2025-05-13 19:22:01 +08:00

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[gd_scene load_steps=4 format=4]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/WaterBubble.tres" id="1"]
[sub_resource type="Curve" id="Curve_munmx"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.407993), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Gradient" id="Gradient_6w3mt"]
offsets = PackedFloat32Array(0, 0.842932, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0)
[node name="WaterBurst" type="CPUParticles2D"]
emitting = false
amount = 12
texture = ExtResource("1")
lifetime = 1.5
one_shot = true
explosiveness = 1.0
local_coords = true
emission_shape = 2
emission_sphere_radius = 1.0
direction = Vector2(0, -1)
spread = 180.0
gravity = Vector2(0, 30)
initial_velocity_min = 20.0
initial_velocity_max = 30.0
scale_amount_min = 0.5
scale_amount_max = 0.699999988079071
scale_amount_curve = SubResource("Curve_munmx")
color_ramp = SubResource("Gradient_6w3mt")
[connection signal="finished" from="." to="." method="queue_free"]