This commit is contained in:
ws3917 2025-04-17 13:30:07 +08:00
parent be572c6015
commit 9b4fc86d2a
173 changed files with 296 additions and 357 deletions

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{ {}
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!",
"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "Talk to all townsfolk",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "Solve Rouxls's puzzle",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "Defeat the Sipletts with violence",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "Resolve the battle peacefully",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "Take zero damage the entire battle",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "The key to open either the light or darkworld MENU.",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "The key to move RIGHT.",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "Adjusts/Disables some effects and other performance heavy audio filters.",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "Disables the typing effect in most textboxes.",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "Volume of everything.",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "Revert",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "Resets all keybindings to default.",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "Toggle between whether the game window takes up your entire monitor or not",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "Volume of Effects.",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "The key to move DOWN.",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "The key to move LEFT.",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "Volume of the Music.",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "Volume of the Dialogue.",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "The key to PAUSE.",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "The key to move UP.",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
"LevelSetup-level10-169-VesselText-1": "* (A vessel, it's disheartened.)",
"LevelSetup-level2-1866-VesselText-1": "* (It's unresponsive.)",
"LevelSetup-level23-207-VesselText-1": "* (A vessel, it's struggling.)",
"LevelSetup-level3-213-VesselText-1": "* (A vessel, it's intrigued.)",
"LevelSetup-level33-93-VesselText-1": "* (A vessel, It's worried.)",
"LevelSetup-level34-106-VesselText-1": "* (A vessel, It's cold.)",
"LevelSetup-level35-155-VesselText-1": "* (A vessel, it's whole.)",
"LevelSetup-level36-83-VesselText-1": "* (A vessel, It's confident.)",
"LevelSetup-level38-114-VesselText-1": "* (A vessel, It's coordinated.)",
"LevelSetup-level39-339-VesselText-1": "* (A vessel, it's thirsty.)",
"LevelSetup-level41-20-VesselText-1": "* (A vessel, It's NULL.)",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "Ambush the mysterious Brother",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "Greet the Mysterious Brother",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "Find a snack for Susie",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "Successfully obtain the Mystical Artifact",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "Find anomalies",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "Meet the Mysterious Brother",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n"
}

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@ -4,23 +4,23 @@
"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》", "01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》", "01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身", "AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身",
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "", "AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样此外如果Asgore也和我们一起进入这个黑暗世界会怎么样?", "AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第3章有个\n牛仔/西部主题的隐藏BOSS会怎样\n此外如果Asgore也掉入了暗世界\n会怎样?",
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", "AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"BOOTUP_Manager-level22-123-BIOSText-1": "", "BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWD CORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误1/3\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球", "BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP", "BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!", "BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看", "BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事", "CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "", "CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来听到了观众们的窃窃私语。",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?", "CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话", "Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。", "Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声", "ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "", "ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?", "ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", "ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障", "ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度可切换\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本", "DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度可切换\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果", "Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
@ -33,64 +33,64 @@
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分", "DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分", "DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?", "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "", "EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "跟所有的小镇居民对话",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "", "EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "解开Rouxls的谜题",
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料", "FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "", "FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料",
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么", "FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "", "FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "暴力击败对手",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "", "FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "和平解决战斗",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "", "FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "无伤通过战斗",
"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻", "FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步", "GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单", "GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右", "GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效", "GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效\n并禁用占用大量\n性能的音频滤镜。",
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本", "GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量", "GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏", "GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量", "GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑", "GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”角色则会行走。",
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下", "GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体", "GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后对应内容将以默认字体显示。",
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体", "GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n可能会遇到\n奇怪的文本换行",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左", "GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量", "GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "调节背景音乐的音量。",
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效", "GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "调整视觉效果,\n减少性能开销\n使特效更柔和。",
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑", "GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止", "GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "", "GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "文本音量",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "调节角色说话的音量。",
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停", "GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "用于暂停游戏。",
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上", "GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "用于向上移动。",
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认", "GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "", "GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "用于确认及交互。\n比如可以按下该键\n与指示牌进行交互。",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码", "GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "", "GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "调整该值会很有趣哦。",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "", "GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n可能会遇到\n奇怪的文本换行",
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片", "GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。", "GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片", "ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
@ -99,32 +99,32 @@
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器", "LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
"LevelSetup-level10-169-State-1": "城堡镇", "LevelSetup-level10-169-State-1": "城堡镇",
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言", "LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
"LevelSetup-level10-169-VesselText-1": "", "LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
"LevelSetup-level2-1866-State-1": "[已删除]", "LevelSetup-level2-1866-State-1": "[已删除]",
"LevelSetup-level2-1866-Details-1": "在主菜单", "LevelSetup-level2-1866-Details-1": "在主菜单",
"LevelSetup-level2-1866-VesselText-1": "", "LevelSetup-level2-1866-VesselText-1": "* (没有回应。)",
"LevelSetup-level23-207-State-1": "学校用品柜", "LevelSetup-level23-207-State-1": "学校用品柜",
"LevelSetup-level23-207-VesselText-1": "", "LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
"LevelSetup-level3-213-State-1": "Sans和???????的家", "LevelSetup-level3-213-State-1": "Sans和???????的家",
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔", "LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
"LevelSetup-level3-213-VesselText-1": "", "LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
"LevelSetup-level32-343-State-1": "城堡镇", "LevelSetup-level32-343-State-1": "城堡镇",
"LevelSetup-level33-93-State-1": "避风港外", "LevelSetup-level33-93-State-1": "避风港外",
"LevelSetup-level33-93-Details-1": "猜想模拟:避风港", "LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
"LevelSetup-level33-93-VesselText-1": "", "LevelSetup-level33-93-VesselText-1": "* (一个忧心仲仲的容器。)",
"LevelSetup-level34-106-State-1": "避风港内", "LevelSetup-level34-106-State-1": "避风港内",
"LevelSetup-level34-106-VesselText-1": "", "LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
"LevelSetup-level35-155-VesselText-1": "", "LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
"LevelSetup-level36-83-VesselText-1": "", "LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
"LevelSetup-level38-114-State-1": "致谢名单", "LevelSetup-level38-114-State-1": "致谢名单",
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声", "LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
"LevelSetup-level38-114-VesselText-1": "", "LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店", "LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料", "LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
"LevelSetup-level39-339-VesselText-1": "", "LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
"LevelSetup-level41-20-State-1": "错误!未知的场景", "LevelSetup-level41-20-State-1": "错误!未知的场景",
"LevelSetup-level41-20-Details-1": "错误!未知的地方", "LevelSetup-level41-20-Details-1": "错误!未知的地方",
"LevelSetup-level41-20-VesselText-1": "", "LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank", "MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei", "MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat", "MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
@ -136,20 +136,20 @@
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动原来如此...\n...........”", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动原来如此...\n...........”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com", "MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "", "MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "", "MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "", "MainMenu_SectionManager-level2-1775-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔", "MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "", "MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢", "MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "", "MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "", "MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "", "MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "给Susie找到小零食",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "", "MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "成功获得神秘古董",
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟", "MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”哈人。\n而且在这里面sans的兄弟不是papyrus而是prunsel这是个外网梗太离谱了\n我不到这做得有多烂懒得测试了。这是在开发初期制作的比整个模拟和假星系的部分早多了。", "MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”哈人。\n而且在这里面sans的兄弟不是papyrus而是prunsel这是个外网梗太离谱了\n我不到这做得有多烂懒得测试了。这是在开发初期制作的比整个模拟和假星系的部分早多了。",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "", "MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "找到异常",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "", "MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "遇见神秘兄弟",
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的", "MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回", "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank", "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
@ -188,11 +188,11 @@
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗", "Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术", "Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港", "TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "", "TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...", "TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...",
"TextMeshPro-level0-1343-m_text-1": "放弃", "TextMeshPro-level0-1343-m_text-1": "放弃",
"TextMeshPro-level0-1344-m_text-1": "继续", "TextMeshPro-level0-1344-m_text-1": "继续",
"TextMeshPro-level21-64-m_text-1": "<link=\"shake\">警长</link>", "TextMeshPro-level21-64-m_text-1": "<link=\"shake\">治安官</link>",
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n", "TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara", "TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi", "TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
@ -333,7 +333,7 @@
"TextMeshProUGUI-level37-51-m_text-1": "--------------------", "TextMeshProUGUI-level37-51-m_text-1": "--------------------",
"TextMeshProUGUI-level50-1573-m_text-1": "四月十四日", "TextMeshProUGUI-level50-1573-m_text-1": "四月十四日",
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(幸好)</link>", "TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(幸好)</link>",
"TextMeshProUGUI-level50-1575-m_text-1": "Longshot警长", "TextMeshProUGUI-level50-1575-m_text-1": "治安官长镜头",
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>真·内容更新1</color>\n新猜想《咆哮降临》\n对之前的假设进行了\n改进等等", "TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>真·内容更新1</color>\n新猜想《咆哮降临》\n对之前的假设进行了\n改进等等",
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90", "TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符", "TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符",
@ -376,7 +376,7 @@
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标", "TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现", "TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园", "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "", "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。", "UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。",
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主" "successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主"
} }

View File

@ -11,8 +11,8 @@
"m_Name": "AprilFools25", "m_Name": "AprilFools25",
"HypothesisName": "无处容身", "HypothesisName": "无处容身",
"HypothesisStartingScene": 50, "HypothesisStartingScene": 50,
"HypothesisTagline": "This town ain't big enough for the three of us!", "HypothesisTagline": "小小的镇子已经容不下咱们仨辣!",
"HypothesisDescription": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样此外如果Asgore也和我们一起进入这个黑暗世界会怎么样?", "HypothesisDescription": "如果《三角符文》第3章有个\n牛仔/西部主题的隐藏BOSS会怎样\n此外如果Asgore也掉入了暗世界\n会怎样?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 237 "m_PathID": 237
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

View File

@ -85,7 +85,7 @@
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 111 "m_PathID": 111
}, },
"BIOSText": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK", "BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWD CORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误1/3\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
"BIOSTextCharPerFrame": 4.0, "BIOSTextCharPerFrame": 4.0,
"LogoGlitched": { "LogoGlitched": {
"m_FileID": 0, "m_FileID": 0,

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@ -11,7 +11,7 @@
"m_Name": "CH3Opening", "m_Name": "CH3Opening",
"HypothesisName": "幕后琐事", "HypothesisName": "幕后琐事",
"HypothesisStartingScene": 45, "HypothesisStartingScene": 45,
"HypothesisTagline": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.", "HypothesisTagline": "Kris和Susie突然在暗世界醒来听到了观众们的窃窃私语。",
"HypothesisDescription": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?", "HypothesisDescription": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -11,7 +11,7 @@
"m_Name": "ConcludingMelody", "m_Name": "ConcludingMelody",
"HypothesisName": "尾声", "HypothesisName": "尾声",
"HypothesisStartingScene": 38, "HypothesisStartingScene": 38,
"HypothesisTagline": "A short and sweet final tune at the end of your adventure.", "HypothesisTagline": "冒险结束后,一段简短而甜蜜的尾声。",
"HypothesisDescription": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?", "HypothesisDescription": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -11,7 +11,7 @@
"m_Name": "EndOfTheDeltarune", "m_Name": "EndOfTheDeltarune",
"HypothesisName": "先知预言", "HypothesisName": "先知预言",
"HypothesisStartingScene": 8, "HypothesisStartingScene": 8,
"HypothesisTagline": "A legend prophesied has finally reached its somber conclusion.", "HypothesisTagline": "一个预言的传说还是迎来了悲惨的结局。",
"HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?", "HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -29,7 +29,7 @@
} }
] ]
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "EndOfTheDeltarune_GoalNPCChats", "m_Name": "EndOfTheDeltarune_GoalNPCChats",
"GoalHint": "Talk to all townsfolk", "GoalHint": "跟所有的小镇居民对话",
"RequiredTasks": 27, "RequiredTasks": 27,
"GoalPlayprefName": "eotd_talktoall", "GoalPlayprefName": "eotd_talktoall",
"ParentHypothesis": { "ParentHypothesis": {

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle", "m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle",
"GoalHint": "Solve Rouxls's puzzle", "GoalHint": "解开Rouxls的谜题",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "eotd_rouxlspuzzle", "GoalPlayprefName": "eotd_rouxlspuzzle",
"ParentHypothesis": { "ParentHypothesis": {

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@ -11,7 +11,7 @@
"m_Name": "FreeDrinks", "m_Name": "FreeDrinks",
"HypothesisName": "免费饮料", "HypothesisName": "免费饮料",
"HypothesisStartingScene": 39, "HypothesisStartingScene": 39,
"HypothesisTagline": "ICE-E's is offering free drinks for all paying customers!", "HypothesisTagline": "ICE-E为所有付费顾客提供免费饮料!",
"HypothesisDescription": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么", "HypothesisDescription": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -33,7 +33,7 @@
} }
] ]
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "FreeDrinks_Fight", "m_Name": "FreeDrinks_Fight",
"GoalHint": "Defeat the Sipletts with violence", "GoalHint": "暴力击败对手",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "fd_fightpath", "GoalPlayprefName": "fd_fightpath",
"ParentHypothesis": { "ParentHypothesis": {

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "FreeDrinks_Mercy", "m_Name": "FreeDrinks_Mercy",
"GoalHint": "Resolve the battle peacefully", "GoalHint": "和平解决战斗",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "fd_mercypath", "GoalPlayprefName": "fd_mercypath",
"ParentHypothesis": { "ParentHypothesis": {

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "FreeDrinks_NoHit", "m_Name": "FreeDrinks_NoHit",
"GoalHint": "Take zero damage the entire battle", "GoalHint": "无伤通过战斗",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "fd_nohit", "GoalPlayprefName": "fd_nohit",
"ParentHypothesis": { "ParentHypothesis": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "垂直同步", "SettingsElementName": "垂直同步",
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!", "SettingsDescription": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "菜单", "SettingsElementName": "菜单",
"SettingsDescription": "The key to open either the light or darkworld MENU.", "SettingsDescription": "用于打开光世界或\n暗世界的游戏菜单。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "右", "SettingsElementName": "右",
"SettingsDescription": "The key to move RIGHT.", "SettingsDescription": "用于向右移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "简化音效", "SettingsElementName": "简化音效",
"SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.", "SettingsDescription": "开启后,会关闭或\n调整一些游戏音效\n并禁用占用大量\n性能的音频滤镜。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "即时文本", "SettingsElementName": "即时文本",
"SettingsDescription": "Disables the typing effect in most textboxes.", "SettingsDescription": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "主音量", "SettingsElementName": "主音量",
"SettingsDescription": "Volume of everything.", "SettingsDescription": "调节游戏内所有场景的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -9,8 +9,8 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Revert", "SettingsElementName": "恢复默认值",
"SettingsDescription": "Resets all keybindings to default.", "SettingsDescription": "将所有按键映射重置为默认值。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "全屏", "SettingsElementName": "全屏",
"SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not", "SettingsDescription": "开启后,游戏画面\n将占据整个屏幕。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "音效音量", "SettingsElementName": "音效音量",
"SettingsDescription": "Volume of Effects.", "SettingsDescription": "调节音效的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "奔跑", "SettingsElementName": "奔跑",
"SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.", "SettingsDescription": "按下后,角色会奔跑。\n如果开启了“自动奔跑”角色则会行走。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "下", "SettingsElementName": "下",
"SettingsDescription": "The key to move DOWN.", "SettingsDescription": "用于向下移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "禁用特殊字体", "SettingsElementName": "禁用特殊字体",
"SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.", "SettingsDescription": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后对应内容将以默认字体显示。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "无障碍字体", "SettingsElementName": "无障碍字体",
"SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)", "SettingsDescription": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n可能会遇到\n奇怪的文本换行",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "左", "SettingsElementName": "左",
"SettingsDescription": "The key to move LEFT.", "SettingsDescription": "用于向左移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "音乐音量", "SettingsElementName": "音乐音量",
"SettingsDescription": "Volume of the Music.", "SettingsDescription": "调节背景音乐的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "简化视觉特效", "SettingsElementName": "简化视觉特效",
"SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.", "SettingsDescription": "调整视觉效果,\n减少性能开销\n使特效更柔和。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "自动奔跑", "SettingsElementName": "自动奔跑",
"SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.", "SettingsDescription": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "终止", "SettingsElementName": "终止",
"SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.", "SettingsDescription": "用于返回、退出,\n或立即输出未显示的\n文本。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -9,8 +9,8 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "<size=52>Dialogue Volume</size>", "SettingsElementName": "文本音量",
"SettingsDescription": "Volume of the Dialogue.", "SettingsDescription": "调节角色说话的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "暂停", "SettingsElementName": "暂停",
"SettingsDescription": "The key to PAUSE.", "SettingsDescription": "用于暂停游戏。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "上", "SettingsElementName": "上",
"SettingsDescription": "The key to move UP.", "SettingsDescription": "用于向上移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "确认", "SettingsElementName": "确认",
"SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.", "SettingsDescription": "用于确认及交互。\n比如可以按下该键\n与指示牌进行交互。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "音效音量", "SettingsElementName": "音效音量",
"SettingsDescription": "Volume of Effects.", "SettingsDescription": "调节音效的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "菜单", "SettingsElementName": "菜单",
"SettingsDescription": "The key to open either the light or darkworld MENU.", "SettingsDescription": "用于打开光世界或\n暗世界的游戏菜单。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "即时文本", "SettingsElementName": "即时文本",
"SettingsDescription": "Disables the typing effect in most textboxes.", "SettingsDescription": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "下", "SettingsElementName": "下",
"SettingsDescription": "The key to move DOWN.", "SettingsDescription": "用于向下移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "音乐音量", "SettingsElementName": "音乐音量",
"SettingsDescription": "Volume of the Music.", "SettingsDescription": "调节背景音乐的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "奔跑", "SettingsElementName": "奔跑",
"SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.", "SettingsDescription": "按下后,角色会奔跑。\n如果开启了“自动奔跑”角色则会行走。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "上", "SettingsElementName": "上",
"SettingsDescription": "The key to move UP.", "SettingsDescription": "用于向上移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "右", "SettingsElementName": "右",
"SettingsDescription": "The key to move RIGHT.", "SettingsDescription": "用于向右移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -9,8 +9,8 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "Revert", "SettingsElementName": "恢复默认值",
"SettingsDescription": "Resets all keybindings to default.", "SettingsDescription": "将所有按键映射重置为默认值。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "确认", "SettingsElementName": "确认",
"SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.", "SettingsDescription": "用于确认及交互。\n比如可以按下该键\n与指示牌进行交互。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "暂停", "SettingsElementName": "暂停",
"SettingsDescription": "The key to PAUSE.", "SettingsDescription": "用于暂停游戏。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "自动奔跑", "SettingsElementName": "自动奔跑",
"SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.", "SettingsDescription": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "模拟种子码", "SettingsElementName": "模拟种子码",
"SettingsDescription": "Tuning this Value could be quite Fun.", "SettingsDescription": "调整该值会很有趣哦。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -9,8 +9,8 @@
"m_PathID": 1199 "m_PathID": 1199
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "<size=52>Dialogue Volume</size>", "SettingsElementName": "文本音量",
"SettingsDescription": "Volume of the Dialogue.", "SettingsDescription": "调节角色说话的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "简化视觉特效", "SettingsElementName": "简化视觉特效",
"SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.", "SettingsDescription": "调整视觉效果,\n减少性能开销\n使特效更柔和。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "主音量", "SettingsElementName": "主音量",
"SettingsDescription": "Volume of everything.", "SettingsDescription": "调节游戏内所有场景的音量。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "无障碍字体", "SettingsElementName": "无障碍字体",
"SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)", "SettingsDescription": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n可能会遇到\n奇怪的文本换行",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "终止", "SettingsElementName": "终止",
"SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.", "SettingsDescription": "用于返回、退出,\n或立即输出未显示的\n文本。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "左", "SettingsElementName": "左",
"SettingsDescription": "The key to move LEFT.", "SettingsDescription": "用于向左移动。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "垂直同步", "SettingsElementName": "垂直同步",
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!", "SettingsDescription": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "全屏", "SettingsElementName": "全屏",
"SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not", "SettingsDescription": "开启后,游戏画面\n将占据整个屏幕。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "禁用特殊字体", "SettingsElementName": "禁用特殊字体",
"SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.", "SettingsDescription": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后对应内容将以默认字体显示。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "简化音效", "SettingsElementName": "简化音效",
"SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.", "SettingsDescription": "开启后,会关闭或\n调整一些游戏音效\n并禁用占用大量\n性能的音频滤镜。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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@ -74,5 +74,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "城堡镇", "State": "城堡镇",
"Details": "猜想模拟:先知预言", "Details": "猜想模拟:先知预言",
"VesselText": "* (A vessel, it's disheartened.)" "VesselText": "*(一个垂头丧气的容器。)"
} }

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@ -65,5 +65,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "[已删除]", "State": "[已删除]",
"Details": "在主菜单", "Details": "在主菜单",
"VesselText": "* (It's unresponsive.)" "VesselText": "* (没有回应。)"
} }

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@ -72,5 +72,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "学校用品柜", "State": "学校用品柜",
"Details": "猜想模拟:先知预言", "Details": "猜想模拟:先知预言",
"VesselText": "* (A vessel, it's struggling.)" "VesselText": "* (一个苦苦挣扎的容器。)"
} }

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@ -82,5 +82,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "Sans和???????的家", "State": "Sans和???????的家",
"Details": "猜想模拟:万千世界与食人巨魔", "Details": "猜想模拟:万千世界与食人巨魔",
"VesselText": "* (A vessel, it's intrigued.)" "VesselText": "* (一个引人注目的容器。)"
} }

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@ -70,5 +70,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "城堡镇", "State": "城堡镇",
"Details": "猜想模拟:先知预言", "Details": "猜想模拟:先知预言",
"VesselText": "* (A vessel, it's disheartened.)" "VesselText": "*(一个垂头丧气的容器。)"
} }

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@ -72,5 +72,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "避风港外", "State": "避风港外",
"Details": "猜想模拟:避风港", "Details": "猜想模拟:避风港",
"VesselText": "* (A vessel, It's worried.)" "VesselText": "* (一个忧心仲仲的容器。)"
} }

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@ -65,5 +65,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "避风港内", "State": "避风港内",
"Details": "猜想模拟:避风港", "Details": "猜想模拟:避风港",
"VesselText": "* (A vessel, It's cold.)" "VesselText": "* (一个冷若冰霜的容器。)"
} }

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@ -65,5 +65,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "避风港内", "State": "避风港内",
"Details": "猜想模拟:避风港", "Details": "猜想模拟:避风港",
"VesselText": "* (A vessel, it's whole.)" "VesselText": "* (一个完美无缺的容器。)"
} }

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@ -72,5 +72,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "避风港外", "State": "避风港外",
"Details": "猜想模拟:避风港", "Details": "猜想模拟:避风港",
"VesselText": "* (A vessel, It's confident.)" "VesselText": "* (一个信心满满的容器。)"
} }

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@ -65,5 +65,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "致谢名单", "State": "致谢名单",
"Details": "猜想模拟:尾声", "Details": "猜想模拟:尾声",
"VesselText": "* (A vessel, It's coordinated.)" "VesselText": "* (一个协调一致的容器。)"
} }

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@ -74,5 +74,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "ICE-E的暗世界披萨店", "State": "ICE-E的暗世界披萨店",
"Details": "猜想模拟:免费饮料", "Details": "猜想模拟:免费饮料",
"VesselText": "* (A vessel, it's thirsty.)" "VesselText": "* (一个饥渴难耐的容器。)"
} }

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@ -65,5 +65,5 @@
"LargeImageText": "三角符文 - 猜想模拟器", "LargeImageText": "三角符文 - 猜想模拟器",
"State": "错误!未知的场景", "State": "错误!未知的场景",
"Details": "错误!未知的地方", "Details": "错误!未知的地方",
"VesselText": "* (A vessel, It's NULL.)" "VesselText": "* (一个空的容器。)"
} }

View File

@ -36,7 +36,7 @@
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 1517 "m_PathID": 1517
}, },
"ThisControlText": "</A - Left | Z - Confirm | X - Return | Right - D/>", "ThisControlText": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
"lerpSpeed": 7.5, "lerpSpeed": 7.5,
"OptionSpacing": 400.0, "OptionSpacing": 400.0,
"cursorPos": 0, "cursorPos": 0,

View File

@ -45,7 +45,7 @@
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 1517 "m_PathID": 1517
}, },
"ThisControlText": "</A - Left | Z - Confirm | Right - D/>", "ThisControlText": "</A - 左 | Z - 确定 | 右 - D/>",
"lerpSpeed": 7.5, "lerpSpeed": 7.5,
"OptionSpacing": 400.0, "OptionSpacing": 400.0,
"cursorPos": 0, "cursorPos": 0,

View File

@ -101,7 +101,7 @@
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 1517 "m_PathID": 1517
}, },
"ThisControlText": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow", "ThisControlText": "下键/S - 下 | X - 返回 | 上 - W/上键",
"lerpSpeed": 7.5, "lerpSpeed": 7.5,
"OptionSpacing": -85.0, "OptionSpacing": -85.0,
"cursorPos": 0, "cursorPos": 0,

View File

@ -45,7 +45,7 @@
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 1517 "m_PathID": 1517
}, },
"ThisControlText": "</A - Left | Z - Confirm | X - Return | Right - D/>", "ThisControlText": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
"lerpSpeed": 7.5, "lerpSpeed": 7.5,
"OptionSpacing": 400.0, "OptionSpacing": 400.0,
"cursorPos": 0, "cursorPos": 0,

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@ -11,7 +11,7 @@
"m_Name": "MeetPapyrus", "m_Name": "MeetPapyrus",
"HypothesisName": "万千世界与食人巨魔", "HypothesisName": "万千世界与食人巨魔",
"HypothesisStartingScene": 3, "HypothesisStartingScene": 3,
"HypothesisTagline": "Meet a new friend and set off on a grand adventure(s)!", "HypothesisTagline": "结识一位新朋友,开启一场宏大的冒险之旅!",
"HypothesisDescription": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢", "HypothesisDescription": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -29,7 +29,7 @@
} }
] ]
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "MeetPapyrus_GoalAmbush", "m_Name": "MeetPapyrus_GoalAmbush",
"GoalHint": "Ambush the mysterious Brother", "GoalHint": "伏击神秘兄弟",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "meetpapyrus_ambush", "GoalPlayprefName": "meetpapyrus_ambush",
"ParentHypothesis": { "ParentHypothesis": {

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "MeetPapyrus_GoalGreet", "m_Name": "MeetPapyrus_GoalGreet",
"GoalHint": "Greet the Mysterious Brother", "GoalHint": "迎接神秘兄弟",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "meetpapyrus_greet", "GoalPlayprefName": "meetpapyrus_greet",
"ParentHypothesis": { "ParentHypothesis": {

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "MeetPapyrus_SusieSnack", "m_Name": "MeetPapyrus_SusieSnack",
"GoalHint": "Find a snack for Susie", "GoalHint": "给Susie找到小零食",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "meetpapyrus_susiesnack", "GoalPlayprefName": "meetpapyrus_susiesnack",
"ParentHypothesis": { "ParentHypothesis": {

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "MeetPapyrus_Win", "m_Name": "MeetPapyrus_Win",
"GoalHint": "Successfully obtain the Mystical Artifact", "GoalHint": "成功获得神秘古董",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "meetpapyrus_win", "GoalPlayprefName": "meetpapyrus_win",
"ParentHypothesis": { "ParentHypothesis": {

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@ -29,7 +29,7 @@
} }
] ]
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 0, "HypotheticalReleased": 0,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "MeetPrunsel_GoalAnomalies", "m_Name": "MeetPrunsel_GoalAnomalies",
"GoalHint": "Find anomalies", "GoalHint": "找到异常",
"RequiredTasks": 4, "RequiredTasks": 4,
"GoalPlayprefName": "meetprunsel_anomalies", "GoalPlayprefName": "meetprunsel_anomalies",
"ParentHypothesis": { "ParentHypothesis": {

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "MeetPrunsel_GoalListen", "m_Name": "MeetPrunsel_GoalListen",
"GoalHint": "Meet the Mysterious Brother", "GoalHint": "遇见神秘兄弟",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "meetprunsel_listen", "GoalPlayprefName": "meetprunsel_listen",
"ParentHypothesis": { "ParentHypothesis": {

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@ -11,7 +11,7 @@
"m_Name": "Outlawed", "m_Name": "Outlawed",
"HypothesisName": "无处容身", "HypothesisName": "无处容身",
"HypothesisStartingScene": 42, "HypothesisStartingScene": 42,
"HypothesisTagline": "This town ain't big enough for the three of us!", "HypothesisTagline": "小小的镇子已经容不下咱们仨辣!",
"HypothesisDescription": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会发生什么", "HypothesisDescription": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会发生什么",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -11,7 +11,7 @@
"m_Name": "TakingShelter", "m_Name": "TakingShelter",
"HypothesisName": "避风港", "HypothesisName": "避风港",
"HypothesisStartingScene": 33, "HypothesisStartingScene": 33,
"HypothesisTagline": "Entering the town shelter, you are given a lot of time to reflect on yourself.", "HypothesisTagline": "进入镇上的避风港,你有很多时间来自我反思。",
"HypothesisDescription": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...", "HypothesisDescription": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "<link=\"shake\">警长</link>", "m_text": "<link=\"shake\">治安官</link>",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 2, "m_FileID": 2,

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@ -34,7 +34,7 @@
} }
} }
}, },
"m_text": "Longshot警长", "m_text": "治安官长镜头",
"m_isRightToLeft": 0, "m_isRightToLeft": 0,
"m_fontAsset": { "m_fontAsset": {
"m_FileID": 5, "m_FileID": 5,

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@ -11,7 +11,7 @@
"m_Name": "TheANGELSHEAVEN", "m_Name": "TheANGELSHEAVEN",
"HypothesisName": "天使的乐园", "HypothesisName": "天使的乐园",
"HypothesisStartingScene": 0, "HypothesisStartingScene": 0,
"HypothesisTagline": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n", "HypothesisTagline": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
"HypothesisDescription": "", "HypothesisDescription": "",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。", "TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
"HypotheticalReleased": 0, "HypotheticalReleased": 0,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -11,8 +11,8 @@
"m_Name": "AprilFools25", "m_Name": "AprilFools25",
"HypothesisName": "無處容身", "HypothesisName": "無處容身",
"HypothesisStartingScene": 50, "HypothesisStartingScene": 50,
"HypothesisTagline": "This town ain't big enough for the three of us!", "HypothesisTagline": "小小的鎮子已經容不下咱們仨辣!",
"HypothesisDescription": "如果《三角符文》第三章裡出現一個有著鮮明牛仔/西部主題的隱藏Boss會怎麼樣此外如果Asgore也和我們一起進入這個黑暗世界會怎麼樣?", "HypothesisDescription": "如果《三角符文》第3章有個\n牛仔/西部主題的隱藏BOSS會怎樣\n此外如果Asgore也掉入了暗世界\n會怎樣?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 237 "m_PathID": 237
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。", "TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

View File

@ -85,7 +85,7 @@
"m_FileID": 0, "m_FileID": 0,
"m_PathID": 111 "m_PathID": 111
}, },
"BIOSText": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK", "BIOSText": "正在初始化引導進程\nBIOS 版本號(非原始數據)(C) [已隱藏]\n內存8192MB 校驗通過\nCPUWD CORE酷睿I9\n\n檢測到以下設備\n 模擬器:[型號 - DELTA] 32GB\n 容器控制器:[型號 - GONER] 128MB\n校驗快閃記憶體中... 校驗通過\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化場景預覽... 完成\n初始化主機控制器... 錯誤1/3\n嘗試重新初始化主機控制器\n初始化主機控制器... 完成\n------------\n\n開始模擬基礎宇宙 直徑930億光年 模擬完成\n正在進行收尾工作 [||||||||||] 引導完成",
"BIOSTextCharPerFrame": 4.0, "BIOSTextCharPerFrame": 4.0,
"LogoGlitched": { "LogoGlitched": {
"m_FileID": 0, "m_FileID": 0,

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@ -11,7 +11,7 @@
"m_Name": "CH3Opening", "m_Name": "CH3Opening",
"HypothesisName": "幕後瑣事", "HypothesisName": "幕後瑣事",
"HypothesisStartingScene": 45, "HypothesisStartingScene": 45,
"HypothesisTagline": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.", "HypothesisTagline": "Kris和Susie突然在暗世界醒來聽到了觀眾們的竊竊私語。",
"HypothesisDescription": "根據我們收集到的開發情報,《三角符文》第三章開場將會如何呈現呢?", "HypothesisDescription": "根據我們收集到的開發情報,《三角符文》第三章開場將會如何呈現呢?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。", "TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

View File

@ -11,7 +11,7 @@
"m_Name": "ConcludingMelody", "m_Name": "ConcludingMelody",
"HypothesisName": "尾聲", "HypothesisName": "尾聲",
"HypothesisStartingScene": 38, "HypothesisStartingScene": 38,
"HypothesisTagline": "A short and sweet final tune at the end of your adventure.", "HypothesisTagline": "冒險結束後,一段簡短而甜蜜的尾聲。",
"HypothesisDescription": "假設三角符文有一個圓滿結局,那麼它的尾聲會是什麼樣子呢?", "HypothesisDescription": "假設三角符文有一個圓滿結局,那麼它的尾聲會是什麼樣子呢?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -20,7 +20,7 @@
"HypothesisGoals": { "HypothesisGoals": {
"Array": [] "Array": []
}, },
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。", "TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

View File

@ -11,7 +11,7 @@
"m_Name": "EndOfTheDeltarune", "m_Name": "EndOfTheDeltarune",
"HypothesisName": "先知預言", "HypothesisName": "先知預言",
"HypothesisStartingScene": 8, "HypothesisStartingScene": 8,
"HypothesisTagline": "A legend prophesied has finally reached its somber conclusion.", "HypothesisTagline": "一個預言的傳說還是迎來了悲慘的結局。",
"HypothesisDescription": "如果為了恢復光與暗之間的平衡,必須封印儲藏室內的噴泉,會發生什麼?", "HypothesisDescription": "如果為了恢復光與暗之間的平衡,必須封印儲藏室內的噴泉,會發生什麼?",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -29,7 +29,7 @@
} }
] ]
}, },
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。", "TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

View File

@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "EndOfTheDeltarune_GoalNPCChats", "m_Name": "EndOfTheDeltarune_GoalNPCChats",
"GoalHint": "Talk to all townsfolk", "GoalHint": "跟所有的小鎮居民對話",
"RequiredTasks": 27, "RequiredTasks": 27,
"GoalPlayprefName": "eotd_talktoall", "GoalPlayprefName": "eotd_talktoall",
"ParentHypothesis": { "ParentHypothesis": {

View File

@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle", "m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle",
"GoalHint": "Solve Rouxls's puzzle", "GoalHint": "解開Rouxls的謎題",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "eotd_rouxlspuzzle", "GoalPlayprefName": "eotd_rouxlspuzzle",
"ParentHypothesis": { "ParentHypothesis": {

View File

@ -11,7 +11,7 @@
"m_Name": "FreeDrinks", "m_Name": "FreeDrinks",
"HypothesisName": "免費飲料", "HypothesisName": "免費飲料",
"HypothesisStartingScene": 39, "HypothesisStartingScene": 39,
"HypothesisTagline": "ICE-E's is offering free drinks for all paying customers!", "HypothesisTagline": "ICE-E為所有付費顧客提供免費飲料!",
"HypothesisDescription": "截至撰寫本文時如果三角符文2024年冬季郵件中首次透露的無名杯子是在暗世界中戰鬥的敵人會發生什麼", "HypothesisDescription": "截至撰寫本文時如果三角符文2024年冬季郵件中首次透露的無名杯子是在暗世界中戰鬥的敵人會發生什麼",
"HypothesisMenuSprite": { "HypothesisMenuSprite": {
"m_FileID": 0, "m_FileID": 0,
@ -33,7 +33,7 @@
} }
] ]
}, },
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。", "TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
"HypotheticalReleased": 1, "HypotheticalReleased": 1,
"LogRewardedOnCompletion": { "LogRewardedOnCompletion": {
"m_FileID": 0, "m_FileID": 0,

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@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "FreeDrinks_Fight", "m_Name": "FreeDrinks_Fight",
"GoalHint": "Defeat the Sipletts with violence", "GoalHint": "暴力擊敗對手",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "fd_fightpath", "GoalPlayprefName": "fd_fightpath",
"ParentHypothesis": { "ParentHypothesis": {

View File

@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "FreeDrinks_Mercy", "m_Name": "FreeDrinks_Mercy",
"GoalHint": "Resolve the battle peacefully", "GoalHint": "和平解決戰鬥",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "fd_mercypath", "GoalPlayprefName": "fd_mercypath",
"ParentHypothesis": { "ParentHypothesis": {

View File

@ -9,7 +9,7 @@
"m_PathID": 909 "m_PathID": 909
}, },
"m_Name": "FreeDrinks_NoHit", "m_Name": "FreeDrinks_NoHit",
"GoalHint": "Take zero damage the entire battle", "GoalHint": "無傷通過戰鬥",
"RequiredTasks": 1, "RequiredTasks": 1,
"GoalPlayprefName": "fd_nohit", "GoalPlayprefName": "fd_nohit",
"ParentHypothesis": { "ParentHypothesis": {

View File

@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "垂直同步", "SettingsElementName": "垂直同步",
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!", "SettingsDescription": "將遊戲幀率與顯示器同步,減少可能出現的畫面撕裂。\n\n可能會略微增加輸入延遲",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 1, "CanBeCanceled": 1,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

View File

@ -10,7 +10,7 @@
}, },
"m_Name": "", "m_Name": "",
"SettingsElementName": "菜單", "SettingsElementName": "菜單",
"SettingsDescription": "The key to open either the light or darkworld MENU.", "SettingsDescription": "用於打開光世界或\n暗世界的遊戲菜單。",
"CurrentlySelected": 0, "CurrentlySelected": 0,
"CanBeCanceled": 0, "CanBeCanceled": 0,
"RawImages_AffectedByColor": { "RawImages_AffectedByColor": {

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