
Currently translated at 58.2% (78 of 134 strings) Translation: Deltarune-Hypothesis/4-Unity-m_text_BIOSText Translate-URL: https://translate.ws3917.site/projects/deltarune-hypothesis/4-unity-m_text_biostext/zh_Hans/
179 lines
22 KiB
JSON
179 lines
22 KiB
JSON
{
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"DeveloperInsightPart1": {
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"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": "<size=40>起始</size>\n开发与规划最初始于2024年3月21日,起初还只是一个小型同人游戏而已,里面只有主世界和Ogres的猜想。\n\n<size=40>扩展</size>\n随着开发的进行,范围也不断扩大,各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏,而不是将每个猜想都做成一个单独的游戏,不然就会带来一大堆问题,比如出现了问题的话,就必须得挨个游戏更新。"
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},
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"DeveloperInsightPart2": {
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"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": "<size=40>规划</size>\n在决定将所有计划中的猜想整合到一款游戏中之后,接下来的任务就是想办法把它们串联在一起。\n\n把所有猜想都放在三角符文宇宙的模拟器里,听起来是个有趣的点子吧。此外,还可以写写与玩家角色执行的其他猜想实验相关的日志。"
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},
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"DeveloperInsightPart3": {
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"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": "<size=40>将来</size>\n然后呢?\n\n我们的计划是继续制作更多的猜想和日志,直到三角符文第三四章发布。到那时候,我们会放下手头上的猜想内容,好吸收新剧情和新内容。这样我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!芜湖!!"
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},
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"EXPERIMENT LOG-00-A": {
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"EXPERIMENT LOG-00-A": "实验日志-00-甲",
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"\"INTRODUCTION\"": "“项目介绍”",
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"Objective": "物件",
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"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "熟悉三角符文模拟器并了解其在几乎没有宿主影响的情况下会如何运行。记录发生事件的时间线,并寻找一个合适的载体,以整合宿主的控制。",
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"Hypothesis": "猜想",
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"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "如果三角符文模拟器在每次迭代中都遵循一条固定的事件时间线,那么在宿主的控制下,应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线或规则集,则需要进行进一步的实验。",
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"Experiment Design": "实验设计",
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"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "1)多次运行三角符文模拟器,无宿主控制,绘制所有重复的事件或动作,并跟踪模拟器在没有干扰的情况下如何运行。\n\n2)单次运行模拟器,持续较长时间,以推断更长时间的模拟迭代将如何运行,观察是否出现问题。\n\n3)开始在模拟器中寻找能够在不干预过多的情况下促进宿主控制的实体。",
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"Expected Result(s)": "预期结果",
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"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": "- 一条一致的事件时间线\n- 一个能够有效地掌控控制权的宿主"
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},
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"EXPERIMENT LOG-00-B": {
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"EXPERIMENT LOG-00-B": "实验日志-00-乙",
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"\"DISCOVERY\"": "“发现”",
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"Logged Information": "已记录的信息",
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"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": "在模拟中积极测试宿主控制较小身体时,我们开始了探索周围环境的任务。\n\n在这次模拟实例中,我们化身为我们认为是常见家蝇的形态。由于经验不足和限制,我们尚未成功让宿主摄取食物以维持生命。没有营养支持,我们每次实例最多只能维持2到3天。\n尽管如此,我们仍利用多个模拟实例探索了环境,并绘制出了通用地标图。\n\n我们的发现提供了<I>宝贵</I>的信息:\n\n1)环境至始至终像是一个小型的城市小镇,正值秋季。\n2)似乎只有怪物和人类栖息其中;迄今为止没有记录到其他类型的生物。\n3)存在人类和怪物和平共处的可能性,尽管目前只观察到过一个人类。\n最令人感兴趣的发现是,三角符文模拟器正为其中的实体生成从未发生过的记忆。\n\n我们一直在苦思,这究竟是如何实现的?这些数据是从何处提取的?这真的还在我们的控制范围内吗?是否还有更多我们尚未揭开的秘密?"
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},
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"EXPERIMENT LOG-01-A": {
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"EXPERIMENT LOG-01-A": "实验日志-01-甲",
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"\"SCOPE CREEP\"": "“范围膨胀”",
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"Logged Information": "已记录的信息",
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"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
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},
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"EXPERIMENT LOG-01-B": {
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"EXPERIMENT LOG-01-B": "",
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"\"DARKER\"": "",
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"Logged Information": "",
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"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
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},
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"FunFacts1": {
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"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "- DELTARUNE Hypotheis的引擎其实是用一款老同人游戏“DELTASWAP”改的,\n那个游戏的流程到进入暗世界前就结束了,主要是用来展示一下换位表概念。 \n\n- 当初咱配置Github,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!! \n不过我们稍微补救了一下,游戏文件都找回来了... 呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
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"'* what did I do?????'": "'* 我招谁惹谁了?????'"
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},
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"MonstersAreWeak": {
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"MONSTERS ARE WEAK": "",
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"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
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},
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"Reflecting": {
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"REFLECTING": "",
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"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
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},
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"SuccessfulHostNote": {
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"SUCCESSFUL HOST FOUND": "",
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"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": "经过多次迭代的模拟和无数的努力,一个最适合宿主的容器已经找到了!这个容器被他周边的人称为“克里斯•逐梦”。\n\n我们一直在观察在宿主不加干扰的情况下的模拟运行,“克里斯”展示了我们认为无缝宿主集成所必须的许多特征。在早期的迭代中,“克里斯”在宿主的影响下模仿他们的日常生活,没有检测到他们的同伴有明显不同的行为。\n\n此外,没有“克里斯”试图破坏宿主的痕迹。\n\n“克里斯”将会是未来的主要候选人。\n"
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},
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"Initializer": {
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"GIVE UP": "放弃",
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"CONTINUE": "继续",
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"KEY": "关键物品",
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"ARMOR: Bandage": "绷带",
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"Resume\n": "继续",
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"HP": "",
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"Are you really sure you want to restart the battle?": "你确定要重启这场战斗吗?",
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"Menu": "菜单",
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"Selfless": "无私",
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"ACCESSIBILITY": "",
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"Yes": "是",
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"MONEY: 0": "金钱:0",
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"Defense": "防御",
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"Up": "提高",
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"EXP: 0": "EXP:0",
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"Item Info": "物品信息",
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"GAME": "游戏",
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"Simplify VFX": "简化视觉特效",
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"Dice Brace": "",
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"ITEM": "物品",
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"Cancel": "取消",
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"STAT\n\n": "状态\n",
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"CONTROLS": "控制",
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"Magic:": "魔法:",
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"WEAPON: Pencil": "武器:铅笔",
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"SETTINGS": "设置",
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"(No ability.)": "(无能力。)",
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"Left": "左",
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"Pause": "暂停",
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"MERCY": "仁慈",
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"Dialogue Volume": "对话音量",
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"TOSS": "丢弃",
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"Instant Text": "",
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"Return To Menu": "返回菜单",
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"USE INFO DROP": "使用 说明 丢弃",
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"Auto Run": "自动奔跑",
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"Iron Shackle": "铁钩子",
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"Kris": "克里斯",
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"Down": "下降",
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"No Character Fonts": "",
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"NEXT: 10": "还需:10",
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"V-Sync": "垂直同步",
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"Defense:": "防御:",
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"ACT": "行动",
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"Confirm": "确定",
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"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "你确定要返回吗?\n你的进度<color=red>不会</color>保存。",
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"Everybody Weapon": "全员武器",
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"Master Volume": "主音量",
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"LV 1": "",
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"Simplify SFX": "减少特效",
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"AUDIO": "音频",
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"Call Berdly": "",
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"Options": "",
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"DF 10(0)": "防御 10(0)",
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"Attack:": "攻击:",
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"Music Volume": "音乐音量",
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"Sprint": "",
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"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
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"LV7 Leader\nCommands the party with various ACTs": "",
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"D$": "",
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"Credits": "",
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"W.D GAMBLING": "",
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"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
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"Dyslexic Fonts": "",
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"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "如果你想重置存档,\n请按住<color=yellow>DELETE键</color>",
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"Extras": "",
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"Meeting Sans' Brother\n": "",
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"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
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"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
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"-> Return": "-> 返回",
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"End of the DELTARUNE": "",
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"V0.0.2": "",
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"Bumpscosity": ""
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},
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"TheSoundOfNothing": {
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"The Sound of Nothing": ""
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},
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"ConnectionIssues": {
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"CONNECTION ISSUES": "",
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"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
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},
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"UE2024BTS": {
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"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
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},
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"CM_Credits": {
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"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
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"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
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"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
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"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
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"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
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"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
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"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
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"<color=#222222>-Fangamer Testing-</color>": "",
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"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
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"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
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"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
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"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
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"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||
"\rBy Toby Fox\r\n": ""
|
||
},
|
||
"TakingShelter": {
|
||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||
},
|
||
"BootUp": {
|
||
"CROSS-DEPTHS CONNECTION": "跨层连接",
|
||
" 1 USER(S) - HOST": " 用户数量:1 - 主机",
|
||
"Enter text...": "请输入...",
|
||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD Core(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 容量 32GB\n 容器控制器:[型号 - GONER] 容量 128MB\n校验闪存中... 校验通过\n------------\n正在初始化USB控制器... 完成\n正在初始化通用字符串... 完成\n正在初始化场景预览... 完成\n正在初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n正在初始化主机控制器... 完成\n------------\n\n为初始宇宙模拟分配的内存空间:93B 未发现缓冲区错误\n正在进行引导收尾工作 [||||||||||] 引导完成"
|
||
},
|
||
"Debug_TestBattle": {
|
||
"welcome to my awesome battle test room": ""
|
||
},
|
||
"Disclaimer": {
|
||
"New Text": ""
|
||
},
|
||
"HypotheticalEndScreen": {
|
||
"New log unlocked": "",
|
||
"Hypothesis Completed!": "猜想已完成!"
|
||
}
|
||
}
|