2025-05-03 20:39:06 +08:00

266 lines
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[gd_scene load_steps=19 format=4]
[ext_resource type="Script" path="res://Scripts/Entities/Entity.cs" id="1"]
[ext_resource type="Texture2D" path="res://Sprites/Characters/melody.png" id="2"]
[sub_resource type="Animation" id="Animation_tdj7x"]
resource_name = "BattleIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(80, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_43b1c"]
resource_name = "BattleStart"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 0
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(80, 0, 40, 40)]
}
[sub_resource type="Animation" id="Animation_88xqp"]
resource_name = "NorthIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(0, 40, 20, 40)]
}
[sub_resource type="Animation" id="Animation_ovglo"]
resource_name = "NorthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(20, 40, 20, 40), Rect2(0, 40, 20, 40), Rect2(40, 40, 20, 40), Rect2(0, 40, 20, 40)]
}
[sub_resource type="Animation" id="Animation_3od1s"]
resource_name = "Push"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(0, 160, 30, 40)]
}
[sub_resource type="Animation" id="Animation_bpkft"]
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Rect2(0, 0, 20, 40)]
}
[sub_resource type="Animation" id="Animation_ved33"]
resource_name = "ReadyJump"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(40, 120, 20, 40)]
}
[sub_resource type="Animation" id="Animation_8sgep"]
resource_name = "SideIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(0, 80, 20, 40)]
}
[sub_resource type="Animation" id="Animation_3fh06"]
resource_name = "SideWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(20, 80, 20, 40), Rect2(0, 80, 20, 40), Rect2(40, 80, 20, 40), Rect2(0, 80, 20, 40)]
}
[sub_resource type="Animation" id="Animation_4lbtr"]
resource_name = "SouthIdle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(0, 0, 20, 40)]
}
[sub_resource type="Animation" id="Animation_1gkln"]
resource_name = "SouthIdleDW"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [Rect2(60, 0, 20, 40)]
}
[sub_resource type="Animation" id="Animation_kv02m"]
resource_name = "SouthWalk"
length = 0.800000011920929
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.4, 0.6),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [Rect2(20, 0, 20, 40), Rect2(0, 0, 20, 40), Rect2(40, 0, 20, 40), Rect2(0, 0, 20, 40)]
}
[sub_resource type="Animation" id="Animation_0u48o"]
resource_name = "Sweep"
length = 0.30000001192092896
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.15),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [Rect2(0, 120, 20, 40), Rect2(20, 120, 20, 40)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mxa3w"]
_data = {
&"BattleIdle": SubResource("Animation_tdj7x"),
&"BattleStart": SubResource("Animation_43b1c"),
&"NorthIdle": SubResource("Animation_88xqp"),
&"NorthWalk": SubResource("Animation_ovglo"),
&"Push": SubResource("Animation_3od1s"),
&"RESET": SubResource("Animation_bpkft"),
&"ReadyJump": SubResource("Animation_ved33"),
&"SideIdle": SubResource("Animation_8sgep"),
&"SideWalk": SubResource("Animation_3fh06"),
&"SouthIdle": SubResource("Animation_4lbtr"),
&"SouthIdleDW": SubResource("Animation_1gkln"),
&"SouthWalk": SubResource("Animation_kv02m"),
&"Sweep": SubResource("Animation_0u48o")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0gvs8"]
size = Vector2(16, 14)
[sub_resource type="CircleShape2D" id="CircleShape2D_a8maw"]
radius = 10.04990005493164
[node name="Melody" type="CharacterBody2D" node_paths=PackedStringArray("extras", "anim", "sprite", "collider", "trigger")]
script = ExtResource("1")
id = 14
extras = []
anim = NodePath("AnimationPlayer")
sprite = NodePath("Sprite")
collider = NodePath("CollisionShape2D")
trigger = NodePath("Trigger")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_mxa3w")
}
autoplay = "Idle"
next/BattleStart = &"BattleIdle"
[node name="Sprite" type="Sprite2D" parent="."]
texture = ExtResource("2")
offset = Vector2(0, -20)
region_enabled = true
region_rect = Rect2(0, 0, 20, 40)
region_filter_clip_enabled = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2(0, -7)
shape = SubResource("RectangleShape2D_0gvs8")
[node name="Trigger" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
position = Vector2(0, -19)
shape = SubResource("CircleShape2D_a8maw")