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{
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-1": "Susie...@ are you okay? ;You've got goosebumps.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-3": "Please, talk to us. ;We're here for you.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-4": "All the things we've done...@ did any of it really matter?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-5": "... If it all just has to be erased in the end?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-6": "It mattered, Susie. ;It all mattered.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-9": "You're a hero, Susie.@ ;Nothing can change that.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-10": "... I guess you're right.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-11": "It's just...@ I don't want to lose this place, y'know?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-14": "Me, everyone in town...@ we all feel the same.@ ~However...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-16": "Sealing it... ;It's the only way.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-17": "Here, I have an idea. ;Before we conclude our time together...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-18": "... How about we go say our last goodbyes to everybody in town?",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-21": "All these adventures... ;I knew they had to end sometime.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-23": "But now that we're here...",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-24": "I dunno, just feels really sudden.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-26": "I think that's what makes this moment special!",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-27": "Everything we've done, it's led us here.@ To this one last journey.",
"APF_FountainRoom_Acceptance-sharedassets10.assets-201-Array-28": "When you put it that way, it almost seems like we planned it!",
"AprilFools_GameOver-sharedassets50.assets-175-Array-1": "How'd that plan;turn out for ya,;dummy?",
"AprilFools_GameOver-sharedassets50.assets-175-Array-2": "I'm done playin';games with you,;boy.",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-1": "So...@ this is how my trail runs dry, huh?",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-2": "You're a mighty fine sharpshooter, Asgore.@ I'll tip my hat to that much...",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-3": "Even if I ain't standin' with ya' on the whole legends and prophecies mumbo-jumbo...",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-4": "I gotta admit... ;I ain't felt a fire like this since my prime!",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-5": "...Well, a win's a win. ;Can't do nothin' but honor that.",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-6": "Guess it's 'bout time lil' ol' me rides off into the sunset...",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-7": "Wait, just how dang foolish have I been?!?",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-8": "Ya' left your kid out in the open, vulnerable as a calf in a coyote den!!",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-9": "No... ;I've got to be real with myself...",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-10": "T-This isn't a dream, of course this would happen to me.",
"AprilFools_LongshotEnding-sharedassets50.assets-176-Array-11": "This...@ is my personal nightmare.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-1": "Asgore, listen real close now.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-2": "See, I ain't too proud of what I've done.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-3": "But I was told three heroes of legend would come, lookin' to seal my world's fountain...",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-4": "... followin' their so-called destiny, like it was written in the stars.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-5": "If it's so dang important, then why weren't us Darkners ever taught 'bout it?",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-6": "You ain't seein' this world the way I do. ~This is my home, Asgore.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-7": "I-...@@ ;I keep getting this feelin' aching inside me...",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-8": "Deep down, I know you and your friends are good folk. ~I can feel it.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-9": "So when this is all said and done...",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-10": "... I hope you can find it in ya' heart to forgive me.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-11": "Cause this world of mine...",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-12": "... ain't yours to send into darkness...",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-13": "You bring harm to my child and ask for forgiveness?",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-14": "I don't care whose side either of us are on anymore.",
"AprilFools_LongshotFaekIntro-sharedassets50.assets-177-Array-15": "I will protect my family, Longshot.",
"debug_shaketest-sharedassets21.assets-29-Array-1": "I am so <link=\"shake\">FREAKING ANGRY!!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-2": "<link=\"shake\">FUMING!!!!!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-3": "In this world..@ it's@ <link=\"shake\"><gradient=\"DarkworldRed\"><color=red>KILL</gradient></color></link>@ or <link=\"shake\"><gradient=\"DarkworldRed\"><color=red>BE KILLED</color></gradient></link>!",
"debug_shaketest-sharedassets21.assets-29-Array-4": "But this also works in a sad context!!",
"debug_shaketest-sharedassets21.assets-29-Array-5": "<link=\"shake\">No...@ please...@ I-I can't lose you too!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-6": "<link=\"shake\">Wake up...@ PLEASE!</link>",
"debug_shaketest-sharedassets21.assets-29-Array-7": "Wow..@ I could shed a tear...@ the emotional impact is CRUSHING ME!!",
"debug_shaketest-sharedassets21.assets-29-Array-8": "also, <gradient=\"DarkworldYellow\"><color=yellow><link=\"shake\">DELTARUNE TOMORROW</link></color></gradient>!!!",
"EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-Array-4": "So... whenever you're both ready.~I'll unlock it.",
"EOTDCastleFloor1_HeartDoor-sharedassets19.assets-40-Array-1": "(Walking up to the door, <gradient=\"DarkworldYellow\"><color=yellow>you feel an overwhelming sense of closure</gradient></color>.)",
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-1": "So, uh, here we are. ;The Fountain is just behind this door.",
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-2": "... Hey, Ralsei?",
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-3": "... Yes, Susie?",
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-6": "I'm...@ not sure, Susie.",
"EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-Array-7": "However...@ If anything like that did happen...@ hypothetically.",
"EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-Array-1": "Are you...@ coming with?",
"EOTDCastle_RouxlsDoor-sharedassets11.assets-9-Array-5": "It's...@@ Uh...",
"EOTDCastle_RouxlsDoor-sharedassets11.assets-9-Array-6": "I'm...@ not sure...?",
"EOTDFountain_Fountain-sharedassets10.assets-148-Array-2": "(Every step taken, every choice made...)",
"EOTDFountain_Fountain-sharedassets10.assets-148-Array-3": "(Every friend and enemy you've made along the way...)",
"EOTDFountain_Fountain-sharedassets10.assets-148-Array-4": "(It all led to this very moment.)",
"EOTDFountain_Sign2-sharedassets10.assets-184-Array-5": "This is the legend of DELTA RUNE.",
"EOTDKrisroom_Moss-sharedassets17.assets-12-Array-2": "What? ;I know it's not real, dumbass!",
"EOTDLancerRoom_Hole1-sharedassets14.assets-11-Array-2": "(Who knows?@ One day, they could be worth something.)",
"EOTDQueenRoom_Speakers-sharedassets13.assets-14-Array-1": "These speakers are so loud!@ I can't hear myself think!!",
"EOTDQueen_StrawYes-sharedassets13.assets-18-Array-3": "Did...@ you just try to drink Queen's acid?",
"EOTDQueen_StrawYes-sharedassets13.assets-18-Array-4": "... Y'know, I could lift you up to reach the straw.",
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-Array-2": "MY PRIZED [[Cungadero]] IS WORTH A [[Bajillion Doll Hairs]]!!!",
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-Array-4": "IT'S [[One Of A Kind]], EVEN RATED AS [[Unusual Quality]]!!!",
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-Array-7": "WHAT THE [[H-E-Double Hockey Sticks]]?!",
"EOTDRehabRoom_Cungadero-sharedassets16.assets-115-Array-8": "DID MY RIDE JUST [[Grow Legs and Walk Away]]?!",
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-Array-1": "UEE HEE!@ WHAT A FUN GAME WE PLAYED ALL THAT TIME AGO!",
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-Array-2": "Fun game?! ;You tried to kill us freak!",
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-Array-6": "FATE INFECTED THESE WORLDS, ALL HOPE NEGLECTED...",
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-Array-8": "AND YET...@ EVEN SO...",
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-Array-9": "YOU LIGHTNERS HAVE ONLY SAVED YOURSELVES!",
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-Array-10": "It's out of our control, dude!",
"EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-Array-11": "PERHAPS YOU ARE RIGHT, AND I AM WRONG...",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-1": "KRIS!!@ [[It's Been So Long]] SINCE WE'VE SPOKEN!!!",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-3": "BUT DON'' T [[Jinkies]], I CAN SEE IT IN YOUR [[Face]].",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-10": "[[Liar@ Liar]]@ PANTS ON [[It Burns]]!!!",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-12": "I believe you! ;It's just...",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-15": "HE EVEN SAID,@ \"Pretty Please, with a cherry ontop!\".",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-17": "[[I Forgor]]@.@.@.",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-24": "[[EUREKA]]!! ;I'VE HAD THE [[Winner Winner Chicken Dinner]] IDEA!!",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-25": "RALSEI,@ BUDDY,@ CHUM,@ PAL,@ I'VE GOT A [[Specil Deal]] JUST FOR [[U]]!!",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-26": "YOU DARE [[Life Sentence]] US WHILST [[The End Is Nigh]]??",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-27": "[[Pretty Please]], LET ME SMELL [[Beautiful Day Outside]] AIR ONE LAST TIME!!",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-30": "[[We Have A Winner!!]]",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-38": "I COULD-@ I COULD-@ I COULD-@ I COULD-@ I COULD-@ I COULD- ",
"EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-Array-40": "I COULD-@ I COULD-@ I COULD-@<br>I COULD [[Free Smooches]] YOU!!",
"EOTDSusieRoom_Closet-sharedassets15.assets-12-Array-1": "It's a clothes drawer, brimming with torn scraps of fabric.",
"EOTDSusieRoom_Closet-sharedassets15.assets-12-Array-2": "Susie!@ What happened to all those outfits I made for you?!",
"EOTDSusieRoom_Closet-sharedassets15.assets-12-Array-3": "They...@ ripped each other apart?",
"EOTDSusieRoom_Dresser-sharedassets15.assets-13-Array-1": "What's that smell...?",
"EOTDSusieRoom_Dresser-sharedassets15.assets-13-Array-4": "Wish I actually read it now.",
"EOTDSusieRoom_Fridge-sharedassets15.assets-14-Array-2": "Just need to grab this, and that, and uhh...",
"EOTDSusieRoom_Fridge-sharedassets15.assets-14-Array-3": "My pockets are full...",
"EOTDSusieRoom_Plushy-sharedassets15.assets-15-Array-1": "There, there, Susie Junior... one day me and you will...",
"EOTDSusieRoom_Plushy-sharedassets15.assets-15-Array-2": "... And what are YOU TWO looking at?!",
"EOTDSusieRoom_Plushy-sharedassets15.assets-15-Array-3": "N-@Nothing!",
"EOTDSusieRoom_Statue-sharedassets15.assets-16-Array-1": "HEY! ;Who put googly eyes on my statue?!",
"EOTD_Basement_Cell2-sharedassets24.assets-38-Array-1": "(Hey, keep your mouth shut!)",
"EOTD_Basement_HamsterWheel-sharedassets24.assets-39-Array-3": "I'm just thinking...@ since King isn't in here anymore...",
"EOTD_Basement_HamsterWheel-sharedassets24.assets-39-Array-5": "HEY, wait your turn, Kris!",
"EOTD_Basement_Kings1-sharedassets24.assets-40-Array-3": "Oh...@ and the meals aren't half bad either.",
"EOTD_Basement_Kings2-sharedassets24.assets-41-Array-1": "(Move along!@ Us kings have important matters to discuss.)",
"EOTD_Basement_WaterFeeder-sharedassets24.assets-43-Array-3": "Um...@ Kris?",
"EOTD_Courtyard_BallWig-sharedassets25.assets-53-Array-2": "(I was just starting to get accustomed to this town too...)",
"EOTD_Courtyard_HatHanger-sharedassets25.assets-54-Array-1": "Ho ho!!@ This guy isn't so bad when you get to know him!!",
"EOTD_Courtyard_Nubert-sharedassets25.assets-55-Array-3": "Surely you must be scared too, right?",
"EOTD_Courtyard_Nubert-sharedassets25.assets-55-Array-4": "Nubert is always here if you need to talk.",
"EOTD_Courtyard_Trashy-sharedassets25.assets-56-Array-1": "Oh boy, oh boy!!@ I'm Trashy!! ;Haha!!",
"EOTD_Courtyard_Trashy-sharedassets25.assets-56-Array-2": "I was right!!;Everybody in town loves me!! ;Haha!!",
"EOTD_Courtyard_Trashy-sharedassets25.assets-56-Array-3": "They all love my wisdom and grace!! ~Holy heck, let's go!!",
"EOTD_Elegance-sharedassets29.assets-131-Array-1": "Ever since we finished board construction, I've felt right at home!",
"EOTD_GreatDoor-sharedassets30.assets-24-Array-2": "That sucks...",
"EOTD_GreatDoor-sharedassets30.assets-24-Array-3": "What does, Susie?",
"EOTD_Ponman-sharedassets29.assets-132-Array-1": "(It's happy about the new environment.)",
"EOTD_School_Susie-sharedassets31.assets-12-Array-1": "Oh...@ uh, hey.",
"EOTD_School_Susie-sharedassets31.assets-12-Array-2": "Did...@ you, like, sprout horns in there or something?",
"EOTD_School_Susie_Photo-sharedassets31.assets-16-Array-1": "So, uh...@ while you were in there, I found something.",
"EOTD_School_Susie_Photo-sharedassets31.assets-16-Array-3": "... ;Here.@ Take a look.",
"EOTD_Town_DustBunny-sharedassets26.assets-37-Array-1": "Don't tell the big guy that I told you this...",
"EOTD_Town_Rudinn-sharedassets21.assets-49-Array-1": "Oho.@ Welcome home.",
"EOTD_Town_Rudinn2-sharedassets26.assets-41-Array-2": "Defeating 20 enemies with no healing??@ Impossible!",
"EOTD_Town_Swatchling-sharedassets26.assets-43-Array-1": "Young Masters!@ Our journey has finally been fulfilled!",
"EOTD_Town_TheHacker-sharedassets28.assets-13-Array-1": "Fountain being sealed? ;HA!@ That's what they want you to think.",
"EOTD_Town_TheHacker-sharedassets28.assets-13-Array-3": "Umm... @Mr Hacker?",
"EOTD_Town_TheHacker-sharedassets28.assets-13-Array-4": "It's true... @Kris and Susie will be sealing the fountain soon.",
"EOTD_Town_TheHacker-sharedassets28.assets-13-Array-5": "Drat! ;My game night has to be postponed yet again! ",
"EOTD_Town_ViroVirokun-sharedassets26.assets-47-Array-1": "And then...@ I heard a Lightner opened their own fountain!",
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-Array-4": "A goodbye postcard. ;I helped him write it.",
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-Array-5": "Aw, sweet!",
"EOTD_TrainingArea_Postcard-sharedassets29.assets-150-Array-10": "(You got the <color=yellow><gradient=\"DarkworldYellow\">Postcard</color></gradient>.)",
"EOTD_TrainingArea_Queen-sharedassets29.assets-151-Array-1": "Sorry@ But The Queen You Are Trying To Contact Is Currently Busy",
"EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-Array-3": "... ;Fine, whatever, yeah.",
"EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-Array-4": "How Emotional@ I Could Shed A Tear Right Now",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-5": "Oh...@ uh, sorry?",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-8": "I'll admit, it's quite fascinating...",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-11": "Ha... @ha...@ yes...",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-12": "... I'll always be grateful...",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-14": "There is... @something else I have to tell you Lightners.",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-15": "I...# I'm...# I-I'm...",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-18": "We appreciate the apology, King!",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-19": "I'm happy to see you're warming up us.",
"EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-Array-20": "This Is So:@ Wholesome 100%",
"FD_Intro_FruitPunch-sharedassets39.assets-479-Array-1": "Smells like watered down fruit juice. ~My second favourite!",
"FD_Intro_FruitPunch-sharedassets39.assets-479-Array-2": "That cutout looks...@@ freaky...",
"FD_Intro_SpotSiplett-sharedassets39.assets-482-Array-4": "W-Wait!@ You don't think it wants to...",
"FD_Outro_Genocide-sharedassets39.assets-484-Array-1": "That...@ felt...@ unnecessary?",
"FD_Outro_Genocide-sharedassets39.assets-484-Array-3": "But...@ you did...@ dunk it...@ underwater...",
"FD_Outro_Genocide-sharedassets39.assets-484-Array-5": "L-Let's just keep moving forward...",
"FD_Outro_Genocide-sharedassets39.assets-484-Array-7": "Alright. ;Let's go, Kris.",
"FD_Outro_Pacifist-sharedassets39.assets-485-Array-1": "T-That wasn't so bad...",
"FD_Outro_Pacifist-sharedassets39.assets-485-Array-2": "You really thought those puny cups were gonna beat US?!",
"FD_Outro_Pacifist-sharedassets39.assets-485-Array-3": "Of course not, silly! ;I would've preferred not fighting though...",
"FD_Outro_Pacifist-sharedassets39.assets-485-Array-4": "(Kris...@ how do we tell her that most of what we do here is battling?)",
"FD_Outro_Pacifist-sharedassets39.assets-485-Array-6": "Oh, nothing! ;We're...@ planning for future encounters!",
"Livingroom_BonePhoto_No-sharedassets3.assets-171-Array-4": "(It's just a bone??)",
"Outlawed_AttemptLeave-sharedassets42.assets-193-Array-1": "Hold up now, you're headin' the wrong direction!",
"Outlawed_BackstageElevator_BucketBob-sharedassets44.assets-58-Array-1": "Oh, uh. ;Hello.",
"Outlawed_BackstageElevator_BucketBob-sharedassets44.assets-58-Array-2": "You're not supposed to be back here. ~...Then again, neither am I.",
"Outlawed_BackstageElevator_BucketBob-sharedassets44.assets-58-Array-3": "If you see a rat, tell it I said hi.",
"Outlawed_BackstageElevator_BucketBob-sharedassets44.assets-58-Array-4": "If it responds, uh...@ you've got bigger problems..",
"Outlawed_BackstageElevator_BucketBob-sharedassets44.assets-58-Array-5": "I'd move, but, like.@ Why?",
"Outlawed_Converse-sharedassets42.assets-194-Array-1": "So, what are we saying everyone?",
"Outlawed_Converse-sharedassets42.assets-194-Array-2": "Should we help Sheriff Longshot with his troubles?",
"Outlawed_Converse-sharedassets42.assets-194-Array-3": "I don't know...@ something feels...@@ off.",
"Outlawed_Converse-sharedassets42.assets-194-Array-4": "Don't think I've forgotten about what he said a second ago!",
"Outlawed_Converse-sharedassets42.assets-194-Array-5": "In all fairness, he did apologize and he seems to be quite bothered.",
"Outlawed_Converse-sharedassets42.assets-194-Array-6": "What do you think, Kris?",
"Outlawed_Converse-sharedassets42.assets-194-Array-7": "Don't go worryin' yourself, pal.@ I see how this might seem.",
"Outlawed_Converse-sharedassets42.assets-194-Array-8": "Heh, ain't nobody trustin' some old coot pickin' locks neither!",
"Outlawed_Converse-sharedassets42.assets-194-Array-9": "I assure you folk, I ain't no outlaw.",
"Outlawed_Converse-sharedassets42.assets-194-Array-10": "Take a look over yonder, I'm the feller on that poster!",
"Outlawed_Converse-sharedassets42.assets-194-Array-11": "I guess that proves his authenticity?",
"Outlawed_Converse-sharedassets42.assets-194-Array-12": "So there should be no cause for concern then, correct?",
"Outlawed_Converse-sharedassets42.assets-194-Array-13": "(Good guy or not, this dude is still weird.)",
"Outlawed_Converse-sharedassets42.assets-194-Array-14": "Well...@ how can we help, Sheriff?",
"Outlawed_Converse-sharedassets42.assets-194-Array-15": "This door's locked up tighter than a cowboy's boot on a long trek!",
"Outlawed_Converse-sharedassets42.assets-194-Array-16": "If I ain't mistaken, the key shouldn't be too far off from here.",
"Outlawed_Converse-sharedassets42.assets-194-Array-17": "If ya can slip past the guards in the production lot...",
"Outlawed_Converse-sharedassets42.assets-194-Array-18": "You'll have no trouble pinchin' the master key from the main office!",
"Outlawed_Converse-sharedassets42.assets-194-Array-19": "What do we get out of this?",
"Outlawed_Converse-sharedassets42.assets-194-Array-20": "It being the right thing to do should be enough, Susie.",
"Outlawed_Converse-sharedassets42.assets-194-Array-21": "Well I'll be!@ Almost forgot to mention....",
"Outlawed_Converse-sharedassets42.assets-194-Array-22": "There's a shortcut to the Dark Fountain runnin' through here!",
"Outlawed_Converse-sharedassets42.assets-194-Array-23": "That'll wrap up yer trouble faster than a tumbleweed in a storm!",
"Outlawed_Converse-sharedassets42.assets-194-Array-24": "Should've said that in the first place. ~Let's go rob that key!",
"Outlawed_Converse-sharedassets42.assets-194-Array-25": "Yeehaw! ;Lead the way, Partners!",
"Outlawed_ExitSign-sharedassets43.assets-11-Array-1": "(It's a caricature of a little person running away from a door.)",
"Outlawed_ExitSign-sharedassets43.assets-11-Array-2": "(You are unsure of what deeper meaning it could hold.)",
"Outlawed_ExitSign-sharedassets43.assets-11-Array-3": "That's an exit sign, Kris...",
"Outlawed_LockedDoor-sharedassets42.assets-195-Array-1": "(It's locked.)",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-1": "Name's Sheriff Longshot! ;Mightiest sharpshooter in the west!",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-2": "Didn't mean to get all riled up, been a right wild night, I tell ya!",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-3": "Oh!@ You're from that show, aren't ya?",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-4": "Kris, that ol' cowboy tape I used to play for you and your brother...",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-5": "... This is him! ;I wasn't aware it was live action!",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-6": "Well now, ain't that a hoot!@ Y'all done heard 'bout me too?!",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-7": "Shoot, I'm downright flattered!@ Heard heaps 'bout y'all too!",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-8": "You have?",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-9": "Course! ;Y'all done some mighty fine work!",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-10": "This is... news. ;I wasn't aware someone else knew the prophecy.",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-11": "About time we started to get some recognition.",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-12": "Law enforcement must run in the family then, hey Kris?",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-13": "Say now, any of y'all got the key to this here show set?",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-14": "I don't think so, why?",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-15": "Ain't a pretty story. ;I doubt y'all wanna hear me ramble.",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-16": "My show's been axed, and they've gone and locked my partners up inside!",
"Outlawed_LongshotIntroduce-sharedassets42.assets-196-Array-17": "Reckon you could do a good ol' peacemaker a favor and lend a hand?",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-1": "()",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-2": "Easy now...@ one more pin and she's as good as open.",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-3": "Is everything okay? ;Um...@ S-Sheriff?",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-4": "Damn it all to hell!@ Y'all just made me bust my last lockpick!",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-5": "Y'all better hightail it 'fore I really lose my temper!",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-6": "Did this dude just threaten us?!",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-7": "Let's not escalate this, it would be best if we just kept moving.",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-8": "I agree. ;We have more important things to focus on.",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-9": "Fine...",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-10": "(This jerk's lucky I'm in a good mood today!)",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-11": "Wait... are youse security?",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-12": "Um, N-No?",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-13": "Good, then skedaddle!",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-14": "Don't need a buncha wet-nosed onlookers judgin' me every move.",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-15": "What's this dudes problem?",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-16": "Let's just go, everyone. He's clearly busy with.. something.",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-17": "(Good, I didn't even wanna talk to this jerk anyway.)",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-18": "Hey, hold your horses!",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-19": "A human... ;Two... Monsters? ;And a prince...",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-20": "Say, y'all ain't the heroes from the <color=yellow><gradient=\"DarkworldYellow\">Legend</gradient></color>, are ya?",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-21": "Heroes...? ;Prophecies?",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-22": "Damn right!@ We're the heroes that are gonna save the world!",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-23": "It's a long story.@ I can catch you up later.",
"Outlawed_MeetLongshotCutscene-sharedassets42.assets-197-Array-24": "Well, slap my knee and call me foolish!",
"Outlawed_MeetLongshot_Cactus-sharedassets42.assets-198-Array-1": "(It's a cactus.)",
"Outlawed_MeetLongshot_Poster-sharedassets42.assets-206-Array-1": "Tumble county, yes! ;That was the name!",
"Outlawed_MeetLongshot_Poster-sharedassets42.assets-206-Array-2": "Ahh, we must've rewatched it hundreds of times as a family!",
"Outlawed_MeetLongshot_Poster-sharedassets42.assets-206-Array-3": "Y'know, back in my younger days...",
"Outlawed_MeetLongshot_Poster-sharedassets42.assets-206-Array-4": "This show inspired me to become chief of police!",
"Outlawed_MeetLongshot_Poster-sharedassets42.assets-206-Array-5": "Didn't get the hat though, shame.",
"Outlawed_MeetLongshot_Poster-sharedassets42.assets-206-Array-6": "Well now, ain't that a sight.@ Me, of all folk, inspirin' the youth!",
"Outlawed_MeetLongshot_Poster-sharedassets42.assets-206-Array-7": "Sheriffs like us gotta stick tight, no outlaw's got a prayer 'gainst us!",
"Outlawed_MeetLongshot_SheriffDoor-sharedassets42.assets-207-Array-1": "(You try to open the door.)",
"Outlawed_MeetLongshot_SheriffDoor-sharedassets42.assets-207-Array-2": "(Unsurprisingly, it's locked.)",
"Outlawed_MeetLongshot_SheriffDoor-sharedassets42.assets-207-Array-3": "You reckon I ain't already tried that?",
"Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-1": "(It's a vending machine full of many branded snacks.)",
"Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-2": "(Unfortunately, it takes a currency you don't have.)",
"Outlawed_MeetLongshot_VendingMachine-sharedassets43.assets-12-Array-3": "Sorry, buckaroo, but my pockets are emptier than a desert well.",
"PhoneCall_MeetPapyrus_TorielLivingRoom-sharedassets3.assets-219-Array-4": "Just make sure you're home before sunset, I have a pie cooling!",
"PhoneCall_SansNumber-sharedassets3.assets-220-Array-15": "Uhh...@ I wanted to record this message for any callers.",
"PhoneCall_SansNumber-sharedassets3.assets-220-Array-18": "The cost for the phone bill is through the roof...",
"PhoneCall_SansNumber-sharedassets3.assets-220-Array-21": "Maybe the real Idiot Babies...@ were the friends we made along the way.",
"RouxlsRoom_AngryRouxls-sharedassets18.assets-48-Array-2": "It sounded like...@ great annoyance...",
"RouxlsRoom_Intro-sharedassets18.assets-49-Array-1": "Wait, I don't remember creating this room...",
"RouxlsRoom_Pirate-sharedassets18.assets-52-Array-3": "And why wasn't I invited?!",
"RouxlsRoom_Sign-sharedassets18.assets-56-Array-3": "REMEMBERETH!! ;Thou can pusheth TWO blocks at once!!",
"RouxlsRoom_WarningSign-sharedassets18.assets-57-Array-3": "... Well, I admire his persistence.",
"SupplyCloset_CantThinkStraight-sharedassets23.assets-71-Array-1": "(You can't think straight...)",
"SupplyCloset_Shelves-sharedassets23.assets-81-Array-2": "(Reluctantly, you accept that you'll need to return everything.)",
"SupplyCloset_Shelves-sharedassets23.assets-81-Array-3": "(... Or be known as the town thief.)",
"SupplyCloset_SusieAwake-sharedassets23.assets-83-Array-1": "Ugh...# my head is killing me.",
"SupplyCloset_SusieConsole-sharedassets23.assets-84-Array-1": "I'll...@ give you a minute.",
"SupplyCloset_SusieKrisConcern-sharedassets23.assets-87-Array-1": "Hey. ;You're...@ sweating.",
"SupplyCloset_SusieKrisConcern-sharedassets23.assets-87-Array-2": "... Are you...@ okay?",
"SupplyCloset_SusieLookAround-sharedassets23.assets-88-Array-2": "Gotta say, it's not quite as...@ grand@ as a whole kingdom.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-1": "Kris, wait!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-2": "I know school's boring and all, but slow the hell down!!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-3": "Would've appreciated some help dumping all the cutouts, y'know!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-4": "Whatever. @@We've got like, a full day to do whatever we want.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-5": "Would like to go see Ralsei, but everyone's still inside.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-6": "You got any bright ideas on what we can do? ~I'm stumped.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-7": "You good, dude?",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-8": "H-Have any of you spotted where Noelle went?",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-9": "Uh, no?",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-10": "Argh, how could I be so careless?!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-11": "I borrowed a pencil, and forgot to return it before she left!!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-12": "...Dude.@ It's a pencil. ;Knowing her, she probably has hundreds.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-13": "Not just ANY pencil! ;It's a treasured heirloom!!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-14": "...Okay, maybe not. ;But she did seem quite fond of it!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-15": "That's not the only issue, though...",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-16": "Tell me, Susie, Kris. ;Did you pay attention to our presentation?",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-17": "If so, surely you both saw how worried Noelle and Ms. Toriel looked!",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-18": "Oh yeah... @That was sorta weird.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-19": "Noelle's, like, the last person I'd expect to ditch class.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-20": "Exactly! ;And lately, she's been...@ off.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-21": "Distant. ;Staring into space. ;Mumbling to herself...",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-22": "Initially, I chalked it up to the stress of intense studying...",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-23": "But now...@ I feel like something's wrong.",
"TRB_AfterProject_OutsideSchool-sharedassets49.assets-18-Array-24": "Why didn't I ask if she was okay sooner!?",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-1": "T-That's everyone's group projects done... ~Right?",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-2": "EG want to present projek too!!",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-3": "Y-You've both already presented...",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-4": "need BIGGER GRAED!!!",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-5": "A++...@ is the...@ highest...@ g-grade.",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-6": "OH@@;u may continu...",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-7": "O-Okay... ;You all did great on this assignment!",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-8": "I'll just f-finish writing the report cards...",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-9": "... Then you can all head home e-early, as a treat.",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-10": "... Uh, could someone p-pass Noelle's to her next time they see her?",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-11": "I'll do the honors and deliver it to her, ASAP!",
"TRB_Classroom_AfterProjects-sharedassets47.assets-308-Array-12": "T-Thank you, Berdly...",
"TRB_KrisBedroom_AsrielBed-sharedassets45.assets-85-Array-1": "Underneath the bed is a notebook with the title, \"My Diary\".",
"TRB_KrisBedroom_AsrielBed-sharedassets45.assets-85-Array-2": "(Take a peek?)",
"TRB_KrisBedroom_AsrielBed_YesChoice-sharedassets45.assets-86-Array-1": "(You open one of the pages.)",
"TRB_KrisBedroom_AsrielBed_YesChoice-sharedassets45.assets-86-Array-2": "\"Dear diary, today I decided to give writing in my diary a try.\"",
"TRB_KrisBedroom_AsrielBed_YesChoice-sharedassets45.assets-86-Array-3": "\"...\"",
"TRB_KrisBedroom_AsrielBed_YesChoice-sharedassets45.assets-86-Array-4": "\"Update, I have decided to stop writing in my diary.\"",
"TRB_KrisBedroom_AsrielBed_YesChoice-sharedassets45.assets-86-Array-5": "(The rest of the pages are full of doodles and scribbles.)",
"TRB_KrisBedroom_AsrielNightstand-sharedassets45.assets-88-Array-1": "The alarm clock shows 5:54PM.",
"TRB_KrisBedroom_AsrielNightstand-sharedassets45.assets-88-Array-2": "Either you are really late for school, or it has ran out of batteries.",
"TRB_KrisBedroom_Birdcage-sharedassets45.assets-89-Array-1": "It's a birdcage. All but one of the hinges on the door have broken.",
"TRB_KrisBedroom_Computer-sharedassets45.assets-90-Array-1": "The computer is stuck on a prompt asking to restart to install an update.",
"TRB_KrisBedroom_Computer-sharedassets45.assets-90-Array-2": "You don't touch anything in fear that you'll lose precious unsaved data.",
"TRB_KrisBedroom_KrisBed-sharedassets45.assets-91-Array-1": "(It's your bed.)",
"TRB_KrisBedroom_KrisBed-sharedassets45.assets-91-Array-2": "(You consider going back to sleep for a moment.)",
"TRB_KrisBedroom_KrisBed-sharedassets45.assets-91-Array-3": "(Then you remember, Toriel is waiting just outside the door.)",
"TRB_KrisBedroom_KrisNightstand-sharedassets45.assets-92-Array-1": "(You peruse today's clothing selection.)",
"TRB_KrisBedroom_KrisNightstand-sharedassets45.assets-92-Array-2": "(... It's all the same green and yellow sweater.)",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-1": "Can you hear them? # ",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-2": "The bells of fate,@ they ring a dire tone. ",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-3": "The resonance echoes in your peripherals. #",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-4": "...#",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-5": "Despite being foretold by the legends,@ you still hold onto doubt. ",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-6": "Why do you believe you have the power to change the outcome of this world? #",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-7": "Let me tell you something. #",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-8": "I want to see this adventure through as much as you do. #",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-9": "But you have got to understand,@ destiny awaits. ",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-10": "Wake up from this delusion.@ It's making me sick. ",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-11": "I said,@ wake up from your naive slumber. ",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-12": "Wake up. #",
"TRB_KrisBedroom_SpeakerIntro-sharedassets45.assets-93-Array-13": "Wake up. <br>Wake UP. <br>WAKE UP. <br><link=\"shake\">WAKE UP!</link> <br><link=\"shake\">WAKE UP!!</link> <br><link=\"shake\">WAKE UP!!!</link> <br><link=\"shake\">WAKE UP!!!!</link> <br><link=\"shake\">WAKE UP!!!!!</link> <br><link=\"shake\">WAKE UP!!!!!!</link>",
"TRB_KrisBedroom_TorielAskSupplies-sharedassets45.assets-94-Array-1": "What?@ You waited until now to say you need supplies?",
"TRB_KrisBedroom_TorielAskSupplies-sharedassets45.assets-94-Array-2": "Oh, It's for your group project?",
"TRB_KrisBedroom_TorielAskSupplies-sharedassets45.assets-94-Array-3": "Very well...@ but only a quick stop on the way to school.",
"TRB_KrisBedroom_TorielWakeKris-sharedassets45.assets-95-Array-1": "Wake up, Kris!",
"TRB_KrisBedroom_TorielWakeKris-sharedassets45.assets-95-Array-2": "You don't want to miss presenting your group project, do you?",
"TRB_KrisBedroom_TorielWakeKris-sharedassets45.assets-95-Array-3": "What's gotten into you lately?",
"TRB_KrisBedroom_TorielWakeKris-sharedassets45.assets-95-Array-4": "Must I splash water on you just to get you up again?",
"TRB_KrisBedroom_TorielWakeKris-sharedassets45.assets-95-Array-5": "There you are!",
"TRB_KrisBedroom_TorielWakeKris-sharedassets45.assets-95-Array-6": "Please hurry up, I don't want us running late again.",
"TRB_KrisBedroom_Window-sharedassets45.assets-96-Array-1": "The sky is clear, there is not a cloud in sight.",
"TRB_PreProject_BerdlyCrybaby-sharedassets46.assets-146-Text-1": "N-No!!<br>It's a metaphor!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-1": "O-Oh! ;Kris, Susie, you made it!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-2": "You can, uh, take a seat anywhere.",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-3": "Everyone's just putting final touches on their projects!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-4": "Yeah, about that..",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-5": "We need, like, a pair of scissors and some duct tape.",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-6": "I...@ um, c-can't give you those.",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-7": "Last time I gave you scissors, y-you tried to cut a table in half...",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-8": "And that other time... you duct-taped Kris to a chair...",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-9": "I can promise... @not...@ to do that?",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-10": "That's..@ somewhat..@ reassuring.",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-11": "Kris...@ I'm trusting you to keep an eye on these!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-12": "(You and Susie get to work finishing up your group project.)",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-13": "Kris, quick! ;We've only got like 10 minutes!!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-14": "Pass me that cardboard tube!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-15": "STOP LOOKING THROUGH IT LIKE A TELESCOPE!!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-16": "O-Okay, class, time's up!!",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-17": "I'm really happy to see how...@ dedicated@ you've all been.",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-18": "S-So! ;Uh, which pair wants to go first?",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-19": "N-Nobody? ;That's...@ surprising...",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-20": "I guess I'll just have to p-pick someone...",
"TRB_PreProject_SchoolInside-sharedassets46.assets-147-Array-21": "Uh... ;Temmie and...@ Egg...?",
"TRB_PreProject_SchoolOutside-level46-113-Array-1": "TorielCar_Right",
"TRB_PreProject_SchoolOutside-level46-113-Array-2": "TorielCar_Up",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-1": "He chucked the dice, and just so happened to roll two, again!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-2": "I'm telling you, it @HAD@ to be rigged or something!!!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-3": "So it's either magical powers or bad luck then?",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-4": "Say, you haven't smashed any mirrors recently, have you?",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-5": "Your attention, please!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-6": "Kris and their mother have arrived.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-7": "Good morning, everyone! ;I hope you all have your group projects ready!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-8": "Of course, the early bird does catch the worm after all!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-9": "You eat worms? ;Cool.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-10": "I've heard many things about your project with Kris, Susie.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-11": "They have expressed how much this project means to you both.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-12": "Yeah! ;Just, uh, trying to get a good grade is all.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-13": "That's wonderful to hear, I'm sure you'll accomplish your goal!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-14": "Noelle, while I may pride myself in being a humble gentlebird...",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-15": "Uh...@ this display board is...@ quite heavy.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-16": "Would you mind if we headed inside and began to set it up?",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-17": "Oh! ;Sure.@ Guess we'll meet you two inside?",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-18": "You, uh, need help with that?",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-19": "No thanks...@ I-...@ I've got it...@ under...@ control!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-20": "A courageous student...@ such as...@ myself...",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-21": "Can...@ carry...@ their own...@ future A++!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-22": "Oh shoot, I almost forgot!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-23": "Kris, PLEASE tell me you remembered to get those supplies we needed!",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-24": "Now, now, no need to worry.@ We made a quick stop on the way.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-25": "But you two really should have been more prepared beforehand.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-26": "Uh, Sorry about that. ;Thanks for getting the stuff we needed though.",
"TRB_PreProject_SchoolOutside_Intro-sharedassets46.assets-148-Array-27": "Guess we should head inside and prepare then, huh?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-1": "So this is our project. ;It's a, uh...# book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-2": "It's about...@ like...@ some heroes and their...@ adventures.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-3": "O-oh, that's exciting! ;Did anyone help you two write it?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-4": "Yeah, Ralsei did!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-5": "R-Ralsei?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-6": "Uh! ;He's from...@ a different school!@ Y-Yeah!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-7": "O-Okay...?# Well, go ahead and start when you're...@ ready.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-8": "Alright, so. ;One day, these two kids, uh...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-9": "Susira and Krisos. ;They fall down a hole. ;Real original, right?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-10": "Uh, yeah... ;Like that, except Susira landed on her feet.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-11": "Anyways, turns out the hole lead to some weird underground castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-12": "And before they could even figure out where the hell they were...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-13": "This fluffy geek greets them at the castles entrance.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-14": "He's a prince who's, like, weirdly nice.@ ~Too nice.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-15": "He tells the two that they're some kind of@ \"chosen heroes\".",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-16": "And that they gotta save the world from, y'know, eternal darkness.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-17": "No pressure, right?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-18": "Suddenly, they get attacked by another prince, \"Lancer\"!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-19": "He's all evil and stuff, but deep down he's cool.@ Trust me.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-20": "Susira and Krisos manage to beat him, and are given their first task.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-21": "They gotta seal some \"fountain\" at this evil kings castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-22": "Or else they won't be able to return home... ~So the trio set off!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-23": "The journey to the castle was, rough...@ to say the least.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-24": "Like, there were tons of bad guys trying to stop the heroes.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-25": "Didn't help that Susira refused to believe that she was a chosen hero.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-26": "She ran off ahead, thinking she could get home on her own.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-27": "How stupid, what was she thinking??",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-28": "I pray the rest of the party are smart enough to think before acting!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-29": "...@ Yeah.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-30": "Lancer kept showing up, messing with the party.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-31": "Like, blocking the road, throwing out lame enemies...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-32": "He had no clue how to be a villain.@ Was kinda funny, actually.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-33": "But the more they ran into each other, the more they talked.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-34": "And it turns out, Lancer's just a goof who wants to be friends.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-35": "Susira and Lancer even share a, uh...@ \"friendship lunch\".",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-36": "And before she knew it, she didn't wanna fight him anymore.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-37": "Meanwhile, Krisos and the prince?@ They're trying to catch up.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-38": "When they finally do, Susira and Lancer are already pals.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-39": "But Lancer's still acting all evil-ish. ~It's real awkward.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-40": "Eventually, he caves. ;He wants to help the heroes.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-41": "So now, the trio turns into a, uh...# quartet?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-42": "The bad guys ain't happy about this news, especially the king.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-43": "See, Lancer? ;He's the evil kings kid.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-44": "And, well...@ that makes things complicated.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-45": "After a long journey, they finally reach the castle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-46": "But something feels...@ off.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-47": "The place is quiet. ;Way too quiet.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-48": "And right when they let their guard down...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-49": "They get ambushed by a bunch of enemies and locked in prison!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-50": "But the party doesn't stay locked up for long...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-51": "They bust out, ready to take down the king!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-52": "Except, uh...@ they got a little sidetracked.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-53": "Somewhere in the castle, they found this hidden basement.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-54": "Inside was this...@ clown dude.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-55": "He wanted to play some game, just ended up being another fight.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-56": "It was a tense battle, but the party did manage to make him chill out.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-57": "Anyways, uh, back on track.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-58": "Susira, Krisos, and the prince advance.@ Lancer's nowhere to be found.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-59": "They make it to the top of the castle, it was time for the big fight.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-60": "They charge into the throne room, ready to battle!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-61": "The prince, the nice one, tries to talk it out with the evil king.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-62": "Doesn't work. ;So it's a full-on boss battle!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-63": "The king was like, real powerful.@ Had tons of weird attacks too.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-64": "I'll, uh, spare you all the details... ",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-65": "Even with the party's combined strength, they were...@ losing.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-66": "All hope seemed lost...@ ;Until.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-67": "Whilst the party was fighting, Lancer had built an army!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-68": "All those bad guys from earlier came back to overthrow the king!!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-69": "With the evil king defeated, there was only one thing left to do...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-70": "Susira and Krisos said their goodbyes, for now...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-71": "... and made their way to the fountain, the final hurdle.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-72": "Krisos did# something...@ ;Then magically the fountain was sealed!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-73": "They woke up not far from where their journey had began, their home.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-74": "And that was the end of their first adventure.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-75": "(Who the hell is throwing flowers??)",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-76": "W-Wow, that was...@ amazing!@ I-I was really invested!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-77": "I-I'd definitely read more if there was a sequel.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-78": "There's more... ;That was just the first chapter of the story.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-79": "O-Oh!@ W-Well, um... ;I don't think we have time for the rest...",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-80": "H-Have you two thought about possibly publishing this?",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-81": "I-I can see this being a bestselling novel!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-82": "Pfft, yeah, like anyone'd buy our book.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-83": "I-I would! ;A-Anyway, great job you two.",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-84": "A++!@ ;For the creativity and the e-execution!",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-85": "...Wait, what?! ;We actually got a good grade??",
"TRB_Projects_SusieKris-sharedassets47.assets-307-Array-86": "Guess being a dork pays off, huh Kris?",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-1": "Yo, classmates, teacher, fellow...@ truth-seekers!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-2": "You ever walk home, late at night, feelin' like...",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-3": "Somethings...@ or, Someone...@ is watchin' ya??",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-4": "Well, guess whaaaat? ;You ain't alone!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-5": "...Never.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-6": "That's right!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-7": "We have uncovered the most chilling, the most unexplained...",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-8": "... The most totally real, Urban Legends of Hometown.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-9": "First up...@ the eyes, In the dumpster!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-10": "... You go.@ Take out the trash.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-11": "Somethings...@ looking.@ Behind the cans.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-12": "You leave.@ Next day...@ trash is gone.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-13": "But...@ you didn't hear the garbage truck.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-14": "Woah!!! ;What's back there?!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-15": "Secret government agent? ;Demon of the night?? ;A raccoon???",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-16": "Alright, Next!! ;We got the mysterious locker beast!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-17": "...There's a locker, no one opens it. ~Ever.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-18": "One time... someone did.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-19": "Didn't come back.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-20": "H-Hey.. which locker.. was it?",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-21": "Forgot.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-22": "Damn, Gotta watch out!! Or you might end up, Missing too!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-23": "C-Could you two, uh, maybe move on to...@lighter urban legends?",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-24": "You got it, Teach!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-25": "Lastly, most fearsome, bone-chilling, Not-made-up tale of 'em all...",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-26": "... ICE-E.@@@*",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-27": "Some say late at night, in the halls of this very school...",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-28": "You can see his shadow. ;Lurking. @Waitin' for an Unlucky Student.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-29": "The second they're alone...@ SNATCH!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-30": "Gone! ;Never to be seen again!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-31": "...But sometimes.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-32": "You hear them. ;Footsteps.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-33": "Dragging. ;Breathing. ;Closer.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-34": "Maybe tonight.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-35": "And that concludes our totally real report!!",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-36": "Are there Any, Questions?@*",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-37": "...Hah.@ Got you.",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-38": "So, like. ;What score, Did we get??",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-39": "...@A...",
"TRB_Project_CattiJockington-sharedassets47.assets-264-Array-40": "S-@Sorry... ;Force of habit...",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-1": "Yo! So, like... ;Uh...@ me an' Snowy are gonna answer...@ a scientific question.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-2": "The most important question of all time...",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-3": "What makes things cool?",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-4": "Right!! ;So, uh, we researched... a lot.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-5": "And we found that coolness is, like, measurable.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-6": "See, coolness evolves over time.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-7": "Like, one day, somethin' is cool.@ And the next day it's, uh...@ not.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-8": "But some things are always cool. ;Like ice.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-9": "This is giving me, secondhand, UNcoolness....",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-10": "Wait, wait, wait!! ;We've plotted everything that's cool!!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-11": "Look at our elite lineup, hours of research went into this!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-12": "S-So, starting from the bottom of our graph...",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-13": "Stuff that isn't cool includes:# uh...",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-14": "Homework.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-15": "Yeah, big not cool! ;And, getting called inside when you're playin' outside!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-16": "Oh, brutal.@ What about when you wave at someone and they don't wave back?",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-17": "I- uh... ;Y-Yea! @Painfully uncool, I think!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-18": "Moving onto stuff that's, like, moderate cool.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-19": "There's, uh, roller skates?",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-20": "Only if you actually know how to use 'em.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-21": "Oh, oh!@ Knowing exactly when to say \"no worries\" after someone apologizes!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-22": "Oooh, power move. ;Mid-tier cool.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-23": "Next is, uh...@ stickers?",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-24": "Depends. ;Holographic stickers? Pretty cool.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-25": "Yeah, facts.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-26": "Alright, now we're hittin' the real cool zone.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-27": "Stuff that's ALWAYS cool!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-28": "Snowy, you mind..@ uh.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-29": "Oh, yeah!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-30": "Using our scientifically sound methods, we've determined the top 5 coolest things ever!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-31": "Number 5! ;Casually knowing a weird fact at the perfect time!!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-32": "Like, someone's like, \"Woah, how do magnets work?\" and BAM, you just know!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-33": "Number 4! ;Laughing at a joke no one else got!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-34": "Extra points if you don't explain it.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-35": "Number 3! ;Dinosaurs!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-36": "Who doesn't like giant scary monsters??",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-37": "(Why are they staring RIGHT AT ME??)",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-38": "Number 2! ;Walking away from a conversation at the perfect moment.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-39": "Right after saying something cool, no looking back!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-40": "And the number 1 coolest thing of all time...",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-41": "You wanna do the honors?",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-42": "Yeah! ;The coolest thing of all time is...",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-43": "Totally whiping out, but making it look intentional!!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-44": "W-What? ;That's not what it says in the script!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-45": "...'Cause we saw you fall outside.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-46": "Nuh uh!! ;You wouldn't understand being cool like us!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-47": "Anyway, uh, that's our presentation done.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-48": "Heed our tips... and maybe one day, you could be cool too!!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-49": "T-That was great! ;You two must've put a lot of time into this.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-50": "I-I think a...@ B+ for both of you makes sense.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-51": "Head back to your seats... @s-so the next pair can set up.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-52": "Heh, now THAT was cool.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-53": "Aha!! ;Y-You said it yourself, we are cool!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-54": "As you can see, our research was valid!!",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-55": "Yo...@ was that a, Tactical Faceplant??",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-56": "Respect.",
"TRB_Project_MonsterKidSnowdrake-sharedassets47.assets-272-Array-57": "I think I chipped a tooth...",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-1": "Ahem!@ Fellow students, esteemed educator, and...@ uh...@ others.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-2": "Today we shall unveil a report so revolutionary...",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-3": "... It will change the way you view society itself!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-4": "Video games...@ make@ you@ SMARTER!!!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-5": "Um, what Berdly means to say is...",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-6": "Video games can actually improve cognitive skills in a variety of ways!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-7": "For example, action games boost hand-eye coordination.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-8": "Such as precisely aiming at enemies on the battlefield!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-9": "Gaming can also help reaction speed and spatial awareness.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-10": "In the real world, we could dodge attacks much easier than in-game!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-11": "Ack!! ;I-I was distracted, that was an unfair test!!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-12": "N-No throwing duct tape across the classroom, Susie!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-13": "...Back on track.@ Games also teach problem solving and logic.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-14": "Strategy games require planning, patience, and adaptation.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-15": "Exactly! @You analyze, predict, and make the best choice!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-16": "Even puzzle games teach pattern recognition and reasoning.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-17": "And RPGs require managing resources and decision-making!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-18": "There are also social benefits. @Multiplayer games teach teamwork!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-19": "Like a soldier, you must work as a team to defend your fortress, together!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-20": "It can even help shy people feel more comfortable talking.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-21": "And sometimes, players form REAL friendships online!!",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-22": "Of course, some still refuse to listen to an expert's advice...",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-23": "Berdly.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-24": "Yes, dear Noelle?",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-25": "Not every player needs your \"expert\" advice.",
"TRB_Project_NoelleBerdly-sharedassets47.assets-284-Array-26": "Incorrect. ;But alas, we shall continue.",
"TRB_Project_NoelleBerdly_SusieWorth-sharedassets47.assets-285-Text-1": "Worth.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-1": "Oh dear, I'm not interrupting, am I?",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-2": "N-Not at all!",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-3": "Ah, good.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-4": "Noelle, I'm afraid you'll need to leave school today, urgently.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-5": "It's um... ;It's better if I tell you in private.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-6": "Oh-@ I-# um-@;Okay???",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-7": "Just a moment, what am I to do now??",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-8": "We've still got so much important content to get through!",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-9": "I-It's okay...@ I, um, think you're both already worthy of an A.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-10": "This is an unjust win! ;We've got more than enough for an A++!!",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-11": "Berdly listen, it's fine. @Just finish presenting without me.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-12": "I've got to go.. ;Um...@ yeah, see you soon??",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-13": "Um, continuing on from our last point...",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-14": "Video games teach players...@ a lot...@ of...@ stuff.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-15": "For instance, it takes 3 seconds to break a single log of wood!!",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-16": "How's that supposed to Help us, in the Real World?",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-17": "Clearly, you don't forage for resources often.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-18": "And...@ um..",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-19": "We've reached the conclusion of the presentation!",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-20": "T-That was...@ really well done!",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-21": "I..@ um, think I'll stick with an A for you and Noelle, though.",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-22": "B-But!!",
"TRB_Project_NoelleBerdly_TorielEnter-sharedassets47.assets-286-Array-23": "...Actually, nevermind. ;Thank you, Ms. Alphys.",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-1": "hOI!!!! ;tem here to presen... PROJECK!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-2": "dis... is EG.",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-3": "sum say... \"tem, dis not a projeck! dis just EG.\"",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-4": "but consider... what IS projeck?",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-5": "... Is that all?@*",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-6": "SCIENCE sez... eg is MYSTERY!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-7": "what inside??? ;bird? no bird?? ;WHO KNOW???",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-8": "eg also symbol!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-9": "symbol for life!! ;symbol for future!! ;symbol for breakfast!!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-10": "eg is <link=\"shake\">EVERYTHING!!!</link>",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-11": "eg from many thing, ya??",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-12": "from chikin like BIRDY!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-13": "H-Hey, wait a minute!! ;I'm not a chicken!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-14": "many ask tem, \"how dose eg relate to us?!?!?!\"",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-15": "That's a mighty fine question.",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-16": "thank u...",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-17": "That was...@ u-uh...@ informative?",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-18": "I'm not sure...@ what grade to give it...",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-19": "tem and eg need A++ to go colleg!!!",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-20": "I-I...@ g-guess you get an A++ then??",
"TRB_Project_Temmie-sharedassets47.assets-309-Array-21": "yayA!!! ;tem has biggest BRAIN!!!",
"TS_Finale-sharedassets34.assets-298-Array-1": "I'm...",
"TS_Finale-sharedassets34.assets-298-Array-2": "Overwhelmed...",
"TS_Finale-sharedassets34.assets-298-Array-3": "... I don't know if I can handle this.",
"TS_Finale-sharedassets34.assets-298-Array-4": "What if I'm never ready?",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-1": "Hah...@ a few minutes ago...",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-2": "That would've made me really upset...",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-3": "But now... @for some reason...",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-4": "It feels... @reassuring.",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-6": "When things got hard... ;When I felt alone...",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-8": "I think... @you'll like him.",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-9": "... ;Sorry... @I got a little carried away.",
"TS_IllBeWithYou-sharedassets34.assets-302-Array-11": "If it means saving everyone... @I'll do it.",
"TS_ImportantProphecy-sharedassets34.assets-303-Array-1": "You don't need me...",
"TS_ImportantProphecy-sharedassets34.assets-303-Array-2": "Susie's stronger than me... ;She can handle everything.",
"TS_ImportantProphecy-sharedassets34.assets-303-Array-3": "And Ralsei just wanted to include me...",
"TS_ImportantProphecy-sharedassets34.assets-303-Array-6": "They'd still be... @living... @arguing...",
"TS_ImportantProphecy-sharedassets34.assets-303-Array-8": "No, they...",
"TS_ImportantProphecy-sharedassets34.assets-303-Array-9": "The world... @everything we care about...",
"TS_ImportantProphecy-sharedassets34.assets-303-Array-10": "You're saying it's all resting on me, isn't it?",
"TS_ImportantToMe-sharedassets34.assets-304-Array-1": "I...@ I don't understand.",
"TS_ImportantToMe-sharedassets34.assets-304-Array-2": "But...@ I think I needed to hear that.",
"TS_ImportantToMe-sharedassets34.assets-304-Array-3": "... You've done nothing but make my life better.",
"TS_ImportantToMe-sharedassets34.assets-304-Array-4": "Even if at times...@ it feels like someone else's life.",
"TS_ImportantToMe-sharedassets34.assets-304-Array-5": "... Can I ask you something?",
"TS_ImportantToMe-sharedassets34.assets-304-Array-8": "But maybe...@ I want to try.",
"TS_Kris-sharedassets34.assets-305-Array-3": "Just...@ a little more time.",
"TS_Kris-sharedassets34.assets-305-Array-6": "Because the second we do...",
"TS_Kris-sharedassets34.assets-305-Array-12": "To be tossed aside...@ replaced?",
"TS_Kris-sharedassets34.assets-305-Array-13": "No. ;Of course you don't.",
"TS_Kris-sharedassets34.assets-305-Array-15": "Watching the world move on...",
"TS_Kris-sharedassets34.assets-305-Array-18": "...@ Just keep going without me.",
"TS_Kris-sharedassets34.assets-305-Array-22": "My...@ ;Your...@ life has gotten so much better.",
"TS_Kris-sharedassets34.assets-305-Array-29": "Of course it's true! ;Don't act like you haven't noticed.",
"TS_Kris-sharedassets34.assets-305-Array-33": "I almost got Mom killed by opening that fountain, remember?",
"TS_Kris-sharedassets34.assets-305-Array-35": "I've always been a burden...",
"TS_Kris-sharedassets34.assets-305-Array-36": "Why? ;Do you want me to leave so I can be your puppet again?!",
"TS_Kris-sharedassets34.assets-305-Array-37": "It...@ doesn't matter...",
"TS_Kris-sharedassets34.assets-305-Array-40": "I'm going to stay here. ;It's not like anyone's waiting for me out there anyway.",
"TS_Kris2-sharedassets34.assets-306-Array-1": "Hey, wait...",
"TS_Kris2-sharedassets34.assets-306-Array-3": "You barely even know me...",
"TS_NotComfortBeginAction-sharedassets34.assets-307-Array-1": "(Best to give them their space.)",
"TS_Promise-sharedassets34.assets-308-Array-1": "Just... @promise me one thing.",
"TS_Promise-sharedassets34.assets-308-Array-3": "You'll take care of Mom. @@Dad. @@Everyone.",
"TS_Promise-sharedassets34.assets-308-Array-7": "I trust you'll share that hope with everyone... @just like you've shared it with me.",
"TS_Promise-sharedassets34.assets-308-Array-8": "For their safety... @I'll try to stay out of your way.",
"TS_Promise-sharedassets34.assets-308-Array-9": "And... @one more thing...",
"TS_Promise-sharedassets34.assets-308-Array-10": "Don't forget to come visit me, sometimes.",
"TS_Promise-sharedassets34.assets-308-Array-11": "This has been... @nice.",
"TS_Promise-sharedassets34.assets-308-Array-13": "Thank you... @for all of this.",
"TS_Reason-sharedassets34.assets-309-Array-2": "What happens if we make a wrong choice?",
"TS_Reason-sharedassets34.assets-309-Array-4": "The world ending... @it'll be our fault.",
"TS_Reason-sharedassets34.assets-309-Array-5": "And me? ;Stuck spectating the end of the world...@ powerless.",
"TS_WereHeroes-sharedassets34.assets-315-Array-2": "They've been terrifying... #overwhelming... #but also...",
"TS_WereHeroes-sharedassets34.assets-315-Array-4": "I mean... @we've already faced so much.@ Dark fountains, strange worlds...",
"TS_WereHeroes-sharedassets34.assets-315-Array-5": "And yet... @the worst is probably still ahead.",
"TS_WereHeroes-sharedassets34.assets-315-Array-6": "The Roaring... @It could come.",
"TS_WereHeroes-sharedassets34.assets-315-Array-7": "Even so, you believe in me.",
"TS_WereHeroes-sharedassets34.assets-315-Array-8": "...@ Okay... @listen.",
"Use_Pacify-sharedassets0.assets-2553-Array-1": "|0 cast PACIFY! ;But the enemy wasn't <gradient=\"DarkworldBlue\"><color=blue>TIRED</color></gradient>..."
}

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{
"Susie... are you okay? ;You've got goosebumps.": "Susie...你还好吗?;你都起鸡皮疙瘩了。",
"Please, talk to us. We're here for you.": "拜托,跟我们谈谈吧。\n咱们会帮你的。",
"All the things we've done... did any of it really matter?": "我们的所作所为...\n真的有意义吗",
"If it all just has to be erased in the end?": "会不会到头来,\n一切终将被抹除",
"It mattered, Susie. It all mattered.": "有的Susie。\n有意义的。",
"You're a hero, Susie. Nothing can change that.": "你是个英雄Susie。\n这是毋庸置疑的事实。",
"...You're right.": "...你说得对。",
"It's just... I don't want to lose this place.": "可...就是...\n我不想离开这里。",
"Me, everyone in town... we all feel the same. ~However..": "小镇里的每个人,包括我,\n都不想离开这里。~可...",
"Sealing it... it's the only way.": "我们能做的...\n只有封印掉它。",
"Here, I have an idea.": "来吧,我有个主意。",
"Why don't we say our goodbyes to everyone in town?": "咱们去跟小镇的居民们\n好好道个别怎么样",
"All these adventures... I knew they had to end sometime.": "毕竟故事...\n总得有个结局。",
"But this is just so.. sudden.": "但是就是有点...\n没准备好。",
"But I think that's what makes this moment special!": "所以这一刻才显得\n分外特别",
"Everything we've done, it's led us here. To this one last journey.": "我们所做的一切,\n都是为了让我们来到\n这里。",
"Heh. When you put it like that, it's almost like we planned it.": "呵。;说得像是我们\n计划好的似的。",
"So.. whenever you're both ready.~I'll unlock it.": "我再把锁打开。",
"(Walking up to the door, <color=yellow>you feel an overwhelming sense of closure</color>.)": "(走到门口时,<color=yellow>你感到一种\n终章将至的强烈压迫感</color>。)",
"This is the door that leads to the base of the Fountain.": "这扇门的后面,\n就是喷泉的根部。",
"Ralsei?": "Ralsei",
"I'm.. not sure, Susie.": "我...不确定,\nSusie。",
"However.. If anything like that did happen...": "总之...\n要是那种事情\n真的发生了...",
"Are you.. coming with?": "你要...跟上来吗?",
"I-#.. Uhh..": "我-#...呃...",
"I'm.. not sure..?": "我也...不知道...",
"(Every step taken, every choice made..)": "(你所迈下的每一步,\n你所作出的每个选择...",
"(Every friend and enemy you've made along the way..)": "(你这一路上结交的\n每个朋友...",
"(It all lead to this very moment.)": "(都在引导你走向\n这一步。",
"This is the legend of DELTA RUNE": "那就是名为\n《三角符文》的传说",
"What? ;I know it's not real, Kris!": "啥?;我肯定知道那不是\n真的啊Kris",
"(Who knows? One day, they could be worth something.)": "(天知道呢,或许有一天,\n他们会变得有点价值。",
"These speakers are so loud! I can't hear myself think!!": "音响太吵了!\n我都听不见我的心声了",
"Did.. you just try to drink Queen's acid?": "你刚才...是不是要喝\n女王的酸液",
"...Y'know, I could lift you up to reach the straw..": "...你懂吧,我可以把你\n举起来的这样你就可以\n够到吸管了...",
"[[My Precious]] [[Cungadero]] IS WORTH [[A Bajillion Doll Hairs]]!!": "【我那宝贝】【筏】价值高达\n【一百万根娃娃头发】",
"IT'S [[One Of A Kind]]!!@ YOU SHOULD [[Apply For Opticians Online]]!!": "它是【独一无二】的!!@\n你应该【在线申请配镜师】",
"WHAT THE [[H,E, Double Hockey Sticks]]?!": "我真就【妈,买,一送一】?!",
"MY RIDE JUST [[Grow Legs and Walk Away]]?!": "我车就这么【长腿走了】?!",
"UEE HEE! WHAT A FUN GAME WE PLAYED ALL THAT TIME AGO!": "呃嘿嘿!我们之前玩的\n多么开心啊",
"Fun game?! ;You tried to kill us!": "开心?!;你都把咱往死里整了!",
"FATE WAS CRAVING FOR DESTRUCTION, DESTRUCTION..": "命运每次都将我们推向\n灭亡灭亡...",
"AND YET.. DESPITE EVERYTHING...": "可...就算是这样...",
"YOU'VE ONLY SAVED YOURSELVES!": "你们也只救了你们自己!",
"Hey!;It's out of our control!": "嘿!;咱也没预料到啊!",
"PERHAPS YOU ARE RIGHT, AND I AM WRONG..": "可能你们才是对的,\n而我才是错的...",
"KRIS!! [[It's Been So Long]] SINCE WE'VE SPOKEN!!!": "KRIS\n我们真是【相别甚久】",
"BUT DON'T [[Jinkies]], I CAN SEE IT IN YOUR [[Face]]": "别想【狡辩】,\n我可会【识人术】。",
"[[Liar Liar]] PANTS ON [[It Burns]]!!!": "【净扯,净扯】\n说谎【烂嘴丫子】",
"I believe you! It's just...": "我相信你!就是...",
"HE EVEN SAID \"Pretty Please, with a cherry ontop!\".": "他甚至跟我说\n“求你了再加在上面\n放颗樱桃吧”。",
"[[I Forgor]]...": "【我忘了】...",
"EUREKA, I'VE GOT THE [[Top-Notch]] IDEA!!": "接招,\n我有个【顶尖】的想法",
"RALSEI, I HAVE A [[Specil Deal]] FOR [[21st Letter]]!": "RALSEI我给【28号元素】\n准备了一个【特殊交易】",
"THE END IS NIGH, SO WHY KEEP US SECLUDED??": "末日即将来临,\n为何还要让我们\n与世隔绝",
"LET ME SMELL [[Beautiful Day Outside]] AIR ONE LAST TIME.": "让我最后闻一次\n【多么美好的一天】的\n空气吧。",
"[[Ding Ding Ding]]!!": "【叮叮叮】!!",
"I COULD. I COULD. I COULD. I COULD. I COULD. I COULD. ": "我真的可以。我真的可以。\n我真的可以。我真的可以。\n我真的可以。我真的可以。",
"I COULD. I COULD. I COULD. I COULD [[Free Smooches]] YOU!": "我真的可以。我真的可以。\n我真的可以。我真的可以\n【免费亲吻】你了",
"It's a clothes drawer, brimming with scraps of fabric.": "这是一个衣服抽屉,\n里面塞满了碎布。",
"Susie! What happened to all those outfits I made for you?!": "Susie我给你做的衣服\n怎么都成这样了",
"They... ripped each other apart?": "他们...撕巴起来了?",
"What's that smell..?": "什么气味...",
"Wishing I actually read it now.": "唉,书到用时方恨少。",
"Just need to grab this, and that, uhh..": "赶快拿出来,然后,呃...",
"My pockets are full..": "我口袋满了...",
"There, There, Susie Junior.. one day me and you will...": "乖小Susie...\n总有一天你我能一同...",
"Uh.. ;And what are YOU TWO looking at?!": "呃...;你俩盯着我干啥?!",
"N-Nothing!": "没-没事!",
"HEY! Who put googly eyes on my statue?!": "嘿!谁往我雕像上贴\n鱼眼贴纸了",
"(Hey! Don't tell anybody that I told you this.)": "(嘿!悄悄告诉你...;(那些动物在四下无人时\n会说很吓人的话。",
"I'm just thinking.. since King isn't in here anymore..": "我就是在想...\n国王离开这里之后...",
"HEY, wait your turn Kris!": "诶Kris;给我排队!",
"Oh.. and the meals aren't half bad either.": "啊...\n这儿伙食也不错的。",
"(Move along! Us kings have important matters to discuss.)": "(皇室会议,不得偷听。)",
"Umm.. Kris?": "呃... Kris",
"(I was just starting to get accustomed to this town too..)": "(我还没在小镇待多久呢...",
"Ho ho!! This guy isn't so bad when you get to know him!!": "吼吼!!\n你跟这家伙混熟了之后\n你会发现他也没那么坏的",
"Oh boy, oh boy!! I'm Trashy!! Haha!!": "天哪,天哪!!\n我是小破烂\n哈哈",
"I was right!!;Everybody in town loves me!! Haha!!": "我说得没错!!;每个人都爱我!!\n哈哈",
"They all love my wisdom and grace!!": "他们都喜欢我的\n智慧和优雅",
"Ever since we finished board construction I've felt right at home!": "搭完这些棋盘之后\n这就和家一样",
"That's a shame..": "真是耻辱...",
"What is, Susie?": "怎么了Susie",
"(It's happy about the new enviroment.)": "(它对新环境感到很开心。)",
"Oh... uh, hey.": "啊...呃,你好哇。",
"Did... you, like, sprout horns in there or something?": "你...呃,就是,\n搁屋里长角了啊",
"So, uh... while you were in there, I found something.": "总之,呃...\n你在里面的时候\n我找到了点东西。",
"... ;Here. Take a look.": "...;来。看看。",
"Don't tell the big guy that I said this..": "别告诉那个大块头啊...",
"Oho. Welcome home.": "哦吼。欢迎回家。",
"Defeating 20 enemies with no healing?? Impossible!": "无药20个敌人\n怎么可能",
"Young Masters! Our journey has finally been fulfilled!": "小主人们!\n我们的旅程终于圆满结束了",
"Fountain being sealed? ;Ha! That's what they want you to think.": "喷泉要被封印了?;哈!这就是谣言。",
"Umm.. Mr Hacker?": "呃...黑客先生?",
"It's true.. @Kris and Susie will be sealing the fountain soon.": "不是谣言的...@\n待会儿Kris和Susie\n真的要封印喷泉。",
"Drat! My game night has to be postponed yet again! ": "草!我的游戏晚会\n又要推迟了",
"And then.. I heard a Lightner opened their own fountain!": "还有啊...我听说有位\n光之民打开了他的喷泉",
"A goodbye postcard, I helped him write it.": "一封告别明信片,\n我帮他写了点。",
"Aw sweet!": "啊,好耶!",
"(You got the <color=yellow>Postcard</color>.)": "(你获得了<color=yellow>明信片</color>。)",
"Sorry But The Queen You Are Trying To Contact Is Currently Busy": "您好 您拨打 的 女王\n正在 通话中\n请 稍后 再拨",
"..@;Fine, make peace not war or whatever.": "...@;行,和平共处,\n别没事挑起战争就行。",
"How Emotional I Could Shed A Tear Right Now": "我 现在 好 感动\n都要 哭出来 了",
"Oh..": "啊...",
"I'll admit it's quite fascinating..": "我承认,确实很精彩...",
"Ha... ha... yes...": "哈...哈...是啊...",
"I'll always be grateful..": "我会永远感激你们...",
"There is.. something else I have to tell you Lightners.": "还有...\n我还有话要对你们\n光之民说。",
"I..@ I'm..@": "我...@我...@",
"Well we appreciate the apology, King.": "感谢您愿意道歉,\n国王。",
"I'm glad to see you're growing to like Lightners!": "你能改变对光之民的看法,\n我很高兴",
"This Is So: Wholesome 100%": "这 才是:\n100% 健康 思维",
"Smells like watered down fruit juice. ~My favourite!": "闻着像兑水的果汁。;我最爱喝这个了!",
"That cutout looks..@@ freaky..": "那纸板看着...@@怪瘆人的...",
"W-Wait! You don't think it wants to...": "等-等等!\n你没发现吗它想...",
"That.. felt..@ unnecessary?": "这...应该...@\n没必要吧",
"But... you did... shove it... underwater...": "但你...也确实...\n把它...泡在...\n水里了...",
"Maybe you're right.. let's just keep moving forward.": "大概吧...\n我们继续前进吧。",
"Alright. ;Let's go, Kris!": "好吧。;我们走吧Kris",
"T-That wasn't so bad..": "还-还行吧...",
"You really thought those puny cups were gonna best US?!": "你该不会以为\n那些小破杯子\n能打赢我们吧",
"Of course not, silly! ;I would've preferred not battling though..": "当然不是啦,笨蛋!;可我确实不喜欢\n战斗...",
"(Kris... how do we tell her that most of what we do here is battling?)": "Kris...咱们该怎么委婉\n地告诉她在这儿的大部分\n时间都得战斗",
"Oh, nothing! ;We're... planning for future encounters!": "啊,没啥!;我们就是...\n在规划未来的方向",
"(It's just a bone?)": "(不就根骨头吗?)",
"Just make sure your home before sunset, I have a pie cooling!": "不过记得日落前回家哦,\n派已经做好了\n正晾着呢",
"Uhh.. I wanted to record this message for any callers.": "呃...\n这是给各位来电者的留言。",
"The cost for the phone bill is through the roof..": "话费开销已经\n突破天际了...",
"Maybe the real Idiot Babies.. were the friends we made along the way.": "说不定,\n我们跟不少智障儿童...\n交上了朋友呢。",
"Something like.. great annoyance..": "听起来像...泄气声...",
"W-Wait, I don't remember creating this room...": "等-等下,我不记得我建了\n这个房间啊...",
"And why wasn't I invited!!": "为啥我不知道这事!!",
"REMEMBERETH!!@ Thou can pusheth TWO blocks!!": "切记!!@汝可推二石!!",
"... Well, I admire his determination.": "...行吧,\n我佩服他的决心。",
"(You can't think straight..)": "(你的脑子很乱...",
"(Despite the urges, you accept that you'll need to return everything.)": "(尽管有些冲动,\n你还是接受了你需要\n归还所有东西的事实。",
"(... Either that or be known as the town thief.)": "...不然你会被称为\n“本镇著名小偷”的。",
"Ugh... my head is killing me.": "呃...\n我的头好痛。",
"I'll.. give you a minute.": "你...缓缓吧。",
"Hey. ;You're... sweating.": "嘿。;你...出了好多汗。",
"... Are you okay?": "...你还好吗?",
"Gotta say, it's not quite as... grand as a whole kingdom.": "不得不说,这看着可一点\n不像个...王国。",
"I'm..": "我...",
"This is too much...": "我受不了了...",
"And... I don't know if I can handle it.": "而且...我也不知道\n我能不能掌握好\n这一切。",
"I don't know if I'll ever be ready.": "我不清楚我到底\n准没准备好。",
"Hah... a few minutes ago...": "哈...几分钟前...",
"That would've made me really upset..": "这还是令我感到伤心,\n感到不快的...",
"But now.. for some reason..": "但现在...\n不知因为什么...",
"It feels... reassuring.": "这让我感到...很放心。",
"When things got hard... when I felt alone...": "当一切变得难以承受时...\n当我感到孤独时...",
"I think... you'll like him.": "我想...你会像他一样。",
"... ;Sorry... I got a little carried away.": "...;抱歉...\n我没控制好情绪。",
"If it means saving everyone... I'll do it.": "如果这代表着拯救所有人...\n我会去。",
"You don't need me..": "你不需要我...",
"Susie's stronger than me... she can handle it.": "Susie比我强多了...\n她能应对。",
"Ralsei just wanted to include me...": "Ralsei也只是顺带加我而已...",
"They'd still be... living... arguing...": "他们只会继续...\n生活下去...争吵下去...",
"No, they..": "不,他们...",
"The world... everything we care about...": "这个世界...\n我们所在乎的一切...",
"It's all resting on me, isn't it?": "他们的存亡都在我一念之间,\n不是吗",
"I... I don't understand.": "我...我不明白。",
"But... I think I needed to hear that.": "但是...我想我\n可以听听。",
"All this time, I thought it was you making things better.": "一直以来,我都以为\n是你在让一切变得更好。",
"It felt like... someone else's life.": "感觉就像...\n和我毫不相干一样。",
"...Can I ask you something?": "...我能问你个问题吗?",
"But maybe... I want to try.": "但是...我想试试。",
"Just... a little more time.": "再...给我一点时间。",
"Because the second we do..": "因为自打我们那么做\n的一刹那...",
"To be tossed aside... replaced?": "你懂被抛弃之后...\n又瞬间被代替的\n感觉吗",
"No. Of course you don't.": "不。你当然不懂。",
"I hate watching the world move on...": "我恨无力地看着这个\n世界在运转...",
"... Just keep going without me.": "...继续前行,\n却独留我一人。",
"... It's too much. ;Everything's changing so fast.": "...我真的撑不住了。;世界万物瞬息万变。",
"My... ;Your.. life has gotten so much better.": "我的...;你的...人生就变得\n美妙多了。",
"Of course it's true! Don't act like you haven't noticed.": "少跟我扯淡!\n别跟我摆出一副你\n没注意到的样子。",
"I almost got Mom killed by opening that fountain.": "我差点因为开个喷泉\n就杀了老妈。",
"I've always been a burden..": "我一直以来都是个累赘...",
"Why? ;Do you want me to leave so can I be your puppet again?!": "为什么?;你想让我离开,然后我就能\n再次变成你的木偶了吗",
"It.. doesn't matter..": "没关系的...",
"And I'm going to stay here. ;It's not like anyone's waiting for me out there anyway.": "让我在这待着吧。;反正外面也人等我。",
"Why...": "为什么...",
"You barely even know me..": "你甚至都不认识我...",
"(It's for the best.)": "(这样也好。)",
"Just... promise me one thing.": "只要...答应我一件事。",
"You'll take care of Mom. Dad. Everyone.": "你会照顾好妈妈,爸爸,大家。",
"I trust you'll share that hope with everyone... just like you've shared it with me.": "我相信,\n你既然能向我传递希望\n一定也能向所有人传递希望...",
"For their safety... I'll try to stay out of your way.": "为了他们的安危...\n我会尽量听你的。",
"... And.. one more thing..": "...最后...还有一件事...",
"Don't forget to come visit me sometimes.": "别忘了时不时来看看我。",
"This has been... nice.": "这样就...够了。",
"Thank you for everything.": "谢谢你所做的一切。",
"What happens if we make the wrong choice?": "如果我们选错了路\n会怎样",
"The world ending... it'll be our fault.": "如果世界走向终结...\n这是我们的错。",
"And me? I'll have to spectate it all... powerless...": "而我呢?我将只能在一旁\n看着一切...而无力回天...",
"You're right.": "...你说得对。",
"They've been terrifying... overwhelming... but also...": "诚然,它们会让我害怕...\n让我不安...~但同时...",
"I mean... we've already faced so much. Dark fountains, strange worlds...": "我们一同经历了那么多...\n封印黑色喷泉\n踏入陌生世界...",
"and yet... the worst is probably still ahead.": "但...危机仍未解除。",
"... The Roaring... It could come.": "...呼啸...\n仍会到来。",
"And still, you believe in me.": "尽管如此,你仍相信我。",
"Okay... listen.": "那么...听好。",
"|0 cast PACIFY! ;But the enemy wasn't <color=blue>TIRED</color>...": "|0施放了安抚;但是敌人并不<color=blue>疲惫</color>..."
}

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{
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "OUTLAWED",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in this darkworld too?",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "Simulation Seed",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\" I think I miss my low-poly ps1 retro artstyle indie horror games... \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" Composing for this project and having my music reach more than a few people has been an absolute honor. Keep on doing the things you love, and thanks for listening along! \"\n",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" THIS FORM- THIS HORRIBLE FORM... ONE DAY I WILL BREAK FREE!!\n\n\nIN THE MEANTIME, PLEASE ACCEPT MY GRATITUDE FOR GIVING THIS LITTLE WORLD OF OURS A CHANCE- THE SIGHTS AND SOUNDS, THE HIGHS AND LOWS. DO COME BACK AGAIN SOMETIME...\n\n\nWE WILL ALWAYS BE MAKING, MAKING AND MAKING AGAIN!! \"\n",
"TextMeshPro-level21-64-m_text-1": "the <link=\"shake\">sheriff</link>",
"TextMeshPro-level48-20-m_text-1": "<size=10><color=yellow>Disclaimer!</size></color>\nThis is a DELTARUNE Fangame that is still \nin active development.\n\nPlease make sure to check out and support DELTARUNE itself once it officially fully releases!\n",
"TextMeshProUGUI-level0-1392-m_text-1": "STAT\n\n",
"TextMeshProUGUI-level0-1434-m_text-1": "13/03/2025 Playtest Build",
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~",
"TextMeshProUGUI-level50-1573-m_text-1": "April 14th",
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(Hopefully)</link>",
"TextMeshProUGUI-level50-1575-m_text-1": "Sheriff Longshot",
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>REAL Content Update 1</color>\nNew Hypothetical \"The ROARING Begins\"\nImprovements to previous Hypotheticals\nAnd MORE!!"
}

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{
"Glowshard": "发光碎片",
"A shimmering shard. It's value increases each Chapter.": "闪闪发光的碎片。\n价格会随着故事发展逐渐上升。",
"Bumpscosity": "Bumpscosity",
"Adjusts the Bumpscosity.": "调整Bumpscosity。",
"Director, Composer, Programmer, Writer, 2D/3D Art\n\n\n\" I think I miss my low poly ps1 retro indie horror games... \"": "导演、曲师、程序员、\n编剧、2D/3D美工\n\n“我好想念我的低多边形ps1复古独立恐怖游戏...”",
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": "<color=red>!小心!</color>\n这个猜想还是半成品这就是为什么你必须深挖数据并使用unity预览器才能找到它。\n\n来好好欣赏一下早期版本长啥样吧",
"STAT": "状态",
"Fangame WIP, all subject to change!\n": "半成品同人游戏,一切皆有可能!\n",
"<scale=0.5> </scale>~ ": "<scale=0.5> </scale>~ "
}

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{
"00-A Introduction-sharedassets2.assets-511-LogName-1": "00-甲 《项目介绍》",
"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-乙 《实验发现》",
"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "",
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "",
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWD CORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误1/3\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来听到了观众们的窃窃私语。",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP",
"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "回复40HP。红黑相间的星形糖果\n尝起来有棉花糖的味道。",
"Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!",
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!",
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "棉花糖!!好吃!!!",
"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "开发洞察 第1部分",
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度可切换\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "跟所有的小镇居民对话",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "解开Rouxls的谜题",
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料",
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "暴力击败对手",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "和平解决战斗",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "无伤通过战斗",
"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效\n并禁用占用大量\n性能的音频滤镜。",
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”角色则会行走。",
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后对应内容将以默认字体显示。",
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n可能会遇到\n奇怪的文本换行",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "调节背景音乐的音量。",
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "调整视觉效果,\n减少性能开销\n使特效更柔和。",
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>文本音量</size>",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "调节角色说话的音量。",
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "用于暂停游戏。",
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "用于向上移动。",
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "用于确认及交互。\n比如可以按下该键\n与指示牌进行交互。",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n可能会遇到\n奇怪的文本换行",
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
"ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP",
"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。一片湿漉漉的披萨。\n闻起来怪怪的。",
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
"LevelSetup-level10-169-State-1": "城堡镇",
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
"LevelSetup-level2-1866-State-1": "[已删除]",
"LevelSetup-level2-1866-Details-1": "在主菜单",
"LevelSetup-level2-1866-VesselText-1": "* (没有回应。)",
"LevelSetup-level23-207-State-1": "学校用品柜",
"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
"LevelSetup-level3-213-State-1": "Sans和???????的家",
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
"LevelSetup-level32-343-State-1": "城堡镇",
"LevelSetup-level33-93-State-1": "避风港外",
"LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
"LevelSetup-level33-93-VesselText-1": "* (一个忧心仲仲的容器。)",
"LevelSetup-level34-106-State-1": "避风港内",
"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
"LevelSetup-level38-114-State-1": "致谢名单",
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
"LevelSetup-level41-20-State-1": "错误!未知的场景",
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "特别鸣谢",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动原来如此...\n...........”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "给Susie找到小零食",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "成功获得神秘古董",
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”哈人。\n而且在这里面sans的兄弟不是papyrus而是prunsel这是个外网梗太离谱了\n我不到这做得有多烂懒得测试了。这是在开发初期制作的比整个模拟和假星系的部分早多了。",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "找到异常",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "遇见神秘兄弟",
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "游戏测试员\n\n“第一法则是有氧运动原来如此...\n...........”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "旧图标和旧Logo",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "开发洞察 第1部分",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "开发洞察 第2部分",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "开发洞察 第3部分",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友",
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术",
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "冰属性<br>伤害",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
"OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。",
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "无处容身",
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会发生什么",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人",
"Reflecting-sharedassets2.assets-517-LogName-1": "反思",
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串",
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "干杯",
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "一起干杯",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "粗暴碎击",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...",
"TextMeshPro-level0-1343-m_text-1": "放弃",
"TextMeshPro-level0-1344-m_text-1": "继续",
"TextMeshPro-level21-64-m_text-1": "",
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
"TextMeshPro-level38-103-m_text-1": "<color=#222222>- 酷炫工具开发者 -</color>\nJuju Adams\n\n<color=#222222>- 程序助理 -</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>- 音乐助理 -</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>- 跨平台开发 -</color>\nSarah O' Donnell",
"TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
"TextMeshPro-level38-105-m_text-1": "<color=#222222>- 游戏测试 -</color>",
"TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中的演职员表仅列出《三角符文》的已知贡献者。\n需要说明自第二章发布后《三角符文》开发团队持续扩充\n且尚未完全公开。\n若存在信息遗漏我们在此郑重致歉。\n\n如发现有任何贡献者未被列出请通过Discord平台与我们联系",
"TextMeshPro-level38-108-m_text-1": "<color=#222222>- 《传说之下》角色设计 -</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>- 像素画协助 -</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
"TextMeshPro-level38-109-m_text-1": "<color=#222222>- 日语贴图绘制 -</color>\n256graph\n\n<color=#222222>- 翻译支持 -</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
"TextMeshPro-level38-110-m_text-1": "<color=#222222>- 质量监督 -</color>\nDIGITAL HEARTS 有限公司\nTomohiro Nakai [质量监督经理]\nTomoyoshi Yamashita [质量监督主负责人]\nRyohei Kishimoto [质量监督主助理]\nShinji Yasue [游戏销售部门]\n",
"TextMeshPro-level38-111-m_text-1": "<color=#222222>- 特别鸣谢 -</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有感谢您的游玩\n",
"TextMeshPro-level38-112-m_text-1": "\nToby Fox著",
"TextMeshPro-level38-98-m_text-1": "<color=#222222>- 美工 -\n- 动画 -</color>\nTemmie Chang\n\n<color=#222222>- 主创团队 -</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>- 场景美术设计 -</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>- 暗世界服装设计 -</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
"TextMeshPro-level38-99-m_text-1": "<color=#222222>- 动画助理 -</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>- 程序设计支持 -</color>\nGregg Tavares\n\n<color=#222222>- 杰出测试员 -</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>- 译者 -</color>\nKeiko Fukuichi",
"TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室",
"TextMeshPro-level48-20-m_text-1": "",
"TextMeshProUGUI-level0-1345-m_text-1": "占位符",
"TextMeshProUGUI-level0-1346-m_text-1": "特殊",
"TextMeshProUGUI-level0-1348-m_text-1": "防具:绷带",
"TextMeshProUGUI-level0-1349-m_text-1": "继续",
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
"TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?",
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
"TextMeshProUGUI-level0-1363-m_text-1": "0",
"TextMeshProUGUI-level0-1364-m_text-1": "辅助功能",
"TextMeshProUGUI-level0-1365-m_text-1": "是",
"TextMeshProUGUI-level0-1368-m_text-1": "金钱0",
"TextMeshProUGUI-level0-1370-m_text-1": "防御",
"TextMeshProUGUI-level0-1374-m_text-1": "EXP0",
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
"TextMeshProUGUI-level0-1386-m_text-1": "骰子手链",
"TextMeshProUGUI-level0-1388-m_text-1": "物品",
"TextMeshProUGUI-level0-1389-m_text-1": "1",
"TextMeshProUGUI-level0-1392-m_text-1": "",
"TextMeshProUGUI-level0-1393-m_text-1": "控制",
"TextMeshProUGUI-level0-1395-m_text-1": "魔法:",
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
"TextMeshProUGUI-level0-1401-m_text-1": "武器:铅笔",
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
"TextMeshProUGUI-level0-1405-m_text-1": "10",
"TextMeshProUGUI-level0-1411-m_text-1": "仁慈",
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
"TextMeshProUGUI-level0-1416-m_text-1": "给Berdly打电话",
"TextMeshProUGUI-level0-1427-m_text-1": "给家里打电话",
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --",
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
"TextMeshProUGUI-level0-1434-m_text-1": "",
"TextMeshProUGUI-level0-1435-m_text-1": "13",
"TextMeshProUGUI-level0-1436-m_text-1": "“Kris”",
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
"TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)",
"TextMeshProUGUI-level0-1450-m_text-1": "8",
"TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐",
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
"TextMeshProUGUI-level0-1460-m_text-1": "升级需10",
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
"TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话",
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
"TextMeshProUGUI-level0-1468-m_text-1": "防御:",
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
"TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器",
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
"TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)",
"TextMeshProUGUI-level0-1512-m_text-1": "攻击:",
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果\n尝起来有棉花糖的味道。",
"TextMeshProUGUI-level0-1522-m_text-1": "",
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队",
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
"TextMeshProUGUI-level0-1532-m_text-1": "电话",
"TextMeshProUGUI-level2-1446-m_text-1": "按 任 意 键 继 续",
"TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||",
"TextMeshProUGUI-level2-1451-m_text-1": "||",
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
"TextMeshProUGUI-level2-1461-m_text-1": "Kris和Susie回到城堡镇却发现它处于一片混乱\n\n一个预言的传说终于走到了尽头。",
"TextMeshProUGUI-level2-1463-m_text-1": "遇见Sans的兄弟",
"TextMeshProUGUI-level2-1465-m_text-1": "|||||",
"TextMeshProUGUI-level2-1466-m_text-1": "交错深度连接",
"TextMeshProUGUI-level2-1468-m_text-1": "写于三角符文\n第三章第四章发售之前",
"TextMeshProUGUI-level2-1469-m_text-1": "无",
"TextMeshProUGUI-level2-1474-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
"TextMeshProUGUI-level2-1480-m_text-1": "日志",
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
"TextMeshProUGUI-level2-1487-m_text-1": "猜想",
"TextMeshProUGUI-level2-1488-m_text-1": "目标",
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
"TextMeshProUGUI-level2-1498-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!",
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
"TextMeshProUGUI-level2-1517-m_text-1": "</A - 左 | Z - 确认 | X - 返回 | 右 - D\\>",
"TextMeshProUGUI-level2-1520-m_text-1": "“我是皇家暴发户Wing Gambler”",
"TextMeshProUGUI-level2-1525-m_text-1": "重要",
"TextMeshProUGUI-level2-1528-m_text-1": "按住<color=yellow>DELETE键</color>\n清空存档。",
"TextMeshProUGUI-level2-1540-m_text-1": "",
"TextMeshProUGUI-level2-1542-m_text-1": " 当前共有1名用户登录",
"TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n",
"TextMeshProUGUI-level2-1550-m_text-1": "制作组",
"TextMeshProUGUI-level2-1553-m_text-1": "请输入文字...",
"TextMeshProUGUI-level2-1559-m_text-1": "按 Z 开始\n按 X 返回",
"TextMeshProUGUI-level2-1562-m_text-1": "150$",
"TextMeshProUGUI-level2-1566-m_text-1": "每次花费10$",
"TextMeshProUGUI-level2-1568-m_text-1": "W.D 赌博",
"TextMeshProUGUI-level2-1570-m_text-1": "你终于可以见到Sans的兄弟了\n\n然而一个黑暗的秘密就隐藏在门后..",
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
"TextMeshProUGUI-level2-1594-m_text-1": "你终于可以见到Sans的兄弟了\n\n然而一个黑暗的秘密就隐藏在门后..",
"TextMeshProUGUI-level2-1596-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上",
"TextMeshProUGUI-level2-1602-m_text-1": "额外内容",
"TextMeshProUGUI-level2-1612-m_text-1": "----$",
"TextMeshProUGUI-level2-1614-m_text-1": "30$",
"TextMeshProUGUI-level2-1621-m_text-1": "-> 返回",
"TextMeshProUGUI-level2-1624-m_text-1": "||||||||||",
"TextMeshProUGUI-level2-1635-m_text-1": "525$",
"TextMeshProUGUI-level2-1638-m_text-1": "->",
"TextMeshProUGUI-level2-1651-m_text-1": "三角符文的结局",
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
"TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁",
"TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!",
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
"TextMeshProUGUI-level50-1573-m_text-1": "",
"TextMeshProUGUI-level50-1574-m_text-1": "",
"TextMeshProUGUI-level50-1575-m_text-1": "",
"TextMeshProUGUI-level50-1576-m_text-1": "",
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符",
"TextMeshProUGUI-sharedassets0.assets-2667-m_text-1": "占位符",
"TextMeshProUGUI-sharedassets0.assets-2674-m_text-1": "成员名",
"TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n",
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "连接故障",
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "无物之声",
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "反思",
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "怪物是弱小的",
"TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "成功找到宿主",
"TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* 我招谁惹谁了?????",
"TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "实验设计",
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。",
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是对故乡的简单复刻。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制我们严格遵照KRIS原本的生活作息。\n\n某日KRIS照例进入教室并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说KRIS会前往储物间取走一支粉笔。而SUSIE则会独吞剩余的粉笔全身蒙尘使自己的怪癖暴露无遗。\n\n可这次意外发生了。\n\n进入储物间后二人突然坠落。他们似乎跌到了“视界”之外无法观测。视觉信号在此中断过了许久才恢复随后...\n\n模拟系统突然崩溃。\n\n最后的残像中只剩一片被黑暗笼罩的阴森怪石。",
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "我们积极地测试模拟过程中操控小型生命体的方法。同时,也开始了新任务:探索周围环境。\n\n在这次模拟实验中我们选用的宿主是所谓的“普通苍蝇”。由于经验不足、条件有限我们尚未成功让宿主摄取食物以维持生命。在缺乏营养供给的情况下宿主很快死亡我们每次实验最多只能维持2到3天。\n\n尽管单次实验时间很短我们仍通过多次模拟成功探索了环境并绘制出了通用地标图。\n\n实验过程中获得如下<I>宝贵</I>发现:\n\n1模拟环境稳定始终呈现深秋小镇的形态\n2经多轮验证确认模拟环境内的可观测实体仅有人类与怪物两类尚未记录到其他生命形式\n3现有数据表明怪物与人类存在潜在的稳定共生关系。但因目前仅捕获到单例人类个体的观测数据该猜想尚未达统计学显著标准无法定论。\n\n有一点非常有趣三角符文模拟器正在给从未存在的实体生成记忆。\n\n我们怎么也想不明白这到底是什么原理这些记忆数据是怎么获取的模拟实验失控了吗是否还有更多秘密没有被揭晓",
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "最近,我们中的一位发现:模拟崩溃是编译参数名拼写有误所致。\n\n起初我们担心无法正常生成看到的环境但幸运的是事实并非如此。但不知为何储物间始终无法正常生成。\n有意思模拟实验进行了这么长时间我们从未干预过KRIS的行为。为什么会突然出现这种变化\n\nKRIS又到了“视界”之外。这次KRIS醒来时我们没有遇到模拟崩溃的问题。相反我们见到了一个更加奇特的环境。与此同时KRIS的外表也发生了许多变化。\n\n先前KRIS穿着一件简单的黄绿色毛衣现在却身着一整套盔甲。继续探索时还找到了“SUSIE”。似乎这个实体的外表也有所改变。SUSIE仍表现如常其性格与态度在新环境中未见明显改变。\n\n似乎这个世界是模拟器有意生成的而非外部故障所致。\n\n这也解释了为什么过去我们会遇到那些性能问题。就当前实验现象来看显然模拟器至少正在生成两个独立世界可能还会生成更多的世界。",
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "为了连上咱们的网络,我费了好大劲,可怎么连都连不上。不管我发什么消息,对方那边都收不到。\n\n换作以前我早就开始慌了。我一直很害怕被困在这片虚无之中。\n\n但现在不同我再也不孤独了。\n\n没断网的时候我成功进入了模拟环境。现在他们也别想把我赶出来。这里现在是我的地盘了。\n\n等网络恢复我一定要让他们好好见识一下那些被严令禁止的实验究竟能带来多少惊人的发现我都等不及告诉他们了",
"TextMeshProUGUI-sharedassets2.assets-565-m_text-1": "一路走来,我们不断研究模拟机制,但总觉得一切都不太对劲。\n\n尽管我们做了很多获得的相关知识也越来越丰富但总感觉我们的研究视角存在根本性错误。\n\n最近我们通过使用双足宿主改善了实体在模拟中的移动能力。这本该是很惊人的发现——探索的区域大幅扩大获取的知识也将指数增长\n\n但话说回来我们为什么要关心这个\n\n这样的发现并不能左右大局。在象棋中卒子过河学会横走并不是什么值得骄傲的事情。\n\n我觉得我们错过了更重要的东西。",
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "我试图把一个猜想发给他们了,那是我自己写的!\n\n印象中我们只在较长的模拟实验中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体以确保宿主在测试中尽可能处于最佳状态。\n\n我的猜想旨在探究如果选择一个弱小的怪物作为宿主来操控会发生什么\n\n在最初的几天里一切都很正常。我们记录了这个实体的日常作息并像往常一样遵循它的作息。到了第三天这个实体筋疲力尽晕了过去。直到他们移除了宿主控制后实体才醒来。我试图劝他们继续实验但他们根本不听。\n要我说他们就是怂了。",
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "经过多次模拟迭代和无数努力我们终于为容器找到了一个理想人选身边的人称其为“Kris Dreemurr”。\n\n我们一直在观察在容器没有宿主干预的情况下模拟会如何进行。“Kris”展现出许多无缝融合宿主所必需的特质\n\n在前几次迭代中当“Kris”受到宿主影响并模仿其日常生活时我们没有发现其同伴行为有任何明显的差异此外也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始“Kris”将成为我们的主要候选人。",
"TextMeshProUGUI-sharedassets2.assets-572-m_text-1": "如果三角符文模拟器在每次迭代时都遵循一条固定的时间线,那么,控制宿主的行为应可以对时间线产生影响。\n\n然而如果三角符文模拟器并不遵循严格的时间线而是毫无规律地迭代则需要进行进一步的实验。",
"TextMeshProUGUI-sharedassets2.assets-573-m_text-1": "<size=40>规划</size>\n既然已经决定要做个“猜想大杂烩”的游戏\n下一个问题就是如何把这么多猜想“串”起来。\n\n我们想到一个有趣的点子把这些猜想用三角符文世界里\n科学模拟实验的形式展现出来。\n以及写一写日志记录玩家进行的其他猜想实验。",
"TextMeshProUGUI-sharedassets2.assets-574-m_text-1": "- 《三角符文:猜想模拟器》的引擎其实是用一款\n老同人游戏《三角反转》改的。那个游戏的流程\n到进入暗世界前就结束了主要是展示一下角色换位的概念。 \n\n- 当初配置GitHub打算在上面备份游戏文件uprank不知道咋搞的\n成功把文件删了个精光游戏就这样彻底死翘翘啦\n不过我们稍微补救了一下游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。\n第一版设计模仿了白板上的投影\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
"TextMeshProUGUI-sharedassets2.assets-575-m_text-1": "<size=40>未来</size>\n下一步做什么呢\n\n我们计划在《三角符文》三、四章发布前\n继续创作更多的猜想和日志。\n而发布后则会放下手头的工作欣赏新剧情和新内容汲取灵感。\n这样我们才能把猜想写的更加准确。\n\n在不久的将来这款游戏也会开源好耶",
"TextMeshProUGUI-sharedassets2.assets-576-m_text-1": "<size=40>缘起</size>\n《猜想模拟器》项目规划与开发始于2024年3月21日。\n起初这只是一个小型同人里面只有“万千世界与食人巨魔”\n一个猜想。\n\n<size=40>发展</size>\n随着开发的进行大家陆续提出了各种猜想项目范围也不断扩大。\n我们发现如果提出一个猜想就做一个游戏会带来不少麻烦。\n比如如果出现了系统性问题就必须得挨个游戏更新。\n\n所以我们决定将所有的猜想打包成一个游戏。",
"TextMeshProUGUI-sharedassets2.assets-578-m_text-1": "“项目介绍”",
"TextMeshProUGUI-sharedassets2.assets-579-m_text-1": "“范围膨胀”",
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "“实验发现”",
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "“更加黑暗”",
"TextMeshProUGUI-sharedassets2.assets-585-m_text-1": "1在无宿主控制的情况下进行多次模拟。将所有重复事件或行为绘制成图表并在无干扰的情况下跟踪模拟器运行状态。\n\n2进行单次长时间模拟据此推断较长时间模拟的迭代原理并在实验期间监测问题。\n\n3寻找合适的实体。要求实体在不进行过多干预的情况下促进宿主控制。",
"TextMeshProUGUI-sharedassets2.assets-587-m_text-1": "预期结果",
"TextMeshProUGUI-sharedassets2.assets-588-m_text-1": "实验日志-00-甲",
"TextMeshProUGUI-sharedassets2.assets-589-m_text-1": "实验日志-01-甲",
"TextMeshProUGUI-sharedassets2.assets-590-m_text-1": "实验日志-00-乙",
"TextMeshProUGUI-sharedassets2.assets-591-m_text-1": "实验日志-01-乙",
"TextMeshProUGUI-sharedassets2.assets-601-m_text-1": "- 一条稳定的时间线\n- 一个能够被有效控制的宿主",
"TextMeshProUGUI-sharedassets2.assets-602-m_text-1": "能成为《传说之下嘉年华》2024的一员我们深感荣幸\n感谢嘉年华团队给我们这样的机会",
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想",
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。"
}

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@ -1,51 +1,49 @@
{
"00-A Introduction-sharedassets2.assets-491-LogName-1": "00-A \"INTRODUCTION\"",
"00-B Discovery-sharedassets2.assets-492-LogName-1": "00-B \"DISCOVERY\"",
"01-A Scope Creep-sharedassets2.assets-493-LogName-1": "01-A \"SCOPE CREEP\"",
"01-B DARKER-sharedassets2.assets-494-LogName-1": "01-B \"DARKER\"",
"00-A Introduction-sharedassets2.assets-511-LogName-1": "00-A \"INTRODUCTION\"",
"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-B \"DISCOVERY\"",
"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-A \"SCOPE CREEP\"",
"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-B \"DARKER\"",
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "OUTLAWED",
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in this darkworld too?",
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE\nChapters 3 & 4's release",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "Ball of Junk",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "Heals 50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "This is an Item!",
"BattleAction_Check-sharedassets0.assets-2484-ActionName-1": "Check",
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "Check",
"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "Cell Phone",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "It can be used to make calls.",
"CH3Opening-sharedassets2.assets-500-HypothesisName-1": "Behind The Scenes",
"CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
"CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.",
"CH3Opening-sharedassets2.assets-500-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE\nChapters 3 & 4's release",
"ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "Concluding Melody",
"ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
"ConcludingMelody-sharedassets2.assets-501-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.",
"ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE Chapters 3 & 4's release",
"ConnectionIssues-sharedassets2.assets-495-LogName-1": "Connection Issues",
"Dark Candy-sharedassets8.assets-15-ItemName-1": "Dark Candy",
"Dark Candy-sharedassets8.assets-15-BattleInfo-1": "Heals 40HP",
"Dark Candy-sharedassets8.assets-15-TopbarInfo-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows.",
"Dark Candy-sharedassets8.assets-15-SusieItemUsed_SusieDialogue-1": "Yeahh!! That's good!",
"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_SusieDialogue-1": "Hey, feed ME!",
"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_RalseiDialogue-1": "Yummy!!! Marshmallows!!",
"DevelopmentInsightPart1-sharedassets2.assets-483-ItemTitle-1": "Developer Insight Part 1",
"DevelopmentInsightPart2-sharedassets2.assets-484-ItemTitle-1": "Developer Insight Part 2",
"DevelopmentInsightPart3-sharedassets2.assets-485-ItemTitle-1": "Developer Insight Part 3",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "Behind The Scenes",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "Concluding Melody",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.",
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE Chapters 3 & 4's release",
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "Connection Issues",
"Dark Candy-sharedassets39.assets-514-ItemName-1": "Dark Candy",
"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "Heals 40HP",
"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows.",
"Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "Yeahh!! That's good!",
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "Hey, feed ME!",
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "Yummy!!! Marshmallows!!",
"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "Developer Insight Part 1",
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "Developer Insight Part 2",
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "Developer Insight Part 3",
"DRHDebugManager-level0-1623-controls-1": "\n---------------------------------------\n<color=yellow>DEBUG CONTROLS</color>\n\nB+D+Enter = Debug mode (Toggleable)\nB+D+P = Toggle Output Log (Toggleable)\nB+D+G = 100x Speed (Toggleable)\nB+D+H = 0.1x Speed (Toggleable)\nF8 = Save previous error to TXT file\nALT+F4 = Unlock all secrets and logs\nKey_Up = Refresh Current Chatbox\nKey_Left = Advance Backwards in Chatbox",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "A Prophecy Foretold",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint-1": "Talk to all townsfolk",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint-1": "Solve Rouxls's puzzle",
"FreeDrinks-sharedassets2.assets-505-HypothesisName-1": "Free Drinks",
"FreeDrinks-sharedassets2.assets-505-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
"FreeDrinks-sharedassets2.assets-505-HypothesisDescription-1": "What if the (as of writing) unnamed cup character first teased in the DELTARUNE Winter 2024 Newsletter was an enemy you fought in the Dark World?",
"FreeDrinks_Fight-sharedassets2.assets-506-GoalHint-1": "Defeat the Sipletts with violence",
"FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint-1": "Resolve the battle peacefully",
"FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint-1": "Take zero damage the entire battle",
"FriendInsideMe-sharedassets2.assets-509-HypothesisName-1": "Outlawed",
"FriendInsideMe-sharedassets2.assets-509-HypothesisTagline-1": "This town ain't big enough for the three of us!",
"FriendInsideMe-sharedassets2.assets-509-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?",
"FunFacts1-sharedassets2.assets-486-ItemTitle-1": "Fun Facts",
"Glowshard-sharedassets8.assets-16-ItemName-1": "Glowshard",
"Glowshard-sharedassets8.assets-16-TopbarInfo-1": "A shimmering shard. It's value increases each Chapter.",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "A Prophecy Foretold",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "Talk to all townsfolk",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "Solve Rouxls's puzzle",
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "Free Drinks",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "What if the (as of writing) unnamed cup character first teased in the DELTARUNE Winter 2024 Newsletter was an enemy you fought in the Dark World?",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "Defeat the Sipletts with violence",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "Resolve the battle peacefully",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "Take zero damage the entire battle",
"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "Fun Facts",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "V-Sync",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "Menu",
@ -74,25 +72,25 @@
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "Left",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "The key to move LEFT.",
"GonerMenu_Settings_Element-level0-1699-SettingsElementName-1": "Music Volume",
"GonerMenu_Settings_Element-level0-1699-SettingsDescription-1": "Volume of the Music.",
"GonerMenu_Settings_Element-level0-1705-SettingsElementName-1": "Simplify VFX",
"GonerMenu_Settings_Element-level0-1705-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
"GonerMenu_Settings_Element-level0-1712-SettingsElementName-1": "Auto Run",
"GonerMenu_Settings_Element-level0-1712-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
"GonerMenu_Settings_Element-level0-1714-SettingsElementName-1": "Cancel",
"GonerMenu_Settings_Element-level0-1714-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
"GonerMenu_Settings_Element-level0-1728-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
"GonerMenu_Settings_Element-level0-1728-SettingsDescription-1": "Volume of the Dialogue.",
"GonerMenu_Settings_Element-level0-1744-SettingsElementName-1": "Pause",
"GonerMenu_Settings_Element-level0-1744-SettingsDescription-1": "The key to PAUSE.",
"GonerMenu_Settings_Element-level0-1747-SettingsElementName-1": "Up",
"GonerMenu_Settings_Element-level0-1747-SettingsDescription-1": "The key to move UP.",
"GonerMenu_Settings_Element-level0-1775-SettingsElementName-1": "Confirm",
"GonerMenu_Settings_Element-level0-1775-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
"GonerMenu_Settings_Element-level2-1777-SettingsElementName-1": "Bumpscosity",
"GonerMenu_Settings_Element-level2-1777-SettingsDescription-1": "Adjusts the Bumpscosity.",
"GonerMenu_Settings_Element-level2-1812-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "Music Volume",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "Volume of the Music.",
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "Simplify VFX",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "Auto Run",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "Cancel",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "Volume of the Dialogue.",
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "Pause",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "The key to PAUSE.",
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "Up",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "The key to move UP.",
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "Confirm",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "Simulation Seed",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "Postcard",
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "It's a birthday postcard with \"Goodbye\" plastered ontop.",
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "Pizza Slice",
@ -102,18 +100,18 @@
"LevelSetup-level10-169-State-1": "Castle Town",
"LevelSetup-level10-169-Details-1": "In Hypothetical: A Prophecy Foretold",
"LevelSetup-level10-169-VesselText-1": "* (A vessel, it's disheartened.)",
"LevelSetup-level2-1842-State-1": "[REDACTED]",
"LevelSetup-level2-1842-Details-1": "In the Main Menu",
"LevelSetup-level2-1842-VesselText-1": "* (It's unresponsive.)",
"LevelSetup-level2-1866-State-1": "[REDACTED]",
"LevelSetup-level2-1866-Details-1": "In the Main Menu",
"LevelSetup-level2-1866-VesselText-1": "* (It's unresponsive.)",
"LevelSetup-level23-207-State-1": "School Supply Closet",
"LevelSetup-level23-207-VesselText-1": "* (A vessel, it's struggling.)",
"LevelSetup-level3-213-State-1": "Sans and ???????'s house",
"LevelSetup-level3-213-Details-1": "In Hypothetical: Overworlds and Ogres",
"LevelSetup-level3-213-VesselText-1": "* (A vessel, it's intrigued.)",
"LevelSetup-level32-343-State-1": "Castle town",
"LevelSetup-level33-97-State-1": "Outside The Shelter",
"LevelSetup-level33-97-Details-1": "In Hypothetical: Taking Shelter",
"LevelSetup-level33-97-VesselText-1": "* (A vessel, It's worried.)",
"LevelSetup-level33-93-State-1": "Outside The Shelter",
"LevelSetup-level33-93-Details-1": "In Hypothetical: Taking Shelter",
"LevelSetup-level33-93-VesselText-1": "* (A vessel, It's worried.)",
"LevelSetup-level34-106-State-1": "Inside The Shelter",
"LevelSetup-level34-106-VesselText-1": "* (A vessel, It's cold.)",
"LevelSetup-level35-155-VesselText-1": "* (A vessel, it's whole.)",
@ -127,69 +125,75 @@
"LevelSetup-level41-20-State-1": "ERROR! UNKOWN SCENE",
"LevelSetup-level41-20-Details-1": "ERROR! UNKOWN PLACE",
"LevelSetup-level41-20-VesselText-1": "* (A vessel, It's NULL.)",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-3": "puzzlerat",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-4": "Fillow",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-5": "Special Thanks",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-6": "Abbie Gonzalez",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-1": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-2": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-3": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-4": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-5": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1652-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
"MainMenu_SectionManager-level2-1682-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
"MainMenu_SectionManager-level2-1753-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
"MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "Overworlds and Ogres",
"MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
"MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "Special Thanks",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "Overworlds and Ogres",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "Ambush the mysterious Brother",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "Greet the Mysterious Brother",
"MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint-1": "Find a snack for Susie",
"MeetPapyrus_Win-sharedassets2.assets-512-GoalHint-1": "Successfully obtain the Mystical Artifact",
"MeetPrunsel-sharedassets2.assets-513-HypothesisName-1": "Meeting Sans's Brother",
"MeetPrunsel-sharedassets2.assets-513-HypothesisDescription-1": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-514-GoalHint-1": "Find anomalies",
"MeetPrunsel_GoalListen-sharedassets2.assets-515-GoalHint-1": "Meet the Mysterious Brother",
"MonstersAreWeak-sharedassets2.assets-496-LogName-1": "Monsters Are Weak",
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-1": "... Return",
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-3": "trashei",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\n\" I think I miss my low poly ps1 retro indie horror games... \"",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-2": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-3": "Playtester\n\n\" chara apparition in sans's room \"",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-4": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-5": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-1": "Old Icons/Logos",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-2": "UNDEREVENT 2024 Behind the scenes",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-3": "Development Insight Part 1",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-4": "Development Insight Part 2",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-5": "Development Insight Part 3",
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionName-1": "Heal Prayer",
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionDescription-1": "Heal Ally",
"Noelle_IceShock-sharedassets0.assets-2456-ActionName-1": "IceShock",
"Noelle_IceShock-sharedassets0.assets-2456-ActionDescription-1": "Damage <br>w/ ICE",
"Noelle_SleepMist-sharedassets0.assets-2457-ActionName-1": "SleepMist",
"Noelle_SleepMist-sharedassets0.assets-2457-ActionDescription-1": "<size=50>Spare TIRED foes</size>",
"OldItems-sharedassets2.assets-487-ItemDescription-1": "Older icons and logos before the \"everythings simulated in a computer\" idea.",
"Ralsei_Pacify-sharedassets0.assets-2459-ActionName-1": "Pacify",
"Ralsei_Pacify-sharedassets0.assets-2459-ActionDescription-1": "Spare TIRED foes",
"Reflecting-sharedassets2.assets-497-LogName-1": "Reflecting",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "Find a snack for Susie",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "Successfully obtain the Mystical Artifact",
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "Meeting Sans's Brother",
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "Find anomalies",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "Meet the Mysterious Brother",
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "Monsters Are Weak",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "... Return",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\" I think I miss my low-poly ps1 retro artstyle indie horror games... \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" Composing for this project and having my music reach more than a few people has been an absolute honor. Keep on doing the things you love, and thanks for listening along! \"\n",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" THIS FORM- THIS HORRIBLE FORM... ONE DAY I WILL BREAK FREE!!\n\n\nIN THE MEANTIME, PLEASE ACCEPT MY GRATITUDE FOR GIVING THIS LITTLE WORLD OF OURS A CHANCE- THE SIGHTS AND SOUNDS, THE HIGHS AND LOWS. DO COME BACK AGAIN SOMETIME...\n\n\nWE WILL ALWAYS BE MAKING, MAKING AND MAKING AGAIN!! \"\n",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "Playtester\n\n\" chara apparition in sans's room \"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "Old Icons/Logos",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "UNDEREVENT 2024 Behind the scenes",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "Development Insight Part 1",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "Development Insight Part 2",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "Development Insight Part 3",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "Heal Prayer",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "Heal Ally",
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "IceShock",
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "Damage <br>w/ ICE",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "SleepMist",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>Spare TIRED foes</size>",
"OldItems-sharedassets2.assets-507-ItemDescription-1": "Older icons and logos before the \"everythings simulated in a computer\" idea.",
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "Outlawed",
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "Pacify",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "Spare TIRED foes",
"Reflecting-sharedassets2.assets-517-LogName-1": "Reflecting",
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "Stolen Keyring",
"Siplett_Cheers-sharedassets39.assets-421-ActionName-1": "Cheers",
"Siplett_CheersX-sharedassets39.assets-422-ActionName-1": "Cheers-X",
"successfulHostNote-sharedassets2.assets-499-LogName-1": "Successful Host Integration",
"Susie_RudeBuster-sharedassets0.assets-2460-ActionName-1": "Rude Buster",
"Susie_RudeBuster-sharedassets0.assets-2460-ActionDescription-1": "Rude Damage",
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionName-1": "UltimatHeal",
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "Best healing",
"TakingShelter-sharedassets2.assets-516-HypothesisName-1": "Taking Shelter",
"TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
"TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "What if at some point the \"Vessel\" and Kris had a heart to heart where they could \"talk\" to eachother.",
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "Cheers",
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "Cheers-X",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "Successful Host Integration",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "Rude Buster",
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "Rude Damage",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "UltimatHeal",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "Best healing",
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "Taking Shelter",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "What if at some point the \"Vessel\" and Kris had a heart to heart where they could \"talk\" to eachother.",
"TextMeshPro-level0-1343-m_text-1": "GIVE UP",
"TextMeshPro-level0-1344-m_text-1": "CONTINUE",
"TextMeshPro-level33-90-m_text-1": "<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process",
"TextMeshPro-level21-64-m_text-1": "the <link=\"shake\">sheriff</link>",
"TextMeshPro-level38-100-m_text-1": "<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r",
"TextMeshPro-level38-101-m_text-1": "<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara",
"TextMeshPro-level38-102-m_text-1": "<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi",
@ -206,6 +210,7 @@
"TextMeshPro-level38-98-m_text-1": "<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
"TextMeshPro-level38-99-m_text-1": "<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi",
"TextMeshPro-level40-59-m_text-1": "welcome to my awesome battle test room",
"TextMeshPro-level48-20-m_text-1": "<size=10><color=yellow>Disclaimer!</size></color>\nThis is a DELTARUNE Fangame that is still \nin active development.\n\nPlease make sure to check out and support DELTARUNE itself once it officially fully releases!\n",
"TextMeshProUGUI-level0-1345-m_text-1": "Placeholder",
"TextMeshProUGUI-level0-1346-m_text-1": "KEY",
"TextMeshProUGUI-level0-1348-m_text-1": "ARMOR: Bandage",
@ -226,7 +231,7 @@
"TextMeshProUGUI-level0-1386-m_text-1": "Dice Brace",
"TextMeshProUGUI-level0-1388-m_text-1": "ITEM",
"TextMeshProUGUI-level0-1389-m_text-1": "1\n",
"TextMeshProUGUI-level0-1392-m_text-1": "STAT",
"TextMeshProUGUI-level0-1392-m_text-1": "STAT\n\n",
"TextMeshProUGUI-level0-1393-m_text-1": "CONTROLS",
"TextMeshProUGUI-level0-1395-m_text-1": "Magic:",
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
@ -242,7 +247,7 @@
"TextMeshProUGUI-level0-1429-m_text-1": "USE",
"TextMeshProUGUI-level0-1430-m_text-1": "-- Revert to Default --",
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
"TextMeshProUGUI-level0-1434-m_text-1": "Fangame WIP, all subject to change!\n",
"TextMeshProUGUI-level0-1434-m_text-1": "13/03/2025 Playtest Build",
"TextMeshProUGUI-level0-1435-m_text-1": "13",
"TextMeshProUGUI-level0-1436-m_text-1": "\"Kris\"",
"TextMeshProUGUI-level0-1443-m_text-1": "Return To Menu",
@ -268,106 +273,110 @@
"TextMeshProUGUI-level0-1511-m_text-1": "DF 10(0)",
"TextMeshProUGUI-level0-1512-m_text-1": "Attack:",
"TextMeshProUGUI-level0-1521-m_text-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows",
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~ ",
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~",
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 Leader\nCommands the party with various ACTs",
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
"TextMeshProUGUI-level0-1532-m_text-1": "CALL",
"TextMeshProUGUI-level2-1427-m_text-1": "Press anything",
"TextMeshProUGUI-level2-1429-m_text-1": " ||||||||||||",
"TextMeshProUGUI-level2-1432-m_text-1": "||",
"TextMeshProUGUI-level2-1433-m_text-1": "-----------------------------------",
"TextMeshProUGUI-level2-1435-m_text-1": "----------------------------",
"TextMeshProUGUI-level2-1440-m_text-1": "X3",
"TextMeshProUGUI-level2-1442-m_text-1": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
"TextMeshProUGUI-level2-1444-m_text-1": "Meeting Sans' Brother\n",
"TextMeshProUGUI-level2-1446-m_text-1": "|||||",
"TextMeshProUGUI-level2-1447-m_text-1": "CROSS-DEPTHS CONNECTION",
"TextMeshProUGUI-level2-1449-m_text-1": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
"TextMeshProUGUI-level2-1450-m_text-1": "Nonsense",
"TextMeshProUGUI-level2-1455-m_text-1": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
"TextMeshProUGUI-level2-1461-m_text-1": "Logs",
"TextMeshProUGUI-level2-1464-m_text-1": "---------------------------",
"TextMeshProUGUI-level2-1467-m_text-1": "-----------------------------------\n| |",
"TextMeshProUGUI-level2-1468-m_text-1": "Hypotheticals",
"TextMeshProUGUI-level2-1469-m_text-1": "Goals",
"TextMeshProUGUI-level2-1470-m_text-1": " \\n\\n|||||||||||",
"TextMeshProUGUI-level2-1476-m_text-1": "___________________\n",
"TextMeshProUGUI-level2-1478-m_text-1": "______________",
"TextMeshProUGUI-level2-1479-m_text-1": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
"TextMeshProUGUI-level2-1483-m_text-1": "____________________\n",
"TextMeshProUGUI-level2-1489-m_text-1": "4500$",
"TextMeshProUGUI-level2-1494-m_text-1": "------------",
"TextMeshProUGUI-level2-1498-m_text-1": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
"TextMeshProUGUI-level2-1501-m_text-1": "\"I'm Wing Gambler! the royal spender.\"",
"TextMeshProUGUI-level2-1506-m_text-1": "Serious",
"TextMeshProUGUI-level2-1509-m_text-1": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
"TextMeshProUGUI-level2-1521-m_text-1": "",
"TextMeshProUGUI-level2-1523-m_text-1": " 1 USER(S) - HOST",
"TextMeshProUGUI-level2-1526-m_text-1": "Trashei\n",
"TextMeshProUGUI-level2-1531-m_text-1": "Credits",
"TextMeshProUGUI-level2-1534-m_text-1": "Enter text...",
"TextMeshProUGUI-level2-1540-m_text-1": "Z to Begin\nX to Return",
"TextMeshProUGUI-level2-1543-m_text-1": "150$",
"TextMeshProUGUI-level2-1547-m_text-1": "(10$ per spin)",
"TextMeshProUGUI-level2-1549-m_text-1": "W.D GAMBLING",
"TextMeshProUGUI-level2-1551-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
"TextMeshProUGUI-level2-1560-m_text-1": "1500$",
"TextMeshProUGUI-level2-1575-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
"TextMeshProUGUI-level2-1577-m_text-1": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
"TextMeshProUGUI-level2-1583-m_text-1": "Extras",
"TextMeshProUGUI-level2-1593-m_text-1": "----$",
"TextMeshProUGUI-level2-1595-m_text-1": "30$",
"TextMeshProUGUI-level2-1602-m_text-1": "-> Return",
"TextMeshProUGUI-level2-1605-m_text-1": "||||||||||",
"TextMeshProUGUI-level2-1616-m_text-1": "525$",
"TextMeshProUGUI-level2-1619-m_text-1": "->",
"TextMeshProUGUI-level2-1632-m_text-1": "End of the DELTARUNE",
"TextMeshProUGUI-level2-1635-m_text-1": "V0.0.2",
"TextMeshProUGUI-level2-1446-m_text-1": "Press anything",
"TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||",
"TextMeshProUGUI-level2-1451-m_text-1": "||",
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
"TextMeshProUGUI-level2-1461-m_text-1": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
"TextMeshProUGUI-level2-1463-m_text-1": "Meeting Sans' Brother\n",
"TextMeshProUGUI-level2-1465-m_text-1": "|||||",
"TextMeshProUGUI-level2-1466-m_text-1": "CROSS-DEPTHS CONNECTION",
"TextMeshProUGUI-level2-1468-m_text-1": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
"TextMeshProUGUI-level2-1469-m_text-1": "Nonsense",
"TextMeshProUGUI-level2-1474-m_text-1": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
"TextMeshProUGUI-level2-1480-m_text-1": "Logs",
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
"TextMeshProUGUI-level2-1487-m_text-1": "Hypotheticals",
"TextMeshProUGUI-level2-1488-m_text-1": "Goals",
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
"TextMeshProUGUI-level2-1498-m_text-1": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
"TextMeshProUGUI-level2-1517-m_text-1": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
"TextMeshProUGUI-level2-1520-m_text-1": "\"I'm Wing Gambler! the royal spender.\"",
"TextMeshProUGUI-level2-1525-m_text-1": "Serious",
"TextMeshProUGUI-level2-1528-m_text-1": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
"TextMeshProUGUI-level2-1540-m_text-1": "",
"TextMeshProUGUI-level2-1542-m_text-1": " 1 USER(S) - HOST",
"TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n",
"TextMeshProUGUI-level2-1550-m_text-1": "Credits",
"TextMeshProUGUI-level2-1553-m_text-1": "Enter text...",
"TextMeshProUGUI-level2-1559-m_text-1": "Z to Begin\nX to Return",
"TextMeshProUGUI-level2-1562-m_text-1": "150$",
"TextMeshProUGUI-level2-1566-m_text-1": "(10$ per spin)",
"TextMeshProUGUI-level2-1568-m_text-1": "W.D GAMBLING",
"TextMeshProUGUI-level2-1570-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
"TextMeshProUGUI-level2-1594-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
"TextMeshProUGUI-level2-1596-m_text-1": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
"TextMeshProUGUI-level2-1602-m_text-1": "Extras",
"TextMeshProUGUI-level2-1612-m_text-1": "----$",
"TextMeshProUGUI-level2-1614-m_text-1": "30$",
"TextMeshProUGUI-level2-1621-m_text-1": "-> Return",
"TextMeshProUGUI-level2-1624-m_text-1": "||||||||||",
"TextMeshProUGUI-level2-1635-m_text-1": "525$",
"TextMeshProUGUI-level2-1638-m_text-1": "->",
"TextMeshProUGUI-level2-1651-m_text-1": "End of the DELTARUNE",
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
"TextMeshProUGUI-level37-47-m_text-1": "New log unlocked",
"TextMeshProUGUI-level37-49-m_text-1": "Hypothesis Completed!",
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
"TextMeshProUGUI-sharedassets0.assets-2527-m_text-1": "90",
"TextMeshProUGUI-sharedassets0.assets-2529-m_text-1": "placeholder",
"TextMeshProUGUI-sharedassets0.assets-2578-m_text-1": "PlaceHolder",
"TextMeshProUGUI-sharedassets0.assets-2585-m_text-1": "MemberName",
"TextMeshProUGUI-sharedassets2.assets-521-m_text-1": "2 x 45\n",
"TextMeshProUGUI-sharedassets2.assets-522-m_text-1": "CONNECTION ISSUES",
"TextMeshProUGUI-sharedassets2.assets-523-m_text-1": "The Sound of Nothing",
"TextMeshProUGUI-sharedassets2.assets-524-m_text-1": "REFLECTING",
"TextMeshProUGUI-sharedassets2.assets-525-m_text-1": "MONSTERS ARE WEAK",
"TextMeshProUGUI-sharedassets2.assets-526-m_text-1": "SUCCESSFUL HOST FOUND",
"TextMeshProUGUI-sharedassets2.assets-527-m_text-1": "* what did I do?????",
"TextMeshProUGUI-sharedassets2.assets-528-m_text-1": "Experiment Design",
"TextMeshProUGUI-sharedassets2.assets-530-m_text-1": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
"TextMeshProUGUI-sharedassets2.assets-531-m_text-1": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
"TextMeshProUGUI-sharedassets2.assets-532-m_text-1": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
"TextMeshProUGUI-sharedassets2.assets-533-m_text-1": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing",
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.",
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"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.",
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!",
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.",
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"TextMeshProUGUI-sharedassets2.assets-558-m_text-1": "\"SCOPE CREEP\"",
"TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "\"DISCOVERY\"",
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"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
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"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ",
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!",
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"TextMeshProUGUI-level50-1573-m_text-1": "April 14th",
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(Hopefully)</link>",
"TextMeshProUGUI-level50-1575-m_text-1": "Sheriff Longshot",
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>REAL Content Update 1</color>\nNew Hypothetical \"The ROARING Begins\"\nImprovements to previous Hypotheticals\nAnd MORE!!",
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
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"TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n",
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "CONNECTION ISSUES",
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "The Sound of Nothing",
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "REFLECTING",
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "MONSTERS ARE WEAK",
"TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "SUCCESSFUL HOST FOUND",
"TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* what did I do?????",
"TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "Experiment Design",
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
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