This commit is contained in:
ws3917 2025-05-13 19:43:18 +08:00
parent dd1a1cd620
commit 004c6b8e8c
49 changed files with 1078 additions and 1237 deletions

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@ -1,4 +1,4 @@
[gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://gk3ccjsd3rvd"]
[gd_resource type="SpriteFrames" load_steps=204 format=3 uid="uid://cr61adma36kgc"]
[ext_resource type="Texture2D" uid="uid://q84plpxvvgjv" path="res://Sprites/Portraits/feisty.png" id="1"]
[ext_resource type="Texture2D" uid="uid://duqy7swwclrta" path="res://Sprites/Portraits/axis.png" id="2"]

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@ -1,199 +1,199 @@
@ACT
name:ACT
menuDesc:Not magic. Does many things.
name: ACT
menuDesc: Not magic. Does many things.
@Check
name:Check
desc:See enemy info.\nDoes not use a\nturn.
menuDesc:Allows to see enemy info, does not use a turn in battle.
name: 查看
desc: 查看敌人信息。\n不占用回合。
menuDesc: Allows to see enemy info, does not use a turn in battle.
@Apprehend
name:Apprehend
desc:Attempts to\ncapture enemy.
menuDesc:Attempts to capture the criminal and bring them back to the Dark Jail.
name: 逮捕
desc: 试图\n捕获敌人。
menuDesc: Attempts to capture the criminal and bring them back to the Dark Jail.
@NonLethalShot
name:Non-Lethal Shot
desc:Damage + leaves\nalive with 1 HP.
menuDesc:Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP.
name: 枪击制伏
desc: 伤害的同时\n留敌人一血
menuDesc: Shoots a rubber pellet that does low damage. Cannot kill, leaving the target with 1 HP.
@HealBell
name:Healing Bell
desc:Restores some\nHP.
menuDesc:Casts a soothing magic bell, which heals allies. Scales with MAGIC.
name: 疗愈铃音
desc: 回复些许\nHP。
menuDesc: Casts a soothing magic bell, which heals allies. Scales with MAGIC.
@AxisSiren
name:Blaring Siren
desc:Enemies focuses\non Axis.
menuDesc:Sounds off a really annoying alarm that makes all enemies target Axis this turn.
name: Blaring Siren
desc: Enemies focuses\non Axis.
menuDesc: Sounds off a really annoying alarm that makes all enemies target Axis this turn.
@ExecutionerBlow
name:Executioner Hit
desc:Cruel damage.\n
menuDesc:High damage. Executes enemies.\nCan only be used on those deserving Justice.
name: Executioner Hit
desc: Cruel damage.\n
menuDesc: High damage. Executes enemies.\nCan only be used on those deserving Justice.
@ShieldBarrier
name:Diamond Barrier
menuDesc:Casts a diamond shaped barrier around the SOUL, preventing one hit of damage.
desc:Negates 1\nHit.
name: 钻石护盾
menuDesc: Casts a diamond shaped barrier around the SOUL, preventing one hit of damage.
desc: 抵挡一次\n攻击。
@Foxfire
name:Foxfire
menuDesc:Casts a flame bomb that deals fire damage to an enemy. Scales with MAGIC.
desc:Damages enemy\nwith fire.
name: Foxfire
menuDesc: Casts a flame bomb that deals fire damage to an enemy. Scales with MAGIC.
desc: Damages enemy\nwith fire.
@Homerun
name:Homerun
menuDesc:Swing your weapon like a bat, launching enemies away.
desc:Heavy damage.
name: Homerun
menuDesc: Swing your weapon like a bat, launching enemies away.
desc: Heavy damage.
@HealingSonata
name:Healing Sonata
menuDesc:A soothing magic song that heals the entire party. Scales with MAGIC.
desc:Party wide heal.
name: Healing Sonata
menuDesc: A soothing magic song that heals the entire party. Scales with MAGIC.
desc: Party wide heal.
@StranglingThreads
name:Strnglng Threads
menuDesc:Conjures multiple etherial threads that will strangle the life out of anything.
desc:High damage to\none enemy.
name: Strnglng Threads
menuDesc: Conjures multiple etherial threads that will strangle the life out of anything.
desc: High damage to\none enemy.
@MelodyDance
name:Dancing Feet
menuDesc:Melody hits an enemy multiple times with a flurry of kicks.
desc:Multiple damage\nto one enemy.
name: Dancing Feet
menuDesc: Melody hits an enemy multiple times with a flurry of kicks.
desc: Multiple damage\nto one enemy.
@TalkTestEnemy
name:Talk
name: Talk
@HugTestEnemy
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Hug
@KAction
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K-Action[/color]
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] [color=#f06982]K行动[/color]
@AAction
name:[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color]
name: [img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] [color=#00ab68]A-Action[/color]
@HeatWave
name:Heat Wave
menuDesc:Axis shoots out a strong heat wave off his exaust, burning all enemies in the field.
desc:Damages all\nenemies.
name: Heat Wave
menuDesc: Axis shoots out a strong heat wave off his exaust, burning all enemies in the field.
desc: Damages all\nenemies.
@AxisAtkUP
name:Boost Spray
menuDesc:Shoots out a spray over the party which temporarly boosts AT.
desc:PARTY AT UP\nfor 3 turns.
name: Boost Spray
menuDesc: Shoots out a spray over the party which temporarly boosts AT.
desc: PARTY AT UP\nfor 3 turns.
@HealShower
name:Healing Shower
menuDesc:Shoots out a healing liquid over the party, healing a small amount of HP.
desc:Heals party\na bit.
name: Healing Shower
menuDesc: Shoots out a healing liquid over the party, healing a small amount of HP.
desc: Heals party\na bit.
@UnnerveGas
name:Unnerve Gas
menuDesc:Shoots out a grenade full of a strange gas that lowers an enemy's DF temporarly.
desc:ENEMY DF DOWN\nfor 3 turns.
name: Unnerve Gas
menuDesc: Shoots out a grenade full of a strange gas that lowers an enemy's DF temporarly.
desc: ENEMY DF DOWN\nfor 3 turns.
@AvoidTestEnemy
name:Avoid
name: Avoid
@Spare
name:Spare
name: Spare
@SharpenPenceller
name:Shapen
name: 削铅笔
@RubEraser
name:Rub
name: 擦除
@EraserBerate
name:Berate
name: 咒骂
@EraserTalk
name:Soothe
name: 抚慰
@PencilBefriend
name:Befriend
name: 交朋友
@PencilBerate
name:Insult
name: 辱骂
@PennyBerate
name:Taunt
name: Taunt
@EncourageKanako
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Encourage
desc:Attack UP\nthis turn.
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Encourage
desc: Attack UP\nthis turn.
@PennyConvince
name:Convince
name: Convince
@MopperCheer
name:Cheer Up
name: Cheer Up
@MopperClean
name:Clean Up
name: Clean Up
@MopperDirt
name:Mess Up
name: Mess Up
@BearingBrace
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Brace
desc:PARTY DEF UP\nfor 3 turns
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Brace
desc: PARTY DEF UP\nfor 3 turns
@BearingTalkDown
name:Talk Down
name: Talk Down
@BearingPlead
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead
@FoxPlead
name:[img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead
name: [img=13]res://Sprites/Menus/Menu Sprites/KanakoIcon.tres[/img] Plead
@FoxForgive
name:Ask Forgiveness
name: Ask Forgiveness
@BellCover
name:Cover Ears
name: Cover Ears
@BellShush
name:Shush
name: Shush
@BellIgnore
name:Ignore
name: Ignore
@AxisParadox
name:Paradox
name: Paradox
@AxisRequest
name:Request
name: Request
@GearOil
name:Oil Up
name: Oil Up
@GearSpin
name:Spin Gear
name: Spin Gear
@SpinSelf
name:Spin Around
name: Spin Around
@StaplerPress
name:Press Down
name: Press Down
@StaplerRefill
name:Refill
name: Refill
@StaplerPet
name:Pet
name: Pet
@Wrench
name:[img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] Fix
name: [img=13]res://Sprites/Menus/Menu Sprites/AxisIcon.tres[/img] Fix
@Drill
name:Refuel
name: Refuel
@RulerStraight
name:Straighten Up
name: Straighten Up
@RulerBad
name:Act Disorderly
name: Act Disorderly

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@ -1,54 +1,54 @@
* Penceller and Eraserhead block the way!
* Smells like burnt rubber.
* Penceller is trying to sharpen its pencil.
* Eraserhead attempts to adjust its glasses,\n\tbut can't quite reach them.
* Eraserhead is losing steam.
* Penceller has split edges.
* A pair of pencils stand tall in your path.
* Smells like wood.
* The duo is sharpening their pencils loudly.
* A lone pencil appears.
* Three sharp lads block the way!
* The trio argues who has the better pencil.
* Two blockheads blocking the path.
* Build up your TP by DEFENDING.
* Once you have enough TP, select the APPREHEND ACT.
* Damage the criminal enough to make it easier\n\tto APPREHEND.
* Use Cole's NON-LETHAL SHOT ACT to lower\n\tthe criminal's HP without making them flee.
* Kanako seems confused by this whole ordeal.
* Mopper and its cohort cleans the way!
* Smells like cleaning supplies.
* Mopper notices some stains near you.
* Mopper is mopping quietly.
* The cleaning squad arrives.
* A pair of mops mops the path.
* The moppers are competing to see\n\twho mops the best.
* A lone mopping mopper mops the way.
* The Fort Defenders stand in your path!
* Criminal spotted: Pennilton!
* Pennilton screams something about him being\n\tnumber one.
* Pennilton almost drops his bag of coins.
* Pennilton adjusts his hat.
* Smells like coins.
* Pennilton lets out a deep sigh.
* Penceller和Eraserhead拦住了去路
* 闻起来像烧焦的橡胶。
* Penceller正试着削铅笔。
* Eraserhead想把墨镜摆摆正,\n 可它好像够不着。
* Eraserhead的力量正在消散。
* Penceller的身体要裂开了。
* 一对铅笔拦住了去路!
* 闻起来像木头。
* 这对团伙正大声地削着铅笔。
* 一只孤独的铅笔出现了!
* 三个锋利的家伙拦住了去路!
* 这仨在争论谁的铅笔更好。
* 俩木头脑袋拦住了去路!
* 通过防御可以积攒你的TP。
* 当你拥有足够的TP时\n 就可以使用[color=yellow]行动[/color]中的[color=yellow]逮捕[/color]\n 对敌人实行捕获。
* 但要注意,当逮捕敌人时,\n 他们会尝试逃跑。\n* 血量越高的敌人会越容易逃跑。
* 使用Cole的[color=yellow]枪击制伏[/color]\n 可以削减敌人的血量,\n 同时可以防止他们逃跑。
* Kanako似乎被整件事\n 给搞糊涂了。
* Mopper和它的同伴正在清扫道路!
* 闻起来像清洁用品。
* Mopper注意到你身旁有些污渍。
* Mopper正在安静地拖地。
* 清洁队来了。
* 一对拖把拖着一条小路。
* Mopper们正在较量\n 谁拖地才是最干净的。
* 一只孤独的拖把拖着地。
* 堡垒守卫者们挡住了去路!
* 罪犯已锁定Pennilton
* Pennilton尖叫地喊着\n 自己是老大之类的话。
* Pennilton差点把他的钱袋掉地上。
* Pennilton调整了一下他的帽子。
* 闻起来像钱币。
* Pennilton深深地叹了口气。
* . . .
* Kanako has learned a new SPELL.
* Shoot down [color=yellow]yellow[/color] bullets by pressing INTERACT.
* Cole's SOUL shines with JUSTICE.
* Criminal spotted: Ringo!
* Ringo is whipping up a storm.
* Ringo can't stop ringing his bell.
* Ringo is losing steam.
* Smells like school recess.
* Ringo keeps making up noise.
* Kanako tries to cover her ears, but it's useless.
* Criminal spotted: Lord Bearing!
* Bearing is pulling out his stuffing.
* Smells like old cloth.
* Bearing is trying to keep his stiches from opening.
* Bearing goes on a monologue about how he hates lightners.
* Bearing is worried about new stiches opening up.
* Bearing tries to roar, but a squeak sound\n\tcomes out instead.
* Kanako学会了新的法术。
* 按下“交互”键可击落[color=yellow]黄色[/color]子弹。
* Cole的[color=yellow]灵魂[/color]绽放着[color=yellow]正义[/color]的光芒。
* 罪犯已锁定Ringo
* Ringo正在煽风点火,引发事端。
* Ringo不停地摇晃铃铛。
* Ringo的力量正在消散。
* 闻起来像课间休息。
* Ringo在不断制造噪音。
* Kanako捂住耳朵,想要隔绝噪音,\n 但毫无作用。
* 罪犯已锁定Bearing领主
* Bearing正在抽出他的填充物。
* 闻起来像旧布料。
* Bearing在努力不让他的缝线扯开。
* Bearing作了一篇关于\n 他多么讨厌光之民的长篇大论。
* Bearing正担心他的新缝线\n 会不会扯开。
* Bearing发出咆哮,\n 但却只是一些吱吱声。
* The fountain roars in the background.
* A familiar face approaches...
* The air is filled with familiarity.

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@ -1,15 +1,15 @@
* [NAME] spared [TARGET]!
* [NAME]饶恕了[TARGET]
* [NAME] tried to spare [TARGET], but it wasn't [color=yellow]willing[/color].
* [NAME] casts Foxfire!
* Cole shot a rubber bullet at [TARGET]!
* You tell Eraserhead his style is lame.\n* He actually agrees with you.
* You tell Eraserhead to take life easy.\n* He agrees with you.
* [NAME] rubbed some dirt off Eraserhead's head.\n* He seem pleased.
* 你跟Eraserhead说别给自己太大压力。\n* 他同意你的观点。
* [NAME]擦掉了Eraserhead头上的一些脏东西。\n* 他看起来很高兴。
* [NAME] tried again to rub Eraserhead's head,\n\tbut it seems he don't want any more.
* [NAME] attempted to sharpen Penceller's pencil.\n* He's insulted that you even dare suggest that.
* [NAME] attempted to sharpen Penceller's pencil.\n* He seems delighted.
* [NAME]想要削尖Penceller的铅笔。\n* 他看起来很高兴。
* [NAME] attempted to sharpen Penceller's pencil,\n\tbut he wasn't having none of it.
* You talk to Penceller about being his friend.\n* He seems to like that idea.
* 你跟Penceller说你想跟他交朋友。\n* 他好像认为这个点子不错。
* You tell Penceller his drawings suck.\n* He is deeply hurt by this.
* [NAME] used [ITEM]!
* You part encouraging words upon Kanako...\n* Her AT went up for this turn!
@ -17,8 +17,8 @@
* Press the INTERACT button to\n\tattempt to catch the criminal!
* Seems [TARGET] cannot be apprehended.
* [TARGET] resisted arrest!\n* Try lowering their HP more.
* [TARGET] was caught!
* Apprehension failed!
* [TARGET]被抓住了!
* 逮捕失败!
* Kanako hits the enemy without mercy.
* [NAME] casts a healing bell!
* [NAME] cast a shield over your SOUL!

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@ -5,10 +5,10 @@ Hello!
I'm feeling weak...
@Penceller
Imma gonna sharpen you up!
[wave]*Sharpening Noises*
I'm losing my point...
I'm all shapened up!
无“尖”不摧!
[wave]*削铅笔的声音*
唉,又“尖“一分...
万事“尖”备!
Hey, hands off!
Friends, huh? Well sounds fun.
Well, YOU suck!
@ -16,18 +16,18 @@ I thought we were friends...!
You're a horrible friend!
@Eraserhead
Time to erase you up for good!
What a chore...
Losing my fiber here.
What a chore...
我要“擦”你们个@片甲不留!
真是枯燥无味的@任务啊...
我掉渣了。
真是枯燥无味的@任务啊...
Yeah I can see that.
That's what I'm talking about.
That's enough.
我说啥来着。
到此为止了。
@Warden
Build up yer TP to use APPREHENSION.
积攒TP来使用\n逮捕。
Lower yer opponent's HP to make it easier to catch 'em.
C'mon, I'm waitin'.
快啊,\n我等的\n花都谢了。
@Pennilton
Pennilton is number one, baby!

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@ -1,6 +1,6 @@
* You open the chest.@BREAK@* Inside you find: @@
* 你打开了箱子。@BREAK@* 你发现了:@@
* Inside the trash can, you find: @@
* It was added to your@BREAK@ @@ pocket
* 已经放进了你的@BREAK@ @@ 口袋
(Nothing)
(No ability.)
Rightousness:
@ -10,18 +10,18 @@ Fluffyness:
Attack:
Defense:
Magic:
DARK DOLLARS
ITEM
黑暗币
物品
EQUIP
POWER
TALK
SETTINGS
交谈
设置
USE
INFO
DROP
ITEM
STAT
LETTERS
物品
状态
信件
-
USE
TOSS
@ -37,9 +37,9 @@ ON
OFF
BUY
SELL
TALK
交谈
EXIT
ITEM
物品
WEAPON
ARMOR
Space: @
@ -57,12 +57,12 @@ REFILLED
Sassyness:
ON
OFF
Music Volume@@@@
SFX Volume@@@@@
Always Run@@@@@
Auto Fire@@@@@@
Fullscreen@@@@@
Input Bindings
音乐@@@@
音效@@@@@
总是奔跑@@@@@
自动开火@@@@@@
全屏@@@@@
自定义按键映射
Save Settings and Return
Return to Main Menu
Exit Game
@ -75,26 +75,26 @@ CANCEL / RUN
MENU / SWAP
Press a key for @
(ESC to skip)
Select a file to start
Settings
Start
Copy
Delete
Select a file to copy to
It cannot be undone.
Stop
Do It
It is done.
File @ Selected.
请选择一个档案以开始
设置
开始
复制
删除
请选择目标位置
该档案一经删除,将无法复原。
取消
确认
操作已完成。
已选择档案#@。
FAILED
NEW FILE
空档案
FAST FORWARD
LV
DLV
Exiting...
正在退出...
(Current: #)
Press F12 to reset@keys to default@at anytime.
File Saved
档案已保存
Save Failed
Save
Do Not
@ -105,17 +105,17 @@ ENDURED
CAUGHT!
DEF DOWN
ANNOYED
Toy Gun
Leather Jacket
玩具枪
皮夹克
COLE
HP
EXP:
AT
DF
NEXT:
WEAPON:
ARMOR:
MONEY:
攻击
防御
升级需:
武器:
防具:
金钱:
Storage
On Hand
[INTERACT] Move Items [CANCEL] Exit
@ -126,5 +126,5 @@ FISH GET!
Up
Max
DOWN
* YOU WON!@* Got [EXP] EXP and [MONEY] D$
* 你胜利了!@* 获得了[EXP]点EXP和[MONEY]黑暗币!
* Justice has been served.@* You became stronger.

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@ -1,71 +1,71 @@
@TestEnemy
name:Test Enemy
name: Test Enemy
check:* It looks like a cactus, but it isn't.
@Penceller
name:Penceller
name: Penceller
check:* Not the sharpest tool in the shed.
@Eraserhead
name:Eraserhead
check:* Seems to have a thing for raising reptiles.
name: Eraserhead
check:* 好像很想饲养些爬行类动物。
@Warden
name:Warden
check:* The caretaker of the currently empty Dark Jail.;* You somewhat feel he is familiar in a way.
name: Warden
check:* 空无一人的黑暗监狱的看守人。;* 你总感觉在哪见过他。
@Pennilton
name:Pennilton
name: Pennilton
check:* Criminal wanted in 3 Dark Worlds for stealing,\n\tarson and styling his mustache without a permit.;* Always thought he was number one no matter what.
@Mopper
name:Mopper
name: Mopper
check:* Cleaners of Bearing's Fortress, spends most\n\tof the time mopping in the employee rooms.
@Bearing
name:Bearing
name: Bearing
check:* The tyrant ruler of this Dark World.\n* A little worn down.;* Crimes: Tyrany, torture, gouging prices and\n\tterrorizing wildlife.
@BellBoss
name:Ringo
name: Ringo
check:* The "executor" working for Bearing.\n* Fan of classical tunes.;* Crimes: Being a nuisance, noise outside allowed\n\thours and noise near sensitive areas.
@FoxBoss
name:Foxlace
name: Foxlace
check:* A familiar(?) foe.\n* Watch out for the foxfire.
@Axis
name:Axis
name: Axis
check:* The mascot of Ketsukane Electronics.\n* What is he doing here?
@Gearzerd
name:Gearzerd
name: Gearzerd
check:* Just another cog in the machine.
@Stapler
name:Staplete
name: Staplete
check:* More bite than bark.\n* Don't get pinned down!
@Toaster
name:MC Toster
name: MC Toster
check:* Current leader of Robotopia and a bit of a hot head.\n* Hates being called short.;* Crimes: Rigging elections, fraud, jaywalking.
@BunBun
name:BunBun
name: BunBun
check:* Kanako's old friend. Not as clean as she looks.;* Crimes: Assault with Weapon, harassment, deceiving locals.
@RedLetter
name:The Judge
name: The Judge
check:* A wannabe judge who thinks can boss others around.;* Crimes: Fearmongering, stalking, blackmail.
@Wrench
name:Wrencher
name: Wrencher
check:* Workers of the factory, tries to fix things but\n\talways end up screwing themselves.
@Drill
name:Drill-Er 3000
name: Drill-Er 3000
check:* An all terrain tank with infinite potential,\n\tand they will drill that into your head.
@Ruler
name:Straight Edge
name: Straight Edge
check:* They try their hardest to keep everything in line around here,\n\teven if no one stands up to it.

View File

@ -1,22 +1,22 @@
@Hat
name:Cowboy Hat
name: 牛仔帽
@BallOfJunk
name:Ball of Junk
name: Ball of Junk
@KanakoPhone
name:Kanako's Phone
descriptionDW:A pink phone with a cute bell charm.\nUSE to make calls.
name: Kanako's Phone
descriptionDW: A pink phone with a cute bell charm.\nUSE to make calls.
@KetsukaneHeirloom
name:Ketsukane Heirloom
name: Ketsukane Heirloom
@RedLetter
name:Red Letter
name: Red Letter
@RevivalMint
name:Revive Mint
descriptionDW:Heals a fallen ally to MAX HP. A minty green crystal.
name: Revive Mint
descriptionDW: Heals a fallen ally to MAX HP. A minty green crystal.
shortDesc:Heals Downed\nAlly
party:
||||
@ -24,36 +24,33 @@ party:
||HOW DOES IT WORK?||
|||Refreshing...|
||||Refreshing.
@GoldenBell
name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell
descriptionDW:A small golden, round bell. It jingles when shaken.
lwEquip:Golden Bell
shopDesc:Small\ngolden bell.
equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Golden Bell
descriptionDW: A small golden, round bell. It jingles when shaken.
lwEquip: Golden Bell
shopDesc: Small\ngolden bell.
equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]
party:
||||
|Looks familiar...|||
||I RECOGNIZE THIS.||
|||Reminds me of Kanako...|
||||...Cute, I guess.
@SafetyVest
name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest
descriptionDW:A vest with bright reflective strips on it, sure to warn others of your presence.
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Vest
descriptionDW: A vest with bright reflective strips on it, sure to warn others of your presence.
party:
||||
|I like how bright it is!|||
||I ALREADY HAVE BRIGHT BITS.||
|||Doesn't match my outfit...|
||||Do I look like a worker?!
equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]IFRAMES UP[/color]
lwEquip:Reflective Strip
lwEquip: Reflective Strip
@SafetyGoggles
name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Goggles
descriptionDW:Goggles sure to shield your eyes against blinding lights.
shopDesc:Protects\neyes.
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Safety Goggles
descriptionDW: Goggles sure to shield your eyes against blinding lights.
shopDesc: Protects\neyes.
shopName:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Sfety Goggls
party:
||||
@ -61,34 +58,31 @@ party:
||REDUNDANT WITH MY EYES.||
|||It's hard to fit...|
||||Do I have to...?!
@FoxNecklace
name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace
descriptionDW:A familiar, but weirdly different necklace. Feels magical.
lwEquip:Ketsukane Heirloom
equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color]
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Fox Necklace
descriptionDW: A familiar, but weirdly different necklace. Feels magical.
lwEquip: Ketsukane Heirloom
equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color]
party:
||||
|This necklace...|||
||I RECOGNIZE THIS!||
|||...|
||||Woah, must be worth a fortune.
@FoxStaff
name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff
descriptionDW:A staff adorned with a fox head ornament at the end.
equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color]
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Fox Staff
descriptionDW: A staff adorned with a fox head ornament at the end.
equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]MAGIC UP[/color]
party:
||||
|Reminds me of mom...|||
||I RECOGNIZE THIS!!!||
|||I think it fits Kanako.|
||||Fancy, but not my thing.
@GiantScrewdriver
name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver
descriptionDW:An oversized screwdriver that can be yielded like a club. Packs a punch!
shopDesc:To screw in\nbig screws.
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Screwdriver
descriptionDW: An oversized screwdriver that can be yielded like a club. Packs a punch!
shopDesc: To screw in\nbig screws.
shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Big Scrwdrvr
party:
||||
@ -96,41 +90,37 @@ party:
||IT SCARES ME.||
|||Um...|
||||Hey, what the hell?
@AxisGloves
name:[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove
descriptionDW:A steam powered glove, not wearable by organics. Give it to a machine.
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Steam Glove
descriptionDW: A steam powered glove, not wearable by organics. Give it to a machine.
party:
||||
|Eh, it doesn't fit...|||
||THE STANDARD ONE.||
|||...I can't put it on...|
||||Ew, it's all worn.
@RobotFist
name:[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist
descriptionDW:A heavy metallic hand with rockets on the side, packs quite the punch.
shopDesc:Big iron\nfist.
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Robot Fist
descriptionDW: A heavy metallic hand with rockets on the side, packs quite the punch.
shopDesc: Big iron\nfist.
party:
||||
|Woah, heavy...|||
||NICE UPGRADE.||
|||...I can't even lift it...|
||||Can fit my head in there!
@GuardianMitt
name:[img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt
descriptionDW:A hand from Axis' upgraded body. Made to withstand damage.
name: [img]res://Sprites/Menus/Menu Sprites/StatGlove.tres[/img] Guardian Mitt
descriptionDW: A hand from Axis' upgraded body. Made to withstand damage.
party:
||||
|Ah, that hand...|||
||MISSING THE OTHER ONE.||
|||Looks like a cushion...|
||||Could use as a pillow.
@ShinyMedal
name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal
descriptionDW:A medal that shines brightly despite the surrounding darkness.
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Shiny Medal
descriptionDW: A medal that shines brightly despite the surrounding darkness.
shortDesc:Polished\nmetal medal.
party:
||||
@ -138,10 +128,9 @@ party:
||A SHINY NEW PART.||
|||Not much, but it's something.|
||||What is this junk?
@BearPin
name:[img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin
descriptionDW:A small pin with a face of a smiling mascot bear. Fills you with warm feelings.
name: [img]res://Sprites/Menus/Menu Sprites/StatDef.tres[/img] Bear Pin
descriptionDW: A small pin with a face of a smiling mascot bear. Fills you with warm feelings.
shortDesc:Pin with\nbear face.
party:
||||
@ -149,103 +138,96 @@ party:
||THAT SHOW SUCKED.||
|||Isn't this from a cartoon?|
||||I'm not a kid anymore!
lwEquip:Bear Pin
equipEffect:[img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]
equipEffect: [img]res://Sprites/Menus/Menu Sprites/StatArrowUp.tres[/img] [color=orange]HP REGEN[/color]
@TensionBit
name:Tension Bit
descriptionDW:Raises TP by 32% in battle.
name: Tension Bit
descriptionDW: Raises TP by 32% in battle.
shortDesc:Raises\nTP 32%
@TensionGem
name:Tension Gem
descriptionDW:Raises TP by 50% in battle.
name: Tension Gem
descriptionDW: Raises TP by 50% in battle.
shortDesc:Raises\nTP 50%
@TensionMax
name:Tension MAX
descriptionDW:Raises TP to full in battle.
name: Tension MAX
descriptionDW: Raises TP to full in battle.
shortDesc:Raises\nFull TP
@BrickCandy
name:Brick Candy
descriptionDW:A large candy in the shape of a plastic building brick. Full of sugar. HP + 40
name: 砖糖
descriptionDW: A large candy in the shape of a plastic building brick. Full of sugar. HP + 40
party:
|Isn't it good, Cole?|||
|Ah, my favorite!||(So she likes those...)|
||SURPRISINGLY COMPATIBLE-||
|||Ah, thanks.|
||||Bleh, guess it will do.
shopDesc:Sweet brick-\nshaped candy.\nHP + 40
shortDesc:HP + 40
@PopRock
name:Pop Rock
descriptionDW:A crunchy tasty rock that pops in your mouth. Sure to stimulate anyone. HP + 100
name: Pop Rock
descriptionDW: A crunchy tasty rock that pops in your mouth. Sure to stimulate anyone. HP + 100
party:
|(Why is he so happy...?)|||
|BLEUGH! What is this?!|||
||...THIS IS GUNPOWDER.||
|||Y-you sure this is edible?|
||||You tryin' to poison me?!
shopDesc:Crunchy\nblack rock.\nHP + 100
shortDesc:HP + 100
@SpikedClub
name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wooden Kanabo
descriptionDW:A heavy spiked club. Great for bludgeoning enemies.
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wooden Kanabo
descriptionDW: A heavy spiked club. Great for bludgeoning enemies.
party:
||||
|Hey, I can handle better!|||
||THAT'S MISS KANAKO'S.||
|(It is?)||It's too heavy...|
||||Uh, no...?!
shopName:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Wden Kanabo
shortDesc:Simple wood\nspiked club.
@CorkPistol
name:[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Cork Pistol
descriptionDW:A pistol that shoots corks at enemies. Shouldn't deal lasting damage.
name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Cork Pistol
descriptionDW: A pistol that shoots corks at enemies. Shouldn't deal lasting damage.
party:
||||
|It suits you more, Cole.|||
||THINK I WANT THAT [scrap]?!||
|||I'm not into guns...|
||||Not my style.
shortDesc:Basic pistol.
lwEquip:Toy Gun
lwEquip: 玩具枪
@SpaceGun
name:[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle
descriptionDW:A laser powered rifle, looks pretty futuristic.
name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Space Rifle
descriptionDW: A laser powered rifle, looks pretty futuristic.
party:
||||
|Pretty snazzy!|||
||I AM IMMUNE TO THAT.||
|||It looks dangerous...|
||||That's just a toy!
shortDesc:Shoots\nlasers.
lwEquip:Laser Pointer
lwEquip: Laser Pointer
@WantedPoster
name:Wanted Posters
descriptionDW:Sketches of the many wanted criminals in the Dark Worlds. USE to see.
name: Wanted Posters
descriptionDW: Sketches of the many wanted criminals in the Dark Worlds. USE to see.
@Peashooter
name:[img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Peashooter
descriptionDW:A homegrown, healthy gun. Shoots peas.
name: [img]res://Sprites/Menus/Menu Sprites/StatGun.tres[/img] Peashooter
descriptionDW: A homegrown, healthy gun. Shoots peas.
shortDesc:100% organic\ngrown.
lwEquip:Pea Pod
lwEquip: Pea Pod
party:
||||
|...Is it a vegetable?|||
||A [LITERAL] PEASHOOTER!?||
|||At least it's organic...?|
||||Bleagh, no!
@SoftballBat
name:[img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat
descriptionDW:A regular, sturdy, completely normal softball bat. Surprising to find here.
name: [img]res://Sprites/Menus/Menu Sprites/StatKanabo.tres[/img] Softball Bat
descriptionDW: A regular, sturdy, completely normal softball bat. Surprising to find here.
shortDesc:Sturdy\nsports bat.
party:
||||
@ -253,13 +235,12 @@ party:
|..."Stick"...?|NO STICKS, THANKS.||
|||That's Kanako's...|
||||Not into that.
@HomemadeLunch
name:Homemade Lunch
name: Homemade Lunch
@KingFeast
name:King's Feast
descriptionDW:A fancy lunch fit for an entire group. Restores the entire party's HP by 150.
name: King's Feast
descriptionDW: A fancy lunch fit for an entire group. Restores the entire party's HP by 150.
shortDesc:All Party\nHP + 150
party:
|Woah, fancy...|I RATE IT A 8.8/10.|Wow... Thanks...|Man, I'm stuffed!

View File

@ -1,25 +1,25 @@
@MoAd
name:Come to Mo's!
name: Come to Mo's!
text:Hey you [sir or madam]!\n\nLooking for the hottest bargains?! Then come to Mo's!\nOnly today, we are having an all out sale! Everything just ■■% off!\n\nWe will be waiting for you!
backColor:0.5,1,1
@KanakoDay2
name:From Kanako: Cole!
name: From Kanako: Cole!
text:Hey sleepyhead!\n\nDid you manage to sleep at all tonight? My head is still spinning from yesterday.\n\nI'm sending this letter so you don't sleep too much! I'll go pick you up, so wait for me!\n[right]- Kanako
backColor:1,0.8,0.95
@VirgilDay2
name:From Virgil: Partner...
name: From Virgil: Partner...
text:Don't forget to bring the "explosives" tonight.\n\nI'll be waiting for you at the same spot as last night. Come over once you have them.\n\nCome alone.\n[right]- Virgil
@CrumpledNoteD2
name:Crumpled Note
name: Crumpled Note
text:Let's head back into the Dark Jail after class.\n\nThe Warden might know where the other Dark Worlds are.
sound:null
backColor:0.8,0.8,0.8
@NoiseComplaint
name:Noise Complaint
name: Noise Complaint
text:Cole,\n\nWe received word that you again rang the school bell without permission and outside permitted hours.\nNow I know that you kids love doing these "pranks", but a citizen left town because of that.\nPlease refrain from doing it again or I will have to talk to Martlet about it.\n\n[right]- Mayor Starlo
sound:null
backColor:0.8,0.8,0.8

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +1,11 @@
MartletHouse;Martlet's House
WildEastMain;Town
SchoolDWFortPrison;Fortress - Prison
DarkPrisonMain;Dark Jail
DarkPrisonMain;黑暗监狱
SchoolDWFortFirstPuzzle;Fortress - Pink Gate
SchoolDWCenter;Bearing's Domain
SchoolDWFirstPuzzle;?????? - Puzzle Room
SchoolDWKanako;?????? - Ambush Place
SchoolDWKanako;?????? - 埋伏地点
SchoolDWChase;?????? - Summit
SchoolDWPenny;Bearing's Domain - Forest
SchoolDWFortRest;Fortress - Break Room

View File

@ -139,4 +139,3 @@ END
>bleep:Melody
>mini:KanakoNeutral:(Let's go, Cole.):195:23
END

View File

@ -10,4 +10,3 @@
END
--

View File

@ -27,4 +27,3 @@ END
END
--

View File

@ -1,23 +1,20 @@
@WardenTutorial1
* Alright, listen well
ye two-
* 好,给吾听好。
>p:WardenNormal
.
* To apprehend a criminal,
ye must first gather TP
to be able to ACT.
* 想要逮捕罪犯,
汝必先攒够TP
好来行动。
>p:WardenNormal
.
* Once ye have 40% TP,
have Cole use the
[color=yellow]APPREHEND ACT[/color].
* [color=yellow]逮捕[/color]一次需要40%TP。
>p:WardenNormal
.
* Ye can gain TP by grazing
bullets or by defending.
* 积攒TP的方式无非两种
防御,或是擦弹。
>p:WardenNormal
.
* Now, come at me.
* 放马过来。
>p:WardenNormal
END
@ -25,30 +22,26 @@ END
@WardenTutorial2
* I see ye have enough
TP now.
* 尔等现在有足够的TP了。
>p:WardenNormal
.
* Try to use the APPREHEND
ACT on me.
* 试着对我使用“逮捕”吧。
>p:WardenNormal
.
* Though keep in mind:
weakening yer enemy
makes it easier.
* 谨记:
削敌之力,
制敌更易。
>p:WardenNormal
.
* Just be careful not to
deplete yer enemy's HP
or they'll flee.
* 血若尽削,
前功尽弃。
>p:WardenNormal
.
* Cole's NON-LETHAL SHOT
ACT can deplete enemy
HP without that risk.
* 用Cole的“枪击制伏”
是个好办法。
>p:WardenNormal
.
* Now, let us proceed.
* 好了,继续。
>p:WardenNormal
END
@ -70,27 +63,25 @@ END
@WardenExpositionListenEarlier
* Alright, enough mystery.
* 好了,别装神秘了。
>p:KanakoOffended
.
* Tell us what exactly is
happening here.
* 快讲明白到底
发生了什么吧。
>p:KEEP
.
* What exactly does being a
"lightner" mean?
* “光之民”到底是什么意思?
>p:KEEP
.
* Why are people hunting
us because of that?
* 为什么有那么一批人来
抓捕我们?
>p:KEEP
.
* ...
>p:WardenNormal
.
* Very well. I shall tell
you the tale of the Dark
Worlds.
* 很好,吾这就给尔辈讲述
“暗世界”的故事。
>p:KEEP
END
@ -98,7 +89,7 @@ END
@WardenExpositionProper1
* Now, hear me out well...
* 现在,给吾听仔细了...
>p:WardenNormal
END
@ -106,193 +97,181 @@ END
@LegendCS1
* This world is split...
* 这个世界已然分裂...
.
* Split into two equal halves:
* 已然被平均分为了
两部分:
.
* LIGHT...
* 光明...
.
* And DARK...
* 和那黑暗...
.
* For millenia, both sides
existed in harmony.
* 几千年来,
两部分和谐共处。
END
-----
@LegendCS2
* But this is a thin balance.
* 可这平衡,
很轻易就会破裂。
.
* If one side overtakes the
other...
* 只要有任何一方,
压过了另外一方...
.
* The world will end.
* 世界将会迎来终结。
END
-----
@LegendCS3
* While the Light World
has always existed...
* 与光世界不同,
光世界始终存在...
.
* The Dark Worlds need to
be given form.
* 可暗世界,需要有形骸来
维持。
.
* By creating FOUNTAINS,
darkners come to life from
lighters' fiction.
* 而所谓的“形骸”,正是喷泉。
有了喷泉,暗之民们才得以
和光之民一样行动。
END
-----
@LegendCS4
* But too many fountains will
throw off the balance of LIGHT
and DARK.
* 但过多的喷泉将会打破
光与暗之间的平衡。
.
* And [color=yellow]someone[/color] is working
on just that.
* 而[color=yellow]某人[/color]正在这个平衡上
费着劲。
END
-----
@LegendCS5
* The most dangerous outlaw,
someone who thinks they can mess
with this delicate balance.
* 他是那最危险的
亡命徒,他认为他可以
轻松捣乱这平衡。
.
* Said being must be brought
to justice.
* 正义需要得到伸张。
他需要得到制裁。
.
* Not just for the sake of
LIGHT, but also DARK.
* 不仅是为了光世界,
更是为了暗世界。
END
-----
@WardenExpositionProper2
* This someone, the one
messin' with the balance
of light an' dark...
* “某人”,正是那个扰乱
光与暗的平衡的人...
>p:WardenNormal
.
* Ah call 'em [color=yellow]The Outlaw[/color].
* 吾称其为[color=yellow]亡命徒[/color]。
>p:KEEP
.
* ...
>p:KanakoOffended
.
* So you want us to "catch"
this outlaw guy?
* 那你是要我们去“抓捕”
这个所谓的“亡命徒”?
>p:KEEP
.
* That's a simple way to
put it, but yes.
* 说的轻巧,不过也没错。
>p:WardenNormal
.
* If ye can catch up the
criminals that escaped
this jail-
* 要是尔能够逮住那些
越狱的犯人们——
>p:KEEP
.
* Ye can return home.
* 吾就放尔回家。
>p:KEEP
.
* ...Look, that is a tall
order.
* ...唔,这可不是啥
轻巧活。
>p:KanakoOffended
.
* We can't just go around
fighting and arresting
people!
* 咱总不能到处打架
捉人吧!
>p:KEEP
.
* We don't even know who is
or who isn't wanted!
* 抓都不知道咱要抓谁!
>p:KEEP
.
* Not to worry.
* 甭操心这个。
>p:WardenNormal
.
* Ah have a list.
* 吾有一名单。
>p:KEEP
>mini:KanakoOffended2:...
.
* Here, ah wrote it all
down in these here
wanted posters.
* 这就是了,吾列出来了
所有要抓的犯人。
>p:WardenNormal
.
* (You got the Wanted Posters.)
* (你拿到了通缉令。)
>sound:snd_item_ch1.wav
.
* ...Fine we will help you.
* As long as it leads us
back home.
* ...好吧好吧。
* 要是能回家的话,
我们愿意帮你。
>p:KanakoSad2
.
* ...Where should we head
first?
* ...咱应该先去哪?
>p:KanakoOffended
.
* Just head to the east
exit and return to the
place ye were in before.
* 去东面的出口,
回到汝辈来时处。
>p:WardenNormal
.
* There you will find the
criminals and that
world's [color=yellow]fountain[/color].
* 尔等会在那里找到罪犯和
[color=yellow]喷泉[/color]。
>p:KEEP
.
* If ye seal the fountain,
you should return to the
Light World.
* 尔封印喷泉后,
方可回到光世界。
>p:KEEP
.
* ...Got it.
* ...好的。
>p:KanakoNeutral
.
* So Cole, guess that's how
we are doing this.
* 那么Cole
咱估计得照做了。
>p:KEEP
.
* I trust your judgement.
* So let's catch these
criminals-
* 我绝对相信你的判断。
* 所以我们赶紧去
抓罪犯,
>p:KanakoOffended
.
* Seal the fountain, and
return home!
* 然后封印喷泉,
好回家吧!
>p:KanakoOffended
.
* Ah, one more thing.
* 啊,还有一件事。
>p:WardenNormal
.
* If ye want, I can teach
you how to [color=yellow]apprehend[/color] the
criminals.
* 如果汝乐意,吾可以教你们
如何[color=yellow]逮捕[/color]罪犯。
>p:KEEP
.
* Would ya like to know
how?
* 尔等意下如何?
>p:KEEP
>prompt:Yes, please:No, Thanks
>prompt:请说:不必了
END
-----
@WardenPostTutorial
* ...That was... something.
* ...那还...真是...
>p:KanakoOffended2
.
* ...I trust ye now know
all ye need to know.
* ...尔现在已经学会
尔所需要掌握的了。
>p:WardenNormal
.
* Now, go forth, kids!
* I eargerly await yer
return.
* 前进吧,孩子们!
* 我等着你们凯旋而归!
>p:KEEP
END
@ -314,15 +293,16 @@ END
-----
@PrisonCenterLock
* A gigantic lock seals this room.
* 一个巨型的锁头
封印了这间房间。
.
* You won't be getting in here
anytime soon.
* 短期时间内你应该是
进不去的。
END
@WardenExpositionPrompt
* Are ye ready to listen to
my story?
* 汝辈准备好要听我的
故事了?
>p:WardenNormal
>prompt:Yes:No
END
@ -351,7 +331,7 @@ END
fer me.
>p:KEEP
.
* ...Criminals?
* ...罪犯?
>p:KanakoOffended
.
* Aye.
@ -415,12 +395,12 @@ END
----
@PrisonBookshelf
* Many books about various types of
criminal activity.
* 许多书关于犯罪活动
的书籍。
.
* You spy some western books as
well.
* Maybe you'll peruse sometime.
* 你也瞥见了一些西部的
书籍。
* 你可能以后会借来读读。
END
-----
@ -604,17 +584,14 @@ END
* ...
>p:WardenCover
.
* Ye have gone too
far.
* 尔等做得太过火了。
>p:WardenNormal
.
* None of those
criminals deserved
the death penalty.
* 那些罪犯还罪不至死。
>p:WardenNormal
.
* And yet, ye crushed
'em all.
* 然而,尔等却将他们
逐一粉碎。
>p:WardenNormal
.
* ...
@ -623,38 +600,32 @@ END
* ...
>p:WardenNormal
.
* Ah'm willing to give
you another chance.
* 不过吾愿意再给
尔等一个机会。
>p:WardenNormal
.
* Just apprehend 'em
from now on, alright?
* 逮捕他们就好了,行吗?
>p:WardenNormal
.
* If ye keep going down
this path...
* 要是尔等再这么
滥杀罪犯的话...
>p:WardenNormal
.
* Ah cannot guarantee
yer' safety.
* 吾无法保证你们的安全。
>p:WardenCover
.
* ...
>p:KanakoAngry
.
* If we want to leave,
head to the southmost
room.
* 如果尔等想离开的话,
就去最南边的房间。
>p:WardenNormal
.
* Don't stay out in the
Dark Worlds past
sunset.
* 日落前离开暗世界。
>p:WardenNormal
.
* ...Just get a good
night sleep and think
on what ye did.
* ...好好睡一觉,
反思一下尔等的所作所为。
>p:WardenNormal
END
@ -716,7 +687,7 @@ END
* D-dangerous?!
>p:KanakoSurprise
.
* Not to worry.
* 甭操心这个。
>p:WardenNormal
.
* There is another exit.
@ -919,7 +890,7 @@ END
been opened...
>p:WardenCover
.
* What?
* 什么?
>p:KanakoOffended2
.
* How?
@ -1085,18 +1056,17 @@ END
--
@DarkJailPaperwork
* Stacks of paper fill the desk.
* All of them are related to
criminals and their crimes.
* 成堆的文件铺满了桌子。
* 每一份文件都记录着
罪犯以及他们的罪行。
.
* Managing a prison seems like hard
work.
* 管理监狱看来是件
苦差事。
END
--
@DarkJailChair
* A very comfortable chair.
* It's almost as if it could
have a name.
* 一只很舒服的椅子。
* 总感觉他有个名字。
END

View File

@ -71,4 +71,3 @@ END
END
--

View File

@ -102,7 +102,7 @@ END
* It would be unwise to check
a hospital's trash.
.
* Bummer.
* 真不走运。
END
--

View File

@ -1,10 +1,10 @@
* Someone is watching.
* Someone stands in your way.
* There is no one around.\n* ...And yet...
* 有人在看着。
* 有人挡了你的路。
* 周围一个人都没有。\n* ...但...
* . . .
* You tried to CHECK, but the entity\n\tdid not let you.
* You tried moving back.\n* But your body refused to move.
* Move Forward
* Move Back
* Check
* 你想要查看,\n 但实体阻止了你。
* 你想要回头。\n* 但你的身体无法动弹。
* 前进
* 回头
* 查看
Cole...!

View File

@ -144,7 +144,7 @@ END
anything bothering
you, let me know.
>p:MartletHappy2
>prompt:Letter:Are you@okay?:Nothing
>prompt:那份信:你还好吗:没事
END
--
@ -161,7 +161,7 @@ END
--
@MartletTalkDay1-Letter
* ...!
* ...
>p:MartletScared
.
* C-Cole... This letter...

View File

@ -16,22 +16,20 @@ END
* ...Cole...
>p:KanakoAngry
.
* I... I'm still thinking
about it...
* 我... 我还在想之前那事...
>p:KanakoAngry
.
* What we did earlier...
* Was it really the
right thing?
* 我们难么做...
* 真的是对的吗?
>p:KanakoAngry
.
* He was a criminal,
but...
* 他的确是个罪犯,但是...
>p:KanakoAngry
.
* Did we go too far?
* 我们是不是
做得太过火了?
>p:KanakoAngry
>prompt:We did:He deserved@it:...
>prompt:是有点:他活该:...
>promptredirect:KanakoBreakRoomWeird1P1:InstEnd:KanakoBreakRoomWeird1P3
END
@ -81,26 +79,24 @@ END
* ...
>p:KanakoAngry
.
* N-no, you're right.
* 不-不,你说得对。
>p:KanakoAngry
.
* We did nothing wrong.
* He had it coming.
* 我们什么都没做错。
* 是他自己选了这条不归路。
>p:KanakoAngry
.
* ...
>p:KanakoAngry
.
* Sorry.
* I promise I won't
doubt you anymore.
* 对不起。
* 我保证再也不会质疑这事了。
>p:KanakoAngry
.
* I trust your
judgement, Cole.
* Cole我相信你的决断。
>p:KanakoAngry
.
* Let's keep going.
* 继续前进吧。
>p:KanakoAngry
END

View File

@ -69,7 +69,7 @@ END
* ...We can't carry it.
>p:KanakoHappy
.
* Hahaha!
* 哈哈哈!
>p:KanakoHappy
.
* How funny!

View File

@ -59,7 +59,7 @@ END
* Doesn't seem anyone left anything
good today.
.
* Bummer.
* 真不走运。
END
--
@ -68,7 +68,7 @@ END
* Even here there isn't anything
good.
.
* Bummer.
* 真不走运。
END
-----
@ -106,7 +106,7 @@ END
anything good inside, so you
don't even look.
.
* Bummer.
* 真不走运。
END
---
@ -169,99 +169,89 @@ END
@KanakoIntro1
* COLE!!
* COLE
>p:KanakoNormal
END
-----
@KanakoIntro2
* Geez, took you long
enough.
* 天,你睡的可真死。
>p:KanakoNormal
.
* I was starting to think
that you had fallen into
a coma!!!
* 我还以为你会昏迷不醒呢!!!
>p:KanakoHappy
.
* Class wasnt even that
boring today.
* 不过,老实说,
上课也没那么无聊吧。
>p:KanakoPuff
.
* Did you stay up all night
watching those movies
again?
* 盲猜你又熬夜看电影了,
对吧?
>p:KanakoHappy
>prompt:Yes:No::Who are you?
>prompt:是这样:才不是::你谁啊?
>promptredirect:KanakoIntroP1:KanakoIntroP2::KanakoIntroP3
END
-----
@KanakoIntroP1
* No wonder you keep
sleeping in class.
* Geez...!
* 我就知道!
怪不得你老是上课睡觉。
* 可真服了你了...
>p:KanakoTongue
.
* I'll tell Uncle Star
to stop lending you
those movies!
* 回去我就告诉星叔,
叫他再也不借你电影看了!
>p:KEEP
END
-----
@KanakoIntroP2
* [wave]Yeeeaah[/wave], sure.
* [wave]嗯——[/wave],好。
>p:KanakoSmug2
.
* Bet Mart made you do
chores before bed again,
didn't she?
* 我猜Mart又让你
在睡前做家务了?
>p:KanakoSmug2
END
-----
@KanakoIntroP3
* What? C'mon! Cole!
* Are you that tired?!
* 啥玩-Cole
* 你睡傻了吗?!
>p:KanakoDumb
.
* It's me, Kanako!
* Your friend?!
* 是我啊Kanako
* 你的朋友记得吗?!
>p:KanakoDumb
END
-----
@KanakoIntro3
* Whoa, hey, are you okay
Cole?
* Youre pale...
* 哇噻你还好吗Cole
* 你的脸色发白...
>p:KanakoSad
.
* Did you have that weird
dream again?
* 你又做那怪梦了吗?
>p:KEEP
END
-----
@KanakoIntro4
* Well, just grab your
things and lets get out
of here.
* 嗯,快收拾东西吧!
* 咱得走了!
>p:KanakoNormal
.
* Don't want to be locked
here after hours again...
* 除非你又想被
锁在教室...
>p:KanakoPuff
.
* Ill be waiting outside,
alright?
* ...我在外面等你,好吗?
>p:KanakoHappy
END
@ -272,19 +262,19 @@ END
----- INTRO CORRIDOR
@KanakoIntroCorridor1
* Hmm...
* Now where could it be...
* ...
* 掉哪了呢...
>p:KanakoSad
END
-----
@KanakoIntroCorridor2
* Ah, there you are!
* 啊,你来了!
>p:KanakoNormal
.
* Come on Cole, lets get
out of here already!
* 快点Cole
咱该走了!
>p:KanakoHappy
END
@ -298,16 +288,15 @@ END
-----
@KanakoIntroCorridor4
* ...Hey, Cole.
* ...Cole。
>p:KanakoNeutral
.
* ...This is the week,
isn't it...?
* ...就是这周,对吗...
>p:KEEP
.
* ...The week that you...
* ...这周你...
>p:KanakoSad2
>prompt:Yeah...:What?
>prompt:是啊...:啥事?
END
-----
@ -316,14 +305,13 @@ END
* ...
>p:KanakoSad2
.
* ...I really wish we had
spent more time together
these past few days...
* ...真希望以前我们能
多花点时间在彼此之间...
>p:KanakoSad
.
* But you were always busy.
* And with everything going
on, I...
* 但你总是那么忙。
* 而且还有一大堆事要做,
...
>p:KanakoSad2
.
* ...
@ -336,184 +324,169 @@ END
* ...
>p:KanakoOffended2
.
* ...You know...
* The THING?
* ...你知道的...
* 就那事?
>p:KanakoNeutral
.
* With Martlet, and...
* 和Martlet
还有...
>p:KEEP
.
* Well, if anything,
I'm glad you aren't
too worried about it.
* 好吧,硬要说什么的话...
* 我挺高兴你对待那件事,
还能保持一个平常心。
>p:KanakoSad
.
* ...
>p:KanakoPuff
.
* I just... Wish we had
more time to hang out...
* 我只是... 希望时间流逝
得再慢点,好让我们有更多
的时间在一起...
>p:KanakoSad
END
-----
@KanakoIntroCorridor7
* Well, enough of this
sad stuff!
* 行了,
不提这伤心事了!
>p:KanakoTongue
.
* We still have the
entire week, so-
* 我们还有一整周的时间
可以一起玩,所以-
>p:KanakoNormal
.
* Let's make this week
count, alright...?
* 别让时间白白浪费,
好吗...
>p:KanakoHappy
>prompt:Of course:No promises
>prompt:当然了:我不好说
>promptredirect:KanakoIntroCorridorP1:KanakoIntroCorridorP2
END
-----
@KanakoIntroCorridorP1
* ...Thanks, Cole.
* You'll see, this week
is going to be great!
* ...谢谢你Cole。
* 你会发现,这一周会是你
人生中最快乐的时光的!
>p:KanakoHappy
END
-----
@KanakoIntroCorridorP2
* ...Err, I suppose.
* Don't know what the
future holds, right?
* ...额,我想。
* 谁知道未来会咋样呢?
到时候再说吧!
>p:KanakoNormal
END
-----
@KanakoIntroCorridor8
* C'mon, we're wasting time!
* Let's get out there and
find out something to do!
* 好了,快点!
* 咱去找点事干吧!
>p:KanakoTongue
END
-----
@KanakoIntroCorridor9
* Sadie!
* Sadie
>p:KanakoNormal
.
* Ah! Kanako!
* Kanako
>p:JuneNormal
.
* ...And Cole.
* ...还有Cole。
>p:JuneNeutral
.
* What are you still doing
here? Everyone already
left.
* 你还在这干啥呢?
其他人甚至都到家了!
>p:KanakoHappy
.
* I could ask you the same,
really. It's pretty late.
* 我刚想问你这个。
* 这么晚了你在这干啥?
>p:JuneNormal
.
* Oh, I was just waiting for
Cole.
* 噢我就是在等Cole而已。
>p:KanakoNormal
.
* Ah, I see. You two really
can't stay apart for a
second, can you?
* 啊我明白了。
你们俩关系可真好,
跟天上的比翼鸟似的。
>p:JuneNormal
.
* When you say it like that
it sounds weird!
* 你什么意思啦!
>p:KanakoTongue
.
* Haha! I'm just kidding.
* I didn't mean anything
by it.
* 哈哈!开个玩笑。
* 只是个比喻而已,
没别的意思。
>p:JuneHappy
.
* Hah... Yeah...
* 嗯哼...
>p:KanakoNervous
.
* Ah, Kanako.
* 哦对了Kanako。
>p:JuneNormal
.
* You were looking for
something earlier,
right?
* 你不久前在找东西对吗?
>p:JuneNormal
.
* Ah, yes.
* It was my mother's
necklace.
* 是啊。
* 我妈项链丢了。
>p:KanakoNeutral
.
* I think I left it here
at the school last time
I saw it.
* 我记得我给它落在学校了。
>p:KanakoNeutral
.
* Did you check the lost
and found closet yet?
* 你去过失物招领处了吗?
>p:JuneNormal
.
* I believe I saw something
like it earlier-
* 我记得在第一节课
的课间那会。
>p:KEEP
.
* When I looked during
first period.
* 在那里看到过一个
类似的东西。
>p:JuneNormal
.
* Ah! I didn't think of
that!
* 啊!我差点忘了!
>p:KanakoPuff
.
* Thanks, Sadie!
* 谢谢你Sadie
>p:KanakoHappy
.
* No problem, Kanako!
* 不用谢Kanako
>p:JuneNeutral
.
* If you don't mind, I will
be taking my leave now,
got places to be.
* 要是你不介意,我先告辞了。
还得去忙别的事。
>p:JuneNormal
.
* Ok! Be seeing you,
alright?
* 嗯!下次见!
>p:KanakoHappy
.
* Yeah.
* 嗯。
>p:JuneNormal
.
* ...Let's hang out later.
* ...咱晚点一起玩吧。
>p:JuneNeutral
END
-----
@KanakoIntroCorridor10
* What luck! Mom hasn't
forgiven me for losing
her necklace yet!
* 还好还好!之前把项链弄丢了,
我妈现在还没原谅我呢!
>p:KanakoPuff
.
* I think the lost and found
closet is just at the end of
the corridor.
* 失物招领处好像在走廊尽头。
>p:KanakoNormal
.
* Let's check it out and be
on our way.
* 我们去那看看吧。
>p:KEEP
END
@ -523,12 +496,10 @@ END
* Well, here we are.
>p:KanakoNeutral
.
* I'll just go in and grab
it, and then we can leave,
Cole.
* 我进去拿完就走Cole。
>p:KanakoNormal
.
* It shouldn't take long.
* 用不了多久的。
>p:KEEP
END
@ -538,9 +509,7 @@ END
* ...
>p:KanakoSurprise
.
* Was this closet always
this...
* ...Dark?
* 这屋之前就这么... 黑吗?
>p:KanakoDumb
END
@ -550,8 +519,8 @@ END
* ...
>p:KanakoSad2
.
* I'll just go in, grab the
necklace, and head out.
* 不管了,反正我进去
就是拿个项链。
>p:KanakoNeutral
END
@ -561,11 +530,11 @@ END
* ...
>p:KanakoNervous
.
* Err, Cole?
* Cole呃...
>p:KEEP
.
* H-how about we both enter
together...?
* 呃,
要-要不我们一起...
>p:KEEP
END
@ -575,24 +544,24 @@ END
* ...Cole?
>p:KanakoDumb
.
* Is something wr-
* 我后面是不是有-
>p:KEEP
END
-----
@KanakoIntroCorridor16
* W-W-WHAT!?
* 什-什-什么!?
>p:KanakoSurprise
.
* C-COLE! HELP-
* C-COLE!救命-
>p:KEEP
END
-----
@KanakoIntroCorridor17
* [shake]COOOOOOOOOOLEEEEEE!!
* [shake]COOOOOOOOOOLEEEEEE
>bleep:Kanako
END
@ -659,7 +628,7 @@ END
* Now... Cole?
>p:DalvNormal
>anim:MochaD2:Back
>prompt:Here:(Don't@respond)
>prompt:到:(不报到)
>promptredirect:SchoolDay2P1A:SchoolDay2P1B
>top
END
@ -924,7 +893,7 @@ END
* Okay. I'll tell them.
>p:JuneNormal
.
* Thanks, Sadie!
* 谢谢你Sadie
>p:KanakoHappy
.
* ...You're welcome.
@ -1297,7 +1266,7 @@ END
* CONNER KNOWS.
>tc
.
* What?
* 什么?
>p:KanakoNervous
.
* CONNER KNOWS WHAT CLASSMATES

View File

@ -2,7 +2,7 @@
* Only electronics parts,
nothing edible.
.
* Bummer.
* 真不走运。
END
--
@ -11,7 +11,7 @@ END
* Most of the trash here is
all soggy.
.
* Bummer.
* 真不走运。
END
--
@ -21,7 +21,7 @@ END
isn't is already half eaten by
bugs.
.
* Bummer.
* 真不走运。
END
--

View File

@ -3,7 +3,7 @@ Monster:Body contains a monster SOUL.
Robot:Artificial being. Doesn't have a SOUL.
Leader:Commands the party with various ACTs.
Moss Finder:Basic moss-finding abilities.
Judge:Judges criminals.
Executioner:Executes criminals.
判官:审判罪犯。
刽子手:处决罪犯。
Magic Warrior:Hits hard but supports with magic.
Demoted Bot:Was huge, now small again.

Binary file not shown.

View File

@ -2,7 +2,7 @@
importer="font_data_dynamic"
type="FontFile"
uid="uid://dnnxmwpetnwst"
uid="uid://dqhr68jmo4onx"
path="res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd.fontdata"
[deps]
@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Mono.otf-c9a8ba02f7a0d1306b72871e16a0e9fd
[params]
Rendering=null
antialiasing=1
antialiasing=0
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false

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View File

@ -2,7 +2,7 @@
importer="font_data_dynamic"
type="FontFile"
uid="uid://7dfp3lculoyo"
uid="uid://d8jw11wrln33"
path="res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558.fontdata"
[deps]
@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/DTM-Sans.otf-5ac6ba21314eda620a402d113cdc1558
[params]
Rendering=null
antialiasing=1
antialiasing=0
generate_mipmaps=false
disable_embedded_bitmaps=true
multichannel_signed_distance_field=false

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View File

@ -2,7 +2,7 @@
importer="font_data_dynamic"
type="FontFile"
uid="uid://befndkvd8tm72"
uid="uid://ytkax5t82t5"
path="res://.godot/imported/dotumche-pixel.ttf-4b7534a3b510211ca01320872d6a3f26.fontdata"
[deps]

View File

@ -1,6 +1,6 @@
[gd_resource type="FontVariation" load_steps=2 format=4]
[gd_resource type="FontVariation" load_steps=2 format=4 uid="uid://cud87apd51vqd"]
[ext_resource type="FontFile" path="res://Fonts/DTM-Mono.otf" id="1"]
[ext_resource type="FontFile" uid="uid://dnnxmwpetnwst" path="res://Fonts/DTM-Mono.otf" id="1"]
[resource]
base_font = ExtResource("1")

View File

@ -69,7 +69,7 @@ libraries = {
[node name="Soul" type="Sprite2D" parent="DWCover"]
self_modulate = Color(1, 1, 0, 1)
z_index = 50
position = Vector2(-0.5, -15)
position = Vector2(0.5, -15)
texture = ExtResource("6")
region_enabled = true
region_rect = Rect2(1, 1, 11, 11)

View File

@ -73,12 +73,11 @@ animations = [{
"speed": 1.0
}]
[node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "hud", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")]
[node name="Intro" type="Node2D" node_paths=PackedStringArray("text", "call", "options", "gun", "trees", "soul", "outlaw", "box", "optionBar", "treeHolder")]
z_index = 1000
script = ExtResource("1")
text = NodePath("BoxCenter/RichTextLabel")
call = NodePath("Calling")
hud = NodePath("OptionBar/RichTextLabel2")
options = [NodePath("OptionBar/Fight"), NodePath("OptionBar/Act"), NodePath("OptionBar/Item"), NodePath("OptionBar/Mercy")]
gun = [NodePath("SprToyGunBattleCircle"), NodePath("SprToyGunBattleCircle/SprWildRevolverBattleOutline")]
trees = [NodePath("Trees/Introtree7"), NodePath("Trees/Introtree"), NodePath("Trees/Introtree2"), NodePath("Trees/Introtree3"), NodePath("Trees/Introtree8"), NodePath("Trees/Introtree4"), NodePath("Trees/Introtree5"), NodePath("Trees/Introtree6")]

View File

@ -7,7 +7,7 @@
radius = 17.0
[sub_resource type="Animation" id="Animation_6iwuj"]
length = 0.001
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@ -43,7 +43,7 @@ _data = {
}
[sub_resource type="Animation" id="Animation_bwenb"]
length = 0.001
length = 0.0010000000474974513
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true

View File

@ -141,7 +141,6 @@ texture = ExtResource("1")
lifetime = 3.0
one_shot = true
explosiveness = 1.0
local_coords = true
emission_shape = 1
emission_sphere_radius = 1.0
direction = Vector2(0, 0)

View File

@ -53,12 +53,12 @@ size = Vector2(38, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tyy4y"]
size = Vector2(72, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"]
size = Vector2(23.6419, 29.8064)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_anvby"]
size = Vector2(72, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jh414"]
size = Vector2(23.6419, 29.8064)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_t8qy6"]
size = Vector2(43, 47)
@ -327,6 +327,15 @@ destroyOnLoad = true
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_tyy4y")
[node name="exit" type="Area2D" parent="loadzones"]
script = ExtResource("9")
target = 2
pos = Vector2(640, 139)
[node name="Node2D" type="CollisionShape2D" parent="loadzones/exit"]
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_anvby")
[node name="roof" type="Area2D" parent="loadzones"]
position = Vector2(203.716, -369.194)
script = ExtResource("8")
@ -337,19 +346,6 @@ playerTouch = true
position = Vector2(15.4628, -6.80643)
shape = SubResource("RectangleShape2D_jh414")
[node name="Day2" type="Node2D" parent="loadzones"]
script = ExtResource("5")
needs = [7]
[node name="exit" type="Area2D" parent="loadzones/Day2"]
script = ExtResource("9")
target = 2
pos = Vector2(640, 139)
[node name="Node2D" type="CollisionShape2D" parent="loadzones/Day2/exit"]
position = Vector2(-50, 102)
shape = SubResource("RectangleShape2D_anvby")
[node name="stair" type="Sprite2D" parent="."]
position = Vector2(-131, -57)
texture = ExtResource("13")

View File

@ -49,3 +49,4 @@ offset_bottom = 40.0
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0