This commit is contained in:
ws3917 2025-04-17 12:50:51 +08:00
parent 5acf94f36d
commit cf0d047c39
8457 changed files with 558153 additions and 566117 deletions

View File

@ -8,10 +8,6 @@
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-7": "You good, dude?", "TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-7": "You good, dude?",
"TRB_PreProject_SchoolOutside-level46-113-Array-1": "TorielCar_Right", "TRB_PreProject_SchoolOutside-level46-113-Array-1": "TorielCar_Right",
"TRB_PreProject_SchoolOutside-level46-113-Array-2": "TorielCar_Up", "TRB_PreProject_SchoolOutside-level46-113-Array-2": "TorielCar_Up",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-1": "So this is our project. ;It's a, uh...# book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-2": "It's about...@ like...@ some heroes and their...@ adventures.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-3": "O-oh, that's exciting! ;Did anyone help you two write it?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-4": "Yeah, Ralsei did!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-1": "Yo, classmates, teacher, fellow...@ truth-seekers!!", "TRB_Project_CattiJockington-sharedassets47.assets-264-Array-1": "Yo, classmates, teacher, fellow...@ truth-seekers!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-2": "You ever walk home, late at night, feelin' like...", "TRB_Project_CattiJockington-sharedassets47.assets-264-Array-2": "You ever walk home, late at night, feelin' like...",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-3": "Somethings...@ or, Someone...@ is watchin' ya??", "TRB_Project_CattiJockington-sharedassets47.assets-264-Array-3": "Somethings...@ or, Someone...@ is watchin' ya??",
@ -179,5 +175,9 @@
"TRB_Project_Temmie-sharedassets47.assets-309-Array-18": "I'm not sure...@ what grade to give it...", "TRB_Project_Temmie-sharedassets47.assets-309-Array-18": "I'm not sure...@ what grade to give it...",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-19": "tem and eg need A++ to go colleg!!!", "TRB_Project_Temmie-sharedassets47.assets-309-Array-19": "tem and eg need A++ to go colleg!!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-20": "I-I...@ g-guess you get an A++ then??", "TRB_Project_Temmie-sharedassets47.assets-309-Array-20": "I-I...@ g-guess you get an A++ then??",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-21": "yayA!!! ;tem has biggest BRAIN!!!" "TRB_Project_Temmie-sharedassets47.assets-309-Array-21": "yayA!!! ;tem has biggest BRAIN!!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-1": "So this is our project. ;It's a, uh...# book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-2": "It's about...@ like...@ some heroes and their...@ adventures.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-3": "O-oh, that's exciting! ;Did anyone help you two write it?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-4": "Yeah, Ralsei did!"
} }

File diff suppressed because one or more lines are too long

View File

@ -1,4 +1,47 @@
{ {
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-1": "Susie...@ are you okay? ;You've got goosebumps.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-2": "...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-3": "No, not really.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-4": "Please, talk to us. ;We're here for you.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-5": "All the things we've done...@ did any of it really matter?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-6": "... If it all just has to be erased in the end?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-7": "It mattered, Susie. ;It all mattered.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-8": "Without you, and Kris, your world might've been destroyed.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-9": "But because of you, the lives of all Lightners will continue.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-10": "You're a hero, Susie.@ ;Nothing can change that.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-11": "... I guess you're right.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-12": "It's just...@ I don't want to lose this place, y'know?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-13": "I don't want to say a last goodbye to my friends.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-14": "None of us want that, Susie.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-15": "Me, everyone in town...@ we all feel the same.@ ~However...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-16": "As long as the fountain stays open, the Roaring could still come.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-17": "Sealing it... ;It's the only way.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-18": "Here, I have an idea. ;Before we conclude our time together...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-19": "... How about we go say our last goodbyes to everybody in town?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-20": "I'm sure they'd love to see us one last time.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-21": "Yeah, that would be nice.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-22": "All these adventures... ;I knew they had to end sometime.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-23": "I mean, me and Kris won't be stuck in school forever, right?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-24": "But now that we're here...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-25": "I dunno, just feels really sudden.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-26": "We've been through so much together.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-27": "I think that's what makes this moment special!",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-28": "Everything we've done, it's led us here.@ To this one last journey.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-29": "When you put it that way, it almost seems like we planned it!",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-30": "Guess we better make this one count, huh?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-31": "Kris, would you do the honors?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-32": "... And lead us one more time through the dark?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-1": "So... this is it, huh?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-2": "Kris... can I ask you something?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-3": "When this is all over... will we still be friends?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-4": "Heh, who am I kidding!",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-5": "We still need to finish that school project!",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-6": "And... I don't think I could ever lose a friend like you.",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-7": "Alright, whenever you're ready.",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-8": "(It was as if your very SOUL was glowing...)",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-9": "Do you think they'll like our parting gift?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-10": "Obviously! ;It stars me, after all!",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-11": "Well... I guess you've got a good point there.",
"Ambush_Papyrus-sharedassets7.assets-8-Array-1": "APOLOGIES, I WAS BUSY PLAYING DRAGON BLAZERS.", "Ambush_Papyrus-sharedassets7.assets-8-Array-1": "APOLOGIES, I WAS BUSY PLAYING DRAGON BLAZERS.",
"Ambush_Papyrus-sharedassets7.assets-8-Array-2": "WERE.. UH..@ YOU SAYING SOMETHING?", "Ambush_Papyrus-sharedassets7.assets-8-Array-2": "WERE.. UH..@ YOU SAYING SOMETHING?",
"Ambush_Papyrus-sharedassets7.assets-8-Array-3": "ADDITIONALLY..@ WHO ARE YOU TWO?", "Ambush_Papyrus-sharedassets7.assets-8-Array-3": "ADDITIONALLY..@ WHO ARE YOU TWO?",
@ -14,60 +57,17 @@
"Ambush_Papyrus-sharedassets7.assets-8-Array-13": "EVER!;IN THE WORLD!!;OF ALL TIME!!!", "Ambush_Papyrus-sharedassets7.assets-8-Array-13": "EVER!;IN THE WORLD!!;OF ALL TIME!!!",
"Ambush_Papyrus-sharedassets7.assets-8-Array-14": "aww, how thoughtful of you.~i'll be outside if ya need me.", "Ambush_Papyrus-sharedassets7.assets-8-Array-14": "aww, how thoughtful of you.~i'll be outside if ya need me.",
"Ambush_Papyrus-sharedassets7.assets-8-Array-15": "well, have fun you three.", "Ambush_Papyrus-sharedassets7.assets-8-Array-15": "well, have fun you three.",
"Ambush_Susie-sharedassets4.assets-442-Array-1": "...", "Ambush_Susie-sharedassets4.assets-442-Array-1": "So...# you're the one trying to end the world?",
"Ambush_Susie-sharedassets4.assets-442-Array-2": "So...# you're the one trying to end the world?", "Ambush_Susie-sharedassets4.assets-442-Array-2": "Y'know.. A few days ago, I would've sympathised.",
"Ambush_Susie-sharedassets4.assets-442-Array-3": "Y'know.. A few days ago, I would've sympathised.", "Ambush_Susie-sharedassets4.assets-442-Array-3": "Despising the world..@ Thinking everyone was out to get you.",
"Ambush_Susie-sharedassets4.assets-442-Array-4": "Despising the world..@ Thinking everyone was out to get you.", "Ambush_Susie-sharedassets4.assets-442-Array-4": "... I probably would've been on your side.",
"Ambush_Susie-sharedassets4.assets-442-Array-5": "... I probably would've been on your side.", "Ambush_Susie-sharedassets4.assets-442-Array-5": "..",
"Ambush_Susie-sharedassets4.assets-442-Array-6": "..", "Ambush_Susie-sharedassets4.assets-442-Array-6": "Listen dude, you probably have some crazy backstory, but..",
"Ambush_Susie-sharedassets4.assets-442-Array-7": "Listen dude, you probably have some crazy backstory, but..", "Ambush_Susie-sharedassets4.assets-442-Array-7": "We've got people we care about and your putting them in danger.",
"Ambush_Susie-sharedassets4.assets-442-Array-8": "We've got people we care about and your putting them in danger.", "Ambush_Susie-sharedassets4.assets-442-Array-8": "So, i'm only gonna warn you once..",
"Ambush_Susie-sharedassets4.assets-442-Array-9": "So, i'm only gonna warn you once..", "Ambush_Susie-sharedassets4.assets-442-Array-9": "If you even THINK@ about trying to open more fountains...",
"Ambush_Susie-sharedassets4.assets-442-Array-10": "If you even THINK@ about trying to open more fountains...", "Ambush_Susie-sharedassets4.assets-442-Array-10": "You're gonna have to go through US!!",
"Ambush_Susie-sharedassets4.assets-442-Array-11": "You're gonna have to go through US!!", "Ambush_Susie-sharedassets4.assets-442-Array-11": "AND PLOT TWIST,@ WE'LL KICK YOUR ASS!",
"Ambush_Susie-sharedassets4.assets-442-Array-12": "AND PLOT TWIST,@ WE'LL KICK YOUR ASS!",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-1": "Susie...@ are you okay? ;You've got goosebumps.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-2": "No, not really.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-3": "Please, talk to us. ;We're here for you.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-4": "All the things we've done...@ did any of it really matter?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-5": "... If it all just has to be erased in the end?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-6": "It mattered, Susie. ;It all mattered.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-7": "Without you, and Kris, your world might've been destroyed.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-8": "But because of you, the lives of all Lightners will continue.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-9": "You're a hero, Susie.@ ;Nothing can change that.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-10": "... I guess you're right.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-11": "It's just...@ I don't want to lose this place, y'know?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-12": "I don't want to say a last goodbye to my friends.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-13": "None of us want that, Susie.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-14": "Me, everyone in town...@ we all feel the same.@ ~However...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-15": "As long as the fountain stays open, the Roaring could still come.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-16": "Sealing it... ;It's the only way.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-17": "Here, I have an idea. ;Before we conclude our time together...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-18": "... How about we go say our last goodbyes to everybody in town?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-19": "I'm sure they'd love to see us one last time.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-20": "Yeah, that would be nice.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-21": "All these adventures... ;I knew they had to end sometime.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-22": "I mean, me and Kris won't be stuck in school forever, right?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-23": "But now that we're here...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-24": "I dunno, just feels really sudden.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-25": "We've been through so much together.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-26": "I think that's what makes this moment special!",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-27": "Everything we've done, it's led us here.@ To this one last journey.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-28": "When you put it that way, it almost seems like we planned it!",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-29": "Guess we better make this one count, huh?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-30": "Kris, would you do the honors?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-31": "... And lead us one more time through the dark?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-1": "So... this is it, huh?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-2": "Kris... can I ask you something?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-3": "When this is all over... will we still be friends?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-4": "Heh, who am I kidding!",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-5": "We still need to finish that school project!",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-6": "And... I don't think I could ever lose a friend like you.",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-7": "Alright, whenever you're ready.",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-8": "(It was as if your very SOUL was glowing...)",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-9": "Do you think they'll like our parting gift?",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-10": "Obviously! ;It stars me, after all!",
"APF_Fountain_SusieSpeech-sharedassets32.assets-12-Array-11": "Well... I guess you've got a good point there.",
"AprilFools_GameOver-sharedassets50.assets-175-Array-1": "How'd that plan;turn out for ya,;dummy?", "AprilFools_GameOver-sharedassets50.assets-175-Array-1": "How'd that plan;turn out for ya,;dummy?",
"AprilFools_GameOver-sharedassets50.assets-175-Array-2": "I'm done playin';games with you,;boy.", "AprilFools_GameOver-sharedassets50.assets-175-Array-2": "I'm done playin';games with you,;boy.",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-1": "So...@ this is how my trail runs dry, huh?", "AprilFools_LongshotEnding-sharedassets50.assets-176-Array-1": "So...@ this is how my trail runs dry, huh?",
@ -111,10 +111,6 @@
"BattleMember_SpareSuccessful-sharedassets0.assets-2576-Array-1": "|0 spared |1!", "BattleMember_SpareSuccessful-sharedassets0.assets-2576-Array-1": "|0 spared |1!",
"BattleMember_UseItem-sharedassets0.assets-2577-Array-1": "|0 used the |1!", "BattleMember_UseItem-sharedassets0.assets-2577-Array-1": "|0 used the |1!",
"Battle_VictoryDialogue-sharedassets0.assets-2579-Array-1": "You won! ;Got |0 D$.|1", "Battle_VictoryDialogue-sharedassets0.assets-2579-Array-1": "You won! ;Got |0 D$.|1",
"Call_NoResponse-sharedassets0.assets-2583-Array-1": "(Ring, ring...)",
"Call_NoResponse-sharedassets0.assets-2583-Array-2": "(No response...)",
"CellPhone_Use-sharedassets8.assets-14-Array-1": "(You tried to call on the Cell Phone.)",
"CellPhone_Use-sharedassets8.assets-14-Array-2": "It's nothing but garbage noise.",
"CM_EndingDialogue-sharedassets38.assets-20-Array-1": "How long have you been hiding this piano talent from us??", "CM_EndingDialogue-sharedassets38.assets-20-Array-1": "How long have you been hiding this piano talent from us??",
"CM_EndingDialogue-sharedassets38.assets-20-Array-2": "That was beautiful, Kris!", "CM_EndingDialogue-sharedassets38.assets-20-Array-2": "That was beautiful, Kris!",
"CM_EndingDialogue-sharedassets38.assets-20-Array-3": "No kidding, kinda makes me wanna try.", "CM_EndingDialogue-sharedassets38.assets-20-Array-3": "No kidding, kinda makes me wanna try.",
@ -123,45 +119,10 @@
"CM_EndingDialogue-sharedassets38.assets-20-Array-6": "Oh, uh, sure. ;It's just pressing keys... right?", "CM_EndingDialogue-sharedassets38.assets-20-Array-6": "Oh, uh, sure. ;It's just pressing keys... right?",
"CM_EndingDialogue-sharedassets38.assets-20-Array-7": "... Okay, yeah. Guess piano isn't my thing.", "CM_EndingDialogue-sharedassets38.assets-20-Array-7": "... Okay, yeah. Guess piano isn't my thing.",
"CM_EndingDialogue-sharedassets38.assets-20-Array-8": "That wasn't a bad first try. You'll always start somewhere!", "CM_EndingDialogue-sharedassets38.assets-20-Array-8": "That wasn't a bad first try. You'll always start somewhere!",
"debug_actiontest-sharedassets21.assets-25-Array-1": "One Action", "Call_NoResponse-sharedassets0.assets-2583-Array-1": "(Ring, ring...)",
"debug_actiontest-sharedassets21.assets-25-Array-2": "Two Actions", "Call_NoResponse-sharedassets0.assets-2583-Array-2": "(No response...)",
"debug_actiontest-sharedassets21.assets-25-Array-3": "Three Actions", "CellPhone_Use-sharedassets8.assets-14-Array-1": "(You tried to call on the Cell Phone.)",
"debug_actiontest-sharedassets21.assets-25-Array-4": "Four Actions", "CellPhone_Use-sharedassets8.assets-14-Array-2": "It's nothing but garbage noise.",
"debug_actiontest-sharedassets21.assets-25-Array-5": "One Action (On End)",
"debug_actiontest-sharedassets21.assets-25-Array-6": "Two Actions (On End)",
"debug_actiontest-sharedassets21.assets-25-Array-7": "Three Actions (On End)",
"debug_choice-sharedassets21.assets-26-Array-1": "one choice, idk why this would be used",
"debug_choice-sharedassets21.assets-26-Array-2": " ",
"debug_choice-sharedassets21.assets-26-Array-3": "two",
"debug_choice-sharedassets21.assets-26-Array-4": "three",
"debug_choice-sharedassets21.assets-26-Array-5": "four",
"debug_choice-sharedassets21.assets-26-Array-6": "FUCK IT, WE BALL. ;INFINITE CHOICES!!",
"debug_choice-sharedassets21.assets-26-Array-7": "stress test time :)",
"debug_colortest-sharedassets21.assets-27-Array-1": "Howdy, I'm <color=yellow>Flowey</color> the Flower!",
"debug_colortest-sharedassets21.assets-27-Array-2": "I'm <color=red>EVIL</color>, MUAHAHAHAH!!",
"debug_colortest-sharedassets21.assets-27-Array-3": "I'm feeling <i><color=green>tilted</color></i>!",
"debug_colortest-sharedassets21.assets-27-Array-4": "I..@ said...@<size=90>SHUT UP</size>",
"debug_colortest-sharedassets21.assets-27-Array-5": "okay yeah that last one kinda sucked but whatever i'll probably never use it",
"debug_colortest-sharedassets21.assets-27-Array-6": "<color=red>RED</color> VERUS <color=blue>BLU</color>, Kris we've GOT TO SAVETF2!",
"debug_colortest-sharedassets21.assets-27-Array-7": "<color=red>RED</color>;<color=green>GREEN</color>;<color=blue>BLUE</color>",
"debug_reactiontest-sharedassets21.assets-28-Array-1": "big boner down the lane",
"debug_reactiontest-sharedassets21.assets-28-Array-2": "Kris! This is the <color=yellow>DEBUG ROOM</color>!",
"debug_reactiontest-sharedassets21.assets-28-Array-3": "You have got to stress test the reactions!",
"debug_reactiontest-sharedassets21.assets-28-Array-4": "alr bet",
"debug_reactiontest-sharedassets21.assets-28-Array-5": "What the <color=red><i>FREAK</i></color>.",
"debug_reactiontest-sharedassets21.assets-28-Array-6": "wait i'm like goated this also supports colored text, fonts and dyslexic font",
"debug_reactiontest-sharedassets21.assets-28-Array-7": "Speak up lads!",
"debug_shaketest-sharedassets21.assets-29-Array-1": "I am so <link=\"shake\">FREAKING ANGRY!!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-2": "<link=\"shake\">FUMING!!!!!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-3": "In this world..@ it's@ <link=\"shake\"><gradient=\"DarkworldRed\"><color=red>KILL</gradient></color></link>@ or <link=\"shake\"><gradient=\"DarkworldRed\"><color=red>BE KILLED</color></gradient></link>!",
"debug_shaketest-sharedassets21.assets-29-Array-4": "But this also works in a sad context!!",
"debug_shaketest-sharedassets21.assets-29-Array-5": "<link=\"shake\">No...@ please...@ I-I can't lose you too!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-6": "<link=\"shake\">Wake up...@ PLEASE!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-7": "Wow..@ I could shed a tear...@ the emotional impact is CRUSHING ME!!",
"debug_shaketest-sharedassets21.assets-29-Array-8": "also, <gradient=\"DarkworldYellow\"><color=yellow><link=\"shake\">DELTARUNE TOMORROW</link></color></gradient>!!!",
"debug_skiptest-sharedassets21.assets-30-Array-1": "Hi I'm Ber£",
"debug_skiptest-sharedassets21.assets-30-Array-2": "STFU",
"debug_skiptest-sharedassets21.assets-30-Array-3": "Testing without next text£",
"EOTDCastleFloor1_BasementSign-sharedassets19.assets-35-Array-1": "(BF : LIVING QUARTERS FOR BAD GUYS)", "EOTDCastleFloor1_BasementSign-sharedassets19.assets-35-Array-1": "(BF : LIVING QUARTERS FOR BAD GUYS)",
"EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-Array-1": "What's that Kris?;Are you hungry?", "EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-Array-1": "What's that Kris?;Are you hungry?",
"EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-Array-2": "Don't worry, I'll bake you something!", "EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-Array-2": "Don't worry, I'll bake you something!",
@ -186,6 +147,7 @@
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-10": "Hehe, it appears so!", "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-10": "Hehe, it appears so!",
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-11": "Okay.;Let's do this!", "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-11": "Okay.;Let's do this!",
"EOTDCastleFloor1_HeartDoor_PreventChoice-sharedassets19.assets-43-Array-1": "I'm not leaving until I've seen to Lancer!", "EOTDCastleFloor1_HeartDoor_PreventChoice-sharedassets19.assets-43-Array-1": "I'm not leaving until I've seen to Lancer!",
"EOTDCastleFloor1_HeartDoor_Yes-sharedassets19.assets-45-Array-1": " ",
"EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-Array-1": "Are you...@ coming with?", "EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-Array-1": "Are you...@ coming with?",
"EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-Array-2": "No, I'll be watching from the balcony upstairs though!", "EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-Array-2": "No, I'll be watching from the balcony upstairs though!",
"EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-Array-3": "Oh, and watch your step! ;I haven't been down there in a long time.", "EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-Array-3": "Oh, and watch your step! ;I haven't been down there in a long time.",
@ -798,11 +760,11 @@
"LivingRoom2_SansFinalChat-sharedassets5.assets-7-Array-6": "(Damn, stronger than he looks.)", "LivingRoom2_SansFinalChat-sharedassets5.assets-7-Array-6": "(Damn, stronger than he looks.)",
"LivingRoom2_SansFinalChat-sharedassets5.assets-7-Array-7": "Alright, see ya Sans.", "LivingRoom2_SansFinalChat-sharedassets5.assets-7-Array-7": "Alright, see ya Sans.",
"LivingRoom2_SansFinalChat-sharedassets5.assets-7-Array-8": "adios amigos.", "LivingRoom2_SansFinalChat-sharedassets5.assets-7-Array-8": "adios amigos.",
"Livingroom_bonephoto-sharedassets3.assets-198-Array-1": "It's a framed picture of a bone.", "LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-1": "welcome to me and my brothers humble abode.",
"Livingroom_bonephoto-sharedassets3.assets-198-Array-2": "The sheer magnitude of artistic expression leaves you awestruck!", "LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-2": "feel free to have a looksie around anywhere but my room.",
"Livingroom_bonephoto-sharedassets3.assets-198-Array-3": "Shield your eyes from its beauty?", "LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-3": "you see, i've got skeletons in my closet.",
"Livingroom_bonephoto-sharedassets3.assets-198-Array-4": "(You continue indulging in the picture.)", "LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-4": "... For real?",
"Livingroom_bonephoto-sharedassets3.assets-198-Array-5": "(You can conclude that this is indeed a classic.)", "LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-5": "nah, im out here right now.",
"Livingroom_BonePhoto_No-sharedassets3.assets-171-Array-1": "(You continue indulging in the artwork.)", "Livingroom_BonePhoto_No-sharedassets3.assets-171-Array-1": "(You continue indulging in the artwork.)",
"Livingroom_BonePhoto_No-sharedassets3.assets-171-Array-2": "(You conclude that, this is indeed a masterpiece!)", "Livingroom_BonePhoto_No-sharedassets3.assets-171-Array-2": "(You conclude that, this is indeed a masterpiece!)",
"Livingroom_BonePhoto_No-sharedassets3.assets-171-Array-3": "glad to see atleast somebody here appreciates true art.", "Livingroom_BonePhoto_No-sharedassets3.assets-171-Array-3": "glad to see atleast somebody here appreciates true art.",
@ -814,12 +776,6 @@
"Livingroom_ComicBook-sharedassets3.assets-174-Array-3": "(What do you want to do?)", "Livingroom_ComicBook-sharedassets3.assets-174-Array-3": "(What do you want to do?)",
"Livingroom_Comicbook_Choice-sharedassets3.assets-175-Array-1": "Read", "Livingroom_Comicbook_Choice-sharedassets3.assets-175-Array-1": "Read",
"Livingroom_Comicbook_Choice-sharedassets3.assets-175-Array-2": "Fold", "Livingroom_Comicbook_Choice-sharedassets3.assets-175-Array-2": "Fold",
"Livingroom_comicbook_read-sharedassets3.assets-199-Array-1": "(A few skeletons stand on the edge of a cliff.)",
"Livingroom_comicbook_read-sharedassets3.assets-199-Array-2": "(A purple hooded skeleton hurls his fist into the sky.)",
"Livingroom_comicbook_read-sharedassets3.assets-199-Array-3": "(All of a sudden, a giant battle breaks out!)",
"Livingroom_comicbook_read-sharedassets3.assets-199-Array-4": "(Swords clashing, magic flying through the air!)",
"Livingroom_comicbook_read-sharedassets3.assets-199-Array-5": "gonna have to cut you off there pal.",
"Livingroom_comicbook_read-sharedassets3.assets-199-Array-6": "... it gets pretty graphic on the next page.",
"Livingroom_Food-sharedassets3.assets-176-Array-1": "(It's a pan with a bunch of mismatched ingredients cobbled together.)", "Livingroom_Food-sharedassets3.assets-176-Array-1": "(It's a pan with a bunch of mismatched ingredients cobbled together.)",
"Livingroom_Food-sharedassets3.assets-176-Array-2": "(The look of it alone makes you want to gag.)", "Livingroom_Food-sharedassets3.assets-176-Array-2": "(The look of it alone makes you want to gag.)",
"Livingroom_Food-sharedassets3.assets-176-Array-3": "heh, don't mind that.", "Livingroom_Food-sharedassets3.assets-176-Array-3": "heh, don't mind that.",
@ -829,13 +785,6 @@
"Livingroom_Food-sharedassets3.assets-176-Array-7": "(Smells.. sour.)", "Livingroom_Food-sharedassets3.assets-176-Array-7": "(Smells.. sour.)",
"Livingroom_Food-sharedassets3.assets-176-Array-8": "(You inform Sans that his dish isn't edible.)", "Livingroom_Food-sharedassets3.assets-176-Array-8": "(You inform Sans that his dish isn't edible.)",
"Livingroom_Food-sharedassets3.assets-176-Array-9": "hey, you haven't even tried it yet.", "Livingroom_Food-sharedassets3.assets-176-Array-9": "hey, you haven't even tried it yet.",
"Livingroom_fridge-sharedassets3.assets-200-Array-1": "(You take a look inside the fridge.)",
"Livingroom_fridge-sharedassets3.assets-200-Array-2": "(One small tub of icecream sits at the bottom, It looks untouched.)",
"Livingroom_fridge-sharedassets3.assets-200-Array-3": "(The rest of the fridge is filled with Instant Noodles.)",
"Livingroom_fridge-sharedassets3.assets-200-Array-4": "feel free to take one, they're pretty easy to cook.",
"Livingroom_fridge-sharedassets3.assets-200-Array-5": "Susie got the <color=yellow>[Instant Noodles]</color>!",
"Livingroom_fridge-sharedassets3.assets-200-Array-6": "Who said anything about cooking them?",
"Livingroom_fridge-sharedassets3.assets-200-Array-7": "(You're not hungry.)",
"Livingroom_HamsterWheel-sharedassets3.assets-177-Array-1": "(It's a blue hamster wheel, missing a hamster.)", "Livingroom_HamsterWheel-sharedassets3.assets-177-Array-1": "(It's a blue hamster wheel, missing a hamster.)",
"Livingroom_HamsterWheel-sharedassets3.assets-177-Array-2": "Do you guys have a hamster?", "Livingroom_HamsterWheel-sharedassets3.assets-177-Array-2": "Do you guys have a hamster?",
"Livingroom_HamsterWheel-sharedassets3.assets-177-Array-3": "nah, my brother just wanted the wheel part.", "Livingroom_HamsterWheel-sharedassets3.assets-177-Array-3": "nah, my brother just wanted the wheel part.",
@ -847,44 +796,8 @@
"Livingroom_HamsterWheel-sharedassets3.assets-177-Array-9": "i haven't seen any hamster sized treadmills for sale.", "Livingroom_HamsterWheel-sharedassets3.assets-177-Array-9": "i haven't seen any hamster sized treadmills for sale.",
"Livingroom_HamsterWheel-sharedassets3.assets-177-Array-10": "THAT'S NOT WHAT I MEANT!!!", "Livingroom_HamsterWheel-sharedassets3.assets-177-Array-10": "THAT'S NOT WHAT I MEANT!!!",
"Livingroom_HamsterWheel-sharedassets3.assets-177-Array-11": "(Great, now I wanna run in a giant hamster wheel!!)", "Livingroom_HamsterWheel-sharedassets3.assets-177-Array-11": "(Great, now I wanna run in a giant hamster wheel!!)",
"Livingroom_papdoor-sharedassets3.assets-201-Array-1": "(It's a lengthy note accompanied by multiple flower stickers.)",
"Livingroom_papdoor-sharedassets3.assets-201-Array-2": "SANS! STOP PUTTING FLOWER STICKERS ON MY DOOR!",
"Livingroom_papdoor-sharedassets3.assets-201-Array-3": "sure.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-4": "DON'T REPLACE THEM WITH BEE STICKERS!",
"Livingroom_papdoor-sharedassets3.assets-201-Array-5": "okay.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-6": "SKULL STICKERS?!;WHAT HAPPENED TO THE BEES?!",
"Livingroom_papdoor-sharedassets3.assets-201-Array-7": "bees need flowers.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-8": "FINE!;YOU MAY PLACE.. TWO FLOWER STICKERS.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-9": "(The note is signed with an additional flower sticker.)",
"Livingroom_papdoor-sharedassets3.assets-201-Array-10": "(A trousle of bones roars louder...)",
"Livingroom_PapyrusDoorOpen-sharedassets3.assets-179-Array-1": "WITH THE POWER OF MY MIGHTY BLADE, I WILL SLAY YOU BEAST!!", "Livingroom_PapyrusDoorOpen-sharedassets3.assets-179-Array-1": "WITH THE POWER OF MY MIGHTY BLADE, I WILL SLAY YOU BEAST!!",
"Livingroom_sans-sharedassets3.assets-202-Array-1": "all done?",
"Livingroom_sans-sharedassets3.assets-202-Array-2": "gee... really giving me a workout.",
"LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-1": "welcome to me and my brothers humble abode.",
"LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-2": "feel free to have a looksie around anywhere but my room.",
"LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-3": "you see, i've got skeletons in my closet.",
"LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-4": "... For real?",
"LivingRoom_SansIntroduction-sharedassets3.assets-170-Array-5": "nah, im out here right now.",
"Livingroom_sansroom-sharedassets3.assets-206-Array-1": "(You place your hand on the doorknob.)",
"Livingroom_sansroom-sharedassets3.assets-206-Array-2": "BzZzZz!!!",
"Livingroom_sansroom-sharedassets3.assets-206-Array-3": "(You just got electrocuted!)",
"Livingroom_sansroom-sharedassets3.assets-206-Array-4": "heh, shocked?",
"Livingroom_sansroom-sharedassets3.assets-206-Array-5": "(You didn't get electrocuted.)",
"Livingroom_sansroom-sharedassets3.assets-206-Array-6": "the electric bill only covers one shock this month.",
"Livingroom_sans_choiceYes-sharedassets3.assets-203-Array-1": "alrighty, i'll go fetch him.",
"Livingroom_sans_shy-sharedassets3.assets-205-Array-1": "don't be shy, he doesnt bite.",
"Livingroom_sans_shy-sharedassets3.assets-205-Array-2": "well, not anymore.",
"Livingroom_sans_shy-sharedassets3.assets-205-Array-3": "(Why'd he stop?)",
"Livingroom_Sink-sharedassets3.assets-184-Array-1": "(Your hands are already clean.)", "Livingroom_Sink-sharedassets3.assets-184-Array-1": "(Your hands are already clean.)",
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-Array-1": ".#.#.",
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-Array-2": "A built in trampoline?!",
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-Array-3": "another bounce will be 1$.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-1": "Damn, that's a pretty cool couch.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-2": "yea it's pretty old, came with the house actually.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-3": "don't let the looks fool you, it's still comfy.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-4": "take a seat, it won't disappoint.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-5": "Sure.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-6": "(Unfortunately, you don't have any money to spare.)",
"Livingroom_SusieCountdown_1-sharedassets3.assets-188-Array-1": "(One.)", "Livingroom_SusieCountdown_1-sharedassets3.assets-188-Array-1": "(One.)",
"Livingroom_SusieCountdown_2-sharedassets3.assets-189-Array-1": "(Two..)", "Livingroom_SusieCountdown_2-sharedassets3.assets-189-Array-1": "(Two..)",
"Livingroom_SusieCountdown_3-sharedassets3.assets-190-Array-1": "(Three...)", "Livingroom_SusieCountdown_3-sharedassets3.assets-190-Array-1": "(Three...)",
@ -892,6 +805,13 @@
"Livingroom_Susie_ConfirmKnight-sharedassets3.assets-193-Array-1": "he's ready for you.", "Livingroom_Susie_ConfirmKnight-sharedassets3.assets-193-Array-1": "he's ready for you.",
"Livingroom_Swan-sharedassets3.assets-194-Array-1": "(It's a comic swan.)", "Livingroom_Swan-sharedassets3.assets-194-Array-1": "(It's a comic swan.)",
"Livingroom_Swan-sharedassets3.assets-194-Array-2": "(The title reads...)@;(You can't make out what anymore.)", "Livingroom_Swan-sharedassets3.assets-194-Array-2": "(The title reads...)@;(You can't make out what anymore.)",
"Livingroom_TV-sharedassets3.assets-195-Array-1": "Woah!@ You have one of those fancy giant TVs?!",
"Livingroom_TV-sharedassets3.assets-195-Array-2": "yeah, works wonders for the news channels.",
"Livingroom_TV-sharedassets3.assets-195-Array-3": "Is that.. all you use it for?~News?",
"Livingroom_TV-sharedassets3.assets-195-Array-4": "on the off chance newspapers are sold out.",
"Livingroom_TV-sharedassets3.assets-195-Array-5": "(You turn the TV on for a moment.)",
"Livingroom_TV-sharedassets3.assets-195-Array-6": "(The text \"Breaking News\" is burnt into the top left of the screen.)",
"Livingroom_TV-sharedassets3.assets-195-Array-7": "(He wasn't joking???)",
"Livingroom_Toaster-sharedassets3.assets-196-Array-1": "y'know what they say?", "Livingroom_Toaster-sharedassets3.assets-196-Array-1": "y'know what they say?",
"Livingroom_Toaster-sharedassets3.assets-196-Array-2": "...What?", "Livingroom_Toaster-sharedassets3.assets-196-Array-2": "...What?",
"Livingroom_Toaster-sharedassets3.assets-196-Array-3": "all toasters..;toast bread.", "Livingroom_Toaster-sharedassets3.assets-196-Array-3": "all toasters..;toast bread.",
@ -905,18 +825,57 @@
"Livingroom_Trash-sharedassets3.assets-197-Array-4": "yup, what else are you supposed to do with them?", "Livingroom_Trash-sharedassets3.assets-197-Array-4": "yup, what else are you supposed to do with them?",
"Livingroom_Trash-sharedassets3.assets-197-Array-5": "Reuse them?", "Livingroom_Trash-sharedassets3.assets-197-Array-5": "Reuse them?",
"Livingroom_Trash-sharedassets3.assets-197-Array-6": "(Why's everyone looking at me funny?)", "Livingroom_Trash-sharedassets3.assets-197-Array-6": "(Why's everyone looking at me funny?)",
"Livingroom_TV-sharedassets3.assets-195-Array-1": "Woah!@ You have one of those fancy giant TVs?!", "Livingroom_bonephoto-sharedassets3.assets-198-Array-1": "It's a framed picture of a bone.",
"Livingroom_TV-sharedassets3.assets-195-Array-2": "yeah, works wonders for the news channels.", "Livingroom_bonephoto-sharedassets3.assets-198-Array-2": "The sheer magnitude of artistic expression leaves you awestruck!",
"Livingroom_TV-sharedassets3.assets-195-Array-3": "Is that.. all you use it for?~News?", "Livingroom_bonephoto-sharedassets3.assets-198-Array-3": "Shield your eyes from its beauty?",
"Livingroom_TV-sharedassets3.assets-195-Array-4": "on the off chance newspapers are sold out.", "Livingroom_bonephoto-sharedassets3.assets-198-Array-4": "(You continue indulging in the picture.)",
"Livingroom_TV-sharedassets3.assets-195-Array-5": "(You turn the TV on for a moment.)", "Livingroom_bonephoto-sharedassets3.assets-198-Array-5": "(You can conclude that this is indeed a classic.)",
"Livingroom_TV-sharedassets3.assets-195-Array-6": "(The text \"Breaking News\" is burnt into the top left of the screen.)", "Livingroom_comicbook_read-sharedassets3.assets-199-Array-1": "(A few skeletons stand on the edge of a cliff.)",
"Livingroom_TV-sharedassets3.assets-195-Array-7": "(He wasn't joking???)", "Livingroom_comicbook_read-sharedassets3.assets-199-Array-2": "(A purple hooded skeleton hurls his fist into the sky.)",
"MainMenu_ChooseCategory-sharedassets2.assets-539-Array-1": "SELECT A CATEGORY", "Livingroom_comicbook_read-sharedassets3.assets-199-Array-3": "(All of a sudden, a giant battle breaks out!)",
"MainMenu_Indulge-sharedassets2.assets-540-Array-1": "INDULGE IN ITS CONTENTS", "Livingroom_comicbook_read-sharedassets3.assets-199-Array-4": "(Swords clashing, magic flying through the air!)",
"MainMenu_SelectHypothetical-sharedassets2.assets-541-Array-1": "CHOOSE A HYPOTHETICAL", "Livingroom_comicbook_read-sharedassets3.assets-199-Array-5": "gonna have to cut you off there pal.",
"MP_Livingroom_comicread_susie-sharedassets3.assets-215-Text-1": "That's the whole point!", "Livingroom_comicbook_read-sharedassets3.assets-199-Array-6": "... it gets pretty graphic on the next page.",
"Livingroom_fridge-sharedassets3.assets-200-Array-1": "(You take a look inside the fridge.)",
"Livingroom_fridge-sharedassets3.assets-200-Array-2": "(One small tub of icecream sits at the bottom, It looks untouched.)",
"Livingroom_fridge-sharedassets3.assets-200-Array-3": "(The rest of the fridge is filled with Instant Noodles.)",
"Livingroom_fridge-sharedassets3.assets-200-Array-4": "feel free to take one, they're pretty easy to cook.",
"Livingroom_fridge-sharedassets3.assets-200-Array-5": "Susie got the <color=yellow>[Instant Noodles]</color>!",
"Livingroom_fridge-sharedassets3.assets-200-Array-6": "Who said anything about cooking them?",
"Livingroom_fridge-sharedassets3.assets-200-Array-7": "(You're not hungry.)",
"Livingroom_papdoor-sharedassets3.assets-201-Array-1": "(It's a lengthy note accompanied by multiple flower stickers.)",
"Livingroom_papdoor-sharedassets3.assets-201-Array-2": "SANS! STOP PUTTING FLOWER STICKERS ON MY DOOR!",
"Livingroom_papdoor-sharedassets3.assets-201-Array-3": "sure.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-4": "DON'T REPLACE THEM WITH BEE STICKERS!",
"Livingroom_papdoor-sharedassets3.assets-201-Array-5": "okay.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-6": "SKULL STICKERS?!;WHAT HAPPENED TO THE BEES?!",
"Livingroom_papdoor-sharedassets3.assets-201-Array-7": "bees need flowers.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-8": "FINE!;YOU MAY PLACE.. TWO FLOWER STICKERS.",
"Livingroom_papdoor-sharedassets3.assets-201-Array-9": "(The note is signed with an additional flower sticker.)",
"Livingroom_papdoor-sharedassets3.assets-201-Array-10": "(A trousle of bones roars louder...)",
"Livingroom_sans-sharedassets3.assets-202-Array-1": "all done?",
"Livingroom_sans-sharedassets3.assets-202-Array-2": "gee... really giving me a workout.",
"Livingroom_sans_choiceYes-sharedassets3.assets-203-Array-1": "alrighty, i'll go fetch him.",
"Livingroom_sans_shy-sharedassets3.assets-205-Array-1": "don't be shy, he doesnt bite.",
"Livingroom_sans_shy-sharedassets3.assets-205-Array-2": "well, not anymore.",
"Livingroom_sans_shy-sharedassets3.assets-205-Array-3": "(Why'd he stop?)",
"Livingroom_sansroom-sharedassets3.assets-206-Array-1": "(You place your hand on the doorknob.)",
"Livingroom_sansroom-sharedassets3.assets-206-Array-2": "BzZzZz!!!",
"Livingroom_sansroom-sharedassets3.assets-206-Array-3": "(You just got electrocuted!)",
"Livingroom_sansroom-sharedassets3.assets-206-Array-4": "heh, shocked?",
"Livingroom_sansroom-sharedassets3.assets-206-Array-5": "(You didn't get electrocuted.)",
"Livingroom_sansroom-sharedassets3.assets-206-Array-6": "the electric bill only covers one shock this month.",
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-Array-1": ".#.#.",
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-Array-2": "A built in trampoline?!",
"Livingroom_sofaAfterCutscene-sharedassets3.assets-207-Array-3": "another bounce will be 1$.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-1": "Damn, that's a pretty cool couch.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-2": "yea it's pretty old, came with the house actually.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-3": "don't let the looks fool you, it's still comfy.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-4": "take a seat, it won't disappoint.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-5": "Sure.",
"Livingroom_sofaIntro-sharedassets3.assets-208-Array-6": "(Unfortunately, you don't have any money to spare.)",
"MP_Livingroom_SusieReplyToSans-sharedassets3.assets-214-Array-1": "??", "MP_Livingroom_SusieReplyToSans-sharedassets3.assets-214-Array-1": "??",
"MP_Livingroom_comicread_susie-sharedassets3.assets-215-Text-1": "That's the whole point!",
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-Array-1": "Fear not citizens!;Your hero in enchanted armor has arrived!", "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-Array-1": "Fear not citizens!;Your hero in enchanted armor has arrived!",
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-Array-2": "Betrayed by my original flock, I vow to help the innocent!", "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-Array-2": "Betrayed by my original flock, I vow to help the innocent!",
"MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-Array-3": "Give up whilst you still have a chance wicked beasts...", "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-Array-3": "Give up whilst you still have a chance wicked beasts...",
@ -1077,6 +1036,12 @@
"MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-Array-1": "MARVELLOUS PICK!! ;I TOO WOULD BE A KNIGHT!!", "MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-Array-1": "MARVELLOUS PICK!! ;I TOO WOULD BE A KNIGHT!!",
"MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-Array-2": "SERVING A GLORIOUS KING UP UNTIL MY LAST BREATH!!", "MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-Array-2": "SERVING A GLORIOUS KING UP UNTIL MY LAST BREATH!!",
"MP_PapyrusRoom_TourSansBill-sharedassets4.assets-473-Text-1": "probably.", "MP_PapyrusRoom_TourSansBill-sharedassets4.assets-473-Text-1": "probably.",
"MainMenu_ChooseCategory-sharedassets2.assets-539-Array-1": "SELECT A CATEGORY",
"MainMenu_Indulge-sharedassets2.assets-540-Array-1": "INDULGE IN ITS CONTENTS",
"MainMenu_SelectHypothetical-sharedassets2.assets-541-Array-1": "CHOOSE A HYPOTHETICAL",
"OAO_3Door_Choice-sharedassets4.assets-519-Array-1": "Skull",
"OAO_3Door_Choice-sharedassets4.assets-519-Array-2": "Question Mark",
"OAO_3Door_Choice-sharedassets4.assets-519-Array-3": "Sword",
"OAO_3Doors-sharedassets4.assets-520-Array-1": "the party heads deeper into the ruins, it's getting darker.", "OAO_3Doors-sharedassets4.assets-520-Array-1": "the party heads deeper into the ruins, it's getting darker.",
"OAO_3Doors-sharedassets4.assets-520-Array-2": "they come upon a set of 3 doors, each with a different symbol.", "OAO_3Doors-sharedassets4.assets-520-Array-2": "they come upon a set of 3 doors, each with a different symbol.",
"OAO_3Doors-sharedassets4.assets-520-Array-3": "a skull.;a question mark.;and a sword.", "OAO_3Doors-sharedassets4.assets-520-Array-3": "a skull.;a question mark.;and a sword.",
@ -1090,9 +1055,6 @@
"OAO_3Doors-sharedassets4.assets-520-Array-11": "I JUST CAN'T DECIDE WHICH ONE!", "OAO_3Doors-sharedassets4.assets-520-Array-11": "I JUST CAN'T DECIDE WHICH ONE!",
"OAO_3Doors-sharedassets4.assets-520-Array-12": "Kris, since I don't want to be responsible for our deaths..", "OAO_3Doors-sharedassets4.assets-520-Array-12": "Kris, since I don't want to be responsible for our deaths..",
"OAO_3Doors-sharedassets4.assets-520-Array-13": "Pick a door for us to wander into!", "OAO_3Doors-sharedassets4.assets-520-Array-13": "Pick a door for us to wander into!",
"OAO_3Door_Choice-sharedassets4.assets-519-Array-1": "Skull",
"OAO_3Door_Choice-sharedassets4.assets-519-Array-2": "Question Mark",
"OAO_3Door_Choice-sharedassets4.assets-519-Array-3": "Sword",
"OAO_AfterOAO-sharedassets4.assets-494-Array-1": "I HAVE GOT TO SAY, THAT WAS INCREDIBLY FUN!", "OAO_AfterOAO-sharedassets4.assets-494-Array-1": "I HAVE GOT TO SAY, THAT WAS INCREDIBLY FUN!",
"OAO_AfterOAO-sharedassets4.assets-494-Array-2": "I don't think we've ever gotten that far in prior adventures.", "OAO_AfterOAO-sharedassets4.assets-494-Array-2": "I don't think we've ever gotten that far in prior adventures.",
"OAO_AfterOAO-sharedassets4.assets-494-Array-3": "So that's it, huh?", "OAO_AfterOAO-sharedassets4.assets-494-Array-3": "So that's it, huh?",
@ -1469,6 +1431,56 @@
"Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-1": "(It's a vending machine full of many branded snacks.)", "Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-1": "(It's a vending machine full of many branded snacks.)",
"Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-2": "(Unfortunately, it takes a currency you don't have.)", "Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-2": "(Unfortunately, it takes a currency you don't have.)",
"Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-3": "Sorry, buckaroo, but my pockets are emptier than a desert well.", "Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-3": "Sorry, buckaroo, but my pockets are emptier than a desert well.",
"PRUNSELLLivingroom_sans-sharedassets6.assets-5-Array-1": "[ NO CHOICE ] (obj_npc_room)",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-1": "(Its a blue hamster wheel, obviously missing a hamster.)",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-2": "Um, do you guys have like a hamster or something?",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-3": "it use it's fingers to pretend it's running inside of it.",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-4": "i'd imagine it would like a giant one his size.",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-5": "Why don't you just get it one of those running machines?",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-6": "THATS NOT WHAT I MEANT!!!",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-7": "(Great,@ Now I want a giant hamster wheel!)",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-1": "qxlJFbtciDWd70jO0WaYRWVRU50Q4kGz 5CPulmIlqhMUeutJoqenfuduy5Ywfkgv HhBUm1euhDAw7ojigzi0QUCbhTXHeTHc TDntmOkp7qk2Q2o8UP0eCFqQ3kYUCq1n UWKHCdRAktoAwkx8xECtw0Y9ZNG1j5L7 Cs2eB7V1kdNsZFe9yNEcwt52dfTZiEOz o8E73S8qwk7kmBJ7invLp56PHLjmh906 iGmnswjkTF3aSKrfkaE7nZqE8DaTdvaL TuW3E0VmVcWSuJ1VdPZQKx9zLjy7cCzs cwkftTIEzNEC6uhW0w3BqzImuuVu0heO skQnGucJ95CfuSw9WmqSYOfI7BObKeoL hXGt3hnl8Wl01dhpCvfAgMBeFeYTYmZV ZqjGmDzLLiKsFVSXJ1CsosMkqH7Vb5tf yeiDDEQDlmucHEEEmwj885Hg5R7KrVhT JmZRAD33gcwpzzqVwQvMk6HU6t4UfYfW fvKRpNd5nKADjUBuC0toMQspEnvuUnZ3 nnvxAZKPw6ElyZhqPb5JI70gLOxfJOKR",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-2": "76jPe3mfzIQF0wE8MELy3529NfYSAIFB 37DwUAJoeNkF3VPs6V2hBuu4XFqQU6Gd Ak5QY0jD7FJmuwYNAp6vjEQCK7Ks1m9I",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-3": "tykZ6hRTzud3hBwfHxfxhlBESouBKBjw w9FoHHIrzmKu4i53cbic0urVrCZcPLHn hYHe0MufYK17vk2ukxwYTuV7VmTzH0wd",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-4": "ANX2n8CDJCKl8rbVX0ylLf29BHoGSd89 gTef9LfjZNEmODqtYYwV4yciqagsZmtn 63yr0cGyqH8uW9rDLIpPTUsCtOpJrXqf 5hjAY2e28e6K8Vy5mPW0PshbWlC2ODPy 0MNbjh67YUDUyvT3QA9kB4mZO0LakzSq PVWcC3xgYRcbFOQdOkHqa09mVMCWfL0g f40W0L5g3X5yHuHv6mGUdk6T3etUpiOA tLAyguH6Kjn5Y9fQWoDi8ViRWT9GuNJy EKEk3x6WHxNzOgrLLCUcQg5NMJPY2jKk jl6JSgaTZNxtqFPBs31SuYNzl6mDxFEx vrWByUCGn9moK9Evc5KwLOW2t7x12p5Q zzkvcyZC8eJvtTWD8cyWjIW8h58A0uZg e2F7DnP6YxNTsrKmqFjSToXzeFzkqA6y u9fhngpJTaYELLdZj4cxAMy7Mj2ijAT4 Zd3R9iwfoTDIkYf4tct129OdAlZUqUhU lloI9PXhcoIRfScWvKnw9BijKgad4Q7s",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-5": "ZZIC0cDxVcbvA13SxAtsA726ShclhzJo rMI6hHEp7T59sn9k67B1fdUEU2yhmmad lIO6eAfnBY0weyQOGHRuaonUn9WE1Bas neJhSrxrRyOaiEhcE4kg45670fnqn3sN qtbtyTBqYtW27q7Kesxd5ahvfSB8adcK iEtuefo6ksdlkP8bYJoTWQt4e1FeoYh1 tatb1v2Ere1ZpF3udwhINyxrAbFD8oQJ sAI6md4WIEKHfpmIdOqoKRTBdmJoND7A TYFDYGBsmE8JkIx2jqy4KwUxNWmN7KVB 5iVy5ZLmfNiTsiCwKN6uKfMVM1RXYPJI xLKGpbS6ahw8ri49etYvPIV1FVdXeCBB ujQ38loImERayNMZHCKhnWVQq6srEpLM yx0k5SyIiNRZY32JkJ6njpF1vv1zTPJM iZhFWrI0GZjonKrazGVhdrPodA1O7rfE DRvVSeGElmXeaIqq4DE8jD11M9uKcvWr LDMA7T5QgHZeB5JGuJmOh1XcvPtwcTUX BtxW8ZQpGZ7E7iKIkVG7YbPG0Ki3u4z0 OyNYAh2KZVCoCCw3sWnckGQv2pYVt4bJ mYhnYqIMVSB4i7CeDc6kSU5nzHD3DboY CI3nvgYofjjPNg7RFz3q9wKykxq7EuRD q8sRF4lG3CsrsqQdpBFNYJFoZMLFc2Ui Hs9DiBD1pm3lIeHslRHh47kiB11tgo52 3iJFvyKdoRczGJlYBAE3srdTslDwJOgj RiLq5kkiInxjeyMUY1z4bt1Y2HFPlken LLDfhLyKdeVA9iERV4ym0xXDz28EZpBs LyZSwBh1Fg6lRntH6lGj86rmXAlRGdgV AlVLKNjUgUzqaOpSkbdS7hyZ25sT5vQ3 wuHopsnGlIt29XZDeFiaTecuQ1G4tcTo Wjf0FbpnyNQAaQDGfZVPO8juIug4j0Lc fiGGdIbbubg9JZ9XKmORqenG3QQCtxVV z0V92gQDQPPUFzyIYc4PsrfXJjR8Aj7P DTFpJih1v7helHROPkV69ZHwbB7A70ZR v2EFObsBNm2h2598HNq89ovtphldcQ3z ypsifRp4TIko45j1GyMXXvDirkHLoQnf e2p6nQCvPw0BbDpjRbeYM45M7drpz43X t6zmRAJJwLVddlWV0IkltLkf6682cjqv DpYADYuSUKKsxoJVUBq2xaavi3grBG6z kR8KbB2Uae6jOsKSkrPVxrdHS6TCQfaU Jv6FaiomI2yX4lBuQbVVZnxw4ly7wfYC MeAjLJ8XFnrRL1W0jFcK0AwnIvoOsbDS 2VFFfrbykScOhw4xvZjP3KUZHUd78ep0 RqZ9WuHhtculk1B1AeSGCs33PPqPc458 Vo52j0sTziEqHP2wFDaC8fcsAuDcYlZI wR7BJvjYn5k0nJ6nMw0TIfdyffNPaypK 7gTvxc7s54aViE0t4roug8joPlddUyvl 2oiEqFI50EXSF7nNCz0z2660w6IrcXr3 cDoDSL7DbtUzaWFmnyrjf11Hc91UVO8U dlL8KJqT5T6QKmKYbAitMNQuZevYp92m qqquSBqjqji7Q4oLxVXYpQVHPkdwL8RG i4igAEj14HRkXAS2jXcAqJOw0R6BduC9 ByCKaqNYwHYlsDtVpWnX85n695NzhAbn uLfGXcTVcduiM4OibtTG8qHdoV2SNaj3 JdRckprqxhWALqKrRp6EBZ1TNzomRt7F QzqcM3xwiDshges69Heb7mSivY9Ao0xE jxN7mPxpgypwpVlxY33TzhjPNxAUeHiz pE2Uoo1FB45zrhuvrqDBdSwyDytI1Z3L CzXKqxxNZAzsPf5LttOpuclPdEPogPU6 8sOVXFqWmPbZ7Gr6QJnSvWSSxUDEc9jl 25jH9WNegqvKetzvqCFpwWOxnaJIv0MH zZ5cwbK8Oqe7VcNqzgju8aqVniJVH5ee kbsprX3lqr3kDJ6zZNmVIhhWYWN5mulR 8nPQb6of8YAhY11RnDddAptNcyfVWjX0 9YyTIuNX8U7X4K4tVx5rzzE25euWfwOF 1mC5RmEdKxeImf5cxtXaCWgPbZTtZKqZ uwijQX08eicNOEJKL2sJ6OJE4n6V6AW2 yfZnbfZ7Iy0mQGeOcUM8ADiA1WL44i6F nCi3ODn3ZXpROSU4uSeadqhHyWGMMvdD aZK0dPg1cfhAEISC4YADj73rNqR27VS5 U7vzkALLzkx4Oudlhuasfk1iOZKJD2pk NY2FU0wLnDqYM3pWkUIopkm0k4TublHM 7I80hGPH9sAZnSOxxFTEaV9aoO29PHtg FdeBp7CheXvlgfODs205rjPld1jEsOwE D8DjSOk58KN1DGuimq0r1B94xsJ43FUP ORP2q1zU73U4JfpP4f4CVyPCfaQvV86k oAFQeUkveoCuZG46UuGHfoHho62XiaRk 6ykWNKwzrgB8eVJek1GinXazgFpm3r6y sF9FwGLZbBaw249ywmr6Sk2nnngUA5Gg AI9zteDSxkqbMAqbU8AZ9yCgBXTiPNg4 9bXqnliRx75YJ1AlJ5j2GBSlcHcmU8sw TlXZIa1vNAuy8s8X5XVwIGm4P2XqcNFf AQZEZjZb53oxN8nOk21rzHrNmZLpt66W P0yvCgsHGXEtOQMwlkNqq9SgleBG3GeH lYuUi47rTWBVHOkSSgThl4DFdd8cuF5u BBkoK96Y0fupdwc9V1kczLnwEIwF7O4P E3YI9DZ3QEIwcMf9Qz5cUiws0umTNdeL ny4m9913vL7qfPMWDJEjfgkY1ahcJF2F jWVN7zK3CCILrrO07aB0jIKWme8iQs5f 9rUERCkCCKPZwHxbCWyYFMZPtbpINsIS pq4zOapJ3urqir5Q7rWgjwJDvRaR1BMD uE2XrT7mF0K4udUVnWCmXabE9v8nEFjn Kyw5epWqIDssvKqPL6XhgHjlnQQYXGQA zxuUfVB3j9Jbeki7GPLAPBamZoh3zgao tSCbI3YArzld6rcgpwObLrns7bRrNzPP b684lrBkIOUWvy36bjf3UpTRzhcyajDh VyggxnDYcC5Oz6dN6pZO9S5l83edEHbg B1kV5xKBBRNGMeVMohQdm7Hs6Vz9gAm0 CXn15NEeaXNQkh08wLM1CzZNedNlhgXo I5SHkqziYKNKSc0Lyl8g0eb9HPiaJj6k A3WVQO4v5yFkGA4J4Hb6pKTNRmrYV0sB PRv8ADX0AUHqGcwsL3CalqlCdB8j7u2n hGrRpQZ4D7lpLbsyYxlPxWJQFVswJLUk PhMaulJVAWN2K0ICFF7n4NAy7Y2fXuWU 2OlLGUDneK9nOOINfBPi9vViP2zszWCt WxHNKXWtsKntUiX2DPDQYmnGNjpKWQkc 5IMMSyVDe6QcbdDrvKHqaRUzjNLqIrFF WJWsjBOUtvx3l8cUHuz1zPSfr2lr1mCk gCt1lOjRtEzghcdwrYw6hNvsRRhwpUmA Rd9IaywdU6L6gP6JW7ThbX8klzqV0BgZ e4P2WDhyFrhOXAcVQQDEQXfBCz84JkxK khpXQN6GCpOrs9BIzkVBKn2lKG5djZVF 8jkp25MlRFmOwx2Anzi92oCJJ7Ju2KrH tQTidwAvCHwu2uPVdoV4X6jPPl7TrSiS 2GnTQdDaTq65MLkQtIgwgEuHKdmulnTl gAexZ0nfcDtO2ELI8mls3MSGJaBbocwN GbKFhtLYJhnsX3XQn3gIdypTGPEHzdV6 B8TraTJJVAN4grC0SVtyev4o090b7iUM nXizJuJUA9Xmzswhr1WQPkKoyYuliNZ1 W7Q2MBVrRWhjbmtc7nQyYDqtxGzcE5cu K8mVpmw4AvmiD49rEJKPoZTWLUzpdeii Mv5snvxVVWJFHRwbpxJ5mHJsXvDSGjYH SigTbV6lVyIyIflKHZfkYgqmXVNuQIaH j4OfwMF1P4DguxW5qjBDnhrDq0GPmb71 e4grUHgmqfau8Zg3a9X7Xy6gyravTixN HcxaoTlxV7bc43SXT2avfzfV04OAWD7p NbMGgHg86waF3NAp0nbzORl08H7BPK5q cvjkUksRpXXlYutsbk8FpOA94jOIYY0E lBKRlUZPP3jwlfuFuL54m0bbzCAUpDJ3 7HzhhM0nClSqgwGeM0awc0cv58aU0mmw wfnsT5MCfMYTUoMZrBy1O2lRxcLUz6vU",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-1": "Woah!@ You have one of those fancy giant TV's?!",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-2": "Is that..@ all you use it for? News?",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-3": "You don't watch any awesome action movies on it?!",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-4": "funny you say that, one time i got a rental for a movie night.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-5": "some action movie called \"£",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-6": "[ NO TEXT ] (obj_readable_room1)",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-7": "surprisingly, it kept getting really \"immersed\" in the story.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-8": "it would take notes on the plot, warn the heros of danger, et cetera.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-9": "i gotta admit, it was pretty hilarious seeing it get so into it. ",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-10": "but after a while, it got kinda... dramatic, if ya catch my drift.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-11": "so, i slap a sticky note on the tv that says:",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-12": "Did that.. @actually work?",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-13": "like a charm, well.. sorta.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-14": "it started laughing at all injuries as if they were intentional goofs.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-15": "of course it didn't mean to look like a sociopath, i think.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-16": "..............................................",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-17": "Thats pretty sweet, I guess.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-18": "(Kris! We have got to borrow this TV at some point!)",
"PRUNSELLivingroom_fridge-sharedassets6.assets-11-Array-1": "(It's a fridge, take a look inside?)",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-1": "(The rest of the fridge is filled to the brim with £",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-2": "Hey sans, mind if I take one of these?",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-3": "well, they're my brothers. i'm sure it wouldn't mind though.",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-4": "Susie got the £",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-5": "Sweet.",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-1": "dont look at it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-2": "dont talk to it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-3": "dont touch it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-4": "dont hear it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-5": "dont listen to it's cries#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-6": "Okay..@ Thanks for the warning?",
"PRUNSELLivingroom_sans_shy-sharedassets6.assets-16-Array-1": "don't be shy, it doesnt bite.",
"PRUNSELLivingroom_sans_shy-sharedassets6.assets-16-Array-2": "(Why'd it stop?)",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-1": "Dude your couch is like, really beaten up.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-2": "hey, its rude to judge a book by its cover.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-3": "i promise she's still got a spring in her step.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-4": "Yeah right, I'll be the judge of that.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-5": "knock yourself out.",
"PapyrusClassChoice-sharedassets4.assets-474-Array-1": "Knight", "PapyrusClassChoice-sharedassets4.assets-474-Array-1": "Knight",
"PapyrusClassChoice-sharedassets4.assets-474-Array-2": "Archer", "PapyrusClassChoice-sharedassets4.assets-474-Array-2": "Archer",
"PapyrusClassChoice-sharedassets4.assets-474-Array-3": "Mage", "PapyrusClassChoice-sharedassets4.assets-474-Array-3": "Mage",
@ -1624,56 +1636,6 @@
"PhoneCall_SansNumber-sharedassets3.assets-220-Array-19": "Now that might sound bad, I know.", "PhoneCall_SansNumber-sharedassets3.assets-220-Array-19": "Now that might sound bad, I know.",
"PhoneCall_SansNumber-sharedassets3.assets-220-Array-20": "But, there's really nothing to worry about.", "PhoneCall_SansNumber-sharedassets3.assets-220-Array-20": "But, there's really nothing to worry about.",
"PhoneCall_SansNumber-sharedassets3.assets-220-Array-21": "Maybe the real Idiot Babies...@ were the friends we made along the way.", "PhoneCall_SansNumber-sharedassets3.assets-220-Array-21": "Maybe the real Idiot Babies...@ were the friends we made along the way.",
"PRUNSELLivingroom_fridge-sharedassets6.assets-11-Array-1": "(It's a fridge, take a look inside?)",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-1": "(The rest of the fridge is filled to the brim with £",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-2": "[ NO TEXT ] (obj_readable_room1)",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-3": "Hey sans, mind if I take one of these?",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-4": "well, they're my brothers. i'm sure it wouldn't mind though.",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-5": "Susie got the £",
"PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-Array-6": "Sweet.",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-1": "(Its a blue hamster wheel, obviously missing a hamster.)",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-2": "Um, do you guys have like a hamster or something?",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-3": "it use it's fingers to pretend it's running inside of it.",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-4": "i'd imagine it would like a giant one his size.",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-5": "Why don't you just get it one of those running machines?",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-6": "THATS NOT WHAT I MEANT!!!",
"PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-Array-7": "(Great,@ Now I want a giant hamster wheel!)",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-1": "qxlJFbtciDWd70jO0WaYRWVRU50Q4kGz 5CPulmIlqhMUeutJoqenfuduy5Ywfkgv HhBUm1euhDAw7ojigzi0QUCbhTXHeTHc TDntmOkp7qk2Q2o8UP0eCFqQ3kYUCq1n UWKHCdRAktoAwkx8xECtw0Y9ZNG1j5L7 Cs2eB7V1kdNsZFe9yNEcwt52dfTZiEOz o8E73S8qwk7kmBJ7invLp56PHLjmh906 iGmnswjkTF3aSKrfkaE7nZqE8DaTdvaL TuW3E0VmVcWSuJ1VdPZQKx9zLjy7cCzs cwkftTIEzNEC6uhW0w3BqzImuuVu0heO skQnGucJ95CfuSw9WmqSYOfI7BObKeoL hXGt3hnl8Wl01dhpCvfAgMBeFeYTYmZV ZqjGmDzLLiKsFVSXJ1CsosMkqH7Vb5tf yeiDDEQDlmucHEEEmwj885Hg5R7KrVhT JmZRAD33gcwpzzqVwQvMk6HU6t4UfYfW fvKRpNd5nKADjUBuC0toMQspEnvuUnZ3 nnvxAZKPw6ElyZhqPb5JI70gLOxfJOKR",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-2": "76jPe3mfzIQF0wE8MELy3529NfYSAIFB 37DwUAJoeNkF3VPs6V2hBuu4XFqQU6Gd Ak5QY0jD7FJmuwYNAp6vjEQCK7Ks1m9I",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-3": "tykZ6hRTzud3hBwfHxfxhlBESouBKBjw w9FoHHIrzmKu4i53cbic0urVrCZcPLHn hYHe0MufYK17vk2ukxwYTuV7VmTzH0wd",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-4": "ANX2n8CDJCKl8rbVX0ylLf29BHoGSd89 gTef9LfjZNEmODqtYYwV4yciqagsZmtn 63yr0cGyqH8uW9rDLIpPTUsCtOpJrXqf 5hjAY2e28e6K8Vy5mPW0PshbWlC2ODPy 0MNbjh67YUDUyvT3QA9kB4mZO0LakzSq PVWcC3xgYRcbFOQdOkHqa09mVMCWfL0g f40W0L5g3X5yHuHv6mGUdk6T3etUpiOA tLAyguH6Kjn5Y9fQWoDi8ViRWT9GuNJy EKEk3x6WHxNzOgrLLCUcQg5NMJPY2jKk jl6JSgaTZNxtqFPBs31SuYNzl6mDxFEx vrWByUCGn9moK9Evc5KwLOW2t7x12p5Q zzkvcyZC8eJvtTWD8cyWjIW8h58A0uZg e2F7DnP6YxNTsrKmqFjSToXzeFzkqA6y u9fhngpJTaYELLdZj4cxAMy7Mj2ijAT4 Zd3R9iwfoTDIkYf4tct129OdAlZUqUhU lloI9PXhcoIRfScWvKnw9BijKgad4Q7s",
"PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-Array-5": "ZZIC0cDxVcbvA13SxAtsA726ShclhzJo rMI6hHEp7T59sn9k67B1fdUEU2yhmmad lIO6eAfnBY0weyQOGHRuaonUn9WE1Bas neJhSrxrRyOaiEhcE4kg45670fnqn3sN qtbtyTBqYtW27q7Kesxd5ahvfSB8adcK iEtuefo6ksdlkP8bYJoTWQt4e1FeoYh1 tatb1v2Ere1ZpF3udwhINyxrAbFD8oQJ sAI6md4WIEKHfpmIdOqoKRTBdmJoND7A TYFDYGBsmE8JkIx2jqy4KwUxNWmN7KVB 5iVy5ZLmfNiTsiCwKN6uKfMVM1RXYPJI xLKGpbS6ahw8ri49etYvPIV1FVdXeCBB ujQ38loImERayNMZHCKhnWVQq6srEpLM yx0k5SyIiNRZY32JkJ6njpF1vv1zTPJM iZhFWrI0GZjonKrazGVhdrPodA1O7rfE DRvVSeGElmXeaIqq4DE8jD11M9uKcvWr LDMA7T5QgHZeB5JGuJmOh1XcvPtwcTUX BtxW8ZQpGZ7E7iKIkVG7YbPG0Ki3u4z0 OyNYAh2KZVCoCCw3sWnckGQv2pYVt4bJ mYhnYqIMVSB4i7CeDc6kSU5nzHD3DboY CI3nvgYofjjPNg7RFz3q9wKykxq7EuRD q8sRF4lG3CsrsqQdpBFNYJFoZMLFc2Ui Hs9DiBD1pm3lIeHslRHh47kiB11tgo52 3iJFvyKdoRczGJlYBAE3srdTslDwJOgj RiLq5kkiInxjeyMUY1z4bt1Y2HFPlken LLDfhLyKdeVA9iERV4ym0xXDz28EZpBs LyZSwBh1Fg6lRntH6lGj86rmXAlRGdgV AlVLKNjUgUzqaOpSkbdS7hyZ25sT5vQ3 wuHopsnGlIt29XZDeFiaTecuQ1G4tcTo Wjf0FbpnyNQAaQDGfZVPO8juIug4j0Lc fiGGdIbbubg9JZ9XKmORqenG3QQCtxVV z0V92gQDQPPUFzyIYc4PsrfXJjR8Aj7P DTFpJih1v7helHROPkV69ZHwbB7A70ZR v2EFObsBNm2h2598HNq89ovtphldcQ3z ypsifRp4TIko45j1GyMXXvDirkHLoQnf e2p6nQCvPw0BbDpjRbeYM45M7drpz43X t6zmRAJJwLVddlWV0IkltLkf6682cjqv DpYADYuSUKKsxoJVUBq2xaavi3grBG6z kR8KbB2Uae6jOsKSkrPVxrdHS6TCQfaU Jv6FaiomI2yX4lBuQbVVZnxw4ly7wfYC MeAjLJ8XFnrRL1W0jFcK0AwnIvoOsbDS 2VFFfrbykScOhw4xvZjP3KUZHUd78ep0 RqZ9WuHhtculk1B1AeSGCs33PPqPc458 Vo52j0sTziEqHP2wFDaC8fcsAuDcYlZI wR7BJvjYn5k0nJ6nMw0TIfdyffNPaypK 7gTvxc7s54aViE0t4roug8joPlddUyvl 2oiEqFI50EXSF7nNCz0z2660w6IrcXr3 cDoDSL7DbtUzaWFmnyrjf11Hc91UVO8U dlL8KJqT5T6QKmKYbAitMNQuZevYp92m qqquSBqjqji7Q4oLxVXYpQVHPkdwL8RG i4igAEj14HRkXAS2jXcAqJOw0R6BduC9 ByCKaqNYwHYlsDtVpWnX85n695NzhAbn uLfGXcTVcduiM4OibtTG8qHdoV2SNaj3 JdRckprqxhWALqKrRp6EBZ1TNzomRt7F QzqcM3xwiDshges69Heb7mSivY9Ao0xE jxN7mPxpgypwpVlxY33TzhjPNxAUeHiz pE2Uoo1FB45zrhuvrqDBdSwyDytI1Z3L CzXKqxxNZAzsPf5LttOpuclPdEPogPU6 8sOVXFqWmPbZ7Gr6QJnSvWSSxUDEc9jl 25jH9WNegqvKetzvqCFpwWOxnaJIv0MH zZ5cwbK8Oqe7VcNqzgju8aqVniJVH5ee kbsprX3lqr3kDJ6zZNmVIhhWYWN5mulR 8nPQb6of8YAhY11RnDddAptNcyfVWjX0 9YyTIuNX8U7X4K4tVx5rzzE25euWfwOF 1mC5RmEdKxeImf5cxtXaCWgPbZTtZKqZ uwijQX08eicNOEJKL2sJ6OJE4n6V6AW2 yfZnbfZ7Iy0mQGeOcUM8ADiA1WL44i6F nCi3ODn3ZXpROSU4uSeadqhHyWGMMvdD aZK0dPg1cfhAEISC4YADj73rNqR27VS5 U7vzkALLzkx4Oudlhuasfk1iOZKJD2pk NY2FU0wLnDqYM3pWkUIopkm0k4TublHM 7I80hGPH9sAZnSOxxFTEaV9aoO29PHtg FdeBp7CheXvlgfODs205rjPld1jEsOwE D8DjSOk58KN1DGuimq0r1B94xsJ43FUP ORP2q1zU73U4JfpP4f4CVyPCfaQvV86k oAFQeUkveoCuZG46UuGHfoHho62XiaRk 6ykWNKwzrgB8eVJek1GinXazgFpm3r6y sF9FwGLZbBaw249ywmr6Sk2nnngUA5Gg AI9zteDSxkqbMAqbU8AZ9yCgBXTiPNg4 9bXqnliRx75YJ1AlJ5j2GBSlcHcmU8sw TlXZIa1vNAuy8s8X5XVwIGm4P2XqcNFf AQZEZjZb53oxN8nOk21rzHrNmZLpt66W P0yvCgsHGXEtOQMwlkNqq9SgleBG3GeH lYuUi47rTWBVHOkSSgThl4DFdd8cuF5u BBkoK96Y0fupdwc9V1kczLnwEIwF7O4P E3YI9DZ3QEIwcMf9Qz5cUiws0umTNdeL ny4m9913vL7qfPMWDJEjfgkY1ahcJF2F jWVN7zK3CCILrrO07aB0jIKWme8iQs5f 9rUERCkCCKPZwHxbCWyYFMZPtbpINsIS pq4zOapJ3urqir5Q7rWgjwJDvRaR1BMD uE2XrT7mF0K4udUVnWCmXabE9v8nEFjn Kyw5epWqIDssvKqPL6XhgHjlnQQYXGQA zxuUfVB3j9Jbeki7GPLAPBamZoh3zgao tSCbI3YArzld6rcgpwObLrns7bRrNzPP b684lrBkIOUWvy36bjf3UpTRzhcyajDh VyggxnDYcC5Oz6dN6pZO9S5l83edEHbg B1kV5xKBBRNGMeVMohQdm7Hs6Vz9gAm0 CXn15NEeaXNQkh08wLM1CzZNedNlhgXo I5SHkqziYKNKSc0Lyl8g0eb9HPiaJj6k A3WVQO4v5yFkGA4J4Hb6pKTNRmrYV0sB PRv8ADX0AUHqGcwsL3CalqlCdB8j7u2n hGrRpQZ4D7lpLbsyYxlPxWJQFVswJLUk PhMaulJVAWN2K0ICFF7n4NAy7Y2fXuWU 2OlLGUDneK9nOOINfBPi9vViP2zszWCt WxHNKXWtsKntUiX2DPDQYmnGNjpKWQkc 5IMMSyVDe6QcbdDrvKHqaRUzjNLqIrFF WJWsjBOUtvx3l8cUHuz1zPSfr2lr1mCk gCt1lOjRtEzghcdwrYw6hNvsRRhwpUmA Rd9IaywdU6L6gP6JW7ThbX8klzqV0BgZ e4P2WDhyFrhOXAcVQQDEQXfBCz84JkxK khpXQN6GCpOrs9BIzkVBKn2lKG5djZVF 8jkp25MlRFmOwx2Anzi92oCJJ7Ju2KrH tQTidwAvCHwu2uPVdoV4X6jPPl7TrSiS 2GnTQdDaTq65MLkQtIgwgEuHKdmulnTl gAexZ0nfcDtO2ELI8mls3MSGJaBbocwN GbKFhtLYJhnsX3XQn3gIdypTGPEHzdV6 B8TraTJJVAN4grC0SVtyev4o090b7iUM nXizJuJUA9Xmzswhr1WQPkKoyYuliNZ1 W7Q2MBVrRWhjbmtc7nQyYDqtxGzcE5cu K8mVpmw4AvmiD49rEJKPoZTWLUzpdeii Mv5snvxVVWJFHRwbpxJ5mHJsXvDSGjYH SigTbV6lVyIyIflKHZfkYgqmXVNuQIaH j4OfwMF1P4DguxW5qjBDnhrDq0GPmb71 e4grUHgmqfau8Zg3a9X7Xy6gyravTixN HcxaoTlxV7bc43SXT2avfzfV04OAWD7p NbMGgHg86waF3NAp0nbzORl08H7BPK5q cvjkUksRpXXlYutsbk8FpOA94jOIYY0E lBKRlUZPP3jwlfuFuL54m0bbzCAUpDJ3 7HzhhM0nClSqgwGeM0awc0cv58aU0mmw wfnsT5MCfMYTUoMZrBy1O2lRxcLUz6vU",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-1": "dont look at it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-2": "dont talk to it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-3": "dont touch it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-4": "dont hear it#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-5": "dont listen to it's cries#£",
"PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-Array-6": "Okay..@ Thanks for the warning?",
"PRUNSELLivingroom_sans_shy-sharedassets6.assets-16-Array-1": "don't be shy, it doesnt bite.",
"PRUNSELLivingroom_sans_shy-sharedassets6.assets-16-Array-2": "(Why'd it stop?)",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-1": "Dude your couch is like, really beaten up.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-2": "hey, its rude to judge a book by its cover.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-3": "i promise she's still got a spring in her step.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-4": "Yeah right, I'll be the judge of that.",
"PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-Array-5": "knock yourself out.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-1": "Woah!@ You have one of those fancy giant TV's?!",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-2": "Is that..@ all you use it for? News?",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-3": "You don't watch any awesome action movies on it?!",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-4": "funny you say that, one time i got a rental for a movie night.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-5": "some action movie called \"£",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-6": "surprisingly, it kept getting really \"immersed\" in the story.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-7": "it would take notes on the plot, warn the heros of danger, et cetera.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-8": "i gotta admit, it was pretty hilarious seeing it get so into it. ",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-9": "but after a while, it got kinda... dramatic, if ya catch my drift.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-10": "so, i slap a sticky note on the tv that says:",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-11": "Did that.. @actually work?",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-12": "like a charm, well.. sorta.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-13": "it started laughing at all injuries as if they were intentional goofs.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-14": "of course it didn't mean to look like a sociopath, i think.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-15": "..............................................",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-16": "Thats pretty sweet, I guess.",
"PRUNSELLivingroom_TV-sharedassets6.assets-10-Array-17": "(Kris! We have got to borrow this TV at some point!)",
"PRUNSELLLivingroom_sans-sharedassets6.assets-5-Array-1": "[ NO CHOICE ] (obj_npc_room)",
"Punishment-sharedassets41.assets-3-Array-1": "Howdy! ;I'm <color=#FF00FF>Uprank</color>! ;<color=#FF00FF>Uprank</color>, the<color=red> God</color> of this world!", "Punishment-sharedassets41.assets-3-Array-1": "Howdy! ;I'm <color=#FF00FF>Uprank</color>! ;<color=#FF00FF>Uprank</color>, the<color=red> God</color> of this world!",
"Punishment-sharedassets41.assets-3-Array-2": "Don't act surprised, you know why you're here.", "Punishment-sharedassets41.assets-3-Array-2": "Don't act surprised, you know why you're here.",
"Punishment-sharedassets41.assets-3-Array-3": "I saw what you did.", "Punishment-sharedassets41.assets-3-Array-3": "I saw what you did.",
@ -1776,39 +1738,6 @@
"SupplyCloset_Table-sharedassets23.assets-90-Array-2": "(The last open webpage is a tutorial on how to make DIY battle armour.)", "SupplyCloset_Table-sharedassets23.assets-90-Array-2": "(The last open webpage is a tutorial on how to make DIY battle armour.)",
"SupplyCloset_Table-sharedassets23.assets-90-Array-3": "(You bookmark the page and close the laptop.)", "SupplyCloset_Table-sharedassets23.assets-90-Array-3": "(You bookmark the page and close the laptop.)",
"SupplyCloset_WagonAndBoxes-sharedassets23.assets-91-Array-1": "(More junk.)", "SupplyCloset_WagonAndBoxes-sharedassets23.assets-91-Array-1": "(More junk.)",
"testchoice1-sharedassets21.assets-38-Array-1": "yes",
"testchoice2-sharedassets21.assets-39-Array-1": "no",
"testchoice3-sharedassets21.assets-40-Array-1": "idk",
"testchoice4-sharedassets21.assets-41-Array-1": "kys",
"testchoice5-sharedassets21.assets-42-Array-1": "what",
"testchoice5-sharedassets21.assets-42-Array-2": "why",
"testchoice5-sharedassets21.assets-42-Array-3": "how",
"testchoice5-sharedassets21.assets-42-Array-4": "when",
"testreaction 1-sharedassets21.assets-44-Text-1": "woahoahooh~",
"testreaction 1-sharedassets21.assets-44-Text-2": "story of undertale!",
"testreaction 1-sharedassets21.assets-44-Text-3": "i fell from the light.",
"testreaction 1-sharedassets21.assets-44-Text-4": "talk or should i fight?",
"testreaction 2-sharedassets21.assets-45-Text-1": "1",
"testreaction 2-sharedassets21.assets-45-Text-2": "2",
"testreaction 2-sharedassets21.assets-45-Text-3": "3",
"testreaction 2-sharedassets21.assets-45-Text-4": "4",
"testreaction 2-sharedassets21.assets-45-Text-5": "5",
"testreaction 2-sharedassets21.assets-45-Text-6": "6",
"testreaction 2-sharedassets21.assets-45-Text-7": "7",
"testreaction 2-sharedassets21.assets-45-Text-8": "8",
"testreaction 2-sharedassets21.assets-45-Text-9": "9",
"testreaction 2-sharedassets21.assets-45-Text-10": "10",
"testreaction 2-sharedassets21.assets-45-Text-11": "11",
"testreaction 2-sharedassets21.assets-45-Text-12": "12",
"testreaction 2-sharedassets21.assets-45-Text-13": "13",
"testreaction 2-sharedassets21.assets-45-Text-14": "14",
"testreaction 2-sharedassets21.assets-45-Text-15": "15",
"testreaction 3-sharedassets21.assets-46-Text-1": "(I mean fuck!)",
"testreaction 4-sharedassets21.assets-47-Text-1": "I'M THE KNIGHT!!",
"testreaction 4-sharedassets21.assets-47-Text-2": "Im supposed to be spamton, no icon :(",
"testreaction 4-sharedassets21.assets-47-Text-3": "hi!! :3 hallo!! heyy!! yoo!!",
"testreaction-sharedassets21.assets-48-Text-1": "LMAO",
"testreaction-sharedassets21.assets-48-Text-2": "LOL",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-1": "Kris, wait!", "TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-1": "Kris, wait!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-2": "I know school's boring and all, but slow the hell down!!", "TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-2": "I know school's boring and all, but slow the hell down!!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-3": "Would've appreciated some help dumping all the cutouts, y'know!", "TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-3": "Would've appreciated some help dumping all the cutouts, y'know!",
@ -1936,92 +1865,6 @@
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-25": "But you two really should have been more prepared beforehand.", "TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-25": "But you two really should have been more prepared beforehand.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-26": "Uh, Sorry about that. ;Thanks for getting the stuff we needed though.", "TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-26": "Uh, Sorry about that. ;Thanks for getting the stuff we needed though.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-27": "Guess we should head inside and prepare then, huh?", "TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-27": "Guess we should head inside and prepare then, huh?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-1": "So this is our project. ;It's a, uh...# book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-2": "It's about...@ like...@ some heroes and their...@ adventures.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-3": "O-oh, that's exciting! ;Did anyone help you two write it?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-4": "Yeah, Ralsei did!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-5": "R-Ralsei?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-6": "Uh! ;He's from...@ a different school!@ Y-Yeah!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-7": "O-Okay...?# Well, go ahead and start when you're...@ ready.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-8": "Alright, so. ;One day, these two kids, uh...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-9": "Susira and Krisos. ;They fall down a hole. ;Real original, right?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-10": "Uh, yeah... ;Like that, except Susira landed on her feet.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-11": "Anyways, turns out the hole lead to some weird underground castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-12": "And before they could even figure out where the hell they were...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-13": "This fluffy geek greets them at the castles entrance.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-14": "He's a prince who's, like, weirdly nice.@ ~Too nice.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-15": "He tells the two that they're some kind of@ \"chosen heroes\".",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-16": "And that they gotta save the world from, y'know, eternal darkness.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-17": "No pressure, right?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-18": "Suddenly, they get attacked by another prince, \"Lancer\"!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-19": "He's all evil and stuff, but deep down he's cool.@ Trust me.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-20": "Susira and Krisos manage to beat him, and are given their first task.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-21": "They gotta seal some \"fountain\" at this evil kings castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-22": "Or else they won't be able to return home... ~So the trio set off!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-23": "The journey to the castle was, rough...@ to say the least.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-24": "Like, there were tons of bad guys trying to stop the heroes.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-25": "Didn't help that Susira refused to believe that she was a chosen hero.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-26": "She ran off ahead, thinking she could get home on her own.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-27": "How stupid, what was she thinking??",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-28": "I pray the rest of the party are smart enough to think before acting!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-29": "...@ Yeah.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-30": "Lancer kept showing up, messing with the party.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-31": "Like, blocking the road, throwing out lame enemies...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-32": "He had no clue how to be a villain.@ Was kinda funny, actually.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-33": "But the more they ran into each other, the more they talked.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-34": "And it turns out, Lancer's just a goof who wants to be friends.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-35": "Susira and Lancer even share a, uh...@ \"friendship lunch\".",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-36": "And before she knew it, she didn't wanna fight him anymore.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-37": "Meanwhile, Krisos and the prince?@ They're trying to catch up.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-38": "When they finally do, Susira and Lancer are already pals.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-39": "But Lancer's still acting all evil-ish. ~It's real awkward.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-40": "Eventually, he caves. ;He wants to help the heroes.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-41": "So now, the trio turns into a, uh...# quartet?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-42": "The bad guys ain't happy about this news, especially the king.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-43": "See, Lancer? ;He's the evil kings kid.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-44": "And, well...@ that makes things complicated.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-45": "After a long journey, they finally reach the castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-46": "But something feels...@ off.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-47": "The place is quiet. ;Way too quiet.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-48": "And right when they let their guard down...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-49": "They get ambushed by a bunch of enemies and locked in prison!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-50": "But the party doesn't stay locked up for long...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-51": "They bust out, ready to take down the king!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-52": "Except, uh...@ they got a little sidetracked.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-53": "Somewhere in the castle, they found this hidden basement.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-54": "Inside was this...@ clown dude.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-55": "He wanted to play some game, just ended up being another fight.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-56": "It was a tense battle, but the party did manage to make him chill out.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-57": "Anyways, uh, back on track.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-58": "Susira, Krisos, and the prince advance.@ Lancer's nowhere to be found.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-59": "They make it to the top of the castle, it was time for the big fight.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-60": "They charge into the throne room, ready to battle!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-61": "The prince, the nice one, tries to talk it out with the evil king.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-62": "Doesn't work. ;So it's a full-on boss battle!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-63": "The king was like, real powerful.@ Had tons of weird attacks too.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-64": "I'll, uh, spare you all the details... ",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-65": "Even with the party's combined strength, they were...@ losing.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-66": "All hope seemed lost...@ ;Until.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-67": "Whilst the party was fighting, Lancer had built an army!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-68": "All those bad guys from earlier came back to overthrow the king!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-69": "With the evil king defeated, there was only one thing left to do...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-70": "Susira and Krisos said their goodbyes, for now...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-71": "... and made their way to the fountain, the final hurdle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-72": "Krisos did# something...@ ;Then magically the fountain was sealed!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-73": "They woke up not far from where their journey had began, their home.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-74": "And that was the end of their first adventure.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-75": "(Who the hell is throwing flowers??)",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-76": "W-Wow, that was...@ amazing!@ I-I was really invested!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-77": "I-I'd definitely read more if there was a sequel.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-78": "There's more... ;That was just the first chapter of the story.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-79": "O-Oh!@ W-Well, um... ;I don't think we have time for the rest...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-80": "H-Have you two thought about possibly publishing this?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-81": "I-I can see this being a bestselling novel!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-82": "Pfft, yeah, like anyone'd buy our book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-83": "I-I would! ;A-Anyway, great job you two.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-84": "A++!@ ;For the creativity and the e-execution!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-85": "...Wait, what?! ;We actually got a good grade??",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-86": "Guess being a dork pays off, huh Kris?",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-1": "Yo, classmates, teacher, fellow...@ truth-seekers!!", "TRB_Project_CattiJockington-sharedassets47.assets-264-Array-1": "Yo, classmates, teacher, fellow...@ truth-seekers!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-2": "You ever walk home, late at night, feelin' like...", "TRB_Project_CattiJockington-sharedassets47.assets-264-Array-2": "You ever walk home, late at night, feelin' like...",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-3": "Somethings...@ or, Someone...@ is watchin' ya??", "TRB_Project_CattiJockington-sharedassets47.assets-264-Array-3": "Somethings...@ or, Someone...@ is watchin' ya??",
@ -2190,6 +2033,92 @@
"TRB_Project_Temmie-sharedassets47.assets-309-Array-19": "tem and eg need A++ to go colleg!!!", "TRB_Project_Temmie-sharedassets47.assets-309-Array-19": "tem and eg need A++ to go colleg!!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-20": "I-I...@ g-guess you get an A++ then??", "TRB_Project_Temmie-sharedassets47.assets-309-Array-20": "I-I...@ g-guess you get an A++ then??",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-21": "yayA!!! ;tem has biggest BRAIN!!!", "TRB_Project_Temmie-sharedassets47.assets-309-Array-21": "yayA!!! ;tem has biggest BRAIN!!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-1": "So this is our project. ;It's a, uh...# book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-2": "It's about...@ like...@ some heroes and their...@ adventures.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-3": "O-oh, that's exciting! ;Did anyone help you two write it?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-4": "Yeah, Ralsei did!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-5": "R-Ralsei?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-6": "Uh! ;He's from...@ a different school!@ Y-Yeah!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-7": "O-Okay...?# Well, go ahead and start when you're...@ ready.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-8": "Alright, so. ;One day, these two kids, uh...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-9": "Susira and Krisos. ;They fall down a hole. ;Real original, right?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-10": "Uh, yeah... ;Like that, except Susira landed on her feet.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-11": "Anyways, turns out the hole lead to some weird underground castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-12": "And before they could even figure out where the hell they were...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-13": "This fluffy geek greets them at the castles entrance.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-14": "He's a prince who's, like, weirdly nice.@ ~Too nice.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-15": "He tells the two that they're some kind of@ \"chosen heroes\".",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-16": "And that they gotta save the world from, y'know, eternal darkness.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-17": "No pressure, right?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-18": "Suddenly, they get attacked by another prince, \"Lancer\"!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-19": "He's all evil and stuff, but deep down he's cool.@ Trust me.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-20": "Susira and Krisos manage to beat him, and are given their first task.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-21": "They gotta seal some \"fountain\" at this evil kings castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-22": "Or else they won't be able to return home... ~So the trio set off!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-23": "The journey to the castle was, rough...@ to say the least.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-24": "Like, there were tons of bad guys trying to stop the heroes.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-25": "Didn't help that Susira refused to believe that she was a chosen hero.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-26": "She ran off ahead, thinking she could get home on her own.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-27": "How stupid, what was she thinking??",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-28": "I pray the rest of the party are smart enough to think before acting!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-29": "...@ Yeah.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-30": "Lancer kept showing up, messing with the party.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-31": "Like, blocking the road, throwing out lame enemies...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-32": "He had no clue how to be a villain.@ Was kinda funny, actually.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-33": "But the more they ran into each other, the more they talked.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-34": "And it turns out, Lancer's just a goof who wants to be friends.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-35": "Susira and Lancer even share a, uh...@ \"friendship lunch\".",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-36": "And before she knew it, she didn't wanna fight him anymore.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-37": "Meanwhile, Krisos and the prince?@ They're trying to catch up.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-38": "When they finally do, Susira and Lancer are already pals.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-39": "But Lancer's still acting all evil-ish. ~It's real awkward.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-40": "Eventually, he caves. ;He wants to help the heroes.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-41": "So now, the trio turns into a, uh...# quartet?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-42": "The bad guys ain't happy about this news, especially the king.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-43": "See, Lancer? ;He's the evil kings kid.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-44": "And, well...@ that makes things complicated.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-45": "After a long journey, they finally reach the castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-46": "But something feels...@ off.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-47": "The place is quiet. ;Way too quiet.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-48": "And right when they let their guard down...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-49": "They get ambushed by a bunch of enemies and locked in prison!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-50": "But the party doesn't stay locked up for long...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-51": "They bust out, ready to take down the king!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-52": "Except, uh...@ they got a little sidetracked.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-53": "Somewhere in the castle, they found this hidden basement.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-54": "Inside was this...@ clown dude.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-55": "He wanted to play some game, just ended up being another fight.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-56": "It was a tense battle, but the party did manage to make him chill out.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-57": "Anyways, uh, back on track.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-58": "Susira, Krisos, and the prince advance.@ Lancer's nowhere to be found.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-59": "They make it to the top of the castle, it was time for the big fight.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-60": "They charge into the throne room, ready to battle!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-61": "The prince, the nice one, tries to talk it out with the evil king.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-62": "Doesn't work. ;So it's a full-on boss battle!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-63": "The king was like, real powerful.@ Had tons of weird attacks too.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-64": "I'll, uh, spare you all the details... ",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-65": "Even with the party's combined strength, they were...@ losing.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-66": "All hope seemed lost...@ ;Until.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-67": "Whilst the party was fighting, Lancer had built an army!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-68": "All those bad guys from earlier came back to overthrow the king!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-69": "With the evil king defeated, there was only one thing left to do...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-70": "Susira and Krisos said their goodbyes, for now...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-71": "... and made their way to the fountain, the final hurdle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-72": "Krisos did# something...@ ;Then magically the fountain was sealed!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-73": "They woke up not far from where their journey had began, their home.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-74": "And that was the end of their first adventure.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-75": "(Who the hell is throwing flowers??)",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-76": "W-Wow, that was...@ amazing!@ I-I was really invested!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-77": "I-I'd definitely read more if there was a sequel.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-78": "There's more... ;That was just the first chapter of the story.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-79": "O-Oh!@ W-Well, um... ;I don't think we have time for the rest...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-80": "H-Have you two thought about possibly publishing this?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-81": "I-I can see this being a bestselling novel!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-82": "Pfft, yeah, like anyone'd buy our book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-83": "I-I would! ;A-Anyway, great job you two.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-84": "A++!@ ;For the creativity and the e-execution!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-85": "...Wait, what?! ;We actually got a good grade??",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-86": "Guess being a dork pays off, huh Kris?",
"TS_BunkerEnding_EarlyTime-sharedassets36.assets-6-Array-1": "(You were in there for quite a long time.)", "TS_BunkerEnding_EarlyTime-sharedassets36.assets-6-Array-1": "(You were in there for quite a long time.)",
"TS_BunkerEnding_EarlyTime-sharedassets36.assets-6-Array-2": "(Despite the trouble you'll be in, you know it was worth while.)", "TS_BunkerEnding_EarlyTime-sharedassets36.assets-6-Array-2": "(Despite the trouble you'll be in, you know it was worth while.)",
"TS_CareNeedYou-sharedassets34.assets-290-Array-1": "The world<br>needs you", "TS_CareNeedYou-sharedassets34.assets-290-Array-1": "The world<br>needs you",
@ -2206,6 +2135,9 @@
"TS_Finale-sharedassets34.assets-298-Array-4": "What if I'm never ready?", "TS_Finale-sharedassets34.assets-298-Array-4": "What if I'm never ready?",
"TS_IDK-sharedassets34.assets-299-Array-1": "You already<br>are", "TS_IDK-sharedassets34.assets-299-Array-1": "You already<br>are",
"TS_IDK-sharedassets34.assets-299-Array-2": "Hopefully", "TS_IDK-sharedassets34.assets-299-Array-2": "Hopefully",
"TS_IPromise-sharedassets34.assets-300-Array-1": "I promise",
"TS_IWithYou-sharedassets34.assets-301-Array-1": "I'll be<br>with you",
"TS_IWithYou-sharedassets34.assets-301-Array-2": "We'll do<br>it together",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-1": "Hah...@ a few minutes ago...", "TS_IllBeWithYou-sharedassets34.assets-302-Array-1": "Hah...@ a few minutes ago...",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-2": "That would've made me really upset...", "TS_IllBeWithYou-sharedassets34.assets-302-Array-2": "That would've made me really upset...",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-3": "But now... @for some reason...", "TS_IllBeWithYou-sharedassets34.assets-302-Array-3": "But now... @for some reason...",
@ -2242,9 +2174,6 @@
"TS_InsideShelter_Intro-sharedassets34.assets-320-Array-4": "(You can't feel.)", "TS_InsideShelter_Intro-sharedassets34.assets-320-Array-4": "(You can't feel.)",
"TS_IntroBunker_Open-sharedassets33.assets-17-Array-1": "(Open the door?)", "TS_IntroBunker_Open-sharedassets33.assets-17-Array-1": "(Open the door?)",
"TS_IntroBunker_TryLeave-sharedassets33.assets-21-Array-1": "(You still have something to do.)", "TS_IntroBunker_TryLeave-sharedassets33.assets-21-Array-1": "(You still have something to do.)",
"TS_IPromise-sharedassets34.assets-300-Array-1": "I promise",
"TS_IWithYou-sharedassets34.assets-301-Array-1": "I'll be<br>with you",
"TS_IWithYou-sharedassets34.assets-301-Array-2": "We'll do<br>it together",
"TS_Kris-sharedassets34.assets-305-Array-1": "No...", "TS_Kris-sharedassets34.assets-305-Array-1": "No...",
"TS_Kris-sharedassets34.assets-305-Array-2": "Please...", "TS_Kris-sharedassets34.assets-305-Array-2": "Please...",
"TS_Kris-sharedassets34.assets-305-Array-3": "Just...@ a little more time.", "TS_Kris-sharedassets34.assets-305-Array-3": "Just...@ a little more time.",
@ -2361,5 +2290,76 @@
"Use_Pacify-sharedassets0.assets-2553-Array-1": "|0 cast PACIFY! ;But the enemy wasn't <gradient=\"DarkworldBlue\"><color=blue>TIRED</color></gradient>...", "Use_Pacify-sharedassets0.assets-2553-Array-1": "|0 cast PACIFY! ;But the enemy wasn't <gradient=\"DarkworldBlue\"><color=blue>TIRED</color></gradient>...",
"Use_RudeBuster-sharedassets0.assets-2554-Array-1": "|0 used RUDE BUSTER!", "Use_RudeBuster-sharedassets0.assets-2554-Array-1": "|0 used RUDE BUSTER!",
"Use_SleepMist-sharedassets0.assets-2555-Array-1": "|0 cast SLEEPMIST!", "Use_SleepMist-sharedassets0.assets-2555-Array-1": "|0 cast SLEEPMIST!",
"Use_UltimatHeal-sharedassets0.assets-2556-Array-1": "|0 cast ULTIMATEHEAL!" "Use_UltimatHeal-sharedassets0.assets-2556-Array-1": "|0 cast ULTIMATEHEAL!",
"debug_actiontest-sharedassets21.assets-25-Array-1": "One Action",
"debug_actiontest-sharedassets21.assets-25-Array-2": "Two Actions",
"debug_actiontest-sharedassets21.assets-25-Array-3": "Three Actions",
"debug_actiontest-sharedassets21.assets-25-Array-4": "Four Actions",
"debug_actiontest-sharedassets21.assets-25-Array-5": "One Action (On End)",
"debug_actiontest-sharedassets21.assets-25-Array-6": "Two Actions (On End)",
"debug_actiontest-sharedassets21.assets-25-Array-7": "Three Actions (On End)",
"debug_choice-sharedassets21.assets-26-Array-1": "one choice, idk why this would be used",
"debug_choice-sharedassets21.assets-26-Array-2": "two",
"debug_choice-sharedassets21.assets-26-Array-3": "three",
"debug_choice-sharedassets21.assets-26-Array-4": "four",
"debug_choice-sharedassets21.assets-26-Array-5": "FUCK IT, WE BALL. ;INFINITE CHOICES!!",
"debug_choice-sharedassets21.assets-26-Array-6": "stress test time :)",
"debug_colortest-sharedassets21.assets-27-Array-1": "Howdy, I'm <color=yellow>Flowey</color> the Flower!",
"debug_colortest-sharedassets21.assets-27-Array-2": "I'm <color=red>EVIL</color>, MUAHAHAHAH!!",
"debug_colortest-sharedassets21.assets-27-Array-3": "I'm feeling <i><color=green>tilted</color></i>!",
"debug_colortest-sharedassets21.assets-27-Array-4": "I..@ said...@<size=90>SHUT UP</size>",
"debug_colortest-sharedassets21.assets-27-Array-5": "okay yeah that last one kinda sucked but whatever i'll probably never use it",
"debug_colortest-sharedassets21.assets-27-Array-6": "<color=red>RED</color> VERUS <color=blue>BLU</color>, Kris we've GOT TO SAVETF2!",
"debug_colortest-sharedassets21.assets-27-Array-7": "<color=red>RED</color>;<color=green>GREEN</color>;<color=blue>BLUE</color>",
"debug_reactiontest-sharedassets21.assets-28-Array-1": "big boner down the lane",
"debug_reactiontest-sharedassets21.assets-28-Array-2": "Kris! This is the <color=yellow>DEBUG ROOM</color>!",
"debug_reactiontest-sharedassets21.assets-28-Array-3": "You have got to stress test the reactions!",
"debug_reactiontest-sharedassets21.assets-28-Array-4": "alr bet",
"debug_reactiontest-sharedassets21.assets-28-Array-5": "What the <color=red><i>FREAK</i></color>.",
"debug_reactiontest-sharedassets21.assets-28-Array-6": "wait i'm like goated this also supports colored text, fonts and dyslexic font",
"debug_reactiontest-sharedassets21.assets-28-Array-7": "Speak up lads!",
"debug_shaketest-sharedassets21.assets-29-Array-1": "I am so <link=\"shake\">FREAKING ANGRY!!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-2": "<link=\"shake\">FUMING!!!!!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-3": "In this world..@ it's@ <link=\"shake\"><gradient=\"DarkworldRed\"><color=red>KILL</gradient></color></link>@ or <link=\"shake\"><gradient=\"DarkworldRed\"><color=red>BE KILLED</color></gradient></link>!",
"debug_shaketest-sharedassets21.assets-29-Array-4": "But this also works in a sad context!!",
"debug_shaketest-sharedassets21.assets-29-Array-5": "<link=\"shake\">No...@ please...@ I-I can't lose you too!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-6": "<link=\"shake\">Wake up...@ PLEASE!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-7": "Wow..@ I could shed a tear...@ the emotional impact is CRUSHING ME!!",
"debug_shaketest-sharedassets21.assets-29-Array-8": "also, <gradient=\"DarkworldYellow\"><color=yellow><link=\"shake\">DELTARUNE TOMORROW</link></color></gradient>!!!",
"debug_skiptest-sharedassets21.assets-30-Array-1": "Hi I'm Ber£",
"debug_skiptest-sharedassets21.assets-30-Array-2": "STFU",
"debug_skiptest-sharedassets21.assets-30-Array-3": "Testing without next text£",
"testchoice1-sharedassets21.assets-38-Array-1": "yes",
"testchoice2-sharedassets21.assets-39-Array-1": "no",
"testchoice3-sharedassets21.assets-40-Array-1": "idk",
"testchoice4-sharedassets21.assets-41-Array-1": "kys",
"testchoice5-sharedassets21.assets-42-Array-1": "what",
"testchoice5-sharedassets21.assets-42-Array-2": "why",
"testchoice5-sharedassets21.assets-42-Array-3": "how",
"testchoice5-sharedassets21.assets-42-Array-4": "when",
"testreaction 1-sharedassets21.assets-44-Text-1": "woahoahooh~",
"testreaction 1-sharedassets21.assets-44-Text-2": "story of undertale!",
"testreaction 1-sharedassets21.assets-44-Text-3": "i fell from the light.",
"testreaction 1-sharedassets21.assets-44-Text-4": "talk or should i fight?",
"testreaction 2-sharedassets21.assets-45-Text-1": "1",
"testreaction 2-sharedassets21.assets-45-Text-2": "2",
"testreaction 2-sharedassets21.assets-45-Text-3": "3",
"testreaction 2-sharedassets21.assets-45-Text-4": "4",
"testreaction 2-sharedassets21.assets-45-Text-5": "5",
"testreaction 2-sharedassets21.assets-45-Text-6": "6",
"testreaction 2-sharedassets21.assets-45-Text-7": "7",
"testreaction 2-sharedassets21.assets-45-Text-8": "8",
"testreaction 2-sharedassets21.assets-45-Text-9": "9",
"testreaction 2-sharedassets21.assets-45-Text-10": "10",
"testreaction 2-sharedassets21.assets-45-Text-11": "11",
"testreaction 2-sharedassets21.assets-45-Text-12": "12",
"testreaction 2-sharedassets21.assets-45-Text-13": "13",
"testreaction 2-sharedassets21.assets-45-Text-14": "14",
"testreaction 2-sharedassets21.assets-45-Text-15": "15",
"testreaction 3-sharedassets21.assets-46-Text-1": "(I mean fuck!)",
"testreaction 4-sharedassets21.assets-47-Text-1": "I'M THE KNIGHT!!",
"testreaction 4-sharedassets21.assets-47-Text-2": "Im supposed to be spamton, no icon :(",
"testreaction 4-sharedassets21.assets-47-Text-3": "hi!! :3 hallo!! heyy!! yoo!!",
"testreaction-sharedassets21.assets-48-Text-1": "LMAO",
"testreaction-sharedassets21.assets-48-Text-2": "LOL"
} }

View File

@ -1,68 +1,39 @@
{ {
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!", "AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!",
"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK", "BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "Behind The Scenes",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.", "CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "Concluding Melody",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.", "ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "A Prophecy Foretold",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "Talk to all townsfolk", "EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "Talk to all townsfolk",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "Solve Rouxls's puzzle", "EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "Solve Rouxls's puzzle",
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "Free Drinks",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!", "FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "What if the (as of writing) unnamed cup character first teased in the DELTARUNE Winter 2024 Newsletter was an enemy you fought in the Dark World?",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "Defeat the Sipletts with violence", "FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "Defeat the Sipletts with violence",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "Resolve the battle peacefully", "FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "Resolve the battle peacefully",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "Take zero damage the entire battle", "FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "Take zero damage the entire battle",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "V-Sync",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!", "GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "Menu",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "The key to open either the light or darkworld MENU.", "GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "The key to open either the light or darkworld MENU.",
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "Right",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "The key to move RIGHT.", "GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "The key to move RIGHT.",
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "Simplify SFX",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "Adjusts/Disables some effects and other performance heavy audio filters.", "GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "Adjusts/Disables some effects and other performance heavy audio filters.",
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "Instant Text",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "Disables the typing effect in most textboxes.", "GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "Disables the typing effect in most textboxes.",
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "Master Volume",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "Volume of everything.", "GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "Volume of everything.",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "Revert", "GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "Revert",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "Resets all keybindings to default.", "GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "Resets all keybindings to default.",
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "Fullscreen",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "Toggle between whether the game window takes up your entire monitor or not", "GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "Toggle between whether the game window takes up your entire monitor or not",
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "Effect Volume",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "Volume of Effects.", "GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "Volume of Effects.",
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "Sprint",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.", "GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "Down",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "The key to move DOWN.", "GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "The key to move DOWN.",
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "No Character Fonts",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.", "GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "Dyslexic Fonts",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)", "GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "Left",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "The key to move LEFT.", "GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "The key to move LEFT.",
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "Music Volume",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "Volume of the Music.", "GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "Volume of the Music.",
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "Simplify VFX",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.", "GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "Auto Run",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.", "GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "Cancel",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.", "GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>Dialogue Volume</size>", "GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "Volume of the Dialogue.", "GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "Volume of the Dialogue.",
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "Pause",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "The key to PAUSE.", "GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "The key to PAUSE.",
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "Up",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "The key to move UP.", "GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "The key to move UP.",
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "Confirm",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.", "GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "Simulation Seed",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.", "GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)", "GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
"LevelSetup-level10-169-VesselText-1": "* (A vessel, it's disheartened.)", "LevelSetup-level10-169-VesselText-1": "* (A vessel, it's disheartened.)",
@ -76,46 +47,16 @@
"LevelSetup-level38-114-VesselText-1": "* (A vessel, It's coordinated.)", "LevelSetup-level38-114-VesselText-1": "* (A vessel, It's coordinated.)",
"LevelSetup-level39-339-VesselText-1": "* (A vessel, it's thirsty.)", "LevelSetup-level39-339-VesselText-1": "* (A vessel, it's thirsty.)",
"LevelSetup-level41-20-VesselText-1": "* (A vessel, It's NULL.)", "LevelSetup-level41-20-VesselText-1": "* (A vessel, It's NULL.)",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>", "MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>", "MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow", "MainMenu_SectionManager-level2-1775-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "Overworlds and Ogres",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!", "MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "Ambush the mysterious Brother", "MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "Ambush the mysterious Brother",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "Greet the Mysterious Brother", "MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "Greet the Mysterious Brother",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "Find a snack for Susie", "MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "Find a snack for Susie",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "Successfully obtain the Mystical Artifact", "MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "Successfully obtain the Mystical Artifact",
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "Meeting Sans's Brother",
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "Find anomalies", "MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "Find anomalies",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "Meet the Mysterious Brother", "MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "Meet the Mysterious Brother",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "... Return",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\" I think I miss my low-poly ps1 retro artstyle indie horror games... \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" Composing for this project and having my music reach more than a few people has been an absolute honor. Keep on doing the things you love, and thanks for listening along! \"\n",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" THIS FORM- THIS HORRIBLE FORM... ONE DAY I WILL BREAK FREE!!\n\n\nIN THE MEANTIME, PLEASE ACCEPT MY GRATITUDE FOR GIVING THIS LITTLE WORLD OF OURS A CHANCE- THE SIGHTS AND SOUNDS, THE HIGHS AND LOWS. DO COME BACK AGAIN SOMETIME...\n\n\nWE WILL ALWAYS BE MAKING, MAKING AND MAKING AGAIN!! \"\n",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "Playtester\n\n\" chara apparition in sans's room \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "Development Insight Part 1",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "Development Insight Part 2",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "Development Insight Part 3",
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "Outlawed",
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?",
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "Taking Shelter",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.", "TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "What if at some point the \"Vessel\" and Kris had a heart to heart where they could \"talk\" to eachother.",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "The ANGEL'S HEAVEN",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n" "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n"
} }

View File

@ -7,21 +7,22 @@
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "", "AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样此外如果Asgore也和我们一起进入这个黑暗世界会怎么样", "AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样此外如果Asgore也和我们一起进入这个黑暗世界会怎么样",
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", "AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。",
"BOOTUP_Manager-level22-123-BIOSText-1": "",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球", "BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP", "BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!", "BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看", "BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
"BOOTUP_Manager-level22-123-BIOSText-1": "", "CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话", "Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。", "Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "", "ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "", "ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "", "ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", "ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。",
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障", "ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度可切换\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果", "Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP", "Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP",
"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "回复40HP。红黑相间的星形糖果\n尝起来有棉花糖的味道。", "Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "回复40HP。红黑相间的星形糖果\n尝起来有棉花糖的味道。",
@ -31,64 +32,63 @@
"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "开发洞察 第1部分", "DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "开发洞察 第1部分",
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分", "DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分", "DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度可切换\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "", "EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "", "EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "",
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "", "FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "", "FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "",
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "", "FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "", "FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "", "FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "", "FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "",
"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻", "FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "", "GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "", "GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "", "GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "",
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片", "GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
@ -126,48 +126,48 @@
"LevelSetup-level41-20-Details-1": "错误!未知的地方", "LevelSetup-level41-20-Details-1": "错误!未知的地方",
"LevelSetup-level41-20-VesselText-1": "", "LevelSetup-level41-20-VesselText-1": "",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank", "MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "", "MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat", "MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow", "MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "特别鸣谢", "MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "特别鸣谢",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez", "MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动原来如此...\n...........”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "", "MainMenu_SectionManager-level2-1671-ThisControlText-1": "",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "", "MainMenu_SectionManager-level2-1701-ThisControlText-1": "",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "", "MainMenu_SectionManager-level2-1775-ThisControlText-1": "",
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "", "MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "", "MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "",
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "", "MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "", "MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "", "MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "", "MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "", "MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "",
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "", "MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "", "MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”哈人。\n而且在这里面sans的兄弟不是papyrus而是prunsel这是个外网梗太离谱了\n我不到这做得有多烂懒得测试了。这是在开发初期制作的比整个模拟和假星系的部分早多了。",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "", "MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "", "MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "",
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的", "MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "导演、作曲、程序、编剧、2D/3D艺术\n\n“我好怀念我的低多边\n形ps1复古艺术独立恐怖\n游戏...”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>作曲</size>\n<size=24>角色贴图由Sooski创作</size>\n\n“为这个项目作曲能让\n更多人听到我的音乐。\n这是是我的荣幸。\n继续做你喜欢的事情吧\n感谢你的聆听",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>作曲</size>\n<size=24>角色贴图由Sooski创作</size>\n\n“这种形态— 这种可怕的形态... \n我总有一天会挣脱的\n\n同时我诚挚的感谢你\n感谢你给了我们这个小世界\n一个机会——这里的景色和声音\n这里的高潮和低谷。\n有时间一定要再回来哦...\n\n我们创造、创造、再创造\n永不停歇",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "游戏测试员\n\n“第一法则是有氧运动原来如此...\n...........”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "", "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "旧图标和旧Logo", "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "旧图标和旧Logo",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮", "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "", "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "开发洞察 第1部分",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "", "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "开发洞察 第2部分",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "", "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "开发洞察 第3部分",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言", "Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友", "Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友",
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术", "Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术",
@ -175,22 +175,21 @@
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾", "Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>", "Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
"OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。", "OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。",
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "", "Outlawed-sharedassets2.assets-536-HypothesisName-1": "无处容身",
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "", "Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会发生什么",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚", "Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人", "Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人",
"Reflecting-sharedassets2.assets-517-LogName-1": "反思", "Reflecting-sharedassets2.assets-517-LogName-1": "反思",
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串", "ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串",
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "干杯", "Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "干杯",
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "一起干杯", "Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "一起干杯",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "粗暴碎击", "Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "粗暴碎击",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害", "Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗", "Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术", "Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "", "TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "", "TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "",
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "", "TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...",
"TextMeshPro-level0-1343-m_text-1": "放弃", "TextMeshPro-level0-1343-m_text-1": "放弃",
"TextMeshPro-level0-1344-m_text-1": "继续", "TextMeshPro-level0-1344-m_text-1": "继续",
"TextMeshPro-level21-64-m_text-1": "<link=\"shake\">警长</link>", "TextMeshPro-level21-64-m_text-1": "<link=\"shake\">警长</link>",
@ -376,7 +375,8 @@
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想", "TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想",
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标", "TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现", "TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "", "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "", "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "",
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。" "UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主"
} }

View File

@ -7,21 +7,22 @@
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!", "AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in this darkworld too?", "AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in this darkworld too?",
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE\nChapters 3 & 4's release", "AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE\nChapters 3 & 4's release",
"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "Ball of Junk", "BallOfJunk-sharedassets3.assets-247-ItemName-1": "Ball of Junk",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "Heals 50HP", "BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "Heals 50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "This is an Item!", "BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "This is an Item!",
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "Check", "BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "Check",
"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "Cell Phone",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "It can be used to make calls.",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "Behind The Scenes", "CH3Opening-sharedassets2.assets-521-HypothesisName-1": "Behind The Scenes",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.", "CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.", "CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "Cell Phone",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "It can be used to make calls.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "Concluding Melody", "ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "Concluding Melody",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.", "ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.", "ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.",
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE Chapters 3 & 4's release", "ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE Chapters 3 & 4's release",
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "Connection Issues", "ConnectionIssues-sharedassets2.assets-515-LogName-1": "Connection Issues",
"DRHDebugManager-level0-1623-controls-1": "\n---------------------------------------\n<color=yellow>DEBUG CONTROLS</color>\n\nB+D+Enter = Debug mode (Toggleable)\nB+D+P = Toggle Output Log (Toggleable)\nB+D+G = 100x Speed (Toggleable)\nB+D+H = 0.1x Speed (Toggleable)\nF8 = Save previous error to TXT file\nALT+F4 = Unlock all secrets and logs\nKey_Up = Refresh Current Chatbox\nKey_Left = Advance Backwards in Chatbox",
"Dark Candy-sharedassets39.assets-514-ItemName-1": "Dark Candy", "Dark Candy-sharedassets39.assets-514-ItemName-1": "Dark Candy",
"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "Heals 40HP", "Dark Candy-sharedassets39.assets-514-BattleInfo-1": "Heals 40HP",
"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows.", "Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows.",
@ -31,7 +32,6 @@
"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "Developer Insight Part 1", "DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "Developer Insight Part 1",
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "Developer Insight Part 2", "DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "Developer Insight Part 2",
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "Developer Insight Part 3", "DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "Developer Insight Part 3",
"DRHDebugManager-level0-1623-controls-1": "\n---------------------------------------\n<color=yellow>DEBUG CONTROLS</color>\n\nB+D+Enter = Debug mode (Toggleable)\nB+D+P = Toggle Output Log (Toggleable)\nB+D+G = 100x Speed (Toggleable)\nB+D+H = 0.1x Speed (Toggleable)\nF8 = Save previous error to TXT file\nALT+F4 = Unlock all secrets and logs\nKey_Up = Refresh Current Chatbox\nKey_Left = Advance Backwards in Chatbox",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "A Prophecy Foretold", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "A Prophecy Foretold",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?",
@ -183,7 +183,6 @@
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "Stolen Keyring", "ShelterKeys-sharedassets33.assets-22-ItemName-1": "Stolen Keyring",
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "Cheers", "Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "Cheers",
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "Cheers-X", "Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "Cheers-X",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "Successful Host Integration",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "Rude Buster", "Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "Rude Buster",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "Rude Damage", "Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "Rude Damage",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "UltimatHeal", "Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "UltimatHeal",
@ -378,5 +377,6 @@
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "Logged Information", "TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "Logged Information",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "The ANGEL'S HEAVEN", "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "The ANGEL'S HEAVEN",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n", "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n",
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "Behind the scenes of the 3D shots in the UE 2024 trailer." "UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "Behind the scenes of the 3D shots in the UE 2024 trailer.",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "Successful Host Integration"
} }

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "CH3Opening", "m_Name": "CH3Opening",
"HypothesisName": "Behind The Scenes", "HypothesisName": "幕后琐事",
"HypothesisStartingScene": 45, "HypothesisStartingScene": 45,
"HypothesisTagline": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.", "HypothesisTagline": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
"HypothesisDescription": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.", "HypothesisDescription": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 0 "m_PathID": 0

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "ConcludingMelody", "m_Name": "ConcludingMelody",
"HypothesisName": "Concluding Melody", "HypothesisName": "尾声",
"HypothesisStartingScene": 38, "HypothesisStartingScene": 38,
"HypothesisTagline": "A short and sweet final tune at the end of your adventure.", "HypothesisTagline": "A short and sweet final tune at the end of your adventure.",
"HypothesisDescription": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.", "HypothesisDescription": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 217 "m_PathID": 217

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "EndOfTheDeltarune", "m_Name": "EndOfTheDeltarune",
"HypothesisName": "A Prophecy Foretold", "HypothesisName": "先知预言",
"HypothesisStartingScene": 8, "HypothesisStartingScene": 8,
"HypothesisTagline": "A legend prophesied has finally reached its somber conclusion.", "HypothesisTagline": "A legend prophesied has finally reached its somber conclusion.",
"HypothesisDescription": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?", "HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 220 "m_PathID": 220

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "FreeDrinks", "m_Name": "FreeDrinks",
"HypothesisName": "Free Drinks", "HypothesisName": "免费饮料",
"HypothesisStartingScene": 39, "HypothesisStartingScene": 39,
"HypothesisTagline": "ICE-E's is offering free drinks for all paying customers!", "HypothesisTagline": "ICE-E's is offering free drinks for all paying customers!",
"HypothesisDescription": "What if the (as of writing) unnamed cup character first teased in the DELTARUNE Winter 2024 Newsletter was an enemy you fought in the Dark World?", "HypothesisDescription": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 232 "m_PathID": 232

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "V-Sync", "SettingsElementName": "垂直同步",
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!", "SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Menu", "SettingsElementName": "菜单",
"SettingsDescription": "The key to open either the light or darkworld MENU.", "SettingsDescription": "The key to open either the light or darkworld MENU.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Right", "SettingsElementName": "",
"SettingsDescription": "The key to move RIGHT.", "SettingsDescription": "The key to move RIGHT.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Simplify SFX", "SettingsElementName": "简化音效",
"SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.", "SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Instant Text", "SettingsElementName": "即时文本",
"SettingsDescription": "Disables the typing effect in most textboxes.", "SettingsDescription": "Disables the typing effect in most textboxes.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Master Volume", "SettingsElementName": "主音量",
"SettingsDescription": "Volume of everything.", "SettingsDescription": "Volume of everything.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Fullscreen", "SettingsElementName": "全屏",
"SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not", "SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Effect Volume", "SettingsElementName": "音效音量",
"SettingsDescription": "Volume of Effects.", "SettingsDescription": "Volume of Effects.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Sprint", "SettingsElementName": "奔跑",
"SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.", "SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Down", "SettingsElementName": "",
"SettingsDescription": "The key to move DOWN.", "SettingsDescription": "The key to move DOWN.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "No Character Fonts", "SettingsElementName": "禁用特殊字体",
"SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.", "SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Dyslexic Fonts", "SettingsElementName": "无障碍字体",
"SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)", "SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Left", "SettingsElementName": "",
"SettingsDescription": "The key to move LEFT.", "SettingsDescription": "The key to move LEFT.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Music Volume", "SettingsElementName": "音乐音量",
"SettingsDescription": "Volume of the Music.", "SettingsDescription": "Volume of the Music.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Simplify VFX", "SettingsElementName": "简化视觉特效",
"SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.", "SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Auto Run", "SettingsElementName": "自动奔跑",
"SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.", "SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Cancel", "SettingsElementName": "终止",
"SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.", "SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Pause", "SettingsElementName": "暂停",
"SettingsDescription": "The key to PAUSE.", "SettingsDescription": "The key to PAUSE.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Up", "SettingsElementName": "",
"SettingsDescription": "The key to move UP.", "SettingsDescription": "The key to move UP.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Confirm", "SettingsElementName": "确认",
"SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.", "SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Effect Volume", "SettingsElementName": "音效音量",
"SettingsDescription": "Volume of Effects.", "SettingsDescription": "Volume of Effects.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Menu", "SettingsElementName": "菜单",
"SettingsDescription": "The key to open either the light or darkworld MENU.", "SettingsDescription": "The key to open either the light or darkworld MENU.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Instant Text", "SettingsElementName": "即时文本",
"SettingsDescription": "Disables the typing effect in most textboxes.", "SettingsDescription": "Disables the typing effect in most textboxes.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Down", "SettingsElementName": "",
"SettingsDescription": "The key to move DOWN.", "SettingsDescription": "The key to move DOWN.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Music Volume", "SettingsElementName": "音乐音量",
"SettingsDescription": "Volume of the Music.", "SettingsDescription": "Volume of the Music.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Sprint", "SettingsElementName": "奔跑",
"SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.", "SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Up", "SettingsElementName": "",
"SettingsDescription": "The key to move UP.", "SettingsDescription": "The key to move UP.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Right", "SettingsElementName": "",
"SettingsDescription": "The key to move RIGHT.", "SettingsDescription": "The key to move RIGHT.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Confirm", "SettingsElementName": "确认",
"SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.", "SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Pause", "SettingsElementName": "暂停",
"SettingsDescription": "The key to PAUSE.", "SettingsDescription": "The key to PAUSE.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Auto Run", "SettingsElementName": "自动奔跑",
"SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.", "SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Simulation Seed", "SettingsElementName": "模拟种子码",
"SettingsDescription": "Tuning this Value could be quite Fun.", "SettingsDescription": "Tuning this Value could be quite Fun.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Simplify VFX", "SettingsElementName": "简化视觉特效",
"SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.", "SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Master Volume", "SettingsElementName": "主音量",
"SettingsDescription": "Volume of everything.", "SettingsDescription": "Volume of everything.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Dyslexic Fonts", "SettingsElementName": "无障碍字体",
"SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)", "SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Cancel", "SettingsElementName": "终止",
"SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.", "SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Left", "SettingsElementName": "",
"SettingsDescription": "The key to move LEFT.", "SettingsDescription": "The key to move LEFT.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "V-Sync", "SettingsElementName": "垂直同步",
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!", "SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Fullscreen", "SettingsElementName": "全屏",
"SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not", "SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "No Character Fonts", "SettingsElementName": "禁用特殊字体",
"SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.", "SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -9,7 +9,7 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Simplify SFX", "SettingsElementName": "简化音效",
"SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.", "SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,

View File

@ -23,7 +23,7 @@
"m_PathID": 166 "m_PathID": 166
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"" "CreditDescription": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”"
}, },
{ {
"CreditNames": "Trashei", "CreditNames": "Trashei",
@ -33,7 +33,7 @@
"m_PathID": 146 "m_PathID": 146
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"" "CreditDescription": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”"
}, },
{ {
"CreditNames": "puzzlerat", "CreditNames": "puzzlerat",
@ -43,7 +43,7 @@
"m_PathID": 150 "m_PathID": 150
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"" "CreditDescription": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”"
}, },
{ {
"CreditNames": "Fillow", "CreditNames": "Fillow",
@ -53,7 +53,7 @@
"m_PathID": 161 "m_PathID": 161
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"" "CreditDescription": "职能:\n提供灵感\n\n“第一法则是有氧运动原来如此...\n...........”"
}, },
{ {
"CreditNames": "特别鸣谢", "CreditNames": "特别鸣谢",
@ -73,7 +73,7 @@
"m_PathID": 1019 "m_PathID": 1019
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com" "CreditDescription": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com"
} }
] ]
}, },

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "MeetPapyrus", "m_Name": "MeetPapyrus",
"HypothesisName": "Overworlds and Ogres", "HypothesisName": "万千世界与食人巨魔",
"HypothesisStartingScene": 3, "HypothesisStartingScene": 3,
"HypothesisTagline": "Meet a new friend and set off on a grand adventure(s)!", "HypothesisTagline": "Meet a new friend and set off on a grand adventure(s)!",
"HypothesisDescription": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.", "HypothesisDescription": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 227 "m_PathID": 227

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "MeetPrunsel", "m_Name": "MeetPrunsel",
"HypothesisName": "Meeting Sans's Brother", "HypothesisName": "遇见Sans的兄弟",
"HypothesisStartingScene": 6, "HypothesisStartingScene": 6,
"HypothesisTagline": "", "HypothesisTagline": "",
"HypothesisDescription": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.", "HypothesisDescription": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”哈人。\n而且在这里面sans的兄弟不是papyrus而是prunsel这是个外网梗太离谱了\n我不到这做得有多烂懒得测试了。这是在开发初期制作的比整个模拟和假星系的部分早多了。",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 245 "m_PathID": 245

View File

@ -51,7 +51,7 @@
"creditAreas": { "creditAreas": {
"Array": [ "Array": [
{ {
"CreditNames": "... Return", "CreditNames": "...返回",
"CreditCharacterAnimationName": "", "CreditCharacterAnimationName": "",
"CreditSound": { "CreditSound": {
"m_FileID": 4, "m_FileID": 4,
@ -68,7 +68,7 @@
"m_PathID": 166 "m_PathID": 166
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\" I think I miss my low-poly ps1 retro artstyle indie horror games... \"" "CreditDescription": "导演、作曲、程序、编剧、2D/3D艺术\n\n“我好怀念我的低多边\n形ps1复古艺术独立恐怖\n游戏...”"
}, },
{ {
"CreditNames": "puzzlerat", "CreditNames": "puzzlerat",
@ -78,7 +78,7 @@
"m_PathID": 150 "m_PathID": 150
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"" "CreditDescription": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”"
}, },
{ {
"CreditNames": "MagicFroge", "CreditNames": "MagicFroge",
@ -88,7 +88,7 @@
"m_PathID": 150 "m_PathID": 150
}, },
"Title": 0, "Title": 0,
"CreditDescription": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" Composing for this project and having my music reach more than a few people has been an absolute honor. Keep on doing the things you love, and thanks for listening along! \"\n" "CreditDescription": "<size=32>作曲</size>\n<size=24>角色贴图由Sooski创作</size>\n\n“为这个项目作曲能让\n更多人听到我的音乐。\n这是是我的荣幸。\n继续做你喜欢的事情吧\n感谢你的聆听"
}, },
{ {
"CreditNames": "Sooski", "CreditNames": "Sooski",
@ -98,7 +98,7 @@
"m_PathID": 150 "m_PathID": 150
}, },
"Title": 0, "Title": 0,
"CreditDescription": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" THIS FORM- THIS HORRIBLE FORM... ONE DAY I WILL BREAK FREE!!\n\n\nIN THE MEANTIME, PLEASE ACCEPT MY GRATITUDE FOR GIVING THIS LITTLE WORLD OF OURS A CHANCE- THE SIGHTS AND SOUNDS, THE HIGHS AND LOWS. DO COME BACK AGAIN SOMETIME...\n\n\nWE WILL ALWAYS BE MAKING, MAKING AND MAKING AGAIN!! \"\n" "CreditDescription": "<size=32>作曲</size>\n<size=24>角色贴图由Sooski创作</size>\n\n“这种形态— 这种可怕的形态... \n我总有一天会挣脱的\n\n同时我诚挚的感谢你\n感谢你给了我们这个小世界\n一个机会——这里的景色和声音\n这里的高潮和低谷。\n有时间一定要再回来哦...\n\n我们创造、创造、再创造\n永不停歇"
}, },
{ {
"CreditNames": "trashei", "CreditNames": "trashei",
@ -108,7 +108,7 @@
"m_PathID": 146 "m_PathID": 146
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Playtester\n\n\" chara apparition in sans's room \"" "CreditDescription": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”"
}, },
{ {
"CreditNames": "Fillow", "CreditNames": "Fillow",
@ -118,7 +118,7 @@
"m_PathID": 161 "m_PathID": 161
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"" "CreditDescription": "游戏测试员\n\n“第一法则是有氧运动原来如此...\n...........”"
}, },
{ {
"CreditNames": "Abbie Gonzalez", "CreditNames": "Abbie Gonzalez",
@ -128,7 +128,7 @@
"m_PathID": 1019 "m_PathID": 1019
}, },
"Title": 0, "Title": 0,
"CreditDescription": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com" "CreditDescription": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com"
} }
] ]
}, },

View File

@ -47,7 +47,7 @@
"ExtraContent": { "ExtraContent": {
"Array": [ "Array": [
{ {
"ExtraName": "... Return", "ExtraName": "...返回",
"Item": { "Item": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 0 "m_PathID": 0
@ -71,7 +71,7 @@
"ExtraType": 1 "ExtraType": 1
}, },
{ {
"ExtraName": "Development Insight Part 1", "ExtraName": "开发洞察 第1部分",
"Item": { "Item": {
"m_FileID": 2, "m_FileID": 2,
"m_PathID": 503 "m_PathID": 503
@ -79,7 +79,7 @@
"ExtraType": 1 "ExtraType": 1
}, },
{ {
"ExtraName": "Development Insight Part 2", "ExtraName": "开发洞察 第2部分",
"Item": { "Item": {
"m_FileID": 2, "m_FileID": 2,
"m_PathID": 504 "m_PathID": 504
@ -87,7 +87,7 @@
"ExtraType": 1 "ExtraType": 1
}, },
{ {
"ExtraName": "Development Insight Part 3", "ExtraName": "开发洞察 第3部分",
"Item": { "Item": {
"m_FileID": 2, "m_FileID": 2,
"m_PathID": 505 "m_PathID": 505

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "Outlawed", "m_Name": "Outlawed",
"HypothesisName": "Outlawed", "HypothesisName": "无处容身",
"HypothesisStartingScene": 42, "HypothesisStartingScene": 42,
"HypothesisTagline": "This town ain't big enough for the three of us!", "HypothesisTagline": "This town ain't big enough for the three of us!",
"HypothesisDescription": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?", "HypothesisDescription": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会发生什么",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 0 "m_PathID": 0

View File

@ -9,10 +9,10 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "TakingShelter", "m_Name": "TakingShelter",
"HypothesisName": "Taking Shelter", "HypothesisName": "避风港",
"HypothesisStartingScene": 33, "HypothesisStartingScene": 33,
"HypothesisTagline": "Entering the town shelter, you are given a lot of time to reflect on yourself.", "HypothesisTagline": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
"HypothesisDescription": "What if at some point the \"Vessel\" and Kris had a heart to heart where they could \"talk\" to eachother.", "HypothesisDescription": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 223 "m_PathID": 223

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Menu", "m_text": "菜单",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Up", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Simplify VFX", "m_text": "简化视觉特效",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Cancel", "m_text": "终止",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Left", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Pause", "m_text": "暂停",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Instant Text", "m_text": "即时文本",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Fullscreen", "m_text": "全屏",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Effect Volume", "m_text": "音效音量",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Auto Run", "m_text": "自动奔跑",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Down", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "No Character Fonts", "m_text": "禁用特殊字体",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Right", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "V-Sync", "m_text": "垂直同步",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Dyslexic Fonts", "m_text": "无障碍字体",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Confirm", "m_text": "确认",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Master Volume", "m_text": "主音量",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Simplify SFX", "m_text": "简化音效",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Music Volume", "m_text": "音乐音量",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Sprint", "m_text": "奔跑",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Auto Run", "m_text": "自动奔跑",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Master Volume", "m_text": "主音量",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Down", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Music Volume", "m_text": "音乐音量",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Sprint", "m_text": "奔跑",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Menu", "m_text": "菜单",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Instant Text", "m_text": "即时文本",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Simplify VFX", "m_text": "简化视觉特效",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Fullscreen", "m_text": "全屏",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Effect Volume", "m_text": "音效音量",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Pause", "m_text": "暂停",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Dyslexic Fonts", "m_text": "无障碍字体",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "No Character Fonts", "m_text": "禁用特殊字体",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Confirm", "m_text": "确认",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Simplify SFX", "m_text": "简化音效",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Left", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "V-Sync", "m_text": "垂直同步",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Cancel", "m_text": "终止",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Right", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Up", "m_text": "",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Simulation Seed", "m_text": "模拟种子码",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 4, "m_FileID": 4,

View File

@ -9,7 +9,7 @@
"m_PathID": 179 "m_PathID": 179
}, },
"m_Name": "TheANGELSHEAVEN", "m_Name": "TheANGELSHEAVEN",
"HypothesisName": "The ANGEL'S HEAVEN", "HypothesisName": "天使的乐园",
"HypothesisStartingScene": 0, "HypothesisStartingScene": 0,
"HypothesisTagline": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n", "HypothesisTagline": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n",
"HypothesisDescription": "", "HypothesisDescription": "",

Some files were not shown because too many files have changed in this diff Show More