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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_6": "* That skeleton over there& just told me how to dodge& \\\"orange attacks.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_6": "* That skeleton over there& just told me how to dodge& \"orange attacks.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_7": "* What did he say...?&* Something like.../",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_8": "* \\\"Traffic lights have three& lights on them.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_9": "* \\\"The third light^1, the green& one^1, means GO.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_10": "* \\\"The first light^1, the red& one^1, means STOP.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_11": "* \\\"The second light^1, the yellow& one^1, means YIELD.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_12": "* \\\"In order to dodge an& orange attack^1, you must& be moving.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_13": "* \\\"So^1, just think of it& this way...\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_14": "* \\\"Red and yellow lights together& make orange.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_15": "* \\\"Then you obey the rule& of the leftover green& light^1, which means GO.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_16": "* \\\"Easy^1, huh?\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_17": "* \\\"Just think of a red and yellow& traffic light which is& actually green.\\\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_8": "* \"Traffic lights have three& lights on them.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_9": "* \"The third light^1, the green& one^1, means GO.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_10": "* \"The first light^1, the red& one^1, means STOP.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_11": "* \"The second light^1, the yellow& one^1, means YIELD.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_12": "* \"In order to dodge an& orange attack^1, you must& be moving.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_13": "* \"So^1, just think of it& this way...\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_14": "* \"Red and yellow lights together& make orange.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_15": "* \"Then you obey the rule& of the leftover green& light^1, which means GO.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_16": "* \"Easy^1, huh?\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_17": "* \"Just think of a red and yellow& traffic light which is& actually green.\"/",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_18": "* Yeah.../",
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"gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_19": "* Then he started talking about& plaid attacks.../%%",
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"gml_Object_obj_darksans1_Alarm_4_global_msg_13": "\\\\E3* human..^1./",
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"gml_Object_obj_dogeB_Step_0_global_msg_111": "* Doge is now primed for petting.",
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"gml_Object_obj_dogeB_Step_0_global_msg_114": "* Doge looks satisfied.",
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"gml_Object_obj_dogeB_Step_0_global_msg_117": "* Doge needs a vet.",
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"gml_Object_obj_dogeB_Step_0_global_msg_132": "* DOGE - ATK 7 DEF 5&* Pronounced \\\"dohj.\\\" Soft j^1.&* Seems like she wants a walk./^",
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"gml_Object_obj_dogeB_Step_0_global_msg_132": "* DOGE - ATK 7 DEF 5&* Pronounced \"dohj.\" Soft j^1.&* Seems like she wants a walk./^",
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"gml_Object_obj_dogeB_Step_0_global_msg_143": "* You tried to bathe Doge^2,& but she's perfectly clean.../^",
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"gml_Object_obj_dogeB_Step_0_global_msg_156": "* You go on a short walk with& the Doge./^",
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"gml_Object_obj_dogeB_Step_0_global_msg_168": "* The Doge seems all tuckered& out./^",
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