DRHPS/code-csharp/en_US/CH3Studio_Sparklers.cs
2025-04-08 11:31:35 +08:00

18 lines
408 B
C#

using UnityEngine;
public class CH3Studio_Sparklers : MonoBehaviour
{
[SerializeField]
private Animator[] Sparklers;
private void Start()
{
Animator[] sparklers = Sparklers;
foreach (Animator obj in sparklers)
{
obj.Play("CH3Studio_Sparkle", -1, Random.Range(0, 1));
obj.speed = Random.Range(0.45f, 0.55f);
}
}
}