DRHPS/code-csharp/en_US/EOTD_SupplyCloset_FountainTargetParticle.cs
2025-04-08 11:31:35 +08:00

24 lines
552 B
C#

using System.Collections;
using UnityEngine;
public class EOTD_SupplyCloset_FountainTargetParticle : MonoBehaviour
{
private SpriteRenderer thisRenderer;
[SerializeField]
private Sprite GlowSprite;
private void Awake()
{
thisRenderer = GetComponent<SpriteRenderer>();
StartCoroutine(LifeSpan());
}
private IEnumerator LifeSpan()
{
yield return new WaitForSeconds(0.08f);
thisRenderer.sprite = GlowSprite;
Object.Destroy(base.gameObject, 0.08f);
}
}