This commit is contained in:
ws3917 2025-05-13 19:43:18 +08:00
parent dd1a1cd620
commit 004c6b8e8c
49 changed files with 1078 additions and 1237 deletions

View File

@ -1,4 +1,4 @@
[gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://gk3ccjsd3rvd"] [gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://cr61adma36kgc"]
[ext_resource type="Texture2D" uid="uid://q84plpxvvgjv" path="res://Sprites/Portraits/feisty.png" id="1"] [ext_resource type="Texture2D" uid="uid://q84plpxvvgjv" path="res://Sprites/Portraits/feisty.png" id="1"]
[ext_resource type="Texture2D" uid="uid://duqy7swwclrta" path="res://Sprites/Portraits/axis.png" id="2"] [ext_resource type="Texture2D" uid="uid://duqy7swwclrta" path="res://Sprites/Portraits/axis.png" id="2"]

View File

@ -3,23 +3,23 @@ name:ACT
menuDesc: Not magic. Does many things. menuDesc: Not magic. Does many things.
@Check @Check
name:Check name: 查看
desc:See enemy info.\nDoes not use a\nturn. desc: 查看敌人信息。\n不占用回合。
menuDesc: Allows to see enemy info, does not use a turn in battle. menuDesc: Allows to see enemy info, does not use a turn in battle.
@Apprehend @Apprehend
name:Apprehend name: 逮捕
desc:Attempts to\ncapture enemy. desc: 试图\n捕获敌人。
menuDesc: Attempts to capture the criminal and bring them back to the Dark Jail. menuDesc: Attempts to capture the criminal and bring them back to the Dark Jail.
@NonLethalShot @NonLethalShot
name:Non-Lethal Shot name: 枪击制伏
desc:Damage + leaves\nalive with 1 HP. desc: 伤害的同时\n留敌人一血
menuDesc: Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP. menuDesc: Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP.
@HealBell @HealBell
name:Healing Bell name: 疗愈铃音
desc:Restores some\nHP. desc: 回复些许\nHP。
menuDesc: Casts a soothing magic bell, which heals allies. Scales with MAGIC. menuDesc: Casts a soothing magic bell, which heals allies. Scales with MAGIC.
@AxisSiren @AxisSiren
@ -33,9 +33,9 @@ desc:Cruel damage.\n
menuDesc: High damage. Executes enemies.\nCan only be used on those deserving Justice. menuDesc: High damage. Executes enemies.\nCan only be used on those deserving Justice.
@ShieldBarrier @ShieldBarrier
name:Diamond Barrier name: 钻石护盾
menuDesc: Casts a diamond shaped barrier around the SOUL, preventing one hit of damage. menuDesc: Casts a diamond shaped barrier around the SOUL, preventing one hit of damage.
desc:Negates 1\nHit. desc: 抵挡一次\n攻击。
@Foxfire @Foxfire
name: Foxfire name: Foxfire
@ -69,7 +69,7 @@ name:Talk
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug
@KAction @KAction
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K-Action[/color] name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K行动[/color]
@AAction @AAction
name: [img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color] name: [img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color]
@ -101,22 +101,22 @@ name:Avoid
name: Spare name: Spare
@SharpenPenceller @SharpenPenceller
name:Shapen name: 削铅笔
@RubEraser @RubEraser
name:Rub name: 擦除
@EraserBerate @EraserBerate
name:Berate name: 咒骂
@EraserTalk @EraserTalk
name:Soothe name: 抚慰
@PencilBefriend @PencilBefriend
name:Befriend name: 交朋友
@PencilBerate @PencilBerate
name:Insult name: 辱骂
@PennyBerate @PennyBerate
name: Taunt name: Taunt

View File

@ -1,54 +1,54 @@
* Penceller and Eraserhead block the way! * Penceller和Eraserhead拦住了去路
* Smells like burnt rubber. * 闻起来像烧焦的橡胶。
* Penceller is trying to sharpen its pencil. * Penceller正试着削铅笔。
* Eraserhead attempts to adjust its glasses,\n\tbut can't quite reach them. * Eraserhead想把墨镜摆摆正,\n 可它好像够不着。
* Eraserhead is losing steam. * Eraserhead的力量正在消散。
* Penceller has split edges. * Penceller的身体要裂开了。
* A pair of pencils stand tall in your path. * 一对铅笔拦住了去路!
* Smells like wood. * 闻起来像木头。
* The duo is sharpening their pencils loudly. * 这对团伙正大声地削着铅笔。
* A lone pencil appears. * 一只孤独的铅笔出现了!
* Three sharp lads block the way! * 三个锋利的家伙拦住了去路!
* The trio argues who has the better pencil. * 这仨在争论谁的铅笔更好。
* Two blockheads blocking the path. * 俩木头脑袋拦住了去路!
* Build up your TP by DEFENDING. * 通过防御可以积攒你的TP。
* Once you have enough TP, select the APPREHEND ACT. * 当你拥有足够的TP时\n 就可以使用[color=yellow]行动[/color]中的[color=yellow]逮捕[/color]\n 对敌人实行捕获。
* Damage the criminal enough to make it easier\n\tto APPREHEND. * 但要注意,当逮捕敌人时,\n 他们会尝试逃跑。\n* 血量越高的敌人会越容易逃跑。
* Use Cole's NON-LETHAL SHOT ACT to lower\n\tthe criminal's HP without making them flee. * 使用Cole的[color=yellow]枪击制伏[/color]\n 可以削减敌人的血量,\n 同时可以防止他们逃跑。
* Kanako seems confused by this whole ordeal. * Kanako似乎被整件事\n 给搞糊涂了。
* Mopper and its cohort cleans the way! * Mopper和它的同伴正在清扫道路!
* Smells like cleaning supplies. * 闻起来像清洁用品。
* Mopper notices some stains near you. * Mopper注意到你身旁有些污渍。
* Mopper is mopping quietly. * Mopper正在安静地拖地。
* The cleaning squad arrives. * 清洁队来了。
* A pair of mops mops the path. * 一对拖把拖着一条小路。
* The moppers are competing to see\n\twho mops the best. * Mopper们正在较量\n 谁拖地才是最干净的。
* A lone mopping mopper mops the way. * 一只孤独的拖把拖着地。
* The Fort Defenders stand in your path! * 堡垒守卫者们挡住了去路!
* Criminal spotted: Pennilton! * 罪犯已锁定Pennilton
* Pennilton screams something about him being\n\tnumber one. * Pennilton尖叫地喊着\n 自己是老大之类的话。
* Pennilton almost drops his bag of coins. * Pennilton差点把他的钱袋掉地上。
* Pennilton adjusts his hat. * Pennilton调整了一下他的帽子。
* Smells like coins. * 闻起来像钱币。
* Pennilton lets out a deep sigh. * Pennilton深深地叹了口气。
* . . . * . . .
* Kanako has learned a new SPELL. * Kanako学会了新的法术。
* Shoot down [color=yellow]yellow[/color] bullets by pressing INTERACT. * 按下“交互”键可击落[color=yellow]黄色[/color]子弹。
* Cole's SOUL shines with JUSTICE. * Cole的[color=yellow]灵魂[/color]绽放着[color=yellow]正义[/color]的光芒。
* Criminal spotted: Ringo! * 罪犯已锁定Ringo
* Ringo is whipping up a storm. * Ringo正在煽风点火,引发事端。
* Ringo can't stop ringing his bell. * Ringo不停地摇晃铃铛。
* Ringo is losing steam. * Ringo的力量正在消散。
* Smells like school recess. * 闻起来像课间休息。
* Ringo keeps making up noise. * Ringo在不断制造噪音。
* Kanako tries to cover her ears, but it's useless. * Kanako捂住耳朵,想要隔绝噪音,\n 但毫无作用。
* Criminal spotted: Lord Bearing! * 罪犯已锁定Bearing领主
* Bearing is pulling out his stuffing. * Bearing正在抽出他的填充物。
* Smells like old cloth. * 闻起来像旧布料。
* Bearing is trying to keep his stiches from opening. * Bearing在努力不让他的缝线扯开。
* Bearing goes on a monologue about how he hates lightners. * Bearing作了一篇关于\n 他多么讨厌光之民的长篇大论。
* Bearing is worried about new stiches opening up. * Bearing正担心他的新缝线\n 会不会扯开。
* Bearing tries to roar, but a squeak sound\n\tcomes out instead. * Bearing发出咆哮,\n 但却只是一些吱吱声。
* The fountain roars in the background. * The fountain roars in the background.
* A familiar face approaches... * A familiar face approaches...
* The air is filled with familiarity. * The air is filled with familiarity.

View File

@ -1,15 +1,15 @@
* [NAME] spared [TARGET]! * [NAME]饶恕了[TARGET]
* [NAME] tried to spare [TARGET], but it wasn't [color=yellow]willing[/color]. * [NAME] tried to spare [TARGET], but it wasn't [color=yellow]willing[/color].
* [NAME] casts Foxfire! * [NAME] casts Foxfire!
* Cole shot a rubber bullet at [TARGET]! * Cole shot a rubber bullet at [TARGET]!
* You tell Eraserhead his style is lame.\n* He actually agrees with you. * You tell Eraserhead his style is lame.\n* He actually agrees with you.
* You tell Eraserhead to take life easy.\n* He agrees with you. * 你跟Eraserhead说别给自己太大压力。\n* 他同意你的观点。
* [NAME] rubbed some dirt off Eraserhead's head.\n* He seem pleased. * [NAME]擦掉了Eraserhead头上的一些脏东西。\n* 他看起来很高兴。
* [NAME] tried again to rub Eraserhead's head,\n\tbut it seems he don't want any more. * [NAME] tried again to rub Eraserhead's head,\n\tbut it seems he don't want any more.
* [NAME] attempted to sharpen Penceller's pencil.\n* He's insulted that you even dare suggest that. * [NAME] attempted to sharpen Penceller's pencil.\n* He's insulted that you even dare suggest that.
* [NAME] attempted to sharpen Penceller's pencil.\n* He seems delighted. * [NAME]想要削尖Penceller的铅笔。\n* 他看起来很高兴。
* [NAME] attempted to sharpen Penceller's pencil,\n\tbut he wasn't having none of it. * [NAME] attempted to sharpen Penceller's pencil,\n\tbut he wasn't having none of it.
* You talk to Penceller about being his friend.\n* He seems to like that idea. * 你跟Penceller说你想跟他交朋友。\n* 他好像认为这个点子不错。
* You tell Penceller his drawings suck.\n* He is deeply hurt by this. * You tell Penceller his drawings suck.\n* He is deeply hurt by this.
* [NAME] used [ITEM]! * [NAME] used [ITEM]!
* You part encouraging words upon Kanako...\n* Her AT went up for this turn! * You part encouraging words upon Kanako...\n* Her AT went up for this turn!
@ -17,8 +17,8 @@
* Press the INTERACT button to\n\tattempt to catch the criminal! * Press the INTERACT button to\n\tattempt to catch the criminal!
* Seems [TARGET] cannot be apprehended. * Seems [TARGET] cannot be apprehended.
* [TARGET] resisted arrest!\n* Try lowering their HP more. * [TARGET] resisted arrest!\n* Try lowering their HP more.
* [TARGET] was caught! * [TARGET]被抓住了!
* Apprehension failed! * 逮捕失败!
* Kanako hits the enemy without mercy. * Kanako hits the enemy without mercy.
* [NAME] casts a healing bell! * [NAME] casts a healing bell!
* [NAME] cast a shield over your SOUL! * [NAME] cast a shield over your SOUL!

View File

@ -5,10 +5,10 @@ Hello!
I'm feeling weak... I'm feeling weak...
@Penceller @Penceller
Imma gonna sharpen you up! 无“尖”不摧!
[wave]*Sharpening Noises* [wave]*削铅笔的声音*
I'm losing my point... 唉,又“尖“一分...
I'm all shapened up! 万事“尖”备!
Hey, hands off! Hey, hands off!
Friends, huh? Well sounds fun. Friends, huh? Well sounds fun.
Well, YOU suck! Well, YOU suck!
@ -16,18 +16,18 @@ I thought we were friends...!
You're a horrible friend! You're a horrible friend!
@Eraserhead @Eraserhead
Time to erase you up for good! 我要“擦”你们个@片甲不留!
What a chore... 真是枯燥无味的@任务啊...
Losing my fiber here. 我掉渣了。
What a chore... 真是枯燥无味的@任务啊...
Yeah I can see that. Yeah I can see that.
That's what I'm talking about. 我说啥来着。
That's enough. 到此为止了。
@Warden @Warden
Build up yer TP to use APPREHENSION. 积攒TP来使用\n逮捕。
Lower yer opponent's HP to make it easier to catch 'em. Lower yer opponent's HP to make it easier to catch 'em.
C'mon, I'm waitin'. 快啊,\n我等的\n花都谢了。
@Pennilton @Pennilton
Pennilton is number one, baby! Pennilton is number one, baby!

View File

@ -1,6 +1,6 @@
* You open the chest.@BREAK@* Inside you find: @@ * 你打开了箱子。@BREAK@* 你发现了:@@
* Inside the trash can, you find: @@ * Inside the trash can, you find: @@
* It was added to your@BREAK@ @@ pocket * 已经放进了你的@BREAK@ @@ 口袋
(Nothing) (Nothing)
(No ability.) (No ability.)
Rightousness: Rightousness:
@ -10,18 +10,18 @@ Fluffyness:
Attack: Attack:
Defense: Defense:
Magic: Magic:
DARK DOLLARS 黑暗币
ITEM 物品
EQUIP EQUIP
POWER POWER
TALK 交谈
SETTINGS 设置
USE USE
INFO INFO
DROP DROP
ITEM 物品
STAT 状态
LETTERS 信件
- -
USE USE
TOSS TOSS
@ -37,9 +37,9 @@ ON
OFF OFF
BUY BUY
SELL SELL
TALK 交谈
EXIT EXIT
ITEM 物品
WEAPON WEAPON
ARMOR ARMOR
Space: @ Space: @
@ -57,12 +57,12 @@ REFILLED
Sassyness: Sassyness:
ON ON
OFF OFF
Music Volume@@@@ 音乐@@@@
SFX Volume@@@@@ 音效@@@@@
Always Run@@@@@ 总是奔跑@@@@@
Auto Fire@@@@@@ 自动开火@@@@@@
Fullscreen@@@@@ 全屏@@@@@
Input Bindings 自定义按键映射
Save Settings and Return Save Settings and Return
Return to Main Menu Return to Main Menu
Exit Game Exit Game
@ -75,26 +75,26 @@ CANCEL / RUN
MENU / SWAP MENU / SWAP
Press a key for @ Press a key for @
(ESC to skip) (ESC to skip)
Select a file to start 请选择一个档案以开始
Settings 设置
Start 开始
Copy 复制
Delete 删除
Select a file to copy to 请选择目标位置
It cannot be undone. 该档案一经删除,将无法复原。
Stop 取消
Do It 确认
It is done. 操作已完成。
File @ Selected. 已选择档案#@。
FAILED FAILED
NEW FILE 空档案
FAST FORWARD FAST FORWARD
LV LV
DLV DLV
Exiting... 正在退出...
(Current: #) (Current: #)
Press F12 to reset@keys to default@at anytime. Press F12 to reset@keys to default@at anytime.
File Saved 档案已保存
Save Failed Save Failed
Save Save
Do Not Do Not
@ -105,17 +105,17 @@ ENDURED
CAUGHT! CAUGHT!
DEF DOWN DEF DOWN
ANNOYED ANNOYED
Toy Gun 玩具枪
Leather Jacket 皮夹克
COLE COLE
HP HP
EXP: EXP:
AT 攻击
DF 防御
NEXT: 升级需:
WEAPON: 武器:
ARMOR: 防具:
MONEY: 金钱:
Storage Storage
On Hand On Hand
[INTERACT] Move Items [CANCEL] Exit [INTERACT] Move Items [CANCEL] Exit
@ -126,5 +126,5 @@ FISH GET!
Up Up
Max Max
DOWN DOWN
* YOU WON!@* Got [EXP] EXP and [MONEY] D$ * 你胜利了!@* 获得了[EXP]点EXP和[MONEY]黑暗币!
* Justice has been served.@* You became stronger. * Justice has been served.@* You became stronger.

View File

@ -8,11 +8,11 @@ check:* Not the sharpest tool in the shed.
@Eraserhead @Eraserhead
name: Eraserhead name: Eraserhead
check:* Seems to have a thing for raising reptiles. check:* 好像很想饲养些爬行类动物。
@Warden @Warden
name: Warden name: Warden
check:* The caretaker of the currently empty Dark Jail.;* You somewhat feel he is familiar in a way. check:* 空无一人的黑暗监狱的看守人。;* 你总感觉在哪见过他。
@Pennilton @Pennilton
name: Pennilton name: Pennilton

View File

@ -1,5 +1,5 @@
@Hat @Hat
name:Cowboy Hat name: 牛仔帽
@BallOfJunk @BallOfJunk
name: Ball of Junk name: Ball of Junk
@ -24,7 +24,6 @@ party:
||HOW DOES IT WORK?|| ||HOW DOES IT WORK?||
|||Refreshing...| |||Refreshing...|
||||Refreshing. ||||Refreshing.
@GoldenBell @GoldenBell
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell
descriptionDW: A small golden, round bell. It jingles when shaken. descriptionDW: A small golden, round bell. It jingles when shaken.
@ -37,7 +36,6 @@ party:
||I RECOGNIZE THIS.|| ||I RECOGNIZE THIS.||
|||Reminds me of Kanako...| |||Reminds me of Kanako...|
||||...Cute, I guess. ||||...Cute, I guess.
@SafetyVest @SafetyVest
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest
descriptionDW: A vest with bright reflective strips on it, sure to warn others of your presence. descriptionDW: A vest with bright reflective strips on it, sure to warn others of your presence.
@ -47,7 +45,6 @@ party:
||I ALREADY HAVE BRIGHT BITS.|| ||I ALREADY HAVE BRIGHT BITS.||
|||Doesn't match my outfit...| |||Doesn't match my outfit...|
||||Do I look like a worker?! ||||Do I look like a worker?!
equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]IFRAMES UP[/color]
lwEquip: Reflective Strip lwEquip: Reflective Strip
@SafetyGoggles @SafetyGoggles
@ -61,7 +58,6 @@ party:
||REDUNDANT WITH MY EYES.|| ||REDUNDANT WITH MY EYES.||
|||It's hard to fit...| |||It's hard to fit...|
||||Do I have to...?! ||||Do I have to...?!
@FoxNecklace @FoxNecklace
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace
descriptionDW: A familiar, but weirdly different necklace. Feels magical. descriptionDW: A familiar, but weirdly different necklace. Feels magical.
@ -73,7 +69,6 @@ party:
||I RECOGNIZE THIS!|| ||I RECOGNIZE THIS!||
|||...| |||...|
||||Woah, must be worth a fortune. ||||Woah, must be worth a fortune.
@FoxStaff @FoxStaff
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff
descriptionDW: A staff adorned with a fox head ornament at the end. descriptionDW: A staff adorned with a fox head ornament at the end.
@ -84,7 +79,6 @@ party:
||I RECOGNIZE THIS!!!|| ||I RECOGNIZE THIS!!!||
|||I think it fits Kanako.| |||I think it fits Kanako.|
||||Fancy, but not my thing. ||||Fancy, but not my thing.
@GiantScrewdriver @GiantScrewdriver
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver
descriptionDW: An oversized screwdriver that can be yielded like a club. Packs a punch! descriptionDW: An oversized screwdriver that can be yielded like a club. Packs a punch!
@ -96,7 +90,6 @@ party:
||IT SCARES ME.|| ||IT SCARES ME.||
|||Um...| |||Um...|
||||Hey, what the hell? ||||Hey, what the hell?
@AxisGloves @AxisGloves
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove
descriptionDW: A steam powered glove, not wearable by organics. Give it to a machine. descriptionDW: A steam powered glove, not wearable by organics. Give it to a machine.
@ -106,7 +99,6 @@ party:
||THE STANDARD ONE.|| ||THE STANDARD ONE.||
|||...I can't put it on...| |||...I can't put it on...|
||||Ew, it's all worn. ||||Ew, it's all worn.
@RobotFist @RobotFist
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist
descriptionDW: A heavy metallic hand with rockets on the side, packs quite the punch. descriptionDW: A heavy metallic hand with rockets on the side, packs quite the punch.
@ -117,7 +109,6 @@ party:
||NICE UPGRADE.|| ||NICE UPGRADE.||
|||...I can't even lift it...| |||...I can't even lift it...|
||||Can fit my head in there! ||||Can fit my head in there!
@GuardianMitt @GuardianMitt
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt
descriptionDW: A hand from Axis' upgraded body. Made to withstand damage. descriptionDW: A hand from Axis' upgraded body. Made to withstand damage.
@ -127,7 +118,6 @@ party:
||MISSING THE OTHER ONE.|| ||MISSING THE OTHER ONE.||
|||Looks like a cushion...| |||Looks like a cushion...|
||||Could use as a pillow. ||||Could use as a pillow.
@ShinyMedal @ShinyMedal
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal
descriptionDW: A medal that shines brightly despite the surrounding darkness. descriptionDW: A medal that shines brightly despite the surrounding darkness.
@ -138,7 +128,6 @@ party:
||A SHINY NEW PART.|| ||A SHINY NEW PART.||
|||Not much, but it's something.| |||Not much, but it's something.|
||||What is this junk? ||||What is this junk?
@BearPin @BearPin
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin
descriptionDW: A small pin with a face of a smiling mascot bear. Fills you with warm feelings. descriptionDW: A small pin with a face of a smiling mascot bear. Fills you with warm feelings.
@ -149,7 +138,6 @@ party:
||THAT SHOW SUCKED.|| ||THAT SHOW SUCKED.||
|||Isn't this from a cartoon?| |||Isn't this from a cartoon?|
||||I'm not a kid anymore! ||||I'm not a kid anymore!
lwEquip:Bear Pin
equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color] equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]
@TensionBit @TensionBit
@ -168,7 +156,7 @@ descriptionDW:Raises TP to full in battle.
shortDesc:Raises\nFull TP shortDesc:Raises\nFull TP
@BrickCandy @BrickCandy
name:Brick Candy name: 砖糖
descriptionDW: A large candy in the shape of a plastic building brick. Full of sugar. HP + 40 descriptionDW: A large candy in the shape of a plastic building brick. Full of sugar. HP + 40
party: party:
|Isn't it good, Cole?||| |Isn't it good, Cole?|||
@ -176,7 +164,6 @@ party:
||SURPRISINGLY COMPATIBLE-|| ||SURPRISINGLY COMPATIBLE-||
|||Ah, thanks.| |||Ah, thanks.|
||||Bleh, guess it will do. ||||Bleh, guess it will do.
shopDesc:Sweet brick-\nshaped candy.\nHP + 40
shortDesc:HP + 40 shortDesc:HP + 40
@PopRock @PopRock
@ -188,7 +175,6 @@ party:
||...THIS IS GUNPOWDER.|| ||...THIS IS GUNPOWDER.||
|||Y-you sure this is edible?| |||Y-you sure this is edible?|
||||You tryin' to poison me?! ||||You tryin' to poison me?!
shopDesc:Crunchy\nblack rock.\nHP + 100
shortDesc:HP + 100 shortDesc:HP + 100
@SpikedClub @SpikedClub
@ -200,7 +186,6 @@ party:
||THAT'S MISS KANAKO'S.|| ||THAT'S MISS KANAKO'S.||
|(It is?)||It's too heavy...| |(It is?)||It's too heavy...|
||||Uh, no...?! ||||Uh, no...?!
shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wden Kanabo
shortDesc:Simple wood\nspiked club. shortDesc:Simple wood\nspiked club.
@CorkPistol @CorkPistol
@ -212,8 +197,7 @@ party:
||THINK I WANT THAT [scrap]?!|| ||THINK I WANT THAT [scrap]?!||
|||I'm not into guns...| |||I'm not into guns...|
||||Not my style. ||||Not my style.
shortDesc:Basic pistol. lwEquip: 玩具枪
lwEquip:Toy Gun
@SpaceGun @SpaceGun
name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle
@ -224,7 +208,6 @@ party:
||I AM IMMUNE TO THAT.|| ||I AM IMMUNE TO THAT.||
|||It looks dangerous...| |||It looks dangerous...|
||||That's just a toy! ||||That's just a toy!
shortDesc:Shoots\nlasers.
lwEquip: Laser Pointer lwEquip: Laser Pointer
@WantedPoster @WantedPoster
@ -242,7 +225,6 @@ party:
||A [LITERAL] PEASHOOTER!?|| ||A [LITERAL] PEASHOOTER!?||
|||At least it's organic...?| |||At least it's organic...?|
||||Bleagh, no! ||||Bleagh, no!
@SoftballBat @SoftballBat
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat
descriptionDW: A regular, sturdy, completely normal softball bat. Surprising to find here. descriptionDW: A regular, sturdy, completely normal softball bat. Surprising to find here.
@ -253,7 +235,6 @@ party:
|..."Stick"...?|NO STICKS, THANKS.|| |..."Stick"...?|NO STICKS, THANKS.||
|||That's Kanako's...| |||That's Kanako's...|
||||Not into that. ||||Not into that.
@HomemadeLunch @HomemadeLunch
name: Homemade Lunch name: Homemade Lunch

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,11 @@
MartletHouse;Martlet's House MartletHouse;Martlet's House
WildEastMain;Town WildEastMain;Town
SchoolDWFortPrison;Fortress - Prison SchoolDWFortPrison;Fortress - Prison
DarkPrisonMain;Dark Jail DarkPrisonMain;黑暗监狱
SchoolDWFortFirstPuzzle;Fortress - Pink Gate SchoolDWFortFirstPuzzle;Fortress - Pink Gate
SchoolDWCenter;Bearing's Domain SchoolDWCenter;Bearing's Domain
SchoolDWFirstPuzzle;?????? - Puzzle Room SchoolDWFirstPuzzle;?????? - Puzzle Room
SchoolDWKanako;?????? - Ambush Place SchoolDWKanako;?????? - 埋伏地点
SchoolDWChase;?????? - Summit SchoolDWChase;?????? - Summit
SchoolDWPenny;Bearing's Domain - Forest SchoolDWPenny;Bearing's Domain - Forest
SchoolDWFortRest;Fortress - Break Room SchoolDWFortRest;Fortress - Break Room

View File

@ -139,4 +139,3 @@ END
>bleep:Melody >bleep:Melody
>mini:KanakoNeutral:(Let's go, Cole.):195:23 >mini:KanakoNeutral:(Let's go, Cole.):195:23
END END

View File

@ -10,4 +10,3 @@
END END
-- --

View File

@ -27,4 +27,3 @@ END
END END
-- --

View File

@ -1,23 +1,20 @@
@WardenTutorial1 @WardenTutorial1
* Alright, listen well * 好,给吾听好。
ye two-
>p:WardenNormal >p:WardenNormal
. .
* To apprehend a criminal, * 想要逮捕罪犯,
ye must first gather TP 汝必先攒够TP
to be able to ACT. 好来行动。
>p:WardenNormal >p:WardenNormal
. .
* Once ye have 40% TP, * [color=yellow]逮捕[/color]一次需要40%TP。
have Cole use the
[color=yellow]APPREHEND ACT[/color].
>p:WardenNormal >p:WardenNormal
. .
* Ye can gain TP by grazing * 积攒TP的方式无非两种
bullets or by defending. 防御,或是擦弹。
>p:WardenNormal >p:WardenNormal
. .
* Now, come at me. * 放马过来。
>p:WardenNormal >p:WardenNormal
END END
@ -25,30 +22,26 @@ END
@WardenTutorial2 @WardenTutorial2
* I see ye have enough * 尔等现在有足够的TP了。
TP now.
>p:WardenNormal >p:WardenNormal
. .
* Try to use the APPREHEND * 试着对我使用“逮捕”吧。
ACT on me.
>p:WardenNormal >p:WardenNormal
. .
* Though keep in mind: * 谨记:
weakening yer enemy 削敌之力,
makes it easier. 制敌更易。
>p:WardenNormal >p:WardenNormal
. .
* Just be careful not to * 血若尽削,
deplete yer enemy's HP 前功尽弃。
or they'll flee.
>p:WardenNormal >p:WardenNormal
. .
* Cole's NON-LETHAL SHOT * 用Cole的“枪击制伏”
ACT can deplete enemy 是个好办法。
HP without that risk.
>p:WardenNormal >p:WardenNormal
. .
* Now, let us proceed. * 好了,继续。
>p:WardenNormal >p:WardenNormal
END END
@ -70,27 +63,25 @@ END
@WardenExpositionListenEarlier @WardenExpositionListenEarlier
* Alright, enough mystery. * 好了,别装神秘了。
>p:KanakoOffended >p:KanakoOffended
. .
* Tell us what exactly is * 快讲明白到底
happening here. 发生了什么吧。
>p:KEEP >p:KEEP
. .
* What exactly does being a * “光之民”到底是什么意思?
"lightner" mean?
>p:KEEP >p:KEEP
. .
* Why are people hunting * 为什么有那么一批人来
us because of that? 抓捕我们?
>p:KEEP >p:KEEP
. .
* ... * ...
>p:WardenNormal >p:WardenNormal
. .
* Very well. I shall tell * 很好,吾这就给尔辈讲述
you the tale of the Dark “暗世界”的故事。
Worlds.
>p:KEEP >p:KEEP
END END
@ -98,7 +89,7 @@ END
@WardenExpositionProper1 @WardenExpositionProper1
* Now, hear me out well... * 现在,给吾听仔细了...
>p:WardenNormal >p:WardenNormal
END END
@ -106,193 +97,181 @@ END
@LegendCS1 @LegendCS1
* This world is split... * 这个世界已然分裂...
. .
* Split into two equal halves: * 已然被平均分为了
两部分:
. .
* LIGHT... * 光明...
. .
* And DARK... * 和那黑暗...
. .
* For millenia, both sides * 几千年来,
existed in harmony. 两部分和谐共处。
END END
----- -----
@LegendCS2 @LegendCS2
* But this is a thin balance. * 可这平衡,
很轻易就会破裂。
. .
* If one side overtakes the * 只要有任何一方,
other... 压过了另外一方...
. .
* The world will end. * 世界将会迎来终结。
END END
----- -----
@LegendCS3 @LegendCS3
* While the Light World * 与光世界不同,
has always existed... 光世界始终存在...
. .
* The Dark Worlds need to * 可暗世界,需要有形骸来
be given form. 维持。
. .
* By creating FOUNTAINS, * 而所谓的“形骸”,正是喷泉。
darkners come to life from 有了喷泉,暗之民们才得以
lighters' fiction. 和光之民一样行动。
END END
----- -----
@LegendCS4 @LegendCS4
* But too many fountains will * 但过多的喷泉将会打破
throw off the balance of LIGHT 光与暗之间的平衡。
and DARK.
. .
* And [color=yellow]someone[/color] is working * 而[color=yellow]某人[/color]正在这个平衡上
on just that. 费着劲。
END END
----- -----
@LegendCS5 @LegendCS5
* The most dangerous outlaw, * 他是那最危险的
someone who thinks they can mess 亡命徒,他认为他可以
with this delicate balance. 轻松捣乱这平衡。
. .
* Said being must be brought * 正义需要得到伸张。
to justice. 他需要得到制裁。
. .
* Not just for the sake of * 不仅是为了光世界,
LIGHT, but also DARK. 更是为了暗世界。
END END
----- -----
@WardenExpositionProper2 @WardenExpositionProper2
* This someone, the one * “某人”,正是那个扰乱
messin' with the balance 光与暗的平衡的人...
of light an' dark...
>p:WardenNormal >p:WardenNormal
. .
* Ah call 'em [color=yellow]The Outlaw[/color]. * 吾称其为[color=yellow]亡命徒[/color]。
>p:KEEP >p:KEEP
. .
* ... * ...
>p:KanakoOffended >p:KanakoOffended
. .
* So you want us to "catch" * 那你是要我们去“抓捕”
this outlaw guy? 这个所谓的“亡命徒”?
>p:KEEP >p:KEEP
. .
* That's a simple way to * 说的轻巧,不过也没错。
put it, but yes.
>p:WardenNormal >p:WardenNormal
. .
* If ye can catch up the * 要是尔能够逮住那些
criminals that escaped 越狱的犯人们——
this jail-
>p:KEEP >p:KEEP
. .
* Ye can return home. * 吾就放尔回家。
>p:KEEP >p:KEEP
. .
* ...Look, that is a tall * ...唔,这可不是啥
order. 轻巧活。
>p:KanakoOffended >p:KanakoOffended
. .
* We can't just go around * 咱总不能到处打架
fighting and arresting 捉人吧!
people!
>p:KEEP >p:KEEP
. .
* We don't even know who is * 抓都不知道咱要抓谁!
or who isn't wanted!
>p:KEEP >p:KEEP
. .
* Not to worry. * 甭操心这个。
>p:WardenNormal >p:WardenNormal
. .
* Ah have a list. * 吾有一名单。
>p:KEEP >p:KEEP
>mini:KanakoOffended2:... >mini:KanakoOffended2:...
. .
* Here, ah wrote it all * 这就是了,吾列出来了
down in these here 所有要抓的犯人。
wanted posters.
>p:WardenNormal >p:WardenNormal
. .
* (You got the Wanted Posters.) * (你拿到了通缉令。)
>sound:snd_item_ch1.wav >sound:snd_item_ch1.wav
. .
* ...Fine we will help you. * ...好吧好吧。
* As long as it leads us * 要是能回家的话,
back home. 我们愿意帮你。
>p:KanakoSad2 >p:KanakoSad2
. .
* ...Where should we head * ...咱应该先去哪?
first?
>p:KanakoOffended >p:KanakoOffended
. .
* Just head to the east * 去东面的出口,
exit and return to the 回到汝辈来时处。
place ye were in before.
>p:WardenNormal >p:WardenNormal
. .
* There you will find the * 尔等会在那里找到罪犯和
criminals and that [color=yellow]喷泉[/color]。
world's [color=yellow]fountain[/color].
>p:KEEP >p:KEEP
. .
* If ye seal the fountain, * 尔封印喷泉后,
you should return to the 方可回到光世界。
Light World.
>p:KEEP >p:KEEP
. .
* ...Got it. * ...好的。
>p:KanakoNeutral >p:KanakoNeutral
. .
* So Cole, guess that's how * 那么Cole
we are doing this. 咱估计得照做了。
>p:KEEP >p:KEEP
. .
* I trust your judgement. * 我绝对相信你的判断。
* So let's catch these * 所以我们赶紧去
criminals- 抓罪犯,
>p:KanakoOffended >p:KanakoOffended
. .
* Seal the fountain, and * 然后封印喷泉,
return home! 好回家吧!
>p:KanakoOffended >p:KanakoOffended
. .
* Ah, one more thing. * 啊,还有一件事。
>p:WardenNormal >p:WardenNormal
. .
* If ye want, I can teach * 如果汝乐意,吾可以教你们
you how to [color=yellow]apprehend[/color] the 如何[color=yellow]逮捕[/color]罪犯。
criminals.
>p:KEEP >p:KEEP
. .
* Would ya like to know * 尔等意下如何?
how?
>p:KEEP >p:KEEP
>prompt:Yes, please:No, Thanks >prompt:请说:不必了
END END
----- -----
@WardenPostTutorial @WardenPostTutorial
* ...That was... something. * ...那还...真是...
>p:KanakoOffended2 >p:KanakoOffended2
. .
* ...I trust ye now know * ...尔现在已经学会
all ye need to know. 尔所需要掌握的了。
>p:WardenNormal >p:WardenNormal
. .
* Now, go forth, kids! * 前进吧,孩子们!
* I eargerly await yer * 我等着你们凯旋而归!
return.
>p:KEEP >p:KEEP
END END
@ -314,15 +293,16 @@ END
----- -----
@PrisonCenterLock @PrisonCenterLock
* A gigantic lock seals this room. * 一个巨型的锁头
封印了这间房间。
. .
* You won't be getting in here * 短期时间内你应该是
anytime soon. 进不去的。
END END
@WardenExpositionPrompt @WardenExpositionPrompt
* Are ye ready to listen to * 汝辈准备好要听我的
my story? 故事了?
>p:WardenNormal >p:WardenNormal
>prompt:Yes:No >prompt:Yes:No
END END
@ -351,7 +331,7 @@ END
fer me. fer me.
>p:KEEP >p:KEEP
. .
* ...Criminals? * ...罪犯?
>p:KanakoOffended >p:KanakoOffended
. .
* Aye. * Aye.
@ -415,12 +395,12 @@ END
---- ----
@PrisonBookshelf @PrisonBookshelf
* Many books about various types of * 许多书关于犯罪活动
criminal activity. 的书籍。
. .
* You spy some western books as * 你也瞥见了一些西部的
well. 书籍。
* Maybe you'll peruse sometime. * 你可能以后会借来读读。
END END
----- -----
@ -604,17 +584,14 @@ END
* ... * ...
>p:WardenCover >p:WardenCover
. .
* Ye have gone too * 尔等做得太过火了。
far.
>p:WardenNormal >p:WardenNormal
. .
* None of those * 那些罪犯还罪不至死。
criminals deserved
the death penalty.
>p:WardenNormal >p:WardenNormal
. .
* And yet, ye crushed * 然而,尔等却将他们
'em all. 逐一粉碎。
>p:WardenNormal >p:WardenNormal
. .
* ... * ...
@ -623,38 +600,32 @@ END
* ... * ...
>p:WardenNormal >p:WardenNormal
. .
* Ah'm willing to give * 不过吾愿意再给
you another chance. 尔等一个机会。
>p:WardenNormal >p:WardenNormal
. .
* Just apprehend 'em * 逮捕他们就好了,行吗?
from now on, alright?
>p:WardenNormal >p:WardenNormal
. .
* If ye keep going down * 要是尔等再这么
this path... 滥杀罪犯的话...
>p:WardenNormal >p:WardenNormal
. .
* Ah cannot guarantee * 吾无法保证你们的安全。
yer' safety.
>p:WardenCover >p:WardenCover
. .
* ... * ...
>p:KanakoAngry >p:KanakoAngry
. .
* If we want to leave, * 如果尔等想离开的话,
head to the southmost 就去最南边的房间。
room.
>p:WardenNormal >p:WardenNormal
. .
* Don't stay out in the * 日落前离开暗世界。
Dark Worlds past
sunset.
>p:WardenNormal >p:WardenNormal
. .
* ...Just get a good * ...好好睡一觉,
night sleep and think 反思一下尔等的所作所为。
on what ye did.
>p:WardenNormal >p:WardenNormal
END END
@ -716,7 +687,7 @@ END
* D-dangerous?! * D-dangerous?!
>p:KanakoSurprise >p:KanakoSurprise
. .
* Not to worry. * 甭操心这个。
>p:WardenNormal >p:WardenNormal
. .
* There is another exit. * There is another exit.
@ -919,7 +890,7 @@ END
been opened... been opened...
>p:WardenCover >p:WardenCover
. .
* What? * 什么?
>p:KanakoOffended2 >p:KanakoOffended2
. .
* How? * How?
@ -1085,18 +1056,17 @@ END
-- --
@DarkJailPaperwork @DarkJailPaperwork
* Stacks of paper fill the desk. * 成堆的文件铺满了桌子。
* All of them are related to * 每一份文件都记录着
criminals and their crimes. 罪犯以及他们的罪行。
. .
* Managing a prison seems like hard * 管理监狱看来是件
work. 苦差事。
END END
-- --
@DarkJailChair @DarkJailChair
* A very comfortable chair. * 一只很舒服的椅子。
* It's almost as if it could * 总感觉他有个名字。
have a name.
END END

View File

@ -71,4 +71,3 @@ END
END END
-- --

View File

@ -102,7 +102,7 @@ END
* It would be unwise to check * It would be unwise to check
a hospital's trash. a hospital's trash.
. .
* Bummer. * 真不走运。
END END
-- --

View File

@ -1,10 +1,10 @@
* Someone is watching. * 有人在看着。
* Someone stands in your way. * 有人挡了你的路。
* There is no one around.\n* ...And yet... * 周围一个人都没有。\n* ...但...
* . . . * . . .
* You tried to CHECK, but the entity\n\tdid not let you. * 你想要查看,\n 但实体阻止了你。
* You tried moving back.\n* But your body refused to move. * 你想要回头。\n* 但你的身体无法动弹。
* Move Forward * 前进
* Move Back * 回头
* Check * 查看
Cole...! Cole...!

View File

@ -144,7 +144,7 @@ END
anything bothering anything bothering
you, let me know. you, let me know.
>p:MartletHappy2 >p:MartletHappy2
>prompt:Letter:Are you@okay?:Nothing >prompt:那份信:你还好吗:没事
END END
-- --
@ -161,7 +161,7 @@ END
-- --
@MartletTalkDay1-Letter @MartletTalkDay1-Letter
* ...! * ...
>p:MartletScared >p:MartletScared
. .
* C-Cole... This letter... * C-Cole... This letter...

View File

@ -16,22 +16,20 @@ END
* ...Cole... * ...Cole...
>p:KanakoAngry >p:KanakoAngry
. .
* I... I'm still thinking * 我... 我还在想之前那事...
about it...
>p:KanakoAngry >p:KanakoAngry
. .
* What we did earlier... * 我们难么做...
* Was it really the * 真的是对的吗?
right thing?
>p:KanakoAngry >p:KanakoAngry
. .
* He was a criminal, * 他的确是个罪犯,但是...
but...
>p:KanakoAngry >p:KanakoAngry
. .
* Did we go too far? * 我们是不是
做得太过火了?
>p:KanakoAngry >p:KanakoAngry
>prompt:We did:He deserved@it:... >prompt:是有点:他活该:...
>promptredirect:KanakoBreakRoomWeird1P1:InstEnd:KanakoBreakRoomWeird1P3 >promptredirect:KanakoBreakRoomWeird1P1:InstEnd:KanakoBreakRoomWeird1P3
END END
@ -81,26 +79,24 @@ END
* ... * ...
>p:KanakoAngry >p:KanakoAngry
. .
* N-no, you're right. * 不-不,你说得对。
>p:KanakoAngry >p:KanakoAngry
. .
* We did nothing wrong. * 我们什么都没做错。
* He had it coming. * 是他自己选了这条不归路。
>p:KanakoAngry >p:KanakoAngry
. .
* ... * ...
>p:KanakoAngry >p:KanakoAngry
. .
* Sorry. * 对不起。
* I promise I won't * 我保证再也不会质疑这事了。
doubt you anymore.
>p:KanakoAngry >p:KanakoAngry
. .
* I trust your * Cole我相信你的决断。
judgement, Cole.
>p:KanakoAngry >p:KanakoAngry
. .
* Let's keep going. * 继续前进吧。
>p:KanakoAngry >p:KanakoAngry
END END

View File

@ -69,7 +69,7 @@ END
* ...We can't carry it. * ...We can't carry it.
>p:KanakoHappy >p:KanakoHappy
. .
* Hahaha! * 哈哈哈!
>p:KanakoHappy >p:KanakoHappy
. .
* How funny! * How funny!

View File

@ -59,7 +59,7 @@ END
* Doesn't seem anyone left anything * Doesn't seem anyone left anything
good today. good today.
. .
* Bummer. * 真不走运。
END END
-- --
@ -68,7 +68,7 @@ END
* Even here there isn't anything * Even here there isn't anything
good. good.
. .
* Bummer. * 真不走运。
END END
----- -----
@ -106,7 +106,7 @@ END
anything good inside, so you anything good inside, so you
don't even look. don't even look.
. .
* Bummer. * 真不走运。
END END
--- ---
@ -169,99 +169,89 @@ END
@KanakoIntro1 @KanakoIntro1
* COLE!! * COLE
>p:KanakoNormal >p:KanakoNormal
END END
----- -----
@KanakoIntro2 @KanakoIntro2
* Geez, took you long * 天,你睡的可真死。
enough.
>p:KanakoNormal >p:KanakoNormal
. .
* I was starting to think * 我还以为你会昏迷不醒呢!!!
that you had fallen into
a coma!!!
>p:KanakoHappy >p:KanakoHappy
. .
* Class wasnt even that * 不过,老实说,
boring today. 上课也没那么无聊吧。
>p:KanakoPuff >p:KanakoPuff
. .
* Did you stay up all night * 盲猜你又熬夜看电影了,
watching those movies 对吧?
again?
>p:KanakoHappy >p:KanakoHappy
>prompt:Yes:No::Who are you? >prompt:是这样:才不是::你谁啊?
>promptredirect:KanakoIntroP1:KanakoIntroP2::KanakoIntroP3 >promptredirect:KanakoIntroP1:KanakoIntroP2::KanakoIntroP3
END END
----- -----
@KanakoIntroP1 @KanakoIntroP1
* No wonder you keep * 我就知道!
sleeping in class. 怪不得你老是上课睡觉。
* Geez...! * 可真服了你了...
>p:KanakoTongue >p:KanakoTongue
. .
* I'll tell Uncle Star * 回去我就告诉星叔,
to stop lending you 叫他再也不借你电影看了!
those movies!
>p:KEEP >p:KEEP
END END
----- -----
@KanakoIntroP2 @KanakoIntroP2
* [wave]Yeeeaah[/wave], sure. * [wave]嗯——[/wave],好。
>p:KanakoSmug2 >p:KanakoSmug2
. .
* Bet Mart made you do * 我猜Mart又让你
chores before bed again, 在睡前做家务了?
didn't she?
>p:KanakoSmug2 >p:KanakoSmug2
END END
----- -----
@KanakoIntroP3 @KanakoIntroP3
* What? C'mon! Cole! * 啥玩-Cole
* Are you that tired?! * 你睡傻了吗?!
>p:KanakoDumb >p:KanakoDumb
. .
* It's me, Kanako! * 是我啊Kanako
* Your friend?! * 你的朋友记得吗?!
>p:KanakoDumb >p:KanakoDumb
END END
----- -----
@KanakoIntro3 @KanakoIntro3
* Whoa, hey, are you okay * 哇噻你还好吗Cole
Cole? * 你的脸色发白...
* Youre pale...
>p:KanakoSad >p:KanakoSad
. .
* Did you have that weird * 你又做那怪梦了吗?
dream again?
>p:KEEP >p:KEEP
END END
----- -----
@KanakoIntro4 @KanakoIntro4
* Well, just grab your * 嗯,快收拾东西吧!
things and lets get out * 咱得走了!
of here.
>p:KanakoNormal >p:KanakoNormal
. .
* Don't want to be locked * 除非你又想被
here after hours again... 锁在教室...
>p:KanakoPuff >p:KanakoPuff
. .
* Ill be waiting outside, * ...我在外面等你,好吗?
alright?
>p:KanakoHappy >p:KanakoHappy
END END
@ -272,19 +262,19 @@ END
----- INTRO CORRIDOR ----- INTRO CORRIDOR
@KanakoIntroCorridor1 @KanakoIntroCorridor1
* Hmm... * ...
* Now where could it be... * 掉哪了呢...
>p:KanakoSad >p:KanakoSad
END END
----- -----
@KanakoIntroCorridor2 @KanakoIntroCorridor2
* Ah, there you are! * 啊,你来了!
>p:KanakoNormal >p:KanakoNormal
. .
* Come on Cole, lets get * 快点Cole
out of here already! 咱该走了!
>p:KanakoHappy >p:KanakoHappy
END END
@ -298,16 +288,15 @@ END
----- -----
@KanakoIntroCorridor4 @KanakoIntroCorridor4
* ...Hey, Cole. * ...Cole。
>p:KanakoNeutral >p:KanakoNeutral
. .
* ...This is the week, * ...就是这周,对吗...
isn't it...?
>p:KEEP >p:KEEP
. .
* ...The week that you... * ...这周你...
>p:KanakoSad2 >p:KanakoSad2
>prompt:Yeah...:What? >prompt:是啊...:啥事?
END END
----- -----
@ -316,14 +305,13 @@ END
* ... * ...
>p:KanakoSad2 >p:KanakoSad2
. .
* ...I really wish we had * ...真希望以前我们能
spent more time together 多花点时间在彼此之间...
these past few days...
>p:KanakoSad >p:KanakoSad
. .
* But you were always busy. * 但你总是那么忙。
* And with everything going * 而且还有一大堆事要做,
on, I... ...
>p:KanakoSad2 >p:KanakoSad2
. .
* ... * ...
@ -336,184 +324,169 @@ END
* ... * ...
>p:KanakoOffended2 >p:KanakoOffended2
. .
* ...You know... * ...你知道的...
* The THING? * 就那事?
>p:KanakoNeutral >p:KanakoNeutral
. .
* With Martlet, and... * 和Martlet
还有...
>p:KEEP >p:KEEP
. .
* Well, if anything, * 好吧,硬要说什么的话...
I'm glad you aren't * 我挺高兴你对待那件事,
too worried about it. 还能保持一个平常心。
>p:KanakoSad >p:KanakoSad
. .
* ... * ...
>p:KanakoPuff >p:KanakoPuff
. .
* I just... Wish we had * 我只是... 希望时间流逝
more time to hang out... 得再慢点,好让我们有更多
的时间在一起...
>p:KanakoSad >p:KanakoSad
END END
----- -----
@KanakoIntroCorridor7 @KanakoIntroCorridor7
* Well, enough of this * 行了,
sad stuff! 不提这伤心事了!
>p:KanakoTongue >p:KanakoTongue
. .
* We still have the * 我们还有一整周的时间
entire week, so- 可以一起玩,所以-
>p:KanakoNormal >p:KanakoNormal
. .
* Let's make this week * 别让时间白白浪费,
count, alright...? 好吗...
>p:KanakoHappy >p:KanakoHappy
>prompt:Of course:No promises >prompt:当然了:我不好说
>promptredirect:KanakoIntroCorridorP1:KanakoIntroCorridorP2 >promptredirect:KanakoIntroCorridorP1:KanakoIntroCorridorP2
END END
----- -----
@KanakoIntroCorridorP1 @KanakoIntroCorridorP1
* ...Thanks, Cole. * ...谢谢你Cole。
* You'll see, this week * 你会发现,这一周会是你
is going to be great! 人生中最快乐的时光的!
>p:KanakoHappy >p:KanakoHappy
END END
----- -----
@KanakoIntroCorridorP2 @KanakoIntroCorridorP2
* ...Err, I suppose. * ...额,我想。
* Don't know what the * 谁知道未来会咋样呢?
future holds, right? 到时候再说吧!
>p:KanakoNormal >p:KanakoNormal
END END
----- -----
@KanakoIntroCorridor8 @KanakoIntroCorridor8
* C'mon, we're wasting time! * 好了,快点!
* Let's get out there and * 咱去找点事干吧!
find out something to do!
>p:KanakoTongue >p:KanakoTongue
END END
----- -----
@KanakoIntroCorridor9 @KanakoIntroCorridor9
* Sadie! * Sadie
>p:KanakoNormal >p:KanakoNormal
. .
* Ah! Kanako! * Kanako
>p:JuneNormal >p:JuneNormal
. .
* ...And Cole. * ...还有Cole。
>p:JuneNeutral >p:JuneNeutral
. .
* What are you still doing * 你还在这干啥呢?
here? Everyone already 其他人甚至都到家了!
left.
>p:KanakoHappy >p:KanakoHappy
. .
* I could ask you the same, * 我刚想问你这个。
really. It's pretty late. * 这么晚了你在这干啥?
>p:JuneNormal >p:JuneNormal
. .
* Oh, I was just waiting for * 噢我就是在等Cole而已。
Cole.
>p:KanakoNormal >p:KanakoNormal
. .
* Ah, I see. You two really * 啊我明白了。
can't stay apart for a 你们俩关系可真好,
second, can you? 跟天上的比翼鸟似的。
>p:JuneNormal >p:JuneNormal
. .
* When you say it like that * 你什么意思啦!
it sounds weird!
>p:KanakoTongue >p:KanakoTongue
. .
* Haha! I'm just kidding. * 哈哈!开个玩笑。
* I didn't mean anything * 只是个比喻而已,
by it. 没别的意思。
>p:JuneHappy >p:JuneHappy
. .
* Hah... Yeah... * 嗯哼...
>p:KanakoNervous >p:KanakoNervous
. .
* Ah, Kanako. * 哦对了Kanako。
>p:JuneNormal >p:JuneNormal
. .
* You were looking for * 你不久前在找东西对吗?
something earlier,
right?
>p:JuneNormal >p:JuneNormal
. .
* Ah, yes. * 是啊。
* It was my mother's * 我妈项链丢了。
necklace.
>p:KanakoNeutral >p:KanakoNeutral
. .
* I think I left it here * 我记得我给它落在学校了。
at the school last time
I saw it.
>p:KanakoNeutral >p:KanakoNeutral
. .
* Did you check the lost * 你去过失物招领处了吗?
and found closet yet?
>p:JuneNormal >p:JuneNormal
. .
* I believe I saw something * 我记得在第一节课
like it earlier- 的课间那会。
>p:KEEP >p:KEEP
. .
* When I looked during * 在那里看到过一个
first period. 类似的东西。
>p:JuneNormal >p:JuneNormal
. .
* Ah! I didn't think of * 啊!我差点忘了!
that!
>p:KanakoPuff >p:KanakoPuff
. .
* Thanks, Sadie! * 谢谢你Sadie
>p:KanakoHappy >p:KanakoHappy
. .
* No problem, Kanako! * 不用谢Kanako
>p:JuneNeutral >p:JuneNeutral
. .
* If you don't mind, I will * 要是你不介意,我先告辞了。
be taking my leave now, 还得去忙别的事。
got places to be.
>p:JuneNormal >p:JuneNormal
. .
* Ok! Be seeing you, * 嗯!下次见!
alright?
>p:KanakoHappy >p:KanakoHappy
. .
* Yeah. * 嗯。
>p:JuneNormal >p:JuneNormal
. .
* ...Let's hang out later. * ...咱晚点一起玩吧。
>p:JuneNeutral >p:JuneNeutral
END END
----- -----
@KanakoIntroCorridor10 @KanakoIntroCorridor10
* What luck! Mom hasn't * 还好还好!之前把项链弄丢了,
forgiven me for losing 我妈现在还没原谅我呢!
her necklace yet!
>p:KanakoPuff >p:KanakoPuff
. .
* I think the lost and found * 失物招领处好像在走廊尽头。
closet is just at the end of
the corridor.
>p:KanakoNormal >p:KanakoNormal
. .
* Let's check it out and be * 我们去那看看吧。
on our way.
>p:KEEP >p:KEEP
END END
@ -523,12 +496,10 @@ END
* Well, here we are. * Well, here we are.
>p:KanakoNeutral >p:KanakoNeutral
. .
* I'll just go in and grab * 我进去拿完就走Cole。
it, and then we can leave,
Cole.
>p:KanakoNormal >p:KanakoNormal
. .
* It shouldn't take long. * 用不了多久的。
>p:KEEP >p:KEEP
END END
@ -538,9 +509,7 @@ END
* ... * ...
>p:KanakoSurprise >p:KanakoSurprise
. .
* Was this closet always * 这屋之前就这么... 黑吗?
this...
* ...Dark?
>p:KanakoDumb >p:KanakoDumb
END END
@ -550,8 +519,8 @@ END
* ... * ...
>p:KanakoSad2 >p:KanakoSad2
. .
* I'll just go in, grab the * 不管了,反正我进去
necklace, and head out. 就是拿个项链。
>p:KanakoNeutral >p:KanakoNeutral
END END
@ -561,11 +530,11 @@ END
* ... * ...
>p:KanakoNervous >p:KanakoNervous
. .
* Err, Cole? * Cole呃...
>p:KEEP >p:KEEP
. .
* H-how about we both enter * 呃,
together...? 要-要不我们一起...
>p:KEEP >p:KEEP
END END
@ -575,24 +544,24 @@ END
* ...Cole? * ...Cole?
>p:KanakoDumb >p:KanakoDumb
. .
* Is something wr- * 我后面是不是有-
>p:KEEP >p:KEEP
END END
----- -----
@KanakoIntroCorridor16 @KanakoIntroCorridor16
* W-W-WHAT!? * 什-什-什么!?
>p:KanakoSurprise >p:KanakoSurprise
. .
* C-COLE! HELP- * C-COLE!救命-
>p:KEEP >p:KEEP
END END
----- -----
@KanakoIntroCorridor17 @KanakoIntroCorridor17
* [shake]COOOOOOOOOOLEEEEEE!! * [shake]COOOOOOOOOOLEEEEEE
>bleep:Kanako >bleep:Kanako
END END
@ -659,7 +628,7 @@ END
* Now... Cole? * Now... Cole?
>p:DalvNormal >p:DalvNormal
>anim:MochaD2:Back >anim:MochaD2:Back
>prompt:Here:(Don't@respond) >prompt:到:(不报到)
>promptredirect:SchoolDay2P1A:SchoolDay2P1B >promptredirect:SchoolDay2P1A:SchoolDay2P1B
>top >top
END END
@ -924,7 +893,7 @@ END
* Okay. I'll tell them. * Okay. I'll tell them.
>p:JuneNormal >p:JuneNormal
. .
* Thanks, Sadie! * 谢谢你Sadie
>p:KanakoHappy >p:KanakoHappy
. .
* ...You're welcome. * ...You're welcome.
@ -1297,7 +1266,7 @@ END
* CONNER KNOWS. * CONNER KNOWS.
>tc >tc
. .
* What? * 什么?
>p:KanakoNervous >p:KanakoNervous
. .
* CONNER KNOWS WHAT CLASSMATES * CONNER KNOWS WHAT CLASSMATES

View File

@ -2,7 +2,7 @@
* Only electronics parts, * Only electronics parts,
nothing edible. nothing edible.
. .
* Bummer. * 真不走运。
END END
-- --
@ -11,7 +11,7 @@ END
* Most of the trash here is * Most of the trash here is
all soggy. all soggy.
. .
* Bummer. * 真不走运。
END END
-- --
@ -21,7 +21,7 @@ END
isn't is already half eaten by isn't is already half eaten by
bugs. bugs.
. .
* Bummer. * 真不走运。
END END
-- --

View File

@ -3,7 +3,7 @@ Monster:Body contains a monster SOUL.
Robot:Artificial being. Doesn't have a SOUL. Robot:Artificial being. Doesn't have a SOUL.
Leader:Commands the party with various ACTs. Leader:Commands the party with various ACTs.
Moss Finder:Basic moss-finding abilities. Moss Finder:Basic moss-finding abilities.
Judge:Judges criminals. 判官:审判罪犯。
Executioner:Executes criminals. 刽子手:处决罪犯。
Magic Warrior:Hits hard but supports with magic. Magic Warrior:Hits hard but supports with magic.
Demoted Bot:Was huge, now small again. Demoted Bot:Was huge, now small again.

Binary file not shown.

View File

@ -2,7 +2,7 @@
importer="font_data_dynamic" importer="font_data_dynamic"
type="FontFile" type="FontFile"
uid="uid://dnnxmwpetnwst" uid="uid://dqhr68jmo4onx"
path="res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd.fontdata" path="res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd.fontdata"
[deps] [deps]
@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd
[params] [params]
Rendering=null Rendering=null
antialiasing=1 antialiasing=0
generate_mipmaps=false generate_mipmaps=false
disable_embedded_bitmaps=true disable_embedded_bitmaps=true
multichannel_signed_distance_field=false multichannel_signed_distance_field=false

Binary file not shown.

View File

@ -2,7 +2,7 @@
importer="font_data_dynamic" importer="font_data_dynamic"
type="FontFile" type="FontFile"
uid="uid://7dfp3lculoyo" uid="uid://d8jw11wrln33"
path="res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558.fontdata" path="res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558.fontdata"
[deps] [deps]
@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558
[params] [params]
Rendering=null Rendering=null
antialiasing=1 antialiasing=0
generate_mipmaps=false generate_mipmaps=false
disable_embedded_bitmaps=true disable_embedded_bitmaps=true
multichannel_signed_distance_field=false multichannel_signed_distance_field=false

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -2,7 +2,7 @@
importer="font_data_dynamic" importer="font_data_dynamic"
type="FontFile" type="FontFile"
uid="uid://befndkvd8tm72" uid="uid://ytkax5t82t5"
path="res://.godot/imported/dotumche-pixel.ttf-4b7534a3b510211ca01320872d6a3f26.fontdata" path="res://.godot/imported/dotumche-pixel.ttf-4b7534a3b510211ca01320872d6a3f26.fontdata"
[deps] [deps]

View File

@ -1,6 +1,6 @@
[gd_resource type="FontVariation" load_steps=2 format=4] [gd_resource type="FontVariation" load_steps=2 format=4 uid="uid://cud87apd51vqd"]
[ext_resource type="FontFile" path="res://Fonts/DTM-Mono.otf" id="1"] [ext_resource type="FontFile" uid="uid://dnnxmwpetnwst" path="res://Fonts/DTM-Mono.otf" id="1"]
[resource] [resource]
base_font = ExtResource("1") base_font = ExtResource("1")

View File

@ -69,7 +69,7 @@ libraries = {
[node name="Soul" type="Sprite2D" parent="DWCover"] [node name="Soul" type="Sprite2D" parent="DWCover"]
self_modulate = Color(1, 1, 0, 1) self_modulate = Color(1, 1, 0, 1)
z_index = 50 z_index = 50
position = Vector2(-0.5, -15) position = Vector2(0.5, -15)
texture = ExtResource("6") texture = ExtResource("6")
region_enabled = true region_enabled = true
region_rect = Rect2(1, 1, 11, 11) region_rect = Rect2(1, 1, 11, 11)

View File

@ -73,12 +73,11 @@ animations = [{
"speed": 1.0 "speed": 1.0
}] }]
[node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "hud", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")] [node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")]
z_index = 1000 z_index = 1000
script = ExtResource("1") script = ExtResource("1")
text = NodePath("BoxCenter/RichTextLabel") text = NodePath("BoxCenter/RichTextLabel")
call = NodePath("Calling") call = NodePath("Calling")
hud = NodePath("OptionBar/RichTextLabel2")
options = [NodePath("OptionBar/Fight"), NodePath("OptionBar/Act"), NodePath("OptionBar/Item"), NodePath("OptionBar/Mercy")] options = [NodePath("OptionBar/Fight"), NodePath("OptionBar/Act"), NodePath("OptionBar/Item"), NodePath("OptionBar/Mercy")]
gun = [NodePath("SprToyGunBattleCircle"), NodePath("SprToyGunBattleCircle/SprWildRevolverBattleOutline")] gun = [NodePath("SprToyGunBattleCircle"), NodePath("SprToyGunBattleCircle/SprWildRevolverBattleOutline")]
trees = [NodePath("Trees/Introtree7"), NodePath("Trees/Introtree"), NodePath("Trees/Introtree2"), NodePath("Trees/Introtree3"), NodePath("Trees/Introtree8"), NodePath("Trees/Introtree4"), NodePath("Trees/Introtree5"), NodePath("Trees/Introtree6")] trees = [NodePath("Trees/Introtree7"), NodePath("Trees/Introtree"), NodePath("Trees/Introtree2"), NodePath("Trees/Introtree3"), NodePath("Trees/Introtree8"), NodePath("Trees/Introtree4"), NodePath("Trees/Introtree5"), NodePath("Trees/Introtree6")]

View File

@ -7,7 +7,7 @@
radius = 17.0 radius = 17.0
[sub_resource type="Animation" id="Animation_6iwuj"] [sub_resource type="Animation" id="Animation_6iwuj"]
length = 0.001 length = 0.0010000000474974513
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
@ -43,7 +43,7 @@ _data = {
} }
[sub_resource type="Animation" id="Animation_bwenb"] [sub_resource type="Animation" id="Animation_bwenb"]
length = 0.001 length = 0.0010000000474974513
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true

View File

@ -141,7 +141,6 @@ texture = ExtResource("1")
lifetime = 3.0 lifetime = 3.0
one_shot = true one_shot = true
explosiveness = 1.0 explosiveness = 1.0
local_coords = true
emission_shape = 1 emission_shape = 1
emission_sphere_radius = 1.0 emission_sphere_radius = 1.0
direction = Vector2(0, 0) direction = Vector2(0, 0)

View File

@ -53,12 +53,12 @@ size = Vector2(38, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tyy4y"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_tyy4y"]
size = Vector2(72, 20) size = Vector2(72, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"]
size = Vector2(23.6419, 29.8064)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_anvby"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_anvby"]
size = Vector2(72, 20) size = Vector2(72, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"]
size = Vector2(23.6419, 29.8064)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t8qy6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_t8qy6"]
size = Vector2(43, 47) size = Vector2(43, 47)
@ -327,6 +327,15 @@ destroyOnLoad = true
position = Vector2(-50, 102) position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_tyy4y") shape = SubResource("RectangleShape2D_tyy4y")
[node name="exit" type="Area2D" parent="loadzones"]
script = ExtResource("9")
target = 2
pos = Vector2(640, 139)
[node name="Node2D" type="CollisionShape2D" parent="loadzones/exit"]
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_anvby")
[node name="roof" type="Area2D" parent="loadzones"] [node name="roof" type="Area2D" parent="loadzones"]
position = Vector2(203.716, -369.194) position = Vector2(203.716, -369.194)
script = ExtResource("8") script = ExtResource("8")
@ -337,19 +346,6 @@ playerTouch = true
position = Vector2(15.4628, -6.80643) position = Vector2(15.4628, -6.80643)
shape = SubResource("RectangleShape2D_jh414") shape = SubResource("RectangleShape2D_jh414")
[node name="Day2" type="Node2D" parent="loadzones"]
script = ExtResource("5")
needs = [7]
[node name="exit" type="Area2D" parent="loadzones/Day2"]
script = ExtResource("9")
target = 2
pos = Vector2(640, 139)
[node name="Node2D" type="CollisionShape2D" parent="loadzones/Day2/exit"]
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_anvby")
[node name="stair" type="Sprite2D" parent="."] [node name="stair" type="Sprite2D" parent="."]
position = Vector2(-131, -57) position = Vector2(-131, -57)
texture = ExtResource("13") texture = ExtResource("13")

View File

@ -49,3 +49,4 @@ offset_bottom = 40.0
layout_mode = 0 layout_mode = 0
offset_right = 40.0 offset_right = 40.0
offset_bottom = 40.0 offset_bottom = 40.0