2025-05-03 20:39:06 +08:00

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[gd_scene load_steps=3 format=3]
[ext_resource type="Texture2D" path="res://Sprites/Bullets/Staple.tres" id="1"]
[sub_resource type="Gradient" id="Gradient_kladm"]
offsets = PackedFloat32Array(0, 0.89267, 1)
colors = PackedColorArray(1, 1, 1, 1, 0.89267, 0.89267, 0.89267, 1, 1, 1, 1, 0)
[node name="StapleOut" type="CPUParticles2D"]
position = Vector2(-8.38328, -8.27506)
emitting = false
lifetime = 2.0
one_shot = true
explosiveness = 1.0
texture = ExtResource("1")
direction = Vector2(0, -1)
spread = 47.720001220703125
gravity = Vector2(0, 30)
initial_velocity_min = 40.0
initial_velocity_max = 70.0
angular_velocity_min = -360.0
angular_velocity_max = 360.0
scale_amount_min = 0.800000011920929
scale_amount_max = 0.800000011920929
color_ramp = SubResource("Gradient_kladm")
[connection signal="finished" from="." to="." method="queue_free"]