DRHPS/code-csharp/en_US/AprilFools_3DSprite.cs
2025-04-08 11:31:35 +08:00

18 lines
450 B
C#

using UnityEngine;
public class AprilFools_3DSprite : MonoBehaviour
{
private void Update()
{
if (!(Camera.main == null))
{
Vector3 forward = Camera.main.transform.position - base.transform.position;
forward.y = 0f;
if (forward.sqrMagnitude > 0.01f)
{
base.transform.rotation = Quaternion.LookRotation(forward);
}
}
}
}