81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
[gd_scene load_steps=9 format=4]
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[ext_resource type="Script" path="res://Scripts/Battle/BulletBoards.cs" id="1"]
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[ext_resource type="Script" path="res://Scripts/Bullets/BellShoot.cs" id="2"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_bell_ch1.wav" id="3"]
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[ext_resource type="Script" path="res://Scripts/Bullets/MoveAhead.cs" id="4"]
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[ext_resource type="Texture2D" path="res://Sprites/Menus/Menu Sprites/spr_wild_revolver_battle_outline.png" id="5"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yaqfm"]
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size = Vector2(9, 51)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_pchpx"]
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size = Vector2(9, 43)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5ftb7"]
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size = Vector2(10, 32)
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[node name="BellShoot" type="Node2D"]
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script = ExtResource("1")
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timer = 450.0
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target = 1
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soulType = 2
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boardSize = Vector2(60, 120)
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metadata/_edit_vertical_guides_ = [-30.0, 30.0]
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metadata/_edit_horizontal_guides_ = [-60.0, 60.0]
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[node name="Controller" type="Node2D" parent="." node_paths=PackedStringArray("bullet")]
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script = ExtResource("2")
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bullet = NodePath("../Bullet")
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sound = ExtResource("3")
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[node name="Bullet" type="Node2D" parent="."]
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process_mode = 4
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modulate = Color(1, 1, 0, 1)
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position = Vector2(56, -272)
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scale = Vector2(0.645, 0.495)
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script = ExtResource("4")
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HP = 3
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lifeTime = 150.0
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type = 4
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[node name="Sprite2D" type="Sprite2D" parent="Bullet"]
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position = Vector2(-7, 0)
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scale = Vector2(1, 0.8)
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texture = ExtResource("5")
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region_enabled = true
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region_rect = Rect2(0, 30, 20, 70)
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region_filter_clip_enabled = true
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[node name="Sprite2D2" type="Sprite2D" parent="Bullet"]
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position = Vector2(3, 0)
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scale = Vector2(0.8, 0.639999)
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texture = ExtResource("5")
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region_enabled = true
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region_rect = Rect2(0, 30, 20, 70)
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region_filter_clip_enabled = true
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[node name="Sprite2D3" type="Sprite2D" parent="Bullet"]
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position = Vector2(14, 0)
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scale = Vector2(0.745001, 0.425)
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texture = ExtResource("5")
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region_enabled = true
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region_rect = Rect2(0, 30, 20, 70)
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region_filter_clip_enabled = true
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[node name="Area2D" type="Area2D" parent="Bullet"]
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D3" type="CollisionShape2D" parent="Bullet/Area2D"]
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position = Vector2(-10.5, 0.5)
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shape = SubResource("RectangleShape2D_yaqfm")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Bullet/Area2D"]
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position = Vector2(0.5, 0.5)
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shape = SubResource("RectangleShape2D_pchpx")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bullet/Area2D"]
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position = Vector2(11, 0)
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shape = SubResource("RectangleShape2D_5ftb7")
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