Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 100.0% (370 of 370 strings) Translation: Deltarune-Hypothesis/4-Unity-mText(new) Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
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@ -7,96 +7,96 @@
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"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
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"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
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"BattleAction_Check-sharedassets0.assets-2484-ActionName-1": "查看",
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"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WDCORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误(1/3)\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸:930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成",
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"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WDCORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误(1/3)\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸:930亿光年 通过\n正在进行收尾工作 [||||||||||] 引导完成",
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"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
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"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
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"CH3Opening-sharedassets2.assets-500-HypothesisName-1": "幕后琐事",
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"CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris和Susie突然在暗世界中醒来,然后听到了观众们的窃窃私语声。",
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"CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?",
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"CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来,听到了观众们的窃窃私语。",
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"CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
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"CH3Opening-sharedassets2.assets-500-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "尾声",
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"ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "冒险结束后的一首简短而甜蜜的终曲。",
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"ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
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"ConcludingMelody-sharedassets2.assets-501-HypothesisDescription-1": "假设游戏有一个圆满结局,那么对三角符文的终曲所呈现的视听效果进行猜想。",
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"ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售前",
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"ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"ConnectionIssues-sharedassets2.assets-495-LogName-1": "连接问题",
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"Dark Candy-sharedassets8.assets-15-ItemName-1": "黑暗糖果",
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"Dark Candy-sharedassets8.assets-15-BattleInfo-1": "回复40HP",
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"Dark Candy-sharedassets8.assets-15-TopbarInfo-1": "回复40HP。红黑相间的星形\n糖果,尝起来有棉花糖的味道。",
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"Dark Candy-sharedassets8.assets-15-TopbarInfo-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
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"Dark Candy-sharedassets8.assets-15-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!",
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"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!",
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"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_RalseiDialogue-1": "好吃!!!棉花糖!!",
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"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_RalseiDialogue-1": "棉花糖!!好吃!!!",
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"DevelopmentInsightPart1-sharedassets2.assets-483-ItemTitle-1": "开发洞察 第1部分",
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"DevelopmentInsightPart2-sharedassets2.assets-484-ItemTitle-1": "开发洞察 第2部分",
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"DevelopmentInsightPart3-sharedassets2.assets-485-ItemTitle-1": "开发洞察 第3部分",
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"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "先知预言",
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"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "一个预言的传奇终于迎来了其悲惨的结局。",
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"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封闭储藏室内的喷泉,会怎么样呢?",
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"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
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"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
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"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint-1": "跟所有的小镇居民对话",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint-1": "解决Rouxls的谜题",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint-1": "解开Rouxls的谜题",
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"FreeDrinks-sharedassets2.assets-505-HypothesisName-1": "免费饮料",
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"FreeDrinks-sharedassets2.assets-505-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料!",
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"FreeDrinks-sharedassets2.assets-505-HypothesisDescription-1": "如果(截至撰写本文时)三角符文2024年冬季邮件中,首次透露的未命名杯子族角色,是在暗世界中战斗的敌人,会怎么样?",
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"FreeDrinks_Fight-sharedassets2.assets-506-GoalHint-1": "暴力打败Sipletts",
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"FreeDrinks-sharedassets2.assets-505-HypothesisDescription-1": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
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"FreeDrinks_Fight-sharedassets2.assets-506-GoalHint-1": "暴力击败对手",
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"FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint-1": "和平解决战斗",
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"FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint-1": "无伤通过战斗",
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"FriendInsideMe-sharedassets2.assets-509-HypothesisName-1": "无处容身",
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"FriendInsideMe-sharedassets2.assets-509-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
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"FriendInsideMe-sharedassets2.assets-509-HypothesisDescription-1": "如果三角符文第三章有一个具有牛仔/西部主题的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界会怎样?",
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"FriendInsideMe-sharedassets2.assets-509-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界,会发生什么?",
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"FunFacts1-sharedassets2.assets-486-ItemTitle-1": "有趣的事实",
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"Glowshard-sharedassets8.assets-16-ItemName-1": "发光碎片",
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"Glowshard-sharedassets8.assets-16-TopbarInfo-1": "闪闪发光的碎片。\n其价值随着章节发展而提升。",
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"Glowshard-sharedassets8.assets-16-TopbarInfo-1": "闪闪发光的碎片。\n价格会随着故事发展逐渐上升。",
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"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "通过将游戏与显示器的刷新率同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
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"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
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"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "打开光或黑暗世界菜单的按键。",
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"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
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"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
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"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "向右移动的按键。",
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"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
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"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
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"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "调整/禁用一些音效及其他占用大量性能的音频滤镜。",
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"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
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"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
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"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "禁用大多数文本框中的输入特效。",
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"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
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"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
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"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "所有事物的音量。",
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"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
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"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
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"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键绑定重置为默认值。",
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"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
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"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
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"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "是否使游戏窗口占据整个屏幕。",
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"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
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"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
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"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "音效的音量。",
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"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
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"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
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"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "奔跑的按键。如果开启了自动奔跑功能,按此键会让你改为行走。",
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"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
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"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
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"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "向下移动的按键。",
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"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
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"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
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"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用特定角色的特殊字体,例如Sans和Papyrus的字体。",
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"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
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"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
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"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本切换为OpenDyslexic字体以提高可读性\n\n(可能偶尔会有奇怪的文本换行)",
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"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
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"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
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"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "向左移动的按键。",
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"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
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"GonerMenu_Settings_Element-level0-1699-SettingsElementName-1": "音乐音量",
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"GonerMenu_Settings_Element-level0-1699-SettingsDescription-1": "音乐的音量。",
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"GonerMenu_Settings_Element-level0-1699-SettingsDescription-1": "调节背景音乐的音量。",
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"GonerMenu_Settings_Element-level0-1705-SettingsElementName-1": "简化视效",
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"GonerMenu_Settings_Element-level0-1705-SettingsDescription-1": "调整视觉效果,以提高性能并降低亮度。",
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"GonerMenu_Settings_Element-level0-1705-SettingsDescription-1": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
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"GonerMenu_Settings_Element-level0-1712-SettingsElementName-1": "自动奔跑",
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"GonerMenu_Settings_Element-level0-1712-SettingsDescription-1": "自动使你奔跑,奔跑键改为行走。",
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"GonerMenu_Settings_Element-level0-1712-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
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"GonerMenu_Settings_Element-level0-1714-SettingsElementName-1": "终止",
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"GonerMenu_Settings_Element-level0-1714-SettingsDescription-1": "终止的按键,例如结束一段对话。",
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"GonerMenu_Settings_Element-level0-1728-SettingsElementName-1": "<size=52>对话音量</size>",
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"GonerMenu_Settings_Element-level0-1728-SettingsDescription-1": "文本音效的音量。",
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"GonerMenu_Settings_Element-level0-1714-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
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"GonerMenu_Settings_Element-level0-1728-SettingsElementName-1": "<size=52>文本音量</size>",
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"GonerMenu_Settings_Element-level0-1728-SettingsDescription-1": "调节角色说话的音量。",
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"GonerMenu_Settings_Element-level0-1744-SettingsElementName-1": "暂停",
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"GonerMenu_Settings_Element-level0-1744-SettingsDescription-1": "暂停的按键。",
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"GonerMenu_Settings_Element-level0-1744-SettingsDescription-1": "用于暂停游戏。",
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"GonerMenu_Settings_Element-level0-1747-SettingsElementName-1": "上",
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"GonerMenu_Settings_Element-level0-1747-SettingsDescription-1": "向上移动的按键。",
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"GonerMenu_Settings_Element-level0-1747-SettingsDescription-1": "用于向上移动。",
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"GonerMenu_Settings_Element-level0-1775-SettingsElementName-1": "确认",
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"GonerMenu_Settings_Element-level0-1775-SettingsDescription-1": "确认动作的按键,例如与一个指示牌交互。",
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"GonerMenu_Settings_Element-level2-1777-SettingsElementName-1": "Bumpscosity(是史丹利寓言的梗)",
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"GonerMenu_Settings_Element-level0-1775-SettingsDescription-1": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
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"GonerMenu_Settings_Element-level2-1777-SettingsElementName-1": "Bumpscosity",
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"GonerMenu_Settings_Element-level2-1777-SettingsDescription-1": "调整Bumpscosity。",
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"GonerMenu_Settings_Element-level2-1812-SettingsDescription-1": "将大多数文本切换为OpenDyslexic字体以提高可读性\n(可能偶尔会有奇怪的文本换行)",
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"GonerMenu_Settings_Element-level2-1812-SettingsDescription-1": "将大多数文本的字体\n切换为 优设标题圆\n以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
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"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
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"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,\n上面贴着写着“再见”的纸胶带。",
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"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
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"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
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"ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP",
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"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。\n一片湿哒哒的披萨,闻起来怪怪的。",
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"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。一片湿漉漉的披萨。\n闻起来怪怪的。",
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"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
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"LevelSetup-level10-169-State-1": "城堡镇",
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"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
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@ -106,7 +106,7 @@
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"LevelSetup-level2-1842-VesselText-1": "* (没有回应。)",
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"LevelSetup-level23-207-State-1": "学校用品柜",
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"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
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"LevelSetup-level3-213-State-1": "Sans和???????的家",
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"LevelSetup-level3-213-State-1": "Sans和???????的家",
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"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
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"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
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"LevelSetup-level32-343-State-1": "城堡镇",
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@ -114,7 +114,7 @@
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"LevelSetup-level33-97-Details-1": "猜想模拟:避风港",
|
||||
"LevelSetup-level33-97-VesselText-1": "* (一个忧心仲仲的容器。)",
|
||||
"LevelSetup-level34-106-State-1": "避风港内",
|
||||
"LevelSetup-level34-106-VesselText-1": "* (一个冻僵如泥的容器。)",
|
||||
"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
|
||||
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
|
||||
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
|
||||
"LevelSetup-level38-114-State-1": "致谢名单",
|
||||
@ -132,78 +132,78 @@
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-4": "Fillow",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-5": "特别鸣谢",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditNames-6": "Abbie Gonzalez",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-1": "职位:\n导演、首席程序员、首席编剧、贴图美工\n\n\n“我做游戏”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-2": "职位:\n游戏测试员\n\n“猹在鳝丝的房间里显灵”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-3": "职位:\n曲师、编剧、游戏测试员\n\n“我记得你是<color=green>游戏开发者</color>”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-4": "职位:\n灵感提供者\n\n“第一条规则是有氧运动?\n我明白了.....................”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-5": "创造了OpenDyslexic字体\n\n社交账号:\nabbiegonzalez.com",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-1": "职能:\n导演、程序主力、\n编剧主力、贴图美工\n\n“我是做游戏的”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动?\n原来如此...............”",
|
||||
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||
"MainMenu_SectionManager-level2-1652-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
|
||||
"MainMenu_SectionManager-level2-1682-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
|
||||
"MainMenu_SectionManager-level2-1753-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "万千世界与食人巨魔",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "识一位新朋友,踏上一场宏大的冒险之旅!",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "假设Papyrus并不是某种邪恶反派,那么在游戏宇宙中与他互动会是什么样的呢?",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
|
||||
"MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
|
||||
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
|
||||
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
|
||||
"MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint-1": "为Susie找个零食",
|
||||
"MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint-1": "给Susie找到小零食",
|
||||
"MeetPapyrus_Win-sharedassets2.assets-512-GoalHint-1": "成功获得神秘神器",
|
||||
"MeetPrunsel-sharedassets2.assets-513-HypothesisName-1": "遇见Sans的兄弟",
|
||||
"MeetPrunsel-sharedassets2.assets-513-HypothesisDescription-1": "嗨,各位数据挖掘者,这个猜想被砍掉了,因为它只是另一个方案的平淡版本。\n\n这就像那种可怕的“哦虽然只是猜想但大错特错!!”\n\n而且最后用的不是papyrus,而是prunsel(这是个外网梗),啊啊啊,好可怕!\n\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
|
||||
"MeetPrunsel-sharedassets2.assets-513-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n\n这有点像“哎呀当猜想看也错得没边啦”!!吓人。\n\n而且在这里面,sans的兄弟不是papyrus,而是prunsel(这是个外网梗),啊啊啊太可怕了!\n\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
|
||||
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-514-GoalHint-1": "找到异常",
|
||||
"MeetPrunsel_GoalListen-sharedassets2.assets-515-GoalHint-1": "遇见神秘兄弟",
|
||||
"MonstersAreWeak-sharedassets2.assets-496-LogName-1": "怪物是弱小的",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-1": "...返回",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-2": "uprank",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-3": "trashei",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-1": "导演、曲师、程序员、编剧、2D/3D美术\n\n“我想念我的低多边形ps1复古独立恐怖游戏...”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-2": "曲师、写作助理、游戏测试员\n\n“我记得你是<color=green>游戏开发者</color>”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-3": "游戏测试员\n\n“猹在鳝丝的房间里显灵”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-4": "游戏测试员\n\n“第一条规则是有氧运动?我明白了.....................”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-5": "创造了OpenDyslexic字体\n\n社交账号:\nabbiegonzalez.com",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-1": "旧图标/标识",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-2": "传说之下嘉年华2024幕后",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-3": "开发洞察第1部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-4": "开发洞察第2部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-5": "开发洞察第3部分",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-1": "导演、曲师、程序员、\n编剧、2D/3D美工\n\n“我好想念我的低多边形ps1复古独立恐怖游戏...”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-3": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-4": "游戏测试员\n\n“第一法则是有氧运动?\n原来如此...............”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-1": "旧图标和旧Logo",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-3": "开发洞察 第1部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-4": "开发洞察 第2部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-5": "开发洞察 第3部分",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionName-1": "治疗祷言",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionDescription-1": "治疗队友",
|
||||
"Noelle_IceShock-sharedassets0.assets-2456-ActionName-1": "冰震术",
|
||||
"Noelle_IceShock-sharedassets0.assets-2456-ActionDescription-1": "冰属性<br>伤害",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2457-ActionName-1": "睡眠迷雾",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2457-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
|
||||
"OldItems-sharedassets2.assets-487-ItemDescription-1": "在“游戏内容用计算机模拟”\n这一理念提出前的旧图标\n和Logo。",
|
||||
"OldItems-sharedassets2.assets-487-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念提出前\n使用的旧图标和Logo。",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2459-ActionName-1": "安抚",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2459-ActionDescription-1": "饶恕疲惫\n的敌人",
|
||||
"Reflecting-sharedassets2.assets-497-LogName-1": "反省",
|
||||
"Reflecting-sharedassets2.assets-497-LogName-1": "反思",
|
||||
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "丢失的钥匙串",
|
||||
"Siplett_Cheers-sharedassets39.assets-421-ActionName-1": "干杯",
|
||||
"Siplett_CheersX-sharedassets39.assets-422-ActionName-1": "一起干杯",
|
||||
"successfulHostNote-sharedassets2.assets-499-LogName-1": "成功整合主机",
|
||||
"successfulHostNote-sharedassets2.assets-499-LogName-1": "成功融合宿主",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2460-ActionName-1": "粗暴碎击",
|
||||
"Susie_RudeBuster-sharedassets0.assets-2460-ActionDescription-1": "造成\n粗暴伤害",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionName-1": "终极治疗",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "最好的\n治疗",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "最棒的\n治疗法术",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisName-1": "避风港",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "进入镇上的防空洞,你有很多时间来反思自己。",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "如果在某一时刻,“容器”和Kris有了心与心的沟通,他们可以彼此“交流”。",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
|
||||
"TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "如果某一时刻,“容器”和Kris敞开心扉,他们可以相互“交流”,那么...",
|
||||
"TextMeshPro-level0-1343-m_text-1": "放弃",
|
||||
"TextMeshPro-level0-1344-m_text-1": "继续",
|
||||
"TextMeshPro-level33-90-m_text-1": "<color=red>!小心!</color>\n这个猜想还是半成品,这就是为什么你必须通过数据挖掘并使用unity浏览器才能到达这里。\n\n在这个过程中享受早期版本吧",
|
||||
"TextMeshPro-level38-100-m_text-1": "<color=#222222>-网站-</color>\nBrian Coia\n\n<color=#222222>-预告及视频剪辑-<size=0></size> \n</color>Everdraed\n\n",
|
||||
"TextMeshPro-level38-101-m_text-1": "<color=#222222>-嘉宾角色设计-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-嘉宾台词-</color>\nLaura Shigihara",
|
||||
"TextMeshPro-level38-102-m_text-1": "<color=#222222>-日语本地化-</color>\n8-4 Ltd.\n\n<color=#222222>-本地化制作方-</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
"TextMeshPro-level38-103-m_text-1": "<color=#222222>-工具开发(酷)-</color>\nJuju Adams\n\n<color=#222222>-编程援助-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-音乐援助-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-平台编程-</color>\nSarah O' Donnell",
|
||||
"TextMeshPro-level33-90-m_text-1": "<color=red>!小心!</color>\n这个猜想还是半成品,这就是为什么你必须深挖数据,并使用unity预览器才能找到它。\n\n来好好欣赏一下早期版本长啥样吧",
|
||||
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
|
||||
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
|
||||
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
|
||||
"TextMeshPro-level38-103-m_text-1": "<color=#222222>- 酷炫工具开发 -</color>\nJuju Adams\n\n<color=#222222>- 程序助理 -</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>- 音乐助理 -</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>- 跨平台开发 -</color>\nSarah O' Donnell",
|
||||
"TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
|
||||
"TextMeshPro-level38-105-m_text-1": "<color=#222222>-Fangamer测试-</color>",
|
||||
"TextMeshPro-level38-105-m_text-1": "<color=#222222>- 游戏测试 -</color>",
|
||||
"TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
|
||||
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中的演职员表仅列出三角符文的已知贡献者。\n需要说明的是,自第二章发布后,\n开发团队已持续扩充且尚未完全公开。\n若存在信息遗漏,我们在此郑重致歉。\n\n如发现任何未被提及的贡献者,请通过Discord平台与我们联系!",
|
||||
"TextMeshPro-level38-108-m_text-1": "<color=#222222>-传说之下角色设计-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-像素画援助-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||||
"TextMeshPro-level38-109-m_text-1": "<color=#222222>-日语制图-</color>\n256graph\n\n<color=#222222>-本地化支持-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||||
"TextMeshPro-level38-110-m_text-1": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA项目经理]\nTomoyoshi Yamashita [QA领导]\nRyohei Kishimoto [QA助理领导]\nShinji Yasue [销售部]\n",
|
||||
"TextMeshPro-level38-111-m_text-1": "<color=#222222>-特别鸣谢-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n",
|
||||
"TextMeshPro-level38-112-m_text-1": "\nToby Fox作",
|
||||
"TextMeshPro-level38-98-m_text-1": "<color=#222222>-主美术-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-主创团队-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-场景概念美术-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-暗世界服装设计-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"TextMeshPro-level38-99-m_text-1": "<color=#222222>-动画援助-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-程序设计支持-</color>\nGregg Tavares\n\n<color=#222222>-超级测试人员-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-译者-</color>\nKeiko Fukuichi",
|
||||
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中的演职员表仅列出《三角符文》的已知贡献者。\n需要说明,自第二章发布后,《三角符文》开发团队持续扩充\n且尚未完全公开。\n若存在信息遗漏,我们在此郑重致歉。\n\n如发现任何未被提及的贡献者,请通过Discord平台与我们联系!",
|
||||
"TextMeshPro-level38-108-m_text-1": "<color=#222222>- 《传说之下》角色设计 -</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>- 像素画协助 -</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
|
||||
"TextMeshPro-level38-109-m_text-1": "<color=#222222>- 日语贴图绘制 -</color>\n256graph\n\n<color=#222222>- 翻译支持 -</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
|
||||
"TextMeshPro-level38-110-m_text-1": "<color=#222222>- 质量监督 -</color>\nDIGITAL HEARTS 有限公司\nTomohiro Nakai [质量监督经理]\nTomoyoshi Yamashita [质量监督主负责人]\nRyohei Kishimoto [质量监督主助理]\nShinji Yasue [销售部]\n",
|
||||
"TextMeshPro-level38-111-m_text-1": "<color=#222222>- 特别鸣谢 -</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n",
|
||||
"TextMeshPro-level38-112-m_text-1": "\nToby Fox作品",
|
||||
"TextMeshPro-level38-98-m_text-1": "<color=#222222>- 美工主力 -\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>- 主创团队 -</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>- 场景美术设计 -</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>- 暗世界服装设计 -</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
|
||||
"TextMeshPro-level38-99-m_text-1": "<color=#222222>- 动画助理 -</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>- 程序设计支持 -</color>\nGregg Tavares\n\n<color=#222222>- 卓越测试人员 -</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>- 译者 -</color>\nKeiko Fukuichi",
|
||||
"TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室",
|
||||
"TextMeshProUGUI-level0-1345-m_text-1": "占位符",
|
||||
"TextMeshProUGUI-level0-1346-m_text-1": "特殊",
|
||||
@ -214,15 +214,15 @@
|
||||
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
|
||||
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
|
||||
"TextMeshProUGUI-level0-1363-m_text-1": "0",
|
||||
"TextMeshProUGUI-level0-1364-m_text-1": "无障碍功能",
|
||||
"TextMeshProUGUI-level0-1364-m_text-1": "辅助功能",
|
||||
"TextMeshProUGUI-level0-1365-m_text-1": "是",
|
||||
"TextMeshProUGUI-level0-1368-m_text-1": "金钱:0",
|
||||
"TextMeshProUGUI-level0-1370-m_text-1": "防御力",
|
||||
"TextMeshProUGUI-level0-1374-m_text-1": "经验:0",
|
||||
"TextMeshProUGUI-level0-1370-m_text-1": "防御",
|
||||
"TextMeshProUGUI-level0-1374-m_text-1": "EXP:0",
|
||||
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
|
||||
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
|
||||
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
|
||||
"TextMeshProUGUI-level0-1386-m_text-1": "Dice Brace",
|
||||
"TextMeshProUGUI-level0-1386-m_text-1": "骰子手链",
|
||||
"TextMeshProUGUI-level0-1388-m_text-1": "物品",
|
||||
"TextMeshProUGUI-level0-1389-m_text-1": "1",
|
||||
"TextMeshProUGUI-level0-1392-m_text-1": "状态\n",
|
||||
@ -233,29 +233,29 @@
|
||||
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
|
||||
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
|
||||
"TextMeshProUGUI-level0-1405-m_text-1": "10",
|
||||
"TextMeshProUGUI-level0-1411-m_text-1": "饶恕",
|
||||
"TextMeshProUGUI-level0-1411-m_text-1": "仁慈",
|
||||
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
|
||||
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
|
||||
"TextMeshProUGUI-level0-1416-m_text-1": "打电话给Berdly",
|
||||
"TextMeshProUGUI-level0-1427-m_text-1": "打电话回家",
|
||||
"TextMeshProUGUI-level0-1416-m_text-1": "给Berdly打电话",
|
||||
"TextMeshProUGUI-level0-1427-m_text-1": "给家里打电话",
|
||||
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
|
||||
"TextMeshProUGUI-level0-1430-m_text-1": "--恢复为默认值--",
|
||||
"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --",
|
||||
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
|
||||
"TextMeshProUGUI-level0-1434-m_text-1": "半成品同人游戏,一切都有可能改变!\n",
|
||||
"TextMeshProUGUI-level0-1434-m_text-1": "半成品同人游戏,一切皆有可能!\n",
|
||||
"TextMeshProUGUI-level0-1435-m_text-1": "13",
|
||||
"TextMeshProUGUI-level0-1436-m_text-1": "\"Kris\"",
|
||||
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
|
||||
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
|
||||
"TextMeshProUGUI-level0-1449-m_text-1": "AT 10(1)",
|
||||
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
|
||||
"TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)",
|
||||
"TextMeshProUGUI-level0-1450-m_text-1": "8",
|
||||
"TextMeshProUGUI-level0-1452-m_text-1": "铁枷锁",
|
||||
"TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐",
|
||||
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
|
||||
"TextMeshProUGUI-level0-1460-m_text-1": "下一级:10",
|
||||
"TextMeshProUGUI-level0-1460-m_text-1": "升级需:10",
|
||||
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
|
||||
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
|
||||
"TextMeshProUGUI-level0-1466-m_text-1": "打电话给Sans",
|
||||
"TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话",
|
||||
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
|
||||
"TextMeshProUGUI-level0-1468-m_text-1": "防御力:",
|
||||
"TextMeshProUGUI-level0-1468-m_text-1": "防御:",
|
||||
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
|
||||
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
|
||||
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
|
||||
@ -264,11 +264,11 @@
|
||||
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
|
||||
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
|
||||
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
|
||||
"TextMeshProUGUI-level0-1511-m_text-1": "DF 10(0)",
|
||||
"TextMeshProUGUI-level0-1512-m_text-1": "攻击力:",
|
||||
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。一颗红黑相间的星星,尝起来像棉花糖",
|
||||
"TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)",
|
||||
"TextMeshProUGUI-level0-1512-m_text-1": "攻击:",
|
||||
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
|
||||
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~ ",
|
||||
"TextMeshProUGUI-level0-1524-m_text-1": "V7 领袖\n通过各种行动指挥小队",
|
||||
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队",
|
||||
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
|
||||
"TextMeshProUGUI-level0-1532-m_text-1": "电话",
|
||||
"TextMeshProUGUI-level2-1427-m_text-1": "按 任 意 键 继 续",
|
||||
@ -281,7 +281,7 @@
|
||||
"TextMeshProUGUI-level2-1444-m_text-1": "遇见Sans的兄弟",
|
||||
"TextMeshProUGUI-level2-1446-m_text-1": "|||||",
|
||||
"TextMeshProUGUI-level2-1447-m_text-1": "交错深度连接",
|
||||
"TextMeshProUGUI-level2-1449-m_text-1": "写于三角符文\n第三章和第四章之前",
|
||||
"TextMeshProUGUI-level2-1449-m_text-1": "写于三角符文\n第三章第四章发售之前",
|
||||
"TextMeshProUGUI-level2-1450-m_text-1": "无",
|
||||
"TextMeshProUGUI-level2-1455-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
|
||||
"TextMeshProUGUI-level2-1461-m_text-1": "日志",
|
||||
@ -297,26 +297,26 @@
|
||||
"TextMeshProUGUI-level2-1489-m_text-1": "4500$",
|
||||
"TextMeshProUGUI-level2-1494-m_text-1": "------------",
|
||||
"TextMeshProUGUI-level2-1498-m_text-1": "</A - 左 | Z - 确认 | X - 返回 | 右 - D\\>",
|
||||
"TextMeshProUGUI-level2-1501-m_text-1": "“我是Wing Gambler!皇家暴发户。”",
|
||||
"TextMeshProUGUI-level2-1501-m_text-1": "“我是皇家暴发户,Wing Gambler!”",
|
||||
"TextMeshProUGUI-level2-1506-m_text-1": "重要",
|
||||
"TextMeshProUGUI-level2-1509-m_text-1": "按住<color=yellow>DELETE键</color>\n以重置保存数据",
|
||||
"TextMeshProUGUI-level2-1509-m_text-1": "按住<color=yellow>DELETE键</color>\n清空存档。",
|
||||
"TextMeshProUGUI-level2-1521-m_text-1": "",
|
||||
"TextMeshProUGUI-level2-1523-m_text-1": " 当前共有:1名用户登录",
|
||||
"TextMeshProUGUI-level2-1526-m_text-1": "Trashei\n",
|
||||
"TextMeshProUGUI-level2-1531-m_text-1": "制作组",
|
||||
"TextMeshProUGUI-level2-1534-m_text-1": "请输入文字...",
|
||||
"TextMeshProUGUI-level2-1540-m_text-1": "按Z开始\n按X返回",
|
||||
"TextMeshProUGUI-level2-1540-m_text-1": "按 Z 开始\n按 X 返回",
|
||||
"TextMeshProUGUI-level2-1543-m_text-1": "150$",
|
||||
"TextMeshProUGUI-level2-1547-m_text-1": "(每次花费10$)",
|
||||
"TextMeshProUGUI-level2-1549-m_text-1": "W.D赌博",
|
||||
"TextMeshProUGUI-level2-1549-m_text-1": "W.D 赌博",
|
||||
"TextMeshProUGUI-level2-1551-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1560-m_text-1": "1500$",
|
||||
"TextMeshProUGUI-level2-1575-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1577-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上",
|
||||
"TextMeshProUGUI-level2-1583-m_text-1": "额外",
|
||||
"TextMeshProUGUI-level2-1583-m_text-1": "额外内容",
|
||||
"TextMeshProUGUI-level2-1593-m_text-1": "----$",
|
||||
"TextMeshProUGUI-level2-1595-m_text-1": "30$",
|
||||
"TextMeshProUGUI-level2-1602-m_text-1": "->返回",
|
||||
"TextMeshProUGUI-level2-1602-m_text-1": "-> 返回",
|
||||
"TextMeshProUGUI-level2-1605-m_text-1": "||||||||||",
|
||||
"TextMeshProUGUI-level2-1616-m_text-1": "525$",
|
||||
"TextMeshProUGUI-level2-1619-m_text-1": "->",
|
||||
@ -333,11 +333,11 @@
|
||||
"TextMeshProUGUI-sharedassets2.assets-521-m_text-1": "2 x 45\n",
|
||||
"TextMeshProUGUI-sharedassets2.assets-522-m_text-1": "连接问题",
|
||||
"TextMeshProUGUI-sharedassets2.assets-523-m_text-1": "无物之声",
|
||||
"TextMeshProUGUI-sharedassets2.assets-524-m_text-1": "反省",
|
||||
"TextMeshProUGUI-sharedassets2.assets-524-m_text-1": "反思",
|
||||
"TextMeshProUGUI-sharedassets2.assets-525-m_text-1": "怪物是弱小的",
|
||||
"TextMeshProUGUI-sharedassets2.assets-526-m_text-1": "成功找到宿主",
|
||||
"TextMeshProUGUI-sharedassets2.assets-527-m_text-1": "* 我招谁惹谁了?????",
|
||||
"TextMeshProUGUI-sharedassets2.assets-528-m_text-1": "试验设计",
|
||||
"TextMeshProUGUI-sharedassets2.assets-528-m_text-1": "实验设计",
|
||||
"TextMeshProUGUI-sharedassets2.assets-530-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-531-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是故乡的简单副本。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制,我们严格遵照KRIS原本的生活作息。\n\n某日,KRIS照例进入教室,并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说,KRIS会前往储物间,取走一支粉笔。而SUSIE则会独吞剩余的粉笔,全身蒙尘,使自己的怪癖暴露无遗。\n\n可这次,意外发生了。\n\n进入储物间后,二人突然坠落。他们似乎跌到了“视界”之外,无法观测。视觉信号在此中断,过了许久才恢复,随后...\n\n模拟系统突然崩溃。\n\n最后的残像中,只剩一片被黑暗笼罩的阴森怪石。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-532-m_text-1": "在模拟中积极测试宿主控制较小身体的同时,我们也开始了探索周围环境的任务。\n\n在这次模拟实例中,我们以大众普遍认为是普通家蝇的形态进行实验。由于经验不足和限制,我们尚未成功让宿主摄取食物以维持生命。在这种缺乏营养供给的情况下,我们每次实例最多只能维持2到3天。\n\n尽管如此,我们仍利用多个模拟实例探索了环境,并绘制出了通用地标图。\n\n我们的发现提供了<I>宝贵</I>的信息:\n\n1)模拟环境持续稳定呈现深秋季节小型城镇聚落形态特征。\n2)经多轮验证确认模拟体系内可观测实体仅限人类与怪物两类,迄今未记录其他生命形式。\n3)现有数据提示怪物物与人类存在潜在稳定共生关系,但因目前仅捕获单例人类个体观测数据,该推论尚未达统计学显著标准。\n\n最有趣的一点是:三角符文模拟器正为未曾记录过的实体的生成记忆。\n\n我们一直在苦思,这到底是什么原理?这些数据是从何处提取的?这真的还在我们的控制范围内吗?是否还有更多我们尚未揭开的秘密?",
|
||||
@ -347,14 +347,14 @@
|
||||
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "我设法把一个猜想发给他们了,那是我自己写的!\n\n从我们有记忆以来,我们只在较长的模拟实例中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体,以确保宿主在测试中尽可能处于最佳状态。\n\n我的假设旨在测试:如果选择一个弱小的怪物作为宿主控制对象,会发生什么?\n\n在最初的几天里,一切都很正常。我们记录了这个实体的日常活动,并像往常一样遵循它。到了第三天,这个实体因筋疲力尽而晕倒,直到他们移除了宿主控制后才醒来。我试图反对这么做,但他们根本不听。要我说,他们就是怂了。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "经过多次模拟迭代和无数努力,我们终于找到了一个理想的容器以供寄宿!在他们周围的人看来,这个容器被称为“Kris Dreemurr ”。\n\n我们一直在观察模拟在没有宿主干预的情况下运行,而“Kris”展现出了许多我们认为对于无缝融合宿主所必需的特质。在早期的迭代中,当“Kris”受到宿主的影响并模仿他们的日常生活时,我们没有发现其同伴行为中存在任何明显的差异。\n\n此外,也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始,“Kris”将成为我们的主要候选人。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "如果三角符文模拟器在每次迭代中都遵循一条固定的事件时间线,那么在宿主的控制下,应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线或规则集,则需要进行进一步的实验。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "<size=40>规划</size>\n在决定将所有计划中的猜想整合到一款游戏中之后,接下来的任务就是想办法把它们串联在一起。\n\n把所有猜想都放在三角符文宇宙的模拟器里,听起来是个有趣的点子吧。此外,还可以写写与玩家角色执行的其他猜想实验相关的日志。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- 三角符文猜想模拟器的引擎其实是用一款老同人游戏《三角反转》改的,\n那个游戏的流程到进入暗世界前就结束了,主要是用来展示一下换位表概念。 \n\n- 当初咱配置Github,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "<size=40>将来</size>\n然后呢?\n\n我们的计划是继续制作更多的猜想和日志,直到三角符文第三四章发布。到那时候,我们会放下手头上的猜想内容,好吸收新剧情和新内容。这样我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!芜湖!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>起始</size>\n开发与规划最初始于2024年3月21日,起初还只是一个小型同人游戏而已,里面只有“万千世界与食人巨魔”的猜想。\n\n<size=40>扩展</size>\n随着开发的进行,范围也不断扩大,各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏,而不是将每个猜想都做成一个单独的游戏,不然就会带来一大堆问题,比如出现了问题的话,就必须得挨个游戏更新。\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "<size=40>规划</size>\n既然决定好做个“猜想大杂烩”的游戏,\n下一个问题,就是如何把这么多猜想“串”起来。\n\n我们想到一个有趣的点子:将这些猜想用作\n三角符文宇宙的科学模拟实验。\n以及,写一写日志,记录玩家进行的其他猜想实验。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- 《三角符文:猜想模拟器》的引擎其实是用一款\n老同人游戏《三角反转》改的。那个游戏的流程\n到进入暗世界前就结束了,主要是展示一下角色换位的概念。 \n\n- 当初配置GitHub,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。\n第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "<size=40>未来</size>\n下一步,做什么呢?\n\n我们计划,在《三角符文》三、四章发布前,继续创作更多的猜想和日志。\n而发布后,则会放下手头的工作,欣赏新剧情和新内容,汲取灵感。\n这样,我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!芜湖!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>缘起</size>\n《猜想模拟器》项目规划与开发始于2024年3月21日。\n起初,这只是一个小型同人,里面只有“万千世界与食人巨魔”一个猜想。\n\n<size=40>扩大</size>\n随着开发的进行,各种猜想开始被一一抛出,项目范围也不断扩大。\n我们发现,如果提出一个猜想,就做一个游戏,会带来不少麻烦。\n比如,如果出现了系统性问题,就必须得挨个游戏更新。\n\n所以我们决定,将所有的猜想打包成一个游戏。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-557-m_text-1": "“项目介绍”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-558-m_text-1": "“范围膨胀”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "“发现”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-560-m_text-1": "“更暗”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "“实验发现”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-560-m_text-1": "“更加黑暗”",
|
||||
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "1)多次运行三角符文模拟器,无宿主控制,绘制所有重复的事件或动作,并跟踪模拟器在没有干扰的情况下如何运行。\n\n2)单次运行模拟器,持续较长时间,以推断更长时间的模拟迭代将如何运行,观察是否出现问题。\n\n3)开始在模拟器中寻找能够在不干预过多的情况下促进宿主控制的实体。",
|
||||
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "预期结果",
|
||||
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "实验日志-00-甲",
|
||||
@ -362,11 +362,11 @@
|
||||
"TextMeshProUGUI-sharedassets2.assets-569-m_text-1": "实验日志-00-乙",
|
||||
"TextMeshProUGUI-sharedassets2.assets-570-m_text-1": "实验日志-01-乙",
|
||||
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "- 一条一致的事件时间线\n- 一个能够有效地掌控控制权的宿主",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "我们非常感激能成为传说之下嘉年华2024的一员,并亲自感谢他们团队给我们这个机会!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "能成为《传说之下嘉年华》2024的一员,我们深感荣幸!\n感谢嘉年华团队给我们这样的机会!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-582-m_text-1": "猜想",
|
||||
"TextMeshProUGUI-sharedassets2.assets-583-m_text-1": "目标",
|
||||
"TextMeshProUGUI-sharedassets2.assets-584-m_text-1": "已记录的信息",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "天使的乐园",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
|
||||
"UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "传说之下嘉年华\n2024预告片中\n3D镜头的幕后花絮。"
|
||||
"UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "《传说之下嘉年华》2024预告片中那些3D镜头\n就是这样建构出来的。"
|
||||
}
|
||||
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