DRHPS/code-csharp/en_US/Enemy_TargetSelectionGlow.cs
2025-04-08 11:31:35 +08:00

27 lines
582 B
C#

using UnityEngine;
public class Enemy_TargetSelectionGlow : MonoBehaviour
{
public bool CurrentlyTargetted;
[SerializeField]
private bool PreviousTarget;
[SerializeField]
private Animator GlowAnimator;
private void Update()
{
if (PreviousTarget != CurrentlyTargetted)
{
PreviousTarget = CurrentlyTargetted;
GlowAnimator.SetBool("Targetted", CurrentlyTargetted);
}
}
public void PlayGlowSpecializedAnimation(string anim)
{
GlowAnimator.Play(anim);
}
}