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{
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"TextMeshPro-level0-1343-m_text": "GIVE UP",
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"TextMeshPro-level0-1344-m_text": "CONTINUE",
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"TextMeshPro-level33-90-m_text": "<color=red>!HEADS UP!</color>\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process",
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"TextMeshPro-level38-100-m_text": "<color=#222222>-Website-</color>\nBrian Coia\r\n\n<color=#222222>-Trailers & All Video Editing-<size=0></size> \n</color>Everdraed\r\n\r",
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"TextMeshPro-level38-101-m_text": "<color=#222222>-Guest Character Design-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-Guest Singer-</color>\nLaura Shigihara",
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"TextMeshPro-level38-102-m_text": "<color=#222222>-Japanese Localization-</color>\n8-4 Ltd.\n\n<color=#222222>-Localization Producers-</color>\nGraeme Howard\nJohn Ricciardi",
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||||
"TextMeshPro-level38-103-m_text": "<color=#222222>-Development Tools (Cool)-</color>\nJuju Adams\n\n<color=#222222>-Programming Assistance-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-Music Assistance-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-Platform Programming-</color>\nSarah O' Donnell",
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||||
"TextMeshPro-level38-104-m_text": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
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||||
"TextMeshPro-level38-105-m_text": "<color=#222222>-Fangamer Testing-</color>",
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||||
"TextMeshPro-level38-106-m_text": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
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||||
"TextMeshPro-level38-107-m_text": "<size=10><color=yellow>Disclaimer!</size></color>\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!",
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"TextMeshPro-level38-108-m_text": "<color=#222222>-UT Character Design-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-Pixel Art Assistance-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
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||||
"TextMeshPro-level38-109-m_text": "<color=#222222>-Japanese Graphics-</color>\n256graph\n\n<color=#222222>-Localization Support-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
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||||
"TextMeshPro-level38-110-m_text": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n",
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||||
"TextMeshPro-level38-111-m_text": "<color=#222222>-Special Thanks-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n",
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"TextMeshPro-level38-112-m_text": "\rBy Toby Fox\r\n",
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||||
"TextMeshPro-level38-98-m_text": "<color=#222222>-Main Artist-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-Main Team-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-BG Concept Art-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-Darkworld Costume Design-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
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||||
"TextMeshPro-level38-99-m_text": "<color=#222222>-Cutscene Assistance-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-Programming Support-</color>\nGregg Tavares\n\n<color=#222222>-Super Testers-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-Translator-</color>\nKeiko Fukuichi",
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"TextMeshPro-level40-59-m_text": "welcome to my awesome battle test room",
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"TextMeshProUGUI-level0-1345-m_text": "Placeholder",
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"TextMeshProUGUI-level0-1346-m_text": "KEY",
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"TextMeshProUGUI-level0-1348-m_text": "ARMOR: Bandage",
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"TextMeshProUGUI-level0-1349-m_text": "Resume\n",
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"TextMeshProUGUI-level0-1351-m_text": "HP",
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"TextMeshProUGUI-level0-1353-m_text": "Are you really sure you want to restart the battle?",
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"TextMeshProUGUI-level0-1354-m_text": "---------",
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"TextMeshProUGUI-level0-1356-m_text": "Menu",
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"TextMeshProUGUI-level0-1357-m_text": "Selfless",
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"TextMeshProUGUI-level0-1363-m_text": "0",
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"TextMeshProUGUI-level0-1364-m_text": "ACCESSIBILITY",
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"TextMeshProUGUI-level0-1365-m_text": "Yes",
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"TextMeshProUGUI-level0-1368-m_text": "MONEY: 0",
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"TextMeshProUGUI-level0-1370-m_text": "Defense",
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"TextMeshProUGUI-level0-1373-m_text": "Up",
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"TextMeshProUGUI-level0-1374-m_text": "EXP: 0",
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"TextMeshProUGUI-level0-1375-m_text": "100%",
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"TextMeshProUGUI-level0-1378-m_text": "Item Info",
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"TextMeshProUGUI-level0-1381-m_text": "GAME",
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"TextMeshProUGUI-level0-1383-m_text": "Simplify VFX",
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"TextMeshProUGUI-level0-1386-m_text": "Dice Brace",
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"TextMeshProUGUI-level0-1388-m_text": "ITEM",
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"TextMeshProUGUI-level0-1389-m_text": "1\n",
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"TextMeshProUGUI-level0-1391-m_text": "Cancel",
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"TextMeshProUGUI-level0-1392-m_text": "STAT\n\n",
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"TextMeshProUGUI-level0-1393-m_text": "CONTROLS",
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"TextMeshProUGUI-level0-1395-m_text": "Magic:",
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"TextMeshProUGUI-level0-1396-m_text": "0%",
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"TextMeshProUGUI-level0-1401-m_text": "WEAPON: Pencil",
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"TextMeshProUGUI-level0-1402-m_text": "SETTINGS",
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"TextMeshProUGUI-level0-1403-m_text": "(No ability.)",
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"TextMeshProUGUI-level0-1404-m_text": "Left",
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"TextMeshProUGUI-level0-1405-m_text": "10",
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"TextMeshProUGUI-level0-1409-m_text": "Pause",
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"TextMeshProUGUI-level0-1411-m_text": "MERCY",
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"TextMeshProUGUI-level0-1414-m_text": "Dialogue Volume",
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"TextMeshProUGUI-level0-1415-m_text": "TOSS",
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"TextMeshProUGUI-level0-1416-m_text": "Call Berdly",
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"TextMeshProUGUI-level0-1419-m_text": "Instant Text",
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"TextMeshProUGUI-level0-1427-m_text": "Call Home",
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"TextMeshProUGUI-level0-1428-m_text": "Fullscreen",
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"TextMeshProUGUI-level0-1429-m_text": "USE",
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"TextMeshProUGUI-level0-1430-m_text": "-- Revert to Default --",
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"TextMeshProUGUI-level0-1431-m_text": "??% TP",
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"TextMeshProUGUI-level0-1433-m_text": "Effect Volume",
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"TextMeshProUGUI-level0-1434-m_text": "Fangame WIP, all subject to change!\n",
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"TextMeshProUGUI-level0-1435-m_text": "13",
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"TextMeshProUGUI-level0-1436-m_text": "\"Kris\"",
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"TextMeshProUGUI-level0-1443-m_text": "Return To Menu",
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"TextMeshProUGUI-level0-1446-m_text": "USE INFO DROP",
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"TextMeshProUGUI-level0-1447-m_text": "Auto Run",
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"TextMeshProUGUI-level0-1449-m_text": "AT 10(1)",
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"TextMeshProUGUI-level0-1450-m_text": "8",
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"TextMeshProUGUI-level0-1452-m_text": "Iron Shackle",
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"TextMeshProUGUI-level0-1453-m_text": "Kris",
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"TextMeshProUGUI-level0-1457-m_text": "Down",
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"TextMeshProUGUI-level0-1459-m_text": "No Character Fonts",
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"TextMeshProUGUI-level0-1460-m_text": "NEXT: 10",
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"TextMeshProUGUI-level0-1462-m_text": "20/20",
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"TextMeshProUGUI-level0-1463-m_text": "No\n",
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"TextMeshProUGUI-level0-1466-m_text": "Call Sans",
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"TextMeshProUGUI-level0-1467-m_text": "Restart Battle",
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"TextMeshProUGUI-level0-1468-m_text": "Defense:",
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"TextMeshProUGUI-level0-1471-m_text": "Right",
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"TextMeshProUGUI-level0-1473-m_text": "ACT",
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"TextMeshProUGUI-level0-1478-m_text": "V-Sync",
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"TextMeshProUGUI-level0-1481-m_text": "Dyslexic Fonts",
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"TextMeshProUGUI-level0-1484-m_text": "Are you really sure you want to return?\nYour progress <color=red>WON'T</color> be saved.",
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"TextMeshProUGUI-level0-1487-m_text": "Confirm",
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"TextMeshProUGUI-level0-1490-m_text": "New Text",
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"TextMeshProUGUI-level0-1494-m_text": "Everybody Weapon",
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"TextMeshProUGUI-level0-1499-m_text": "HP 20 / 20",
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"TextMeshProUGUI-level0-1500-m_text": "Master Volume",
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"TextMeshProUGUI-level0-1501-m_text": "LV 1",
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"TextMeshProUGUI-level0-1502-m_text": "Simplify SFX",
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"TextMeshProUGUI-level0-1503-m_text": "AUDIO",
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"TextMeshProUGUI-level0-1506-m_text": "Options",
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"TextMeshProUGUI-level0-1511-m_text": "DF 10(0)",
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"TextMeshProUGUI-level0-1512-m_text": "Attack:",
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"TextMeshProUGUI-level0-1517-m_text": "Music Volume",
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"TextMeshProUGUI-level0-1518-m_text": "Sprint",
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"TextMeshProUGUI-level0-1521-m_text": "Heals 40 HP. A red-and-black star that tastes like marshmellows",
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"TextMeshProUGUI-level0-1522-m_text": "<scale=0.5> </scale>~ ",
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"TextMeshProUGUI-level0-1524-m_text": "LV7 Leader\nCommands the party with various ACTs",
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"TextMeshProUGUI-level0-1527-m_text": "D$",
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"TextMeshProUGUI-level0-1532-m_text": "CALL",
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"TextMeshProUGUI-level2-1427-m_text": "Press anything",
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"TextMeshProUGUI-level2-1429-m_text": " ||||||||||||",
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"TextMeshProUGUI-level2-1432-m_text": "||",
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"TextMeshProUGUI-level2-1433-m_text": "-----------------------------------",
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"TextMeshProUGUI-level2-1435-m_text": "----------------------------",
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"TextMeshProUGUI-level2-1437-m_text": "Abbie Gonzalez",
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"TextMeshProUGUI-level2-1440-m_text": "X3",
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"TextMeshProUGUI-level2-1442-m_text": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.",
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"TextMeshProUGUI-level2-1444-m_text": "Meeting Sans' Brother\n",
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"TextMeshProUGUI-level2-1446-m_text": "|||||",
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"TextMeshProUGUI-level2-1447-m_text": "CROSS-DEPTHS CONNECTION",
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"TextMeshProUGUI-level2-1449-m_text": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4",
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"TextMeshProUGUI-level2-1450-m_text": "Nonsense",
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"TextMeshProUGUI-level2-1455-m_text": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.",
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"TextMeshProUGUI-level2-1461-m_text": "Logs",
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"TextMeshProUGUI-level2-1462-m_text": "Uprank",
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"TextMeshProUGUI-level2-1464-m_text": "---------------------------",
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"TextMeshProUGUI-level2-1467-m_text": "-----------------------------------\n| |",
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"TextMeshProUGUI-level2-1468-m_text": "Hypotheticals",
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"TextMeshProUGUI-level2-1469-m_text": "Goals",
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"TextMeshProUGUI-level2-1470-m_text": " \\n\\n|||||||||||",
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"TextMeshProUGUI-level2-1473-m_text": "puzzlerat",
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"TextMeshProUGUI-level2-1476-m_text": "___________________\n",
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"TextMeshProUGUI-level2-1478-m_text": "______________",
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"TextMeshProUGUI-level2-1479-m_text": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!",
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"TextMeshProUGUI-level2-1480-m_text": "Special Thanks",
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"TextMeshProUGUI-level2-1483-m_text": "____________________\n",
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"TextMeshProUGUI-level2-1489-m_text": "4500$",
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||||
"TextMeshProUGUI-level2-1494-m_text": "------------",
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"TextMeshProUGUI-level2-1498-m_text": "</A - Left | Z - Confirm | X - Return | Right - D\\>",
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"TextMeshProUGUI-level2-1501-m_text": "\"I'm Wing Gambler! the royal spender.\"",
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"TextMeshProUGUI-level2-1506-m_text": "Serious",
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"TextMeshProUGUI-level2-1509-m_text": "Press and hold <color=yellow>DELETE</color> to\nreset your save data",
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"TextMeshProUGUI-level2-1521-m_text": "",
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"TextMeshProUGUI-level2-1523-m_text": " 1 USER(S) - HOST",
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"TextMeshProUGUI-level2-1526-m_text": "Trashei\n",
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"TextMeshProUGUI-level2-1531-m_text": "Credits",
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||||
"TextMeshProUGUI-level2-1534-m_text": "Enter text...",
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"TextMeshProUGUI-level2-1540-m_text": "Z to Begin\nX to Return",
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"TextMeshProUGUI-level2-1543-m_text": "150$",
|
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"TextMeshProUGUI-level2-1547-m_text": "(10$ per spin)",
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"TextMeshProUGUI-level2-1549-m_text": "W.D GAMBLING",
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"TextMeshProUGUI-level2-1551-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..",
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"TextMeshProUGUI-level2-1560-m_text": "1500$",
|
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"TextMeshProUGUI-level2-1563-m_text": "Fillow",
|
||||
"TextMeshProUGUI-level2-1575-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..",
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"TextMeshProUGUI-level2-1577-m_text": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!",
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"TextMeshProUGUI-level2-1583-m_text": "Extras",
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"TextMeshProUGUI-level2-1593-m_text": "----$",
|
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"TextMeshProUGUI-level2-1595-m_text": "30$",
|
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"TextMeshProUGUI-level2-1602-m_text": "-> Return",
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"TextMeshProUGUI-level2-1605-m_text": "||||||||||",
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"TextMeshProUGUI-level2-1616-m_text": "525$",
|
||||
"TextMeshProUGUI-level2-1619-m_text": "->",
|
||||
"TextMeshProUGUI-level2-1632-m_text": "End of the DELTARUNE",
|
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"TextMeshProUGUI-level2-1635-m_text": "V0.0.2",
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"TextMeshProUGUI-level2-1636-m_text": "Bumpscosity",
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||||
"TextMeshProUGUI-level37-47-m_text": "New log unlocked",
|
||||
"TextMeshProUGUI-level37-49-m_text": "Hypothesis Completed!",
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||||
"TextMeshProUGUI-level37-50-m_text": "\\n||||||||||||||",
|
||||
"TextMeshProUGUI-level37-51-m_text": "--------------------",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2527-m_text": "90",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2529-m_text": "placeholder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2578-m_text": "PlaceHolder",
|
||||
"TextMeshProUGUI-sharedassets0.assets-2585-m_text": "MemberName",
|
||||
"TextMeshProUGUI-sharedassets2.assets-521-m_text": "2 x 45\n",
|
||||
"TextMeshProUGUI-sharedassets2.assets-522-m_text": "CONNECTION ISSUES",
|
||||
"TextMeshProUGUI-sharedassets2.assets-523-m_text": "The Sound of Nothing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-524-m_text": "REFLECTING",
|
||||
"TextMeshProUGUI-sharedassets2.assets-525-m_text": "MONSTERS ARE WEAK",
|
||||
"TextMeshProUGUI-sharedassets2.assets-526-m_text": "SUCCESSFUL HOST FOUND",
|
||||
"TextMeshProUGUI-sharedassets2.assets-527-m_text": "* what did I do?????",
|
||||
"TextMeshProUGUI-sharedassets2.assets-528-m_text": "Experiment Design",
|
||||
"TextMeshProUGUI-sharedassets2.assets-530-m_text": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-531-m_text": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ",
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||||
"TextMeshProUGUI-sharedassets2.assets-532-m_text": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED <I>VALUABLE</I> INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?",
|
||||
"TextMeshProUGUI-sharedassets2.assets-533-m_text": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-543-m_text": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-544-m_text": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing",
|
||||
"TextMeshProUGUI-sharedassets2.assets-545-m_text": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-546-m_text": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-551-m_text": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-552-m_text": "<size=40>Planning</size>\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-553-m_text": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-554-m_text": "<size=40>Future</size>\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-555-m_text": "<size=40>Beginning</size>\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\n<size=40>Expansion</size>\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-557-m_text": "\"INTRODUCTION\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-558-m_text": "\"SCOPE CREEP\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-559-m_text": "\"DISCOVERY\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-560-m_text": "\"DARKER\"",
|
||||
"TextMeshProUGUI-sharedassets2.assets-564-m_text": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.",
|
||||
"TextMeshProUGUI-sharedassets2.assets-566-m_text": "Expected Result(s)",
|
||||
"TextMeshProUGUI-sharedassets2.assets-567-m_text": "EXPERIMENT LOG-00-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-568-m_text": "EXPERIMENT LOG-01-A",
|
||||
"TextMeshProUGUI-sharedassets2.assets-569-m_text": "EXPERIMENT LOG-00-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-570-m_text": "EXPERIMENT LOG-01-B",
|
||||
"TextMeshProUGUI-sharedassets2.assets-580-m_text": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ",
|
||||
"TextMeshProUGUI-sharedassets2.assets-581-m_text": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!",
|
||||
"TextMeshProUGUI-sharedassets2.assets-582-m_text": "Hypothesis",
|
||||
"TextMeshProUGUI-sharedassets2.assets-583-m_text": "Objective",
|
||||
"TextMeshProUGUI-sharedassets2.assets-584-m_text": "Logged Information"
|
||||
}
|
49
drhps/settings/en.json
Normal file
49
drhps/settings/en.json
Normal file
@ -0,0 +1,49 @@
|
||||
{
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsElementName": "V-Sync",
|
||||
"GonerMenu_Settings_Element-level0-1539-SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsElementName": "Menu",
|
||||
"GonerMenu_Settings_Element-level0-1541-SettingsDescription": "The key to open either the light or darkworld MENU.",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsElementName": "Right",
|
||||
"GonerMenu_Settings_Element-level0-1561-SettingsDescription": "The key to move RIGHT.",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsElementName": "Simplify SFX",
|
||||
"GonerMenu_Settings_Element-level0-1565-SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsElementName": "Instant Text",
|
||||
"GonerMenu_Settings_Element-level0-1567-SettingsDescription": "Disables the typing effect in most textboxes.",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsElementName": "Master Volume",
|
||||
"GonerMenu_Settings_Element-level0-1576-SettingsDescription": "Volume of everything.",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsElementName": "Revert",
|
||||
"GonerMenu_Settings_Element-level0-1583-SettingsDescription": "Resets all keybindings to default.",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsElementName": "Fullscreen",
|
||||
"GonerMenu_Settings_Element-level0-1598-SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsElementName": "Effect Volume",
|
||||
"GonerMenu_Settings_Element-level0-1605-SettingsDescription": "Volume of Effects.",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsElementName": "Sprint",
|
||||
"GonerMenu_Settings_Element-level0-1614-SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsElementName": "Down",
|
||||
"GonerMenu_Settings_Element-level0-1644-SettingsDescription": "The key to move DOWN.",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsElementName": "No Character Fonts",
|
||||
"GonerMenu_Settings_Element-level0-1656-SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsElementName": "Dyslexic Fonts",
|
||||
"GonerMenu_Settings_Element-level0-1667-SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsElementName": "Left",
|
||||
"GonerMenu_Settings_Element-level0-1675-SettingsDescription": "The key to move LEFT.",
|
||||
"GonerMenu_Settings_Element-level0-1699-SettingsElementName": "Music Volume",
|
||||
"GonerMenu_Settings_Element-level0-1699-SettingsDescription": "Volume of the Music.",
|
||||
"GonerMenu_Settings_Element-level0-1705-SettingsElementName": "Simplify VFX",
|
||||
"GonerMenu_Settings_Element-level0-1705-SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.",
|
||||
"GonerMenu_Settings_Element-level0-1712-SettingsElementName": "Auto Run",
|
||||
"GonerMenu_Settings_Element-level0-1712-SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.",
|
||||
"GonerMenu_Settings_Element-level0-1714-SettingsElementName": "Cancel",
|
||||
"GonerMenu_Settings_Element-level0-1714-SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.",
|
||||
"GonerMenu_Settings_Element-level0-1728-SettingsElementName": "<size=52>Dialogue Volume</size>",
|
||||
"GonerMenu_Settings_Element-level0-1728-SettingsDescription": "Volume of the Dialogue.",
|
||||
"GonerMenu_Settings_Element-level0-1744-SettingsElementName": "Pause",
|
||||
"GonerMenu_Settings_Element-level0-1744-SettingsDescription": "The key to PAUSE.",
|
||||
"GonerMenu_Settings_Element-level0-1747-SettingsElementName": "Up",
|
||||
"GonerMenu_Settings_Element-level0-1747-SettingsDescription": "The key to move UP.",
|
||||
"GonerMenu_Settings_Element-level0-1775-SettingsElementName": "Confirm",
|
||||
"GonerMenu_Settings_Element-level0-1775-SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.",
|
||||
"GonerMenu_Settings_Element-level2-1777-SettingsElementName": "Bumpscosity",
|
||||
"GonerMenu_Settings_Element-level2-1777-SettingsDescription": "Adjusts the Bumpscosity.",
|
||||
"GonerMenu_Settings_Element-level2-1812-SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)"
|
||||
}
|
Loading…
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Reference in New Issue
Block a user