343434
This commit is contained in:
drhps
addnewhostmsg
choices
debuglog
extra
header
image
monobehaviour
mtext
textmeshpro
@ -1,105 +0,0 @@
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#
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||||
msgid ""
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||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
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||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
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||||
msgstr ""
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||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
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||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
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||||
msgstr ""
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||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
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||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
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||||
|
||||
msgid "MOVING ON."
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||||
msgstr ""
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||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
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||||
msgstr ""
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||||
|
||||
msgid "THIS WILL BE AN ISSUE."
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||||
msgstr ""
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||||
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||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
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||||
msgstr ""
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||||
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||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
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||||
msgstr ""
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||||
|
||||
msgid "THIS IS A RELIEF."
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||||
msgstr ""
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||||
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||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
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||||
msgstr ""
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||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
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||||
msgstr ""
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||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
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||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
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||||
msgstr ""
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||||
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||||
msgid "VERY INTERESTING."
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||||
msgstr ""
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||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
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||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
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||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
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||||
msgstr ""
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||||
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||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
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||||
msgstr ""
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||||
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||||
msgid "..."
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||||
msgstr ""
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||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
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||||
msgstr ""
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||||
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||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
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||||
msgstr ""
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||||
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||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
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||||
msgstr ""
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||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
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||||
msgstr ""
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||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
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||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
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||||
msgstr ""
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||||
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||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
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||||
msgstr ""
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||||
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||||
msgid "\\\""
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||||
msgstr ""
|
@ -1,105 +0,0 @@
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||||
#
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||||
msgid ""
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||||
msgstr ""
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||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
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||||
msgstr ""
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||||
|
||||
msgid "EXCELLENT."
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||||
msgstr ""
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||||
|
||||
msgid "WE MAY BEGIN."
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||||
msgstr ""
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||||
|
||||
msgid ""
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||||
msgstr ""
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||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
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||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
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||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
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||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
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||||
|
||||
msgid "\\\""
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||||
msgstr ""
|
@ -1,105 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
|
||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
|
||||
|
||||
msgid "\\\""
|
||||
msgstr ""
|
@ -1,105 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
|
||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
|
||||
|
||||
msgid "\\\""
|
||||
msgstr ""
|
@ -1,105 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
|
||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
|
||||
|
||||
msgid "\\\""
|
||||
msgstr ""
|
@ -1,105 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
|
||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
|
||||
|
||||
msgid "\\\""
|
||||
msgstr ""
|
@ -1,105 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
|
||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
|
||||
|
||||
msgid "\\\""
|
||||
msgstr ""
|
@ -1,105 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
|
||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
|
||||
|
||||
msgid "\\\""
|
||||
msgstr ""
|
@ -1,105 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE WE CONNECTED TO THE NETWORK?"
|
||||
msgstr ""
|
||||
|
||||
msgid "EXCELLENT."
|
||||
msgstr ""
|
||||
|
||||
msgid "WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND <b>UNOFFICIAL<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "HOW PECULIAR.."
|
||||
msgstr ""
|
||||
|
||||
msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES."
|
||||
msgstr ""
|
||||
|
||||
msgid "ANYWHO, WE MAY BEGIN."
|
||||
msgstr ""
|
||||
|
||||
msgid "UNDERSTOOD."
|
||||
msgstr ""
|
||||
|
||||
msgid "MOVING ON."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE <b>INACCURACIES<b>?"
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS WILL BE AN ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES."
|
||||
msgstr ""
|
||||
|
||||
msgid "THESE EXPERIMENTS ARE NOT OFFICIAL."
|
||||
msgstr ""
|
||||
|
||||
msgid "THIS IS A RELIEF."
|
||||
msgstr ""
|
||||
|
||||
msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF ANY INACCURATE INFORMATION CROPS UP."
|
||||
msgstr ""
|
||||
|
||||
msgid "NOW WE MOVE ONTO THE FINALE."
|
||||
msgstr ""
|
||||
|
||||
msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?"
|
||||
msgstr ""
|
||||
|
||||
msgid "INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "VERY INTERESTING."
|
||||
msgstr ""
|
||||
|
||||
msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC."
|
||||
msgstr ""
|
||||
|
||||
msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE."
|
||||
msgstr ""
|
||||
|
||||
msgid "HEED THIS USEFUL TIP."
|
||||
msgstr ""
|
||||
|
||||
msgid "ENABLE \\\"SIMPLE VFX\\\" IN SETTINGS IF FLASHING LIGHTS ARE A CONCERN. "
|
||||
msgstr ""
|
||||
|
||||
msgid "..."
|
||||
msgstr ""
|
||||
|
||||
msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION."
|
||||
msgstr ""
|
||||
|
||||
msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION."
|
||||
msgstr ""
|
||||
|
||||
msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE."
|
||||
msgstr ""
|
||||
|
||||
msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS."
|
||||
msgstr ""
|
||||
|
||||
msgid "I WILL REACH OUT TO YOU AGAIN SOON."
|
||||
msgstr ""
|
||||
|
||||
msgid "I TRULY APPRECIATE YOUR TIME."
|
||||
msgstr ""
|
||||
|
||||
msgid "GOODBYE FOR NOW, DR HYPOASTER."
|
||||
msgstr ""
|
||||
|
||||
msgid "\\\""
|
||||
msgstr ""
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
{
|
||||
"Yes": "",
|
||||
"No": "",
|
||||
"Concede": "",
|
||||
"Listen": "",
|
||||
"YES": "",
|
||||
"NO": "",
|
||||
"Read": "",
|
||||
"Fold": "",
|
||||
"Skull": "",
|
||||
"Fight": "",
|
||||
"Act": "",
|
||||
"Knight": "",
|
||||
"Archer": "",
|
||||
"Mage": "",
|
||||
"Myself": "",
|
||||
"yes": "",
|
||||
"no": "",
|
||||
"idk": "",
|
||||
"kys": "",
|
||||
"what": "",
|
||||
"why": "",
|
||||
"how": "",
|
||||
"when": "",
|
||||
"Comfort": ""
|
||||
}
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,348 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "prefab For CharacterIcon is Null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle_PlayerSoul.Instance is not set."
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.Action[CurrentTextIndex] is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.RunActionOnChatEnd is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action will be run: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.PossibleSounds.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playing sound: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentGameObjectName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "TargetGameObject not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "action.FunctionName is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "action.TargetComponentClassname is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Method not found: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Invoking method: "
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Invalid index after '|' or index out of range."
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has Begun: {Battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has ended: {Battle} in the context of {EndType}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Player Use Round : \n"
|
||||
"{playerActions}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Enemy's Turn: "
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} spared: {inflictor} | WasSpareable = {wasSpareable}"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} damaged by {inflictor} for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetMember} damaged for {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "{targetEnemy} killed {inflictor} with {Damage} damage"
|
||||
msgstr ""
|
||||
|
||||
msgid "New Battle State: {newState} | Previous Battle State {oldState}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Begun: {battle}"
|
||||
msgstr ""
|
||||
|
||||
msgid "finished!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to get Animator in children of Battle Member!"
|
||||
msgstr ""
|
||||
|
||||
msgid "member in AddPartyMemberToBattle() is null!! WTF!!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"BattlePartyMembers[0] was null when trying to close battle box and lerp soul"
|
||||
msgstr ""
|
||||
|
||||
msgid "No new targets available to spare?"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Scene Loaded: "
|
||||
msgstr ""
|
||||
|
||||
msgid "PlayerPrefs saved!"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions started."
|
||||
msgstr ""
|
||||
|
||||
msgid "storedchatboxtext is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "currentTextbox.SubActions.SubActions.Length is 0"
|
||||
msgstr ""
|
||||
|
||||
msgid "Action is null, skipping"
|
||||
msgstr ""
|
||||
|
||||
msgid "AttemptRunMultipleActions ended."
|
||||
msgstr ""
|
||||
|
||||
msgid "Recorded key {key} with time since last: {num}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Starting playback..."
|
||||
msgstr ""
|
||||
|
||||
msgid "Key: {keyPress.Key}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Playback finished."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate Character! | targetAnimator isn't active and or enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to rotate towards position! | targetAnimator isn't active and or "
|
||||
"enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to shake transform! | transform gameobject not enabled"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to play sound! | clip is missing or null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Unable to run fresh chat! | CHATBOXTEXT is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeInSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "FadeOutSprite failed! spriteRenderer is null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Target Transform cannot be null."
|
||||
msgstr ""
|
||||
|
||||
msgid "Party member null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Markiplier is missing???"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord initialized successfully."
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to initialize Discord: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Common reasons are either, discord not being open or no internet connection."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord disposed."
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord is not initialized, skipping ChangeActivity."
|
||||
msgstr ""
|
||||
|
||||
msgid "Activity Updated!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Discord.RunCallbacks() failed: "
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabling Discord integration to prevent further issues."
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>DEBUG FREAKING MODE ENABLED!! WOAHH!!</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Toggled output visibility</color>"
|
||||
msgstr ""
|
||||
|
||||
msgid "<color=green>Stack trace saved to "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"TODO - Require player to interact with lancer before being able to return"
|
||||
msgstr ""
|
||||
|
||||
msgid "New keycode set: "
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Goal: {goal.GoalPlayprefName}, Current: {@int}, Required: {requiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Goal already completed."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Checking goal {hypothesisGoal.GoalPlayprefName}: "
|
||||
"{int2}/{hypothesisGoal.RequiredTasks}"
|
||||
msgstr ""
|
||||
|
||||
msgid "All goals completed!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Not all goals completed."
|
||||
msgstr ""
|
||||
|
||||
msgid "step size outside of bounds idiot"
|
||||
msgstr ""
|
||||
|
||||
msgid "No bool of that name! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothesis or thisSection is null?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Gambling unlocked!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie is not in the party?????"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No PartyMemberPrefab )"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed to create Party Member! ( No Member Provided )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificedMemberIndex is greater than "
|
||||
"ActivePartyMembers list )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers"
|
||||
" )"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Failed to get Party Member Transform! ( Member not found in "
|
||||
"ActivePartyMembers )"
|
||||
msgstr ""
|
||||
|
||||
msgid "One"
|
||||
msgstr ""
|
||||
|
||||
msgid "Two"
|
||||
msgstr ""
|
||||
|
||||
msgid "Three"
|
||||
msgstr ""
|
||||
|
||||
msgid "Attempted to play player animation sound outside of index"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data saved! | "
|
||||
msgstr ""
|
||||
|
||||
msgid "No Scene Position!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game data loaded!"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to "
|
||||
"length/height = 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Submesh TextMeshPro Detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect elipse detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Incorrect apostrophe detected"
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab is not assigned."
|
||||
msgstr ""
|
||||
|
||||
msgid "Text Prefab does not have a TextMeshPro component."
|
||||
msgstr ""
|
||||
|
||||
msgid "Reverting CMenus to original states"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene."
|
||||
msgstr ""
|
||||
|
||||
msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon."
|
||||
msgstr ""
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
{
|
||||
"Discord_Controller": {
|
||||
"State": "",
|
||||
"Details": "",
|
||||
"LargeText": "",
|
||||
"SmallText": ""
|
||||
},
|
||||
"GonerMenu_Settings_RevertKeybindings": {
|
||||
"SettingText.text": ""
|
||||
},
|
||||
"GonerMenu": {
|
||||
"TipText.text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"LogTitleText.text": ""
|
||||
},
|
||||
"NewMainMenu_ConsoleMenu": {
|
||||
"CheckUpdateScreenText": "",
|
||||
"array": ""
|
||||
},
|
||||
"NewMainMenu_DiscordSubMenu": {
|
||||
"CheckUpdateScreenText": ""
|
||||
},
|
||||
"NewMainMenu_Hypothetical_ContextMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"NewMainMenu_QuitSubMenu": {
|
||||
"HypotheticalDescription": ""
|
||||
},
|
||||
"HypothesisName": {
|
||||
"1": "",
|
||||
"2": "",
|
||||
"3": "",
|
||||
"4": "",
|
||||
"5": "",
|
||||
"6": "",
|
||||
"7": "",
|
||||
"8": "",
|
||||
"10": ""
|
||||
}
|
||||
}
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,622 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "- Overworld -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stats -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Setup -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match PartyMembers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Warning! Must match Enemies"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Will choose a random dialogue, or use the default if none are present\n"
|
||||
"Try add dialogues that fit whos in the party"
|
||||
msgstr ""
|
||||
|
||||
msgid "NOTE, Kris acts always have blank descriptions"
|
||||
msgstr ""
|
||||
|
||||
msgid "What this action targets"
|
||||
msgstr ""
|
||||
|
||||
msgid "This is the function that the battle script will run"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use > in function name to call method in BattleSystem instead"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to not require any"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Dialogue -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Movement =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Lifetime =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Arc Utility =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "when the player uses \\\"Spare\\\" when the enemy isn't sparable yet"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Enemy Visuals -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Animations -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Attack Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"-1 will make the attack last forever, allowing the battle script to take "
|
||||
"over."
|
||||
msgstr ""
|
||||
|
||||
msgid "Will fade away all enemies and party members, good for wide attacks"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will destroy every child in bullet holder on attack end"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle Numbers"
|
||||
msgstr ""
|
||||
|
||||
msgid "Bottom Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "TP Bar"
|
||||
msgstr ""
|
||||
|
||||
msgid "Prefabs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Holders"
|
||||
msgstr ""
|
||||
|
||||
msgid "Backgrounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "UI Windows"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Default Spell Sounds -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Effects -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Battle Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Stored Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Temporary Debug -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Choices --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= References =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Computer Screen"
|
||||
msgstr ""
|
||||
|
||||
msgid "BIOS loading Text"
|
||||
msgstr ""
|
||||
|
||||
msgid "Logo Glitched"
|
||||
msgstr ""
|
||||
|
||||
msgid "Messenger"
|
||||
msgstr ""
|
||||
|
||||
msgid "Play a sound during this action, add multiple to the list for random"
|
||||
msgstr ""
|
||||
|
||||
msgid "Run a function in a certain component."
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! Will fail if two objects have the same name"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Runs everything this action will do when the players ends the chat that this"
|
||||
" action is on"
|
||||
msgstr ""
|
||||
|
||||
msgid "Edit monospace StyleSheet in font folder to add"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"0 - ChoiceCount | Default selected (OOB values = No default selection, soul "
|
||||
"in center)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use < br> for new lines, slash N doesn't work for some reason"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player can press X to prematurely exit dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Only show and allow input from options at end of Text running"
|
||||
msgstr ""
|
||||
|
||||
msgid "For customizing text size, font and color"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Some Default Choice Position Values -"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"2 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -253.4, -82.5\\r\n"
|
||||
"option2 46.6, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"3 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -230, -82.5\\r\n"
|
||||
"option2 -30, -82.5\\r\n"
|
||||
"option3 170, -82.5\\r\n"
|
||||
"\\r\n"
|
||||
"4 choice positions\\r\n"
|
||||
"\\r\n"
|
||||
"option1 -400, -82.5\\r\n"
|
||||
"option2 -150, -82.5\\r\n"
|
||||
"option3 150, -82.5\\r\n"
|
||||
"option4 400, -82.5"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text inner workings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Text Settings -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Each reaction is shown in sequential order, starting from the top."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"# = 0.5 second pause\n"
|
||||
"@ = 0.125 second pause\n"
|
||||
"; = new line in dialogue\n"
|
||||
"~ = new line in dialogue but bulletpoint is one below than normal\n"
|
||||
"£ = Forcefully end chat, useful for when rich text is used"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing "
|
||||
"characters."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Battle Specific - use Empty text to continue dialogue but show no bubble."
|
||||
msgstr ""
|
||||
|
||||
msgid "Intro Disclaimer"
|
||||
msgstr ""
|
||||
|
||||
msgid "Credits Intro"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ending Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
msgid "Before Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Stuff"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shared References -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Kris"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Item used on Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Menu States and SubStates"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Animations --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Top and Bottom Row References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Menu References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Panel Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Fade Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Misc"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene References --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Landing from the fall"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Audio --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Character Move Positions --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris and Susie"
|
||||
msgstr ""
|
||||
|
||||
msgid "Jigsaw Joe"
|
||||
msgstr ""
|
||||
|
||||
msgid "Tasque and Tasque Manager"
|
||||
msgstr ""
|
||||
|
||||
msgid "Rudinn"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Chats --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Chats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Positions"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Kris, Susie and Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cutscene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dialogue"
|
||||
msgstr ""
|
||||
|
||||
msgid "Character Animations"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Walk Positions -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Cutscene Info -"
|
||||
msgstr ""
|
||||
|
||||
msgid "Base Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Settings Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Return Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "Restart Menu References"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Main =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Description"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Sounds =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Dyslexic Font Setup -="
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Only used for the main menu settings, keep null to use global reference"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<KeyBinding>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Is saved as Setting_<SettingName>"
|
||||
msgstr ""
|
||||
|
||||
msgid "Will start as \\\"HypothesisGoal_\\\""
|
||||
msgstr ""
|
||||
|
||||
msgid "Hypothetical this goal will be in, used for tracking logs"
|
||||
msgstr ""
|
||||
|
||||
msgid "Below are saved flags that will be reset upon loading this scene"
|
||||
msgstr ""
|
||||
|
||||
msgid "Choose to reset the player inventory to a specific set of items"
|
||||
msgstr ""
|
||||
|
||||
msgid "For text that requires the player to interact multiple times"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This component is removed once ran"
|
||||
msgstr ""
|
||||
|
||||
msgid "Chat Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid "Generic component used for detecting player interactions."
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"When interacted, Interacted will be the opposite of what it currently is"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Variables =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Used for more basic NPCs, that don't usually move"
|
||||
msgstr ""
|
||||
|
||||
msgid "For more advanced NPCs like Papyrus or Toriel"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Base Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Darkworld Specific Variables --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Item Attributes --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Leave Empty to continue previous panel"
|
||||
msgstr ""
|
||||
|
||||
msgid "For if RoomHasMultipleEntrances is false"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range: -1,1"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Party System =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Calls =-"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"Make sure this matches current queued call amount, keep empty to not change"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use a # to not have the \\\"Call\\\" text added to name"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Music =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Keep empty to stop the current song, if previous bool is true"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Room spawn Positions =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Discord RPC =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Spacing for if SelectionMode is 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Index 1, Scene Transition"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 1 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Selection Mode 2 Specific"
|
||||
msgstr ""
|
||||
|
||||
msgid "Whether to preload (True) or unload (False)"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Settings =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Slot Sound =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Symbols =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Range : -1 to 1"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sounds"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene Sounds --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Debug --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- OAO Shared --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Goblin Fight --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- 3 Door Choice --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- After OAO --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Walking Stuff --"
|
||||
msgstr ""
|
||||
|
||||
msgid "Stats"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Stats =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Default PartyMembers =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "Game,Cutscene,NoPlayerMovement"
|
||||
msgstr ""
|
||||
|
||||
msgid "Player Variables"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"If the previous scene index doesnt match any Spawn positions, will go to "
|
||||
"default"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Player Specific --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Optional --"
|
||||
msgstr ""
|
||||
|
||||
msgid "0 - 1 | Higher the number the more distance from camera"
|
||||
msgstr ""
|
||||
|
||||
msgid "Sort by Y position (basically its like negative y pos * 6 rounded)"
|
||||
msgstr ""
|
||||
|
||||
msgid "Arc Utility"
|
||||
msgstr ""
|
||||
|
||||
msgid "1 = Susie | 1.125 = Ralsei"
|
||||
msgstr ""
|
||||
|
||||
msgid "Multiplier, 1 = normal | 0.5 = half speed"
|
||||
msgstr ""
|
||||
|
||||
msgid "-= Audio =-"
|
||||
msgstr ""
|
||||
|
||||
msgid "WARNING! This can only run once!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Idle Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "Walk2 Sprites"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Camera Controls -"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Shelter -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Cutscene --"
|
||||
msgstr ""
|
||||
|
||||
msgid "- Sound and Music -"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Vessel Randomizer --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Custom Colors --"
|
||||
msgstr ""
|
||||
|
||||
msgid "-- Additional Settings --"
|
||||
msgstr ""
|
||||
|
||||
msgid ""
|
||||
"True clone copies the target texts position, bounds and maxvisible "
|
||||
"characters"
|
||||
msgstr ""
|
||||
|
||||
msgid "Use sparingly, can be quite performance intenstive"
|
||||
msgstr ""
|
||||
|
||||
msgid "Doesn't disable rich text itself, but removes the <> tags"
|
||||
msgstr ""
|
||||
|
||||
msgid "Random Controls"
|
||||
msgstr ""
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
{
|
||||
"connectionissues_preview": "",
|
||||
"monstersareweak_preview": "",
|
||||
"EOTD_LancerPostCard_Page2": "",
|
||||
"reflecting_preview": "",
|
||||
"log_00a_preview": "",
|
||||
"log_00b_preview": "",
|
||||
"log_01a_preview": "",
|
||||
"log_01b_preview": "",
|
||||
"successfulhostnote_preview": ""
|
||||
}
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,78 +0,0 @@
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
|
||||
msgid "setup new bar positon"
|
||||
msgstr ""
|
||||
|
||||
msgid "Dice Equal = "
|
||||
msgstr ""
|
||||
|
||||
msgid "did you forget to make the method public?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Couldn't find Component named: "
|
||||
msgstr ""
|
||||
|
||||
msgid "test"
|
||||
msgstr ""
|
||||
|
||||
msgid "DETECTED"
|
||||
msgstr ""
|
||||
|
||||
msgid "SUCCESS!"
|
||||
msgstr ""
|
||||
|
||||
msgid "subscribed to battle events"
|
||||
msgstr ""
|
||||
|
||||
msgid "how?"
|
||||
msgstr ""
|
||||
|
||||
msgid "null"
|
||||
msgstr ""
|
||||
|
||||
msgid "Battle has begun"
|
||||
msgstr ""
|
||||
|
||||
msgid "Error whilst grazing! Bullet_Generic not found in collider?"
|
||||
msgstr ""
|
||||
|
||||
msgid "currently on "
|
||||
msgstr ""
|
||||
|
||||
msgid "max visible characters: {text.maxVisibleCharacters}"
|
||||
msgstr ""
|
||||
|
||||
msgid "text length: {text.text.Length}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Susie Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "Ralsei Missing?"
|
||||
msgstr ""
|
||||
|
||||
msgid "all text shown"
|
||||
msgstr ""
|
||||
|
||||
msgid "FOUND YOU FUCKER"
|
||||
msgstr ""
|
||||
|
||||
msgid "Disabled Disclaimer skip because currently in editor"
|
||||
msgstr ""
|
||||
|
||||
msgid "Column {columnIndex + 1}: {symbolFromImage.sprite.name}"
|
||||
msgstr ""
|
||||
|
||||
msgid "Payout awarded: {triplepayout}$"
|
||||
msgstr ""
|
||||
|
||||
msgid "done"
|
||||
msgstr ""
|
||||
|
||||
msgid "running"
|
||||
msgstr ""
|
||||
|
||||
msgid "Last Level was "
|
||||
msgstr ""
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
@ -1,178 +0,0 @@
|
||||
{
|
||||
"DeveloperInsightPart1": {
|
||||
"<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.": ""
|
||||
},
|
||||
"DeveloperInsightPart2": {
|
||||
"<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.": ""
|
||||
},
|
||||
"DeveloperInsightPart3": {
|
||||
"<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-A": {
|
||||
"EXPERIMENT LOG-00-A": "",
|
||||
"\"INTRODUCTION\"": "",
|
||||
"Objective": "",
|
||||
"Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.": "",
|
||||
"Hypothesis": "",
|
||||
"IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.": "",
|
||||
"Experiment Design": "",
|
||||
"1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.": "",
|
||||
"Expected Result(s)": "",
|
||||
"- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ": ""
|
||||
},
|
||||
"EXPERIMENT LOG-00-B": {
|
||||
"EXPERIMENT LOG-00-B": "",
|
||||
"\"DISCOVERY\"": "",
|
||||
"Logged Information": "",
|
||||
"WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-A": {
|
||||
"EXPERIMENT LOG-01-A": "",
|
||||
"\"SCOPE CREEP\"": "",
|
||||
"Logged Information": "",
|
||||
"WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMU": ""
|
||||
},
|
||||
"EXPERIMENT LOG-01-B": {
|
||||
"EXPERIMENT LOG-01-B": "",
|
||||
"\"DARKER\"": "",
|
||||
"Logged Information": "",
|
||||
"RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERAT": ""
|
||||
},
|
||||
"FunFacts1": {
|
||||
"- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.": "",
|
||||
"'* what did I do?????'": ""
|
||||
},
|
||||
"MonstersAreWeak": {
|
||||
"MONSTERS ARE WEAK": "",
|
||||
"I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.": ""
|
||||
},
|
||||
"Reflecting": {
|
||||
"REFLECTING": "",
|
||||
"Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing": ""
|
||||
},
|
||||
"SuccessfulHostNote": {
|
||||
"SUCCESSFUL HOST FOUND": "",
|
||||
"After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.": ""
|
||||
},
|
||||
"Initializer": {
|
||||
"GIVE UP": "",
|
||||
"CONTINUE": "",
|
||||
"KEY": "",
|
||||
"ARMOR: Bandage": "",
|
||||
"Resume\n": "",
|
||||
"HP": "",
|
||||
"Are you really sure you want to restart the battle?": "",
|
||||
"Menu": "",
|
||||
"Selfless": "",
|
||||
"ACCESSIBILITY": "",
|
||||
"Yes": "",
|
||||
"MONEY: 0": "",
|
||||
"Defense": "",
|
||||
"Up": "",
|
||||
"EXP: 0": "",
|
||||
"Item Info": "",
|
||||
"GAME": "",
|
||||
"Simplify VFX": "",
|
||||
"Dice Brace": "",
|
||||
"ITEM": "",
|
||||
"Cancel": "",
|
||||
"STAT\n\n": "",
|
||||
"CONTROLS": "",
|
||||
"Magic:": "",
|
||||
"WEAPON: Pencil": "",
|
||||
"SETTINGS": "",
|
||||
"(No ability.)": "",
|
||||
"Left": "",
|
||||
"Pause": "",
|
||||
"MERCY": "",
|
||||
"Dialogue Volume": "",
|
||||
"TOSS": "",
|
||||
"Instant Text": "",
|
||||
"Return To Menu": "",
|
||||
"USE INFO DROP": "",
|
||||
"Auto Run": "",
|
||||
"Iron Shackle": "",
|
||||
"Kris": "",
|
||||
"Down": "",
|
||||
"No Character Fonts": "",
|
||||
"NEXT: 10": "",
|
||||
"V-Sync": "",
|
||||
"Defense:": "",
|
||||
"ACT": "",
|
||||
"Confirm": "",
|
||||
"Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.": "",
|
||||
"Everybody Weapon": "",
|
||||
"Master Volume": "",
|
||||
"LV 1": "",
|
||||
"Simplify SFX": "",
|
||||
"AUDIO": "",
|
||||
"Call Berdly": "",
|
||||
"Options": "",
|
||||
"DF 10(0)": "",
|
||||
"Attack:": "",
|
||||
"Music Volume": "",
|
||||
"Sprint": "",
|
||||
"Heals 40 HP. A red-and-black star that tastes like marshmellows": "",
|
||||
"LV7 Leader\nCommands the party with various ACTs": "",
|
||||
"D$": "",
|
||||
"Credits": "",
|
||||
"W.D GAMBLING": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind its door..": "",
|
||||
"Dyslexic Fonts": "",
|
||||
"Press and hold <color=yellow>DELETE</color> to\nreset your save data": "",
|
||||
"Extras": "",
|
||||
"Meeting Sans' Brother\n": "",
|
||||
"The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..": "",
|
||||
"This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!": "",
|
||||
"-> Return": "",
|
||||
"End of the DELTARUNE": "",
|
||||
"V0.0.2": "",
|
||||
"Bumpscosity": ""
|
||||
},
|
||||
"TheSoundOfNothing": {
|
||||
"The Sound of Nothing": ""
|
||||
},
|
||||
"ConnectionIssues": {
|
||||
"CONNECTION ISSUES": "",
|
||||
"I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!": ""
|
||||
},
|
||||
"UE2024BTS": {
|
||||
"We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!": ""
|
||||
},
|
||||
"CM_Credits": {
|
||||
"<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]": "",
|
||||
"<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi": "",
|
||||
"<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r": "",
|
||||
"<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara": "",
|
||||
"<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi": "",
|
||||
"<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell": "",
|
||||
"Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson": "",
|
||||
"<color=#222222>-Fangamer Testing-</color>": "",
|
||||
"Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore": "",
|
||||
"<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!": "",
|
||||
"<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama": "",
|
||||
"<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone": "",
|
||||
"<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n": "",
|
||||
"<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n": "",
|
||||
"\rBy Toby Fox\r\n": ""
|
||||
},
|
||||
"TakingShelter": {
|
||||
"<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process": ""
|
||||
},
|
||||
"BootUp": {
|
||||
"CROSS-DEPTHS CONNECTION": "",
|
||||
" 1 USER(S) - HOST": "",
|
||||
"Enter text...": "",
|
||||
"INITIALIZING BOOT SEQUENCE\r\nBIOS VERSION ( MODIFIED ) (C) [REDACTED]\r\nMemory Test: 8192MB OK\r\nCPU: WD Core I9\r\n\r\nDetected Drivers:\r\n SIMULATOR: [DELTA] 32GB\r\n VESSEL CONTROLLER: [GONER] 128MB\r\nChecking NVRAM... OK\r\n------------\r\nInitializing USB Controllers... Done\r\nInitializing Universe String... Done\r\nInitializing World Preview... Done\r\nInitializing Host Control... ERR (1/3)\r\nRETRYING Host Control Initialization\r\nInitializing Host Control... Done\r\n------------\r\n\r\nBeginning Universe Simulation Base SIZE: 93B LY OK\r\nFinalizing Boot [||||||||||] OK": ""
|
||||
},
|
||||
"Debug_TestBattle": {
|
||||
"welcome to my awesome battle test room": ""
|
||||
},
|
||||
"Disclaimer": {
|
||||
"New Text": ""
|
||||
},
|
||||
"HypotheticalEndScreen": {
|
||||
"New log unlocked": "",
|
||||
"Hypothesis Completed!": ""
|
||||
}
|
||||
}
|
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Reference in New Issue
Block a user