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Translation: Deltarune-Hypothesis/4-Unity-mText(new)
Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
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{
"0-BOOTUP_Manager-level22-123-BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWDCORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误1/3\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成",
"1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕后",
"2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然\n在暗世界中醒来\n然后听到了观众\n的窃窃私语声。",
"1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕布之后",
"2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然在暗世界中醒来,然后听到了观众们的窃窃私语声。",
"3-CH3Opening-sharedassets2.assets-500-HypothesisDescription": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?",
"4-CH3Opening-sharedassets2.assets-500-TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售前",
"5-ConcludingMelody-sharedassets2.assets-501-HypothesisName": "律动终焉",
"6-ConcludingMelody-sharedassets2.assets-501-HypothesisTagline": "冒险结束后的一首简短而甜蜜的终曲。",
"7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,\n那么对三角符文的终曲的\n觉和效果进行猜想。",
"7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,那么对三角符文的终曲所呈现的视听效果进行猜想。",
"8-ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten": "该猜想编写于三角符文第三章第四章发售前",
"9-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName": "一个被预知的预言",
"10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇\n终于迎来了\n其悲惨的结局。",
"11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光\n与暗之间的平衡,\n必须封闭储藏室内\n的喷泉,会怎么样呢?",
"10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇终于迎来了其悲惨的结局。",
"11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封闭储藏室内的喷泉,会怎么样呢?",
"12-EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint": "跟所有的小镇居民对话",
"13-EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint": "解决Rouxls的谜题",
"14-FreeDrinks-sharedassets2.assets-505-HypothesisName": "免费饮料",
"15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有\n付费顾客提供\n免费饮料!",
"16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)\n在三角符文2024年冬季邮件中\n首次透露的未命名杯子族角色\n是在暗世界中战斗的敌人,会怎么样?",
"15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有付费顾客提供免费饮料!",
"16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)三角符文2024年冬季邮件中首次透露的未命名杯子族角色是在暗世界中战斗的敌人,会怎么样?",
"17-FreeDrinks_Fight-sharedassets2.assets-506-GoalHint": "暴力打败Sipletts",
"18-FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint": "和平解决战斗",
"19-FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint": "无伤通过战斗",
"20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "法网恢恢",
"20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "无处容身",
"21-FriendInsideMe-sharedassets2.assets-509-HypothesisTagline": "小小的镇子已经容不下咱们仨辣!",
"22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第三章\n有一个具有牛仔/西部主题的\n隐藏BOSS会怎样\n此外如果Asgore也陪我们\n进入暗世界会怎样?",
"22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第三章有一个具有牛仔/西部主题的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会怎样",
"23-GonerMenu_Settings_Element-level0-1539-SettingsElementName": "垂直同步",
"24-GonerMenu_Settings_Element-level0-1539-SettingsDescription": "通过将游戏与显示器的刷新率同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"25-GonerMenu_Settings_Element-level0-1541-SettingsElementName": "菜单",
@ -129,7 +129,7 @@
"127-TextMeshPro-level38-99-m_text": "<color=#222222>-动画援助-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-程序设计支持-</color>\nGregg Tavares\n\n<color=#222222>-超级测试人员-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-译者-</color>\nKeiko Fukuichi",
"128-TextMeshPro-level40-59-m_text": "欢迎来到我的战斗测试室",
"129-TextMeshProUGUI-level0-1345-m_text": "占位符",
"130-TextMeshProUGUI-level0-1346-m_text": "键",
"130-TextMeshProUGUI-level0-1346-m_text": "特殊/关键",
"131-TextMeshProUGUI-level0-1348-m_text": "防具:绷带",
"132-TextMeshProUGUI-level0-1349-m_text": "恢复",
"133-TextMeshProUGUI-level0-1351-m_text": "HP",
@ -159,24 +159,24 @@
"157-TextMeshProUGUI-level0-1411-m_text": "饶恕",
"158-TextMeshProUGUI-level0-1414-m_text": "文本音量",
"159-TextMeshProUGUI-level0-1415-m_text": "丢弃",
"160-TextMeshProUGUI-level0-1416-m_text": "打电话给鸟哥",
"160-TextMeshProUGUI-level0-1416-m_text": "打电话给Berdly",
"161-TextMeshProUGUI-level0-1427-m_text": "打电话回家",
"162-TextMeshProUGUI-level0-1429-m_text": "使用",
"163-TextMeshProUGUI-level0-1430-m_text": "--恢复为默认值--",
"164-TextMeshProUGUI-level0-1431-m_text": "??% TP",
"165-TextMeshProUGUI-level0-1434-m_text": "半成品同人游戏,一切都有可能改变!\n",
"166-TextMeshProUGUI-level0-1435-m_text": "13",
"167-TextMeshProUGUI-level0-1436-m_text": "\"克里斯\"",
"167-TextMeshProUGUI-level0-1436-m_text": "\"Kris\"",
"168-TextMeshProUGUI-level0-1443-m_text": "返回菜单",
"169-TextMeshProUGUI-level0-1446-m_text": "使用 信息 丢弃",
"170-TextMeshProUGUI-level0-1449-m_text": "AT 10(1)",
"171-TextMeshProUGUI-level0-1450-m_text": "8",
"172-TextMeshProUGUI-level0-1452-m_text": "铁枷锁",
"173-TextMeshProUGUI-level0-1453-m_text": "克里斯",
"173-TextMeshProUGUI-level0-1453-m_text": "Kris",
"174-TextMeshProUGUI-level0-1460-m_text": "下一级10",
"175-TextMeshProUGUI-level0-1462-m_text": "20/20",
"176-TextMeshProUGUI-level0-1463-m_text": "否\n",
"177-TextMeshProUGUI-level0-1466-m_text": "打电话给衫斯",
"177-TextMeshProUGUI-level0-1466-m_text": "打电话给Sans",
"178-TextMeshProUGUI-level0-1467-m_text": "重新开始战斗",
"179-TextMeshProUGUI-level0-1468-m_text": "防御力:",
"180-TextMeshProUGUI-level0-1473-m_text": "行动",