52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
[gd_scene load_steps=9 format=4]
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[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
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[ext_resource type="Script" path="res://Scripts/Bullets/BearingJump.cs" id="2"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_jump_ch1.wav" id="3"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_boost.wav" id="4"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_impact_ch1.wav" id="5"]
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[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="6"]
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[ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="7"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_b87ik"]
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radius = 14.0
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[node name="BearingJump" type="Node2D"]
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script = ExtResource("1")
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damageMult = 0.85
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timer = 400.0
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target = 2
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soulType = 0
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boardSize = Vector2(120, 60)
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boardStartOffset = Vector2(0, 25)
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[node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("bullet")]
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script = ExtResource("2")
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bullet = NodePath("../Bullet")
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jump = ExtResource("3")
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charge = ExtResource("4")
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impact = ExtResource("5")
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[node name="Bullet" type="Node2D" parent="."]
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process_mode = 4
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position = Vector2(0, -296)
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rotation = 1.0
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scale = Vector2(0.5, 0.5)
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script = ExtResource("6")
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rotation = 1.0
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lifeTime = 100.0
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metadata/Size = 3
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[node name="Sprite2D" type="Sprite2D" parent="Bullet"]
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texture = ExtResource("7")
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region_enabled = true
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region_rect = Rect2(184, 103, 33, 30)
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region_filter_clip_enabled = true
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[node name="Area2D" type="Area2D" parent="Bullet"]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet/Area2D"]
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shape = SubResource("CircleShape2D_b87ik")
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