Translated using Weblate (Chinese (Simplified Han script))

Currently translated at 100.0% (370 of 370 strings)

Translation: Deltarune-Hypothesis/4-Unity-mText(new)
Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
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ws3917 2025-03-22 15:46:35 +00:00 committed by Weblate
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@ -10,11 +10,11 @@
"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWDCORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误1/3\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
"CH3Opening-sharedassets2.assets-500-HypothesisName-1": "幕布之后",
"CH3Opening-sharedassets2.assets-500-HypothesisName-1": "幕琐事",
"CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris和Susie突然在暗世界中醒来然后听到了观众们的窃窃私语声。",
"CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?",
"CH3Opening-sharedassets2.assets-500-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "律动终焉",
"ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "尾声",
"ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "冒险结束后的一首简短而甜蜜的终曲。",
"ConcludingMelody-sharedassets2.assets-501-HypothesisDescription-1": "假设游戏有一个圆满结局,那么对三角符文的终曲所呈现的视听效果进行猜想。",
"ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售前",
@ -28,7 +28,7 @@
"DevelopmentInsightPart1-sharedassets2.assets-483-ItemTitle-1": "开发洞察 第1部分",
"DevelopmentInsightPart2-sharedassets2.assets-484-ItemTitle-1": "开发洞察 第2部分",
"DevelopmentInsightPart3-sharedassets2.assets-485-ItemTitle-1": "开发洞察 第3部分",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "一个被预知的预言",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "先知预言",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "一个预言的传奇终于迎来了其悲惨的结局。",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封闭储藏室内的喷泉,会怎么样呢?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint-1": "跟所有的小镇居民对话",
@ -99,7 +99,7 @@
"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。\n一片湿哒哒的披萨闻起来怪怪的。",
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
"LevelSetup-level10-169-State-1": "城堡镇",
"LevelSetup-level10-169-Details-1": "",
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
"LevelSetup-level2-1842-State-1": "[已删除]",
"LevelSetup-level2-1842-Details-1": "在主菜单",
@ -107,21 +107,21 @@
"LevelSetup-level23-207-State-1": "学校用品柜",
"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
"LevelSetup-level3-213-State-1": "Sans和的家",
"LevelSetup-level3-213-Details-1": "",
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨兽",
"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
"LevelSetup-level32-343-State-1": "城堡镇",
"LevelSetup-level33-97-State-1": "",
"LevelSetup-level33-97-Details-1": "",
"LevelSetup-level33-97-State-1": "避风港外",
"LevelSetup-level33-97-Details-1": "猜想模拟:避风港",
"LevelSetup-level33-97-VesselText-1": "* (一个忧心仲仲的容器。)",
"LevelSetup-level34-106-State-1": "",
"LevelSetup-level34-106-State-1": "避风港内",
"LevelSetup-level34-106-VesselText-1": "* (一个冻僵如泥的容器。)",
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
"LevelSetup-level38-114-State-1": "",
"LevelSetup-level38-114-Details-1": "",
"LevelSetup-level38-114-State-1": "致谢名单",
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
"LevelSetup-level39-339-Details-1": "",
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
"LevelSetup-level41-20-State-1": "错误!未知的场景",
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
@ -140,7 +140,7 @@
"MainMenu_SectionManager-level2-1652-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
"MainMenu_SectionManager-level2-1682-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
"MainMenu_SectionManager-level2-1753-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
"MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "万千世界与食人巨",
"MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "万千世界与食人巨",
"MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "识一位新朋友,踏上一场宏大的冒险之旅!",
"MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "假设Papyrus并不是某种邪恶反派那么在游戏宇宙中与他互动会是什么样的呢",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
@ -183,7 +183,7 @@
"Susie_RudeBuster-sharedassets0.assets-2460-ActionDescription-1": "造成\n粗暴伤害",
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionName-1": "终极治疗",
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "最好的\n治疗",
"TakingShelter-sharedassets2.assets-516-HypothesisName-1": "防空洞",
"TakingShelter-sharedassets2.assets-516-HypothesisName-1": "避风港",
"TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "进入镇上的防空洞,你有很多时间来反思自己。",
"TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "如果在某一时刻“容器”和Kris有了心与心的沟通他们可以彼此“交流”。",
"TextMeshPro-level0-1343-m_text-1": "放弃",
@ -350,7 +350,7 @@
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "<size=40>规划</size>\n在决定将所有计划中的猜想整合到一款游戏中之后接下来的任务就是想办法把它们串联在一起。\n\n把所有猜想都放在三角符文宇宙的模拟器里听起来是个有趣的点子吧。此外还可以写写与玩家角色执行的其他猜想实验相关的日志。",
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- DELTARUNE Hypotheis的引擎其实是用一款老同人游戏“DELTASWAP”改的\n那个游戏的流程到进入暗世界前就结束了主要是用来展示一下换位表概念。 \n\n- 当初咱配置Github打算在上面备份游戏文件uprank不知道咋搞的\n成功把文件删了个精光游戏就这样彻底死翘翘啦\n不过我们稍微补救了一下游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。第一版设计模仿了白板上的投影\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "<size=40>将来</size>\n然后呢\n\n我们的计划是继续制作更多的猜想和日志直到三角符文第三四章发布。到那时候我们会放下手头上的猜想内容好吸收新剧情和新内容。这样我们才能把猜想写的更加准确。\n\n在不久的将来这款游戏也会开源芜湖",
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>起始</size>\n开发与规划最初始于2024年3月21日起初还只是一个小型同人游戏而已里面只有主世界和Ogres的猜想。\n\n<size=40>扩展</size>\n随着开发的进行范围也不断扩大各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏而不是将每个猜想都做成一个单独的游戏不然就会带来一大堆问题比如出现了问题的话就必须得挨个游戏更新。\"",
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>起始</size>\n开发与规划最初始于2024年3月21日起初还只是一个小型同人游戏而已里面只有“万千世界与食人巨兽”的猜想。\n\n<size=40>扩展</size>\n随着开发的进行范围也不断扩大各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏而不是将每个猜想都做成一个单独的游戏不然就会带来一大堆问题比如出现了问题的话就必须得挨个游戏更新。\"",
"TextMeshProUGUI-sharedassets2.assets-557-m_text-1": "“项目介绍”",
"TextMeshProUGUI-sharedassets2.assets-558-m_text-1": "“范围膨胀”",
"TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "“发现”",
@ -366,7 +366,7 @@
"TextMeshProUGUI-sharedassets2.assets-582-m_text-1": "猜想",
"TextMeshProUGUI-sharedassets2.assets-583-m_text-1": "目标",
"TextMeshProUGUI-sharedassets2.assets-584-m_text-1": "已记录的信息",
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "天使的天堂",
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "天使的乐园",
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
"UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "传说之下嘉年华2024\n预告片中3D镜头的\n幕后花絮。"
"UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "传说之下嘉年华\n2024预告片中\n3D镜头的幕后花絮。"
}