酸菜鱼最棒了,土豆快吃mdr快吃ax快吃braing快吃
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@ -243,7 +243,7 @@ local function atlas(assets, batch, ____debug, game, ____bindingPattern0, ____bi
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____self.position.y = 0
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game.cutscene = game.cutscene + 1
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player_menu.metadata = true
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-- WS3917 - Change the layer
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player_menu.children[1]:attach(unpack(ST:populate(
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4,
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function(i)
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@ -19,10 +19,8 @@
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"19-multiple": "<p:none>Go upstairs and complete the tutorial?",
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"21-multiple": "<p:none>Go outside and climb down to the golden platform?",
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"22-multiple": "Go Outside\nNot Yet",
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"23-multiple": "<p:none>Get a book?",
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"24-multiple": "The Jensen Paradox (Action)\nSurface Tension (Surreal)\nAstrae Symphonia (Space)\nNot Yet",
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"25-multiple": "<h:a><p:none>(You got the Book.)",
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"26-multiple": "<p:none>(You decide not to get a book.)",
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"28-multiple": "<p:player><f:sweat5>(... maybe I slept on the wrong antenna...)",
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"30-multiple": "<p:player><f:side>(I don't remember being taken...)",
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"31-multiple": "<p:none>Pick them up?",
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@ -1,6 +1,6 @@
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{
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"0-single": "确认启用调试控制台吗?\\n{color=0x7f7f7f}除非你知道自己在做什么,\\n否则请不要启用。",
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"1-single": "要在原地沉思一会吗?\\n{color=0x7f7f7f}要是陷入了困境,\\n这样兴许可以帮你找到出路。",
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"1-single": "要在原地沉思一会吗?\\n{color=0x7f7f7f}如果陷入了困境,\\n这样兴许可以帮你找到出路。",
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"2-single": "禁用",
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"3-single": "启用",
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"4-single": "否",
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@ -22,10 +22,10 @@
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"20-multiple": "上楼吧\n再等等",
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"21-multiple": "",
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"22-multiple": "",
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"23-multiple": "",
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"23-multiple": "<p:none>要拿本书吗?",
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"24-multiple": "",
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"25-multiple": "",
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"26-multiple": "",
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"26-multiple": "<p:none>(你打算不这么做。)",
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"27-multiple": "<p:player><f:sweat>...\n<p:player><f:sweat>(这好像不是我的床吧。)",
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"28-multiple": "",
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"29-multiple": "<p:player><f:what>(不对... 这压根就不是我家啊。)\n<p:player><f:confused>(我咋就来这了?\\n难不成... 有人把我绑了?)",
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@ -156,7 +156,7 @@
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"159-multiple": "<p:none>(电灯开关。)",
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"160-multiple": "<p:none>(你偏爱黑暗的魅力,\\n因此不想开灯。)",
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"161-multiple": "<p:player><f:sigh>(...不常用的东西呢。)",
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"162-multiple": "<p:none>(装在袋子里的望远镜。\\n迟早会拿出来的吧。)",
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"162-multiple": "<p:none>(一个望远镜收纳袋,还没打开过。\\n那台望远镜,你总有一天用得上。)",
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"163-multiple": "<p:player><f:side>(套着袋子的望远镜。\\n太可惜了...)",
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"164-multiple": "<p:none>(对你而言,\\n书籍才是虚构故事的\\n理想载体。)",
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"165-multiple": "<p:player><f:what>(这个书架真不错,\\n我感觉我能看上一阵子...)",
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@ -172,7 +172,7 @@
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"175-multiple": "<p:none>(一套从本地二手店\\n淘来的杯子。)",
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"176-multiple": "<p:player><f:sweat3>(怪怪的杯子,装着...\\n外星液体什么的?)\n<p:player><f:sweat>(很难说里面是什么。)",
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"177-multiple": "<p:player><f:sigh>(还是别碰这些为妙。)",
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"178-multiple": "<p:none>(一个空篮子。)\n<p:none>(你肯定是把你最好的朋友\\n落在楼上了。)",
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"178-multiple": "<p:none>(一个空篮子。)\n<p:none>(你肯定把你最好的朋友\\n落在楼上了。)",
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"179-multiple": "<p:player>(这里是不是少了些什么。)",
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"180-multiple": "<p:player><f:sodesuka>(篮子变成了临时脚凳。)",
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"181-multiple": "<p:none>(便携通讯器。收到一条新消息。)\n<p:none>(等清醒些了再看吧。)",
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@ -229,14 +229,14 @@
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"11-single": "警告",
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"12-single": "本作讲述了一群可爱的小动物之间的故事。\\n在这,你能看到一些真诚暖心的瞬间。\\n此外,本作采用了简洁的艺术风格。",
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"13-single": "如果你是来寻求暴力刺激,惊艳的视觉效果,\\n或者哪怕只是一个死亡界面,在本作你就得失望了。",
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"14-single": "(按下 [↑] [↓] [←] [→] 来控制角色移动。)",
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"15-single": "按下 [Z] 来调查物品。",
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"16-single": "按下 [Z] 推进对话。",
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"17-single": "按 [↑] [↓] 来更改选择。\\n按 [Z] 确认。",
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"18-single": "按 [C] 来开启/关闭菜单。\\n{color=0x7f7f7f}试试各个选项能干什么。",
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"19-single": "按下 [X] 以退出。",
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"20-single": "长按 [Z], 然后松开来投掷。",
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"21-single": "根据提示按下 [←] [→] 来攀爬。",
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"14-single": "(按下[↑][↓][←][→]来控制角色移动。)",
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"15-single": "按下[Z]来调查物品。",
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"16-single": "按[Z]推进对话。",
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"17-single": "按[↑][↓]来更改选择。\\n按[Z]确认。",
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"18-single": "按[C]来开启/关闭菜单。\\n{color=0x7f7f7f}试试各个选项能干什么。",
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"19-single": "按[X]退出。",
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"20-single": "长按[Z], 然后松开来投掷。",
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"21-single": "根据提示按下[←][→]来攀爬。",
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"22-single": "",
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"23-single": "",
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"24-single": "",
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@ -309,7 +309,7 @@
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"95-single": "一个配电箱",
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"96-single": "一个电灯开关",
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"97-single": "一盏灯",
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"98-single": "一个望远镜袋",
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"98-single": "一个望远镜收纳袋",
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"99-single": "一个书架",
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"100-single": "一张沙发",
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"101-single": "一个娱乐中心",
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@ -243,7 +243,7 @@ local function atlas(assets, batch, ____debug, game, ____bindingPattern0, ____bi
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____self.position.y = 0
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game.cutscene = game.cutscene + 1
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player_menu.metadata = true
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-- WS3917 - Change the layer
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player_menu.children[1]:attach(unpack(ST:populate(
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4,
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function(i)
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@ -243,7 +243,7 @@ local function atlas(assets, batch, ____debug, game, ____bindingPattern0, ____bi
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____self.position.y = 0
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game.cutscene = game.cutscene + 1
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player_menu.metadata = true
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-- WS3917 - Change the layer
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player_menu.children[1]:attach(unpack(ST:populate(
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4,
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function(i)
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