Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 100.0% (292 of 292 strings) Translation: Deltarune-Hypothesis/4-Unity-mText(new) Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
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"0-BOOTUP_Manager-level22-123-BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WDCORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误(1/3)\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸:930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成",
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"1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕后",
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"2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然\n在暗世界中醒来,\n然后听到了观众\n的窃窃私语声。",
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"1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕布之后",
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"2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然在暗世界中醒来,然后听到了观众们的窃窃私语声。",
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"3-CH3Opening-sharedassets2.assets-500-HypothesisDescription": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?",
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"4-CH3Opening-sharedassets2.assets-500-TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售前",
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"5-ConcludingMelody-sharedassets2.assets-501-HypothesisName": "律动终焉",
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"6-ConcludingMelody-sharedassets2.assets-501-HypothesisTagline": "冒险结束后的一首简短而甜蜜的终曲。",
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"7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,\n那么对三角符文的终曲的\n视觉和听觉效果进行猜想。",
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"7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,那么对三角符文的终曲所呈现的视听效果进行猜想。",
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"8-ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten": "该猜想编写于三角符文第三章第四章发售前",
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"9-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName": "一个被预知的预言",
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"10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇\n终于迎来了\n其悲惨的结局。",
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"11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光\n与暗之间的平衡,\n必须封闭储藏室内\n的喷泉,会怎么样呢?",
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"10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇终于迎来了其悲惨的结局。",
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"11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封闭储藏室内的喷泉,会怎么样呢?",
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"12-EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint": "跟所有的小镇居民对话",
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"13-EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint": "解决Rouxls的谜题",
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"14-FreeDrinks-sharedassets2.assets-505-HypothesisName": "免费饮料",
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"15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有\n付费顾客提供\n免费饮料!",
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"16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)\n在三角符文2024年冬季邮件中\n首次透露的未命名杯子族角色\n是在暗世界中战斗的敌人,会怎么样?",
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"15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有付费顾客提供免费饮料!",
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"16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)三角符文2024年冬季邮件中,首次透露的未命名杯子族角色,是在暗世界中战斗的敌人,会怎么样?",
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"17-FreeDrinks_Fight-sharedassets2.assets-506-GoalHint": "暴力打败Sipletts",
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"18-FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint": "和平解决战斗",
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"19-FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint": "无伤通过战斗",
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"20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "法网恢恢",
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"20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "无处容身",
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"21-FriendInsideMe-sharedassets2.assets-509-HypothesisTagline": "小小的镇子已经容不下咱们仨辣!",
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"22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第三章\n有一个具有牛仔/西部主题的\n隐藏BOSS会怎样?\n此外,如果Asgore也陪我们\n进入暗世界会怎样?",
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"22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第三章有一个具有牛仔/西部主题的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界会怎样?",
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"23-GonerMenu_Settings_Element-level0-1539-SettingsElementName": "垂直同步",
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"24-GonerMenu_Settings_Element-level0-1539-SettingsDescription": "通过将游戏与显示器的刷新率同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
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"25-GonerMenu_Settings_Element-level0-1541-SettingsElementName": "菜单",
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@ -129,7 +129,7 @@
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"127-TextMeshPro-level38-99-m_text": "<color=#222222>-动画援助-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-程序设计支持-</color>\nGregg Tavares\n\n<color=#222222>-超级测试人员-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-译者-</color>\nKeiko Fukuichi",
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"128-TextMeshPro-level40-59-m_text": "欢迎来到我的战斗测试室",
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"129-TextMeshProUGUI-level0-1345-m_text": "占位符",
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"130-TextMeshProUGUI-level0-1346-m_text": "按键",
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"130-TextMeshProUGUI-level0-1346-m_text": "特殊/关键",
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"131-TextMeshProUGUI-level0-1348-m_text": "防具:绷带",
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"132-TextMeshProUGUI-level0-1349-m_text": "恢复",
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"133-TextMeshProUGUI-level0-1351-m_text": "HP",
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"157-TextMeshProUGUI-level0-1411-m_text": "饶恕",
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"158-TextMeshProUGUI-level0-1414-m_text": "文本音量",
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"159-TextMeshProUGUI-level0-1415-m_text": "丢弃",
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"160-TextMeshProUGUI-level0-1416-m_text": "打电话给鸟哥",
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"160-TextMeshProUGUI-level0-1416-m_text": "打电话给Berdly",
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"161-TextMeshProUGUI-level0-1427-m_text": "打电话回家",
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"162-TextMeshProUGUI-level0-1429-m_text": "使用",
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"163-TextMeshProUGUI-level0-1430-m_text": "--恢复为默认值--",
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"164-TextMeshProUGUI-level0-1431-m_text": "??% TP",
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"165-TextMeshProUGUI-level0-1434-m_text": "半成品同人游戏,一切都有可能改变!\n",
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"166-TextMeshProUGUI-level0-1435-m_text": "13",
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"167-TextMeshProUGUI-level0-1436-m_text": "\"克里斯\"",
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"167-TextMeshProUGUI-level0-1436-m_text": "\"Kris\"",
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"168-TextMeshProUGUI-level0-1443-m_text": "返回菜单",
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"169-TextMeshProUGUI-level0-1446-m_text": "使用 信息 丢弃",
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"170-TextMeshProUGUI-level0-1449-m_text": "AT 10(1)",
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"171-TextMeshProUGUI-level0-1450-m_text": "8",
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"172-TextMeshProUGUI-level0-1452-m_text": "铁枷锁",
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"173-TextMeshProUGUI-level0-1453-m_text": "克里斯",
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"173-TextMeshProUGUI-level0-1453-m_text": "Kris",
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"174-TextMeshProUGUI-level0-1460-m_text": "下一级:10",
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"175-TextMeshProUGUI-level0-1462-m_text": "20/20",
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"176-TextMeshProUGUI-level0-1463-m_text": "否\n",
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"177-TextMeshProUGUI-level0-1466-m_text": "打电话给衫斯",
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"177-TextMeshProUGUI-level0-1466-m_text": "打电话给Sans",
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"178-TextMeshProUGUI-level0-1467-m_text": "重新开始战斗",
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"179-TextMeshProUGUI-level0-1468-m_text": "防御力:",
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"180-TextMeshProUGUI-level0-1473-m_text": "行动",
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