_enemy_slash_Step_0_gml_128_0": "* Guei rattles its claws.",
"obj_guei_enemy_slash_Step_0_gml_129_0": "* Guei wags its tail.",
"obj_guei_enemy_slash_Step_0_gml_130_0": "* Guei howls hauntingly.",
"obj_guei_enemy_slash_Step_0_gml_131_0": "* Smells like teens.\n* Smells like spirits.",
"obj_guei_enemy_slash_Step_0_gml_137_0": "* Guei's flames flicker weakly.",
"obj_guei_enemy_slash_Step_0_gml_142_0": "* Guei looks satisfied in some odd way.",
"obj_guei_enemy_slash_Step_0_gml_189_0": "* GUEI - A strange spirit said to appear when the moon waxes.",
"obj_guei_enemy_slash_Step_0_gml_196_0": "* You started the exercism!\n* You encouraged Guei to exercise!",
"obj_guei_enemy_slash_Step_0_gml_206_0": "* Everyone encouraged Guei to exercise!",
"obj_guei_enemy_slash_Step_0_gml_251_0": "How's it goin'?",
"obj_guei_enemy_slash_Step_0_gml_273_0": "* Called the OldMan! Nothing happened!",
"obj_guei_enemy_slash_Step_0_gml_314_0": "Hmm, you called\nit a battle,\nbut I don't\nsee much fightin'.",
"obj_guei_enemy_slash_Step_0_gml_332_0": "Get out of here!!\nThese guys are tough!!",
"obj_guei_enemy_slash_Step_0_gml_347_0": "Alright,\nalright...",
"obj_guei_enemy_slash_Step_0_gml_387_0": "Whoops,\ndropped my cane.",
"obj_guei_enemy_slash_Step_0_gml_406_0": "Ya mind getting\nthat for me?",
"obj_guei_enemy_slash_Step_0_gml_451_0": "We don't hurt\nthe enemies,\nwe SPARE them!",
"obj_guei_enemy_slash_Step_0_gml_466_0": "Spare, huh?\nLike this?",
"obj_guei_enemy_slash_Step_0_gml_530_0": "Y... you\nrecruited them!?",
"obj_guei_enemy_slash_Step_0_gml_544_0": "Huh,\nwhaddya know,\nit works!",
"obj_guei_enemy_slash_Step_0_gml_560_0": "I'll let you\nkids finish\nyour battle!\nGeh heh heh!",
"obj_guei_enemy_slash_Step_0_gml_603_0": "* (But, the battle was already over.)",
"obj_guei_enemy_slash_Step_0_gml_611_0": "* (The Old Man received 438 Dark Dollars.)",
"obj_guei_enemy_slash_Step_0_gml_626_0": "* Susie told a story about the living dead!",
"obj_guei_enemy_slash_Step_0_gml_627_0": "* Susie told a ghost story!",
"obj_guei_enemy_slash_Step_0_gml_638_0": "* Ralsei told a family-friendly story about a lovable yet lonely ghost!",
"obj_guei_enemy_slash_Step_0_gml_639_0": "* Ralsei quoted a holy book!",
"obj_guei_enemy_slash_Step_0_gml_677_0": "* Damn, that stupid cane made us get hit!",
"obj_halo_enemy_slash_Step_0_gml_6_0": "Halo, goodeye! Halo, goodeye!",
"obj_halo_enemy_slash_Step_0_gml_7_0": "Halo, are you listening? ",
"obj_halo_enemy_slash_Step_0_gml_8_0": "You oppose the revolution? ",
"obj_halo_enemy_slash_Step_0_gml_9_0": "Open your eyes Open your eyes",
"obj_halo_enemy_slash_Step_0_gml_13_0": "Viva la revolution! Viva la revolution!",
"obj_halo_enemy_slash_Step_0_gml_14_0": "To spin, is to trust",
"obj_halo_enemy_slash_Step_0_gml_114_0": "* Winglade molts and revolts.",
"obj_halo_enemy_slash_Step_0_gml_115_0": "* Winglade watches distrustfully.",
"obj_halo_enemy_slash_Step_0_gml_116_0": "* Winglade draws flowers with its blade.",
"obj_halo_enemy_slash_Step_0_gml_117_0": "* Winglade rotates aggressively.",
"obj_halo_enemy_slash_Step_0_gml_118_0": "* Smells like old down pillow.",
"obj_halo_enemy_slash_Step_0_gml_123_0": "* Winglade sheds feathers heavily.",
"obj_halo_enemy_slash_Step_0_gml_128_0": "* Winglade flutters trustfully.",
"obj_halo_enemy_slash_Step_0_gml_133_0": "* Winglade's eye flutters shut.",
"obj_halo_enemy_slash_Step_0_gml_155_0": "* WINGLADE - A radical blade with feathers at the hilt.",
"obj_halo_enemy_slash_Step_0_gml_168_0": "* You spun masterfully!",
"obj_halo_enemy_slash_Step_0_gml_183_0": "* You spun hypnotically!",
"obj_halo_enemy_slash_Step_0_gml_209_0": "* You and Susie spun masterfully!",
"obj_halo_enemy_slash_Step_0_gml_214_0": "* You and Susie spun hypnotically!",
"obj_halo_enemy_slash_Step_0_gml_228_0": "* Everyone spun masterfully!\n* It's a whirlwind...!",
"obj_halo_enemy_slash_Step_0_gml_249_0": "* Susie wobbles like a top!",
"obj_halo_enemy_slash_Step_0_gml_263_0": "* Ralsei rotates like a gyro!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_145_0": "So you got moves,\nso what?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_146_0": "You're facing a hero.\nThere isn't anything\nthat's gonna stand\nin our way!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_147_0": "So the story goes,\nso the story goes.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_148_0": "But ain't every story\nbetter with a little\ntwist?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_150_0": "H... huh?\nSomething\nfeels... off...",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_151_0": "You won't\nlearn anything\nrunnin' away,\ny'know!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_152_0": "If you've got\nguts, let's see\nhow you deal\nfacing everything\nhead-on!!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_153_0": "(Kris, help\nme out!)",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_155_0": "If you've got guts,\nc'mon and let your\naxe do the talking!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_157_0": "You gotta BLOCK, you\nunderstand?!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_158_0": "(Kris, don't mess\nthis up)",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_160_0": "As long as you're GREEN,\nyou can't run away!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_161_0": "Unless you FACE DANGER\nHEAD ON... These bullets\nwill do you in!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_163_0": "Did you ever hear\nthat old tale?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_164_0": "Yes, the old tale,\nbased upon the\nprophecy...",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_165_0": "Lord of the Hammer.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_166_0": "Think I heard about it.\nWhat happens?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_168_0": "Chapter 1\nThe March of\nthe Dark King.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_169_0": "The heroes defeat\nthe king and\nstop the dragon.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_171_0": "Chapter 2\nThe City of \nthe Shining.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_172_0": "The heroes do\nbattle in chariots\nto save the Queen.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_174_0": "Chapter 3, The \nIsles of \nNorthernlight.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_175_0": "The heroes travel\namong the islands\nand catch a glimpse\nof a lost land.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_177_0": "Chapter 4, The\nTrials of the \nHoly Hammer.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_178_0": "A great smith gives\nthe heroes a\nterrible weapon.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_180_0": "Chapter 5, The \nField of Pink \nand Gold.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_181_0": "The vast garden is\ncharred in an inferno\nof jealousy.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_183_0": "...What happens next?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_184_0": "Geheheh! Who knows?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_185_0": "There was only one more\nchapter... After that,",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_186_0": "It all stopped.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_188_0": "That next book, it\nnever did get written.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_189_0": "The story, it became so \ngrand, so overwhelming,",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_190_0": "Some say it swallowed up\nthe author himself.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_194_0": "The ones who could write\nthe next, the youth,\nthe pen was lying\nthere for them to\npick up.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_195_0": "To make the next page.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_196_0": "...they never did.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_198_0": "But you, my dear?\nI see a story lit\nup in your eyes...",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_199_0": "Burnin' bright...\nBurnin' black.\nBurnin' up\neverything.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_201_0": "The bell's ringin' now.\nSeems we've reached\nthe final rounds.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_202_0": "So... how do you \nthink it all ends?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_203_0": "No, how do you want\nit to end?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_205_0": "An ending, huh...",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_206_0": "...If I could choose… \nI guess...",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_207_0": "I wouldn't have an \nending!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_208_0": "It's just better if\nstuff just...\ngoes on forever, right?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_210_0": "Gah ha ha ha\nha ha ha!!! Well\nain't that somethin'.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_211_0": "At this late hour,\nwith the bells ringing\nout their justice.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_212_0": "You choose eternity.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_214_0": "Miss, hold on\ndearly to that thought.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_215_0": "For the tides of fate\nare drawing close.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_216_0": "And soon, an ocean\nof ink shall wash\nacross the pages.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_218_0": "But... there is one\nthing that can\noverwrite the dark.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_219_0": "A white pen,\nknown as hope.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_220_0": "Miss! I believe...\nthis is what you hold.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_221_0": "Me? Nah, Kris\nhas the pen.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_222_0": "My weapon's like a\nhairbrush or something.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_223_0": "Geh-hahahahaha!\nIs that so?\nIs that SO???",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_224_0": "Yep.\nNow shut up\nand give me\nthat axe!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_226_0": "Wh... what kind\nof cheap trick\nwas that!?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_227_0": "Sorry, thought you'd hit\nit back! Geh heh heh!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_228_0": "Oh yeah!? I'll show\nyou!! Kris, let's use\nit again!!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_231_0": "Hmm, dunno what\nyou just did,\nbut you should\nprobably keep\nit up!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_232_0": "... y'know, since\nyou're gonna\nlose if ya\ndon't, gahah!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_235_0": "Whew, gaha! What a rush!\nYou're really pickin'\nthis stuff up fast!\nNow it's my turn...!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_242_0": "Before, you said you\nfancied yourself a\nhero, didn't ya?\nHmmm... That's\nreal interesting.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_244_0": "Now, I don't know\nmuch about \"heroes\"...\n... But I know that\nwhatever ya call 'em,\nthere is someone.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_245_0": "Someone who'll never\ngive up trying to\ndo the right thing,\nno matter what.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_247_0": "There's no prophecy\nor legend 'bout anyone\nlike that.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_248_0": "It's just something\nI know is true.",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_249_0": "Now, where's my\nhaircut!? Geh ha ha!!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_251_0": "Now, where's my\nhaircut? Geh ha ha!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_252_0": "You aren't givin' up\nnow, are ya?",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_253_0": "Put some shell into\nit, will ya?",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_313_0": "* The opponent seems impressed with Susie's guts!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_314_0": "* The opponent's seems very impressed with Susie's magic...!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_315_0": "* The opponent is reeling from the Rude Buster!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_316_0": "* Your ITEMs were taken!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_317_0": "* Things are finally starting to get serious!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_318_0": "* A bead of sweat forms on the old man's forehead...",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_319_0": "* The opponent is finally slowing down! ... or speeding up!?",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_320_0": "* The air crackles green with freedom.",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_321_0": "* The bells ring in justice...",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_322_0": "* The bell of justice is ringing... it's for you.",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_323_0": "* The bell of justice tolls... for a frog. No, a turtle!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_324_0": "* The white wind howls!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_325_0": "* Smells like steel and leather.",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_326_0": "* It's one shell of a battle!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_327_0": "* Susie rolls her head confidently.",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_328_0": "* Susie grits her teeth.",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_630_0": "... Alright,\nI figured it out.",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_662_0": "You wanna see what\nI got, then...",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_704_0": "Take THIS!!!",
"obj_hammer_of_justice_enemy_slash_Step_0_gml_757_0": "Ha, ya missed.",
"obj_holywatercooler_enemy_slash_Draw_0_gml_104_0": "Miss Mizzle",
"obj_holywatercooler_enemy_slash_Draw_0_gml_106_0": "Dazzle",
"obj_holywatercooler_enemy_slash_Draw_0_gml_107_0": "???",
"obj_holywatercooler_enemy_slash_Draw_0_gml_110_0": "Embezzle",
"obj_holywatercooler_enemy_slash_Draw_0_gml_112_0": "Chance\nto steal\nitem",
"obj_holywatercooler_enemy_slash_Draw_0_gml_115_0": "Nuzzle",
"obj_holywatercooler_enemy_slash_Draw_0_gml_117_0": "???",
"obj_holywatercooler_enemy_slash_Step_0_gml_10_0": "Disgusting.",
"obj_holywatercooler_enemy_slash_Step_0_gml_36_0": "... What?\nA battle?",
"obj_holywatercooler_enemy_slash_Step_0_gml_47_0": "I merely wanted to\ninvestigate the water\ncontainer...",
"obj_holywatercooler_enemy_slash_Step_0_gml_63_0": "And suddenly,\nyou have drawn\nme into a battle?",
"obj_holywatercooler_enemy_slash_Step_0_gml_79_0": "You are brash,\nyoung soldier!\nIf you seek\nmy love...",
"obj_holywatercooler_enemy_slash_Step_0_gml_94_0": "You must prove\nyourself worthy\nof a princess.",
"obj_holywatercooler_enemy_slash_Step_0_gml_133_0": "Ah! What is this?\nThe chamber can\nno longer hold me.",
"obj_holywatercooler_enemy_slash_Step_0_gml_137_0": "Oh, you brutes!\nYou scoundrels!",
"obj_holywatercooler_enemy_slash_Step_0_gml_138_0": "What? You treat me\nlike an egg, that\nyou should break me,",
"obj_holywatercooler_enemy_slash_Step_0_gml_140_0": "What have you done?\nYou have broken my\nchamber!",
"obj_holywatercooler_enemy_slash_Step_0_gml_145_0": "Buble",
"obj_holywatercooler_enemy_slash_Step_0_gml_146_0": "コ~1リ",
"obj_holywatercooler_enemy_slash_Step_0_gml_151_0": "Glory, glory.",
"obj_holywatercooler_enemy_slash_Step_0_gml_190_0": "Those who seek to\nconquer hearts by\nforce shall find no\npure tincture,",
"obj_holywatercooler_enemy_slash_Step_0_gml_191_0": "But instead a bitter\npoison, of gnashing\nteeth and regret.",
"obj_holywatercooler_enemy_slash_Step_0_gml_193_0": "To reveal some hidden\nbeauty in gold and\nsoftened ivory.",
"obj_holywatercooler_enemy_slash_Step_0_gml_194_0": "Nay, for love is\nmade of eggshells,",
"obj_holywatercooler_enemy_slash_Step_0_gml_195_0": "And should your love\nbe true, you would\nalready know what\nlies inside.",
"obj_holywatercooler_enemy_slash_Step_0_gml_197_0": "Now I will seem as\nall the others...",
"obj_holywatercooler_enemy_slash_Step_0_gml_198_0": "Oh, young soldiers,\nhow cruel you are,\nthat in your quest\nto make me yours,",
"obj_holywatercooler_enemy_slash_Step_0_gml_199_0": "You would reduce\nme to this terrible\nstate...",
"obj_holywatercooler_enemy_slash_Step_0_gml_200_0": "...\nGoodbye...",
"obj_holywatercooler_enemy_slash_Step_0_gml_202_0": "It seems your affection\nhas caused some change\nin my form...",
"obj_holywatercooler_enemy_slash_Step_0_gml_203_0": "Ah, it's breaking!",
"obj_holywatercooler_enemy_slash_Step_0_gml_295_0": "* You feel a strong presence from the watercooler.",
"obj_holywatercooler_enemy_slash_Step_0_gml_296_0": "* The watercooler babbles to itself sesquipedalianarily.",
"obj_holywatercooler_enemy_slash_Step_0_gml_297_0": "* The watercooler considers the precise gemstone to compare its own hue to.",
"obj_holywatercooler_enemy_slash_Step_0_gml_298_0": "* The watercooler stays its breath, too precious to waste... and keeps talking.",
"obj_holywatercooler_enemy_slash_Step_0_gml_299_0": "* The watercooler emits an aura of magnanimous condescension.",
"obj_holywatercooler_enemy_slash_Step_0_gml_300_0": "* Smells like water with holes in it.",
"obj_holywatercooler_enemy_slash_Step_0_gml_304_0": "* You hear the sound of raindrops.",
"obj_holywatercooler_enemy_slash_Step_0_gml_305_0": "* You hear a distant thunder.",
"obj_holywatercooler_enemy_slash_Step_0_gml_306_0": "* Waves crash far, far, far below.",
"obj_holywatercooler_enemy_slash_Step_0_gml_307_0": "* Smells like a rainstorm.",
"obj_holywatercooler_enemy_slash_Step_0_gml_334_0": "* HOLYWATERCOOLER - Just seems like a Watercooler with an ego.",
"obj_holywatercooler_enemy_slash_Step_0_gml_339_0": "* MISS MIZZLE - A Mizzle transformed with affection.",
"obj_holywatercooler_enemy_slash_Step_0_gml_359_0": "* You FLIRTED with HolyWatercooler!",
"obj_holywatercooler_enemy_slash_Step_0_gml_367_0": "Romantic are\nyour words...",
"obj_holywatercooler_enemy_slash_Step_0_gml_402_0": "* You begged for mercy...",
"obj_holywatercooler_enemy_slash_Step_0_gml_417_0": "* Everyone chat around the Watercooler!",
"obj_holywatercooler_enemy_slash_Step_0_gml_429_0": "* (Seems like you should choose a topic...)",
"obj_holywatercooler_enemy_slash_Step_0_gml_437_0": "* (Everyone talked around the watercooler, explicitly about watercoolers!)",
"obj_holywatercooler_enemy_slash_Step_0_gml_456_0": "* You DAZZLEd MISS MIZZLE!",
"obj_holywatercooler_enemy_slash_Step_0_gml_490_0": "* Susie EMBEZZLED an item!",
"obj_holywatercooler_enemy_slash_Step_0_gml_538_0": "* But, there was nothing to steal!",
"obj_holywatercooler_enemy_slash_Step_0_gml_543_0": "* But, your items are full!",
"obj_holywatercooler_enemy_slash_Step_0_gml_548_0": "* But, she failed!",
"obj_holywatercooler_enemy_slash_Step_0_gml_554_0": "* Stole BitterTear!",
"obj_holywatercooler_enemy_slash_Step_0_gml_608_0": "* Ralsei NUZZLEd MISS MIZZLE!",
"obj_holywatercooler_enemy_slash_Step_0_gml_645_0": "* MISS MIZZLE got a little bit tired...!",
"obj_holywatercooler_enemy_slash_Step_0_gml_646_0": "* MISS MIZZLE became TIRED!",
"obj_holywatercooler_enemy_slash_Step_0_gml_655_0": "* Everyone sang a LULLABY!",
"obj_holywatercooler_enemy_slash_Step_0_gml_699_0": "* MIZZLEs woke up!",
"obj_holywatercooler_enemy_slash_Step_0_gml_700_0": "* MIZZLE woke up!",
"obj_holywatercooler_enemy_slash_Step_0_gml_760_0": "Too romantic! Have\nyou FLIRTED with\nanother WaterCooler?",
"obj_holywatercooler_enemy_slash_Step_0_gml_761_0": "Wipe your mouth\nbefore you speak\nwith one as I,",
"obj_holywatercooler_enemy_slash_Step_0_gml_762_0": "For your phrases,\nsoggy with\nexperience,",
"obj_holywatercooler_enemy_slash_Step_0_gml_763_0": "Dribble like\nshiny oil from\nyour lips.",
"obj_holywatercooler_enemy_slash_Step_0_gml_765_0": "Young soldier,\nyour words are\nsweet like honeydew.\nIs it the first\ntime you have\nspoken to a lady\nsuch as I?",
"obj_holywatercooler_enemy_slash_Step_0_gml_768_0": "\nFirst time",
"obj_holywatercooler_enemy_slash_Step_0_gml_769_0": "I flirt\nwith everyone",
"obj_holywatercooler_enemy_slash_Step_0_gml_775_0": "A young knight's\nfirst love...",
"obj_holywatercooler_enemy_slash_Step_0_gml_776_0": "No wellspring\nmay be so pure.",
"obj_holywatercooler_enemy_slash_Step_0_gml_777_0": "I shall accept your\naffection from afar,",
"obj_holywatercooler_enemy_slash_Step_0_gml_778_0": "And store it humbly\nin a masonry jar.",
"obj_holywatercooler_enemy_slash_Step_0_gml_779_0": "On lonely eves, when\nI hear naught\nbut the bubbling\nof my heart,",
"obj_holywatercooler_enemy_slash_Step_0_gml_780_0": "I should open it and\nlisten once more,",
"obj_holywatercooler_enemy_slash_Step_0_gml_781_0": "To the tender whispers\nof your kindness.",
"obj_holywatercooler_enemy_slash_Step_0_gml_783_0": "You think then, that\nI shall drink the words",
"obj_holywatercooler_enemy_slash_Step_0_gml_784_0": "From those that would\nflatter and cajole\nand find them sweet?",
"obj_holywatercooler_enemy_slash_Step_0_gml_785_0": "Nay! You would do well\nto save such tangy powders\nfor a man or woman\nof the tap.",
"obj_holywatercooler_enemy_slash_Step_0_gml_787_0": "Young knight, your words\nwere accepted once before.",
"obj_holywatercooler_enemy_slash_Step_0_gml_788_0": "Already, they are\nbottled up in a masonry jar,",
"obj_holywatercooler_enemy_slash_Step_0_gml_789_0": "Where, aged with time,\nthey will one day\nbe opened in a far season\nTo blossom\nwith the whisper\nof old grapes.",
"obj_holywatercooler_enemy_slash_Step_0_gml_790_0": "Continue babbling, and\nthe chalice shall overflow\ninto turbulence,\nand lose all meaning.",
"obj_holywatercooler_enemy_slash_Step_0_gml_793_0": "Blessed are those\nwho kneel to me,\nfor my waves shall\ncleanse you.",
"obj_holywatercooler_enemy_slash_Step_0_gml_794_0": "Close your eyes,\nfor as long as you\nadore my purity,\nno harm shall\nfollow you.",
"obj_holywatercooler_enemy_slash_Step_0_gml_797_0": "* (HolyWatercooler took mercy on you!)",
"obj_holywatercooler_enemy_slash_Step_0_gml_814_0": "Again you pray!\nWith renewed vigor,",
"obj_holywatercooler_enemy_slash_Step_0_gml_815_0": "But now your hands\nshake with\ncarbonated nerves",
"obj_holywatercooler_enemy_slash_Step_0_gml_816_0": "And fear\ndrips down your face\nin painted horror.",
"obj_holywatercooler_enemy_slash_Step_0_gml_817_0": "You beg not\nfor salvation\nby my purity, but",
"obj_holywatercooler_enemy_slash_Step_0_gml_818_0": "For fear of some\nugliness you see\nreflected\nin the glass.",
"obj_holywatercooler_enemy_slash_Step_0_gml_819_0": "Once again\nI shall show mercy,\nbut no more.",
"obj_holywatercooler_enemy_slash_Step_0_gml_822_0": "* (HolyWatercooler took mercy on you!)",
"obj_holywatercooler_enemy_slash_Step_0_gml_843_0": "All around me\ndid you chatter,\nbut your tepid words",
"obj_holywatercooler_enemy_slash_Step_0_gml_844_0": "Have not once\nbeen decantered\nin my direction.\nYour ignorance\nbescorns me...",
"obj_holywatercooler_enemy_slash_Step_0_gml_845_0": "Speak well of my nature,\nand you shall be spared.",
"obj_holywatercooler_enemy_slash_Step_0_gml_849_0": "\nRecruit",
"obj_holywatercooler_enemy_slash_Step_0_gml_850_0": "\nBeauty",
"obj_holywatercooler_enemy_slash_Step_0_gml_851_0": "Cactuses are better",
"obj_holywatercooler_enemy_slash_Step_0_gml_852_0": "Flowers",
"obj_holywatercooler_enemy_slash_Step_0_gml_858_0": "Ah, I see...\nSo you offer yourselves\nto be my recruits.",
"obj_holywatercooler_enemy_slash_Step_0_gml_859_0": "Despite my stature,\nI hardly hold a court here,",
"obj_holywatercooler_enemy_slash_Step_0_gml_860_0": "For, given respect even\nby Lightners, I have all\nI could desire.",
"obj_holywatercooler_enemy_slash_Step_0_gml_861_0": "But, should you behave\nwith quiet dedication,",
"obj_holywatercooler_enemy_slash_Step_0_gml_862_0": "There may be\nsome use for you yet.\nImpress me!",
"obj_holywatercooler_enemy_slash_Step_0_gml_864_0": "Again you court me,\nbut your words float thin\non your intentions\npuddle-shallow.",
"obj_holywatercooler_enemy_slash_Step_0_gml_865_0": "The estate of a fairy\ncannot be shared\nwith mortals\nwhose tongues\nare cracked and dry!",
"obj_holywatercooler_enemy_slash_Step_0_gml_867_0": "Remember me not\nas a vainglory,",
"obj_holywatercooler_enemy_slash_Step_0_gml_868_0": "Though my face, shining\nback both sun and moon\nis brighter and more\nholy than all stars,",
"obj_holywatercooler_enemy_slash_Step_0_gml_869_0": "And as such, my beauty\nis more\nof an objective science,\nthat cannot be denied.",
"obj_holywatercooler_enemy_slash_Step_0_gml_870_0": "Well said.",
"obj_holywatercooler_enemy_slash_Step_0_gml_874_0": "The Bluest Flower,\nA disciple of my speech",
"obj_holywatercooler_enemy_slash_Step_0_gml_875_0": "Shy to no camera,\nAnd a specimen of",
"obj_holywatercooler_enemy_slash_Step_0_gml_876_0": "Elegance and kindness.",
"obj_holywatercooler_enemy_slash_Step_0_gml_877_0": "Should you meet,\nPlease give my regards.",
"obj_holywatercooler_enemy_slash_Step_0_gml_896_0": "* Susie gargles loudly!",
"obj_holywatercooler_enemy_slash_Step_0_gml_897_0": "* Susie breaks a wet floor sign!",
"obj_holywatercooler_enemy_slash_Step_0_gml_898_0": "* Susie snores while awake!",
"obj_holywatercooler_enemy_slash_Step_0_gml_938_0": "* Ralsei sips politely!",
"obj_holywatercooler_enemy_slash_Step_0_gml_939_0": "* Ralsei puts a wet floor sign!",
"obj_holywatercooler_enemy_slash_Step_0_gml_940_0": "* Ralsei makes toothpaste!!!",
"obj_homealone_basement_convo_slash_Create_0_gml_22_0": "* So, uh...",
"obj_homealone_basement_convo_slash_Create_0_gml_23_0": "* Um... looks like it's just the two... of us...",
"obj_homealone_basement_convo_slash_Create_0_gml_24_0": "* (Damn, kinda awkward without Kris here...)",
"obj_homealone_basement_convo_slash_Create_0_gml_25_0": "* (Why do I wish Kris was here...?)",
"obj_homealone_basement_convo_slash_Create_0_gml_28_0": "* (Maybe...)",
"obj_homealone_basement_convo_slash_Create_0_gml_29_0": "* (Maybe I could bring up... the Dark World...?)",
"obj_homealone_basement_convo_slash_Create_0_gml_30_0": "* (Just... say it was... a dream I had?)",
"obj_homealone_basement_convo_slash_Create_0_gml_31_0": "* (Nah, that'd be weird, right...?)",
"obj_homealone_basement_convo_slash_Create_0_gml_34_0": "* (I wonder if I...)",
"obj_homealone_basement_convo_slash_Create_0_gml_35_0": "* (I wonder if I could bring up... the dream I had.)",
"obj_homealone_basement_convo_slash_Create_0_gml_36_0": "* (Noelle, no! She'll think you're a weirdo!)",
"obj_homealone_basement_convo_slash_Create_0_gml_37_0": "* (... but...)",
"obj_homealone_basement_convo_slash_Create_0_gml_42_0": "* Do you... hear something...? From the basement?",
"obj_homealone_basement_convo_slash_Create_0_gml_43_0": "* Damn... hope it's not the severed hand...",
"obj_homealone_basement_convo_slash_Create_0_gml_48_0": "* Faha, is that a Blood Crushers 2 reference?",
"obj_homealone_basement_convo_slash_Create_0_gml_49_0": "* Huh? Dude, you actually know it?",
"obj_homealone_basement_convo_slash_Create_0_gml_50_0": "* Of course! It's like a super-duper classic!",
"obj_homealone_basement_convo_slash_Create_0_gml_51_0": "* One day, the protagonist wakes up without a hand...",
"obj_homealone_basement_convo_slash_Create_0_gml_52_0": "* Then like, they hear music playing in the basement...",
"obj_homealone_basement_convo_slash_Create_0_gml_53_0": "* And when they go down, it starts attacking them and stuff!!",
"obj_homealone_basement_convo_slash_Create_0_gml_54_0": "* Cheezus, yeah! That was so freaky! Fahaha!",
"obj_homealone_basement_convo_slash_Create_0_gml_57_0": "* Y'know, I never, like, saw the original. Only 2.",
"obj_homealone_basement_convo_slash_Create_0_gml_58_0": "* Gosh, really? I have the box set, do you wanna watch?",
"obj_homealone_basement_convo_slash_Create_0_gml_59_0": "* Dude, that would be awesome!",
"obj_homealone_basement_convo_slash_Create_0_gml_60_0": "* Yeah! Gosh, I used to watch it, like, religiously, faha.",
"obj_homealone_basement_convo_slash_Create_0_gml_61_0": "* It'd be nice to... have someone to watch it with again.",
"obj_homealone_basement_convo_slash_Create_0_gml_62_0": "* Heheh.",
"obj_homealone_basement_convo_slash_Create_0_gml_65_0": "* ... what about, uh, Catti? Doesn't she like scary stuff?",
"obj_homealone_basement_convo_slash_Create_0_gml_66_0": "* Umm... well, she just... takes it a little serious?",
"obj_homealone_basement_convo_slash_Create_0_gml_67_0": "* Like, analyzes all the magic and stuff. It's a little...",
"obj_homealone_basement_convo_slash_Create_0_gml_68_0": "* Haha, that's wicked annoying.",
"obj_homealone_basement_convo_slash_Create_0_gml_69_0": "* Umm, no, no! ... but... yes.",
"obj_homealone_basement_convo_slash_Create_0_gml_72_0": "* OH, you want to know what else this reminds me of?",
"obj_homealone_basement_convo_slash_Create_0_gml_73_0": "* So there's this guy that gets really mad about games...",
"obj_homealone_basement_convo_slash_Create_0_gml_74_0": "* And he made this goofy horror series...",
"obj_homealone_basement_convo_slash_Create_0_gml_75_0": "* ... about this bucket with ICE-E's face that tries to kill him?",
"obj_homealone_basement_convo_slash_Create_0_gml_76_0": "* ... umm, have you seen that?",
"obj_homealone_basement_convo_slash_Create_0_gml_77_0": "* ... no?",
"obj_homealone_basement_convo_slash_Create_0_gml_78_0": "* Oh.",
"obj_homealone_basement_convo_slash_Create_0_gml_79_0": "* Well, I think... maybe it's okay if you haven't.",
"obj_homealone_basement_convo_slash_Create_0_gml_80_0": "* Dude, let's watch that too.",
"obj_homealone_basement_convo_slash_Create_0_gml_81_0": "* Really? Haha, I have it saved on my phone, here.",
"obj_homealone_basement_convo_slash_Create_0_gml_82_0": "* Hell yeah.",
"obj_homealone_basement_convo_slash_Create_0_gml_85_0": "* Haha, this rules.",
"obj_homealone_basement_convo_slash_Create_0_gml_86_0": "* I have like, a whole playlist. Haha.",
"obj_homealone_basement_convo_slash_Create_0_gml_87_0": "* Cool.",
"obj_homealone_basement_convo_slash_Create_0_gml_90_0": "* (It's nice just being quiet next to her...)",
"obj_homealone_basement_convo_slash_Create_0_gml_93_0": "* (Feels cool just...)",
"obj_homealone_basement_convo_slash_Create_0_gml_94_0": "* (Just chilling and... not even needing to talk.)",
"obj_homealone_basement_convo_slash_Create_0_gml_99_0": "* Dude, the lights...",
"obj_homealone_basement_convo_slash_Create_0_gml_100_0": "* Did, like, the power go out..?",
"obj_homealone_basement_convo_slash_Create_0_gml_101_0": "* Auugh, Kris!",
"obj_homealone_basement_convo_slash_Create_0_gml_102_0": "* We know it's you doing one of your stupid pranks!",
"obj_homealone_basement_convo_slash_Create_0_gml_103_0": "* ... Let's go fix the breaker.",
"obj_homealone_basement_convo_slash_Create_0_gml_108_0": "* Oops. The tree...",
"obj_homealone_basement_convo_slash_Create_0_gml_109_0": "* Umm, sorry, Dad didn't clean the basement this year...",
"obj_homealone_basement_convo_slash_Create_0_gml_110_0": "* Anyways, the breaker's down here somewhere.",
"obj_homealone_basement_convo_slash_Create_0_gml_115_0": "* You know what REALLY made me afraid of basements?",
"obj_homealone_basement_convo_slash_Create_0_gml_116_0": "* Like... the underground levels from Dragon Blazers.",
"obj_homealone_basement_convo_slash_Create_0_gml_117_0": "* The music just repeats over and over again.",
"obj_homealone_basement_convo_slash_Create_0_gml_118_0": "* Hell yeah. That was weird.",
"obj_homealone_basement_convo_slash_Create_0_gml_119_0": "* You played it?",
"obj_homealone_basement_convo_slash_Create_0_gml_120_0": "* Yeah, uhh, only 2. As a kid.",
"obj_homealone_basement_convo_slash_Create_0_gml_121_0": "* Got it from the lost in found.",
"obj_homealone_basement_convo_slash_Create_0_gml_122_0": "* Even though it wasn't mine. Hahaha.",
"obj_homealone_basement_convo_slash_Create_0_gml_123_0": "* Susie! Haha.",
"obj_homealone_basement_convo_slash_Create_0_gml_124_0": "* I played it secret-style so I wouldn't get in trouble.",
"obj_homealone_basement_convo_slash_Create_0_gml_125_0": "* Oh my gosh, same. I played 2 with my Dad, but like...",
"obj_homealone_basement_convo_slash_Create_0_gml_126_0": "* There was like... this Evil Route my parents didn't know about?",
"obj_homealone_basement_convo_slash_Create_0_gml_127_0": "* I always played it in secret so they wouldn't take it away.",
"obj_homealone_basement_convo_slash_Create_0_gml_128_0": "* Dude, I think I did that by accident.",
"obj_homealone_basement_convo_slash_Create_0_gml_129_0": "* Fahaha! You did the Evil Route by ACCIDENT?",
"obj_homealone_basement_convo_slash_Create_0_gml_130_0": "* Yeah, I like... I didn't know you could be... nice?",
"obj_homealone_basement_convo_slash_Create_0_gml_131_0": "* So I was just killing everything and getting, like, pissed.",
"obj_homealone_basement_convo_slash_Create_0_gml_132_0": "* Why the hell is everyone mad?",
"obj_homealone_basement_convo_slash_Create_0_gml_133_0": "* Pretty sure I'd... do it the good way, now, though.",
"obj_homealone_basement_convo_slash_Create_0_gml_134_0": "* Maybe.",
"obj_homealone_basement_convo_slash_Create_0_gml_135_0": "* Gosh, I'd love to see you play it for real.",
"obj_homealone_basement_convo_slash_Create_0_gml_136_0": "* Well, uh, if you got another copy...",
"obj_homealone_basement_convo_slash_Create_0_gml_137_0": "* Just leave it in the lost in found I guess.",
"obj_homealone_basement_convo_slash_Create_0_gml_138_0": "* Faha, maybe I will!",
"obj_homealone_basement_convo_slash_Create_0_gml_141_0": "* So, uh, where the hell's the breaker?",
"obj_homealone_basement_convo_slash_Create_0_gml_142_0": "* Oh. That. Right.",
"obj_homealone_basement_convo_slash_Create_0_gml_143_0": "* I'm, um, looking for that.",
"obj_homealone_basement_convo_slash_Create_0_gml_144_0": "* Um, yeah, me too.",
"obj_homealone_basement_convo_slash_Create_0_gml_147_0": "* Dude, what if it wasn't Kris?",
"obj_homealone_basement_convo_slash_Create_0_gml_148_0": "* Huh?",
"obj_homealone_basement_convo_slash_Create_0_gml_149_0": "* What if it was a severed hand...",
"obj_homealone_basement_convo_slash_Create_0_gml_150_0": "* Moving around down here...",
"obj_homealone_basement_convo_slash_Create_0_gml_151_0": "* ... and then suddenly it reached out and grabbed YOUR hand?",
"obj_homealone_basement_convo_slash_Create_0_gml_152_0": "* H-hey...",
"obj_homealone_basement_convo_slash_Create_0_gml_153_0": "* I would, um, die, I guess.",
"obj_homealone_basement_convo_slash_Create_0_gml_154_0": "* You'd just die?",
"obj_homealone_basement_convo_slash_Create_0_gml_155_0": "* I think if it touched me, I'd just be dead.",
"obj_homealone_basement_convo_slash_Create_0_gml_156_0": "* Like, before it even like, attacked?",
"obj_homealone_basement_convo_slash_Create_0_gml_157_0": "* No, I think I would just, um, die of shock.",
"obj_homealone_basement_convo_slash_Create_0_gml_158_0": "* Seems easier.",
"obj_homealone_basement_convo_slash_Create_0_gml_159_0": "* Well, uh.",
"obj_homealone_basement_convo_slash_Create_0_gml_160_0": "* Guess I would, uh, have to protect you.",
"obj_homealone_basement_convo_slash_Create_0_gml_161_0": "* What would, um, you do, Susie?",
"obj_homealone_basement_convo_slash_Create_0_gml_162_0": "* Thumb wrestling.",
"obj_homealone_basement_convo_slash_Create_0_gml_163_0": "* Hahahaha!!",
"obj_homealone_basement_convo_slash_Create_0_gml_166_0": "* Okay, where the hell's the breaker, though.",
"obj_homealone_basement_convo_slash_Create_0_gml_167_0": "* Right? If we keep taking so long...",
"obj_homealone_basement_convo_slash_Create_0_gml_168_0": "* The severed hand is gonna touch us first.",
"obj_homealone_basement_convo_slash_Create_0_gml_173_0": "* Oh my gosh, this just brushed against my leg...",
"obj_homealone_basement_convo_slash_Create_0_gml_174_0": "* What the hell is that!?",
"obj_homealone_basement_convo_slash_Create_0_gml_175_0": "* It's... it's an... angel doll...",
"obj_homealone_basement_convo_slash_Create_0_gml_176_0": "* It... it was goddamn moving!",
"obj_homealone_basement_convo_slash_Create_0_gml_179_0": "* Dude, it, uh, totally moved though.",
"obj_homealone_basement_convo_slash_Create_0_gml_180_0": "* Let's just... wait and see if it moves...",
"obj_homealone_basement_convo_slash_Create_0_gml_183_0": "* It's gonna move.",
"obj_homealone_basement_convo_slash_Create_0_gml_184_0": "* Yeah...",
"obj_homealone_basement_convo_susie_slash_Create_0_gml_34_0": "* ... Damn, I've moved everything but I can't find anything...",
"obj_homealone_basement_convo_susie_slash_Create_0_gml_37_0": "* ... wonder how Kris's search is going.",
"obj_homealone_basement_convo_susie_slash_Create_0_gml_40_0": "* ... nothing to do but keep looking, I guess.",
"obj_homealone_bathroom_convo_slash_Create_0_gml_70_0": "* Dum dee dum...",
"obj_homealone_bathroom_convo_slash_Create_0_gml_73_0": "* Phew! Cleaning up sure works up an appetite.",
"obj_homealone_bathroom_convo_slash_Create_0_gml_76_0": "* ... I wonder if the kitchen has any treats for me...",
"obj_homealone_bathroom_convo_slash_Create_0_gml_79_0": "* ... No. Not now. I can't afford to take a break.",
"obj_homealone_bathroom_convo_slash_Create_0_gml_82_0": "* Now, more than ever... I need to concentrate.",
"obj_homealone_bathroom_convo_slash_Create_0_gml_85_0": "* ... to settle this once and for all.",
"obj_homealone_bathroom_convo_slash_Create_0_gml_88_0": "* ... I've got to go look again.",
"obj_homealone_dess_convo_slash_Create_0_gml_23_0": "* So, what happened next? In your dream.",
"obj_homealone_dess_convo_slash_Create_0_gml_24_0": "* Umm, so we were all riding on rollercoasters...",
"obj_homealone_dess_convo_slash_Create_0_gml_25_0": "* And you, Kris, and this \\cYboy\\cW was there...",
"obj_homealone_dess_convo_slash_Create_0_gml_26_0": "* Kris's \\cYcostume\\cW was kind of... I mean...",
"obj_homealone_dess_convo_slash_Create_0_gml_27_0": "* Was my coaster cool?",
"obj_homealone_dess_convo_slash_Create_0_gml_28_0": "* Umm, yeah? It had like, flames on it.",
"obj_homealone_dess_convo_slash_Create_0_gml_29_0": "* Heheh, yeah.",
"obj_homealone_dess_convo_slash_Create_0_gml_33_0": "* Honestly, the boy was... strange, though.",
"obj_homealone_dess_convo_slash_Create_0_gml_34_0": "* Huh? ... why?",
"obj_homealone_dess_convo_slash_Create_0_gml_35_0": "* He looked... He looked a little like \\cYAsriel\\cW?",
"obj_homealone_dess_convo_slash_Create_0_gml_36_0": "* You know, Kris's \\cYbrother\\cW... but not.",
"obj_homealone_dess_convo_slash_Create_0_gml_37_0": "* Yeah, I mean he does kinda look like \\cYKris's mom\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_38_0": "* Huh?",
"obj_homealone_dess_convo_slash_Create_0_gml_39_0": "* From, uh, what you just said. He would.",
"obj_homealone_dess_convo_slash_Create_0_gml_40_0": "* Right. It just makes me wonder... why.",
"obj_homealone_dess_convo_slash_Create_0_gml_41_0": "* In the end I got so overwhelmed I... stopped questioning it.",
"obj_homealone_dess_convo_slash_Create_0_gml_45_0": "*\\E4 I ended up... I ended up being in a \\cYlarge city\\cW, with Kris.",
"obj_homealone_dess_convo_slash_Create_0_gml_46_0": "*\\E4 What was interesting is that... \\cYKris just\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_47_0": "*\\E3 Kris, just acted, not like their \\cYnormal self\\cW?",
"obj_homealone_dess_convo_slash_Create_0_gml_48_0": "*\\E2 They acted... Just like they do \\cYrecently\\cW, I guess.",
"obj_homealone_dess_convo_slash_Create_0_gml_49_0": "*\\E0 Huh. Kris seems \\cYnormal\\cW recently to me.",
"obj_homealone_dess_convo_slash_Create_0_gml_50_0": "*\\E3 And everything was... I guess it was...",
"obj_homealone_dess_convo_slash_Create_0_gml_51_0": "*\\E1 Almost like a game or something.",
"obj_homealone_dess_convo_slash_Create_0_gml_52_0": "*\\E3 Encountering enemies, finding treasures, stuff like that.",
"obj_homealone_dess_convo_slash_Create_0_gml_53_0": "*\\E0 Huh. Never thought of it like that.",
"obj_homealone_dess_convo_slash_Create_0_gml_54_0": "*\\E3 And Kris, even though they kept \\cYlooking at me\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_55_0": "*\\Ee Like they wanted to \\cYsay\\cW something...",
"obj_homealone_dess_convo_slash_Create_0_gml_56_0": "*\\E9 Everything that came out of their mouth, sounded... \\cYodd\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_57_0": "*\\E2 Like it was like \\cYon speaker\\cW or something.",
"obj_homealone_dess_convo_slash_Create_0_gml_58_0": "*\\EL Sounds like \\cYnormal Kris\\cW to me.",
"obj_homealone_dess_convo_slash_Create_0_gml_59_0": "*\\E5 Well... It wasn't. Something was \\cYweird\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_63_0": "*\\E2 I think \\cYKris's just weird\\cW, period.",
"obj_homealone_dess_convo_slash_Create_0_gml_64_0": "*\\E0 Yeah, sometimes they mumble, sometimes they \\cYyell\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_65_0": "*\\EC But sometimes, it's like... dude, I don't know why, but like...",
"obj_homealone_dess_convo_slash_Create_0_gml_66_0": "*\\EC For some reason they're really really...",
"obj_homealone_dess_convo_slash_Create_0_gml_67_0": "*\\EK Good at \\cYflirting\\cW?",
"obj_homealone_dess_convo_slash_Create_0_gml_68_0": "*\\EK ... h-huh? W... \\cYwhat makes you say that\\cW, Susie?",
"obj_homealone_dess_convo_slash_Create_0_gml_69_0": "*\\E0 Uhh... nevermind.",
"obj_homealone_dess_convo_slash_Create_0_gml_73_0": "*\\EA Haven't you like, \\cYseen them flirt\\cW with people?",
"obj_homealone_dess_convo_slash_Create_0_gml_74_0": "*\\EK With... WHO???",
"obj_homealone_dess_convo_slash_Create_0_gml_75_0": "*\\EC Like... uhh... enemies?",
"obj_homealone_dess_convo_slash_Create_0_gml_76_0": "*\\EI WHAT ENEMIES???",
"obj_homealone_dess_convo_slash_Create_0_gml_77_0": "*\\E5 Dude, I don't know! I'm just thinking like... damn.",
"obj_homealone_dess_convo_slash_Create_0_gml_78_0": "*\\EA I should get \\cYflirting lessons\\cW from them.",
"obj_homealone_dess_convo_slash_Create_0_gml_79_0": "*\\E8 Oh, flirting lessons. From Kris. Haha. \\cYSounds, fun\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_80_0": "*\\EC Uhhh, I mean, you're \\cYalso invited\\cW?",
"obj_homealone_dess_convo_slash_Create_0_gml_81_0": "*\\EH (AM I THAT BAD???)",
"obj_homealone_dess_convo_slash_Create_0_gml_85_0": "*\\E8 Umm, Susie? I don't think Kris. Would teach me. That.",
"obj_homealone_dess_convo_slash_Create_0_gml_86_0": "*\\EL Damn. Guess it'll just be the \\cYthree of us\\cW then.",
"obj_homealone_dess_convo_slash_Create_0_gml_87_0": "*\\EK WHO'S, THREE???",
"obj_homealone_dess_convo_slash_Create_0_gml_88_0": "*\\EK Oh. You know, \\cYuhhh\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_89_0": "*\\EC Damnit. \\cYY'know\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_90_0": "*\\E8 Umm?",
"obj_homealone_dess_convo_slash_Create_0_gml_91_0": "*\\EC So there's this boy, that goes to, uh, another school...",
"obj_homealone_dess_convo_slash_Create_0_gml_92_0": "*\\EN And I wanted him to come to the festival, but...",
"obj_homealone_dess_convo_slash_Create_0_gml_93_0": "*\\E9 You were, thinking of going together?",
"obj_homealone_dess_convo_slash_Create_0_gml_94_0": "*\\ED Yeah, but y'know, he can't go.",
"obj_homealone_dess_convo_slash_Create_0_gml_95_0": "*\\EC Cause of like, other school. Stuff.",
"obj_homealone_dess_convo_slash_Create_0_gml_96_0": "*\\E2 Huh.",
"obj_homealone_dess_convo_slash_Create_0_gml_97_0": "*\\E4 I mean, don't get any weird ideas or anything..",
"obj_homealone_dess_convo_slash_Create_0_gml_98_0": "*\\ED He just, doesn't really get included much. So...",
"obj_homealone_dess_convo_slash_Create_0_gml_99_0": "*\\ES What the heck? That's really sweet of you, Susie.",
"obj_homealone_dess_convo_slash_Create_0_gml_103_0": "*\\E0 So I noticed like, there's like...",
"obj_homealone_dess_convo_slash_Create_0_gml_104_0": "*\\E1 This \\cYphoto\\cW of you and Kris? On the wall?",
"obj_homealone_dess_convo_slash_Create_0_gml_105_0": "*\\E8 Oh my Gosh, that's so old I forgot about it!",
"obj_homealone_dess_convo_slash_Create_0_gml_106_0": "*\\EC I didn't know you were like... umm... \\cYclose\\cW, I guess.",
"obj_homealone_dess_convo_slash_Create_0_gml_107_0": "*\\E3 We... I mean, \\cYwe\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_108_0": "*\\E2 We're just \\cYneighbors\\cW so, I mean...",
"obj_homealone_dess_convo_slash_Create_0_gml_109_0": "*\\E3 We just... ended up seeing each other a lot. \\cYThat's all\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_110_0": "*\\E0 Okay, but like in the photo, you're like...",
"obj_homealone_dess_convo_slash_Create_0_gml_111_0": "*\\E1 Kinda like... riding a \\cYFerris wheel\\cW together.",
"obj_homealone_dess_convo_slash_Create_0_gml_112_0": "*\\E8 Fahaha, yeah, it was kind of just... You know. \\cYForced\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_113_0": "*\\ED So, riding a Ferris wheel together, doesn't mean anything?",
"obj_homealone_dess_convo_slash_Create_0_gml_114_0": "*\\E8 Ummm, maybe not if it's like... Just like a forced thing?",
"obj_homealone_dess_convo_slash_Create_0_gml_115_0": "*\\ED Oh.",
"obj_homealone_dess_convo_slash_Create_0_gml_116_0": "*\\ET I mean yeah, obviously. I mean, it's just a stupid ride.",
"obj_homealone_dess_convo_slash_Create_0_gml_117_0": "*\\E2 ...",
"obj_homealone_dess_convo_slash_Create_0_gml_118_0": "*\\EM So if, theoretically, it was somebody else? It wouldn't...",
"obj_homealone_dess_convo_slash_Create_0_gml_119_0": "*\\E8 I MEAN,",
"obj_homealone_dess_convo_slash_Create_0_gml_120_0": "*\\E6 Maybe it's more about, how the two people in the wheel, feel?",
"obj_homealone_dess_convo_slash_Create_0_gml_121_0": "*\\ES So, maybe even if it is forced, then...",
"obj_homealone_dess_convo_slash_Create_0_gml_122_0": "*\\E2 Okay, cool. Haha.",
"obj_homealone_dess_convo_slash_Create_0_gml_126_0": "*\\E0 So how did you feel, \\cYback then\\cW?",
"obj_homealone_dess_convo_slash_Create_0_gml_127_0": "*\\E5 Well, Kris was quiet, and \\cYstaring out the window\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_128_0": "*\\E8 And suddenly out of nowhere, they \\cYshook the whole thing\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_129_0": "*\\E4 And I screamed, and then they turned to me and \\cYsmiled\\cW...",
"obj_homealone_dess_convo_slash_Create_0_gml_130_0": "*\\E0 ...",
"obj_homealone_dess_convo_slash_Create_0_gml_131_0": "*\\E1 So is that, \\cYgood\\cW or \\cYbad\\cW?",
"obj_homealone_dess_convo_slash_Create_0_gml_132_0": "*\\Ee ...",
"obj_homealone_dess_convo_slash_Create_0_gml_133_0": "*\\E3 Umm, I don't remember. \\cYI was a kid\\cW.",
"obj_homealone_dess_convo_slash_Create_0_gml_138_0": "*\\E0 So, uh, anyway. Lemme ask one more thing.",
"obj_homealone_dess_convo_slash_Create_0_gml_139_0": "*\\E1 Uhhh... about your dream.",
"obj_homealone_dess_convo_slash_Create_0_gml_140_0": "*\\E3 Umm... sure..",
"obj_homealone_dess_convo_slash_Create_0_gml_141_0": "*\\ED Was there any part with, uh...",
"obj_homealone_dess_convo_slash_Create_0_gml_142_0": "*\\EN I mean, just the two of us... and...",
"obj_homealone_dess_convo_slash_Create_0_gml_143_0": "*\\EL ...",
"obj_homealone_dess_convo_slash_Create_0_gml_144_0": "*\\E6 Well, in my dream...",
"obj_homealone_dess_convo_slash_Create_0_gml_145_0": "*\\ER You did have this cute tail.",
"obj_homealone_dess_convo_slash_Create_0_gml_146_0": "*\\EF Huh?",
"obj_homealone_dess_convo_slash_Create_0_gml_147_0": "*\\EG Uhh, okay, well, uhh",
"obj_homealone_dess_convo_slash_Create_0_gml_148_0": "*\\EM Sorry your dream was, stupid and fake.",
"obj_homealone_dess_convo_slash_Create_0_gml_149_0": "*\\E2 With that part.",
"obj_homealone_dess_convo_slash_Create_0_gml_150_0": "*\\EO (Then what's wagging behind her...?)",
"obj_homealone_dess_convo_slash_Create_0_gml_153_0": "*\\E0 (Let's shut up for a while...)",
"obj_homealone_dess_phone_slash_Create_0_gml_34_0": "...\nSusie...\nguitar...?",
"obj_homealone_dess_phone_slash_Create_0_gml_35_0": "...\nI'll be...\nright there...",
"obj_homealone_kitchen_phone_slash_Create_0_gml_49_0": "... dark...\nfountain...\nnext...",
"obj_homealone_kitchen_phone_slash_Create_0_gml_50_0": "... Susie...\nmust not get...\nguitar...\\cW",
"obj_homealone_kitchen_phone_slash_Create_0_gml_51_0": "...\nneed...\nsoul...",
"obj_homealone_kitchen_phone_slash_Create_0_gml_52_0": "Without... soul...\nKris... will...",
"obj_homealone_kitchen_phone_slash_Create_0_gml_53_0": "... Susie...\nguitar...\ncode... stop...\\cW",
"obj_homealone_kitchen_phone_slash_Create_0_gml_54_0": "... police...\nsacrifice...\nnext week...",
"obj_homealone_kitchen_phone_slash_Create_0_gml_55_0": "... church...\ntonight...",
"obj_homealone_kitchen_phone_slash_Create_0_gml_56_0": "... Kris...\ndark world...\nno soul... can't...",
"obj_homealone_kitchen_phone_slash_Create_0_gml_57_0": "......\n......\n......",
"obj_homealone_north_convo_slash_Create_0_gml_94_0": "* We're almost there, aren't we, old friend?",
"obj_homealone_north_convo_slash_Create_0_gml_97_0": "* This time for sure... Tori will finally see.",
"obj_homealone_north_convo_slash_Create_0_gml_100_0": "* ... see what really happened.",
"obj_homealone_north_convo_slash_Create_0_gml_103_0": "* ... that I just wanted to... protect everyone...",
"obj_homealone_north_convo_slash_Create_0_gml_106_0": "* And this time, she'll have to believe me.",
"obj_homealone_north_convo_slash_Create_0_gml_109_0": "* ... they all will.",
"obj_homealone_north_convo_slash_Create_0_gml_112_0": "* Then...",
"obj_homealone_north_convo_slash_Create_0_gml_115_0": "* We'll all be a happy family again... won't we?",
"obj_homealone_north_convo_slash_Create_0_gml_118_0": "* ...",
"obj_homealone_north_convo_slash_Create_0_gml_121_0": "* It sure is beautiful, isn't it...?",
"obj_homealone_north_convo_slash_Create_0_gml_124_0": "* ... this black shard.",
"obj_homealone_npc_slash_Alarm_0_gml_10_0": "* Test",
"obj_jackenstein_enemy_slash_Step_0_gml_72_0": "GO... BACK...",
"obj_jackenstein_enemy_slash_Step_0_gml_73_0": "DARK ZONE!\nBABY YEAH!",
"obj_jackenstein_enemy_slash_Step_0_gml_77_0": "... GHO HO HO...\nTHERE'S NO ESCAIPE\nFROM THE [DARK ZONE]",
"obj_jackenstein_enemy_slash_Step_0_gml_78_0": "...GO BACK...\n... YOUR TAKING...\nTOO LONG...",
"obj_jackenstein_enemy_slash_Step_0_gml_79_0": "WHAT THE HEACK\nWAS THAT PUMKIN\nTHAT WAS SCAIRY!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_80_0": "OH NO!!! I CAN'T\nFIND MY PUMKIN...!!\nBUT MAYBE...\nIT WILL FIND...",
"obj_jackenstein_enemy_slash_Step_0_gml_81_0": "GO... BACK...\nBEFORE LONG...",
"obj_jackenstein_enemy_slash_Step_0_gml_82_0": "YOU DIDN'T GO BACK",
"obj_jackenstein_enemy_slash_Step_0_gml_83_0": "NO MOIRE MISTER\nNAICE GUIY...",
"obj_jackenstein_enemy_slash_Step_0_gml_84_0": "ENOUGH!!! MY\nPATIANCE RUNS THIN",
"obj_jackenstein_enemy_slash_Step_0_gml_85_0": "... FOOL THAT YOU ARE...\nYOU REALIZE NOT WHAT\nFRAIGHTFUL FOARCES\nAWAIT YOU...",
"obj_jackenstein_enemy_slash_Step_0_gml_86_0": "YOAR STILL HEAR...?\nINTERESTING...",
"obj_jackenstein_enemy_slash_Step_0_gml_87_0": "FINE... BE TRAPPED\nIN THE [DARK ZONE]...\nFOAREVER!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_92_0": "YOU DAIRE BRING\nLAIGHTS TO MY\nLAIRE!? HA HA...",
"obj_jackenstein_enemy_slash_Step_0_gml_93_0": "NO!!! NOT THE\nLAIGHT!!! IT\nBURNS!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_94_0": "NO!!! THE LAIGHT!!\nDON'T BROING IT\nCLOASE TO MY FAICE!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_95_0": "NO!!! NOT THE\nLAIGHT!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_98_0": "NO!!! THE LAIGHT!!!\nIT HAS EFFECTS\nON ME!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_141_0": "UNLESS... \nYOU LEAVE",
"obj_jackenstein_enemy_slash_Step_0_gml_142_0": "YOUR TAKING...\nTOO LONG...!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_143_0": "JUST KIDDING \nTHAT WAS MINE :)",
"obj_jackenstein_enemy_slash_Step_0_gml_144_0": "... YOU",
"obj_jackenstein_enemy_slash_Step_0_gml_145_0": "... GO BACK!!!\nBEFORE LONG!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_146_0": ":(",
"obj_jackenstein_enemy_slash_Step_0_gml_147_0": "INSTEAD.",
"obj_jackenstein_enemy_slash_Step_0_gml_148_0": "MR. VERY\nNAICE GUY",
"obj_jackenstein_enemy_slash_Step_0_gml_149_0": "LEAVE :)",
"obj_jackenstein_enemy_slash_Step_0_gml_150_0": "NO MORE KEYS!!!\nDRESS IN HUMILIATION",
"obj_jackenstein_enemy_slash_Step_0_gml_151_0": "TONAIGHT, ON THE MOST\nHAUNTED OF NAIGHTS...\nI SHALL INFLICT YOU WITH\nMY GRAITEST CURSE...",
"obj_jackenstein_enemy_slash_Step_0_gml_152_0": "THE SAME THING I WAS\nUSING THE WHOLE TIME",
"obj_jackenstein_enemy_slash_Step_0_gml_153_0": "INTERESTING...\nBUT IT SUCKS... :(",
"obj_jackenstein_enemy_slash_Step_0_gml_154_0": "IN THIS PLAICE\nOF TRUE DARK...",
"obj_jackenstein_enemy_slash_Step_0_gml_155_0": "LAIGHT HAS NO\nAFFECT ON ME!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_156_0": "TO THINK MY\nOWN PELLETS\nWOULD BE USED\nAGAINST ME",
"obj_jackenstein_enemy_slash_Step_0_gml_157_0": "STOP USING THAT!!!\nTEARRIBLE!!!\nGO TO [DARK]!!!",
"obj_jackenstein_enemy_slash_Step_0_gml_307_0": "* You are in the DARK ZONE.",
"obj_jackenstein_enemy_slash_Step_0_gml_308_0": "* Everything seems OK.",
"obj_jackenstein_enemy_slash_Step_0_gml_309_0": "* Too dark to see near the walls.",
"obj_jackenstein_enemy_slash_Step_0_gml_310_0": "* Too dark to see near the walls.\n* There's a pit here!",
"obj_jackenstein_enemy_slash_Step_0_gml_316_0": "* Too dark to see near the walls.\n* There's something fluffy in here!~1",
"obj_jackenstein_enemy_slash_Step_0_gml_323_0": "* Too dark to see near the walls.\n* There's something very Susie-like in here!~1",
"obj_jackenstein_enemy_slash_Step_0_gml_325_0": "* Too dark to see near the walls.\n* There's a texture of a dog playing maracas in here!",
"obj_jackenstein_enemy_slash_Step_0_gml_326_0": "* Too dark to see near the walls.\n* There's something miniboss-shaped in here!",
"obj_jackenstein_enemy_slash_Step_0_gml_329_0": "* You can imagine Berdly in your head warning you about Grues.\n* Smells like rotting fruit.",
"obj_jackenstein_enemy_slash_Step_0_gml_340_0": "* The atmosphere feels tense... (You can use \\cYUNLEASH\\c0!)",
"obj_jackenstein_enemy_slash_Step_0_gml_351_0": "H-HEY!",
"obj_jackenstein_enemy_slash_Step_0_gml_370_0": "* JACKENSTEIN - An unsightly beast that lives in total darkness.",
"obj_jackenstein_enemy_slash_Step_0_gml_371_0": "* Gather \\cYTREASURE\\cW to gain TP, and use \"UNLEASH\" to light him up!",
"obj_jackenstein_enemy_slash_Step_0_gml_379_0": "* Kris's SOUL emitted a brilliant light!",
"obj_jackenstein_enemy_slash_Step_0_gml_405_0": "* Your heart pumped nervously!\n* SPEED increased for 1 turn!\n* Everyone's DEFENSE down!",
"obj_jackenstein_enemy_slash_Step_0_gml_406_0": "* Scared! SPEED up, DEF down!",
"obj_jackenstein_enemy_slash_Step_0_gml_418_0": "* Susie sniffs out treasure! It's easier to pick stuff up!",
"obj_jackenstein_enemy_slash_Step_0_gml_425_0": "* Susie sniffs out treasure!",
"obj_jackenstein_enemy_slash_Step_0_gml_439_0": "* Ralsei lit up! The light grew larger and stronger!",
"obj_jackenstein_enemy_slash_Step_0_gml_446_0": "* Ralsei lit up! Light grew!",
"obj_just_text_slash_Draw_0_gml_3_0": "JUST!",
"obj_legend_cutscene_base_slash_Alarm_0_gml_5_0": "* First convo line",
"obj_legend_cutscene_base_slash_Alarm_0_gml_6_0": "* Conversation in parallel 2!!!",
"obj_legend_cutscene_base_slash_Alarm_0_gml_7_0": "* Conversation in parallel 3!!!",
"obj_legend_cutscene_base_slash_Alarm_0_gml_8_0": "* Conversation in parallel 4!!!",
"obj_legend_cutscene_base_slash_Alarm_0_gml_9_0": "* Conversation in parallel 5!!!",
"obj_lw_town_sideb_slash_Step_0_gml_26_0": "* Damn... that whole thing was a disaster, huh.",
"obj_lw_town_sideb_slash_Step_0_gml_27_0": "* ... and this is gonna sound dumb, but...",
"obj_lw_town_sideb_slash_Step_0_gml_28_0": "* ... You know what else kinda bites?",
"obj_lw_town_sideb_slash_Step_0_gml_29_0": "* ... didn't even get to... hang out, really.",
"obj_lw_town_sideb_slash_Step_0_gml_30_0": "* All three of us, I mean.",
"obj_lw_town_sideb_slash_Step_0_gml_92_0": "* Y'know, Noelle... said she wanted to talk to you.",
"obj_lw_town_sideb_slash_Step_0_gml_93_0": "* But... something... about her look was kinda... weird.",
"obj_lw_town_sideb_slash_Step_0_gml_94_0": "* ... Why",
"obj_lw_town_sideb_slash_Step_0_gml_95_0": "* ... couldn't she just talk to you in front of me?",
"obj_lw_town_sideb_slash_Step_0_gml_130_0": "* What... were you two talking about?",
"obj_lw_town_sideb_slash_Step_0_gml_188_0": "* It wasn't about me, right? Heheh...",
"obj_lw_town_sideb_slash_Step_0_gml_189_0": "* ... what? Fine, I won't bring it up again...",
"obj_minigame_quit_ui_slash_Draw_0_gml_16_0": "Retry",
"obj_minigame_quit_ui_slash_Draw_0_gml_17_0": "Quit",
"obj_mizzle_enemy_slash_Step_0_gml_19_0": "* Mizzle is sleeping peacefully!",
"obj_mizzle_enemy_slash_Step_0_gml_76_0": "Who's there?\nWho's there?",
"obj_mizzle_enemy_slash_Step_0_gml_77_0": "Water you\ndoing?",
"obj_mizzle_enemy_slash_Step_0_gml_78_0": "What is it?\nWhat is it?",
"obj_mizzle_enemy_slash_Step_0_gml_79_0": "Am I still\ndreaming?",
"obj_mizzle_enemy_slash_Step_0_gml_85_0": "",
"obj_mizzle_enemy_slash_Step_0_gml_186_0": "* Mizzle sings effervescently.",
"obj_mizzle_enemy_slash_Step_0_gml_187_0": "* Mizzle ho-hums, ho-hums.",
"obj_mizzle_enemy_slash_Step_0_gml_188_0": "* Mizzle uses a ring left by a cup as a magic circle.",
"obj_mizzle_enemy_slash_Step_0_gml_189_0": "* Mizzle contemplates going back in her container.",
"obj_mizzle_enemy_slash_Step_0_gml_190_0": "* Smells like the rainbow made by the sprinkler.",
"obj_mizzle_enemy_slash_Step_0_gml_195_0": "* Mizzle is dozing.",
"obj_mizzle_enemy_slash_Step_0_gml_200_0": "* Mizzle's hat is melting.",
"obj_mizzle_enemy_slash_Step_0_gml_205_0": "* Mizzle turns the hue of unsweetened caffeine-free pink lemonade.",
"obj_mizzle_enemy_slash_Step_0_gml_226_0": "* MIZZLE - A sleepy water spirit. When TIRED, use Ralsei's PACIFY!",
"obj_mizzle_enemy_slash_Step_0_gml_233_0": "* You DAZZLEd MIZZLE!",
"obj_mizzle_enemy_slash_Step_0_gml_272_0": "* Susie EMBEZZLED an item!",
"obj_mizzle_enemy_slash_Step_0_gml_321_0": "* But, there was nothing to steal!",
"obj_mizzle_enemy_slash_Step_0_gml_326_0": "* But, your items are full!",
"obj_mizzle_enemy_slash_Step_0_gml_331_0": "* But, she failed!",
"obj_mizzle_enemy_slash_Step_0_gml_342_0": "* Stole 100 Dark Dollars!",
"obj_mizzle_enemy_slash_Step_0_gml_347_0": "* Stole Scarlixer!",
"obj_mizzle_enemy_slash_Step_0_gml_352_0": "* Stole Darker Candy!",
"obj_mizzle_enemy_slash_Step_0_gml_357_0": "* Stole Revive Mint!",
"obj_mizzle_enemy_slash_Step_0_gml_413_0": "* Ralsei NUZZLEd MIZZLE!",
"obj_mizzle_enemy_slash_Step_0_gml_449_0": "* MIZZLE became TIRED!",
"obj_mizzle_enemy_slash_Step_0_gml_459_0": "* Everyone sang a LULLABY!",
"obj_mizzle_enemy_slash_Step_0_gml_514_0": "* MIZZLEs woke up!",
"obj_mizzle_enemy_slash_Step_0_gml_515_0": "* MIZZLE woke up!",
"obj_mizzle_enemy_slash_Step_0_gml_542_0": "* Susie gargles loudly!",
"obj_mizzle_enemy_slash_Step_0_gml_543_0": "* Susie breaks a wet floor sign!",
"obj_mizzle_enemy_slash_Step_0_gml_544_0": "* Susie snores while awake!",
"obj_mizzle_enemy_slash_Step_0_gml_555_0": "* Ralsei sips politely!",
"obj_mizzle_enemy_slash_Step_0_gml_556_0": "* Ralsei puts a wet floor sign!",
"obj_mizzle_enemy_slash_Step_0_gml_557_0": "* Ralsei makes toothpaste!!!",
"obj_multiboss_controller_enemy1_slash_Step_0_gml_174_0": "What the!?",
"obj_multiboss_enemy1_slash_Step_0_gml_137_0": "* Team Message A~1.",
"obj_multiboss_enemy1_slash_Step_0_gml_138_0": "* Team Message B~1.",
"obj_multiboss_enemy1_slash_Step_0_gml_139_0": "* Team Message C~1.",
"obj_multiboss_enemy1_slash_Step_0_gml_140_0": "* Team Message D~1.",
"obj_multiboss_enemy1_slash_Step_0_gml_182_0": "* You flattered (multiple lines)!",
"obj_multiboss_enemy1_slash_Step_0_gml_183_0": "* And the first time you flatter",
"obj_multiboss_enemy1_slash_Step_0_gml_184_0": "* The text is way longer",
"obj_multiboss_enemy1_slash_Step_0_gml_196_0": "* You made a memorable and charming flatter!",
"obj_multiboss_enemy1_slash_Step_0_gml_201_0": "* You flatter!",
"obj_multiboss_enemy1_slash_Step_0_gml_232_0": "* Susie flatter (multiple lines)!",
"obj_multiboss_enemy1_slash_Step_0_gml_233_0": "* And the first time susie flatters",
"obj_multiboss_enemy1_slash_Step_0_gml_234_0": "* The text is way longer",
"obj_multiboss_enemy1_slash_Step_0_gml_246_0": "* Susie made an offensive flatter!",
"obj_multiboss_enemy1_slash_Step_0_gml_251_0": "* Susie flatter!",
"obj_multiboss_enemy1_slash_Step_0_gml_268_0": "* Susie acted alone!",
"obj_multiboss_enemy1_slash_Step_0_gml_274_0": "* Susie couldn't act alone!",
"obj_multiboss_enemy1_slash_Step_0_gml_280_0": "* Susie couldn't act alone!",
"obj_multiboss_enemy1_slash_Step_0_gml_291_0": "* Susie was able to execute arbitrary code alone!",
"obj_multiboss_enemy1_slash_Step_0_gml_299_0": "What the!?",
"obj_multiboss_enemy1_slash_Step_0_gml_340_0": "* Ralsei flatter (multiple lines)!",
"obj_multiboss_enemy1_slash_Step_0_gml_341_0": "* And the first time Ralsei flatters",
"obj_multiboss_enemy1_slash_Step_0_gml_342_0": "* The text is way longer",
"obj_multiboss_enemy1_slash_Step_0_gml_354_0": "* Ralsei made a slightly cringeworthy flatter!",
"obj_multiboss_enemy1_slash_Step_0_gml_359_0": "* Ralsei flatter!",
"obj_noellehouse_basement_slash_Step_0_gml_1269_0": "* Okay, ready to kill. I got a cane... You...",
"obj_noellehouse_basement_slash_Step_0_gml_1270_0": "* ... You're gonna beat it to death with a cookie pan?",
"obj_noellehouse_basement_slash_Step_0_gml_1272_0": "* N-no! No, I'm just going to...",
"obj_noellehouse_basement_slash_Step_0_gml_1337_0": "* Huh? Dude, you got guts!",
"obj_noellehouse_basement_slash_Step_0_gml_1339_0": "* There's probably just like...",
"obj_noellehouse_basement_slash_Step_0_gml_1340_0": "* A mouse underneath it, right?",
"obj_noellehouse_basement_slash_Step_0_gml_1341_0": "* It's... nothing to be afraid of.",
"obj_noellehouse_basement_slash_Step_0_gml_1357_0": "* Damn...",
"obj_noellehouse_dess_slash_Step_0_gml_437_0": "* D... did you just hear that? It sounded like a guitar...",
"obj_noellehouse_dess_slash_Step_0_gml_447_0": "* Huh? It's probably just Kris, like the other stuff...",
"obj_noellehouse_dess_slash_Step_0_gml_458_0": "* Oh hell. Dude, it's GONE! The angel fell over!",
"obj_noellehouse_dess_slash_Step_0_gml_459_0": "* That thing could be anywhere!",
"obj_noellehouse_dess_slash_Step_0_gml_467_0": "* It had to have been coming from...",
"obj_noellehouse_dess_slash_Step_0_gml_468_0": "* ... um, in here, but...",
"obj_noellehouse_dess_slash_Step_0_gml_475_0": "* Hey, let's go!",
"obj_noellehouse_dess_slash_Step_0_gml_540_0": "* Hmm... it's quiet.",
"obj_noellehouse_dess_slash_Step_0_gml_542_0": "* Yeah, well, it's probably scared of us.",
"obj_noellehouse_dess_slash_Step_0_gml_592_0": "* Susie... t-touching that... isn't...",
"obj_noellehouse_dess_slash_Step_0_gml_594_0": "* Let's just chill out. If it's gonna come out, we'll hear it.",
"obj_noellehouse_dess_slash_Step_0_gml_637_0": "* Yeah... you're right. We'll know it's there if it \\cRmakes noise\\cW.",
"obj_noellehouse_dess_slash_Step_0_gml_850_0": "* ... wait a sec.",
"obj_noellehouse_dess_slash_Step_0_gml_892_0": "* (Dude, stop making so much goddamn noise!)",
"obj_noellehouse_dess_slash_Step_0_gml_893_0": "* (You're supposed to be searching for clues, dumbass!)",
"obj_noellehouse_dess_slash_Step_0_gml_936_0": "* Hey, uh... sorry about that, I...",
"obj_noellehouse_dess_slash_Step_0_gml_938_0": "* S-Susie...? That guitar, you... you're...",
"obj_noellehouse_dess_slash_Step_0_gml_947_0": "* Huh...? Uhh, should I, uh, put it back...?",
"obj_noellehouse_dess_slash_Step_0_gml_949_0": "* Ummm... well...",
"obj_noellehouse_dess_slash_Step_0_gml_976_0": "* No... No, it's... I think you should play it.",
"obj_noellehouse_dess_slash_Step_0_gml_978_0": "* Me...? Uhh, sure. Sure, I can give it a shot.",
"obj_noellehouse_dess_slash_Step_0_gml_979_0": "* Let's uh, just go somewhere else though.",
"obj_noellehouse_dess_slash_Step_0_gml_981_0": "* Umm, okay!",
"obj_npc_cafe_slash_Other_10_gml_155_0": "* (Seems to just be enjoying the musical ambulance.)",
"obj_npc_cafe_slash_Other_10_gml_161_0": "* Dis pretty boy ain't nothin', boss. Watch me down dis tea!",
"obj_npc_cafe_slash_Other_10_gml_167_0": "* Oh, boss. This brutish boor can't even handle a little tea...",
"obj_npc_cafe_slash_Other_10_gml_173_0": "* (Rabbit, rabbit... Oops, forget I said that.)",
"obj_npc_cafe_slash_Other_10_gml_179_0": "* (Ribbit, ribbit... Oops, forget I said that.)",
"obj_npc_cafe_slash_Other_10_gml_189_0": "* Kris! This doesn't look like a date, does it!? It's not!",
"obj_npc_cafe_slash_Other_10_gml_195_0": "* What is that moon doing!? I'll have to make him jealous, too!!",
"obj_npc_cafe_slash_Other_10_gml_201_0": "* Did it hurt when you fell? Your tag says you're... um, the moon.",
"obj_npc_cafe_slash_Other_10_gml_207_0": "* Haha, Kris! I think I've got a new BESTIE!!",
"obj_npc_cafe_slash_Other_10_gml_208_0": "* Like I'm saying, water girls are the WAVE!!",
"obj_npc_cafe_slash_Other_10_gml_214_0": "* Haha, Kris! I think I've got a new BESTIE!!",
"obj_npc_cafe_slash_Other_10_gml_215_0": "* Like I'm saying, water girls are the WAVE!! Here, selfie!!",
"obj_npc_cafe_slash_Other_10_gml_225_0": "* Kris... um, help! I'm not ready for a team relationship again...",
"obj_npc_cafe_slash_Other_10_gml_231_0": "* Oh my rain!? What is she DOING with that rogue!?",
"obj_npc_cafe_slash_Other_10_gml_237_0": "* Oh my rain... you put me on Cloud 9. Which, is the best cloud.",
"obj_npc_cafe_slash_Other_10_gml_243_0": "* Hmm... something about you seems... different tonight, Elnina.",
"obj_npc_cafe_slash_Other_10_gml_244_0": "* What is it... a new hatcut? Oh, it's splendid!",
"obj_npc_cafe_slash_Other_10_gml_250_0": "* I'm not sure why you're so aggressive tonight, Elnina...",
"obj_npc_cafe_slash_Other_10_gml_251_0": "* But - my stars - I kind of LIKE it!",
"obj_npc_cafe_slash_Other_10_gml_260_0": "* (Seems like you're invited for drinks... but you're busy now.)",
"obj_npc_cafe_slash_Other_10_gml_270_0": "* (Guei's vibes seemed dampened...)",
"obj_npc_cafe_slash_Other_10_gml_280_0": "* C h i l l... b u d d y...",
"obj_npc_cafe_slash_Other_10_gml_290_0": "* (Oh, anyone but her...)",
"obj_npc_cafe_slash_Other_10_gml_296_0": "* (Who is this city bob? She lacks the elegance of a fairy)",
"obj_npc_cafe_slash_Other_10_gml_302_0": "* (Who is this beautiful yet stupid man? A fine prince?)",
"obj_npc_cafe_slash_Other_10_gml_312_0": "* O, paired with a regular sort. Well then, be my apprentice!",
"obj_npc_cafe_slash_Other_10_gml_318_0": "* Amusing. What are these \"sylphies\", you so speak of?",
"obj_npc_cafe_slash_Other_10_gml_324_0": "* You brute! You betray your love, and treat me like a commoner!?",
"obj_npc_facing_slash_Other_10_gml_375_0": "* So, uh, can we go into the store?",
"obj_npc_facing_slash_Other_10_gml_377_0": "* sorry kid. check the sign.",
"obj_npc_facing_slash_Other_10_gml_381_0": "* Uhh, we looked at the sign.",
"obj_npc_facing_slash_Other_10_gml_383_0": "* yeah, but did you check it?",
"obj_npc_facing_slash_Other_10_gml_397_0": "* Yeah, we checked the sign. It says \"open.\"",
"obj_npc_facing_slash_Other_10_gml_399_0": "* oh man, thanks for checking that. that's wrong.",
"obj_npc_facing_slash_Other_10_gml_401_0": "* ... then change your stupid sign!",
"obj_npc_facing_slash_Other_10_gml_403_0": "* alright, i'm on it. one changed sign, comin' up.",
"obj_npc_facing_slash_Other_10_gml_407_0": "* I don't see you changing your sign.",
"obj_npc_facing_slash_Other_10_gml_409_0": "* got it. come back in a bit.",
"obj_npc_facing_slash_Other_10_gml_423_0": "* So can we go in yet?",
"obj_npc_facing_slash_Other_10_gml_425_0": "* hmm. what does the sign say?",
"obj_npc_facing_slash_Other_10_gml_427_0": "* It says... \"clopen.\"",
"obj_npc_facing_slash_Other_10_gml_428_0": "* ... the hell's that mean?",
"obj_npc_facing_slash_Other_10_gml_430_0": "* beats me. i just work here.",
"obj_npc_facing_slash_Other_10_gml_432_0": "* Well change it again!",
"obj_npc_facing_slash_Other_10_gml_434_0": "* alright. you're the boss.",
"obj_npc_facing_slash_Other_10_gml_451_0": "* What the heck does THAT sign mean?",
"obj_npc_facing_slash_Other_10_gml_453_0": "* hmm. seems to indicate some kind of sans.",
"obj_npc_facing_slash_Other_10_gml_455_0": "* So does it say the door's open or closed?",
"obj_npc_facing_slash_Other_10_gml_457_0": "* guess it just means there's a skeleton in front of the door.",
"obj_npc_facing_slash_Other_10_gml_459_0": "* But the door's locked, right? It's closed!",
"obj_npc_facing_slash_Other_10_gml_461_0": "* locked? nah, it's been unlocked this whole time.",
"obj_npc_facing_slash_Other_10_gml_463_0": "* So it is open.",
"obj_npc_facing_slash_Other_10_gml_465_0": "* nah. no one's in there, but it's not closed.",
"obj_npc_facing_slash_Other_10_gml_466_0": "* it's an inbetween state... like... hm.",
"obj_npc_facing_slash_Other_10_gml_467_0": "* like, \"clopen.\"",
"obj_npc_facing_slash_Other_10_gml_468_0": "* hm. kinda makes you wish we had a sign for that.",
"obj_npc_facing_slash_Other_10_gml_493_0": "* ... Kris, I, um... you know that daily saucer of milk I put out?",
"obj_npc_facing_slash_Other_10_gml_494_0": "* ...",
"obj_npc_facing_slash_Other_10_gml_495_0": "* I... I have regrets.",
"obj_npc_facing_slash_Other_10_gml_499_0": "* What do I do with my leftover milk? Just look at it?",
"obj_npc_facing_slash_Other_10_gml_510_0": "* Umm... Maybe you should go enjoy your weekend, Kris...",
"obj_npc_facing_slash_Other_10_gml_537_0": "* heya. don't mind me. just fixing up this grill.",
"obj_npc_facing_slash_Other_10_gml_538_0": "* want a hotdog?",
"obj_npc_facing_slash_Other_10_gml_540_0": "* Heck yeah! (... wait, isn't that a cattail?)",
"obj_npc_facing_slash_Other_10_gml_544_0": "* it's low calorie stuff. so you won't feel \"grillty.\"",
"obj_npc_facing_slash_Other_10_gml_546_0": "* It's inedible.",
"obj_npc_facing_slash_Other_10_gml_548_0": "* we call that zero calories, miss.",
"obj_npc_facing_slash_Other_10_gml_588_0": "* Sorry honey, I'm still catching up with Rudy.",
"obj_npc_facing_slash_Other_10_gml_589_0": "* You and Susie can go home earlier if you want to.",
"obj_npc_facing_slash_Other_10_gml_597_0": "* Code? No clue, I don't go here. I just randomly decided to today.",
"obj_npc_facing_slash_Other_10_gml_598_0": "* By the way that girl's reading was, like, SO bad.",
"obj_npc_facing_slash_Other_10_gml_599_0": "* It was so awful you can't help but smile, you know? ... Like?",
"obj_npc_facing_slash_Other_10_gml_600_0": "* Like, what does \\cYthat girl\\cW think she knows?",
"obj_npc_facing_slash_Other_10_gml_604_0": "* ... think she'll go to the diner after this? I mean, I am.",
"obj_npc_facing_slash_Other_10_gml_605_0": "* Ugh, guess I have to watch her to make sure she doesn't go.",
"obj_npc_facing_slash_Other_10_gml_614_0": "* Shelter? No, no, now you know that's not a wholesome place!",
"obj_npc_facing_slash_Other_10_gml_615_0": "* You could stand to learn a thing or two from that polite young man... Burghley.",
"obj_npc_facing_slash_Other_10_gml_619_0": "* Just the other day, that young man told me you wavedash.",
"obj_npc_facing_slash_Other_10_gml_620_0": "* Now I haven't told your mother, but please, for dear shame!",
"obj_npc_facing_slash_Other_10_gml_629_0": "* Kris. Folled you! Ha Ha, bet you thought I was, Catti!",
"obj_npc_facing_slash_Other_10_gml_630_0": "* Today's Game was wild,! I think we Won... What? \"Codes?\"",
"obj_npc_facing_slash_Other_10_gml_631_0": "* Sorry. don't know That. Never will. Been real.",
"obj_npc_facing_slash_Other_10_gml_635_0": "* For her, I go the big Church Match, as her Substitute Player.",
"obj_npc_facing_slash_Other_10_gml_636_0": "* For me, she Covered in Hair Always. We Do What, the other can n't!",
"obj_npc_jackenstein_slash_Other_10_gml_22_0": "* YOUNG WOMUN... THAINK YOU FOR THE WONDERFUL HEALING.",
"obj_npc_jackenstein_slash_Other_10_gml_24_0": "* Hey, it was nothing.",
"obj_npc_jackenstein_slash_Other_10_gml_26_0": "* LET ME KNOW IF I CAN EVER REPAY YOU...",
"obj_npc_jackenstein_slash_Other_10_gml_27_0": "* I LIVE IN A HOAL",
"obj_npc_room_slash_Other_10_gml_39_0": "* Hey, didn't know you owned a bird. Or, uh... something.",
"obj_npc_room_slash_Other_10_gml_43_0": "* ... don't really like how you nodded at \"or something.\"",
"obj_npc_room_slash_Other_10_gml_73_0": "* What? ... What did you just call this thing? Chariel?",
"obj_npc_room_slash_Other_10_gml_77_0": "* No, come on, say that again! Hahahaha!",
"obj_npc_room_slash_Other_10_gml_92_0": "* (Kris, do not be a bad influence on Susie...)",
"obj_npc_room_slash_Other_10_gml_184_0": "* Now that we sell to ourselves, our sales numbers are higher than ever!",
"obj_npc_room_slash_Other_10_gml_185_0": "* Haha, profits?\\f0",
"obj_npc_room_slash_Other_10_gml_190_0": "* This is a GREAT town! ALL my friends are here, and ready to BLOW BIG BUCKS!!!",
"obj_npc_room_slash_Other_10_gml_191_0": "* ... still, I can't help but feel like I haven't seen... What? Nothing! BUY!! BUY!!",
"obj_npc_room_slash_Other_10_gml_203_0": "* ADDISON'S! RELIABLE sales! NO unwanted mail or SHORT FREAKS!\\f0^2\\f1",
"obj_npc_room_slash_Other_10_gml_204_0": "* We may be ADs, but WE have INTEGRITY!\\f2",
"obj_npc_room_slash_Other_10_gml_209_0": "* Wow!!! This product is so... BUYABLE!! Deals SO good you'll... um, HUG yourself!!",
"obj_npc_room_slash_Other_10_gml_211_0": "* Myself? It would be better if someone else did it...",
"obj_npc_room_slash_Other_10_gml_219_0": "* Looking for ORIGINALITY!? INNOVATION!? Then CLICK no further than ADDISON's...",
"obj_npc_room_slash_Other_10_gml_220_0": "* Our new \"Fungadero\" will have your whole FAMILY \"Funning\" around Town!",
"obj_npc_room_slash_Other_10_gml_225_0": "* WOW!!! I can't believe this ORANGE-inal flavor!!",
"obj_npc_room_slash_Other_10_gml_226_0": "* WHAT!? You say it contains 10`% REAL \"liquids!?\" Talk about ALL NATURAL!!",
"obj_npc_room_slash_Other_10_gml_234_0_b": "* Our next ad is a commercial for TENNA!! We're gonna be BIG SHOTS!!",
"obj_npc_room_slash_Other_10_gml_235_0": "* Finally! Can't see THIS one going wrong!",
"obj_npc_room_slash_Other_10_gml_241_0": "* Tastes JUST as advertised!! I mean, literally! It tastes like an AD!",
"obj_npc_room_slash_Other_10_gml_326_0": "* (The bench is wet.)",
"obj_npc_room_slash_Other_10_gml_341_0_b": "* Kris? ... not right now, pal.",
"obj_npc_room_slash_Other_10_gml_345_0": "* Leave me alone!",
"obj_npc_room_slash_Other_10_gml_352_0_b": "* ... Not right now, kids.",
"obj_npc_room_slash_Other_10_gml_409_0_b": "* What? Are you looking here for something important?",
"obj_npc_room_slash_Other_10_gml_410_0": "* The mayor keeps everything important at her own house for extra security.",
"obj_npc_room_slash_Other_10_gml_413_0": "* ... Sorry, I wasn't supposed to say that.",
"obj_npc_room_slash_Other_10_gml_443_0_b": "* So far, politically, all I've really done is stand here and look important.",
"obj_npc_room_slash_Other_10_gml_444_0_b": "* I'm starting to get disillusioned with the political system.",
"obj_npc_room_slash_Other_10_gml_447_0": "* If only the mayor let me do something else around here...",
"obj_npc_room_slash_Other_10_gml_457_0": "* The mayor killed my briefscase with a giant katana.",
"obj_npc_room_slash_Other_10_gml_458_0": "* I can't complain. I voted for this.",
"obj_npc_room_slash_Other_10_gml_461_0": "* I don't need opinions from a little pigsqueak like you.",
"obj_npc_room_slash_Other_10_gml_462_0": "* Go look at some milk and grow your eye bones!",
"obj_npc_room_slash_Other_10_gml_633_0": "* How was that? You want seconds? Well, the customer is always right...",
"obj_npc_room_slash_Other_10_gml_634_0": "* But I'm sure your mother'd be mad if you ate so much without her.",
"obj_npc_room_slash_Other_10_gml_730_0": "* Notice anything different about me...? Heh.",
"obj_npc_room_slash_Other_10_gml_734_0_b": "* Now that I think about it, I never noticed anything about you, either.",
"obj_npc_room_slash_Other_10_gml_759_0": "* Working here all day just makes me hungry for diner food...",
"obj_npc_room_slash_Other_10_gml_760_0": "* Good thing the new guy's letting me take a break!",
"obj_npc_room_slash_Other_10_gml_764_0": "* ... Come to think of it, did we... hire? A new guy?",
"obj_npc_room_slash_Other_10_gml_773_0": "* Garcon! Some mineral water, please! ... and hold the water.",
"obj_npc_room_slash_Other_10_gml_777_0": "* Garcon! Garcon! Gerson! Garcon!",
"obj_npc_room_slash_Other_10_gml_786_0": "* Ribbit. (There's a fly in my soup.)",
"obj_npc_room_slash_Other_10_gml_790_0": "* Ribbit. (That guy took a fistful of butterflies from his... pouch?)",
"obj_npc_room_slash_Other_10_gml_791_0": "* (And put them in my bowl. It was nice of him, but I didn't ask...)",
"obj_npc_room_slash_Other_10_gml_826_0_b": "* The twin beasts approach. Leave now.",
"obj_npc_room_slash_Other_10_gml_827_0_b": "* And I will curse you. Only lightly.",
"obj_npc_room_slash_Other_10_gml_828_0": "* But bring harm to Noelle...",
"obj_npc_room_slash_Other_10_gml_829_0": "* And you will taste. The underworld's. Sickest hex.",
"obj_npc_room_slash_Other_10_gml_847_0": "* Kris, I see you Always, with Susie.",
"obj_npc_room_slash_Other_10_gml_848_0_b": "* Maybe Susie, is like a Catti, too you to.",
"obj_npc_room_slash_Other_10_gml_849_0_b": "* You to, share one lizards', brain...",
"obj_npc_room_slash_Other_10_gml_850_0_b": "* I like, I like!",
"obj_npc_room_slash_Other_10_gml_854_0_b": "* Which one of, you, can un, hinge your jaw?",
"obj_npc_room_slash_Other_10_gml_861_0": "* Kris, we were never Close, but now, we are Far.",
"obj_npc_room_slash_Other_10_gml_862_0_b": "* To be Susies' friend, is to be, the World's Enemy.",
"obj_npc_room_slash_Other_10_gml_863_0_b": "* Which, is sick. I respect, your Game, Kris.",
"obj_npc_room_slash_Other_10_gml_864_0": "* But if you hurt, Catti, or, Catti's feelings,",
"obj_npc_room_slash_Other_10_gml_865_0": "* You will be up a Ball without a Court.",
"obj_npc_room_slash_Other_10_gml_869_0": "* Don't tell Catti, but I will neutralize, her hex,",
"obj_npc_room_slash_Other_10_gml_870_0": "* With my Sports's Blessing. As a mercy.",
"obj_npc_room_slash_Other_10_gml_871_0_b": "* Run, Kris! While you still have, legs!",
"obj_npc_room_slash_Other_10_gml_881_0": "* Kris? Remember me...? Sorry if I was too strict when I babysat you and Noelle.",
"obj_npc_room_slash_Other_10_gml_883_0": "* ... until today. She even complimented my outfit! I wonder what changed...?",
"obj_npc_room_slash_Other_10_gml_891_0": "* And... she was muttering something like... \"Mice are cute\"...?",
"obj_npc_room_slash_Other_10_gml_895_0_b": "* And... she was muttering something like... \"You don't scare me\"...?",
"obj_npc_room_slash_Other_10_gml_1002_0": "* Yesterday, I ended up dining and dashing out of embarrassment.",
"obj_npc_room_slash_Other_10_gml_1003_0": "* So I'm here to pay the waitress, but she's not working! She's... over there!",
"obj_npc_room_slash_Other_10_gml_1007_0": "* Now I have to stay perfectly still... In case she notices me if I move.",
"obj_npc_room_slash_Other_10_gml_1014_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1107_0": "* That Asgore guy... It's a shame he lost everything after he... You know.",
"obj_npc_room_slash_Other_10_gml_1108_0_b": "* Now he has to sell flowers to make ends meet, but... What? He's your father? Sorry.",
"obj_npc_room_slash_Other_10_gml_1112_0_b": "* Well, I hope for your sake he quits being so... obsessed with that stuff.",
"obj_npc_room_slash_Other_10_gml_1176_0": "* Ummmmmmmmmmmmmmm^3 that was awkward",
"obj_npc_room_slash_Other_10_gml_1180_0": "* Freak freak freak family\n* Freak family (your family)",
"obj_npc_room_slash_Other_10_gml_1189_0": "* Ice Wolf prepares for the Festival. Call me Faw Faw.",
"obj_npc_room_slash_Other_10_gml_1193_0": "* Mayor ordered Ice Wolf to buy flowers... Nice business for Flower Man.",
"obj_npc_room_slash_Other_10_gml_1247_0": "* Ah, your friend? He's still...",
"obj_npc_room_slash_Other_10_gml_1248_0": "* In any case, thank you for bringing him in yesterday.",
"obj_npc_room_slash_Other_10_gml_1252_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1259_0": "* Ah, your friend is in here. Something, something, his arm.",
"obj_npc_room_slash_Other_10_gml_1263_0": "* He can't even pick up books!",
"obj_npc_room_slash_Other_10_gml_1271_0": "* Hum, back again? You come here a lot for someone who isn't sick.",
"obj_npc_room_slash_Other_10_gml_1275_0": "* That being said, your mother was concerned for your health...",
"obj_npc_room_slash_Other_10_gml_1305_0": "* Don't wait, don't wait.",
"obj_npc_room_slash_Other_10_gml_1306_0": "* Especially, the don't.",
"obj_npc_room_slash_Other_10_gml_1310_0": "* Wait, don't. Wait... don't!!!",
"obj_npc_room_slash_Other_10_gml_1439_0": "* Don't drag me into this I'm just looking (at milk)",
"obj_npc_room_slash_Other_10_gml_1443_0": "* You're dragging me into it stop",
"obj_npc_room_slash_Other_10_gml_1450_0": "* The milk is getting diluted",
"obj_npc_room_slash_Other_10_gml_1454_0": "* Don't just stand there do something",
"obj_npc_room_slash_Other_10_gml_1462_0_b": "* (Milk.)\n* (You can see it going from 2`% to 1`%.)",
"obj_npc_room_slash_Other_10_gml_1519_0": "* Susie? Can you enrich my enclosure?",
"obj_npc_room_slash_Other_10_gml_1521_0": "* Uhh, I can punch a hole in drywall and hide toys inside.",
"obj_npc_room_slash_Other_10_gml_1523_0_c": "* Thank you. Someday, I will do the same for you...",
"obj_npc_room_slash_Other_10_gml_1532_0": "* Me'n the prince-king are buildin' enrichment enclosures for'n the townsfolks.",
"obj_npc_room_slash_Other_10_gml_1534_0": "* Wow, what a great normal nice thing to do!",
"obj_npc_room_slash_Other_10_gml_1538_0_b": "* Maybe if'n I built a gosh-old isolation'in chamber, Mr. Society'n come back... N'heh.",
"obj_npc_room_slash_Other_10_gml_1550_0": "* (The bulldozer is receiving enrichment from its surroundings.)",
"obj_npc_room_slash_Other_10_gml_1564_0": "* I'm Goulden Sam.",
"obj_npc_room_slash_Other_10_gml_1565_0_b": "* I'm going to leave soon, too.",
"obj_npc_room_slash_Other_10_gml_1576_0": "* The kings and animals left to seek their fortune.",
"obj_npc_room_slash_Other_10_gml_1577_0": "* What a drag, what a drag.",
"obj_npc_room_slash_Other_10_gml_1597_0": "* Hark! The other kings realized you can just... go out the back of this thing!",
"obj_npc_room_slash_Other_10_gml_1598_0": "* Pish and posh! Was I really the only one serious about being imprisoned!?",
"obj_npc_room_slash_Other_10_gml_1599_0": "* That's fine! Goulden Sam (the cage whose head you can talk to) and I are FINE!",
"obj_npc_room_slash_Other_10_gml_1603_0": "* I was the only one serious about dressing up as an animal, too!",
"obj_npc_room_slash_Other_10_gml_1613_0": "* (Only a single crown remains...)",
"obj_npc_room_slash_Other_10_gml_1617_0": "* (It's not even one of the better crowns.)",
"obj_npc_room_slash_Other_10_gml_1661_0": "* Oho. Welcome home.",
"obj_npc_room_slash_Other_10_gml_1662_0_b": "* Things have changed again here in ~1Town!",
"obj_npc_room_slash_Other_10_gml_1666_0": "* Your Town's love is \\cYStrong\\cW.",
"obj_npc_room_slash_Other_10_gml_1667_0_b": "* Beauty grows in your heart. Let's see to a merciful life!",
"obj_npc_room_slash_Other_10_gml_1670_0": "* Your Town's love is \\cYPlain\\cW.",
"obj_npc_room_slash_Other_10_gml_1671_0": "* This is a familiar place, yet you look like you only just got here.",
"obj_npc_room_slash_Other_10_gml_1672_0": "* From here, let your love grow. All right.",
"obj_npc_room_slash_Other_10_gml_1675_0": "* Your Town's love is \\cOCracked\\cW.",
"obj_npc_room_slash_Other_10_gml_1676_0": "* Perhaps you don't treasure this place so much.",
"obj_npc_room_slash_Other_10_gml_1677_0": "* But it treasures you. Whatever you do.",
"obj_npc_room_slash_Other_10_gml_1682_0": "* Ah, do I look different? Sorry, I'm just me.",
"obj_npc_room_slash_Other_10_gml_1683_0": "* My color must've faded. Pay it no mind!",
"obj_npc_room_slash_Other_10_gml_1688_0": "* This guy really annoys me. Just because he's a higher level...",
"obj_npc_room_slash_Other_10_gml_1689_0": "* ... he thinks he can chat up the watercooler... get real.",
"obj_npc_room_slash_Other_10_gml_1695_0_b": "* Oh, Commander! Ahem, what lovely amenities you have provided!",
"obj_npc_room_slash_Other_10_gml_1696_0_b": "* Would you like a sip of water? It's delicious, as expected.",
"obj_npc_room_slash_Other_10_gml_1700_0": "* I guarantee it! I just drank directly out of the tap!",
"obj_npc_room_slash_Other_10_gml_1705_0": "* (It seems visibly agitated.)",
"obj_npc_room_slash_Other_10_gml_1840_0": "* I'm the Hacker. I'm a progamer, too. Keep it on the download.",
"obj_npc_room_slash_Other_10_gml_1841_0": "* Shhh. I got the mods on deck. I'm about to win it big.",
"obj_npc_room_slash_Other_10_gml_1842_0": "* (He's using a notched controller to play what looks like a child's game)",
"obj_npc_room_slash_Other_10_gml_1846_0": "* A progamer is someone that progams videogames, right?",
"obj_npc_room_slash_Other_10_gml_1853_0": "* I'm trying to scam this guy using a children's game...",
"obj_npc_room_slash_Other_10_gml_1854_0": "* ... but his controller keeps \"malfunctioning.\"",
"obj_npc_room_slash_Other_10_gml_1855_0": "* ... Is this guy a genius? Is he onto me...?",
"obj_npc_room_slash_Other_10_gml_1859_0": "* (There's way too much heat here.)",
"obj_npc_room_slash_Other_10_gml_1860_0_b": "* (I'll go back to cheating Rouxls at Snakes and Ladders...)",
"obj_npc_room_slash_Other_10_gml_1872_0_b": "* ... I went too far with my training.",
"obj_npc_room_slash_Other_10_gml_1873_0": "* ... My legs have achieved a kind of ultra-instinct...",
"obj_npc_room_slash_Other_10_gml_1874_0": "* ... Where they can lead their own independent life without me.",
"obj_npc_room_slash_Other_10_gml_1878_0": "* ... I would not mind.",
"obj_npc_room_slash_Other_10_gml_1879_0": "* ... If only my legs were also introverted.",
"obj_npc_room_slash_Other_10_gml_1884_0": "* (It reacts to your presence.)",
"obj_npc_room_slash_Other_10_gml_1888_0": "* (Though I'm just a small ball...)",
"obj_npc_room_slash_Other_10_gml_1889_0": "* (... with friends, I have become more well-rounded than ever before.)",
"obj_npc_room_slash_Other_10_gml_1907_0": "* This song is so sweet, Cap'n!\n\\m2 SO sweet. You made it for US!?\n\\m3 It's awful. ... uh, nothing.",
"obj_npc_room_slash_Other_10_gml_1911_0": "* I just love boys!!!\n\\m2 Boys are great!!\n\\m3 ... uh...",
"obj_npc_room_slash_Other_10_gml_1919_0": "* Hey, apparently you met my friends. The other Pippinses.",
"obj_npc_room_slash_Other_10_gml_1920_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1925_0": "* Yeah, they're actually losers. Guess I hyped them up a bit.",
"obj_npc_room_slash_Other_10_gml_1928_0": "* I heard you beat the hell out of them...",
"obj_npc_room_slash_Other_10_gml_1929_0": "* ... Yeah, I don't think I'm going to be fighting you in the Dojo.",
"obj_npc_room_slash_Other_10_gml_1939_0_b": "* This new romantic style of dojo is difficult to me",
"obj_npc_room_slash_Other_10_gml_1943_0": "* It may take years to master the lovely formation",
"obj_npc_room_slash_Other_10_gml_1969_0": "* I love reading. Especially... wait.",
"obj_npc_room_slash_Other_10_gml_1970_0": "* Wait. The books upstairs. The books upstairs. Wait. The books are...",
"obj_npc_room_slash_Other_10_gml_1974_0": "* ... Wait. Wait, love.",
"obj_npc_room_slash_Other_10_gml_2006_0": "* (By process of elimination this is the best thing in Ralsei's room.)",
"obj_npc_room_slash_Other_10_gml_2022_0": "* (It's Noelle's phone.)",
"obj_npc_room_slash_Other_10_gml_2033_0_b": "* Oh, um, Kris? It might take a while to, um, find my phone.",
"obj_npc_room_slash_Other_10_gml_2034_0": "* ... so, um... you don't have to wait around here!",
"obj_npc_room_slash_Other_10_gml_2035_0": "* You know, you could, um... go in a different room?",
"obj_npc_room_slash_Other_10_gml_2039_0": "* (... Kris, are you getting the hint, or not?)",
"obj_npc_room_slash_Other_10_gml_2044_0": "* Kris, if you can't find any pencils or anything...",
"obj_npc_room_slash_Other_10_gml_2045_0": "* ... I can come help you find them, later!",
"obj_npc_room_slash_Other_10_gml_2053_0_b": "* (Don't worry, Noelle's not \"finding her phone\" for a while.)",
"obj_npc_room_slash_Other_10_gml_2054_0": "* (You make like a dog and find some clues! Go!)",
"obj_npc_room_slash_Other_10_gml_2058_0": "* (... what? Don't make me explain which dogs find clues!)",
"obj_npc_room_slash_Other_10_gml_2059_0": "* (Just go, dumbass!)",
"obj_npc_room_slash_Other_10_gml_2064_0": "* (Damn, can't believe that worked.)",
"obj_npc_room_slash_Other_10_gml_2065_0": "* (Go look for clues before Noelle get suspicious!)",
"obj_npc_room_slash_Other_10_gml_2076_0": "* Ah, Kris. It is most wonderful to see you worshipping here today...",
"obj_npc_room_slash_Other_10_gml_2077_0": "* And with a friend, too. Did you seek something from me?",
"obj_npc_room_slash_Other_10_gml_2081_0": "* Kris, did you seek something from me?",
"obj_npc_room_slash_Other_10_gml_2091_0": "* (She's shyly running a cup of juice through her gills.)",
"obj_npc_room_slash_Other_10_gml_2103_0": "* Umm... Kris, if you wanna know something...",
"obj_npc_room_slash_Other_10_gml_2104_0": "* \\cYOur teacher\\cW is right over there, y'know!",
"obj_npc_room_slash_Other_10_gml_2119_0_b": "* Hey, be nice to ya muddah. You're all she talks about at qwhyah.",
"obj_npc_room_slash_Other_10_gml_2120_0": "* You're her little snowball... Her little slushy. Make ya muddah proud, Kris.",
"obj_npc_room_slash_Other_10_gml_2124_0": "* Kris, be nice to ya muddah, ya faddah, ya bruddah, and all uddahs.",
"obj_npc_room_slash_Other_10_gml_2133_0": "* I'm not too religious, man, but I just, like, love coming here.",
"obj_npc_room_slash_Other_10_gml_2134_0": "* The atmosphere, the structure, the community... it's just so groovular.",
"obj_npc_room_slash_Other_10_gml_2138_0": "* And yeah, the juice. My boyfriend loves the juice.",
"obj_npc_room_slash_Other_10_gml_2146_0": "* ... juice.~1",
"obj_npc_room_slash_Other_10_gml_2149_0": "* ... \\cYyour teacher\\cW looks thirsty.",
"obj_npc_room_slash_Other_10_gml_2158_0": "* KRISSY!!! OMG you came to see me!? SO CUTE!!!",
"obj_npc_room_slash_Other_10_gml_2159_0": "* Huh? Code? Locked...? Huh? Sorry, don't get it!",
"obj_npc_room_slash_Other_10_gml_2160_0": "* But, \\cYNoelley\\cW knows a lot about being \\cYlocked\\cW out!!",
"obj_npc_room_slash_Other_10_gml_2161_0": "* And, like, um, codes...? Are for \\cYNERDS\\cW!!! LOL!!!",
"obj_npc_room_slash_Other_10_gml_2165_0": "* \\cYNoelley\\cW knows a lot about being \\cYlocked\\cW out!!",
"obj_npc_room_slash_Other_10_gml_2166_0_b": "* And, like, um, codes...? Are for \\cYNERDS\\cW!!! LOL!!!",
"obj_npc_room_slash_Other_10_gml_2175_0": "* My little girl kicked butt today. My big girl, too.",
"obj_npc_room_slash_Other_10_gml_2176_0": "* Huh? Code? Locked door? I'm a simple man, Kris, but my \\cYgenius daughter\\cW will know!",
"obj_npc_room_slash_Other_10_gml_2180_0": "* Today is a cartoon fish bone grill for all the girls of the house!!",
"obj_npc_room_slash_Other_10_gml_2181_0": "* We are crunching bones!! We are feminests!!",
"obj_npc_room_slash_Other_10_gml_2215_0": "* Oh, Kris How Are Your Adventures Going",
"obj_npc_room_slash_Other_10_gml_2216_0": "* You Didn't Happen To Recruit Any Cyber Guys Did You",
"obj_npc_room_slash_Other_10_gml_2217_0": "* Maybe Even A Smart Coffee Machine Ha Ha",
"obj_npc_room_slash_Other_10_gml_2218_0_b": "* No? Well? At Least Say Hi To \"No Well\" For Me Ha Ha",
"obj_npc_room_slash_Other_10_gml_2222_0": "* Kris Do You Have Any Games On Your Phone",
"obj_npc_room_slash_Other_10_gml_2223_0": "* I Mean To Turn Into Darkners Ha Ha",
"obj_npc_room_slash_Other_10_gml_2224_0": "* Kris I Will Give You 40 Netcoins To Let Me Befriend Flapping Bird",
"obj_npc_room_slash_Other_10_gml_2233_0": "* (Queen shalth Notice my Brillianthce any day Nowe...)",
"obj_npc_room_slash_Other_10_gml_2235_0_b": "* Something About That Lamp's Brightness Level",
"obj_npc_room_slash_Other_10_gml_2236_0_b": "* It Seems Low",
"obj_npc_room_slash_Other_10_gml_2240_0": "* (Hath she NOT noticed her lamp's Bouncinest Bootye...?)",
"obj_npc_room_slash_Other_10_gml_2250_0": "* Hotcha HOTCHA! Don't touch that podium, folks, or TV TIME Season 2 will begin!",
"obj_npc_room_slash_Other_10_gml_2251_0": "* You don't want episodic content that deteriorates in quality over time, do ya!? DO YA!?",
"obj_npc_room_slash_Other_10_gml_2259_0": "* My sweet frozen sundae, our relationship has never been more solid.",
"obj_npc_room_slash_Other_10_gml_2260_0": "* Except, I think the lamp put its hand on mine.",
"obj_npc_room_slash_Other_10_gml_2261_0_b": "* And it made me feel funny. But we will ignore that. For love.",
"obj_npc_room_slash_Other_10_gml_2265_0": "* My love for you shines brighter than any lamp.",
"obj_npc_room_slash_Other_10_gml_2266_0": "* And it only touches your hand, with permission. Ha ha.",
"obj_npc_room_slash_Other_10_gml_2275_0": "* My hot burning meteoric hunk, I feel so on fire with you.",
"obj_npc_room_slash_Other_10_gml_2276_0": "* Almost as hot as the lampshade, when it caressed my hair.",
"obj_npc_room_slash_Other_10_gml_2277_0": "* I don't know how I felt about that. I want to forget it. I think.",
"obj_npc_room_slash_Other_10_gml_2281_0": "* Lampshade or not, something about that lamp is really shady.",
"obj_npc_room_slash_Other_10_gml_2282_0": "* I think I saw it walking between rooms... repeatedly.",
"obj_npc_room_slash_Other_10_gml_2291_0": "* Oh, Prince Ralsei! Look how many hats I've racked up!",
"obj_npc_room_slash_Other_10_gml_2292_0": "* ... Ah? Your original hat? Oops... I seem to have lost it forever.",
"obj_npc_room_slash_Other_10_gml_2296_0": "* My dear Prince! You need not your hat to hide your face anymore.",
"obj_npc_room_slash_Other_10_gml_2297_0": "* I'm sure your friends will accept if you just get plastic surgery.",
"obj_npc_room_slash_Other_10_gml_2311_0": "* ...",
"obj_npc_room_slash_Other_10_gml_2320_0": "* Hmm... I've a mighty hankerin' to read a \\cGbook\\cW. But I just can't reach...",
"obj_npc_room_slash_Other_10_gml_2337_0": "* (It's an actual stool.)",
"obj_npc_room_slash_Other_10_gml_2342_0_b": "* (It's a stool.)",
"obj_npc_room_slash_Other_10_gml_2343_0_b": "* (It's not much use as long as Ralsei is around.)",
"obj_npc_room_slash_Other_10_gml_2361_0": "* Got it all memorized?",
"obj_npc_room_slash_Other_10_gml_2363_0": "* Uhh, maybe not word for word, but I got the point.",
"obj_npc_room_slash_Other_10_gml_2364_0": "* ... Why bother putting it in writing, anyway?",
"obj_npc_room_slash_Other_10_gml_2366_0": "* Sometimes that's the only way to say it. Geheheh!",
"obj_npc_room_slash_Other_10_gml_2372_0_b": "* That crystal's got some kinda strange power.",
"obj_npc_room_slash_Other_10_gml_2373_0_b": "* Gave me the skeevies, so I didn't use it! Wahaha!",
"obj_npc_room_slash_Other_10_gml_2388_0": "* Look... I know this guy can't talk.",
"obj_npc_room_slash_Other_10_gml_2389_0": "* But he seems to really really like his job.",
"obj_npc_room_slash_Other_10_gml_2390_0": "* So... let's just let him do it.",
"obj_npc_room_animated_slash_Other_10_gml_91_0": "* GREASE ME UP, CHIEF!",
"obj_npc_room_animated_slash_Other_10_gml_150_0_b": "* Can you make a cheesecake this time!?",
"obj_npc_room_animated_slash_Other_10_gml_152_0_b": "* Umm, let's head upstairs, first...",
"obj_npc_room_animated_slash_Other_10_gml_158_0": "* (Hey, Kris, let's make Ralsei a cake next time!)",
"obj_npc_room_animated_slash_Other_10_gml_159_0": "* (... just help me find the ignition on this thing...)",
"obj_npc_room_animated_slash_Other_10_gml_194_0": "* (It's doing an absolutely reprehensible job of protecting the jail.)",
"obj_npc_room_animated_slash_Other_10_gml_205_0": "* Oh, boss. You know I respect your decisions...",
"obj_npc_room_animated_slash_Other_10_gml_206_0": "* But, this Zapper creature you recruited is a bit... much.",
"obj_npc_room_animated_slash_Other_10_gml_207_0": "* I have everything handled, so why not let him retire?",
"obj_npc_room_animated_slash_Other_10_gml_211_0": "* He tried to wipe his face with my little bunny here...",
"obj_npc_room_animated_slash_Other_10_gml_212_0": "* So now we are having a bit of a cleaning contest.",
"obj_npc_room_animated_slash_Other_10_gml_213_0": "* ... but he's such a CLOD, his very presence dirties the ground!",
"obj_npc_room_animated_slash_Other_10_gml_218_0": "* Ribbit, ribbit...",
"obj_npc_room_animated_slash_Other_10_gml_219_0": "* (It's supporting Zapper out of fear.)",
"obj_npc_room_animated_slash_Other_10_gml_223_0": "* (It's doing its best to cheer Swatchling on.)",
"obj_npc_room_animated_slash_Other_10_gml_224_0": "* (Doki-doki. Sukkiri.)",
"obj_npc_room_animated_slash_Other_10_gml_327_0": "* I'm trying to start a \"fan club\" but we don't have any members.",
"obj_npc_room_animated_slash_Other_10_gml_328_0": "* Think you could recruit anyone, chief...?",
"obj_npc_room_animated_slash_Other_10_gml_335_0": "* Look guys, it's in the wrist. The wrist.",
"obj_npc_room_animated_slash_Other_10_gml_336_0": "* You wanna be part of the Fan Club, you gotta be good at fanning!",
"obj_npc_room_animated_slash_Other_10_gml_340_0": "* Boss, you wanna learn how to fan? Or are you just a fan of fanning?",
"obj_npc_room_animated_slash_Other_10_gml_359_0": "* (Munf, munf...)",
"obj_npc_room_animated_slash_Other_10_gml_360_0": "* Such is the way of the worm...",
"obj_npc_room_animated_slash_Other_10_gml_368_0_b": "* A powerful computer like Our Lady Grace needs powerful fans!",
"obj_npc_room_animated_slash_Other_10_gml_372_0": "* This is how ancient people cooled their computers... right?",
"obj_npc_room_animated_slash_Other_10_gml_393_0": "* Code? If you mean the code to success, look at MY man and MY girl!",
"obj_npc_room_animated_slash_Other_10_gml_394_0": "* They knocked out the whole damn congregation!! Way to go, family!!",
"obj_npc_room_animated_slash_Other_10_gml_398_0": "* The congregation was MASSACRED! They got SHUT down!",
"obj_npc_room_animated_slash_Other_10_gml_399_0": "* No one will ever come here again!!! Cattenheimers stay WINNING!",
"obj_npc_room_animated_slash_Other_10_gml_409_0": "* No cops, no speed limit! I can go as slow as I want!",
"obj_npc_room_animated_slash_Other_10_gml_423_0": "* OMG! Krissy!!! Do you, like, want some of my free milk!?",
"obj_npc_room_animated_slash_Other_10_gml_425_0": "* (That's MY free milk, you furry degenerate...)",
"obj_npc_room_animated_slash_Other_10_gml_429_0": "* Like, don't be shy! It's my milk and I love sharing!!",
"obj_npc_room_animated_slash_Other_10_gml_431_0": "* (I'll bury you you goddamn milk pirate)",
"obj_npc_room_animated_slash_Other_10_gml_442_0": "* Boy oh boy, I'm Trashy! I sure love being a wacky roommate!",
"obj_npc_room_animated_slash_Other_10_gml_443_0": "* ... I wish. Lately, I'M the only one that picks up and puts trash in their body!",
"obj_npc_room_animated_slash_Other_10_gml_447_0": "* I wish my roommate was a little more like me.",
"obj_npc_room_animated_slash_Other_10_gml_448_0": "* A giant bouncy trashcan, but with big red lips and eyelashes like a girl. Mmm...",
"obj_npc_room_animated_slash_Other_10_gml_466_0": "* ... aren't you normally way bigger?",
"obj_npc_room_animated_slash_Other_10_gml_468_0": "* Everything's bigger on TV, kid! Hahaha! Hahahaha!",
"obj_npc_room_animated_slash_Other_10_gml_469_0": "* Please find someone to adopt me",
"obj_npc_room_animated_slash_Other_10_gml_479_0": "* (It is receiving enrichment from tamping the soft soil.)",
"obj_npc_room_animated_slash_Other_10_gml_487_0": "* Psst. It's me, da Hacker. I'm gathering gween gween's for a secret Life's Hack.",
"obj_npc_room_animated_slash_Other_10_gml_488_0": "* Get a terrariam for your computer, and you can touch grass as you game.",
"obj_npc_room_animated_slash_Other_10_gml_492_0": "* If you're a married from a girl, any Life's Hack, is a Wife's Hack.",
"obj_npc_room_animated_slash_Other_10_gml_499_0": "* Hmm? What am I doing, boss? Oh, just, er... g-gathering worms, you see...",
"obj_npc_room_animated_slash_Other_10_gml_500_0": "* ... Don't tell anyone, but I kind of want to work for that... Rouxls Kaard.",
"obj_npc_room_animated_slash_Other_10_gml_509_0": "* (Looks like it's studying.)",
"obj_npc_room_animated_slash_Other_10_gml_558_0": "*Hey, boss. Thought the Dojo\n could use some new beats...",
"obj_npc_room_animated_slash_Other_10_gml_559_0": "*Maybe something a little\n romantic-like, for the\n madamoizels?",
"obj_npc_room_animated_slash_Other_10_gml_564_0": "*I didn't know there was a\n three-for-one babes deal in\n town, boss!",
"obj_npc_room_animated_slash_Other_10_gml_565_0": "*I'm gonna give these fine\n ladies the reverse-diss of\n a lifetime...",
"obj_npc_rudy_slash_Step_0_gml_62_0": "* That's right... Festival tomorrow. Told Noelle I'd... go support her.",
"obj_npc_rudy_slash_Step_0_gml_76_0": "* Kris... why the hell... did you bring your friend here?",
"obj_npc_rudy_slash_Step_0_gml_78_0": "* I, uh... I dunno man, I... Kris, why did you?",
"obj_npc_rudy_slash_Step_0_gml_80_0": "* Haha... HAHAHA!! It's just so crazy, you gotta laugh!",
"obj_npc_rudy_slash_Step_0_gml_84_0": "* ...",
"obj_npc_rudy_slash_Step_0_gml_93_0": "* Suzmeister... nice... seeing you at church today.",
"obj_npc_rudy_slash_Step_0_gml_95_0": "* ... uh, thanks. You, uh, feeling any better?",
"obj_npc_rudy_slash_Step_0_gml_97_0": "* I'll... I'll get there, just... church was a lot.",
"obj_npc_rudy_slash_Step_0_gml_98_0": "* ... Susie?",
"obj_npc_rudy_slash_Step_0_gml_100_0": "* Uhh, what?",
"obj_npc_rudy_slash_Step_0_gml_102_0": "* You going... to the festival tomorrow?",
"obj_npc_rudy_slash_Step_0_gml_104_0": "* Uhh, me? Yeah, uh... I guess. If I have to.",
"obj_npc_rudy_slash_Step_0_gml_106_0": "* Noelle... she's not going with anyone.",
"obj_npc_rudy_slash_Step_0_gml_108_0": "* HER?? Wow, what the heck? No way.",
"obj_npc_rudy_slash_Step_0_gml_109_0": "* Never expect that from HER! Woah. Total left field.",
"obj_npc_rudy_slash_Step_0_gml_111_0": "* ...",
"obj_npc_rudy_slash_Step_0_gml_113_0": "* Mean, she's like, top shelf. People might get psyched out.",
"obj_npc_rudy_slash_Step_0_gml_115_0": "* \"Top shelf.\"",
"obj_npc_rudy_slash_Step_0_gml_117_0": "* Yeah. Uh, yeah. Anyway, uh, man. Sucks to be her.",
"obj_npc_rudy_slash_Step_0_gml_119_0": "* Haha... HAHAHA! It'll be... fine, sweetheart.",
"obj_npc_rudy_slash_Step_0_gml_123_0": "* Damn, she could ask anybody and they'd say yes.",
"obj_npc_rudy_slash_Step_0_gml_125_0": "* Hahaha! I wonder!",
"obj_npc_rudy_slash_Step_0_gml_143_0": "* Just gotta... save up my strength. Then I'll...",
"obj_npc_rudy_slash_Step_0_gml_144_0": "* I'll be... bustin' outta here, baby!",
"obj_npc_sign_slash_Other_10_gml_51_0": "* (Your dad's truck.)",
"obj_npc_sign_slash_Other_10_gml_58_0": "* Alright, Kris. You handle the driving, I'll be the turret.",
"obj_npc_sign_slash_Other_10_gml_59_0": "* Y'know, I'll be standing in back, throwing... dirt and stuff.",
"obj_npc_sign_slash_Other_10_gml_63_0": "* ... hey, what's with the door at the back of the shop?",
"obj_npc_sign_slash_Other_10_gml_81_0": "* (It's closed.)",
"obj_npc_sign_slash_Other_10_gml_108_0": "* (The wet picnic table glistens in the moonlight.)",
"obj_npc_sign_slash_Other_10_gml_120_0_b": "* French fry, (oo), on the ground and soggy.",
"obj_npc_sign_slash_Other_10_gml_121_0_b": "* Am I gonna eat it? (No!) I ain't some, uh, doggy.",
"obj_npc_sign_slash_Other_10_gml_125_0": "* Don't MAKE me repeat myself.",
"obj_npc_sign_slash_Other_10_gml_137_0_b": "* French fry, (oo), on the freaking ground.",
"obj_npc_sign_slash_Other_10_gml_138_0": "* Am I gonna eat it? (No!) It's old and brown.",
"obj_npc_sign_slash_Other_10_gml_142_0": "* Don't MAKE me repeat myself.",
"obj_npc_sign_slash_Other_10_gml_161_0": "* Think your mom'd mind if we street raced in her van?",
"obj_npc_sign_slash_Other_10_gml_162_0": "* ... well, maybe your tires need some air first, heh.",
"obj_npc_sign_slash_Other_10_gml_166_0": "* Heh, I can imagine your mom now...",
"obj_npc_sign_slash_Other_10_gml_167_0": "* \"Kris honey, can you teach Susie how to drift?\" Heheh.",
"obj_npc_sign_slash_Other_10_gml_443_0": "* (It's a Ralsei plush from the orb-tossing game.)",
"obj_npc_sign_slash_Other_10_gml_450_0": "* This... was... my first possession, just for me.",
"obj_npc_sign_slash_Other_10_gml_451_0": "* Since you gave it to me, I... I... hold it every night.",
"obj_npc_sign_slash_Other_10_gml_452_0": "* Perhaps it sounds silly, but since then... my...",
"obj_npc_sign_slash_Other_10_gml_453_0": "* My first selfish desire, was \"I want more plushies...\" haha!",
"obj_npc_sign_slash_Other_10_gml_486_0": "* (T\"E\"MPORARY P\"E\"ZZA STAND!)",
"obj_npc_sign_slash_Other_10_gml_487_0": "* (Sign Is closed for repairs! ... Store!)",
"obj_npc_zapper_slash_Other_10_gml_8_0": "* Boss, why don't ya let dis weakling retire, huh?",
"obj_npc_zapper_slash_Other_10_gml_9_0": "* He served me tea when I asked for somethin' TOUGH!!",
"obj_npc_zapper_slash_Other_10_gml_10_0": "* ... Sorry, dis Swatcho guy I mean. Not Ralsei. He's fine.",
"obj_npc_zapper_slash_Other_10_gml_14_0": "* Oy, boss! Watch how good I am at cleanin'!",
"obj_npc_zapper_slash_Other_10_gml_15_0": "* I'm beatin' up the dust so bad it ain't come back!",
"obj_npc_zapper_slash_Other_10_gml_17_0": "* (Damn, I should try that)",
"obj_organ_enemy_slash_Step_0_gml_35_0": "I am the\nphilosopher.\nAmen.",
"obj_organ_enemy_slash_Step_0_gml_36_0": "Listen!\nThe song of\nlegend plays.\nAmen.",
"obj_organ_enemy_slash_Step_0_gml_37_0": "The truth\nsung in\nglass.\nAmen.",
"obj_organ_enemy_slash_Step_0_gml_38_0": "The tale\nwhich must\nbe followed.",
"obj_organ_enemy_slash_Step_0_gml_39_0": "The tail\nwhich must\nnot be\nfollowed.",
"obj_organ_enemy_slash_Step_0_gml_40_0": "Do re mii\nDo re yuu\nDo re mon.\nAmen.",
"obj_organ_enemy_slash_Step_0_gml_41_0": "It was\nglowing.\nThe voice\nwas glowing!",
"obj_organ_enemy_slash_Step_0_gml_42_0": "What is\nDELTARUNE?",
"obj_organ_enemy_slash_Step_0_gml_43_0": "What isn't\nDELTARUNE?",
"obj_organ_enemy_slash_Step_0_gml_44_0": "What am I?\nAm I a butterfly?",
"obj_organ_enemy_slash_Step_0_gml_45_0": "What am I?\nAm I a man?",
"obj_organ_enemy_slash_Step_0_gml_46_0": "Why are we\nfighting?",
"obj_organ_enemy_slash_Step_0_gml_47_0": "How could we\never make\npeace?",
"obj_organ_enemy_slash_Step_0_gml_48_0": "The answer...\n... was LOVE?",
"obj_organ_enemy_slash_Step_0_gml_149_0": "* Organikk toots philosophically.",
"obj_organ_enemy_slash_Step_0_gml_150_0": "* Organikk divinates through echolocation.",
"obj_organ_enemy_slash_Step_0_gml_151_0": "* Organikk claps with one hand.",
"obj_organ_enemy_slash_Step_0_gml_152_0": "* Organikk considers the meaning of the stars and sky.",
"obj_organ_enemy_slash_Step_0_gml_153_0": "* Smells like brass and satin.",
"obj_organ_enemy_slash_Step_0_gml_158_0": "* Organikk extolls the virtues of having low HP.",
"obj_organ_enemy_slash_Step_0_gml_163_0": "* Organikk extolls the virtues of mercy.",
"obj_organ_enemy_slash_Step_0_gml_168_0": "* Organikk extolls the virtues of naptime.",
"obj_organ_enemy_slash_Step_0_gml_241_0": "* Organikk - A philosopher. Why he's fighting you is one of life's questions.",
"obj_organ_enemy_slash_Step_0_gml_252_0": "* You performed a tune! It was mildly effective!",
"obj_organ_enemy_slash_Step_0_gml_258_0": "* You performed a tune! It was super effective!",
"obj_organ_enemy_slash_Step_0_gml_282_0": "* You tried to harmonize!\n* Touch the GREEN!",
"obj_organ_enemy_slash_Step_0_gml_292_0": "* You and Ralsei attempted to harmonize!",
"obj_organ_enemy_slash_Step_0_gml_304_0": "* Susie played random notes!",
"obj_organ_enemy_slash_Step_0_gml_319_0": "* Ralsei sang sweetly!",
"obj_overworldc_slash_Draw_0_gml_83_0_b": "Holiday Pencil",
"obj_overworldc_slash_Draw_0_gml_84_0": "CactusNeedle",
"obj_overworldc_slash_Draw_0_gml_85_0": "BlackShard",
"obj_overworldc_slash_Step_0_gml_79_0": "* (For some reason you felt like if you throw it away...)",
"obj_overworldc_slash_Step_0_gml_80_0": "* (It would be like throwing away someone's... ???)",
"obj_overworldc_slash_Step_0_gml_81_0": "* (... But you didn't fully understand it.)",
"obj_overworldc_slash_Step_0_gml_86_0": "* (Recently, seems like weapons can't be thrown away so easily.)",
"obj_overworldc_slash_Step_0_gml_113_0": "* (You checked your phone's contacts and recent dials.)",
"obj_overworldc_slash_Step_0_gml_114_0": "* (... but everything has been deleted.)",
"obj_proofread_controller_new_slash_Create_0_gml_29_0": "GALLERY",
"obj_proofread_controller_new_slash_Create_0_gml_30_0": "GALLURY",
"obj_proofread_controller_new_slash_Create_0_gml_31_0": "GALLORY",
"obj_proofread_controller_new_slash_Create_0_gml_36_0": "ROOTS",
"obj_proofread_controller_new_slash_Create_0_gml_37_0": "REETS",
"obj_proofread_controller_new_slash_Create_0_gml_38_0": "RAATS",
"obj_proofread_controller_new_slash_Create_0_gml_43_0": "FESTIVAL",
"obj_proofread_controller_new_slash_Create_0_gml_44_0": "FESTIAVL",
"obj_proofread_controller_new_slash_Create_0_gml_45_0": "FESTAVIL",
"obj_proofread_controller_new_slash_Create_0_gml_50_0": "FLASHBACK",
"obj_proofread_controller_new_slash_Create_0_gml_51_0": "FLESHBECK",
"obj_proofread_controller_new_slash_Create_0_gml_52_0": "FLOSHBOCK",
"obj_proofread_controller_new_slash_Create_0_gml_57_0": "SWORD",
"obj_proofread_controller_new_slash_Create_0_gml_58_0": "SORWD",
"obj_proofread_controller_new_slash_Create_0_gml_59_0": "SOWRD",
"obj_proofread_controller_new_slash_Create_0_gml_64_0": "GUARDIAN",
"obj_proofread_controller_new_slash_Create_0_gml_65_0": "GAURDIAN",
"obj_proofread_controller_new_slash_Create_0_gml_66_0": "GAURDAIN",
"obj_proofread_controller_new_slash_Create_0_gml_71_0": "ATRIUM",
"obj_proofread_controller_new_slash_Create_0_gml_72_0": "ATRUIM",
"obj_proofread_controller_new_slash_Create_0_gml_73_0": "ARTIUM",
"obj_proofread_controller_new_slash_Create_0_gml_78_0": "SYNTHESIS",
"obj_proofread_controller_new_slash_Create_0_gml_79_0": "SYNTEHSIS",
"obj_proofread_controller_new_slash_Create_0_gml_80_0": "SINTHESIS",
"obj_proofread_controller_new_slash_Create_0_gml_85_0": "AMPHITHEATER",
"obj_proofread_controller_new_slash_Create_0_gml_86_0": "AMPITHEATER",
"obj_proofread_controller_new_slash_Create_0_gml_87_0": "AMPITHEATRE",
"obj_proofread_controller_new_slash_Draw_0_gml_77_0": "* Out of time!",
"obj_proofread_controller_new_slash_Draw_0_gml_104_0": "* Success!",
"obj_proofread_controller_new_slash_Draw_0_gml_134_0": "* ... but, it was misspelled!",
"obj_readable_nubert_slash_Other_10_gml_22_0": "* When someone gets hurt, Nubert gets hurt, too.",
"obj_readable_nubert_slash_Other_10_gml_23_0": "* Let your heart look like me. Red, smiling.",
"obj_readable_nubert_slash_Other_10_gml_30_0": "* You've been sparin' all Nubert's friends.",
"obj_readable_nubert_slash_Other_10_gml_31_0": "* Now they're your friends, too.",
"obj_readable_nubert_slash_Other_10_gml_32_0": "* That's good. When you spare people, this world moves up.",
"obj_readable_nubert_slash_Other_10_gml_33_0": "* ... Nubert moves up too.",
"obj_readable_room1_slash_Other_10_gml_38_0": "* Can we like... toss? Some of your brother's CDs?",
"obj_readable_room1_slash_Other_10_gml_39_0": "* No, I mean like a frisbee. For fun. C'mon.",
"obj_readable_room1_slash_Other_10_gml_66_0": "* HAHAHA!!! WHAT IS THIS COMPUTER WALLPAPER???",
"obj_readable_room1_slash_Other_10_gml_67_0": "* What AGE did you and your brother draw this at!?",
"obj_readable_room1_slash_Other_10_gml_68_0": "* Glad we didn't go to THIS Cyber World! Haha, what the hell?",
"obj_readable_room1_slash_Other_10_gml_72_0": "* Hey, and in the corner, that's that cat thing from Castle Town!",
"obj_readable_room1_slash_Other_10_gml_73_0": "* You know, the shop thing! The... cat... the stitch thing! Whatever.",
"obj_readable_room1_slash_Other_10_gml_291_0": "* (It's hard to put into words, but for some reason, seeing Susie next to you...)",
"obj_readable_room1_slash_Other_10_gml_292_0": "* (... You felt like, whatever you were, for just right now, it might be okay.)",
"obj_readable_room1_slash_Other_10_gml_296_0": "* (Susie is staring into the mirror with the two of you in it.)",
"obj_readable_room1_slash_Other_10_gml_298_0": "* Huh? What was I thinking? ... nothing.",
"obj_readable_room1_slash_Other_10_gml_329_0": "* (You open the drawer that contains How To Draw Dragons.)",
"obj_readable_room1_slash_Other_10_gml_331_0": "* Woah, what the heck is -",
"obj_readable_room1_slash_Other_10_gml_333_0": "* (You shut the drawer as fast as humanly possible.)",
"obj_readable_room1_slash_Other_10_gml_337_0_b": "* Kris? Hey? Kris, hey, can we see that again? Kris?",
"obj_readable_room1_slash_Other_10_gml_353_0": "* (It's a cactus. It loves you, but mainly shows a sharp side.)",
"obj_readable_room1_slash_Other_10_gml_354_0_b": "* (If only there was a word for that kind of personality.)",
"obj_readable_room1_slash_Other_10_gml_358_0": "* (A word you liked.)",
"obj_readable_room1_slash_Other_10_gml_387_0": "* (There's no time to read random, unimportant text.)",
"obj_readable_room1_slash_Other_10_gml_403_0": "* (... You should probably just go to bed.)",
"obj_readable_room1_slash_Other_10_gml_422_0": "* (The fridge. A bottle of ketchup stands defiantly inside.)",
"obj_readable_room1_slash_Other_10_gml_438_0": "* (Somehow there's already white fur stuck in the drain.)\\f0",
"obj_readable_room1_slash_Other_10_gml_444_0": "* (The sink. Someone has cleared the white fur out of the drain.)",
"obj_readable_room1_slash_Other_10_gml_465_0": "* (The cupboard. It seems to be missing... things.)",
"obj_readable_room1_slash_Other_10_gml_480_0_b": "* (The trashcan. Well-watered flowers are blooming inside.)",
"obj_readable_room1_slash_Other_10_gml_510_0_b": "* (After the Knight showed up...)",
"obj_readable_room1_slash_Other_10_gml_511_0_b": "* (... We couldn't... find Tenna in the Dark World anywhere.)",
"obj_readable_room1_slash_Other_10_gml_512_0_b": "* (I asked around if anyone had seen him, but...)",
"obj_readable_room1_slash_Other_10_gml_513_0_b": "* (No one really wanted to help us find him.)",
"obj_readable_room1_slash_Other_10_gml_514_0_b": "* (... Were we like, too mean to everyone...?)",
"obj_readable_room1_slash_Other_10_gml_515_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_516_0": "* (Maybe... we can still fix him somehow?)",
"obj_readable_room1_slash_Other_10_gml_517_0": "* (Your mom... just wants to throw him out though.)",
"obj_readable_room1_slash_Other_10_gml_521_0_b": "* (Tenna... he's... still really broken.)",
"obj_readable_room1_slash_Other_10_gml_522_0_b": "* (Don't think we can even bring him to the Dark World.)",
"obj_readable_room1_slash_Other_10_gml_523_0": "* (... not like this.)",
"obj_readable_room1_slash_Other_10_gml_530_0_b": "* (It's a TV. Its antenna was broken, but it's been taped up.)~1",
"obj_readable_room1_slash_Other_10_gml_537_0_b": "* (Right... before you sealed the Fountain...)",
"obj_readable_room1_slash_Other_10_gml_538_0": "* (We managed to find Tenna in the Dark World.)",
"obj_readable_room1_slash_Other_10_gml_539_0": "* (He was barely alive, but...)",
"obj_readable_room1_slash_Other_10_gml_540_0": "* (The Pippins and Shadowguys told me how to fix him.)",
"obj_readable_room1_slash_Other_10_gml_542_0": "* (... Your mom kinda wants to throw him out, though.)",
"obj_readable_room1_slash_Other_10_gml_543_0_b": "* (Let's find a new home for him fast, OK, Kris?)",
"obj_readable_room1_slash_Other_10_gml_550_0": "* (You can feel a pressure gradient from the absence of entertainment.)",
"obj_readable_room1_slash_Other_10_gml_571_0_b": "* Ahahaha, this music!",
"obj_readable_room1_slash_Other_10_gml_572_0": "* Kris, you know what happens when I go \"hyper mode\"...",
"obj_readable_room1_slash_Other_10_gml_576_0": "* kris, thanks for showing us hyper mode.",
"obj_readable_room1_slash_Other_10_gml_586_0_b": "* Sorry I wasn't here, honey, it started pouring so suddenly...",
"obj_readable_room1_slash_Other_10_gml_587_0_b": "* So I just had to duck into the convenience store, and...",
"obj_readable_room1_slash_Other_10_gml_588_0": "* Well, Mr. Sans was just so much fun, that...",
"obj_readable_room1_slash_Other_10_gml_589_0": "* Who... who gives a damn about choir practice! Haha!",
"obj_readable_room1_slash_Other_10_gml_590_0": "* Kris, let's siiiiiing right now! Sans, can you beatbox?",
"obj_readable_room1_slash_Other_10_gml_592_0": "* been doing it the whole time...",
"obj_readable_room1_slash_Other_10_gml_596_0": "* rum a tum tum. rum a\ntum tum.",
"obj_readable_room1_slash_Other_10_gml_598_0": "* Kris, feel free to harmonize with Sans on the rum-a-tum-tums.",
"obj_readable_room1_slash_Other_10_gml_599_0": "* What? You want to go to bed? Oh, pooh...",
"obj_readable_room1_slash_Other_10_gml_623_0": "* (The door is sealed by the power of breakfast.)",
"obj_readable_room1_slash_Other_10_gml_631_0_b": "* Hell no. Wash your hands at church, Kris.",
"obj_readable_room1_slash_Other_10_gml_638_0_b": "* (... You should probably just go to bed.)",
"obj_readable_room1_slash_Other_10_gml_644_0_b": "* No amount of church'll save you from wasting pancakes.",
"obj_readable_room1_slash_Other_10_gml_645_0_b": "* I got you though. Just bring me your leftovers.",
"obj_readable_room1_slash_Other_10_gml_651_0": "* (Wait for me, pancakes. I'll be back for you...)",
"obj_readable_room1_slash_Other_10_gml_712_0": "* (The apple-scented shampoo seems to be lighter than normal.)",
"obj_readable_room1_slash_Other_10_gml_714_0_b": "* Hey, still no hard evidence I drank that.",
"obj_readable_room1_slash_Other_10_gml_718_0": "* (Apple shampoo.)\n* (There are bite marks around the screw cap.)",
"obj_readable_room1_slash_Other_10_gml_720_0": "* Look, I THOUGHT it was like a soda cap!",
"obj_readable_room1_slash_Other_10_gml_729_0": "* Heh, reminds me of when I flushed down a bath bomb and...",
"obj_readable_room1_slash_Other_10_gml_730_0": "* Huh? ... K-Kris? You did that... too?",
"obj_readable_room1_slash_Other_10_gml_731_0": "* What? You did it at HOME!? Dumbass! Do that at SCHOOL!!",
"obj_readable_room1_slash_Other_10_gml_735_0": "* Stop thinking about good memories in front of the toilet.",
"obj_readable_room1_slash_Other_10_gml_744_0": "* (It's a cupboard holding pizza-themed deodorant.)",
"obj_readable_room1_slash_Other_10_gml_746_0": "* Haha, the apple smelling kid and their pizza stank brother!",
"obj_readable_room1_slash_Other_10_gml_750_0": "* Haha, the apple smelling kid and their pizza stank brother!",
"obj_readable_room1_slash_Other_10_gml_751_0": "* ... ugh, don't nod when I'm making fun of you.",
"obj_readable_room1_slash_Other_10_gml_879_0": "* (The computer is off.)",
"obj_readable_room1_slash_Other_10_gml_900_0": "* These posters suck. Why can't we have, like...",
"obj_readable_room1_slash_Other_10_gml_901_0": "* An orange cat wearing a top hat or whatever.",
"obj_readable_room1_slash_Other_10_gml_926_0": "* (It's Berdly's desk. There is an egg here.)",
"obj_readable_room1_slash_Other_10_gml_931_0_b": "* (It's Berdly's desk. The leader egg is joined by the ~1 eggs you found.)",
"obj_readable_room1_slash_Other_10_gml_938_0": "* Hey, what's with the egg at Berdly's desk...?",
"obj_readable_room1_slash_Other_10_gml_939_0": "* ... nevermind. I don't wanna think about it.",
"obj_readable_room1_slash_Other_10_gml_973_0": "* (The wallpaper is updated.)\n* (It's you and your brother catching snowflakes.)",
"obj_readable_room1_slash_Other_10_gml_974_0": "* (The snowmen you made each have two branches stuck diagonally in their heads.)",
"obj_readable_room1_slash_Other_10_gml_995_0": "* (You uncapped the cherry flavored marker.)",
"obj_readable_room1_slash_Other_10_gml_996_0": "* (A cough drop potpourri... the candy of the proletariat.)",
"obj_readable_room1_slash_Other_10_gml_1014_0": "* (Insultingly, a pear. This is substitute teacher food.)",
"obj_readable_room1_slash_Other_10_gml_1053_0": "* Why doesn't our class get a chair tower? Damn school system.",
"obj_readable_room1_slash_Other_10_gml_1212_0": "* (A bouncy bed for a bouncy boy.)",
"obj_readable_room1_slash_Other_10_gml_1226_0": "* (Seems like an evil laugh Greatest Hits compilation.)",
"obj_readable_room1_slash_Other_10_gml_1240_0": "* (The holes have been organized in the corner to save space.)",
"obj_readable_room1_slash_Other_10_gml_1277_0_b": "* (It's the angel doll Noelle and Dess made at church.)",
"obj_readable_room1_slash_Other_10_gml_1311_0": "* Haha.... hahaha...",
"obj_readable_room1_slash_Other_10_gml_1312_0": "* KRIS! What the heck is with you... and that damn sink!?",
"obj_readable_room1_slash_Other_10_gml_1313_0": "* What are you... expecting to come outta there!? Soda?",
"obj_readable_room1_slash_Other_10_gml_1324_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)",
"obj_readable_room1_slash_Other_10_gml_1335_0": "* Your dad brought another bouquet. Again.",
"obj_readable_room1_slash_Other_10_gml_1336_0": "* Come on man... you know you can't afford that... heh...",
"obj_readable_room1_slash_Other_10_gml_1389_0": "* That flower? Noelle \"SAID\" it was a \"get well soon\" gift for me.",
"obj_readable_room1_slash_Other_10_gml_1390_0": "* But good grief, is she laying it on thick. ZETTAmeters thick!",
"obj_readable_room1_slash_Other_10_gml_1391_0": "* FLOWERS? As a HOSPITAL gift? Like that's EVER platonic!",
"obj_readable_room1_slash_Other_10_gml_1395_0_b": "* Flowers... The chunky peanut butter of amore.",
"obj_readable_room1_slash_Other_10_gml_1400_0": "* Uhhh... Kris's dad gives Noelle's dad hospital flowers...",
"obj_readable_room1_slash_Other_10_gml_1402_0": "* Oh, Susan. You sweet ignorant fool.",
"obj_readable_room1_slash_Other_10_gml_1403_0": "* That's a bro thing. It's different!",
"obj_readable_room1_slash_Other_10_gml_1427_0": "* (You turned on the space heater to a higher setting.)",
"obj_readable_room1_slash_Other_10_gml_1431_0": "* (The space heater is running.)",
"obj_readable_room1_slash_Other_10_gml_1467_0_b": "* (He's breathing slowly.)\n* (Might be your imagination, but he seems more relaxed...)",
"obj_readable_room1_slash_Other_10_gml_1477_0": "* Heh, why're YOU here? Withdrawal from getting a B+?",
"obj_readable_room1_slash_Other_10_gml_1479_0": "* Just a little CHECKUP, Susan. I slept on my arm.",
"obj_readable_room1_slash_Other_10_gml_1480_0": "* ... And now, it won't... wake, up.",
"obj_readable_room1_slash_Other_10_gml_1482_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_1484_0_b": "* But no trouble! I'll still be at the festival tomorrow!",
"obj_readable_room1_slash_Other_10_gml_1486_0": "* ... huh. Well, uh... hope you, uh, feel better.",
"obj_readable_room1_slash_Other_10_gml_1488_0": "* Susie? Were those... words... of kindness?",
"obj_readable_room1_slash_Other_10_gml_1490_0": "* No!? Just pissed off I can't HIT YOU while you're in a sick bed!",
"obj_readable_room1_slash_Other_10_gml_1494_0": "* I keep having this nightmare of my arm... burning.",
"obj_readable_room1_slash_Other_10_gml_1495_0": "* What's funny is that... you two are there! Haha!",
"obj_readable_room1_slash_Other_10_gml_1623_0": "* (Hey, we need to go STUDY! Not look at BOOKS!)",
"obj_readable_room1_slash_Other_10_gml_1627_0": "* (No time to check out the books now.)",
"obj_readable_room1_slash_Other_10_gml_1638_0": "* Heheheh... let's take these books without paying!",
"obj_readable_room1_slash_Other_10_gml_1639_0": "* (We'll just read them, then secretly return them.)",
"obj_readable_room1_slash_Other_10_gml_1640_0_b": "* It's the perfect crime...",
"obj_readable_room1_slash_Other_10_gml_1644_0_b": "* ... I wonder how Napstablook is doing without Chief Undyne.",
"obj_readable_room1_slash_Other_10_gml_1645_0": "* (Should we check on them...?)",
"obj_readable_room1_slash_Other_10_gml_1652_0_b": "* (Its mind has been expanded. ... by reading.)",
"obj_readable_room1_slash_Other_10_gml_1695_0_c": "* (Hey, we go back in there, they'll figure out we stole stuff!)",
"obj_readable_room1_slash_Other_10_gml_1699_0": "* (I mean, technically, they were our willing recruits, but...)",
"obj_readable_room1_slash_Other_10_gml_1718_0": "* (Due to licensing concerns, the ICE-E mascot is slated for replacement.)",
"obj_readable_room1_slash_Other_10_gml_1719_0": "* (A feeling of dread washes over you...)",
"obj_readable_room1_slash_Other_10_gml_1751_0": "* (Same week, same anime review.)",
"obj_readable_room1_slash_Other_10_gml_1819_0_b": "* (It's a gravestone. It's kind of hard to read in the dark.)",
"obj_readable_room1_slash_Other_10_gml_1829_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER",
"obj_readable_room1_slash_Other_10_gml_1831_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_1870_0": "* (Hot chocolate... it's too hot to drink.",
"obj_readable_room1_slash_Other_10_gml_2015_0": "* (Yesterday's police tape.)",
"obj_readable_room1_slash_Other_10_gml_2020_0": "* (The police tape is flimsy and wet.)",
"obj_readable_room1_slash_Other_10_gml_2030_0": "* (splash splash) Rain is the best weather for puddles! I'm splashin' out!",
"obj_readable_room1_slash_Other_10_gml_2031_0": "* I'm just a kid and don't know all the weathers, but I'm splashin' out!",
"obj_readable_room1_slash_Other_10_gml_2035_0": "* Is soonami a weather?",
"obj_readable_room1_slash_Other_10_gml_2060_0": "* (the police station is closed... please don't do any big crimes right now.)",
"obj_readable_room1_slash_Other_10_gml_2065_0": "* (It's closed.)",
"obj_readable_room1_slash_Other_10_gml_2077_0": "* (\"Temporary hold on new patients due to rain-induced colds.\")",
"obj_readable_room1_slash_Other_10_gml_2082_0": "* (It's closed.)",
"obj_readable_room1_slash_Other_10_gml_2090_0": "* (Library is closed this weekend due to a lack of volunteers.)",
"obj_readable_room1_slash_Other_10_gml_2095_0": "* (\"Closed temporarily due to wet noses! ... er, weather!\")",
"obj_readable_room1_slash_Other_10_gml_2100_0": "* (It's closed.)",
"obj_readable_room1_slash_Other_10_gml_2135_0": "* (ICE-E's P\"E\"ZZA is CLOS\"E\"D for NEW SIGNAG\"E\"!)",
"obj_readable_room1_slash_Other_10_gml_2140_0": "* (It's closed.)",
"obj_readable_room1_slash_Other_10_gml_2154_0": "* (Looks like the diner is full.)~1",
"obj_readable_room1_slash_Other_10_gml_2160_0_b": "* (... a customer in the back notices you.)",
"obj_readable_room1_slash_Other_10_gml_2161_0": "* (He holds up a takeout box and taps it, happily.)",
"obj_readable_room1_slash_Other_10_gml_2167_0": "* (It's closed.)",
"obj_readable_room1_slash_Other_10_gml_2178_0": "* (It says it's closed, but the lights are on inside...)",
"obj_readable_room1_slash_Other_10_gml_2182_0": "* (\"Open\".)",
"obj_readable_room1_slash_Other_10_gml_2196_0": "* (\"Clopen.\")",
"obj_readable_room1_slash_Other_10_gml_2202_0": "* ( \" \\M1 \" )",
"obj_readable_room1_slash_Other_10_gml_2229_0": "* (Knock knock knock.)",
"obj_readable_room1_slash_Other_10_gml_2230_0": "* (You hear nary a bone... No rattle, nor trousle, nor xylophone tickle.)",
"obj_readable_room1_slash_Other_10_gml_2274_0": "* (Knock knock knock...)",
"obj_readable_room1_slash_Other_10_gml_2275_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_2280_0": "* (Knock knock knock...)",
"obj_readable_room1_slash_Other_10_gml_2281_0": "* (No response.)",
"obj_readable_room1_slash_Other_10_gml_2304_0": "* (Knock knock knock...)",
"obj_readable_room1_slash_Other_10_gml_2310_0": "* The door knocking guy? No, this is his wife.",
"obj_readable_room1_slash_Other_10_gml_2311_0_b": "* Please take a break from knocking today. Thanks.",
"obj_readable_room1_slash_Other_10_gml_2314_0": "* Taking breaks is vital to getting better, too.",
"obj_readable_room1_slash_Other_10_gml_2318_0_b": "* (No response.)",
"obj_readable_room1_slash_Other_10_gml_2365_0": "* (You jostled the door handle.)",
"obj_readable_room1_slash_Other_10_gml_2367_0_b": "* ... hey, let's go back to your house and chill.",
"obj_readable_room1_slash_Other_10_gml_2368_0_b": "* This place is boring... y'know?",
"obj_readable_room1_slash_Other_10_gml_2372_0_b": "* ... shouldn't we, uh, try to find your mom?",
"obj_readable_room1_slash_Other_10_gml_2373_0": "* Y'know, then we can go back to your house...",
"obj_readable_room1_slash_Other_10_gml_2378_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_2387_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_2388_0": "* Let's go to your house.",
"obj_readable_room1_slash_Other_10_gml_2392_0_b": "* ...",
"obj_readable_room1_slash_Other_10_gml_2403_0": " …なにやってんだよ?\n  オレんち さがしてんのか?",
"obj_readable_room1_slash_Other_10_gml_2404_0_b": " …おまえんちのほうが\n  いいよ。",
"obj_readable_room1_slash_Other_10_gml_2408_0_b": " …",
"obj_readable_room1_slash_Other_10_gml_2434_0": "* (It's a cardboard stand to replace the pizza place while it's closed.)",
"obj_readable_room1_slash_Other_10_gml_2435_0": "* (Somehow, it's more sanitary.)",
"obj_readable_room1_slash_Other_10_gml_2471_0_b": "* (It's a locked cat flap... upon further inspection, it seems it requires \\cR3 codes\\cW.)",
"obj_readable_room1_slash_Other_10_gml_2472_0": "* (... this information is useless.)",
"obj_readable_room1_slash_Other_10_gml_2491_0": "* (It's an upgraded grill. Now, in addition to catfood, it can also smell like dogfood.)",
"obj_readable_room1_slash_Other_10_gml_2550_0": "* ... sometimes... it's difficult.",
"obj_readable_room1_slash_Other_10_gml_2551_0": "* ... not leaving this house for days on end.",
"obj_readable_room1_slash_Other_10_gml_2552_0": "* Darling, if you had anything, I'd...",
"obj_readable_room1_slash_Other_10_gml_2568_0": "* (Knock knock knock.)",
"obj_readable_room1_slash_Other_10_gml_2569_0": "* Tenna, you cad. What is this... salacious music video?",
"obj_readable_room1_slash_Other_10_gml_2570_0": "* Oh my, I think something just awakened within me...",
"obj_readable_room1_slash_Other_10_gml_2591_0_b": "* (The back door is blocked... You can only see through the basement window.)",
"obj_readable_room1_slash_Other_10_gml_2592_0": "* (A corkboard is covered with tons of papers, and documents litter the floor...)",
"obj_readable_room1_slash_Other_10_gml_2599_0": "* (Knocking might wake somebody up...)",
"obj_readable_room1_slash_Other_10_gml_2617_0_b": "* ...",
"obj_readable_room1_slash_Other_10_gml_2618_0_b": "* No closer to opening this thing, huh...",
"obj_readable_room1_slash_Other_10_gml_2619_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_2620_0": "* Tomorrow... tomorrow, we have to do something.",
"obj_readable_room1_slash_Other_10_gml_2621_0": "* ... we have to.",
"obj_readable_room1_slash_Other_10_gml_2625_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_3040_0": "* (2F : LIVING QUARTERS)\n* (3F : EXTENDED LIVING QUARTERS! NEW!)",
"obj_readable_room1_slash_Other_10_gml_3084_0": "* (Your friends are still in Ralsei's room...)",
"obj_readable_room1_slash_Other_10_gml_3090_0": "* Hey, what's past here...?",
"obj_readable_room1_slash_Other_10_gml_3092_0": "* Um... instead of looking over there...",
"obj_readable_room1_slash_Other_10_gml_3093_0": "* How about seeing the \\cYspecial surprise\\cW in your rooms?",
"obj_readable_room1_slash_Other_10_gml_3120_0": "* (The Music Shop is closed! Everyone's busy this time!)",
"obj_readable_room1_slash_Other_10_gml_3126_0": "* (Seems that the building isn't ready to open yet...)",
"obj_readable_room1_slash_Other_10_gml_3127_0": "* (Maybe there wasn't enough staff.)",
"obj_readable_room1_slash_Other_10_gml_3288_0": "* (The curtains are fluttering.)",
"obj_readable_room1_slash_Other_10_gml_3293_0": "* (Ralsei said he had no hobbies, but he at least likes Window.)",
"obj_readable_room1_slash_Other_10_gml_3306_0": "* Hey Kris, I'LL get to the bottom of this juice.",
"obj_readable_room1_slash_Other_10_gml_3307_0": "* YOU get to the bottom of the cluice.",
"obj_readable_room1_slash_Other_10_gml_3308_0": "* Clues. Whatever.",
"obj_readable_room1_slash_Other_10_gml_3312_0": "* The longer you trip, the more I'm gonna sip.",
"obj_readable_room1_slash_Other_10_gml_3319_0": "* Hey, you got something?",
"obj_readable_room1_slash_Other_10_gml_3320_0": "* ... What, you wanna figure more out before you spill it?",
"obj_readable_room1_slash_Other_10_gml_3325_0": "* Damn, if only Ralsei was there to solve it for you.",
"obj_readable_room1_slash_Other_10_gml_3326_0": "* Too bad there's a shortage of \\cYglasses nerds\\cW in here.",
"obj_readable_room1_slash_Other_10_gml_3331_0": "* Man, too bad Noelle can't help us...",
"obj_readable_room1_slash_Other_10_gml_3332_0": "* ... She'd probably figure this out in no time.",
"obj_readable_room1_slash_Other_10_gml_3339_0": "* Damn, if only Ralsei was there to solve it for you.",
"obj_readable_room1_slash_Other_10_gml_3340_0": "* Too bad there's a shortage of \\cYglasses nerds\\cW in here.",
"obj_readable_room1_slash_Other_10_gml_3346_0": "* Man, too bad Noelle can't help us...",
"obj_readable_room1_slash_Other_10_gml_3347_0": "* ... She'd probably figure this out in no time.",
"obj_readable_room1_slash_Other_10_gml_3362_0": "* (Juice. There's no reason to get more.)",
"obj_readable_room1_slash_Other_10_gml_3379_0": "* (A giant organ.)",
"obj_readable_room1_slash_Other_10_gml_3380_0": "* (... There hasn't been a reason to play this in a while.)",
"obj_readable_room1_slash_Other_10_gml_3385_0": "* (The organ.)",
"obj_readable_room1_slash_Other_10_gml_3386_0": "* (... No reason to play it now.)",
"obj_readable_room1_slash_Other_10_gml_3403_0": "* (It's a heart or human-soul shaped pillow, depending on your opinion.)",
"obj_readable_room1_slash_Other_10_gml_3410_0": "* My mom just... collects heart pillows for some reason.",
"obj_readable_room1_slash_Other_10_gml_3411_0": "* (When Kris was little, they'd take one of these...)",
"obj_readable_room1_slash_Other_10_gml_3412_0": "* (Then pretend to \"rip out their heart\" and chase me.)",
"obj_readable_room1_slash_Other_10_gml_3416_0": "* My mom just loves red heart-shaped objects?",
"obj_readable_room1_slash_Other_10_gml_3425_0": "* (It's locked.)",
"obj_readable_room1_slash_Other_10_gml_3432_0": "* (click...) Yep... It's locked, all right.",
"obj_readable_room1_slash_Other_10_gml_3433_0": "* Noelle, you give it a shot.",
"obj_readable_room1_slash_Other_10_gml_3435_0": "* Um, o-okay? (... why are we trying to open my parents' room?)",
"obj_readable_room1_slash_Other_10_gml_3439_0": "* (You and Susie continue to try to open the locked door in front of Noelle.)",
"obj_readable_room1_slash_Other_10_gml_3453_0": "* (It's Noelle's absurdly dangerous ninja weapon collection.)",
"obj_readable_room1_slash_Other_10_gml_3460_0": "* What's with the ninja shurakins?",
"obj_readable_room1_slash_Other_10_gml_3462_0": "* FAHAHA! Those are snowflakes, Susie!",
"obj_readable_room1_slash_Other_10_gml_3463_0": "* We made them from paper in Toriel's class a long time ago...",
"obj_readable_room1_slash_Other_10_gml_3465_0": "* ... then why are they metal?",
"obj_readable_room1_slash_Other_10_gml_3467_0": "* Oh.",
"obj_readable_room1_slash_Other_10_gml_3468_0": "* My mom had them... bronzed.",
"obj_readable_room1_slash_Other_10_gml_3472_0": "* Kris, where the hell are YOUR shurakins?",
"obj_readable_room1_slash_Other_10_gml_3474_0": "* Umm, Kris overcut their snowflake and it fell apart.",
"obj_readable_room1_slash_Other_10_gml_3475_0": "* (I did make a new one for them, but...)",
"obj_readable_room1_slash_Other_10_gml_3484_0": "* (It's Dess's room. Technically, you could just walk in.)",
"obj_readable_room1_slash_Other_10_gml_3491_0": "* Hey, what's in here? Looks, uh... suspicious.",
"obj_readable_room1_slash_Other_10_gml_3493_0": "* Umm, sorry... guests aren't allowed in there.",
"obj_readable_room1_slash_Other_10_gml_3495_0": "* Cool, sounds, uh, suspicious.",
"obj_readable_room1_slash_Other_10_gml_3499_0": "* (It's just my sister's room, but...)",
"obj_readable_room1_slash_Other_10_gml_3539_0": "* (It's the bathroom door.)",
"obj_readable_room1_slash_Other_10_gml_3548_0": "* (Kris is staring super intense... this room has gotta be it.)",
"obj_readable_room1_slash_Other_10_gml_3549_0": "* Sorry Noelle, but we gotta go in here...",
"obj_readable_room1_slash_Other_10_gml_3551_0": "* To... to the bathroom?\\f0",
"obj_readable_room1_slash_Other_10_gml_3565_0": "* (It's a thermostat. The only option is cold.)",
"obj_readable_room1_slash_Other_10_gml_3592_0": "* (There wouldn't be so many Santas with dead batteries...)",
"obj_readable_room1_slash_Other_10_gml_3593_0": "* (If Kris hadn't glued the cases shut trying to \"starve them\"...)",
"obj_readable_room1_slash_Other_10_gml_3606_0": "* (It's a fridge containing lots of greens and bottled water.)",
"obj_readable_room1_slash_Other_10_gml_3612_0": "* Why is there so much... bottled, water in here?",
"obj_readable_room1_slash_Other_10_gml_3614_0": "* Umm, it's just... convenient, you know?",
"obj_readable_room1_slash_Other_10_gml_3616_0": "* (Wait until she learns about the free water from the sink)",
"obj_readable_room1_slash_Other_10_gml_3620_0": "* I usually bring an icy bottle with me to school, too!",
"obj_readable_room1_slash_Other_10_gml_3622_0": "* Huh... coulda swore I saw you using the bubbler after me before.",
"obj_readable_room1_slash_Other_10_gml_3624_0": "* FAHA, yeah, must've been extra thirsty, that day! Phew!",
"obj_readable_room1_slash_Other_10_gml_3633_0": "* (It's a squishy sounding assortment of snacks.)",
"obj_readable_room1_slash_Other_10_gml_3643_0": "* So, um, this is the snack tray...",
"obj_readable_room1_slash_Other_10_gml_3645_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_3647_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_3649_0": "",
"obj_readable_room1_slash_Other_10_gml_3660_0": "* (The auto-treat-catcher is ready to nab anything in range.)",
"obj_readable_room1_slash_Other_10_gml_3673_0": "* This one... was my dad's idea.",
"obj_readable_room1_slash_Other_10_gml_3704_0": "* (The house's back door. No need to leave.)",
"obj_readable_room1_slash_Other_10_gml_3734_0": "* (No reason to enter.)",
"obj_readable_room1_slash_Other_10_gml_3741_0": "* (It's a tree that would potentially fall down if you climbed it.)",
"obj_readable_room1_slash_Other_10_gml_3773_0": "Noelle's family in the snow.",
"obj_readable_room1_slash_Other_10_gml_3774_0": "Noelle's family looking festive.",
"obj_readable_room1_slash_Other_10_gml_3775_0": "Noelle's family edited to be elves.",
"obj_readable_room1_slash_Other_10_gml_3776_0": "a motion-blurred photo of you as a kid.",
"obj_readable_room1_slash_Other_10_gml_3777_0": "Dess holding a cracked baseball bat.",
"obj_readable_room1_slash_Other_10_gml_3778_0": "a picture of a far-off, snowy city.",
"obj_readable_room1_slash_Other_10_gml_3779_0": "Noelle and Dess at the pageant as kids.",
"obj_readable_room1_slash_Other_10_gml_3780_0": "some green dog puppet thing.",
"obj_readable_room1_slash_Other_10_gml_3786_0": "* (It's Noelle's computer. The cycling wallpaper is...)",
"obj_readable_room1_slash_Other_10_gml_3787_0": "* (... ~1)",
"obj_readable_room1_slash_Other_10_gml_3800_0": "* (It's Noelle's bed. There's ample space to hide underneath.)",
"obj_readable_room1_slash_Other_10_gml_3807_0": "* (It's Noelle's bed. Under it is a metal CD with a photo of Noelle in dark makeup.)",
"obj_readable_room1_slash_Other_10_gml_3809_0": "* Woah, what the hell is this?",
"obj_readable_room1_slash_Other_10_gml_3811_0": "* UMM... Catti, wanted a custom cover for her mix CD, so...",
"obj_readable_room1_slash_Other_10_gml_3813_0": "* ... it's cool. You should, uh... do this look... more.",
"obj_readable_room1_slash_Other_10_gml_3815_0": "* Faha, if you can get my mom to let me go grimdark?",
"obj_readable_room1_slash_Other_10_gml_3819_0": "* (It's Noelle's bed. Under is a rock CD with a photo of Noelle in dark makeup.)",
"obj_readable_room1_slash_Other_10_gml_3828_0": "* (It's a couch, for watching the TV.)",
"obj_readable_room1_slash_Other_10_gml_3836_0": "* (It's a state of the art high-definition TV with old game consoles under it.)~1",
"obj_readable_room1_slash_Other_10_gml_3843_0": "* Why do you... have a flatscreen in here?",
"obj_readable_room1_slash_Other_10_gml_3845_0": "* Oh! Umm, yeah, Berdly keeps saying I should get a CRT. Faha!",
"obj_readable_room1_slash_Other_10_gml_3855_0": "* (It's a Christmas cactus.)\n* (You remember it's named 'Krismas.')~1",
"obj_readable_room1_slash_Other_10_gml_3860_0": "* (It's a cactus that apparently got poorly renamed at some point.)",
"obj_readable_room1_slash_Other_10_gml_3868_0": "* Umm, this cactus? Berdly calls it \"Tsuntsun...\"",
"obj_readable_room1_slash_Other_10_gml_3876_0": "* (It's Noelle's homework desk.)",
"obj_readable_room1_slash_Other_10_gml_3889_0": "* (It's Noelle's homework desk. You took a pencil out of habit.)",
"obj_readable_room1_slash_Other_10_gml_3901_0": "* (A great hiding place, although it smells like detergent and deer.)~1",
"obj_readable_room1_slash_Other_10_gml_3906_0": "* ... what are these little, uh, wings in here?",
"obj_readable_room1_slash_Other_10_gml_3908_0": "* Um, oh, haha, those? I've had those since I was a little kid...",
"obj_readable_room1_slash_Other_10_gml_3909_0": "* They're from when I was the angel in the Holiday Pageant.",
"obj_readable_room1_slash_Other_10_gml_3910_0": "* ... But I liked them so much, I just... kept wearing them.",
"obj_readable_room1_slash_Other_10_gml_3915_0": "* (A clothes wardrobe. A pair of small angel wings are inside... worn out and tattered.)",
"obj_readable_room1_slash_Other_10_gml_3926_0": "* (The fridge is packed with festive foods.)\n* (... and a jar of pickles.)",
"obj_readable_room1_slash_Other_10_gml_3933_0": "* (The sink is sparkling clean.)",
"obj_readable_room1_slash_Other_10_gml_3940_0": "* (New stovetop, ancient katana.)",
"obj_readable_room1_slash_Other_10_gml_3945_0": "* ... Anyone gonna say anything about the giant sword?",
"obj_readable_room1_slash_Other_10_gml_3947_0": "* Oh, it's just my mom's katana.",
"obj_readable_room1_slash_Other_10_gml_3948_0": "* Normal knives aren't enough for dad's fruitcake! Faha!",
"obj_readable_room1_slash_Other_10_gml_3956_0": "* (In the cupboard are... cutters for gingerbread monsters.)",
"obj_readable_room1_slash_Other_10_gml_3967_0": "* Woah, you play piano?",
"obj_readable_room1_slash_Other_10_gml_3969_0": "* Umm, no. We... just kind of, um, have one. Faha.",
"obj_readable_room1_slash_Other_10_gml_3973_0": "* No one really... plays it anymore.",
"obj_readable_room1_slash_Other_10_gml_3986_0": "* (It's a highly climbable looking tree.)",
"obj_readable_room1_slash_Other_10_gml_3996_0": "* (It's Dess's bed. Underneath are army rations, guitar picks, paintball gear, ice skates...)",
"obj_readable_room1_slash_Other_10_gml_3997_0": "* (... and a badly traced drawing of a dragon.)",
"obj_readable_room1_slash_Other_10_gml_4011_0": "* Rollerblades, wiffle bat. Looking at these things make your head hurt.",
"obj_readable_room1_slash_Other_10_gml_4018_0": "* A violin, a flute, a microphone...",
"obj_readable_room1_slash_Other_10_gml_4019_0": "* They all look very expensive, and very dented.",
"obj_readable_room1_slash_Other_10_gml_4028_0": "* (It's an oversized walk-in closet.)",
"obj_readable_room1_slash_Other_10_gml_4029_0": "* (It's covered in band posters, and some handmade posters...)",
"obj_readable_room1_slash_Other_10_gml_4030_0": "* (... for shows that may or may not have ever happened.)",
"obj_readable_room1_slash_Other_10_gml_4034_0": "* (It's an excessively large walk-in closet.)",
"obj_readable_room1_slash_Other_10_gml_4042_0": "* (It's a shelf. In the front are all the holiday-themed games and movies...)",
"obj_readable_room1_slash_Other_10_gml_4043_0": "* (... and at the back are all the scary games you never got to play.)",
"obj_readable_room1_slash_Other_10_gml_4050_0": "* (It's a CD player. Underneath are tons of punk rock CDs... and one still-sealed ska CD.)",
"obj_readable_room1_slash_Other_10_gml_4064_0": "* (It's a computer. The monitor is unplugged.)",
"obj_readable_room1_slash_Other_10_gml_4070_0": "* (It's a hockey puck. Looks like it would hurt.)",
"obj_readable_room1_slash_Other_10_gml_4077_0": "* (The door is locked... no one is inside.)",
"obj_readable_room1_slash_Other_10_gml_4082_0": "* (Dude, that's the last place we should go right now.)",
"obj_readable_room1_slash_Other_10_gml_4088_0": "* No reason to go back in there.",
"obj_readable_room1_slash_Other_10_gml_4095_0": "* (These clothes hold no power over you any more.)",
"obj_readable_room1_slash_Other_10_gml_4100_0": "* (Your church clothes have returned to the earth.)",
"obj_readable_room1_slash_Other_10_gml_4107_0": "* (Flowers in a trashcan. Nothing unusual.)",
"obj_readable_room1_slash_Other_10_gml_4120_0": "* (It's an empty gift box.)~1",
"obj_readable_room1_slash_Other_10_gml_4128_0": "* Umm, Kris? Do you need to check, all of these?",
"obj_readable_room1_slash_Other_10_gml_4130_0": "* I mean... gotta admit this room is kinda sus.",
"obj_readable_room1_slash_Other_10_gml_4131_0": "* ... especially that vent.",
"obj_readable_room1_slash_Other_10_gml_4133_0": "* Haha, nice reference, Susie!",
"obj_readable_room1_slash_Other_10_gml_4135_0": "",
"obj_readable_room1_slash_Other_10_gml_4154_0": "* Wow This Tune Is Bangin' Who Made It\\f0",
"obj_readable_room1_slash_Other_10_gml_4160_0": "* State Of The Art 32kbps Bitrate For Audio Files\\f0\\f1",
"obj_readable_room1_slash_Other_10_gml_4182_0": "* And Look On The Right Check That Out",
"obj_readable_room1_slash_Other_10_gml_4183_0": "* I Built A New City With The Free Space I Found In: The Wall",
"obj_readable_room1_slash_Other_10_gml_4185_0": "* Umm, it's not free?\\f0",
"obj_readable_room1_slash_Other_10_gml_4204_0": "* (Looks like a touring band.)",
"obj_readable_room1_slash_Other_10_gml_4205_0": "* (... They only do the touring part though.)",
"obj_readable_room1_slash_Other_10_gml_4211_0": "* (It's keeping the streets clean.)",
"obj_readable_room1_slash_Other_10_gml_4219_0": "* (Looks like Head Hathy's trying computer dating...)",
"obj_readable_room1_slash_Other_10_gml_4223_0": "* (Looks like Werewerewire's trying computer dating...)",
"obj_readable_room1_slash_Other_10_gml_4236_0": "* (The TV guy shalth Notice my Brillianthce any day Nowe...)",
"obj_readable_room1_slash_Other_10_gml_4238_0": "* Gee, haha, what a stupid looking lamp, folks! Like the lamp itself is stupid!",
"obj_readable_room1_slash_Other_10_gml_4240_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_4242_0": "* It also has a small ass.",
"obj_readable_room1_slash_Other_10_gml_4244_0": "* WHAT DID THOU SAYETH ABOUT MOI!?",
"obj_readable_room1_slash_Other_10_gml_4250_0": "* (Rouxls. Don't loseth it. Keepeth your Eyese on the Pryese.)",
"obj_readable_room1_slash_Other_10_gml_4258_0": "* (There's a suspicious book here, but it's a bit too high to reach.)",
"obj_readable_room1_slash_Other_10_gml_4264_0": "* (The door is locked with some mechanism.)",
"obj_readable_room1_slash_Other_10_gml_4271_0": "* Don't bother me, I'm figuring out this door thing.",
"obj_readable_room1_slash_Other_10_gml_4280_0": "* (Phew... should be okay until we reach the study...)",
"obj_readable_room1_slash_Other_10_gml_4281_0": "* H-huh? Sorry, Kris! Thanks for paying so much attention to me!",
"obj_readable_room1_slash_Other_10_gml_4299_0": "* (It's a pool of water. ... huh?)",
"obj_readable_room1_slash_Other_10_gml_4300_0": "* (A feather drifted into it... and turned into coins!)",
"obj_readable_room1_slash_Other_10_gml_4301_0": "* (Throw something inside?)",
"obj_readable_room1_slash_Other_10_gml_4305_0": "* (It's a pool of water. Throw something in?)",
"obj_readable_room1_slash_Other_10_gml_4312_0": "* (The door is locked with some contraption.)",
"obj_readable_room1_slash_Other_10_gml_4314_0": "* I feel a dark presence past here...",
"obj_readable_room1_slash_Other_10_gml_4315_0": "* ... This must lead to the Fountain.",
"obj_readable_room1_slash_Other_10_gml_4319_0": "* (Sealed by a canine force.)",
"obj_readable_room1_slash_Other_10_gml_4355_0": "* (The glass is broken.)",
"obj_readable_room1_slash_Other_10_gml_4364_0": "* The door's locked...",
"obj_readable_room1_slash_Other_10_gml_4371_0": "* Yeah, it's locked.",
"obj_readable_room1_slash_Other_10_gml_4372_0": "* I guess we could just break some windows...",
"obj_readable_room1_slash_Other_10_gml_4373_0": "* What? The parts between the stained glass are steel?",
"obj_readable_room1_slash_Other_10_gml_4374_0": "* ... huh. Guess I'll trust you on that one.",
"obj_readable_room1_slash_Other_10_gml_4384_0": "* (You hear various people rehearsing inside.)~1",
"obj_readable_room1_slash_Other_10_gml_4392_0": "* Damn, we don't have to sing too, do we?",
"obj_readable_room1_slash_Other_10_gml_4393_0": "* When I was little, I remember being somewhere like this.",
"obj_readable_room1_slash_Other_10_gml_4394_0": "* Got in trouble for \"yelling the wrong song\".",
"obj_readable_room1_slash_Other_10_gml_4395_0": "* Like, how am I supposed to know the melody the first time?",
"obj_readable_room1_slash_Other_10_gml_4396_0": "* Or where the song starts. Or ends. Or whatever.",
"obj_readable_room1_slash_Other_10_gml_4403_0": "* (It's the door to some sort of office.)~1",
"obj_readable_room1_slash_Other_10_gml_4411_0": "* ... hmm... seems like a decent place for clues.",
"obj_readable_room1_slash_Other_10_gml_4412_0": "* Let's not break in when your mom is around though.",
"obj_readable_room1_slash_Other_10_gml_4413_0": "* She's probably got a sixth sense for you doing something wrong.",
"obj_readable_room1_slash_Other_10_gml_4427_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_4435_0": "* (It seems the way is blocked.)",
"obj_readable_room1_slash_Other_10_gml_4454_0": "* (It's an altar full of hope candles. Each one has a person's name on it.)~1",
"obj_readable_room1_slash_Other_10_gml_4459_0": "* (\"Asriel\"... \"Asgore\"... \"Kris\"... your mother must have lit those ones.)",
"obj_readable_room1_slash_Other_10_gml_4460_0": "* (... Susie pretended to blow out your candle.)",
"obj_readable_room1_slash_Other_10_gml_4462_0": "* Happy birthday, loser.",
"obj_readable_room1_slash_Other_10_gml_4473_0": "* (Hope candles.)",
"obj_readable_room1_slash_Other_10_gml_4483_0": "* (It's a fire extinguisher.)\n* (For some reason you have the feeling...)",
"obj_readable_room1_slash_Other_10_gml_4484_0": "* (... Susie will say something stupid about it.)\\f0",
"obj_readable_room1_slash_Other_10_gml_4488_0": "* (It's a fire extinguisher.)",
"obj_readable_room1_slash_Other_10_gml_4490_0": "* (Guess they use that to put out the candles?)",
"obj_readable_room1_slash_Other_10_gml_4497_0": "* Kris, go get jugs. We're keeping this.",
"obj_readable_room1_slash_Other_10_gml_4498_0": "* ... actually, stop. There's a motion sensor to stop free drinks.",
"obj_readable_room1_slash_Other_10_gml_4499_0": "* Damn. Well, at least we got the FREE milk.",
"obj_readable_room1_slash_Other_10_gml_4503_0": "* (It's a bowl of blessed water with a motion sensor to stop cats from drinking it.)",
"obj_readable_room1_slash_Other_10_gml_4504_0": "* (It's not clear what happens if you touch the sensor.)",
"obj_readable_room1_slash_Other_10_gml_4511_0": "* (It's a bookshelf full of hymnals and scripture.)",
"obj_readable_room1_slash_Other_10_gml_4512_0": "* (... and some copies of Lord of the Hammer.)",
"obj_readable_room1_slash_Other_10_gml_4520_0": "* (It's a bookshelf full of hymnals and scripture.)",
"obj_readable_room1_slash_Other_10_gml_4521_0": "* (... Huh? Inside one of the books is a letter...!)",
"obj_readable_room1_slash_Other_10_gml_4522_0": "* (...)\n* (...)\n* (It was the letter \"a\"!)",
"obj_readable_room1_slash_Other_10_gml_4526_0": "* (Reading in the dark is bad for your eyes.)",
"obj_readable_room1_slash_Other_10_gml_4537_0": "* (It's a large pitcher of water.)",
"obj_readable_room1_slash_Other_10_gml_4538_0": "* (Cups are stored below it.)",
"obj_readable_room1_slash_Other_10_gml_4542_0": "* (Juice, and wafer-like crackers.)",
"obj_readable_room1_slash_Other_10_gml_4548_0": "* (Documents...)~1",
"obj_readable_room1_slash_Other_10_gml_4555_0": "* ... guess the lock number could be in here...",
"obj_readable_room1_slash_Other_10_gml_4556_0": "* But, it'd take forever to search through.",
"obj_readable_room1_slash_Other_10_gml_4557_0": "* ... let's look somewhere else.",
"obj_readable_room1_slash_Other_10_gml_4564_0": "* (Books. Many copies of Lord of the Hammer... and some unlabeled notebooks.)~1",
"obj_readable_room1_slash_Other_10_gml_4571_0": "* It'd... take a while to search through all this.",
"obj_readable_room1_slash_Other_10_gml_4578_0": "* \"Alvin",
"obj_readable_room1_slash_Other_10_gml_4579_0": "* Your old man was proud of you.",
"obj_readable_room1_slash_Other_10_gml_4580_0": "* The reason he didnt come to church alot",
"obj_readable_room1_slash_Other_10_gml_4581_0": "* is beacause he wanted you to follow your dream.",
"obj_readable_room1_slash_Other_10_gml_4582_0": "* Hes sorry he never said that right.",
"obj_readable_room1_slash_Other_10_gml_4583_0": "* So write your own story's.",
"obj_readable_room1_slash_Other_10_gml_4584_0": "* Its okay if even if there not perfect.",
"obj_readable_room1_slash_Other_10_gml_4585_0": "* Sinserely a friend\"",
"obj_readable_room1_slash_Other_10_gml_4589_0": "* (It's a plaque bearing the words of a famous writer.)",
"obj_readable_room1_slash_Other_10_gml_4590_0": "* (\"Hope comes to those who believe. And for those that cannot...\")",
"obj_readable_room1_slash_Other_10_gml_4591_0": "* (\"... May our hope shine so brightly...\")",
"obj_readable_room1_slash_Other_10_gml_4592_0": "* (\"... That they, too, may keep shelter from the dark.\")",
"obj_readable_room1_slash_Other_10_gml_4596_0": "* (Seems to be some sort of incense container.)",
"obj_readable_room1_slash_Other_10_gml_4604_0": "* (It's a glass container... you looked inside.)",
"obj_readable_room1_slash_Other_10_gml_4605_0": "* (It's a small metal hammer, and a photo of an old man... both covered in dust.)",
"obj_readable_room1_slash_Other_10_gml_4607_0": "* Kris, let's... not look at it anymore.",
"obj_readable_room1_slash_Other_10_gml_4611_0": "* (It's a glass container.)",
"obj_readable_room1_slash_Other_10_gml_4627_0": "* Jack is in there... Guess we can get him tomorrow or something.",
"obj_readable_room1_slash_Other_10_gml_4634_0": "* (The wardrobe is full of choir robes... There's even one in your size.)",
"obj_readable_room1_slash_Other_10_gml_4636_0": "* Damn, why don't we get to wear these?",
"obj_readable_room1_slash_Other_10_gml_4637_0": "* ... What, I would have to sing or something?",
"obj_readable_room1_slash_Other_10_gml_4638_0": "* ... Hey, why don't they just let me play the drums? Heheh.",
"obj_readable_room1_slash_Other_10_gml_4642_0": "* (It's a ward for robes.)",
"obj_readable_room1_slash_Other_10_gml_4657_0": "* ... yeah. I liked playing the drums.",
"obj_readable_room1_slash_Other_10_gml_4658_0": "* Can't really screw it up, y'know? It's just hitting stuff.",
"obj_readable_room1_slash_Other_10_gml_4673_0": "* ... huh?",
"obj_readable_room1_slash_Other_10_gml_4674_0": "* Hey, the door's locked!",
"obj_readable_room1_slash_Other_10_gml_4675_0": "* ... seriously? Ugh, you don't have a key...?",
"obj_readable_room1_slash_Other_10_gml_4676_0": "* Damn, well, your mom's doing her choir practice, right?",
"obj_readable_room1_slash_Other_10_gml_4677_0": "* Guess we can go to church and bother her for it... ugh.",
"obj_readable_room1_slash_Other_10_gml_4681_0": "* ... We're locked out. Let's just go bother your mom at church.",
"obj_readable_room1_slash_Other_10_gml_4682_0": "* Not worth breaking a window to get inside.",
"obj_readable_room1_slash_Other_10_gml_4692_0": "* (As a matter of fact, the platter lacks snacks.)",
"obj_readable_room1_slash_Other_10_gml_4705_0": "* (A Grand Door... it seems to be locked solid.)",
"obj_readable_room1_slash_Other_10_gml_4721_0": "* (Mystery game! Currently under construction!)",
"obj_readable_room1_slash_Other_10_gml_4727_0": "* (Currently under construction!)",
"obj_readable_room1_slash_Other_10_gml_4728_0": "* (Would be done if there were more recruits from TV World!)",
"obj_readable_room1_slash_Other_10_gml_4734_0": "* (Now recruiting someone to be at this desk! Yikes!)",
"obj_readable_room1_slash_Other_10_gml_4747_0": "* (RHYTHM GAME! Press the buttons in time with the notes to get a high score!)",
"obj_readable_room1_slash_Other_10_gml_4748_0": "* (Ask PIPPINS and SHADOWGUY for more details!)",
"obj_readable_room1_slash_Other_10_gml_4766_0": "* (Susie's bed, perfectly made by someone else.)",
"obj_readable_room1_slash_Other_10_gml_4772_0": "* (Susie's fridge, perfectly stocked by someone else.)",
"obj_readable_room1_slash_Other_10_gml_4778_0": "* Hey, what happened to our stuff?",
"obj_readable_room1_slash_Other_10_gml_4780_0": "* Um! I placed it all in storage...",
"obj_readable_room1_slash_Other_10_gml_4781_0": "* Don't worry, I'll bring it back next time!",
"obj_readable_room1_slash_Other_10_gml_4787_0": "* Nice, still got my rock 'n' roll outfit!",
"obj_readable_room1_slash_Other_10_gml_4793_0": "* (It's a drawer. ... It's full of green crayons.)",
"obj_readable_room1_slash_Other_10_gml_4799_0": "* (... What kind of dreams would you see if you slept here?)",
"obj_readable_room1_slash_Other_10_gml_4807_0": "* Heh, you got tons of awards here.",
"obj_readable_room1_slash_Other_10_gml_4808_0": "* ... Not the BEST one though, right, Kris?",
"obj_readable_room1_slash_Other_10_gml_4810_0": "* Huh? What's... the best one?",
"obj_readable_room1_slash_Other_10_gml_4812_0": "* Just a super cool one Kris got today.",
"obj_readable_room1_slash_Other_10_gml_4814_0": "* Really? Um, congratulations, Kris!",
"obj_readable_room1_slash_Other_10_gml_4816_0": "* Yeah, congrats.",
"obj_readable_room1_slash_Other_10_gml_4820_0": "* Kris, if you want any kind of award...",
"obj_readable_room1_slash_Other_10_gml_4821_0": "* I can add it for you...!",
"obj_readable_room1_slash_Other_10_gml_4823_0": "* (He can't, though.)",
"obj_readable_room1_slash_Other_10_gml_4831_0": "* (A chair. It has not yet been given a name.)",
"obj_readable_room1_slash_Other_10_gml_4837_0": "* Dude, you gonna leave your slice half-eaten?",
"obj_readable_room1_slash_Other_10_gml_4839_0": "* Um, I... I'll deal with it when we leave the room!",
"obj_readable_room1_slash_Other_10_gml_4848_0": "* Hey, your cake slice is full again!",
"obj_readable_room1_slash_Other_10_gml_4850_0": "* Umm, I didn't want to leave half-eaten food around...",
"obj_readable_room1_slash_Other_10_gml_4852_0": "* So you like, what? Rejenarate it?",
"obj_readable_room1_slash_Other_10_gml_4856_0": "* Dude, you should fix it by eating it.",
"obj_readable_room1_slash_Other_10_gml_4858_0": "* I will! ... later.",
"obj_rhythmgame_slash_Draw_0_gml_227_0_b": "SCORE",
"obj_rhythmgame_slash_Draw_0_gml_234_0": "MAX COMBO",
"obj_room_beach_slash_Step_0_gml_127_0": "* ... Looks like your weird friend is busy today.",
"obj_room_beach_slash_Step_0_gml_128_0": "* Let's go already.",
"obj_room_beach_slash_Step_0_gml_200_0": "* ... hey Kris, watch this.",
"obj_room_beach_slash_Step_0_gml_222_0": "* Lake... skip!",
"obj_room_beach_slash_Step_0_gml_253_0": "* ... I can hear you trying not to laugh, dumbass.",
"obj_room_beach_slash_Step_0_gml_268_0": "* Fine. We'll see how far YOU get at the lake next time.",
"obj_room_castle_2f_slash_Step_0_gml_11_0": "* Umm... I have a surprise for you two!",
"obj_room_castle_2f_slash_Step_0_gml_12_0": "* If we could go in your rooms...",
"obj_room_castle_kris_susie_slash_Step_0_gml_85_0": "* ... H-huh? Our rooms... they're... combined?",
"obj_room_castle_kris_susie_slash_Step_0_gml_87_0": "* Umm, just for today! I thought we could use the space...",
"obj_room_castle_kris_susie_slash_Step_0_gml_119_0": "* ... For a tea party!",
"obj_room_castle_kris_susie_slash_Step_0_gml_138_0": "* Heh, a tea party?",
"obj_room_castle_kris_susie_slash_Step_0_gml_181_0": "* Hit me, I guess.",
"obj_room_castle_kris_susie_slash_Step_0_gml_251_0": "* Hey, this is pretty good!",
"obj_room_castle_kris_susie_slash_Step_0_gml_253_0": "* Thanks! I got help from Swatch...",
"obj_room_castle_kris_susie_slash_Step_0_gml_297_0": "* Umm, okay! There's still cake, too, if you'd fancy some...",
"obj_room_castle_kris_susie_slash_Step_0_gml_311_0": "* Umm, okay! Here you go...",
"obj_room_castle_kris_susie_slash_Step_0_gml_359_0": "* There.",
"obj_room_castle_kris_susie_slash_Step_0_gml_361_0": "* Umm, and here's the tea.",
"obj_room_castle_kris_susie_slash_Step_0_gml_464_0": "* It's kinda funny... I always thought tea parties were for wimps.",
"obj_room_castle_kris_susie_slash_Step_0_gml_465_0": "* I mean, don't get me wrong. They still are. But...",
"obj_room_castle_kris_susie_slash_Step_0_gml_466_0": "* Just feels like when I'm with you guys...",
"obj_room_castle_kris_susie_slash_Step_0_gml_467_0": "* I don't even... need to think about that.",
"obj_room_castle_kris_susie_slash_Step_0_gml_469_0": "* Aww, Susie!",
"obj_room_castle_kris_susie_slash_Step_0_gml_471_0": "* Guess your stupid attitude's been rubbing off on me.",
"obj_room_castle_kris_susie_slash_Step_0_gml_472_0": "* Like... I don't want to say I've been getting soft. But...",
"obj_room_castle_kris_susie_slash_Step_0_gml_473_0": "* I just always... HAD to be tough, you know?",
"obj_room_castle_kris_susie_slash_Step_0_gml_474_0": "* Now it just... feels like I... have options.",
"obj_room_castle_kris_susie_slash_Step_0_gml_476_0": "* Aww, Susie!",
"obj_room_castle_kris_susie_slash_Step_0_gml_477_0": "* You've changed so tremendously since I met you.",
"obj_room_castle_kris_susie_slash_Step_0_gml_478_0": "* No, rather, you've finally just been able to...",
"obj_room_castle_kris_susie_slash_Step_0_gml_479_0": "* Be... yourself.",
"obj_room_castle_kris_susie_slash_Step_0_gml_480_0": "* I feel... haha, I just feel so proud of you, Susie.",
"obj_room_castle_kris_susie_slash_Step_0_gml_578_0": "* Hey, you've changed too, dude.",
"obj_room_castle_kris_susie_slash_Step_0_gml_580_0": "* I... I have?",
"obj_room_castle_kris_susie_slash_Step_0_gml_582_0": "* Before... you were all stuck up about being good, right?",
"obj_room_castle_kris_susie_slash_Step_0_gml_583_0": "* Now... you're actually kinda normal sometimes.",
"obj_room_castle_kris_susie_slash_Step_0_gml_585_0": "* I suppose I just... started appreciating you more, Susie.",
"obj_room_castle_kris_susie_slash_Step_0_gml_586_0": "* For example, I thought your Rude Buster was scary before...",
"obj_room_castle_kris_susie_slash_Step_0_gml_587_0": "* But now, I think it's really b--",
"obj_room_castle_kris_susie_slash_Step_0_gml_588_0": "* Umm, bad-bum!",
"obj_room_castle_kris_susie_slash_Step_0_gml_590_0": "* Just say \"bad ass\", idiot!",
"obj_room_castle_kris_susie_slash_Step_0_gml_644_0": "* You gonna eat a piece or what?",
"obj_room_castle_kris_susie_slash_Step_0_gml_646_0": "* Huh? No, that's for you two, haha.",
"obj_room_castle_kris_susie_slash_Step_0_gml_676_0": "* Dude, you made it. You should have some.",
"obj_room_castle_kris_susie_slash_Step_0_gml_678_0": "* Umm... okay!",
"obj_room_castle_kris_susie_slash_Step_0_gml_715_0": "* ...!",
"obj_room_castle_kris_susie_slash_Step_0_gml_716_0": "* Oh! Th... this is really yummy!",
"obj_room_castle_kris_susie_slash_Step_0_gml_718_0": "* Why the heck are you so surprised?",
"obj_room_castle_kris_susie_slash_Step_0_gml_737_0": "* I... I've actually never eaten cake before...",
"obj_room_castle_kris_susie_slash_Step_0_gml_738_0": "* Since, I was making it for you two, after all.",
"obj_room_castle_kris_susie_slash_Step_0_gml_739_0": "* ... I can't believe it tastes this good!",
"obj_room_castle_kris_susie_slash_Step_0_gml_741_0": "* Haha, dude, you're such a weirdo sometimes.",
"obj_room_castle_kris_susie_slash_Step_0_gml_742_0": "* Just have the rest.",
"obj_room_castle_kris_susie_slash_Step_0_gml_744_0": "* N-no, I couldn't...",
"obj_room_castle_kris_susie_slash_Step_0_gml_784_0": "* Umm, okay! Just, um... later.",
"obj_room_castle_kris_susie_slash_Step_0_gml_785_0": "* (I'm, a bit embarrassed how much I liked it...)",
"obj_room_castle_kris_susie_slash_Step_0_gml_811_0": "* Haha, Kris, chill. He'll make you more later.",
"obj_room_castle_kris_susie_slash_Step_0_gml_813_0": "* Umm, I'd be happy to!",
"obj_room_castle_kris_susie_slash_Step_0_gml_843_0": "* Anyways, that was kinda fun. Thanks Ralsei.",
"obj_room_castle_kris_susie_slash_Step_0_gml_879_0": "* (Kris, we should do something for Ralsei sometime...)",
"obj_room_castle_lancer_slash_Step_0_gml_84_0": "* Careful.com, pretty boy! This room site is a work zone!",
"obj_room_castle_lancer_slash_Step_0_gml_86_0": "* Wh... WHAT happened to the wall?",
"obj_room_castle_lancer_slash_Step_0_gml_88_0": "* I don't know, but we're not stopping 'til we hit buried treasure.\\f0",
"obj_room_castle_lancer_slash_Step_0_gml_90_0": "* H.. Wh... What treasure!?",
"obj_room_castle_lancer_slash_Step_0_gml_118_0": "* Get A Load Of The Guy With No Meat Or Fruit In His Castle Walls",
"obj_room_castle_lancer_slash_Step_0_gml_147_0": "* I... I'm sorry! I... I'm new at this!!! I'm new!!!",
"obj_room_castle_queen_slash_Create_0_gml_21_1": "*^6^6^6 %%",
"obj_room_castle_queen_slash_Create_0_gml_22_1": "* Kris Susie How Do You Like My New:",
"obj_room_castle_queen_slash_Create_0_gml_23_1": "*^3 %%",
"obj_room_castle_queen_slash_Create_0_gml_24_1": "* Room",
"obj_room_castle_queen_slash_Create_0_gml_25_1": "*^6^6 %%",
"obj_room_castle_queen_slash_Create_0_gml_26_1": "* Do You Want A Sip",
"obj_room_castle_queen_slash_Create_0_gml_27_1": "* Uhh... that's acid. We'd die.",
"obj_room_castle_queen_slash_Create_0_gml_28_1": "* Oh Dear First You Don't Want To Swim In The Free Pool",
"obj_room_castle_queen_slash_Create_0_gml_29_1": "* Now You Don't Want To Drink The Free Pool Water",
"obj_room_castle_queen_slash_Create_0_gml_30_1": "* More For Me I Suppose",
"obj_room_castle_tenna_slash_Step_0_gml_13_0": "* This room is FUNKY and FUNNY!",
"obj_room_castle_tenna_slash_Step_0_gml_14_0": "* It may not be my forever home, but for now... wow, you're great hosts!",
"obj_room_castle_tenna_slash_Step_0_gml_15_0": "* (Not as great a host as me, but what can ya do!?)",
"obj_room_castle_tv_slash_Step_0_gml_30_0": "* Hello, boss. Welcome to TV STUDIO.",
"obj_room_castle_tv_slash_Step_0_gml_31_0": "* Here you can play various MiniGames.",
"obj_room_castle_tv_slash_Step_0_gml_32_0": "* They have no effect on anything, so just enjoy yourself and relax!",
"obj_room_church_choir_slash_Step_0_gml_95_0": "* What the hell is that?!",
"obj_room_church_choir_slash_Step_0_gml_106_0": "* ...",
"obj_room_church_choir_slash_Step_0_gml_107_0": "* Oh, I bet that's just Jack... whoops.",
"obj_room_church_choir_slash_Step_0_gml_108_0": "* Maybe he's a Halloween decoration? There's other creepy stuff too.",
"obj_room_church_choir_slash_Step_0_gml_109_0": "* He's big. Guess we might not be able to take him back tonight.",
"obj_room_church_choir_slash_Step_0_gml_173_0": "* (It's a keyboard. It has settings to sound like either a piano or an organ.)",
"obj_room_church_choir_slash_Step_0_gml_183_0": "* ... Y'know, when you played piano earlier... it was...",
"obj_room_church_choir_slash_Step_0_gml_184_0": "* Okay, it was actually kinda cool. I mean that.",
"obj_room_church_choir_slash_Step_0_gml_185_0": "* I'm not saying you should join the choir or whatever but...",
"obj_room_church_choir_slash_Step_0_gml_186_0": "* If you were playing every week.",
"obj_room_church_choir_slash_Step_0_gml_187_0": "* ... I might actually wanna go to church.",
"obj_room_church_choir_slash_Step_0_gml_188_0": "* ...",
"obj_room_church_choir_slash_Step_0_gml_189_0": "* ... That... Kinda reminds me of something.",
"obj_room_church_choir_slash_Step_0_gml_248_0": "* So... In one of the places I used to live, there was like...",
"obj_room_church_choir_slash_Step_0_gml_249_0": "* There was this plaza... and they put this public piano in it.",
"obj_room_church_choir_slash_Step_0_gml_250_0": "* So I started playing it. Thinking, y'know, it might be fun.",
"obj_room_church_choir_slash_Step_0_gml_251_0": "* But... I guess...",
"obj_room_church_choir_slash_Step_0_gml_252_0": "* Maybe because I was... so bad...",
"obj_room_church_choir_slash_Step_0_gml_253_0": "* Or because I just looked like I shouldn't be playing...",
"obj_room_church_choir_slash_Step_0_gml_254_0": "* They told me I wasn't... allowed to play it.",
"obj_room_church_choir_slash_Step_0_gml_255_0": "* So I backed off.",
"obj_room_church_choir_slash_Step_0_gml_256_0": "* And then... They let somebody else play.",
"obj_room_church_choir_slash_Step_0_gml_257_0": "* ... someone better.",
"obj_room_church_choir_slash_Step_0_gml_258_0": "* ...",
"obj_room_church_choir_slash_Step_0_gml_259_0": "* I don't know... I don't know why I expected I'd be able to play it.",
"obj_room_church_choir_slash_Step_0_gml_260_0": "* ... Is what I thought... then.",
"obj_room_church_choir_slash_Step_0_gml_261_0": "* ...",
"obj_room_church_choir_slash_Step_0_gml_262_0": "* That night, when no one else was around...",
"obj_room_church_choir_slash_Step_0_gml_263_0": "* ... I came back.",
"obj_room_church_choir_slash_Step_0_gml_264_0": "* And you know what I did?",
"obj_room_church_choir_slash_Step_0_gml_265_0": "* ... I smashed it.",
"obj_room_church_choir_slash_Step_0_gml_266_0": "* Yeah... I smashed the piano.",
"obj_room_church_choir_slash_Step_0_gml_267_0": "* ... I... don't even really know if I broke it, but...",
"obj_room_church_choir_slash_Step_0_gml_268_0": "* I hit it as hard as I could. Hard enough to do some damage.",
"obj_room_church_choir_slash_Step_0_gml_269_0": "* ... and I ran.",
"obj_room_church_choir_slash_Step_0_gml_270_0": "* ... A week ago, if I knew you did piano...",
"obj_room_church_choir_slash_Step_0_gml_271_0": "* ... I probably would've just hated that about you.",
"obj_room_church_choir_slash_Step_0_gml_272_0": "* But now...",
"obj_room_church_choir_slash_Step_0_gml_273_0": "* I kinda... just wanna hear you play.",
"obj_room_church_choir_slash_Step_0_gml_286_0": "* ... Damn... I got weird there for a second.",
"obj_room_church_choir_slash_Step_0_gml_287_0": "* Probably made you want to stop playing even more, huh.",
"obj_room_church_choir_slash_Step_0_gml_321_0": "* ... yeah. Not now.",
"obj_room_church_choir_slash_Step_0_gml_343_0": "* ... heh, really?",
"obj_room_church_choir_slash_Step_0_gml_344_0": "* You actually... sounded pretty confident.",
"obj_room_church_choir_slash_Step_0_gml_345_0": "* Guess you like surprising people you can play, huh?",
"obj_room_church_choir_slash_Step_0_gml_346_0": "* ... that's nice.",
"obj_room_church_choir_slash_Step_0_gml_368_0": "* ... why do you sound so... mad?",
"obj_room_church_choir_slash_Step_0_gml_369_0": "* If anyone's stopping you from playing or something...",
"obj_room_church_choir_slash_Step_0_gml_370_0": "* ... I'll clock 'em for ya.",
"obj_room_church_choir_slash_Step_0_gml_401_0": "* ... huh?",
"obj_room_church_choir_slash_Step_0_gml_402_0": "* ... heh, yeah... yeah, sure.",
"obj_room_church_choir_slash_Step_0_gml_403_0": "* ... If you teach me or something...",
"obj_room_church_choir_slash_Step_0_gml_404_0": "* Let's do it. Someday.",
"obj_room_church_choir_slash_Step_0_gml_440_0": "* ... huh? What did you say? You were coughing...",
"obj_room_church_choir_slash_Step_0_gml_441_0": "* ...",
"obj_room_church_choir_slash_Step_0_gml_442_0": "* You shouldn't be afraid to play.",
"obj_room_church_choir_slash_Step_0_gml_443_0": "* You can... actually do it. heh.",
"obj_room_church_choir_slash_Step_0_gml_473_0": "* Hey, Kris! Kris!",
"obj_room_church_choir_slash_Step_0_gml_491_0": "* ... what happened? You started saying something...",
"obj_room_church_choir_slash_Step_0_gml_492_0": "* ... then you like, bit the hell out of your hand.",
"obj_room_church_choir_slash_Step_0_gml_493_0": "* Damn, that's gonna bruise...",
"obj_room_church_choir_slash_Step_0_gml_494_0": "* ...",
"obj_room_church_choir_slash_Step_0_gml_495_0": "* ... Damn, I... shouldn't of told that story.",
"obj_room_church_choir_slash_Step_0_gml_496_0": "* Forget it. Heh.",
"obj_room_dungeon_2f_slash_Step_0_gml_134_0": "* Don't cry, papa! This jokester will make your belly laugh like jelly!",
"obj_room_dungeon_2f_slash_Step_0_gml_136_0": "* A new court jester, eh...? Hm. Let us see it.",
"obj_room_dungeon_2f_slash_Step_0_gml_159_0": "* Hey, KINGY-DOODLE!! IT'S ME!!! THE NEW FUNNY... MR. ANT TENNA!!",
"obj_room_dungeon_2f_slash_Step_0_gml_170_0": "* I can do dances!^3! Prances!^3! Practical jokes!^3! CLEAN YOUR SON'S EARS!!!",
"obj_room_dungeon_2f_slash_Step_0_gml_205_0": "* Hey, WHAT did the playing card say to the television!?",
"obj_room_dungeon_2f_slash_Step_0_gml_215_0": "* Hm...",
"obj_room_dungeon_2f_slash_Step_0_gml_216_0": "* \"Leave.\"",
"obj_room_dungeon_2f_slash_Step_0_gml_232_0": "* Ah. He, uh, he did, huh!",
"obj_room_dungeon_2f_slash_Step_0_gml_239_0": "* Haha, tough audience today, uh, folks!",
"obj_room_dungeon_2f_slash_Step_0_gml_249_0": "* Maybe I was too modern, too relevant...",
"obj_room_dungeon_2f_slash_Step_0_gml_274_0": "* Good work, son. I LIKE this one.",
"obj_room_schooldoor_slash_Step_0_gml_73_0": "* Kris! Wait a sec! Let's go get Tenna!",
"obj_room_schooldoor_slash_Step_0_gml_114_0": "* Alright, let's go!",
"obj_room_torhouse_slash_Step_0_gml_77_0": "* By the way, I am leaving for choir practice in a little while.",
"obj_room_torhouse_slash_Step_0_gml_78_0": "* If you need anything, just come by the church, okay, honey?",
"obj_room_town_hospital_hallway_slash_Step_0_gml_42_0": "* (... damn. His arm got toasted in the Dark World, and now...)",
"obj_room_town_hospital_hallway_slash_Step_0_gml_43_0": "* (Kris, what are we gonna do?)",
"obj_room_town_hospital_hallway_slash_Step_0_gml_44_0": "* (Maybe if we healed him him in the Dark World, his arm would...)",
"obj_room_town_hospital_hallway_slash_Step_0_gml_45_0": "* (Wait! We can't show BERDLY our Dark World... can we?)",
"obj_room_town_hospital_hallway_slash_Step_0_gml_46_0": "* (... let's just... see if he gets better. For now.)",
"obj_room_town_hospital_hallway_slash_Step_0_gml_108_0": "* What? You wanna go in by yourself? ... whatever.",
"obj_room_town_hospital_hallway_slash_Step_0_gml_174_0": "* ... Berdly's in there, right?",
"obj_room_town_hospital_hallway_slash_Step_0_gml_175_0": "* Heh. Don't give me bird flu or whatever he has.",
"obj_room_town_hospital_room2_slash_Step_0_gml_24_0": "* (You changed the hot water bottle on his head.)",
"obj_room_town_mid_slash_Step_0_gml_76_0": "* (Knock knock knock...)",
"obj_room_town_mid_slash_Step_0_gml_77_0": "* Hey! Human! Doesn't monsters scare you? Like if that girl bited you!",
"obj_room_town_mid_slash_Step_0_gml_79_0": "* Nah, Kris's got nothing to worry about.",
"obj_room_town_mid_slash_Step_0_gml_80_0": "* I only like to eat little rabbits.",
"obj_room_town_mid_slash_Step_0_gml_99_0": "* MOOOOOOOOOOOOOOOOOM!!!!!!!!!",
"obj_room_town_south_slash_Step_0_gml_95_0": "* Hey... we haven't seen Ralsei today.",
"obj_savepoint_slash_Other_10_gml_20_0": "* (Once again you find yourself in a familiar town.)",
"obj_savepoint_slash_Other_10_gml_21_0": "* (You are filled with the power of conspicuously normal music.)",
"obj_savepoint_slash_Other_10_gml_27_0": "* (Funky music emerges from the cafe and fills the town.)",
"obj_savepoint_slash_Other_10_gml_28_0": "* (You are filled with the power of funky town.)",
"obj_savepoint_slash_Other_10_gml_42_0_b": "* (The scent of glass and incense.)",
"obj_savepoint_slash_Other_10_gml_43_0": "* (A certain power steels within you.)",
"obj_savepoint_slash_Other_10_gml_55_0": "* (A glass tapestry rings above you. Strangely, no matter how you turn to look...)",
"obj_savepoint_slash_Other_10_gml_56_0": "* (... its perspective never changes.)",
"obj_savepoint_slash_Other_10_gml_64_0": "* (The old man's existence made you imagine Ralsei with a beard.)",
"obj_savepoint_slash_Other_10_gml_65_0": "* (You are filled with the power of conceptual bearded Ralsei.)",
"obj_savepoint_slash_Other_10_gml_83_0_b": "* (The hearth glows brightly, pressing the night's chill away.)",
"obj_savepoint_slash_Other_10_gml_84_0": "* (You are filled with a certain power.)",
"obj_savepoint_slash_Other_10_gml_94_0": "* (The hearth glows brightly, lighting up the mural above it...)",
"obj_savepoint_slash_Other_10_gml_95_0_b": "* (... You are filled with the power of checkable murals.)",
"obj_savepoint_slash_Other_10_gml_117_0_b": "* (Stacks of books, with characters that cannot be read...)",
"obj_savepoint_slash_Other_10_gml_118_0_b": "* (You are filled with the power of not actually reading the text.)",
"obj_savepoint_slash_Other_10_gml_136_0": "* (Down the corridor, darkness lies in wait...)",
"obj_savepoint_slash_Other_10_gml_137_0": "* (Shining only in your own eyes, the light defies it.)",
"obj_savepoint_slash_Other_10_gml_145_0": "* (The lighting has changed.)",
"obj_savepoint_slash_Other_10_gml_152_0": "* (The lighting has changed.)",
"obj_savepoint_slash_Other_10_gml_153_0_b": "* (But the power that fills you, has not.)",
"obj_savepoint_slash_Other_10_gml_160_0_b": "* (The fire has run empty. In its place...)",
"obj_savepoint_slash_Other_10_gml_161_0_b": "* (... a stale glow, which offers no warmth.)",
"obj_savepoint_slash_Other_10_gml_172_0": "* (All around you, blue glass glitters like crystals.)",
"obj_savepoint_slash_Other_10_gml_173_0": "* (As you approach it, the glowing light shines through them...)",
"obj_savepoint_slash_Other_10_gml_174_0": "* (... creating a prism only you can see.)",
"obj_shop1_slash_Create_0_gml_65_0": "ITEM\nStar-shape\ncandy that\nheals 120HP",
"obj_shop1_slash_Draw_0_gml_460_0_b": "* Ah, I know what you're going to say. Now, now, there's no shame in it.",
"obj_shop1_slash_Draw_0_gml_461_0_b": "* You fought the Knight, didn't you? Well, we all know there's no winning there...",
"obj_shop1_slash_Draw_0_gml_462_0": "* ... what!? You GOT the Shadow Crystal!?",
"obj_shop1_slash_Draw_0_gml_467_0": "* ... I see, so you were able to recover the Shadow Mantle.",
"obj_shop1_slash_Draw_0_gml_468_0": "* That's odd. Kris... where did you find it?",
"obj_shop1_slash_Draw_0_gml_471_0": "* ... And without even using the Shadow Mantle!?",
"obj_shop1_slash_Draw_0_gml_472_0_b": "* Hee hee... You three! You might be even sicker than that old clown!",
"obj_shop1_slash_Draw_0_gml_473_0_b": "* Oh, it must've been a terrific match! If only I could've witnessed it...",
"obj_shop1_slash_Draw_0_gml_477_0_b": "* ... Well, never mind that! You got the Crystal, that's all that matters!",
"obj_shop1_slash_Draw_0_gml_478_0_b": "* Now you've got three. Only two more, and we should have enough...",
"obj_shop1_slash_Draw_0_gml_479_0_b": "* ... to make something I think you'll quite enjoy. Now good luck... and I'll be taking that Shadow Crystal.",
"obj_shop1_slash_Draw_0_gml_486_0_b": "* It's strange. By all reasonable means, the strength of your next opponent...",
"obj_shop1_slash_Draw_0_gml_487_0": "* Should be enough to already ring the bell on your defeat.",
"obj_shop1_slash_Draw_0_gml_488_0": "* But, for some reason... I can't help but think you may win.",
"obj_shop1_slash_Draw_0_gml_489_0": "* What is this feeling? ... Hope? Hahaha! Whatever it is, it's quite funny!",
"obj_shop1_slash_Draw_0_gml_498_0": "* Ah, I know what you're going to say. Now, now, there's no shame in it.",
"obj_shop1_slash_Draw_0_gml_499_0": "* You fought the Knight, didn't you? Well, we all know there's no winning there...",
"obj_shop1_slash_Draw_0_gml_503_0_b": "* Even with the SHADOW MANTLE, you might have had a chance...",
"obj_shop1_slash_Draw_0_gml_504_0_b": "* But even then, getting the SHADOW CRYSTAL would be... challenging.",
"obj_shop1_slash_Draw_0_gml_507_0_b": "* If only you had the SHADOW MANTLE, your luck might have gone another way.",
"obj_shop1_slash_Draw_0_gml_508_0": "* But, it's over now, isn't it? No mantle, no crystal.",
"obj_shop1_slash_Draw_0_gml_511_0": "* Don't have a long face, now. We all knew nothing would come of this.",
"obj_shop1_slash_Draw_0_gml_512_0": "* But it was fun... to pretend it might, for a little while.",
"obj_shop1_slash_Draw_0_gml_513_0": "* Thank you.",
"obj_shop1_slash_Draw_0_gml_529_0": "* I've got a funny story. You see, the Addisons wanted to buy out my store.",
"obj_shop1_slash_Draw_0_gml_530_0": "* So I bet them for it on a game of cards.",
"obj_shop1_slash_Draw_0_gml_531_0": "* Hand after hand, they lost and lost, stubbornly doubling their bet each time.",
"obj_shop1_slash_Draw_0_gml_532_0": "* After a while, they'd lost their store, their money, and even some of their clothes...",
"obj_shop1_slash_Draw_0_gml_533_0": "* Hahaha!",
"obj_shop1_slash_Draw_0_gml_534_0": "* Of course, in the end, I laughed and gave it all back.",
"obj_shop1_slash_Draw_0_gml_535_0": "* But it was fun to give them a little scare.",
"obj_shop1_slash_Draw_0_gml_536_0": "* ... Although, not as fun as if they could actually win.",
"obj_shop1_slash_Draw_0_gml_540_0": "* ... It's funny you insist on hanging around here.",
"obj_shop1_slash_Draw_0_gml_541_0": "* I won't sell nor say anything new, I'm afraid.",
"obj_shop1_slash_Draw_0_gml_542_0": "* I'll brew a cup of tea and get out the blankets, but leave when you please.",
"obj_sound_of_justice_enemy_slash_Step_0_gml_44_0": "Kris!? Kris, hey!!!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_53_0": "Kris, there's\nsomething wrong...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_67_0": "There's something wrong\nwith the old man...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_81_0": "We have to...\nfigure out how to\nget through to him...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_125_0": "Old man... what...\nwhat are you doing?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_126_0": "H... Hey, what's \nthe big idea!?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_127_0": "I wrote your letter\nfor you, don't you...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_128_0": "I...\nI'm telling you... ",
"obj_sound_of_justice_enemy_slash_Step_0_gml_131_0": "Kris... why... \nWhy doesn't he\nrecognize me?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_132_0": "I knew I... \nI screwed up.",
"obj_sound_of_justice_enemy_slash_Step_0_gml_133_0": "Old man, listen! \nI... I screwed up!\nI know! But I...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_134_0": "So we don't have\nto hurt you...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_135_0": "... If...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_136_0": "... Ralsei...\nknows what to do...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_137_0": "?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_167_0": "Why are you...\nAttacking me?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_168_0": "You aren't...\nTrying to teach\nme something, are you?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_170_0": "It's me, Susie!\nI'm your... ",
"obj_sound_of_justice_enemy_slash_Step_0_gml_171_0": "I'm your friend,\nright!?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_173_0": "Don't you\nrecognize me...?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_174_0": "Hey, say something...\nSay something already!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_175_0": "COME ON, SAY\nSOMETHING, ALREADY!!!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_200_0": "I don't want to\nhurt you, so... just...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_202_0": "We have to stop\nhim... before\nanyone gets hurt.",
"obj_sound_of_justice_enemy_slash_Step_0_gml_204_0": "I screwed up\nmaking this\nDark World.",
"obj_sound_of_justice_enemy_slash_Step_0_gml_205_0": "Trying to...\nSee him again.\nEven though he's\nalready...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_207_0": "We can bring you\nto our Castle Town!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_208_0": "If we bring you\nthere, you'll be...\nYou'll be all better!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_210_0": "And you...\ndon't have\nto hurt us!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_212_0": "If Ralsei shows up,\nhe can use Pacify,\nright, Kris!?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_213_0": "All we have to do...\nis wait for the old\nman... to get tired...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_215_0": "... But we...\n... We can't keep...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_216_0": "... We can't keep\nwaiting for him!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_217_0": "Not when the old\nman's...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_218_0": "Trying to kill us!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_264_0": "* The air crackles with sound.",
"obj_sound_of_justice_enemy_slash_Step_0_gml_364_0": "* (You talked... but nothing happened.)",
"obj_sound_of_justice_enemy_slash_Step_0_gml_449_0": "You want me to...\nhuh!?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_462_0": "What the hell?\nI'm not doing that!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_494_0": "K-Kris!? Kris,\nwhat the hell are you doing?!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_507_0": "Th... That's\nthe old man!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_518_0": "* (You try to attack...)",
"obj_sound_of_justice_enemy_slash_Step_0_gml_519_0": "* (... But Susie stood in your way!)",
"obj_sound_of_justice_enemy_slash_Step_0_gml_555_0": "Screw it! Old man...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_574_0": "If it's really\nyou, I know...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_594_0": "I know something\nyou've gotta recognize!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_646_0": "Heheh...\nsee this?!",
"obj_sound_of_justice_enemy_slash_Step_0_gml_667_0": "You didn't forget my\ngreen sparkles, did you!?",
"obj_sound_of_justice_enemy_slash_Step_0_gml_791_0": "Wh...\nWhat the hell...",
"obj_sound_of_justice_enemy_slash_Step_0_gml_808_0": "What happened\nto his...",
"obj_takingtoolong_slash_Draw_0_gml_19_0": "LONG",
"obj_takingtoolong_slash_Draw_0_gml_21_0": "YOUR",
"obj_takingtoolong_slash_Draw_0_gml_25_0": "YOUR ",
"obj_takingtoolong_slash_Draw_0_gml_69_0": " TOO",
"obj_takingtoolong_slash_Draw_0_gml_71_0": " TAKING",
"obj_takingtoolong_slash_Draw_0_gml_73_0": " ",
"obj_takingtoolong_slash_Draw_0_gml_78_0": " BRIGHT",
"obj_takingtoolong_slash_Draw_0_gml_80_0": " TOO",
"obj_takingtoolong_slash_Draw_0_gml_85_0": " TOO",
"obj_takingtoolong_slash_Draw_0_gml_87_0": " LONG",
"obj_takingtoolong_slash_Draw_0_gml_93_0": "TAKING",
"obj_takingtoolong_slash_Draw_0_gml_97_0": " TOO",
"obj_takingtoolong_slash_Draw_0_gml_101_0": " LONG",
"obj_takingtoolong_slash_Draw_0_gml_126_0": "IS",
"obj_takingtoolong_short_slash_Draw_0_gml_7_0": "LONG",
"obj_takingtoolong_short_slash_Draw_0_gml_9_0": "TUTU",
"obj_tem_school_slash_Other_10_gml_85_0": "* Tem study harb... Tem learn...",
"obj_tem_school_slash_Other_10_gml_86_0": "* Tem learn how to SING!!!",
"obj_titan_enemy_slash_Create_0_gml_163_0": "* Your soul is shining... a new ACT appeared!",
"obj_titan_enemy_slash_Other_10_gml_4_0": "* Titan's DEFENSE dropped massively! ATTACKs are super effective!",
"obj_titan_enemy_slash_Other_10_gml_5_0": "*\\EE ATTACK!! Its DEFENSE is down!!",
"obj_titan_enemy_slash_Other_10_gml_6_0": "*\\EF \\cRAttack\\cW! This is our chance!!",
"obj_titan_enemy_slash_Other_10_gml_8_0": "* The darkness slithers.",
"obj_titan_enemy_slash_Other_10_gml_9_0": "* Darkness flows.\n* A swarm is coming.",
"obj_titan_enemy_slash_Other_10_gml_10_0": "* The Titan's hands began to move once more.",
"obj_titan_enemy_slash_Other_10_gml_11_0": "* ...",
"obj_titan_enemy_slash_Other_10_gml_15_0": "* The ground shudders.\n* A swarm is coming.",
"obj_titan_enemy_slash_Other_10_gml_16_0": "* The darkness gives a long gaze, which slithered like a snake. ",
"obj_titan_enemy_slash_Other_10_gml_17_0": "* For a moment, \n* You felt your heart being gripped.",
"obj_titan_enemy_slash_Other_10_gml_24_0": "* Damn! Its shield is back... Kris, take it down again!",
"obj_titan_enemy_slash_Other_10_gml_39_0": "* We almost got it! Keep taking down its shield, Kris!",
"obj_titan_enemy_slash_Step_0_gml_70_0": "* ...",
"obj_titan_enemy_slash_Step_0_gml_395_0": "* Old Man gave ~1 candy!",
"obj_titan_enemy_slash_Step_0_gml_515_0": "Did... Did\nwe do it...?",
"obj_titan_enemy_slash_Step_0_gml_593_0": "H-hey, wait!\nWhat is it...\ndoing...?",
"obj_titan_enemy_slash_Step_0_gml_617_0": "It's...\nregenerating.",
"obj_titan_enemy_slash_Step_0_gml_649_0": "Hey, Ralsei,\nhow do we\nstop it!?",
"obj_titan_enemy_slash_Step_0_gml_671_0": "I...",
"obj_titan_enemy_slash_Step_0_gml_693_0": "I don't\nknow...",
"obj_titan_enemy_slash_Step_0_gml_735_0": "It seems...\nit seems we\nwere only...",
"obj_titan_enemy_slash_Step_0_gml_758_0": "... damaging its\nouter shell.",
"obj_titan_enemy_slash_Step_0_gml_777_0": "As long as\nthe inside is\nintact...",
"obj_titan_enemy_slash_Step_0_gml_796_0": "This battle...\nwill just keep...",
"obj_titan_enemy_slash_Step_0_gml_815_0": "...",
"obj_titan_enemy_slash_Step_0_gml_852_0": "I suppose...",
"obj_titan_enemy_slash_Step_0_gml_871_0": "We just have to...\nkeep on fighting.",
"obj_titan_enemy_slash_Step_0_gml_966_0": "What're y'all\ngivin' up for?",
"obj_titan_enemy_slash_Step_0_gml_1002_0": "You're not out\nof ideas yet,\nare ya?",
"obj_titan_enemy_slash_Step_0_gml_1027_0": "Old... old man!\nI thought you\nwere...",
"obj_titan_enemy_slash_Step_0_gml_1047_0": "I was lookin'\nfor a change a'\nscenery...",
"obj_titan_enemy_slash_Step_0_gml_1067_0": "But this is a\nbit ridiculous.",
"obj_titan_enemy_slash_Step_0_gml_1106_0": "C'mon, let's\nget this fellow!",
"obj_titan_enemy_slash_Step_0_gml_1126_0": "... yeah!",
"obj_titan_enemy_slash_Step_0_gml_1207_0": "DualBuster",
"obj_titan_enemy_slash_Step_0_gml_1244_0": "Geheh,\nnot bad!",
"obj_titan_enemy_slash_Step_0_gml_1264_0": "Heheh,\nright?",
"obj_titan_enemy_slash_Step_0_gml_1283_0": "... still, we've\nonly harmed\nthe outside..",
"obj_titan_enemy_slash_Step_0_gml_1302_0": "Then ya\nknow what\nto do,\nright?",
"obj_titan_enemy_slash_Step_0_gml_1323_0": "...",
"obj_titan_enemy_slash_Step_0_gml_1346_0": "Kris! I got\nan idea...",
"obj_titan_enemy_slash_Step_0_gml_1365_0": "But, uh...",
"obj_titan_enemy_slash_Step_0_gml_1384_0": "You're gonna\nhave to put\nyour life in\nmy hands.",
"obj_titan_enemy_slash_Step_0_gml_1403_0": "... kinda,\nliterally.",
"obj_titan_enemy_slash_Step_0_gml_1422_0": "... damn, what\nam I asking for!?",
"obj_titan_enemy_slash_Step_0_gml_1464_0": "We both know\nI got this,\nright!?\nLet's go!!",
"obj_titan_enemy_slash_Step_0_gml_1491_0": "Susie's Idea",
"obj_titan_enemy_slash_Step_0_gml_1525_0": "* TITAN - AT 40 DF 0\n* The fear of dark, which appears in many forms.",
"obj_titan_enemy_slash_Step_0_gml_1527_0": "* Kris!! What are you doing!? Attack!!",
"obj_titan_enemy_slash_Step_0_gml_1528_0": "* I'm... I'm sorry, but this is serious...!",
"obj_titan_enemy_slash_Step_0_gml_1532_0": "* You wasted time looking at the Titan.",
"obj_titan_enemy_slash_Step_0_gml_1537_0": "* TITAN - AT 40 DF 800\n* The fear of dark, which appears in many forms.",
"obj_titan_enemy_slash_Step_0_gml_1538_0": "* Use ACTS to survive...\n* Expose darkness to LIGHT... and gather COURAGE to gain TP.",
"obj_titan_enemy_slash_Step_0_gml_1539_0": "* Then, use \"\\cYUNLEASH\\c0\" to reveal the WEAK POINT!",
"obj_titan_enemy_slash_Step_0_gml_1549_0": "* Your SOUL shone on the Old Man and Susie!",
"obj_titan_enemy_slash_Step_0_gml_1600_0": "* Press ~1 to throw!",
"obj_titan_enemy_slash_Step_0_gml_1627_0": "... Nah screw it!",
"obj_titan_enemy_slash_Step_0_gml_1643_0": "Get dunked on!!!",
"obj_titan_enemy_slash_Step_0_gml_1734_0": "* Your SOUL shone brighter!",
"obj_titan_enemy_slash_Step_0_gml_1759_0": "* Your SOUL shined its power on RALSEI and SUSIE!",
"obj_titan_enemy_slash_Step_0_gml_1817_0": "* Your SOUL emitted a brilliant light!",
"obj_titan_enemy_slash_Step_0_gml_1864_0": "* Susie used Wake Up!/~1",
"obj_titan_enemy_slash_Step_0_gml_1865_0": "* Hey, dumbass! Get up!",
"obj_titan_enemy_slash_Step_0_gml_1904_0": "* (But, Kris wasn't DOWNed...)",
"obj_titan_enemy_slash_Step_0_gml_1919_0": "* Ralsei used Reviver!",
"obj_titan_spawn_enemy_slash_Step_0_gml_130_0": "* You hear your heart beating in your ears.",
"obj_titan_spawn_enemy_slash_Step_0_gml_131_0": "* When did you start being yourself?",
"obj_titan_spawn_enemy_slash_Step_0_gml_132_0": "* It sputtered in a voice like crushed glass.",
"obj_titan_spawn_enemy_slash_Step_0_gml_133_0": "* Ralsei mutters to himself to stay calm.",
"obj_titan_spawn_enemy_slash_Step_0_gml_134_0": "* Smells like adrenaline.",
"obj_titan_spawn_enemy_slash_Step_0_gml_157_0": "* TITAN SPAWN - AT 30 DF 200\n* A shard of fear. Appears in places of deep dark.",
"obj_titan_spawn_enemy_slash_Step_0_gml_158_0": "* Expose it to LIGHT... and gather COURAGE to gain TP.",
"obj_titan_spawn_enemy_slash_Step_0_gml_159_0": "* Then, \"\\cYBANISH\\c0\" it!",
"obj_titan_spawn_enemy_slash_Step_0_gml_166_0": "* Kris's SOUL shone brighter!",
"obj_titan_spawn_enemy_slash_Step_0_gml_188_0": "* Your SOUL shined its power on RALSEI and SUSIE!",
"obj_titan_spawn_enemy_slash_Step_0_gml_246_0": "* Kris's SOUL emitted a brilliant light!",
"obj_titan_spawn_enemy_slash_Step_0_gml_268_0": "* Susie used Wake Up!/~1",
"obj_titan_spawn_enemy_slash_Step_0_gml_269_0": "* Hey, dumbass! Get up!",
"obj_titan_spawn_enemy_slash_Step_0_gml_308_0": "* (But, Kris wasn't DOWNed...)",
"obj_titan_spawn_enemy_slash_Step_0_gml_323_0": "* Ralsei used Reviver!",
"obj_town_burgerpants_slash_Step_0_gml_43_0": "* Ahh, Little Buddy! Bet you're wondering about that date!",
"obj_town_burgerpants_slash_Step_0_gml_59_0": "* She never showed up.",
"obj_town_burgerpants_slash_Step_0_gml_60_0": "* How could I be so naive, little buddy?",
"obj_town_burgerpants_slash_Step_0_gml_61_0": "* A hot pizza babe like her, falling for me? What a joke.",
"obj_town_burgerpants_slash_Step_0_gml_62_0": "* It's just that... her texts seemed so... real!",
"obj_town_burgerpants_slash_Step_0_gml_63_0": "* And the way she talked? It... was honestly really cute!",
"obj_town_burgerpants_slash_Step_0_gml_64_0": "* And today? It suddenly got even cuter somehow!!",
"obj_town_burgerpants_slash_Step_0_gml_65_0": "* ... haha. I'll always just be a joke, won't I, Little Buddy?",
"obj_town_burgerpants_slash_Step_0_gml_66_0": "* People even call me \"Pizzapants,\" instead of my real name...",
"obj_town_burgerpants_slash_Step_0_gml_82_0": "* A text!?",
"obj_town_burgerpants_slash_Step_0_gml_89_0": "* \"Sorry I couldn't find you! I left a bag of...\"",
"obj_town_burgerpants_slash_Step_0_gml_90_0": "* \"... homemade cookies near the pizza place!\"",
"obj_town_burgerpants_slash_Step_0_gml_115_0": "HERE I COME, PIZZARINA!!!",
"obj_town_burgerpants_slash_Step_0_gml_130_0": "* IT'S REAL!!! COOKIES!!! AND THEY LOOK LIKE ME!!!",
"obj_town_burgerpants_slash_Step_0_gml_131_0": "* Little Buddy!!! You know what this means!? She's REAL!!!",
"obj_town_burgerpants_slash_Step_0_gml_144_0": "* Wait a second! There's a message in the cookie bag!",
"obj_town_burgerpants_slash_Step_0_gml_145_0": "* It says...",
"obj_town_burgerpants_slash_Step_0_gml_146_0": "* SHE WANTS TO MEET ME AT THE FESTIVAL TOMORROW!?",
"obj_town_burgerpants_slash_Step_0_gml_147_0": "* Hot damn!!! Little Buddy!!! I DID IT!!!!",
"obj_town_burgerpants_slash_Step_0_gml_148_0": "* WAIT FOR ME, PIZZARINA!!!!",
"obj_town_burgerpants_slash_Step_0_gml_242_0": "* ... As long as... he's happy...",
"obj_town_burgerpants_slash_Step_0_gml_258_0": "* Oh, a customer! Sorry, would love to make you some ice cream, but we're closed!",
"obj_town_burgerpants_slash_Step_0_gml_259_0": "* ...",
"obj_town_krisyard_slash_Step_0_gml_61_0": "* Kris! Tenna's getting wet! Wait here, I'll bring him to school!",
"obj_town_krisyard_slash_Step_0_gml_85_0": "* Jeez, he was sneezing and shivering...",
"obj_town_krisyard_slash_Step_0_gml_86_0": "* Lancer put him on the tanning bed, though. Should be cool.",
"obj_town_north_slash_Step_0_gml_40_0": "* ... what? You want to give me your TV?",
"obj_town_north_slash_Step_0_gml_41_0": "* I... don't understand. Is there some kind of catch?",
"obj_town_north_slash_Step_0_gml_43_0": "* Uhh, it's scuffed, old, and the colors are kinda messed up...",
"obj_town_north_slash_Step_0_gml_44_0": "* But, it's, uhh... really good. It's a really good TV.",
"obj_town_north_slash_Step_0_gml_46_0": "* ... I see. Could you bring it on by?",
"obj_town_north_slash_Step_0_gml_48_0": "* Uhh, yeah! Of course! Wait a sec!",
"obj_town_north_slash_Step_0_gml_69_0": "* Oh my, it's a handsome little thing, isn't it. What's the brand?",
"obj_town_north_slash_Step_0_gml_71_0": "* Uh, I dunno, but his name's Tenna.",
"obj_town_north_slash_Step_0_gml_73_0": "* ... your TV has a name?",
"obj_town_north_slash_Step_0_gml_75_0": "* No. I mean, uhh, yeah. But just like, a nickname.",
"obj_town_north_slash_Step_0_gml_77_0": "* Like \"antenna?\" How cute... I'll take it.",
"obj_town_north_slash_Step_0_gml_79_0": "* Really?! Hell yeah, Kris! We found him a home!",
"obj_town_north_slash_Step_0_gml_81_0": "* Hahaha! Oh my, you two really love this TV, don't you. Well, don't worry...",
"obj_town_north_slash_Step_0_gml_82_0": "* I have the strange feeling \"Mr. Tenna\" and I are going to get along... famously.",
"obj_town_north_slash_Step_0_gml_84_0": "* Cool, well, I'm putting it in your house now.",
"obj_town_school_slash_Step_0_gml_18_0": "* ... it's late.",
"obj_town_school_slash_Step_0_gml_19_0": "* Why don't we just... go home?",
"obj_town_school_slash_Step_0_gml_23_0": "* ...",
"obj_treasure_room_slash_Other_10_gml_30_0": "* (You opened the treasure chest.)",
"obj_treasure_room_slash_Other_10_gml_31_0": "* (Inside was nothing.)",
"obj_tutorial_text_slash_Draw_73_gml_13_0": "Jump",
"obj_tutorial_text_slash_Draw_73_gml_14_0": "Exit",
"obj_tutorial_text_slash_Draw_73_gml_15_0": "Hold",
"obj_tutorial_text_slash_Draw_73_gml_16_0": "Reset",
"obj_tutorial_text_slash_Draw_73_gml_17_0": "Play",
"obj_tutorial_text_slash_Draw_73_gml_18_0": "Play Piano",
"obj_tutorial_text_slash_Draw_73_gml_19_0": "Move Bookshelf",
"obj_tutorial_text_slash_Draw_73_gml_20_0": "Move Piano",
"obj_tutorial_text_slash_Draw_73_gml_21_0": "Shift Octave",
"obj_tutorial_text_slash_Draw_73_gml_22_0": "Charge Jump",
"obj_yourlong_slash_Draw_0_gml_7_0": "LO NG",
"obj_yourlong_slash_Draw_0_gml_9_0": "YOUR LONG",
"scr_armorinfo_slash_scr_armorinfo_gml_704_0": "Waferguard",
"scr_armorinfo_slash_scr_armorinfo_gml_705_0": "Although it looks brittle, it contains a magical\nenergy that blunts damage on impact. +4DF",
"scr_armorinfo_slash_scr_armorinfo_gml_706_0": "(Don't eat it. Don't eat it.)",
"scr_armorinfo_slash_scr_armorinfo_gml_707_0": "It's got drool on it.",
"scr_armorinfo_slash_scr_armorinfo_gml_708_0": "What's next, cheezy armor? Faha!",
"scr_armorinfo_slash_scr_armorinfo_gml_725_0": "MysticBand",
"scr_armorinfo_slash_scr_armorinfo_gml_726_0": "A silver armlet stained with amber.\nIncreases magic only. MAG +4",
"scr_armorinfo_slash_scr_armorinfo_gml_727_0": "Let's go, Rude Buster!",
"scr_armorinfo_slash_scr_armorinfo_gml_728_0": "Behold! Heal Prayer!",
"scr_armorinfo_slash_scr_armorinfo_gml_729_0": "(The other flavor is better)",
"scr_armorinfo_slash_scr_armorinfo_gml_746_0": "PowerBand",
"scr_armorinfo_slash_scr_armorinfo_gml_747_0": "A silver armlet stained with red essence.\nIncreases strength only. ATK +4",
"scr_armorinfo_slash_scr_armorinfo_gml_748_0": "BLOOD POWER ACTIVATE!",
"scr_armorinfo_slash_scr_armorinfo_gml_749_0": "I'm juiced up!",
"scr_armorinfo_slash_scr_armorinfo_gml_750_0": "Why always jewelry?",
"scr_armorinfo_slash_scr_armorinfo_gml_767_0": "PrincessRBN",
"scr_armorinfo_slash_scr_armorinfo_gml_768_0": "Elegant lace ribbon with gloves,\ndelicate enough to see through. +4 DEF +2 ATK",
"scr_armorinfo_slash_scr_armorinfo_gml_769_0": "Nah. Gloves don't fit.",
"scr_armorinfo_slash_scr_armorinfo_gml_770_0": "Cute! (Gloves don't fit)",
"scr_armorinfo_slash_scr_armorinfo_gml_771_0": "Kris, you can wear the gloves!",
"scr_credit_slash_scr_credit_gml_44_0_b": "-Main Team-",
"scr_credit_slash_scr_credit_gml_54_0_b": "Mike Maker (PC ver.)",
"scr_credit_slash_scr_credit_gml_64_0_b": "-コンセプト アート-\n背景コスチュームタイタン",
"scr_credit_slash_scr_credit_gml_71_0": "-Old Man's Theme Arrangement-",
"scr_credit_slash_scr_credit_gml_78_0": "-歌-\n (サンクチュアリ/クレジット)",
"scr_credit_slash_scr_credit_gml_88_0": "-Live Piano Editing-",
"scr_credit_slash_scr_credit_gml_95_0": "-タイタンの手/クリスのピアノ アニメーション-",
"scr_credit_slash_scr_credit_gml_102_0": "-Pixel Art Assistance-",
"scr_credit_slash_scr_credit_gml_113_0": "-Additional FX-",
"scr_credit_slash_scr_credit_gml_120_0": "-Wicabel Bullet Pattern-",
"scr_credit_slash_scr_credit_gml_127_0": "-TBD-",
"scr_credit_slash_scr_credit_gml_146_0": "-Ch. 2\n3 Guest Character Design-",
"scr_credit_slash_scr_credit_gml_164_0": "-Development Tools (Cool)-",
"scr_credit_slash_scr_credit_gml_171_0": "-UT Character Design-",
"scr_encountersetup_slash_scr_encountersetup_gml_841_0": "* Guei wisps in your way!",
"scr_encountersetup_slash_scr_encountersetup_gml_864_0": "* Balthizard swings in!",
"scr_encountersetup_slash_scr_encountersetup_gml_887_0": "* Bibliox opens up!",
"scr_encountersetup_slash_scr_encountersetup_gml_910_0": "* Mizzle was woken up!",
"scr_encountersetup_slash_scr_encountersetup_gml_948_0": "* Wicabel clangs in your way!",
"scr_encountersetup_slash_scr_encountersetup_gml_971_0": "* Winglade cuts in!",
"scr_encountersetup_slash_scr_encountersetup_gml_995_0": "* Organikk accosts you!",
"scr_encountersetup_slash_scr_encountersetup_gml_1035_0": "* It's a cacophony.",
"scr_encountersetup_slash_scr_encountersetup_gml_1058_0": "* Smells like scented candles.",
"scr_encountersetup_slash_scr_encountersetup_gml_1143_0_b": "* The flapping of wings and pages fills the room.",
"scr_encountersetup_slash_scr_encountersetup_gml_1441_0": "* Darkness constricts you...\n* \\cYTP\\c0 Gain reduced outside of \\cYTREASURE!\\c0",
"scr_encountersetup_slash_scr_encountersetup_gml_1450_0": "* Darkness constricts you...\n* \\cYTP\\c0 Gain reduced outside of \\cG???\\c0",
"scr_encountersetup_slash_scr_encountersetup_gml_1474_0": "* Darkness constricts you...\n* \\cYTP\\c0 Gain reduced!",
"scr_encountersetup_slash_scr_encountersetup_gml_1497_0": "* Darkness constricts you...\n* \\cYTP\\c0 Gain reduced outside of \\cG???\\c0",
"scr_encountersetup_slash_scr_encountersetup_gml_1597_0": "* This is not your typical watercooler!",
"scr_encountersetup_slash_scr_encountersetup_gml_1663_0": "* Darkness constricts you...\n* \\cYTP\\c0 Gain reduced!",
"scr_encountersetup_slash_scr_encountersetup_gml_1745_0": "* It's a cacophony!",
"scr_encountersetup_slash_scr_encountersetup_gml_1787_0": "* Water, fire, air.",
"scr_encountersetup_slash_scr_encountersetup_gml_1819_0": "* Wicabel clangs in your way!",
"scr_encountersetup_slash_scr_encountersetup_gml_1848_0": "* Steel clangs in a song.",
"scr_get_completed_file_name_slash_scr_get_completed_file_name_gml_15_0": "Outside Shelter",
"scr_get_team_name_slash_scr_get_team_name_gml_2_0": "Gang",
"scr_get_team_name_slash_scr_get_team_name_gml_4_0": "The $!$? Squad",
"scr_get_team_name_slash_scr_get_team_name_gml_5_0": "The Lancer Fan Club",
"scr_get_team_name_slash_scr_get_team_name_gml_6_0": "The Fun Gang",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_9_0": "A candy that has grown sweeter with time.\nSaid to taste like toasted marshmallow. +120HP",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_142_0": "A chocolatey cone etched with arcane\nglyphs. Only Kris can eat it. +400 HP.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_145_0": "A smooth, silvery drink. It sounds like\nwhispered singing as it's poured. +115 HP.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_148_0": "A red brew with a sickeningly fruity taste.\nRecovers 160 HP.",
"scr_itemdesc_single_slash_scr_itemdesc_single_gml_151_0": "Bitter water that fell in droplets from the sky.\nRecovers all HP.",
"scr_iteminfo_slash_scr_iteminfo_gml_16_0_b": "Darker Candy",
"scr_iteminfo_slash_scr_iteminfo_gml_17_0": "Heals\n120HP",
"scr_iteminfo_slash_scr_iteminfo_gml_291_0": "AncientSweet",
"scr_iteminfo_slash_scr_iteminfo_gml_292_0": "Kris only\n+400",
"scr_iteminfo_slash_scr_iteminfo_gml_298_0": "Rhapsotea",
"scr_iteminfo_slash_scr_iteminfo_gml_299_0": "Heals\n115HP",
"scr_iteminfo_slash_scr_iteminfo_gml_305_0": "Scarlixir",
"scr_iteminfo_slash_scr_iteminfo_gml_306_0": "Heals\n160HP",
"scr_iteminfo_slash_scr_iteminfo_gml_312_0": "BitterTear",
"scr_iteminfo_slash_scr_iteminfo_gml_313_0": "Heals\nAll HP",
"scr_itemnamelist_slash_scr_itemnamelist_gml_9_0": "Darker Candy",
"scr_itemnamelist_slash_scr_itemnamelist_gml_126_0": "AncientSweet",
"scr_itemnamelist_slash_scr_itemnamelist_gml_129_0": "Rhapsotea",
"scr_itemnamelist_slash_scr_itemnamelist_gml_132_0": "Scarlixir",
"scr_itemnamelist_slash_scr_itemnamelist_gml_135_0": "BitterTear",
"scr_itemuse_slash_scr_itemuse_gml_741_0": "Ugh! How old is this?!",
"scr_itemuse_slash_scr_itemuse_gml_745_0": "Aww Kris, y-your favorite...",
"scr_itemuse_slash_scr_itemuse_gml_749_0": "I'd... I'd rather eat meat...",
"scr_itemuse_slash_scr_itemuse_gml_760_0": "Sounds kinda like Noelle.",
"scr_itemuse_slash_scr_itemuse_gml_764_0": "... the hymn of the prophecy.",
"scr_itemuse_slash_scr_itemuse_gml_768_0": "(... Kris would never join choir...)",
"scr_itemuse_slash_scr_itemuse_gml_780_0": "Hell yeah! Cheers!",
"scr_itemuse_slash_scr_itemuse_gml_784_0": "Y-yuck! Er, mmm, medicine?",
"scr_itemuse_slash_scr_itemuse_gml_793_0": "... fine, you can have the LAST DROP.",
"scr_itemuse_slash_scr_itemuse_gml_809_0": "... Isn't that rain?",
"scr_itemuse_slash_scr_itemuse_gml_813_0": "It's like when we ate snow.",
"scr_itemuse_slash_scr_itemuse_gml_865_0": "* You held the crystal up to your eye.",
"scr_itemuse_slash_scr_itemuse_gml_866_0": "* For some strange reason, no matter how you look...",
"scr_itemuse_slash_scr_itemuse_gml_867_0": "* The prophecy's text does not warp in the crystal's lens.",
"scr_itemuse_slash_scr_itemuse_gml_876_0": "* You held the crystal up to your eye.",
"scr_itemuse_slash_scr_itemuse_gml_877_0": "* For some strange reason...",
"scr_itemuse_slash_scr_itemuse_gml_878_0": "* The prophecy's text does not warp in the crystal's lens.",
"scr_itemuse_slash_scr_itemuse_gml_879_0": "* You shook the crystal...",
"scr_itemuse_slash_scr_itemuse_gml_880_0": "* However, nothing changed.",
"scr_itemuse_slash_scr_itemuse_gml_897_0": "* You held the crystal up to your eye.",
"scr_itemuse_slash_scr_itemuse_gml_898_0": "* For some strange reason, for just a brief moment...",
"scr_itemuse_slash_scr_itemuse_gml_899_0": "* You thought you saw the lobby of the church.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_177_0": "SheetMusic",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_178_0": "Music that Susie attempted to transcribe.\nUSE it to read it.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_182_0": "ClaimbClaws",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_183_0": "Claws so small they conveniently can't\nbe seen. Use them to climb up obvious walls.",
"scr_litemdesc_slash_scr_litemdesc_gml_59_0": "* \"Holiday Pencil\" - 1 AT\n* A festive candycane pencil.\n* Do not eat.",
"scr_litemdesc_slash_scr_litemdesc_gml_62_0": "* \"CactusNeedle\" - 2 AT\n* Ouch! ... It's somewhat sentimental in a way.",
"scr_litemdesc_slash_scr_litemdesc_gml_65_0": "* \"BlackShard\" - A small chip of extremely hard glass.\n* Oddly, it's nearly opaque.",
"scr_litemdesc_slash_scr_litemdesc_gml_68_0": "* \"QuillPen\" - 1 AT\n* A pen fashioned from a white feather.",
"scr_litemname_slash_scr_litemname_gml_21_0": "Holiday Pencil",
"scr_litemname_slash_scr_litemname_gml_22_0": "CactusNeedle",
"scr_litemname_slash_scr_litemname_gml_23_0": "BlackShard",
"scr_litemuseb_slash_scr_litemuseb_gml_10_0": "* For some reason you couldn't equip it.",
"scr_litemuseb_slash_scr_litemuseb_gml_209_0": "* You looked through the glass.",
"scr_litemuseb_slash_scr_litemuseb_gml_210_0": "* For some strange reason, for just a brief moment...",
"scr_litemuseb_slash_scr_litemuseb_gml_211_0": "* You thought you saw Noelle close against you, whispering.",
"scr_litemuseb_slash_scr_litemuseb_gml_212_0": "* You put the glass to your ear...",
"scr_litemuseb_slash_scr_litemuseb_gml_213_0": "* ... of course, that didn't do anything...",
"scr_litemuseb_slash_scr_litemuseb_gml_221_0": "* You equipped the Eraser.",
"scr_litemuseb_slash_scr_litemuseb_gml_228_0": "* You equipped the Mech. Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_235_0": "* You equipped the Holiday Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_242_0": "* You equipped the CactusNeedle.",
"scr_litemuseb_slash_scr_litemuseb_gml_249_0": "* You equipped the BlackShard.",
"scr_monstersetup_slash_scr_monstersetup_gml_1963_0": "Guei",
"scr_monstersetup_slash_scr_monstersetup_gml_1975_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_1976_0_b": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_1979_0": "Exercism",
"scr_monstersetup_slash_scr_monstersetup_gml_1980_0": "20% \n\nDelayed\nTIRED",
"scr_monstersetup_slash_scr_monstersetup_gml_1983_0": "Xercism",
"scr_monstersetup_slash_scr_monstersetup_gml_1984_0": "60% \n\nDelayed\nTIRED",
"scr_monstersetup_slash_scr_monstersetup_gml_1990_0": "OldMan",
"scr_monstersetup_slash_scr_monstersetup_gml_1991_0": "I'm\nold!",
"scr_monstersetup_slash_scr_monstersetup_gml_1995_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_1999_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2005_0": "Balthizard",
"scr_monstersetup_slash_scr_monstersetup_gml_2017_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2018_0_b": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2021_0": "Shake",
"scr_monstersetup_slash_scr_monstersetup_gml_2022_0": "Left \n\nRight=\nMercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2025_0": "ShakeX",
"scr_monstersetup_slash_scr_monstersetup_gml_2027_0": "Left \n\nRight=\nMercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2030_0_b": "LightUp",
"scr_monstersetup_slash_scr_monstersetup_gml_2032_0": "50% \n\nTIRE\nothers",
"scr_monstersetup_slash_scr_monstersetup_gml_2037_0": "OldMan",
"scr_monstersetup_slash_scr_monstersetup_gml_2038_0": "I'm\nold!",
"scr_monstersetup_slash_scr_monstersetup_gml_2042_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2046_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2052_0": "Bibliox",
"scr_monstersetup_slash_scr_monstersetup_gml_2064_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2065_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2068_0_b": "Proofread",
"scr_monstersetup_slash_scr_monstersetup_gml_2069_0_b": "Fix typo\nfor\nMERCY",
"scr_monstersetup_slash_scr_monstersetup_gml_2072_0_b": "EasyProof",
"scr_monstersetup_slash_scr_monstersetup_gml_2074_0": "More\ntime to\nfix",
"scr_monstersetup_slash_scr_monstersetup_gml_2077_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2081_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2087_0": "Mizzle",
"scr_monstersetup_slash_scr_monstersetup_gml_2099_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2100_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2103_0_b": "Dazzle",
"scr_monstersetup_slash_scr_monstersetup_gml_2104_0": "35%\nMercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2107_0_b": "Embezzle",
"scr_monstersetup_slash_scr_monstersetup_gml_2109_0": "TIRE,\nsteal\nitem",
"scr_monstersetup_slash_scr_monstersetup_gml_2112_0": "Nuzzle",
"scr_monstersetup_slash_scr_monstersetup_gml_2114_0": "TIRE by\nfluffy\nmove",
"scr_monstersetup_slash_scr_monstersetup_gml_2117_0_b": "LullabyX",
"scr_monstersetup_slash_scr_monstersetup_gml_2119_0": "Sing to\neveryone\n...?",
"scr_monstersetup_slash_scr_monstersetup_gml_2122_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2126_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2133_0": "Wicabel",
"scr_monstersetup_slash_scr_monstersetup_gml_2147_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2150_0": "Tuning",
"scr_monstersetup_slash_scr_monstersetup_gml_2151_0": "Good\ntiming=\nmercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2154_0": "Tuningx2",
"scr_monstersetup_slash_scr_monstersetup_gml_2156_0": "Tuning\ntwice",
"scr_monstersetup_slash_scr_monstersetup_gml_2159_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2163_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2169_0": "Winglade",
"scr_monstersetup_slash_scr_monstersetup_gml_2182_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2183_0_b": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2186_0": "Spin",
"scr_monstersetup_slash_scr_monstersetup_gml_2188_0": "Spin\n50%\nmercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2191_0": "SpinS",
"scr_monstersetup_slash_scr_monstersetup_gml_2194_0": "60%\nMercy\nto all",
"scr_monstersetup_slash_scr_monstersetup_gml_2197_0": "Whirl",
"scr_monstersetup_slash_scr_monstersetup_gml_2200_0": "SPARE\nall!",
"scr_monstersetup_slash_scr_monstersetup_gml_2203_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2207_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2213_0": "Organikk",
"scr_monstersetup_slash_scr_monstersetup_gml_2227_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2230_0": "Perform",
"scr_monstersetup_slash_scr_monstersetup_gml_2231_0": "Musical\nmercy",
"scr_monstersetup_slash_scr_monstersetup_gml_2234_0": "Harmonize",
"scr_monstersetup_slash_scr_monstersetup_gml_2236_0": "Musical,\ntouch\nGREEN",
"scr_monstersetup_slash_scr_monstersetup_gml_2239_0_b": "Harmonize",
"scr_monstersetup_slash_scr_monstersetup_gml_2241_0_b": "Musical,\ntouch\nGREEN",
"scr_monstersetup_slash_scr_monstersetup_gml_2248_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2252_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2258_0": "HolywaterCooler",
"scr_monstersetup_slash_scr_monstersetup_gml_2271_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2275_0": "Flirt",
"scr_monstersetup_slash_scr_monstersetup_gml_2276_0": "???",
"scr_monstersetup_slash_scr_monstersetup_gml_2280_0": "???",
"scr_monstersetup_slash_scr_monstersetup_gml_2284_0": "Chat",
"scr_monstersetup_slash_scr_monstersetup_gml_2285_0": "???",
"scr_monstersetup_slash_scr_monstersetup_gml_2288_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2292_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2301_0": "Hammer of Justice",
"scr_monstersetup_slash_scr_monstersetup_gml_2311_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2312_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2319_0": "???",
"scr_monstersetup_slash_scr_monstersetup_gml_2329_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_2330_0": "???",
"scr_monstersetup_slash_scr_monstersetup_gml_2335_0": "Jackenstein",
"scr_monstersetup_slash_scr_monstersetup_gml_2348_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2349_0": "Consider\nstrategy",
"scr_monstersetup_slash_scr_monstersetup_gml_2356_0": "Unleash",
"scr_monstersetup_slash_scr_monstersetup_gml_2357_0": "Reveal\nweakness",
"scr_monstersetup_slash_scr_monstersetup_gml_2363_0": "ScaredyCat",
"scr_monstersetup_slash_scr_monstersetup_gml_2384_0": "TreasureHunt",
"scr_monstersetup_slash_scr_monstersetup_gml_2386_0": "Easier\npickup",
"scr_monstersetup_slash_scr_monstersetup_gml_2390_0": "LightUp",
"scr_monstersetup_slash_scr_monstersetup_gml_2392_0": "Increase\nlight",
"scr_monstersetup_slash_scr_monstersetup_gml_2411_0": "Titan",
"scr_monstersetup_slash_scr_monstersetup_gml_2424_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2425_0": "Consider\nstrategy",
"scr_monstersetup_slash_scr_monstersetup_gml_2428_0": "Brighten",
"scr_monstersetup_slash_scr_monstersetup_gml_2429_0": "Powerup\nlight",
"scr_monstersetup_slash_scr_monstersetup_gml_2434_0": "DualHeal",
"scr_monstersetup_slash_scr_monstersetup_gml_2437_0": "Heal\nparty",
"scr_monstersetup_slash_scr_monstersetup_gml_2440_0": "Unleash",
"scr_monstersetup_slash_scr_monstersetup_gml_2443_0": "Reveal\nweakness",
"scr_monstersetup_slash_scr_monstersetup_gml_2446_0": "WakeKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2448_0": "Revive\nKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2452_0": "ReviveKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2454_0": "Revive\nKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2461_0": "Titan Spawn",
"scr_monstersetup_slash_scr_monstersetup_gml_2473_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2474_0": "Consider\nstrategy",
"scr_monstersetup_slash_scr_monstersetup_gml_2477_0": "Brighten",
"scr_monstersetup_slash_scr_monstersetup_gml_2478_0": "Powerup\nlight",
"scr_monstersetup_slash_scr_monstersetup_gml_2483_0": "DualHeal",
"scr_monstersetup_slash_scr_monstersetup_gml_2486_0": "Heal\nparty",
"scr_monstersetup_slash_scr_monstersetup_gml_2489_0": "Banish",
"scr_monstersetup_slash_scr_monstersetup_gml_2492_0": "Defeat\nenemy",
"scr_monstersetup_slash_scr_monstersetup_gml_2495_0": "WakeKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2497_0": "Revive\nKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2501_0": "ReviveKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2503_0": "Revive\nKris",
"scr_monstersetup_slash_scr_monstersetup_gml_2523_0": "Useless\nanalysis",
"scr_monstersetup_slash_scr_monstersetup_gml_2557_0": "Useless\nanalysis",
"scr_prophecytext_slash_scr_prophecytext_gml_13_0": "THE GIRL",
"scr_prophecytext_slash_scr_prophecytext_gml_20_0": "THE PROPHECY, WHICH WHISPERS\nAMONG THE SHADOWS.",
"scr_prophecytext_slash_scr_prophecytext_gml_23_0": "THE LEGEND OF THIS WORLD.\n<DELTARUNE.>",
"scr_prophecytext_slash_scr_prophecytext_gml_26_0": "A WORLD BASKED IN PUREST LIGHT.\nBENEATH IT, GREW ETERNAL NIGHT.",
"scr_prophecytext_slash_scr_prophecytext_gml_29_0": "IF FOUNTAINS FREED, THE ROARING CRIES.\nAND TITANS SHAPE FROM DARKENED EYES.",
"scr_prophecytext_slash_scr_prophecytext_gml_32_0": "THE LIGHT AND DARK, BOTH BURNING DIRE.\nA COUNTDOWN TO THE EARTH'S EXPIRE.",
"scr_prophecytext_slash_scr_prophecytext_gml_35_0": "BUT LO, ON HOPES AND DREAMS THEY SEND.\nTHREE HEROES AT THE WORLD'S END.",
"scr_prophecytext_slash_scr_prophecytext_gml_38_0": "THE GIRL, WITH HOPE CROSSED ON HER HEART.",
"scr_prophecytext_slash_scr_prophecytext_gml_41_0": "THE SECOND HERO.\nTHE GIRL, WITH HOPE CROSSED ON HER HEART.",
"scr_prophecytext_slash_scr_prophecytext_gml_49_0": "THE PRINCE, ALONE IN DEEPEST DARK...",
"scr_prophecytext_slash_scr_prophecytext_gml_52_0": "THE THIRD HERO.\nTHE PRINCE, ALONE IN DEEPEST DARK",
"scr_prophecytext_slash_scr_prophecytext_gml_56_0": "THE CAGE, WITH HUMAN SOUL AND PARTS!",
"scr_prophecytext_slash_scr_prophecytext_gml_59_0": "THE FIRST HERO.\nTHE CAGE, WITH HUMAN SOUL AND PARTS!",
"scr_prophecytext_slash_scr_prophecytext_gml_63_0": "THEY'LL HEAR THE RING OF HEAVEN'S CALL.",
"scr_prophecytext_slash_scr_prophecytext_gml_66_0": "THEY'LL SEE THE TAIL OF HELL TAKE CRAWL.",
"scr_prophecytext_slash_scr_prophecytext_gml_69_0": "THE KNIGHT WHICH MAKES\nWITH BLACKENED KNIFE.",
"scr_prophecytext_slash_scr_prophecytext_gml_72_0": "SHALL DUEL WITH HEROES\nSTRIFE BY STRIFE.",
"scr_prophecytext_slash_scr_prophecytext_gml_75_0": "THE QUEEN'S CHARIOT\nCANNOT BE STOPPED.",
"scr_prophecytext_slash_scr_prophecytext_gml_78_0": "THE LORD OF SCREENS\nCLEAVED RED BY BLADE.",
"scr_prophecytext_slash_scr_prophecytext_gml_81_0": "THE FLOWER MAN, \nTRAPPED IN ASYLUM.",
"scr_prophecytext_slash_scr_prophecytext_gml_84_0": "JOCKINGTON GROWS THE BEARD.",
"scr_prophecytext_slash_scr_prophecytext_gml_87_0": "THE POINTY-HEADED WILL SAY\n\"TOOTHPASTE,\" AND THEN \"BOY.\"",
"scr_prophecytext_slash_scr_prophecytext_gml_91_0": "A CONUNDRUM'S FIRST FOUR TONES.",
"scr_prophecytext_slash_scr_prophecytext_gml_95_0": "A CONUNDRUM'S LAST FOUR TONES.",
"scr_prophecytext_slash_scr_prophecytext_gml_98_0": "A CONUNDRUM'S MULTITUDE TONES.",
"scr_prophecytext_slash_scr_prophecytext_gml_101_0": "THE ANGEL, BANISHED, WILL\nFINALLY MEET WITH ITS DESIRE.",
"scr_prophecytext_slash_scr_prophecytext_gml_104_0": "AND THEN. WHEN ALL HOPE\nIS LOST FOR THE TALE",
"scr_prophecytext_slash_scr_prophecytext_gml_107_0": "THE FINAL TRAGEDY UNVEILS.",
"scr_prophecytext_slash_scr_prophecytext_gml_110_0": "FOR TO SAVE THE WORLDS,\nWE LAST OF ALL SAY,",
"scr_prophecytext_slash_scr_prophecytext_gml_113_0": "ONLY THEN,\nWILL THE WORLDS BE SAVED.",
"scr_prophecytext_slash_scr_prophecytext_gml_116_0": "AXE CARVED BY THE\nTORTOISE'S GRAND HAMMER.",
"scr_prophecytext_slash_scr_prophecytext_gml_119_0": "AND LAST, WAS THE GIRL.\nAT LAST, WAS THE GIRL.",
"scr_prophecytext_slash_scr_prophecytext_gml_122_0": "COLDWATER FELL FROM THE\nTOP OF THE SKY.",
"scr_prophecytext_slash_scr_prophecytext_gml_125_0": "ROOTS",
"scr_prophecytext_slash_scr_prophecytext_gml_128_0": "GALLERY",
"scr_prophecytext_slash_scr_prophecytext_gml_131_0": "LOVE FINDS ITS WAY TO THE GIRL.",
"scr_prophecytext_slash_scr_prophecytext_gml_134_0": "THE LAST PROPHECY.\nTHE STORY'S END.",
"scr_prophecytext_slash_scr_prophecytext_gml_137_0": "TO SAVE THE WORLDS,\nTHERE IS ONLY ONE WAY.",
"scr_recruit_info_slash_scr_recruit_info_gml_433_0_b": "Guei",
"scr_recruit_info_slash_scr_recruit_info_gml_434_0_b": "A waxy spirit that generates ghastly flames. Though, not a \"real\" ghost per se, it has an aversion to whips, water, and the like.",
"scr_recruit_info_slash_scr_recruit_info_gml_435_0": "Pot Roast",
"scr_recruit_info_slash_scr_recruit_info_gml_436_0": "Holywater",
"scr_recruit_info_slash_scr_recruit_info_gml_441_0": "SPIRIT:FIRE",
"scr_recruit_info_slash_scr_recruit_info_gml_442_0": "* (Guei is sipping the melted wax from the ambient candles.)",
"scr_recruit_info_slash_scr_recruit_info_gml_448_0": "Balthizard",
"scr_recruit_info_slash_scr_recruit_info_gml_449_0": "An ancient aromancer, it generates magic incense and stores it in its steel shell. Easygoing, it gets along well with Guei.",
"scr_recruit_info_slash_scr_recruit_info_gml_450_0": "Scent Candle",
"scr_recruit_info_slash_scr_recruit_info_gml_451_0": "Spinning fast",
"scr_recruit_info_slash_scr_recruit_info_gml_456_0": "STEEL:SMELL",
"scr_recruit_info_slash_scr_recruit_info_gml_457_0": "* R e l a x...",
"scr_recruit_info_slash_scr_recruit_info_gml_458_0": "* (It's drinking nothing but straight tea powder.)",
"scr_recruit_info_slash_scr_recruit_info_gml_464_0": "Bibliox",
"scr_recruit_info_slash_scr_recruit_info_gml_465_0": "An old sage who can't help but mumble. It is rumored that 1000 spells are kept within his beard.",
"scr_recruit_info_slash_scr_recruit_info_gml_466_0": "Ancient Text",
"scr_recruit_info_slash_scr_recruit_info_gml_467_0": "Autocorrect",
"scr_recruit_info_slash_scr_recruit_info_gml_472_0": "MAGIC",
"scr_recruit_info_slash_scr_recruit_info_gml_473_0": "* Mumble... oh, the ancheint texts...",
"scr_recruit_info_slash_scr_recruit_info_gml_474_0": "* (He's reading the menu.)",
"scr_recruit_info_slash_scr_recruit_info_gml_480_0": "Mizzle",
"scr_recruit_info_slash_scr_recruit_info_gml_481_0": "The aqua fairy which slumbers in the \"Water Cooler\". Arbitrarily does fairy-like or princess-like things (as she pleases).",
"scr_recruit_info_slash_scr_recruit_info_gml_482_0": "Bath bombs",
"scr_recruit_info_slash_scr_recruit_info_gml_483_0": "Alarm clock",
"scr_recruit_info_slash_scr_recruit_info_gml_488_0": "WATER",
"scr_recruit_info_slash_scr_recruit_info_gml_489_0": "* Oh, is this tapwater? Ho hum...",
"scr_recruit_info_slash_scr_recruit_info_gml_495_0": "Winglade",
"scr_recruit_info_slash_scr_recruit_info_gml_496_0": "The witch's familiar, a living sword. Its greatest delight is being asked to carve graffiti.",
"scr_recruit_info_slash_scr_recruit_info_gml_497_0": "Calligraphy",
"scr_recruit_info_slash_scr_recruit_info_gml_498_0": "Authoritarianism",
"scr_recruit_info_slash_scr_recruit_info_gml_503_0": "BLADE",
"scr_recruit_info_slash_scr_recruit_info_gml_504_0": "* check this out",
"scr_recruit_info_slash_scr_recruit_info_gml_505_0": "* (It's carved your initials in the table...)",
"scr_recruit_info_slash_scr_recruit_info_gml_511_0": "Wicabel",
"scr_recruit_info_slash_scr_recruit_info_gml_512_0": "A witch who engages in musical rituals. Each song she plays is a magical charm that can change one's mood... though, isn't that all music?",
"scr_recruit_info_slash_scr_recruit_info_gml_513_0": "Zen Bells",
"scr_recruit_info_slash_scr_recruit_info_gml_514_0": "Sightreading",
"scr_recruit_info_slash_scr_recruit_info_gml_519_0": "STEEL:MUSIC",
"scr_recruit_info_slash_scr_recruit_info_gml_520_0": "* Bubell, bubell!",
"scr_recruit_info_slash_scr_recruit_info_gml_521_0": "* (She's musically striking the side of the cup with a spoon.)",
"scr_recruit_info_slash_scr_recruit_info_gml_527_0": "Organikk",
"scr_recruit_info_slash_scr_recruit_info_gml_528_0": "A philosopher who studies the ancient words. Their light-blocking mask is said to let them commune deeper with the truth of the dark.",
"scr_recruit_info_slash_scr_recruit_info_gml_529_0": "Instrumentalism",
"scr_recruit_info_slash_scr_recruit_info_gml_530_0": "Knowing what that is",
"scr_recruit_info_slash_scr_recruit_info_gml_535_0": "STEEL:MUSIC",
"scr_recruit_info_slash_scr_recruit_info_gml_536_0": "* Oh, tea, tea!",
"scr_recruit_info_slash_scr_recruit_info_gml_537_0": "* Am I 1`% tea, or has it become 99`% me?",
"scr_recruit_info_slash_scr_recruit_info_gml_543_0": "Miss Mizzle",
"scr_recruit_info_slash_scr_recruit_info_gml_544_0": "A regular \"Mizzle\" who, after ages of worship, falsely believes herself to be of great royalty. Isn't even \"HOLY\" elemental.",
"scr_recruit_info_slash_scr_recruit_info_gml_545_0": "Reverence",
"scr_recruit_info_slash_scr_recruit_info_gml_546_0": "Brutishness",
"scr_recruit_info_slash_scr_recruit_info_gml_551_0": "WATER",
"scr_recruit_info_slash_scr_recruit_info_gml_552_0": "* Oh, young hero. I beseeth thee; where is the VIP Chamber?",
"scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_125_0_b": "BIG",
"scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_127_0_b": "COMBO",
"scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_597_0": "Rude Buster",
"scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_598_0": "Field of Hopes and Dreams",
"scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_599_0": "Knock You Down!!",
"scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_600_0": "Raise Up Your Bat",
"scr_rhythmgame_draw_slash_scr_rhythmgame_draw_gml_601_0": "It's TV Time!",
"scr_roomname_slash_scr_roomname_gml_4_0_b": "Kris's Room",
"scr_roomname_slash_scr_roomname_gml_5_0": "My Castle Town",
"scr_roomname_slash_scr_roomname_gml_7_0_b": "Dark Sanctuary",
"scr_roomname_slash_scr_roomname_gml_8_0_c": "~1 - Atrium",
"scr_roomname_slash_scr_roomname_gml_9_0_c": "~1 - Lower Left",
"scr_roomname_slash_scr_roomname_gml_10_0": "~1 - Lower Right",
"scr_roomname_slash_scr_roomname_gml_11_0_b": "~1 - Study",
"scr_roomname_slash_scr_roomname_gml_12_0": "~1 - Library",
"scr_roomname_slash_scr_roomname_gml_15_0": "2nd Sanctuary",
"scr_roomname_slash_scr_roomname_gml_16_0": "~1 - Atrium",
"scr_roomname_slash_scr_roomname_gml_17_0": "~1 - Floor",
"scr_roomname_slash_scr_roomname_gml_18_0": "~1 - Study",
"scr_roomname_slash_scr_roomname_gml_19_0": "~1 - Study",
"scr_roomname_slash_scr_roomname_gml_21_0": "3rd Sanctuary",
"scr_roomname_slash_scr_roomname_gml_23_0": "~1 - Stairs",
"scr_roomname_slash_scr_roomname_gml_24_0": "~1 - Last Chamber",
"scr_shop_vending_slash_scr_shop_vending_gml_43_0_b": "ITEM\nTea made\nof chants,\nheals 115HP",
"scr_shop_vending_slash_scr_shop_vending_gml_46_0_b": "ITEM\nSick\njuice that\nheals 160HP",
"scr_shop_vending_slash_scr_shop_vending_gml_56_0": "ARMOR\nHoley\namulet",
"scr_shop_vending_slash_scr_shop_vending_gml_66_0_b": "WEAPON\nPagekeeper\nscarf DF+1",
"scr_spellinfo_slash_scr_spellinfo_gml_34_0_b": "Heal\nally",
"scr_spellinfo_slash_scr_spellinfo_gml_45_0_b": "Spare\nTIRED foe",
"scr_spellinfo_slash_scr_spellinfo_gml_55_0_b": "Rude\ndamage",
"scr_spellinfo_slash_scr_spellinfo_gml_67_0_b": "Red\ndamage",
"scr_spellinfo_slash_scr_spellinfo_gml_93_0": "Execute various behaviors.\nIt can't be considered magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_152_0_b": "OKHeal",
"scr_spellinfo_slash_scr_spellinfo_gml_153_0_b": "OKHeal",
"scr_spellinfo_slash_scr_spellinfo_gml_154_0": "OK\nhealing",
"scr_spellinfo_slash_scr_spellinfo_gml_155_0_b": "It's not the best healing spell, but\nit may have its uses.",
"scr_spellinfo_slash_scr_spellinfo_gml_161_0": "Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_162_0": "Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_163_0": "Can't\nuse",
"scr_spellinfo_slash_scr_spellinfo_gml_164_0": "It seems the user doesn't\nwant to use this spell.",
"scr_spellinfo_slash_scr_spellinfo_gml_169_0": "BetterHeal",
"scr_spellinfo_slash_scr_spellinfo_gml_170_0": "BetterHeal",
"scr_spellinfo_slash_scr_spellinfo_gml_171_0": "Heal\nally",
"scr_spellinfo_slash_scr_spellinfo_gml_172_0": "A healing spell that has grown\nwith practice and confidence.",
"scr_spelltext_slash_scr_spelltext_gml_58_0_b": "* ~1 and Susie cast DUAL HEAL! Effectiveness of DUAL HEAL has lowered!",
"scr_spelltext_slash_scr_spelltext_gml_76_0": "* ~1 cast OKHEAL!",
"scr_spelltext_slash_scr_spelltext_gml_118_0": "* ~1 used the DARKER CANDY!",
"scr_spelltext_slash_scr_spelltext_gml_329_0": "* ~1 used the ANCIENTSWEET!",
"scr_spelltext_slash_scr_spelltext_gml_332_0": "* ~1 used the RHAPSOTEA!",
"scr_spelltext_slash_scr_spelltext_gml_335_0": "* ~1 used the SCARLIXIR!",
"scr_spelltext_slash_scr_spelltext_gml_338_0": "* ~1 used the BITTERTEAR!",
"scr_text_slash_scr_text_gml_4117_0": "* You reluctantly \"borrowed\" 5 dollars.",
"scr_text_slash_scr_text_gml_4122_0": "* Heheh... nice of your brother to treat us to the diner.",
"scr_text_slash_scr_text_gml_4126_0": "* Look, if he didn't take it he didn't need it, right?",
"scr_text_slash_scr_text_gml_4900_0": "* Hana fuda! I think it will be my turn to bake next time!",
"scr_text_slash_scr_text_gml_4905_0": "* Soon, the building that looks like my face will be my house!",
"scr_text_slash_scr_text_gml_4906_0": "* That was always my dream!",
"scr_text_slash_scr_text_gml_5000_0": "* I just... learned what BREAD is.",
"scr_text_slash_scr_text_gml_5033_0": "* Huh-hah! I was steeling my hand at NEW FUSIONS.",
"scr_text_slash_scr_text_gml_5034_0_b": "* I realized the FORBIDDEN TECHNIQUE, \"BREAD\".",
"scr_text_slash_scr_text_gml_5035_0": "* I realized the FORBIDDEN TECHNIQUE, \"GLUTEN INTOLERANCE.\"",
"scr_text_slash_scr_text_gml_5036_0_b": "* Because of this, I have NOT DEVELOPED ANY NEW RECIPES.",
"scr_text_slash_scr_text_gml_5037_0_b": "* If only a true master of \"BREAD\" existed...",
"scr_text_slash_scr_text_gml_5042_0": "* If only a true master of \"BREAD\" existed...",
"scr_text_slash_scr_text_gml_5070_0_b": "* LANCER COOKIEs from organic free-range LANCERs! Free!",
"scr_text_slash_scr_text_gml_5222_0": "* Boss... I'm sorry, but welcome to... the Love Dojo.",
"scr_text_slash_scr_text_gml_5223_0": "* No, it's still the same as before... you still fight...",
"scr_text_slash_scr_text_gml_5224_0": "* But now the music is just... overtly sentimental.",
"scr_text_slash_scr_text_gml_5225_0_b": "* And I don't like it, but... now you can only fight... lovers.",
"scr_text_slash_scr_text_gml_5226_0_b": "* Boss, you wanna do battle? With lovers?",
"scr_text_slash_scr_text_gml_5227_0_b": "",
"scr_text_slash_scr_text_gml_5231_0_b": "* Boss, you wanna do battle?",
"scr_text_slash_scr_text_gml_5232_0_b": "",
"scr_text_slash_scr_text_gml_5660_0": "* Good day, boss.",
"scr_text_slash_scr_text_gml_5670_0": "* Much to my chagrin, it seems we've become a Cat Cafe.",
"scr_text_slash_scr_text_gml_5671_0": "* What is it that I must say...? ... \"nya,\" was it?",
"scr_text_slash_scr_text_gml_5672_0": "* I hope it is to your liking. Would you like anything?",
"scr_text_slash_scr_text_gml_5676_0_b": "* Good day, boss. Or rather, \"nya.\"",
"scr_text_slash_scr_text_gml_5731_0": "* For the young human, we recommend the tiramisu cat ears.",
"scr_text_slash_scr_text_gml_5742_0": "* For the young monster, we recommend the black tail churros.",
"scr_text_slash_scr_text_gml_5753_0": "* For the young prince, we recommend the mochi paw pastries.",
"scr_text_slash_scr_text_gml_5764_0": "* For the young deer, we recommend the paw print sundae.",
"scr_text_slash_scr_text_gml_6233_0_b": "* Kris, your mom was bragging about your piano playing...",
"scr_text_slash_scr_text_gml_7786_0": "\nShe Look\nVery Nice",
"scr_text_slash_scr_text_gml_7787_0_b": "\nSorry this is\nhappening",
"scr_text_slash_scr_text_gml_7791_0": "* Oh, Kris, does she not look perfect?",
"scr_text_slash_scr_text_gml_7807_0_b": "\nLet's pay\nattention",
"scr_text_slash_scr_text_gml_7808_0": "\nLook in pocket\nfor fun",
"scr_text_slash_scr_text_gml_7812_0": "* (Kris, uh, you didn't bring anything to do, did you?)",
"scr_text_slash_scr_text_gml_7844_0": "Put a sticker\nin a good\nplace",
"scr_text_slash_scr_text_gml_7845_0": "Put a sticker\nin a bad\nplace",
"scr_text_slash_scr_text_gml_7849_0": "* Now what?",
"scr_text_slash_scr_text_gml_7882_0": "Noelle, run!\nShe'll drink\nyour blood",
"scr_text_slash_scr_text_gml_7883_0": "Get closer!\nShe'll drink\nyour blood",
"scr_text_slash_scr_text_gml_7902_0_b": "\nYes",
"scr_text_slash_scr_text_gml_7903_0": "\nNo",
"scr_text_slash_scr_text_gml_7907_0": "* Here after church, hon? That's nostalgic...",
"scr_text_slash_scr_text_gml_7908_0_b": "* Let me guess, the usual special? It'll be five dollars.",
"scr_text_slash_scr_text_gml_7927_0_b": "* All right then, hon. You two sit wherever you like.",
"scr_text_slash_scr_text_gml_7936_0": "* Hm, looks like you don't have enough.",
"scr_text_slash_scr_text_gml_7937_0": "* I'm sure you have some money at home...",
"scr_text_slash_scr_text_gml_7944_0": "* Then come back when you feel like it, hon.",
"scr_text_slash_scr_text_gml_7950_0": "\nYes please",
"scr_text_slash_scr_text_gml_7951_0": "\nNo,\nyou have it",
"scr_text_slash_scr_text_gml_7955_0": "* Want the last bite of my sundae?",
"scr_text_slash_scr_text_gml_7969_0": "* Jeez, if you're that energetic.",
"scr_text_slash_scr_text_gml_7975_0": "* The hell do you want me to have it so bad!?",
"scr_text_slash_scr_text_gml_7981_0_b": "\nDraw\nsomething",
"scr_text_slash_scr_text_gml_7982_0": "\nDo\nnothing",
"scr_text_slash_scr_text_gml_7986_0": "* What are you doing? Breathing on the window...?",
"scr_text_slash_scr_text_gml_8009_0": "* ...",
"scr_text_slash_scr_text_gml_8014_0": "\nAccurate",
"scr_text_slash_scr_text_gml_8015_0": "\nLooks bad\nchief",
"scr_text_slash_scr_text_gml_8019_0": "* Whaddya think?",
"scr_text_slash_scr_text_gml_8033_0": "* Heh, what can I say. I'm an artist.",
"scr_text_slash_scr_text_gml_8034_0": "* Even got your ear in there.",
"scr_text_slash_scr_text_gml_8035_0": "* One of them. Whatever.",
"scr_text_slash_scr_text_gml_8041_0": "* That's because I'm drawing from life, dumbass!",
"scr_text_slash_scr_text_gml_8047_0": "\nMake Susie\ndrawing talk",
"scr_text_slash_scr_text_gml_8048_0": "\nDo\nnothing",
"scr_text_slash_scr_text_gml_8077_0": "\nWrite\nsomething\nin the corner",
"scr_text_slash_scr_text_gml_8078_0": "\nDo\nnothing",
"scr_text_slash_scr_text_gml_8107_0": "\nYes",
"scr_text_slash_scr_text_gml_8108_0": "\nNo",
"scr_text_slash_scr_text_gml_8112_0": "* (Start the study session?)",
"scr_text_slash_scr_text_gml_8171_0": "\nExplain\nthe clues",
"scr_text_slash_scr_text_gml_8172_0": "\nNot yet",
"scr_text_slash_scr_text_gml_8176_0": "* (Tell Susie the info?)",
"scr_text_slash_scr_text_gml_8197_0": "\n...",
"scr_text_slash_scr_text_gml_8198_0": "\nMe",
"scr_text_slash_scr_text_gml_8202_0": "* Who...? Who's going to hear?",
"scr_text_slash_scr_text_gml_8228_0": "\nIt was\na joke ",
"scr_text_slash_scr_text_gml_8229_0": "Because it\nwasn't\na dream",
"scr_text_slash_scr_text_gml_8257_0": "\nSorry,\njust a prank",
"scr_text_slash_scr_text_gml_8258_0": "\nI heard",
"scr_text_slash_scr_text_gml_8286_0": "\nSorry,\njust a prank",
"scr_text_slash_scr_text_gml_8287_0": "\nIt's not a\ncoincidence",
"scr_text_slash_scr_text_gml_8315_0": "\nRed",
"scr_text_slash_scr_text_gml_8316_0": "\nBlue",
"scr_text_slash_scr_text_gml_8332_0": "\nGreen",
"scr_text_slash_scr_text_gml_8333_0": "\nBlack",
"scr_text_slash_scr_text_gml_8366_0": "\nIt\nsnowed",
"scr_text_slash_scr_text_gml_8367_0": "\nIt\nhappened",
"scr_text_slash_scr_text_gml_8383_0": "Noelle \nwill get\nstronger",
"scr_text_slash_scr_text_gml_8384_0": "Noelle\nbecomes\nstronger",
"scr_text_slash_scr_text_gml_8400_0": "\nEquip",
"scr_text_slash_scr_text_gml_8401_0": "\nEquip",
"scr_text_slash_scr_text_gml_8417_0": "\nProceed",
"scr_text_slash_scr_text_gml_8418_0": "\nProceed",
"scr_text_slash_scr_text_gml_8434_0": "\nProceed",
"scr_text_slash_scr_text_gml_8435_0": "\nProceed",
"scr_text_slash_scr_text_gml_8451_0": "\nProceed",
"scr_text_slash_scr_text_gml_8452_0": "\nProceed",
"scr_text_slash_scr_text_gml_8468_0": "\nEquip",
"scr_text_slash_scr_text_gml_8469_0": "\nEquip",
"scr_text_slash_scr_text_gml_8485_0": "\nEquip",
"scr_text_slash_scr_text_gml_8486_0": "\nEquip",
"scr_text_slash_scr_text_gml_8502_0": "\nPlease be\nyourself",
"scr_text_slash_scr_text_gml_8503_0": "\nOf course not",
"scr_text_slash_scr_text_gml_8519_0": "\nSay what's\non your mind",
"scr_text_slash_scr_text_gml_8520_0": "\nSay\nnothing",
"scr_text_slash_scr_text_gml_8536_0": "\nYes",
"scr_text_slash_scr_text_gml_8537_0": "\nNo",
"scr_text_slash_scr_text_gml_8541_0": "* (It's Noelle's phone.)",
"scr_text_slash_scr_text_gml_8542_0_b": "* (... you can still hear a voice on the other end.)",
"scr_text_slash_scr_text_gml_8543_0_b": "* (Answer it?)",
"scr_text_slash_scr_text_gml_8553_0": "* (You can still hear Berdly distantly talking to himself...?)",
"scr_text_slash_scr_text_gml_8555_0": "* Oh sweet rotisserie Santa! The nightmare IS become real.",
"scr_text_slash_scr_text_gml_8556_0": "* Susie, hurting Noelle just to stop me from going with her...",
"scr_text_slash_scr_text_gml_8557_0": "* She's...",
"scr_text_slash_scr_text_gml_8558_0": "* She's gone yandere for me.",
"scr_text_slash_scr_text_gml_8559_0": "* Oh, heavens to yikes! Where's my Dragon Blazers barf bag!?",
"scr_text_slash_scr_text_gml_8560_0": "* ...",
"scr_text_slash_scr_text_gml_8561_0": "* ... But, now that I think about it, she must be... very lonely.",
"scr_text_slash_scr_text_gml_8562_0": "* A poor girl, with no one to show her exclusive tips and tricks...",
"scr_text_slash_scr_text_gml_8563_0": "* ...",
"scr_text_slash_scr_text_gml_8564_0": "* Hello? Are you still there?",
"scr_text_slash_scr_text_gml_8565_0": "* Listen. It disgusts me to say this, but... as an ACT. Of CHARITY.",
"scr_text_slash_scr_text_gml_8566_0": "* I will let you... Be the breeze under my wings.",
"scr_text_slash_scr_text_gml_8567_0": "* You... me. Festival.",
"scr_text_slash_scr_text_gml_8578_0": "\nGo with\nBerdly",
"scr_text_slash_scr_text_gml_8579_0": "\nSing the\nwrong number\nsong",
"scr_text_slash_scr_text_gml_8592_0": "* K... KRIS!? You... you... the phone, you...!?",
"scr_text_slash_scr_text_gml_8593_0": "* ...",
"scr_text_slash_scr_text_gml_8594_0": "* Kris, I have to say. Heh. I am. Flattered.",
"scr_text_slash_scr_text_gml_8595_0": "* But if you want my hand... you'll have to fight for it.",
"scr_text_slash_scr_text_gml_8596_0": "* On the day of the festival... You, Noelle, Susie...",
"scr_text_slash_scr_text_gml_8597_0": "* The lover who impresses me the most... will be my date.",
"scr_text_slash_scr_text_gml_8598_0": "* Kris, may the best suitor... Epic win.",
"scr_text_slash_scr_text_gml_8599_0": "* Good luck.",
"scr_text_slash_scr_text_gml_8607_0": "* KRIS!? You... You scoundrel!!",
"scr_text_slash_scr_text_gml_8608_0": "* Eavesdropping on my sweet, cartiligenous inner thoughts...",
"scr_text_slash_scr_text_gml_8609_0": "* Hmph. Go ahead and taunt, Kris.",
"scr_text_slash_scr_text_gml_8610_0": "* I'M the one Noelle and Susie are falling like dominoes for.",
"scr_text_slash_scr_text_gml_8611_0": "* And you know what dominoes means, Kris?",
"scr_text_slash_scr_text_gml_8612_0": "* ... You're next.",
"scr_text_slash_scr_text_gml_8616_0_b": "* (Click...)",
"scr_text_slash_scr_text_gml_8621_0_b": "\nEnter the \nshelter",
"scr_text_slash_scr_text_gml_8622_0": "Bangin'\nsermon\nmy man",
"scr_text_slash_scr_text_gml_8623_0": "Asgore",
"scr_text_slash_scr_text_gml_8637_0": "* ...? Kris? I do not know what you are experiencing recently, but...",
"scr_text_slash_scr_text_gml_8638_0": "* ... Kris, please, look to the Angel for guidance. I will pray for you as well.",
"scr_text_slash_scr_text_gml_8642_0": "* Kris... stay away from the shelter.",
"scr_text_slash_scr_text_gml_8653_0_b": "* Thank you, Kris. Ha ha. Although I did see that it put you to sleep.",
"scr_text_slash_scr_text_gml_8654_0": "* I know. I do not exactly have a \"flair\" for entertainment.",
"scr_text_slash_scr_text_gml_8655_0_b": "* That's why I don't write my own sermons. Or... anything, anymore.",
"scr_text_slash_scr_text_gml_8656_0": "* I don't think my father could rest well knowing I was... tarnishing his legacy.",
"scr_text_slash_scr_text_gml_8660_0": "* Kris, it's good you can get some sleep, even if it's from my words.",
"scr_text_slash_scr_text_gml_8661_0": "* This is a day of rest, after all.",
"scr_text_slash_scr_text_gml_8672_0_b": "* Ah, your father? He typically comes here at night.",
"scr_text_slash_scr_text_gml_8673_0": "* He prays much for you, Kris... for Asriel, Toriel, Rudy... and his flowers, too.",
"scr_text_slash_scr_text_gml_8674_0": "* You should join your mother in praying for him, as well.",
"scr_text_slash_scr_text_gml_8678_0": "* The poor man. It seems the Angel has made a difficult path for him...",
"scr_text_slash_scr_text_gml_8685_0": "\nShelter",
"scr_text_slash_scr_text_gml_8686_0": "Susie will\nnot be\ntamed",
"scr_text_slash_scr_text_gml_8690_0": "* Yo, Kris! Didn't expect to see you here... And with S-Susie.",
"scr_text_slash_scr_text_gml_8695_0": "* You know, last time... At the shelter... Yo, that wasn't cool, haha.",
"scr_text_slash_scr_text_gml_8699_0": "* It's cool you're kind of... you're kind of, like, taming her. Haha.",
"scr_text_slash_scr_text_gml_8715_0_b": "* K-Kris...? Kris, yo, Kris. the weenie thing was just a bad Snowy joke!",
"scr_text_slash_scr_text_gml_8716_0": "* You... you don't have to p-prove anything, okay?",
"scr_text_slash_scr_text_gml_8722_0": "* Huh? Susie... Susie's making you ask, isn't she?",
"scr_text_slash_scr_text_gml_8723_0": "* Kris, learn to say no to her, haha. ... for both of us.",
"scr_text_slash_scr_text_gml_8732_0": "* S-sure, Kris. Just as long as you have her spare us, okay? Haha...",
"scr_text_slash_scr_text_gml_8733_0": "* ... Kris?",
"scr_text_slash_scr_text_gml_8739_0_b": "\nShelter",
"scr_text_slash_scr_text_gml_8740_0_b": "\nLaugh",
"scr_text_slash_scr_text_gml_8741_0": "Don't laugh",
"scr_text_slash_scr_text_gml_8744_0_b": "* Kris! Put anything in your hair before you come here today? No?",
"scr_text_slash_scr_text_gml_8745_0": "* ... you mean you \"ain't gel\" it!? HAHA! Get it!? Angel? Ain't gel!?",
"scr_text_slash_scr_text_gml_8754_0": "* Shelter? I hardly know 'er! HAHAHAHA!!! ... what?",
"scr_text_slash_scr_text_gml_8760_0": "* Haha! Pretty good, right, Kris? Why don't we hang out more, anyway?",
"scr_text_slash_scr_text_gml_8768_0": "* What!? It's not funny!? Do humans not have any sense of humor or something?",
"scr_text_slash_scr_text_gml_8774_0_b": "\nOffer juice",
"scr_text_slash_scr_text_gml_8775_0": "Drink juice\nin front\nof her",
"scr_text_slash_scr_text_gml_8779_0": "* (My throat is parched..)",
"scr_text_slash_scr_text_gml_8780_0": "* K... Kris? Is that my... special combo drink recipe?",
"scr_text_slash_scr_text_gml_8793_0_b": "\nShelter",
"scr_text_slash_scr_text_gml_8794_0_b": "\nNo!",
"scr_text_slash_scr_text_gml_8797_0": "Undyne",
"scr_text_slash_scr_text_gml_8805_0_b": "* Did... you want to talk about something?",
"scr_text_slash_scr_text_gml_8826_0": "Architectural\nhistory\nresearch",
"scr_text_slash_scr_text_gml_8827_0": "Put hay inside\nnew house\nfor Susie",
"scr_text_slash_scr_text_gml_8831_0": "* Huh? Shelter? Why would you want to go there?",
"scr_text_slash_scr_text_gml_8844_0": "* ... Kris? Wow, that's very... um, above and beyond!",
"scr_text_slash_scr_text_gml_8852_0": "* H... huh? Like she's some kind of ... horse?",
"scr_text_slash_scr_text_gml_8853_0": "* ... wouldn't she... just eat the hay???",
"scr_text_slash_scr_text_gml_8854_0_b": "* (... w-wait. Let's not seriously go into this topic...)",
"scr_text_slash_scr_text_gml_8857_0": "* ... That being said Kris, I don't think you should...",
"scr_text_slash_scr_text_gml_8858_0": "* Try to go in there by yourself.",
"scr_text_slash_scr_text_gml_8859_0": "* The shelter... it's...",
"scr_text_slash_scr_text_gml_8860_0": "* A place for people to survive an emergency, right?",
"scr_text_slash_scr_text_gml_8861_0": "* But, ever since I've moved here, it's been... closed for some reason.",
"scr_text_slash_scr_text_gml_8862_0_b": "* It makes me wonder if... even if there was some disaster...",
"scr_text_slash_scr_text_gml_8863_0": "* Whatever's inside there...",
"scr_text_slash_scr_text_gml_8864_0_b": "* Might be worse...?",
"scr_text_slash_scr_text_gml_8865_0": "* Eheheheh. Of course, maybe that's just my paranoia speaking.",
"scr_text_slash_scr_text_gml_8866_0": "* But, I will say, I've only ever seen a couple people head over there.",
"scr_text_slash_scr_text_gml_8867_0_b": "* ... Undyne... and the mayor.",
"scr_text_slash_scr_text_gml_8868_0": "* So if you asked the mayor or Undyne to chaperone you, um...",
"scr_text_slash_scr_text_gml_8869_0": "* I'm sure that, might be able to help you with your project?",
"scr_text_slash_scr_text_gml_8870_0": "* ...",
"scr_text_slash_scr_text_gml_8871_0": "* B... by the way, in the process of asking Undyne...",
"scr_text_slash_scr_text_gml_8872_0": "* If you could t-tell her to call me, or t-text me back...",
"scr_text_slash_scr_text_gml_8873_0": "* O-or, I guess just otherwise f-find out, if she hates me...",
"scr_text_slash_scr_text_gml_8874_0": "* That would really help me out! Eheheh... she's sort of...",
"scr_text_slash_scr_text_gml_8875_0": "* ... not... answering my calls.",
"scr_text_slash_scr_text_gml_8880_0_b": "She gave you\nchocolates\nthough",
"scr_text_slash_scr_text_gml_8881_0": "It's\nbecause\nof me",
"scr_text_slash_scr_text_gml_8885_0": "* Eheh, m-maybe I'm the stupid one, thinking she actually...",
"scr_text_slash_scr_text_gml_8898_0": "* Y... you know, you're right, Kris!",
"scr_text_slash_scr_text_gml_8899_0": "* Then again, the chocolates were so stale...",
"scr_text_slash_scr_text_gml_8900_0": "* Th... they kind of put me into a coma all last night, so...",
"scr_text_slash_scr_text_gml_8901_0_b": "* She... also could have been trying to poison me? But...",
"scr_text_slash_scr_text_gml_8909_0": "* ... K... Kris? What? Wh-what are you...",
"scr_text_slash_scr_text_gml_8910_0": "* ... ah.",
"scr_text_slash_scr_text_gml_8911_0": "* Kris, I did notice one of her chocolates was, um, missing...",
"scr_text_slash_scr_text_gml_8912_0": "* It's okay! D-delivery fee and all that. Eh... eheh.",
"scr_text_slash_scr_text_gml_8925_0": "\nAdd 25%\nred juice",
"scr_text_slash_scr_text_gml_8926_0": "\nAdd 25%\nyellow juice",
"scr_text_slash_scr_text_gml_8929_0": "Empty drink",
"scr_text_slash_scr_text_gml_8936_0": "* (Glass is \\cR~1`% red\\cW, \\cY~2`% yellow\\cW.)",
"scr_text_slash_scr_text_gml_8959_0_b": "* (You carefully titrated the juice into your glass.)",
"scr_text_slash_scr_text_gml_8975_0": "* (You already have 100`% juice. This is... the limits of your power.)",
"scr_text_slash_scr_text_gml_8991_0": "* (You returned the drink to the cycle of Susie.)",
"scr_text_slash_scr_text_gml_8997_0": "\nAsgore",
"scr_text_slash_scr_text_gml_8998_0": "\nKey",
"scr_text_slash_scr_text_gml_8999_0": "Noelle",
"scr_text_slash_scr_text_gml_9002_0": "* Hey, Krismas! Look who decided to crawl out of their lil' igloo.",
"scr_text_slash_scr_text_gml_9024_0": "* Hey, if YOU don't support his you know what...",
"scr_text_slash_scr_text_gml_9025_0": "* That just means WE gotta!\\f0",
"scr_text_slash_scr_text_gml_9044_0": "\nNice singing",
"scr_text_slash_scr_text_gml_9045_0": "\nKey",
"scr_text_slash_scr_text_gml_9046_0": "Locked door",
"scr_text_slash_scr_text_gml_9049_0": "* Hi, Kris! Kinda funny seeing you here without Asriel, faha.",
"scr_text_slash_scr_text_gml_9076_0": "\nTake it",
"scr_text_slash_scr_text_gml_9077_0": "\nDo not",
"scr_text_slash_scr_text_gml_9081_0": "* (It's a red guitar.)",
"scr_text_slash_scr_text_gml_9082_0": "* (...?)",
"scr_text_slash_scr_text_gml_9083_0_b": "* (There's a code taped to the inside.)",
"scr_text_slash_scr_text_gml_9084_0": "* (It says \"SHELTER\".)",
"scr_text_slash_scr_text_gml_9103_0": "\nFavorites\nHistory",
"scr_text_slash_scr_text_gml_9104_0": "\nCat Petterz 4",
"scr_text_slash_scr_text_gml_9105_0_b": "Do Not Click",
"scr_text_slash_scr_text_gml_9108_0": "* (She's not looking, Kris. Let's hack her computer for clues.)",
"scr_text_slash_scr_text_gml_9121_0": "* (Arright, Kris. Click quietly. We are NINJAs right now.)",
"scr_text_slash_scr_text_gml_9122_0": "* (OK, Favorites... paranormal, crime, paranatural...)",
"scr_text_slash_scr_text_gml_9123_0": "* Oh HELL! The freaking SKATEBOARD game! HELL yeah! Woo!",
"scr_text_slash_scr_text_gml_9125_0": "* Wh... WHAT are you two doing?",
"scr_text_slash_scr_text_gml_9127_0": "* Uhh, $?!$. Nothing. Upgrading your computer.",
"scr_text_slash_scr_text_gml_9129_0": "* (You set her browser homepage to the skateboard game.)",
"scr_text_slash_scr_text_gml_9135_0": "* There you go. Running like a dream.\\f0",
"scr_text_slash_scr_text_gml_9149_0": "* Haha, Cat Petterz? The hell do you have this?",
"scr_text_slash_scr_text_gml_9151_0": "* Um, excheese me? It's great! It's like a pet raising game but...",
"scr_text_slash_scr_text_gml_9152_0": "* There's this, um, awesome bug that lets you get... glitchy pets.",
"scr_text_slash_scr_text_gml_9153_0": "* I have a save file with like, seven headless cats. Faha.",
"scr_text_slash_scr_text_gml_9155_0": "* Woah, wait, can we see?\\f0",
"scr_text_slash_scr_text_gml_9159_0": "* Can you give the cats guns?",
"scr_text_slash_scr_text_gml_9161_0": "* Fahaha! Sorry, I uninstalled that mod...",
"scr_text_slash_scr_text_gml_9170_0": "* (Phew, barely dodged a hollow-point bullet there...)",
"scr_text_slash_scr_text_gml_9172_0": "* Hey. what's that green dog puppet wallpaper?\\f0",
"scr_text_slash_scr_text_gml_9178_0": "\nYes",
"scr_text_slash_scr_text_gml_9179_0": "\nNo",
"scr_text_slash_scr_text_gml_9183_0": "* (Play the piano?)",
"scr_text_slash_scr_text_gml_9203_0_b": "\nOld\nfamily photo",
"scr_text_slash_scr_text_gml_9204_0": "\nAsriel\nphoto",
"scr_text_slash_scr_text_gml_9205_0": "Don't show either",
"scr_text_slash_scr_text_gml_9208_0": "* (There are many photos on the refrigerator.)",
"scr_text_slash_scr_text_gml_9220_0_b": "* Heh, what are those little horns you're wearing?",
"scr_text_slash_scr_text_gml_9221_0_b": "* It's almost like you were trying to...",
"scr_text_slash_scr_text_gml_9222_0_b": "* ...",
"scr_text_slash_scr_text_gml_9223_0": "* ... heh.",
"scr_text_slash_scr_text_gml_9227_0": "* ... Kris, you better be nice to your mom.",
"scr_text_slash_scr_text_gml_9228_0": "* Seriously, you EVER make her cry and I'll...",
"scr_text_slash_scr_text_gml_9239_0": "* HAHAHA! Why did you photoshop Ralsei to be...",
"scr_text_slash_scr_text_gml_9240_0": "* ... What? That's your brother?",
"scr_text_slash_scr_text_gml_9241_0": "* ... Yeah, now that I look at it, he looks, uh, different.",
"scr_text_slash_scr_text_gml_9242_0": "* I SAID I get it! You can stop pointing out the differences!",
"scr_text_slash_scr_text_gml_9246_0": "* Asriel, Ralsei, who cares.",
"scr_text_slash_scr_text_gml_9247_0": "* Vanilla nerd or strawberry nerd... I'll crush both of 'em.",
"scr_text_slash_scr_text_gml_9254_0_b": "* Stop hugging the fridge, freezer freak.",
"scr_text_slash_scr_text_gml_9260_0": "\nDiscuss\nplans",
"scr_text_slash_scr_text_gml_9261_0": "\nLeave\nvery fast",
"scr_text_slash_scr_text_gml_9268_0_b": "* Kris and Susie!? At the library!? On a WEEKEND!? Is everything OK?",
"scr_text_slash_scr_text_gml_9271_0": "* Ahh, Kris and Susie. My two least, not hated... most, people.",
"scr_text_slash_scr_text_gml_9286_0": "* Oh no, exclamation point semicolon!; Noelle is busy! Today!",
"scr_text_slash_scr_text_gml_9287_0_b": "* That means... oh, spare me, sweet Goddess of Education!",
"scr_text_slash_scr_text_gml_9288_0": "* The three of US will have to have a study group!? No!!",
"scr_text_slash_scr_text_gml_9290_0": "* Look, we GET IT. You still hate us in real life. We'll leave.",
"scr_text_slash_scr_text_gml_9292_0": "* ",
"scr_text_slash_scr_text_gml_9293_0": "* Leave?",
"scr_text_slash_scr_text_gml_9295_0": "* Uhh, yeah. That's what you want. For us to leave you alone.",
"scr_text_slash_scr_text_gml_9297_0": "* Hahah! Yes! Exactly! Alone. That's how I study best!",
"scr_text_slash_scr_text_gml_9298_0": "* A genius, alone with his thoughts.",
"scr_text_slash_scr_text_gml_9299_0": "* Mm. Being alone. So good.",
"scr_text_slash_scr_text_gml_9303_0_b": "* Oh thank god you came back. I mean... NO god you came back.",
"scr_text_slash_scr_text_gml_9305_0": "* Stop messing with us already.",
"scr_text_slash_scr_text_gml_9307_0": "* (Why must she be so tsundere and confusing?)",
"scr_text_slash_scr_text_gml_9314_0": "* Run as you may, Kris... you'll never best MY speedrun!",
"scr_text_slash_scr_text_gml_9320_0": "\nTomorrow",
"scr_text_slash_scr_text_gml_9321_0": "\nSusie",
"scr_text_slash_scr_text_gml_9322_0_b": "Leave",
"scr_text_slash_scr_text_gml_9333_0": "* ... you wanted to talk?",
"scr_text_slash_scr_text_gml_9337_0_b": "* Kris... heh heh... That service was... pretty... long, wasn't it?",
"scr_text_slash_scr_text_gml_9338_0_b": "* ... you wanna... talk about something?",
"scr_text_slash_scr_text_gml_9359_0": "\nHeat\nhim up",
"scr_text_slash_scr_text_gml_9360_0": "\nLeave\nhim",
"scr_text_slash_scr_text_gml_9364_0": "* (He's breathing slowly.)\n* (Might be your imagination, but he seems cold...)",
"scr_text_slash_scr_text_gml_9383_0": "\nTalk\nabout Catty",
"scr_text_slash_scr_text_gml_9384_0": "\nEavesdrop on\nblue bunny",
"scr_text_slash_scr_text_gml_9385_0": "Leave",
"scr_text_slash_scr_text_gml_9388_0": "* Aww, Krissy, are you here to buy me a free lunch?",
"scr_text_slash_scr_text_gml_9402_0": "* Like, that cat girl? Good gators, she is OBSESSED with me.",
"scr_text_slash_scr_text_gml_9403_0": "* This morning? We accidentally ordered THE SAME SPECIAL.",
"scr_text_slash_scr_text_gml_9404_0": "* We had to... like, ugh! SHARE. And like, TALK. And... LAUGH?",
"scr_text_slash_scr_text_gml_9405_0": "* And then she had the nerve to - like, UGH? - PAY for IT?",
"scr_text_slash_scr_text_gml_9406_0": "* No WAY. Like I WANT your hairy charity. So I'm just, waiting?",
"scr_text_slash_scr_text_gml_9407_0": "* Y'know, in... in case she comes by? So I can pay her?",
"scr_text_slash_scr_text_gml_9408_0": "* By the way, is my makeup okay?",
"scr_text_slash_scr_text_gml_9409_0": "* I mean, I need to look better than her. Obviously.",
"scr_text_slash_scr_text_gml_9410_0": "* God. SO obsessed with me.",
"scr_text_slash_scr_text_gml_9416_0": "* What? You saw her drinking milk off the FLOOR?",
"scr_text_slash_scr_text_gml_9417_0": "* You should, like... tell her there's, like, milk here.",
"scr_text_slash_scr_text_gml_9418_0": "* You know. As... like, a cruel prank.",
"scr_text_slash_scr_text_gml_9422_0": "* Like, where is she? Like, let's be honest.",
"scr_text_slash_scr_text_gml_9423_0": "* It's not like she has anything better to do than copy me.",
"scr_text_slash_scr_text_gml_9424_0": "* I mean, she BETTER not! God.",
"scr_text_slash_scr_text_gml_9436_0": "* Um... how long... should I, um... do this for? And, is it really...",
"scr_text_slash_scr_text_gml_9438_0": "* I mean, think of, like, the good of society, right?",
"scr_text_slash_scr_text_gml_9439_0": "* Like, he was always ogling girls like me and stuff...",
"scr_text_slash_scr_text_gml_9440_0": "* Now he can be a good little boy and ogle a jpeg.",
"scr_text_slash_scr_text_gml_9441_0": "* See? Everyone wins. Especially US, because it's really funny.",
"scr_text_slash_scr_text_gml_9443_0": "* W-well, I guess it won't hurt to, um... if it makes him happy, too...",
"scr_text_slash_scr_text_gml_9447_0": "* (He's texting someone.)",
"scr_text_slash_scr_text_gml_9454_0": "* Boo. Bet Azzy would have.",
"scr_text_slash_scr_text_gml_9460_0": "\nYes",
"scr_text_slash_scr_text_gml_9461_0": "\nNo",
"scr_text_slash_scr_text_gml_9465_0_b": "* ... Kris, d-did I, ever tell you about, um...",
"scr_text_slash_scr_text_gml_9466_0_b": "* You know, I sometimes... put out milk?",
"scr_text_slash_scr_text_gml_9467_0_b": "* I... I mean, in the alleyway?",
"scr_text_slash_scr_text_gml_9468_0": "* ...",
"scr_text_slash_scr_text_gml_9469_0": "* Umm, c-can I... re-explain everything?",
"scr_text_slash_scr_text_gml_9483_0": "* Okay, well, first of all, t-there was this cat, Mew Mew...",
"scr_text_slash_scr_text_gml_9484_0": "* Who, um, there's no particular evidence she's real, but...",
"scr_text_slash_scr_text_gml_9485_0": "* You know what? I think that's enough.",
"scr_text_slash_scr_text_gml_9491_0": "* ...",
"scr_text_slash_scr_text_gml_9492_0": "* I'll forget about this if you do.",
"scr_text_slash_scr_text_gml_9498_0": "\nSusie",
"scr_text_slash_scr_text_gml_9499_0": "\nParents",
"scr_text_slash_scr_text_gml_9500_0": "Leave",
"scr_text_slash_scr_text_gml_9507_0": "* ... Kris. You walk. With the accursed beast?",
"scr_text_slash_scr_text_gml_9508_0": "* I warn you. You believe. You are holding her leash...",
"scr_text_slash_scr_text_gml_9509_0": "* But you. Are the one. Being led into the dark.",
"scr_text_slash_scr_text_gml_9511_0_b": "* (Meh, that seems accurate I guess.)",
"scr_text_slash_scr_text_gml_9515_0": "* So comes the beast. And its... ...and Kris.",
"scr_text_slash_scr_text_gml_9540_0_b": "* Kris. It is too late for you. Your corruption is fatal.",
"scr_text_slash_scr_text_gml_9541_0_b": "* But promise. You'll keep away from the light, Kris.",
"scr_text_slash_scr_text_gml_9542_0": "* Keep Susie away. From Noelle.",
"scr_text_slash_scr_text_gml_9544_0": "* Huh? Hey, you can hate ME or whatever, but...",
"scr_text_slash_scr_text_gml_9545_0": "* Noelle can hang out with whoever she wants, furball.",
"scr_text_slash_scr_text_gml_9546_0_b": "* If you wanted to \"protect her,\" shoulda been at church.",
"scr_text_slash_scr_text_gml_9548_0": "* ... what?",
"scr_text_slash_scr_text_gml_9550_0": "* Yeah. She invited us to her house. Get over it.",
"scr_text_slash_scr_text_gml_9552_0": "* ...",
"scr_text_slash_scr_text_gml_9553_0": "* Kris. For long. We have been distant.",
"scr_text_slash_scr_text_gml_9554_0": "* But I never imagined. We would be. Enemy clans.",
"scr_text_slash_scr_text_gml_9555_0": "* Talk to me. No longer. Goodbye.",
"scr_text_slash_scr_text_gml_9561_0": "* ... Kris.",
"scr_text_slash_scr_text_gml_9562_0": "* Trying to decide between.",
"scr_text_slash_scr_text_gml_9563_0": "* Levitation spell, to save parents.",
"scr_text_slash_scr_text_gml_9564_0": "* And immolation spell.",
"scr_text_slash_scr_text_gml_9565_0": "* To turn the tree, into blazing pyre.",
"scr_text_slash_scr_text_gml_9566_0": "* ...",
"scr_text_slash_scr_text_gml_9567_0": "* After that, I'll try. A bigger ladder. Maybe.",
"scr_text_slash_scr_text_gml_9573_0": "* Kris... careful. You know not... the forces you betangle.",
"scr_text_slash_scr_text_gml_9595_0": "\nRead",
"scr_text_slash_scr_text_gml_9596_0": "\nDo not",
"scr_text_slash_scr_text_gml_9600_0": "* (It's a book about Monster Funerals. Read it?)",
"scr_text_slash_scr_text_gml_9608_0": "* ... When monsters die, their dust will be spread over what they loved.",
"scr_text_slash_scr_text_gml_9609_0": "* An object that symbolizes their existence. That object will be buried...",
"scr_text_slash_scr_text_gml_9610_0": "* And in such a way, their soul be able to rest, within that object, and the earth.",
"scr_text_slash_scr_text_gml_9611_0": "* Of course, everyone knows that. That's why this is the introduction...",
"scr_text_slash_scr_text_gml_9623_0": "\nHear more",
"scr_text_slash_scr_text_gml_9624_0": "\nDo not",
"scr_text_slash_scr_text_gml_9628_0": "* Little buddy! My DATE's about to start! And is it in the BAG.",
"scr_text_slash_scr_text_gml_9641_0": "* TEN DOLLAR flowers. HEART-shaped pizza. And my secret weapon...",
"scr_text_slash_scr_text_gml_9642_0_b": "* The ol' duct tape suit I made for prom.",
"scr_text_slash_scr_text_gml_9643_0": "* Little Buddy. It's a first date, you say. I'm overdoing it, you say.",
"scr_text_slash_scr_text_gml_9644_0": "* But Pizzarina... I want to show her I'm serious! That I... I love her!",
"scr_text_slash_scr_text_gml_9645_0": "* And, she may be a LITTLE late to our date, but... I mean...",
"scr_text_slash_scr_text_gml_9646_0": "* LOOK at these MEMES! A FROG!? Riding a BICYCLE!?",
"scr_text_slash_scr_text_gml_9647_0": "* If she's breaking out the vintage like this...",
"scr_text_slash_scr_text_gml_9648_0": "* She's gotta be making out with me in her mind, little buddy...",
"scr_text_slash_scr_text_gml_9649_0": "* ... Whoops! Another new text! Sorry, little buddy, talk later...",
"scr_text_slash_scr_text_gml_9653_0": "* HOT DAMN!!! LITTLE BUDDY!!! LOOK!! LOOK NOW!!!",
"scr_text_slash_scr_text_gml_9654_0_b": "* She just edited a meme... to be ABOUT US!!!",
"scr_text_slash_scr_text_gml_9655_0": "* My God. This is love. God. I feel it. I feel... the universe!",
"scr_text_slash_scr_text_gml_9662_0": "* Yeah, it would be weird if you were here.",
"scr_text_slash_scr_text_gml_9668_0": "\nInquire about\nwhat's going on",
"scr_text_slash_scr_text_gml_9669_0": "\nLeave",
"scr_text_slash_scr_text_gml_9673_0_b": "* ...",
"scr_text_slash_scr_text_gml_9690_0": "* ...",
"scr_text_slash_scr_text_gml_9696_0": "\nChange\nthe RPM",
"scr_text_slash_scr_text_gml_9697_0": "\nPress the\nstop button",
"scr_text_slash_scr_text_gml_9701_0_b": "* (It's a record player.)",
"scr_text_slash_scr_text_gml_9720_0": "* Unfortunately the stop button is the only thing that seems to be broken.",
"scr_text_slash_scr_text_gml_9726_0": "\nOffer to\ngive your TV",
"scr_text_slash_scr_text_gml_9727_0": "\nNothing",
"scr_text_slash_scr_text_gml_9731_0_b": "* (Knock knock knock...)",
"scr_text_slash_scr_text_gml_9734_0": "* Ahh, whatever am I to do... this boredom, this ennui...",
"scr_text_slash_scr_text_gml_9735_0": "* Ohh my... Is that you again, darling? My only \"fan\"...",
"scr_text_slash_scr_text_gml_9738_0": "* Ahh, whatever am I to do... this boredom, this ennui...",
"scr_text_slash_scr_text_gml_9739_0": "* Hm? You must have the wrong house... Now run along and play, darling.",
"scr_text_slash_scr_text_gml_9762_0_b": "* That's what I thought... Go off and frolick somewhere.",
"scr_text_slash_scr_text_gml_9768_0_b": "\nInvestigate",
"scr_text_slash_scr_text_gml_9769_0": "\nDo not",
"scr_text_slash_scr_text_gml_9773_0": "* (You hear a hissing sound... Investigate further?)",
"scr_text_slash_scr_text_gml_9781_0": "* (Peering into the dark, it appears that...)",
"scr_text_slash_scr_text_gml_9782_0": "* (The yellow circles in the windows were just fresh donuts.)",
"scr_text_slash_scr_text_gml_9783_0": "* (And the hissing was the fryer...)",
"scr_text_slash_scr_text_gml_9795_0_b": "\nTalk about\nthe knight",
"scr_text_slash_scr_text_gml_9796_0": "\nLeave",
"scr_text_slash_scr_text_gml_9797_0": "Jester",
"scr_text_slash_scr_text_gml_9800_0_b": "* ... what?",
"scr_text_slash_scr_text_gml_9820_0": "* Soon you will meet your demise, by the Knight's hand...",
"scr_text_slash_scr_text_gml_9822_0": "* We lived, idiot.",
"scr_text_slash_scr_text_gml_9824_0": "* WHAT!? YOU met THE KNIGHT!?",
"scr_text_slash_scr_text_gml_9825_0": "* ... Aheh. A rare show of mercy, I suppose.",
"scr_text_slash_scr_text_gml_9826_0": "* With their full strength, you'd be SPLATTERED!! Hahaha!!",
"scr_text_slash_scr_text_gml_9827_0": "* ...",
"scr_text_slash_scr_text_gml_9828_0": "* ... What... were they like?",
"scr_text_slash_scr_text_gml_9835_0": "* Umm, they seemed a little...",
"scr_text_slash_scr_text_gml_9845_0_b": "* A little? A little what?",
"scr_text_slash_scr_text_gml_9847_0": "* You know. A little... y'know?",
"scr_text_slash_scr_text_gml_9849_0": "* A little WHAT!? DRAW A PICTURE, WENCH!!!",
"scr_text_slash_scr_text_gml_9855_0": "* Begone...",
"scr_text_slash_scr_text_gml_9861_0_b": "* It was he, the clown, that told me the Knight's brilliance...",
"scr_text_slash_scr_text_gml_9862_0": "* About the fountains' glory, and how I would rise to power.",
"scr_text_slash_scr_text_gml_9863_0": "* Funny little man. How his jokes and dances made us chuckle.",
"scr_text_slash_scr_text_gml_9864_0": "* A shame he had to be tricked away, by his closest companion.",
"scr_text_slash_scr_text_gml_9865_0": "* The magician, Seam, whose smile has gone empty since that day.",
"scr_text_slash_scr_text_gml_9871_0": "\nSusie ate\nthe clothes",
"scr_text_slash_scr_text_gml_9872_0": "\nI ate\nthe clothes",
"scr_text_slash_scr_text_gml_9876_0": "* There you two are! I hope you have been...",
"scr_text_slash_scr_text_gml_9877_0": "* ...",
"scr_text_slash_scr_text_gml_9878_0": "* Where... are your church clothes?\\M1",
"scr_text_slash_scr_text_gml_9880_0": "* Uhh... y'know... we just kinda...",
"scr_text_slash_scr_text_gml_9882_0": "* Kris, Susie is the guest. Make an excuse for her.",
"scr_text_slash_scr_text_gml_9894_0": "* (THAT'S NOT HELPING, DUMBASS!!!)",
"scr_text_slash_scr_text_gml_9899_0_b": "\nYes",
"scr_text_slash_scr_text_gml_9900_0_b": "\nNo",
"scr_text_slash_scr_text_gml_9904_0": "* (... it's quiet inside. Peek in?)",
"scr_text_slash_scr_text_gml_9913_0": "* (Zig zag rug... flatscreen TV... regular-looking kitchen...)",
"scr_text_slash_scr_text_gml_9914_0": "* (... it's a bit messy, but nothing special.)",
"scr_text_slash_scr_text_gml_9926_0": "\nShow",
"scr_text_slash_scr_text_gml_9927_0": "\nDon't show",
"scr_text_slash_scr_text_gml_9931_0": "* (Show him compassion?)",
"scr_text_slash_scr_text_gml_9954_0": "\nStore",
"scr_text_slash_scr_text_gml_9955_0": "\nWhat are\nyou doing",
"scr_text_slash_scr_text_gml_9956_0": "Knight",
"scr_text_slash_scr_text_gml_9957_0": "Nothing",
"scr_text_slash_scr_text_gml_9960_0": "Magic Axe",
"scr_text_slash_scr_text_gml_9964_0": "* Ya want somethin'?",
"scr_text_slash_scr_text_gml_9971_0": "* Welcome, welcome!",
"scr_text_slash_scr_text_gml_9972_0": "* A pleasure seeing you young'uns here! Whatcha need?",
"scr_text_slash_scr_text_gml_9983_0_b": "* If you're looking for wares, I've got a fair share.",
"scr_text_slash_scr_text_gml_9984_0": "* Take a gander at that table down there! Wahaha!",
"scr_text_slash_scr_text_gml_9985_0": "* Everything in this study's mine, so lots for sale, lots for sale!",
"scr_text_slash_scr_text_gml_10005_0_b": "* Still writin', still doodlin'!",
"scr_text_slash_scr_text_gml_10020_0": "* Me? Just writin'! Don't worry, it's easy, easy.",
"scr_text_slash_scr_text_gml_10021_0": "* ... The hardest part is just sittin' down!",
"scr_text_slash_scr_text_gml_10037_0": "* I'm writin' for myself now.",
"scr_text_slash_scr_text_gml_10038_0": "* I hope one day y'all can do the same...",
"scr_text_slash_scr_text_gml_10049_0": "* That knight-type thingy? Like I said, central door up top...",
"scr_text_slash_scr_text_gml_10050_0": "* Oh! Big ol' sweet pumkin' boy gave you his Claws, did he?",
"scr_text_slash_scr_text_gml_10051_0_b": "* With those, climbin' in the \\cYEast Belltower\\cW should be a cinch.",
"scr_text_slash_scr_text_gml_10052_0_b": "* There oughta be a contraption there to help ya, I think!",
"scr_text_slash_scr_text_gml_10066_0": "* That \"knight\" of yours? They went in that central door up top...",
"scr_text_slash_scr_text_gml_10067_0": "* But, it's locked by a contraption in the \\cYBelltower\\cW.",
"scr_text_slash_scr_text_gml_10068_0": "* Maybe the \\cYNorthwest Library\\cW's got somethin' for ya!",
"scr_text_slash_scr_text_gml_10070_0": "* (Probably not, but whatever.)",
"scr_text_slash_scr_text_gml_10087_0": "* Seems the Central Door up the stairs is open now...",
"scr_text_slash_scr_text_gml_10088_0": "* ... That oughta lead where you gotta go.",
"scr_text_slash_scr_text_gml_10096_0": "* Enjoy yourselves! You got a lot ahead of you...",
"scr_text_slash_scr_text_gml_10110_0": "* Um, that plaque up there about the Magic Axe...",
"scr_text_slash_scr_text_gml_10112_0": "* Oh, the young miss wanted to chat about it, did she?",
"scr_text_slash_scr_text_gml_10114_0": "* The hell did I say that?",
"scr_text_slash_scr_text_gml_10116_0": "* I see, I see. Then, I'll just talk to myself about it a bit, then!",
"scr_text_slash_scr_text_gml_10117_0": "* Legend has it... there's an axe hidden in these walls.",
"scr_text_slash_scr_text_gml_10118_0": "* And whoever wields it... will have great magic power!",
"scr_text_slash_scr_text_gml_10119_0": "* But, it ain't just hidden. It's locked away by some doohickey, yessir.",
"scr_text_slash_scr_text_gml_10120_0": "* Maybe if ya search around, ya might figure somethin' out...",
"scr_text_slash_scr_text_gml_10122_0_b": "* ...",
"scr_text_slash_scr_text_gml_10123_0": "* That magic power thing... think it'd work on everyone?",
"scr_text_slash_scr_text_gml_10125_0": "* Well... it's worth a shot, ain't it?",
"scr_text_slash_scr_text_gml_10127_0_b": "* ...",
"scr_text_slash_scr_text_gml_10128_0": "* (Kris, let's try and find that Axe if we can...)",
"scr_text_slash_scr_text_gml_10132_0": "* Um, that plaque up there about the Magic Axe...",
"scr_text_slash_scr_text_gml_10134_0": "* Oh, the young miss wanted to chat about it, did she?",
"scr_text_slash_scr_text_gml_10136_0": "* ... Yeah, sure.",
"scr_text_slash_scr_text_gml_10138_0": "* Legend has it... there's an axe hidden in these walls.",
"scr_text_slash_scr_text_gml_10139_0": "* And whoever wields it... will have great magic power!",
"scr_text_slash_scr_text_gml_10140_0": "* But, it ain't just hidden. It's locked away by some doohickey, yessir.",
"scr_text_slash_scr_text_gml_10141_0": "* Maybe if ya search around, ya might figure somethin' out...",
"scr_text_slash_scr_text_gml_10143_0": "* ...",
"scr_text_slash_scr_text_gml_10144_0": "* That magic power thing... think it'd work on everyone?",
"scr_text_slash_scr_text_gml_10146_0": "* Well... it's worth a shot, ain't it?",
"scr_text_slash_scr_text_gml_10148_0_b": "* ...",
"scr_text_slash_scr_text_gml_10149_0": "* (Kris, let's try and find that Axe if we can...)",
"scr_text_slash_scr_text_gml_10154_0": "* Legend has it... there's an axe hidden in these walls.",
"scr_text_slash_scr_text_gml_10155_0": "* And whoever wields it... will have great magic power!",
"scr_text_slash_scr_text_gml_10156_0": "* But, it ain't just hidden. It's locked away by some doohickey, yessir.",
"scr_text_slash_scr_text_gml_10157_0": "* Maybe if ya search around, ya might figure somethin' out...",
"scr_text_slash_scr_text_gml_10165_0": "* Magic Axe? Hmm, hmm...",
"scr_text_slash_scr_text_gml_10166_0": "* By the by, ain't it getting a bit drafty in here? I wonder why.",
"scr_text_slash_scr_text_gml_10173_0": "* You still want the Axe? I'll give it to ya...",
"scr_text_slash_scr_text_gml_10175_0": "* ... Nah. Not until I beat you.",
"scr_text_slash_scr_text_gml_10184_0": "\nSure",
"scr_text_slash_scr_text_gml_10185_0": "\nSeems\nunnecessary",
"scr_text_slash_scr_text_gml_10213_0_b": "\nClose eyes\nfor just a\nmoment",
"scr_text_slash_scr_text_gml_10214_0_b": "\nDon't",
"scr_text_slash_scr_text_gml_10242_0": "\nNo",
"scr_text_slash_scr_text_gml_10243_0": "\nThink of\nThe Knight",
"scr_text_slash_scr_text_gml_10244_0": "Think of Noelle",
"scr_text_slash_scr_text_gml_10351_0": "\nYes",
"scr_text_slash_scr_text_gml_10352_0": "\nNo",
"scr_text_slash_scr_text_gml_10357_0_b": "* DID YOU",
"scr_text_slash_scr_text_gml_10358_0": "* DID YOU WANNA SEE IT",
"scr_text_slash_scr_text_gml_10372_0": "\nGo Susie!\nGo Susie!",
"scr_text_slash_scr_text_gml_10373_0": "\nSorry, not\nenough time.",
"scr_text_slash_scr_text_gml_10378_0": "* What, ready to fight again!?",
"scr_text_slash_scr_text_gml_10380_0": "* Whaddya say, Kris?",
"scr_text_slash_scr_text_gml_10391_0": "* Get ready, 'cause I'm not gonna hold anything back!",
"scr_text_slash_scr_text_gml_10397_0": "* Sorry. We'll kick your ass later, old man.",
"scr_text_slash_scr_text_gml_10404_0": "\nListen to it",
"scr_text_slash_scr_text_gml_10405_0": "\nKeep walking\naround",
"scr_text_slash_scr_text_gml_10410_0": "* (Susie looks like she has an idea...)",
"scr_text_slash_scr_text_gml_10424_0": "\nIt's okay\nnot to smile",
"scr_text_slash_scr_text_gml_10425_0": "\nGood.\nKeep smiling",
"scr_text_slash_scr_text_gml_10443_0": "\nThat's right.",
"scr_text_slash_scr_text_gml_10444_0": "\nPrayer",
"scr_text_slash_scr_text_gml_10449_0": "* ... what are these candles with peoples' names for, anyway?",
"scr_text_slash_scr_text_gml_10450_0": "* ... it IS birthdays, right...?",
"scr_text_slash_scr_text_gml_10464_0": "\nPray for Susie",
"scr_text_slash_scr_text_gml_10465_0": "\nPray for Noelle",
"scr_text_slash_scr_text_gml_10466_0": "Pray for Asriel",
"scr_text_slash_scr_text_gml_10467_0": "Do nothing",
"scr_text_slash_scr_text_gml_10489_0": "\nOpen",
"scr_text_slash_scr_text_gml_10490_0": "\nDon't",
"scr_text_slash_scr_text_gml_10495_0": "* (It seems to lead to a small closet... Check inside?)",
"scr_text_slash_scr_text_gml_10509_0_b": "\nMess\nwith them",
"scr_text_slash_scr_text_gml_10510_0_b": "\nDon't",
"scr_text_slash_scr_text_gml_10515_0": "* (It's a set of bells of different sizes.)",
"scr_text_slash_scr_text_gml_10517_0": "* Look. I know you want to mess with these... But...",
"scr_text_slash_scr_text_gml_10533_0": "* ... Yeah. Not now.",
"scr_text_slash_scr_text_gml_10539_0": "\nListen\n(it might be long)",
"scr_text_slash_scr_text_gml_10540_0": "\nNot now",
"scr_text_slash_scr_text_gml_10558_0": "\nI'll play\nagain someday",
"scr_text_slash_scr_text_gml_10559_0": "\nIf you\nplay too",
"scr_text_slash_scr_text_gml_10560_0": "I'll never play again",
"scr_text_slash_scr_text_gml_10577_0": "\nAdvice where\nto go",
"scr_text_slash_scr_text_gml_10578_0": "\nCute...",
"scr_text_slash_scr_text_gml_10579_0": "Nothing",
"scr_text_slash_scr_text_gml_10587_0": "* FRAINDS! THANKS TO YOUR BREIVERY...",
"scr_text_slash_scr_text_gml_10588_0": "* I FAICED MY HOARRORS, AND ESCAIPED DARK ZONE.",
"scr_text_slash_scr_text_gml_10589_0": "* NOW I CLEAN HAOUSE FOR OLDMAN! KIND OLDMAN, GIVES ME A DRINK CALLED \"T\".",
"scr_text_slash_scr_text_gml_10590_0": "* I NEVER FOARGET FRAINDS. HOW CAN I HELP?",
"scr_text_slash_scr_text_gml_10594_0": "* I NEVER FOARGET FRAINDS. HOW CAN I HELP?",
"scr_text_slash_scr_text_gml_10609_0": "* I HEARD A RUMMOR THAT THE RIGHTWARD ZONE... CONTAINS A BAEIOUTIFUL PAINO.",
"scr_text_slash_scr_text_gml_10610_0": "* BE CAIREFUL. MANNY HOT PEOEPLES LIVE IN THAT PLACE.",
"scr_text_slash_scr_text_gml_10611_0": "* CRUEL TO THOASE WITH A HOARRIBLE FACE... DO NOT LIKE",
"scr_text_slash_scr_text_gml_10617_0": "* I HEARD A RUMMOR THAT THE UPWARD MIDDLE DOOR... GOES TO FAEIOUNTAIN.",
"scr_text_slash_scr_text_gml_10618_0": "* IF YOU DAIRE TO ENTER... WE WILL SAY GOODBYE! AND, I WILL CRY.",
"scr_text_slash_scr_text_gml_10619_0": "* TEAERS OF WAX. YOU WILL NOT SEE... OUUUU...",
"scr_text_slash_scr_text_gml_10621_0": "* Uhhh, we can bring you to our Castle Town...?",
"scr_text_slash_scr_text_gml_10623_0": "* NEW FRAINDS!? NO, THAT MAKES MOAR TEARS...!!!",
"scr_text_slash_scr_text_gml_10628_0": "* WHAT??? I DOAN'T KNOW... I DOAN'T KNOW THAT...",
"scr_text_slash_scr_text_gml_10636_0": "* YES YOU ARE GRAET",
"scr_text_slash_scr_text_gml_10642_0": "\nNo",
"scr_text_slash_scr_text_gml_10643_0": "\nYes",
"scr_text_slash_scr_text_gml_10644_0": "Two lumps please",
"scr_text_slash_scr_text_gml_10648_0": "* Kris, would you like any?",
"scr_text_slash_scr_text_gml_10664_0": "\nRalsei eat\nthe cake",
"scr_text_slash_scr_text_gml_10665_0": "\nThat's\nmy cake",
"scr_text_slash_scr_text_gml_10685_0": "\nYes",
"scr_text_slash_scr_text_gml_10686_0": "\nNo",
"scr_text_slash_scr_text_gml_10687_0": "We already had tea",
"scr_text_slash_scr_text_gml_10693_0": "* Fancy a drink?",
"scr_text_slash_scr_text_gml_10709_0": "\nDrink it",
"scr_text_slash_scr_text_gml_10710_0": "\nDon't drink",
"scr_text_slash_scr_text_gml_10715_0": "* (Thunk...)",
"scr_text_slash_scr_text_gml_10716_0": "* (Sounds like someone put another sugar cube into your tea.)",
"scr_text_slash_scr_text_gml_10731_0": "\nNot now",
"scr_text_slash_scr_text_gml_10732_0": "\nActually I\nwill have tea",
"scr_text_slash_scr_text_gml_10737_0": "* Really? Well, it'll only be hot now. Are ya sure?",
"scr_text_slash_scr_text_gml_10773_0": "\nSleep\nthrough\nservice",
"scr_text_slash_scr_text_gml_10774_0": "\nWatch\nservice",
"scr_text_slash_scr_text_gml_10779_0": "* ... You aren't gonna sleep, are you?",
"scr_text_slash_scr_text_gml_10795_0": "\nYes",
"scr_text_slash_scr_text_gml_10796_0": "\nNo",
"scr_text_slash_scr_text_gml_10801_0": "* (\"Legend of the Magic Axe\")\n* (Read it?)",
"scr_text_slash_scr_text_gml_10817_0": "\nYeah",
"scr_text_slash_scr_text_gml_10818_0": "\nNah",
"scr_text_slash_scr_text_gml_10823_0": "* ... think we should go to school and check on him?",
"scr_text_slash_scr_text_gml_10835_0": "* ... yeah. Let's go.",
"scr_text_slash_scr_text_gml_10841_0": "* Whatever, I'll just go myself later.",
"scr_text_slash_scr_text_gml_10846_0": "\nUndyne",
"scr_text_slash_scr_text_gml_10847_0": "\nShelter",
"scr_text_slash_scr_text_gml_10848_0": "Nothing",
"scr_text_slash_scr_text_gml_10852_0": "* i'm trying to direct traffic without undyne, but...",
"scr_text_slash_scr_text_gml_10866_0": "* officer undyne? sorry, no one has seen her since last night",
"scr_text_slash_scr_text_gml_10867_0": "* ... she wasn't... at any of her usual places either...",
"scr_text_slash_scr_text_gml_10868_0": "* ...",
"scr_text_slash_scr_text_gml_10869_0": "* it seems strange to worry, given that she's usually invincible",
"scr_text_slash_scr_text_gml_10870_0": "* but this job just isn't the same without her smile...",
"scr_text_slash_scr_text_gml_10874_0": "* honestly, the town seems like a safer place without her",
"scr_text_slash_scr_text_gml_10875_0": "* fewer explosions, less mistaken crime, fewer arrests...",
"scr_text_slash_scr_text_gml_10876_0": "* maybe she wasn't a great cop. but she was a great friend",
"scr_text_slash_scr_text_gml_10877_0": "* i hope she turns up soon",
"scr_text_slash_scr_text_gml_10886_0": "* the shelter...? right... undyne had been in charge of something about that",
"scr_text_slash_scr_text_gml_10887_0": "* an important code or some thing... it was the only thing that ever made her nervous",
"scr_text_slash_scr_text_gml_10888_0": "* ... i never saw it though. i don't think it's even in the station.",
"scr_text_slash_scr_text_gml_10892_0": "* personally, that place gives me the creeps... i would never go there",
"scr_text_slash_scr_text_gml_10893_0": "* there are things that even ghosts are afraid of...",
"scr_text_slash_scr_text_gml_10894_0": "* mostly... because of social anxiety. but sometimes, other things.",
"scr_text_slash_scr_text_gml_10899_0": "* oh....... okay.",
"scr_text_slash_scr_text_gml_10904_0": "But we\naren't\nlogical",
"scr_text_slash_scr_text_gml_10905_0": "But Mom\ncould be\nin there",
"scr_text_slash_scr_text_gml_10923_0": "\nDig through",
"scr_text_slash_scr_text_gml_10924_0": "\nDon't dig through",
"scr_text_slash_scr_text_gml_10929_0": "* It's a box of odds-and-ends. Dig through?",
"scr_text_slash_scr_text_gml_10942_0": "* You dug through the box and found...",
"scr_text_slash_scr_text_gml_10943_0": "* A couple of burnt lighters, rusted multitool knives, expired rations,",
"scr_text_slash_scr_text_gml_10944_0": "* Walkie talkies, loose binoculars, a pair of shoes fit for hooves,",
"scr_text_slash_scr_text_gml_10945_0": "* Violent comic books, paintballs, a cracked hockey mask, frayed yarn and buttons,",
"scr_text_slash_scr_text_gml_10946_0": "* Your brother's retainer, and old mint cans with unique leaves inside of them.",
"scr_text_slash_scr_text_gml_10950_0": "* (It's a box of odds-and-ends.)",
"scr_text_slash_scr_text_gml_10955_0": "* There's a lot.",
"scr_text_slash_scr_text_gml_10961_0": "\nCheck\nthe panel",
"scr_text_slash_scr_text_gml_10962_0": "\nDon't",
"scr_text_slash_scr_text_gml_10980_0": "* (On the shelter was a strange panel.)",
"scr_text_slash_scr_text_gml_10981_0": "* (It looked like a digital security lock...)",
"scr_text_slash_scr_text_gml_10982_0": "* (There were three entry fields, and three symbols beside them.)",
"scr_text_slash_scr_text_gml_10983_0": "* (One^3 had a pine tree beside it.)",
"scr_text_slash_scr_text_gml_10984_0": "* (One^3 had an officer's badge beside it.)",
"scr_text_slash_scr_text_gml_10985_0": "* (And one^3 had the DELTA RUNE.)",
"scr_text_slash_scr_text_gml_10995_0": "\nOutfit",
"scr_text_slash_scr_text_gml_10996_0": "\nAre you\nokay",
"scr_text_slash_scr_text_gml_10997_0": "Nothing",
"scr_text_slash_scr_text_gml_11001_0": "* Did you need something, Kris?",
"scr_text_slash_scr_text_gml_11015_0": "* Ah... yes. Carol and I have been... working together.",
"scr_text_slash_scr_text_gml_11016_0": "* She's been funding my flower store, and in exchange...",
"scr_text_slash_scr_text_gml_11017_0": "* ...",
"scr_text_slash_scr_text_gml_11018_0": "* You know, it's funny. Gardening was always my hobby.",
"scr_text_slash_scr_text_gml_11019_0": "* Never my job. So, selling what I grow has been tough.",
"scr_text_slash_scr_text_gml_11020_0": "* Flowers... are for people you love.",
"scr_text_slash_scr_text_gml_11021_0": "* Giving them away... just seems natural, doesn't it?",
"scr_text_slash_scr_text_gml_11025_0": "* I might look a little silly, but it's worth it.",
"scr_text_slash_scr_text_gml_11026_0": "* It will... all be worth it.",
"scr_text_slash_scr_text_gml_11035_0": "* Oh, better than ever! With the Festival tomorrow...",
"scr_text_slash_scr_text_gml_11036_0": "* ... I'm expecting record sales for my flowers!",
"scr_text_slash_scr_text_gml_11037_0": "* With a bit of extra cash, I'll be back on my feet...",
"scr_text_slash_scr_text_gml_11038_0": "* And ready to serve my own snack platter for you and Azzy!",
"scr_text_slash_scr_text_gml_11039_0": "* ... there might even be some leftovers for your mother.",
"scr_text_slash_scr_text_gml_11043_0": "* Pay me no mind, Kris. Go on. Your studies come first.",
"scr_text_slash_scr_text_gml_11044_0": "* The Festival's tomorrow, so I've got plenty to do!",
"scr_text_slash_scr_text_gml_11049_0": "* Have a good one, Kris!",
"scr_text_slash_scr_text_gml_11055_0": "\nYes",
"scr_text_slash_scr_text_gml_11056_0": "\nNo",
"scr_text_slash_scr_text_gml_11061_0": "* (Ask for help?)",
"scr_text_slash_scr_text_gml_11079_0": "\nSure",
"scr_text_slash_scr_text_gml_11080_0": "\nNot from you",
"scr_text_slash_scr_text_gml_11085_0": "* Need any tips?",
"scr_text_slash_scr_text_gml_11095_0": "* Alright, listen up.",
"scr_text_slash_scr_text_gml_11096_0": "* Keeping in mind this is just for fun...",
"scr_text_slash_scr_text_gml_11097_0": "* Time your notes well to get \\cYGOLD NOTES\\cW.",
"scr_text_slash_scr_text_gml_11098_0": "* Well, there might be some lag... just adjust on the fly.",
"scr_text_slash_scr_text_gml_11099_0": "* ~1 and ~2 play the notes...",
"scr_text_slash_scr_text_gml_11100_0": "* But you can press ~1 or ~2 to play the notes, too. Or mix-and-match!",
"scr_text_slash_scr_text_gml_11101_0": "* Made a mistake? Quit or restart by pressing ~1!",
"scr_text_slash_scr_text_gml_11102_0": "* Anyway, that's all!",
"scr_text_slash_scr_text_gml_11106_0": "* Fair.",
"scr_text_slash_scr_text_gml_11112_0": "\nPlay (Normal)",
"scr_text_slash_scr_text_gml_11113_0": "\nPlay (Hard)",
"scr_text_slash_scr_text_gml_11114_0": "Do Not",
"scr_text_slash_scr_text_gml_11127_0": "* \"~1\"!\n* Play it!?",
"scr_text_slash_scr_text_gml_11151_0": "\nSuggest Tenna",
"scr_text_slash_scr_text_gml_11152_0": "\nDon't suggest\nanything",
"scr_text_slash_scr_text_gml_11157_0": "* Oh my... I'm so starved for entertainment...",
"scr_text_slash_scr_text_gml_11158_0": "* It greatly embarrasses me to ask this, but...",
"scr_text_slash_scr_text_gml_11159_0": "* Would you two have anything I could watch?",
"scr_text_slash_scr_text_gml_11170_0": "* Actually, we have like... this friend, Tenna...",
"scr_text_slash_scr_text_gml_11172_0": "* Oh? They're like a little video boy?",
"scr_text_slash_scr_text_gml_11174_0": "* ... I mean... actually...",
"scr_text_slash_scr_text_gml_11175_0": "* They're kind of... broken right now.",
"scr_text_slash_scr_text_gml_11176_0": "* Yeah, uh... nevermind.",
"scr_text_slash_scr_text_gml_11178_0": "* Broken? Oh my, what are they, some kind of robot...?",
"scr_text_slash_scr_text_gml_11180_0": "* No, they're just... I mean, we'll fix him. I think.",
"scr_text_slash_scr_text_gml_11184_0": "* I see... well, thank you, darling.",
"scr_text_slash_scr_text_gml_11190_0": "\nPhoto pose!",
"scr_text_slash_scr_text_gml_11191_0": "\nNothing",
"scr_text_slash_scr_text_gml_11198_0": "* Ooo la la. We are doing the wildlife fashion shoot!",
"scr_text_slash_scr_text_gml_11199_0": "* So adirable, so admorable!",
"scr_text_slash_scr_text_gml_11220_0": "* So plorable, so pliable.",
"scr_text_slash_scr_text_gml_11226_0": "\nJump down",
"scr_text_slash_scr_text_gml_11227_0": "\nWait a sec",
"scr_text_slash_scr_text_gml_11232_0": "* If... if we jump here, we can make it back on...",
"scr_text_slash_scr_text_gml_11258_0": "\nTurn the\ndoorknob",
"scr_text_slash_scr_text_gml_11259_0": "\nDo not",
"scr_text_slash_scr_text_gml_11264_0": "* (It's a door. A large person could fit inside.)",
"scr_text_slash_scr_text_gml_11273_0": "* (You turned the doorknob.)",
"scr_text_slash_scr_text_gml_11274_0": "* (...)",
"scr_text_slash_scr_text_gml_11275_0": "* (... You didn't do anything else.)",
"scr_text_slash_scr_text_gml_11285_0": "\nBuy",
"scr_text_slash_scr_text_gml_11286_0": "\nDo not",
"scr_text_slash_scr_text_gml_11290_0": "Why do you need money",
"scr_text_slash_scr_text_gml_11301_0": "* Oh-ho, interested in my wares? Don't be shy, take a gander...",
"scr_text_slash_scr_text_gml_11305_0": "* Need anything else?",
"scr_text_slash_scr_text_gml_11318_0": "* Hmm... the old man isn't here anymore...",
"scr_text_slash_scr_text_gml_11320_0": "* ... so what?",
"scr_text_slash_scr_text_gml_11321_0": "* It's... still his stuff.",
"scr_text_slash_scr_text_gml_11322_0": "* We wanna take anything, we're leaving cash.",
"scr_text_slash_scr_text_gml_11324_0": "* ... Susie...",
"scr_text_slash_scr_text_gml_11325_0": "* Then I'll make the change!\\f0",
"scr_text_slash_scr_text_gml_11329_0": "* Umm, would you like anything, Kris?",
"scr_text_slash_scr_text_gml_11354_0": "* Oh, it ain't for me! It's for these fellas!",
"scr_text_slash_scr_text_gml_11355_0": "* I gotta feed my sweet lil' recruits, don't I? Geh heh!",
"scr_text_slash_scr_text_gml_11361_0": "* Whaddya think? Gotta save up for my retirement! Geheh!",
"scr_text_slash_scr_text_gml_11363_0": "* (The economy is tough...)",
"scr_text_slash_scr_text_gml_11370_0": "\nAsk",
"scr_text_slash_scr_text_gml_11371_0": "\nDon't ask",
"scr_text_slash_scr_text_gml_11376_0": "* I'm... Love Master. Don't ask me about LOVE's.",
"scr_text_slash_scr_text_gml_11385_0": "* ... All right... LOVE... is when two people...",
"scr_text_slash_scr_text_gml_11386_0": "* Fight... in a dojo together.",
"scr_text_slash_scr_text_gml_11387_0": "* ... Did I get that right?",
"scr_text_slash_scr_text_gml_11391_0": "* Thanks.",
"scr_text_slash_scr_text_gml_11397_0": "\nDon't\nsleep",
"scr_text_slash_scr_text_gml_11398_0": "\nSleep an\nincredibly\nlong time",
"scr_text_slash_scr_text_gml_11403_0": "* (You could go back to sleep...)",
"scr_text_slash_scr_text_gml_11404_0": "* (However, if you did, you might end up \\cYmissing the entire day\\cW.)",
"scr_text_slash_scr_text_gml_11413_0": "* (You forced your eyes open a little longer.)",
"scr_weaponinfo_slash_scr_weaponinfo_gml_629_0": "JingleBlade",
"scr_weaponinfo_slash_scr_weaponinfo_gml_630_0": "A lance-like sword with red-and-white stripes.\nPerfect for jousting.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_631_0": "Sleigh the bad guys.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_632_0": "Mmm! Minty and festive!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_633_0": "What is this, a barber pole?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_652_0": "ScarfMark",
"scr_weaponinfo_slash_scr_weaponinfo_gml_653_0": "A thin scarf with a deep sheen. Holy writing has\nbeen pressed into it, imbuing it with magic.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_654_0": "Heheh...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_655_0": "I'll keep my place.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_656_0": "Look, ribbon dancing!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_675_0": "JusticeAxe",
"scr_weaponinfo_slash_scr_weaponinfo_gml_676_0": "It has no special powers. However, in order to\nattain this item, you became much stronger!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_677_0": "Watch this, old man!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_678_0": "... isn't Susie amazing?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_679_0": "... Susie beat up an old man!?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_698_0": "Winglade",
"scr_weaponinfo_slash_scr_weaponinfo_gml_699_0": "A majestic sword with a white feathered hilt.\nSlightly increases money won.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_700_0": "Don't make me sneeze!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_701_0": "Th-that tickles!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_702_0": "... whose feather is this?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_721_0": "AbsorbAx",
"scr_weaponinfo_slash_scr_weaponinfo_gml_722_0": "A long, curved axe with an indent.\nScoop up HP when you attack.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_723_0": "Scoopin' time.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_724_0": "Don't scoop me!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_725_0": "That red... is that blood?",
"UNUSED_slash_UNUSED_gml_8_0_c": "In this place,",
"UNUSED_slash_UNUSED_gml_9_0_b": "I don't eat or drink anymore.",
"UNUSED_slash_UNUSED_gml_10_0_b": "I can't tell if I'm awake or dreaming.",
"UNUSED_slash_UNUSED_gml_11_0_b": "I can't even tell if I'm dead or alive.",
"UNUSED_slash_UNUSED_gml_12_0_b": "It's just nothing but pitch black silence.",
"UNUSED_slash_UNUSED_gml_13_0": "... except for the noise.",
"UNUSED_slash_UNUSED_gml_14_0": "The scratching noise I sometimes hear...",
"UNUSED_slash_UNUSED_gml_15_0": "This sounds crazy, but even though no one can hear me,",
"UNUSED_slash_UNUSED_gml_16_0": "When I hear that noise, I feel like someone's listening.",
"UNUSED_slash_UNUSED_gml_17_0": "Anyone, if you're there... thank you.",
"obj_ch4_PDC03_slash_Step_0_gml_663_0": "* A cactus needle...",
"obj_ch4_PDC03_slash_Step_0_gml_668_0": "* A glass shard...",
"obj_ch4_PDC03_slash_Step_0_gml_746_0": "dirty toothbrush",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_214_0": "(Kris will sing swears.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_215_0": "(Kris will sing swears.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_216_0": "(Kris will sing swears.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_447_0": "D-dad!",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_448_0_b": "T... Toriel!",
"obj_ch4_PDC06B_slash_Step_0_gml_477_0": "(Can... you please take this back?)",
"obj_ch4_PDC07_slash_Step_0_gml_214_0": "What? What? What? What?",
"obj_ch4_PDC09_slash_Step_0_gml_81_0": "Let's meet at the couch\nwhen you're done, searching?",
"obj_ch4_PDC09A_slash_Step_0_gml_64_0": "My, mom collects them...",
"obj_ch4_PDC14B_slash_Step_0_gml_445_0": "* Hey... Hey Kris.",
"obj_ch4_PDC14B_slash_Step_0_gml_446_0": "* I didn't want to say it near your dad, but...",
"obj_ch4_PDC14B_slash_Step_0_gml_447_0": "* I saw it.",
"obj_ch4_PDC14B_slash_Step_0_gml_448_0": "* I saw it, in the guitar.",
"obj_ch4_PDC14B_slash_Step_0_gml_449_0": "* There was... a code, for the Shelter.",
"obj_ch4_PDC14B_slash_Step_0_gml_450_0": "* ... Didn't get to write it down, but...",
"obj_ch4_PDC14B_slash_Step_0_gml_451_0": "* Damn it! We were so close to something.",
"obj_ch4_PDC14B_slash_Step_0_gml_452_0": "* ... Guess we just gotta... try again tomorrow.",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_22_0": "Yes, Kris! It's a book!",
"obj_dw_church_biblioxencounter_slash_Step_0_gml_23_0": "The hell are you so excited about?",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_426_0": "\nObserve Susie",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_427_0": "\nObserve Ralsei",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_428_0": "Observe Kris",
"obj_dw_church_bookshelfpuzzle_slash_Step_0_gml_429_0": "Do Not",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_97_0": "Kris?",
"obj_dw_church_ripplepuzzle_postgers_slash_Step_0_gml_98_0_b": "Kris?",
"obj_dw_church_secretpiano_slash_Step_0_gml_209_0": "* Melodies three, there be.\n* Two in the southern towers\n* One where gold strikes water.",
"obj_jackenstein_enemy_slash_Step_0_gml_313_0": "K... Kris?",
"obj_jackenstein_enemy_slash_Step_0_gml_321_0": "That's ME, dumbass!",
"obj_npc_room_slash_Other_10_gml_181_0": "We don't talk about those here.",
"obj_npc_room_slash_Other_10_gml_199_0": "Sorry Ralsei",
"obj_npc_room_slash_Other_10_gml_251_0": "I DIDN'T HAVE ANYTHING\nTO DO WITH THIS!!!",
"obj_readable_room1_slash_Other_10_gml_435_0": "Gross, is anyone\ngoing to clean that up?",
"obj_readable_room1_slash_Other_10_gml_3547_0": "(Dammit, Kris!)",
"obj_readable_room1_slash_Other_10_gml_3642_0": "(Why, Noelle. Why did you slice the cheese into hearts?)",
"obj_readable_room1_slash_Other_10_gml_3643_0_b": "(I don't remember if you eat the wooden stick things)",
"obj_readable_room1_slash_Other_10_gml_4129_0": "Huh? ... reference?",
"obj_readable_room1_slash_Other_10_gml_4130_0_b": "(I'll stop talking now.)",
"obj_readable_room1_slash_Other_10_gml_4159_0": "I Made It",
"obj_readable_room1_slash_Other_10_gml_4165_0": "Audiophiles?",
"obj_readable_room1_slash_Other_10_gml_4166_0": "Audio Files",
"obj_readable_room1_slash_Other_10_gml_4189_0": "Your Free",
"obj_readable_room1_slash_Other_10_gml_4491_0": "They should make one of these\nthat shoots whip cream",
"obj_room_castle_lancer_slash_Step_0_gml_81_0": "Good idea",
"obj_room_dungeon_2f_slash_Step_0_gml_314_0": "* Wh-whoops!!! I tripped!!",
"obj_room_dungeon_2f_slash_Step_0_gml_373_0": "* HEY!!! Don't laugh at my misfortune!!! I..!!",
"obj_room_dungeon_2f_slash_Step_0_gml_401_0": "* A-heh! I mean, uh, they like me! They really like me!",
"obj_shop1_slash_Draw_0_gml_515_0": "* What!? Is that... a Shadow Crystal!?",
"obj_shop1_slash_Draw_0_gml_516_0": "* Meaning, you must have...",
"scr_text_slash_scr_text_gml_9026_0": "(Kris, please bring up a new topic)",
"scr_text_slash_scr_text_gml_9138_0": "Kris made my screensaver\na screamer again, didn't they.",
"scr_text_slash_scr_text_gml_9153_0_b": "Umm, after our project?",
"scr_text_slash_scr_text_gml_9175_0": "Umm...",
"scr_text_slash_scr_text_gml_11324_0_b": "Let's go,\nPennyboy!",
"scr_armorinfo_slash_scr_armorinfo_gml_788_0": "GoldWidow",
"scr_armorinfo_slash_scr_armorinfo_gml_789_0": "A spider made of gold. It gathers coins\ninto it, reducing $ gained.",
"scr_armorinfo_slash_scr_armorinfo_gml_790_0": "Spider on my head. K.",
"scr_armorinfo_slash_scr_armorinfo_gml_791_0": "Itsy and/or bitsy!",
"scr_armorinfo_slash_scr_armorinfo_gml_792_0": "E-Ew! Kris, get that away!",
"scr_encountersetup_slash_scr_encountersetup_gml_1519_0": "* This time, the weather sticks together!",
"obj_readable_room1_slash_Other_10_gml_4902_0": "* So... how long shall we stack up like this...?",
"obj_readable_room1_slash_Other_10_gml_4903_0": "* Ah, until the Lightners reign victorious...!",
"obj_readable_room1_slash_Other_10_gml_4904_0": "* Yes, yes, you're right! We are helping, aren't we?!",
"obj_readable_room1_slash_Other_10_gml_4908_0": "* Oh, you there! Young knights! Help stack up for the Lightners...!",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_255_0": "(Hey Kris, if this\nguy wants a haircut,\nlet's ATTACK...!)",
"obj_titan_enemy_slash_Other_10_gml_12_0": "* Titan's DEFENSEs are dropped! ATTACKs will be super effective!",
"scr_encountersetup_slash_scr_encountersetup_gml_1105_0_b": "* (The bell of justice rings...)\n(ATTACK to show what you've got!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_20_0": "Wow. Again, perfect\nchemistry with\nthat attack.\nJust perfect.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_34_0": "Oh, I felt it!\nI felt sparks\nflying!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_57_0": "Me too, haha.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_81_0": "...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_103_0": "Except for.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_125_0": "Except for\nthat lamp...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_147_0": "Yes, that was\nreally weird...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_191_0": "It did make the\nattack stronger.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_213_0": "It did.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_235_0": "But it was weird.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_257_0": "We didn't like it.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_279_0": "I think.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_301_0": "What?",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_323_0": "It was bad.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_345_0": "Yeah.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_367_0": "... probably.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_389_0": "What?",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_411_0": "Battle's over!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_476_0": "* The forecast whispers nothings like sweet droplets.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_477_0": "* The forecast sparkles with cold beauty.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_478_0": "* The forecast burns with hot passion.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_479_0": "* The forecast shines with a soft romantic glow.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_481_0": "* Lanino and Elnina are hyping each other up! Just survive!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_518_0": "So you've caught on\nto our forecasts!\nNice work, you\nlittle sunshines!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_521_0": "But, winning us over\nwon't be that easy!\nHere comes the rain...!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_535_0": "Haha, nice try,\nbut the weather's \nonly warming up!\nElnina, tell them \nwhat's next!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_538_0": "Wait. Can I just\nsay... that we are\ndoing so amazing\nright now?",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_552_0": "今夜のお天気は…",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_555_0": "今夜のお天気は…",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_613_0": "Drop.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_616_0": "Moisturous drop.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_621_0": "Crystal.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_624_0": "Shinerous crystal.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_629_0": "Moon.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_632_0": "Glorious moon.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_637_0": "Sun.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_640_0": "Brilliant sun.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_655_0": "Oh, Elnina...\nYou're amazing.\nAmazingly cool,\nthat is.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_658_0": "And I love the\nromantic music\nthey have\nin this Dojo.",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_671_0": "Oh, Elnina,\nme too! Me too!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_674_0": "Anyway, here's\nour last attack!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_687_0": "The Two Celestial\nBodies, The\nPerfect Forever\nCouple!",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_690_0": "The Two Celestial\nBodies, The\nPerfect Forever\nCouple!",
"obj_bibliox_enemy_slash_Step_0_gml_33_0_b": "Mumble,\nmumble...",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_693_0": "* Krismeister, hey! What's the deal, snowmobile?",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_694_0": "* ... huh? \"Locked out...?\"",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_695_0": "* (Noelle... wasn't stuck outside the gate again, was she, Kris...?)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_696_0": "* (... Carol... damn, I keep telling her to keep a key at City Hall...)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_697_0": "* (But she insists on keeping everything important at home.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_698_0": "* (Like, when Noelle was a kid...)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_699_0": "* (She made paper snowflakes, for Carol to hang up at work...)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_700_0": "* (But Carol just... wouldn't take 'em there.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_701_0": "* (Because she wanted to keep the damn things safe.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_702_0": "* (She preserved 'em, and stuck 'em up on the wall at home...)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_703_0": "* (... course, you know Noelle, she had to cry over that.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_704_0": "* (Until she went and made snow angels with you guys...)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_705_0": "* (... After that, she forgot she was sad at all.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_706_0": "* (... Anyway, what was I saying?)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_717_0": "* (Felt like useful information.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_728_0": "* (... Felt like you gathered enough clues to tell Susie.)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_733_0": "* (Y'know, this morning, Noelle was saying...)",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_734_0": "* (\"I wonder... if Kris is going tomorrow, too.\")",
"obj_ch4_PDC03A_rudy_toriel_slash_Step_0_gml_735_0": "* (Just... make sure she has fun, all right?)",
"obj_credits_ch4_slash_Create_0_gml_64_0_b": "THE HALFWAY\n MARK HAS\n BEEN ATTAINED.",
"obj_gerson_fountain_slash_Draw_0_gml_486_0": "Select an\nITEM\nto toss.",
"obj_gerson_fountain_slash_Draw_0_gml_487_0": "Select a\nWEAPON\nto toss.",
"obj_gerson_fountain_slash_Draw_0_gml_488_0": "Select an\nARMOR\nto toss.",
"obj_guei_enemy_slash_Step_0_gml_466_0_b": "敵を逃がさずに\nこうげきするんです…",
"obj_hammer_of_justice_enemy_slash_Create_0_gml_258_0": "*\\EA (Hey Kris, if this guy wants a haircut, let's ATTACK...!)",
"obj_jackenstein_enemy_slash_Step_0_gml_377_0": "* You CHECKed Jackenstein...\n* You remember that \\cYDEFEND\\c0ing gives you TP!",
"obj_jackenstein_enemy_slash_Step_0_gml_378_0": "* You remember Susie and Ralsei might have their own ACTs as well...!",
"obj_readable_room1_slash_Other_10_gml_2629_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_2630_0": "* At least... we know where one of the codes is.",
"obj_readable_room1_slash_Other_10_gml_2631_0": "* ... Still... we gotta hurry.",
"obj_readable_room1_slash_Other_10_gml_2635_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_3101_0": "* (It seems to be closed...)",
"obj_readable_room1_slash_Other_10_gml_4231_0": "* (I'm sure-eth the TV Guy will return any day Nowe...)",
"obj_readable_room1_slash_Other_10_gml_4232_0": "* (And noticeth, my Brillianthce.)",
"obj_readable_room1_slash_Other_10_gml_4885_0": "* (Something is blocking the doorway.)",
"obj_readable_room1_slash_Other_10_gml_4886_0": "* (... It's a door.)",
"obj_titan_enemy_slash_Step_0_gml_1544_0": "* The atmosphere feels tense...\n* (You can use UNLEASH!)",
"obj_titan_spawn_enemy_slash_Step_0_gml_161_0": "* The atmosphere feels tense...\n* (You can use \\cYBANISH\\c0!)",
"scr_armorinfo_slash_scr_armorinfo_gml_803_0": "$ -10%",
"scr_credit_slash_scr_credit_gml_120_0_b": "-Additional Animation Assistance-",
"scr_encountersetup_slash_scr_encountersetup_gml_1120_0": "* (The bell of justice rings...)\n(ATTACK to show what you've got!)",
"scr_gamestart_slash_scr_gamestart_gml_340_0": "TERUTERUBOUZU",
"scr_juice_name_slash_scr_juice_name_gml_30_0": "Mystic Nectar",
"scr_juice_name_slash_scr_juice_name_gml_35_0": "Blood of Power",
"scr_juice_name_slash_scr_juice_name_gml_40_0": "Dragon's Scar",
"scr_juice_name_slash_scr_juice_name_gml_45_0": "Try This It's Orange Juice",
"scr_juice_name_slash_scr_juice_name_gml_50_0": "Sunset Requiem",
"scr_juice_name_slash_scr_juice_name_gml_53_0": "Bepis Brew",
"scr_spelltext_slash_scr_spelltext_gml_77_0": "* ~1 cast BetterHeal!",
"scr_spelltext_slash_scr_spelltext_gml_91_0": "* But, it was not something that can understand MERCY.",
"scr_text_slash_scr_text_gml_8950_0": "~1\n* (Drink Name: ~2.)",
"scr_text_slash_scr_text_gml_8983_0": "* (Juice added.)",
"scr_text_slash_scr_text_gml_11457_0": "A tea that has deteriorated after a short while\ndue to its poor craftsmanship. +10HP",
"scr_text_slash_scr_text_gml_11462_0": "RottenTea",
"scr_text_slash_scr_text_gml_11467_0": "Heals\n10HP",
"scr_text_slash_scr_text_gml_11472_0": "Yuck.",
"scr_text_slash_scr_text_gml_11477_0": "Um?",
"scr_text_slash_scr_text_gml_11482_0": "No flavor... anymore.",
"scr_text_slash_scr_text_gml_11487_0": "* ~1 used the ROTTEN TEA!",
"obj_ch4_PDC16_slash_Step_0_gml_71_0": "* Guess if it's raining, we could wait out in here...",
"obj_ch4_PDC16_slash_Step_0_gml_72_0": "* ... until your mom finishes choir practice?",
"obj_ch4_PDC16_slash_Step_0_gml_73_0": "* Y'know. Long as us being there doesn't ruin anything.",
"obj_bell_enemy_slash_Step_0_gml_199_0": "* Somewhat in tune!~1",
"obj_elnina_rematch_enemy_slash_Step_0_gml_45_0": "* ELNINA - She's just over the moon for Lanino.",
"obj_lanino_rematch_enemy_slash_Step_0_gml_39_0": "* Lanino - The sight of Elnina makes him want to be singin' in the rain.",
"obj_lanino_rematch_enemy_slash_Step_0_gml_53_0": "* You looked at the sky and took...\n* A telescope!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_63_0": "* Took a telescope to block moons!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_84_0": "* Blocking suns shows your care for the weather report!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_93_0": "* Took sunglasses to block suns!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_102_0": "* Susie dreamed of sunny days!",
"obj_lanino_rematch_enemy_slash_Step_0_gml_128_0": "* Ralsei hoped for starry nights!",
"obj_titan_enemy_slash_Step_0_gml_1209_0": "Double\nmagic",
"scr_litemname_slash_scr_litemname_gml_24_0": "QuillPen",
"scr_litemuseb_slash_scr_litemuseb_gml_256_0": "* You equipped the QuillPen.",
"scr_monstersetup_slash_scr_monstersetup_gml_2518_0": "Elnina",
"scr_monstersetup_slash_scr_monstersetup_gml_2530_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2534_0": "Umbrella",
"scr_monstersetup_slash_scr_monstersetup_gml_2535_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2538_0": "WarmHat",
"scr_monstersetup_slash_scr_monstersetup_gml_2539_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2542_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2546_0": "R-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2552_0": "Lanino",
"scr_monstersetup_slash_scr_monstersetup_gml_2564_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_2568_0": "Telescope",
"scr_monstersetup_slash_scr_monstersetup_gml_2569_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2572_0": "Sunglasses",
"scr_monstersetup_slash_scr_monstersetup_gml_2573_0": "Blocks\nbullets",
"scr_monstersetup_slash_scr_monstersetup_gml_2576_0": "S-Action",
"scr_monstersetup_slash_scr_monstersetup_gml_2580_0": "R-Action",
"scr_spelltext_slash_scr_spelltext_gml_351_0": "\n... but it was stolen!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_647_0": "Festive",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_552_0_b": "Tonight's weather\nis...",
"obj_elnina_lanino_rematch_controller_slash_Step_0_gml_555_0_b": "Tonight's weather\nis...",
"obj_savemenu_slash_Draw_0_gml_518_0": "Yes",
"obj_savemenu_slash_Draw_0_gml_519_0": "No",
"obj_savemenu_slash_Draw_0_gml_520_0": "Really return to title?",
"obj_savepoint_slash_Other_10_gml_20_0_b": "* (You could barely see it. A patch of sunlight that shouldn't be there.)",
"obj_savepoint_slash_Other_10_gml_21_0_b": "* (It felt different in your hand. And you knew what it was.)",
"scr_roomname_slash_scr_roomname_gml_5_0_b": "Hometown",
"scr_roomname_slash_scr_roomname_gml_6_0": "Noelle's House",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_90_0": "は ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_91_0": "子ども ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_92_0": "を ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_93_0": "森林 ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_94_0": "しっぽ ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_95_0": "の ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_96_0": "の ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_97_0": "場所 ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_98_0": "たどった。 ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_99_0": "迷子 ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_100_0": "とがった ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_101_0": "で ",
"obj_dw_churchb_bookshelf_slash_Step_0_gml_102_0": "育つ ",
"obj_minigame_evaluation_slash_Draw_0_gml_22_0": "NO RANK",
"obj_round_evaluation_slash_Draw_0_gml_22_0_b": "NO RANK",
"obj_titan_enemy_slash_Step_0_gml_1550_0": "* TITAN - It seems capable of regenerating if not fatally wounded",
"scr_spelltext_slash_scr_spelltext_gml_357_0": "* ~1 used the TENSIONBIT!",
"scr_credit_slash_scr_credit_gml_275_0": "Monami Katayama [セールス部]",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_914_0": "\nGo back\nto Castle Town",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_915_0": "\nStay here",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_920_0": "* Huh? It looks like... that thing in Castle town.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_922_0": "* A way back to the Light World...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_923_0": "* Did... the door to the Church crack open...?",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_925_0": "* What do we do?",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_942_0": "\nReturn to\nCastle Town",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_943_0": "\nStay here",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_948_0": "* (It's a pillar of light...)",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_978_0": "* Yeah... we can't go back now.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1025_0": "* W... Wait.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1026_0": "* We can't leave now... Toriel might be...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1028_0": "* Umm, Susie, if you stay, I should stay, too...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1030_0": "* ...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1031_0": "* Kris, if you're gonna go...",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1032_0": "* Go fast and direct. No messing around.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1034_0": "* Come back quick, Kris...!",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1166_0": "* ... Took you long enough.",
"obj_dw_church_knightclimbpost_slash_Step_0_gml_1168_0": "* Hope you, um, had a good time, Kris!",
"obj_miccheck_slash_Other_10_gml_16_0": "* You're using the gamepad!",
"obj_miccheck_slash_Other_10_gml_24_0": " (ナゾめいた\n  マイクロフォン検知器だ)",
"obj_miccheck_slash_Other_10_gml_25_0": " (…マイクロフォンを\n  検知できないようだ)",
"obj_miccheck_slash_Other_10_gml_26_0": " (マイクロフォンさえあれば\n  検知するだろう)",
"obj_miccheck_slash_Other_10_gml_30_0": " (マイクロフォンを\n  検知できないようだ…)",
"obj_miccheck_slash_Other_10_gml_31_0": " (…ちなみに マイクロフォンを\n  検知できなくても \n  責任は 一切負わない…)",
"obj_miccheck_slash_Other_10_gml_32_0": " (どうやら サードパーティの\n  検知方式…的な なにかを\n  使用しているようだ)",
"obj_miccheck_slash_Other_10_gml_44_0": "* (It's a mysterious microphone-shaped crystal.)",
"obj_miccheck_slash_Other_10_gml_45_0": "* (Peering into the crystal ball, the thoughts of microphones cross your mind...)",
"obj_micmenu_slash_Create_0_gml_39_0": "Select Microphone",
"obj_micmenu_slash_Create_0_gml_40_0": "Adjust Sensitivity",
"obj_micmenu_slash_Create_0_gml_41_0": "Done",
"obj_micmenu_slash_Draw_0_gml_53_0": "* Current Microphone: ",
"obj_micmenu_slash_Draw_0_gml_92_0": "Volume",
"obj_micmenu_slash_Draw_0_gml_94_0": "Microphone",
"obj_micmenu_slash_Draw_0_gml_116_0": "Done",
"obj_micmenu_slash_Draw_0_gml_165_0": "Loading...",
"obj_micmenu_slash_Draw_0_gml_213_0": "Adjust Sensitivity",
"obj_mike_attack_controller_slash_Create_0_gml_145_0": "* Mike got pet!",
"obj_mike_attack_controller_slash_Create_0_gml_146_0": "* The Maus offered you a Fruit Bonus!",
"obj_mike_attack_controller_slash_Create_0_gml_147_0": "* The Maus was bitten!",
"obj_mike_attack_controller_slash_Create_0_gml_148_0": "* Ralsei got pet!",
"obj_mike_attack_controller_slash_Create_0_gml_152_0": "* Mike keeps talking loudly, as he always does.",
"obj_mike_attack_controller_slash_Create_0_gml_153_0": "* Mike combs his head back.",
"obj_mike_attack_controller_slash_Create_0_gml_154_0": "* Mike is definitely a microphone!",
"obj_mike_attack_controller_slash_Create_0_gml_157_0": "* Mike dances silently, as he always does.",
"obj_mike_attack_controller_slash_Create_0_gml_158_0": "* Mike seems to be a little too into the jazz music.",
"obj_mike_attack_controller_slash_Create_0_gml_159_0": "* Mike is definitely a cat!",
"obj_mike_attack_controller_slash_Create_0_gml_162_0": "* Mike is definitely a cowboy!",
"obj_mike_attack_controller_slash_Create_0_gml_163_0": "* Mike seems slightly uncomfortable in their jacket.",
"obj_mike_attack_controller_slash_Create_0_gml_164_0": "* Mike considers manipulating the volume.",
"obj_mike_attack_controller_slash_Create_0_gml_167_0": "* Mike is definitely...!?",
"obj_mike_attack_controller_slash_Create_0_gml_168_0": "* Sounds like feedback.",
"obj_mike_attack_controller_slash_Create_0_gml_169_0": "* Which one's the real Mike!?",
"obj_mike_attack_controller_slash_Create_0_gml_171_0": "* Mike(s) are getting ready to turn it up!",
"obj_mike_attack_controller_slash_Create_0_gml_174_0": "* Smells like dried gel pen.",
"obj_mike_attack_controller_slash_Create_0_gml_176_0": "* It's Mike!",
"obj_mike_attack_controller_slash_Create_0_gml_184_0": "* It was effective!",
"obj_mike_attack_controller_slash_Create_0_gml_185_0": "* It was sort of effective!",
"obj_mike_attack_controller_slash_Create_0_gml_186_0": "* It was crunchy, and not very fruit like!",
"obj_mike_attack_controller_slash_Create_0_gml_188_0": "* Touch me and you'll lose a finger, dumb ass!",
"obj_mike_attack_controller_slash_Create_0_gml_189_0": "* Lay off, idiot!",
"obj_mike_attack_controller_slash_Create_0_gml_190_0": "* ...",
"obj_mike_attack_controller_slash_Create_0_gml_192_0": "* Ahahah! That tickles!",
"obj_mike_attack_controller_slash_Create_0_gml_193_0": "* Haha, i-is it okay to receive this much attention!?",
"obj_mike_attack_controller_slash_Create_0_gml_194_0": "* ... petting overdose!",
"obj_mike_attack_controller_slash_Step_0_gml_35_0": "",
"obj_mike_attack_controller_slash_Step_0_gml_238_0": "Hey, nice to\nmeetcha!",
"obj_mike_attack_controller_slash_Step_0_gml_239_0": "It's me, Motormouth Mike!\nThe Micro Phone who\ncroons and groans!",
"obj_mike_attack_controller_slash_Step_0_gml_240_0": "Nice of you to drop by...\nNOT! NOT AT ALL,\nNO no no!",
"obj_mike_attack_controller_slash_Step_0_gml_241_0": "Look with your private\neyes! This is a private\nroom, a private room,\nsee!?",
"obj_mike_attack_controller_slash_Step_0_gml_242_0": "We are live, we are on \nair, we are recording,\nYOU are background\nnoise! Get out!",
"obj_mike_attack_controller_slash_Step_0_gml_243_0": "... Or these 48 volts\nain't gonna be just\nfor show!",
"obj_mike_attack_controller_slash_Step_0_gml_253_0": "That's right!\nThat's right!\nIt's me, Mike!",
"obj_mike_attack_controller_slash_Step_0_gml_254_0": "Always has been,\nalways will be!",
"obj_mike_attack_controller_slash_Step_0_gml_255_0": "They call me\nmotormouth because\nI NEVER stop talking!\nEVER! Hahaha!",
"obj_mike_attack_controller_slash_Step_0_gml_256_0": "I'm sure you heard me.\nYou did, didncha!?",
"obj_mike_attack_controller_slash_Step_0_gml_257_0": "You can't tune me\nout, nosiree,\nyessiree!",
"obj_mike_attack_controller_slash_Step_0_gml_258_0": "I'm always on the air,\nin the air, all around\nyou, even within you!",
"obj_mike_attack_controller_slash_Step_0_gml_259_0": "NOW GET OUT!!!!",
"obj_mike_attack_controller_slash_Step_0_gml_269_0": "Mike all day,\nMike all night!",
"obj_mike_attack_controller_slash_Step_0_gml_270_0": "I'm the best and most\nbeloved, Tenna's\nfavorite! Hahaha!",
"obj_mike_attack_controller_slash_Step_0_gml_271_0": "Always there for him!\nNever not there!\nI'm always there!\nNever not!",
"obj_mike_attack_controller_slash_Step_0_gml_272_0": "I do his therapy,\nhis psychology,\nhis analogies,\nhis first aid,\nhis last aid,",
"obj_mike_attack_controller_slash_Step_0_gml_273_0": "His lemonade,\nhis grenades,\nhis eyedrops,\nhis nose drops,\nHis cough drops!",
"obj_mike_attack_controller_slash_Step_0_gml_274_0": "I tuck him in at\nnight, I play\nhis bedtime\nprograms, I sing\nhis theme song,",
"obj_mike_attack_controller_slash_Step_0_gml_275_0": "And most of all,\nI record everything\nhe ever says,",
"obj_mike_attack_controller_slash_Step_0_gml_276_0": "And even some\nthings he never says!",
"obj_mike_attack_controller_slash_Step_0_gml_277_0": "Now GET OUT!!!",
"obj_mike_attack_controller_slash_Step_0_gml_302_0": ". . .",
"obj_mike_attack_controller_slash_Step_0_gml_312_0": "Hey, don't look shocked!\nIt's me, Mike!\nMike, who famously\nloves to talk!",
"obj_mike_attack_controller_slash_Step_0_gml_313_0": "I'm going to talk\nright now! Listen!",
"obj_mike_attack_controller_slash_Step_0_gml_324_0": "So I look a little\ndifferent.\nWell what's the big\ndeal!?",
"obj_mike_attack_controller_slash_Step_0_gml_325_0": "I just changed my\noutfit! That little\ncostume was so\ncramped!",
"obj_mike_attack_controller_slash_Step_0_gml_326_0": "That's what was\ntiring me out!\nI still feel\nmiserable!",
"obj_mike_attack_controller_slash_Step_0_gml_338_0": "Nice to meet ya.\nIt's me.\nBig mouth Mike.",
"obj_mike_attack_controller_slash_Step_0_gml_339_0": "Dey calls me dat,\n'cause I don'ts\nshaddup, see?",
"obj_mike_attack_controller_slash_Step_0_gml_340_0": "Dis is a private room.\nWe got private…\nuh, eyes. We been...\ninvestigatin' you.",
"obj_mike_attack_controller_slash_Step_0_gml_341_0": "we, uh...\nWe like what we see.\nKeep it up.",
"obj_mike_attack_controller_slash_Step_0_gml_351_0": "Uhh...",
"obj_mike_attack_controller_slash_Step_0_gml_352_0": "Nice to meet ya.\nSome more.\nI'm still Mike.",
"obj_mike_attack_controller_slash_Step_0_gml_353_0": "Big Mouth Mike.",
"obj_mike_attack_controller_slash_Step_0_gml_364_0": "Nice to meet you.\nSome more again.\nIt's me.",
"obj_mike_attack_controller_slash_Step_0_gml_365_0": "Modern Mike. And I,\nmy mouth is big.\nBecause I talk a lot.",
"obj_mike_attack_controller_slash_Step_0_gml_376_0": "Usually, we split\nthis all up!",
"obj_mike_attack_controller_slash_Step_0_gml_377_0": "One Mike does all\nthe talking...",
"obj_mike_attack_controller_slash_Step_0_gml_388_0": "Everyone thinks\nthere's only one Mike.\nOne!",
"obj_mike_attack_controller_slash_Step_0_gml_401_0": "...",
"obj_mike_attack_controller_slash_Step_0_gml_412_0": "But we can't let this\nget out! No...",
"obj_mike_attack_controller_slash_Step_0_gml_413_0": "If people knew there\nwas more than one\nMike...",
"obj_mike_attack_controller_slash_Step_0_gml_414_0": "Everybody would want\nto be Mike!!!",
"obj_mike_attack_controller_slash_Step_0_gml_415_0": "Well, we're not letting\nthat happen!!",
"obj_mike_attack_controller_slash_Step_0_gml_416_0": "Boys... It's time for\nour ultimate attack!!",
"obj_mike_attack_controller_slash_Step_0_gml_523_0": ". . .",
"obj_mike_attack_controller_slash_Step_0_gml_530_0": "Did you hear?\nThat was great,\nright!? Real\nverbose!!",
"obj_mike_attack_controller_slash_Step_0_gml_542_0": ". . .",
"obj_mike_attack_controller_slash_Step_0_gml_549_0": "Miserable, I said.\nMISERABLE.",
"obj_mike_attack_controller_slash_Step_0_gml_555_0": ":-(",
"obj_mike_attack_controller_slash_Step_0_gml_570_0": "Sorry, I mean\nmotormouth Mike!!\nMy name's\nmotormouth Mike!!",
"obj_mike_attack_controller_slash_Step_0_gml_577_0": "Yea. Modern mouth\nMike. You know.",
"obj_mike_attack_controller_slash_Step_0_gml_592_0": "Motormouth!!!\nMotormouth Mike!!!\nMy name is motormouth!!\nMike!!!",
"obj_mike_attack_controller_slash_Step_0_gml_599_0": "Yeah. What he's said.",
"obj_mike_attack_controller_slash_Step_0_gml_600_0": "I'm motor Mike.",
"obj_mike_attack_controller_slash_Step_0_gml_607_0": "MOTORMOUTH!!!!!!",
"obj_mike_attack_controller_slash_Step_0_gml_620_0": "One Mike is the\nmuscles...",
"obj_mike_attack_controller_slash_Step_0_gml_628_0": "...",
"obj_mike_attack_controller_slash_Step_0_gml_634_0": "And one Mike, uh,\nlistens!",
"obj_mike_attack_controller_slash_Step_0_gml_642_0": "You gotta have\na Mike that listens.",
"obj_mike_attack_controller_slash_Step_0_gml_657_0": "But there ain't.\nThere's, uh...\nTwo.",
"obj_mike_attack_controller_slash_Step_0_gml_665_0": "Three!!!",
"obj_mike_attack_controller_slash_Step_0_gml_673_0": "Sorry. I forget him\ncause he doesn't talk.",
"obj_mike_attack_controller_slash_Step_0_gml_1680_0": "Huff... puff...",
"obj_mike_attack_controller_slash_Step_0_gml_1681_0": "I think Mike...\nNeeds a little break...",
"obj_mike_attack_controller_slash_Step_0_gml_1682_0": "I'll be back...\nIn a sec...",
"obj_mike_attack_controller_slash_Step_0_gml_1692_0": "All right, that's\nenough already.",
"obj_mike_attack_controller_slash_Step_0_gml_1693_0": "I'm not feeling\nquite myself!!!\nI think I really\nneed to take a break.",
"obj_mike_attack_controller_slash_Step_0_gml_1704_0": "What does Mike say\nnext.",
"obj_mike_attack_controller_slash_Step_0_gml_1716_0": "That ain't worked\nso good.",
"obj_mike_attack_controller_slash_Step_0_gml_1717_0": "Boss, can we just\nuse our normal\nattacks?",
"obj_mike_attack_controller_slash_Step_0_gml_1841_0": ". . .",
"obj_mike_attack_controller_slash_Step_0_gml_1848_0": "I said, I think\nMIKE really needs\nto TAKE A BREAK!!!",
"obj_mike_attack_controller_slash_Step_0_gml_1861_0": "Don't ask that, idiot!!\nYOU'RE mike!!!",
"obj_mike_attack_controller_slash_Step_0_gml_1868_0": "Oh yeahs.",
"obj_mike_attack_controller_slash_Step_0_gml_1869_0": "So whys can't I say\nwhatever's I want?",
"obj_mike_attack_controller_slash_Step_0_gml_1877_0": "All right, that's it!!",
"obj_mike_attack_controller_slash_Step_0_gml_1885_0": "Look, I admit it!\nThere's more than\none Mike!!! More\nthan one!!!",
"obj_mike_attack_controller_slash_Step_0_gml_1886_0": "And now that you know,\nthere's no way we can\nlet you out of here\nalive!!!",
"obj_mike_attack_controller_slash_Step_0_gml_1903_0": "What? No, no way!!",
"obj_mike_attack_controller_slash_Step_0_gml_1904_0": "I mean, wait.\nThese ARE\nour normal attacks!!",
"obj_mike_attack_controller_slash_Step_0_gml_1912_0": "All right, take out\nyour gun, buddy!!!",
"obj_mike_attack_controller_slash_Step_0_gml_1953_0": "Wait, timeout, timeout!!!",
"obj_mike_minigame_controller_slash_Create_0_gml_185_0": "* ~1\n* Pet Mike to play\n* Pet Kris to quit",
"obj_mike_minigame_controller_slash_Step_0_gml_38_0": "",
"obj_readable_room1_slash_Other_10_gml_4759_0": "* (The PASSWORD is 6453! Don't forget it...!)",
"obj_room_castle_tv_slash_Step_0_gml_91_0": "* (... wrong combination!)",
"obj_room_castle_tv_slash_Step_0_gml_96_0": "* (You entered the numbers knowingly.)",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_22_0": "* (It's a statue.)",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_37_0": "* Umm... a-are we supposed to be in here...?",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_38_0": "* The door was locked...",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_40_0": "* What, aren't you curious who the hell Mike is?",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_41_0": "* He sure got mentioned a hell of a lot...",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_43_0": "* M... maybe just a peek...?",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_57_0": "\nPet it",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_58_0": "\nDon't",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_63_0": "* (It's a statue... It has cat ears.)",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_88_0": "Hands off,\ndumbass!",
"obj_room_castle_tv_zone_1_slash_Step_0_gml_92_0": "* (You pet Ralsei and Susie instead.)\\f0",
"obj_room_castle_tv_zone_2_slash_Step_0_gml_14_0": "\nPet it",
"obj_room_castle_tv_zone_2_slash_Step_0_gml_15_0": "\nDon't",
"obj_room_castle_tv_zone_2_slash_Step_0_gml_20_0": "* (It's a very tall statue... It has cat ears.)",
"obj_room_castle_tv_zone_2_slash_Step_0_gml_35_0": "* (... Surprisingly, you can't reach!)",
"obj_room_castle_tv_zone_2_slash_Step_0_gml_45_0": "Yo--sh!",
"obj_room_castle_tv_zone_2_slash_Step_0_gml_49_0": "* (You pet Ralsei and Susie instead.)\\f0",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_21_0": "* (It's a very tall statue... It has cat ears.)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_34_0": "* (It seems the Maus is terrified of the statue...)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_48_0": "\nPet it",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_49_0": "\nDon't",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_54_0": "* (It's a statue... It has cat ears.)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_149_0": "* (You saved the Maus from the cat statue... It considers you its hero.)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_150_0": "* (The Maus transforms from admiration...!!!)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_197_0": "* (It looks like you can use the MAUS with ~1 and ~2!)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_202_0": "* (It looks like you can use the MAUS with the MOUSE...!)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_324_0": "* (You saved the Maus from the cat statue... It considers you its hero.)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_325_0": "* (The Maus transforms from admiration...!!!)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_387_0": "* (Kris, it looks like you can use the MAUS with ~1 and ~2!)",
"obj_room_castle_tv_zone_3_slash_Step_0_gml_392_0": "* (Kris, it looks like you can use the MAUS with the MOUSE...!)",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_148_0": "Yeah,\nit said\n\"Mike\"",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_149_0": "No,\nit said\n\"Mike\"",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_154_0": "* Hey, the heck are you doing in here?!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_155_0": "* Didn't you read that DOOR?!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_186_0": "* AND YOU STILL WENT INSIDE!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_190_0": "* IF YOU DIDN'T READ IT HOW DO YOU KNOW WHAT IT SAID!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_199_0": "\nWe're Mike",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_200_0": "\nYou're Mike",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_204_0": "* What!? What!? You think you're Mike or somethin'!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_229_0": "* Wrong! WRONG!!! Are you GETTING this!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_230_0": "* Ya hearing yourself YAPPING, ya room noise!? AIR CHECK!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_236_0": "* ... no, MIKE CHECK!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_241_0": "* ... Miii hi hi hi hi hi hyike!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_242_0": "* So ya figured it out, did ya?!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_248_0": "* Mee-yike, that's right!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_257_0": "* There's only ONE real MIKE...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_275_0": "* And that's ME!!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_510_0": "* Sorry, sorry. I admit it. I admit it.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_511_0": "* It was so hard doing what Tenna wanted, I couldn't do it alone.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_512_0": "* I needed more...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_513_0": "* More Mikes!!! And along the way, I forgot who I really was.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_514_0": "* But you guys... Helped me remember.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_515_0": "* I'm the only Mike... The real one.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_516_0": "* These two guys...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_550_0": "* Are fakes!!! Beat them up!!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_551_0": "* Make them pay for being so stupid!!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_599_0": "* ...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_600_0": "* All right. I admit it. None of us are actually Mike.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_601_0": "* We're just kind of... in charge of Mike's room. Unofficially.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_602_0": "* Tenna's always talking to Mike, right...?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_603_0": "* Well, ya see, sometimes he wants to come to this room and... \"visit\" him.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_604_0": "* It's been that way since TV world!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_605_0": "* But he gets really moody if Mike isn't there... And takes it out on us.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_606_0": "* Now, here's the thing about that.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_630_0": "* Mike has NEVER been here!!! Not ONCE!!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_631_0": "* And in order to stop Tenna from getting his nose twisted up...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_632_0": "* We just started taking turns pretending to be him!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_633_0": "* And you know what the weird thing is!? It actually worked!!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_634_0": "* As long as there's a Mike, Tenna actually believes it!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_635_0": "* Obviously, we couldn't let you in here, or you'd snitch.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_636_0": "* ... But it's too late now. Our conspiracy is busted.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_637_0": "* ... Just, before you tell Tenna, lemme ask you one last thing.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_688_0": "* Who's Mike?! Who is he?!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_689_0": "* 'cause none of us have ever seen him! None of us! Ever!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_690_0": "* Every time Tenna asks Mike to do something, it's either like...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_691_0": "* He just does it himself, we do it secretly, or...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_692_0": "* It just sorta happens!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_693_0": "* So who is Mike!? Who is he!? Is he just Tenna's imaginary friend!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_694_0": "* Is he Tenna's alter-ego!? Like some alternate personality or something?!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_695_0": "* And why the hell does he get so much love and attention!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_696_0": "* If the weather guys are second-in-command, what does that make him?!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_698_0": "* Uh, what if it's us?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_700_0": "* Us?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_702_0": "* Yeah, we been pretending to be Mike doin' stuff...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_703_0": "* What if when we pretend to be Mike, we's actually Mike?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_705_0": "* What?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_706_0": "* It's ALWAYS been us!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_707_0": "* Then where'd the idea of Mike come from in the first place?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_709_0": "* Beats me...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_711_0": "* This doesn't make any sense!!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_712_0": "* What about you guys!? You came to this room...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_713_0": "* Are YOU guys Mike?! Are you!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_714_0": "* Huh!? Are ya!? Are ya!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_807_0": "* Ahhhh, I give up! As long as someone's Mike, it'll work out!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_812_0": "* Ahhhh, I give up! It's time to face the music.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_813_0": "* Go ahead... snitch to Tenna.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_817_0": "* Tenna... he's... he's, uh, not in this Dark World, y'know.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_821_0": "* Dude, we gave him away. He's not even in this Dark World anymore.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_824_0": "* H-huh!? You mean... We... We...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_846_0": "* We can keep pretendin's to be Mike as long as we's want!?",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_865_0": "* We never WANTED to be Mike, you big bozo!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_866_0": "* Now let's get outta here, before something WEIRD happens!",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_945_0": "* I suppose... we also. Don't need to be here.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_947_0": "* ... yeah...",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_149_0": "* Mi-hi-hi-hi-hyike! What's up!? It's me, the REAL Mike!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_162_0": "* Hey, boss.^3 I got the highest scores.",
"scr_roomname_slash_scr_roomname_gml_29_0": "MIKE ZONE",
"scr_text_slash_scr_text_gml_11502_0": "\nEnter code",
"scr_text_slash_scr_text_gml_11503_0": "\nDo not",
"scr_text_slash_scr_text_gml_11508_0": "* \"MIKE'S ROOM\"",
"scr_text_slash_scr_text_gml_11509_0": "* It seems to be locked with a code.",
"scr_text_slash_scr_text_gml_11510_0": "* Enter it?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_134_0": "\nWhy",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_135_0": "\nNothing",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_136_0": "Instructions",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_137_0": "Who's Mike",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_151_0": "* A few minutes outta this room... and we all decided we couldn't take it!!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_152_0": "* There CAN'T be no MIKE!! And there CAN'T be more than ONE Mike!!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_153_0": "* So which one of us the REAL one!?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_154_0": "* ... that's where YOU come in, see?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_155_0": "* See, the REAL Mike would be the STRONGEST, right!?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_156_0": "* So each of us is ready to fight you again... MINI-GAME STYLE!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_157_0": "* The one who you get the most points against, has got to be the REAL MIKE!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_160_0": "* Tenna always said \"Mike acted different\" after the other guy left.",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_161_0": "* WHAT other guy!?^2 WHAT different!?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_164_0": "* Pick us up with MAUS and put us in the center to play! Here's the games...",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_165_0": "* SMALL MIKE - Pluey - Bring the cat to the basket, and don't touch the rain!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_166_0": "* COWBOY HAT MIKE - Air Waves - Block the fuzzballs as long as possible!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_167_0": "* CAT MIKE - Main Performance - Match the poses in time! CLICK to extend arms!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_187_0": "* Who KNOWS!? It's a TIE! Hurry up and get a HIGH SCORE, kid!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_193_0": "give Tenna an antenna massage",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_194_0": "have Tenna's shock therapy",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_195_0": "sing rock-a-bye biiby to Tenna's cupboard",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_196_0": "organize Tenna's nose drawer",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_206_0": "* Haha! It's ME, SMALL MIKE!!! I'm the REAL Mike!! Finally!!!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_207_0": "* Now I'll get to ~1 all by myself...",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_208_0": "* W-wait! That's not what I WANT!! Let somebody ELSE win!!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_212_0": "* What!? COWBOY HAT MIKE has the highest score!?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_213_0": "* What's wrong with you, making people think Mike is a cowboy!?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_214_0": "* I'll make you pay!! I've got connections!! I've got friends on the inside!!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_215_0": "* ... though, that friend is, just that cowboy guy over there.",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_219_0": "* What!? CAT MIKE has the highest score!?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_220_0": "* What's wrong with you, making people think MIKE is a CAT!?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_221_0": "* I swear, you people see PINK and YELLOW and think, oh, a FRIEND!!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_222_0": "* Being a friend doesn't make you them YOURS! Those teeth, they BITE!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_263_0": "* Does dat mean I can finally say whatever lines I wanna say?",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_265_0": "* Hey, boss.^3 Talk to the little guys.^3 I dunno what's up.",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_295_0": "* (With the highest score, maybe the real Mike?)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_297_0": "* (Just dancing.)",
"obj_mike_minigame_tv_slash_Create_0_gml_10_0": "Use the MAUS to\nput MIKE in the\nMIKE SLOT!",
"obj_mike_minigame_tv_slash_Create_0_gml_16_0": "Bring the cats to the basket,\nand don't touch the rain!\nTwo cats = POINT BONUS!",
"obj_mike_minigame_tv_slash_Create_0_gml_17_0": "Block the hairballs for as\nlong as possible!",
"obj_mike_minigame_tv_slash_Create_0_gml_18_0": "Match the poses in time!\nCLICK\nHOLD to extend arms!",
"obj_mike_minigame_tv_slash_Create_0_gml_22_0": "PLUEY",
"obj_mike_minigame_tv_slash_Create_0_gml_23_0": "AIR WAVES",
"obj_mike_minigame_tv_slash_Create_0_gml_24_0": "MAIN PERFORMANCE",
"obj_mike_minigame_tv_slash_Create_0_gml_28_0": "Avoid BATTAT and get CATS\nwith MAUS. VOL\nSPEED makes\nBLUECAT, combine for RARECATS!\nCONTROLS: MAUS \n VOL.",
"obj_mike_minigame_tv_slash_Create_0_gml_29_0": "JONGLE cats into the HOOP.\nO, Your voice CONTROLS GRAVITY.\nCOMBO with simultaneous cats!\nCONTROLS: MAUS \n VOL.",
"obj_mike_minigame_tv_slash_Create_0_gml_30_0": "Put on your shoe, hey, and\nsprint! It's raining cats\ncats!\nBring chosen ones to the ARK!\nCONTROLS: MAUS ONLY.",
"obj_mike_minigame_tv_slash_Create_0_gml_33_0": "BATTAT",
"obj_mike_minigame_tv_slash_Create_0_gml_34_0": "JONGLER",
"obj_mike_minigame_tv_slash_Create_0_gml_35_0": "PLUEY",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_173_0": "* SMALL MIKE - BATTAT - Use MAUS to avoid dangerous BATTAT. VOL to SPEED UP!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_174_0": "* COWBOY HAT MIKE - JONGLER - Use VOL and MAUS to JONGLE falling toys into the hoop!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_175_0": "* CAT MIKE - PLUEY - Avoid rain! Click + Hold with MAUS to bring CATs to the BASKET!",
"scr_spelltext_slash_scr_spelltext_gml_383_0": "%%",
"obj_mike_controller_slash_Draw_0_gml_73_0": "SCORE: ",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_207_0": "\nI'm Mike",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_523_0": "* But you... Helped me remember.",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_728_0": "* What about you!? You came to this room...",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_729_0": "* Are YOU Mike?! Are you!?",
"obj_mike_controller_slash_Draw_0_gml_75_0_b": "HISCORE: ",
"obj_mike_controller_slash_Draw_0_gml_78_0": "CATS: ",
"obj_mike_controller_slash_Draw_0_gml_93_0": "TIME'S UP!",
"obj_gold_cat_slash_Collision_obj_blue_cat_gml_18_0": "LEVEL ",
"obj_miccheck_slash_Other_10_gml_58_0": "* (It's a mysterious microphone-shaped crystal.)",
"obj_miccheck_slash_Other_10_gml_59_0": "* (It's engraved with buttons shaped like ~1 and the letters \"VOL\".)",
"obj_miccheck_slash_Other_10_gml_60_0": "* (When pressed in, the whole room seems to make a noise...!)",
"obj_mike_controller_slash_Draw_0_gml_79_0": "CATS: ",
"obj_mike_controller_slash_Draw_0_gml_84_0": "I was born.",
"obj_mike_controller_slash_Draw_0_gml_104_0": "FUEL",
"obj_mike_controller_slash_Draw_0_gml_135_0": "COMBO: ",
"obj_mike_controller_slash_Draw_0_gml_141_0": "TIME'S UP!",
"obj_mike_controller_slash_Draw_0_gml_143_0": "TIME",
"obj_mike_minigame_controller_slash_Draw_0_gml_28_0": "* NEW HISCORE! *\n",
"obj_mike_minigame_controller_slash_Draw_0_gml_54_0": "MUSIC: ",
"obj_mike_minigame_controller_slash_Draw_0_gml_70_0": "ON",
"obj_mike_minigame_controller_slash_Draw_0_gml_87_0": "OFF",
"obj_mike_minigame_controller_slash_Draw_0_gml_120_0": "RETRY",
"obj_mike_minigame_controller_slash_Draw_0_gml_137_0": "QUIT",
"scr_roomname_slash_scr_roomname_gml_30_0": "Castle Town - TV Building",
"obj_mike_minigame_controller_slash_Create_0_gml_246_0": "DANGER! RISING PLUEY LEVELS!",
"obj_minigame_score_slash_Draw_0_gml_4_0": "COMBO",
"obj_room_castle_tv_zone_battle_slash_Step_0_gml_1115_0": "* (You don't really like looking at this sort of thing.)",
"obj_mike_minigame_controller_slash_Draw_0_gml_109_0": "INVERT VOL: ",
"obj_mike_minigame_controller_slash_Draw_0_gml_127_0": "ON",
"obj_mike_minigame_controller_slash_Draw_0_gml_143_0": "OFF",
"obj_mike_minigame_tv_slash_Create_0_gml_9_0": "Talk to MAUS to\nplay various\nMIKE MINIGAMES!",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_176_0": "* Talk to the MAUS in the center to play! Here's the games...",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_342_0": "\nBATTAT",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_343_0": "\nPLUEY",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_344_0": "JONGLER",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_345_0": "No.",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_347_0": "* (The MAUS is ready to play!)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_348_0": "* (Play a MIKE MINIGAME?)",
"obj_micmenu_slash_Draw_0_gml_141_0": "Mouse Right-Click [Not Recommended]",
"obj_miccheck_slash_Other_10_gml_67_0": "* (The crystal vibrates intensely. Please reassign buttons set to ~1 or ~2!)",
"obj_room_castle_tv_zone_minigame_slash_Draw_0_gml_4_0": "RESET.",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_416_0": "Explode\nand\nreset\nscores",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_417_0": "\nDon't",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_421_0": "* (It's the MichaelBomb.)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_422_0": "* (It resets the High Score of all Michaels to 0.)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_436_0": "* (Resisted the temptation of Michael.)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_446_0": "\nI'm\nserious",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_447_0": "\nDon't\ndo it",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_451_0": "* (You hesitated.)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_452_0": "* (MichaelBomb will really set all High Scores to 0!)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_466_0": "* (Resisted the temptation of Michael.)",
"obj_room_castle_tv_zone_minigame_slash_Step_0_gml_474_0": "* (You pressed in the letters\nM I C H A E L !)",
"obj_titan_spawn_enemy_slash_Step_0_gml_143_0": "* The atmosphere feels tense...\n* (You can use \\cYBANISH\\c0!)",
"obj_micmenu_slash_Draw_0_gml_172_0": "~1 [Also Not Recommended]"
}