2025-05-13 19:22:01 +08:00

25 lines
514 B
C#

using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using EventParts;
using Godot;
using Godot.Bridge;
using Godot.NativeInterop;
[ScriptPath("res://Scripts/Events/EventParts/ResetFollowerCount.cs")]
public partial class ResetFollowerCount : Node, EventPart
{
public EventController parent { get; set; }
public bool parallel { get; set; }
public Coroutine routine { get; set; }
public IEnumerator Routine()
{
Player.instance.ResetFollowStep();
yield break;
}
}