This commit is contained in:
ws3917 2025-05-13 19:43:18 +08:00
parent dd1a1cd620
commit 004c6b8e8c
49 changed files with 1078 additions and 1237 deletions

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@ -1,4 +1,4 @@
[gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://gk3ccjsd3rvd"]
[gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://cr61adma36kgc"]
[ext_resource type="Texture2D" uid="uid://q84plpxvvgjv" path="res://Sprites/Portraits/feisty.png" id="1"]
[ext_resource type="Texture2D" uid="uid://duqy7swwclrta" path="res://Sprites/Portraits/axis.png" id="2"]

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@ -3,23 +3,23 @@ name:ACT
menuDesc: Not magic. Does many things.
@Check
name:Check
desc:See enemy info.\nDoes not use a\nturn.
name: 查看
desc: 查看敌人信息。\n不占用回合。
menuDesc: Allows to see enemy info, does not use a turn in battle.
@Apprehend
name:Apprehend
desc:Attempts to\ncapture enemy.
name: 逮捕
desc: 试图\n捕获敌人。
menuDesc: Attempts to capture the criminal and bring them back to the Dark Jail.
@NonLethalShot
name:Non-Lethal Shot
desc:Damage + leaves\nalive with 1 HP.
name: 枪击制伏
desc: 伤害的同时\n留敌人一血
menuDesc: Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP.
@HealBell
name:Healing Bell
desc:Restores some\nHP.
name: 疗愈铃音
desc: 回复些许\nHP。
menuDesc: Casts a soothing magic bell, which heals allies. Scales with MAGIC.
@AxisSiren
@ -33,9 +33,9 @@ desc:Cruel damage.\n
menuDesc: High damage. Executes enemies.\nCan only be used on those deserving Justice.
@ShieldBarrier
name:Diamond Barrier
name: 钻石护盾
menuDesc: Casts a diamond shaped barrier around the SOUL, preventing one hit of damage.
desc:Negates 1\nHit.
desc: 抵挡一次\n攻击。
@Foxfire
name: Foxfire
@ -69,7 +69,7 @@ name:Talk
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug
@KAction
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K-Action[/color]
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K行动[/color]
@AAction
name: [img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color]
@ -101,22 +101,22 @@ name:Avoid
name: Spare
@SharpenPenceller
name:Shapen
name: 削铅笔
@RubEraser
name:Rub
name: 擦除
@EraserBerate
name:Berate
name: 咒骂
@EraserTalk
name:Soothe
name: 抚慰
@PencilBefriend
name:Befriend
name: 交朋友
@PencilBerate
name:Insult
name: 辱骂
@PennyBerate
name: Taunt

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@ -1,54 +1,54 @@
* Penceller and Eraserhead block the way!
* Smells like burnt rubber.
* Penceller is trying to sharpen its pencil.
* Eraserhead attempts to adjust its glasses,\n\tbut can't quite reach them.
* Eraserhead is losing steam.
* Penceller has split edges.
* A pair of pencils stand tall in your path.
* Smells like wood.
* The duo is sharpening their pencils loudly.
* A lone pencil appears.
* Three sharp lads block the way!
* The trio argues who has the better pencil.
* Two blockheads blocking the path.
* Build up your TP by DEFENDING.
* Once you have enough TP, select the APPREHEND ACT.
* Damage the criminal enough to make it easier\n\tto APPREHEND.
* Use Cole's NON-LETHAL SHOT ACT to lower\n\tthe criminal's HP without making them flee.
* Kanako seems confused by this whole ordeal.
* Mopper and its cohort cleans the way!
* Smells like cleaning supplies.
* Mopper notices some stains near you.
* Mopper is mopping quietly.
* The cleaning squad arrives.
* A pair of mops mops the path.
* The moppers are competing to see\n\twho mops the best.
* A lone mopping mopper mops the way.
* The Fort Defenders stand in your path!
* Criminal spotted: Pennilton!
* Pennilton screams something about him being\n\tnumber one.
* Pennilton almost drops his bag of coins.
* Pennilton adjusts his hat.
* Smells like coins.
* Pennilton lets out a deep sigh.
* Penceller和Eraserhead拦住了去路
* 闻起来像烧焦的橡胶。
* Penceller正试着削铅笔。
* Eraserhead想把墨镜摆摆正,\n 可它好像够不着。
* Eraserhead的力量正在消散。
* Penceller的身体要裂开了。
* 一对铅笔拦住了去路!
* 闻起来像木头。
* 这对团伙正大声地削着铅笔。
* 一只孤独的铅笔出现了!
* 三个锋利的家伙拦住了去路!
* 这仨在争论谁的铅笔更好。
* 俩木头脑袋拦住了去路!
* 通过防御可以积攒你的TP。
* 当你拥有足够的TP时\n 就可以使用[color=yellow]行动[/color]中的[color=yellow]逮捕[/color]\n 对敌人实行捕获。
* 但要注意,当逮捕敌人时,\n 他们会尝试逃跑。\n* 血量越高的敌人会越容易逃跑。
* 使用Cole的[color=yellow]枪击制伏[/color]\n 可以削减敌人的血量,\n 同时可以防止他们逃跑。
* Kanako似乎被整件事\n 给搞糊涂了。
* Mopper和它的同伴正在清扫道路!
* 闻起来像清洁用品。
* Mopper注意到你身旁有些污渍。
* Mopper正在安静地拖地。
* 清洁队来了。
* 一对拖把拖着一条小路。
* Mopper们正在较量\n 谁拖地才是最干净的。
* 一只孤独的拖把拖着地。
* 堡垒守卫者们挡住了去路!
* 罪犯已锁定Pennilton
* Pennilton尖叫地喊着\n 自己是老大之类的话。
* Pennilton差点把他的钱袋掉地上。
* Pennilton调整了一下他的帽子。
* 闻起来像钱币。
* Pennilton深深地叹了口气。
* . . .
* Kanako has learned a new SPELL.
* Shoot down [color=yellow]yellow[/color] bullets by pressing INTERACT.
* Cole's SOUL shines with JUSTICE.
* Criminal spotted: Ringo!
* Ringo is whipping up a storm.
* Ringo can't stop ringing his bell.
* Ringo is losing steam.
* Smells like school recess.
* Ringo keeps making up noise.
* Kanako tries to cover her ears, but it's useless.
* Criminal spotted: Lord Bearing!
* Bearing is pulling out his stuffing.
* Smells like old cloth.
* Bearing is trying to keep his stiches from opening.
* Bearing goes on a monologue about how he hates lightners.
* Bearing is worried about new stiches opening up.
* Bearing tries to roar, but a squeak sound\n\tcomes out instead.
* Kanako学会了新的法术。
* 按下“交互”键可击落[color=yellow]黄色[/color]子弹。
* Cole的[color=yellow]灵魂[/color]绽放着[color=yellow]正义[/color]的光芒。
* 罪犯已锁定Ringo
* Ringo正在煽风点火,引发事端。
* Ringo不停地摇晃铃铛。
* Ringo的力量正在消散。
* 闻起来像课间休息。
* Ringo在不断制造噪音。
* Kanako捂住耳朵,想要隔绝噪音,\n 但毫无作用。
* 罪犯已锁定Bearing领主
* Bearing正在抽出他的填充物。
* 闻起来像旧布料。
* Bearing在努力不让他的缝线扯开。
* Bearing作了一篇关于\n 他多么讨厌光之民的长篇大论。
* Bearing正担心他的新缝线\n 会不会扯开。
* Bearing发出咆哮,\n 但却只是一些吱吱声。
* The fountain roars in the background.
* A familiar face approaches...
* The air is filled with familiarity.

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@ -1,15 +1,15 @@
* [NAME] spared [TARGET]!
* [NAME]饶恕了[TARGET]
* [NAME] tried to spare [TARGET], but it wasn't [color=yellow]willing[/color].
* [NAME] casts Foxfire!
* Cole shot a rubber bullet at [TARGET]!
* You tell Eraserhead his style is lame.\n* He actually agrees with you.
* You tell Eraserhead to take life easy.\n* He agrees with you.
* [NAME] rubbed some dirt off Eraserhead's head.\n* He seem pleased.
* 你跟Eraserhead说别给自己太大压力。\n* 他同意你的观点。
* [NAME]擦掉了Eraserhead头上的一些脏东西。\n* 他看起来很高兴。
* [NAME] tried again to rub Eraserhead's head,\n\tbut it seems he don't want any more.
* [NAME] attempted to sharpen Penceller's pencil.\n* He's insulted that you even dare suggest that.
* [NAME] attempted to sharpen Penceller's pencil.\n* He seems delighted.
* [NAME]想要削尖Penceller的铅笔。\n* 他看起来很高兴。
* [NAME] attempted to sharpen Penceller's pencil,\n\tbut he wasn't having none of it.
* You talk to Penceller about being his friend.\n* He seems to like that idea.
* 你跟Penceller说你想跟他交朋友。\n* 他好像认为这个点子不错。
* You tell Penceller his drawings suck.\n* He is deeply hurt by this.
* [NAME] used [ITEM]!
* You part encouraging words upon Kanako...\n* Her AT went up for this turn!
@ -17,8 +17,8 @@
* Press the INTERACT button to\n\tattempt to catch the criminal!
* Seems [TARGET] cannot be apprehended.
* [TARGET] resisted arrest!\n* Try lowering their HP more.
* [TARGET] was caught!
* Apprehension failed!
* [TARGET]被抓住了!
* 逮捕失败!
* Kanako hits the enemy without mercy.
* [NAME] casts a healing bell!
* [NAME] cast a shield over your SOUL!

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@ -5,10 +5,10 @@ Hello!
I'm feeling weak...
@Penceller
Imma gonna sharpen you up!
[wave]*Sharpening Noises*
I'm losing my point...
I'm all shapened up!
无“尖”不摧!
[wave]*削铅笔的声音*
唉,又“尖“一分...
万事“尖”备!
Hey, hands off!
Friends, huh? Well sounds fun.
Well, YOU suck!
@ -16,18 +16,18 @@ I thought we were friends...!
You're a horrible friend!
@Eraserhead
Time to erase you up for good!
What a chore...
Losing my fiber here.
What a chore...
我要“擦”你们个@片甲不留!
真是枯燥无味的@任务啊...
我掉渣了。
真是枯燥无味的@任务啊...
Yeah I can see that.
That's what I'm talking about.
That's enough.
我说啥来着。
到此为止了。
@Warden
Build up yer TP to use APPREHENSION.
积攒TP来使用\n逮捕。
Lower yer opponent's HP to make it easier to catch 'em.
C'mon, I'm waitin'.
快啊,\n我等的\n花都谢了。
@Pennilton
Pennilton is number one, baby!

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@ -1,6 +1,6 @@
* You open the chest.@BREAK@* Inside you find: @@
* 你打开了箱子。@BREAK@* 你发现了:@@
* Inside the trash can, you find: @@
* It was added to your@BREAK@ @@ pocket
* 已经放进了你的@BREAK@ @@ 口袋
(Nothing)
(No ability.)
Rightousness:
@ -10,18 +10,18 @@ Fluffyness:
Attack:
Defense:
Magic:
DARK DOLLARS
ITEM
黑暗币
物品
EQUIP
POWER
TALK
SETTINGS
交谈
设置
USE
INFO
DROP
ITEM
STAT
LETTERS
物品
状态
信件
-
USE
TOSS
@ -37,9 +37,9 @@ ON
OFF
BUY
SELL
TALK
交谈
EXIT
ITEM
物品
WEAPON
ARMOR
Space: @
@ -57,12 +57,12 @@ REFILLED
Sassyness:
ON
OFF
Music Volume@@@@
SFX Volume@@@@@
Always Run@@@@@
Auto Fire@@@@@@
Fullscreen@@@@@
Input Bindings
音乐@@@@
音效@@@@@
总是奔跑@@@@@
自动开火@@@@@@
全屏@@@@@
自定义按键映射
Save Settings and Return
Return to Main Menu
Exit Game
@ -75,26 +75,26 @@ CANCEL / RUN
MENU / SWAP
Press a key for @
(ESC to skip)
Select a file to start
Settings
Start
Copy
Delete
Select a file to copy to
It cannot be undone.
Stop
Do It
It is done.
File @ Selected.
请选择一个档案以开始
设置
开始
复制
删除
请选择目标位置
该档案一经删除,将无法复原。
取消
确认
操作已完成。
已选择档案#@。
FAILED
NEW FILE
空档案
FAST FORWARD
LV
DLV
Exiting...
正在退出...
(Current: #)
Press F12 to reset@keys to default@at anytime.
File Saved
档案已保存
Save Failed
Save
Do Not
@ -105,17 +105,17 @@ ENDURED
CAUGHT!
DEF DOWN
ANNOYED
Toy Gun
Leather Jacket
玩具枪
皮夹克
COLE
HP
EXP:
AT
DF
NEXT:
WEAPON:
ARMOR:
MONEY:
攻击
防御
升级需:
武器:
防具:
金钱:
Storage
On Hand
[INTERACT] Move Items [CANCEL] Exit
@ -126,5 +126,5 @@ FISH GET!
Up
Max
DOWN
* YOU WON!@* Got [EXP] EXP and [MONEY] D$
* 你胜利了!@* 获得了[EXP]点EXP和[MONEY]黑暗币!
* Justice has been served.@* You became stronger.

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@ -8,11 +8,11 @@ check:* Not the sharpest tool in the shed.
@Eraserhead
name: Eraserhead
check:* Seems to have a thing for raising reptiles.
check:* 好像很想饲养些爬行类动物。
@Warden
name: Warden
check:* The caretaker of the currently empty Dark Jail.;* You somewhat feel he is familiar in a way.
check:* 空无一人的黑暗监狱的看守人。;* 你总感觉在哪见过他。
@Pennilton
name: Pennilton

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@ -1,5 +1,5 @@
@Hat
name:Cowboy Hat
name: 牛仔帽
@BallOfJunk
name: Ball of Junk
@ -24,7 +24,6 @@ party:
||HOW DOES IT WORK?||
|||Refreshing...|
||||Refreshing.
@GoldenBell
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell
descriptionDW: A small golden, round bell. It jingles when shaken.
@ -37,7 +36,6 @@ party:
||I RECOGNIZE THIS.||
|||Reminds me of Kanako...|
||||...Cute, I guess.
@SafetyVest
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest
descriptionDW: A vest with bright reflective strips on it, sure to warn others of your presence.
@ -47,7 +45,6 @@ party:
||I ALREADY HAVE BRIGHT BITS.||
|||Doesn't match my outfit...|
||||Do I look like a worker?!
equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]IFRAMES UP[/color]
lwEquip: Reflective Strip
@SafetyGoggles
@ -61,7 +58,6 @@ party:
||REDUNDANT WITH MY EYES.||
|||It's hard to fit...|
||||Do I have to...?!
@FoxNecklace
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace
descriptionDW: A familiar, but weirdly different necklace. Feels magical.
@ -73,7 +69,6 @@ party:
||I RECOGNIZE THIS!||
|||...|
||||Woah, must be worth a fortune.
@FoxStaff
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff
descriptionDW: A staff adorned with a fox head ornament at the end.
@ -84,7 +79,6 @@ party:
||I RECOGNIZE THIS!!!||
|||I think it fits Kanako.|
||||Fancy, but not my thing.
@GiantScrewdriver
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver
descriptionDW: An oversized screwdriver that can be yielded like a club. Packs a punch!
@ -96,7 +90,6 @@ party:
||IT SCARES ME.||
|||Um...|
||||Hey, what the hell?
@AxisGloves
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove
descriptionDW: A steam powered glove, not wearable by organics. Give it to a machine.
@ -106,7 +99,6 @@ party:
||THE STANDARD ONE.||
|||...I can't put it on...|
||||Ew, it's all worn.
@RobotFist
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist
descriptionDW: A heavy metallic hand with rockets on the side, packs quite the punch.
@ -117,7 +109,6 @@ party:
||NICE UPGRADE.||
|||...I can't even lift it...|
||||Can fit my head in there!
@GuardianMitt
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt
descriptionDW: A hand from Axis' upgraded body. Made to withstand damage.
@ -127,7 +118,6 @@ party:
||MISSING THE OTHER ONE.||
|||Looks like a cushion...|
||||Could use as a pillow.
@ShinyMedal
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal
descriptionDW: A medal that shines brightly despite the surrounding darkness.
@ -138,7 +128,6 @@ party:
||A SHINY NEW PART.||
|||Not much, but it's something.|
||||What is this junk?
@BearPin
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin
descriptionDW: A small pin with a face of a smiling mascot bear. Fills you with warm feelings.
@ -149,7 +138,6 @@ party:
||THAT SHOW SUCKED.||
|||Isn't this from a cartoon?|
||||I'm not a kid anymore!
lwEquip:Bear Pin
equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]
@TensionBit
@ -168,7 +156,7 @@ descriptionDW:Raises TP to full in battle.
shortDesc:Raises\nFull TP
@BrickCandy
name:Brick Candy
name: 砖糖
descriptionDW: A large candy in the shape of a plastic building brick. Full of sugar. HP + 40
party:
|Isn't it good, Cole?|||
@ -176,7 +164,6 @@ party:
||SURPRISINGLY COMPATIBLE-||
|||Ah, thanks.|
||||Bleh, guess it will do.
shopDesc:Sweet brick-\nshaped candy.\nHP + 40
shortDesc:HP + 40
@PopRock
@ -188,7 +175,6 @@ party:
||...THIS IS GUNPOWDER.||
|||Y-you sure this is edible?|
||||You tryin' to poison me?!
shopDesc:Crunchy\nblack rock.\nHP + 100
shortDesc:HP + 100
@SpikedClub
@ -200,7 +186,6 @@ party:
||THAT'S MISS KANAKO'S.||
|(It is?)||It's too heavy...|
||||Uh, no...?!
shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wden Kanabo
shortDesc:Simple wood\nspiked club.
@CorkPistol
@ -212,8 +197,7 @@ party:
||THINK I WANT THAT [scrap]?!||
|||I'm not into guns...|
||||Not my style.
shortDesc:Basic pistol.
lwEquip:Toy Gun
lwEquip: 玩具枪
@SpaceGun
name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle
@ -224,7 +208,6 @@ party:
||I AM IMMUNE TO THAT.||
|||It looks dangerous...|
||||That's just a toy!
shortDesc:Shoots\nlasers.
lwEquip: Laser Pointer
@WantedPoster
@ -242,7 +225,6 @@ party:
||A [LITERAL] PEASHOOTER!?||
|||At least it's organic...?|
||||Bleagh, no!
@SoftballBat
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat
descriptionDW: A regular, sturdy, completely normal softball bat. Surprising to find here.
@ -253,7 +235,6 @@ party:
|..."Stick"...?|NO STICKS, THANKS.||
|||That's Kanako's...|
||||Not into that.
@HomemadeLunch
name: Homemade Lunch

File diff suppressed because it is too large Load Diff

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@ -1,11 +1,11 @@
MartletHouse;Martlet's House
WildEastMain;Town
SchoolDWFortPrison;Fortress - Prison
DarkPrisonMain;Dark Jail
DarkPrisonMain;黑暗监狱
SchoolDWFortFirstPuzzle;Fortress - Pink Gate
SchoolDWCenter;Bearing's Domain
SchoolDWFirstPuzzle;?????? - Puzzle Room
SchoolDWKanako;?????? - Ambush Place
SchoolDWKanako;?????? - 埋伏地点
SchoolDWChase;?????? - Summit
SchoolDWPenny;Bearing's Domain - Forest
SchoolDWFortRest;Fortress - Break Room

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@ -139,4 +139,3 @@ END
>bleep:Melody
>mini:KanakoNeutral:(Let's go, Cole.):195:23
END

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@ -10,4 +10,3 @@
END
--

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@ -27,4 +27,3 @@ END
END
--

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@ -1,23 +1,20 @@
@WardenTutorial1
* Alright, listen well
ye two-
* 好,给吾听好。
>p:WardenNormal
.
* To apprehend a criminal,
ye must first gather TP
to be able to ACT.
* 想要逮捕罪犯,
汝必先攒够TP
好来行动。
>p:WardenNormal
.
* Once ye have 40% TP,
have Cole use the
[color=yellow]APPREHEND ACT[/color].
* [color=yellow]逮捕[/color]一次需要40%TP。
>p:WardenNormal
.
* Ye can gain TP by grazing
bullets or by defending.
* 积攒TP的方式无非两种
防御,或是擦弹。
>p:WardenNormal
.
* Now, come at me.
* 放马过来。
>p:WardenNormal
END
@ -25,30 +22,26 @@ END
@WardenTutorial2
* I see ye have enough
TP now.
* 尔等现在有足够的TP了。
>p:WardenNormal
.
* Try to use the APPREHEND
ACT on me.
* 试着对我使用“逮捕”吧。
>p:WardenNormal
.
* Though keep in mind:
weakening yer enemy
makes it easier.
* 谨记:
削敌之力,
制敌更易。
>p:WardenNormal
.
* Just be careful not to
deplete yer enemy's HP
or they'll flee.
* 血若尽削,
前功尽弃。
>p:WardenNormal
.
* Cole's NON-LETHAL SHOT
ACT can deplete enemy
HP without that risk.
* 用Cole的“枪击制伏”
是个好办法。
>p:WardenNormal
.
* Now, let us proceed.
* 好了,继续。
>p:WardenNormal
END
@ -70,27 +63,25 @@ END
@WardenExpositionListenEarlier
* Alright, enough mystery.
* 好了,别装神秘了。
>p:KanakoOffended
.
* Tell us what exactly is
happening here.
* 快讲明白到底
发生了什么吧。
>p:KEEP
.
* What exactly does being a
"lightner" mean?
* “光之民”到底是什么意思?
>p:KEEP
.
* Why are people hunting
us because of that?
* 为什么有那么一批人来
抓捕我们?
>p:KEEP
.
* ...
>p:WardenNormal
.
* Very well. I shall tell
you the tale of the Dark
Worlds.
* 很好,吾这就给尔辈讲述
“暗世界”的故事。
>p:KEEP
END
@ -98,7 +89,7 @@ END
@WardenExpositionProper1
* Now, hear me out well...
* 现在,给吾听仔细了...
>p:WardenNormal
END
@ -106,193 +97,181 @@ END
@LegendCS1
* This world is split...
* 这个世界已然分裂...
.
* Split into two equal halves:
* 已然被平均分为了
两部分:
.
* LIGHT...
* 光明...
.
* And DARK...
* 和那黑暗...
.
* For millenia, both sides
existed in harmony.
* 几千年来,
两部分和谐共处。
END
-----
@LegendCS2
* But this is a thin balance.
* 可这平衡,
很轻易就会破裂。
.
* If one side overtakes the
other...
* 只要有任何一方,
压过了另外一方...
.
* The world will end.
* 世界将会迎来终结。
END
-----
@LegendCS3
* While the Light World
has always existed...
* 与光世界不同,
光世界始终存在...
.
* The Dark Worlds need to
be given form.
* 可暗世界,需要有形骸来
维持。
.
* By creating FOUNTAINS,
darkners come to life from
lighters' fiction.
* 而所谓的“形骸”,正是喷泉。
有了喷泉,暗之民们才得以
和光之民一样行动。
END
-----
@LegendCS4
* But too many fountains will
throw off the balance of LIGHT
and DARK.
* 但过多的喷泉将会打破
光与暗之间的平衡。
.
* And [color=yellow]someone[/color] is working
on just that.
* 而[color=yellow]某人[/color]正在这个平衡上
费着劲。
END
-----
@LegendCS5
* The most dangerous outlaw,
someone who thinks they can mess
with this delicate balance.
* 他是那最危险的
亡命徒,他认为他可以
轻松捣乱这平衡。
.
* Said being must be brought
to justice.
* 正义需要得到伸张。
他需要得到制裁。
.
* Not just for the sake of
LIGHT, but also DARK.
* 不仅是为了光世界,
更是为了暗世界。
END
-----
@WardenExpositionProper2
* This someone, the one
messin' with the balance
of light an' dark...
* “某人”,正是那个扰乱
光与暗的平衡的人...
>p:WardenNormal
.
* Ah call 'em [color=yellow]The Outlaw[/color].
* 吾称其为[color=yellow]亡命徒[/color]。
>p:KEEP
.
* ...
>p:KanakoOffended
.
* So you want us to "catch"
this outlaw guy?
* 那你是要我们去“抓捕”
这个所谓的“亡命徒”?
>p:KEEP
.
* That's a simple way to
put it, but yes.
* 说的轻巧,不过也没错。
>p:WardenNormal
.
* If ye can catch up the
criminals that escaped
this jail-
* 要是尔能够逮住那些
越狱的犯人们——
>p:KEEP
.
* Ye can return home.
* 吾就放尔回家。
>p:KEEP
.
* ...Look, that is a tall
order.
* ...唔,这可不是啥
轻巧活。
>p:KanakoOffended
.
* We can't just go around
fighting and arresting
people!
* 咱总不能到处打架
捉人吧!
>p:KEEP
.
* We don't even know who is
or who isn't wanted!
* 抓都不知道咱要抓谁!
>p:KEEP
.
* Not to worry.
* 甭操心这个。
>p:WardenNormal
.
* Ah have a list.
* 吾有一名单。
>p:KEEP
>mini:KanakoOffended2:...
.
* Here, ah wrote it all
down in these here
wanted posters.
* 这就是了,吾列出来了
所有要抓的犯人。
>p:WardenNormal
.
* (You got the Wanted Posters.)
* (你拿到了通缉令。)
>sound:snd_item_ch1.wav
.
* ...Fine we will help you.
* As long as it leads us
back home.
* ...好吧好吧。
* 要是能回家的话,
我们愿意帮你。
>p:KanakoSad2
.
* ...Where should we head
first?
* ...咱应该先去哪?
>p:KanakoOffended
.
* Just head to the east
exit and return to the
place ye were in before.
* 去东面的出口,
回到汝辈来时处。
>p:WardenNormal
.
* There you will find the
criminals and that
world's [color=yellow]fountain[/color].
* 尔等会在那里找到罪犯和
[color=yellow]喷泉[/color]。
>p:KEEP
.
* If ye seal the fountain,
you should return to the
Light World.
* 尔封印喷泉后,
方可回到光世界。
>p:KEEP
.
* ...Got it.
* ...好的。
>p:KanakoNeutral
.
* So Cole, guess that's how
we are doing this.
* 那么Cole
咱估计得照做了。
>p:KEEP
.
* I trust your judgement.
* So let's catch these
criminals-
* 我绝对相信你的判断。
* 所以我们赶紧去
抓罪犯,
>p:KanakoOffended
.
* Seal the fountain, and
return home!
* 然后封印喷泉,
好回家吧!
>p:KanakoOffended
.
* Ah, one more thing.
* 啊,还有一件事。
>p:WardenNormal
.
* If ye want, I can teach
you how to [color=yellow]apprehend[/color] the
criminals.
* 如果汝乐意,吾可以教你们
如何[color=yellow]逮捕[/color]罪犯。
>p:KEEP
.
* Would ya like to know
how?
* 尔等意下如何?
>p:KEEP
>prompt:Yes, please:No, Thanks
>prompt:请说:不必了
END
-----
@WardenPostTutorial
* ...That was... something.
* ...那还...真是...
>p:KanakoOffended2
.
* ...I trust ye now know
all ye need to know.
* ...尔现在已经学会
尔所需要掌握的了。
>p:WardenNormal
.
* Now, go forth, kids!
* I eargerly await yer
return.
* 前进吧,孩子们!
* 我等着你们凯旋而归!
>p:KEEP
END
@ -314,15 +293,16 @@ END
-----
@PrisonCenterLock
* A gigantic lock seals this room.
* 一个巨型的锁头
封印了这间房间。
.
* You won't be getting in here
anytime soon.
* 短期时间内你应该是
进不去的。
END
@WardenExpositionPrompt
* Are ye ready to listen to
my story?
* 汝辈准备好要听我的
故事了?
>p:WardenNormal
>prompt:Yes:No
END
@ -351,7 +331,7 @@ END
fer me.
>p:KEEP
.
* ...Criminals?
* ...罪犯?
>p:KanakoOffended
.
* Aye.
@ -415,12 +395,12 @@ END
----
@PrisonBookshelf
* Many books about various types of
criminal activity.
* 许多书关于犯罪活动
的书籍。
.
* You spy some western books as
well.
* Maybe you'll peruse sometime.
* 你也瞥见了一些西部的
书籍。
* 你可能以后会借来读读。
END
-----
@ -604,17 +584,14 @@ END
* ...
>p:WardenCover
.
* Ye have gone too
far.
* 尔等做得太过火了。
>p:WardenNormal
.
* None of those
criminals deserved
the death penalty.
* 那些罪犯还罪不至死。
>p:WardenNormal
.
* And yet, ye crushed
'em all.
* 然而,尔等却将他们
逐一粉碎。
>p:WardenNormal
.
* ...
@ -623,38 +600,32 @@ END
* ...
>p:WardenNormal
.
* Ah'm willing to give
you another chance.
* 不过吾愿意再给
尔等一个机会。
>p:WardenNormal
.
* Just apprehend 'em
from now on, alright?
* 逮捕他们就好了,行吗?
>p:WardenNormal
.
* If ye keep going down
this path...
* 要是尔等再这么
滥杀罪犯的话...
>p:WardenNormal
.
* Ah cannot guarantee
yer' safety.
* 吾无法保证你们的安全。
>p:WardenCover
.
* ...
>p:KanakoAngry
.
* If we want to leave,
head to the southmost
room.
* 如果尔等想离开的话,
就去最南边的房间。
>p:WardenNormal
.
* Don't stay out in the
Dark Worlds past
sunset.
* 日落前离开暗世界。
>p:WardenNormal
.
* ...Just get a good
night sleep and think
on what ye did.
* ...好好睡一觉,
反思一下尔等的所作所为。
>p:WardenNormal
END
@ -716,7 +687,7 @@ END
* D-dangerous?!
>p:KanakoSurprise
.
* Not to worry.
* 甭操心这个。
>p:WardenNormal
.
* There is another exit.
@ -919,7 +890,7 @@ END
been opened...
>p:WardenCover
.
* What?
* 什么?
>p:KanakoOffended2
.
* How?
@ -1085,18 +1056,17 @@ END
--
@DarkJailPaperwork
* Stacks of paper fill the desk.
* All of them are related to
criminals and their crimes.
* 成堆的文件铺满了桌子。
* 每一份文件都记录着
罪犯以及他们的罪行。
.
* Managing a prison seems like hard
work.
* 管理监狱看来是件
苦差事。
END
--
@DarkJailChair
* A very comfortable chair.
* It's almost as if it could
have a name.
* 一只很舒服的椅子。
* 总感觉他有个名字。
END

View File

@ -71,4 +71,3 @@ END
END
--

View File

@ -102,7 +102,7 @@ END
* It would be unwise to check
a hospital's trash.
.
* Bummer.
* 真不走运。
END
--

View File

@ -1,10 +1,10 @@
* Someone is watching.
* Someone stands in your way.
* There is no one around.\n* ...And yet...
* 有人在看着。
* 有人挡了你的路。
* 周围一个人都没有。\n* ...但...
* . . .
* You tried to CHECK, but the entity\n\tdid not let you.
* You tried moving back.\n* But your body refused to move.
* Move Forward
* Move Back
* Check
* 你想要查看,\n 但实体阻止了你。
* 你想要回头。\n* 但你的身体无法动弹。
* 前进
* 回头
* 查看
Cole...!

View File

@ -144,7 +144,7 @@ END
anything bothering
you, let me know.
>p:MartletHappy2
>prompt:Letter:Are you@okay?:Nothing
>prompt:那份信:你还好吗:没事
END
--
@ -161,7 +161,7 @@ END
--
@MartletTalkDay1-Letter
* ...!
* ...
>p:MartletScared
.
* C-Cole... This letter...

View File

@ -16,22 +16,20 @@ END
* ...Cole...
>p:KanakoAngry
.
* I... I'm still thinking
about it...
* 我... 我还在想之前那事...
>p:KanakoAngry
.
* What we did earlier...
* Was it really the
right thing?
* 我们难么做...
* 真的是对的吗?
>p:KanakoAngry
.
* He was a criminal,
but...
* 他的确是个罪犯,但是...
>p:KanakoAngry
.
* Did we go too far?
* 我们是不是
做得太过火了?
>p:KanakoAngry
>prompt:We did:He deserved@it:...
>prompt:是有点:他活该:...
>promptredirect:KanakoBreakRoomWeird1P1:InstEnd:KanakoBreakRoomWeird1P3
END
@ -81,26 +79,24 @@ END
* ...
>p:KanakoAngry
.
* N-no, you're right.
* 不-不,你说得对。
>p:KanakoAngry
.
* We did nothing wrong.
* He had it coming.
* 我们什么都没做错。
* 是他自己选了这条不归路。
>p:KanakoAngry
.
* ...
>p:KanakoAngry
.
* Sorry.
* I promise I won't
doubt you anymore.
* 对不起。
* 我保证再也不会质疑这事了。
>p:KanakoAngry
.
* I trust your
judgement, Cole.
* Cole我相信你的决断。
>p:KanakoAngry
.
* Let's keep going.
* 继续前进吧。
>p:KanakoAngry
END

View File

@ -69,7 +69,7 @@ END
* ...We can't carry it.
>p:KanakoHappy
.
* Hahaha!
* 哈哈哈!
>p:KanakoHappy
.
* How funny!

View File

@ -59,7 +59,7 @@ END
* Doesn't seem anyone left anything
good today.
.
* Bummer.
* 真不走运。
END
--
@ -68,7 +68,7 @@ END
* Even here there isn't anything
good.
.
* Bummer.
* 真不走运。
END
-----
@ -106,7 +106,7 @@ END
anything good inside, so you
don't even look.
.
* Bummer.
* 真不走运。
END
---
@ -169,99 +169,89 @@ END
@KanakoIntro1
* COLE!!
* COLE
>p:KanakoNormal
END
-----
@KanakoIntro2
* Geez, took you long
enough.
* 天,你睡的可真死。
>p:KanakoNormal
.
* I was starting to think
that you had fallen into
a coma!!!
* 我还以为你会昏迷不醒呢!!!
>p:KanakoHappy
.
* Class wasnt even that
boring today.
* 不过,老实说,
上课也没那么无聊吧。
>p:KanakoPuff
.
* Did you stay up all night
watching those movies
again?
* 盲猜你又熬夜看电影了,
对吧?
>p:KanakoHappy
>prompt:Yes:No::Who are you?
>prompt:是这样:才不是::你谁啊?
>promptredirect:KanakoIntroP1:KanakoIntroP2::KanakoIntroP3
END
-----
@KanakoIntroP1
* No wonder you keep
sleeping in class.
* Geez...!
* 我就知道!
怪不得你老是上课睡觉。
* 可真服了你了...
>p:KanakoTongue
.
* I'll tell Uncle Star
to stop lending you
those movies!
* 回去我就告诉星叔,
叫他再也不借你电影看了!
>p:KEEP
END
-----
@KanakoIntroP2
* [wave]Yeeeaah[/wave], sure.
* [wave]嗯——[/wave],好。
>p:KanakoSmug2
.
* Bet Mart made you do
chores before bed again,
didn't she?
* 我猜Mart又让你
在睡前做家务了?
>p:KanakoSmug2
END
-----
@KanakoIntroP3
* What? C'mon! Cole!
* Are you that tired?!
* 啥玩-Cole
* 你睡傻了吗?!
>p:KanakoDumb
.
* It's me, Kanako!
* Your friend?!
* 是我啊Kanako
* 你的朋友记得吗?!
>p:KanakoDumb
END
-----
@KanakoIntro3
* Whoa, hey, are you okay
Cole?
* Youre pale...
* 哇噻你还好吗Cole
* 你的脸色发白...
>p:KanakoSad
.
* Did you have that weird
dream again?
* 你又做那怪梦了吗?
>p:KEEP
END
-----
@KanakoIntro4
* Well, just grab your
things and lets get out
of here.
* 嗯,快收拾东西吧!
* 咱得走了!
>p:KanakoNormal
.
* Don't want to be locked
here after hours again...
* 除非你又想被
锁在教室...
>p:KanakoPuff
.
* Ill be waiting outside,
alright?
* ...我在外面等你,好吗?
>p:KanakoHappy
END
@ -272,19 +262,19 @@ END
----- INTRO CORRIDOR
@KanakoIntroCorridor1
* Hmm...
* Now where could it be...
* ...
* 掉哪了呢...
>p:KanakoSad
END
-----
@KanakoIntroCorridor2
* Ah, there you are!
* 啊,你来了!
>p:KanakoNormal
.
* Come on Cole, lets get
out of here already!
* 快点Cole
咱该走了!
>p:KanakoHappy
END
@ -298,16 +288,15 @@ END
-----
@KanakoIntroCorridor4
* ...Hey, Cole.
* ...Cole。
>p:KanakoNeutral
.
* ...This is the week,
isn't it...?
* ...就是这周,对吗...
>p:KEEP
.
* ...The week that you...
* ...这周你...
>p:KanakoSad2
>prompt:Yeah...:What?
>prompt:是啊...:啥事?
END
-----
@ -316,14 +305,13 @@ END
* ...
>p:KanakoSad2
.
* ...I really wish we had
spent more time together
these past few days...
* ...真希望以前我们能
多花点时间在彼此之间...
>p:KanakoSad
.
* But you were always busy.
* And with everything going
on, I...
* 但你总是那么忙。
* 而且还有一大堆事要做,
...
>p:KanakoSad2
.
* ...
@ -336,184 +324,169 @@ END
* ...
>p:KanakoOffended2
.
* ...You know...
* The THING?
* ...你知道的...
* 就那事?
>p:KanakoNeutral
.
* With Martlet, and...
* 和Martlet
还有...
>p:KEEP
.
* Well, if anything,
I'm glad you aren't
too worried about it.
* 好吧,硬要说什么的话...
* 我挺高兴你对待那件事,
还能保持一个平常心。
>p:KanakoSad
.
* ...
>p:KanakoPuff
.
* I just... Wish we had
more time to hang out...
* 我只是... 希望时间流逝
得再慢点,好让我们有更多
的时间在一起...
>p:KanakoSad
END
-----
@KanakoIntroCorridor7
* Well, enough of this
sad stuff!
* 行了,
不提这伤心事了!
>p:KanakoTongue
.
* We still have the
entire week, so-
* 我们还有一整周的时间
可以一起玩,所以-
>p:KanakoNormal
.
* Let's make this week
count, alright...?
* 别让时间白白浪费,
好吗...
>p:KanakoHappy
>prompt:Of course:No promises
>prompt:当然了:我不好说
>promptredirect:KanakoIntroCorridorP1:KanakoIntroCorridorP2
END
-----
@KanakoIntroCorridorP1
* ...Thanks, Cole.
* You'll see, this week
is going to be great!
* ...谢谢你Cole。
* 你会发现,这一周会是你
人生中最快乐的时光的!
>p:KanakoHappy
END
-----
@KanakoIntroCorridorP2
* ...Err, I suppose.
* Don't know what the
future holds, right?
* ...额,我想。
* 谁知道未来会咋样呢?
到时候再说吧!
>p:KanakoNormal
END
-----
@KanakoIntroCorridor8
* C'mon, we're wasting time!
* Let's get out there and
find out something to do!
* 好了,快点!
* 咱去找点事干吧!
>p:KanakoTongue
END
-----
@KanakoIntroCorridor9
* Sadie!
* Sadie
>p:KanakoNormal
.
* Ah! Kanako!
* Kanako
>p:JuneNormal
.
* ...And Cole.
* ...还有Cole。
>p:JuneNeutral
.
* What are you still doing
here? Everyone already
left.
* 你还在这干啥呢?
其他人甚至都到家了!
>p:KanakoHappy
.
* I could ask you the same,
really. It's pretty late.
* 我刚想问你这个。
* 这么晚了你在这干啥?
>p:JuneNormal
.
* Oh, I was just waiting for
Cole.
* 噢我就是在等Cole而已。
>p:KanakoNormal
.
* Ah, I see. You two really
can't stay apart for a
second, can you?
* 啊我明白了。
你们俩关系可真好,
跟天上的比翼鸟似的。
>p:JuneNormal
.
* When you say it like that
it sounds weird!
* 你什么意思啦!
>p:KanakoTongue
.
* Haha! I'm just kidding.
* I didn't mean anything
by it.
* 哈哈!开个玩笑。
* 只是个比喻而已,
没别的意思。
>p:JuneHappy
.
* Hah... Yeah...
* 嗯哼...
>p:KanakoNervous
.
* Ah, Kanako.
* 哦对了Kanako。
>p:JuneNormal
.
* You were looking for
something earlier,
right?
* 你不久前在找东西对吗?
>p:JuneNormal
.
* Ah, yes.
* It was my mother's
necklace.
* 是啊。
* 我妈项链丢了。
>p:KanakoNeutral
.
* I think I left it here
at the school last time
I saw it.
* 我记得我给它落在学校了。
>p:KanakoNeutral
.
* Did you check the lost
and found closet yet?
* 你去过失物招领处了吗?
>p:JuneNormal
.
* I believe I saw something
like it earlier-
* 我记得在第一节课
的课间那会。
>p:KEEP
.
* When I looked during
first period.
* 在那里看到过一个
类似的东西。
>p:JuneNormal
.
* Ah! I didn't think of
that!
* 啊!我差点忘了!
>p:KanakoPuff
.
* Thanks, Sadie!
* 谢谢你Sadie
>p:KanakoHappy
.
* No problem, Kanako!
* 不用谢Kanako
>p:JuneNeutral
.
* If you don't mind, I will
be taking my leave now,
got places to be.
* 要是你不介意,我先告辞了。
还得去忙别的事。
>p:JuneNormal
.
* Ok! Be seeing you,
alright?
* 嗯!下次见!
>p:KanakoHappy
.
* Yeah.
* 嗯。
>p:JuneNormal
.
* ...Let's hang out later.
* ...咱晚点一起玩吧。
>p:JuneNeutral
END
-----
@KanakoIntroCorridor10
* What luck! Mom hasn't
forgiven me for losing
her necklace yet!
* 还好还好!之前把项链弄丢了,
我妈现在还没原谅我呢!
>p:KanakoPuff
.
* I think the lost and found
closet is just at the end of
the corridor.
* 失物招领处好像在走廊尽头。
>p:KanakoNormal
.
* Let's check it out and be
on our way.
* 我们去那看看吧。
>p:KEEP
END
@ -523,12 +496,10 @@ END
* Well, here we are.
>p:KanakoNeutral
.
* I'll just go in and grab
it, and then we can leave,
Cole.
* 我进去拿完就走Cole。
>p:KanakoNormal
.
* It shouldn't take long.
* 用不了多久的。
>p:KEEP
END
@ -538,9 +509,7 @@ END
* ...
>p:KanakoSurprise
.
* Was this closet always
this...
* ...Dark?
* 这屋之前就这么... 黑吗?
>p:KanakoDumb
END
@ -550,8 +519,8 @@ END
* ...
>p:KanakoSad2
.
* I'll just go in, grab the
necklace, and head out.
* 不管了,反正我进去
就是拿个项链。
>p:KanakoNeutral
END
@ -561,11 +530,11 @@ END
* ...
>p:KanakoNervous
.
* Err, Cole?
* Cole呃...
>p:KEEP
.
* H-how about we both enter
together...?
* 呃,
要-要不我们一起...
>p:KEEP
END
@ -575,24 +544,24 @@ END
* ...Cole?
>p:KanakoDumb
.
* Is something wr-
* 我后面是不是有-
>p:KEEP
END
-----
@KanakoIntroCorridor16
* W-W-WHAT!?
* 什-什-什么!?
>p:KanakoSurprise
.
* C-COLE! HELP-
* C-COLE!救命-
>p:KEEP
END
-----
@KanakoIntroCorridor17
* [shake]COOOOOOOOOOLEEEEEE!!
* [shake]COOOOOOOOOOLEEEEEE
>bleep:Kanako
END
@ -659,7 +628,7 @@ END
* Now... Cole?
>p:DalvNormal
>anim:MochaD2:Back
>prompt:Here:(Don't@respond)
>prompt:到:(不报到)
>promptredirect:SchoolDay2P1A:SchoolDay2P1B
>top
END
@ -924,7 +893,7 @@ END
* Okay. I'll tell them.
>p:JuneNormal
.
* Thanks, Sadie!
* 谢谢你Sadie
>p:KanakoHappy
.
* ...You're welcome.
@ -1297,7 +1266,7 @@ END
* CONNER KNOWS.
>tc
.
* What?
* 什么?
>p:KanakoNervous
.
* CONNER KNOWS WHAT CLASSMATES

View File

@ -2,7 +2,7 @@
* Only electronics parts,
nothing edible.
.
* Bummer.
* 真不走运。
END
--
@ -11,7 +11,7 @@ END
* Most of the trash here is
all soggy.
.
* Bummer.
* 真不走运。
END
--
@ -21,7 +21,7 @@ END
isn't is already half eaten by
bugs.
.
* Bummer.
* 真不走运。
END
--

View File

@ -3,7 +3,7 @@ Monster:Body contains a monster SOUL.
Robot:Artificial being. Doesn't have a SOUL.
Leader:Commands the party with various ACTs.
Moss Finder:Basic moss-finding abilities.
Judge:Judges criminals.
Executioner:Executes criminals.
判官:审判罪犯。
刽子手:处决罪犯。
Magic Warrior:Hits hard but supports with magic.
Demoted Bot:Was huge, now small again.

Binary file not shown.

View File

@ -2,7 +2,7 @@
importer="font_data_dynamic"
type="FontFile"
uid="uid://dnnxmwpetnwst"
uid="uid://dqhr68jmo4onx"
path="res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd.fontdata"
[deps]
@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd
[params]
Rendering=null
antialiasing=1
antialiasing=0
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false

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View File

@ -2,7 +2,7 @@
importer="font_data_dynamic"
type="FontFile"
uid="uid://7dfp3lculoyo"
uid="uid://d8jw11wrln33"
path="res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558.fontdata"
[deps]
@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558
[params]
Rendering=null
antialiasing=1
antialiasing=0
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false

Binary file not shown.

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View File

@ -2,7 +2,7 @@
importer="font_data_dynamic"
type="FontFile"
uid="uid://befndkvd8tm72"
uid="uid://ytkax5t82t5"
path="res://.godot/imported/dotumche-pixel.ttf-4b7534a3b510211ca01320872d6a3f26.fontdata"
[deps]

View File

@ -1,6 +1,6 @@
[gd_resource type="FontVariation" load_steps=2 format=4]
[gd_resource type="FontVariation" load_steps=2 format=4 uid="uid://cud87apd51vqd"]
[ext_resource type="FontFile" path="res://Fonts/DTM-Mono.otf" id="1"]
[ext_resource type="FontFile" uid="uid://dnnxmwpetnwst" path="res://Fonts/DTM-Mono.otf" id="1"]
[resource]
base_font = ExtResource("1")

View File

@ -69,7 +69,7 @@ libraries = {
[node name="Soul" type="Sprite2D" parent="DWCover"]
self_modulate = Color(1, 1, 0, 1)
z_index = 50
position = Vector2(-0.5, -15)
position = Vector2(0.5, -15)
texture = ExtResource("6")
region_enabled = true
region_rect = Rect2(1, 1, 11, 11)

View File

@ -73,12 +73,11 @@ animations = [{
"speed": 1.0
}]
[node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "hud", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")]
[node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")]
z_index = 1000
script = ExtResource("1")
text = NodePath("BoxCenter/RichTextLabel")
call = NodePath("Calling")
hud = NodePath("OptionBar/RichTextLabel2")
options = [NodePath("OptionBar/Fight"), NodePath("OptionBar/Act"), NodePath("OptionBar/Item"), NodePath("OptionBar/Mercy")]
gun = [NodePath("SprToyGunBattleCircle"), NodePath("SprToyGunBattleCircle/SprWildRevolverBattleOutline")]
trees = [NodePath("Trees/Introtree7"), NodePath("Trees/Introtree"), NodePath("Trees/Introtree2"), NodePath("Trees/Introtree3"), NodePath("Trees/Introtree8"), NodePath("Trees/Introtree4"), NodePath("Trees/Introtree5"), NodePath("Trees/Introtree6")]

View File

@ -7,7 +7,7 @@
radius = 17.0
[sub_resource type="Animation" id="Animation_6iwuj"]
length = 0.001
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@ -43,7 +43,7 @@ _data = {
}
[sub_resource type="Animation" id="Animation_bwenb"]
length = 0.001
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true

View File

@ -141,7 +141,6 @@ texture = ExtResource("1")
lifetime = 3.0
one_shot = true
explosiveness = 1.0
local_coords = true
emission_shape = 1
emission_sphere_radius = 1.0
direction = Vector2(0, 0)

View File

@ -53,12 +53,12 @@ size = Vector2(38, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tyy4y"]
size = Vector2(72, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"]
size = Vector2(23.6419, 29.8064)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_anvby"]
size = Vector2(72, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"]
size = Vector2(23.6419, 29.8064)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t8qy6"]
size = Vector2(43, 47)
@ -327,6 +327,15 @@ destroyOnLoad = true
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_tyy4y")
[node name="exit" type="Area2D" parent="loadzones"]
script = ExtResource("9")
target = 2
pos = Vector2(640, 139)
[node name="Node2D" type="CollisionShape2D" parent="loadzones/exit"]
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_anvby")
[node name="roof" type="Area2D" parent="loadzones"]
position = Vector2(203.716, -369.194)
script = ExtResource("8")
@ -337,19 +346,6 @@ playerTouch = true
position = Vector2(15.4628, -6.80643)
shape = SubResource("RectangleShape2D_jh414")
[node name="Day2" type="Node2D" parent="loadzones"]
script = ExtResource("5")
needs = [7]
[node name="exit" type="Area2D" parent="loadzones/Day2"]
script = ExtResource("9")
target = 2
pos = Vector2(640, 139)
[node name="Node2D" type="CollisionShape2D" parent="loadzones/Day2/exit"]
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_anvby")
[node name="stair" type="Sprite2D" parent="."]
position = Vector2(-131, -57)
texture = ExtResource("13")

View File

@ -49,3 +49,4 @@ offset_bottom = 40.0
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0