31 lines
616 B
C#
31 lines
616 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class TSVesselBody
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{
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[Header("Idle Sprites")]
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public Sprite BodySprite_Idle_Down;
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public Sprite BodySprite_Idle_Right;
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public Sprite BodySprite_Idle_Up;
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[Header("Walk Sprites")]
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public Sprite BodySprite_Walk_Down;
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public Sprite BodySprite_Walk_Right;
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public Sprite BodySprite_Walk_Up;
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[Header("Walk2 Sprites")]
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public Sprite BodySprite_Walk2_Down;
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public Sprite BodySprite_Walk2_Right;
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public Sprite BodySprite_Walk2_Up;
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[Space(5f)]
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public Sprite BodySprite_Hug;
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}
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