38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
[gd_scene load_steps=5 format=4]
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[ext_resource type="Texture2D" path="res://Sprites/Menus/gui.png" id="1"]
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[ext_resource type="Script" path="res://Scripts/Bullets/SoulBullet.cs" id="2"]
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[ext_resource type="AudioStream" path="res://Audio/Sounds/snd_yellow_soul_shoot.wav" id="3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_x25jk"]
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radius = 8.0
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[node name="SoulBullet" type="Sprite2D" node_paths=PackedStringArray("area")]
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scale = Vector2(0.4, 0.4)
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texture = ExtResource("1")
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offset = Vector2(-4, 0)
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region_enabled = true
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region_rect = Rect2(115, 91, 26, 11)
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region_filter_clip_enabled = true
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script = ExtResource("2")
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area = NodePath("Area2D")
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("3")
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autoplay = true
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bus = &"Sound"
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[node name="Area2D" type="Area2D" parent="."]
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scale = Vector2(1, 0.64)
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collision_layer = 4
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("CircleShape2D_x25jk")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(-4, 0)
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scale = Vector2(1.4, 0.64)
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[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="queue_free"]
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