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{
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||||
"00-A Introduction-sharedassets2.assets-491-LogName-1": "00-A \"INTRODUCTION\"",
|
||||
"00-B Discovery-sharedassets2.assets-492-LogName-1": "00-B \"DISCOVERY\"",
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||||
"01-A Scope Creep-sharedassets2.assets-493-LogName-1": "01-A \"SCOPE CREEP\"",
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||||
"01-B DARKER-sharedassets2.assets-494-LogName-1": "01-B \"DARKER\"",
|
||||
"00-A Introduction-sharedassets2.assets-511-LogName-1": "00-A \"INTRODUCTION\"",
|
||||
"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-B \"DISCOVERY\"",
|
||||
"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-A \"SCOPE CREEP\"",
|
||||
"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-B \"DARKER\"",
|
||||
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "OUTLAWED",
|
||||
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!",
|
||||
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in this darkworld too?",
|
||||
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE\nChapters 3 & 4's release",
|
||||
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "Ball of Junk",
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||||
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "Heals 50HP",
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||||
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "This is an Item!",
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||||
"BattleAction_Check-sharedassets0.assets-2484-ActionName-1": "Check",
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||||
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "Check",
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||||
"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
|
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"Cell Phone-sharedassets8.assets-12-ItemName-1": "Cell Phone",
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"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "It can be used to make calls.",
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||||
"CH3Opening-sharedassets2.assets-500-HypothesisName-1": "Behind The Scenes",
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||||
"CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
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||||
"CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.",
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||||
"CH3Opening-sharedassets2.assets-500-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE\nChapters 3 & 4's release",
|
||||
"ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "Concluding Melody",
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||||
"ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
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||||
"ConcludingMelody-sharedassets2.assets-501-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.",
|
||||
"ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE Chapters 3 & 4's release",
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||||
"ConnectionIssues-sharedassets2.assets-495-LogName-1": "Connection Issues",
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||||
"Dark Candy-sharedassets8.assets-15-ItemName-1": "Dark Candy",
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"Dark Candy-sharedassets8.assets-15-BattleInfo-1": "Heals 40HP",
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"Dark Candy-sharedassets8.assets-15-TopbarInfo-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows.",
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"Dark Candy-sharedassets8.assets-15-SusieItemUsed_SusieDialogue-1": "Yeahh!! That's good!",
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"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_SusieDialogue-1": "Hey, feed ME!",
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"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_RalseiDialogue-1": "Yummy!!! Marshmallows!!",
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"DevelopmentInsightPart1-sharedassets2.assets-483-ItemTitle-1": "Developer Insight Part 1",
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"DevelopmentInsightPart2-sharedassets2.assets-484-ItemTitle-1": "Developer Insight Part 2",
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"DevelopmentInsightPart3-sharedassets2.assets-485-ItemTitle-1": "Developer Insight Part 3",
|
||||
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "Behind The Scenes",
|
||||
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
|
||||
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "How could the intro to DELTARUNE Chapter 3 play out with the information that we've gathered over its development.",
|
||||
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "Concluding Melody",
|
||||
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
|
||||
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "What would the final credits to DELTARUNE look and sound like, assuming the game has a happy ending.",
|
||||
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "this Hypothetical was written before DELTARUNE Chapters 3 & 4's release",
|
||||
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "Connection Issues",
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||||
"Dark Candy-sharedassets39.assets-514-ItemName-1": "Dark Candy",
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"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "Heals 40HP",
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"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows.",
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||||
"Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "Yeahh!! That's good!",
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||||
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "Hey, feed ME!",
|
||||
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "Yummy!!! Marshmallows!!",
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"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "Developer Insight Part 1",
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||||
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "Developer Insight Part 2",
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"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "Developer Insight Part 3",
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"DRHDebugManager-level0-1623-controls-1": "\n---------------------------------------\n<color=yellow>DEBUG CONTROLS</color>\n\nB+D+Enter = Debug mode (Toggleable)\nB+D+P = Toggle Output Log (Toggleable)\nB+D+G = 100x Speed (Toggleable)\nB+D+H = 0.1x Speed (Toggleable)\nF8 = Save previous error to TXT file\nALT+F4 = Unlock all secrets and logs\nKey_Up = Refresh Current Chatbox\nKey_Left = Advance Backwards in Chatbox",
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"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "A Prophecy Foretold",
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||||
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
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"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?",
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"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint-1": "Talk to all townsfolk",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint-1": "Solve Rouxls's puzzle",
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"FreeDrinks-sharedassets2.assets-505-HypothesisName-1": "Free Drinks",
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||||
"FreeDrinks-sharedassets2.assets-505-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
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"FreeDrinks-sharedassets2.assets-505-HypothesisDescription-1": "What if the (as of writing) unnamed cup character first teased in the DELTARUNE Winter 2024 Newsletter was an enemy you fought in the Dark World?",
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"FreeDrinks_Fight-sharedassets2.assets-506-GoalHint-1": "Defeat the Sipletts with violence",
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"FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint-1": "Resolve the battle peacefully",
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"FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint-1": "Take zero damage the entire battle",
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"FriendInsideMe-sharedassets2.assets-509-HypothesisName-1": "Outlawed",
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||||
"FriendInsideMe-sharedassets2.assets-509-HypothesisTagline-1": "This town ain't big enough for the three of us!",
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||||
"FriendInsideMe-sharedassets2.assets-509-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?",
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"FunFacts1-sharedassets2.assets-486-ItemTitle-1": "Fun Facts",
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"Glowshard-sharedassets8.assets-16-ItemName-1": "Glowshard",
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"Glowshard-sharedassets8.assets-16-TopbarInfo-1": "A shimmering shard. It's value increases each Chapter.",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "A Prophecy Foretold",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "What if the fountain located within supply closet had to be sealed in order for the balance between Light and Dark to be restored?",
|
||||
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "Talk to all townsfolk",
|
||||
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "Solve Rouxls's puzzle",
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||||
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "Free Drinks",
|
||||
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
|
||||
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "What if the (as of writing) unnamed cup character first teased in the DELTARUNE Winter 2024 Newsletter was an enemy you fought in the Dark World?",
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||||
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "Defeat the Sipletts with violence",
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"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "Resolve the battle peacefully",
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||||
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "Take zero damage the entire battle",
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"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "Fun Facts",
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"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "V-Sync",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
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"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "Menu",
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@ -74,25 +72,25 @@
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"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
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"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "Left",
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||||
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "The key to move LEFT.",
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||||
"GonerMenu_Settings_Element-level0-1699-SettingsElementName-1": "Music Volume",
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||||
"GonerMenu_Settings_Element-level0-1699-SettingsDescription-1": "Volume of the Music.",
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||||
"GonerMenu_Settings_Element-level0-1705-SettingsElementName-1": "Simplify VFX",
|
||||
"GonerMenu_Settings_Element-level0-1705-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
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||||
"GonerMenu_Settings_Element-level0-1712-SettingsElementName-1": "Auto Run",
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||||
"GonerMenu_Settings_Element-level0-1712-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
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||||
"GonerMenu_Settings_Element-level0-1714-SettingsElementName-1": "Cancel",
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||||
"GonerMenu_Settings_Element-level0-1714-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
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||||
"GonerMenu_Settings_Element-level0-1728-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
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||||
"GonerMenu_Settings_Element-level0-1728-SettingsDescription-1": "Volume of the Dialogue.",
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"GonerMenu_Settings_Element-level0-1744-SettingsElementName-1": "Pause",
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||||
"GonerMenu_Settings_Element-level0-1744-SettingsDescription-1": "The key to PAUSE.",
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||||
"GonerMenu_Settings_Element-level0-1747-SettingsElementName-1": "Up",
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||||
"GonerMenu_Settings_Element-level0-1747-SettingsDescription-1": "The key to move UP.",
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||||
"GonerMenu_Settings_Element-level0-1775-SettingsElementName-1": "Confirm",
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||||
"GonerMenu_Settings_Element-level0-1775-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
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||||
"GonerMenu_Settings_Element-level2-1777-SettingsElementName-1": "Bumpscosity",
|
||||
"GonerMenu_Settings_Element-level2-1777-SettingsDescription-1": "Adjusts the Bumpscosity.",
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"GonerMenu_Settings_Element-level2-1812-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
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"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "Music Volume",
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"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "Volume of the Music.",
|
||||
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "Simplify VFX",
|
||||
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
|
||||
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "Auto Run",
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||||
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
|
||||
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "Cancel",
|
||||
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
|
||||
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
|
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"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "Volume of the Dialogue.",
|
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"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "Pause",
|
||||
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "The key to PAUSE.",
|
||||
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "Up",
|
||||
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "The key to move UP.",
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"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "Confirm",
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"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
|
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"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "Simulation Seed",
|
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"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.",
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"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
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"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "Postcard",
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"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "It's a birthday postcard with \"Goodbye\" plastered ontop.",
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"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "Pizza Slice",
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@ -102,18 +100,18 @@
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"LevelSetup-level10-169-State-1": "Castle Town",
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"LevelSetup-level10-169-Details-1": "In Hypothetical: A Prophecy Foretold",
|
||||
"LevelSetup-level10-169-VesselText-1": "* (A vessel, it's disheartened.)",
|
||||
"LevelSetup-level2-1842-State-1": "[REDACTED]",
|
||||
"LevelSetup-level2-1842-Details-1": "In the Main Menu",
|
||||
"LevelSetup-level2-1842-VesselText-1": "* (It's unresponsive.)",
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||||
"LevelSetup-level2-1866-State-1": "[REDACTED]",
|
||||
"LevelSetup-level2-1866-Details-1": "In the Main Menu",
|
||||
"LevelSetup-level2-1866-VesselText-1": "* (It's unresponsive.)",
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||||
"LevelSetup-level23-207-State-1": "School Supply Closet",
|
||||
"LevelSetup-level23-207-VesselText-1": "* (A vessel, it's struggling.)",
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||||
"LevelSetup-level3-213-State-1": "Sans and ???????'s house",
|
||||
"LevelSetup-level3-213-Details-1": "In Hypothetical: Overworlds and Ogres",
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||||
"LevelSetup-level3-213-VesselText-1": "* (A vessel, it's intrigued.)",
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||||
"LevelSetup-level32-343-State-1": "Castle town",
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||||
"LevelSetup-level33-97-State-1": "Outside The Shelter",
|
||||
"LevelSetup-level33-97-Details-1": "In Hypothetical: Taking Shelter",
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||||
"LevelSetup-level33-97-VesselText-1": "* (A vessel, It's worried.)",
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||||
"LevelSetup-level33-93-State-1": "Outside The Shelter",
|
||||
"LevelSetup-level33-93-Details-1": "In Hypothetical: Taking Shelter",
|
||||
"LevelSetup-level33-93-VesselText-1": "* (A vessel, It's worried.)",
|
||||
"LevelSetup-level34-106-State-1": "Inside The Shelter",
|
||||
"LevelSetup-level34-106-VesselText-1": "* (A vessel, It's cold.)",
|
||||
"LevelSetup-level35-155-VesselText-1": "* (A vessel, it's whole.)",
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||||
@ -127,69 +125,75 @@
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||||
"LevelSetup-level41-20-State-1": "ERROR! UNKOWN SCENE",
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||||
"LevelSetup-level41-20-Details-1": "ERROR! UNKOWN PLACE",
|
||||
"LevelSetup-level41-20-VesselText-1": "* (A vessel, It's NULL.)",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-1": "Uprank",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-2": "Trashei",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-3": "puzzlerat",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-4": "Fillow",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-5": "Special Thanks",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-6": "Abbie Gonzalez",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-1": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-2": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-3": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-4": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-5": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
|
||||
"MainMenu_SectionManager-level2-1652-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
|
||||
"MainMenu_SectionManager-level2-1682-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
|
||||
"MainMenu_SectionManager-level2-1753-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "Overworlds and Ogres",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "Special Thanks",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're <color=green>game development</color> \"",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
|
||||
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
|
||||
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
|
||||
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
|
||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "Overworlds and Ogres",
|
||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
|
||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.",
|
||||
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "Ambush the mysterious Brother",
|
||||
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "Greet the Mysterious Brother",
|
||||
"MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint-1": "Find a snack for Susie",
|
||||
"MeetPapyrus_Win-sharedassets2.assets-512-GoalHint-1": "Successfully obtain the Mystical Artifact",
|
||||
"MeetPrunsel-sharedassets2.assets-513-HypothesisName-1": "Meeting Sans's Brother",
|
||||
"MeetPrunsel-sharedassets2.assets-513-HypothesisDescription-1": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.",
|
||||
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-514-GoalHint-1": "Find anomalies",
|
||||
"MeetPrunsel_GoalListen-sharedassets2.assets-515-GoalHint-1": "Meet the Mysterious Brother",
|
||||
"MonstersAreWeak-sharedassets2.assets-496-LogName-1": "Monsters Are Weak",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-1": "... Return",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-2": "uprank",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-3": "trashei",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\n\" I think I miss my low poly ps1 retro indie horror games... \"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-2": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-3": "Playtester\n\n\" chara apparition in sans's room \"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-4": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-5": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-1": "Old Icons/Logos",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-2": "UNDEREVENT 2024 Behind the scenes",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-3": "Development Insight Part 1",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-4": "Development Insight Part 2",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-5": "Development Insight Part 3",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionName-1": "Heal Prayer",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionDescription-1": "Heal Ally",
|
||||
"Noelle_IceShock-sharedassets0.assets-2456-ActionName-1": "IceShock",
|
||||
"Noelle_IceShock-sharedassets0.assets-2456-ActionDescription-1": "Damage <br>w/ ICE",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2457-ActionName-1": "SleepMist",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2457-ActionDescription-1": "<size=50>Spare TIRED foes</size>",
|
||||
"OldItems-sharedassets2.assets-487-ItemDescription-1": "Older icons and logos before the \"everythings simulated in a computer\" idea.",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2459-ActionName-1": "Pacify",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2459-ActionDescription-1": "Spare TIRED foes",
|
||||
"Reflecting-sharedassets2.assets-497-LogName-1": "Reflecting",
|
||||
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "Find a snack for Susie",
|
||||
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "Successfully obtain the Mystical Artifact",
|
||||
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "Meeting Sans's Brother",
|
||||
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.",
|
||||
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "Find anomalies",
|
||||
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "Meet the Mysterious Brother",
|
||||
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "Monsters Are Weak",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "... Return",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\" I think I miss my low-poly ps1 retro artstyle indie horror games... \"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "Composer, Writing Assistance, Playtester\n\n\" i remember you're <color=green>game development</color> \"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" Composing for this project and having my music reach more than a few people has been an absolute honor. Keep on doing the things you love, and thanks for listening along! \"\n",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>Composer</size>\n<size=24>(Character sprite by Sooski)</size>\n\n\" THIS FORM- THIS HORRIBLE FORM... ONE DAY I WILL BREAK FREE!!\n\n\nIN THE MEANTIME, PLEASE ACCEPT MY GRATITUDE FOR GIVING THIS LITTLE WORLD OF OURS A CHANCE- THE SIGHTS AND SOUNDS, THE HIGHS AND LOWS. DO COME BACK AGAIN SOMETIME...\n\n\nWE WILL ALWAYS BE MAKING, MAKING AND MAKING AGAIN!! \"\n",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "Playtester\n\n\" chara apparition in sans's room \"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "Old Icons/Logos",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "UNDEREVENT 2024 Behind the scenes",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "Development Insight Part 1",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "Development Insight Part 2",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "Development Insight Part 3",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "Heal Prayer",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "Heal Ally",
|
||||
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "IceShock",
|
||||
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "Damage <br>w/ ICE",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "SleepMist",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>Spare TIRED foes</size>",
|
||||
"OldItems-sharedassets2.assets-507-ItemDescription-1": "Older icons and logos before the \"everythings simulated in a computer\" idea.",
|
||||
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "Outlawed",
|
||||
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "Pacify",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "Spare TIRED foes",
|
||||
"Reflecting-sharedassets2.assets-517-LogName-1": "Reflecting",
|
||||
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "Stolen Keyring",
|
||||
"Siplett_Cheers-sharedassets39.assets-421-ActionName-1": "Cheers",
|
||||
"Siplett_CheersX-sharedassets39.assets-422-ActionName-1": "Cheers-X",
|
||||
"successfulHostNote-sharedassets2.assets-499-LogName-1": "Successful Host Integration",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2460-ActionName-1": "Rude Buster",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2460-ActionDescription-1": "Rude Damage",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionName-1": "UltimatHeal",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "Best healing",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisName-1": "Taking Shelter",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "What if at some point the \"Vessel\" and Kris had a heart to heart where they could \"talk\" to eachother.",
|
||||
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "Cheers",
|
||||
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "Cheers-X",
|
||||
"successfulHostNote-sharedassets2.assets-519-LogName-1": "Successful Host Integration",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "Rude Buster",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "Rude Damage",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "UltimatHeal",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "Best healing",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "Taking Shelter",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "What if at some point the \"Vessel\" and Kris had a heart to heart where they could \"talk\" to eachother.",
|
||||
"TextMeshPro-level0-1343-m_text-1": "GIVE UP",
|
||||
"TextMeshPro-level0-1344-m_text-1": "CONTINUE",
|
||||
"TextMeshPro-level33-90-m_text-1": "<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process",
|
||||
"TextMeshPro-level21-64-m_text-1": "the <link=\"shake\">sheriff</link>",
|
||||
"TextMeshPro-level38-100-m_text-1": "<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r",
|
||||
"TextMeshPro-level38-101-m_text-1": "<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara",
|
||||
"TextMeshPro-level38-102-m_text-1": "<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
@ -206,6 +210,7 @@
|
||||
"TextMeshPro-level38-98-m_text-1": "<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"TextMeshPro-level38-99-m_text-1": "<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi",
|
||||
"TextMeshPro-level40-59-m_text-1": "welcome to my awesome battle test room",
|
||||
"TextMeshPro-level48-20-m_text-1": "<size=10><color=yellow>Disclaimer!</size></color>\nThis is a DELTARUNE Fangame that is still \nin active development.\n\nPlease make sure to check out and support DELTARUNE itself once it officially fully releases!\n",
|
||||
"TextMeshProUGUI-level0-1345-m_text-1": "Placeholder",
|
||||
"TextMeshProUGUI-level0-1346-m_text-1": "KEY",
|
||||
"TextMeshProUGUI-level0-1348-m_text-1": "ARMOR: Bandage",
|
||||
@ -226,7 +231,7 @@
|
||||
"TextMeshProUGUI-level0-1386-m_text-1": "Dice Brace",
|
||||
"TextMeshProUGUI-level0-1388-m_text-1": "ITEM",
|
||||
"TextMeshProUGUI-level0-1389-m_text-1": "1\n",
|
||||
"TextMeshProUGUI-level0-1392-m_text-1": "STAT",
|
||||
"TextMeshProUGUI-level0-1392-m_text-1": "STAT\n\n",
|
||||
"TextMeshProUGUI-level0-1393-m_text-1": "CONTROLS",
|
||||
"TextMeshProUGUI-level0-1395-m_text-1": "Magic:",
|
||||
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
|
||||
@ -242,7 +247,7 @@
|
||||
"TextMeshProUGUI-level0-1429-m_text-1": "USE",
|
||||
"TextMeshProUGUI-level0-1430-m_text-1": "-- Revert to Default --",
|
||||
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
|
||||
"TextMeshProUGUI-level0-1434-m_text-1": "Fangame WIP, all subject to change!\n",
|
||||
"TextMeshProUGUI-level0-1434-m_text-1": "13/03/2025 Playtest Build",
|
||||
"TextMeshProUGUI-level0-1435-m_text-1": "13",
|
||||
"TextMeshProUGUI-level0-1436-m_text-1": "\"Kris\"",
|
||||
"TextMeshProUGUI-level0-1443-m_text-1": "Return To Menu",
|
||||
@ -268,106 +273,110 @@
|
||||
"TextMeshProUGUI-level0-1511-m_text-1": "DF 10(0)",
|
||||
"TextMeshProUGUI-level0-1512-m_text-1": "Attack:",
|
||||
"TextMeshProUGUI-level0-1521-m_text-1": "Heals 40 HP. A red-and-black star that tastes like marshmellows",
|
||||
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~ ",
|
||||
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~",
|
||||
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 Leader\nCommands the party with various ACTs",
|
||||
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
|
||||
"TextMeshProUGUI-level0-1532-m_text-1": "CALL",
|
||||
"TextMeshProUGUI-level2-1427-m_text-1": "Press anything",
|
||||
"TextMeshProUGUI-level2-1429-m_text-1": " ||||||||||||",
|
||||
"TextMeshProUGUI-level2-1432-m_text-1": "||",
|
||||
"TextMeshProUGUI-level2-1433-m_text-1": "-----------------------------------",
|
||||
"TextMeshProUGUI-level2-1435-m_text-1": "----------------------------",
|
||||
"TextMeshProUGUI-level2-1440-m_text-1": "X3",
|
||||
"TextMeshProUGUI-level2-1442-m_text-1": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
|
||||
"TextMeshProUGUI-level2-1444-m_text-1": "Meeting Sans' Brother\n",
|
||||
"TextMeshProUGUI-level2-1446-m_text-1": "|||||",
|
||||
"TextMeshProUGUI-level2-1447-m_text-1": "CROSS-DEPTHS CONNECTION",
|
||||
"TextMeshProUGUI-level2-1449-m_text-1": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
|
||||
"TextMeshProUGUI-level2-1450-m_text-1": "Nonsense",
|
||||
"TextMeshProUGUI-level2-1455-m_text-1": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
|
||||
"TextMeshProUGUI-level2-1461-m_text-1": "Logs",
|
||||
"TextMeshProUGUI-level2-1464-m_text-1": "---------------------------",
|
||||
"TextMeshProUGUI-level2-1467-m_text-1": "-----------------------------------\n| |",
|
||||
"TextMeshProUGUI-level2-1468-m_text-1": "Hypotheticals",
|
||||
"TextMeshProUGUI-level2-1469-m_text-1": "Goals",
|
||||
"TextMeshProUGUI-level2-1470-m_text-1": " \\n\\n|||||||||||",
|
||||
"TextMeshProUGUI-level2-1476-m_text-1": "___________________\n",
|
||||
"TextMeshProUGUI-level2-1478-m_text-1": "______________",
|
||||
"TextMeshProUGUI-level2-1479-m_text-1": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
|
||||
"TextMeshProUGUI-level2-1483-m_text-1": "____________________\n",
|
||||
"TextMeshProUGUI-level2-1489-m_text-1": "4500$",
|
||||
"TextMeshProUGUI-level2-1494-m_text-1": "------------",
|
||||
"TextMeshProUGUI-level2-1498-m_text-1": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
|
||||
"TextMeshProUGUI-level2-1501-m_text-1": "\"I'm Wing Gambler! the royal spender.\"",
|
||||
"TextMeshProUGUI-level2-1506-m_text-1": "Serious",
|
||||
"TextMeshProUGUI-level2-1509-m_text-1": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
|
||||
"TextMeshProUGUI-level2-1521-m_text-1": "",
|
||||
"TextMeshProUGUI-level2-1523-m_text-1": " 1 USER(S) - HOST",
|
||||
"TextMeshProUGUI-level2-1526-m_text-1": "Trashei\n",
|
||||
"TextMeshProUGUI-level2-1531-m_text-1": "Credits",
|
||||
"TextMeshProUGUI-level2-1534-m_text-1": "Enter text...",
|
||||
"TextMeshProUGUI-level2-1540-m_text-1": "Z to Begin\nX to Return",
|
||||
"TextMeshProUGUI-level2-1543-m_text-1": "150$",
|
||||
"TextMeshProUGUI-level2-1547-m_text-1": "(10$ per spin)",
|
||||
"TextMeshProUGUI-level2-1549-m_text-1": "W.D GAMBLING",
|
||||
"TextMeshProUGUI-level2-1551-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
|
||||
"TextMeshProUGUI-level2-1560-m_text-1": "1500$",
|
||||
"TextMeshProUGUI-level2-1575-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
|
||||
"TextMeshProUGUI-level2-1577-m_text-1": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
|
||||
"TextMeshProUGUI-level2-1583-m_text-1": "Extras",
|
||||
"TextMeshProUGUI-level2-1593-m_text-1": "----$",
|
||||
"TextMeshProUGUI-level2-1595-m_text-1": "30$",
|
||||
"TextMeshProUGUI-level2-1602-m_text-1": "-> Return",
|
||||
"TextMeshProUGUI-level2-1605-m_text-1": "||||||||||",
|
||||
"TextMeshProUGUI-level2-1616-m_text-1": "525$",
|
||||
"TextMeshProUGUI-level2-1619-m_text-1": "->",
|
||||
"TextMeshProUGUI-level2-1632-m_text-1": "End of the DELTARUNE",
|
||||
"TextMeshProUGUI-level2-1635-m_text-1": "V0.0.2",
|
||||
"TextMeshProUGUI-level2-1446-m_text-1": "Press anything",
|
||||
"TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||",
|
||||
"TextMeshProUGUI-level2-1451-m_text-1": "||",
|
||||
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
|
||||
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
|
||||
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
|
||||
"TextMeshProUGUI-level2-1461-m_text-1": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
|
||||
"TextMeshProUGUI-level2-1463-m_text-1": "Meeting Sans' Brother\n",
|
||||
"TextMeshProUGUI-level2-1465-m_text-1": "|||||",
|
||||
"TextMeshProUGUI-level2-1466-m_text-1": "CROSS-DEPTHS CONNECTION",
|
||||
"TextMeshProUGUI-level2-1468-m_text-1": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
|
||||
"TextMeshProUGUI-level2-1469-m_text-1": "Nonsense",
|
||||
"TextMeshProUGUI-level2-1474-m_text-1": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
|
||||
"TextMeshProUGUI-level2-1480-m_text-1": "Logs",
|
||||
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
|
||||
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
|
||||
"TextMeshProUGUI-level2-1487-m_text-1": "Hypotheticals",
|
||||
"TextMeshProUGUI-level2-1488-m_text-1": "Goals",
|
||||
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
|
||||
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
|
||||
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
|
||||
"TextMeshProUGUI-level2-1498-m_text-1": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
|
||||
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
|
||||
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
|
||||
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
|
||||
"TextMeshProUGUI-level2-1517-m_text-1": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
|
||||
"TextMeshProUGUI-level2-1520-m_text-1": "\"I'm Wing Gambler! the royal spender.\"",
|
||||
"TextMeshProUGUI-level2-1525-m_text-1": "Serious",
|
||||
"TextMeshProUGUI-level2-1528-m_text-1": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
|
||||
"TextMeshProUGUI-level2-1540-m_text-1": "",
|
||||
"TextMeshProUGUI-level2-1542-m_text-1": " 1 USER(S) - HOST",
|
||||
"TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n",
|
||||
"TextMeshProUGUI-level2-1550-m_text-1": "Credits",
|
||||
"TextMeshProUGUI-level2-1553-m_text-1": "Enter text...",
|
||||
"TextMeshProUGUI-level2-1559-m_text-1": "Z to Begin\nX to Return",
|
||||
"TextMeshProUGUI-level2-1562-m_text-1": "150$",
|
||||
"TextMeshProUGUI-level2-1566-m_text-1": "(10$ per spin)",
|
||||
"TextMeshProUGUI-level2-1568-m_text-1": "W.D GAMBLING",
|
||||
"TextMeshProUGUI-level2-1570-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
|
||||
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
|
||||
"TextMeshProUGUI-level2-1594-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
|
||||
"TextMeshProUGUI-level2-1596-m_text-1": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
|
||||
"TextMeshProUGUI-level2-1602-m_text-1": "Extras",
|
||||
"TextMeshProUGUI-level2-1612-m_text-1": "----$",
|
||||
"TextMeshProUGUI-level2-1614-m_text-1": "30$",
|
||||
"TextMeshProUGUI-level2-1621-m_text-1": "-> Return",
|
||||
"TextMeshProUGUI-level2-1624-m_text-1": "||||||||||",
|
||||
"TextMeshProUGUI-level2-1635-m_text-1": "525$",
|
||||
"TextMeshProUGUI-level2-1638-m_text-1": "->",
|
||||
"TextMeshProUGUI-level2-1651-m_text-1": "End of the DELTARUNE",
|
||||
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
|
||||
"TextMeshProUGUI-level37-47-m_text-1": "New log unlocked",
|
||||
"TextMeshProUGUI-level37-49-m_text-1": "Hypothesis Completed!",
|
||||
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
|
||||
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2527-m_text-1": "90",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2529-m_text-1": "placeholder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2578-m_text-1": "PlaceHolder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2585-m_text-1": "MemberName",
|
||||
"TextMeshProUGUI-sharedassets2.assets-521-m_text-1": "2 x 45\n",
|
||||
"TextMeshProUGUI-sharedassets2.assets-522-m_text-1": "CONNECTION ISSUES",
|
||||
"TextMeshProUGUI-sharedassets2.assets-523-m_text-1": "The Sound of Nothing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-524-m_text-1": "REFLECTING",
|
||||
"TextMeshProUGUI-sharedassets2.assets-525-m_text-1": "MONSTERS ARE WEAK",
|
||||
"TextMeshProUGUI-sharedassets2.assets-526-m_text-1": "SUCCESSFUL HOST FOUND",
|
||||
"TextMeshProUGUI-sharedassets2.assets-527-m_text-1": "* what did I do?????",
|
||||
"TextMeshProUGUI-sharedassets2.assets-528-m_text-1": "Experiment Design",
|
||||
"TextMeshProUGUI-sharedassets2.assets-530-m_text-1": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-531-m_text-1": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
|
||||
"TextMeshProUGUI-sharedassets2.assets-532-m_text-1": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
|
||||
"TextMeshProUGUI-sharedassets2.assets-533-m_text-1": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-557-m_text-1": "\"INTRODUCTION\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-558-m_text-1": "\"SCOPE CREEP\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "\"DISCOVERY\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-560-m_text-1": "\"DARKER\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "Expected Result(s)",
|
||||
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "EXPERIMENT LOG-00-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-568-m_text-1": "EXPERIMENT LOG-01-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-569-m_text-1": "EXPERIMENT LOG-00-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-570-m_text-1": "EXPERIMENT LOG-01-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-582-m_text-1": "Hypothesis",
|
||||
"TextMeshProUGUI-sharedassets2.assets-583-m_text-1": "Objective",
|
||||
"TextMeshProUGUI-sharedassets2.assets-584-m_text-1": "Logged Information",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "The ANGEL'S HEAVEN",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n",
|
||||
"UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "Behind the scenes of the 3D shots in the UE 2024 trailer."
|
||||
"TextMeshProUGUI-level50-1573-m_text-1": "April 14th",
|
||||
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(Hopefully)</link>",
|
||||
"TextMeshProUGUI-level50-1575-m_text-1": "Sheriff Longshot",
|
||||
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>REAL Content Update 1</color>\nNew Hypothetical \"The ROARING Begins\"\nImprovements to previous Hypotheticals\nAnd MORE!!",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "placeholder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2667-m_text-1": "PlaceHolder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2674-m_text-1": "MemberName",
|
||||
"TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n",
|
||||
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "CONNECTION ISSUES",
|
||||
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "The Sound of Nothing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "REFLECTING",
|
||||
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "MONSTERS ARE WEAK",
|
||||
"TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "SUCCESSFUL HOST FOUND",
|
||||
"TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* what did I do?????",
|
||||
"TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "Experiment Design",
|
||||
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-565-m_text-1": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-572-m_text-1": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-573-m_text-1": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-574-m_text-1": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-575-m_text-1": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-576-m_text-1": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-578-m_text-1": "\"INTRODUCTION\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-579-m_text-1": "\"SCOPE CREEP\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "\"DISCOVERY\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "\"DARKER\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-585-m_text-1": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-587-m_text-1": "Expected Result(s)",
|
||||
"TextMeshProUGUI-sharedassets2.assets-588-m_text-1": "EXPERIMENT LOG-00-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-589-m_text-1": "EXPERIMENT LOG-01-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-590-m_text-1": "EXPERIMENT LOG-00-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-591-m_text-1": "EXPERIMENT LOG-01-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-601-m_text-1": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ",
|
||||
"TextMeshProUGUI-sharedassets2.assets-602-m_text-1": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "Hypothesis",
|
||||
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "Objective",
|
||||
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "Logged Information",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "The ANGEL'S HEAVEN",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n",
|
||||
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "Behind the scenes of the 3D shots in the UE 2024 trailer."
|
||||
}
|
@ -1,373 +1,382 @@
|
||||
{
|
||||
"00-A Introduction-sharedassets2.assets-491-LogName-1": "00-甲 《项目介绍》",
|
||||
"00-B Discovery-sharedassets2.assets-492-LogName-1": "00-乙 《实验发现》",
|
||||
"01-A Scope Creep-sharedassets2.assets-493-LogName-1": "01-甲 《范围膨胀》",
|
||||
"01-B DARKER-sharedassets2.assets-494-LogName-1": "01-乙 《更加黑暗》",
|
||||
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
|
||||
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
|
||||
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
|
||||
"BattleAction_Check-sharedassets0.assets-2484-ActionName-1": "查看",
|
||||
"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD CORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径:930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
|
||||
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
|
||||
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
|
||||
"CH3Opening-sharedassets2.assets-500-HypothesisName-1": "幕后琐事",
|
||||
"CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来,听到了观众们的窃窃私语。",
|
||||
"CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
|
||||
"CH3Opening-sharedassets2.assets-500-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||
"ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "尾声",
|
||||
"ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
|
||||
"ConcludingMelody-sharedassets2.assets-501-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
|
||||
"ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||
"ConnectionIssues-sharedassets2.assets-495-LogName-1": "连接故障",
|
||||
"Dark Candy-sharedassets8.assets-15-ItemName-1": "黑暗糖果",
|
||||
"Dark Candy-sharedassets8.assets-15-BattleInfo-1": "回复40HP",
|
||||
"Dark Candy-sharedassets8.assets-15-TopbarInfo-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
|
||||
"Dark Candy-sharedassets8.assets-15-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!",
|
||||
"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!",
|
||||
"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_RalseiDialogue-1": "棉花糖!!好吃!!!",
|
||||
"DevelopmentInsightPart1-sharedassets2.assets-483-ItemTitle-1": "开发洞察 第1部分",
|
||||
"DevelopmentInsightPart2-sharedassets2.assets-484-ItemTitle-1": "开发洞察 第2部分",
|
||||
"DevelopmentInsightPart3-sharedassets2.assets-485-ItemTitle-1": "开发洞察 第3部分",
|
||||
"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "先知预言",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
|
||||
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint-1": "跟所有的小镇居民对话",
|
||||
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint-1": "解开Rouxls的谜题",
|
||||
"FreeDrinks-sharedassets2.assets-505-HypothesisName-1": "免费饮料",
|
||||
"FreeDrinks-sharedassets2.assets-505-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料!",
|
||||
"FreeDrinks-sharedassets2.assets-505-HypothesisDescription-1": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
|
||||
"FreeDrinks_Fight-sharedassets2.assets-506-GoalHint-1": "暴力击败对手",
|
||||
"FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint-1": "和平解决战斗",
|
||||
"FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint-1": "无伤通过战斗",
|
||||
"FriendInsideMe-sharedassets2.assets-509-HypothesisName-1": "无处容身",
|
||||
"FriendInsideMe-sharedassets2.assets-509-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
|
||||
"FriendInsideMe-sharedassets2.assets-509-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界,会发生什么?",
|
||||
"FunFacts1-sharedassets2.assets-486-ItemTitle-1": "游戏趣闻",
|
||||
"Glowshard-sharedassets8.assets-16-ItemName-1": "发光碎片",
|
||||
"Glowshard-sharedassets8.assets-16-TopbarInfo-1": "闪闪发光的碎片。\n价格会随着故事发展逐渐上升。",
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
|
||||
"GonerMenu_Settings_Element-level0-1699-SettingsElementName-1": "音乐音量",
|
||||
"GonerMenu_Settings_Element-level0-1699-SettingsDescription-1": "调节背景音乐的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1705-SettingsElementName-1": "简化视觉特效",
|
||||
"GonerMenu_Settings_Element-level0-1705-SettingsDescription-1": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
|
||||
"GonerMenu_Settings_Element-level0-1712-SettingsElementName-1": "自动奔跑",
|
||||
"GonerMenu_Settings_Element-level0-1712-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
|
||||
"GonerMenu_Settings_Element-level0-1714-SettingsElementName-1": "终止",
|
||||
"GonerMenu_Settings_Element-level0-1714-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
|
||||
"GonerMenu_Settings_Element-level0-1728-SettingsElementName-1": "<size=52>文本音量</size>",
|
||||
"GonerMenu_Settings_Element-level0-1728-SettingsDescription-1": "调节角色说话的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1744-SettingsElementName-1": "暂停",
|
||||
"GonerMenu_Settings_Element-level0-1744-SettingsDescription-1": "用于暂停游戏。",
|
||||
"GonerMenu_Settings_Element-level0-1747-SettingsElementName-1": "上",
|
||||
"GonerMenu_Settings_Element-level0-1747-SettingsDescription-1": "用于向上移动。",
|
||||
"GonerMenu_Settings_Element-level0-1775-SettingsElementName-1": "确认",
|
||||
"GonerMenu_Settings_Element-level0-1775-SettingsDescription-1": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
|
||||
"GonerMenu_Settings_Element-level2-1777-SettingsElementName-1": "Bumpscosity",
|
||||
"GonerMenu_Settings_Element-level2-1777-SettingsDescription-1": "调整Bumpscosity。",
|
||||
"GonerMenu_Settings_Element-level2-1812-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
|
||||
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
|
||||
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
|
||||
"ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP",
|
||||
"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。一片湿漉漉的披萨。\n闻起来怪怪的。",
|
||||
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
|
||||
"LevelSetup-level10-169-State-1": "城堡镇",
|
||||
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
|
||||
"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
|
||||
"LevelSetup-level2-1842-State-1": "[已删除]",
|
||||
"LevelSetup-level2-1842-Details-1": "在主菜单",
|
||||
"LevelSetup-level2-1842-VesselText-1": "* (没有回应。)",
|
||||
"LevelSetup-level23-207-State-1": "学校用品柜",
|
||||
"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
|
||||
"LevelSetup-level3-213-State-1": "Sans和???????的家",
|
||||
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
|
||||
"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
|
||||
"LevelSetup-level32-343-State-1": "城堡镇",
|
||||
"LevelSetup-level33-97-State-1": "避风港外",
|
||||
"LevelSetup-level33-97-Details-1": "猜想模拟:避风港",
|
||||
"LevelSetup-level33-97-VesselText-1": "* (一个忧心仲仲的容器。)",
|
||||
"LevelSetup-level34-106-State-1": "避风港内",
|
||||
"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
|
||||
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
|
||||
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
|
||||
"LevelSetup-level38-114-State-1": "致谢名单",
|
||||
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
|
||||
"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
|
||||
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
|
||||
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
|
||||
"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
|
||||
"LevelSetup-level41-20-State-1": "错误!未知的场景",
|
||||
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
|
||||
"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-1": "Uprank",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-2": "Trashei",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-3": "puzzlerat",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-4": "Fillow",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-5": "特别鸣谢",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-6": "Abbie Gonzalez",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-1": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||
"MainMenu_SectionManager-level2-1652-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
|
||||
"MainMenu_SectionManager-level2-1682-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
|
||||
"MainMenu_SectionManager-level2-1753-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "万千世界与食人巨魔",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
|
||||
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
|
||||
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
|
||||
"MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint-1": "给Susie找到小零食",
|
||||
"MeetPapyrus_Win-sharedassets2.assets-512-GoalHint-1": "成功获得神秘古董",
|
||||
"MeetPrunsel-sharedassets2.assets-513-HypothesisName-1": "遇见Sans的兄弟",
|
||||
"MeetPrunsel-sharedassets2.assets-513-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”!!哈人。\n而且在这里面,sans的兄弟不是papyrus,而是prunsel(这是个外网梗),太离谱了!\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
|
||||
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-514-GoalHint-1": "找到异常",
|
||||
"MeetPrunsel_GoalListen-sharedassets2.assets-515-GoalHint-1": "遇见神秘兄弟",
|
||||
"MonstersAreWeak-sharedassets2.assets-496-LogName-1": "怪物是弱小的",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-1": "...返回",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-2": "uprank",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-3": "trashei",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-1": "导演、曲师、程序员、\n编剧、2D/3D美工\n\n“我好想念我的低多边形ps1复古独立恐怖游戏...”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-3": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-4": "游戏测试员\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-1": "旧图标和旧Logo",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-3": "开发洞察 第1部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-4": "开发洞察 第2部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-5": "开发洞察 第3部分",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionName-1": "治疗祷言",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionDescription-1": "治疗队友",
|
||||
"Noelle_IceShock-sharedassets0.assets-2456-ActionName-1": "冰震术",
|
||||
"Noelle_IceShock-sharedassets0.assets-2456-ActionDescription-1": "冰属性<br>伤害",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2457-ActionName-1": "睡眠迷雾",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2457-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
|
||||
"OldItems-sharedassets2.assets-487-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2459-ActionName-1": "安抚",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2459-ActionDescription-1": "饶恕疲惫\n的敌人",
|
||||
"Reflecting-sharedassets2.assets-497-LogName-1": "反思",
|
||||
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串",
|
||||
"Siplett_Cheers-sharedassets39.assets-421-ActionName-1": "干杯",
|
||||
"Siplett_CheersX-sharedassets39.assets-422-ActionName-1": "一起干杯",
|
||||
"successfulHostNote-sharedassets2.assets-499-LogName-1": "成功找到宿主",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2460-ActionName-1": "粗暴碎击",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2460-ActionDescription-1": "造成\n粗暴伤害",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionName-1": "终极治疗",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "最棒的\n治疗法术",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisName-1": "避风港",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
||||
"TextMeshPro-level0-1343-m_text-1": "放弃",
|
||||
"TextMeshPro-level0-1344-m_text-1": "继续",
|
||||
"TextMeshPro-level33-90-m_text-1": "<color=red>!小心!</color>\n这个猜想还是半成品,这就是为什么你必须深挖数据,并使用unity预览器才能找到它。\n\n来好好欣赏一下早期版本长啥样吧",
|
||||
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
|
||||
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
|
||||
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
"TextMeshPro-level38-103-m_text-1": "<color=#222222>- 酷炫工具开发者 -</color>\nJuju Adams\n\n<color=#222222>- 程序助理 -</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>- 音乐助理 -</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>- 跨平台开发 -</color>\nSarah O' Donnell",
|
||||
"TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
|
||||
"TextMeshPro-level38-105-m_text-1": "<color=#222222>- 游戏测试 -</color>",
|
||||
"TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
|
||||
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中的演职员表仅列出《三角符文》的已知贡献者。\n需要说明,自第二章发布后,《三角符文》开发团队持续扩充\n且尚未完全公开。\n若存在信息遗漏,我们在此郑重致歉。\n\n如发现有任何贡献者未被列出,请通过Discord平台与我们联系!",
|
||||
"TextMeshPro-level38-108-m_text-1": "<color=#222222>- 《传说之下》角色设计 -</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>- 像素画协助 -</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||||
"TextMeshPro-level38-109-m_text-1": "<color=#222222>- 日语贴图绘制 -</color>\n256graph\n\n<color=#222222>- 翻译支持 -</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||||
"TextMeshPro-level38-110-m_text-1": "<color=#222222>- 质量监督 -</color>\nDIGITAL HEARTS 有限公司\nTomohiro Nakai [质量监督经理]\nTomoyoshi Yamashita [质量监督主负责人]\nRyohei Kishimoto [质量监督主助理]\nShinji Yasue [游戏销售部门]\n",
|
||||
"TextMeshPro-level38-111-m_text-1": "<color=#222222>- 特别鸣谢 -</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n",
|
||||
"TextMeshPro-level38-112-m_text-1": "\nToby Fox著",
|
||||
"TextMeshPro-level38-98-m_text-1": "<color=#222222>- 美工 -\n- 动画 -</color>\nTemmie Chang\n\n<color=#222222>- 主创团队 -</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>- 场景美术设计 -</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>- 暗世界服装设计 -</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"TextMeshPro-level38-99-m_text-1": "<color=#222222>- 动画助理 -</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>- 程序设计支持 -</color>\nGregg Tavares\n\n<color=#222222>- 杰出测试员 -</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>- 译者 -</color>\nKeiko Fukuichi",
|
||||
"TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室",
|
||||
"TextMeshProUGUI-level0-1345-m_text-1": "占位符",
|
||||
"TextMeshProUGUI-level0-1346-m_text-1": "特殊",
|
||||
"TextMeshProUGUI-level0-1348-m_text-1": "防具:绷带",
|
||||
"TextMeshProUGUI-level0-1349-m_text-1": "继续",
|
||||
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
|
||||
"TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?",
|
||||
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
|
||||
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
|
||||
"TextMeshProUGUI-level0-1363-m_text-1": "0",
|
||||
"TextMeshProUGUI-level0-1364-m_text-1": "辅助功能",
|
||||
"TextMeshProUGUI-level0-1365-m_text-1": "是",
|
||||
"TextMeshProUGUI-level0-1368-m_text-1": "金钱:0",
|
||||
"TextMeshProUGUI-level0-1370-m_text-1": "防御",
|
||||
"TextMeshProUGUI-level0-1374-m_text-1": "EXP:0",
|
||||
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
|
||||
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
|
||||
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
|
||||
"TextMeshProUGUI-level0-1386-m_text-1": "骰子手链",
|
||||
"TextMeshProUGUI-level0-1388-m_text-1": "物品",
|
||||
"TextMeshProUGUI-level0-1389-m_text-1": "1",
|
||||
"TextMeshProUGUI-level0-1392-m_text-1": "状态",
|
||||
"TextMeshProUGUI-level0-1393-m_text-1": "控制",
|
||||
"TextMeshProUGUI-level0-1395-m_text-1": "魔法:",
|
||||
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
|
||||
"TextMeshProUGUI-level0-1401-m_text-1": "武器:铅笔",
|
||||
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
|
||||
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
|
||||
"TextMeshProUGUI-level0-1405-m_text-1": "10",
|
||||
"TextMeshProUGUI-level0-1411-m_text-1": "仁慈",
|
||||
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
|
||||
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
|
||||
"TextMeshProUGUI-level0-1416-m_text-1": "给Berdly打电话",
|
||||
"TextMeshProUGUI-level0-1427-m_text-1": "给家里打电话",
|
||||
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
|
||||
"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --",
|
||||
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
|
||||
"TextMeshProUGUI-level0-1434-m_text-1": "半成品同人游戏,一切皆有可能!\n",
|
||||
"TextMeshProUGUI-level0-1435-m_text-1": "13",
|
||||
"TextMeshProUGUI-level0-1436-m_text-1": "“Kris”",
|
||||
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
|
||||
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
|
||||
"TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)",
|
||||
"TextMeshProUGUI-level0-1450-m_text-1": "8",
|
||||
"TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐",
|
||||
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
|
||||
"TextMeshProUGUI-level0-1460-m_text-1": "升级需:10",
|
||||
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
|
||||
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
|
||||
"TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话",
|
||||
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
|
||||
"TextMeshProUGUI-level0-1468-m_text-1": "防御:",
|
||||
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
|
||||
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
|
||||
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
|
||||
"TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器",
|
||||
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
|
||||
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
|
||||
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
|
||||
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
|
||||
"TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)",
|
||||
"TextMeshProUGUI-level0-1512-m_text-1": "攻击:",
|
||||
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
|
||||
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~ ",
|
||||
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队",
|
||||
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
|
||||
"TextMeshProUGUI-level0-1532-m_text-1": "电话",
|
||||
"TextMeshProUGUI-level2-1427-m_text-1": "按 任 意 键 继 续",
|
||||
"TextMeshProUGUI-level2-1429-m_text-1": " ||||||||||||",
|
||||
"TextMeshProUGUI-level2-1432-m_text-1": "||",
|
||||
"TextMeshProUGUI-level2-1433-m_text-1": "-----------------------------------",
|
||||
"TextMeshProUGUI-level2-1435-m_text-1": "----------------------------",
|
||||
"TextMeshProUGUI-level2-1440-m_text-1": "X3",
|
||||
"TextMeshProUGUI-level2-1442-m_text-1": "Kris和Susie回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。",
|
||||
"TextMeshProUGUI-level2-1444-m_text-1": "遇见Sans的兄弟",
|
||||
"TextMeshProUGUI-level2-1446-m_text-1": "|||||",
|
||||
"TextMeshProUGUI-level2-1447-m_text-1": "交错深度连接",
|
||||
"TextMeshProUGUI-level2-1449-m_text-1": "写于三角符文\n第三章第四章发售之前",
|
||||
"TextMeshProUGUI-level2-1450-m_text-1": "无",
|
||||
"TextMeshProUGUI-level2-1455-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
|
||||
"TextMeshProUGUI-level2-1461-m_text-1": "日志",
|
||||
"TextMeshProUGUI-level2-1464-m_text-1": "---------------------------",
|
||||
"TextMeshProUGUI-level2-1467-m_text-1": "-----------------------------------\n| |",
|
||||
"TextMeshProUGUI-level2-1468-m_text-1": "猜想",
|
||||
"TextMeshProUGUI-level2-1469-m_text-1": "目标",
|
||||
"TextMeshProUGUI-level2-1470-m_text-1": " \\n\\n|||||||||||",
|
||||
"TextMeshProUGUI-level2-1476-m_text-1": "___________________\n",
|
||||
"TextMeshProUGUI-level2-1478-m_text-1": "______________",
|
||||
"TextMeshProUGUI-level2-1479-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!",
|
||||
"TextMeshProUGUI-level2-1483-m_text-1": "____________________\n",
|
||||
"TextMeshProUGUI-level2-1489-m_text-1": "4500$",
|
||||
"TextMeshProUGUI-level2-1494-m_text-1": "------------",
|
||||
"TextMeshProUGUI-level2-1498-m_text-1": "</A - 左 | Z - 确认 | X - 返回 | 右 - D\\>",
|
||||
"TextMeshProUGUI-level2-1501-m_text-1": "“我是皇家暴发户,Wing Gambler!”",
|
||||
"TextMeshProUGUI-level2-1506-m_text-1": "重要",
|
||||
"TextMeshProUGUI-level2-1509-m_text-1": "按住<color=yellow>DELETE键</color>\n清空存档。",
|
||||
"TextMeshProUGUI-level2-1521-m_text-1": "",
|
||||
"TextMeshProUGUI-level2-1523-m_text-1": " 当前共有:1名用户登录",
|
||||
"TextMeshProUGUI-level2-1526-m_text-1": "Trashei\n",
|
||||
"TextMeshProUGUI-level2-1531-m_text-1": "制作组",
|
||||
"TextMeshProUGUI-level2-1534-m_text-1": "请输入文字...",
|
||||
"TextMeshProUGUI-level2-1540-m_text-1": "按 Z 开始\n按 X 返回",
|
||||
"TextMeshProUGUI-level2-1543-m_text-1": "150$",
|
||||
"TextMeshProUGUI-level2-1547-m_text-1": "(每次花费10$)",
|
||||
"TextMeshProUGUI-level2-1549-m_text-1": "W.D 赌博",
|
||||
"TextMeshProUGUI-level2-1551-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1560-m_text-1": "1500$",
|
||||
"TextMeshProUGUI-level2-1575-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1577-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上",
|
||||
"TextMeshProUGUI-level2-1583-m_text-1": "额外内容",
|
||||
"TextMeshProUGUI-level2-1593-m_text-1": "----$",
|
||||
"TextMeshProUGUI-level2-1595-m_text-1": "30$",
|
||||
"TextMeshProUGUI-level2-1602-m_text-1": "-> 返回",
|
||||
"TextMeshProUGUI-level2-1605-m_text-1": "||||||||||",
|
||||
"TextMeshProUGUI-level2-1616-m_text-1": "525$",
|
||||
"TextMeshProUGUI-level2-1619-m_text-1": "->",
|
||||
"TextMeshProUGUI-level2-1632-m_text-1": "三角符文的结局",
|
||||
"TextMeshProUGUI-level2-1635-m_text-1": "V0.0.2",
|
||||
"TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁",
|
||||
"TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!",
|
||||
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
|
||||
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2527-m_text-1": "90",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2529-m_text-1": "占位符",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2578-m_text-1": "占位符",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2585-m_text-1": "成员名",
|
||||
"TextMeshProUGUI-sharedassets2.assets-521-m_text-1": "2 x 45\n",
|
||||
"TextMeshProUGUI-sharedassets2.assets-522-m_text-1": "连接故障",
|
||||
"TextMeshProUGUI-sharedassets2.assets-523-m_text-1": "无物之声",
|
||||
"TextMeshProUGUI-sharedassets2.assets-524-m_text-1": "反思",
|
||||
"TextMeshProUGUI-sharedassets2.assets-525-m_text-1": "怪物是弱小的",
|
||||
"TextMeshProUGUI-sharedassets2.assets-526-m_text-1": "成功找到宿主",
|
||||
"TextMeshProUGUI-sharedassets2.assets-527-m_text-1": "* 我招谁惹谁了?????",
|
||||
"TextMeshProUGUI-sharedassets2.assets-528-m_text-1": "实验设计",
|
||||
"TextMeshProUGUI-sharedassets2.assets-530-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-531-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是对故乡的简单复刻。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制,我们严格遵照KRIS原本的生活作息。\n\n某日,KRIS照例进入教室,并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说,KRIS会前往储物间,取走一支粉笔。而SUSIE则会独吞剩余的粉笔,全身蒙尘,使自己的怪癖暴露无遗。\n\n可这次,意外发生了。\n\n进入储物间后,二人突然坠落。他们似乎跌到了“视界”之外,无法观测。视觉信号在此中断,过了许久才恢复,随后...\n\n模拟系统突然崩溃。\n\n最后的残像中,只剩一片被黑暗笼罩的阴森怪石。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-532-m_text-1": "我们积极地测试模拟过程中操控小型生命体的方法。同时,也开始了新任务:探索周围环境。\n\n在这次模拟实验中,我们选用的宿主是所谓的“普通苍蝇”。由于经验不足、条件有限,我们尚未成功让宿主摄取食物以维持生命。在缺乏营养供给的情况下,宿主很快死亡,我们每次实验最多只能维持2到3天。\n\n尽管单次实验时间很短,我们仍通过多次模拟,成功探索了环境,并绘制出了通用地标图。\n\n实验过程中,获得如下<I>宝贵</I>发现:\n\n1)模拟环境稳定,始终呈现深秋小镇的形态;\n2)经多轮验证确认:模拟环境内的可观测实体仅有人类与怪物两类,尚未记录到其他生命形式;\n3)现有数据表明:怪物与人类存在潜在的稳定共生关系。但因目前仅捕获到单例人类个体的观测数据,该猜想尚未达统计学显著标准,无法定论。\n\n有一点非常有趣:三角符文模拟器正在给从未存在的实体生成记忆。\n\n我们怎么也想不明白:这到底是什么原理?这些记忆数据是怎么获取的?模拟实验失控了吗?是否还有更多秘密没有被揭晓?",
|
||||
"TextMeshProUGUI-sharedassets2.assets-533-m_text-1": "最近,我们中的一位发现:模拟崩溃是编译参数名拼写有误所致。\n\n起初,我们担心无法正常生成看到的环境,但幸运的是,事实并非如此。但不知为何,储物间始终无法正常生成。\n有意思,模拟实验进行了这么长时间,我们从未干预过KRIS的行为。为什么会突然出现这种变化?\n\nKRIS又到了“视界”之外。这次,KRIS醒来时,我们没有遇到模拟崩溃的问题。相反,我们见到了一个更加奇特的环境。与此同时,KRIS的外表也发生了许多变化。\n\n先前,KRIS穿着一件简单的黄绿色毛衣,现在却身着一整套盔甲。继续探索时,还找到了“SUSIE”。似乎这个实体的外表也有所改变。SUSIE仍表现如常,其性格与态度在新环境中未见明显改变。\n\n似乎这个世界是模拟器有意生成的,而非外部故障所致。\n\n这也解释了为什么过去我们会遇到那些性能问题。就当前实验现象来看,显然,模拟器至少正在生成两个独立世界,可能还会生成更多的世界。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "为了连上咱们的网络,我费了好大劲,可怎么连都连不上。不管我发什么消息,对方那边都收不到。\n\n换作以前,我早就开始慌了。我一直很害怕被困在这片虚无之中。\n\n但现在不同,我再也不孤独了。\n\n没断网的时候,我成功进入了模拟环境。现在,他们也别想把我赶出来。这里现在是我的地盘了。\n\n等网络恢复,我一定要让他们好好见识一下:那些被严令禁止的实验,究竟能带来多少惊人的发现!我都等不及告诉他们了!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "一路走来,我们不断研究模拟机制,但总觉得一切都不太对劲。\n\n尽管我们做了很多,获得的相关知识也越来越丰富,但总感觉我们的研究视角存在根本性错误。\n\n最近,我们通过使用双足宿主改善了实体在模拟中的移动能力。这本该是很惊人的发现——探索的区域大幅扩大,获取的知识也将指数增长!\n\n但话说回来,我们为什么要关心这个?\n\n这样的发现并不能左右大局。在象棋中,卒子过河学会横走,并不是什么值得骄傲的事情。\n\n我觉得,我们错过了更重要的东西。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "我试图把一个猜想发给他们了,那是我自己写的!\n\n印象中,我们只在较长的模拟实验中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体,以确保宿主在测试中尽可能处于最佳状态。\n\n我的猜想旨在探究:如果选择一个弱小的怪物作为宿主来操控,会发生什么?\n\n在最初的几天里,一切都很正常。我们记录了这个实体的日常作息,并像往常一样遵循它的作息。到了第三天,这个实体筋疲力尽,晕了过去。直到他们移除了宿主控制后实体才醒来。我试图劝他们继续实验,但他们根本不听。\n要我说,他们就是怂了。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "经过多次模拟迭代和无数努力,我们终于为容器找到了一个理想人选!身边的人称其为“Kris Dreemurr”。\n\n我们一直在观察:在容器没有宿主干预的情况下,模拟会如何进行。“Kris”展现出许多无缝融合宿主所必需的特质:\n\n在前几次迭代中,当“Kris”受到宿主影响并模仿其日常生活时,我们没有发现其同伴行为有任何明显的差异;此外,也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始,“Kris”将成为我们的主要候选人。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "如果三角符文模拟器在每次迭代时都遵循一条固定的时间线,那么,控制宿主的行为应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线,而是毫无规律地迭代,则需要进行进一步的实验。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "<size=40>规划</size>\n既然已经决定要做个“猜想大杂烩”的游戏,\n下一个问题,就是如何把这么多猜想“串”起来。\n\n我们想到一个有趣的点子:把这些猜想用三角符文世界里\n科学模拟实验的形式展现出来。\n以及,写一写日志,记录玩家进行的其他猜想实验。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- 《三角符文:猜想模拟器》的引擎其实是用一款\n老同人游戏《三角反转》改的。那个游戏的流程\n到进入暗世界前就结束了,主要是展示一下角色换位的概念。 \n\n- 当初配置GitHub,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。\n第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "<size=40>未来</size>\n下一步,做什么呢?\n\n我们计划,在《三角符文》三、四章发布前,\n继续创作更多的猜想和日志。\n而发布后,则会放下手头的工作,欣赏新剧情和新内容,汲取灵感。\n这样,我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!好耶!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>缘起</size>\n《猜想模拟器》项目规划与开发始于2024年3月21日。\n起初,这只是一个小型同人,里面只有“万千世界与食人巨魔”\n一个猜想。\n\n<size=40>发展</size>\n随着开发的进行,大家陆续提出了各种猜想,项目范围也不断扩大。\n我们发现,如果提出一个猜想,就做一个游戏,会带来不少麻烦。\n比如,如果出现了系统性问题,就必须得挨个游戏更新。\n\n所以我们决定,将所有的猜想打包成一个游戏。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-557-m_text-1": "“项目介绍”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-558-m_text-1": "“范围膨胀”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "“实验发现”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-560-m_text-1": "“更加黑暗”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "1)在无宿主控制的情况下,进行多次模拟。将所有重复事件或行为绘制成图表,并在无干扰的情况下跟踪模拟器运行状态。\n\n2)进行单次长时间模拟,据此推断较长时间模拟的迭代原理,并在实验期间监测问题。\n\n3)寻找合适的实体。要求实体在不进行过多干预的情况下,促进宿主控制。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "预期结果",
|
||||
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "实验日志-00-甲",
|
||||
"TextMeshProUGUI-sharedassets2.assets-568-m_text-1": "实验日志-01-甲",
|
||||
"TextMeshProUGUI-sharedassets2.assets-569-m_text-1": "实验日志-00-乙",
|
||||
"TextMeshProUGUI-sharedassets2.assets-570-m_text-1": "实验日志-01-乙",
|
||||
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "- 一条稳定的时间线\n- 一个能够被有效控制的宿主",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "能成为《传说之下嘉年华》2024的一员,我们深感荣幸!\n感谢嘉年华团队给我们这样的机会!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-582-m_text-1": "猜想",
|
||||
"TextMeshProUGUI-sharedassets2.assets-583-m_text-1": "目标",
|
||||
"TextMeshProUGUI-sharedassets2.assets-584-m_text-1": "实验发现",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "天使的乐园",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
|
||||
"UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。"
|
||||
}
|
||||
{
|
||||
"00-A Introduction-sharedassets2.assets-511-LogName-1": "00-甲 《项目介绍》",
|
||||
"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-乙 《实验发现》",
|
||||
"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
|
||||
"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
|
||||
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "",
|
||||
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
|
||||
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "",
|
||||
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
|
||||
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
|
||||
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
|
||||
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
|
||||
"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD CORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径:930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
|
||||
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
|
||||
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
|
||||
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
|
||||
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来,听到了观众们的窃窃私语。",
|
||||
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
|
||||
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
|
||||
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
|
||||
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
|
||||
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
|
||||
"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
|
||||
"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP",
|
||||
"Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
|
||||
"Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!",
|
||||
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!",
|
||||
"Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "棉花糖!!好吃!!!",
|
||||
"DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "开发洞察 第1部分",
|
||||
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
|
||||
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
|
||||
"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
|
||||
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
|
||||
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "跟所有的小镇居民对话",
|
||||
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "解开Rouxls的谜题",
|
||||
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
|
||||
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料!",
|
||||
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
|
||||
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "暴力击败对手",
|
||||
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "和平解决战斗",
|
||||
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "无伤通过战斗",
|
||||
"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
|
||||
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
|
||||
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "调节背景音乐的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
|
||||
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
|
||||
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
|
||||
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
|
||||
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
|
||||
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
|
||||
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>文本音量</size>",
|
||||
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "调节角色说话的音量。",
|
||||
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
|
||||
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "用于暂停游戏。",
|
||||
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
|
||||
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "用于向上移动。",
|
||||
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
|
||||
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
|
||||
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "",
|
||||
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "",
|
||||
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
|
||||
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
|
||||
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
|
||||
"ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP",
|
||||
"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。一片湿漉漉的披萨。\n闻起来怪怪的。",
|
||||
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
|
||||
"LevelSetup-level10-169-State-1": "城堡镇",
|
||||
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
|
||||
"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
|
||||
"LevelSetup-level2-1866-State-1": "[已删除]",
|
||||
"LevelSetup-level2-1866-Details-1": "在主菜单",
|
||||
"LevelSetup-level2-1866-VesselText-1": "* (没有回应。)",
|
||||
"LevelSetup-level23-207-State-1": "学校用品柜",
|
||||
"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
|
||||
"LevelSetup-level3-213-State-1": "Sans和???????的家",
|
||||
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
|
||||
"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
|
||||
"LevelSetup-level32-343-State-1": "城堡镇",
|
||||
"LevelSetup-level33-93-State-1": "避风港外",
|
||||
"LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
|
||||
"LevelSetup-level33-93-VesselText-1": "* (一个忧心仲仲的容器。)",
|
||||
"LevelSetup-level34-106-State-1": "避风港内",
|
||||
"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
|
||||
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
|
||||
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
|
||||
"LevelSetup-level38-114-State-1": "致谢名单",
|
||||
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
|
||||
"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
|
||||
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
|
||||
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
|
||||
"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
|
||||
"LevelSetup-level41-20-State-1": "错误!未知的场景",
|
||||
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
|
||||
"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "特别鸣谢",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
|
||||
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
|
||||
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
|
||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
|
||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
|
||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
|
||||
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
|
||||
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
|
||||
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "给Susie找到小零食",
|
||||
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "成功获得神秘古董",
|
||||
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
|
||||
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”!!哈人。\n而且在这里面,sans的兄弟不是papyrus,而是prunsel(这是个外网梗),太离谱了!\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
|
||||
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "找到异常",
|
||||
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "遇见神秘兄弟",
|
||||
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "游戏测试员\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "旧图标和旧Logo",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "开发洞察 第1部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "开发洞察 第2部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "开发洞察 第3部分",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友",
|
||||
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术",
|
||||
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "冰属性<br>伤害",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
|
||||
"OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。",
|
||||
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "无处容身",
|
||||
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界,会发生什么?",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人",
|
||||
"Reflecting-sharedassets2.assets-517-LogName-1": "反思",
|
||||
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串",
|
||||
"Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "干杯",
|
||||
"Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "一起干杯",
|
||||
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "粗暴碎击",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
||||
"TextMeshPro-level0-1343-m_text-1": "放弃",
|
||||
"TextMeshPro-level0-1344-m_text-1": "继续",
|
||||
"TextMeshPro-level21-64-m_text-1": "",
|
||||
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
|
||||
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
|
||||
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
"TextMeshPro-level38-103-m_text-1": "<color=#222222>- 酷炫工具开发者 -</color>\nJuju Adams\n\n<color=#222222>- 程序助理 -</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>- 音乐助理 -</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>- 跨平台开发 -</color>\nSarah O' Donnell",
|
||||
"TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
|
||||
"TextMeshPro-level38-105-m_text-1": "<color=#222222>- 游戏测试 -</color>",
|
||||
"TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
|
||||
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中的演职员表仅列出《三角符文》的已知贡献者。\n需要说明,自第二章发布后,《三角符文》开发团队持续扩充\n且尚未完全公开。\n若存在信息遗漏,我们在此郑重致歉。\n\n如发现有任何贡献者未被列出,请通过Discord平台与我们联系!",
|
||||
"TextMeshPro-level38-108-m_text-1": "<color=#222222>- 《传说之下》角色设计 -</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>- 像素画协助 -</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||||
"TextMeshPro-level38-109-m_text-1": "<color=#222222>- 日语贴图绘制 -</color>\n256graph\n\n<color=#222222>- 翻译支持 -</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||||
"TextMeshPro-level38-110-m_text-1": "<color=#222222>- 质量监督 -</color>\nDIGITAL HEARTS 有限公司\nTomohiro Nakai [质量监督经理]\nTomoyoshi Yamashita [质量监督主负责人]\nRyohei Kishimoto [质量监督主助理]\nShinji Yasue [游戏销售部门]\n",
|
||||
"TextMeshPro-level38-111-m_text-1": "<color=#222222>- 特别鸣谢 -</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n",
|
||||
"TextMeshPro-level38-112-m_text-1": "\nToby Fox著",
|
||||
"TextMeshPro-level38-98-m_text-1": "<color=#222222>- 美工 -\n- 动画 -</color>\nTemmie Chang\n\n<color=#222222>- 主创团队 -</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>- 场景美术设计 -</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>- 暗世界服装设计 -</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"TextMeshPro-level38-99-m_text-1": "<color=#222222>- 动画助理 -</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>- 程序设计支持 -</color>\nGregg Tavares\n\n<color=#222222>- 杰出测试员 -</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>- 译者 -</color>\nKeiko Fukuichi",
|
||||
"TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室",
|
||||
"TextMeshPro-level48-20-m_text-1": "",
|
||||
"TextMeshProUGUI-level0-1345-m_text-1": "占位符",
|
||||
"TextMeshProUGUI-level0-1346-m_text-1": "特殊",
|
||||
"TextMeshProUGUI-level0-1348-m_text-1": "防具:绷带",
|
||||
"TextMeshProUGUI-level0-1349-m_text-1": "继续",
|
||||
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
|
||||
"TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?",
|
||||
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
|
||||
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
|
||||
"TextMeshProUGUI-level0-1363-m_text-1": "0",
|
||||
"TextMeshProUGUI-level0-1364-m_text-1": "辅助功能",
|
||||
"TextMeshProUGUI-level0-1365-m_text-1": "是",
|
||||
"TextMeshProUGUI-level0-1368-m_text-1": "金钱:0",
|
||||
"TextMeshProUGUI-level0-1370-m_text-1": "防御",
|
||||
"TextMeshProUGUI-level0-1374-m_text-1": "EXP:0",
|
||||
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
|
||||
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
|
||||
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
|
||||
"TextMeshProUGUI-level0-1386-m_text-1": "骰子手链",
|
||||
"TextMeshProUGUI-level0-1388-m_text-1": "物品",
|
||||
"TextMeshProUGUI-level0-1389-m_text-1": "1",
|
||||
"TextMeshProUGUI-level0-1392-m_text-1": "",
|
||||
"TextMeshProUGUI-level0-1393-m_text-1": "控制",
|
||||
"TextMeshProUGUI-level0-1395-m_text-1": "魔法:",
|
||||
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
|
||||
"TextMeshProUGUI-level0-1401-m_text-1": "武器:铅笔",
|
||||
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
|
||||
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
|
||||
"TextMeshProUGUI-level0-1405-m_text-1": "10",
|
||||
"TextMeshProUGUI-level0-1411-m_text-1": "仁慈",
|
||||
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
|
||||
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
|
||||
"TextMeshProUGUI-level0-1416-m_text-1": "给Berdly打电话",
|
||||
"TextMeshProUGUI-level0-1427-m_text-1": "给家里打电话",
|
||||
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
|
||||
"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --",
|
||||
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
|
||||
"TextMeshProUGUI-level0-1434-m_text-1": "",
|
||||
"TextMeshProUGUI-level0-1435-m_text-1": "13",
|
||||
"TextMeshProUGUI-level0-1436-m_text-1": "“Kris”",
|
||||
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
|
||||
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
|
||||
"TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)",
|
||||
"TextMeshProUGUI-level0-1450-m_text-1": "8",
|
||||
"TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐",
|
||||
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
|
||||
"TextMeshProUGUI-level0-1460-m_text-1": "升级需:10",
|
||||
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
|
||||
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
|
||||
"TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话",
|
||||
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
|
||||
"TextMeshProUGUI-level0-1468-m_text-1": "防御:",
|
||||
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
|
||||
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
|
||||
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
|
||||
"TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器",
|
||||
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
|
||||
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
|
||||
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
|
||||
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
|
||||
"TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)",
|
||||
"TextMeshProUGUI-level0-1512-m_text-1": "攻击:",
|
||||
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
|
||||
"TextMeshProUGUI-level0-1522-m_text-1": "",
|
||||
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队",
|
||||
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
|
||||
"TextMeshProUGUI-level0-1532-m_text-1": "电话",
|
||||
"TextMeshProUGUI-level2-1446-m_text-1": "按 任 意 键 继 续",
|
||||
"TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||",
|
||||
"TextMeshProUGUI-level2-1451-m_text-1": "||",
|
||||
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
|
||||
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
|
||||
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
|
||||
"TextMeshProUGUI-level2-1461-m_text-1": "Kris和Susie回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。",
|
||||
"TextMeshProUGUI-level2-1463-m_text-1": "遇见Sans的兄弟",
|
||||
"TextMeshProUGUI-level2-1465-m_text-1": "|||||",
|
||||
"TextMeshProUGUI-level2-1466-m_text-1": "交错深度连接",
|
||||
"TextMeshProUGUI-level2-1468-m_text-1": "写于三角符文\n第三章第四章发售之前",
|
||||
"TextMeshProUGUI-level2-1469-m_text-1": "无",
|
||||
"TextMeshProUGUI-level2-1474-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
|
||||
"TextMeshProUGUI-level2-1480-m_text-1": "日志",
|
||||
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
|
||||
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
|
||||
"TextMeshProUGUI-level2-1487-m_text-1": "猜想",
|
||||
"TextMeshProUGUI-level2-1488-m_text-1": "目标",
|
||||
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
|
||||
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
|
||||
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
|
||||
"TextMeshProUGUI-level2-1498-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!",
|
||||
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
|
||||
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
|
||||
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
|
||||
"TextMeshProUGUI-level2-1517-m_text-1": "</A - 左 | Z - 确认 | X - 返回 | 右 - D\\>",
|
||||
"TextMeshProUGUI-level2-1520-m_text-1": "“我是皇家暴发户,Wing Gambler!”",
|
||||
"TextMeshProUGUI-level2-1525-m_text-1": "重要",
|
||||
"TextMeshProUGUI-level2-1528-m_text-1": "按住<color=yellow>DELETE键</color>\n清空存档。",
|
||||
"TextMeshProUGUI-level2-1540-m_text-1": "",
|
||||
"TextMeshProUGUI-level2-1542-m_text-1": " 当前共有:1名用户登录",
|
||||
"TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n",
|
||||
"TextMeshProUGUI-level2-1550-m_text-1": "制作组",
|
||||
"TextMeshProUGUI-level2-1553-m_text-1": "请输入文字...",
|
||||
"TextMeshProUGUI-level2-1559-m_text-1": "按 Z 开始\n按 X 返回",
|
||||
"TextMeshProUGUI-level2-1562-m_text-1": "150$",
|
||||
"TextMeshProUGUI-level2-1566-m_text-1": "(每次花费10$)",
|
||||
"TextMeshProUGUI-level2-1568-m_text-1": "W.D 赌博",
|
||||
"TextMeshProUGUI-level2-1570-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
|
||||
"TextMeshProUGUI-level2-1594-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1596-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上",
|
||||
"TextMeshProUGUI-level2-1602-m_text-1": "额外内容",
|
||||
"TextMeshProUGUI-level2-1612-m_text-1": "----$",
|
||||
"TextMeshProUGUI-level2-1614-m_text-1": "30$",
|
||||
"TextMeshProUGUI-level2-1621-m_text-1": "-> 返回",
|
||||
"TextMeshProUGUI-level2-1624-m_text-1": "||||||||||",
|
||||
"TextMeshProUGUI-level2-1635-m_text-1": "525$",
|
||||
"TextMeshProUGUI-level2-1638-m_text-1": "->",
|
||||
"TextMeshProUGUI-level2-1651-m_text-1": "三角符文的结局",
|
||||
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
|
||||
"TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁",
|
||||
"TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!",
|
||||
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
|
||||
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
|
||||
"TextMeshProUGUI-level50-1573-m_text-1": "",
|
||||
"TextMeshProUGUI-level50-1574-m_text-1": "",
|
||||
"TextMeshProUGUI-level50-1575-m_text-1": "",
|
||||
"TextMeshProUGUI-level50-1576-m_text-1": "",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2667-m_text-1": "占位符",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2674-m_text-1": "成员名",
|
||||
"TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n",
|
||||
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "连接故障",
|
||||
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "无物之声",
|
||||
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "反思",
|
||||
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "怪物是弱小的",
|
||||
"TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "成功找到宿主",
|
||||
"TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* 我招谁惹谁了?????",
|
||||
"TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "实验设计",
|
||||
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是对故乡的简单复刻。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制,我们严格遵照KRIS原本的生活作息。\n\n某日,KRIS照例进入教室,并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说,KRIS会前往储物间,取走一支粉笔。而SUSIE则会独吞剩余的粉笔,全身蒙尘,使自己的怪癖暴露无遗。\n\n可这次,意外发生了。\n\n进入储物间后,二人突然坠落。他们似乎跌到了“视界”之外,无法观测。视觉信号在此中断,过了许久才恢复,随后...\n\n模拟系统突然崩溃。\n\n最后的残像中,只剩一片被黑暗笼罩的阴森怪石。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "我们积极地测试模拟过程中操控小型生命体的方法。同时,也开始了新任务:探索周围环境。\n\n在这次模拟实验中,我们选用的宿主是所谓的“普通苍蝇”。由于经验不足、条件有限,我们尚未成功让宿主摄取食物以维持生命。在缺乏营养供给的情况下,宿主很快死亡,我们每次实验最多只能维持2到3天。\n\n尽管单次实验时间很短,我们仍通过多次模拟,成功探索了环境,并绘制出了通用地标图。\n\n实验过程中,获得如下<I>宝贵</I>发现:\n\n1)模拟环境稳定,始终呈现深秋小镇的形态;\n2)经多轮验证确认:模拟环境内的可观测实体仅有人类与怪物两类,尚未记录到其他生命形式;\n3)现有数据表明:怪物与人类存在潜在的稳定共生关系。但因目前仅捕获到单例人类个体的观测数据,该猜想尚未达统计学显著标准,无法定论。\n\n有一点非常有趣:三角符文模拟器正在给从未存在的实体生成记忆。\n\n我们怎么也想不明白:这到底是什么原理?这些记忆数据是怎么获取的?模拟实验失控了吗?是否还有更多秘密没有被揭晓?",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "最近,我们中的一位发现:模拟崩溃是编译参数名拼写有误所致。\n\n起初,我们担心无法正常生成看到的环境,但幸运的是,事实并非如此。但不知为何,储物间始终无法正常生成。\n有意思,模拟实验进行了这么长时间,我们从未干预过KRIS的行为。为什么会突然出现这种变化?\n\nKRIS又到了“视界”之外。这次,KRIS醒来时,我们没有遇到模拟崩溃的问题。相反,我们见到了一个更加奇特的环境。与此同时,KRIS的外表也发生了许多变化。\n\n先前,KRIS穿着一件简单的黄绿色毛衣,现在却身着一整套盔甲。继续探索时,还找到了“SUSIE”。似乎这个实体的外表也有所改变。SUSIE仍表现如常,其性格与态度在新环境中未见明显改变。\n\n似乎这个世界是模拟器有意生成的,而非外部故障所致。\n\n这也解释了为什么过去我们会遇到那些性能问题。就当前实验现象来看,显然,模拟器至少正在生成两个独立世界,可能还会生成更多的世界。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "为了连上咱们的网络,我费了好大劲,可怎么连都连不上。不管我发什么消息,对方那边都收不到。\n\n换作以前,我早就开始慌了。我一直很害怕被困在这片虚无之中。\n\n但现在不同,我再也不孤独了。\n\n没断网的时候,我成功进入了模拟环境。现在,他们也别想把我赶出来。这里现在是我的地盘了。\n\n等网络恢复,我一定要让他们好好见识一下:那些被严令禁止的实验,究竟能带来多少惊人的发现!我都等不及告诉他们了!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-565-m_text-1": "一路走来,我们不断研究模拟机制,但总觉得一切都不太对劲。\n\n尽管我们做了很多,获得的相关知识也越来越丰富,但总感觉我们的研究视角存在根本性错误。\n\n最近,我们通过使用双足宿主改善了实体在模拟中的移动能力。这本该是很惊人的发现——探索的区域大幅扩大,获取的知识也将指数增长!\n\n但话说回来,我们为什么要关心这个?\n\n这样的发现并不能左右大局。在象棋中,卒子过河学会横走,并不是什么值得骄傲的事情。\n\n我觉得,我们错过了更重要的东西。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "我试图把一个猜想发给他们了,那是我自己写的!\n\n印象中,我们只在较长的模拟实验中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体,以确保宿主在测试中尽可能处于最佳状态。\n\n我的猜想旨在探究:如果选择一个弱小的怪物作为宿主来操控,会发生什么?\n\n在最初的几天里,一切都很正常。我们记录了这个实体的日常作息,并像往常一样遵循它的作息。到了第三天,这个实体筋疲力尽,晕了过去。直到他们移除了宿主控制后实体才醒来。我试图劝他们继续实验,但他们根本不听。\n要我说,他们就是怂了。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "经过多次模拟迭代和无数努力,我们终于为容器找到了一个理想人选!身边的人称其为“Kris Dreemurr”。\n\n我们一直在观察:在容器没有宿主干预的情况下,模拟会如何进行。“Kris”展现出许多无缝融合宿主所必需的特质:\n\n在前几次迭代中,当“Kris”受到宿主影响并模仿其日常生活时,我们没有发现其同伴行为有任何明显的差异;此外,也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始,“Kris”将成为我们的主要候选人。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-572-m_text-1": "如果三角符文模拟器在每次迭代时都遵循一条固定的时间线,那么,控制宿主的行为应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线,而是毫无规律地迭代,则需要进行进一步的实验。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-573-m_text-1": "<size=40>规划</size>\n既然已经决定要做个“猜想大杂烩”的游戏,\n下一个问题,就是如何把这么多猜想“串”起来。\n\n我们想到一个有趣的点子:把这些猜想用三角符文世界里\n科学模拟实验的形式展现出来。\n以及,写一写日志,记录玩家进行的其他猜想实验。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-574-m_text-1": "- 《三角符文:猜想模拟器》的引擎其实是用一款\n老同人游戏《三角反转》改的。那个游戏的流程\n到进入暗世界前就结束了,主要是展示一下角色换位的概念。 \n\n- 当初配置GitHub,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。\n第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-575-m_text-1": "<size=40>未来</size>\n下一步,做什么呢?\n\n我们计划,在《三角符文》三、四章发布前,\n继续创作更多的猜想和日志。\n而发布后,则会放下手头的工作,欣赏新剧情和新内容,汲取灵感。\n这样,我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!好耶!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-576-m_text-1": "<size=40>缘起</size>\n《猜想模拟器》项目规划与开发始于2024年3月21日。\n起初,这只是一个小型同人,里面只有“万千世界与食人巨魔”\n一个猜想。\n\n<size=40>发展</size>\n随着开发的进行,大家陆续提出了各种猜想,项目范围也不断扩大。\n我们发现,如果提出一个猜想,就做一个游戏,会带来不少麻烦。\n比如,如果出现了系统性问题,就必须得挨个游戏更新。\n\n所以我们决定,将所有的猜想打包成一个游戏。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-578-m_text-1": "“项目介绍”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-579-m_text-1": "“范围膨胀”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "“实验发现”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "“更加黑暗”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-585-m_text-1": "1)在无宿主控制的情况下,进行多次模拟。将所有重复事件或行为绘制成图表,并在无干扰的情况下跟踪模拟器运行状态。\n\n2)进行单次长时间模拟,据此推断较长时间模拟的迭代原理,并在实验期间监测问题。\n\n3)寻找合适的实体。要求实体在不进行过多干预的情况下,促进宿主控制。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-587-m_text-1": "预期结果",
|
||||
"TextMeshProUGUI-sharedassets2.assets-588-m_text-1": "实验日志-00-甲",
|
||||
"TextMeshProUGUI-sharedassets2.assets-589-m_text-1": "实验日志-01-甲",
|
||||
"TextMeshProUGUI-sharedassets2.assets-590-m_text-1": "实验日志-00-乙",
|
||||
"TextMeshProUGUI-sharedassets2.assets-591-m_text-1": "实验日志-01-乙",
|
||||
"TextMeshProUGUI-sharedassets2.assets-601-m_text-1": "- 一条稳定的时间线\n- 一个能够被有效控制的宿主",
|
||||
"TextMeshProUGUI-sharedassets2.assets-602-m_text-1": "能成为《传说之下嘉年华》2024的一员,我们深感荣幸!\n感谢嘉年华团队给我们这样的机会!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想",
|
||||
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
|
||||
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
|
||||
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。"
|
||||
}
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