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{
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{}
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"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "This town ain't big enough for the three of us!",
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"BOOTUP_Manager-level22-123-BIOSText-1": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
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"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "A short and sweet final tune at the end of your adventure.",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "A legend prophesied has finally reached its somber conclusion.",
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"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "Talk to all townsfolk",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "Solve Rouxls's puzzle",
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"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E's is offering free drinks for all paying customers!",
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"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "Defeat the Sipletts with violence",
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"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "Resolve the battle peacefully",
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"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "Take zero damage the entire battle",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
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"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "The key to open either the light or darkworld MENU.",
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"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "The key to move RIGHT.",
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"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "Adjusts/Disables some effects and other performance heavy audio filters.",
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"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "Disables the typing effect in most textboxes.",
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"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "Volume of everything.",
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"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "Revert",
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"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "Resets all keybindings to default.",
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"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "Toggle between whether the game window takes up your entire monitor or not",
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"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "Volume of Effects.",
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"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
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"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "The key to move DOWN.",
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"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
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"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
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"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "The key to move LEFT.",
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"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "Volume of the Music.",
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"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "Adjusts visual effects to improve performance and reduce intensity.",
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"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "Automatically makes you sprint, the sprint key will make you walk instead.",
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"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "The key to CANCEL, for example finishing a line of dialogue.",
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"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "<size=52>Dialogue Volume</size>",
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"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "Volume of the Dialogue.",
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"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "The key to PAUSE.",
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"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "The key to move UP.",
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"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "The key to CONFIRM action, for example interacting with a sign.",
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"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "Tuning this Value could be quite Fun.",
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"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
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"LevelSetup-level10-169-VesselText-1": "* (A vessel, it's disheartened.)",
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"LevelSetup-level2-1866-VesselText-1": "* (It's unresponsive.)",
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"LevelSetup-level23-207-VesselText-1": "* (A vessel, it's struggling.)",
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"LevelSetup-level3-213-VesselText-1": "* (A vessel, it's intrigued.)",
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"LevelSetup-level33-93-VesselText-1": "* (A vessel, It's worried.)",
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"LevelSetup-level34-106-VesselText-1": "* (A vessel, It's cold.)",
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"LevelSetup-level35-155-VesselText-1": "* (A vessel, it's whole.)",
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"LevelSetup-level36-83-VesselText-1": "* (A vessel, It's confident.)",
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"LevelSetup-level38-114-VesselText-1": "* (A vessel, It's coordinated.)",
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"LevelSetup-level39-339-VesselText-1": "* (A vessel, it's thirsty.)",
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"LevelSetup-level41-20-VesselText-1": "* (A vessel, It's NULL.)",
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"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - Left | Z - Confirm | X - Return | Right - D/>",
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"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - Left | Z - Confirm | Right - D/>",
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"MainMenu_SectionManager-level2-1775-ThisControlText-1": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
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"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "Meet a new friend and set off on a grand adventure(s)!",
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"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "Ambush the mysterious Brother",
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"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "Greet the Mysterious Brother",
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"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "Find a snack for Susie",
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"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "Successfully obtain the Mystical Artifact",
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"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "Find anomalies",
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"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "Meet the Mysterious Brother",
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"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
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"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n"
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}
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@ -4,23 +4,23 @@
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"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
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"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
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"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
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"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
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"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身",
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"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身",
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"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "",
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"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
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"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样?此外,如果Asgore也和我们一起进入这个黑暗世界会怎么样?",
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"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第3章有个\n牛仔/西部主题的隐藏BOSS会怎样?\n此外,如果Asgore也掉入了暗世界\n会怎样?",
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"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。",
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"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"BOOTUP_Manager-level22-123-BIOSText-1": "",
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"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD CORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径:930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
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"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
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"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
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"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
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"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
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"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
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"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
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"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
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"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
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"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
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"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
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"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "",
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"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来,听到了观众们的窃窃私语。",
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"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
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"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
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"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
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"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
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"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
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"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
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"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。",
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"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
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"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
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"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
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"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
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"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
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"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
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"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
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"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
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"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
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"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
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"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "",
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"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "跟所有的小镇居民对话",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "解开Rouxls的谜题",
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"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
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"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
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"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "",
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"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料!",
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"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
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"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
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"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "",
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"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "暴力击败对手",
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"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "",
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"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "和平解决战斗",
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"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "",
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"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "无伤通过战斗",
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"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
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"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
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"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
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"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
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"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
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"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
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"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "",
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"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
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"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
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"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
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"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "",
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"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
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"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
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"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
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"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "",
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"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
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"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
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"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
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"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "",
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"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
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"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
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"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
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"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "",
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"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
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"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "",
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"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
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"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
|
||||||
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
|
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
|
||||||
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
|
||||||
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
|
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
|
||||||
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
|
||||||
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
|
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
|
||||||
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
|
||||||
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
|
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
|
||||||
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
|
||||||
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
|
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
|
||||||
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
|
||||||
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
|
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
|
||||||
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||||
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
|
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
|
||||||
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
|
||||||
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
|
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
|
||||||
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "调节背景音乐的音量。",
|
||||||
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
|
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
|
||||||
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
|
||||||
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
|
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
|
||||||
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
|
||||||
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
|
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
|
||||||
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
|
||||||
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "",
|
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "文本音量",
|
||||||
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "调节角色说话的音量。",
|
||||||
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
|
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
|
||||||
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "用于暂停游戏。",
|
||||||
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
|
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
|
||||||
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "用于向上移动。",
|
||||||
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
|
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
|
||||||
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
|
||||||
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码",
|
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码",
|
||||||
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "调整该值会很有趣哦。",
|
||||||
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "",
|
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||||
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
|
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
|
||||||
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
|
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
|
||||||
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
|
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
|
||||||
@ -99,32 +99,32 @@
|
|||||||
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
|
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
|
||||||
"LevelSetup-level10-169-State-1": "城堡镇",
|
"LevelSetup-level10-169-State-1": "城堡镇",
|
||||||
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
|
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
|
||||||
"LevelSetup-level10-169-VesselText-1": "",
|
"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
|
||||||
"LevelSetup-level2-1866-State-1": "[已删除]",
|
"LevelSetup-level2-1866-State-1": "[已删除]",
|
||||||
"LevelSetup-level2-1866-Details-1": "在主菜单",
|
"LevelSetup-level2-1866-Details-1": "在主菜单",
|
||||||
"LevelSetup-level2-1866-VesselText-1": "",
|
"LevelSetup-level2-1866-VesselText-1": "* (没有回应。)",
|
||||||
"LevelSetup-level23-207-State-1": "学校用品柜",
|
"LevelSetup-level23-207-State-1": "学校用品柜",
|
||||||
"LevelSetup-level23-207-VesselText-1": "",
|
"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
|
||||||
"LevelSetup-level3-213-State-1": "Sans和???????的家",
|
"LevelSetup-level3-213-State-1": "Sans和???????的家",
|
||||||
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
|
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
|
||||||
"LevelSetup-level3-213-VesselText-1": "",
|
"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
|
||||||
"LevelSetup-level32-343-State-1": "城堡镇",
|
"LevelSetup-level32-343-State-1": "城堡镇",
|
||||||
"LevelSetup-level33-93-State-1": "避风港外",
|
"LevelSetup-level33-93-State-1": "避风港外",
|
||||||
"LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
|
"LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
|
||||||
"LevelSetup-level33-93-VesselText-1": "",
|
"LevelSetup-level33-93-VesselText-1": "* (一个忧心仲仲的容器。)",
|
||||||
"LevelSetup-level34-106-State-1": "避风港内",
|
"LevelSetup-level34-106-State-1": "避风港内",
|
||||||
"LevelSetup-level34-106-VesselText-1": "",
|
"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
|
||||||
"LevelSetup-level35-155-VesselText-1": "",
|
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
|
||||||
"LevelSetup-level36-83-VesselText-1": "",
|
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
|
||||||
"LevelSetup-level38-114-State-1": "致谢名单",
|
"LevelSetup-level38-114-State-1": "致谢名单",
|
||||||
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
|
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
|
||||||
"LevelSetup-level38-114-VesselText-1": "",
|
"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
|
||||||
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
|
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
|
||||||
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
|
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
|
||||||
"LevelSetup-level39-339-VesselText-1": "",
|
"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
|
||||||
"LevelSetup-level41-20-State-1": "错误!未知的场景",
|
"LevelSetup-level41-20-State-1": "错误!未知的场景",
|
||||||
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
|
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
|
||||||
"LevelSetup-level41-20-VesselText-1": "",
|
"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
|
||||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
|
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
|
||||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
|
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
|
||||||
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
|
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
|
||||||
@ -136,20 +136,20 @@
|
|||||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
|
||||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
||||||
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||||
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "",
|
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
|
||||||
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "",
|
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
|
||||||
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "",
|
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
|
||||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
|
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
|
||||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "",
|
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
|
||||||
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
|
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
|
||||||
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "",
|
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
|
||||||
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "",
|
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
|
||||||
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "",
|
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "给Susie找到小零食",
|
||||||
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "",
|
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "成功获得神秘古董",
|
||||||
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
|
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
|
||||||
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”!!哈人。\n而且在这里面,sans的兄弟不是papyrus,而是prunsel(这是个外网梗),太离谱了!\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
|
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”!!哈人。\n而且在这里面,sans的兄弟不是papyrus,而是prunsel(这是个外网梗),太离谱了!\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
|
||||||
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "",
|
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "找到异常",
|
||||||
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "",
|
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "遇见神秘兄弟",
|
||||||
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
|
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
|
||||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
|
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
|
||||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
|
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
|
||||||
@ -188,11 +188,11 @@
|
|||||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
|
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
|
||||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
|
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
|
||||||
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
|
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
|
||||||
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "",
|
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
|
||||||
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
||||||
"TextMeshPro-level0-1343-m_text-1": "放弃",
|
"TextMeshPro-level0-1343-m_text-1": "放弃",
|
||||||
"TextMeshPro-level0-1344-m_text-1": "继续",
|
"TextMeshPro-level0-1344-m_text-1": "继续",
|
||||||
"TextMeshPro-level21-64-m_text-1": "<link=\"shake\">警长</link>",
|
"TextMeshPro-level21-64-m_text-1": "<link=\"shake\">治安官</link>",
|
||||||
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
|
"TextMeshPro-level38-100-m_text-1": "<color=#222222>- 网站 -</color>\nBrian Coia\n\n<color=#222222>- 视频剪辑(含预告片) -<size=0></size> \n</color>Everdraed\n\n",
|
||||||
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
|
"TextMeshPro-level38-101-m_text-1": "<color=#222222>- 客串角色设计 -</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>- 特邀歌手 -</color>\nLaura Shigihara",
|
||||||
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
|
"TextMeshPro-level38-102-m_text-1": "<color=#222222>- 日语翻译方 -</color>\n8-4 Ltd.\n\n<color=#222222>- 日语翻译者 -</color>\nGraeme Howard\nJohn Ricciardi",
|
||||||
@ -333,7 +333,7 @@
|
|||||||
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
|
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
|
||||||
"TextMeshProUGUI-level50-1573-m_text-1": "四月十四日",
|
"TextMeshProUGUI-level50-1573-m_text-1": "四月十四日",
|
||||||
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(幸好)</link>",
|
"TextMeshProUGUI-level50-1574-m_text-1": "<link=\"shake\">(幸好)</link>",
|
||||||
"TextMeshProUGUI-level50-1575-m_text-1": "Longshot警长",
|
"TextMeshProUGUI-level50-1575-m_text-1": "治安官长镜头",
|
||||||
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>真·内容更新1</color>\n新猜想《咆哮降临》\n对之前的假设进行了\n改进等等!!",
|
"TextMeshProUGUI-level50-1576-m_text-1": "<color=yellow>真·内容更新1</color>\n新猜想《咆哮降临》\n对之前的假设进行了\n改进等等!!",
|
||||||
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
|
"TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90",
|
||||||
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符",
|
"TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符",
|
||||||
@ -376,7 +376,7 @@
|
|||||||
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
|
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
|
||||||
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
|
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
|
||||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
|
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
|
||||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "",
|
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
|
||||||
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。",
|
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。",
|
||||||
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主"
|
"successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主"
|
||||||
}
|
}
|
@ -11,8 +11,8 @@
|
|||||||
"m_Name": "AprilFools25",
|
"m_Name": "AprilFools25",
|
||||||
"HypothesisName": "无处容身",
|
"HypothesisName": "无处容身",
|
||||||
"HypothesisStartingScene": 50,
|
"HypothesisStartingScene": 50,
|
||||||
"HypothesisTagline": "This town ain't big enough for the three of us!",
|
"HypothesisTagline": "小小的镇子已经容不下咱们仨辣!",
|
||||||
"HypothesisDescription": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样?此外,如果Asgore也和我们一起进入这个黑暗世界会怎么样?",
|
"HypothesisDescription": "如果《三角符文》第3章有个\n牛仔/西部主题的隐藏BOSS会怎样?\n此外,如果Asgore也掉入了暗世界\n会怎样?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 237
|
"m_PathID": 237
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
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"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -85,7 +85,7 @@
|
|||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 111
|
"m_PathID": 111
|
||||||
},
|
},
|
||||||
"BIOSText": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
|
"BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD CORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径:930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
|
||||||
"BIOSTextCharPerFrame": 4.0,
|
"BIOSTextCharPerFrame": 4.0,
|
||||||
"LogoGlitched": {
|
"LogoGlitched": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "CH3Opening",
|
"m_Name": "CH3Opening",
|
||||||
"HypothesisName": "幕后琐事",
|
"HypothesisName": "幕后琐事",
|
||||||
"HypothesisStartingScene": 45,
|
"HypothesisStartingScene": 45,
|
||||||
"HypothesisTagline": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
|
"HypothesisTagline": "Kris和Susie突然在暗世界醒来,听到了观众们的窃窃私语。",
|
||||||
"HypothesisDescription": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
|
"HypothesisDescription": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "ConcludingMelody",
|
"m_Name": "ConcludingMelody",
|
||||||
"HypothesisName": "尾声",
|
"HypothesisName": "尾声",
|
||||||
"HypothesisStartingScene": 38,
|
"HypothesisStartingScene": 38,
|
||||||
"HypothesisTagline": "A short and sweet final tune at the end of your adventure.",
|
"HypothesisTagline": "冒险结束后,一段简短而甜蜜的尾声。",
|
||||||
"HypothesisDescription": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
|
"HypothesisDescription": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "EndOfTheDeltarune",
|
"m_Name": "EndOfTheDeltarune",
|
||||||
"HypothesisName": "先知预言",
|
"HypothesisName": "先知预言",
|
||||||
"HypothesisStartingScene": 8,
|
"HypothesisStartingScene": 8,
|
||||||
"HypothesisTagline": "A legend prophesied has finally reached its somber conclusion.",
|
"HypothesisTagline": "一个预言的传说还是迎来了悲惨的结局。",
|
||||||
"HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
|
"HypothesisDescription": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -29,7 +29,7 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "EndOfTheDeltarune_GoalNPCChats",
|
"m_Name": "EndOfTheDeltarune_GoalNPCChats",
|
||||||
"GoalHint": "Talk to all townsfolk",
|
"GoalHint": "跟所有的小镇居民对话",
|
||||||
"RequiredTasks": 27,
|
"RequiredTasks": 27,
|
||||||
"GoalPlayprefName": "eotd_talktoall",
|
"GoalPlayprefName": "eotd_talktoall",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle",
|
"m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle",
|
||||||
"GoalHint": "Solve Rouxls's puzzle",
|
"GoalHint": "解开Rouxls的谜题",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "eotd_rouxlspuzzle",
|
"GoalPlayprefName": "eotd_rouxlspuzzle",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "FreeDrinks",
|
"m_Name": "FreeDrinks",
|
||||||
"HypothesisName": "免费饮料",
|
"HypothesisName": "免费饮料",
|
||||||
"HypothesisStartingScene": 39,
|
"HypothesisStartingScene": 39,
|
||||||
"HypothesisTagline": "ICE-E's is offering free drinks for all paying customers!",
|
"HypothesisTagline": "ICE-E为所有付费顾客提供免费饮料!",
|
||||||
"HypothesisDescription": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
|
"HypothesisDescription": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -33,7 +33,7 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "FreeDrinks_Fight",
|
"m_Name": "FreeDrinks_Fight",
|
||||||
"GoalHint": "Defeat the Sipletts with violence",
|
"GoalHint": "暴力击败对手",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "fd_fightpath",
|
"GoalPlayprefName": "fd_fightpath",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "FreeDrinks_Mercy",
|
"m_Name": "FreeDrinks_Mercy",
|
||||||
"GoalHint": "Resolve the battle peacefully",
|
"GoalHint": "和平解决战斗",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "fd_mercypath",
|
"GoalPlayprefName": "fd_mercypath",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "FreeDrinks_NoHit",
|
"m_Name": "FreeDrinks_NoHit",
|
||||||
"GoalHint": "Take zero damage the entire battle",
|
"GoalHint": "无伤通过战斗",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "fd_nohit",
|
"GoalPlayprefName": "fd_nohit",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "垂直同步",
|
"SettingsElementName": "垂直同步",
|
||||||
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
|
"SettingsDescription": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "菜单",
|
"SettingsElementName": "菜单",
|
||||||
"SettingsDescription": "The key to open either the light or darkworld MENU.",
|
"SettingsDescription": "用于打开光世界或\n暗世界的游戏菜单。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "右",
|
"SettingsElementName": "右",
|
||||||
"SettingsDescription": "The key to move RIGHT.",
|
"SettingsDescription": "用于向右移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "简化音效",
|
"SettingsElementName": "简化音效",
|
||||||
"SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.",
|
"SettingsDescription": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "即时文本",
|
"SettingsElementName": "即时文本",
|
||||||
"SettingsDescription": "Disables the typing effect in most textboxes.",
|
"SettingsDescription": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "主音量",
|
"SettingsElementName": "主音量",
|
||||||
"SettingsDescription": "Volume of everything.",
|
"SettingsDescription": "调节游戏内所有场景的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -9,8 +9,8 @@
|
|||||||
"m_PathID": 1199
|
"m_PathID": 1199
|
||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "Revert",
|
"SettingsElementName": "恢复默认值",
|
||||||
"SettingsDescription": "Resets all keybindings to default.",
|
"SettingsDescription": "将所有按键映射重置为默认值。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "全屏",
|
"SettingsElementName": "全屏",
|
||||||
"SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not",
|
"SettingsDescription": "开启后,游戏画面\n将占据整个屏幕。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "音效音量",
|
"SettingsElementName": "音效音量",
|
||||||
"SettingsDescription": "Volume of Effects.",
|
"SettingsDescription": "调节音效的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "奔跑",
|
"SettingsElementName": "奔跑",
|
||||||
"SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
|
"SettingsDescription": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "下",
|
"SettingsElementName": "下",
|
||||||
"SettingsDescription": "The key to move DOWN.",
|
"SettingsDescription": "用于向下移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "禁用特殊字体",
|
"SettingsElementName": "禁用特殊字体",
|
||||||
"SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
|
"SettingsDescription": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "无障碍字体",
|
"SettingsElementName": "无障碍字体",
|
||||||
"SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
|
"SettingsDescription": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "左",
|
"SettingsElementName": "左",
|
||||||
"SettingsDescription": "The key to move LEFT.",
|
"SettingsDescription": "用于向左移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "音乐音量",
|
"SettingsElementName": "音乐音量",
|
||||||
"SettingsDescription": "Volume of the Music.",
|
"SettingsDescription": "调节背景音乐的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "简化视觉特效",
|
"SettingsElementName": "简化视觉特效",
|
||||||
"SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.",
|
"SettingsDescription": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "自动奔跑",
|
"SettingsElementName": "自动奔跑",
|
||||||
"SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.",
|
"SettingsDescription": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "终止",
|
"SettingsElementName": "终止",
|
||||||
"SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.",
|
"SettingsDescription": "用于返回、退出,\n或立即输出未显示的\n文本。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -9,8 +9,8 @@
|
|||||||
"m_PathID": 1199
|
"m_PathID": 1199
|
||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "<size=52>Dialogue Volume</size>",
|
"SettingsElementName": "文本音量",
|
||||||
"SettingsDescription": "Volume of the Dialogue.",
|
"SettingsDescription": "调节角色说话的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "暂停",
|
"SettingsElementName": "暂停",
|
||||||
"SettingsDescription": "The key to PAUSE.",
|
"SettingsDescription": "用于暂停游戏。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "上",
|
"SettingsElementName": "上",
|
||||||
"SettingsDescription": "The key to move UP.",
|
"SettingsDescription": "用于向上移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "确认",
|
"SettingsElementName": "确认",
|
||||||
"SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.",
|
"SettingsDescription": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "音效音量",
|
"SettingsElementName": "音效音量",
|
||||||
"SettingsDescription": "Volume of Effects.",
|
"SettingsDescription": "调节音效的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "菜单",
|
"SettingsElementName": "菜单",
|
||||||
"SettingsDescription": "The key to open either the light or darkworld MENU.",
|
"SettingsDescription": "用于打开光世界或\n暗世界的游戏菜单。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "即时文本",
|
"SettingsElementName": "即时文本",
|
||||||
"SettingsDescription": "Disables the typing effect in most textboxes.",
|
"SettingsDescription": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "下",
|
"SettingsElementName": "下",
|
||||||
"SettingsDescription": "The key to move DOWN.",
|
"SettingsDescription": "用于向下移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "音乐音量",
|
"SettingsElementName": "音乐音量",
|
||||||
"SettingsDescription": "Volume of the Music.",
|
"SettingsDescription": "调节背景音乐的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "奔跑",
|
"SettingsElementName": "奔跑",
|
||||||
"SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
|
"SettingsDescription": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "上",
|
"SettingsElementName": "上",
|
||||||
"SettingsDescription": "The key to move UP.",
|
"SettingsDescription": "用于向上移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "右",
|
"SettingsElementName": "右",
|
||||||
"SettingsDescription": "The key to move RIGHT.",
|
"SettingsDescription": "用于向右移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -9,8 +9,8 @@
|
|||||||
"m_PathID": 1199
|
"m_PathID": 1199
|
||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "Revert",
|
"SettingsElementName": "恢复默认值",
|
||||||
"SettingsDescription": "Resets all keybindings to default.",
|
"SettingsDescription": "将所有按键映射重置为默认值。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "确认",
|
"SettingsElementName": "确认",
|
||||||
"SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.",
|
"SettingsDescription": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "暂停",
|
"SettingsElementName": "暂停",
|
||||||
"SettingsDescription": "The key to PAUSE.",
|
"SettingsDescription": "用于暂停游戏。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "自动奔跑",
|
"SettingsElementName": "自动奔跑",
|
||||||
"SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.",
|
"SettingsDescription": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "模拟种子码",
|
"SettingsElementName": "模拟种子码",
|
||||||
"SettingsDescription": "Tuning this Value could be quite Fun.",
|
"SettingsDescription": "调整该值会很有趣哦。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -9,8 +9,8 @@
|
|||||||
"m_PathID": 1199
|
"m_PathID": 1199
|
||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "<size=52>Dialogue Volume</size>",
|
"SettingsElementName": "文本音量",
|
||||||
"SettingsDescription": "Volume of the Dialogue.",
|
"SettingsDescription": "调节角色说话的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "简化视觉特效",
|
"SettingsElementName": "简化视觉特效",
|
||||||
"SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.",
|
"SettingsDescription": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "主音量",
|
"SettingsElementName": "主音量",
|
||||||
"SettingsDescription": "Volume of everything.",
|
"SettingsDescription": "调节游戏内所有场景的音量。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "无障碍字体",
|
"SettingsElementName": "无障碍字体",
|
||||||
"SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)",
|
"SettingsDescription": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "终止",
|
"SettingsElementName": "终止",
|
||||||
"SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.",
|
"SettingsDescription": "用于返回、退出,\n或立即输出未显示的\n文本。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "左",
|
"SettingsElementName": "左",
|
||||||
"SettingsDescription": "The key to move LEFT.",
|
"SettingsDescription": "用于向左移动。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "垂直同步",
|
"SettingsElementName": "垂直同步",
|
||||||
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
|
"SettingsDescription": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "全屏",
|
"SettingsElementName": "全屏",
|
||||||
"SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not",
|
"SettingsDescription": "开启后,游戏画面\n将占据整个屏幕。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "禁用特殊字体",
|
"SettingsElementName": "禁用特殊字体",
|
||||||
"SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
|
"SettingsDescription": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "简化音效",
|
"SettingsElementName": "简化音效",
|
||||||
"SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.",
|
"SettingsDescription": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -74,5 +74,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "城堡镇",
|
"State": "城堡镇",
|
||||||
"Details": "猜想模拟:先知预言",
|
"Details": "猜想模拟:先知预言",
|
||||||
"VesselText": "* (A vessel, it's disheartened.)"
|
"VesselText": "*(一个垂头丧气的容器。)"
|
||||||
}
|
}
|
@ -65,5 +65,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "[已删除]",
|
"State": "[已删除]",
|
||||||
"Details": "在主菜单",
|
"Details": "在主菜单",
|
||||||
"VesselText": "* (It's unresponsive.)"
|
"VesselText": "* (没有回应。)"
|
||||||
}
|
}
|
@ -72,5 +72,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "学校用品柜",
|
"State": "学校用品柜",
|
||||||
"Details": "猜想模拟:先知预言",
|
"Details": "猜想模拟:先知预言",
|
||||||
"VesselText": "* (A vessel, it's struggling.)"
|
"VesselText": "* (一个苦苦挣扎的容器。)"
|
||||||
}
|
}
|
@ -82,5 +82,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "Sans和???????的家",
|
"State": "Sans和???????的家",
|
||||||
"Details": "猜想模拟:万千世界与食人巨魔",
|
"Details": "猜想模拟:万千世界与食人巨魔",
|
||||||
"VesselText": "* (A vessel, it's intrigued.)"
|
"VesselText": "* (一个引人注目的容器。)"
|
||||||
}
|
}
|
@ -70,5 +70,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "城堡镇",
|
"State": "城堡镇",
|
||||||
"Details": "猜想模拟:先知预言",
|
"Details": "猜想模拟:先知预言",
|
||||||
"VesselText": "* (A vessel, it's disheartened.)"
|
"VesselText": "*(一个垂头丧气的容器。)"
|
||||||
}
|
}
|
@ -72,5 +72,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "避风港外",
|
"State": "避风港外",
|
||||||
"Details": "猜想模拟:避风港",
|
"Details": "猜想模拟:避风港",
|
||||||
"VesselText": "* (A vessel, It's worried.)"
|
"VesselText": "* (一个忧心仲仲的容器。)"
|
||||||
}
|
}
|
@ -65,5 +65,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "避风港内",
|
"State": "避风港内",
|
||||||
"Details": "猜想模拟:避风港",
|
"Details": "猜想模拟:避风港",
|
||||||
"VesselText": "* (A vessel, It's cold.)"
|
"VesselText": "* (一个冷若冰霜的容器。)"
|
||||||
}
|
}
|
@ -65,5 +65,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "避风港内",
|
"State": "避风港内",
|
||||||
"Details": "猜想模拟:避风港",
|
"Details": "猜想模拟:避风港",
|
||||||
"VesselText": "* (A vessel, it's whole.)"
|
"VesselText": "* (一个完美无缺的容器。)"
|
||||||
}
|
}
|
@ -72,5 +72,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "避风港外",
|
"State": "避风港外",
|
||||||
"Details": "猜想模拟:避风港",
|
"Details": "猜想模拟:避风港",
|
||||||
"VesselText": "* (A vessel, It's confident.)"
|
"VesselText": "* (一个信心满满的容器。)"
|
||||||
}
|
}
|
@ -65,5 +65,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "致谢名单",
|
"State": "致谢名单",
|
||||||
"Details": "猜想模拟:尾声",
|
"Details": "猜想模拟:尾声",
|
||||||
"VesselText": "* (A vessel, It's coordinated.)"
|
"VesselText": "* (一个协调一致的容器。)"
|
||||||
}
|
}
|
@ -74,5 +74,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "ICE-E的暗世界披萨店",
|
"State": "ICE-E的暗世界披萨店",
|
||||||
"Details": "猜想模拟:免费饮料",
|
"Details": "猜想模拟:免费饮料",
|
||||||
"VesselText": "* (A vessel, it's thirsty.)"
|
"VesselText": "* (一个饥渴难耐的容器。)"
|
||||||
}
|
}
|
@ -65,5 +65,5 @@
|
|||||||
"LargeImageText": "三角符文 - 猜想模拟器",
|
"LargeImageText": "三角符文 - 猜想模拟器",
|
||||||
"State": "错误!未知的场景",
|
"State": "错误!未知的场景",
|
||||||
"Details": "错误!未知的地方",
|
"Details": "错误!未知的地方",
|
||||||
"VesselText": "* (A vessel, It's NULL.)"
|
"VesselText": "* (一个空的容器。)"
|
||||||
}
|
}
|
@ -36,7 +36,7 @@
|
|||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 1517
|
"m_PathID": 1517
|
||||||
},
|
},
|
||||||
"ThisControlText": "</A - Left | Z - Confirm | X - Return | Right - D/>",
|
"ThisControlText": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
|
||||||
"lerpSpeed": 7.5,
|
"lerpSpeed": 7.5,
|
||||||
"OptionSpacing": 400.0,
|
"OptionSpacing": 400.0,
|
||||||
"cursorPos": 0,
|
"cursorPos": 0,
|
||||||
|
@ -45,7 +45,7 @@
|
|||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 1517
|
"m_PathID": 1517
|
||||||
},
|
},
|
||||||
"ThisControlText": "</A - Left | Z - Confirm | Right - D/>",
|
"ThisControlText": "</A - 左 | Z - 确定 | 右 - D/>",
|
||||||
"lerpSpeed": 7.5,
|
"lerpSpeed": 7.5,
|
||||||
"OptionSpacing": 400.0,
|
"OptionSpacing": 400.0,
|
||||||
"cursorPos": 0,
|
"cursorPos": 0,
|
||||||
|
@ -101,7 +101,7 @@
|
|||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 1517
|
"m_PathID": 1517
|
||||||
},
|
},
|
||||||
"ThisControlText": "Down Arrow/S - Down | X - Return | Up - W/Up Arrow",
|
"ThisControlText": "下键/S - 下 | X - 返回 | 上 - W/上键",
|
||||||
"lerpSpeed": 7.5,
|
"lerpSpeed": 7.5,
|
||||||
"OptionSpacing": -85.0,
|
"OptionSpacing": -85.0,
|
||||||
"cursorPos": 0,
|
"cursorPos": 0,
|
||||||
|
@ -45,7 +45,7 @@
|
|||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 1517
|
"m_PathID": 1517
|
||||||
},
|
},
|
||||||
"ThisControlText": "</A - Left | Z - Confirm | X - Return | Right - D/>",
|
"ThisControlText": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
|
||||||
"lerpSpeed": 7.5,
|
"lerpSpeed": 7.5,
|
||||||
"OptionSpacing": 400.0,
|
"OptionSpacing": 400.0,
|
||||||
"cursorPos": 0,
|
"cursorPos": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "MeetPapyrus",
|
"m_Name": "MeetPapyrus",
|
||||||
"HypothesisName": "万千世界与食人巨魔",
|
"HypothesisName": "万千世界与食人巨魔",
|
||||||
"HypothesisStartingScene": 3,
|
"HypothesisStartingScene": 3,
|
||||||
"HypothesisTagline": "Meet a new friend and set off on a grand adventure(s)!",
|
"HypothesisTagline": "结识一位新朋友,开启一场宏大的冒险之旅!",
|
||||||
"HypothesisDescription": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
|
"HypothesisDescription": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -29,7 +29,7 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "MeetPapyrus_GoalAmbush",
|
"m_Name": "MeetPapyrus_GoalAmbush",
|
||||||
"GoalHint": "Ambush the mysterious Brother",
|
"GoalHint": "伏击神秘兄弟",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "meetpapyrus_ambush",
|
"GoalPlayprefName": "meetpapyrus_ambush",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "MeetPapyrus_GoalGreet",
|
"m_Name": "MeetPapyrus_GoalGreet",
|
||||||
"GoalHint": "Greet the Mysterious Brother",
|
"GoalHint": "迎接神秘兄弟",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "meetpapyrus_greet",
|
"GoalPlayprefName": "meetpapyrus_greet",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "MeetPapyrus_SusieSnack",
|
"m_Name": "MeetPapyrus_SusieSnack",
|
||||||
"GoalHint": "Find a snack for Susie",
|
"GoalHint": "给Susie找到小零食",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "meetpapyrus_susiesnack",
|
"GoalPlayprefName": "meetpapyrus_susiesnack",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "MeetPapyrus_Win",
|
"m_Name": "MeetPapyrus_Win",
|
||||||
"GoalHint": "Successfully obtain the Mystical Artifact",
|
"GoalHint": "成功获得神秘古董",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "meetpapyrus_win",
|
"GoalPlayprefName": "meetpapyrus_win",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 0,
|
"HypotheticalReleased": 0,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "MeetPrunsel_GoalAnomalies",
|
"m_Name": "MeetPrunsel_GoalAnomalies",
|
||||||
"GoalHint": "Find anomalies",
|
"GoalHint": "找到异常",
|
||||||
"RequiredTasks": 4,
|
"RequiredTasks": 4,
|
||||||
"GoalPlayprefName": "meetprunsel_anomalies",
|
"GoalPlayprefName": "meetprunsel_anomalies",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "MeetPrunsel_GoalListen",
|
"m_Name": "MeetPrunsel_GoalListen",
|
||||||
"GoalHint": "Meet the Mysterious Brother",
|
"GoalHint": "遇见神秘兄弟",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "meetprunsel_listen",
|
"GoalPlayprefName": "meetprunsel_listen",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "Outlawed",
|
"m_Name": "Outlawed",
|
||||||
"HypothesisName": "无处容身",
|
"HypothesisName": "无处容身",
|
||||||
"HypothesisStartingScene": 42,
|
"HypothesisStartingScene": 42,
|
||||||
"HypothesisTagline": "This town ain't big enough for the three of us!",
|
"HypothesisTagline": "小小的镇子已经容不下咱们仨辣!",
|
||||||
"HypothesisDescription": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界,会发生什么?",
|
"HypothesisDescription": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界,会发生什么?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "TakingShelter",
|
"m_Name": "TakingShelter",
|
||||||
"HypothesisName": "避风港",
|
"HypothesisName": "避风港",
|
||||||
"HypothesisStartingScene": 33,
|
"HypothesisStartingScene": 33,
|
||||||
"HypothesisTagline": "Entering the town shelter, you are given a lot of time to reflect on yourself.",
|
"HypothesisTagline": "进入镇上的避风港,你有很多时间来自我反思。",
|
||||||
"HypothesisDescription": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
"HypothesisDescription": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -34,7 +34,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_text": "<link=\"shake\">警长</link>",
|
"m_text": "<link=\"shake\">治安官</link>",
|
||||||
"m_isRightToLeft": 0,
|
"m_isRightToLeft": 0,
|
||||||
"m_fontAsset": {
|
"m_fontAsset": {
|
||||||
"m_FileID": 2,
|
"m_FileID": 2,
|
||||||
|
@ -34,7 +34,7 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_text": "Longshot警长",
|
"m_text": "治安官长镜头",
|
||||||
"m_isRightToLeft": 0,
|
"m_isRightToLeft": 0,
|
||||||
"m_fontAsset": {
|
"m_fontAsset": {
|
||||||
"m_FileID": 5,
|
"m_FileID": 5,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "TheANGELSHEAVEN",
|
"m_Name": "TheANGELSHEAVEN",
|
||||||
"HypothesisName": "天使的乐园",
|
"HypothesisName": "天使的乐园",
|
||||||
"HypothesisStartingScene": 0,
|
"HypothesisStartingScene": 0,
|
||||||
"HypothesisTagline": "A disturbance within the darkworld leads the party into their most dangerous confrontation.\n",
|
"HypothesisTagline": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
|
||||||
"HypothesisDescription": "",
|
"HypothesisDescription": "",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "该猜想编写与三角符文第三章、第四章\n发布前。",
|
"TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售之前",
|
||||||
"HypotheticalReleased": 0,
|
"HypotheticalReleased": 0,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,8 +11,8 @@
|
|||||||
"m_Name": "AprilFools25",
|
"m_Name": "AprilFools25",
|
||||||
"HypothesisName": "無處容身",
|
"HypothesisName": "無處容身",
|
||||||
"HypothesisStartingScene": 50,
|
"HypothesisStartingScene": 50,
|
||||||
"HypothesisTagline": "This town ain't big enough for the three of us!",
|
"HypothesisTagline": "小小的鎮子已經容不下咱們仨辣!",
|
||||||
"HypothesisDescription": "如果《三角符文》第三章裡出現一個有著鮮明牛仔/西部主題的隱藏Boss會怎麼樣?此外,如果Asgore也和我們一起進入這個黑暗世界會怎麼樣?",
|
"HypothesisDescription": "如果《三角符文》第3章有個\n牛仔/西部主題的隱藏BOSS會怎樣?\n此外,如果Asgore也掉入了暗世界\n會怎樣?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 237
|
"m_PathID": 237
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。",
|
"TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -85,7 +85,7 @@
|
|||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
"m_PathID": 111
|
"m_PathID": 111
|
||||||
},
|
},
|
||||||
"BIOSText": "INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK",
|
"BIOSText": "正在初始化引導進程\nBIOS 版本號(非原始數據)(C) [已隱藏]\n內存:8192MB 校驗通過\nCPU:WD CORE(酷睿)I9\n\n檢測到以下設備:\n 模擬器:[型號 - DELTA] 32GB\n 容器控制器:[型號 - GONER] 128MB\n校驗快閃記憶體中... 校驗通過\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化場景預覽... 完成\n初始化主機控制器... 錯誤(1/3)\n嘗試重新初始化主機控制器\n初始化主機控制器... 完成\n------------\n\n開始模擬基礎宇宙 直徑:930億光年 模擬完成\n正在進行收尾工作 [||||||||||] 引導完成",
|
||||||
"BIOSTextCharPerFrame": 4.0,
|
"BIOSTextCharPerFrame": 4.0,
|
||||||
"LogoGlitched": {
|
"LogoGlitched": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "CH3Opening",
|
"m_Name": "CH3Opening",
|
||||||
"HypothesisName": "幕後瑣事",
|
"HypothesisName": "幕後瑣事",
|
||||||
"HypothesisStartingScene": 45,
|
"HypothesisStartingScene": 45,
|
||||||
"HypothesisTagline": "Kris and Susie suddenly awaken in a darkworld to the sound of an audience murmuring.",
|
"HypothesisTagline": "Kris和Susie突然在暗世界醒來,聽到了觀眾們的竊竊私語。",
|
||||||
"HypothesisDescription": "根據我們收集到的開發情報,《三角符文》第三章開場將會如何呈現呢?",
|
"HypothesisDescription": "根據我們收集到的開發情報,《三角符文》第三章開場將會如何呈現呢?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。",
|
"TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "ConcludingMelody",
|
"m_Name": "ConcludingMelody",
|
||||||
"HypothesisName": "尾聲",
|
"HypothesisName": "尾聲",
|
||||||
"HypothesisStartingScene": 38,
|
"HypothesisStartingScene": 38,
|
||||||
"HypothesisTagline": "A short and sweet final tune at the end of your adventure.",
|
"HypothesisTagline": "冒險結束後,一段簡短而甜蜜的尾聲。",
|
||||||
"HypothesisDescription": "假設三角符文有一個圓滿結局,那麼它的尾聲會是什麼樣子呢?",
|
"HypothesisDescription": "假設三角符文有一個圓滿結局,那麼它的尾聲會是什麼樣子呢?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -20,7 +20,7 @@
|
|||||||
"HypothesisGoals": {
|
"HypothesisGoals": {
|
||||||
"Array": []
|
"Array": []
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。",
|
"TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "EndOfTheDeltarune",
|
"m_Name": "EndOfTheDeltarune",
|
||||||
"HypothesisName": "先知預言",
|
"HypothesisName": "先知預言",
|
||||||
"HypothesisStartingScene": 8,
|
"HypothesisStartingScene": 8,
|
||||||
"HypothesisTagline": "A legend prophesied has finally reached its somber conclusion.",
|
"HypothesisTagline": "一個預言的傳說還是迎來了悲慘的結局。",
|
||||||
"HypothesisDescription": "如果為了恢復光與暗之間的平衡,必須封印儲藏室內的噴泉,會發生什麼?",
|
"HypothesisDescription": "如果為了恢復光與暗之間的平衡,必須封印儲藏室內的噴泉,會發生什麼?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -29,7 +29,7 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。",
|
"TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "EndOfTheDeltarune_GoalNPCChats",
|
"m_Name": "EndOfTheDeltarune_GoalNPCChats",
|
||||||
"GoalHint": "Talk to all townsfolk",
|
"GoalHint": "跟所有的小鎮居民對話",
|
||||||
"RequiredTasks": 27,
|
"RequiredTasks": 27,
|
||||||
"GoalPlayprefName": "eotd_talktoall",
|
"GoalPlayprefName": "eotd_talktoall",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle",
|
"m_Name": "EndOfTheDeltarune_GoalRouxlsPuzzle",
|
||||||
"GoalHint": "Solve Rouxls's puzzle",
|
"GoalHint": "解開Rouxls的謎題",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "eotd_rouxlspuzzle",
|
"GoalPlayprefName": "eotd_rouxlspuzzle",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
"m_Name": "FreeDrinks",
|
"m_Name": "FreeDrinks",
|
||||||
"HypothesisName": "免費飲料",
|
"HypothesisName": "免費飲料",
|
||||||
"HypothesisStartingScene": 39,
|
"HypothesisStartingScene": 39,
|
||||||
"HypothesisTagline": "ICE-E's is offering free drinks for all paying customers!",
|
"HypothesisTagline": "ICE-E為所有付費顧客提供免費飲料!",
|
||||||
"HypothesisDescription": "(截至撰寫本文時)如果三角符文2024年冬季郵件中首次透露的無名杯子是在暗世界中戰鬥的敵人,會發生什麼?",
|
"HypothesisDescription": "(截至撰寫本文時)如果三角符文2024年冬季郵件中首次透露的無名杯子是在暗世界中戰鬥的敵人,會發生什麼?",
|
||||||
"HypothesisMenuSprite": {
|
"HypothesisMenuSprite": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
@ -33,7 +33,7 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"TimeWhenWritten": "該猜想編寫與三角符文第三章、第四章\n發布前。",
|
"TimeWhenWritten": "該猜想編寫於三角符文\n第三章第四章發售之前",
|
||||||
"HypotheticalReleased": 1,
|
"HypotheticalReleased": 1,
|
||||||
"LogRewardedOnCompletion": {
|
"LogRewardedOnCompletion": {
|
||||||
"m_FileID": 0,
|
"m_FileID": 0,
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "FreeDrinks_Fight",
|
"m_Name": "FreeDrinks_Fight",
|
||||||
"GoalHint": "Defeat the Sipletts with violence",
|
"GoalHint": "暴力擊敗對手",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "fd_fightpath",
|
"GoalPlayprefName": "fd_fightpath",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "FreeDrinks_Mercy",
|
"m_Name": "FreeDrinks_Mercy",
|
||||||
"GoalHint": "Resolve the battle peacefully",
|
"GoalHint": "和平解決戰鬥",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "fd_mercypath",
|
"GoalPlayprefName": "fd_mercypath",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
"m_PathID": 909
|
"m_PathID": 909
|
||||||
},
|
},
|
||||||
"m_Name": "FreeDrinks_NoHit",
|
"m_Name": "FreeDrinks_NoHit",
|
||||||
"GoalHint": "Take zero damage the entire battle",
|
"GoalHint": "無傷通過戰鬥",
|
||||||
"RequiredTasks": 1,
|
"RequiredTasks": 1,
|
||||||
"GoalPlayprefName": "fd_nohit",
|
"GoalPlayprefName": "fd_nohit",
|
||||||
"ParentHypothesis": {
|
"ParentHypothesis": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "垂直同步",
|
"SettingsElementName": "垂直同步",
|
||||||
"SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
|
"SettingsDescription": "將遊戲幀率與顯示器同步,減少可能出現的畫面撕裂。\n\n可能會略微增加輸入延遲!",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 1,
|
"CanBeCanceled": 1,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
@ -10,7 +10,7 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "",
|
"m_Name": "",
|
||||||
"SettingsElementName": "菜單",
|
"SettingsElementName": "菜單",
|
||||||
"SettingsDescription": "The key to open either the light or darkworld MENU.",
|
"SettingsDescription": "用於打開光世界或\n暗世界的遊戲菜單。",
|
||||||
"CurrentlySelected": 0,
|
"CurrentlySelected": 0,
|
||||||
"CanBeCanceled": 0,
|
"CanBeCanceled": 0,
|
||||||
"RawImages_AffectedByColor": {
|
"RawImages_AffectedByColor": {
|
||||||
|
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Reference in New Issue
Block a user