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{
"item_name_11": "Hazelcakes",
"item_name_52": "Claws",
"item_name_63": "Snailcakes",
"item_names_11": "Pancakes",
"item_desc_11_0": "* \"Hazelcakes\" - All YP\n* Hazelnut-walnut pancakes^1,\n only one./%",
"item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* Safe for me to use!/%",
"item_desc_19_0": "* \"Bisicle\" - Heals 11 YP\n* It's a two-pronged popsicle^1,\n so I can eat it twice./%",
"item_desc_36_0": "* \"Instant Noodles\" Heals YP\n* Comes with everything I\n need for a quick meal!/%%",
"item_desc_44_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%",
"item_desc_52_0": "* \"Claws\" - Weapon AT 99\n* It's just me./%",
"item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n my keychain./%%",
"item_desc_63_0": "* \"Snailcakes\" - Heals Some YP\n* An acquired taste./%%",
"phonename_205": "*Cat Noises*",
"SCR_TEXT_99": "* I bid a quiet farewell\n to the \\[I].",
"SCR_TEXT_100": "* I put the \\[I]\n on the ground and gave it a\n little pat.",
"SCR_TEXT_102": "* I threw the \\[I]\n on the ground like the piece\n of trash it is.",
"SCR_TEXT_103": "* I abandoned the \n \\[I].",
"SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling me with\n shining light.)/",
"SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fill me with\n shining light.)/",
"SCR_TEXT_132": "* (It fills me with\n shining light.)/%%",
"SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n me shining light.)/%%",
"SCR_TEXT_134": "* The light no longer shines\n here./%%",
"SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills me\n with shining light.)/%%",
"SCR_TEXT_136": "* (The convenience of that\n snowcat still fills me\n with shining light.)/%%",
"SCR_TEXT_143": "* (This simple fact fills\n me with shining light.)/%%",
"SCR_TEXT_144": "* (The sight of such a friendly\n town fills me with\n shining light.)/%%",
"SCR_TEXT_145": "* (The sound of rushing water\n fills me with\n shining light.)/%%",
"SCR_TEXT_146": "* (A feeling of dread hangs\n over me...^1)\n* (But the light shines anyway.)/%%",
"SCR_TEXT_153": "* (The feeling of my socks\n squishing as I step\n gives me shining light.)/%%",
"SCR_TEXT_156": "* (...)/",
"SCR_TEXT_157": "* (I feel my hands shaking.)/",
"SCR_TEXT_159": "* (...Despite this fear I have...)/",
"SCR_TEXT_160": "* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_161": "* (Partaking in worthless\n garbage fills me\n with shining light.)/%%",
"SCR_TEXT_164": "* (I feel a calming\n tranquility^1. I'm filled\n with shining light...)/%%",
"SCR_TEXT_165": "* (I feel..^1. something.)\n* (I'm filled with\n detemmienation.)/",
"SCR_TEXT_168": "* (The wind is howling^1.\n* I'm filled with\n shining light...)/%%",
"SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n me shining light...)/%%",
"SCR_TEXT_170": "* (The wind has stopped^1.\n* I'm filled with\n shining light...)/%%",
"SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills me\n with shining light.)/%%",
"SCR_TEXT_187": "* (Probably shouldn't tell her\n I like Mew Mew 2^1. That'd\n be disastrous...)/",
"SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n me with shining light.)/%%",
"SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n me with shining light.)/%%",
"SCR_TEXT_242": "* I leave the Quiche on the\n ground and tell it i'll\n be right back./%%",
"SCR_TEXT_314": "* Please adjust yourself\n to the sight of them./%",
"SCR_TEXT_471": "* Walnuts or\n Hazelnut?\n Walnuts Hazelnut \\C",
"SCR_TEXT_884": "* (What do I tell Papyrus\n about his spaghetti?)\n Ate it Left it \\C ",
"SCR_TEXT_1025": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1048": "* (I'm carrying too much.)/",
"SCR_TEXT_1049": "* (I'm not ready for the\n responsibility.)/%%",
"SCR_TEXT_1084": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1225": "* (I'm carrying too many\n dogs.)/%%",
"SCR_TEXT_1258": "* (I got the Instant Noodles.)/%%",
"SCR_TEXT_1409": "* (Take it?)\n \n Accept Decline \\C ",
"SCR_TEXT_1432": "* (I got the Real Knife.)/",
"SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken my fall...)/%%",
"SCR_TEXT_1606": "* Look at what I've done./%%",
"SCR_TEXT_1626": "* I took another piece.\n* I feel like the\n scum of the earth.../%%",
"SCR_TEXT_1631": "* In this terrible world^1, I\n can only take 3 pieces\n of candy.../%%",
"SCR_TEXT_1635": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%",
"SCR_TEXT_1675": "* It's a Punchcard.\n* Take it?\n Yes No \\C",
"SCR_TEXT_1694": "* I can't carry more.\n* It's just too heavy./%%",
"SCR_TEXT_1723": "* Some spiders crawled down\n and gave me a donut./%%",
"SCR_TEXT_1724": "* I don't have enough\n gold./%%",
"SCR_TEXT_1726": "* I'm are carrying too\n many items./%%",
"SCR_TEXT_1754": "* Some spiders crawled down\n and gave me a jug./%%",
"SCR_TEXT_1757": "* I'm carrying too many\n items./%%",
"SCR_TEXT_1772": "* I'm carrying too\n much./%%",
"SCR_TEXT_1790": "* I'm making the switches\n uncomfortable with all\n this attention./%%",
"SCR_TEXT_1818": "* I am carrying too\n much./%%",
"SCR_TEXT_1842": "* I found a singular piece\n of Hazelnut-walnut pancakes./%%",
"SCR_TEXT_1843": "* But i'm carrying too\n much./%%",
"SCR_TEXT_1853": "* I found a piece of\n snail pancakes.../%%",
"SCR_TEXT_1860": "* The pancakes have not\n cooled down yet./",
"SCR_TEXT_1946": "* (What should I say?)\n Let's be What a\n friends loser\\C",
"SCR_TEXT_2192": "* (What should I say?)\n \n Yes No\\C",
"SCR_TEXT_2706": "* (Should I take one?)\n \n Yes No \\C",
"SCR_TEXT_2740": "* (Do I beat it up?)\n\n Yes No \\C",
"SCR_TEXT_2752": "* (I tap the dummy with\n my fist.)/",
"SCR_TEXT_2753": "* (I feel bad...)/%%",
"SCR_TEXT_2758": "* (I don't feel like\n I've learned anything.)/%%",
"SCR_TEXT_2774": "* (I stare into their\n eyes for a moment...)/%%",
"SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\")/",
"SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\")/",
"SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\")/",
"SCR_TEXT_3080": "* He will finally take the\n surface back from\n humanity.../",
"SCR_TEXT_3086": "\\E1* Or I'll tear it from\n your body./%%",
"SCR_TEXT_3155": "* (Sadistically^1, I've poured\n out all the water right in\n front of Undyne's eyes.)/",
"SCR_TEXT_3451": "* (I look inside a book.)\n* (It's a comic book.)/",
"SCR_TEXT_3495": "See that lightbulb^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/",
"SCR_TEXT_3792": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C",
"SCR_TEXT_3863": "* (Will I hang out?)\n \n Yes No\\C",
"SCR_TEXT_4042": "* (How will I pound?)\n \n Strong Wimpy\\C",
"SCR_TEXT_4050": "* (I punch the vegetables\n at full force^1.\n* It knock over a tomato.)/",
"SCR_TEXT_4078": "\\M0* (How will I put them in?)\n \n Fiercely Careful\\C",
"SCR_TEXT_4086": "* (I throw everything into\n the pot as hard as I can^1,\n including the box.)/",
"SCR_TEXT_4436": "* I am carrying too\n many items./%%",
"SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/",
"SCR_TEXT_4767": "* (It's a yellow key.^1)\n* (I put it on my\n keychain.)/%%",
"SCR_TEXT_4847": "\\E1* Niko...^1. I..^1.\n* I understand if you\n can't forgive me./",
"SCR_TEXT_4973": "\\E0* Psst..^1.\n* N-Niko./",
"SCR_TEXT_5073": "* (If I leave here^1, my\n adventure will really\n be over.)/",
"SCR_TEXT_5074": "* (My friends will follow\n me out of the underground.)/",
"SCR_TEXT_5136": "\\E0YEAH^1!\nNIKO WILL BE THE\nBEST AMBASSADOR!/",
"SCR_TEXT_5143": "\\E0IT'S OK NIKO^1!\nI'VE GOT YOU\nCOVERED!/",
"SCR_TEXT_5156": " I want I need\n to stay to go\n with you home\\C",
"SCR_TEXT_5275": "* (I don't have enough\n gold.)/%%",
"SCR_TEXT_5277": "* (I am carrying too\n many items.)/%%",
"SCR_TEXT_5292": "* Walnut or\n Hazelnut?/",
"SCR_TEXT_5295": "\\E0* Is it Hazel?\n \n Yes No \\C",
"SCR_TEXT_5296": "\\E0* Is it Walnuts?\n \n Yes No \\C",
"SCR_TEXT_5337": "* (Seems like I could skip\n Mettaton's monologue by\n turning him around now.)/",
"SCR_TEXT_5338": "* (What will I do?)\n \n Skip Hear again\\C",
"SCR_TEXT_5518": "* (Did I?)\n \n Yes No\\C",
"SCR_TEXT_5553": "* (Then I can fight the dog.^1)\n* (... maybe.)/",
"SCR_TEXT_5663": "* (Seems like I could put\n something under the door.)/",
"SCR_TEXT_5727": "* (I put a Dog Salad in front\n of the door.^1)\n* (It slides underneath.)/",
"SCR_TEXT_6374": "\\W * Check * Struggle\n * Pay \\[1]G\n \\YMy Money: \\[G]G \\W ",
"SCR_TEXT_6965": "\\E3* ^1.^1.^1./",
"SCR_TEXT_6966": "\\E4* ^1.^1.^1./",
"SCR_TEXT_6967": "\\E1* ^1.^1.^1.Well then./",
"SCR_TEXT_6968": "*\\E0 I'm not sure why you\n would meow but...^2\n feel free to continue./",
"SCR_TEXT_6977": "\\E1* ^1.^1.^1.And you say you\n are not a cat?^1\n \\E9...Maybe a Froggit then?/",
"SCR_TEXT_6982": "\\E3* ...Is your mother like\n this as well?/",
"SCR_TEXT_6983": "\\E0* If so...^2 \\E1 Well,^1 I won't\n meow back sadly.^1\n I'm a goat,^1 after all./",
"SCR_TEXT_6996": "* But the light no longer shines\n there./%%",
"SCR_TEXT_7009": "* The ringing is coming from\n inside my inventory./%%",
"SCR_TEXT_dogshrine_5944": "* (Seems I'll still have to\n donate just 1G at a time...)/",
"SCR_TEXT_dogshrine_5958": "* (Since my adventure is over^1,\n you can reminisce about how\n useful the Dog Shrine was...)/",
"SCR_TEXT_dogshrine_6004": "* (Perhaps if I leave and\n return^1, the donations will be\n used for something.)/%",
"SCR_TEXT_dogshrine_6046": "* (It's having a psychological\n effect on my desire to\n donate.)/",
"obj_6book_master_384": "I\ncall\nfor\nhelp\n...",
"obj_6book_act_179": "I call for help...",
"obj_6glove_act_148": "* I call for help...",
"obj_aaron_484": "* Aaron is ready for my\n next flex.",
"obj_aaron_524": "* I flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for us two./^",
"obj_aaron_525": "* I flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for us two./^",
"obj_amalgam_fridge_107": "* (You found a blue key on\n the ground.^1)\n* (I put it on my keychain.)/%%",
"obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th/%%",
"obj_asgore_finalintro_180": "* (It seems my journey is\n finally over.^4)%",
"obj_asgore_finalintro_181": " * (I'm filled with\n SHINING LIGHT.^5) %%",
"obj_asgore_lastcutscene_357": "\\E1Eating Hazelnut\npancakes.../",
"obj_asgoreb_711": "* I quietly tell ASGORE\n I don't want to fight\n him./",
"obj_asgoreb_716": "* I tell ASGORE that I\n don't want to fight him./",
"obj_asgoreb_731": "* All I can do is FIGHT./^",
"obj_asrielb_597": "* I held on to my hopes..^1.\n* I reduced how much DAMAGE\n I'll take this turn!/^",
"obj_asrielb_614": "* I think about why i'm\n here now.../",
"obj_asrielb_615": "* I can feel the empty\n space in my inventory\n get smaller and smaller!/^",
"obj_asrielb_618": "* My items fill up with\n dreams./^",
"obj_asrielfinal_58": "* I feel something faintly\n resonating within ASRIEL.",
"obj_asrielfinal_59": "* I feel something\n resonating within ASRIEL.",
"obj_asrielfinal_60": "* I feel something strongly\n resonating within ASRIEL.",
"obj_asrielfinal_61": "* I feel our friends' SOULs\n resonating within ASRIEL!",
"obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered me.../",
"obj_asrielfinal_552": "* Can't move my body^1.\n* Nothing happened./",
"obj_asrielfinal_554": "* I tried to reach my\n SAVE file^1.\n* Nothing happened./",
"obj_asrielfinal_555": "* I tried again to reach\n our SAVE file^1.\n* Nothing happened./",
"obj_asrielfinal_556": "* Seems SAVING the world really\n is impossible./",
"obj_asrielfinal_560": "* But^1, having never SAVED\n before^1, I lack the power\n to do it./",
"obj_asrielfinal_565": "* Maybe^1, with what little\n power we have.../",
"obj_asrielfinal_566": "* We can SAVE something else./%%",
"obj_asrielfinal_577": "* Can't move my body./^",
"obj_asrielfinal_976": "* I called out to our\n friends with all my\n heart./",
"obj_asrielfinal_977": "* From somewhere^1, I felt\n their support.../^",
"obj_asrielfinal_1007": "* I reached out to ASRIEL's\n SOUL and called out to our\n friends./",
"obj_assortedtrash_79": "* (I rest my hand on\n the rusted bike.^1)/",
"obj_assortedtrash_91": "* (It's a DVD case for an\n anime I know.)/",
"obj_astigmatism_456": "* Astigmatism gazes through\n my soul.",
"obj_bara01_571": "* I attempt to touch RG 01's\n armor^1.\n* My hands slip off./^",
"obj_bara02_530": "* 02 watches my movements.",
"obj_bara02_580": "* I clean RG 02's armor.\n* Its cooling dirt begins to\n wash away./^",
"obj_battlebomb_517": "* BASKET BOMB\n* Even if I explode^1, I'll\n at least look good./^",
"obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, I'll have to\n write a thank-you letter./^",
"obj_battlebomb_519": "* GAME BOMB\n* We really should have rented\n it first./^",
"obj_battlecontroller_286": "* I WON!\n* I earned \\[1] EXP and \\[2] gold.",
"obj_battlecontroller_287": "\n* My LOVE increased.",
"obj_bed_dark_64": " zesty ass goomba/%%",
"obj_bed_watcher_95": "* (I could probably climb\n into it if I were to\n the left of it.)/%%",
"obj_blueattackgen_60": "* I'm blue now...?",
"obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a scarf./",
"obj_boysnightout_157": "* The thing around their neck?/",
"obj_chilldrake_498": "* Chilldrake feels neutered\n by my agreement.",
"obj_chilldrake_499": "* Chilldrake is laughing at\n my imitation of its\n cohort.",
"obj_chilldrake_540": "* I agree with Chilldrake^1.\n* It seems to get very\n uncomfortable.../^",
"obj_convenientlamp_55": "* Just a conveniently-shaped\n snowcat./",
"obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n snowcat./%%",
"obj_darksans1_465": "* staring at that lamp^1.\n* it's really cool^1.\n* do you wanna look?/",
"obj_darksans1_515": "\\E1* maybe this lamp will\n help you./",
"obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W.\n/%%",
"obj_darksink_100": "* (I really like to wash\n my hands.)/%%",
"obj_darksink_133": "* (I took it and put it\n on my keychain.)/%%",
"obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING\nLIGHTBULB./",
"obj_dummymonster_400": "* Dummy tires of my\n aimless shenanigans.",
"obj_echoflower_243": "* Niko...^1 my sweet child^1, where\n could you be?/",
"obj_echoflower_244": "* Please be safe...^1 the village\n is waiting for you.../",
"obj_echoflower_248": "* She's already forgotten all\n about you./",
"obj_echoflower_249": "* You won't EVER see her again./%%",
"obj_echoflower_253": "* I don't know how long\n it's been anymore.../",
"obj_echoflower_254": "* It's gotten so cold.^1\n Everyone suspects you've done\n something horrible.../",
"obj_echoflower_255": "* I don't care,^1 I still love\n you either way.^1 And I miss\n you so very much.../",
"obj_echoflower_257": "* ...But her words were never\n heard./%%",
"obj_elevatordoor_218": "\\S-\\Sp* Ring...\\S+/",
"obj_endogeny_361": "* Amalgamate is waiting for\n my command.",
"obj_endogeny_435": "* I try looking away^1, but\n it seems to appear everywhere\n I look./^",
"obj_endogeny_466": "* I pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^",
"obj_endogeny_475": "* I try to pet the\n Amalgamate but my hand\n phases through it./",
"obj_endogeny_480": "* I pet the Amalgamate^1.\n* It convulses rapidly..^1.\n* Then calms down./",
"obj_endogeny_481": "* It rests quietly on my\n lap for a moment.../",
"obj_endogeny_507": "* I throw my weapon into\n the corner of the room./",
"obj_essaystuff_220": "Wonderful! Amazing! A+...\nI AM completely stunning./%%",
"obj_essaystuff_510": "* Mettaton is saving my\n essay for future use.",
"obj_fakefroggit_482": "* I am intimidated by\n Froggit's raw strength^4.\n * Only kidding.",
"obj_fakefroggit_508": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^",
"obj_fakefroggit_518": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^",
"obj_ficus_75": "* (The potted plant is judging\n me for my sins.)/%%",
"obj_finalfroggit_443": "* I am intimidated by\n Final Froggit's strength^4.\n* Truly.",
"obj_finalfroggit_489": "* I compliment Final Froggit^1.\n* It understood me perfectly^1.\n* Its ATTACK dropped./^",
"obj_finalfroggit_501": "* I threaten Final Froggit^1.\n* It understood me perfectly^1.\n* Its DEFENSE dropped./^",
"obj_flowey_master_1260": "(I call for help.^4) %%",
"obj_friendc_event_206": "\\E1* Niko...^1.\n* We do not remember\n exactly what happened./",
"obj_froggit_187": "* I am intimidated by\n Froggit's raw strength^4.\n* Only kidding.",
"obj_garbagepile_70": "* (Piles of garbage.)\n* (There are quite a few\n brands I recognize.)/%%",
"obj_gaster_room_37": "YET A LIGHT SHINES BRIGHT/",
"obj_gaster_room_38": "THIS NEX^2T\nEXPERIMENT//",
"obj_gaster_room_39": "SEEMS/",
"obj_gaster_room_40": "VERY/",
"obj_gaster_room_42": "INTERESTING/",
"obj_gaster_room_43": ".../",
"obj_gaster_room_44": "WHAT DO YOU THINK",
"obj_gaster_room_45": "ITS YOUR\nCHOICE AFTER ALL/%%",
"obj_glydeb_420": "* Glyde is doing tons of flips\n to get my attention.",
"obj_glydeb_466": "* I clap really sloppily^1.\n* Glyde sucks up my praise\n like a vacuum cleaner./^",
"obj_glydeb_471": "* I clap like a gorilla^1.\n* Glyde is becoming addicted to\n my praise./^",
"obj_glydeb_486": "* I boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UP+DEFENSE DOWN./^",
"obj_glydeb_525": "* I do nothing^1.\n* Glyde looks disappointed I'm\n aren't paying attention./^",
"obj_greatdog_441": "* Greater Dog is waiting for\n my command.",
"obj_greatdog_483": "* It bounds towards me^1,\n flecking slobber into my\n face./^",
"obj_greatdog_501": "* Greater Dog decides I am\n too boring./^",
"obj_greatdog_528": "* As I pet the dog^1,\n it sinks its entire weight\n into me.../",
"obj_greatdog_529": "* My movements slow./",
"obj_greatdog_540": "* Greater Dog curls up in\n my lap as it is\n pet by me./",
"obj_grillbynpc_sansdate_522": "* (The cap falls off and all\n the ketchup in the bottle\n pours onto my food.)/%%",
"obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\")/%%",
"obj_gyftrot_509": "* Gyftrot distrusts my\n youthful demeanor.",
"obj_gyftrot_512": "* Gyftrot pretends to refuse\n my gift.",
"obj_gyftrot_513": "* Gyftrot politely accepts\n my gift.",
"obj_gyftrot_544": "* I remove the striped cane\n that says \"I use this tiny\n cane to walk\" on it./^",
"obj_gyftrot_551": "* I remove the shirt that says\n 'I'm with stupid' and points\n inward./^",
"obj_gyftrot_579": "* I add some googly eyes\n I found on the ground./^",
"obj_gyftrot_610": "* I give 35 G because\n I can't think of an\n appropriate gift./^",
"obj_gyftrot_616": "* I give my remaining\n money because I can't\n think of a better gift./^",
"obj_gyftrot_624": "* Gyftrot refuses my gift./^",
"obj_heartdefeated_0_0": " [You killed Niko.]/",
"obj_heartdefeated_0_1": " [\\[C].]^1\n [The light shines\n due to you.]/%%",
"obj_heartdefeated_200_0": "Woah^1, that looked\nlike it hurt.../",
"obj_heartdefeated_200_1": "But don't give up!\nYou can do it!!!\nGoGoGo!/%%",
"obj_heartdefeated_201_0": "Niko^1! Chin up will\nya?!/",
"obj_heartdefeated_201_1": "Don't let em kick\nyou down now when\nthe light's this\nclose!/%%",
"obj_heartdefeated_202_0": "Niko^1, you're the\nmessiah for a reason!/",
"obj_heartdefeated_202_1": "You can't give in now^1,\nyou have to keep going!/%%",
"obj_heartdefeated_203_0": "[You didn't get this\nfar to give up now.]/",
"obj_heartdefeated_203_1": "[Get up, Messiah^1.\nYou have a world\nto save.]/%%",
"obj_heartdefeated_204_0": "You're gonna be ok^1,\nkid.../",
"obj_heartdefeated_204_1": "Everything's gonna\nbe ok, keep going!/%%",
"obj_heartdefeated_300_2": " you won't come\n back./%%",
"obj_hearthflame_57": "* The fire isn't burning hot...\n* Just pleasantly warm.\n* I could put my hand inside./%%",
"obj_icecap_139": "Mine's\nBetter!",
"obj_icecap_140": "Your\nhat\nlooks so\n...BASIC",
"obj_icecap_379": "* Ice Cap is secretly checking\n if i'm looking at\n its hat.",
"obj_icecap_406": "* I continue not looking\n at Ice Cap's hat./",
"obj_icecap_412": "* I manage to tear my\n eyes away from Ice Cap's\n hat./",
"obj_icecap_422": "* I inform Ice Cap that\n it has a great hat!/^",
"obj_icecap_431": "* I tried to steal Ice Cap's\n hat.../",
"obj_icecap_435": "* And succeeded!\n* (It melts in my hands...)/^",
"obj_icecube_414": "* I inform Ice Cap that\n it still looks fine.../^",
"obj_instantnoodleitem_45": "* I remove the Instant\n Noodles from their\n packaging./",
"obj_instantnoodleitem_85": "* I ate the Instant Noodles.",
"obj_introimage_75": " MT. EBOTT\n 211X^9 \\E0 %",
"obj_jerry_450": "* Me and the other\n monsters ditch Jerry\n when it looks away!/^",
"obj_knock_room_69": "* (No one is home.^1)\n* (And I get the feeling\n no one ever will be.)/%%",
"obj_labelevator_b_123": "* (It's a voice I have\n never heard before.)/%%",
"obj_labtv_event_96": "* (Should I watch one...?)/%%",
"obj_lastsans_trigger_439": "\\E2* i'll give you a C+./",
"obj_lastsans_trigger_572": "* (When I looked^1, the key was\n already on my keychain.)/%%",
"obj_lastsans_trigger_582": "* (I felt something on my\n keychain.)/%%",
"obj_lastsans_trigger_637": "\\E0* y'know^1, i can't get\n a good read on you./",
"obj_lastsans_trigger_638": "\\E3* that expression you're\n wearing tells me so\n many conflicting things./",
"obj_lastsans_trigger_639": "\\E1* course,^1 i don't need to\n tell you what you're\n doing is wrong./",
"obj_lastsans_trigger_786": "\\E1* eh^1,fuhgeddaboudit.\n^1 i got another question./",
"obj_lastsans_trigger_789": "\\E6* do you even want a bad\n time?/",
"obj_lastsans_trigger_790": "\\E3* cause if i didn't know \n any better.../",
"obj_lastsans_trigger_791": "\\E1* i'd say you didn't do\n this of your own\n volition. /",
"obj_lastsans_trigger_815": "\\E3* heh./",
"obj_lastsans_trigger_817": "\\E3* if that's the case..^1.\n guess neither of us\n want this fight^1, huh?/",
"obj_lastsans_trigger_818": "\\E4* You're not the only\n one left without a\n choice./%%",
"obj_lemonbread_512": "* I flexed my arm^1.\n* Lemon Bread's muscle shakes.../^",
"obj_lemonbread_516": "* I flexed my arm^1.\n* Nothing else happened./^",
"obj_lemonbread_521": "* I flexed my arm^1.\n* Lemon Bread seems to\n remember something./^",
"obj_lemonbread_556": "* I cried as loud as I\n could^1.\n* But nobody came./^",
"obj_lesserdoge_421": "* Lesser Dog thinks my\n weapon is a dog treat.",
"obj_lesserdoge_431": "* Lesser Dog is questioning\n my choices.",
"obj_lesserdoge_457": "* I barely lifted my\n hand and Lesser Dog\n got excited./^",
"obj_lesserdoge_458": "* I lightly touched the\n Dog^1.\n* It's already overexcited.../^",
"obj_lesserdoge_459": "* I pet the Dog.\n* It raises its head up\n to meet my hand./^",
"obj_lesserdoge_460": "* I pet the Dog.\n* It was a good Dog./^",
"obj_lesserdoge_461": "* I pet the Dog.\n* Its excitement knows no\n bounds./^",
"obj_lesserdoge_464": "* I don't even pet it^1.\n* It gets more excited./^",
"obj_lesserdoge_467": "* I call the Dog but it\n is too late^1.\n* It cannot hear me./^",
"obj_lesserdoge_471": "* It's possible that I\n may have a problem./^",
"obj_lesserdoge_475": "* Lesser Dog is beyond\n my reach./^",
"obj_lock_and_key_73": "\\j (I... think he left them\n in the kitchen and the\n hallway...)/%%",
"obj_lock_and_key_82": "\\j* (T-There's two keys...)/%%",
"obj_lock_and_key_94": "\\j* (I unlocked the chain.)/%%",
"obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to me\n with the same expression.",
"obj_mandog_499": "* But I smell just as\n weird as before!/^",
"obj_mandog_501": "* After rolling in the dirt^1,\n I smell all right!/^",
"obj_mandog_502": "* The Dogs already know I\n smell fine./^",
"obj_mandog_516": "* The Dogs are too suspicious\n of my smell./^",
"obj_memoryhead_472": "* The enemy put a piece of\n itself in my inventory./^",
"obj_memoryhead_474": "* But my inventory was full./^",
"obj_mettatonb_second_703": "...its a gun^1!\nNow press *Z!!!",
"obj_mettatonex_691": "* I say I'm not going\n to get hit at ALL./",
"obj_mettatonex_708": "* Despite being hurt^1, I\n posed dramatically^1.\n* The audience applauds./^",
"obj_mettatonex_710": "* Despite being wounded^1, I\n posed dramatically^1.\n* The audience gasps./^",
"obj_mettatonex_712": "* With the last of my power^1,\n I pose dramatically^1.\n* The audience screams./^",
"obj_mettatonex_727": "* They're rooting for my\n destruction this turn!/^",
"obj_mettnewsevent_989": "\\S-\\Sp\\T0* Ring...\\S+/",
"obj_microwave_99": "* (All of the settings\n say \"spaghetti.\")/%%",
"obj_mkid_battle_450": "* stop stop stop STOP",
"obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* You can't. I can't.../^",
"obj_moldessa_458": "* I encourage Moldessa to try\n a new look^1.\n* Its face shifts.../^",
"obj_moldessa_471": "* I adjust Moldessa's face^1.\n* It seems to be happy with its\n new look./^",
"obj_moldessa_496": "* While I was sleeping^1, the\n other monsters get bored./^",
"obj_moldsmal_422": "* I lie immobile with Moldsmal.\n* I feel like I understand\n the world a little better./^",
"obj_moldsmal_434": "* I wiggle my hips.\n* Moldsmal wiggles back.\n* What a meaningful conversation!/^",
"obj_moldsmalx_463": "* Moldbygg seems comfortable\n with my presence.",
"obj_moldsmalx_510": "* I wiggle my hips.\n* Suddenly...!/^",
"obj_moldsmalx_513": "* I hug Moldbygg.\n* Gross slime covers me.\n* My SPEED decreased./^",
"obj_moldsmalx_530": "* I don't hug Moldbygg.\n* It appreciates my respect\n of its boundaries./^",
"obj_monsterkidtrigger7_836": "* W^1-What?/",
"obj_monsterkidtrigger7_837": "* Are...Are you ok, dude?/",
"obj_movedoge_511": "* Doggo is too suspicious of\n my movements./^",
"obj_napstablook_624": "* Napstablook wants to\n show me something./^",
"obj_napstablook_actor_189": "* \"niko...\"\n* ok^1, i wont forget it/%%",
"obj_napstablook_actor_198": "* \"niko\"...^1.\n* i didnt forget/",
"obj_nicesnowman_155": "* (I'm carrying too many\n items.)/%%",
"obj_nicesnowman_177": "* (...Why did you make me do\n that...?)/%%",
"obj_notify_room_198": "* (It's a picture of a Mew-Mew\n figurine next to a bowl of\n instant noodles.)/%%",
"obj_npc_room_272": "* (It's full of crumpled-up\n recipes for Hazelnut\n Pancakes.)/%%",
"obj_npc_room_389": "* (I wonder if Toriel has\n seen it?)/%%",
"obj_otherphonecall_120": "* (My phone is too old to\n receive texts...)/",
"obj_papcouch_62": "* (I touch the couch.^1)\n* (It makes a jangling sound.)/",
"obj_papdate_912": "* (My face reflexively\n scrunches up.)/",
"obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/",
"obj_papstove_77": "IT WAS LIKE..^1.\nA CREPE./",
"obj_papstove_78": "BUT THICKER^1, AND\nSERVED WITH SYRUP./",
"obj_papstove_79": "\\E0I DON'T MIND^1,IM\nHAPPY HES TRYING\nSOMETHING NEW!/",
"obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/",
"obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%",
"obj_papyrus1_579": "(IS... IS IT\nA HUMAN)/%%",
"obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU\nREALLY BOTCHED\nYOUR QUEST^1, NIKO./",
"obj_papyrus_friendc_103": "\\E3NIKO^1, WHY DON'T\nYOU TAKE A WALK\nAROUND?/",
"obj_papyrus_friendc_105": "\\E1* niko^1, why don't you\n fly^1?\n* it's faster./",
"obj_papyrus_friendc_107": "\\E0YEAH^1, NIKO^1, WHY\nDON'T YOU FLY?/",
"obj_papyrus_friendc_118": "\\E3NIKO...^1.\nTAKE A HIKE./",
"obj_papyrusboss_1678": "* I INSULT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^",
"obj_papyrusboss_1713": "* I FLIRT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^",
"obj_pyrope_534": "* I blow on Pyrope.\n* Its flames die down.\n* Pyrope's ATTACK dropped!/^",
"obj_pyrope_556": "* I crank up the thermostat.\n* It's super hot!\n* Pyrope looks satisfied./^",
"obj_pyrope_557": "* I crank up the thermostat.\n* It's SOOOO hot!/^",
"obj_questionasker_643": "MY MY..^1.\nHOW NAIVE CAN\nYOU GET...?/",
"obj_questionasker_646": "I'VE SEEN HER WATCH\nTHEM ON HER COMPUTER\nSCREEN./",
"obj_questionasker_647": "SMILING WHEN SHE\nSUCCEEDS./",
"obj_questionasker_648": "SHRIEKING WHEN SHE\nFAILS./",
"obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are three!)/",
"obj_readable_room1_69_console_3": "* (I had a wonderful,\n mod-exclusive experience...)/",
"obj_readable_room1_69_console_4": "* (... that only someone who\n saw three frogs could feel.)/%%",
"obj_readable_room1_79": "\\j* (...?)/%%",
"obj_readable_room1_83": "* Look at these cool toys^1!\n* Which should I play with\n first...hmm.../%%",
"obj_readable_room1_91": "* (\"\\[C].\")/",
"obj_readable_room1_92": "* (It's empty...)/%%",
"obj_readable_room1_103": "\\j* (Not yet.)/%%",
"obj_readable_room1_130": "\\j* A sweater./%%",
"obj_readable_room1_151": "\\j* No Pancakes.../%%",
"obj_readable_room2_75": "\\j* .../%%",
"obj_readable_room2_94": "\\j* Nothing in here.../%%",
"obj_readable_room2_127": "* It's an encyclopedia of\n subterranean plants. I\n open to the middle.../",
"obj_readable_room2_141": "* The heat of the pancakes\n intimidate me too much\n for me to eat it./%%",
"obj_readable_room2_144": "* (Most of the pancakes are gone.^1)\n* (There are dog prints in\n it...)/%%",
"obj_readable_room2_179": "\\W* Using these^1, I was\n able to win at \"\\RBall Game\\W.\"/",
"obj_readable_room2_180": "* (I am awarded 50G.)/%%",
"obj_readable_room2_186": "\\W* \\RRED\\W - Try as I might^1,\n I continue to be myself./",
"obj_readable_room2_187": "* (I am awarded 10G.)/%%",
"obj_readable_room2_194": "\\W* \\OORANGE\\W - I am the kind of\n person who rushes fists-first\n through all obstacles./",
"obj_readable_room2_195": "* (I am awarded 5G.)/%%",
"obj_readable_room2_201": "\\W* \\YYELLOW\\W - My sure-fire\n accuracy put an end to\n the mayhem of \"Ball.\"/",
"obj_readable_room2_202": "* (I am awarded 3G.)/%%",
"obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,\n my original style\n pulled you through./",
"obj_readable_room2_209": "* (I am awarded 2G.)/%%",
"obj_readable_room2_216": "* (I am awarded 1G.)/%%",
"obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt\n trapped^1, I took notes and\n achieved the end of \"Ball.\"/",
"obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"\n* I waited^1, still^1, for\n this opportunity.../",
"obj_readable_room2_231": "* (I am awarded 4G.)/%%",
"obj_readable_room2_534": "* (I can't go through the\n fire exit because I'm\n not made of fire.)/%%",
"obj_readable_room2_555": "* (The cap is so comically large^1,\n I can't open it.)/%%",
"obj_readable_room2_570": "* (It's a nice thing I can\n see the southern wall from\n this angle.)/%%",
"obj_readable_room3_66": "\\j* Have I... seen this\n somewhere before?/%%",
"obj_readable_room3_74": "* (Earlier^1, I identified\n this as bigger than a\n twin-sized bed.)/",
"obj_readable_room3_75": "* (But now^1, I realize\n it's actually one size\n bigger than a double.)/%%",
"obj_readable_room3_208": "* (They are all labelled \"Human\n History.\")/%%",
"obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/",
"obj_readable_room4_63": "\\W* A pair of \\Yluminous^1, yellow eyes\n \\Wstare back at me./%%",
"obj_readable_room4_64": "* It's always been me and you./%%",
"obj_readable_room4_66": "* .../%%",
"obj_readable_room4_73": "* Who are you even looking at\n anymore?/%%",
"obj_readable_room4_77": "\\j* What am I doing...?/%%",
"obj_readable_room4_98": "* (What a comfortable bed.^1)\n* (If I laid down here^1,\n I might not ever get up.)/%%",
"obj_readable_room4_99": "\\j* Not mine./%%",
"obj_readable_room4_105": "\\j* His bed./%%",
"obj_readable_room4_146": "\\W* ...?/%%",
"obj_readable_room4_147": "* ...%%",
"obj_readable_room5_68": "* (There are a lot of scarves\n in here.)/%%",
"obj_readable_room5_69": "* Their clothes./%%",
"obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\")/%%",
"obj_readable_room5_138": "* I would read the book on\n* the top shelf but.../",
"obj_readable_room5_139": "* That ladder looks really..^1.\n* REALLY scary./%%",
"obj_readable_room5_140": "* sadly,^1, humans have proven\n their SOULs don't need these\n things to exist./%%",
"obj_readable_room5_187": "* (I put it on my keychain.)/%%",
"obj_readable_switch1_65": "* .../",
"obj_readable_switch1_66": "\\E0* It is the other switch^1.\n I.../",
"obj_readable_switch1_67": "\\E1* I would rather you not\n step on those boards.\n Please step away./%%",
"obj_reaperbird_514": "* I pick on , ^1.\n* It seemed effective./^",
"obj_reaperbird_557": "* I wash my hands^1.\n* Nothing happened./^",
"obj_reaperbird_559": "* My hands are clean enough\n to eat!/^",
"obj_ripoff_alphys_508": "* I tell the Lost Soul that\n I'll continue to\n support her./",
"obj_ripoff_alphys_509": "* Something about the way I\n said that is familiar to\n her./^",
"obj_ripoff_asgore_488": "* I tell the Lost Soul that\n i'm going to save\n everyone./",
"obj_ripoff_asgore_499": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%",
"obj_ripoff_asgore_517": "* I tell the Lost Soul that\n I won't hurt him^1, no\n matter what./",
"obj_ripoff_papyrus_618": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_papyrus_657": "* I asked the Lost Soul to\n cook something for me./",
"obj_ripoff_sans_542": "* I told the Lost Soul I'd\n think about what I'd\n done./",
"obj_ripoff_sans_571": "* I tell the Lost Soul I\n think that jumble is\n tougher than crosswords./",
"obj_ripoff_sans_576": "* I tell the Lost Soul I\n think that crosswords\n are tougher than jumble./",
"obj_ripoff_toriel_502": "* I tell the Lost Soul that\n I have to go if We're\n going to free everyone./",
"obj_ripoff_toriel_513": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%",
"obj_ripoff_toriel_556": "* I hug the Lost Soul and\n tell her that I'm going\n to see her again./",
"obj_ripoff_toriel_587": "* I tell the Lost Soul I\n prefer Hazelnut instead\n of walnuts./",
"obj_ripoff_toriel_592": "* I tell the Lost Soul I\n prefer Walnuts instead\n of hazelnut./",
"obj_ripoff_undyne_598": "* Something about the way I\n fight is familiar to her.../^",
"obj_ripoff_undyne_601": "* Something about the way I\n fight..^1.\n* It's all flooding back!/%%",
"obj_ripoff_undyne_632": "* I gave the Lost Soul a big\n smile^1, like I remember\n she likes to do./",
"obj_ripoff_undyne_649": "* I clashed against the Lost\n Soul with all of my might./",
"obj_ripoff_undyne_650": "* She feels my fighting\n spirit..^1.\n* It's familiar somehow./^",
"obj_ripoff_undyne_653": "* She recognizes my fighting\n spirit..^1. suddenly^1, memories\n are flooding back!/%%",
"obj_sans_friendc_75": "* hey^1, niko^1, what's\n with that weird\n expression?/",
"obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Niko\n meowed at me...?/",
"obj_sans_friendc_79": "\\E8* And then said they\n weren't a cat?/",
"obj_sans_friendc_81": "\\E0* I felt so confused./",
"obj_sans_friendc_83": "\\E1* wow^1, they look really upset./",
"obj_sans_friendc_85": "\\E3THEY CLEARLY\nAREN'T^1, THOUGH./",
"obj_sans_friendc_86": "\\E0CATS DON'T HAVE\nPOINTY EARS!/",
"obj_sans_friendc_88": "\\E0* kid^1, we're joking^1.\n\\E1* right tori?/",
"obj_sans_friendc_90": "\\E0* Hee hee hee.../",
"obj_sans_friendc_91": "\\E1* Of course!/",
"obj_sans_friendc_92": "\\E0* .../",
"obj_sans_friendc_95": "\\E1* ARE YOU CROSSING\n YOUR FINGERS???/%%",
"obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,\n niko?/",
"obj_sans_friendc_109": "\\E0* niko..^1.\n* i gotta tell ya./",
"obj_sans_friendc_131": "\\E0* niko^1, tori was telling\n me how she made\n pancakes for you./",
"obj_sans_friendc_154": "\\E0* sorry..^1.\n* i don't have time\n to talk^1, niko./",
"obj_sans_room_114": "* woah^1, did you guys see\n that?/",
"obj_sans_room_115": "\\W* well... anyway^1.\n my brother has a very.../",
"obj_sansb_317": "\\E4like i said before,^1\nseeing what comes\nnext.../",
"obj_sansb_340": "\\E0there's that glimmer\nof a good person\ninside of you./",
"obj_sansb_341": "\\E4the memory of\nsomeone who still\nwants to do the\nright thing./",
"obj_sansb_347": "\\E9let the kid\nlive their life./",
"obj_sansb_384": "\\E3woah^1, you look\nabsolutely TERRIFIED./",
"obj_sansb_954": "* My hands ache.",
"obj_sansb_956": "* I feel tears welling up.",
"obj_sansb_958": "* He's breathing heavily.",
"obj_sansb_960": "* I hate you.",
"obj_sansb_962": "* Sins.",
"obj_sansb_963": "* KARMA.",
"obj_sansb_964": "* It hurts... It hurts...",
"obj_sansb_965": "* Doomed.",
"obj_sansb_969": "* ...",
"obj_sansb_971": "* I cough up some dust.",
"obj_sansb_973": "* I'm so tired.",
"obj_sansb_975": "* He's sweating.",
"obj_sansb_977": "* Get ready.",
"obj_sansb_1014": "* Can't keep dodging forever./^",
"obj_sansb_body_1468": "* Freedom.",
"obj_sansb_body_2498": "well.../",
"obj_sansb_body_2499": "sorry, kiddo./",
"obj_sansb_body_2502": "know you're stronger\nthan you think./",
"obj_sansbyetrigger_126": "* he's never seen a human\n before./",
"obj_savepoint_97": "* \\[1] left.../%%",
"obj_savepoint_99": "* That comedian.../%%",
"obj_savepoint_103": "* The comedian got away^1.\n* Good./%%",
"obj_shyren_504": "* SHYREN - ATK 19 DEF 0\n* That's Shyren^1.\n* She's my band-mate./^",
"obj_shyren_514": "* I hum a funky tune^1.\n* Shyren follows my melody./^",
"obj_shyren_515": "* I hum a sad song^1.\n* Shyren follows my melody./^",
"obj_shyren_516": "* I hum a jazz ballad^1.\n* Shyren follows my melody./^",
"obj_shyren_519": "* I hum some more^1.\n* The seats are sold out^1.\n* I feel like a rock star!/^",
"obj_shyren_522": "* Me and Shyren have come so\n far^1, but it's time./",
"obj_shyren_523": "* We both have our own\n journeys to embark on./",
"obj_shyren_550": "* I wave my arms wildly^1.\n* I am now vulnerable\n to electric attacks./^",
"obj_shyren_551": "* I wave my arms wildly^1.\n* The crowd eats it up./^",
"obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/",
"obj_smallfrog_79": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Human.)/",
"obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\")/",
"obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fifth frog?)/%%",
"obj_snowdrakemom_435": "* I laugh^1, and keep laughing^1.\n* It's SO funny^1, I can't stop^1.\n* Tears run down my face./",
"obj_snowdrakemom_436": "* ... what^1?\n* I didn't do that./^",
"obj_snowdrakemom_452": "* ... what^1?\n* I didn't say that./^",
"obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/",
"obj_spiderb_650": "* Muffet is so amused by my\n antics that she gives me a\n discount!/^",
"obj_spiderb_693": "* I empty your pockets^1, but I\n don't have enough money.\n* Muffet lowers the price./^",
"obj_spiderb_710": "* I'm out of money^1.\n* Muffet shakes her head./^",
"obj_spiderb_714": "* I empty my pockets..^1.\n* But I don't have any\n money at all!/",
"obj_spiderb_722": "* Muffet refuses my money./^",
"obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nscarf~/",
"obj_spidertalkevent_114": "* They said a human wearing a\n scarf will come\n through./%%",
"obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nmake more pancakes./",
"obj_torboss_2ndtime_309": "The last ones ended\nup a little burnt./%%",
"obj_torboss_2ndtime_324": "\\E2I thought they were\ngood./",
"obj_torboss_2ndtime_326": "\\E4It's not like I\nate them all while\nyou were\nfighting./%%",
"obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npancakes!/%%",
"obj_torielboss_447": "Listen to me^1,\nsmall one.../",
"obj_torielboss_850": "* I thought about telling\n Toriel that I saw\n her die./",
"obj_torielboss_852": "* Can I show mercy without\n fighting or running\n away...?/^",
"obj_torielboss_854": "* Can I show mercy\n without running away...?/^",
"obj_torielboss_855": "* .../^",
"obj_torielcall3_91": "\\E1* You do not DISLIKE\n Hazelnut^1, do you?/",
"obj_torielcall3_92": "\\E1* You do not DISLIKE\n Walnuts^1, do you?/",
"obj_torielcall5_108": "* You like things other\n than Hazelnut or\n Walnuts^1, too.../",
"obj_torieltrigger6_41": "* It is Hazelnut-\n walnut pancakes./",
"obj_torieltrigger6_44": "* So I will hold off\n on snail pancakes for\n tonight./",
"obj_torieltrigger6_52": "* I have baked snail\n pancakes./",
"obj_torinteractable7_138": "\\E7* \\[C] wanted to go home so\n badly./",
"obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a scarf./%%",
"obj_undyneboss_1205": "* I told Undyne I didn't\n want to fight^1.\n* But nothing happened./^",
"obj_undyneboss_1209": "* I told Undyne I just\n want to be friends.\n* She remembers someone.../",
"obj_undynedate_inside_1852": "* (I take a sip of the\n tea.^1)\n* (It's burning...)/",
"obj_undynedate_outside_364": "* (I hear someone shouting\n a whisper at me from\n inside the house.)/",
"obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world\n will be transformed./",
"obj_undynetrigger_boss_163": "* First^1, however^1, as is\n customary for those who\n make it this far.../",
"obj_undynetrigger_boss_164": "* I shall tell you the\n tragic tale of our\n people./",
"obj_undynetrigger_boss_191": "\\E4* No^1, \\E3you know what?/%%",
"obj_undynetrigger_boss_206": "\\E3* WHY SHOULD I TELL THAT STORY^1 %%",
"obj_undynetrigger_boss_213": "\\E4* WHEN YOU'RE ABOUT TO \\E5DIE!?^1! %%",
"obj_undynetrigger_boss_220": "\\E2* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%",
"obj_undynetrigger_boss_358": "\\E6* I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/",
"obj_undynetrigger_boss_638": "\\TS \\F5 \\E3\\TU*TEST!!!/%%",
"obj_vegetoid_385": "* Vegetoid's here for my\n health.",
"obj_vegetoid_445": "* I pat my stomach^1.\n* Vegetoid offers a healthy\n meal./^",
"obj_vulkin_627": "* I tell Vulkin it's doing\n a great job.\n* Its attacks become extreme.../^",
"obj_vulkin_640": "* I give Vulkin a hug^1.\n* It warms my heart.../",
"obj_vulkin_644": "* And my whole body!\n* Ouch!\n* My DEFENSE dropped!/^",
"obj_water_doomreminder_95": "\\j* Still \\[1] left^2...\n* S-Should I go back?/%%",
"obj_whimsun_419": "* Halfway through my first\n word^1, Whimsun bursts into\n tears and runs away./^",
"obj_whimsun_429": "* I raise your arms and\n wiggle my fingers.\n* Whimsun freaks out!/^",
"obj_wizard_529": "* Madjick believes I am\n a fellow wizard.",
"obj_wizard_575": "* I can't get a word\n in edgewise^1.\n* Its words dizzy me.../^",
"obj_wizard_584": "* Its gibberish dizzies me...\n* My DEFENSE drops by 1./^",
"obj_wizard_623": "* I ignore Madjick and think\n of pollen and sunshine^1.\n* My DEFENSE increased by 1./^",
"obj_wizard_629": "* My confusion abates^1.\n* My DEFENSE increased by 2./^",
"obj_wizard_647": "* The unrelenting \"Chaser Orb\"\n was weakened by my glare./^",
"obj_wizard_648": "* The destitute \"Chaser Orb\" was\n weakened further by my glare./^",
"obj_wizard_662": "* The intimidating \"Corner Orb\"\n was weakened by my glare./^",
"obj_wizard_663": "* The homely \"Corner Orb\" was\n weakened further by my glare./^",
"obj_womandog_473": "* The Dogs are re-evaluating\n my smell.",
"obj_womandog_476": "* The Dogs may want to\n re-smell me.",
"obj_womandog_477": "* The Dogs think that I\n may be a lost puppy.",
"obj_womandog_522": "* The Dogaressa is too\n suspicious of my smell./^",
"obj_woshua_536": "* Woshua is terrified of\n my slimy body!\n* It runs away./^",
"obj_woshua_546": "* I ask Woshua to clean me^1.\n* It hops around excitedly./^",
"scr_torcall_46": "* hey niko^1.\n* it's torrrrrieellll/",
"scr_torcall_48": "* make sure to brush your\n teeth before crossing\n the street^1, niko/%%",
"scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\")/",
"recover_hp_max": "* My YP was maxed out./%",
"stat_menu_namehack": "Yes it is! ty toby",
"save_menu_empty": "Niko",
"instructions_cancel_key": "[X]",
"instructions_menu_key": "[C]",
"instructions_menu_label": "Menu (In-game), Skips Text#[Hold SHIFT] - Run",
"instructions_fullscreen_key": "#[F4]",
"instructions_quit_key": "#[Hold ESC]",
"instructions_hp0": "#When YP is 0, you lose.",
"name_entry_title": "Your own name.",
"name_entry_hardmode": "WARNING: This name will#spawn the creature.#Proceed anyway?#WARNING: UNFINISHED",
"title_by": "By#Team Blacklight",
"hardmode_end_2": "Not coming.",
"hardmode_end_3": "sorry :(",
"hardmode_end_4": "but hey you got a new character thats cool right",
"item_drop_56": "* (Despite what seems like\n common sense^1, I threw\n away the letter.)/%%",
"credits_short_165": "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)",
"credits_short_173": "Tile Artist (Area3+4)#And Hypertester",
"credits_short_loc1_3": "Coordinators",
"credits_short_loc1_3a": "Graeme Howard",
"credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin",
"credits_short_loc2_1c": "D. Scott Miller",
"credits_short_loc2_1d": "Nozomi Oshima",
"credits_short_loc2_2": "Collector's Edition",
"credits_short_loc2_2a": "Fangamer",
"credits_short_loc2_3": "PR + Publishing Support",
"credits_short_loc2_3a": "Yutaka Ohbuchi",
"mett_essay_prompt_pc": "ESSAY PROMPT:#What do I#love most about#Mettaton?#(No X or Z)",
"mett_essay_prompt_console": "ESSAY PROMPT: What do I love most about Mettaton?",
"item_use_2": "* I hit the Croquet Roll into\n my mouth.",
"item_use_3_doge2": "* I threw the stick and\n the dogs ran to get it^1.\n* We played fetch for a while./%",
"item_use_3_greatdog": "* I threw the stick and\n the dog ran to get it^1.\n* We played fetch for a while./%",
"item_use_11": "* I ate the Hazelnut\n Pancakes.\n* My YP was maxed out./",
"item_use_26a": "* My hands are burning^1!\n* AT increased by \\[1]!/%",
"item_use_29a": "* The rest of my inventory\n filled up with Dog Residue./%%",
"item_use_36": "* I eat the Instant Noodles.",
"item_use_41_speed": "\n* My SPEED boosts!",
"item_use_52": "* It's just me./%",
"item_use_53": "* This isn't mine./%",
"item_use_54_heal": "* I consume the Bad Memory^1.\n* My YP was maxed out./%",
"item_use_56a": "* It's been shut so tightly^1,\n I'd need a chainsaw in\n order to open it./%",
"item_use_56_prelab": "* (Maybe if I check the lab\n door^1, you can slide it\n underneath...)/%%",
"item_use_60_fail2": "* ... as I fail to fit the\n key into it./",
"item_use_63": "* I ate the Snailcakes.\n* My YP was maxed out./",
"scr_battlegroup_282": "* I feel uneasy./%",
"scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters me\n anyway.",
"scr_battlegroup_1395": "* no no no no NO NO NO NO",
"scr_battlegroup_1747": "* I'm blocked in politely!",
"scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of our\n friends!",
"obj_napstablook_189": "* I WON!\n* I lost 1 experience point./%"
}