2025-05-13 19:22:01 +08:00

32 lines
650 B
C#

using System.Collections.Generic;
using System.ComponentModel;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Bullets/Crusher.cs")]
public partial class Crusher : Control
{
[Export(PropertyHint.None, "")]
private VisibleOnScreenNotifier2D visibility;
[Export(PropertyHint.None, "")]
private AudioStream sound;
[Export(PropertyHint.None, "")]
private float shake = 1f;
[Export(PropertyHint.None, "")]
private float shakeTime = 10f;
public void DoNoise()
{
if (visibility == null || visibility.IsOnScreen())
{
CameraController.Shake(shakeTime, shake);
Audio.PlaySound(sound);
}
}
}